Author Topic: Sony's greatest mistake.  (Read 3413 times)

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benjipwns

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Sony's greatest mistake.
« on: July 16, 2015, 03:47:38 AM »
No $100 million budget Syphon Filter.

Instead they banish Gabe Logan off to some portable hell when he's ten times the action hero and indiscriminate murderer Nathan Drake is.

Discuss.

Unless you dislike Syphon Filter (except for The Omega Strain) in which case you need to re-evaluate what you've done with your life.

Cerveza mas fina

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Re: Sony's greatest mistake.
« Reply #1 on: July 16, 2015, 04:01:17 AM »
Only played the PSP one.

It was alright.

I think they should give the IP another go it's not bad. There really is no cool stealth tps nowadays.

Himu

  • Senior Member
Re: Sony's greatest mistake.
« Reply #2 on: July 16, 2015, 04:18:11 AM »
I loved 1 and 2 but haven't played since 2000 so I have no idea if they're still good and no one ever talks about them anymore so I assume that answer is no?
IYKYK

Cerveza mas fina

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Re: Sony's greatest mistake.
« Reply #3 on: July 16, 2015, 04:22:24 AM »
Good point, a new IP might create more buzz then reviving an old one too in todays climate.


benjipwns

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Re: Sony's greatest mistake.
« Reply #4 on: July 16, 2015, 04:37:52 AM »
I think Sony is merely suppressing it to prop up their inferior franchises.

toku

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Re: Sony's greatest mistake.
« Reply #5 on: July 16, 2015, 06:26:16 AM »
I loved 1 and 2 but haven't played since 2000 so I have no idea if they're still good and no one ever talks about them anymore so I assume that answer is no?

Me too.

I think Splinter Cell just stole it's place in the market and was multiplatform. Instead of dropping Syphon Filter 2 & 3 at the end of the PSX life they should have made a PS2 launch title.

benjipwns

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Re: Sony's greatest mistake.
« Reply #6 on: July 16, 2015, 06:43:43 AM »
Syphon Filter was different to me,  because stealth was good, and some stages required it, but others were more like an action film and you could blast your way out. And you took on crazy battles, like in 2 you fight along a moving train and then battle a helicopter as the train careens towards broken bridge, its absurd, so is the virus plot.

And in 2 you return to the museum from the first game but at night and sneaking in, and then fight in a Russian disco club, and then you go back to the first street from the first game and you beat the last guy by shotgun blasting him in his body armor into the rotating blades of a helicopter.

And 3 is all a flashback and there's a hott mission to start the game where you fight through a hotel and then you go to Afghanistan and then you gotta invade the Senate.

All from the guys who developed Bubsy 3D.

Code: [Select]
2006 Syphon Filter: Dark Mirror PlayStation Portable, PlayStation 2
2007 Syphon Filter: Logan's Shadow PlayStation Portable, PlayStation 2
2007 Syphon Filter: Combat Ops PlayStation Network (PSP)
2009 Resistance: Retribution PlayStation Portable
2011 Uncharted: Golden Abyss PlayStation Vita
2012 Uncharted: Fight for Fortune PlayStation Vita
TBC Unannounced Project PlayStation 4
SYPHON FILTER 4?!?

probably some garbage hand me down
Quote
In addition to this, a few months ago a Reddit user that went by the name /u/athey mentioned some possibilities that may have occurred at the studio.
On the topic of a new Syphon Filter game (s)he said
Quote
Hah. No. Don’t hold your breath on that one.
Source: worked at Sony Bend for 8 yrs
In addition to this, /u/athey talked about previous projects that have been canned at the studio that range from a inFamous Vita title to new IPs.
Quote
It was going to be another Uncharted game but naughty dog was worried about franchise burnout with so many games coming out so close together, so they nixed it. We spent like a whole year dicking around with different ideas and pitches after that before I left the studio. We started and threw away so many demos during that year.
We did a couple new IP pitches. One was steampunk but that didn’t make it very far. There was a really awesome futuristic sci if one that I really liked. We had an amazing future scifi city and a character that could run around and scale buildings with these jet boots, and it was awesome. We had a lot of assets done for that demo when it was canned. I was really bummed when that one got binned.

JET BOOTS. Could call it SYPHON FILTER: 2020: THE FINAL FIGHT.

chronovore

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Re: Sony's greatest mistake.
« Reply #7 on: July 16, 2015, 08:21:09 AM »
All from the guys who developed Bubsy 3D.

That's a pretty funny story. The short version is that Bubsy 3D was utter crap because the developer was investing in their engine to do Syphon Filter. The demo for the post-Bubsy engine showed rolling hills with thousands of upright pips marching across them to meet in battle. So many delicious polygons, all of them stolen from the effort on Bubsy.

Bonus story: the CEO of Accolade was so pissed off about his money going to this new engine instead of Bubsy that he was unwilling to sponsor that dev again, passing on right of first refusal. Dumb, dumb, dumb.

tiesto

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Re: Sony's greatest mistake.
« Reply #8 on: July 16, 2015, 08:33:12 AM »
I think five hundred and ninety nine US dollars was their biggest one, as far as gaming goes.
^_^

Cerveza mas fina

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Re: Sony's greatest mistake.
« Reply #9 on: July 16, 2015, 08:45:06 AM »
I wouldn't call it a mistake, more like a catastrophe.

Great Rumbler

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Re: Sony's greatest mistake.
« Reply #10 on: July 16, 2015, 09:10:47 AM »
I only ever played the demo of the first Syphon Filter, and all I ever did in the demo was use the taser on guys until they caught on fire.
dog

Positive Touch

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Re: Sony's greatest mistake.
« Reply #11 on: July 16, 2015, 09:30:11 AM »
I only ever played the demo of the first Syphon Filter, and all I ever did in the demo was use the taser on guys until they caught on fire.


lololol this is EXACTLY my experience with the series as well
pcp

Kara

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Re: Sony's greatest mistake.
« Reply #12 on: July 16, 2015, 10:47:45 AM »
Losing Monster Hunter.

suppadoopa

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Re: Sony's greatest mistake.
« Reply #13 on: July 16, 2015, 11:04:35 AM »
kicking Ken Kutaragi out was a bigger mistake

the PS4 right now could teleport us to the moon if it was under his guidance

Madrun Badrun

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Re: Sony's greatest mistake.
« Reply #14 on: July 16, 2015, 11:06:41 AM »
Only they would then pull the teleportation model after the US army invested in PS4 to meet their teleportation needs. 

suppadoopa

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Re: Sony's greatest mistake.
« Reply #15 on: July 16, 2015, 11:20:22 AM »
the US air force built a super computer from the PS3
http://phys.org/news/2010-12-air-playstation-3s-supercomputer.html

Madrun Badrun

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Re: Sony's greatest mistake.
« Reply #16 on: July 16, 2015, 01:09:48 PM »
I know.

"The PS3s are the older, larger variety, since the newer slim models don’t allow for the installation of Linux."

benjipwns

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Re: Sony's greatest mistake.
« Reply #17 on: July 16, 2015, 01:49:33 PM »
Some of you seem to be under the impression that there's a different greatest mistake here.

In Syphon Filter 3 there's mission where they're all u gotta blend in, don't stand out Gabe. But then they're all lol jk there was no way to stealth that, here's some weapons, rambo ur way out.

Plus Gabe Logan is a lunkhead. The two main characters can't uncover the plot laid out right in front of them from the first game and then multiple times again. And the voice acting!

I don't know how much you know about Syphon Filter culture (I'm an expert) but making more Syphon Filter games is a huge part of it. And Sony shot themselves in the foot by wasting all their money on anything but Syphon Filter.

spoiler (click to show/hide)
smh at none of you feggits playin it instead of some gay fashion rpgs, go back to nintendo, sony is for men stuff, MEN STUFF, SONY IS WHAT MEN DO, MEN STUFF
[close]

benjipwns

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Re: Sony's greatest mistake.
« Reply #18 on: July 16, 2015, 01:50:44 PM »
spoiler (click to show/hide)
Guess I'll have to track down the PS2 ports of the PSP games.  :(
[close]

Kara

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Re: Sony's greatest mistake.
« Reply #19 on: July 16, 2015, 02:08:50 PM »
TBH the lunkhead thing is part of what turned me off. I prefer august statespersons like Solid Snake.

Positive Touch

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Re: Sony's greatest mistake.
« Reply #20 on: July 16, 2015, 02:15:07 PM »
someone told me it played like metal gear. then I tried the demo and it was nothing like metal gear so I left the series in the bushes
pcp

studyguy

  • Senior Member
Re: Sony's greatest mistake.
« Reply #21 on: July 16, 2015, 02:20:54 PM »
They should have spent double that.
Look at this shit


Lighting dudes up with a taser from 3 miles away was the best.
pause

BobFromPikeCreek

  • Senior Member
Re: Sony's greatest mistake.
« Reply #22 on: July 16, 2015, 02:34:12 PM »
Have you tried playing them recently? I adored these games back in the PSX hayday but they have aged like shit.
zzzzz

Re: Sony's greatest mistake.
« Reply #23 on: July 16, 2015, 02:51:58 PM »
I loved the first syphon filter. Actually beating it was a struggle, but I felt so proud when I finally made it to the end. Could never get into the second game though. The forced stealth in the very first stage was super clunky, and the confusing snow stage afterward kept me from ever getting any further.

benjipwns

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Re: Sony's greatest mistake.
« Reply #24 on: July 16, 2015, 03:43:45 PM »
Have you tried playing them recently? I adored these games back in the PSX hayday but they have aged like shit.
I have actually, that's why the thread. And you're right. :lol

That's why we need the $300 million sequel, with $200 million spent on taser setting people aflame technology.

I loved the first syphon filter. Actually beating it was a struggle, but I felt so proud when I finally made it to the end. Could never get into the second game though. The forced stealth in the very first stage was super clunky, and the confusing snow stage afterward kept me from ever getting any further.
2 they made hard as fuck, so they toned 3 back down. I remember an interview where they were like "we didn't realize how hard 2 was getting because we were playing it constantly."

Himu

  • Senior Member
Re: Sony's greatest mistake.
« Reply #25 on: July 16, 2015, 04:19:49 PM »
2 was hard as shit

my cousin and I were stuck on this train level for the longest. was that 1 or 2?
IYKYK

benjipwns

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Re: Sony's greatest mistake.
« Reply #26 on: July 16, 2015, 07:45:05 PM »
One reason 2 was so hard was they gave a bunch of the enemies the ability to head shot on the run just like the player. :lol

And I think they're all over the more stealth demanding levels.

2 getting tacked on multiplayer as like some kind of Goldeneye counter like a lot of games, especially N64 games from that era reminds me that despite all the complaints online multiplayer has done some huge favors to certain genres.

Is it the PS2 that has the Unreal Tournament version where the only multiplayer is two-player split screen.  :dead

EDIT: It's got four player split screen. And USB Keyboard/Mouse support, so you don't even need a multitap!

Dreamcast version was better though. /systemwars

spoiler (click to show/hide)
I only ever had/have the PC version :shh

Got Q3A for Dreamcast for $2 from Wal-Mart though when they were clearing out DC games however. I'm still kinda shocked at how well that and other DC stuff ran on 56k + a 1998 tech console.
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« Last Edit: July 16, 2015, 07:53:17 PM by benjipwns »

Kara

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Re: Sony's greatest mistake.
« Reply #27 on: July 16, 2015, 08:48:25 PM »
It was impressive. In pretty much every sense the Dreamcast was "Sega," loud (literally that thing was a loud system), fast (off the shelves lolol) and dudebro.

Joe Molotov

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Re: Sony's greatest mistake.
« Reply #28 on: July 16, 2015, 09:40:46 PM »
Getting into the videogame industry.
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