Author Topic: The Bore does what NeoGAF doesn't.  (Read 3945619 times)

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qq more

  • Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18420 on: May 27, 2016, 05:11:13 PM »
I love traditional rpgs for some reason, even though I never grew up on any rpgs in general outside of Pokemon. idk maybe I just like simplistic things sometimes. DQ4 remains my favorite DQ game but maybe that'll change once I get around playing 7 or 8.

As for EarthBound, I love the game but I also admit its gameplay is kinda shit (mainly due to god awful difficulty spikes and some bad QoL things). It was the journey and the charm that made me really like the game. Never played Mother 3 tbh though
« Last Edit: May 27, 2016, 05:17:09 PM by qq more »
ok

studyguy

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18421 on: May 27, 2016, 06:32:56 PM »
The day will come one day in the near future where some kid ends up dying from dehydration or starvation after sitting in his VR world for too long. We'll have stories about the dangers of VR, getting hooked, rehabilitation centers, counseling, the whole 9 yards.

I'm just sad knowing that it's gonna be some waifu simulator that's gonna take out the first fool as he withers away trying to fuck his virtual girlfriend-chan.

 :uguu
Future face of your nightmares brehs. 
pause

Atramental

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18422 on: May 27, 2016, 06:36:33 PM »
"I am become death, the destroyer of worlds. Uguuu~"  :uguu

Jansen

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18423 on: May 27, 2016, 06:44:30 PM »
The day will come one day in the near future where some kid ends up dying from dehydration or starvation after sitting in his VR world for too long. We'll have stories about the dangers of VR, getting hooked, rehabilitation centers, counseling, the whole 9 yards.

I'm just sad knowing that it's gonna be some waifu simulator that's gonna take out the first fool as he withers away trying to fuck his virtual girlfriend-chan.

 :uguu
Future face of your nightmares brehs. 


VomKriege

  • Do the moron
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18424 on: May 27, 2016, 06:46:06 PM »
It's insensitive but constant suicide threats defused after a couple of hours on a videogame message board looks a lot like seeking for attention first, really planning to do it second. Have a hard time gathering sympathy for that due to some personal experiences. I'm being kind of an asshole because I'm certain the dude is not right and need help regardless, but that's one of the lowest emotional blow you can use on someone.
ὕβρις

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: The Bore does what NeoGAF doesn't.
« Reply #18425 on: May 27, 2016, 06:56:07 PM »
The day will come one day in the near future where some kid ends up dying from dehydration or starvation after sitting in his VR world for too long. We'll have stories about the dangers of VR, getting hooked, rehabilitation centers, counseling, the whole 9 yards.

People are already dying in the chairs at internet cafes in Asia, so that's hardly a stretch.
dog

Atramental

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18426 on: May 27, 2016, 07:08:14 PM »
It's insensitive but constant suicide threats defused after a couple of hours on a videogame message board looks a lot like seeking for attention first, really planning to do it second. Have a hard time gathering sympathy for that due to some personal experiences. I'm being kind of an asshole because I'm certain the dude is not right and need help regardless, but that's one of the lowest emotional blow you can use on someone.
As someone who had a friend try to take their own life (completely out of the blue, btw) I totally agree with what you're saying.

Kara

  • It was all going to be very admirable and noble and it would show us - philosophically - what it means to be human.
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18427 on: May 27, 2016, 07:40:49 PM »
I reserve my ire for people who threaten suicide to manipulate you instead.

Kara

  • It was all going to be very admirable and noble and it would show us - philosophically - what it means to be human.
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18428 on: May 27, 2016, 09:27:41 PM »
Before you click this link, guess what's the latest Overwatch complaint is:
 http://www.neogaf.com/forum/showthread.php?t=1224489
 
spoiler (click to show/hide)
Voice lines are tied behind levels and in-game currency!
[close]

Quote
In Multiplayer games, any piece of writing is crucial to set-up the characters, to give them personality and to give them voice, figuratively and literally.

Go to hell.

E: If Team Fortress 2 had no lines of dialog it would be a better game.

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18429 on: May 27, 2016, 09:46:55 PM »
http://www.neogaf.com/forum/showthread.php?t=1224819

Quote
Today NeoGAF hit 100 million posts.

It's been a long road. In May 2004, the final nomadic precursor to NeoGAF died suddenly from database corruption. As hobbyist admins using a black box server provided by a soon-to-be-defunct corporation, we lacked any actual shell access and weren't capable of performing any backups along the way, so everything was lost outright in an instant. On woefully underpowered hardware, the site had been crashing any time any news of significance hit, eventually down more than up. The ads placed by the corporation in exchange for the server were awful, pop-up ridden, and malware-infested. The already tiny userbase stagnated and declined, and we were all pretty damned fatigued by the time it fell apart completely in that moment.

I was 19, then, steering the ship for a couple years though very much in a collaborative effort. When it crashed and burned, this group of passionate folks who had volunteered so much time and effort for the sake of their community simultaneously sighed and slumped their shoulders and didn't see much of a course ahead. I had $0 in the bank to wave any magic wands. Forums died all the time, rarely ever stayed solvent, and usually pre-planned migrations had to happen to keep communities intact, otherwise people would spread out across the internet and find new homes and not look back after a week or two. Things looked pretty grim.

As the annoying asshole kid somehow telling a bunch of smart, capable adults what to do, however the hell I had managed to swing that, I didn't want to see the community I joined back at 14 pass into the wind. But, with no SSH access, and no control over the domain, even, and no response from the corporate end, we didn't even have a way to tell people what had happened. Dead site, dead silence.

So I figured it out as I went along, and didn't sleep until it was done. I couldn't exactly Tweet everyone about a Kickstarter in 2004, as it turned out.

No money to work with and no desire for another shitty corporate overlord ever again. I set up a Paypal account. Then I contacted Jim, the guy in charge of Gaming-Age who hosted the community back in '99 and still had some ties, and asked him for a favor: could he put up an article with an explanation I gave him and a link to a particular url? The link was my personal domain, where I wrote a little message to the people from my dead community who would happen to find it, in magnificent markup that probably looked extremely close to <html> <body> text <br><br> text </body></html>, white background and all. Went something like this:

Here's a Paypal link. I can't promise any outcomes at all or offer you anything in return. Sounds great so far, right? I'd post the Heath Ledger setting-money-on-fire image if that movie actually existed yet. But. If enough money gets dropped into that link for me to make it happen, I'll do my best to establish and run a new home for the community: a permanent, self-sustainable home, with a server good enough to not die every other breath, and without godawful malware ads infesting every page. I'll do what I can, if you trust me to. -EL

At the dawn of June 2004, I succeeded with the least(most?)-impressive-in-retrospect hilariously jank proto-crowdfunding campaign ever, and raised a whopping $2000 from a group of generous newly-former members, considering that my plaintext proposal and Paypal link on a random domain set to a blank background would make the most suspicious present-day GoFundMe campaign look like a great idea to mortgage your home on. Server and software bought, though. Avengers assembled. Policies written. Templates carved out. Light switch flipped.

$2000 ain't exactly VC money, but $2000 on Paypal can make a lot more happen than $0 in your bank account. $2000 in the hands of a stubborn, determined, negasonic teenage asshole can apparently make the biggest video game forum in the world happen. Today's 100 millionth post is matched by over 100 million pageviews a month and millions of visitors from every country on the map. But let's pause storytime, shelve any self-aggrandizement, and give credit where credit's really due.

To the people who were crazy enough to Paypal me coinage in the name of semi-benevolent dictatorship, even though you knew full well you'd probably end up getting permanently banned for one reason or another -- probably by me, too -- definitely by me, in some cases, since I'd see the "what the fuck, dude, I sent you ten bucks, doesn't that give me ban immunity" emails afterwards: take a bow for crowdfunding this adventure, if any of you are still around. I see enough OGs floating about that there have to be a few of you.

To Hitokage -- Brett -- for having my back and giving me advice and telling me when I was screwing up, co-founding the site, and being a dear friend: thanks, and rest in peace, buddy.

Thanks as well to maharg, iapetus (still with us!), and Wasabiking, for stepping up and helping get the site operational and for your contributions in the years beyond, and Shouta (also still with us!) for never dropping the u.

Thanks to the other mods and admins from that era who came along for the ride, too, all of whom have retired or been fired in the 12 years since, haha, aside from -- and don't any of you fucking forget it -- the unstoppable, ban-gifs-made-in-his-image-have-donned-the-front-page-of-Reddit, bishoptl.

To the new guard: gromph DJing the servers, stump and quin and niro and cyan as your objective superiors, m0dus on art, timan on design, my bestie on account approvals, aeana, besada, chichi, christine, CJ, cornballer, fucktroll, crushed^H^H^H^H^H^HEmCeeGramr, not-the-shitty-other-faceless, falk, funky, ghaleon, gotchaye, hyoushi, jshackles, kab, kagari, mandrake, Mike, minsc, MB, robo, seda, shinra, not-steve oldblood, stooge, stupei, tre', TDM, tim, XANDER, xia, kev, and zel on moderation, you're all the superglue to my tasty paste for the stubborn set of ideals that is NeoGAF.

Here we are, 12 years later, 17 years into my GAF adventure, 100 million posts and counting. Still independent. Still growing. Just me and my crew, and you. Thousands of times bigger, but same philosophy. Keep the thing free to read and free to use, but hard to get into and easy to get kicked out of. Stay clean and minimalist. Have standards. Don't let insular echo chambers form; "let them fight." But do it right, and focus on evidence-based debate.

Fuck corporate acquisition. Onward at the helm into the horizon. To #NoDRM. To contributions to society. To being Against. To 217. To wine coolers. To crazy buttocks. To Gahiggidy's basement. To alllllllll the SunhiLegend gifs. To NeoGAF Game of the Year 2015: The Witcher 3. To Zelda <3 Chinner. To shooting yourself in the foot. To Megaton, to Wednesdayton, and forever believing.

To the next 100 million. Cheers.

~Tyler

TL:DR

OH!

archie4208

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18430 on: May 27, 2016, 09:47:11 PM »
Banter between characters in Dota and TF2 make it more interesting.  :yeshrug

I think the crate system in OW is garbo and I just wanna give Blizz $10 for my fucking Yeti Mei skin.  :maf

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18431 on: May 27, 2016, 09:48:56 PM »
MOBAs by default have the most uninteresting settings or lore out of any genre of games.

Some games do benefit from voice macros though, undoubtedly.

OH!

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member

Re: The Bore does what NeoGAF doesn't.
« Reply #18433 on: May 27, 2016, 10:37:33 PM »
Spamming death screams in the Left 4 Dead games is some of the most fun I've ever had in videogames.
😈

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18434 on: May 27, 2016, 11:02:13 PM »
http://www.neogaf.com/forum/showthread.php?t=1224819

Quote
Today NeoGAF hit 100 million posts.

It's been a long road. In May 2004, the final nomadic precursor to NeoGAF died suddenly from database corruption. As hobbyist admins using a black box server provided by a soon-to-be-defunct corporation, we lacked any actual shell access and weren't capable of performing any backups along the way, so everything was lost outright in an instant. On woefully underpowered hardware, the site had been crashing any time any news of significance hit, eventually down more than up. The ads placed by the corporation in exchange for the server were awful, pop-up ridden, and malware-infested. The already tiny userbase stagnated and declined, and we were all pretty damned fatigued by the time it fell apart completely in that moment.

I was 19, then, steering the ship for a couple years though very much in a collaborative effort. When it crashed and burned, this group of passionate folks who had volunteered so much time and effort for the sake of their community simultaneously sighed and slumped their shoulders and didn't see much of a course ahead. I had $0 in the bank to wave any magic wands. Forums died all the time, rarely ever stayed solvent, and usually pre-planned migrations had to happen to keep communities intact, otherwise people would spread out across the internet and find new homes and not look back after a week or two. Things looked pretty grim.

As the annoying asshole kid somehow telling a bunch of smart, capable adults what to do, however the hell I had managed to swing that, I didn't want to see the community I joined back at 14 pass into the wind. But, with no SSH access, and no control over the domain, even, and no response from the corporate end, we didn't even have a way to tell people what had happened. Dead site, dead silence.

So I figured it out as I went along, and didn't sleep until it was done. I couldn't exactly Tweet everyone about a Kickstarter in 2004, as it turned out.

No money to work with and no desire for another shitty corporate overlord ever again. I set up a Paypal account. Then I contacted Jim, the guy in charge of Gaming-Age who hosted the community back in '99 and still had some ties, and asked him for a favor: could he put up an article with an explanation I gave him and a link to a particular url? The link was my personal domain, where I wrote a little message to the people from my dead community who would happen to find it, in magnificent markup that probably looked extremely close to <html> <body> text <br><br> text </body></html>, white background and all. Went something like this:

Here's a Paypal link. I can't promise any outcomes at all or offer you anything in return. Sounds great so far, right? I'd post the Heath Ledger setting-money-on-fire image if that movie actually existed yet. But. If enough money gets dropped into that link for me to make it happen, I'll do my best to establish and run a new home for the community: a permanent, self-sustainable home, with a server good enough to not die every other breath, and without godawful malware ads infesting every page. I'll do what I can, if you trust me to. -EL

At the dawn of June 2004, I succeeded with the least(most?)-impressive-in-retrospect hilariously jank proto-crowdfunding campaign ever, and raised a whopping $2000 from a group of generous newly-former members, considering that my plaintext proposal and Paypal link on a random domain set to a blank background would make the most suspicious present-day GoFundMe campaign look like a great idea to mortgage your home on. Server and software bought, though. Avengers assembled. Policies written. Templates carved out. Light switch flipped.

$2000 ain't exactly VC money, but $2000 on Paypal can make a lot more happen than $0 in your bank account. $2000 in the hands of a stubborn, determined, negasonic teenage asshole can apparently make the biggest video game forum in the world happen. Today's 100 millionth post is matched by over 100 million pageviews a month and millions of visitors from every country on the map. But let's pause storytime, shelve any self-aggrandizement, and give credit where credit's really due.

To the people who were crazy enough to Paypal me coinage in the name of semi-benevolent dictatorship, even though you knew full well you'd probably end up getting permanently banned for one reason or another -- probably by me, too -- definitely by me, in some cases, since I'd see the "what the fuck, dude, I sent you ten bucks, doesn't that give me ban immunity" emails afterwards: take a bow for crowdfunding this adventure, if any of you are still around. I see enough OGs floating about that there have to be a few of you.

To Hitokage -- Brett -- for having my back and giving me advice and telling me when I was screwing up, co-founding the site, and being a dear friend: thanks, and rest in peace, buddy.

Thanks as well to maharg, iapetus (still with us!), and Wasabiking, for stepping up and helping get the site operational and for your contributions in the years beyond, and Shouta (also still with us!) for never dropping the u.

Thanks to the other mods and admins from that era who came along for the ride, too, all of whom have retired or been fired in the 12 years since, haha, aside from -- and don't any of you fucking forget it -- the unstoppable, ban-gifs-made-in-his-image-have-donned-the-front-page-of-Reddit, bishoptl.

To the new guard: gromph DJing the servers, stump and quin and niro and cyan as your objective superiors, m0dus on art, timan on design, my bestie on account approvals, aeana, besada, chichi, christine, CJ, cornballer, fucktroll, crushed^H^H^H^H^H^HEmCeeGramr, not-the-shitty-other-faceless, falk, funky, ghaleon, gotchaye, hyoushi, jshackles, kab, kagari, mandrake, Mike, minsc, MB, robo, seda, shinra, not-steve oldblood, stooge, stupei, tre', TDM, tim, XANDER, xia, kev, and zel on moderation, you're all the superglue to my tasty paste for the stubborn set of ideals that is NeoGAF.

Here we are, 12 years later, 17 years into my GAF adventure, 100 million posts and counting. Still independent. Still growing. Just me and my crew, and you. Thousands of times bigger, but same philosophy. Keep the thing free to read and free to use, but hard to get into and easy to get kicked out of. Stay clean and minimalist. Have standards. Don't let insular echo chambers form; "let them fight." But do it right, and focus on evidence-based debate.

Fuck corporate acquisition. Onward at the helm into the horizon. To #NoDRM. To contributions to society. To being Against. To 217. To wine coolers. To crazy buttocks. To Gahiggidy's basement. To alllllllll the SunhiLegend gifs. To NeoGAF Game of the Year 2015: The Witcher 3. To Zelda <3 Chinner. To shooting yourself in the foot. To Megaton, to Wednesdayton, and forever believing.

To the next 100 million. Cheers.

~Tyler

TL:DR

(Image removed from quote.)

Quote
not-the-shitty-other-faceless

Who?

bluemax

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18435 on: May 27, 2016, 11:33:27 PM »
"Don't let insular echo chambers form; "let them fight." But do it right, and focus on evidence-based debate. "

What a crock of shit.
NO

VomKriege

  • Do the moron
  • Senior Member
ὕβρις

Atramental

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18437 on: May 28, 2016, 01:55:05 AM »
Threaten to kill someone and their family over a potentially mediocre space exploration sim, brehs.  :kobeyuck

VomKriege

  • Do the moron
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18438 on: May 28, 2016, 02:44:55 AM »
http://www.neogaf.com/forum/showpost.php?p=204888693&postcount=435

Quote
You think Deus Ex will do better than No Man's Sky? Haha, okay.

 :confused
It certainly could ?
ὕβρις

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: The Bore does what NeoGAF doesn't.
« Reply #18439 on: May 28, 2016, 03:16:32 AM »
The No Man's Sky hype just doesn't make sense to me. I can understand people being really excited about it after the initial reveal, but every video since then has just looked dull and directionless. Like Minecraft, but without the crafting.
dog

Kara

  • It was all going to be very admirable and noble and it would show us - philosophically - what it means to be human.
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18440 on: May 28, 2016, 03:25:12 AM »
It's a bad version of a game exclusive to Microsoft consoles, of course the Sony hype factory is going to manufacture more than it deserves. Never forget Killzone 2.

BTW not calling a Minecraft type game based around interstellar travel Spacecraft is like the same level of dropping the ball as not titling Total War: Warhammer Total Warhammer.

e: Nevermind, looks like it did come out on InstallStation 3? Man I'm really enjoying being completely ignorant of gaming.

Atramental

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18441 on: May 28, 2016, 03:30:50 AM »
I guess there is the potential for the devs to further iterate off of the base game once it has been released but so far the base game (from what I've seen) has failed to grab me.

Now what would be really crazy is if they've only shown a small percentage (i.e. 20%) of the game's features and another 80% has yet to be revealed but... I highly, highly doubt that.
« Last Edit: May 28, 2016, 03:34:57 AM by Pallando »

VomKriege

  • Do the moron
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18442 on: May 28, 2016, 03:38:28 AM »
Microsoft bought Minecraft after it was released on PSN, I do believe. They're either tied to a distribution contract or they value the sweet cashflow over scoring an immediate and meaningless victory.
ὕβρις

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18443 on: May 28, 2016, 03:51:49 AM »
No Man's Sky is going to have substantial backlash, most people will have no idea they're buying a space version of Endless Ocean.

Edit: and I'm personally excited for it, for the record

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: The Bore does what NeoGAF doesn't.
« Reply #18444 on: May 28, 2016, 04:36:36 AM »
Before you click this link, guess what's the latest Overwatch complaint is:
 http://www.neogaf.com/forum/showthread.php?t=1224489
 
spoiler (click to show/hide)
Voice lines are tied behind levels and in-game currency!
[close]

Quote
In Multiplayer games, any piece of writing is crucial to set-up the characters, to give them personality and to give them voice, figuratively and literally.

Go to hell.

E: If Team Fortress 2 had no lines of dialog it would be a better game.

But how would I know whether or not to poosh leetle cart?  ???
©@©™

Tasty

  • Senior Member

VomKriege

  • Do the moron
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18446 on: May 28, 2016, 06:38:45 AM »
http://neogaf.com/forum/showpost.php?p=204884847&postcount=48

:lol :doge

http://www.neogaf.com/forum/showpost.php?p=204887922&postcount=166

Quote
I have connections in the Sanders campaign. I'm going to see if I can get Warren Gunnels fired.

He just grossly offended 18 important people in the activist community. I'm a local LA activist so I know some of these groups. There is no way that such an act should be tolerated by the Sanders campaign.

:badass
ὕβρις

nudemacusers

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18447 on: May 28, 2016, 06:54:11 AM »
No Man's Sky is going to have substantial backlash, most people will have no idea they're buying a space version of Endless Ocean.

Edit: and I'm personally excited for it, for the record
a large chunk of hype seems to be based on the procedural stuff doing things that, well, we just have not seen yet? (promise of crazy permutations near the center of the universe etc)... game itself looks incredibly shallow in terms of your interaction with planets/fauna. but at least you can go to 1000000 planets and do slight variations of the same thing.
﷽﷽﷽﷽﷽

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18448 on: May 28, 2016, 07:53:19 AM »

Rufus

  • 🙈🙉🙊
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18449 on: May 28, 2016, 08:22:25 AM »
No Man's Sky is going to have substantial backlash, most people will have no idea they're buying a space version of Endless Ocean.

Edit: and I'm personally excited for it, for the record
a large chunk of hype seems to be based on the procedural stuff doing things that, well, we just have not seen yet? (promise of crazy permutations near the center of the universe etc)... game itself looks incredibly shallow in terms of your interaction with planets/fauna. but at least you can go to 1000000 planets and do slight variations of the same thing.
As far as I know they only used procedural generation while making the game. What's in the box will be the same for everyone who buys them game. Only you can name things when you discover them first, and then someone else might find that.

VomKriege

  • Do the moron
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18450 on: May 28, 2016, 08:30:03 AM »
No Man's Sky is going to have substantial backlash, most people will have no idea they're buying a space version of Endless Ocean.

Edit: and I'm personally excited for it, for the record
a large chunk of hype seems to be based on the procedural stuff doing things that, well, we just have not seen yet? (promise of crazy permutations near the center of the universe etc)... game itself looks incredibly shallow in terms of your interaction with planets/fauna. but at least you can go to 1000000 planets and do slight variations of the same thing.
As far as I know they only used procedural generation while making the game. What's in the box will be the same for everyone who buys them game. Only you can name things when you discover them first, and then someone else might find that.

EDIT:

Quote
All No Man's Sky players will share the same procedurally generated universe, with all of its content being generated under one seed, and the locations and generated content being kept consistent. However, when a player discovers a new planet or species they will have the option of naming it, thus changing its official designation.

http://www.giantbomb.com/no-mans-sky/3030-44656/

Wow... again maybe I'm the only dufus here who misunderstood up until now, but that's totally not what I thought it was (a generator creating on the fly for each player an unique experience, robust enough that whatever generated is both varied, functional and coherent). Looking back on it, my understanding couldn't be reconciled with a multiplayer element, so I guess that's on me.
« Last Edit: May 28, 2016, 09:06:38 AM by VomKriege »
ὕβρις

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18451 on: May 28, 2016, 08:33:45 AM »
Before you click this link, guess what's the latest Overwatch complaint is:
 http://www.neogaf.com/forum/showthread.php?t=1224489
 
spoiler (click to show/hide)
Voice lines are tied behind levels and in-game currency!
[close]

One of the more dumb GAF threads in recent memory.

archie4208

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18452 on: May 28, 2016, 08:41:21 AM »
No Man's Sky is this generation's Spore.

Dennis

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18453 on: May 28, 2016, 08:52:15 AM »
No Man's Sky is this generation's Spore.

I want it to be good but I am definitely taking a wait and see attitude.

It seems very shallow and like it would get old fast.

I am totally fine with open-ended exploration but what is the content here?

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18454 on: May 28, 2016, 09:00:16 AM »
I have hope for the game but the hype for it that launched it from just another indie game in the crowd to the greatest thing ever is probably going to leave a lot of people with outsized expectations.

Rufus

  • 🙈🙉🙊
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18455 on: May 28, 2016, 09:08:30 AM »
EDIT:

Quote
All No Man's Sky players will share the same procedurally generated universe, with all of its content being generated under one seed, and the locations and generated content being kept consistent. However, when a player discovers a new planet or species they will have the option of naming it, thus changing its official designation.

http://www.giantbomb.com/no-mans-sky/3030-44656/

Wow... again maybe I'm the only dufus here who misunderstood up until now, but that's totally not what I thought it was (a generator creating on the fly for each player an unique experience, robust enough that whatever generated is both varied, functional and coherent).
They did it to keep production costs down and to explore the tech, I think. That's a lot less exciting variant for players of course, but it should produce decent results, given that they don't have to make sensible building layouts and such. Makes sense a space game would be the first (latest) to try this. A side benefit I expect also is a small download size. That counts for something, right? :doge

In an ideal universe, No Man's Sky would just be the space exploration component of Mass Effect. :noah

Kara

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  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18456 on: May 28, 2016, 10:47:23 AM »
But how would I know whether or not to poosh leetle cart?  ???

And how would the engineer know if the scout needs a TELEPORTER HERE?


Reminder that Team Fortress had Carmina Burana and grunting.

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18457 on: May 28, 2016, 10:57:00 AM »
E: If Team Fortress 2 had no lines of dialog it would be a better game.
ANOTHER SUCCESSFUL PROCEDURE

AUF WIEDERSEHEN SCHEWEINEHUNDS

DANKE MEIN HARD HATTED FRIEND

ZE TELEPORTER GOES HERE ZE SENTRY GOES HERE ZE TELEPORTER GOES HERE ZE TELEPORTER GOES HERE ZE DISPENSER GOES HERE

ACHTUNG SPY ZE PYRO IS A SPY

STANDING NEAR ZE POINT DOES NOSHING! GET ON ZE POINT DUMMKOPF!

spoiler (click to show/hide)
FIRE, FIRE, FIIIIRRRREEEEEE
[close]

Stoney Mason

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  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18458 on: May 28, 2016, 11:15:43 AM »
http://www.neogaf.com/forum/showthread.php?t=1224933

In other words I can't just like a game or think its good. I have to pretend it is a mega mega important game in the history of the genre.

Mr. Nobody

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Re: The Bore does what NeoGAF doesn't.
« Reply #18459 on: May 28, 2016, 11:26:44 AM »
http://www.neogaf.com/forum/showthread.php?t=1224933

In other words I can't just like a game or think its good. I have to pretend it is a mega mega important game in the history of the genre.
How else will my hobby have meaning?  :tocry

zomgee

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Re: The Bore does what NeoGAF doesn't.
« Reply #18460 on: May 28, 2016, 11:41:52 AM »
Quote
EDIT: Heads up that this post is not saying Splatoon influenced any other shooters. This post is about Splatoon's contributions to the shooter genre itself.

Oh ok much clearer.
rub

VomKriege

  • Do the moron
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18461 on: May 28, 2016, 12:11:32 PM »
This thread is a conga line of videogame clichés :

http://www.neogaf.com/forum/showpost.php?p=204906721&postcount=133

Quote
Quote
I am calm because I have realized a long time ago that homogenization and comfort is the future of AAA design, not innovative ideas. I have already accepted the fact that the future of pushing video games forward lies in the hands of indies.

You say this the month DOOM, Overwatch and Uncharted 4 came out?

The apocalyptic Nthing who thinks all hope is lost since his brand of choice is less popular vs. the AAA evangelist who already has all the answers, no matter the question.

Glad to see some Nthings are still pushing the "Nintendo invented trees in videogames with Zelda" party line tho.
ὕβρις

mormapope

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Re: The Bore does what NeoGAF doesn't.
« Reply #18462 on: May 28, 2016, 12:12:00 PM »
http://www.hardcoregaming101.net/

This site alone outclasses the majority of discussions on Gaf. Where analysis of game design, intent, and detailed information takes priority over trying to hype up something.

Even if I disagree with an author on an article or review, they don't come across as being flippant or closeted fanboy for something else.
OH!

mormapope

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Re: The Bore does what NeoGAF doesn't.
« Reply #18463 on: May 28, 2016, 12:20:03 PM »
This thread is a conga line of videogame clichés :

http://www.neogaf.com/forum/showpost.php?p=204906721&postcount=133

Quote
Quote
I am calm because I have realized a long time ago that homogenization and comfort is the future of AAA design, not innovative ideas. I have already accepted the fact that the future of pushing video games forward lies in the hands of indies.

You say this the month DOOM, Overwatch and Uncharted 4 came out?

The apocalyptic Nthing who thinks all hope is lost since his brand of choice is less popular vs. the AAA evangelist who already has all the answers, no matter the question.

The real answer is game players as a whole have to lower their standards for cutting edge visuals and graphics.

I'm not saying that's going to happen, but the hardcore gaming audience (a ton of gaffers included) have become spoiled as fuck with graphical expectations. After playing and revisiting PS1 games now for a few weeks, its harder for me to tell the difference between Xbox 360 games and PS4/Xbone games.

Chasing the cutting edge has causes studio closures and lay offs every gen, but that chase used to be a lot less expensive.

Teams of many people with varying life experiences and skills will always outclass a small indie team of five people, personally.
OH!

FStop7

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18464 on: May 28, 2016, 12:26:11 PM »
Did this fucking idiot finally fly too close to the sun?

http://www.neogaf.com/forum/showpost.php?p=204877831

benjipwns

  • your bright ideas always burn me
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Re: The Bore does what NeoGAF doesn't.
« Reply #18465 on: May 28, 2016, 01:30:14 PM »
Quote
You're a squid now
Mobility is entirely focused around the central theme of ink and being a squid. The squid movement into/around inky surfaces was never accomplished quite like this in a game before, and especially never seen in a shooter game.
SQUIDS DO NOT WORK THIS WAY

Quote
The game is urban-modern with fashionable, cool characters and funky soundtrack. Emphasis on vibrant colors and a smiley, up-beat cast. From a perspective of "theme", shooters were never this approachable and cool all at the same time.
:snob

thisismyusername

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Re: The Bore does what NeoGAF doesn't.
« Reply #18466 on: May 28, 2016, 01:31:20 PM »
http://www.hardcoregaming101.net/

This site alone outclasses the majority of discussions on Gaf. Where analysis of game design, intent, and detailed information takes priority over trying to hype up something.

Even if I disagree with an author on an article or review, they don't come across as being flippant or closeted fanboy for something else.

That's because HCG101 is written by various "staff" members most of whom are fans (or are fans of the genre) they're writing about. So that's why you may not agree with everything they say, they're slightly biased, but they also give a "non-biased" opinion, if that makes any sort of sense.

The real answer is game players as a whole have to lower their standards for cutting edge visuals and graphics.

I'm not saying that's going to happen, but the hardcore gaming audience (a ton of gaffers included) have become spoiled as fuck with graphical expectations. After playing and revisiting PS1 games now for a few weeks, its harder for me to tell the difference between Xbox 360 games and PS4/Xbone games.

:comeon You can't be serious. The texture work between 360 and PS4 is night and day.

Is it as huge a leap as Playstation -> Dreamcast? No but look at early 360 titles and PS4 titles, you can't tell me they look graphically the same.

bork

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Re: The Bore does what NeoGAF doesn't.
« Reply #18467 on: May 28, 2016, 01:34:56 PM »
Microsoft bought Minecraft after it was released on PSN, I do believe. They're either tied to a distribution contract or they value the sweet cashflow over scoring an immediate and meaningless victory.

Clearly the latter, with a Nintendo-themed Wii U version just released.
ど助平

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18468 on: May 28, 2016, 01:39:49 PM »
If No Man's Sky wasn't exclusive to PS4 no one would give a fuck. It's little more than a proxy for console war stupidity.

fuck MS for dropping the ball and letting Sonystans win...
010

mormapope

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Re: The Bore does what NeoGAF doesn't.
« Reply #18469 on: May 28, 2016, 01:46:24 PM »
:comeon You can't be serious. The texture work between 360 and PS4 is night and day.

Is it as huge a leap as Playstation -> Dreamcast? No but look at early 360 titles and PS4 titles, you can't tell me they look graphically the same.

I never said early 360 games look on par with PS4 games, I said its harder to tell the difference. Do I care about how shiny or damp a 2016 PS4 character model is versus how shiny or damp a 360 character model from 2012/2013 is? Nope.

OH!

benjipwns

  • your bright ideas always burn me
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Re: The Bore does what NeoGAF doesn't.
« Reply #18470 on: May 28, 2016, 01:47:24 PM »
That's because HCG101 is written by various "staff" members most of whom are fans (or are fans of the genre) they're writing about. So that's why you may not agree with everything they say, they're slightly biased, but they also give a "non-biased" opinion, if that makes any sort of sense.
They make some fun detailed articles like this recent one: http://www.hardcoregaming101.net/inventories/mortalklones.htm

Though they ignored my e-mail like ten years ago about fact-checking their Samurai Shodown for Game Boy entry which claimed Earthquake isn't in it. The article got corrected at some point a couple years ago. Which is why I added it to my CV.

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18471 on: May 28, 2016, 01:51:06 PM »
http://www.neogaf.com/forum/showpost.php?p=204914541&postcount=234
Quote
I GOT IT.

The solution of incorporating this into AAA shooters is simple.

Blood.

Instead of paint, it will be blood.

That's how contemporary modern shooters will copy Splatoon's unique system.

Blood is territory, control the most bloody territory to win
Shoot people to douse area with blood
Support classes like medics carry blood packs to leak all over the ground
Dive into the blood to hide

etc. etc.

Atramental

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18472 on: May 28, 2016, 01:55:12 PM »
Not going to lie but that actually sounds fun and morbidly hilarious.

Call the game mode "Blood Bath" and I'm sold.
« Last Edit: May 29, 2016, 02:21:54 AM by Pallando »

mormapope

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Re: The Bore does what NeoGAF doesn't.
« Reply #18473 on: May 28, 2016, 01:57:23 PM »
It would have to be styled like MadWorld, as red blood on colored maps might be hard to see otherwise. The idea could work with aliens or other creatures that bleed other colors than red though.

OH!

Vertigo

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18474 on: May 28, 2016, 02:44:41 PM »
I have hope for the game but the hype for it that launched it from just another indie game in the crowd to the greatest thing ever is probably going to leave a lot of people with outsized expectations.

The inevitable backlash against it will be something to behold. Being a PS4 console exclusive will kinda delay the backlash a bit but it will come.

I personally like the idea of the game but then I really love aimless exploration and wandering in my games. I think comparing it to Spore is actually quite apt, that game promised so much and in the end was a ton of wasted potential and half hearted ideas.


benjipwns

  • your bright ideas always burn me
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Re: The Bore does what NeoGAF doesn't.
« Reply #18475 on: May 28, 2016, 02:51:14 PM »
http://www.neogaf.com/forum/showpost.php?p=204916717&postcount=259
Quote
SMH. Nintendo spun gold from the diarrhea genre that is shooters. You overwatchaboos need to recognize.

mormapope

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Re: The Bore does what NeoGAF doesn't.
« Reply #18476 on: May 28, 2016, 02:53:01 PM »
I've been harsh with the hype revolving around No Man's Sky, but I don't think it will that bad of a game or a bad game outright. It will be a game that isn't for a mainstream audience, but what's pitched to that audience is a game that will blow their nuts or pussies off.

With how people play games at launch now, a lot of people are going to get burnt out after a few hours of playing. Its hypemen on the internet duck and weave around saying its like Minecraft, which is laughable. As if a game being influenced by the best selling new IP in the last ten years is something to be embarrassed about.

It'll be very exciting to see how people imagined a completely different game than they get (again).
OH!

Tasty

  • Senior Member
Re: The Bore does what NeoGAF doesn't.
« Reply #18477 on: May 28, 2016, 03:00:23 PM »
http://www.neogaf.com/forum/showpost.php?p=204916717&postcount=259
Quote
SMH. Nintendo spun gold from the diarrhea genre that is shooters. You overwatchaboos need to recognize.

:dead

For real though I'm sick of hearing about Overwatch. Would rather the Doom discussion continue for a few more months unimpeded.

Great Rumbler

  • Dab on the sinners
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Re: The Bore does what NeoGAF doesn't.
« Reply #18478 on: May 28, 2016, 03:26:55 PM »
Nintendo made the first ever shooter with bright colors aimed at a younger audience.
dog

qq more

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Re: The Bore does what NeoGAF doesn't.
« Reply #18479 on: May 28, 2016, 04:00:22 PM »
Splatoon is great and all but Doom is still the GOAT after 20 or so years.
ok