Part of this debate is missing the whole hook of Lager's argument:
If you are a day 1 gamer
Then a binge to make sure you can sell the game before its value drops too much below original MSRP so you can recycle the funds into a new title is normal.
If you're content to wait on games until they reach a price point that matches your interest this isn't a problem you ever face. You don't have the concern about being "behind" in when you play a title. You're never losing the value he is. You're already factoring in the price difference into your determination of what the value is you're willing to hand over for the title.
The hard part is when you want multiplayer, but with things like Blops III and Siege putting out $15 versions then it's not so rough. (Or if it's a long-life title like the Battlefields, etc.)
Then there's also a chance you're even more fine taking that $40 and winding up with a hundred games you might someday play twelve of for an hour, one that's awesome that you play months of and also fifty keys of things you already own.
Meaning in the end you'd have spent 1440 bucks max for 60 games, which is like 24 bucks a game.
On PC you will pay 10 bucks less per game but you can't resell them, meaning that the same 60 games will cost you 3000 bucks.
Like the other day I dropped $15 and now I have 27 more games of clutter in my Steam "collection" and I'll never be able to sell these off, it's terrible, even though they all have trading cards.