Author Topic: Final Fantasy XV looks baller!  (Read 6665 times)

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Wrath2X

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Final Fantasy XV looks baller!
« on: January 31, 2016, 05:54:09 AM »


 :obama

Rman

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Re: Final Fantasy XV looks baller!
« Reply #1 on: January 31, 2016, 11:26:32 AM »
Looks like Kingdom Hearts, which I can't stand.

TakingBackSunday

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Re: Final Fantasy XV looks baller!
« Reply #2 on: January 31, 2016, 01:20:40 PM »
looks fun but god, the theme and setting for this game doesn't do ANYTHING for me
püp

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #3 on: January 31, 2016, 05:55:04 PM »
Looks terrible.

Another action jrpg. Woah, that's pretty unique. Oh well, I have a couple of other options, thankfully.
« Last Edit: January 31, 2016, 06:02:28 PM by Mods Help »

demi

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Re: Final Fantasy XV looks baller!
« Reply #4 on: January 31, 2016, 07:50:00 PM »
Looks awesome, gonna reserve my copy on Amazon now

http://amzn.to/1PrFNhe
fat

tiesto

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Re: Final Fantasy XV looks baller!
« Reply #5 on: January 31, 2016, 08:07:08 PM »
Not a fan of the cover and stealth and turret stuff, action RPG combat looks a bit more responsive than in Episode Duscae thankfully but I still would've vastly preferred something ATB or straight up turn-based.
^_^

Mr. Nobody

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Re: Final Fantasy XV looks baller!
« Reply #6 on: January 31, 2016, 08:16:38 PM »
Looks terrible.

Another action jrpg. Woah, that's pretty unique. Oh well, I have a couple of other options, thankfully.

Like you won't buy this  :sabu

tiesto

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Re: Final Fantasy XV looks baller!
« Reply #7 on: January 31, 2016, 08:27:47 PM »
Looks terrible.

Another action jrpg. Woah, that's pretty unique. Oh well, I have a couple of other options, thankfully.

Like you won't buy this  :sabu

To be fair, iirc she hasn't purchased XIII-2 and Lightning Returns yet at least.
^_^

brob

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Re: Final Fantasy XV looks baller!
« Reply #8 on: January 31, 2016, 08:55:57 PM »
Isn't the sentiment that lightning returns is legit good with regards to the whole XIII franchise? Or is it just that those who stuck it out that long had all developed stockholm syndrome at that point?

:doge

tiesto

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Re: Final Fantasy XV looks baller!
« Reply #9 on: January 31, 2016, 09:17:24 PM »
Isn't the sentiment that lightning returns is legit good with regards to the whole XIII franchise? Or is it just that those who stuck it out that long had all developed stockholm syndrome at that point?

:doge

I platinumed XIII-2 and Lightning Returns (and was one trophy away from XIII) and it was definitely my least favorite. To its credit, the game tried for originality with its nonlinearity and unorthodox structure/systems, but the constricting time limit, the fact that regular battles were mostly pointless, and the confusing story really hurt it. Probably the weakest game in the franchise, while XIII-2 was probably the best. I'd say XIII-6/10, XIII-2-7.5/10, LR-5/10.

At least we got some great music out of it:

^_^

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #10 on: January 31, 2016, 09:37:04 PM »
Looks terrible.

Another action jrpg. Woah, that's pretty unique. Oh well, I have a couple of other options, thankfully.

Like you won't buy this  :sabu

I didn't say I wasn't. Said this before but I'm buying both 14, 15, and 7R. Final Fantasy is currently on three strikes with me. First strike was 13. But really though, not buying a Final Fantasy isn't exactly hard.

Positive Touch

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Re: Final Fantasy XV looks baller!
« Reply #11 on: January 31, 2016, 10:08:03 PM »
i will say again that 14 rules and,  like another huge ff fan who sometimes posts here, I'd say it's the best since the 90s era games
pcp

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #12 on: January 31, 2016, 10:18:18 PM »
It's not a priority or anything for me to play FF14. When I read "it's the best since the 90's era games" it doesn't really mean much to me, because in my old age I've realized Final Fantasy was never that good in the first place. I haven't even replayed FF8 for fear that I won't like it. I'm looking forward to FF9 on Steam but I'm half scared/half excited because I have a feeling that replaying it will ruin whatever good memories I have of it.

Looks terrible.

Another action jrpg. Woah, that's pretty unique. Oh well, I have a couple of other options, thankfully.

Like you won't buy this  :sabu

To be fair, iirc she hasn't purchased XIII-2 and Lightning Returns yet at least.

I haven't bought a new FF since 13. I haven't bought 13-2, LR, 14, or Type 0. I just don't care. You can make an exception for re-releases, I guess. I did buy FF10 HDR, and I did play FFRK briefly but that's a free game with little time commitment.

Freyj

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Re: Final Fantasy XV looks baller!
« Reply #13 on: January 31, 2016, 10:50:34 PM »
XII-2 was a really solid game. It's a shame that it's connected to XIII.

Type 0 was complete trash.

Human Snorenado

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Re: Final Fantasy XV looks baller!
« Reply #14 on: January 31, 2016, 11:20:06 PM »
IX is still legit good, mods. I replayed about 2/3 of it last year before getting sidetracked with new releases.

I haven't purchased or played a new FF since XII, and I don't regret that decision in the least. It's not like I'm demi and have to play every piece of shit that's released or whatever.
yar

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #15 on: January 31, 2016, 11:40:58 PM »
I haven't purchased or played a new FF since XII, and I don't regret that decision in the least. It's not like I'm demi and have to play every piece of shit that's released or whatever.

I could easily be on that side of the fence but I feel like it's my obligation to at least try them, as stupid as it sounds. They're usually so different that from each other but I feel like I should give them two more chances.

thisismyusername

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Re: Final Fantasy XV looks baller!
« Reply #16 on: February 01, 2016, 12:01:56 AM »
Isn't the sentiment that lightning returns is legit good with regards to the whole XIII franchise? Or is it just that those who stuck it out that long had all developed stockholm syndrome at that point?

:doge

I thought it was XIII-2 that was regarded as the highpoint for that, is only because it "walked back" a lot of the design decisions XIII did.

i will say again that 14 rules and,  like another huge ff fan who sometimes posts here, I'd say it's the best since the 90s era games

I really liked the beta, but sub-fees = nonono. Same with FF11, actually. I just don't like monthly fees for me to burn through the "single-player"/story stuff.

Re: Final Fantasy XV looks baller!
« Reply #17 on: February 01, 2016, 12:06:33 AM »
I can't even argue for XIII-2 being good. It's an over-designed game with a plethora of subsystems that never genuinely makes an effort at using any of them, annoying new characters, god awful platforming sections, some real shit encounter/level design (all the Academias), an even more non-sense story that XIII (to the point where XIII's ending had to be retconned for 2 and LR to even exist) and only one difficulty setting - Easy. It says enough that you can ignore the entirety of the monster caching mechanic and still easily beat the game.

LR I haven't played yet, but speedstats regrets every second she spent on that game. Was bad enough that it convinced her not to play bad games anymore.

Rufus

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Re: Final Fantasy XV looks baller!
« Reply #18 on: February 01, 2016, 12:10:58 AM »
LR I haven't played yet, but speedstats regrets every second she spent on that game. Was bad enough that it convinced her not to play bad games anymore.
Then it was worth it for that alone.

Lucretius

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Re: Final Fantasy XV looks baller!
« Reply #19 on: February 01, 2016, 12:14:36 AM »
i will say again that 14 rules and,  like another huge ff fan who sometimes posts here, I'd say it's the best since the 90s era games

FFXIV: Heavensward has my favorite story in the series since the SNES days.  Also the combat is super fun, especially at max level with all cross class abilities.
« Last Edit: February 01, 2016, 12:18:55 AM by Lucretius »
lip

Rahxephon91

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Re: Final Fantasy XV looks baller!
« Reply #20 on: February 01, 2016, 12:47:53 AM »
I thought XIII-2 was pretty terrible. Awful environments, dumbing down of the XIII battle system, tedious party management, and a story that makes no sense as a XIII sequel and does nothing for that game.

14's a pretty good game. I've gone through the base game two times now. The mission design is kind of boring, but the dungeons and boss battles there are pretty amazing.

15 looks pretty fantastic, then again I think pretty much all of the main FF games are good.

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #21 on: February 01, 2016, 01:17:14 AM »
I like all main FF's in some form, and I think the video in the OP is terrible.

Rahxephon91

  • Senior Member
Re: Final Fantasy XV looks baller!
« Reply #22 on: February 01, 2016, 01:32:05 AM »
But I got the impression you thought it looked terrible because it's an action rpg. I don't really see what looks terrible about it beyond that. I mean yes there's a typical modern stealth section, but  every FF has some gimmick gameplay change up.

Yet, what I'm seeing is action jrpg combat that looks pretty good and far more involved and smooth looking then anything in the demo. Also appendage damage looks like an interesting mechanic as well as environments playing a big factor. Yes, setting fire to gasoline is nothing new, but they did that by taking an appendage out of that mech and then setting the leak on fire. If bossess or normal enemies are filled with stuff like that(which from what I understand big enemies are a thing in this game), then thats awesome. Also, the entire wrap thing to me seems like something that will add a lot of veticality to areas and fights. Seems cool to me.

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #23 on: February 01, 2016, 01:36:50 AM »
I'd be fine with it being an action rpg if it looked fun. I saw zero anything of depth in that video. Just mindlessly flailing around. I'm not anti-action rpg at all so long as the action is good. The new Nier looks like a great example of action rpg combat done right. I liked the way the game looked before these new changes. It's funny how I thought it looked better a year ago.

I didn't see  anything about appendages. Maybe I'll have to look at the video again.

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #24 on: February 01, 2016, 03:00:05 AM »
I think battle system was the least of FF13's problems.

And yeah, not buying a new FF for almost a decade. :lol FF13 came out 6 years ago. That really is almost a decade. :lol

:rofl SE

Re: Final Fantasy XV looks baller!
« Reply #25 on: February 01, 2016, 08:09:04 PM »
LR I haven't played yet, but speedstats regrets every second she spent on that game. Was bad enough that it convinced her not to play bad games anymore.

Is that why she stopped posting?

Nah, she's just been busy with work/school/life getting in the way and hasnt had time to post much.

And me keeping her busy during her downtime too, apparently. Not entirely sure what she means by that.  :shh

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #26 on: February 01, 2016, 08:13:32 PM »
LR I haven't played yet, but speedstats regrets every second she spent on that game. Was bad enough that it convinced her not to play bad games anymore.

Is that why she stopped posting?

Nah, she's just been busy with work/school/life getting in the way and hasnt had time to post much.

And me keeping her busy during her downtime too, apparently. Not entirely sure what she means by that.  :shh



Cerveza mas fina

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Re: Final Fantasy XV looks baller!
« Reply #27 on: February 02, 2016, 09:27:55 AM »
I remember buying FFXIII and thinking it can't be that bad since I liked every other FF I played.

Then I just gave up after 3 hours or so, shit was horrible.

Really annoying battle system too, what do those numbers mean?

Kind of hopeful for this one.

Lucretius

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Re: Final Fantasy XV looks baller!
« Reply #28 on: February 02, 2016, 03:38:53 PM »
XIII is the only mainline FF game I have zero desire ever to replay.
lip

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #29 on: February 02, 2016, 10:03:03 PM »
XIII is the only mainline FF game I have zero desire ever to replay.

It was better on replay, actually. Not a lot better but better. I really like the battle system. I'm trying to be positive these days so I'll leave it at that. I like the battle system.

mormapope

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Re: Final Fantasy XV looks baller!
« Reply #30 on: February 02, 2016, 11:12:51 PM »
FFXIII is mostly post game content with a terrible linear campaign attached. If the story, writing, and characters were fixed up substantially, it would've been considered the best Final Fantasy ever.
OH!

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #31 on: February 02, 2016, 11:31:41 PM »
FF13 has bigger issues that story. It has issues with pacing. Its only good gameplay feature is its battle system. Its dungeons, despite being basically a dungeon crawler are shit. There's nothing wrong with dungeon crawlers, but when your dungeon crawler has nothing in the way of actual dungeon design besides pressing up, your game is a joke. There's more to RPG's than mere battles, and there's more to RPG's than mere story. FF10, as an analogue to FF13, is far better paced, far more varied, and with actual dungeons (even if many are only one screen) despite their structural similarities.

FF13 wouldn't be considered the best Final Fantasy without massive changes done to its structure (lack of towns), pacing, dungeon design, story, characters, writing, editing, and more side quests than just marks. With a game lacking so much, saying all it needs are these core things that make a good RPG and it'll be the best FF ever, shows how low the standards are for Final Fantasy and proves it's not a great jRPG series to begin with.

Lucretius

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Re: Final Fantasy XV looks baller!
« Reply #32 on: February 03, 2016, 12:56:40 AM »
The fact that XIII is the only one I don't want to replay shows how strong the series is, actually.  I'd love to replay every other main game in the series though, including XI which some of my guild mates in XIV are going back to just to experience the full story now that it's coming to a close with the Rhapsodies expansion.

And yes, XIII's combat is rad.  But literally everything else about the game is busted.
lip

Re: Final Fantasy XV looks baller!
« Reply #33 on: February 03, 2016, 12:57:36 AM »
It'd still have a battle system that features position-based attacks / damage with no way to actually control your character's positions and movement; like when fighting the Adamantoise / Long Gui whose stomps deal damage based on how close you are to the legs and miss entirely if you're airborne but you're given no option to either jump or back away from the enemy once you're close. Items are generally useless outside of the pre-battle buffs. Picking auto-battle and letting the game automatically pick your commands for you is more optimal than going through the menus and wasting time. No ability to swap party leaders and you get an instant Game Over if your current leader dies. There's tons of issues to be found there.

XIII has a battle system that's definitely worth building on, but as it currently is? Eh. And given how very trivial the "upgrades" in its sequels were, I don't think SE knew what to do with it either.
« Last Edit: February 03, 2016, 01:04:56 AM by The Legend of Sunblade »

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #34 on: February 03, 2016, 01:37:35 AM »
The fact that XIII is the only one I don't want to replay shows how strong the series is, actually.  I'd love to replay every other main game in the series though, including XI which some of my guild mates in XIV are going back to just to experience the full story now that it's coming to a close with the Rhapsodies expansion.

And yes, XIII's combat is rad.  But literally everything else about the game is busted.

It depends on the game. As I get older I realize they're not as well made as I remember, but I still enjoy them because they're special to me. But in terms of the majority of those things I described, I don't think FF was ever really good, especially dungeon design. With that, I find XII to be an exception. And in some cases VIII.

I'd like to do an FF5 four job festival equivalent for VIII. But I'd need help getting the ball rolling and implementing rules and stuff.

Yeah Sunblade, the lack of movement really lowers FF13's combat for me. It's not as good as 12's to me due to lack of movement.
« Last Edit: February 03, 2016, 01:41:48 AM by Mods Help »

tiesto

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Re: Final Fantasy XV looks baller!
« Reply #35 on: February 03, 2016, 09:12:50 AM »
You wouldn't consider 3, 5, and 6 to have good dungeon design? Maybe they're not Lufia 2 level but they definitely stand out against their other 2D RPG peers...
^_^

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #36 on: February 03, 2016, 10:04:46 AM »
What are good dungeons in those games? I consider most of them to be average to above average. Comparing it to some of the dungeons in SMT2 for example isn't even fair to FF. Never mind Lufia II. Or some of the dungeons in DQIII or even V. TBH, a good dungeon is traditionally one of Square's weak links because the series has traditionally had a mass market appeal.

DDS compared to FF13 isn't even fair and DDS is linear af just like FF13. But you don't see anything in FF13 on par with DDS1 castle or the final dungeon. Or in DDS2's power plant, the meat plant, or the final dungeon. Comparing FF dungeons to its peers is always sad. The few exceptions are VIII for its amazing final dungeon (what a dungeon, I'd throw the dungeon where you fight Ultima weapon in there too) and XII (literally everything).
« Last Edit: February 03, 2016, 10:12:04 AM by Mods Help »

Positive Touch

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Re: Final Fantasy XV looks baller!
« Reply #37 on: February 03, 2016, 10:13:53 AM »
final Fantasy ranking threads are the worst

final Fantasy threads where we act like the series sucks because the games have flaws might be the second worst
pcp

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #38 on: February 03, 2016, 11:26:29 AM »
VII is still great because it does a lot of things that wouldn't be done today. It was a trailblazer and awesome.

tiesto

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Re: Final Fantasy XV looks baller!
« Reply #39 on: February 03, 2016, 11:44:54 AM »
What are good dungeons in those games? I consider most of them to be average to above average. Comparing it to some of the dungeons in SMT2 for example isn't even fair to FF. Never mind Lufia II. Or some of the dungeons in DQIII or even V. TBH, a good dungeon is traditionally one of Square's weak links because the series has traditionally had a mass market appeal.

DDS compared to FF13 isn't even fair and DDS is linear af just like FF13. But you don't see anything in FF13 on par with DDS1 castle or the final dungeon. Or in DDS2's power plant, the meat plant, or the final dungeon. Comparing FF dungeons to its peers is always sad. The few exceptions are VIII for its amazing final dungeon (what a dungeon, I'd throw the dungeon where you fight Ultima weapon in there too) and XII (literally everything).

I'm a big fan of puzzles in my dungeons, so I liked the Fire-Powered Ship and Exdeath's Castle in 5 and the Phoenix Cave and Kefka's Tower in 6 (liked the party-splitting concept) in particular. I do agree that the dungeons in the earlier FFs are 'above average', sure they might not be intricate, multi-level mazes like SMT or have the brain teasers of Lufia 2. But they are usually a good length, they're not ridiculously confusing, and are usually distinct enough that you'll remember something about them.

And yeah, DDS does have some great dungeons (lightyears better than FFX/XIII), of course. But I was more so talking about the earlier games in the series... I'm not a big fan of XII's dungeons, they're just large and open to be large and open. They drag on forever and don't have much in the nature of distinguishing gimmicks or puzzles... and the Giruvegan Crystal dungeon is horrible.
^_^

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #40 on: February 03, 2016, 12:09:53 PM »
What are good dungeons in those games? I consider most of them to be average to above average. Comparing it to some of the dungeons in SMT2 for example isn't even fair to FF. Never mind Lufia II. Or some of the dungeons in DQIII or even V. TBH, a good dungeon is traditionally one of Square's weak links because the series has traditionally had a mass market appeal.

DDS compared to FF13 isn't even fair and DDS is linear af just like FF13. But you don't see anything in FF13 on par with DDS1 castle or the final dungeon. Or in DDS2's power plant, the meat plant, or the final dungeon. Comparing FF dungeons to its peers is always sad. The few exceptions are VIII for its amazing final dungeon (what a dungeon, I'd throw the dungeon where you fight Ultima weapon in there too) and XII (literally everything).

I'm a big fan of puzzles in my dungeons, so I liked the Fire-Powered Ship in 5 and the Phoenix Cave and Kefka's Tower in 6 (liked the party-splitting concept) in particular.

And yeah, DDS does have some great dungeons (lightyears better than FFX/XIII), of course. But I was more so talking about the earlier games in the series... I'm not a big fan of XII's dungeons, they're just large and open to be large and open. They drag on forever and don't have much in the nature of distinguishing gimmicks or puzzles... and the Giruvegan Crystal dungeon is horrible.

Eh, FF12 dungeons are pretty different. You have a dungeon where if you don't keep a constant source of energy hard monsters come out. You've got dungeons where you have to literally sacrifice abilities to continue. You've got dungeons where supplies are low and you run into rooms with literally dozens of enemies closed with no way to escape, you've got dungeons with a shit ton of mid bosses. To make matters better, you have marks which come out later in the dungeons. And most, if not all, dungeons in FF12, have a secret portion of the dungeon with hard monsters. Saying FF12's dungeons don't differentiate themselves doesn't seem right. There's a vast difference between Barheim Passsage and the Stilshrine of Miriam or even Henne Mines, or Pharos.

Kefka's tower is pretty good for the character switching, so is the phoenix cave. i'll give you that.
« Last Edit: February 03, 2016, 12:19:44 PM by Mods Help »

Re: Final Fantasy XV looks baller!
« Reply #41 on: February 03, 2016, 12:23:23 PM »
tl;dr - Sunblade writes too many words about Final Fantasy again

If I was gonna rank and analyze the FFs into how well they use their dungeons, I'd split them into 2D and 3D. Then they'd go something like

2d: V > III > VI > IV > I > II

3d: XII > X > VIII = IX > VII* > XIII

I: Pretty run of the mill as far as dungeon design goes, which is a given since it came first. Has a the diverse spread of earth/fire/water/air locales and the layouts are standard multi-floor / gotta find the stairs to the next floor afairs, with the Sea Shrine prob being my favorite of the bunch by playing with the floor numbers. Nothing too impressive visually, since most dungeons reuse the same cave / ruins tileset.

II: Fuck the day Kawazu decided to implement pointless, empty rooms in every single dungeon in the game.

III: Probably the most creative of all the 2D games. Lots of interesting gimmick dungeons, multi-floor dungeons with varying conditions to keep climbing, as well as interesting locations. The two major things that drag this one down are an overreliance on Mini dungeons (we get it, you like your status effects) and, as cool as they are visually, the marathon trek that is Labyrinth of Ancients > Crystal Tower > World of Darkness without being able to exit in between.

IV: Pretty zzzzzzzzz to be honest. The highlight of the game is going inside a robot, otherwise most of the dungeons are straight point A to Point B affairs with branches for loot. The Underworld section is notoriously bad too, since it starts adding in labyrinth dungeons with damaging floor tiles that force you to recast Float every single time to move up or down a floor (and god forbid you haven't learned Float yet). The Lunar Subterrane is prob the most complex dungeon in the game, which isn't a very high bar.

V: Stands out the most among the 2D games. Lots of interesting and varied locales, FF5 manages to make every dungeon feel significant, unique and not filler added to pad out the game. Drakenvale feels nothing like Mt Karnak, despite both being mountains. The Fire Ship's layout is really unique as far as FF dungeons go. There's interesting gimmick dungeons like the Pyramid and Fork Tower's Physical / Magic split. It even has FF4's damage floor tiles exclusively for one dungeon, but not nearly as annoying because there's more ways to circumvent the damage. FF5 is by far the biggest standout when it comes to dungeons.

VI: While sporting some of the most complex dungeons in the 2D games, VI suffers a lot from its dungeons being straight up not very interesting. For every Phantom Train and Magitek Research Facility, there's three Caves, Castles and Mountains. I only recently played it to completion for the first time like 3 years ago and damn if I can remember 90% of its dungeons. I get why its designed that way, specially during its second half, but I don't have to agree with the design choice!

VII: This one is weird to analyze. VII plays a lot with the idea of just what a typical "dungeon" is, since most of them are accessed through towns, some exist during temporary moments (such as the Sector 1/5 Reacots), and some have sections, like parts of the Shinra Headquarters raid, where there's zero combat involved, or totally open areas like Corel Prison. Hell, you could go so far as to consider areas like the Wall Market as pseudo dungeons where you spend a long time trying to puzzle out how to "clear" the section. Really off-beat game.

VIII & IX: I lump these two together because I've played neither recently enough for me to make good judgement calls about the quality of the games.  I do remember some neat locations lke the final dungeon in VIII and Ipsen Castle in IX, but that's about it.

X: First one to actually try to have semi-complex dungeons like the 2D games. Helped a lot by introducing a minimap to help out with navigation. Pretty decent overall, with the Cloisters of Trials generally standing out.

XI: Zero interest in playing these days.

XII: woah its a 3D ff with large expansive dungeons, really creative gimmick ones, dungeons where you're given an incentive to return to them at multiple points in the game, and even optional dungeons that exist purely for exploration's sake and not to drive the story forward. There's a lot to love about the dungeons in XII that, despite some stinkers like the Giruvegan crystal, a vast majority of the dungeons in XII are pretty unique and try to do different things within the game, my personal favorite being the entirety of the Pharos, which is tehnically composed of like three different dungeons.

XIII:
Quote
(Image removed from quote.)

XIV: Not included in the rankings cause it goes for different priorities than your normal single player dungeon. The actual layouts are generally Point A to Point B hallways, but the visual spectacle and themes for all the dungeons are generally really on-point and never fail to deliver in that regard. It's all about the boss fights here anyway.

I can't really compare the dungeons across SE RPGs cause I'm not too savvy about them, but if I could, I'd put Chrono Trigger's to be just as good or better than V's.

Mods Help

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Re: Final Fantasy XV looks baller!
« Reply #42 on: February 03, 2016, 01:01:18 PM »
I - Standard dungeons, nothing spectacular but nothing offensive.
II - Fuck Kawazu
III - Don't remember many standout gimmicks but it's been awhile. I hate the final dungeon.
IV - Pretty zzz, but a lot of it is remedied in the ds remake, which makes resource management and survival more interesting, and the dungeons more treacherous.
V - The stand out 2d game in terms of dungeons. The library and the final dungeon are my favorites. V usually manages to mix creativity with traditional dungeons.
VI - Missing something. A lot of its dungeons are straightforward and linear. Usually boring designs, but usually have great set piece back drops like the Fanatics Tower, or the Opera. Real boring shit that's A, B, C, point A, point B, here's a branch with a chest crap. But its later dungeons like the Phoenix Cave and Kefka's Tower are pretty solid.
VII - Really interesting because a lot of them are non-conventional. FFVII's dungeon waver from three-four screens (Corel prison), to linear story dungeons (Shinra HQ), to open spaces (Great Glacier). The dungeon standout for me is Temple of the Ancients and the cave under Cosmo Canyon. I wouldn't say VII's dungeons are good though despite their being non-conventional and unpredictable. Northern Crater for instance is short and has less than 8 screens and it's the final dungeon.
VIII - Interesting gimmicks (Ragnarok), crossed with some of the best dungeons in the series (Ultimecia's castle). Has traditional dugenons (Lunatic Pandora), but also gimmick dungeons (Deep Sea Research Center,  Tomb of the Unknown King where you get Brothers).
IX - I don't recall but I remember them being linear and short as hell.
X - Eh. Mostly short, one screen affair as seen in the cloister of trials. But the Omega Ruins is pretty damn good.
XII - What more can you say? Greatest of all time in terms of FF dungeons.
XIII - is a dungeon crawler; has zero in the way of dungeon design. :trash game. Just hold up.
« Last Edit: February 03, 2016, 01:26:52 PM by Mods Help »

Mods Help

  • Senior Member
Re: Final Fantasy XV looks baller!
« Reply #43 on: February 03, 2016, 01:08:34 PM »
XII: woah its a 3D ff with large expansive dungeons, really creative gimmick ones, dungeons where you're given an incentive to return to them at multiple points in the game, and even optional dungeons that exist purely for exploration's sake and not to drive the story forward. There's a lot to love about the dungeons in XII that, despite some stinkers like the Giruvegan crystal, a vast majority of the dungeons in XII are pretty unique and try to do different things within the game, my personal favorite being the entirety of the Pharos, which is tehnically composed of like three different dungeons.


:bow

Pharos is the best dungeon in the series imo. I consider it the final dungeon. I'm stuck between Pharos and Ultimecia's castle. Both are my favorites and it's so hard to choose.

My brain says Pharos; my heart says Ultimecia's Castle.



:lawd

I can't really compare the dungeons across SE RPGs cause I'm not too savvy about them, but if I could, I'd put Chrono Trigger's to be just as good or better than V's.

In general, Square dungeons aren't my tea. I don't think CT's dungeons are any better than VI's for example. They're pretty boring design wise, and that's fine, because it's fun. I make an exception for Black Omen, which gets annoying eventually.

Square dungeons are great for set pieces and building a mood rather than actual dungeon design. CT is a great example of that. Let's take Magus' castle. I mean, it's pretty boring in terms of actual design and mechanics, but the AESTHETIC AND MUSIC AND FLEA AND THE INTRO WHEN THE PARTY WALKS UP TO IT AND YOU SEE THAT GARGOYLE. That's what Square was good at, but tone doesn't necessarily a good dungeon make.

I actually think Chrono Cross, Vagrant Story, and in some ways, Xenogears, have really interesting dungeons. Cross in particular has better dungeons than 90% of Final Fantasy's.

Compare the average Square dungeon to....Dragon Quest. I mean, we could just take DQV's first dungeon (the haunted castle) and DQ is better than most of them already. :lol
« Last Edit: February 03, 2016, 01:17:43 PM by Mods Help »

recursivelyenumerable

  • you might think that; I couldn't possibly comment
  • Senior Member
Re: Final Fantasy XV looks baller!
« Reply #44 on: February 03, 2016, 09:11:42 PM »
Chrono Trigger was kind of frustrating because it seemed like they started out with the idea of making the dungeon layouts interesting, with the cathedral and Guardia prison and stuff, but then at some point they just gave up on that and all the mid/late dungeons became dressed-up fight corridors.
QED

Mods Help

  • Senior Member
Re: Final Fantasy XV looks baller!
« Reply #45 on: February 03, 2016, 09:20:36 PM »
Yeah, Cross stomps it in that area (and many others).

Mods Help

  • Senior Member
Re: Final Fantasy XV looks baller!
« Reply #46 on: February 03, 2016, 11:17:10 PM »
Thinking about it, Trigger's dungeons are FF13 like taken to an extreme and in some cases a few more paths.

Positive Touch

  • Woo Papa
  • Senior Member
Re: Final Fantasy XV looks baller!
« Reply #47 on: February 03, 2016, 11:21:58 PM »
nah trigger still had plenty of puzzles, scripting, nonlinear areas, etc. ff13 had none/very little of these.
pcp

Mods Help

  • Senior Member
Re: Final Fantasy XV looks baller!
« Reply #48 on: February 03, 2016, 11:23:47 PM »
Its dungeons are still pretty on par.

Trigger has the benefit of having great sequences like all dinosaurs dying, or crono dying, or recruiting magus;etc. that ff13 doesn't have. It's also perfectly paced, which ff13 isn't, and never overstays its welcome. but their dungeons are definitely comparable.

Mr. Nobody

  • Groovy.
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Re: Final Fantasy XV looks baller!
« Reply #49 on: February 06, 2016, 05:51:02 PM »
final Fantasy ranking threads are the worst

final Fantasy threads where we act like the series sucks because the games have flaws might be the second worst

Mostly from one game no less  :doge