Author Topic: Too Human Cutscenes  (Read 6619 times)

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Barry Egan

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Too Human Cutscenes
« on: February 13, 2016, 03:03:02 PM »
Just like the title says, here is a vid of all the Too Human cutscenes together in one place.


Beezy

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Re: Too Human Cutscenes
« Reply #1 on: February 13, 2016, 03:18:05 PM »
no

Positive Touch

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Re: Too Human Cutscenes
« Reply #2 on: February 13, 2016, 06:02:24 PM »
four fucking hours
pcp

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Re: Too Human Cutscenes
« Reply #3 on: February 13, 2016, 06:43:54 PM »
I was so excited about this for so long

Then when I got to play it  :lol

Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo

HyperZoneWasAwesome

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Re: Too Human Cutscenes
« Reply #4 on: February 13, 2016, 07:23:09 PM »
forgot this came out. Was hyped for a second (that Silicon Knights PS1 game that never saw the light of day, awesome!).

gotta give credit to Microsoft, they were really willing to be adventurous with their monies.

Great Rumbler

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Re: Too Human Cutscenes
« Reply #5 on: February 13, 2016, 08:36:43 PM »
dog

Olivia Wilde Homo

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Re: Too Human Cutscenes
« Reply #6 on: February 14, 2016, 02:16:15 PM »
Eternal Darkness was a fluke. And it wasn't that good in the first place.

Yep.  It was annoying to see people consider that a great game.  It is entirely forgettable and the only reason why it wasn't is because it came out during a bad drought during the Gamecube when there were weeks between retail releases.
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chronovore

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Re: Too Human Cutscenes
« Reply #7 on: February 14, 2016, 04:45:01 PM »
I was so excited about this for so long

Then when I got to play it  :lol

Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo

Hellgate had interference problems that clearly hadn't been a problem with their Diablo 2 efforts. Dyack's studio has had no such history of success or changed work model to explain... this. Or that X-Men thing.

Rufus

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Re: Too Human Cutscenes
« Reply #8 on: February 14, 2016, 05:09:06 PM »
Eternal Darkness was a fluke. And it wasn't that good in the first place.

Yep.  It was annoying to see people consider that a great game.  It is entirely forgettable and the only reason why it wasn't is because it came out during a bad drought during the Gamecube when there were weeks between retail releases.
Don't forget the (in)sanity effects. Those were pretty novel, unless you were playing the game properly, in which case you never saw a single one.

Fifstar

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Re: Too Human Cutscenes
« Reply #9 on: February 15, 2016, 04:13:42 AM »
Eternal Darkness was a fluke. And it wasn't that good in the first place.

Yep.  It was annoying to see people consider that a great game.  It is entirely forgettable and the only reason why it wasn't is because it came out during a bad drought during the Gamecube when there were weeks between retail releases.

I ended up beating the games 3 times to see the proper ending. Such a drag, gameplay is so boring.
Gulp

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Re: Too Human Cutscenes
« Reply #10 on: February 15, 2016, 03:32:28 PM »
I was so excited about this for so long

Then when I got to play it  :lol

Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo

Hellgate had interference problems that clearly hadn't been a problem with their Diablo 2 efforts. Dyack's studio has had no such history of success or changed work model to explain... this. Or that X-Men thing.

Which interference problems where those?

Steve Contra

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Re: Too Human Cutscenes
« Reply #11 on: February 15, 2016, 06:10:04 PM »
I can assure you interference wasn't in the top 100 problems Hellgate had.
vin

chronovore

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Re: Too Human Cutscenes
« Reply #12 on: February 16, 2016, 12:18:07 AM »

I was so excited about this for so long

Then when I got to play it  :lol

Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo

Hellgate had interference problems that clearly hadn't been a problem with their Diablo 2 efforts. Dyack's studio has had no such history of success or changed work model to explain... this. Or that X-Men thing.

Which interference problems where those?

Lots of things involving early fumbles into f2p mechanics, and weird external developer stuff that never happens within a publisher which develops its own stuff.

SantaC

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Re: Too Human Cutscenes
« Reply #13 on: February 21, 2016, 06:55:30 AM »
remember that 1up yours podcast were Denis Dyack went batshit insane defending this game.


Madrun Badrun

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Re: Too Human Cutscenes
« Reply #14 on: February 21, 2016, 03:22:21 PM »
I liked EDs story that's about it.  Played like a PS1 game. 

Rufus

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Re: Too Human Cutscenes
« Reply #15 on: February 21, 2016, 06:11:24 PM »
I liked EDs story that's about it.  Played like a PS1 game.
Seeing the prologue got me, because the first few lines of dialogue are in Latin. :doge

I'm a sucker for stories that travel through the ages. AssCreed's connecting present day narrative repelled me, and also I don't like the games much, only played 2 and 3.

Madrun Badrun

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Re: Too Human Cutscenes
« Reply #16 on: February 22, 2016, 04:30:13 PM »
It was my first media thing based on Lovecraft stuff.  Think that's why I liked it.

Barry Egan

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Re: Too Human Cutscenes
« Reply #17 on: February 23, 2016, 11:39:38 PM »
remember that 1up yours podcast were Denis Dyack went batshit insane defending this game.

never forget http://www.1up.com/news/dyack-gaf-stand-counted

Great Rumbler

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Re: Too Human Cutscenes
« Reply #18 on: February 23, 2016, 11:51:39 PM »
One of the most absolutely embarrassing moments in the history of the video games industry. That someone who is supposed to be a professional, and a company leader, would actually sit down and write that out for the denizens of a gaming forum is just so mind-boggling.

The only thing worse to come out of Silicon Knights et all was the revelation that one of the top guys at the company was a massive pedo.
dog

benjipwns

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Re: Too Human Cutscenes
« Reply #19 on: February 24, 2016, 12:16:46 AM »
Don't forget the (in)sanity effects. Those were pretty novel, unless you were playing the game properly, in which case you never saw a single one.
IIRC, the game grants enemies the ability to cause 200% damage to your sanity meter if you go too long or something like that. Although once you acquire enough spells, you basically can't be killed or made insane if you can remember them.

I ended up beating the games 3 times to see the proper ending. Such a drag, gameplay is so boring.
This is the worst part nobody ever talks about. Even the one time through end game is horrible because you have to work through all those portals over and over AND FIGHT DURING THEM BECAUSE SHIELDS UP which grinds the game to a complete halt right as you've uncovered 90% of the mystery and are awaiting the last piece.

Though I guess that's probably because most people never tried to finish it, let alone played it.

That said, the "complete" ending is totally worth it. And by worth it, I mean should be watched on YouTube or read on Wikipedia because it's the cleverest twist of the game.

Rufus

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Re: Too Human Cutscenes
« Reply #20 on: February 24, 2016, 12:19:15 PM »
That said, the "complete" ending is totally worth it. And by worth it, I mean should be watched on YouTube or read on Wikipedia because it's the cleverest twist of the game.
I finished it three times too and I don't even remember what it is.

I just remembered that the protag's family name is savior spelled backwards. :snoop

benjipwns

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Re: Too Human Cutscenes
« Reply #21 on: February 24, 2016, 12:57:19 PM »
Will put in spoilers just in case:
spoiler (click to show/hide)
The "Corpse God" Mantorok was using you the entire time across the three timelines to eliminate his opposition that bound him, now he's the only Ancient left.
[close]

Rufus

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Re: Too Human Cutscenes
« Reply #22 on: February 24, 2016, 01:10:44 PM »
Ah yes, the purple one.

Oh man, those space fights...

demi

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Re: Too Human Cutscenes
« Reply #23 on: February 24, 2016, 01:43:10 PM »
idk eternal darkness isnt bad. helps its worth some paper on ebay. games feel better when they have value to them. like sipping that fine wine
fat

Trent Dole

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Re: Too Human Cutscenes
« Reply #24 on: February 24, 2016, 06:32:31 PM »
ED was, like, an okish rental back in the day. If you were a multi-console owner it was nothing special, if you were a poor fool who was inexplicably GC only I could see it as being mana from heaven in mini disc(or whatever the hell we call GC discs) form.
Hi

chronovore

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Re: Too Human Cutscenes
« Reply #25 on: February 25, 2016, 07:31:32 AM »
This is the third or fourth time I've clicked on a random updated thread, found myself in here seeing "ED" and trying to work out why you're all talking about Erectile Dysfunction.

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Re: Too Human Cutscenes
« Reply #26 on: February 25, 2016, 08:08:11 AM »
idk eternal darkness isnt bad. helps its worth some paper on ebay. games feel better when they have value to them. like sipping that fine wine

Really? I still have a copy at home   :omg

edit: 8 euro on Amazon... bottle of Yellow Tail indeed

Howard Alan Treesong

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Re: Too Human Cutscenes
« Reply #27 on: February 25, 2016, 01:07:45 PM »
I was so excited about this for so long

Then when I got to play it  :lol

Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo

Hellgate had interference problems that clearly hadn't been a problem with their Diablo 2 efforts. Dyack's studio has had no such history of success or changed work model to explain... this. Or that X-Men thing.

Which interference problems where those?

not working with Blizzard interfered with making a good game
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Howard Alan Treesong

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Re: Too Human Cutscenes
« Reply #28 on: February 25, 2016, 01:09:26 PM »
One of the most absolutely embarrassing moments in the history of the video games industry. That someone who is supposed to be a professional, and a company leader, would actually sit down and write that out for the denizens of a gaming forum is just so mind-boggling.

The only thing worse to come out of Silicon Knights et all was the revelation that one of the top guys at the company was a massive pedo.

what about the time Dyack posed with all those Penthouse Pets

or came out as a GG supporter

or ate a hamburger
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demi

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Re: Too Human Cutscenes
« Reply #29 on: February 25, 2016, 01:31:38 PM »
idk eternal darkness isnt bad. helps its worth some paper on ebay. games feel better when they have value to them. like sipping that fine wine

Really? I still have a copy at home   :omg

edit: 8 euro on Amazon... bottle of Yellow Tail indeed

Nobody cares about junk PAL copies. The US ver is fetching $40~
fat

Trent Dole

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Re: Too Human Cutscenes
« Reply #30 on: February 25, 2016, 03:55:47 PM »
The Legend of Dyack is so great it brought HAT out of hiding for a moment.
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chronovore

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Re: Too Human Cutscenes
« Reply #31 on: February 25, 2016, 05:24:23 PM »
I was so excited about this for so long

Then when I got to play it  :lol

Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo

Hellgate had interference problems that clearly hadn't been a problem with their Diablo 2 efforts. Dyack's studio has had no such history of success or changed work model to explain... this. Or that X-Men thing.

Which interference problems where those?

not working with Blizzard interfered with making a good game

I'm feeling like this is sardonic, but that is a concise way to phrase half of the problem. The other half is "working with someone other than Blizzard," or "working with Namco" or "working with NCSoft." The dynamic change from provider to supplicant can be severe.

Howard Alan Treesong

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Re: Too Human Cutscenes
« Reply #32 on: February 25, 2016, 06:46:12 PM »
I was so excited about this for so long

Then when I got to play it  :lol

Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo

Hellgate had interference problems that clearly hadn't been a problem with their Diablo 2 efforts. Dyack's studio has had no such history of success or changed work model to explain... this. Or that X-Men thing.

Which interference problems where those?

not working with Blizzard interfered with making a good game

I'm feeling like this is sardonic, but that is a concise way to phrase half of the problem. The other half is "working with someone other than Blizzard," or "working with Namco" or "working with NCSoft." The dynamic change from provider to supplicant can be severe.

it's a joke but not a joke
certainly Namco as a publisher hurts you as much as Blizzard as a publisher helps
so double-handicapped
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chronovore

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Re: Too Human Cutscenes
« Reply #33 on: February 25, 2016, 10:06:17 PM »
I'm trying to remember who was involved at Namco Hometek around that time; I can't imagine it was anything that could have ended well. I can't remember when NCSoft came in, but I recall they were heavily involved when it was at its worst, taking over the IP as collateral... something bad. I can barely imagine how different it must be to go from Blizzard internal to funded-by-external-publisher.