Author Topic: PSVR GDC - 399 credits - October launch / Impressions inside  (Read 5438 times)

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PSVR GDC - 399 credits - October launch / Impressions inside
« on: March 15, 2016, 07:52:25 AM »
Just a few hours now till the presentation.

Please don't slip to 2017 and please don't be too expensive.

« Last Edit: March 16, 2016, 04:19:59 AM by Premium Lager »

VomKriege

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Re: PSVR GDC 2016
« Reply #1 on: March 15, 2016, 08:30:18 AM »
Get hyped (for meltdowns).
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Re: PSVR GDC 2016
« Reply #2 on: March 15, 2016, 08:58:43 AM »
Tuesdayton

VomKriege

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Re: PSVR GDC 2016
« Reply #3 on: March 15, 2016, 09:34:29 AM »
"Amazon just updated their PlayStation VR listing. Changed June 30, 2016 placeholder date to December 31, 2016 placeholder date."

Wooooow
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Rufus

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Re: PSVR GDC 2016
« Reply #4 on: March 15, 2016, 01:30:47 PM »
Half expect it to be a rebranded Sulon Q (AMD's entry to the VR market).

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Re: PSVR GDC 2016
« Reply #5 on: March 15, 2016, 03:54:40 PM »
did this happen yet? 

VomKriege

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Re: PSVR GDC 2016
« Reply #6 on: March 15, 2016, 04:01:27 PM »
Nah it's one hour from now. Live reporting on major tech sites, no stream. Price and date are expected but who knows ?
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Re: PSVR GDC 2016
« Reply #7 on: March 15, 2016, 04:56:59 PM »
Would be weird to announce price and date with no stream no?

VomKriege

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Re: PSVR GDC 2016
« Reply #8 on: March 15, 2016, 04:59:17 PM »
Why would it ? As said on GAF, Vive and Oculus had no stream either and did it via press release.
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VomKriege

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Re: PSVR GDC 2016
« Reply #9 on: March 15, 2016, 05:08:01 PM »
399 dollars. :yeshrug
Expected.

Though that may be for the headset only, the package presented on screen had no camera, controller or game. Guess they will give details.
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D3RANG3D

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Re: PSVR GDC 2016
« Reply #10 on: March 15, 2016, 05:11:07 PM »
It's $399.00, no camera/move coming in October.

http://www.neogaf.com/forum/showthread.php?t=1197512
« Last Edit: March 15, 2016, 05:21:32 PM by D3RANG3D »

Vertigo

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Re: PSVR GDC 2016
« Reply #11 on: March 15, 2016, 05:19:21 PM »
So is that everything for 399 or 399+ extras.

It's a bit crafty if it's that plus extras.


VomKriege

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Re: PSVR GDC 2016
« Reply #12 on: March 15, 2016, 05:23:25 PM »
Conference over so unless Sony are extra bent on confusing us, that's the price for the package presented which is headset only.

Also lol at British wallets getting rekt: 350£.
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Re: PSVR GDC 2016
« Reply #13 on: March 15, 2016, 06:14:34 PM »
399, not bad, do I need a camera? If so there better be a cheap bundle

I think ill get this

VomKriege

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Re: PSVR GDC 2016
« Reply #14 on: March 15, 2016, 06:30:33 PM »
399, not bad, do I need a camera? If so there better be a cheap bundle

I think ill get this

You need a camera for tracking so it is mandatory unless you're planning to use the headset only as a glued on to your face TV screen.

Move controller importance is a little unclear at that point, it's apparently up to devs to choose if it's supported/mandatory for their games even though it seems somewhat obvious using a DS4 only would be suboptimal or counter productive in a lot of cases.
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VomKriege

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Re: PSVR GDC 2016
« Reply #15 on: March 15, 2016, 06:38:09 PM »
Oh God  :lol :lol :lol :lol

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Re: PSVR GDC 2016
« Reply #16 on: March 15, 2016, 06:39:00 PM »
Maybe ill just pick a camera up now, spread the cost

VomKriege

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Re: PSVR GDC 2016
« Reply #17 on: March 15, 2016, 07:50:34 PM »
To no one surprise, Yoshida has confirmed that there will be a bundle with Camera & Move. Price not known yet however, Sony is obviously willing to ride hard that 399$ tag.
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chronovore

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Re: PSVR GDC 2016
« Reply #18 on: March 15, 2016, 08:15:29 PM »
Yeah, it'll be about bundles. US$399 is a great-looking pricepoint, but with the camera and Move controllers thrown in, it'll be interesting to see if they make the PS4 pack-in VR bundle co-incide with a lower price point non-VR PS4 (bad move, splits the hardware base) or make it part of the default base retail package at a slightly higher price (worse move, probably).

Bebpo

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Re: PSVR GDC 2016
« Reply #19 on: March 15, 2016, 08:26:47 PM »
This is a PS Vita memory card thing all over again.  The average consumer is stupid.  Plain and simple.  The average consumer will by PSVR for $399, go home and it won't work because they won't have a camera.  They will not understand it needs a PS Camera to work.  They'll go back and return the thing. 

I mean I'm sure it'll do fine, but you really need to include what's essential to actually use the damn VR kit in the box.  Move is optional, sure.  But camera is necessary and should've been in the box.


That said, do PS3 move controllers work on PS4?  Because I gave it a shot on PS3 (and a week later regretted it) and have two of them.

VomKriege

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Re: PSVR GDC 2016
« Reply #20 on: March 15, 2016, 08:35:39 PM »
Last gen PS Move are fine, according to GAF.
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Take My Breh Away

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Re: PSVR GDC 2016
« Reply #21 on: March 15, 2016, 08:46:53 PM »
To no one surprise, Yoshida has confirmed that there will be a bundle with Camera & Move. Price not known yet however, Sony is obviously willing to ride hard that 399$ tag.

Media's already roasting them for the Camera/Move omission. Also if things go fucked in the Apple Vs Feds case it's Kinect in 2013 all over again so I wouldn't be surprised if keeping hush that the camera is required is till that blows over or it launches before there's a judgement as well.

I think the main problem is that they have to have a title that says "Stump up $399 for this" and they don't have the Rift/Vive's advantage of being open platforms. Bethesda's PR said they were completely open to the community doing VR for Fallout 4 via mods. So if you say to an enthusiast that "You can either buy the console plus VR plus accessories plus online paywall and stay in that walled garden" versus "The PC upgrades plus but it plays your old games in VR like Fallout 4". Battlefront's kinda a duff game as well and going to just remind people Kinect Star Wars existed. So that big title that's the "Wii Sports" of VR hasn't really materialized on any platform so far and Sony's stuck on selling it on "Potential" and "We hope Microsoft and Nintendo fuck up" again.   

They should have got Activision by the balls and had the "Zombies" mode in the next COD be VR exclusive on PS4 if they were paying that stupid amount of money for the DLC deal to be fair.
 
« Last Edit: March 15, 2016, 08:59:11 PM by Take My Breh Away »

Vertigo

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Re: PSVR GDC 2016
« Reply #22 on: March 15, 2016, 09:02:57 PM »
What is Battlefront VR? The actual FPS game in VR or some weird cutdown version of it?

Also classic Sony thinking they'd be able to not mention you need the camera to make it work. I know why they did it to keep that 399 price, but it's still shady as fuck.


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Re: PSVR GDC 2016
« Reply #23 on: March 16, 2016, 01:32:10 AM »
They are pushing the affordable pricepoint now to get mindshare, bundles will be everywhere come launch

Having a non bundled version is a must, cause all the crazy people that bought move and the camera already are their prime audience for this as they are willing to buy accessories
« Last Edit: March 16, 2016, 02:13:13 AM by Premium Lager »

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #24 on: March 16, 2016, 04:23:03 AM »
Quote
Though PSVR is working with lesser horsepower in its PS4 base station compared to the Rift's and Vive's gaming PCs, that alone isn't a deal-breaker. Sony and its developer partners have done a solid job squeezing as much graphical fidelity out of the experience as the hardware allows. Eve: Valkyrie, a game we've played on the Oculus Rift many times, looks noticeably lower-fidelity here, but still looks good. Most importantly, the gameplay is identical and, once you jump into space dogfights, you'll forget about details like inferior lighting or shading.

Quote
The problem is Sony's PlayStation Move motion controllers and the PlayStation Eye camera that tracks them simply weren't built for today's VR. These were controllers for the tail end of the Wii era – basically obsolete tech by today's standards. If Sony sticks with this setup, we think the company is making a colossal mistake. It needs something much better before the headset's October launch.

Quote
The two best PSVR games I played today were Rez Infinite and Eve: Valkyrie. Guess what they both have in common? They use the PS4's DualShock 4 gamepad instead of PS Move.


chronovore

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #25 on: March 16, 2016, 04:33:05 AM »
I am completely fine with continuing to use a controller, but then letting VR goggles completely immersed me in the space.

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #26 on: March 16, 2016, 04:44:23 AM »
I feel the same for now.

The thought of PSVR support for World of Tanks :drool

Eve Valkyrie :drool

:piss 10000 more cables :piss2

VomKriege

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #27 on: March 16, 2016, 04:56:23 AM »
Only stuff that really excites me is Ace Combat 7, seems a perfect fit for VR. But I don't have a PS4 and won't get into VR before a long time if at all, so...

As per usual, now comes the real question : Content. PSVR is obviously starting at a disadvantage here since it is tied to the PS4. They really need to get off a good start with this if they don't want another failed gimmick to add in the Playstation Museum.

Quote
Quote
The problem is Sony's PlayStation Move motion controllers and the PlayStation Eye camera that tracks them simply weren't built for today's VR. These were controllers for the tail end of the Wii era – basically obsolete tech by today's standards. If Sony sticks with this setup, we think the company is making a colossal mistake. It needs something much better before the headset's October launch.

:yeshrug Adding brand new peripherals on top of what they already have ? I half expect Sony to be glad to offer retailers a chance to move the warehouses of Move controllers they have.

Also, but that may be true for Rift and Vive as well, the PSVR setup has cables everywhere out of the wazoo. A bit surprised they went with that but I guess integrating the breaker box in the headset was too expensive.
« Last Edit: March 16, 2016, 05:11:56 AM by VomKriege »
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Take My Breh Away

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #28 on: March 16, 2016, 06:33:35 AM »
Only stuff that really excites me is Ace Combat 7, seems a perfect fit for VR. But I don't have a PS4 and won't get into VR before a long time if at all, so...

As per usual, now comes the real question : Content. PSVR is obviously starting at a disadvantage here since it is tied to the PS4. They really need to get off a good start with this if they don't want another failed gimmick to add in the Playstation Museum.

Quote
Quote
The problem is Sony's PlayStation Move motion controllers and the PlayStation Eye camera that tracks them simply weren't built for today's VR. These were controllers for the tail end of the Wii era – basically obsolete tech by today's standards. If Sony sticks with this setup, we think the company is making a colossal mistake. It needs something much better before the headset's October launch.

:yeshrug Adding brand new peripherals on top of what they already have ? I half expect Sony to be glad to offer retailers a chance to move the warehouses of Move controllers they have.

Also, but that may be true for Rift and Vive as well, the PSVR setup has cables everywhere out of the wazoo. A bit surprised they went with that but I guess integrating the breaker box in the headset was too expensive.

Creating a new Camera would have been an issue with costs and people wary of Kinect solutions that "Read too much" even though kinect was considered on of the best Oculus DK2 tracking solutions (So much that people jumped on a rumor Valve were working with MS to offer a cheaper version of Vive with a Kinect 2.0 instead of lighthouse).

It kinda seems clusterfucky. Also the digital foundry crucible will be merciless on VR multiplatforms. 
« Last Edit: March 16, 2016, 08:20:23 AM by Take My Breh Away »

Positive Touch

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #29 on: March 16, 2016, 11:15:09 AM »
why should we believe they're gonna do much more with this than they did with 3d on ps3?
pcp

Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #30 on: March 16, 2016, 11:53:30 AM »
I couldn't be less interested in VR, but I'm glad this thing specifically exists if only so that an Ace Combat 7 set in Strangereal could exist in 2016.

thisismyusername

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #31 on: March 16, 2016, 12:19:08 PM »
why should we believe they're gonna do much more with this than they did with 3d on ps3?

Because, dude, Sony is making it! ::)

But no, you're right. This is a cheap attack to beat Occulus to mindshare in the hopes people will stick around. I haven't seen anything of Sony's offering (or Occulus/Vive to be fair) that is worth what they're asking yet.

benjipwns

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Re: PSVR GDC 2016
« Reply #32 on: March 16, 2016, 02:09:38 PM »
Oh God  :lol :lol :lol :lol

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #33 on: March 16, 2016, 02:48:31 PM »
This is a pass for me at launch.  I'm not spending close to $500 on VR stuff and the camera until I know it's A) worth it and B) actually sells well enough to get long-term support.
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VomKriege

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #34 on: March 16, 2016, 03:01:31 PM »
Unless you're rich and/or super excited for whatever the gizmo is, it's probably the best course of action. I'd wait 2018 to have a clearer idea of where it's headed.
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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #35 on: March 16, 2016, 03:50:51 PM »
All this negativity here, there is already more games I want to play on PSVR then Xbone or Wii U :lol

VomKriege

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #36 on: March 16, 2016, 07:06:28 PM »
All this negativity here, there is already more games I want to play on PSVR then Xbone or Wii U :lol

If you mean anything else than screaming "shut and take my money now Sony !", yeah, I guess the discussion is pretty negative... I find the discussion to be level-headed and sensible, even on GAF. I guess Sony have hit the right balance this time for the price (even if the camera bit is a bit cheeky) in terms of public perception, it is pretty consistent with the competition and their own lineup. No "599 DOLLARS LOL", "DOA", "I don't know if you anything about VR, I'm an expert, Sony have just shoot themselves in the foot"... The thing is only launching in 6 months anyway, there will be plenty of time to see what kind of software they really have to run until then.

To clarify what I said earlier when I spoke of PSVR starting with a disadvantage, it was not in relation with whatever lineup of games is announced, but because it is restricted to the PS4 platform and mostly games when PCVR sets could probably be used soon in a variety of other uses which I suspect may be the real deal of what this technology brings to the plate. Second screen capability is nice and all, but I'm really skeptical that watching a movie that way -for instance- is really all that better and comfortable than on a traditional screen.
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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #37 on: March 17, 2016, 04:01:35 AM »
PCVR is a whole other ballgame, for companies and for consumers. But it's not a mainstream product and never will due to the investment and limited audience. There are a few million people tops with the rigs to use OR now versus 40/50 million with a PS4 when this launches.

PSVR is the product to bring VR to the masses (together with those lame phone things) for now.

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #38 on: March 17, 2016, 09:36:25 AM »
This is a pass for me at launch, but damn, Rez Infinite is probably incredible with it.

Also I won't beat around the bush, I'd definitely try out some of the waifu sims :uguu
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Bebpo

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #39 on: March 17, 2016, 06:42:21 PM »
Wait, is this already sold out?  Or have they not announced the US bundles/stuff? 

Because I do want to buy this day 1.  My Oculus DK2 is enough for the PC stuff until they nail PC VR down in a couple of years for specs/firmware/stability/software and then I'll get Vive 2.0 or whatever is the best go to PC VR.  But since PS4VR ain't changing anything hardware-wise post-launch, I feel comfortable getting it day 1.

DK2 has shown me and everyone I know that VR is awesome.  It's not the future of gaming.  Not gonna be playing SFVI in VR, but it'll be a part of gaming for the rest of our lives and there's gonna be some amaaazing experiences.

archnemesis

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #40 on: March 18, 2016, 01:23:28 AM »
I'm waiting for them to announce a larger bundle including the other peripherals I might need (a camera and a move controller, I guess).

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #41 on: March 18, 2016, 02:45:22 AM »
Im sure you will be able to upgrade a pre order ;)


VomKriege

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #42 on: March 18, 2016, 02:45:26 AM »
PSVR is the product to bring VR to the masses (together with those lame phone things) for now.

Or not :yeshrug
I don't have any idea how well all this stuff will sell, but I'm not really convinced that the solution that is restricted to its toy function will have that kind of clout over the public. PS4 certainly isn't the most mainstream vector here. In X number of years, it is likely that even medium specced PCs will be able to run VR and that would erase a lot of the cost for a lot of people.
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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #43 on: March 18, 2016, 02:51:25 AM »
Pcs are dead though, tablets and phones thats where its at. Maybe laptops

I meant mainstream gaming btw, for all other uses phones are the thing imho

archnemesis

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #44 on: March 18, 2016, 03:53:57 AM »
What? PC gaming is more popular than ever.

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #45 on: March 18, 2016, 04:00:08 AM »
I wouldnt say more then ever.

For gaming they are doing good, general very bad though. Number of OR ready pcs is low and that might change in 5 yesrs but thats a bit late for VR taking off and getting mindshare.

archnemesis

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #46 on: March 18, 2016, 04:12:02 AM »
Sure, this first new generation of VR is only going to be popular with a small number of enthusiasts. Regular folks won't pay €800 for VR peripherals and another €800 for a GPU to make VR games run at 120 FPS. Cheaper solutions, like Google Cardboard, might become more popular.

That being said, Steam is doing fantastic and it has more active users than ever. Minecraft and MOBAs are incredibly popular. PC gaming is going grow as long as poorer countries continue to develop.

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #47 on: March 18, 2016, 05:21:03 AM »
In raw numbers PC and mobile beat consoles of course, I'm just not sure the big moneymakers on PC allign with VR.

As you say MOBA's, F2P games etc. are not the type of games or gamers that would jump on to VR.

And yeah PC gaming is doing great as I said, but when has it not really? :)

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #48 on: March 18, 2016, 10:01:18 AM »
499 bundle

looks great value


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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #49 on: March 18, 2016, 10:35:49 AM »
Can you play all ps4 games with the headset that aren't vr??
©ZH

archnemesis

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #50 on: March 18, 2016, 10:57:18 AM »
Yep, that's the bundle for me. Time to spend some money.

TakingBackSunday

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #51 on: March 18, 2016, 01:28:27 PM »
I'm going to feel so fucking stupid in this thing
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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #52 on: March 18, 2016, 01:52:09 PM »
Can you play all ps4 games with the headset that aren't vr??

Yeah in cinema mode

Brehvolution

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #53 on: March 18, 2016, 04:35:42 PM »
Can you play all ps4 games with the headset that aren't vr??

Yeah in cinema mode

:larry
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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #54 on: March 18, 2016, 04:48:36 PM »
499 isn't bad for all that stuff.

But I'm suspicious that it will be more of a budget device than they are letting on.

If the release impressions are good I can see myself picking it up during Christmas.
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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #55 on: March 18, 2016, 04:52:43 PM »
I've tried PSVR -- very, very comfortable, excellent head tracking.

But the Move controls  :-\

I guess the Vive really spoiled me.

chronovore

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #56 on: March 19, 2016, 12:54:45 AM »
 I will probably pick one up Just for cinema mode.  If it uses head-tracking to make a screen seem even larger than my immediate field of vision, God damn that will be something else.

VomKriege

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #57 on: March 19, 2016, 02:29:57 PM »
It seems the preorder situation is a bit messy.
A selection of European retailers started selling the headset alone almost as soon as the press event was done and quickly were out (UK shipment said to be 12K total if you're interested), but so far there's been no opening for orders in North America. Amazon US will start taking orders Tuesday for the bundle only.
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Bebpo

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Re: PSVR GDC - 399 credits - October launch / Impressions inside
« Reply #58 on: March 19, 2016, 03:22:55 PM »
I've tried PSVR -- very, very comfortable, excellent head tracking.

But the Move controls  :-\

I guess the Vive really spoiled me.

I wonder if this is going to be the case of first year motion controls syndrome that PS3 and Vita faced where a large chunk of the year 1 & 2 games have bad motion controls and then by year 3 everyone's dropped motion controls and gone back to a controller.

Then again it'd be really nice to have a good motion control system for VR, but I just don't see Sony replacing the Move setup because they've invested so much in it and it failed and they see this as a second chance for Move to take off.