Author Topic: Call of Duty Infinite Supply Drops  (Read 18948 times)

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Stoney Mason

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Call of Duty Infinite Supply Drops
« on: March 29, 2016, 12:17:15 PM »
Quote
The next Call of Duty will feature a radical departure for the series - it's set in space.

2016's Call of Duty will offer space combat between warring sci-fi groups in the far flung future.

Previous entries in the series such as Advanced Warfare and Black Ops 3 have strayed into the near-future, but this year's Call of Duty will be firmly placed in sci-fi territory.

First details of the game appeared online over the weekend, from serial industry source Shinobi. The information tallies with reports Eurogamer has independently heard




http://www.eurogamer.net/articles/2016-03-29-this-years-call-of-duty-is-set-in-space-report

Don't have a problem with the setting. Think its cool actually. The vocal internet cod audience has been wanting a back to basics cod though after the last two so that's not going to make them happy.

The problem is the last two infinity ward games were dogshit. MW 3, and COD Ghosts were just awful. No matter how much they change up the setting, I don't like how they actually handle their games when it comes to actual gameplay. So pass for me.
« Last Edit: February 08, 2017, 09:49:55 PM by Stoney Mason »

toku

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Re: Call of Duty:Space Wars
« Reply #1 on: March 29, 2016, 12:32:57 PM »
Yeah after Ghosts MP definitely gonna wait and see on this one.

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lol i say this but i play all CoDs
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Rufus

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Re: Call of Duty:Space Wars
« Reply #2 on: March 29, 2016, 12:36:23 PM »
Can't top space. Wonder what they'll do after.

Stoney Mason

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Re: Call of Duty:Space Wars
« Reply #3 on: March 29, 2016, 12:49:13 PM »
Yeah after Ghosts MP definitely gonna wait and see on this one.

spoiler (click to show/hide)
lol i say this but i play all CoDs
[close]

Normally I would keep an open mind but the problem is just how much I truly hated their last two games. I took a chance with advanced warfare coming from Sledgehammer and while I'll never say that was a bad game, it showed me that I really only like the way Treyarch handles their game nowadays.

Can't top space. Wonder what they'll do after.

Call of Duty:
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In Hell!
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brob

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Re: Call of Duty:Space Wars
« Reply #4 on: March 29, 2016, 01:12:14 PM »
shattered horizon w/ mechs pls

Positive Touch

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Re: Call of Duty:Space Wars
« Reply #5 on: March 29, 2016, 01:16:48 PM »
will wait for call of duty crusades edition
pcp

Atramental

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Re: Call of Duty:Space Wars
« Reply #6 on: March 29, 2016, 01:34:52 PM »
Can't top space. Wonder what they'll do after.
Call of Duty: DMT Trip

VR Exclusive :doge

benjipwns

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Re: Call of Duty:Space Wars
« Reply #7 on: March 29, 2016, 01:47:47 PM »
I read somewhere that Activision trademarked Call of Duty: Bloodlines not too long ago. And this was a follow up to Ghosts, but they're not calling it Ghosts 2 because Ghosts was Ghosts...

I really liked Shattered Horizon's zero/low-G stuff though.

In fairness to modern IW, this is the first full cycle New-IW game. MW3 was cobbled together with Sledgehammer, Raven and others because over half the studio left. Ghosts basically had the cycle it should have had cut in half and was similarly worked on by a bunch of studios. (IW only did the singleplayer, Raven did the multiplayer.) And was a split-gen game.

This one they've had three years to work on. All for current gen. One studio?

One thing I liked about MW3 and Ghosts was the support line, being able to save your points across lives. Then unleashing like a set of their 15-16-18 pointstreaks back-to-back-to-back. And winding up with the entire team tagged for two minutes, a series of flyover bombings of the entire map and flak jackets and junk being dropped everywhere. Also, the goofy one in Ghosts where you could snipe from the helichopper but not direct it and it could be shot down in one shot.

Also, I really liked the skyscraper map in Ghosts that was falling over/inward progressively. Was the only one of their DYNAMIC EVENTS THAT ALWAYS HAPPEN THE SAME WAY AND TIME that actually worked.
« Last Edit: March 29, 2016, 01:52:19 PM by benjipwns »

Stoney Mason

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Re: Call of Duty:Space Wars
« Reply #8 on: March 29, 2016, 02:28:53 PM »
For what its worth I have a feeling the whole "in space" aspect could be just a gimmick. By that I mean it plays just like every other call of duty with the same kind of weapons. But the map is just set on the moon, or mars, or Epsilon 7 or whatever along with the campaign. I doubt it would be the fresh re-invention of what Call of Duty in space should be. I don't think it would be as interesting as something like Battlefield 2142 was to give an example. Or even Titanfall.

toku

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Re: Call of Duty:Space Wars
« Reply #9 on: March 29, 2016, 02:31:23 PM »
Ghosts was fine to good as far SP campaign goes until the really bad twist ending but it's still the worst mp in the series for me by a long mile. The skyscraper map WAS cool though

Shattered Horizons was so good for so long and they had to ruin it by adding all these weapons for bs diversity reasons totally missing what made the game great in the first place. It wasn't about loadouts, it was about you vs them vs the environment. You won fights by out manuvering and trapping not smg beats AR at this range crap. The fact that they did that and some other changes to attract a wider audience meant all the ppl who fucked with it regularly left so now no one plays it.

brob

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Re: Call of Duty:Space Wars
« Reply #10 on: March 29, 2016, 02:34:13 PM »
going dark while chillin in the shadows :lawd

nachobro

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Re: Call of Duty:Space Wars
« Reply #11 on: March 29, 2016, 02:35:02 PM »
Can't top space. Wonder what they'll do after.
World War II. Time to restart the cycle!

benjipwns

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Re: Call of Duty:Space Wars
« Reply #12 on: March 29, 2016, 02:45:52 PM »
I remember one of SH's maps had this ridge that blocked the view of one side of the map from the other and made it a choke point since most people would just bound over it with the low gravity. And this guy on our team told us all to follow him, and you could go down to the end of it and then bound up and be pulled back down "off the map" and so you were landing like waaaay away from where the other team would be looking and they wouldn't see you.

Then you could go up this other hill and be right on top of their bunker/outpost thing.

I still see the bodies when I close my eyes.

« Last Edit: March 29, 2016, 02:50:48 PM by benjipwns »

Joe Molotov

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Re: Call of Duty:Space Wars
« Reply #13 on: March 29, 2016, 02:51:04 PM »
Can't top space. Wonder what they'll do after.

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benjipwns

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Re: Call of Duty:Space Wars
« Reply #14 on: March 29, 2016, 02:52:37 PM »


 :lol

TakingBackSunday

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Re: Call of Duty:Space Wars
« Reply #15 on: March 29, 2016, 03:29:32 PM »
I'd fuck with this
püp

thisismyusername

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Re: Call of Duty:Space Wars
« Reply #16 on: March 29, 2016, 11:52:41 PM »
Throw in Mechs just to be on the safe side and Activision would probably kill Respawn. :doge

Yulwei

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Re: Call of Duty:Space Wars
« Reply #17 on: March 30, 2016, 07:16:32 AM »
I can't stand COD's gunplay anymore. Shit got super old for me. I think they should change that up rather than the setting..

bork

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Re: Call of Duty:Space Wars
« Reply #18 on: March 30, 2016, 01:05:16 PM »
Since it's Infinity Ward CoD this year, I'm not buying unless it gets shitloads of praise.  Didn't care for MW3 and Ghosts.
ど助平

Stoney Mason

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Re: Call of Duty:Space Wars
« Reply #19 on: April 29, 2016, 03:35:04 PM »

Stoney Mason

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Re: Call of Duty:Space Wars
« Reply #20 on: April 29, 2016, 03:47:06 PM »
I'd be far more interested in that remaster compared to the new game.

toku

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Re: Call of Duty:Space Wars
« Reply #21 on: April 29, 2016, 05:15:39 PM »
I'd be far more interested in that remaster compared to the new game.

Same but it's CoD so barring something truly horrific I'm still gonna play Infinite.

Rahxephon91

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Re: Call of Duty:Space Wars
« Reply #22 on: April 29, 2016, 06:06:30 PM »
Why is it $79.99?

mormapope

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Re: Call of Duty:Space Wars
« Reply #23 on: April 29, 2016, 06:15:47 PM »
Why is it $79.99?

Ad is in Canada, where new game prices have been higher for a bit.
OH!

Bebpo

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Re: Call of Duty:Space Wars
« Reply #24 on: April 29, 2016, 06:31:43 PM »
Why is it $79.99?

Yeah, that threw me off.  For a second I thought CoD was doing what FF does in Japan, which is charge $10 more since they're the biggest franchise as a prestige tax.

toku

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Re: Call of Duty:Space Wars
« Reply #25 on: April 30, 2016, 01:40:55 PM »



Take My Breh Away

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Re: Call of Duty:Space Wars
« Reply #26 on: May 02, 2016, 06:24:16 AM »


TitanCOD

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Modern Warfare Remastered
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mormapope

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Re: Call of Duty: Infinite Warfare
« Reply #27 on: May 02, 2016, 12:14:11 PM »
This, Advanced Warfare, and Black Ops 3 all look the fucking same.
OH!

Stoney Mason

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Re: Call of Duty: Infinite Warfare
« Reply #28 on: May 02, 2016, 12:22:47 PM »
This, Advanced Warfare, and Black Ops 3 all look the fucking same.

Advanced Warfare and Black Ops 3 play almost completely different. But yeah ever since Titanfall (and destiny to a degree) COD has been chasing the future stuff hard.

Rahxephon91

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Re: Call of Duty: Infinite Warfare
« Reply #29 on: May 02, 2016, 01:49:40 PM »
So they got Bryan Cranston as their celebrity voice? Good for them I guess.

What I like about CoD SP (bare with me here) is that they try to create an epic but realistic/gritty in scope and scale presentation. I don't mean the games are realistic playing, but the good SPs have always made the battles feel immersive and lively. The set pieces epic and thrilling. There's great attention to detail. IW for the most part use to be the best at this. Though Sledgehammer with AW probably made the best SP since MW2. Though I think Ghosts had some ok moments.

But I usually liked that presentation to deal with real world things. CoD2 was amazing because it really brought WW2 to "life". Fantasy life sure but as close as someone would ever want to get. The Modern Warfare games did the same stuff with battles in the Middle East and at home. Which is what I liked most about Ghost because it basically took the Burger Town level from MW2 and made it a whole game. Kind of wish they would have continued that. Kind of wish we were getting a present day war game as I feel the sci-fi aspect is covered by two series now.

Still, I think IW does what I like about CoD SP's best and them doing a far-future game may not be so bad. Halo far all it's worth doesn't bring the same presentation to it's universe. It's got aliens and is a bit more fanciful. Infinite Warfare has a chance to do something not a lot of space games do. So it could be cool.

But I do hope Battlefield stays modern if only for the sake of having something not be far future warfare.

Also so much for that dumb Ghost cliffhanger.
« Last Edit: May 02, 2016, 02:51:44 PM by Rahxephon91 »

Stoney Mason

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Re: Call of Duty: Infinite Warfare
« Reply #30 on: May 02, 2016, 02:07:06 PM »
As far as COD campaign the old ones (COD 4, MW2 and earlier) were fun because they knew how to balance spectacle with enough faux realism that it felt credible.

After those games the series basically went into a completely different direction.

MW 3 sucked and tried to do MW 2 again but dumb.
The Black Ops series 1 & 2 get the spectacle and scale of history stuff right although none of them feel credible or real the way the older ones did.
Ghost I never played because I hated pretty much everything about that game, but not a lot of people have positive things to say about it from what I've seen. Especially the conclusion of it.
Advanced Warfare while not amazing is a return to form for a mostly coherent story that feels grounded.
Black Ops 3 was the low point of COD campaigns for me. Fundamentally misunderstand what makes a COD campaign fun.

Stoney Mason

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Re: Call of Duty: Infinite Warfare
« Reply #31 on: May 02, 2016, 02:09:58 PM »
Quote
7. Can I play Call of Duty: Modern Warfare Remastered without buying Call of Duty: Infinite Warfare?
No, you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered.


Quote
David Scammell
‏@VG_Dave
Activision has confirmed that Modern Warfare Remastered will only be available to those who buy Infinite Warfare.


Which means I definitely won't be playing it until it goes into deep discount. Unfortunate but it is what it is.


toku

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Re: Call of Duty: Infinite Warfare
« Reply #32 on: May 02, 2016, 02:22:46 PM »
Fuck this bowie butt rock shit but I was with everything else in the trailer. Pray MP isn't as fucked as Ghosts.

brob

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Re: Call of Duty: Infinite Warfare
« Reply #33 on: May 02, 2016, 03:25:01 PM »
https://www.rockpapershotgun.com/2016/05/02/call-of-duty-infinite-warfare-announced/#comment-2195269

Quote from: particlese
I was so agitated that I read [the press release] again without most of the adjectivey things, and I became de-agitated:

    Call of Duty: Infinite Warfare puts storytelling in a narrative. Infinity Ward breaks ground by exploring weight and its responsibilities. In a time of adversity, the player, as Captain of their warship, must take command against an enemy. Soldiers are thrust into circumstances that will test their training and reveal their character as they learn to lead and make decisions necessary to achieve victory. The game also introduces environments, weaponry and abilities to Call of Duty. The campaign – from combat to fighters – occurs as an experience with loading times and delivers franchise moments that fans love.

:lol

Rufus

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Re: Call of Duty: Infinite Warfare
« Reply #34 on: May 02, 2016, 03:46:31 PM »
The objective review does exist after all. :rejoice

Beezy

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Re: Call of Duty: Infinite Warfare
« Reply #35 on: May 02, 2016, 08:01:30 PM »
Quote
7. Can I play Call of Duty: Modern Warfare Remastered without buying Call of Duty: Infinite Warfare?
No, you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered.


Quote
David Scammell
‏@VG_Dave
Activision has confirmed that Modern Warfare Remastered will only be available to those who buy Infinite Warfare.


Which means I definitely won't be playing it until it goes into deep discount. Unfortunate but it is what it is.
This hurts. I guess I'm buying Infinite Warfare. :-\

brob

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Re: Call of Duty: Infinite Warfare
« Reply #36 on: May 02, 2016, 08:30:47 PM »
makes sense tho, they'd prolly be a lil embarrassed if the remake outsold the new game :doge

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #37 on: May 03, 2016, 03:49:59 AM »
But I usually liked that presentation to deal with real world things. CoD2 was amazing because it really brought WW2 to "life". Fantasy life sure but as close as someone would ever want to get. The Modern Warfare games did the same stuff with battles in the Middle East and at home. Which is what I liked most about Ghost because it basically took the Burger Town level from MW2 and made it a whole game. Kind of wish they would have continued that. Kind of wish we were getting a present day war game as I feel the sci-fi aspect is covered by two series now.
Call of Duty 2*'s single player is hard to top because after MW they never seemed interested in returning to the mission design of a lot of the game. Over half the game's single player maps are figure eights or sets of circles. You fight through one area, then loop back around to that area again under different circumstances and from a different direction with a new objective. You can even "sequence break" aspects because you can bypass certain minor scripted events if you complete an objective before it triggers. (One of the Egypt set maps, you can skip something like two entire "endless waves" you have to defend a spot against if you cut across the map to complete like the 3rd and 4th objective before going back to do the first which starts it. Only, the latter waves can't come through from behind because you've blown up something or other and so the game cuts the waves off. IIRC, haven't played it again since 2008ish probably.)

The MW2 mission you mention is somewhat like some of the CoD2 one's (like the Stalingrad factory) where it shows you the entire map and then moves you to all sorts of different positions within it, but it remains the same location.

That's much more effective at making you feel like you're in an extended battle as part of an extended war instead of the post-MW endless globe (and later time) hopping from skirmish to skirmish.

The Medal of Honor reboot "solved" this somewhat by having every sequence tied to another and you going from one team to the next, most notably in the mission where you like fight up a hill, and then a guy gets sniped and you follow the path back to the sniper team then play as them, and then later air support is called in and you go up to follow them assisting other teams and back down to the first team. Plus the entire game takes place in the single theater of Afghanistan. I think that was one reason I found it more interesting, even if the gameplay wasn't necessarily too different from what CoD throws out.

AW and BOIII somewhat scaled that hectic jetsetting back by trying to tell an overarching story that follows generally one (?) person so it came about naturally to stick to continuous events. It didn't do as much for the linear maps thing though.

*In fairness, the original game and United Offensive also do some of this, but not to the extent 2 does.

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #38 on: May 03, 2016, 03:50:19 AM »
But I usually liked that presentation to deal with real world things. CoD2 was amazing because it really brought WW2 to "life". Fantasy life sure but as close as someone would ever want to get. The Modern Warfare games did the same stuff with battles in the Middle East and at home. Which is what I liked most about Ghost because it basically took the Burger Town level from MW2 and made it a whole game. Kind of wish they would have continued that. Kind of wish we were getting a present day war game as I feel the sci-fi aspect is covered by two series now.
Call of Duty 2*'s single player is hard to top because after MW they never seemed interested in returning to the mission design of a lot of the game. Over half the game's single player maps are figure eights or sets of circles. You fight through one area, then loop back around to that area again under different circumstances and from a different direction with a new objective. You can even "sequence break" aspects because you can bypass certain minor scripted events if you complete an objective before it triggers. (One of the Egypt set maps, you can skip something like two entire "endless waves" you have to defend a spot against if you cut across the map to complete like the 3rd and 4th objective before going back to do the first which starts it. Only, the latter waves can't come through from behind because you've blown up something or other and so the game cuts the waves off. IIRC, haven't played it again since 2008ish probably.)

The MW2 mission you mention is somewhat like some of the CoD2 one's (like the Stalingrad factory) where it shows you the entire map and then moves you to all sorts of different positions within it, but it remains the same location.

That's much more effective at making you feel like you're in an extended battle as part of an extended war instead of the post-MW endless globe (and later time) hopping from skirmish to skirmish.

The Medal of Honor reboot "solved" this somewhat by having every sequence tied to another and you going from one team to the next, most notably in the mission where you like fight up a hill, and then a guy gets sniped and you follow the path back to the sniper team then play as them, and then later air support is called in and you go up to follow them assisting other teams and back down to the first team. Plus the entire game takes place in the single theater of Afghanistan. I think that was one reason I found it more interesting, even if the gameplay wasn't necessarily too different from what CoD throws out.

AW and BOIII somewhat scaled that hectic jetsetting back by trying to tell an overarching story that follows generally one (?) person so it came about naturally to stick to continuous events. It didn't do as much for the linear maps thing though.

*In fairness, the original game and United Offensive also do some of this, but not to the extent 2 does.
:expert :paul

Syph

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Re: Call of Duty: Infinite Warfare
« Reply #39 on: May 03, 2016, 09:44:31 PM »
All that matters is I get to play Crash again. Sold (fuck you Activision lol)
XO

benjipwns

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« Last Edit: May 04, 2016, 12:47:52 AM by benjipwns »

Rahxephon91

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« Last Edit: May 04, 2016, 12:57:16 AM by Rahxephon91 »

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #42 on: May 04, 2016, 01:06:57 AM »
the "IN SPACE" shot after she walks along the wall of names :lol

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #43 on: May 04, 2016, 03:04:13 AM »
Quote
Infinite Warfare is set in the distant future, after Earth has been stripped of its natural resources as a result of population growth and industrial expansion, prompting the nations of the world to unite together and form the United Nations Space Alliance (UNSA), a political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. The residents of Earth rely on colonies established elsewhere in the Solar System in order to mine planets and asteroids for resources. The value of these outposts, however, attracts militant radicals who seek to control them; an action which could place the countries of Earth in a very unfavorable position. In response, the UNSA is defended by the Solar Associated Treaty Organization (SATO), a coordinated military structure that defends Earth and the UNSA's holdings. [9] However prior to the events of the game, a new hostile faction emerges, known as the Settlement Defense Front (SDF), which consists of insurgents that broke away from the United Nations Space Alliance during a war of secession. Following years of a troubled stalemate with the Front, relations have deteriorated to a point where the entire Solar System is poised on the brink of war. By the events of the game, the Front declares war on the UNSA and launches a surprise attack; severely weakening SATO's forces on Earth. As the commander of the UNSA Warship Retribution, Captain Nick Reyes, a Tier 1 Special Operations pilot, is tasked to lead a crew to defeat the Settlement Defense Front on Earth. As well as journey to outer space and across other planets in the system using his fighters, referred to as Jackals, to stop the Front from taking over the entire Solar System.

they should have just ripped off the colonists vs earth plot of Colony Wars...or Firefly

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #44 on: May 04, 2016, 03:05:14 AM »
Quote
I want people to play our new game and say, 'Wow, I haven't seen [Call of Duty] change that much since Call of Duty 4: Modern Warfare.

— Jacob Minkoff, a design director at Infinity Ward
Quote
According to Infinity Ward, the development team added lots of new ideas to the game, and put emphasis on the game's storytelling.
Quote
The remaster will be developed by Raven Software

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #45 on: May 04, 2016, 03:05:39 AM »
Quote
The team chose space as the game's setting as they believed that it can introduce new environments to players. To make the game more realistic, Infinity Ward had consulted several military experts.
space military experts...right?

Rahxephon91

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Re: Call of Duty: Infinite Warfare
« Reply #46 on: May 04, 2016, 08:23:54 AM »
I kind of want them to mention what happen with Ghost 2. What were their plans?

toku

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Re: Call of Duty: Infinite Warfare
« Reply #47 on: May 04, 2016, 11:56:15 AM »
Quote
Infinite Warfare is set in the distant future, after Earth has been stripped of its natural resources as a result of population growth and industrial expansion, prompting the nations of the world to unite together and form the United Nations Space Alliance (UNSA), a political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. The residents of Earth rely on colonies established elsewhere in the Solar System in order to mine planets and asteroids for resources. The value of these outposts, however, attracts militant radicals who seek to control them; an action which could place the countries of Earth in a very unfavorable position. In response, the UNSA is defended by the Solar Associated Treaty Organization (SATO), a coordinated military structure that defends Earth and the UNSA's holdings. [9] However prior to the events of the game, a new hostile faction emerges, known as the Settlement Defense Front (SDF), which consists of insurgents that broke away from the United Nations Space Alliance during a war of secession. Following years of a troubled stalemate with the Front, relations have deteriorated to a point where the entire Solar System is poised on the brink of war. By the events of the game, the Front declares war on the UNSA and launches a surprise attack; severely weakening SATO's forces on Earth. As the commander of the UNSA Warship Retribution, Captain Nick Reyes, a Tier 1 Special Operations pilot, is tasked to lead a crew to defeat the Settlement Defense Front on Earth. As well as journey to outer space and across other planets in the system using his fighters, referred to as Jackals, to stop the Front from taking over the entire Solar System.

they should have just ripped off the colonists vs earth plot of Colony Wars...or Firefly

or gundam or scifi genre show with colonists and earth dwellers

Late/Current era Raven can be hit or miss but I think if they had roughly the same amount of time to work on this remaster (2-3yrs?) then It should be good.

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #48 on: July 05, 2016, 02:53:27 PM »

toku

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Re: Call of Duty: Infinite Warfare
« Reply #49 on: July 21, 2016, 08:05:03 PM »


the weapon designs im seeing are so shit jesus christ do they not have an art team?

Stoney Mason

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Re: Call of Duty: Infinite Warfare
« Reply #50 on: July 21, 2016, 09:52:54 PM »
The muzzle flash is extreme and stupid. Nothing I've seen looks interesting to me.

Stoney Mason

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Re: Call of Duty: Infinite Warfare
« Reply #51 on: September 02, 2016, 01:20:15 PM »


« Last Edit: September 02, 2016, 02:33:01 PM by Stoney Mason »

toku

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Re: Call of Duty: Infinite Warfare
« Reply #52 on: September 02, 2016, 03:17:07 PM »
tfw u said no cod this year but then the mp trailer hits and u remember u a junkie

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Call of Duty: Infinite Warfare
« Reply #53 on: September 15, 2016, 07:47:34 PM »

VomKriege

  • Do the moron
  • Senior Member
Re: Call of Duty: Infinite Warfare
« Reply #54 on: September 15, 2016, 07:57:19 PM »
We conquered space... And now space is the biggest danger to the survival of the USA !

Won't play this but the setpieces do look kinda dope.
ὕβρις

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: Call of Duty: Infinite Warfare
« Reply #55 on: September 16, 2016, 12:01:30 AM »
hey, that's the plot of Colony Wars, i liked Colony Wars back in the day

whose ships are whose i can't, what got shot down i don't

wait, which ones am i supposed to be rooting for

spoiler (click to show/hide)
pretends it'll be nuanced enough for that when the series has never been
[close]

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: Call of Duty: Infinite Warfare
« Reply #56 on: September 16, 2016, 12:06:37 AM »
tfw u said no cod this year but then the mp trailer hits and u remember u a junkie
looks like they stole titanfall's movement more completely than AW and BOIII did

i got absolutely no complaints bout that :yeshrug

hope they got $15 MP-only version again, BOIII was kinda disappointing especially map wise and AW died off fast

toku

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  • Senior Member
Re: Call of Duty: Infinite Warfare
« Reply #57 on: September 29, 2016, 01:16:36 PM »

Beezy

  • Senior Member
Re: Call of Duty: Infinite Warfare
« Reply #58 on: September 29, 2016, 04:05:16 PM »
I thought the COD:MW remaster was multiplayer only, not the campaign too. :o

Beezy

  • Senior Member
Re: Call of Duty: Infinite Warfare
« Reply #59 on: September 30, 2016, 11:31:30 AM »
Hold the fuck up. MW remaster only comes with the $80 version?