Author Topic: Call of Duty Infinite Supply Drops  (Read 18995 times)

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Stoney Mason

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Re: Call of Duty: Infinite Warfare
« Reply #60 on: September 30, 2016, 11:35:33 AM »
Hold the fuck up. MW remaster only comes with the $80 version?


lol. Beezy is just waking up to this whole thing.

But yeah, that's what the whole controversy has been about along with the fact that most people think infinite warfare looks like dog shit.

There are a lot of rumours that eventually they will sell it separately but at launch you have to pay that price (or greater in other countries) if you only want COD 4 remastered.

Beezy

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Re: Call of Duty: Infinite Warfare
« Reply #61 on: September 30, 2016, 12:10:14 PM »
I thought it would be included with the $60 version too smh. I can wait. Overwatch, Gears 4, and Titanfall 2 will keep me busy.

toku

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Re: Call of Duty: Infinite Warfare
« Reply #62 on: September 30, 2016, 01:10:08 PM »

eleuin

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Re: Call of Duty: Infinite Warfare
« Reply #63 on: October 05, 2016, 04:30:24 PM »


 :crazy

MMaRsu

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Re: Call of Duty: Infinite Warfare
« Reply #64 on: October 05, 2016, 05:25:52 PM »
As much as I really want to play CoD4 MP without cheaters ( the 360 version is so easy to hack, you dont even have to mod your console rofl ) I'm not spending 80 euro's on this shit. I have zero interest in Infinite Warfare. Gimme BF1 every day.

It was fun though, seeing what kind of shit is possible with the hacked CoD4 on 360. Dude took me into a lobby once and set up some shit that made me able to teleport, see through walls, and a whole lot more. It's just if you turn off your console it'll go back to normal.

I actually picked up CoD4 on 360 a year ago or something to play online, then I found out everyone's a cheater LOL.
What

toku

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Re: Call of Duty: Infinite Warfare
« Reply #65 on: October 10, 2016, 07:52:20 PM »

thisismyusername

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Re: Call of Duty: Infinite Warfare
« Reply #66 on: October 11, 2016, 09:46:52 AM »
I actually picked up CoD4 on 360 a year ago or something to play online, then I found out everyone's a cheater LOL.

You missed the glory years. When user controlled killstreaks weren't flooding the entire map. :doge

Syph

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Re: Call of Duty: Infinite Warfare
« Reply #67 on: October 16, 2016, 03:33:29 PM »
not sure if i should post this here or in the free games thread but here's a beta code for ps4 if anyone needs one:

spoiler (click to show/hide)
CKHM-H2NK-6B46
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XO

Stoney Mason

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Re: Call of Duty: Infinite Warfare
« Reply #68 on: October 16, 2016, 03:43:29 PM »
Watched some streams of it.  :yuck

bork

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Re: Call of Duty: Infinite Warfare
« Reply #69 on: October 16, 2016, 04:56:28 PM »
It's better than I thought it would be -like some of the map layouts and the spawning bullshit from Ghosts is gone- but the feel of the weapons just seems kind of off.  I'm way more interested in MW Remastered.

Still, this is better than MW3 and Ghosts...but that's not really saying much.
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brawndolicious

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Re: Call of Duty: Infinite Warfare
« Reply #70 on: October 16, 2016, 09:05:36 PM »
I think I'm just going to wait for a collection that includes all the IW and MW: Remastered versions.

toku

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naff

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Re: Call of Duty: Infinite Warfare
« Reply #72 on: October 18, 2016, 12:01:48 AM »
Are the enemies Space terrorists? A Cyborg Osama Bin Laden could be cool.

The West teases, but Japan delivers. Binary Domain, Vanquish :bow2 :bow2
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Stoney Mason

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Re: Call of Duty: Infinite Warfare
« Reply #73 on: October 22, 2016, 06:51:30 PM »

toku

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Re: Call of Duty: Infinite Warfare
« Reply #74 on: October 22, 2016, 06:53:24 PM »
Titanfall 2 in stores October 28th

eleuin

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Re: Call of Duty: Infinite Warfare
« Reply #75 on: October 22, 2016, 11:51:04 PM »

bork

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Re: Call of Duty: Infinite Warfare
« Reply #76 on: October 24, 2016, 11:39:20 AM »
Titanfall 2 in stores October 28th

Fo' realz.


Tried the beta again over the weekend.  Stopped after a couple of games- it just sucks.

I wasn't all that fond of the Titanfall 2 alpha test but I'm still going to get that instead of this mess.  Will check eBay for MW4 Remastered codes.
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benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #77 on: October 24, 2016, 12:27:48 PM »
yo plus these gun perks in Stoney's video lmao

fly all over the map then invincible charge bash dudes like ur charger in l4d2 and have your gun autoreload when you shoot people

warfare truly so infinite :gun

spoiler (click to show/hide)
shoulda made Ghosts 2 :doge
spoiler (click to show/hide)
it was only bad in comparison to Blops II, even with the fourteen months dev cycle or whatever it got to come out on ten different platforms including new gen, three years was enough time to fix it and go back to a more "ground level" CoD series before AW2 flies all over the place again, people seem to want MW Remastered more anyway
[close]
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bork

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Re: Call of Duty: Infinite Warfare
« Reply #78 on: October 24, 2016, 01:48:20 PM »
[Ghosts] was only bad in comparison to Blops II

No, it was just bad.  Problems all over the place.  Post-Respawn-Infinite Ward sucks...this game is strike three after MW3 and Ghosts.  Maybe this game will do poorly enough for Activision to do something about it...but then we won't have to worry about their shit for two more CoDs.
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benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #79 on: October 24, 2016, 01:58:50 PM »
i liked the maps*  :(

well, i sorta mean, CoD is mostly average so it being blandly average wasn't too much worse than the norm like MW3, it's prolly the worst but it's not like levels upon levels worse than BO or MW2 or MW3 or AW or BOIII imo, they all kinda have a meh quality to them where MW and BOII felt a little more designed with a clearer purporse in mind

it did have terrible spawn code though (guy in video mentions Infinite Warfare has same thing as it, people popping in infront of you, etc.) and they messed up all the loadout crap except maybe the perks, it should it really should have built on MW3 rather than strip things down and start over

*except that scotland castle one or whatever the hell it is :maf

Stoney Mason

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Re: Call of Duty: Infinite Warfare
« Reply #80 on: October 24, 2016, 01:59:53 PM »
It's been hashed over again and again but I simply don't think Infinity Ward is a good studio once it got decapitated in the split. I haven't liked any of their games since then.

The other part of the equation is that the fan base is simply tired of the future boosting stuff. It was just too much to shift the entire franchise direction that way.

There are lots of rumours flying that the next sledgehammer game will not be advanced warfare 2 but instead a back to basics cod.

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #81 on: October 24, 2016, 02:02:57 PM »
it's funny that they've done now three games with advanced movement from three different developers, and yet they never did anything to make the maps actually relevant to that movement like Titanfall's, even in AW it's just more places you can boost up to that before you might have had to run through a building to get to that now you can come through from the outside

BOIII has all those places to wallrun to get around the map one way but it's so semi-automatic and meaningless, you're never skipping over the top of another path like you could in Titanfall, running across multiple building tops or whatever all of which you can stop on, and that was made in freaking Source

Stoney Mason

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Re: Call of Duty: Infinite Warfare
« Reply #82 on: October 24, 2016, 02:15:08 PM »
They got spooked by Titanfall (even though in retrospect it wasn't really necessary) and tried to figure out a way to shoehorn that stuff into their game without changing the essential nature of what Call of Duty is. It was always a bad match despite me liking Black Ops 3.

Advanced Warfare is the really odd duck. That game doesn't even really feel like a COD game. It would have been a better game if it was just a new ip and dropped all the remnants of being a cod game.

The franchise is just stuck in the doldrums. They can't really add anything too innovative without it essentially changing the nature of what the cod fanbase wants. So their fix is to kind of retreat back to what was really popular which was COD 4, MW 2, and Black Ops 2 style games.


AdmiralViscen

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Re: Call of Duty: Infinite Warfare
« Reply #83 on: October 24, 2016, 02:28:17 PM »
it's funny that they've done now three games with advanced movement from three different developers, and yet they never did anything to make the maps actually relevant to that movement like Titanfall's, even in AW it's just more places you can boost up to that before you might have had to run through a building to get to that now you can come through from the outside

BOIII has all those places to wallrun to get around the map one way but it's so semi-automatic and meaningless, you're never skipping over the top of another path like you could in Titanfall, running across multiple building tops or whatever all of which you can stop on, and that was made in freaking Source

To be fair, even Titanfall 2 doesn't seem to make the maps relevant to the movement like Titanfall did

bork

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Re: Call of Duty: Infinite Warfare
« Reply #84 on: October 24, 2016, 02:37:22 PM »
I wish they'd just release MW Remastered as a standalone game and then just keep on adding content to it.  Like get to the point where all the maps from all the CoD games are available and numerous weapons.  That's really all most people probably need from these games.

I liked MW, MW2, BLOPS1-3, and AW (surprisingly).  That's it.  Treyarch is the superstar dev of CoD IMO- BLOPS2 is the best CoD, period.  I'd play it now but it's probably filled with hackers.  Maybe there's still some people playing it on Wii U...
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benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #85 on: October 24, 2016, 02:47:37 PM »
Advanced Warfare is the really odd duck. That game doesn't even really feel like a COD game. It would have been a better game if it was just a new ip and dropped all the remnants of being a cod game.
As many complaints as I have about AW, I think this is actually the way they need to work with the series. Ideally, it's how the three game cycle would work. You could have a more traditional Call of Duty game that tries not to rock the boat but advance the base MW gameplay, one that gets kinda crazy and tries different stuff goes into space whatever the fuck lets you fly, and then a series that messes around the edges stealing what the others did that works. The Ghosts/AW/BOIII setup in theory provided that except Black Ops III got kinda nuts and Ghosts is dropped for Infinite Warfare which is BOIII and AW taken TO THE EXTREMEEEE.

A lot of stuff that BO III did and IW looks like it's doing should have been only in an AW2.

I do wonder what level is Activision and what level is the devs. Sledgehammer and Treyarch more or less got the green light to do what they wanted this cycle, but I do wonder if IW really did or if it's a reaction to everything else. I've also always wondered what level Activision lets people move across teams, like say half of IW wanted to do a Ghosts 2 that was more down to earth, basic game, do they have a system where Treyarch people who want to do that can work on that too and IW people who want to do space crap can work with Sledgehammer. Something like Rockstar or Ubisoft does. It doesn't seem like that's the impression. The only people who come in and wind up working on every game are the mercenaries like Raven and Beenox.

Speaking of Raven, Wikipedia says they and Certain Affinity did the multiplayer for Ghosts, IW only did the single player, while Neversoft made the Extinction mode? That probably explains some of that incoherence.

Infinite Warfare is definitely going to be interesting to see the fallout from, because it's also the first game to leave the 360/PS3 behind. Though I have no idea what BO III's sales looked like for those. A launch article says 8% of sales were on those, compared to ~33% for AW.

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #86 on: October 24, 2016, 02:48:22 PM »
Guess BOIII did pretty good:
Quote
Last year's Black Ops III "continues to be the top-selling current-gen game" according to Activision,
Quote
Activision also highlighted the ways Black Ops III has outperformed the previous Call of Duty, Advanced Warfare. It said Black Ops III tops Advanced Warfare in terms of full game sales, in-game-content sales, monthly active users, and the rather esoteric metric of "engagement."

Compared with the same period in previous years, the Call of Duty franchise generated more revenue than it ever has during the first half of 2016. Activision also saw the number of people buying in-game content double, and it did so without seeing the average revenue generated per person decline.
Quote
Finally, the company claimed that this year's Infinite Warfare is seeing a higher percentage of preorders on the more expensive versions of the game. That's undoubtedly due to the fact that those are the only versions that come with a copy of Modern Warfare Remastered.

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #87 on: October 24, 2016, 02:53:05 PM »

eleuin

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Re: Call of Duty: Infinite Warfare
« Reply #88 on: October 24, 2016, 03:46:48 PM »
yeah even if one of they go back to basics crates are here to stay

Stoney Mason

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Re: Call of Duty: Infinite Warfare
« Reply #89 on: October 24, 2016, 04:21:40 PM »
Guess BOIII did pretty good:
Quote
Last year's Black Ops III "continues to be the top-selling current-gen game" according to Activision,
Quote
Activision also highlighted the ways Black Ops III has outperformed the previous Call of Duty, Advanced Warfare. It said Black Ops III tops Advanced Warfare in terms of full game sales, in-game-content sales, monthly active users, and the rather esoteric metric of "engagement."

Compared with the same period in previous years, the Call of Duty franchise generated more revenue than it ever has during the first half of 2016. Activision also saw the number of people buying in-game content double, and it did so without seeing the average revenue generated per person decline.
Quote
Finally, the company claimed that this year's Infinite Warfare is seeing a higher percentage of preorders on the more expensive versions of the game. That's undoubtedly due to the fact that those are the only versions that come with a copy of Modern Warfare Remastered.

Not surprising. Black Ops 2 was honestly the high point COD game. While I have great nostalgia and love for COD 4 and even MW 2 to a degree the actual best playing COD (I mean new school COD) they ever made was Black Ops 2. It has good guns and good perk selection and good maps. It doesn't really have a gross weakpoint like a lot of cod games do. That's why the hype was so great for Black Ops 3.

Black Ops 3 is a good game. Maybe even a very good game. But its not the level of Black Ops 2.

toku

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Re: Call of Duty: Infinite Warfare
« Reply #90 on: October 24, 2016, 06:50:23 PM »
(Image removed from quote.)

haha man I have straight been cracking jokes since MW2 that CoD needs to go back to bong/weed cards. So ofc the first CoD I'm not picking up since has them.

Blops 2 def. had the fucking juice. BLOPS3 was great and I dropped hundred of hours into it but the supply drops and later patches kinda ruined it. Just don't like what it became at all. In that sense Advanced Warfare aged even better for me, great game that I don't think ppl treated fairly. Really good SP, even better MP. If I give another CoD game a shot it's gonna be the next sledgehammer one.

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #91 on: November 02, 2016, 11:36:08 AM »
$63 for the PC version that comes with MW:Remastered: https://www.greenmangaming.com/games/call-of-duty-infinite-warfare-digital-legacy-edition/
Quote
6% off with COD6

lowest price it's been on PC if you're looking for that

also, use code "GOLDENPACK" on https://www.greenmangaming.com/games/golden-pack/ to get Spec Ops and Sid Meier's Pirates plus something random for $1
« Last Edit: November 03, 2016, 01:31:33 PM by benjipwns »

Brehvolution

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Re: Call of Duty: Infinite Warfare
« Reply #92 on: November 03, 2016, 03:23:29 PM »
https://support.activision.com/articles/en_US/FAQ/Call-of-Duty-Infinite-Warfare-and-Call-of-Duty-Modern-Warfare-Remastered-for-Windows-10-on-Windows-Store

Quote
4. Can I play Call of Duty: Infinite Warfare or Call of Duty: Modern Warfare Remastered for Windows 10 on Windows Store with my friends that are playing on another PC platform?
No, you can only play these titles with other users of Windows 10 on Windows Store.

©ZH

bork

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Re: Call of Duty: Infinite Warfare
« Reply #93 on: November 04, 2016, 08:18:16 AM »
Some GAF users are saying that Modern Warfare Remastered is having major framerate issues on PC, too.  What a fucking mess.

Quote from: Fatmanp;222896411
Played 10 mins of MP last night. I could not tell if the game runs like shit or i was on a server with the internet capabilities of a piece of wood. Mostly around 60fps with lots of slowdown.


MSI GTX 1080 @ 1974mhz
I7 4790k @4.4ghz
16GB RAm @ 1866mhz
Installed on a 7200rpm hdd
Latest Nvidia Drivers

Quote from: eero94;222902123
I'm getting horrible stuttering with drops to 10-20fps on GTX 1080.


Quote from: Joey Ravn;222906191
Runs like ass on my 1080/i7-6700K.

Remastered ass, but ass nonetheless.

« Last Edit: November 04, 2016, 08:27:35 AM by bork pls »
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bork

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Re: Call of Duty: Infinite Warfare
« Reply #94 on: November 07, 2016, 07:40:24 AM »
Looks like this game bombed in the UK.  Around 328,000 copies sold.

Quote
07/Nov/2016

‘Call of Duty: Infinite Warfare’ blasts to the top of the All Formats Chart with the second biggest release of the year (behind FIFA 17).

However, it’s not enough to outperform last year’s ‘Black Ops III’ launch week with sales down 48.4%. There is no Xbox 360 or PS3 version this time round, although even comparing just PS4 and Xbox One; sales are still down by 43.6%.

Also:

Quote
Right now Call of Duty: Infinite Warfare has had a disastrous launch on PC, with the game having less concurrent players on Steam than Farming Simulator 2017 and several older titles like the original Counter-Strike, Left 4 Dead 2 and Arma 3.

At the time of writing Call of Duty: Infinite Warfare has 13,118 concurrent players, with the game being thrashed by games like Farming Simulator 2017 with 21,220 current players and having fewer players than the Original Counter Strike which has 19,211 players.

Even when compared to older shooters Call of Duty: Infinite Warfare is doing badly on Steam, with Rainbow Six Siege having 12,368 concurrent players on Steam, which is a lower player count on Steam but does not include all of the games players on other PC gaming platforms like Origin and UPlay.
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Re: Call of Duty: Infinite Warfare
« Reply #95 on: November 07, 2016, 07:45:56 AM »
good good

Rahxephon91

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Re: Call of Duty: Infinite Warfare
« Reply #96 on: November 07, 2016, 02:45:04 PM »
As far as single player CoD go, this is probably one of the best. I mean at the end of the day it still plays like CoD and if you don't like that then well this won't change you're mind. If you thought that Space Ship combat was going to be pretty braindead, then you were right. Simple fun though they are because they look cool and flying space ship never gets old.

Still, the actual main missions feel very unique and well crafted. They never feel boring and they switch them up enough that each one is cool. There's one towards the end that is really full on space creepy atmosphere and it's cool that the game threw it towards the end. It feels like there's some variety, well as much as a CoD can deliver anyway.

The side missions are split into space combat and ship assaults. They unlock stuff, extra abilities. Basically think the multiplayer perks. I'm not sure if they made a big difference, but it did'nt matter because the ship assaults are also pretty good. I went in thinking they were all going to be the same. The first one I did ended in a horde mode type deal. When I got to a similar room in the 2nd one I did I expected another horde mode. I did'nt get it and was pleasantly surprised. None, of the ship assaults feel copy and pasted. Not as hand crafted and filled with cool set-pieces as the main missions, but not lazily designed as I thought they would be. Still, I feel like you should do them because without them I feel the game would be short. Calling them side missions is a little generous.

The space combat ones are all the same, but are all short so they never became grating.

As for the story. It's straightforward and to the point. No surprises and with a lame villian. Still, it was solid. All of the characters are likable and competent. No "gritty" douchebags. And no super witty characters. I was annoyed with the new cast and Gears 4 because they were all so witty. Being witty does not make a character, take that away from them and they were all basically the same character. They had nothing. I know they think it works for Marvel, but not everyone is Iron Man in those movies. Here the characters feel like professional soldiers and not idiots. Some have slight types, but the game never delves too deep to make them super memorable. Like there's a southern gunslinger who takes care of your guns. Enough personality that I could remember, but not enough that I'll put him in a best southern video game character list or anything. Still, what I liked was that the cast had enough personality and did'nt seem like walking Quip machines. None of them were douche bags and the cast had a since of optimistic unity that seems missing form so many games.

Either way, it was a good Call of Duty Campign. Much better than Ghosts(weirdly less dark and full of hope compared to that dower entry) and certainly much better then the podding Blops 3.

bork

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Re: Call of Duty: Infinite Warfare
« Reply #97 on: November 08, 2016, 12:14:00 AM »
Don't care about single player in these games.  Even if I did...I'd wait for the price to drop.  Especially when this is 'bomba'.
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benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #98 on: November 08, 2016, 12:57:34 AM »
I thought maybe the Steam numbers (only a tenth of people who own it have ever played it) meant people might be playing MW Remastered instead and just bought it for that.

But it has worse playercounts than MW2 still does:
Quote
1,396
all-time peak

MW2:
Quote
2,929
24-hour peak

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #99 on: December 04, 2016, 07:55:01 AM »
Player counts are way up comparatively to my post a month ago, around 5000-ish, guess that super early sale down under $40 got more people to bite. An acquaintance sold me his PC copy for $10 and lunch after he decided to stick to console this year (one of those types who would get it on both) and didn't care too much for it.

I've only played a couple hours in MP, and I...actually kinda like it. More than Black Ops III for sure, though I underplayed that. Maybe more than AW. Maybe it's because I was able to get into Domination matches easy and even considered trying other modes due to this.

Maybe it's because in the one match I was running along the wall when this other guy comes around the corner running along the same wall and we had a firefight and jumped off and back on to finish it going the opposite way.

The movement in this is way closer to Titanfall, except, like AW and BOIII, there's barely anywhere to use it. Sure, you can take these long alternate paths with it in some maps, but that's it. In the maps that it's actually useful in they're too cramped and don't have any kind of vertical space other than the walls. And they run the same kind of looping pathways we've seen since MW3. (Yet oddly, only half the people use.)

You can iron sight or scope while wallrunning without needing the perk from BOIII. :lol

I ran along the outside of this one map and came up flanking and unloaded from the wall and the entire team freaked out and got wiped out by me and my team (who were attacking normally).

The reworking of the nades and perks and scorestreaks I think has done a good job of balancing out things. The personal radar is amazingly useful.

Seems "polished" in terms of running well, connecting and stuff compared to well, Ghosts forward which have always seemed to be held together by duck tape and on the verge of randomly crashing out. Lots of useful options too. And I still think IW is their best studio for just plain texture density. MW3 and Ghosts retained it and so does this. Just lots of places where they could easily just repeat a texture but instead add distinct and detailed stuff to it. AW had a bit of it, but BO has stuck more to displaying similar textures over large areas. Titanfall (the first one) had a lot of it in the first game, where there was no real reason but they textured this other wall to be completely different and thus more density. Also, it's not like just for extra, BOIII throws a lot of random textures onto some parts of some maps but it stays within the same palette range which is kinda ugly.

It's still diminishing returns, at some point they did need to sit down and redecide what the focus of one leg of the series needs to be and this was the ideal time. And they didn't. It's a smaller scale Titanfall, without the titans. Which is fine and there's some fun to that, and I prefer this rig system to BOIII's heroes or whatever and the movement to AW's along with some of the other side stuff. The teams aren't distinctive anymore though, which has been an issue for some time, Titanfall and Battlefield do the slight color differences better.

But then, I paid like $15 for it again, like I wanted to with a "starter pack" like last year.

Also, I was tinkering with the bots to try out some things and I think they actually are not the worlds worst opponents for the first time in ages in a CoD game, though you do need to put more on the other team, they understand the objectives much better than before and try to take cover properly, they flank, they use their abilities, grenades and scorestreaks. Also, their understanding of the movement system is arguably funnier the way it is than if they knew how to use it. They wind up places and don't seem to know how to get back, including from outside the map. Or just up on a bus.

I know, weird thing to even talk about but I've been kinda amazed at how Bot AI in these shooters have degraded so much since like the DoD bots. Even Turtle Rock and Splash Damage who came into being because of their Bot AI tech (which in one case led to L4D) had some really amazingly bad AI in Evolve and Brink.

Maybe BOIII just has a higher unlock level to achieve. BOII kinda had a wall you hit and then it started up again. Or course, I could just play Titanfall 2. Or Overwatch. Or Doom. And cue up the level up music on my laptop when necessary.

Biggest crime? No Steam Trading Cards.

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #100 on: December 04, 2016, 07:59:25 AM »
Short version: I kinda actually really wonder where next years game is going. There's almost a feeling like IW came in and basically did AW2 first. I can't really see how they can keep piling on top of the base Call of Duty gameplay style as this game basically threw in everything the last four have done, I wonder if MW: Remastered was partially a test to see if tearing down and rebuilding would be a viable path for one of the studios.

benjipwns

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Re: Call of Duty: Infinite Warfare
« Reply #101 on: December 04, 2016, 08:32:32 AM »
Also these white guys were having an argument in the lobby across like three matches over whether or not it was racist to ask if the one guy was black. And the guy who was asked eventually says "All I'm going to say further is that I'm a human being."

And right before the match starts and cuts off the all talk some third guy goes "Why would you lie about that?"

Stoney Mason

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Re: Call of Duty: Infinite Warfare
« Reply #102 on: December 04, 2016, 01:47:41 PM »
If they do another future game, it will sell the least of any new call of duty game ever. People are just over that shit. I'm sure at this point though there will be a lot of remaster of previous games to try to capture the nostalgia crowd. MW 2 remaster would also be very popular although personally I have zero interest in that.


Syph

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Re: Call of Duty: Infinite Warfare
« Reply #103 on: December 04, 2016, 09:15:37 PM »
MW Remastered is excellent. Goddamn so worth it. I was fine paying $100 to play Crash again but the entire package is great.

IW is also fun, just the early ~20 levels are a brutal grind. After that the game is fun. Could use more weapons but I guess the tradeoff was all the variants.
Playing on PS4 btw
XO

Stoney Mason

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Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member

Beezy

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Re: Call of Duty Infinite Supply Drops
« Reply #106 on: February 09, 2017, 12:43:46 AM »
Still can't buy MW Remastered separately I see. Pass.