Author Topic: Battlefield 1  (Read 33695 times)

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toku

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Re: Battlefield 1
« Reply #120 on: August 30, 2016, 03:19:53 AM »
DICE killed this sound design once again

 :noah

Re: Battlefield 1
« Reply #121 on: August 30, 2016, 03:26:41 AM »
finished downloading.

onward friends.

Re: Battlefield 1
« Reply #122 on: August 30, 2016, 03:49:46 AM »
YO THIS FUKKEN TRAIN

Stoney Mason

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Re: Battlefield 1
« Reply #123 on: August 30, 2016, 07:34:05 AM »
I got my xbox code at like 2 in the morning. I'll post some impressions later today.

Stoney Mason

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Re: Battlefield 1
« Reply #124 on: August 30, 2016, 10:12:03 AM »
Early impressions.


- This probably isn't the best map for my first experience. It's a tank heavy sniper friendly map which are two of my least favorite things in battlefield.

- Looks nice as expected. Maybe not as nice as battlefront though...or at least only as good. Battlefront wowed me graphically. Maybe it raised the bar and battlefield one is just at that level now so its less impressive. Either way I'm not a graphics guy but just noting it. It's a bit blurry for my tastes on xbox one. I don't remember battlefront being that blurry.

- I like that the guns and classes are balanced situationally rather than having god guns for all situations

- Tanks are annoyingly powerful. And on this map in particular with not much cover that is doubly annoying. Dice claims they are aware of this but who knows with them.

- The default map sucks. After you play around a bit with the options you can get it to a decent quality but default its tiny and confusing. It's hard to spot things on it.

- Being able to vault over walls is cool.

- The UI in generally is a bit clunky. It's also buggy because of the alpha status. It's probably no worse than bf 4 but I guess I was used to that.

- People not showing up when they fire a gun on the mini-map is going to take some getting use to. Not saying I hate it or anything but it was such a huge part of bf3 and bf4 that it will take some adjustment to get use to.

Like I said really early first few games impressions. Haven't even tried Rush yet. I'll maybe post a longer thing later when I put in a lot more time.

edit: one really neat thing I forgot is that they allow you to change the fov on consoles which is pretty rare in shooters on that platform.
« Last Edit: August 30, 2016, 10:27:53 AM by Stoney Mason »

toku

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Re: Battlefield 1
« Reply #125 on: August 30, 2016, 01:49:35 PM »
Yeah it's verry blurry on X1. I actually bumped my sharpness up a little.

Stoney Mason

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Re: Battlefield 1
« Reply #126 on: August 30, 2016, 10:24:24 PM »
After putting in a decent number of hours today on the game I can say I'm not really a fan of the beta.

I still have the game pre-ordered and I'm assuming many of the issues will be cleaned up by launch by this beta leves a far worse impression in my mouth than the Titanfall Beta did.

Most of the issues I have are still the same as my earlier post.

The tanks are stupid op. The options you have to take them on without a traditional rocket launcher you can fire from any position feel under-powered and tedious to use. The tanks can be repaired by a person inside the tank!

Also you know what isn't fun when play Rush. A constant flow of dominant tanks on the map!

The menu interface and UI stuff is awful. It's hard to recognize what anything is. I can probably adjust most of this stuff in the options but why is that my job

The current medic system is broken. Partly due to implementation and partly due to UI issues. You will never be revived in this game as it currently is. NEVER

I hate hate hate this map. It's another DICE desert classic which means snipers everywhere and sprinkle a few huts on the map. I would so much rather be playing on that map from the alpha.

The glitchiness when vaulting and mantling from BF 4 is still here.

And to top it off the laginess that often surfaces in prior battlefield games is in full effect here also.


Like I said, still buying. But this beta is the first sign for me that this game may not end up being all I hoped for.

So not to be a complete negative nancy.... I like the horses.
« Last Edit: August 30, 2016, 11:29:42 PM by Stoney Mason »

thisismyusername

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Re: Battlefield 1
« Reply #127 on: August 31, 2016, 09:22:14 AM »
I'm downloading it on Origin currently, so I'll see if I match your impressions Stoney. As someone that is a series fan, this is probably the first (if you don't count Hardline, which I don't) game in the series that I have very little hype/motivation to play. :lol

Apparently a lot of people are kinda sour to it, so it isn't just you. I'm just hoping that the Rush gameplay is fixed after the badly mangled management of that in BF3-4.

toku

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Re: Battlefield 1
« Reply #128 on: August 31, 2016, 10:27:14 AM »
The bit I've played I've enjoyed more than 4. I don't think this was a good map to show off though.

Stoney Mason

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Re: Battlefield 1
« Reply #129 on: August 31, 2016, 11:01:17 AM »
I think there are a lot of UI issues and potentially balance issues but this map makes those problems much worse because of its nature.

Rufus

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Re: Battlefield 1
« Reply #130 on: August 31, 2016, 11:48:08 AM »
Played for less than an hour. Not gonna play more.

Am_I_Anonymous

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Re: Battlefield 1
« Reply #131 on: August 31, 2016, 11:58:23 AM »
Downloaded it this morning. Will play later. Still looking forward to it.
YMMV

Stoney Mason

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Re: Battlefield 1
« Reply #132 on: August 31, 2016, 01:53:21 PM »
I just wish they would fix some of the core issues with their engine. Remember when you first tried to vault something in BF3 and it would glitch out and either not vault it or get you stuck in a repeating loop of trying to jump over that thing. How is that still a thing all these years later?

Or that huge lag spike that hits you in the early part of a game where it feels like the game has frozen for a second. That happens every single game at least once in Battlefield 4 and it still happens here.

There are dozens and dozens of things like this that just carry over from game to game and feel janky as fuck. They never fix them. They instead focus on stuff I either don't care about or that gets old after the first time. Where as these bugs all happen every single game over and over again.

Re: Battlefield 1
« Reply #133 on: August 31, 2016, 04:33:42 PM »
https://www.reddit.com/r/Battlefield/comments/50h482/bf1_get_weapons_without_leveling_up_your_class/

:lucas

Buy the antitank weapons. This desert belongs to man now, not machine.

thisismyusername

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Re: Battlefield 1
« Reply #134 on: August 31, 2016, 05:12:42 PM »
https://www.reddit.com/r/Battlefield/comments/50h482/bf1_get_weapons_without_leveling_up_your_class/

:lucas

Buy the antitank weapons. This desert belongs to man now, not machine.

Too bad the DDoS going on right now prevents that. The default anti-tank weapons are shit. I have no idea what DICE is thinking with choosing those. "Just get close to a tank that is 5 miles away and shooting your entire team to death and throw two grenades that won't kill them, breh! "

Stoney Mason

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Re: Battlefield 1
« Reply #135 on: August 31, 2016, 09:31:47 PM »
Your later options aren't much better. You get a rocket launcher that you must fire prone or on a bipod. But since this is a desert map there is almost no where to bipod up on so you lay on the floor and shoot at it and pray nobody notices you.

You also have some non-sticky dynamite that is far worse than the C4 in Battlefield 4.

And you have anti tank-mines. But I think they disappear when you die currently unlike other battlefield games.

And none of those options are actually any fun. 
« Last Edit: August 31, 2016, 09:36:59 PM by Stoney Mason »

thisismyusername

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Re: Battlefield 1
« Reply #136 on: September 01, 2016, 12:55:05 AM »
Your later options aren't much better. You get a rocket launcher that you must fire prone or on a bipod. But since this is a desert map there is almost no where to bipod up on so you lay on the floor and shoot at it and pray nobody notices you.

You also have some non-sticky dynamite that is far worse than the C4 in Battlefield 4.

And you have anti tank-mines. But I think they disappear when you die currently unlike other battlefield games.

And none of those options are actually any fun.

Yeah, I just bought all the kit items (but none of the weapons and defo. not the melee stuff, fuck that right now) to see that stuff. The good thing is since they have the option to buy the unlocks this means my ammocrate and medikit AoE that are the "classics" can be unlocked quickly.

I'll see about the the rocket-launcher thingy later tomorrow maybe. But I seriously don't like the starting loadouts for the classes besides medic (which is the way it should be with the only change being the AoE box). It just feels wonky with this map.

benjipwns

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Re: Battlefield 1
« Reply #137 on: September 01, 2016, 04:54:02 AM »
Just started downloading. Glad they learned from the Hardline betas which were like 30GB in size and would disappear from Origin (though now they're all back in my account and expired!) and never "installed" themselves properly so you had to just delete the folder. :lol

Maybe that's just a DICE vs. Visceral thing.

Is this the same map from the earlier "closed" (yet everyone was getting access) beta like a month or so ago?

Also, do the Zeppelin carcasses stay on the map yet?

benjipwns

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Re: Battlefield 1
« Reply #138 on: September 01, 2016, 04:58:58 AM »
I just wish they would fix some of the core issues with their engine. Remember when you first tried to vault something in BF3 and it would glitch out and either not vault it or get you stuck in a repeating loop of trying to jump over that thing. How is that still a thing all these years later?

Or that huge lag spike that hits you in the early part of a game where it feels like the game has frozen for a second. That happens every single game at least once in Battlefield 4 and it still happens here.

There are dozens and dozens of things like this that just carry over from game to game and feel janky as fuck. They never fix them. They instead focus on stuff I either don't care about or that gets old after the first time. Where as these bugs all happen every single game over and over again.
The funny thing is that because they became the "Engine House" for all of EA they don't "start over" with new Frostbite versions anymore like they did for BF3 (which is why it dumped a bunch of stuff from BC2 and imo has since run jankier...even when I look at a side-deal, C or D team game like MoH's MP (fork of BC2) vs. Warfighter's MP (fork of BF3)) and then again for BF4. So you'd think they would be fixing these things back up the toolchain, especially since Garden Warfare, Battlefront, etc. are all using it for shooters too, and Mirror's Edge is using it for freaking Mirror's Edges gameplay.

thisismyusername

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Re: Battlefield 1
« Reply #139 on: September 01, 2016, 11:19:32 PM »
Your later options aren't much better. You get a rocket launcher that you must fire prone or on a bipod. But since this is a desert map there is almost no where to bipod up on so you lay on the floor and shoot at it and pray nobody notices you.

You also have some non-sticky dynamite that is far worse than the C4 in Battlefield 4.

And you have anti tank-mines. But I think they disappear when you die currently unlike other battlefield games.

And none of those options are actually any fun.

You're completely right. And bizarrely the Claymore/Tripwires stay persistant on death (with a limit of 2 or 3 I think). Who at DICE green-lit these design choices? :doge

The more I play this, the more angry I get at how the gunplay feels "off" compared to the past 4-5 entries (even BC1 has better gunplay.  :doge :doge ) and balance (those tanks, that anti-tank option). The map itself is whatever to me, because I'm one of the few that doesn't mind the desert maps DICE makes. But the map doesn't help hide the obvious design choices that are bad for the launch.

I went from completely "meh, I'll probably get it at launch" to "meh, I'll get it when Premium Edition comes out for $60 in 6 months, hopefully by then the game will be better balanced." Which is shameful for DICE since I pre-ordered BC2, BF3, 4 (skipped Hardline) and played the other entries in the series.

Stoney Mason

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Re: Battlefield 1
« Reply #140 on: September 02, 2016, 02:39:28 AM »
I played with a squad of friends tonight I've played with on and off since bf3 and they were even more down on the game than me by comparison which probably isn't a great sign.

For reference it is easier to take on tanks when you have a co-ordinated experienced squad with multiple assaulters and supports attacking the tanks and feeding you ammo but I just think that's a level of team play that is beyond your average pub game where everybody is doing their own thing.

I had more fun playing with the group but the game for good or worse is radically different than just about every incarnation of the game since Bad Company 1.

I got a lot more use to it tonight and had a bit of fun but I wish I enjoyed it more even when playing solo like other battlefield games. 

 

toku

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Re: Battlefield 1
« Reply #141 on: September 02, 2016, 03:37:38 AM »
I had more fun in the Hardline beta

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Re: Battlefield 1
« Reply #142 on: September 02, 2016, 04:07:58 AM »
How does it compare to Battlefront (which I really liked for like 30ish hours).

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Re: Battlefield 1
« Reply #143 on: September 02, 2016, 08:05:38 AM »
when does the beta end?

Stoney Mason

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Re: Battlefield 1
« Reply #144 on: September 02, 2016, 09:34:07 AM »
How does it compare to Battlefront (which I really liked for like 30ish hours).

The movement animations look like Battlefront. There are "hero" classes you can pick up. And the UI looks like Battlefront. There is definitely a battlefront influence going on although overall it has more Battlefield influences than battlefront.

when does the beta end?


September 8th
« Last Edit: September 02, 2016, 09:38:12 AM by Stoney Mason »

thisismyusername

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Re: Battlefield 1
« Reply #145 on: September 02, 2016, 11:27:45 AM »
but I just think that's a level of team play that is beyond your average pub game where everybody is doing their own thing.

Exactly where I am on it. Everyone screaming "BUT USE TEAMWORK!!!11!1" aren't understanding you aren't going to get that 99% of the time to where the tanks are overpowered because of it. They don't need to nerf the damage too much, but they need to make the converse side (the anti-tank) better. Either by doing more damage, or having the tank not able to self-repair, or both.

There are "hero" classes you can pick up.

To be fair, those are just "Battle-pickups" that BF4 introduced. The only difference here is they added Battlefront's damage reduction stuff to where the LMG can keep you alive pretty long against snipers.

Stoney Mason

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Re: Battlefield 1
« Reply #146 on: September 02, 2016, 01:08:42 PM »
The other disconcerting issue (or completely predictable issue I suppose) is how buggy this beta is. After the dumpster fire of a launch that bf4 was, you would think they would want to put out a real clean and polished demo. Instead the consoles versions are bugged beyond belief.

thisismyusername

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Re: Battlefield 1
« Reply #147 on: September 02, 2016, 01:12:22 PM »
The other disconcerting issue (or completely predictable issue I suppose) is how buggy this beta is. After the dumpster fire of a launch that bf4 was, you would think they would want to put out a real clean and polished demo. Instead the consoles versions are bugged beyond belief.

Maybe it'll be the opposite of BF4's where the beta was pretty solid but the launch was bad. :doge

Stoney Mason

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Re: Battlefield 1
« Reply #148 on: September 03, 2016, 10:33:57 AM »

toku

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Re: Battlefield 1
« Reply #149 on: September 03, 2016, 11:04:33 PM »

thisismyusername

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Re: Battlefield 1
« Reply #150 on: September 04, 2016, 12:24:26 AM »
Yep, because the anti-tank options are bad. It's really boggling how DICE looked at the grenades and RPG and went "yep, those are totally fine against camping tanks." Then again... they don't troll each other in internal playtests to where I'm not really surprised that this got through unnoticed.

benjipwns

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Re: Battlefield 1
« Reply #151 on: September 04, 2016, 06:19:38 AM »
you'd think they'd more accurately try to represent World War I tanks/vehicles, they probably smashed up more barbed wire than shot people and blew things up...i don't think most of them had big guns like BF1's until the end of the war, and hardly any had all those turrets on these things

Quote
When the French used tanks for the first time on 16 April 1917, during the Nivelle Offensive, they had four times more tanks available. But that would not last long as the offensive was a major failure; the Schneiders were badly deployed and suffered 50% losses from German long-range artillery. The Saint-Chamond tanks, first deployed on 5 May, proved to be so badly designed that they were unable to cross the first line of German trenches.

the germans had regular bullets in use that would pierce the early tanks armors

Quote
Most World War I tanks could travel only at about a walking pace at best. Their steel armour could stop small arms fire and fragments from high-explosive artillery shells. However they were vulnerable to a direct hit from artillery and mortar shells. The environment inside was extremely unpleasant; as ventilation was inadequate the atmosphere was heavy with poisonous carbon monoxide from the engine and firing the weapons, fuel and oil vapours from the engine and cordite fumes from the weapons. Temperatures inside could reach 50°C (122°F). Entire crews lost consciousness inside the tanks, or collapsed when again exposed to fresh air.

To counter the danger of bullet splash or fragments knocked off the inside of the hull, the crew wore helmets with goggles and chainmail masks.

thisismyusername

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Re: Battlefield 1
« Reply #152 on: September 04, 2016, 09:07:38 AM »
K Bullets are supposed to damage tanks. Which they do. But 1) You have to be near other snipers (thereby letting the tank get a multikill) and 2) they do so pitiful damage it isn't worth it unless you and the other sniper(s) have like 7 of you going for it. The K bullets are useful for light armor, but at that point... you could just use like 2 RPG-clone rockets and be done with it. :doge

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Re: Battlefield 1
« Reply #153 on: September 04, 2016, 11:13:27 AM »
I think the game is fun, but in short bursts. I was able to play BF4 for hours and hours - which is rare with any game for me. But I can do like 2 or 3 conquest matches max with BF1.

I also have not been in a game where the max score was reached. Time has always run out.

Re: Battlefield 1
« Reply #154 on: September 04, 2016, 07:46:21 PM »
I've been in only one game where the max score was reached, and that was only through total, systematic annihilation of the british.

The aerial combat is my jam, but fighting on foot is irritating at times. Feels like half the time I get the drop on someone, their squad member will spawn behind me just before I land the first shot and take me out after I get the kill.

« Last Edit: September 04, 2016, 07:57:16 PM by doctavius bonbon »

benjipwns

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Re: Battlefield 1
« Reply #155 on: September 08, 2016, 02:55:28 AM »
lol at how fast the beta turned into "everyone plays sniper or similar" (i don't know what the role is called with the one british gun that's op cuz it got some crazy sights)

i racked up some kind of heals record in my third match just running back and forth throwing heal packs next to everyone camping and then throwing bandages to my squad (which is hot) gave me like a billion xp and i wound up first for the both teams on the scoreboard despite 17 kills and 31 deaths

the revive animation makes me miss actually reviving anyone because i'm trying to use it like the paddles...plus you can skip and respawn faster almost so it's pointless

after i got the default rifle's bullet drop down it's actually pretty illegal, i can snipe feggits off the mountain spire if i spot them first to get the icon up and they don't see me

i still love in battlefield on maps that allow it where some squad sniper wanders way off to the sides cuz he's prone and in scope most of the time so he doesn't really know where he is and barely ever shoots anyone so he barely ever dies, and i spawn up on him and charge towards the back of enemy lines and then the rest of my squad all spawns up on me and shit gets wrecked :gun :punch :gun

the internal resolution feature works way better than bf4's (or the call of duty's) did...i haven't played battlefront so if that was where they made a fix i wouldn't know...on bf4 i could tell instantly anything under 100% if i looked farther than 100 feet, this i got close to 60% before the distance became truly impossible to handle, and it didn't actually look that bad at 75% which surprised me

tho i've always been fine with 30fps in bf (or like...arma) for some reason, i think it's the general pacing, so let me turn off that "DIPPED UNDER 60" error message DICE or at least don't spam up the right side of the screen with like six of them, one is enough probably, having more than that just makes me aware of where your engine bottlenecks on weird stuff (like looking down the hall of a "building") and where it pulls off something crazy (like the sandstorm) with almost no hit

i suppose some of those might been the lag icons, though the two servers tonight weren't laggy at all compared to earlier in the beta despite that icon showing up
« Last Edit: September 08, 2016, 03:15:47 AM by benjipwns »

benjipwns

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Re: Battlefield 1
« Reply #156 on: September 08, 2016, 02:55:53 AM »
also what's the point in letting me see the sunlight reflect off sniper scopes if i can't spot them for everyone, not like my medic butt can outshoot him when he looks at me from ten miles away

benjipwns

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Re: Battlefield 1
« Reply #157 on: September 08, 2016, 03:01:47 AM »
also when we're playing rush you sitting with a tank and spamming the flamethrower all over it doesn't let your teammates reset the bomb, either direction, it just catches us on fire

just a pro-tip for all the pro players out there

Re: Battlefield 1
« Reply #158 on: September 08, 2016, 04:30:52 PM »
saw this posted on gaf



that vo  :clap

thisismyusername

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Re: Battlefield 1
« Reply #159 on: September 08, 2016, 05:37:43 PM »
also what's the point in letting me see the sunlight reflect off sniper scopes if i can't spot them for everyone, not like my medic butt can outshoot him when he looks at me from ten miles away

To let other snipers know where they are and counter-snipe if they can. The glare's been there since BF3 as a sort of "anti-camping" strategy, but there is ways to cheese it to where you can camp in a spot nearly forever if you don't shoot anyone and just spot with the primary gun quickly.

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Re: Battlefield 1
« Reply #160 on: September 09, 2016, 08:30:59 AM »
Played this for 30 min or so and it didn't click. Had more fun in Battlefront.

Was nothing about this that made it feel WW1 to me.

benjipwns

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Re: Battlefield 1
« Reply #161 on: September 09, 2016, 09:10:50 AM »
there was some barbed wire

it basically still operates on the tactics of BF from the start, small squad based engagements more than massed attacks

maybe other maps more accurately depict the massed waves attacks and such, the maps so far haven't even really had defense heavy positions

i think the iconic thing of WWI was how much the "fronts" were actual fronts that stretched for miles and ground gained was measured in slight shifts over days...also endless artillery

the weird thing is that other games, non-WWI games have done this...if you hold say a series of points in domination it should "create a front" and let you spawn faster or something as long as you spawn on the points or some other limitation

other than adding bots to "fill the space" (maybe something like when you hold a point and the two next to it, you get some bots who defend it only and are sitting ducks but provide resistence to "simulate" the defensive warfare along the "front") it's difficult to fill some of these giant maps to make engagements large scale, even Rush had massive leeway compared to BF3/BC2's more contained version

have they shown off any actual trench warfare gameplay maps since snoop dogg was wandering around lost in them? IIRC, even those didn't "create fronts" as much as standard BF play.

benjipwns

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Re: Battlefield 1
« Reply #162 on: September 09, 2016, 09:12:35 AM »
the semi-dynamic shell craters were pretty cool though, totally saved me and half my squad and let me heal them up, right as this tank tried to machine gun us down from across the map

toku

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Re: Battlefield 1
« Reply #163 on: September 09, 2016, 12:44:18 PM »
Coolest thing about these games now is the engine. I just wish we saw more being done with it. Would love to see frostbite in the hands of some more colorful teams.

chronovore

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Re: Battlefield 1
« Reply #164 on: September 20, 2016, 03:35:58 AM »

benjipwns

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Re: Battlefield 1
« Reply #165 on: September 20, 2016, 04:08:07 AM »
youtube version:

benjipwns

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Re: Battlefield 1
« Reply #166 on: September 27, 2016, 05:24:30 PM »


spoiler (click to show/hide)
Quote
Jared Shope1 hour ago
I love how people still like cod after this. Like seriously some people have the audacity to say "RIP BF1" after the shitty zombie trailer.  Idiocy at its finest
Quote
NIM4LE44 minutes ago
sometimes i wonder , we have Battlefield so why people play cod
Quote

Cpt. Steve Rogers22 minutes ago
>Female Arabic soldier.
Okay guys stop with the SJW bullshit and stop living in your fantasy world.
Women can't even drive cars in most Arabic nations today, so what makes you think they could fight a fucking war back in the early 20th century?
Quote
eythan lopez55 minutes ago
R.I.P COD
BATTEFIELD 1 is the best
[close]

Re: Battlefield 1
« Reply #167 on: September 28, 2016, 10:31:20 AM »
As a man with a dog named T.E., I am excited for this single player campaign.

Stoney Mason

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Re: Battlefield 1
« Reply #168 on: September 28, 2016, 10:56:29 AM »
It's definitely possible to do a lot of fun set pieces with this background but DICE haven't made a decent campaign since Bad Company 2 so I don't have any real hopes.

Re: Battlefield 1
« Reply #169 on: October 11, 2016, 04:22:51 PM »
I preordered the $80 version for $60 on Amazon. It should deliver 3 days early. Hopefully that means 3 days of playable servers before they crash. 

Stoney Mason

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Re: Battlefield 1
« Reply #170 on: October 11, 2016, 06:08:16 PM »
I'm down day 1. Had some issues with that beta but I'm hoping they have worked on some of that stuff along with better maps.

EA access starting tomorrow gives you 10 free hours with the game ahead of launch.

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Re: Battlefield 1
« Reply #171 on: October 11, 2016, 06:23:03 PM »
I'm down day 1. Had some issues with that beta but I'm hoping they have worked on some of that stuff along with better maps.

EA access starting tomorrow gives you 10 free hours with the game ahead of launch.

Only 4-5 maps and 1-2 single player lvls tho

I really want this game :(
What

Cerveza mas fina

  • I don't care for Islam tbqh
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Re: Battlefield 1
« Reply #172 on: October 12, 2016, 11:25:47 AM »
Not surprisingly SP is shit and only Entente powers gg EA what a shit product

SantaC

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Re: Battlefield 1
« Reply #173 on: October 12, 2016, 05:10:36 PM »
footage from PC version:








MMaRsu

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Re: Battlefield 1
« Reply #174 on: October 12, 2016, 06:15:26 PM »
Not surprisingly SP is shit and only Entente powers gg EA what a shit product

Ofcourse, can't have people playing with the French army unless they buy the extra DLC

DLC DLC DLC DLC DLC

Fuck DICE

( I still want to play multi tho :( )

On a side note I just finished watching Season 1 of the Xfiles for the first time ever, I assume that's where your avatar is from <3. Good shit man
What

Stoney Mason

  • So Long and thanks for all the fish
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Re: Battlefield 1
« Reply #175 on: October 13, 2016, 12:47:35 AM »
Played for maybe 2 or 3 hours today. Really enjoyed it. There are of course some usual DICE please bugs, but it was big step up from the beta and that shit awful map.

Am_I_Anonymous

  • And I'm pretty sure fuck you (italics implied)
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Re: Battlefield 1
« Reply #176 on: October 13, 2016, 05:09:21 PM »
I'm at 74%. Probably get into it this weekend. Can't wait, I lurv dice.
YMMV

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: Battlefield 1
« Reply #177 on: October 14, 2016, 11:01:16 AM »
Not surprisingly SP is shit and only Entente powers gg EA what a shit product

Ofcourse, can't have people playing with the French army unless they buy the extra DLC

DLC DLC DLC DLC DLC

Fuck DICE

( I still want to play multi tho :( )

On a side note I just finished watching Season 1 of the Xfiles for the first time ever, I assume that's where your avatar is from <3. Good shit man

First few seasons of X Files are amazing. I prefer the one off episodes.

fistfulofmetal

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Re: Battlefield 1
« Reply #178 on: October 15, 2016, 10:41:11 AM »
Threw down 120 bucks on the ultimate edition :stahp
nat

Stoney Mason

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Re: Battlefield 1
« Reply #179 on: October 16, 2016, 05:06:26 PM »