I wonder what they'll do to unbalance people who simply oscillate between stealth and attack.
If the game is difficult enough you may be less at liberty to just imprint a playstyle, I guess ?
Curious to see the game reviewed, the whole "AI learns from you" spiel has been often said but rarely seen especially for something that reactive (MGS5 did have some of that, but that was using player stats to adjust enemy's gear over time, right ?).