Author Topic: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING  (Read 13892 times)

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chronovore

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WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« on: October 13, 2016, 12:45:08 AM »
After the limited responses to my comments on Watchdogs, I'm convinced I'll be the only one in this thread. Even so, as it was my first platinum trophy on PS4, and even more because it's in SAN FRANCISCO, I'm probably in on Day 1 for the sequel.



The city looks right and has that clear, bright Bay Area quality so well represented, I felt like I could smell the chilly San Francisco air while watching it.

Bonus points to the developers if the cargo-crate safe houses used in the original make a comeback, but this time they're rented out as $5000/month studio apartments.

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #1 on: October 13, 2016, 04:20:59 PM »
Ib despise Ubisoft collect a thons with a passion

but the Division was fun to run through once partially because of the amazinh city design and I'm slightly interested in this now due to that as I've always wanted to go to SF

I should know better obviously as I tried 3 Ass Creed games and 2 Far Cry games and quit all of them within
hours (ass creed one gets a pass as a new ip)

bork

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #2 on: October 13, 2016, 06:03:59 PM »
I'm actually interested in this one, too.
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chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #3 on: October 13, 2016, 06:26:31 PM »
I'm curious if the map extends to Oakland. I'll bet Treasure Island is included, but condensing Oakland/Piedmont into a little hiccough will introduce problems with how to glasswall the map as it goes further east.

a slime appears

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #4 on: October 15, 2016, 10:45:18 AM »
If this game isn't a complete tear-down parody on the shithole that is San Francisco I'll be disappointed.

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #5 on: October 15, 2016, 12:10:35 PM »
Looks very much like a treatment on hacking. Sorry, 'hacktivism'.

The vehicle stuff looks cool though. Manipulating the world was the most interesting thing in the first one as well.

Bebpo

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #6 on: October 15, 2016, 02:04:58 PM »
I'll check it out at some point for the virtual tourism.  Still need to play the first one since I'm more interested in a replicated Chicago which is more foreign to me since I've only been once.

chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #7 on: October 16, 2016, 07:37:04 AM »
If this game isn't a complete tear-down parody on the shithole that is San Francisco I'll be disappointed.
I'm hoping the downtown area will be filthy, lively, insane, mildly dangerous, and feature vat-grown yuppies in housing straight out of City 17.

Take My Breh Away

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #8 on: October 17, 2016, 11:37:36 AM »
I'm curious if the map extends to Oakland. I'll bet Treasure Island is included, but condensing Oakland/Piedmont into a little hiccough will introduce problems with how to glasswall the map as it goes further east.

I remember they showed Oakland/Piedmont during E3 so thats in.

I got the first one of cheap and low key enjoyed it. Really looking forward to this one, though I hope they dick around with the player some more because the few moments they did in the first WD were pretty darn fun. I'd love for a Dishonored style Chaos system to be snuck in that affects the world depending on how you play. 

Sho Nuff

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #9 on: October 17, 2016, 01:10:21 PM »
This looks great but the number of hours I have in my life for another Ubi collectathon = 0

chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #10 on: October 17, 2016, 06:59:08 PM »
This looks great but the number of hours I have in my life for another Ubi collectathon = 0
I have zero hours for a Rare-style collect the phone, but UB soft made the collecting in the last one was compelling and enjoyable, based in traversal, scouting, and puzzles.  As somebody who is always tempted to try to find the collectibles, I enjoyed my time unexpectedly.

I'm curious if the map extends to Oakland. I'll bet Treasure Island is included, but condensing Oakland/Piedmont into a little hiccough will introduce problems with how to glasswall the map as it goes further east.

I remember they showed Oakland/Piedmont during E3 so thats in.

I got the first one of cheap and low key enjoyed it. Really looking forward to this one, though I hope they dick around with the player some more because the few moments they did in the first WD were pretty darn fun. I'd love for a Dishonored style Chaos system to be snuck in that affects the world depending on how you play.
Do you mean those "digital trip" mini games? Or are you talking about the way the population changed in reaction to you if the player was a good vigilante or a bad one?

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #11 on: October 17, 2016, 08:59:41 PM »
This looks great but the number of hours I have in my life for another Ubi collectathon = 0
I have zero hours for a Rare-style collect the phone, but UB soft made the collecting in the last one was compelling and enjoyable, based in traversal, scouting, and puzzles.  As somebody who is always tempted to try to find the collectibles, I enjoyed my time unexpectedly.

I'm curious if the map extends to Oakland. I'll bet Treasure Island is included, but condensing Oakland/Piedmont into a little hiccough will introduce problems with how to glasswall the map as it goes further east.

I remember they showed Oakland/Piedmont during E3 so thats in.

I got the first one of cheap and low key enjoyed it. Really looking forward to this one, though I hope they dick around with the player some more because the few moments they did in the first WD were pretty darn fun. I'd love for a Dishonored style Chaos system to be snuck in that affects the world depending on how you play.
Do you mean those "digital trip" mini games? Or are you talking about the way the population changed in reaction to you if the player was a good vigilante or a bad one?

The "Reputation" system in WD1 was really simplistic. Especially since it only drained if you killed innocent pedestrians or cops (And it was really easy to avoid that). What I was thinking of is like the "Chaos" in Dishonored where if you start killing guards and fucking around by falsifying evidence and ordering drive by shootings on innocent people that the reputation changes and while you are getting followers, you get them in a bad way that attracts negative press and the only increase police presence and discrimination against minorities and young people. While if you stealth and non-lethal, your followers are more positive and there's less incentive for police to run after you because less people will report you. And of course, the ending can change like Dishonored depending on how you play.

I think the setting could lead to cool shit thematically. But its Ubisoft. Why do I have my hopes up again?   

Take My Breh Away

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #12 on: October 24, 2016, 12:32:36 PM »


Previews dropping today say its an Assassin's Creed 1 to 2 like jump in quality (at least for the first three hours they played) and the game is way more fun than the first. So that's a good sign. Depends if it can last, though. 

chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #13 on: October 30, 2016, 11:16:36 PM »

chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #14 on: October 30, 2016, 11:19:47 PM »

chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #15 on: October 31, 2016, 08:59:42 PM »
I'm feeling so hyped about this, I may go with day 1 digital purchase... :hyper

bork

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #16 on: October 31, 2016, 09:47:55 PM »
This really looks a lot more appealing than the original game did.
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Bebpo

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #17 on: October 31, 2016, 09:53:31 PM »
This really looks a lot more appealing than the original game did.

Just hope it doesn't pull a Mafia III.  That looked pretty nice too and then reviews were awful.  Was looking forward to Mafia III :( 

Beezy

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #18 on: October 31, 2016, 10:49:02 PM »
This fall is way too stacked.

eleuin

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #19 on: October 31, 2016, 10:53:27 PM »
no matter how many times I see it the drone gameplay looks boring as fuck

everything else is nice though

bork

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #20 on: October 31, 2016, 11:09:26 PM »
This really looks a lot more appealing than the original game did.

Just hope it doesn't pull a Mafia III.  That looked pretty nice too and then reviews were awful.  Was looking forward to Mafia III :(

Am in no hurry to get this game.  Will probably wait for a sale.  Also kind of afraid to install Ubisoft Uplay shit on my PC.   :P
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recursivelyenumerable

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #21 on: November 01, 2016, 12:37:21 AM »
wtf this looks amazing  :lol
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chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #22 on: November 01, 2016, 12:53:55 AM »
no matter how many times I see it the drone gameplay looks boring as fuck

everything else is nice though

WTF? The drone stuff looks GREAT! Maneuver a tiny quadcopter to scout the mission, and even activate/hack environmental features, RACE them against others, possibly even attack features? I don't see how that's boring.

mormapope

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #23 on: November 01, 2016, 01:35:53 AM »
Watch Dogs 2 is looking like the game I wanted GTA V to be.
OH!

chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #24 on: November 02, 2016, 09:24:10 PM »
Watch Dogs 2 is looking like the game I wanted GTA V to be.

It'll never be GTA for me, as a huge portion of what sells GTA as an immersive environment is the humor and satire of American culture. WD is good gameplay, plenty of solid side minigames, but there is nothing happening in the world other than what the character did, does, or will do. The radio itself, alone, has so much more personality than any other open-world game's, it's just astounding.

Sho Nuff

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #25 on: November 03, 2016, 03:05:49 AM »
This aaaaactually looks pretty fun

a slime appears

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #26 on: November 03, 2016, 08:59:59 AM »
The Ubisoft strategy is pretty sound IMO:
  • Cement design intent and research tech to support a franchise.
  • Focus the vast majority of development on creating the required engine and tools.
  • Greatly minimize risk by crafting the bare minimum of design vision.
  • Rely on publisher clout and marketing muscle to guarantee decent review scores and sales to cover investment.
  • Release the first game as a proof of concept and gauge interest through sales.
  • If sales show promise, then fully commit design and art resources to a sequel that fulfills original design intent.
  • Plan out the next ~10 years through a franchise roadmap during sequel development.
  • Release sequel that delivers on original premise to an existing fanbase for maximum sales.

That right there is how you create a franchise with minimum risk. Very smart.
« Last Edit: November 03, 2016, 09:06:42 AM by a slime appears »

chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #27 on: November 03, 2016, 07:46:10 PM »
One of the things about the original is that Aidan is just NO DAMNED FUN; he's morally ambiguous, sure, but he's also a hypocrite inherently as he goes around snuffing lives left and right with only the barest of rationalizations given as pre-mission exposition. I probably murdered half of Chicago during my playthrough. It actually had more (take a breath) ludonarrative dissonance (whew) than GTA IV.

Nico's warbling over whether or not to kill the man who betrayed his military unit even through Nico drove over a half dozen people already during the mission, and had just come from blowing up civilians with a rocket launcher PALES in comparison to Aidan's fixation on his niece, because he still has a sister and nephew, and his particular form of justice continually puts them in harms way -- which is ludonarratively consistent, BUT how much of an utter fuck up Aidan is, and how he's a horrible person, are never dealt with in the story. No-one confronts him on how bad he's been, but we got oodles on ctOS' ur-hacker, and again on the Hot Topic chick who clearly has a secret history; her crime? Giving away a single job to someone with which she wasn't directly involved.

Bad. Sloppy. Dissatisfying. At least GTA IV takes place in a world where justice clearly doesn't exist, as opposed to WD's Chicago where it's rendered as a child's stick figure fingerpainting.

Take My Breh Away

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #28 on: November 04, 2016, 07:02:29 AM »
One of the things about the original is that Aidan is just NO DAMNED FUN; he's morally ambiguous, sure, but he's also a hypocrite inherently as he goes around snuffing lives left and right with only the barest of rationalizations given as pre-mission exposition. I probably murdered half of Chicago during my playthrough. It actually had more (take a breath) ludonarrative dissonance (whew) than GTA IV.

Nico's warbling over whether or not to kill the man who betrayed his military unit even through Nico drove over a half dozen people already during the mission, and had just come from blowing up civilians with a rocket launcher PALES in comparison to Aidan's fixation on his niece, because he still has a sister and nephew, and his particular form of justice continually puts them in harms way -- which is ludonarratively consistent, BUT how much of an utter fuck up Aidan is, and how he's a horrible person, are never dealt with in the story. No-one confronts him on how bad he's been, but we got oodles on ctOS' ur-hacker, and again on the Hot Topic chick who clearly has a secret history; her crime? Giving away a single job to someone with which she wasn't directly involved.

Bad. Sloppy. Dissatisfying. At least GTA IV takes place in a world where justice clearly doesn't exist, as opposed to WD's Chicago where it's rendered as a child's stick figure fingerpainting.

I like how one of the more encouraging things Ubi has shown with WD2 is giving the player a huge amount of non-lethal options or even options where the player isn't killing directly compared to other games telling you to use clunky stealth. IGN showed three videos of a mission where you had to infiltrate a biker compound to disable some rigged ATM machines and ran through them with lethal, "Ghost" and "Trickster" playthroughs. Lethal playthrough, guy just charged through and caused mayhem like WD1 while disabling the objectives." Ghost", he stealthed it the mission using tazer guns and melee and escaped unoticed. "Trickster", he flew a drone and drove a RC in to scout the area, set up non lethal traps to bait some bikers in and eliminate them and then planted evidence on a biker and called the cops. Cops came in and all the bikers were too distracted by the cops and holding a shootout to notice him disabling all the ATM's and getting away without anyone noticing he was ever there.

That sold the game Day 1 for me. It's doing something a lot of open world games lack in giving the player a lot of choice in how to play a mission instead of clunky stealth or just shooting your way through




 

Joe Molotov

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #29 on: November 14, 2016, 08:44:03 PM »
chronovore, explain

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chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #30 on: November 14, 2016, 08:45:58 PM »
chronovore, explain



San Francisco, breh.

That's just called "Tuesday."

pilonv1

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #31 on: November 15, 2016, 06:53:58 AM »
How has no one posted the full frontal nudity yet?
itm

bork

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #32 on: November 15, 2016, 07:21:41 AM »
How has no one posted the full frontal nudity yet?

:huh

Literally in the post right above yours.

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chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #33 on: November 15, 2016, 08:06:12 AM »
How has no one posted the full frontal nudity yet?

:derp

fistfulofmetal

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #34 on: November 15, 2016, 09:43:40 AM »
I listened to some of the early impression from Austin Walker on the Waypoint podcast this morning. It sounds genuinely interesting from a setting perspective. He says the first act is super strong but is waiting to see how the subsequent acts hold up.

Luckily the PC version doesnt come out for a little while so I'll get a better idea if it holds up all the way through well before I get to try it out myself.
nat

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #35 on: November 15, 2016, 09:58:32 AM »
Do they even acknowledge Aiden Pierce and the first game or do they just throw that shit away like in AC2 where Altair basically doesnt exist at all (until the 5th? game where Altair is finally acknowledged)
fat

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #36 on: November 15, 2016, 03:52:38 PM »
I listened to some of the early impression from Austin Walker on the Waypoint podcast this morning. It sounds genuinely interesting from a setting perspective. He says the first act is super strong but is waiting to see how the subsequent acts hold up.

Luckily the PC version doesnt come out for a little while so I'll get a better idea if it holds up all the way through well before I get to try it out myself.

You are probably better off waiting for the PC version if you are willing to do so because the anti-aliasing is horrifically bad in places on the PS4 and XBone versions due to whatever awful Temporal AA Ubi used. Apparently, if you want decent AA on console. You have to run the Pro version at 1080P so it supersamples but it also runs at a worse framerate and has worse screen tear than the standard PS4 version.

Playing the Xbone version. Its really fun. Just a graphical downgrade from the first even if it does run at a higher resolution (PS4 is 1080P and Xbone seems to be dynamic rez)

chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #37 on: November 15, 2016, 07:14:04 PM »
Do they even acknowledge Aiden Pierce and the first game or do they just throw that shit away like in AC2 where Altair basically doesnt exist at all (until the 5th? game where Altair is finally acknowledged)

Ray Kinnear, or whatever the name of the ctOS ur-hacker was, makes an appearance. Dollars-to-donuts, he'll refer to Aiden as part of the reason he moved west from IL.

pilonv1

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #38 on: November 17, 2016, 03:02:38 AM »
How has no one posted the full frontal nudity yet?

:huh

Literally in the post right above yours.



I don't know what I was thinking  :goty
itm

archie4208

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #39 on: November 17, 2016, 08:35:40 AM »
http://i.imgur.com/gHT9yea.jpg

Fellow Kids: The Game

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #40 on: November 17, 2016, 10:15:50 AM »
Do they even acknowledge Aiden Pierce and the first game or do they just throw that shit away like in AC2 where Altair basically doesnt exist at all (until the 5th? game where Altair is finally acknowledged)

Ray Kinnear, or whatever the name of the ctOS ur-hacker was, makes an appearance. Dollars-to-donuts, he'll refer to Aiden as part of the reason he moved west from IL.

I haven't reached that part yet but there's a lot of references to Aiden Pierce that go from "That guy in Chicago who took down ctOS 1.0" to "That asshole in Chicago, what a douchebag" so it's self aware of the mixed reaction at least.

Joe Molotov

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #41 on: November 17, 2016, 10:26:38 AM »
http://i.imgur.com/gHT9yea.jpg

Fellow Kids: The Game

Is this game supposed to take place in 2004?
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benjipwns

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Bebpo

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #43 on: November 18, 2016, 01:57:26 AM »
I played some more Watchdogs 1 tonight and I hate the game.  It's so bad and unfun.  I want to play W2, but it needs to fix all of this shit:

-The Fixer steal a car contracts in W1 are so bad because it doesn't even tell you where you're taking the car until after you outrun the police and then if they see you they start up again.  I got to the point where I had to drop off the car but it alerted the cops so I had to drive away for miles and then come back again to the drop off and try not to trigger the cops.  This system is stupid.

-It's especially stupid because EVERYTHING THAT INVOLVES THE CAR is awful.  Like Watchdogs has the worst driving model I've seen in a GTA-like.  The cars have no weight and just float around and can't turn, it's beyond terrible.

-The hacking stuff is good and the only thing fun in the game, but once the enemies see you the shooting/combat is pretty bad.  Not a lot of creative freedom gameplay at that point.  Sneaking past everyone where one mess up makes you restart the thing is the bad trial & error from the worst parts of AC.

-None of the side stuff is particularly interesting or fun.  Saints Row this is not.


If they can fix all of that it'd be good.  I hate games where you have to "escape from the cops" GTA-style (except GTAV because that game fixes 99% of the problems I have with GTA and its wannabes), I always find that stuff frustrating and unfun, hopefully W2 makes it fun or less of a hassle.

Bebpo

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #44 on: November 19, 2016, 01:01:55 AM »
I bought W2 because I'm dumb and it looked so colorful and fun and hacker-like and totally different than the unfun W1.
And it is all that, except well it still controls like shit on both foot & driving and the stealth is still busted and basically just like my experience with W1 it's not particularly fun to play because everything controls so bad  :(

Can't think of the last time I traded in a game, but I'll give it a few hours and if it doesn't grab me I'll ditch it and be done with this franchise for good.  I think I'd rather just play Assassin's Creed.

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #45 on: November 19, 2016, 01:53:56 AM »
Id buy it from you Bepbo but the shipping costs would probably be too high :(
What

Bebpo

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #46 on: November 19, 2016, 04:39:57 AM »
Ok, I was wrong.  Watchdogs 2 is pretty nice.  Once I got in the gameplay loop and got a few upgrades it's a nicely addictive gorgeous city world to get lost in and continually find neat things to do whether it's collectables, photo spots or side missions.  I'm not doing any of the main game stuff at all, so no combat or annoying checkpoints or anything, just exploring doing side missions and collectibles while listening to a great, great soundtrack and chilling and taking it all immersion in at my own pace and it's a nice experience.  I've even gotten the hang of driving since I'm driving a lot slower now like normal driving speed and it's perfectly controllable.  On-foot I've gotten used to as well, but running on L3 is still junk.

My favorite unlock was the crane elevator cars.  Standing on them and then lifting them up 2-3 stories high and driving around really brings out the vertical movement of the city since you can just climb right onto lots of rooftops.  I like the jumper car too, has some fun implementations. 

But yeah, great soundtrack.  And I like that the writing is light humor nerd out stuff.  It's relatable surprisingly.
« Last Edit: November 19, 2016, 04:45:55 AM by Bebpo »

Bebpo

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #47 on: November 20, 2016, 06:55:24 PM »
Oh man, fucking around is so much fun in this, especially when you have the drone.  Taking control of cars and making them drive however you want can create hilarious situations.  With a drone you just fly around the skies wrecking havoc on the city.  I don't even have 3/4ths of the skills yet, but just using what I do have is a blast.  Really enjoying this.  You can tell they took a lot from GTAV and while it's not quite as good, it's fairly similar but with a lighter tone and more focus on hacking chaos.

I also appreciate all the detail in the game.  Like they even modeled the interior of Alcatraz!  It feels very authentic to the last time I was in SF a couple years ago.  I like that there's so many collectibles and they help you out in progress by either giving you money which is useful, research points which are very useful for buying new skills, or clothing which is always nice.  So since there are collectibles littered like every 100 feet in the city with usually a puzzle to figure out how to get them and you get rewarded for picking them up it creates a really satisfying gameplay loop where there's always stuff to do right around the corner.  The Uber driving missions have been fun too thanks to the dialogues and the photo spots are neat too and let you get some nice pics.  Side missions involve more hacking, thinking goofy stuff so far whereas main missions are tougher more enemies and more likely to run into combat.

Like it a lot and highly recommend it so far.  Complete 180 from WD1 although on gaf they were telling me I'd have liked WD1 if I played it like Splinter Cell with guns & stealth and not focused on hacking my way through areas which is what I was trying to do and WD2 is more geared towards that.

Bebpo

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #48 on: November 21, 2016, 04:45:09 AM »
Lost my only USB stick so took some off-screen photos of my in-game photos for now.  I'm doing a lot of photo-ing in this.








MMaRsu

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #49 on: November 21, 2016, 07:24:24 AM »
Nice pics man :) game seems cool
What

Bebpo

  • Senior Member
Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #50 on: November 22, 2016, 03:59:14 AM »
Did some coop with TVC15 tonight and had a blast.  Some of the coop missions really shine in 2p where one person physically stealths while the other person flies a drone above them real time hacking doors/gates/security systems to create a path and distract guards so the stealth person can get in.  Also useful for losing cops since one person drives while the other person hacks the cops that are chasing you.

More pics.  I really like how the camera has scratches and stuff.  Especially with filters gives this neat vintage SF look. 








benjipwns

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #51 on: November 22, 2016, 04:04:32 AM »
The Ubisoft strategy is pretty sound IMO:
  • Cement design intent and research tech to support a franchise.
  • Focus the vast majority of development on creating the required engine and tools.
  • Greatly minimize risk by crafting the bare minimum of design vision.
  • Rely on publisher clout and marketing muscle to guarantee decent review scores and sales to cover investment.
  • Release the first game as a proof of concept and gauge interest through sales.
  • If sales show promise, then fully commit design and art resources to a sequel that fulfills original design intent.
  • Plan out the next ~10 years through a franchise roadmap during sequel development.
  • Release sequel that delivers on original premise to an existing fanbase for maximum sales.

That right there is how you create a franchise with minimum risk. Very smart.
So I should pre-order the Prince of Persia (2008) sequel?

spoiler (click to show/hide)
:gloomy
[close]

chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #52 on: November 22, 2016, 04:53:28 AM »
Did some coop with TVC15 tonight and had a blast.  Some of the coop missions really shine in 2p where one person physically stealths while the other person flies a drone above them real time hacking doors/gates/security systems to create a path and distract guards so the stealth person can get in.  Also useful for losing cops since one person drives while the other person hacks the cops that are chasing you.

More pics.  I really like how the camera has scratches and stuff.  Especially with filters gives this neat vintage SF look. 

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Those are great, but for gods' sakes, why aren't you using PS Share screenshots?

Bebpo

  • Senior Member
Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #53 on: November 22, 2016, 01:26:21 PM »
Haha, thanks, yeah I've got a usb stick coming in the mail today so will from now on!  I wish ps4 had an export to email button.  I don't want to send videogame pictures to my fb or twitter.  They need a way to export to something non-public without a usb stick.

chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #54 on: November 22, 2016, 07:07:31 PM »
Haha, thanks, yeah I've got a usb stick coming in the mail today so will from now on!  I wish ps4 had an export to email button.  I don't want to send videogame pictures to my fb or twitter.  They need a way to export to something non-public without a usb stick.
You can either make a 2nd twitter account used only for PSN game sharing, or you can post as a private Facebook post, then deal with that gallery as you will. I fear either option will not have the screengrab at full resolution though.

Bebpo

  • Senior Member
Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #55 on: November 23, 2016, 01:16:59 AM »
Game does a lot of neat things with the online.  For instance I was just messing around causing chaos and got the police chasing me when it said an online player has joined the police chase and suddenly it became an XP event where the longer I stayed alive the more XP I got.  Was pretty nice to get actual character progression out of just messing around.

chronovore

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #56 on: November 23, 2016, 01:18:39 AM »
Game does a lot of neat things with the online.  For instance I was just messing around causing chaos and got the police chasing me when it said an online player has joined the police chase and suddenly it became an XP event where the longer I stayed alive the more XP I got.  Was pretty nice to get actual character progression out of just messing around.

Was the player part of the police, or assisting you in distracting the police?

Bebpo

  • Senior Member
Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #57 on: November 23, 2016, 01:27:41 AM »
Assisting police.  Basically a player who was looking for a bounty hunter mission is matched to a player whose playing SP who has an active police chase going.  This puts the SP player on the map for the Bounty Hunter and they're objective is to neutralize the other player.  The SP player is just playing their game normally and in addition to the cops now has another human player going after them as well.

I didn't realize how it worked until I was the one getting chased.  But I did a bounty hunter mission earlier in the night where I activated it and it found another player and put them on my radar with an objective to take them out.  It was actually pretty funny because I was chasing their car and then I hacked their car to reverse straight into the front of mine which sent them crashing.  They got out and tried to run and shoot at me but I just ran them over and won  :lol

And if you can't tell already, this is gonna be one of my GoTYs.  It's just so much fun.  If I didn't have work and life I could totally play for dozens of hours straight.  WD2, Hitman and P5 are pretty much all amazing and 3-way GoTY tie for me.  Lots of other great games in 2016, but these three have been the tops.

Bebpo

  • Senior Member
Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #58 on: November 25, 2016, 12:11:04 AM »
Had some great MP moments.  I love how the seamless MP is handled in this game.  I was running by some tower and this car flies over my head and two guys bail and it's like "optional mission, hack one of these players" and then I do it and then I realize I'm standing on the side of a mountain and the only NPC in the area and that was a bad idea and so they figure out it's me and kill me but I still get 2,000 xp for participating  :D

I did an invasion where a guy was being chased by the cops and so I stole a cop car to join in and fit in and hacked him.  Almost got him, he found me out when I was at about 80% hacked, and then we had a cat & mouse bit while I tried to escape and did escape and then I got good stuff for getting as far as I did!


Bebpo

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Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
« Reply #59 on: November 25, 2016, 02:43:14 AM »
WD2 is kind of making me wish every game was a sandbox game.
But then I remember Mad Max and all the repetition and I remember why sandbox can be very bad. 

But man, GTAV and WD2 show that if you make a sandbox game with a focus on lots of varied original mission content + organic interesting non-scripted events in the world + plus collectibles (and maybe neat multiplayer), instead of repeat events over and over on a map, you can make incredible games.  After these games I really don't think I can go back to "to do this same type a mini-event at 10 different spots on the map".  I'm so over that.  I want the industry to make more games like W2 (I'm not expecting GTAV because not everyone can spend hundreds of millions and 5 years on development; but Watchdog 2's development time/budget seems reasonable for AAA).