Author Topic: Scalebound is dead  (Read 7820 times)

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Bebpo

  • Senior Member
Re: Scalebound is dead
« Reply #60 on: January 10, 2017, 10:08:35 PM »
I just want Platinum to continue to exist somehow. Their Activision licensed games lowered their stock a bit but man I just want them around for how they stand out in this gaming landscape. If they end up with Nintendo, they end up with Nintendo :yeshrug

Before Nier Automata I wasn't really a Platinum fan post Vanquish/Bayonetta (which at this point were a long time ago) outside of Kamiya helmed projects.  But Nier Automata seems legit and it sorta makes me feel like non-Kamiya Platinum is better as the "make it happen" team for visionary people like Yoko Taro.  I've really felt like Platinum just lacks strong directors/project leads outside Kamiya and so the rest of their catalog is solid but a huge step down from Bayo (Kamiya) and Vanquish (Mikami).

If the rumors of Kamiya leaving Platinum happen, I think the studio could still survive if they teamed up with good directors to be their right hand team.  Like after Nier Automata, I think a project with Sakaguchi like the Mistwalker stuff would be a perfect fit since Mistwalker was already using another team for the bulk of the staff with Cavia and stuff. 

But yeah, if this is the end of career for Kamiya, like with Itagaki, and Matsuno for a decade until he's finally started coming back to development and maybe Mikami (where the hell is TEW2?), then this is really gonna suck.  Kamiya's one of the best gameplay designers in the industry :\

All this stuff just reminds me how I miss Clover.  Now that was the ultimate dream team.

Bebpo

  • Senior Member
Re: Scalebound is dead
« Reply #61 on: January 10, 2017, 11:27:31 PM »
Yeah I wasn't going to comment on that but MGSV gameplay (story lol) is fucking amazing whereas Twin Snakes sucks, so fuck SK.  I'm still damn excited for new Kojima games because his gameplay has never dropped in quality and keeps getting better and better.  Story-wise....  :doge but I can enjoy a damn good game with a bad story sometimes.

bluemax

  • Senior Member
Re: Scalebound is dead
« Reply #62 on: January 11, 2017, 12:01:03 AM »
www.twitter.com/Adsinjapan/status/818560975569711104

Microsoft is such a shitty corporation, Jesus Christ, why do developers still trust these assholes?

They don't. MS is generally known to be entirely too hands-on and, when adding in their support costs to the total net costs, too expensive.

The trouble is how few companies are funding games, period. Getting a publisher to look at an original IP and foot the bill, there are fewer choices out there every year as the big companies eat each other, and as budgets increase those publishers become consistently more conservative in the bets they're willing to place. It's a vicious cycle.

Yup. The people who can fund a AAA game are (in no order)

EA
Square Enix Eidos
Activision Blizzard
Ubisoft
Sony
Nintendo
Microsoft
Bandai Namco

And that's probably it. After that you have to start going to second tier publishers like 505 Games, 2k, THQ Nordic/Deep Silver, WB, Devolver or even more conservative/niche Japanese publishers like Atlus, Konami, Capcom etc. These companies aren't gonna fund too many multi year AAA blockbusters.
NO

Great Rumbler

  • Dab on the sinners
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Re: Scalebound is dead
« Reply #63 on: January 11, 2017, 12:33:04 AM »
but Silicon Knights haven't made a good game since Eternal Darkness.

And that's not likely to change since, again, they don't exist anymore.
dog

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Scalebound is dead
« Reply #64 on: January 11, 2017, 12:45:07 AM »
I dunno, I could see Devolver doing it if it proved to fit their "style."

Atlus publishes AAA now and then, but it's generally SUPER niche like Demon's Souls (which had worth of mouth to make Atlus take a chance on it, which blew it up in the west), so I can't see them coming out of that. But there are some options.

Rahxephon91

  • Senior Member
Re: Scalebound is dead
« Reply #65 on: January 11, 2017, 12:57:33 AM »
Demon Souls was not AAA. Also all the work(including the translation) was done. It wasn't a huge risk to release and they also already had a good relationship with SCEJ. Atlus does not publish or fund AAA games.  They published a few cheaply made Euro games in the wake of DS success, but those probably weren't expensive. Even their internally developed titles are probably not even close to AAA costs.

Atlus Japan doesn't even seem to be in the market for publishing and funding external developers. They work with Vanillaware yes, but seem to prefer doing their own games and other small games.

They aren't a company that seems like they would work with Platnium unless it was a small project like Infinite Space.

I don't know what a developer like Platinum's options are. Obviously they probably wont work with MS again. Konami is done so no more MGS work. Who even knows if Activision is still interested in cheap license games since they are allowing everything to expire.  I don't seem work with Capcom. Bethesda probably isn't a good match and they like to own their developers. WB I don't think has really worked with a Japanese developer. A Platinum game doesn't really fit with what Ubisoft does. EA also is extremely safe these days.

I really hope Nier works out for them and Square wants to work with them more as well it seems this whole Nier thing happen because they wanted to work with them.

There's Gungho and Kadakawa with seem interested in console games still, I could see them funding a Platinum game and I doubt Platinum needs a super big budget.

I'm not sure where Namco fits into this. They've gone hard on the anime games train, so who knows what they are doing.
« Last Edit: January 11, 2017, 01:04:26 AM by Rahxephon91 »

chronovore

  • relapsed dev
  • Senior Member
Re: Scalebound is dead
« Reply #66 on: January 11, 2017, 01:32:37 AM »
www.twitter.com/Adsinjapan/status/818560975569711104

Microsoft is such a shitty corporation, Jesus Christ, why do developers still trust these assholes?

They don't. MS is generally known to be entirely too hands-on and, when adding in their support costs to the total net costs, too expensive.

The trouble is how few companies are funding games, period. Getting a publisher to look at an original IP and foot the bill, there are fewer choices out there every year as the big companies eat each other, and as budgets increase those publishers become consistently more conservative in the bets they're willing to place. It's a vicious cycle.

Yup. The people who can fund a AAA game are (in no order)

EA
Square Enix Eidos
Activision Blizzard
Ubisoft
Sony
Nintendo
Microsoft
Bandai Namco

And that's probably it. After that you have to start going to second tier publishers like 505 Games, 2k, THQ Nordic/Deep Silver, WB, Devolver or even more conservative/niche Japanese publishers like Atlus, Konami, Capcom etc. These companies aren't gonna fund too many multi year AAA blockbusters.

Yeah, and though Platinum Games have managed to ship several licensed properties on apparently reasonable budgets, unless one of them turned out to be a breakout hit (they weren't), there is no correlation between those and being handed a AAA title dev contract, particularly if it's original IP. It's ridiculous because Platinum has the pedigree and history of having made fantastic games with near-cultish fans clamoring for them. But it didn't translate to sales, and the lower-budget licensed titles PG shipped speaks volumes about the current trust levels shown by publishers.

Raist

  • Winner of the Baited Award 2018
  • Senior Member
Re: Scalebound is dead
« Reply #67 on: January 11, 2017, 09:35:58 AM »

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: Scalebound is dead
« Reply #68 on: January 11, 2017, 10:11:29 AM »
Isnt Let it Die platinum too?

Joe Molotov

  • I'm much more humble than you would understand.
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Re: Scalebound is dead
« Reply #69 on: January 11, 2017, 10:14:27 AM »
Isnt Let it Die platinum too?

No, it's Grasshopper.
©@©™

Cerveza mas fina

  • I don't care for Islam tbqh
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Re: Scalebound is dead
« Reply #70 on: January 11, 2017, 10:37:23 AM »
Damn seems I confuse the two, Grashopper is cool

demi

  • cooler than willco
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Re: Scalebound is dead
« Reply #71 on: January 11, 2017, 10:38:32 AM »
Everyone is cool when there's a game you like on your platform of choice
fat

bork

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Re: Scalebound is dead
« Reply #72 on: January 11, 2017, 10:44:41 AM »
https://twitter.com/XboxP3/status/818606965228089344


 :lol :lol :lol

"Canceling games outright and having less titles is better 4 gamers."
:ego
ど助平

Tasty

  • Senior Member
Re: Scalebound is dead
« Reply #73 on: January 11, 2017, 12:03:19 PM »
So many triggered by a single shitpost :lawd

This must be what God benji feels like.

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: Scalebound is dead
« Reply #74 on: January 11, 2017, 03:48:29 PM »
Silicon Knights doesn't even exist anymore, though.
And that's not likely to change since, again, they don't exist anymore.
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bluemax

  • Senior Member
Re: Scalebound is dead
« Reply #75 on: January 12, 2017, 01:13:03 AM »
www.twitter.com/Adsinjapan/status/818560975569711104

Microsoft is such a shitty corporation, Jesus Christ, why do developers still trust these assholes?

They don't. MS is generally known to be entirely too hands-on and, when adding in their support costs to the total net costs, too expensive.

The trouble is how few companies are funding games, period. Getting a publisher to look at an original IP and foot the bill, there are fewer choices out there every year as the big companies eat each other, and as budgets increase those publishers become consistently more conservative in the bets they're willing to place. It's a vicious cycle.

Yup. The people who can fund a AAA game are (in no order)

EA
Square Enix Eidos
Activision Blizzard
Ubisoft
Sony
Nintendo
Microsoft
Bandai Namco

And that's probably it. After that you have to start going to second tier publishers like 505 Games, 2k, THQ Nordic/Deep Silver, WB, Devolver or even more conservative/niche Japanese publishers like Atlus, Konami, Capcom etc. These companies aren't gonna fund too many multi year AAA blockbusters.

Yeah, and though Platinum Games have managed to ship several licensed properties on apparently reasonable budgets, unless one of them turned out to be a breakout hit (they weren't), there is no correlation between those and being handed a AAA title dev contract, particularly if it's original IP. It's ridiculous because Platinum has the pedigree and history of having made fantastic games with near-cultish fans clamoring for them. But it didn't translate to sales, and the lower-budget licensed titles PG shipped speaks volumes about the current trust levels shown by publishers.

It kinda feels like unless you are doing some kind of long winded F2P mobile game no one is really investing in licensed games these days. There will be exceptions I'm sure but they will be few and far between. I mean the studio I am at is doing TWO mobile games based on upcoming movies. When I started in the industry we probably would be doing these as like cheapo platformers or something for DS or PSP.

Deep Silver or maybe 505 would be my leading guesses for Western Companies who might take a chance on Platinum, but neither of them is gonna front them the money for a AAA game.
NO

chronovore

  • relapsed dev
  • Senior Member
Re: Scalebound is dead
« Reply #76 on: January 12, 2017, 01:23:41 AM »
It kinda feels like unless you are doing some kind of long winded F2P mobile game no one is really investing in licensed games these days. There will be exceptions I'm sure but they will be few and far between. I mean the studio I am at is doing TWO mobile games based on upcoming movies. When I started in the industry we probably would be doing these as like cheapo platformers or something for DS or PSP.

Deep Silver or maybe 505 would be my leading guesses for Western Companies who might take a chance on Platinum, but neither of them is gonna front them the money for a AAA game.


Yeah, and the licensed F2P game model doesn't make sense to me at that. Most F2P games rely on a large userbase with mechanics focused on grinding. Movies are enjoy very short term popularity curve, with its best case being sizable anticipation, a booming box office for a couple months, and then DVD/streaming sales for a short spurt after. The models are at odds with each other.


Doesn't Deep Silver have some kind of Norwegian oil rig which allows them to convert crude resources to refined development money directly?  ;)

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Re: Scalebound is dead
« Reply #77 on: January 12, 2017, 02:44:18 AM »
Everyone is cool when there's a game you like on your platform of choice

there is grasshopper on iphone?