Author Topic: Scalebound is dead  (Read 7821 times)

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Let's Cyber

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Scalebound is dead
« on: January 09, 2017, 02:44:54 PM »
Official website was taken down by Microsoft too. Not looking good.

http://kotaku.com/rumors-swirl-that-scalebound-is-in-trouble-1790986886

#2016

Update: It's dead.

Quote
After careful deliberation, Microsoft Studios has come to the decision to end production for “Scalebound.” We’re working hard to deliver an amazing lineup of games to our fans this year, including “Halo Wars 2,” “Crackdown 3,” “State of Decay 2,” “Sea of Thieves” and other great experiences.
« Last Edit: January 09, 2017, 03:46:17 PM by Let's Cyber »


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Re: Scalebound is probably dead
« Reply #2 on: January 09, 2017, 02:51:33 PM »
:rofl

its like one of the two games ms had coming that wasnt halo gears forza

Rufus

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Re: Scalebound is probably dead
« Reply #3 on: January 09, 2017, 02:54:28 PM »
Looked like shit last time they showed it.

Wonder if Platinum is in trouble now.

Let's Cyber

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Re: Scalebound is probably dead
« Reply #4 on: January 09, 2017, 03:07:36 PM »
Pretty big disaster all around.  I imagine a majority of Platinum Games was either working on this or Nier.  What do they have in the pipeline to keep them afloat?

The last multiplatform game Kamiya released was Bayonetta back in 2010.  Now he wasted 4 years on a game that will probably never see the light of day.

Feels bad, man.   :fbm

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Re: Scalebound is probably dead
« Reply #5 on: January 09, 2017, 03:09:12 PM »
Well I think MS was paying them so prob no biggie, but honestly I dunno how their contract is.

Nier demo was pretty tight so I think they will be fine.

Tasty

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Re: Scalebound is probably dead
« Reply #6 on: January 09, 2017, 03:09:24 PM »
Bayo 3 for Switch incoming :rejoice

Re: Scalebound is probably dead
« Reply #7 on: January 09, 2017, 03:12:59 PM »
This game looked god awful every single time they showed it off to the public, and the list of "features" it touted always seemed like a huge checklist of every popular thing in mainstream games. No surprise that it got binned.

Platinum can continue getting outsourced by Activision for cheap games.

Bebpo

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Re: Scalebound is probably dead
« Reply #8 on: January 09, 2017, 03:14:38 PM »
Wow, fuck.  I mean I never liked how the game looked but it was Kamiya so must-buy.  W101->Scalebound ghost :|  Kamiya needs to get a proper game out like Bayo 1 again.

Also this reminds me of when MS totally fucked over Obsidian cancelling their contract which almost killed their studio.  MS contracts are scary.  Also wtf MS, it's not like they've got a bunch of exclusive software, they need everything they can get.  Also Phantom Dust too.  Why do they keep cancelling games?  It's freaking stupid.

Beezy

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Re: Scalebound is probably dead
« Reply #9 on: January 09, 2017, 03:16:09 PM »
I thought it looked average to terrible also, but I never expected it to get cancelled. As long as this doesn't affect Platinum financially, I honestly don't care.

demi

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Re: Scalebound is probably dead
« Reply #10 on: January 09, 2017, 03:19:44 PM »
just sold all my consoles
fat

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eleuin

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Re: Scalebound is probably dead
« Reply #12 on: January 09, 2017, 03:23:47 PM »
Vanquish 2 pls

Let's Cyber

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Re: Scalebound is probably dead
« Reply #13 on: January 09, 2017, 03:24:06 PM »
Platinum can continue getting outsourced by Activision for cheap games.
stolen from GAF
Quote from: Nirolak
Activision killed off their licensed game division, so that's not an option anymore.

Re: Scalebound is probably dead
« Reply #14 on: January 09, 2017, 03:26:01 PM »
 :beli The Cygames/Granblue Fantasy money will keep them afloat. Maybe. If that doesn't get cancelled too.

Re: Scalebound is probably dead
« Reply #15 on: January 09, 2017, 03:40:42 PM »
thread title needs changing from probably to actually dead

http://www.windowscentral.com/xbox-exclusive-scalebound-has-been-canceled

Let's Cyber

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Re: Scalebound is probably dead
« Reply #16 on: January 09, 2017, 03:44:59 PM »
Quote
After careful deliberation, Microsoft Studios has come to the decision to end production for “Scalebound.” We’re working hard to deliver an amazing lineup of games to our fans this year, including “Halo Wars 2,” “Crackdown 3,” “State of Decay 2,” “Sea of Thieves” and other great experiences.

Re: Scalebound is probably dead
« Reply #17 on: January 09, 2017, 03:46:50 PM »
Wow. Hope Nier Automata ends up doing well for them.

Unless it was Granblue, I heard there was another Platinum project that hasn't been announced yet. Might have been canceled quietly, who knows.
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Re: Scalebound is dead
« Reply #18 on: January 09, 2017, 04:17:45 PM »
>amazing lineup of games

>“Halo Wars 2,” “Crackdown 3,”
©@©™

Tasty

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Re: Scalebound is probably dead
« Reply #19 on: January 09, 2017, 04:25:11 PM »
Bayo 3 for Switch incoming :rejoice

Dude, I wish. Bayo 2 sold horribly and I doubt Nintendo is willing to put up the money for another one.

It's not like Platinum's games were great sellers before that either, and most of Bayo 2's performance can be blamed on the Wii U itself.

Also she's in Smash now, which is rumored to get a DLC-bundled Switch edition. It's something.

Who knows. Rumor is BGE2 for Switch as well. :neogaf

Take My Breh Away

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Re: Scalebound is dead
« Reply #20 on: January 09, 2017, 04:36:23 PM »
Slime would probably know more (Maybe). But supposedly they started missing milestones, not making progress and the team was so drained they had to take a break and when they got back, they still couldn't make progress so MS decided to halt development because it was going nowhere. 4 years of work down the drain.

Kamiya is allegedly on sabbatical from PG for mental health reasons as well :(

Shitty situation all around, it seems.

Rufus

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Re: Scalebound is dead
« Reply #21 on: January 09, 2017, 04:41:54 PM »
They didn't scale up enough for all the projects they have/had going, huh?

Raist

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Re: Scalebound is dead
« Reply #22 on: January 09, 2017, 05:04:02 PM »
>amazing lineup of games

>“Halo Wars 2,” “Crackdown 3,”

Best line-up in history #2017.

Bebpo

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Re: Scalebound is dead
« Reply #23 on: January 09, 2017, 05:14:19 PM »
Slime would probably know more (Maybe). But supposedly they started missing milestones, not making progress and the team was so drained they had to take a break and when they got back, they still couldn't make progress so MS decided to halt development because it was going nowhere. 4 years of work down the drain.

Kamiya is allegedly on sabbatical from PG for mental health reasons as well :(

Shitty situation all around, it seems.

Matsuno eye cancer curse strikes again.

thisismyusername

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Re: Scalebound is probably dead
« Reply #24 on: January 09, 2017, 05:29:43 PM »
Looked like shit last time they showed it.

Last time? Always looked like a bomb to me. It just didn't have the CUH-RAZY that Kamiya is known for.

TakingBackSunday

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Re: Scalebound is dead
« Reply #25 on: January 09, 2017, 05:29:45 PM »
I don't even remember this being announced
püp

Rufus

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Re: Scalebound is probably dead
« Reply #26 on: January 09, 2017, 05:35:09 PM »
Looked like shit last time they showed it.

Last time? Always looked like a bomb to me. It just didn't have the CUH-RAZY that Kamiya is known for.
I'm willing to buy into an idea when a game is early, but when they showed that absoultely boring boss fight I completely wrote it off.

Tasty

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Re: Scalebound is probably dead
« Reply #27 on: January 09, 2017, 05:40:16 PM »
Looked like shit last time they showed it.

Last time? Always looked like a bomb to me. It just didn't have the CUH-RAZY that Kamiya is known for.

Yeah this always looked like Kamiya slapping his name on some generic-looking piece of shit for quick (lol) cash. I probably said as much in the E3 2014 thread.

Rufus

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Re: Scalebound is dead
« Reply #28 on: January 09, 2017, 05:59:14 PM »
If Take My Breh Away is to be believed, this was the project he was most involved in.

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Re: Scalebound is dead
« Reply #29 on: January 09, 2017, 06:10:27 PM »
nintendo buy platinum pls
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Let's Cyber

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Re: Scalebound is probably dead
« Reply #30 on: January 09, 2017, 06:14:23 PM »
Yeah this always looked like Kamiya slapping his name on some generic-looking piece of shit for quick (lol) cash. I probably said as much in the E3 2014 thread.
If it looked generic or focus-testy, that was probably on MS.  Kamiya didn't even come up with the title. 

The game's original pitch in 2006 was a little girl directing dinosaurs to fight with the player using a Wii mote.

http://www.gamesradar.com/scalebound-girl-xbox-one-wii-2006/

I'm looking forward to the eventual post-mortem to find out the specific demands MS made.  It sounds like Kamiya made a lot of concessions to get the green light and finally find someone willing to fund it. It had been shopped around a lot before MS finally bought in.
« Last Edit: January 09, 2017, 06:30:29 PM by Let's Cyber »

Tasty

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Re: Scalebound is dead
« Reply #31 on: January 09, 2017, 06:23:30 PM »
Quote
The game's original pitch in 2006 was a little girl directing dinosaurs to fight with the player using a Wii mote.

Add to this less MS-focus testing bullshit and god this could have been fucking awesome.

Vertigo

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Re: Scalebound is dead
« Reply #32 on: January 09, 2017, 06:42:48 PM »
If Take My Breh Away is to be believed, this was the project he was most involved in.

Yeah, this was his 'dream project' apparently.

4 years down the drain, though. Must sting like a mutha.

Vertigo

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Re: Scalebound is probably dead
« Reply #33 on: January 09, 2017, 06:45:56 PM »
Yeah this always looked like Kamiya slapping his name on some generic-looking piece of shit for quick (lol) cash. I probably said as much in the E3 2014 thread.
If it looked generic or focus-testy, that was probably on MS.  Kamiya didn't even come up with the title. 

The game's original pitch in 2006 was a little girl directing dinosaurs to fight with the player using a Wii mote.

http://www.gamesradar.com/scalebound-girl-xbox-one-wii-2006/

I'm looking forward to the eventual post-mortem to find out the specific demands MS made.  It sounds like Kamiya made a lot of concessions to get the green light and finally find someone willing to fund it. It had been shopped around a lot before MS finally bought in.

I'm betting having to put 4 player co-op in probably did in most of the team.

Optimus

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Re: Scalebound is dead
« Reply #34 on: January 09, 2017, 07:07:23 PM »
www.twitter.com/Adsinjapan/status/818560975569711104

Microsoft is such a shitty corporation, Jesus Christ, why do developers still trust these assholes?

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Re: Scalebound is dead
« Reply #35 on: January 09, 2017, 07:11:43 PM »
The game's previous showing wasn't great but that still sucks.

So how about that Crackdown 3  :doge

thisismyusername

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Re: Scalebound is dead
« Reply #36 on: January 09, 2017, 07:17:42 PM »
The game's previous showing wasn't great but that still sucks.

So how about that Crackdown 3  :doge

Probably next on the chopping block.

At least the consolation for me is that Phantom Dust will finally have a PC release since no new outing.

Rahxephon91

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Re: Scalebound is dead
« Reply #37 on: January 09, 2017, 07:31:56 PM »
God why the fuck do I have an Xbox?

The xbox one is quickly becoming my most useless console and I own a Wii U and Vita.
« Last Edit: January 09, 2017, 07:50:17 PM by Rahxephon91 »

a slime appears

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Re: Scalebound is dead
« Reply #38 on: January 09, 2017, 07:59:47 PM »
Slime would probably know more (Maybe).

:(  :(  :(

Joe Molotov

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Re: Scalebound is dead
« Reply #39 on: January 09, 2017, 09:59:05 PM »
nintendo buy platinum pls
And risk MGR 2 never coming out?  :ufup

lol Konami, you think they're gonna fund a game?
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Re: Scalebound is probably dead
« Reply #40 on: January 09, 2017, 11:25:58 PM »
Bayo 3 for Switch incoming :rejoice

Dude, I wish. Bayo 2 sold horribly and I doubt Nintendo is willing to put up the money for another one.

Support the games you like and still have them die brehs :goty2

Tasty

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Re: Scalebound is dead
« Reply #41 on: January 10, 2017, 12:47:32 AM »
nintendo buy platinum pls
And risk MGR 2 never coming out?  :ufup

Just make it Switch exclusive and give it to Silicon Knights  :trumps

bluemax

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Re: Scalebound is probably dead
« Reply #42 on: January 10, 2017, 12:53:18 AM »
Wow, fuck.  I mean I never liked how the game looked but it was Kamiya so must-buy.  W101->Scalebound ghost :|  Kamiya needs to get a proper game out like Bayo 1 again.

Also this reminds me of when MS totally fucked over Obsidian cancelling their contract which almost killed their studio.  MS contracts are scary.  Also wtf MS, it's not like they've got a bunch of exclusive software, they need everything they can get.  Also Phantom Dust too.  Why do they keep cancelling games?  It's freaking stupid.

If a publisher doesn't think a game will ever be good then they cancel it. It sucks but that's business. At some point you gotta cut your losses.

www.twitter.com/Adsinjapan/status/818560975569711104

Microsoft is such a shitty corporation, Jesus Christ, why do developers still trust these assholes?

Because there are only so many people with the money to fund a AAA game and unless you want to make GACHA RPGs or Match 3s you gotta take what you can get.
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Sho Nuff

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Re: Scalebound is dead
« Reply #43 on: January 10, 2017, 12:57:15 AM »
I am REAL lucky in that I'm almost 40 and haven't worked on any games that have been cancelled.

Having the plug pulled 4 years in must be fuckin devastating.

Rahxephon91

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Re: Scalebound is dead
« Reply #44 on: January 10, 2017, 12:59:51 AM »
Nintendo buying Platinum would suck. Having them stuck on Nintendo systems would be a crime.

Tasty

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Re: Scalebound is dead
« Reply #45 on: January 10, 2017, 01:03:07 AM »
Nintendo buying Platinum would suck. Having them stuck on Nintendo systems would be a crime.

How are you still alive? 🤔


bluemax

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Re: Scalebound is dead
« Reply #46 on: January 10, 2017, 01:10:01 AM »
I am REAL lucky in that I'm almost 40 and haven't worked on any games that have been cancelled.

Having the plug pulled 4 years in must be fuckin devastating.

I've worked on two games that were flat out cancelled, one that was finished but still cancelled, and our studio had another title cancelled that I didn't work on. Mind you two of those were straight up ports of games that weren't good to begin with so it hurt a tad less.

The threat of cancellation is one reason I said early in my career I never wanted to work on an MMO because those have the highest failure rate and a lot of time the tech you are using to make one is super outdated by the time your project is cancelled so you're further behind on industry trends.
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thisismyusername

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Re: Scalebound is dead
« Reply #47 on: January 10, 2017, 06:59:41 AM »
nintendo buy platinum pls
And risk MGR 2 never coming out?  :ufup

Just make it Switch exclusive and give it to Silicon Knights  :trumps


bork

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Re: Scalebound is dead
« Reply #48 on: January 10, 2017, 07:52:01 AM »
I am REAL lucky in that I'm almost 40 and haven't worked on any games that have been cancelled.

Having the plug pulled 4 years in must be fuckin devastating.

And I remember JP Kellams saying something about Scalebound being his first game as a creative producer and a lot of the ideas were his.  That must really, really suck.
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Re: Scalebound is dead
« Reply #49 on: January 10, 2017, 08:32:40 AM »
Im just wondering if it wouldnt be better to bring out a turd, I mean its better then axing it completely when your lineup is barren and you are supposed tć launch a console in a few months

Rufus

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Re: Scalebound is dead
« Reply #50 on: January 10, 2017, 10:17:22 AM »
About as much as it makes you laugh your ass off.

Joe Molotov

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Re: Scalebound is dead
« Reply #51 on: January 10, 2017, 10:20:42 AM »
If my ass fell off, I'd probably feel sick.
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nachobro

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Re: Scalebound is dead
« Reply #52 on: January 10, 2017, 10:29:28 AM »

HyperZoneWasAwesome

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Re: Scalebound is probably dead
« Reply #53 on: January 10, 2017, 01:40:17 PM »
Bayo 3 for Switch incoming :rejoice

Dude, I wish. Bayo 2 sold horribly and I doubt Nintendo is willing to put up the money for another one.
Its not that unlikely.

Platinum has their credit on four Wii U games (yeah, they're listed on Star Fox Guard as well), and they were all underperformers. But the quality was there so Nintendo kept the work going their way. And Nintendo just recently published a game off a Konami IP that they licensed and had Valhalla Game Studios make. Devil's Third was one of the very few unmitigated disasters that Nintendo has put their stamp on, and for some reason they still thought it appropriate to keep working with that same team. So who the hell knows what they're smoking over there, but I wouldn't be so surprised to see that Platinum games logo on a Nintendo console again at some point.

tiesto

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Re: Scalebound is dead
« Reply #54 on: January 10, 2017, 04:11:34 PM »
Well, there goes the only exclusive I might have had some interest in on the 'bone. Will be the first generation since the 8 bit era where I don't own the top 3 consoles (I never got a 7800).
^_^

thisismyusername

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Re: Scalebound is dead
« Reply #55 on: January 10, 2017, 04:20:58 PM »
thisismyusername falling for the easy bait.

I already knew it was bait, just bares repeating. Anyone suggesting Silicon Knights anywhere near Metal Gear needs to die immediately.

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Re: Scalebound is dead
« Reply #56 on: January 10, 2017, 04:59:11 PM »
Silicon Knights doesn't even exist anymore, though.
dog

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Re: Scalebound is dead
« Reply #57 on: January 10, 2017, 05:51:28 PM »
I am REAL lucky in that I'm almost 40 and haven't worked on any games that have been cancelled.

Having the plug pulled 4 years in must be fuckin devastating.

And I remember JP Kellams saying something about Scalebound being his first game as a creative producer and a lot of the ideas were his.  That must really, really suck.

I <3 JP

Rahxephon91

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Re: Scalebound is dead
« Reply #58 on: January 10, 2017, 05:58:41 PM »
Silicon Knights would probably make a better MGS then current Kojima.

chronovore

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Re: Scalebound is dead
« Reply #59 on: January 10, 2017, 06:41:40 PM »
www.twitter.com/Adsinjapan/status/818560975569711104

Microsoft is such a shitty corporation, Jesus Christ, why do developers still trust these assholes?

They don't. MS is generally known to be entirely too hands-on and, when adding in their support costs to the total net costs, too expensive.

The trouble is how few companies are funding games, period. Getting a publisher to look at an original IP and foot the bill, there are fewer choices out there every year as the big companies eat each other, and as budgets increase those publishers become consistently more conservative in the bets they're willing to place. It's a vicious cycle.