Author Topic: Tom Clancy's Ghost Recon Wildlands  (Read 5331 times)

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Stoney Mason

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Tom Clancy's Ghost Recon Wildlands
« on: January 22, 2017, 05:42:45 PM »
I thought there were multiple threads on this game but I searched and couldn't find one. Still have no idea if this will suck or be good.


 

benjipwns

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #1 on: January 22, 2017, 06:08:28 PM »
I heard this was major alt-right propaganda. I'm surprised Tom Clancy allowed his name on it if that's true.

benjipwns

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #2 on: January 22, 2017, 06:10:10 PM »
Quote
Wildlands is being co-developed by Ubisoft Paris, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Montpellier, Ubisoft Milan and Ubisoft Reflections
Quote
Ubisoft will release a 30 minute short film titled Ghost Recon Wildlands: War Within the Cartel on February 16, 2017 on their Twitch channel and later on Amazon Prime starring Tip "T.I." Harris and will by executive produced by Roberto Orci, produced by Orlando Jones through his production company Legion of Creatives and directed by Avi Youbian.
I love Ubisoft.

VomKriege

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #3 on: January 22, 2017, 07:38:03 PM »
They already made an ad for it. Which was shot by John McTiernan, the director of Die Hard and Predator, most known recently for having bugged one of his producers via a PI, perjury, ridiculous appeal and a stint in a prison. That's the first thing he's directing since 2003, I believe...



http://www.vulture.com/2017/01/john-mctiernan-made-his-first-film-in-14-years.html

Quote
Eventually, of course, the baddies wind up dead, but even the bloodletting is told with an uncommon amount of style and storytelling clarity. The reason for this amount of visual and narrative flair? The spot's director is John McTiernan. (...) This is an ideal way of reminding people of what made him so special while announcing that, after 14 years away, he still has some of the best action-filmmaking chops around.


McTiernan was (still is ?) a great action director but it's a serviceable ad with a decent script. The amount of flair is fairly modest, the production value isn't that high either and I suspect no one would care to the point of shot by shot analysis if a good-but-unknown ad director signed it. Most of the film is a fucking cat playing with a red dot on a set between the legs of a couple stand ins : "Wow still the best in the action business !".
« Last Edit: January 22, 2017, 07:58:04 PM by VomKriege »
ὕβρις

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #4 on: January 23, 2017, 02:39:07 AM »
Ubisoft is a shit tier developer that can't help but to drown their factory produced products in collectibles, "points of interest" and the weakest stories you can imagine.

That said when you take a game like the Division and squint your eyes and ignore all the crap it is actually a great rendition of New York with good gunplay. I think maybe the same could be said for their other commodities likes Far Cry and Ass Creed, which personally I cant get into at all.

So I think this might be all right if you ignore 90% of whats there and only come for the junglescape and some coop shootbang.

Let's Cyber

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #5 on: January 23, 2017, 07:16:05 AM »
I could see myself playing this with friends.  I would have loved if MGSV had co-op.  Taking down strongholds in Far Cry 4 (first person but the concept seems similar) with a friend was a lot of fun.

The release date couldn't come at a worst time though.   :lol  Same with For Honor.  Feb-April is going to be a bloodbath

zomgee

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #6 on: January 23, 2017, 11:18:55 AM »
Do you know what I want out of Ghost Recon?



That.

Can this get close?
rub

Stoney Mason

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #7 on: January 25, 2017, 03:59:55 PM »

Stoney Mason

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #8 on: January 26, 2017, 01:08:36 PM »

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #9 on: February 03, 2017, 10:01:55 AM »
Played for 5 min today on ps4, looks solid. Map seems less cluttered with ubishit (maybe because its huuuugeee).

Shooting feels more lethal then in far cry

would love to play this in coop

feels like ubisoft is learning to tone shit down

Rahxephon91

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #10 on: February 03, 2017, 12:00:33 PM »
Do you happen to have an extra code?

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #11 on: February 03, 2017, 12:24:11 PM »
Sorry i got an invite from a friend

thisismyusername

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #12 on: February 03, 2017, 02:08:02 PM »
Do you know what I want out of Ghost Recon?



That.

Can this get close?

Stufteeeeeeee!!!!! *shakes fist in his direction for the way the series went after this*

MMaRsu

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #13 on: February 03, 2017, 08:24:08 PM »
Do you happen to have an extra code?

I HAVE A CODE add mmarsu on uplay and ill get you in
What

MMaRsu

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #14 on: February 03, 2017, 08:25:38 PM »
Kosma we have eachother on psn right whats ur psn again
What

Rahxephon91

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #15 on: February 03, 2017, 10:21:13 PM »
Do you happen to have an extra code?

I HAVE A CODE add mmarsu on uplay and ill get you in
ok I'm at work right now. I will ad you when I get home. Thanks.

Stoney Mason

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #16 on: February 03, 2017, 11:17:56 PM »
It seems fun enough. It's not something I would personally buy at full price myself especially without a multiplayer but down the line I could see it being an enjoyable experience with friends.

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #17 on: February 04, 2017, 02:08:17 AM »
Kosma we have eachother on psn right whats ur psn again

spoiler (click to show/hide)
KosmaDK
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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #18 on: February 04, 2017, 02:09:21 AM »
It seems fun enough. It's not something I would personally buy at full price myself especially without a multiplayer but down the line I could see it being an enjoyable experience with friends.

Yeah I think me and my friends will just pick it up on a sale too. Seems perfect for that.

Let's Cyber

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #19 on: February 05, 2017, 04:03:20 AM »
I was looking forward to the beta this but it just feels really wonky.  I get that this isn't suppose to be Splinter Cell or MGS but the stealth feels all wrong and that is generally how I prefer to play.

Outside of being able to play with friends, and to the game's credit it is fun with 2 or 3 buddies, there is no single aspect that really stands or or is even that good. Lots of bugs and glitches. The gunplay isn't great. The driving is awful.  The physics, lol.  The ability to hide and move bodies should be standard for a game like this but it is noticeably absent here.  That alone is a huge detriment to playing stealthily. Everything about it feels unfocused; Jack of all trades, master of none.  Like what is the point of the driveable trackers and other goofy shit in a game like this?  Feels like a waste of dev time when the core gameplay could have used more work.

I imagine this big map and coop with Ground Zeroes/MGSV smooth gameplay and it could be amazing.  Instead we got this pseudo GTA thing and it just doesn't work IMO.
« Last Edit: February 05, 2017, 04:11:50 AM by Let's Cyber »

Stoney Mason

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #20 on: February 05, 2017, 11:52:58 AM »
I don't necessarily disagree with any of that. The main reason to play it seems almost completely as a co-op experience.

Let's Cyber

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #21 on: February 05, 2017, 12:55:30 PM »
I don't necessarily disagree with any of that. The main reason to play it seems almost completely as a co-op experience.
Yeah.  If you asked me if it was a good game, I'd say no.  At the same time I had a lot of fun with it.

It is going to be a divisive game, for sure.

Stoney Mason

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #22 on: February 05, 2017, 01:23:14 PM »
It's kind of fun to fuck around in a co-op world. Especially with friends. That is what I felt as I was playing it. Not necessarily that any element of what I was doing was super fun or well designed. More like this was a splinter cell take on GTA online. And that's still a somewhat unique thing at this point relative to other games.

SantaC

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #23 on: February 05, 2017, 05:53:42 PM »
I heard this was major alt-right propaganda. I'm surprised Tom Clancy allowed his name on it if that's true.

I got news.

Quote
Thomas Leo "Tom" Clancy Jr. (April 12, 1947 – October 1, 2013)

benjipwns

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #24 on: February 27, 2017, 04:21:47 PM »

chronovore

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #25 on: February 27, 2017, 09:49:47 PM »
The game is pretty fun, four hours in. This will be my first new game purchase in a while.

One of my friends tried it out and didn't like it at all. He said it's like they stapled a bunch of GTA shit onto Bolivia. I like it for exactly that reason.

In the PS2 era, I loved GTA III, but when LucasArts' Mercenaries came out, it was a revelation. There were so many interesting things done right in it, despite how much it cribbed from the then-limited number of open-world games. They'd taken most of it from GTA III, but they also used the faction and camouflage car mechanic from GTA II. They dropped the lock-on-to-shoot, and added a suspenseful sound and visual filter when the player character was nearing death. By placing it in a war zone, the emphasis changed dramatically. I hoped it would become the next big franchise but then, between EA and Pandemic, they REALLY screwed the pooch with its sequel.

What I'm feeling here is that I finally got the sequel I wanted: it's a drive-here-and-shoot-that-guy model, but they've cribbed all kinds of fun stuff from other games. The weapon-crafting, loadout revisions, character appearance customization, as well as all the Perk progression from other popular online shooters. The drone / binocular combination for doing the titular recon is fun on its own. Driving feels pretty good for heavy cars on dirt roads.

Re: Tom Clancy's Ghost Recon Wildlands
« Reply #26 on: February 28, 2017, 03:51:41 PM »
It's $47.99 for pre-order on Amazon but with the first Battlefield 1 DLC coming out soon and having recently got R6 Siege, I think I'm going to wait until a price drop on this one. Looks really cool, though. I enjoyed Fallout 4 so I don't see how this could be worse.

chronovore

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #27 on: February 28, 2017, 07:02:48 PM »
It's $47.99 for pre-order on Amazon but with the first Battlefield 1 DLC coming out soon and having recently got R6 Siege, I think I'm going to wait until a price drop on this one. Looks really cool, though. I enjoyed Fallout 4 so I don't see how this could be worse.

I don't understand your connection between FO4 and Wildlands; is it the open-world nature of it, or the piecemeal weaponry and shooting?

Or is it that I place too much emphasis on first-person vs. third person?

Re: Tom Clancy's Ghost Recon Wildlands
« Reply #28 on: March 01, 2017, 03:57:08 PM »
I meant Far Cry 4. Oops! :lol

chronovore

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #29 on: March 02, 2017, 12:27:08 AM »
I meant Far Cry 4. Oops! :lol

:lol

Yeah, I can see how Far Cry is close to Wildlands in tone. Military-ish. Find a base: destroy a base, increase map. My personal hard line between TPS/FPS is still there though. Blood Dragons made me pukey.

Re: Tom Clancy's Ghost Recon Wildlands
« Reply #30 on: March 03, 2017, 03:00:00 PM »

chronovore

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #31 on: March 03, 2017, 06:59:30 PM »
That looks like the clown car my buddies and I had going.

Re: Tom Clancy's Ghost Recon Wildlands
« Reply #32 on: March 04, 2017, 09:24:49 AM »
You sillies, I posted the exact same video as benji. I'm rethinking not buying this now considering the Amazon discount. It just looks so fun. I don't have time for it and I certainly don't need it, though. Who is buying it on XB1?

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #33 on: March 04, 2017, 11:19:46 AM »
I'll likely be buying it next week for xb1. Looks pretty awesome

chronovore

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #34 on: March 04, 2017, 06:30:59 PM »
I'm PS4, but am going to wait until my buddies purchase it.

Stoney Mason

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #35 on: March 05, 2017, 10:35:43 PM »
Person I gameshare with got it so I'll give some impressions next week.

BobFromPikeCreek

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #36 on: March 06, 2017, 11:28:33 AM »
This looks like a dull single player experience and incredible coop experience.
zzzzz

thisismyusername

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #37 on: March 06, 2017, 11:37:56 AM »
This looks like a dull single player experience and incredible coop experience.

It has some good ideas in regards to sandboxing, and feels like it should really knock the experience of Phantom Pain out of the park. But going by the open beta they did, yeah. That's pretty much it.

The marking system is wonky and the sync-shot system was wonky in solo play. If the stealth was actually good and you eliminating your target wasn't an auto-game-over (and just had you shift gears. IIRC Phantom Pain does this with a few missions where if you forget your objective pick-up you can still proceed through the mission as if nothing happened) it'd have been alright.

My biggest complaint from the open beta was the completely AWFUL Helicopter controls. I'm playing on a keyboard so the whole "dive-bomb the helicopter to make it get forward momentum" just didn't do anything for me.

chronovore

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #38 on: March 06, 2017, 05:49:32 PM »
Yeah, I'm pretty awesome at GTA's helicopters, so Wildlands' controls are just different enough to mess me up.

thisismyusername

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chronovore

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #40 on: March 07, 2017, 07:50:07 AM »
 To be fair, when high on cocaine, marking it that way on the map seemed like a pretty good idea at the time.

Stoney Mason

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #41 on: March 08, 2017, 12:14:09 PM »
Played for about 3 or 4 hours last night. Yeah my impressions are pretty much the same from the beta. It's an enjoyable co-op experience that is fun explicitly because of the co-op. I don't like the tone. I don't like the banter of the characters. I don't like the faux gravitas. I don't even like a lot of the controls.

But its fun to roll around with a few friends and experience the game. I wish the game was more silly. Like a game like Battlefield Bad Company would be perfect if it was in this engine and had its sense of fun and tone from that game.

I wonder if they will add a battle royale mode. Seems like a missed opportunity if they don't.

Stoney Mason

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Re: Tom Clancy's Ghost Recon Wildlands
« Reply #42 on: March 10, 2017, 12:36:26 PM »
Played another long session this evening.

It's quite fun in co-op. It's weird. There is a lot of shit to criticize if I put on my analytical hat.

But its still really fun when playing with friends. Surprisingly so.

Ubisoft has kinda been delivering this gen.