bayonetta has horrific problems with pacing. (vanquish does too, while we're on the subject of platinum). cut scenes everywhere. some are animated, some are stills, some are these fucked up diorama things where the character models are posed and their hair and clothes animate, idk. there are too many characters that are just useless, the story has some kind of time travel nonsense in addition to amnesia, the central conflict is a mess, there is no sensible escalation to any stakes nor any character progression, etc, etc, etc.
dmc3 on the other hand is great with all of this. brisk cut scenes to start missions off, and a cut scene at the end of the mission. bosses get a intro cut scene. later in the game this structure is broken for effect, like the opening of mission 14 not having a cut scene. the story has a simple conflict with every character having a function in the story and a motivation for why they are there to begin with. it's real writers workshop 101, but it's far better than the garbled shit in bayonetta or the insipid attempt at satire in vanquish.
much better to execute something simple well, than to try real hard and fuck up at some too-clever shit that no one wanted in the first place.