Finished this, took me 8 hours on the dot. The graphics were amazing, the character dialogue was fantastic and Chloe is just as good as Nathan, the highlight of the game was definitely the
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Sandbox area. At first I wasn't feeling it that much but once I got the hang of the navigation and did all the side puzzles, it was a gorgeous fun area to explore and have a blast with.
Problem being that everything after while good and gorgeous never really reaches those highs again outside one part
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The elephant ride.
One of the issues is that other than those parts, the rest doesn't feel particularly fresh and just feels like the same old same old Uncharted. For instance
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The final bit on the train while visually cool, was like "ok, already did this in Uncharted 2", sure it's a throwback to that, but it doesn't feel like anything in the finale is fresh and new. We've done the jumping from jeeps before, we've done the fist fights (which are pretty terrible, I preferred U4's fencing final boss to this punching final boss). And while it was all kinda visually impressive, after they got captured and got the tusk the rest of the game just felt a bit boring for me because the mystery of the ancient civilization was over, and all that was left was traditional climbing, shooting, helicopter fights and the final train sequence which was all been there, done that. I enjoyed it but also kinda tuned out after they left the ruins.
Also while as I mentioned the character writing is great and snappy and funny and develops the cast nicely, the story beats were pretty mediocre imo. The main characters would constantly get captured out of nowhere whenever just because the plot makes it so rather than actually feeling natural events leading to it. They'd always escape just as nonsensically. And when that happens multiple times it just felt really contrived. It's weird because I think TLoU plot is quite good but a lot of Uncharted games have weak stories and story beats especially with antagonists even if Uncharted games have snappy dialogue. Hmmm...
And I died so much in the last 25-30% of the game, it was a bit frustrating. I suck at Uncharted combat and the infinitely respawning enemies parts annoy the crap out of me. I prefer Uncharted when it's adventuring and puzzle solving. Even the stealth is kinda fun. But the non-stealth combat waves part just ugh, every Uncharted game from 3 onwards seems to have a handful of bullshit combat bits. LL doesn't really do a single thing to improve those bits unfortunately.
I'm really glad this wasn't just some DLC add-on. It feels like a full game, the only thing keeping it from feeling like Uncharted 1 quality full game is the variety (would've loved to have a large city section). Feels closer to a full game like Golden Abyss where it's smaller scale. Feeling like a full game is pretty satisfying and it's nice getting another Uncharted. It looks incredible, has good dialogue, the gameplay is generally fun (combat ymmv) and the one big section in the middle is incredible and one of the best gaming experiences this year. I'd give it like a B+
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If they ever did another Uncharted game, I'd really enjoy a sandbox Uncharted with multiple sandbox maps (city sandbox maps, jungle, desert, etc...) like the Western Ghats. Definitely feels like an idea that could be expanded, although Uncharted without ND, no idea who could pull it off.