My problem with this whole David Cage thing is that he's such a hack that he can't even explain why he chooses to use certain things for storytelling. Even if he was to simply say "because I want to" that would at least be an answer. Instead he gets so self defensive and indignant because his artistic merrit is being challenged. No dude, if you see yourself as an artist you should be prepared to defend your artistic choices. Nobody is telling him he can't put domestic violence in his game. No "SJ W's are trying to bar him from doing that. They're simply critiquing his usage and forcing him to examine why he makes the choices he did.
And he can't because he's a hack and he continually gets exposed as such.
Fucking Yoko Taro doesn't beat around the bush. Someone asks why he puts butts in his game and he gives a straight answer, and he's at least twice the story teller David Cage is and Taro is just a giant weeb.
In short, some people do stuff and apparently still get funded for many games, while others simply say: you're wrong despite your studio and games getting more and more exposure and big names behind them. Not hard to see which side i'd take on this, right? There's people who make things, and people who criticize what others do based on any grounds they'd like to come up at some point in time. You do it? people will accuse you of tackling an important subject with mediocre(crystal ball please) results. You don't? You had a great chance to portray it and you didn't. yadda yadda.
This isn't the first time and it wont be the last where journalists feel their job is to entrap the developer/shame the developer. In some instances it backfires horribly, but they'll take a shot everytime they can. And claiming that doesn't happen is being completely detached of the gamejourno reality.