Author Topic: RealPolitiks  (Read 1824 times)

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Kurt Russell

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RealPolitiks
« on: November 04, 2017, 07:18:14 AM »


Realpolitiks is a geopolitical simulator - it had been on my wishlist for a while and I finally got around to playing it last night. In Realpolitiks, you pick a country and micromanage most aspects of it in an attempt to fix problems, dominate globally and impose your will. It's the type of game that people either love or find incredibly tedious.

So far, my moderate "both sides" politics have lead to:

  • [Spain] War with Catalan separatists
  • [Spain] War with Basque separatists
  • [Spain] Failed war with the UK after an attempt to take back Gibraltar
  • [Brazil]Creation of a South American superpower bloq, adding Bolivia, Peru, Paraguay and Uruguay, creating the world's biggest stock market exhange
  • [Brazil]Taking ownership of both the bottom of the ocean and the moon
  • [Brazil]Going to war with Germany and taking Bavaria
  • [Brazil]Going to war with the entire UN and having my bloq broken up

Basically, try not to go to war too much and you should be fine.

Anyhow, you can multiplayer this shit, so if this sounds like fun to anyone, grab it at https://www.gog.com/game/realpolitiks (or on Steam if that floats your boat) and we can maybe start a Bore campaign or something.
woke

benjipwns

  • your bright ideas always burn me
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Re: RealPolitiks
« Reply #1 on: November 04, 2017, 07:36:22 AM »
I had looked at this when it was on sale, but backed off as it had some harsh user reviews regarding technical problems.

Random aside, I've noticed that Brazil is a cheat mode in a lot of 20th Century and forward strategy games where their design focus was on Yurop/Asia. You have a large and usually growing population, decent resources, everyone has to come to you, all your neighbors are pretty weak sauce. You just have to play nice with that one nation to the north. And depending on the time period be careful with the Guiana's and certain islands. Though like if it's WW2 era that one is real easy pickings if you time it right with Germany.

Kurt Russell

  • Senior Member
Re: RealPolitiks
« Reply #2 on: November 04, 2017, 07:42:59 AM »
Random aside, I've noticed that Brazil is a cheat mode in a lot of 20th Century and forward strategy games where their design focus was on Yurop/Asia. You have a large and usually growing population, decent resources, everyone has to come to you, all your neighbors are pretty weak sauce. You just have to play nice with that one nation to the north.

Pretty much. Because you're economically developing, your GDP usually outpaces the rest of the world and allows you to rocket to the moon (in this game, both literally and figuratively).

Despite the fact that the game is mission based, I'm playing it much more as a sandbox by just ignoring the main objectives. I'm about to start a new game to see if I can unite North and South Korea and destroy China.
woke

benjipwns

  • your bright ideas always burn me
  • Senior Member
Re: RealPolitiks
« Reply #3 on: November 17, 2017, 03:51:50 AM »

Cerveza mas fina

  • I don't care for Islam tbqh
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Re: RealPolitiks
« Reply #4 on: November 17, 2017, 11:03:21 AM »
how is it to play poland ?

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Brehvolution

  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
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Re: RealPolitiks
« Reply #5 on: November 17, 2017, 01:24:25 PM »
Does it have any similarities to Civ 6?
©ZH

Kurt Russell

  • Senior Member
Re: RealPolitiks
« Reply #6 on: November 30, 2017, 08:46:07 AM »
how is it to play poland ?

They are actually one of the stronger countries in the first set of scenarios and (iirc) the recommended country for the tutorials and beginning scenarios. No surprise as the authors are Polish themselves.

Does it have any similarities to Civ 6?

It's more of a numbers and sliders type deal. You set your policies, which all cost resources (in the form of money and "action") and then try and balance the books to create more. It places an emphasis on economic development, GDP growth and HID index. War is executed using progress bars. When you go to war with a country, a window pops open allowing you to select from a variety of different maneouvers. You then see a progress bar - when it's 100% on either country's side, that country is considered to have wont that skirmish. When you win enough skirmishes you have enough leverage to propose a truce and make demands (disarm the country, close their stock exchange, annex them into your country, split up their republic etc).

I've played through all the major scenarios now. They are scripted just enough to keep things on track and interesting whilst giving you complete freedom to play the game in your own style. I'm really hoping they drop a stack of new scenarios as dlc, I had a lot of fun with this one.
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Syph

  • Senior Member
Re: RealPolitiks
« Reply #7 on: November 30, 2017, 04:16:38 PM »
very interesting, might have to make the plunge over the winter break
XO