Author Topic: Marvel Ultimate Alliance's level design is atrocious  (Read 1482 times)

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Eel O'Brian

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Marvel Ultimate Alliance's level design is atrocious
« on: January 28, 2007, 12:51:02 AM »
I've been running around in circles for 20 minutes on the Mandarin level.  I want to break my controller across the face of whoever thought making every room look exactly the same was a good idea.
sup

The Fake Shemp

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Re: Marvel Ultimate Alliance's level design is atrocious
« Reply #1 on: January 28, 2007, 01:09:44 AM »
I heard this was good :/
PSP

Eel O'Brian

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Re: Marvel Ultimate Alliance's level design is atrocious
« Reply #2 on: January 28, 2007, 01:34:19 AM »
It was, up until this level.  Everything looks the same, and there's all these hidden doors and other bullshit.  Plus, The Grey Gargoyle is surrounded by shaolin healers who regenerate his health.  Bosses who regenerate health are the bullshitiest video game cliche in the book.  Otherwise, it's a good game so far, but this level just sucks all around.
sup

demi

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Re: Marvel Ultimate Alliance's level design is atrocious
« Reply #3 on: January 28, 2007, 01:50:16 AM »
It's not that bad of a level... I ran through it on Hard Mode in a jiff.
fat

Vizzys

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Re: Marvel Ultimate Alliance's level design is atrocious
« Reply #4 on: January 28, 2007, 02:34:16 AM »
You are a very negative person Ive noticed.
萌え~

Eel O'Brian

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Re: Marvel Ultimate Alliance's level design is atrocious
« Reply #5 on: January 28, 2007, 03:26:07 AM »
How so?  I'm gonna need examples.
« Last Edit: January 28, 2007, 03:28:34 AM by Eel_O_Brian »
sup

Vizzys

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Re: Marvel Ultimate Alliance's level design is atrocious
« Reply #6 on: January 28, 2007, 03:44:17 AM »
I may have you confused with another poster. My mistake.
萌え~

makaveli

  • Ebola Carrier
Re: Marvel Ultimate Alliance's level design is atrocious
« Reply #7 on: January 29, 2007, 10:31:45 AM »
this game is easily the best 360 game i have played although yeah that happened to me and my friends on that level they need more landmarks to make it look less repetitive the level is murderworld it sucks to but after that its some hell level which is pretty cool

DarienA

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Re: Marvel Ultimate Alliance's level design is atrocious
« Reply #8 on: January 29, 2007, 11:34:48 AM »
Just keep heading in one direction...

Eel O'Brian

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Re: Marvel Ultimate Alliance's level design is atrocious
« Reply #9 on: January 29, 2007, 02:53:47 PM »
Okay, the next level (Arcade's Murderworld) makes up for the crappy Mandarin level.  Lots of fun, and a sense of humor.  You actually play Pitfall at one point, with your character as Pitfall Harry.  It goes on for too long, but it's inventive.
sup

Mondain

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Re: Marvel Ultimate Alliance's level design is atrocious
« Reply #10 on: February 04, 2007, 03:23:38 AM »
dumbest fucking plot ever, it's such a LAME excuse to assemble more than a hundred Marvel characters together... the "Masters of Evil"? gimme a fucking break

it's a good, solid game, but terribly lacking in variety, it's basically another Diablo clone but without the soul or the challenge... the plot actually works and some of the humor is good

some of the levels look pretty sweet looking too, my favorites were the Atlantis one (under the sea), and Arcade's level
« Last Edit: February 04, 2007, 03:34:19 AM by Mondain »

TVC15

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Re: Marvel Ultimate Alliance's level design is atrocious
« Reply #11 on: February 04, 2007, 04:43:11 AM »
The Mandarin level was really the only one I hated.  The Atlantis one was close, though.

I liked the game a ton.  It wasn't an A-list title, but it was solid quality, and it didn't feel like a rush job.
serge