Right. My main point really was about the argument, 'we're not trying to keep your game from being made'. I too have heard similar arguments. As I said, it seems implied in the criticism. If you really weren't trying to change the way games are made, you wouldn't spend your time heavily criticising those games to begin with.
In terms of making their own games, that seems like the hardest option considering 1. the obvious skill set required, and 2. the money needed to start the project. For the average gamer, they could talk about diversity, objectification, and whatever else, in a way where they're not singling out and shaming developers that decide to go against that. You don't need to have a fit every time a game comes out that is not to your liking, just don't play the game.
A lot of the time it doesn't seem like they're asking for a greater variety of games, in fact the opposite, they're trying to squeeze out anything that goes against their politics.
The Last Night is a very good example of this.
Yeah, my main point is that the argument "We're not trying to keep your game from being made" doesn't
have to be a lie; they could just want fewer of your type of game and more of their type of game, but still be okay with some of your type of game existing. But, as I originally said, I think most of them do want complete eradication of the games they see as problematic, so that statement is indeed a lie for those people. But by itself, the statement isn't necessarily a lie if tied to criticizing a game. Don't know if I'm explaining myself well right now, but my point was merely that.
And I agree with you about them trying to squeeze out anything opposing their politics. I wrote in a Last Night thread about how weird it was that they couldn't handle one game exploring a future where the idea of a well-intentioned ideology (in this case, feminism) has gone wrong due to extremism, whilst every other ideology and religion is open season for such exploration. How many Japanese games have you fighting God in the end, or have the church inevitably be corrupt? Or where technology meant for the good of mankind goes wrong? Or where pacifists turn out to be monsters in their search for peace? Every other ideology, it's fine to say in a billion different games, "What if extremism turned this ideology bad?" But the Last Night exploring that with feminism?! Well, that's just unacceptable.
EDIT: To be clear, sometimes I want games as escapism, and sometimes I'm okay with some political messaging. My main point is that, however a person feels about politics in games, it should be consistent across the spectrum of messages. Either you're okay with games tackling real issues and potentially lampooning an ideology, or you're not. It shouldn't depend on whether they agree with you or not. I'm not saying you have to like every message, but if you're okay with a message you like being explored in games, you need to be okay with messages you disagree with also being explored in games.