i talked to Jaffe on AIM twice after he posted his username during one of his "COME AT ME INTERNET" periods
first time we talked about how
Black was a misstep thematically and that
2: World Tour, like
Rogue Trip were better encapsulations of the absurdity of a car combat tournament set world because of how it effected the world around the tournament than
Vigilante 8, TM1 and
Black were in terms of the rest of the world just going on like nothing was different
he said he thought that
Head-On (apply directly to the forehead) was a good step back towards that type of world especially with the fun Calypso "too literal wish granting" endings which he agreed he missed from
Black and he told me a PS2 version was coming probably when i said i didn't have a PSP
the other time i gave him shit for those spinning blade towers in
God of War and he said they didn't have as much time on that as they wanted, i think later he also posted on GAF that they didn't really get to playtest it as much either
then five years later or whatever he went and made whatever that Twisted Metal PS3 game is supposed to be
but like my main point other than to lamely brag about how a GAME DESIGNER talked to me on AIM over a decade ago is that Jaffe's always been like this, this was how he was on GAF all the time too, and why he only ever works with the same group of people, he's got some great design mind aspects but he's pretty abrasive and can be all internet tough guy...i was actually surprised he talked to me as much as he did about twisted metal, but he probably didn't get many actual arguments like that about design