Rings are a bad mechanic. It is known. Reasons Sonic is shit: 1. Sonic's basic premise was to go fast. 2. They need a mechanic to allow you to continue going fast. 3. Rings are that mechanic. 4. Rings allow infinite chances. As long as the timer doesn't run out and you don't get hit at 0 rings, you can win. 5. This means that getting hit isn't an impediment because you can always double back and grab some more rings. 6. Essentially, gameplay loop of Sonic is learning the level layouts to the point where you can get over obstacles unimpeded so you can continue gathering rings and maintaining speed unimpeded. 7. For this reason the games have almost nothing in the way of challenge. After the learning the layouts, Sonic boils down to speed contests (beating your speed record in x amount of times) or challenges like collecting the chaos emeralds. But... A. Sonic Bonus Stages are all crap. B. Beating times isn't enough to carry the franchise. As it is, Sonic is empty and without depth. It isn't like Mega Man, which allows more replayability. Play Air Man's stage like I do, landing on the edges of these platforms that are tiny, teeny pixels. That takes motor skill and practice. Or topping world 8 in Mario 3. This is subjective but Sonic simply does not reward good play like others games of its era does. It's boring. I played the shit out of Sonic 1-3 and Knuckles and the occasional enemy placement I forgot about, I know them like the back of my hand. Where my reward for playing well? It doesn't feel rewarding. Not like Mega Man. Not like Mario. Not like Shinobi. Not like Rocket Knight Adventures, Ristar, Castlevania. A big part of this ties into the ring system. As a health mechanic, it's shit. Sonic would be better either with an energy bar like Mega Man or something else. But Sonic fans say they don't like this because it would ruin what Sonic is about to them, which is basically looking stylish and going fast while bouncing on enemies. Sonic fans are below Earthworm Jim and Bubsy fans in terms of the platformer genre. Sonic will always be beholden to the idea of having to go fast. Because of that, the games are limited in the scope of the levels they can achieve. Sonic is a gimmick. In terms of 2d platformers, which I'm pretty adept at and I'm knowledgeable about, Sonic is bottom tier for me and yet Sonic was like a religion for me from 1992-1996. Here's a video of me playing Sonic 2 and Rockman 2. VIDEO It includes the aforementioned pixel platforming. I haven't played either in a long time. To be fair, I did both of these with an xbox 360 controller d-pad which isn't the best for both games and the emulation made some controls spotty, floating, and laggy. Rockman 2 I haven't played in....7 years? Air man is the first stage I go to. Both are about style but in a different manner. Sonic's style in Chemical Plant is all flash. The style in Mega Man is all ME. Granted, I couldn't beat Air Man. It's been a while and I forgot his pattern. But that's the point. One is a challenge. The other is entirely brainless. Under normal play circumstances, I can clear Air Man with no hit with the p shot in that manner. That? That is style. That's also rewarding. There is nothing rewarding in Sonic's basic gameplay. One time I'm hit in Chemical Plant but it's ok. I recover and get like 70 rings out of nowhere. What the fuck. But in Rockman? One hit could mean death as I'm knocked from a platform. Sonic allows bad play through bad platforming and the ring mechanic which allows infinite chances. One is good. The other sucks. Sonic sucks and is fucking boring. It's a relic that should have stayed in the 90's. Signed, A former Sonic fan. If it isn't obvious, I loved Sonic to death as a kid and it pains me I can't enjoy them anymore. Sky Chase Zone's music is enough to reduce me to tears.