Author Topic: GhostWire: Tokyo (dev. Tango Gameworks)  (Read 5011 times)

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Tasty

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GhostWire: Tokyo (dev. Tango Gameworks)
« on: June 09, 2019, 09:29:47 PM »


Executive Producer | Shinji Mikami
Director | Kenji Kimura (current), Ikumi Nakamura (former)
Platforms | PlayStation 5 and PC
Release | 2021
« Last Edit: December 01, 2020, 10:52:58 AM by Tasty »

thisismyusername

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #1 on: June 09, 2019, 09:41:05 PM »
Thanos' snap causes monsters to appear: the game.

But more seriously: Seems kinda cool. I haven't gotten around to playing Psycho Break 1-2/The Evil Within 1-2 yet but I should probably do that. :doge

Bebpo

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #2 on: June 09, 2019, 10:29:02 PM »
In for anything Mikami directs or is heavily involved in production of, but otherwise non-gameplay trailers are hard to get really any feel out of.

The Sceneman

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #3 on: June 09, 2019, 10:30:39 PM »
Thanos' snap causes monsters to appear: the game.

But more seriously: Seems kinda cool. I haven't gotten around to playing Psycho Break 1-2/The Evil Within 1-2 yet but I should probably do that. :doge

Evil Within 1 is underrated af. The true sequel to RE4. Still need to get around to playing 2!
#1

Don Rumata

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #4 on: June 09, 2019, 10:41:20 PM »
RIP Evil Within 3.  :'(

This looks cool though.
--
Evil Within 1 and 2 have plenty of lows, but their highs are some of the best this gen, i loved both (even though 2 is a bit of a step back).
Also be sure to play the amazing DLC for EW1.

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #5 on: June 10, 2019, 10:30:45 AM »
TEW dual-pack for Switch when? :(

spoiler (click to show/hide)
Though I own both + all DLC on Steam already. :doge
[close]

Rahxephon91

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #6 on: June 10, 2019, 12:17:00 PM »
Could never get into Evil Within 1. Didn’t like the stealth stuff and the shooting always felt awkward and unforgiving.

Maybe I’ll play the PC version with some cheats.

The 2nd one was a bit better. Finished that one.

I don’t think any game has come close to RE4’s tension and shooting mechanics.

Himu

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #7 on: June 10, 2019, 12:18:35 PM »

I don’t think any game has come close to RE4’s tension and shooting mechanics.

Same.

TEW was okay, but Mikami usually means greatness. Looking forward to it.
IYKYK

toku

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #8 on: June 10, 2019, 12:22:06 PM »

shosta

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #9 on: June 10, 2019, 12:42:34 PM »


protect her at all costs
每天生气

Trent Dole

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #10 on: June 10, 2019, 01:07:08 PM »
She apparently was an artist on Okami among other things. :heart
Hi

paprikastaude

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #11 on: June 10, 2019, 03:08:32 PM »
Mikami didn't want to make anything like TEW with his studio and it showed. Hopefully this is more in line with their ideas and can be closer to the quality of God Hand and Vanquish. Though I'm not literally expecting another game on the same level as GH, that's never gonna happen again. But at least it needs to be better than TEW.
« Last Edit: June 10, 2019, 03:21:23 PM by Spieler1 »

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #12 on: June 10, 2019, 03:39:24 PM »
Mikami didn't want to make anything like TEW with his studio and it showed.

:thinking

Great Rumbler

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #13 on: June 10, 2019, 04:09:53 PM »
Mikami was already working on TEW before Bethesda got involved, and he's specifically said that he wanted to make a survival-horror game that went back to genre's roots of more horror instead of action.
dog

paprikastaude

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #14 on: June 10, 2019, 04:22:52 PM »
He founded Tango to make fresh game ideas and push new directors instead of himself. In an interview during TEW marketing phase he said how he really wanted to do completely different things. And later he said he has failed to yet fulfill his promise with Tango.

paprikastaude

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #15 on: June 10, 2019, 04:26:31 PM »
Quote
Mikami was already working on TEW before Bethesda got involved, and he's specifically said that he wanted to make a survival-horror game that went back to genre's roots of more horror instead of action.

GC: So, in terms of The Evil Within – was that something you wanted to do before setting up Tango or was it an idea that came along after?

SM: After Tango.

Read more: https://metro.co.uk/2014/06/24/shinji-mikami-interview-the-master-of-survival-horror-i-want-to-make-a-f1-game-4774256/?ito=cbshare


:idont

Great Rumbler

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #16 on: June 10, 2019, 05:04:11 PM »
I mean, there's quite a bit of difference being TEW not being his ideal project for Tango and not wanting to do TEW at all.
dog

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #17 on: August 19, 2019, 01:48:07 PM »
https://gamerant.com/ghostwire-tokyo-sequels-setting/

Specifically calling out Taiwan and Hong Kong as the two next potential settings... seems like that might kinda be a political statement with everything going on. :doge

Momo

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #18 on: August 20, 2019, 01:31:02 AM »
im just here for the waifu

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #19 on: August 20, 2019, 09:30:30 AM »
im just here for the waifu

We're all here for Mikami bro, no need to state the obvious :rejoice

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #20 on: August 20, 2019, 09:30:42 AM »
Kami

Mikami

Mikami = My God

:ohhh


Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #22 on: June 11, 2020, 04:39:46 PM »


:gladbron :noah

Bebpo

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #23 on: June 11, 2020, 04:50:12 PM »
Looks a lot like Maken X. Where's Atlus at.

Joe Molotov

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #24 on: June 11, 2020, 05:25:18 PM »
Looks a lot like Maken X. Where's Atlus at.

on Steam
©@©™

MMaRsu

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #25 on: June 11, 2020, 05:35:10 PM »
I love first person games like this where you fight with your arms or in this case weird magic

Like some Breakdown shit
What

paprikastaude

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #26 on: June 11, 2020, 06:55:35 PM »
:/
Would've not exactly been on my radar if I didn't know who was making it. But I have every Mikami game and I remain open to it.

Ghoul

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #27 on: June 11, 2020, 06:57:58 PM »
Looks terrible from what we saw today, nothing like what was originally shown.

Rahxephon91

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #28 on: June 11, 2020, 07:46:33 PM »
Not what I expected. I don’t like these first person horror games, especially from Japan.

Nintex

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #29 on: June 11, 2020, 07:54:47 PM »
Looked like a VR game, reminded me of Super Hot.

I dunno.
🤴

Don Rumata

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #30 on: June 12, 2020, 08:48:18 AM »
Damn, opposite reaction.
First person...  :yuck
And it looks like a B tier VR game, yeah.
Art style and graphics also look mediocre to me.

What a massive disappointment, tbh.

paprikastaude

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #31 on: June 12, 2020, 10:25:41 PM »
After watching this again for a couple of times, I'm back in :rejoice Godhand with magic spells?

MMaRsu

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #32 on: June 15, 2020, 12:59:26 PM »
After watching this again for a couple of times, I'm back in :rejoice Godhand with magic spells?

You mean Breakdown right
What

Joe Molotov

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #33 on: June 15, 2020, 01:12:53 PM »
After watching this again for a couple of times, I'm back in :rejoice Godhand with magic spells?

You mean Red Steel with no waggle
©@©™

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #34 on: June 15, 2020, 01:42:10 PM »
After watching this again for a couple of times, I'm back in :rejoice Godhand with magic spells?

You mean Geist with magic instead of guns right

remy

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #35 on: June 15, 2020, 09:28:51 PM »
Maken X 2

Great Rumbler

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #36 on: June 15, 2020, 09:59:13 PM »
After watching this again for a couple of times, I'm back in :rejoice Godhand with magic spells?

You mean Geist with magic instead of guns right

Don't put this evil on us, Tasty. :juicy
dog

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #37 on: June 15, 2020, 10:26:02 PM »
:existential

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #38 on: June 16, 2020, 12:48:05 AM »
After watching this again for a couple of times, I'm back in :rejoice Godhand with magic spells?

You mean Geist with magic instead of guns right

Don't put this evil on us, Tasty. :juicy

New thread title: GeistWire 2: Tokyo (co. dev. n-Space) :miyamoto

chronovore

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #39 on: November 30, 2020, 07:29:57 PM »
I am missing Tokyo a whole bunch. I do not like the Yakuza games. I hope this one is cool.

paprikastaude

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #40 on: December 01, 2020, 08:10:55 AM »
I am missing Tokyo a whole bunch. I do not like the Yakuza games. I hope this one is cool.

:jeanluc

MMaRsu

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #41 on: December 01, 2020, 08:35:53 AM »
Yakuza games are boring af
What

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #42 on: December 01, 2020, 10:53:29 AM »
OP updated.

New Director -> Kenji Kimura
Platforms -> PlayStation 5 and PC
Release -> 2021

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #43 on: December 01, 2020, 10:55:18 AM »
Apparently this isn't a horror game anymore?

https://www.ign.com/articles/ghostwire-tokyo-isnt-actually-a-horror-game-technically?sf125951033=1

Mikami knows action, I trust him, but not exactly what I was hyped for...



Also, Ikumi Nakamura's replacement as director is apparently Kenji Kimura.

https://www.mobygames.com/developer/sheet/view/developerId,266621/

He designed some levels for Peace Walker, and did art for a bunch of fighting games... :thinking  :goldberg

https://www.ign.com/articles/ghostwire-tokyo-isnt-actually-a-horror-game-technically?sf125951033=1

Quote
Bethesda: Nakamura-san decided to leave Tango in 2019 and we wish her well with her next project. She played a part in the creation of GhostWire: Tokyo and while we’re thankful for her contributions, Tango continues to be led by the legendary Shinji Mikami, and the entire talented team led by director Kenji Kimura is excited to continue development of GhostWire: Tokyo under their leadership.

Well that's encouraging... /s

And also says nothing. "She played a part" that's some weasel words throwing-under-the-bus type shit lol.

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #44 on: December 01, 2020, 10:57:19 AM »


...fuck it. GOTY 2021 BAYBEEEE

Great Rumbler

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #45 on: December 01, 2020, 03:40:46 PM »
Apparently this isn't a horror game anymore?

https://www.ign.com/articles/ghostwire-tokyo-isnt-actually-a-horror-game-technically?sf125951033=1

I don't think that's really a change in course, it's always come across like an action game first with horror elements added in.
dog

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #46 on: December 01, 2020, 04:23:35 PM »
Apparently this isn't a horror game anymore?

https://www.ign.com/articles/ghostwire-tokyo-isnt-actually-a-horror-game-technically?sf125951033=1

I don't think that's really a change in course, it's always come across like an action game first with horror elements added in.


Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh the initial teaser was certainly much more horror and folklore than action IMO.



"Of course a teaser will be different than the final game" I know I know :trumps

Great Rumbler

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #47 on: December 01, 2020, 04:25:47 PM »
The tagline at the end of the trailer is "Don't fear the unknown, attack it." :yeshrug
dog

Tasty

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Re: GhostWire: Tokyo (dev. Tango Gameworks)
« Reply #48 on: December 01, 2020, 04:32:19 PM »
The tagline at the end of the trailer is "Don't fear the unknown, attack it." :yeshrug

But fear is bettttteeeer /whining