Author Topic: Side content drags down a lotta good games (FFXV review sorta)  (Read 1510 times)

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mormapope

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Im about 17 hours into FFXV, on chapter 12, and this playthrough has been great. The story is uneven with pacing, and sometimes feels incredibly rushed, but I've had great time this go around.

When I tried playing in the past, I wanted to 100% this bitch. And after doing a few hours of the dullest sidequests imaginable, the impression the game leaves is fucking terrible.

FFXV main quests: Become an OG king for your people. Stay confident, look forward.

FFXV sidequests: Hey, some crabs have been harming our beaches. Could you grab some Bighorn steaks while you're out? Thanks!

I really don't know if it's a price point thing, if going for 100% completion usually sucks ass, or what. But this has been an issue with most big budget games.

Deus Ex: Mankind Divided, and Witcher 3 are the best games this gen when it comes to side content. Mankind Divided especially would be a much weaker game without its side content.


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Himu

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Re: Side content drags down a lotta good games (FFXV review sorta)
« Reply #1 on: June 24, 2019, 10:56:36 PM »
checklist gaming is one of the worst gaming "innovations" in recent memory.
« Last Edit: June 25, 2019, 11:16:43 AM by Cindi Mayweather »
IYKYK

mormapope

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Re: Side content drags down a lotta good games (FFXV review sorta)
« Reply #2 on: June 24, 2019, 11:30:28 PM »
checklist gaming is one of the gaming "innovations" in recent memory.

I see two main reasons. It's either out of malice for the player, or it's a genuine mistake or hardship of filling space. Malicious is Ubisoft/EA/Warner brothers as a whole.

Genuine mistakes or flaws with content? MGSV, Dragon's Dogma, FFXV, off the top of my head.

Destiny would (was) be a mix of both.
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The Sceneman

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Re: Side content drags down a lotta good games (FFXV review sorta)
« Reply #3 on: June 25, 2019, 02:36:08 AM »
If I thought FFXIII and XIII-2 were actually quite palatable, will I like XV?
« Last Edit: June 25, 2019, 04:23:43 AM by The Sceneman »
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archnemesis

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Re: Side content drags down a lotta good games (FFXV review sorta)
« Reply #4 on: June 25, 2019, 03:37:43 AM »
I dropped FF15 after 10-15 hours and I couldn't agree more. At least the two movies included in the collector's edition were decent.

thisismyusername

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Re: Side content drags down a lotta good games (FFXV review sorta)
« Reply #5 on: June 25, 2019, 07:37:25 AM »
If I thought FFXIII and XIII-2 were actually quite palatable, will I like XV?

I mean the combat has to be better than "smash X to dive bomb your HP for five stars." But...

Don Rumata

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Re: Side content drags down a lotta good games (FFXV review sorta)
« Reply #6 on: June 25, 2019, 08:30:07 AM »
Why do people think it's the game's fault, when their ADHD kicks in, and they feel compelled to get the platinum or do 100% of the map's activities, and then complain about bloat? Not a slight on you OP, but i remember people complaining about clearing nests and similar activities in Witcher 3, when those activities aren't supposed to be chased down one after the other, but done here and there while going from A to B, at your leasure.

If the game gates main story line stuff behind that type of content, then it's a different story, but usually it's just there as a palate clenser.

Chooky

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Re: Side content drags down a lotta good games (FFXV review sorta)
« Reply #7 on: June 25, 2019, 09:24:07 AM »
right. most games make it clear where the next main quest is, and even if you decide to start a quest and it ends up sounding it being boring you're given the option to cancel it. if you have some burning urge to do everything in a game even when you're not enjoying it then you should prolly take that up with a therapist.

mormapope

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Re: Side content drags down a lotta good games (FFXV review sorta)
« Reply #8 on: June 25, 2019, 11:15:22 AM »
If I thought FFXIII and XIII-2 were actually quite palatable, will I like XV?

Absolutely. I enjoyed my time with FFXIII and I'm gonna play thru 13-2 here soon.

With FFXV, I can't stress how much sidequests fuck with the pacing of the game. Getting the ability to rent chocobos, taking pics with Prompto, and doing a couple of dungeons/fort raiding, those are worthwhile. Especially the chocobo one.

The main questline is great. There's decent variety with scenarios and enemy types. The tone changes for its story throughout create excellent atmosphere and character building moments.

Combat has been challenging enough without any grinding or doing fetch quests. Its generally a spectacular cluster fuck.

In general, the art style and design can be breathtaking. Soundtrack is ok. Best monster and creature design in the entire series.

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kingv

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Re: Side content drags down a lotta good games (FFXV review sorta)
« Reply #9 on: June 25, 2019, 01:03:11 PM »
Can you just blaze through the story line in FFXV ignoring side quests?

I think the biggest problem with side content in games is so much of it is done really poorly.

I really like the side content in games like Yakuza and Witcher 3. But in most games it’s trash.

Chooky

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Re: Side content drags down a lotta good games (FFXV review sorta)
« Reply #10 on: June 25, 2019, 03:34:10 PM »
yeah you can ignore them. if you need to level quickly they give out a ton of xp so you only need to do a few.

Don Rumata

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Re: Side content drags down a lotta good games (FFXV review sorta)
« Reply #11 on: June 25, 2019, 05:44:52 PM »
Why do people think it's the game's fault, when their ADHD kicks in, and they feel compelled to get the platinum or do 100% of the map's activities, and then complain about bloat? Not a slight on you OP, but i remember people complaining about clearing nests and similar activities in Witcher 3, when those activities aren't supposed to be chased down one after the other, but done here and there while going from A to B, at your leasure.

If the game gates main story line stuff behind that type of content, then it's a different story, but usually it's just there as a palate clenser.
Some of the best games integrate all those sidequests, but use it to either expand the story elsewhere, or as added bonuses to stuff you're already doing.

Some games literally just bloat the game with tons of quests for no reason, there's no story reason, gameplay reason, aesthetic change etc. it's just plain monotony.

It's bad design at the end of the day. Not like the inclusion of it makes the whole game bad or anything, of course, I don't know how dramatic this explanation post reads out.
I honestly don't remember how FFXV did it, because i tried to scrub that game off of my memory, but ideally an open world (rpg) game would have tiered system with some side missions having a decent amount of effort put in them, with cutscenes or at least dialogue pertaining the world building and story in a more direct way, and then a number of faster activities that have a small level of story development, but allow you to just play around with the mechanics, and are quick enough to be completed on your way to more important stuff.

Most (big budgeted) games i can think of do it like this nowadays (Witcher 3, the latest 2 Assassin's Creed, The division, Zelda BotW, GTA, Red Dead, etc).

These activities often get called bloat or "icons on a map" or checklist gameplay, but again, aren't meant to be chased one after the other like a drone, and i think are being misunderstood.
Korok Seeds are probably the best example, because finding them all gives you a (literal) shit trophy.

This is not to say that shit side missions aren't a thing, but the same can be said for shit main missions as well as shit levels/sections in linear games, and usually the problem is more about the game having bad writing in general, or the game itself having a shallow combat system and so on.