Author Topic: Asstral Chain: Mighty Morphin' PokeJoJo  (Read 9308 times)

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Great Rumbler

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Asstral Chain: Mighty Morphin' PokeJoJo
« on: August 29, 2019, 04:41:54 PM »


« Last Edit: August 29, 2019, 11:38:22 PM by bork »
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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #1 on: August 29, 2019, 05:09:25 PM »
Dedicated thread?  OK gonna move my shit over!
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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #3 on: August 29, 2019, 05:11:39 PM »
I thought I read that Astral Chain had a kind of dual stick control thing going on?  This is not really the case, except in one specific instance.  Game play is set up like this:

Left stick: Move/Run
Right stick: Camera/lock-on (and switch targets)
D-pad: Switch between baton or gun
B: Dodge (You can do "perfect dodges" which are similar to activating witch time in Bayonetta)
+: Turn on AR-style info system.  Gives you enemy health read-outs and NPC bios and such.
ZR: Attack
ZL: Summon your Legion (left stick and ZL will tell the Legion what directions to go in.  You can also use it to call it back to you.)
R: Put Legion away (you can only leave it out for a certain amount of time before it "overheats" and needs a recharge)

If you hold ZL down and use the right stick, you can control the Legion's movement directly.  This can be used to make it run around an enemy and wrap it up in the chains, freezing it in place and letting you freely beat the shit out of it for a period of time. 

You can also use ZL and the left stick to send the Legion shooting out towards enemies who are about to charging at you.  If you time this right, you'll knock the enemy of the charge and counter it.

So it really isn't as crazy as some of the videos might make the game play seem- you're controlling your own character 99% of the time and the Legion just helps you beat the shit out of everyone.

The game also offers a babby-mode that will play itself for you, like Bayonetta 2 did, if you just want to see the story.  Oh, and you can go to your locker at the station and change up your character's appearance at any time.  Speaking of appearances, the character designs really scream "Masakazu Katsura."  Many of the characters look like they came right out of Double Decker! Doug & Kirill and your Legion looks like armor from Tiger & Bunny, lol.
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Trent Dole

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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #4 on: August 29, 2019, 05:19:11 PM »
Ass
Chains
Asstral Chains
Ass Ass
Chains Chains
Asstral Chains
Hi

Tasty

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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #5 on: August 29, 2019, 05:19:22 PM »
So why is this game good

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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #6 on: August 29, 2019, 05:36:09 PM »
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Tasty

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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #7 on: August 29, 2019, 05:44:54 PM »
:gladbron

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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #8 on: August 29, 2019, 05:55:20 PM »
Your character is a silent protagonist- but your brother talks.  Wondering if you choose a male character...do you still have a brother, or does he get changed to the sister, who then has his speaking role? :thinking
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Tasty

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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #9 on: August 29, 2019, 06:00:32 PM »
Your character is a silent protagonist- but your brother talks.  Wondering if you choose a male character...do you still have a brother, or does he get changed to the sister, who then has his speaking role? :thinking

Yes. They swap places.

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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #10 on: August 29, 2019, 07:18:04 PM »
Your character is a silent protagonist- but your brother talks.  Wondering if you choose a male character...do you still have a brother, or does he get changed to the sister, who then has his speaking role? :thinking

Yes. They swap places.

Kinda weird they don't just have them both talk, then.  :lol
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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #11 on: August 29, 2019, 07:55:28 PM »
You have to do police investigations and can use your Legion to help- got asshole local cops who won't talk to you?  Listen in!


https://twitter.com/lyteedge/status/1167222776337317888

:heh
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tiesto

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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #12 on: August 29, 2019, 10:25:26 PM »
So this is more an ARPG with a detailed story than a stage based hack and slash? That's interesting...

I love the aesthetic, it reminds me of a mid 90's game with that cyberpunk Tokyo style, I get Burning Rangers vibes for some reason...
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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #13 on: August 29, 2019, 10:41:12 PM »
This game just keeps getting better and better.  It seems simplistic when you first start it, but they keep on introducing new things you can do during fights!

So this is more an ARPG with a detailed story than a stage based hack and slash? That's interesting...

I love the aesthetic, it reminds me of a mid 90's game with that cyberpunk Tokyo style, I get Burning Rangers vibes for some reason...

I'm not sure if I'd call it an action-RPG.  It's a story-heavy action game with very light RPG elements- progression is kind of Bayonetta style, where you have story stuff/investigations/cop stuff, then get into a fight in a small area, rinse, repeat, but with the police station inbetween levels.  It also keeps introducing new game play and upgrade stuff so maybe by the time this is done, it will be an RPG, lol.

Was walking around the base and got a camera for photo mode.  You can take selfies with different poses, lmao.
« Last Edit: August 29, 2019, 10:49:11 PM by bork »
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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #15 on: August 29, 2019, 10:50:29 PM »
Would say that the the prologue and first two levels are akin to the "intro" to the game and it won't even really begin to show you what you can start doing with your first Legion until you get to that point. 

I think this is already on my GOTY list. 
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Re: Asstral Chain: Cyber Booty Cop Action
« Reply #16 on: August 29, 2019, 10:53:48 PM »
Sounds like CA type progression. Interesting for what was advertised as a pseudo Nier Automata-esque JRPG.

One thing that may change things up- on one level, there were things inaccessible to me because you need a certain Legion type equipped to access/destroy them.  Unsure if that means it gets to a point where you can start freely going back to levels or if it's just stuff to replay levels for.
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Re: Astral Chain: Mighty Morphin' PokeJoJo
« Reply #17 on: August 29, 2019, 11:14:13 PM »
Thread title edit per description from a friend.
:itagaki
« Last Edit: August 29, 2019, 11:38:59 PM by bork »
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Great Rumbler

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #19 on: August 30, 2019, 11:19:31 PM »


:aah
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #20 on: August 30, 2019, 11:39:57 PM »
FYI: You can make the cop lady wear pants.
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Rahxephon91

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #21 on: August 31, 2019, 01:50:32 AM »
Eh... I don’t really know what to make of this game. Kind of thought it would play like Anarchy Reigns. Controlling the monster is a bit weird.

Looks ok though.

kingv

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #22 on: August 31, 2019, 02:01:36 AM »
FYI: You can make the cop lady wear pants.

She has a name. Kamala.

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #23 on: August 31, 2019, 02:04:47 AM »
There’s stuff to like, but I think this game blows on Switch.

In the training room you have to fight enemies, and even with one enemy  it’s dropping to about 10 FPS on my system w/ combo dropping.

Shit feels bad at times, but it’s still very interesting

That shouldn't be happening.  Maybe restart your system?  It sticks very close to 30 fps and has a dynamic resolution.
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HardcoreRetro

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #24 on: August 31, 2019, 03:54:04 AM »
Maybe you're mistaking fucked up frame time for low framerate. It never hit low 10 or even low 20s on my end.

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #25 on: August 31, 2019, 09:26:13 AM »
Also don't know how far along you are, but you don't need to be using that slash attack unless it's to destroy enemies with their own "chains" attached to each other.  You're going to get more abilities and attacks as you keep going.
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #26 on: August 31, 2019, 10:17:22 AM »
Maybe you're mistaking fucked up frame time for low framerate. It never hit low 10 or even low 20s on my end.

It doesn't go that low, period.  Has some dips to the mid 20s occasionally, but is generally a pretty stable 30 fps.

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #27 on: August 31, 2019, 01:53:15 PM »
 ::)
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #28 on: August 31, 2019, 08:51:14 PM »
game's p cool
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #30 on: August 31, 2019, 09:57:06 PM »
Whether or not DF experienced it or not doesn’t necessarily mean it can’t be experienced  ???

I can say with absolute certainty that it did hit the very low 10s on the first expert training mission when I encountered the last boss in portable mode.

I entered Iris mode as I recently gained the ability to scan in enemies (and wanted to see a health bar.) Swooping the camera around absolutely tanked the frame rate. It was at this point that the game didn’t even register my button press to hit, and upon trying to slash an enemy out of attack as recently learned, the mode did not pop up as I exited out of Iris.

Additionally, arenas with multiple higher tiered enemies absolutely are dropping frames and it’s far from what I’d call a stable 30.

Bruh- nobody else is mentioning this.  :lol  It hasn't done anything like this to me.
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #31 on: August 31, 2019, 10:19:18 PM »


 :leon
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #32 on: August 31, 2019, 10:21:37 PM »
https://twitter.com/Independent/status/1166736271714258945

 :lucas

Quote
Other action games like Devil May Cry almost suffer from this fate, except they save themselves with the addition of a style gauge which judges and rewards you based on each combat encounter.

So does this game.  Maybe don't play in baby mode?  :doge
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #33 on: August 31, 2019, 10:26:52 PM »
Yeah, they definitely played on easy mode. And probably didn't get past the first chapter.
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #34 on: September 01, 2019, 01:17:56 AM »
And he's British. :yuck
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #35 on: September 01, 2019, 06:12:53 AM »
:leon
That font also reminds me of Nier: Automata....

I need to pick this up once I finish Control.
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #36 on: September 01, 2019, 04:31:31 PM »
And he's British. :yuck

I dunno, Jet Set Willy, Dizzy, and all those old Zed(sic)X Spectrum games the brits rave about are ridiculously obtuse and difficult.
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #37 on: September 01, 2019, 10:42:24 PM »
I like just wandering around town and using my legions to solve minor crimes.
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #38 on: September 02, 2019, 04:07:55 AM »
I really do wonder what guys like that independant reviewer think a good action game looks like  ???

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #39 on: September 02, 2019, 11:15:15 AM »
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kingv

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #40 on: September 02, 2019, 11:16:43 AM »
Started this a bit last night. It’s impressively good looking for a switch game. Even on the TV. While I’m sure it could look better on a PS4, there are plenty of games on PS4 that don’t.

Boredfrom

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #41 on: September 02, 2019, 11:15:43 PM »
Yeah, the story is charming even if is cliche as hell and there is just like three genuinely cool characters (and those don’t include Akira and Lappy/Marie). Maybe is because the story takes itself so seriously while not being actually that ridiculous compared with other Platinum Games. Is weird.

People are going to push Marie/Lappy hard, but Max and Kyle are the best characters, cliche as they are.

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #42 on: September 03, 2019, 08:47:26 AM »
Just beat File 04, this game is super good. :lawd
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #43 on: September 03, 2019, 11:42:30 PM »
Got this today.  It's HUGE, holy crap!  Bigger than the Xenoblade Chronicles 2 CE.

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #44 on: September 04, 2019, 12:30:27 PM »
Yeah, the story is charming even if is cliche as hell and there is just like three genuinely cool characters (and those don’t include Akira and Lappy/Marie). Maybe is because the story takes itself so seriously while not being actually that ridiculous compared with other Platinum Games. Is weird.

People are going to push Marie/Lappy hard, but Max and Kyle are the best characters, cliche as they are.

Just got to Kyle and yeah, best character in the game. Love his design.

Made sure to talk with him after:

spoiler (click to show/hide)
you rescue his supplier from the Astral plane and shit hits the fan afterwards in the same chapter
[close]
there is a nice character moment with him and certain companion in that chapter.  Is nothing big but is appreciated.

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #45 on: September 07, 2019, 08:17:36 AM »
Ill say it again: this feels like a Sega game. Like something late Saturn era Sega would have released. I really enjoy its freshness.
« Last Edit: September 07, 2019, 12:40:34 PM by Premium Lager »

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #46 on: September 09, 2019, 08:48:26 AM »
I finished file 3, and am starting to get how this is played.

I’m surprised how long the missions are. It’s sort of unusual for a platinum game since most of them have very bite sized missions. I sat down to do one mission and it took me like 75 minutes. I’d jump into the astral plane and go “ok I’ll fight this boss and it’s done” then I’d jump out, and fight another boss, and then back in and fight a third boss. And that’s like the 3rd mission.

 And I clearly missed a lot because I only got like half of the rankings.


Great Rumbler

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #47 on: September 09, 2019, 09:41:46 AM »
I was expecting it to be more like Bayonetta, action levels broken up by cutscenes, so it was a nice surprise to see that there was a lot more to it.
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #48 on: September 09, 2019, 03:28:00 PM »
Ok, you fuckers convinced me. Ordered the limited edition.

This shit better be good.

On that note, has anyone tried the new mech game on Switch?
🤴

kingv

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #49 on: September 09, 2019, 04:10:13 PM »
I was expecting it to be more like Bayonetta, action levels broken up by cutscenes, so it was a nice surprise to see that there was a lot more to it.

I’m starting to think of each file as it’s own mini storyline. It’s an interesting structure.

I definitely enjoy the combat but am sort of mixed on the investigation piece. They are sort of like the detective mode in Arkham, but not as polished and longer.

It’s definitely really unique for Platinum, whose games I often feel are very samey feeling (even though I like them a lot). This plays very uniquely to their other games.

Only thing I’m sort of confused on is how best to fight bigger enemies. The smaller guys get stunlocked as you unload on them, but the bigger guys don’t and have these area of attack moves. I haven’t quite worked out if I have invincibility frames in my dodge that I need to take advantage of and rush them down like Bayonetta and my timing is just not right, or if the mechanics are different.


kingv

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #50 on: September 09, 2019, 04:51:23 PM »
Ah, just unlocked perfect calls... don’t even know how to use them yet.

kingv

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #51 on: September 09, 2019, 06:07:51 PM »
I can see how that’d be useful.

The game really started to grab me once I realized how the jump kick attacks and sync attack work where you can wrap multiple enemies and hit them all.

Before that it seemed too simple

kingv

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #52 on: September 09, 2019, 08:36:09 PM »
Do you use that MGR sword slice attack much? That one I can see taking quite a while for me to figure out how to use quickly. Too many button presses to actually use it as a counter for me.

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #53 on: September 09, 2019, 10:29:27 PM »
Finished File 07, things are heating up.

spoiler (click to show/hide)
I'm sure the black Legions are totally not going to be evil.  :brain
[close]
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kingv

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #54 on: September 09, 2019, 11:55:19 PM »
With a name like that, it would be a true shocker.

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #55 on: September 11, 2019, 10:06:08 AM »
File 08 was a freaking slog. No plot, just janky-ass minigames and puzzles. Stealth mission, timed missions, box carrying, the car sliding puzzle, using your chain to drag crystals all over, what a nightmare, I just wanna fite monsters and see animu cutscenes.

 :notlikethis
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #56 on: September 12, 2019, 01:33:34 PM »
Finished file 4

Does the Auto Evade also apply to the player?

Joe Molotov

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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #57 on: September 13, 2019, 08:46:08 AM »
Beat it. Final Rank = C :trumps

spoiler (click to show/hide)
Defeated the Mass Production Evas and averted the Human Instrumentality Project. :lawd
[close]

Good game. Occasionally frustrating.
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #58 on: September 13, 2019, 08:49:35 AM »
I've been sidetracked by Gun Gun Pixies :uguu and need to get back to this!
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Re: Asstral Chain: Mighty Morphin' PokeJoJo
« Reply #59 on: September 13, 2019, 09:00:20 AM »
bork no
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