Link's Awakening Switch talk:
5 dungeons down. Gotta appreciate how the game doesn't hold your hand. So far I've had two instances where I was stuck and both of them were rather clumsy. When Richard moved back after I retrieved all of his feathers I tried to talk to him again and was like "hmm... he didn't give me anything. Maybe I should head back to his castle?" After bumping around for a bit I came back to his house and nothing had changed. Looked up a video to see I had to move a statue that was next to him before he moved back to reveal the stairs that lead to the yard
. Then in the 3rd dungeon there is a bit where you notice a chest with a key that is on a slightly higher plain. In the room the owl even says "test the sword on the wall. Some sound hollow and you can explode them." I knew that already, but I didn't see any cracks or anything so I was all "maybe in a different room?" I got nowhere so looked up a video and saw the huge ass arrow the tiles are making pointing to the wall.
. Yeah fair enough. You can't see the wall defect so I didn't think to use the literal tiles as a clue. Appreciate the little shortcuts that become available to you as you gain abilities. The hookshot was neat to finally get. I almost lost my shit again in the 5th dungeon as I was looking for the nightmare key and forgot that I had to dive into the water to enter the room. I kept going to rooms with stairs, cause you see stairs in on the map with that last chest. But the room with water doesn't have any specific marker and I first passed it long ago, before I even got the hookshot in the dungeon so it slipped my mind until I almost gave up.
Most of the map is uncovered and when looking in my inventory I don't think you need more than 5 keys (for the 5 dungeons) so maybe I'm slowly coming to the end of the game. $60 is steep for this remake I admit. Luckily when you put aside that aspect and only take the game as it is, it's been a fulfilling experience so far.