Played a fuckton of this on the SNES emulator on the switch last night, both on a 8bitdo controller for a while and then in portable mode on the joycons for the rest of the night to try to reduce input lag for stuff like wall jumping with its really tight frames. Got space jump/plasma beam/spring roll, now just need to clear up a bit and go fight Ridley, so close to the end.
I'll always place Super Metroid as one of my favorite SNES games. Played the crap out of it and all the various GBA sequels and I've played the majority of modern Super Metroid/Metroidvania inspired games because I love the addictive concept of exploring and gaining new abilities opening up more exploration.
But man, either 1) I'm old now, or 2) The emulator version has some issues/lag, because I was raging a lot last night at all the stupid ass shit in Super Metroid.
-Wall jump controls are stupid and suck ass
-Grappling hook controls are stupid and suck ass
-Weird ass jump physics with slowdown at random times to fuck your jump up
-Even space jump which I remember pulling off perfectly all the time in the original from my memories isn't super consistent here and I fall out every few jumps (maybe switch controls?? or just old man now idk)
-Way too much troll design of hahaha fuck you player now go spend 5-10 mins getting back here again because you fell through an invisible block!
-The entire Miramidian map or whatever it's called I did last night was so much shittier than the first 3 maps which are all good. The SAND SHIT THAT RANDOMLY IS FUCKING UP YOUR JUMPING combined with the map being confusing as hell with all the sand connectors and making it a pain in the ass to get around. I was so glad to be done with this section as it's not fun to traverse at all.
-The boss fights kind of suck and are easy/boring but not fun at best, Plant face is ok but not fun, Crocodile is easy and boring, pushing guy back off bridge is boring, snake is ok until he stops staying still in his last parts of life and then flies around at 100 miles an hour and you just kinda have to spam trying to hit his face while he's moving
-Lots of backtracking, no fast travel (modern convenience)
-Map isn't very good. Doesn't show whether there are dead ends or doors connecting between segments. Wasted a lot of time backtracking to dead ends because of this. Hard to look at the map and figure out how to get where you want to go.
-Map doesn't remove the stupid "-"" which indicates a secret when you get it, so no way of telling which secrets you've gotten and which you haven't (again, modern convenience)
-If you don't remember/know the grappling beam trick, Draygon is fucking bullshit ridiculous. Gee, let's have an insane amount of HP and spam all these webs which with slowdown your shots can barely break in time all while avoiding his grab and all while trying to find the right spot to get some missiles in, oh and be dodging 4 green shots from all corners at the same time too. This shit took me almost an hour to beat "normally" after I ran out of ammo early on and had to rely on a few regular missile pick ups from shooting spiderwebs, dodge rolling Draygon and picking them up and then trying to get a few shots in. I swear he must have taken like 50-100 missile shots. When I saw the grapple beam trick after I was like oh, that sure would have been nice to know.
Anyhow, some of this is probably just old man criticizing and some of it is just modern evolution of 30 years building upon the formula, but my biggest gripe outside the sand map being shit is the controls are just not very smooth and fun and I realized how much I am used to very nice and smooth controlling metroidvanias these days like Hollow Knight or Guacamelee and this janky fight the controls stuff really brings the game down a lot in modern enjoyment to me.