Author Topic: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020  (Read 11065 times)

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Occam

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https://blog.us.playstation.com/2019/10/08/an-update-on-next-gen-playstation-5-launches-holiday-2020/

Quote
First, we’re adopting haptic feedback to replace the “rumble” technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.

The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions. Game creators have started to receive early versions of the new controller, and we can’t wait to see where their imagination goes with these new features at their disposal.

More details:
https://www.wired.com/story/exclusive-playstation-5/

-Ray-tracing acceleration in the GPU hardware
-100GB BD drive (can play 4k movies)
-SSD
« Last Edit: October 08, 2019, 09:38:31 AM by Occam »
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nachobro

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 :snore

Great Rumbler

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Svejk

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I had no idea that ray tracing can affect sound quality too.  This got me kinda excited.  I'd like to hear this.

Potato

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So HD rumble?

Sony, the true innovators.
Spud

Svejk

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Nintendo basically recreated the Vita 6 years after Sony did, but yet gets constant rusty trombones for it.  Who's the real innovators?   :doge

nachobro

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still nintendo

kingv

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I always turn off HD rumble, can’t wait to turn off 4K Sony Rumble too.

Human Snorenado

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I'm curious who their gpu partner is, and how much this stupid thing is gonna cost. Also still lol @ ray tracing until it can be done in 4k at higher resolutions
yar

Rufus

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I had no idea that ray tracing can affect sound quality too.  This got me kinda excited.  I'd like to hear this.
We've had hardware accelerated sound for ages (which I assume already cast rays to model sound propagation), but now software solutions pervail. :goty

A sneak peak of what we might expect to hear.


Cerveza mas fina

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #10 on: October 08, 2019, 10:15:35 AM »
Gz on winning another gen sony.

Dont even need to wait on fraudbox announcement.

spoiler (click to show/hide)
plz msg me when switch pro gets announced
[close]

Rufus

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #11 on: October 08, 2019, 10:16:22 AM »
I'm curious who their gpu partner is, and how much this stupid thing is gonna cost. Also still lol @ ray tracing until it can be done in 4k at higher resolutions
Article mentions AMDs Navi architechture, i.e. RDNA, i.e. their newest tech.

Also FTA:
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Think about the hard drive in a game console, spinning like a 5400-rpm vinyl record.
:lol
I'd love to see Vinyl spin that fast.

nachobro

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #12 on: October 08, 2019, 10:18:10 AM »
5700s don't do raytracing right now so i wonder if they are using some other GPU that doesn't have a public release yet.

Human Snorenado

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #13 on: October 08, 2019, 10:18:26 AM »
I'm curious who their gpu partner is, and how much this stupid thing is gonna cost. Also still lol @ ray tracing until it can be done in 4k at higher resolutions
Article mentions AMDs Navi architechture, i.e. RDNA, i.e. their newest tech.

They've yet to really release any ray tracing RDNA tech into the wild; if they're gonna make ray tracing a big selling point I'm surprised in some ways they didn't go with nvidia, although team green would be way more expensive I'm sure. Who knows, maybe AMD used some witchcraft and really solved ray tracing but I'm still skeptical.
yar

kingv

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #14 on: October 08, 2019, 10:21:55 AM »
Maybe they will raytrace in the cloud  :o

Rufus

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #15 on: October 08, 2019, 10:45:56 AM »
Who knows, maybe AMD used some witchcraft and really solved ray tracing but I'm still skeptical.
I don't know how difficult the problem actually is. The RT cores might be relatively simple problem for all I know. (I've read parts of Nvidia's white paper on Turing but that was all over my head.) It could just be that AMD didn't want to sacrifice (or couldn't afford) the die space until now.

eleuin

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #16 on: October 08, 2019, 10:55:07 AM »
Why don't paddles like on the Xbox elite or scuf controllers become standard? More input options is never a bad thing and a new gen seems like the best time to implement them... Not having to do methods like the claw seems more important than hd rumble

Brehvolution

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #17 on: October 08, 2019, 11:14:12 AM »
I'm going to guess there will be a $499 500GB SSD sku and a $599 1TB SSD sku.
©ZH

Joe Molotov

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #18 on: October 08, 2019, 11:19:03 AM »
1TB should be minimum now, 500GB is a joke with required installations creeping up to 100GB.
©@©™

Svejk

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #19 on: October 08, 2019, 11:27:38 AM »
I can see them getting away with a 500GB sku .  The PS Now model.

Don Rumata

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #20 on: October 08, 2019, 11:45:33 AM »
These bullshit pad technologies never get used past the first year of releases, and they bump up the prices of gamepads for no reason.  :-\

What PS4 game even uses the motion controls and touch-pad, in a significant way? They all resorted to using it as an alternate "Select/Start" button.

I'm happy about the modular installation/download of games though, fuck having to instaall 50GB of multiplayer i'm never gonna touch.

EchoRin

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #21 on: October 08, 2019, 12:04:40 PM »
Wired limits the amount of articles I can read? Wired?  :hhh

Looking forward to E3 though with all the next gen hype.

Occam

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #22 on: October 08, 2019, 12:26:35 PM »
Nintendo basically recreated the Vita 6 years after Sony did, but yet gets constant rusty trombones for it.  Who's the real innovators?   :doge

Can't wait for Nintendo to invent VR.
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Nuitangg

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #23 on: October 08, 2019, 01:15:14 PM »
Haptic feedback? I'm sure it will be game changing  :lol

tiesto

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #24 on: October 08, 2019, 01:22:51 PM »
These bullshit pad technologies never get used past the first year of releases, and they bump up the prices of gamepads for no reason.  :-\

What PS4 game even uses the motion controls and touch-pad, in a significant way? They all resorted to using it as an alternate "Select/Start" button.

I'm happy about the modular installation/download of games though, fuck having to instaall 50GB of multiplayer i'm never gonna touch.

The worst is the glowing light. Drains the battery like crazy and I can't even recall any games it was used in.
^_^

Don Rumata

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #25 on: October 08, 2019, 01:26:52 PM »
These bullshit pad technologies never get used past the first year of releases, and they bump up the prices of gamepads for no reason.  :-\

What PS4 game even uses the motion controls and touch-pad, in a significant way? They all resorted to using it as an alternate "Select/Start" button.

I'm happy about the modular installation/download of games though, fuck having to instaall 50GB of multiplayer i'm never gonna touch.

The worst is the glowing light. Drains the battery like crazy and I can't even recall any games it was used in.
Don't forget how amazing it is to essentially have a flashlight's glare on your TV screen at all times, what a brilliant idea!
I was happy you could turn it off on PC, at least.

bork

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #26 on: October 08, 2019, 01:57:22 PM »
These bullshit pad technologies never get used past the first year of releases, and they bump up the prices of gamepads for no reason.  :-\

What PS4 game even uses the motion controls and touch-pad, in a significant way? They all resorted to using it as an alternate "Select/Start" button.

I'm happy about the modular installation/download of games though, fuck having to instaall 50GB of multiplayer i'm never gonna touch.

The worst is the glowing light. Drains the battery like crazy and I can't even recall any games it was used in.
Don't forget how amazing it is to essentially have a flashlight's glare on your TV screen at all times, what a brilliant idea!
I was happy you could turn it off on PC, at least.

Are you playing with the controller right up against the screen or something?   :lol  Just turn down the brightness.
ど助平

Bebpo

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #27 on: October 08, 2019, 01:58:44 PM »
Haptic rumble, resistance triggers, 2020 all sounds good to me. Don’t get the negativity.

MMaRsu

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #28 on: October 08, 2019, 02:05:30 PM »
Maybe they will raytrace in the cloud  :o

What

nachobro

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #29 on: October 08, 2019, 02:08:51 PM »
Haptic rumble, resistance triggers, 2020 all sounds good to me. Don’t get the negativity.
it just all seems like catch up, not anything new. the features themselves are good but not hype-worthy for me. haptic is just hd rumble on nintendo stuff, resistance triggers and 4k movies are on xbone.

Rufus

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #30 on: October 08, 2019, 02:13:16 PM »
Haptic rumble, resistance triggers, 2020 all sounds good to me. Don’t get the negativity.
Controller gimmicks always end up being underutilized, even in first party games (and create compatibility issues down the line).

Haptic rumble might just be them dodging the licensing fee for conventional rumble. :thinking

kingv

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #31 on: October 08, 2019, 02:38:37 PM »
These bullshit pad technologies never get used past the first year of releases, and they bump up the prices of gamepads for no reason.  :-\

What PS4 game even uses the motion controls and touch-pad, in a significant way? They all resorted to using it as an alternate "Select/Start" button.

I'm happy about the modular installation/download of games though, fuck having to instaall 50GB of multiplayer i'm never gonna touch.

The worst is the glowing light. Drains the battery like crazy and I can't even recall any games it was used in.

There’s been a few games where the light changes colors Hard ok what happens on screen.

But 1) who is looking at their controller while playing a game 2) the light is on the front.

Also, the Xbone has resistance triggers?  Sounds like these are talking about ones that will dynamically change their resistance based on what the developer wants to happen.

Maybe xbone has that, but man, I have never once noticed it.

Rufus

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #32 on: October 08, 2019, 02:41:04 PM »
Also, the Xbone has resistance triggers?  Sounds like these are talking about ones that will dynamically change their resistance based on what the developer wants to happen.

Maybe xbone has that, but man, I have never once noticed it.
Forza makes good use of them, I believe.

nachobro

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #33 on: October 08, 2019, 02:42:18 PM »
looks like there was just an MS patent for it but it's not in the controllers yet, oops. i got confused with that and the triggers having their own rumble, which does add a little bit of resistance but perhaps not to the level sony's will.

and yeah, i've only noticed this in forza games. :lol

paprikastaude

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #34 on: October 08, 2019, 02:53:58 PM »
The only gimmicks needed are bc and no load times.

Occam

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #35 on: October 08, 2019, 03:06:03 PM »
These bullshit pad technologies never get used past the first year of releases, and they bump up the prices of gamepads for no reason.  :-\

What PS4 game even uses the motion controls and touch-pad, in a significant way? They all resorted to using it as an alternate "Select/Start" button.

I'm happy about the modular installation/download of games though, fuck having to instaall 50GB of multiplayer i'm never gonna touch.

The worst is the glowing light. Drains the battery like crazy and I can't even recall any games it was used in.
Does it actually drain the battery? LEDs use very little power. As for games that use it, any VR games you play with a controller use it to track the controller. Augmented reality camera games were also supposed to use it, but I think the only one that was ever made for PS4 is The Playroom.
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Don Rumata

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #36 on: October 08, 2019, 03:10:21 PM »
These bullshit pad technologies never get used past the first year of releases, and they bump up the prices of gamepads for no reason.  :-\

What PS4 game even uses the motion controls and touch-pad, in a significant way? They all resorted to using it as an alternate "Select/Start" button.

I'm happy about the modular installation/download of games though, fuck having to instaall 50GB of multiplayer i'm never gonna touch.

The worst is the glowing light. Drains the battery like crazy and I can't even recall any games it was used in.
Don't forget how amazing it is to essentially have a flashlight's glare on your TV screen at all times, what a brilliant idea!
I was happy you could turn it off on PC, at least.

Are you playing with the controller right up against the screen or something?   :lol  Just turn down the brightness.
If you play in front of a TV larger than 32", with the lights off, turning down the brightness won't do much.
Not a problem if i play on PC tho.

nachobro

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #37 on: October 08, 2019, 03:17:56 PM »
only time i remember the light being used was GTAV. it will flash red/blue when you are being chased by the cops :lol

Svejk

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #38 on: October 08, 2019, 03:23:26 PM »
The lights will be the color of your lightsaber and flash the color of Lazer you shoot in SW Battlefront too. Silly, but neat still.

Bebpo

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #39 on: October 08, 2019, 03:45:44 PM »
So real talk, I never knew Switch had haptic rumble. Just felt like normal rumble on every system before it to me.

nachobro

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #40 on: October 08, 2019, 03:50:09 PM »
Most games don't make any use of it. Pretty much just 1-2 Switch, Mario Kart, and Odyssey that I can think of right now.

Bebpo

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #41 on: October 08, 2019, 04:03:58 PM »
I played Odyssey, but not the other two. What does it do that makes it unique?

nachobro

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #42 on: October 08, 2019, 04:12:57 PM »
It's adjustable direction/intensity in rumble that makes things feel more "real". For example a tiny bump under the controller for running over a coin in Mario Kart or a rumble on the left/right sides of the controller when bumping into or running against a wall.

The best use I've found of it was in a 1-2 Switch mini-game. There's a game where you have to hold a single joycon and determine how many "balls" are inside of it. You can manipulate and joycon by moving or shaking it and it really does feel like there are many balls rolling around inside of it and hitting the walls of the joycon.

Occam

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #43 on: October 08, 2019, 04:27:59 PM »
Who knows if haptic feedback is the same as hd rumble, this is pure speculation. Let's wait and see.
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Raist

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #44 on: October 08, 2019, 04:44:08 PM »
Are they going for $499. That went so well last time (and for MS too).

BisMarckie

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #45 on: October 08, 2019, 05:01:39 PM »
As soon as they announce a new next-gen MLB The Show I will buy that thing regardless, they don’t need to sell me on it.  :doge

Trent Dole

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #46 on: October 08, 2019, 06:24:39 PM »
I'm going to guess there will be a $499 500GB SSD sku and a $599 1TB SSD sku.
This sounds about right, and also that's too high for most people to accept.
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Bebpo

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #47 on: October 08, 2019, 07:23:58 PM »
Having done haptic vest FPS VR over the weekend, I just wanna know when we're gonna get haptic vests for consoles? Feeling when you get shot in the spots you're getting shot at and intensity of the shot is actually pretty cool. Also it's weak enough that it's not painful like getting shot in airsoft or anything, so it's just kinda neat. Would definitely like to play an FPS with one.

kingv

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #48 on: October 08, 2019, 11:07:12 PM »
Most games don't make any use of it. Pretty much just 1-2 Switch, Mario Kart, and Odyssey that I can think of right now.

Snake pass  or whatever that snake game was called, did as well, but the implementation was awful.

kingv

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #49 on: October 08, 2019, 11:10:02 PM »
If it actually comes with a 1 TB SSD I won’t hate on $499 for either console.

The price that PC Gpus have gotten too... it will be a good deal in comparison.

That said, I’m more like going for the Xbonetwo first and the PSQuin later

benjipwns

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #50 on: October 09, 2019, 02:43:03 AM »
You can go back even earlier than the Sixaxis for a Sony debut controller technology that fell on its face. They made every button on the Dual Shock 2 analog and then had to tell developers before the console even came out to take this functionality out of their games because it would wear the controllers out in a few months.

IIRC, they wouldn't even give a pass to Gran Turismo since they suspected, rather accurately I imagine, that enough players would play just that for long periods and do it.

I don't recall reading anything about whether they had ever fixed this or if later versions of the controller just quietly dropped it. Also no idea if you can detect it if they did.

Occam

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #51 on: October 09, 2019, 02:50:29 AM »
I’m more like going for the Xbonetwo first

Haven't the past ~10 years taught you not to go with Xbox, and certainly not first?
Buy a PlayStation and a Nintendo system and you cover almost everything that matters.
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Occam

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #52 on: October 09, 2019, 02:57:30 AM »
You can go back even earlier than the Sixaxis for a Sony debut controller technology that fell on its face. They made every button on the Dual Shock 2 analog and then had to tell developers before the console even came out to take this functionality out of their games because it would wear the controllers out in a few months.

IIRC, they wouldn't even give a pass to Gran Turismo since they suspected, rather accurately I imagine, that enough players would play just that for long periods and do it.

I don't recall reading anything about whether they had ever fixed this or if later versions of the controller just quietly dropped it. Also no idea if you can detect it if they did.

First time I'm hearing this. It was never dropped from DS2. Ace Combat used the analog buttons, iirc. Dualshock 3 also retained this feature. DS4 never had it, presumably because hardly any games ever used it.
« Last Edit: October 09, 2019, 03:42:49 AM by Occam »
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naff

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #53 on: October 09, 2019, 05:53:05 AM »
i will get one for their wireless vr headset
◕‿◕

benjipwns

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #54 on: October 09, 2019, 06:04:17 AM »
They probably are something like two Picasso's with high end Navi's where the Vega's would be. That'd be more or less the equivalent of what they did last time. The process might be small enough this time that they don't have to cut the clocks as much but I'm not really sure on what the sizes of something like that would look like. Especially if it's got extra ray tracing capabilities somewhere.

thisismyusername

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #55 on: October 09, 2019, 06:14:09 AM »
The only gimmicks needed are bc and no load times.

My man.

You can go back even earlier than the Sixaxis for a Sony debut controller technology that fell on its face. They made every button on the Dual Shock 2 analog and then had to tell developers before the console even came out to take this functionality out of their games because it would wear the controllers out in a few months.

IIRC, they wouldn't even give a pass to Gran Turismo since they suspected, rather accurately I imagine, that enough players would play just that for long periods and do it.

I don't recall reading anything about whether they had ever fixed this or if later versions of the controller just quietly dropped it. Also no idea if you can detect it if they did.

PS2 didn't drop it. The controllers were needed to be analog just to play MGS2 (the only game that uses them besides GT, IIRC). Same reason it was on the DS3/PS3.

PS4 dropped it because at that point they dropped BC so there was no need to continue to have a feature that nobody was really using.

(Fun fact: X-box also had it. Dead or Alive: X-treme Beach Volleyball had the option to 2-button [analog] or 4-button [digital] control scheme. It's the only game to use them, IIRC, on the X-box. ...Oh no, wait, MGS2 was ported to X-box as well so I think it uses it, but the PC port didn't.)

Occam

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #56 on: October 09, 2019, 06:58:29 AM »
Speaking of BC, I take it PS5 will only be compatible with PS4? I'd love BC with all previous PlayStation home consoles (and if we're going all out, even PSP and Vita). I don't see any downside for Sony selling PS1/2/3 games again digitally. It would be a win-win.
Full BC (if feasible) should become a standard feature.
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benjipwns

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #57 on: October 09, 2019, 07:04:26 AM »
I knew that about the Xbox controllers so I should have known it was a pretty solvable problem. Now I'm assuming it may have been early manufactures only, like the Japanese memory cards, and Sony (or more likely third party developers) just never publicized that it was fine to use them again.

Trent Dole

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #58 on: October 09, 2019, 08:47:14 AM »
Speaking of BC, I take it PS5 will only be compatible with PS4? I'd love BC with all previous PlayStation home consoles (and if we're going all out, even PSP and Vita). I don't see any downside for Sony selling PS1/2/3 games again digitally. It would be a win-win.
Full BC (if feasible) should become a standard feature.
There was some chatter a bit ago about some patents Sony had recently filed that seemed to imply that the PS5 would potentially have FULL BC in some fashion, but we'll know when they say I guess. Having only owned a PSX and a 2 the prospect of being able to catch up on two gens of software along with playing a new one would definitely help nudge me towards their machine.
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Svejk

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Re: PS5 will feature Haptic Feedback, Adaptive Triggers, Launches Holiday 2020
« Reply #59 on: October 09, 2019, 09:06:26 AM »
Speaking of BC, I take it PS5 will only be compatible with PS4? I'd love BC with all previous PlayStation home consoles (and if we're going all out, even PSP and Vita). I don't see any downside for Sony selling PS1/2/3 games again digitally. It would be a win-win.
Full BC (if feasible) should become a standard feature.
Agree.  Because this shit here, is unacceptable... You mean to tell me my PS4 won't run this Sony??  Fuck you.