Battle mode seems super heavily stacked against the doom guy. Everybody always just picks the strongest monster and rushes him down,
Imo, a mode that had 4 doom guys in a wave based multiplayer might have actually been fun.
It depends. Lots of people I played were pretty much learning the game but in my experience:
- Super Shotgun + Ballista are stupid. Super Shotgun lets you close gap with meathook AND it gives shield on hit. Ballista does 600 damage ANYWHERE its basically a hipfire sniper rifle. 3 hits and they're dead. (I actually think the damage numbers are wonky and not correct, but the ballista can kill you in 3 shots ANYWHERE)
- Doomguy just has to do one chainsaw and he reloads his ammo + gains health + gets a speed boost. The "loot blocker" ability from the monster might as well be non existent. Its a waste of an ability. It needs to last longer.
- If you play Pain Elemental you are literally a HUGE target for said Ballista. Where the fuck is a Pain Elemental going to hide? I'm farming your ass LMAO. Same with the Mancubus. Skinnier / fast enemies like Marauder and Revenant or even Archvile are better choices. I literally farmed two monsters so much they both quit since the FIRST ROUND went on for 20 minutes. I'm not trapped with you - you're trapped with ME baby.
- If you have to pick a monster, I had the best experience with the Mancubus. It's very tanky, and the flamethrower can melt doomguy. I would pop a smoke on him and just burst him down. Archvile is decent too. Pain Elemental is straight trash.
- The mode is straight lag, it's a terrible experience. Not sure PC uses actual servers but I know for sure console is P2P of some kind.
Honestly if you play a GOOD doomguy, doomguy is stupid broken. I don't necessarily agree with people saying doomguy is weak.
I've had games where I straight shit on a doomguy (new player, bad player) and I've had games where a doomguy just dances around laughing cause they have more features and movement and abilities that outclass the monsters.