Author Topic: Gears Tactics Dudebro-Com  (Read 1654 times)

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kingv

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Gears Tactics Dudebro-Com
« on: May 03, 2020, 12:17:33 PM »
Anyone else playing this? It is pretty good.

Very nice production values.

MMaRsu

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Re: Gears Tactics Dudebro-Com
« Reply #1 on: May 03, 2020, 12:21:24 PM »
I think im on mission 5 or 6? I really like it but the story is meh since i dont care about gears
What

Rufus

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Re: Gears Tactics Dudebro-Com
« Reply #2 on: May 03, 2020, 12:45:08 PM »
I started it yesterday. Gonna try and play more tonight.

Rufus

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Re: Gears Tactics Dudebro-Com
« Reply #3 on: May 03, 2020, 10:59:24 PM »
I love how fast and (relatively) forgiving this is. Mid-missions checkpoints? Shoot, move, shoot? 100% accurate overwatch? They know how to hook a content tourist. :wow

The only thing I strongly dislike are the menus. Outfitting your people is so needlessly involved. There's zero reason to waste half the screen on a paper doll and the other half on giant icons and nested menus for less than ten slots of equipment.
For something with no console version, it sure feels like the interface was made for consoles/TVs. Most PC gamers sit in front of monitors, people. /shakefist

spoiler (click to show/hide)
Played up to the Brumak fight, which was grueling. Giant bosses feel misplaced, but it's a decent enough fight if you focus on the tank and memorize where the e-holes are... But! The cutscenes and delays for every one of its moves and the constant repetition of 'helpful' advice from your team did my head in. I made me mad enough to mute the voices.
[close]

Pissy F Benny

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Re: Gears Tactics Dudebro-Com
« Reply #4 on: May 04, 2020, 08:59:50 AM »
The nintex tribute in the title :rejoice
(ice)

Cerveza mas fina

  • I don't care for Islam tbqh
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Re: Gears Tactics Dudebro-Com
« Reply #5 on: May 04, 2020, 12:07:51 PM »
Will play on series X.

kingv

  • Senior Member
Re: Gears Tactics Dudebro-Com
« Reply #6 on: May 04, 2020, 04:21:51 PM »
I love how fast and (relatively) forgiving this is. Mid-missions checkpoints? Shoot, move, shoot? 100% accurate overwatch? They know how to hook a content tourist. :wow

The only thing I strongly dislike are the menus. Outfitting your people is so needlessly involved. There's zero reason to waste half the screen on a paper doll and the other half on giant icons and nested menus for less than ten slots of equipment.
For something with no console version, it sure feels like the interface was made for consoles/TVs. Most PC gamers sit in front of monitors, people. /shakefist

spoiler (click to show/hide)
Played up to the Brumak fight, which was grueling. Giant bosses feel misplaced, but it's a decent enough fight if you focus on the tank and memorize where the e-holes are... But! The cutscenes and delays for every one of its moves and the constant repetition of 'helpful' advice from your team did my head in. I made me mad enough to mute the voices.
[close]

I agree about the menus. I actually find this somewhat more difficult on the normal difficulty than the new Xcom on normal.

By the end of xcom chimera, my dudes were just OP, and the final mission was a breeze. I have had a few close calls already in this (but haven’t had any failed missions).

Rufus

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Re: Gears Tactics Dudebro-Com
« Reply #7 on: May 06, 2020, 03:20:19 PM »
So I poopsocked this the last two days and just finished it.

Good game, but stretched too thin by repetition. They run out of new enemy and mission types long before the game ends.

The mandatory 'side missions' serve at least some purpose as looting and leveling opportunities, but I wonder if there was a basebuilding aspect at some point that these would feed into as well. There's a point in the story that would lend itself really well to checking your decisions. As it is now, they just come off as pretty blatant padding. And maybe that's all it ever was. Oh well.

spoiler (click to show/hide)
The 2nd and 3rd/final boss are much nicer than the 1st, cause they have fixed positions. By the time you run into them, your guys are also much stronger, with more tools to deal with the reinforcements, so they're less overwhelming.

The last hero/main character you find seems to be really important for the lore, but gets barely any screen time or character development. It really sticks out. Once you have her, there's also no reason to use the faceless mooks lining up outside your door.
[close]

kingv

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Re: Gears Tactics Dudebro-Com
« Reply #8 on: May 16, 2020, 11:20:59 AM »
mostly enjoying this, but man it has a lot of padding.

I think I only have one more real mission left, but of course have to plow through 3 more side missions...

one of them was a nematocyst mission where you only get 2 actions per turn. dumb as hell.
« Last Edit: May 16, 2020, 11:25:12 AM by kingv »

Rufus

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Re: Gears Tactics Dudebro-Com
« Reply #9 on: May 16, 2020, 11:45:28 AM »
Those feel like puzzle missions. The melee charges come in really handy. I was really underutilizing those until then.

kingv

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Re: Gears Tactics Dudebro-Com
« Reply #10 on: May 17, 2020, 03:24:56 PM »
Melee charges? You don’t mean the bayonet, but something else?

Rufus

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Re: Gears Tactics Dudebro-Com
« Reply #11 on: May 18, 2020, 02:28:22 AM »
That's what I mean, couldn't remember the name. :lol