Peacewalker is basically irrelevant now that mgsv exists tbh. It threw out the story, level design, and bosses wholeheartedly, but the upside was that it came with a wacky terrorist warlord sim attached to it. MGSV does that same offshore warlord sim stuff with actual not-psp money thrown at it and as such peace walker just comes off like a proof of concept.
...No?
-No open world
-Story isn't rushed bullshit that got cut at the 11th hour into a hacked-eyed mess (Phantom Pains ending, oh god)
-Mission design sets out for what it was attempting to do (be a portable experience that co-op'd)
-Short mission structures
Peace Walker does what Phantom Pain set-out to do farrrr better than Phantom Pain. I partially blame this on the Konami fiasco, but it's clear Phantom Pain wanted to expand Peace Walkers "build Mother Base" and recruitment (Fulton system) side-gaming, but did it really poorly. The one good thing I'll say about Phantom Pain's "enhancement" is that it made recruiting less a chore.
Also all of you skipping right over AC!D 1/2.
its controls are clunky because it was for the PSP, but if you could play MonHun you can play PW.
It was the game that introduced Fultonning into the series, which as everyone now knows after MGSV is the second most fun mechanic in the MGS series.
(The first is holdups, introduced in MGS2)
Portable Ops had Fultonning before Peace Walker.
No, it didn't. It had the very tedious "grab a guard and drag them to a card-board box where one of your team is waiting" recruiting system. That's
why the Fulton system was introduced in Peace Walker.
PS: Portable Ops is shit. Folks want to hate on Peace Walker? Go fucking play that one, at least Peace Walker played well for a PSP title.