HALO Infinite is really, really, really good and definitely worth playing. But in some ways also a step back from previous HALO's.
- Events were pretty mundane, no glassing of planets, space battles or big battles with the UNSC
- Environments were all the same, previous HALO's had cities, deserts, caves, alien ships etc. stuffed into a single game hopefully they add some more biomes with DLC's
- Marine AI took a bit hit, they can no longer drive vehicles themselves, you can't stuff your tank with dudes anymore and they follow for like 2 miles before giving up
- No longer able to replay story missions so if you miss collectibles (luckily there aren't many that can be missed saved for the skulls) you have to replay the game or reset the mission
I feel like because we were starving for some good HALO and expectations were low it is better than we all expected but I think it's a bit overrated compared to previous entries.
Finally Breath of the Wild seems to have had a big impact on the development game and probably many others going forward.
Not only was the main premise almost exactly the same (Hero wakes up after long slumber and lost battle and pieces the story together through flashbacks) so were many of the gameplay elements.
At the end of the game you can tell that they still ran out of time to wrap it all together. I think there were about 2 areas you couldn't reach without the chopper you unlock in the end.
I killed all the HVT's, saved all the squads and collected all the cores but in hindsight the only upgrades you need are the shield and the grapple hook.
spoiler (click to show/hide)
Escheraum was surprisingly easy to beat but that final boss room was some bullshit