Author Topic: GBA SP Appreciation Thread!  (Read 1401 times)

0 Members and 1 Guest are viewing this topic.

Van Cruncheon

  • live mas or die trying
  • Banned
GBA SP Appreciation Thread!
« on: February 12, 2007, 12:16:06 AM »
Currently, despite my love of the PSP, the GBA SP reigns as the greatest handheld of all time. Why? Because it's SMALL, it has OMG BATTERY LIFE, it's like a SNES SQUARED, it has an INCREDIBLE LIBRARY INCLUDING THE BEST OF THE SNES PLUS ORIGINAL CONTENT and IT ISN'T GIMMICKY. It's pure 2D 16-bit era pleasure with a killer screen and a near-perfect form factor. It's just so cool to snap open and close, and it's completely unobtrusive!

Some NUMBERS to establish the FACT of its awesomeness versus the SNES which some of you creepy Ninthings inexplicably worship:

Quote from: GBA specs
CPU: 16.8 MHz 32-bit ARM7TDMI with embedded memory
Memory: 32 kilobytes + 96 kilobytes VRAM (internal to the CPU), 256 kilobytes WRAM (external to the CPU)
Resolution: 240 x 160 pixels
Sound: None :(
Color support: 512 simultaneous colors in character mode and 32,768 simultaneous colors in bitmap mode
Backward compatibility for Game Boy and Gameboy Color games is provided by a 8.4 MHz Z80 co-processor

sure beats the SNES, max resolution and lack of a sound processor aside (which is why GBA ports always sound a little bit worse than the SNES originals:

Quote from: SNES specs
CPU: 3.58 MHz Motorola 65C816
Memory: 64 kilobytes VRAM, 128 kilobytes WRAM
Resolution: 256×224 pixels or 256×240 pixels (the most commonly used video modes)
Sound: 8-bit Sony SPC700
Color support: 256 simultaneous colors in character mode and 32,768 simultaneous colors in bitmap mode

Both consoles have hardware chipset support for various graphic functions like sprite and background alpha (transparency), color addition/muliplication. The GBA allows for sprite and background matrix operations such as rotation/scaling (and supports quite a few more sprites overall) and some simply geometry operations, whereas the vanilla SNES only supported background scaling/rotation (no sprites). The GBA also supports MUCH bigger ROM memory addresses (i.e. cart sizes), which means more animation, more color, and larger content.

But fuck the specs! The GBA SP rules because it has the best form factor of any handheld, as well as the best library! You can hide that motherfucker in a pocket, and unless you have fingers the size of bratwursts, it's comfortable as hell.

ALL PRAISE THE GBA SP. If you don't respect, GEDDA FUCK OUT.
« Last Edit: February 12, 2007, 12:19:33 AM by Drinky Crow »
duc

MrAngryFace

  • I have the most sensible car on The Bore
  • Senior Member
Re: GBA SP Appreciation Thread!
« Reply #1 on: February 12, 2007, 12:43:05 AM »
My reasons for LUVIN IT:

Zelda: Oracle of Ages
Zelda: Oracles of Seasons
Zelda: The Minish Cap
Bill and Teds Excellent Gameboy Adventure
Stargate
Metroid Fusion
Metroid Zero Mission
Summon Night 2: Swordcraft Story
Ducktales
Drill Dozer
Bubble Bobble Old & New
Super Mario Advance
Kirby and the Amazing Mirror
YuGiOh: The Eternal Duelist Soul
Fire Emblem
Fire Emblem: Sacred Stones
Astro Boy: Omega Factor
Yggdra Union
Final Fantasy V
Final Fantasy VI
Mega Man & Bass
Riviera
Pokemon Emerald
Mega Man Zero
Mega Man Zero 2
Mega Man Zero 3
Mega Man Zero 4
Mario and Luigi: Superstar Saga
Final Fantasy Tactics Advance
Yoshi's Island
Tetris
FZERO Grand Prix
Castlevania Circle of the Moon
Gradius Galaxies
Advance Wars
Advance Wars 2
Mega Man Battle Network 5
Ninja Five-O
Castlevania Double Pack
Super Ghouls n Ghosts
o_0

Vizzys

  • green hair connoisseur
  • Senior Member
Re: GBA SP Appreciation Thread!
« Reply #2 on: February 12, 2007, 01:13:47 AM »
Oddly enough snes had better sound quality, which is about my only complaint against the gba. Mother 3 sounds amazing, so its not to say the gba sound quality is bad.
萌え~

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: GBA SP Appreciation Thread!
« Reply #3 on: February 12, 2007, 02:24:04 AM »
Jesus Drinky, the SNES came out in 1990. Give it a fucking break :lol
010

Van Cruncheon

  • live mas or die trying
  • Banned
Re: GBA SP Appreciation Thread!
« Reply #4 on: February 12, 2007, 02:35:08 AM »
pd, sense of humor
duc

demi

  • cooler than willco
  • Administrator
Re: GBA SP Appreciation Thread!
« Reply #5 on: February 12, 2007, 03:31:30 AM »
i have an SP and a Micro and a DS

I'm considering just selling the SP and Micro off
fat

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: GBA SP Appreciation Thread!
« Reply #6 on: February 12, 2007, 04:21:50 AM »
pd, sense of humor

Since when have you used that as an excuse? That's not the Drinky I know

010

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: GBA SP Appreciation Thread!
« Reply #7 on: February 12, 2007, 04:38:06 AM »
Im pretty sure we had this thread a month ago, however lengthy OP with jokes and everything makes it OK.

Great piece of hardware!
#1

Howard Alan Treesong

  • キング・メタル・ドラゴン
  • Icon
Re: GBA SP Appreciation Thread!
« Reply #8 on: February 12, 2007, 02:08:02 PM »
I need a GBA SP v2 with shiny screen. :(

GBA SP not only rules the GBA and SNES-port library, it rules the old-school classic GB and GBC library, too. The GB Micro has a sexy form factor, but it's awkward to actually use, and they foolishly jettisoned old-school GB support.

Old-school GB means you get Beatmania and Beatmania 2 Gottamix: the best portable music games of all time! (DJ Max Portable comes close; DJ Max Portable 2 may finally trump it.) The two GB Beatmanias are awesome licensed J-Pop from the early 90's that's been converted to even more awesome SID chiptunes. That you control! If there's something better in this world that doesn't involve Carla Gugino, I WANNA KNOW ABOUT IT!
乱学者

Oblivion

  • Senior Member
Re: GBA SP Appreciation Thread!
« Reply #9 on: February 12, 2007, 03:31:00 PM »
GBA would be the perfect handheld, but it was missing 2 things.

1. Decent sound
2. A real live ORIGINAL Mario platformer