Yeah its sorta action adventure. Basically there are chapters/missions surrounding a story about a world under a cloak of fear spread by VAMPIRES that are fueled or whatever by the basic elements. The sword guy goes around killing them and extracting the element, the gun guy is some new vampire slaying gunslayer that uses a gun charged with SUN POWER to hurt vamps.
There's a lab where you take raw materials you find to get the base weapons and any other weapons you gain upgraded to higher levels. The upgrades thus far are pretty boring stat boosts. You can buy items at the store, most of the equipment you can buy is VERY situation specific meaning you wont buy most of it till you need it.
Half the items used for healing are perishable too which is kinda annoying. Was most of the way through a dungeon when I realized I had a backpack full of rotton fruit.
Anyway the sword guy does thwack twack and has a shield, there are enemy attack patterns to memorize so you know when you can block and when you can attack, when to run, all that. The gun guy has a lock on ability which makes aiming easy but the gun goes through energy stupid fast and there arent that many places to recharge half the time and recharging takes so LONG. It doesnt put the player in danger its just tedious.
So most of the time you'll default to the sword guy (characters can be switched between using select) to do all the fighting but the result is him leveling up a shitload and gun moron leveling up nada cause you use him to shoot switches across gaps all the time. This leads me to the believe that there will be a GUN GUY boss fight where my level 3 gun guy will get murdered and ill be pissed off.
So thats another grind issue I need to get around. Also both characters can fuse with elemental-types and go into superforms which are stupid power. The first two bosses are literally no challenge at all with the fuse forms. There's a rechargable gauge for that too so I mean you could really juse stock up on refills for that gauge before a boss fight and go to town id figure, but we'll see how long that lasts.
The visuals, animation, the cutscenes and music are all really good. Excellent presentation all around. The interface is quirky. You CAN drive it with buttons along but the pacing of the NPC speak will lead button-only people into these loops of script cause they pressed a button too soon. So youre like fuck quit talking so youre pressing the button to speed through but OH SHIT you hit the button again after they stopped and theyre TALKING AGAIN!
In short, its a 'good' game and has some fun action elements, but there's a lot of nagging issues that drag it down into the mud. So far its been a big ol time sink with very little in visible rewards. I mean ive upgraded my sword 5 times and its still not shooting lasers or glowing.