Himuro: The homogenization of gaming right now sucks. Last gen, there was a moment where the success of certain games bleed into other games, even totally unrelated to them in genre. SSX3 was SSX + GTA + EA trax + custom skaters from Tony Hawk. Jak 2 was action adventure + GTA. All the arcade racers started to bleed into each other. Each game started to lose its unique flavor, and SSX lost what made it work, namely the track design, sound and character of the game. Also at the time, previews were about the same thing you got in the review. It all added up to some major bullshitting about games, and at this point and time, I'd figured it best if people got past it so we don't repeat it.
Dude. What are you talking about? Games have always been like this.
Genre fusion is a new thing? Uhhh. No. Action rpgs are from the 80's. Action platformers are nothing new. Earthworm Jim 2 had a fucking 2d shooter level. Resident Evil is a blend between traditional adventure game puzzle solving, action, and Metroid-esque large world labyrinth "I have to find out how to get over thur" gameplay. Genre hybridization is nothing new, and in fact, has served as a means to evolve games over the years.
For many games, the GTA formula was just an evolution of the traditional action adventure formula. One huge world. What's wrong with that?
What arcade racers started to blend together? What are you
talking about? F-Zero GX is nothing like Burnout, and Burnout is nothing like Outrun 2006, Outrun 2006 is not anywhere similar to Hydro Thunder.
SSX3, despite being influenced by GTA, is still SSX. It's not one long track. If you think that, you haven't even played it. What changes to the track design is there? It's still old SSX. The inclusion of the big map doesn't make it hyper-realistic or anything, it's pure arcade-ish mayhem:
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In what way is this similar to GTA at all?
I can see how someone couldn't get into SSX3 because it's not as crazy as SSX Tricky or 1, but your complaints just reek of someone who has never played it. Sorry.