Author Topic: Sonic: Secret of Shit just arrived on my doorstep  (Read 1057 times)

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AdmiralViscen

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Sonic: Secret of Shit just arrived on my doorstep
« on: March 07, 2007, 04:05:03 PM »
Stay tuned to see if the title is wrong.

$33, I can't complain.

AdmiralViscen

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Re: Sonic: Secret of Shit just arrived on my doorstep
« Reply #1 on: March 07, 2007, 04:18:22 PM »
Wow, talk about shitty cutscenes. Worse than Elebits, even. Had to skip it. I wish this as 1999.

Jumping is definitely clunky in the beginning, but the side to side motion seems to control well.

I see what people mean about the annoying menu setup and unlocking notifications after every mission. Tutorial is annoyingly broken up. They switch whether it's 1 or 2 to go to next screen.

I'm liking the graphics, and the speed effect when I homing attack an enemy.The wiimote flick works better than I thought, too, but not so much when doing a jump dash.

Everything is real smooth so far, enjoying it despite the lame tutorial section I'm trapped in. Even walking backwards is fine, can't wait to get into the meat of the game because these snippits aren't as broken as I expected.

I'll post again when I've actually done something substantive.

AdmiralViscen

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Re: Sonic: Secret of Shit just arrived on my doorstep
« Reply #2 on: March 07, 2007, 05:55:54 PM »
I like the game a lot. Note that I am a fan of SA 1 and 2. I'll repost what I said on another site:

Quote
OK, beat the first staeg of the first level.

The music isn't too painful, seems fine.

Short jumps are executed pretty slickly, and the homing attack is good too. I don't really feel like Sonic is gimped right now.

The level was pretty long. I feel like it's up to the standards of SA2. As I played, I noted places where I could have performed better, and found a few secret rings and stuff. I know I missed some. There was one point where I flew up in a pot, tried to jump attack an enemy, and was frozen glitched in the air. Pressing the 2 button dropped me to the ground. Even those wall-shimmying segments were good, requiring timing and precision. Switching rails seemed a little clunky, but I'm glad they left grinding in the game. If the other levels in the game are this x2 I'll be very satisfied.

The in-level voiceovers are stupid and pointless, but they don't get in the way as much as I thought.

Quote
Ok, now I've done 3 missions in Sand Oasis.

The second one was a repeat of a middle section of the lengthy version, with enough changes to cause me to play through it entirely differently. Recognizeably the same as the first mission, but totally different strategy for completing it.

The next mission was pretty damn different. You start off running through a repeated section, but you're doing it in the opposite direction. It took me until about 30 seconds into it to even recognize it as the same. They also totally changed the enemies, rings, orby things, traps, etc. to make it even harder to notice. Then, you reach a point with a propelled ramp and some springs that never existed in the first mission, and everything after that point is totally different as far as I can tell, except for a few sections where you arrive back at a familiar stretch for a short bit (think of an S-shaped track placed over a straight line track, there are intersections)

Definitely more level changes than SM64, despite the words of some noted experts on this game.

The game calls for precision, and the Wiimote is up to the task.

Quote
Ok, 2 or 3 missions were done on the second template I described. Each had entirely different strategies to employ in getting through it, as well as the different mission goals, to make them distinct.

This 5th (?) mission I just did, break 5 jars, is another segment entirely unseen in the first lengthy run of the level.

Quote
In the first of 7 areas, I've done 7 missions that took place in 3 pretty distinct environments. Each of the 7 was fully updated for the mission requirements, so it doesn't seem like you're redoing the same old thing even if the background scenery is the same.

the first of the 7 missions was a long "run to the end" challenge as Cauchy has described, but it doesn't show you everything there is to see.

And there are lots of little things hidden around, but I don't know what to do with them. Little red firey thingies, big silver rings, I dunno. There's a lot here. I've been playing an hour and I still have 6 missions left in the first (of 7) areas, and probably 15 tutorial stages. I've also unlocked the second area, but haven't started it yet because I want to finish out the first one. I obviously wouldn't want to stay in the first area if it was dull or repetitive, or if the changes to the stages were merely cosmetic.

Quote
And despite being on rails, there are fewer instances of you being totally out of control than in the Adventure games. That goes for cinematics like running up a wall or through some other setpiece, but it also applies to general gameplay. There are lots of stretches in the DC games where you pretty much just hold up and pick up a line of rings for a while. Since the game holds up for you, there is a lot more room to fill the courses with dense obstacles.

I dunno, I'm liking this as much as SA2, and I'm not even out of the desert yet. I'm not having any problems with controls.

Van Cruncheon

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Re: Sonic: Secret of Shit just arrived on my doorstep
« Reply #3 on: March 07, 2007, 05:58:49 PM »
lame
duc

AdmiralViscen

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Re: Sonic: Secret of Shit just arrived on my doorstep
« Reply #4 on: March 07, 2007, 06:31:05 PM »
Nah.

The Sceneman

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Re: Sonic: Secret of Shit just arrived on my doorstep
« Reply #5 on: March 07, 2007, 06:31:17 PM »
Ive heard mixed things about this game, if its on par with SA2 that means its playable at least. I'll have to rent it or something
#1

AdmiralViscen

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Re: Sonic: Secret of Shit just arrived on my doorstep
« Reply #6 on: March 07, 2007, 06:41:41 PM »
Yea, rent first. I'm thoroughly enjoying it, but I guess others might not.

I'm in the part of the game that's supposedly broken, so I'm expecting it to fly right over SA2 by the time I'm done.