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Some Wii games are using the remote in conjunction with a gesture system, essentially mapping a button-like control to a particular movement. In the E3 demo, Red Steel's sword fighting sections used that gesture system. Now, however, in the final version, instead of a sword swipe initiating a predetermined attack, the onscreen character will perform the exact same sword swipe, tracking the player's movement of Wii's motion-sensitive remote. Ubisoft also told the site that the controller's sensitivity will be adjustable, while Ubisoft is improving the graphics for the retail version. Also, keeping with Nintendo's theme of Wii being a fast, pick-up-and-play system, Ubisoft is eliminating Red Steel's load times.