Speaking purely as an observer: My faith in you, the people of america, couldn't be lower. So I still think you fuck this up somehow
0 Members and 1 Guest are viewing this topic.
36 fucking grand. You could have purchased the ultimate videogame lair with more games than you could ever play inside. This thing is a cult, they're focusing on revenue gathering more than making a game. They've sold you an idea, now they're consuming your SOUL
I'll just play content starved Battlefront for 60 k thx
Hey everybody,I wanted to address confusion about the AC2.0 trailer. I know that the line about everything being playable in Alpha 2.0 had some backers excited thinking that Alpha 2.0 had gone live, or that it is about to go live tomorrow. Unfortunately, that is not the case! We are really sorry for folks mislead by that card, and so I’d like to explain exactly what happened.What happened? We had an opportunity to get the 2.0 trailer exposed to a much bigger audience, but that required our turning in the trailer a while ago. At the time, we were on track to have 2.0 on the live servers by today or tomorrow. Unfortunately, as folks testing and observing know, we were hit with a slowdown bug that seemed to come out of nowhere. (For those not following the testing chatter, that’s why you haven’t see a PTU build in the last two days.) Knowing what we do now, we would have liked to have changed the exact wording on the trailer. Unfortunately, it was locked in well before the event.So to be clear: Star Citizen 2.0 is not live for everyone yet. It’s currently available on the Public Test Universe (PTU) for the first 110,000 Citizens. An increasing number of folks have been helping us test builds for the past week, and everyone involved can attest to the fact that we’ve been doing some serious bug squashing. For now, Arena Commander 1.3 (and the Hangar and Social Modules) are available for everyone. We’re running a ‘free fly’ right now, so anyone who registers for an account can try out single-seat dogfighting, racing, Vanduul Swarm and more.The plan is to roll out Alpha 2.0 to the live server as soon as we’ve resolved the current blockers. A whole lot of backer test pilots are helping make that a reality, and we will keep everyone updated as it happens. Keep watching the Comm-Link, enjoy free access to 1.3 for now and we’ll have Alpha 2.0 out to everyone as soon as it’s ready to go.Ben
I wish all other game companies were as honest and quick to act as you guys are , your dedication to your fan base is outstanding to say the least
Ultimately these small screwups occur because their marketing and PR isn't a big operation. They don't have the scores of eyes to vet every single thing, catch every messaging problem.Would people really want them to become the impregnable fortresses like EA or Activision?
Man, if they were really being straightforward, they could have headed off the backlash by having a clarifying post in the forum PRIOR to the misleading trailer being aired.
As seen on The Game Awards 2015! A brief look at some of the MANY gameplay opportunities available to players NOW in Star Citizen Alpha 2.0.
they should have ran with this one imo.
Quote from: Barry Egan on December 06, 2015, 08:55:15 AMthey should have ran with this one imo.I barked laughter at the 0:55 mark.Also, rad song; Shazam says it's M83's "Outro." I'ma buy that shit right up.
(Image removed from quote.)
Quote from: VomKriege on December 11, 2015, 02:45:35 AM(Image removed from quote.)https://gifsound.com/?gif=i.giphy.com/tUilVT3gQDqyk.gif&v=UwAzXBCCQrQ&s=106
Limited ship packages to be sold post the release of the gameAs usual it's next to impossible to know whether it is a broken promise or not, considering just how over the place and vague CIG has been with all this.
The most mind-blowing thing for me is the way the minions discuss this game like it's a done deal and the final package will be exactly like it is in their heads. Do these people have absolutely nothing else in their lives of any value whatsoever?
also I am reposting a youtube edition of part of the livestream because it is a great example of unintentional cringe comedy. It's as though he's realizing, live on camera, what a disaster his own project is.
The part where he's railing against the people who made the chat interface...I mean...how can you not know
HELMET! HELMET! HELMET! HELMET! HELMET! HELMET! HELMET! HELMET!
Time is a Flat Circle
its the video game Renaissance. a true 4th gen video game.
Console gamers cant even imagine the concept of Star citizen.I would say: "remember Rogue Squadron from n64? That but made MMO", and leave it there.
Imagine stepping out of bounds in COD and getting to keep going... and going and going.
What I don't get is what they really want to do with this game.It seems they're going for space combat sim. But that seems really hard. Because what is space combat sim?If you have a racing sim, you model stuff after actual racing.If you have a train simulator, you model it after real trains.What are these guys supposed to model it after? How can you do a space combat sim when that kind of thing is actually really much more based in fantasy?
What I don't get is what they really want to do with this game.
The MixMaster is connected to eight different beverages and has a rotating set of nozzles. Pressing one of the eight associated buttons causes the corresponding beverage to dispense until the button is released. Alongside the seat of the passenger that ordered the drink and the time remaining before a reputational penalty starts to accrue is the formula for the desired concoction. A formula such as 1-1-4-8 would indicate that two parts beverage 1, one part beverage 4, and one part beverage 8 are required. The quality of the drink – displayed on the MixMaster – is determined by how accurately the portions were allocated. If the player isn’t happy with the quality of the drink they can simply press a key to discard it and start anew, but ships carry a limited supply of beverages so this tactic should be used sparingly. Upon acceptance of a drink it is moved to a conveyor belt on the side. Thus, players can prepare multiple drinks in a row and then move to deliver them, or one player can mix the drinks and another can focus on getting them where they belong.While a passenger in Coach would be fairly forgiving with regard to slow delivery times and a poor mixture quality, travelers in Business Class and up would expect much more, and repeatedly disappointing them would have an adverse effect on their opinion of the flight, and ultimately the player’s reputation.