THE BORE

General => Video Game Bored => Topic started by: Barry Egan on August 26, 2015, 06:14:06 PM

Title: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Barry Egan on August 26, 2015, 06:14:06 PM
https://www.youtube.com/watch?v=SuJh3h6rAX8
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on August 26, 2015, 06:19:09 PM
 :money
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: The Sceneman on August 26, 2015, 06:25:24 PM
(https://i.imgur.com/NEyi2.gif)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: toku on August 26, 2015, 08:02:40 PM
what about the ships tho
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: The Sceneman on August 26, 2015, 11:38:14 PM
LEAKED STAR CITIZEN LEVEL ONE PLAYER SHIP 3D GRAPHICS MODEL

(http://www.cameronsworld.net/img/content/1/9.gif)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on August 26, 2015, 11:58:09 PM
 :cac
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 27, 2015, 01:38:02 AM
Send your donations to the church of holy PC.The savior will be back. Soon. Soonish.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Kara on August 27, 2015, 02:08:57 AM
EVE fans have been sweating bullets about this. :rofl
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: HyperZoneWasAwesome on August 27, 2015, 02:46:44 AM
really nice mo-cap on the chicken dance.

Its like that PS4 Godzilla game that uses high technology to painstainkingly recreate shitty 70's era kaiju flicks.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: benjipwns on August 27, 2015, 03:03:43 AM
But wait, there's more: http://www.pcgamer.com/derek-smart-threatens-legal-action-against-cloud-imperium-games-over-star-citizen/
Quote
Derek Smart says he has instructed his lawyers to send a "demand letter" to Star Citizen developer Cloud Imperium Games insisting on a "complete forensic accounting" of the money that has been spent on the game, as well as a solid release date and a refund option for anyone who wants one. Failure to deliver on any of those demands, he said in a post on his personal blog, will lead to the immediate filing of a class-action lawsuit.

Smart has been a very vocal critic of Star Citizen and CIG for some time now. He backed the game on Kickstarter at the $250 tier, but in July his pledge was refunded, and not at his request: "It was obvious he was not a supporter of our project and was just using our visibility as a platform to gain attention and promote his current game and his past games," a CIG rep said at the time. But Smart has continued his campaign against a game he says is simply too ambitious and complex to be developed and delivered as promised.

Today, he said he'd taken the first step toward launching legal action against the studio by sending a letter demanding a full accounting of the situation—legal action he expects will be necessary to force the studio's compliance.

"As all previous calls for accountability have failed, we don’t expect RSI [Roberts Space Industries] to co-operate (hence the need to contact the Federal authorities), with us. Which means that the next steps, depending on how they respond to the letter, would be for a class-action lawsuit (already in various stages of preparation), to move forward and be immediately filed," Smart wrote. "And through that, we’re going to subpoena and depose every single key person, while asking for specific documents during discovery which will hopefully shed a light on what is going on. They will ask for protective orders, try to delay and drag things out etc. We will fight it every step of the way and my guess is that with the Federal authorities involved, it may get resolved even before it gets to trial; and then we’ll have answers either way."

"And if they do fight this, they’re going to do it with your money, simply because they don’t believe that you—the backers—are entitled to accountability. If they had nothing to hide, resolving this matter should be very straightforward," he continued, bold emphasis his. "Sadly, I feel that this is the only way that we are going to get the answers that we are entitled to, before this whole thing collapses and makes it more difficult to sift through; especially where spoliation of material evidence becomes an issue. Not to mention the fact that they have studios outside of North America, which will make things even more difficult to sift through."

"Had [Cloud Imperium Games founder] Chris Roberts and co not maintained a pattern of dishonesty, then when called out, foolishly singled me out, then went for broke and tried to silence me with the actions that they took, and which gave me a clear indication that they had something to hide, we would never have come this far," he wrote. "Finally, in this legal action that I have now initiated, note that I haven’t asked for anything that benefits me in any, way, shape or form. This is not, and never was, about me nor my game."
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on August 27, 2015, 07:51:42 AM
(http://i.imgur.com/NpdrRTW.jpg)

:hulk
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on August 27, 2015, 08:52:15 AM
DEREK SMART
DEREK SMART
DEREK SMART
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: archie4208 on August 27, 2015, 09:36:18 AM
DEREK SMART
DEREK SMART
DEREK SMART

https://www.youtube.com/watch?v=tIn1_9YvGds
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: ToxicAdam on August 27, 2015, 10:00:59 AM
Derek is the worst example of it, but I bet there are thousands of game developers that are rooting for this thing to fail in a big way.

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 27, 2015, 10:10:40 AM
The word scam is maybe too strong because it supposes dishonesty from the start, but that's probably the most insane feature creep that the crowdfunding system created to this day and it's very hard not to get the impression the current bait and switch of the funding is purposely engineered. The designer has a reputation of being a big blowhard and / or insanely ambitious but at this point a lot of backers have been reduced to cultish like defenses claiming that the project itself, completed or not, will be a monument to the PC master race.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: mormapope on August 27, 2015, 10:15:03 AM
When people say things like "they'll never be done with the game, there will never be a finished product, things will just keep getting updated forever", that sounds like the worst thing ever for a videogame. MMOs have a base, and then the developers decide to modify that base or add to it. A game that is completely freeballed for the next 10 years makes it impossible to care for onlookers.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 27, 2015, 10:38:56 AM
http://kotaku.com/why-star-citizen-is-taking-so-long-1724835913

Quote
As an example, one high-level ex-employee shared the story of the Menu Helmet. At one point, according to that employee, Roberts decided he wanted players to have to find and wear an in-game helmet in order to gain access to the menu in Arena Commander. Some developers tried to shoot down the idea, noting that players would grow frustrated if they couldn’t find something as essential as a menu, but Roberts insisted, so a team of developers spent weeks making it work. Then, according to that source, Roberts tried it, only to realize that it wasn’t actually fun. So they scrapped the whole thing and went back to a regular menu system.

Roberts’ account of the Menu Helmet is quite different. In an e-mail this week, he said it had come about because Star Citizen’s main menu UI wasn’t far along enough, and players needed a way to select what ship from their hangar they wanted to fly in Arena Commander. Problem: the hangar is also intended to function as a ship gallery, where you can hop into ships and have a gander at all their immaculately rendered buttons and knobs. Solution: have them wear a helmet to designate that they want to play Arena Commander, not just look around in their ship. Ultimately, Roberts said, once CIG decided they wanted to be able to launch Star Marine from the hangar too, the helmet method started making less sense. So they switched over to an in-game VR Pod. They also added a quick launch menu option for people who’d prefer to bypass all of that. So, according to Roberts’ account, it was still a lot of time and effort expended on a feature that didn’t stay in the game for long, but it wound up making sense in the long run.

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: benjipwns on August 27, 2015, 10:41:36 AM
Quote
Star Citizen will consist of two main components: first-person space combat, mining and trading with first-person shooter elements in a massively multiplayer persistent universe and customizable private servers,[7][8] and a branching single-player and drop-in co-operative multiplayer campaign titled Squadron 42

...

Star Citizen will continue to develop after commercial release via a combination of emergent gameplay generated by players and new content which will be developed by Cloud Imperium Games on an ongoing basis.[6] Players and organizations will be able to own certain production nodes including factories and mines. Capital ships can be owned and operated by players. Select "lawless planets" will feature ground-based combat using infantry style weapons. Personal armaments can also be used to board disabled ships and stations.

...

Squadron 42 is a story-based single-player campaign set in the Star Citizen fictional universe described by the developers as a "spiritual successor to Wing Commander".[17][59] It is being developed by the Foundry 42 UK studio under the supervision of Chris Roberts' brother Erin, who had already worked with him on the Wing Commander series and led the production and development of titles like Privateer 2: The Darkening and Starlancer.[25][60][61]

The interactive storyline centers on an elite military unit and involves the player character enlisting in the United Empire of Earth Navy, taking part in a campaign that starts with a large space battle.[6][17] The players' actions will allow them to optionally achieve citizenship in the UEE and affect their status in the Star Citizen persistent universe, but neither of the two games has to be played in order to access the other.[10][60] In addition to space combat simulation and first-person shooter elements,[60] reported features include a conversation system that affects relationships with non-player pilots and an optional cooperative multiplayer mode.[17][59] The game is planned to be released in multiple chapters, the first of which is expected to be available to eligible backers of the project in the second half of 2015, offering an estimated of 20 hours of gameplay for SQ42 Episode 1 with about 70 missions worth of game play, “Squadron 42 Episode Two: Behind Enemy Lines” and “Episode 3,” will launch in 2016 and 2017, respectively.

This only raised $13 million on Kickstarter:
Quote
Portable 60 quart cooler designed by Ryan Grepper that contains a battery powered rechargeable blender, waterproof Bluetooth speaker, USB charger, cutting board, plates, among other features.

And this only $12 million on indiegogo:
Quote
Flow Hive is a new type of domesticated bee hive box with a valve, where the beekeeper can extract honey from the hive without disturbing the bees.

I demand both features be added to Star Citizen, with their own individual 90+ mission campaigns.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 27, 2015, 10:45:41 AM
When people say things like "they'll never be done with the game, there will never be a finished product, things will just keep getting updated forever", that sounds like the worst thing ever for a videogame. MMOs have a base, and then the developers decide to modify that base or add to it. A game that is completely freeballed for the next 10 years makes it impossible to care for onlookers.

Yeah, but you least have to have that base... Honestly everything about this project is basically a red flag, it became an AAA game developed by a dozen different studios, with an infrastructure more or less created on the spot, with a crazy outline (as far I can tell, it's a MMO space sim FPS, is that right ?) and no real design bible. At that point, it seems it's a race to see if they release something that may pass as a working product before the funding stalls.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: benjipwns on August 27, 2015, 10:47:26 AM
Quote
Two sources pointed to Star Citizen’s unusual first-person camera as an example of this. Usually, video games that use both first- and third-person perspectives display different animations based on how you’re perceiving the game—in Skyrim, for example, your sword swing will look a lot different in first-person than it does when you’re zoomed out of your character’s eyes. For Star Citizen, Roberts wants to maintain the same animations no matter which perspective a player uses—his goal, as always, was to be more ambitious than anything else out there.

But according to two high-level sources, this system has been messy and at times disorienting, leading to several overhauls and delays, including one that pushed the shooter module Star Marine back by months. One source said they had to scrap and redo player skeletons—a core part of the animation system—a whopping seven times.
:dead
Quote
Roberts, for his part, argues that those ex-employees didn’t have a full understanding of why he chose to spend so much time on this animation feature.

“It’s not an arbitrary decision that was made because, oh yeah, that’d be cooler,” Roberts said. “If you look at games like Call of Duty, you’ll notice that animations are much cruder for players than AI. That’s because the animation was kinda cheating, so they can’t do as much with the animations for other players in third-person. With us, we’re having people sit next to you and fly ships and sit at tables and drink things. We can’t cheat on that. We really needed a way for first- and third-person to be unified. Plus, if you can make that work, it means less resources and assets used, which is another issue for us since we already have such a big game.”
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: studyguy on August 27, 2015, 10:59:36 AM
I gave this game like 20 bucks two years ago or whatever when it first started because I loved Freelancer/Starlancer. Never getting that 20 back.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Kara on August 27, 2015, 11:29:28 AM
Why would anyone give the guy who directed the Wing Commander movie 87 million dollars to make a video game. ???
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on August 27, 2015, 12:55:49 PM
Fun fact: Star Citizen is continuing to raise over $1 million every month.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on August 27, 2015, 01:22:56 PM
Why would anyone give the guy who directed the Wing Commander movie 87 million dollars to make a video game. ???

When that money could have funded Wing Commander 2 instead?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 27, 2015, 01:50:42 PM
Some cosmic adventure in astroturfing with this guy in RPS comments for the last info in Star Citizen :
http://www.rockpapershotgun.com/2015/06/29/star-citizen-fps-module-delay/#comment-1951259
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on August 27, 2015, 01:53:05 PM
Sometimes developers don't get as much money as they deserve, sometimes developers get way more money than they deserve. If Star Citizen ever releases in state that isn't a total mess of disparate systems, I'll be completely shocked.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Kara on August 27, 2015, 02:41:11 PM
Why would anyone give the guy who directed the Wing Commander movie 87 million dollars to make a video game. ???

When that money could have funded Wing Commander 2 instead?

Archangel can't stay trapped in that Rapier forever. :maf

spoiler (click to show/hide)
They rescue her at the end of the movie.
[close]

Why would anyone give the guy who directed the Wing Commander movie 87 million dollars to make a video game. ???

Cause his games were fucking great and because starfighter sims aren't made often anymore yet there's still a big market for them?

If there was still a big market for them they wouldn't have gone away, unless you're suggesting people don't want to make money.

Also I was taking the piss, one of my played out jokes is to take someone well known and identify them by one of their most terrible or obscure works.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on August 27, 2015, 03:23:26 PM
Cause his games were fucking great and because starfighter sims aren't made often anymore yet there's still a big market for them?

So how many in-game spaceships have you purchased so far JayDub?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on August 27, 2015, 04:02:31 PM
well gee-whiz!
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on August 27, 2015, 04:37:28 PM
The word scam is maybe too strong because it supposes dishonesty from the start, but that's probably the most insane feature creep that the crowdfunding system created to this day and it's very hard not to get the impression the current bait and switch of the funding is purposely engineered. The designer has a reputation of being a big blowhard and / or insanely ambitious but at this point a lot of backers have been reduced to cultish like defenses claiming that the project itself, completed or not, will be a monument to the PC master race.

I need deets and a tldr on all this juicy KS drama.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Kara on August 27, 2015, 05:04:49 PM
Crowdfunding is finance, not a market. Successful crowdfunding demonstrates the existence of people willing to finance in exchange for little (analogous to charitable giving), not the existence of a market.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Yulwei on August 27, 2015, 05:31:49 PM
Imagine being one of the people who have spent literally thousands/tens of thousands of dollars for virtual space ships in a tech demo.

 :neogaf
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on August 27, 2015, 06:02:49 PM
The word scam is maybe too strong because it supposes dishonesty from the start, but that's probably the most insane feature creep that the crowdfunding system created to this day and it's very hard not to get the impression the current bait and switch of the funding is purposely engineered. The designer has a reputation of being a big blowhard and / or insanely ambitious but at this point a lot of backers have been reduced to cultish like defenses claiming that the project itself, completed or not, will be a monument to the PC master race.

I need deets and a tldr on all this juicy KS drama.

Because my time once spent playing videogames is now spent seeking out internet drama, I know way too much about this whole thing.

A pretty good summary is in the Kotaku article (http://kotaku.com/why-star-citizen-is-taking-so-long-1724835913) VomKriege posted earlier:

Quote
In the original announcement, Roberts and his team said they’d complete Star Citizen by November of 2014....Two years later, they still don’t have much to show. Star Citizen has pulled in a staggering $87.5 million from fans, and over 200 people are currently working on the game in offices across four countries—in addition to contractors and third-party partners like Behaviour Interactive—but that promised November 2014 release date has come and gone. Today, players can access two parts of the game: A hangar for storing and observing spaceships, and a multiplayer dogfighting module called Arena Commander that contains multiple modes and a horde shooting section called Vanduul Swarm. It’s a fraction of what Roberts has promised over the past few years—an MMO-style sandbox universe with a complete single-player story, a complex economy, and countless star systems and planets to explore—and many fans have wondered why all those tens of millions of dollars haven’t led to more tangible results.


Alot of this money has come from selling 'limited quantity' ships to backers that will be available whenever the game happens to be released.

What the article doesn't get into is the Derek Smart angle.  About a month ago Derek called out Chris Roberts for basically marketing vaporware, and even claimed to have inside sources confirming it is as such.  Because he can't stand the thought of injustice in the videogame industry, he's made a list of demands (http://www.dereksmart.org/2015/07/interstellar-justice/) for Chris and his spouse:

Quote
Chris, and Sandra Roberts, you both know that I am right, and where this is headed. And as I see it, this is never going away, and you’re never going to be able to silence me. So, you have the following choices going forward:

1) You, and your wife, Sandra Roberts (aka Sandi Gardiner), should resign, effective immediately, and relinquish control of this company to an interim CEO.
2) Using the same rules you used to refund my pledge, without my asking, you are to immediately process refunds in the amount of $2,134,374 as per the initial Kickstarter crowd-funding effort for those who request it. Those who want to wait to see the end (my instinct, from what I know now, is telling me that the end is looking a lot like a catastrophic total loss of this project), and funded to the tune of $83m on your website, are welcome to do that.
3)  Give backers the opportunity to hire an independent forensics accountant, and an executive producer, to audit the company records, and give an accurate picture of the financial health of the company, and it’s ability to complete, and deliver this project in a timely fashion. I hereby offer to foot the entire costs of this effort. And I will put up to $1m of my own money, in an escrow account of an attorney’s choosing, to be used as-needed for this exercise. I will pay this price to prove that I had every right to seek these answers. So this money can either go toward a good cause (righting this ship), or to attorneys who are most likely to burn it all down anyway.
4)  If you ignore this, the more time passes, the more articles that myself, and investigative media write, revealing what we know, the more likely it is that this will end in legal (someone suing someone, and opening the flood gates) action, thereby  forcing you all to come to court and answer these questions.

As I warned before, unless there is full accountability from you, there is no version of this that ends nicely. If this ends in legal action, in any form, all relevant people who are still with your companies, or who have left, are going to be subjected to subpoenas, and depositions – under oath, as this process unfolds. This will just end up being messy, time consuming, and costly, for everyone involved. As you probably know, aside from your inner circle of sycophants, you and Sandra, have very few people who are going to put their future at risk, in order to lie under oath.

Alot of the people who are heavily invested in SC are apoplectic because of the twin-assault of missed deadlines and the Derek Smart offensive.  Now is a good time to keep abreast of this ill-fated project because implosion is imminent and tears will be flowing like milk and honey. 
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: HyperZoneWasAwesome on August 27, 2015, 06:13:07 PM
isn't Elite: Dangerous, which is out now, pretty much the starship part of Star Citizen, what with the online features and all?

and also with a gigantic generated universe like the also not yet finished No Man's Sky is getting so much coverage for?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on August 27, 2015, 06:34:17 PM
isn't Elite: Dangerous, which is out now, pretty much the starship part of Star Citizen, what with the online features and all?
Yup.

and also with a gigantic generated universe like the also not yet finished No Man's Sky is getting so much coverage for?
NMS has planets that you can visit. Elite doesn't and I think (?) Star Citizen doesn't plan to have any.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 27, 2015, 06:55:38 PM
The word scam is maybe too strong because it supposes dishonesty from the start, but that's probably the most insane feature creep that the crowdfunding system created to this day and it's very hard not to get the impression the current bait and switch of the funding is purposely engineered. The designer has a reputation of being a big blowhard and / or insanely ambitious but at this point a lot of backers have been reduced to cultish like defenses claiming that the project itself, completed or not, will be a monument to the PC master race.

I need deets and a tldr on all this juicy KS drama.

Dude who made Wing Commander the game (also the movie, during a failed career in Hollywood) crowdfunded a space ship combat game. After the initial kickstarter two years ago he continued to take in funding up to this day for 87 millions, selling access to ships to pledgers sometimes up to several thousand dollars apiece, and the project which started as a new gen Wing Commander apparently devolved into a spaceship game which will also be a MMO in third person which will also be a FPS (when you exit the ship in some situations). There's apparently 200 to 300 persons working on it (which will eat fast through funds) & several other studios have been contracted to do "modules" like the FPS part, modules that are supposed to be released by bits during the alpha / beta then seamlessly integrated into a monster game (Client expected to be 100GB  :lol also game will probably require an high end PC to run properly). The game is supposed to have permadeath (for the ships) so you'll have to buy insurance ingame to not lose everything everytime. On top of the rest, Roberts apparently shoots for a simulationist approach, like you have to put your helmet on before going in the ship, or the fact that he wants the third-person and first-person view to be the same and anatomically consistent. In short the guy wants to create a virtual space world to play in. If you go through discussion of the game, you'll find a thousand kooky ideas being on the table, like how -since they reached all of their stretch goals- they may consider working on pets or animal plant to include into the game.

It's not vaporware, some alpha modules have been released (although buggy, even in controlled presentations), info is given on a very regular basis about the progress, they have slick marketing (like ads in CGI for several ships) but they missed a lot of release dates and it's unclear to this day that they have anything viable in a near future. Funding continues to goes in (some pledgers gave up to 15000$ and there's anecdotes of a guy splitting up with the wifey over this) and the game has a lot of touchy defenders that may have gone all the way down the rabbit hole. Meanwhile, the new Elite has been crowdfunded at the same time, released and and had a good reception (although the scope is of course narrower and the game is still supposed to be augmented via regular updates before shaping up to what it is supposed to be).

Crowdfunding is finance, not a market. Successful crowdfunding demonstrates the existence of people willing to finance in exchange for little (analogous to charitable giving), not the existence of a market.

True. However it doesn't change the possibility that some viable market may be untapped and that the invisible hand may not be perfect at conveying that to videogame producers. Whatever the case, a 90m insane tech demo made as they go is probably folly, whether there's a market or not.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on August 28, 2015, 01:47:36 AM
I interviewed for a job at CIG a few months ago. Their office didn't really have the feel of a company with a bajillion dollars.

I also once had a conversation about the game with a guy I later discovered is like one of the main designers or something (he's the fedora wearing dude who seems to be in a lot of videos on their website). Apparently they have some super insane physics system that I can't even begin to comprehend.

The Glassdoor reviews don't make it sound like a particularly well organized place. Just from interviewing their and shit I've heard at drink ups I don't think there really is any leadership, it is just Chris Roberts making people do whatever he fancies that day.

WRT the Derek Smart thing, someone I know posted a link about that on FB, I was gonna make a smart ass response on it, and then I saw that Derek Smart had commented on it. I apparently know people that know Derek Smart.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 28, 2015, 03:24:01 AM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman

 :usacry
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Cerveza mas fina on August 28, 2015, 03:28:40 AM
Everybody is 3 connections away from Derek Smart, that's how networked that guy is.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 28, 2015, 03:41:22 AM
Also 66 days of shooting mocap.

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on August 28, 2015, 09:11:58 AM
I also once had a conversation about the game with a guy I later discovered is like one of the main designers or something (he's the fedora wearing dude who seems to be in a lot of videos on their website). Apparently they have some super insane physics system that I can't even begin to comprehend.

Was it Ben Lesnick? 

(http://i.imgur.com/OHYT5OC.gif)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on August 28, 2015, 01:09:14 PM
Alot of the people who are heavily invested in SC are apoplectic because of the twin-assault of missed deadlines and the Derek Smart offensive.  Now is a good time to keep abreast of this ill-fated project because implosion is imminent and tears will be flowing like milk and honey.

Funding continues to goes in (some pledgers gave up to 15000$ and there's anecdotes of a guy splitting up with the wifey over this) and the game has a lot of touchy defenders that may have gone all the way down the rabbit hole. Meanwhile, the new Elite has been crowdfunded at the same time, released and and had a good reception (although the scope is of course narrower and the game is still supposed to be augmented via regular updates before shaping up to what it is supposed to be).

This is even better than I could have imagined. I need a link to that wife anecdote. :lol

Is this Derek Smart guy some kind of faux online celebrity or something?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on August 28, 2015, 01:27:02 PM
Is this Derek Smart guy some kind of faux online celebrity or something?

He's internet famous for trying to develop the same kind of all-in-one space sim as Star Citizen nearly two decades ago [and failing miserably] and for getting into intense flame wars with people.

Also, he might have attacked a Coke machine.

https://www.youtube.com/watch?v=tIn1_9YvGds
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Steve Contra on August 28, 2015, 01:45:36 PM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman

 :usacry
"Shut the fuck up Grandpa, this is why we're putting you in a home"
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on August 28, 2015, 02:14:50 PM
Is this Derek Smart guy some kind of faux online celebrity or something?

He made a game once (kinda). Then he kept making it for the next 20 years.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: benjipwns on August 28, 2015, 04:23:34 PM
It's on Steam for free: http://store.steampowered.com/app/345580/


His later works are also on Steam:
http://store.steampowered.com/app/36900/
http://store.steampowered.com/app/36910/
http://store.steampowered.com/app/285670/
http://store.steampowered.com/app/266620/
http://store.steampowered.com/app/267220/

You may notice a theme.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 28, 2015, 05:05:40 PM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman

 :usacry
"Shut the fuck up Grandpa, this is why we're putting you in a home"

I was thining along the lines of
- "When where you when President Trump ruined America ? Also when I struggled with my identity at the university ?"
- "Well I was backing Star Citizen. One day al those ships will be yours."
  :smug
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Phoenix Dark on August 29, 2015, 06:01:15 AM
The word scam is maybe too strong because it supposes dishonesty from the start, but that's probably the most insane feature creep that the crowdfunding system created to this day and it's very hard not to get the impression the current bait and switch of the funding is purposely engineered. The designer has a reputation of being a big blowhard and / or insanely ambitious but at this point a lot of backers have been reduced to cultish like defenses claiming that the project itself, completed or not, will be a monument to the PC master race.

I need deets and a tldr on all this juicy KS drama.

Because my time once spent playing videogames is now spent seeking out internet drama, I know way too much about this whole thing.

A pretty good summary is in the Kotaku article (http://kotaku.com/why-star-citizen-is-taking-so-long-1724835913) VomKriege posted earlier:

Quote
In the original announcement, Roberts and his team said they’d complete Star Citizen by November of 2014....Two years later, they still don’t have much to show. Star Citizen has pulled in a staggering $87.5 million from fans, and over 200 people are currently working on the game in offices across four countries—in addition to contractors and third-party partners like Behaviour Interactive—but that promised November 2014 release date has come and gone. Today, players can access two parts of the game: A hangar for storing and observing spaceships, and a multiplayer dogfighting module called Arena Commander that contains multiple modes and a horde shooting section called Vanduul Swarm. It’s a fraction of what Roberts has promised over the past few years—an MMO-style sandbox universe with a complete single-player story, a complex economy, and countless star systems and planets to explore—and many fans have wondered why all those tens of millions of dollars haven’t led to more tangible results.


Alot of this money has come from selling 'limited quantity' ships to backers that will be available whenever the game happens to be released.

What the article doesn't get into is the Derek Smart angle.  About a month ago Derek called out Chris Roberts for basically marketing vaporware, and even claimed to have inside sources confirming it is as such.  Because he can't stand the thought of injustice in the videogame industry, he's made a list of demands (http://www.dereksmart.org/2015/07/interstellar-justice/) for Chris and his spouse:

Quote
Chris, and Sandra Roberts, you both know that I am right, and where this is headed. And as I see it, this is never going away, and you’re never going to be able to silence me. So, you have the following choices going forward:

1) You, and your wife, Sandra Roberts (aka Sandi Gardiner), should resign, effective immediately, and relinquish control of this company to an interim CEO.
2) Using the same rules you used to refund my pledge, without my asking, you are to immediately process refunds in the amount of $2,134,374 as per the initial Kickstarter crowd-funding effort for those who request it. Those who want to wait to see the end (my instinct, from what I know now, is telling me that the end is looking a lot like a catastrophic total loss of this project), and funded to the tune of $83m on your website, are welcome to do that.
3)  Give backers the opportunity to hire an independent forensics accountant, and an executive producer, to audit the company records, and give an accurate picture of the financial health of the company, and it’s ability to complete, and deliver this project in a timely fashion. I hereby offer to foot the entire costs of this effort. And I will put up to $1m of my own money, in an escrow account of an attorney’s choosing, to be used as-needed for this exercise. I will pay this price to prove that I had every right to seek these answers. So this money can either go toward a good cause (righting this ship), or to attorneys who are most likely to burn it all down anyway.
4)  If you ignore this, the more time passes, the more articles that myself, and investigative media write, revealing what we know, the more likely it is that this will end in legal (someone suing someone, and opening the flood gates) action, thereby  forcing you all to come to court and answer these questions.

As I warned before, unless there is full accountability from you, there is no version of this that ends nicely. If this ends in legal action, in any form, all relevant people who are still with your companies, or who have left, are going to be subjected to subpoenas, and depositions – under oath, as this process unfolds. This will just end up being messy, time consuming, and costly, for everyone involved. As you probably know, aside from your inner circle of sycophants, you and Sandra, have very few people who are going to put their future at risk, in order to lie under oath.

Alot of the people who are heavily invested in SC are apoplectic because of the twin-assault of missed deadlines and the Derek Smart offensive.  Now is a good time to keep abreast of this ill-fated project because implosion is imminent and tears will be flowing like milk and honey.
This post is appreciated. I've been wondering about this largely due to seeing the $$$ numbers on gaf.

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 29, 2015, 07:49:55 AM
Alot of the people who are heavily invested in SC are apoplectic because of the twin-assault of missed deadlines and the Derek Smart offensive.  Now is a good time to keep abreast of this ill-fated project because implosion is imminent and tears will be flowing like milk and honey.

Funding continues to goes in (some pledgers gave up to 15000$ and there's anecdotes of a guy splitting up with the wifey over this) and the game has a lot of touchy defenders that may have gone all the way down the rabbit hole. Meanwhile, the new Elite has been crowdfunded at the same time, released and and had a good reception (although the scope is of course narrower and the game is still supposed to be augmented via regular updates before shaping up to what it is supposed to be).

This is even better than I could have imagined. I need a link to that wife anecdote. :lol

Is this Derek Smart guy some kind of faux online celebrity or something?

The wife anecdote I read on RPS or Quarter to Three forums... not sure if there's an account somewhere.
But you can always go on the Reddit for horror stories (Poe's Law ?) :

https://www.reddit.com/r/starcitizen/comments/2vogfa/wife_just_told_me_to_stop_giving_money_to_that/

A lot of jokes about that in that community :

http://forums.starcitizenbase.com/topic/11031-guide-to-get-wife-spouse-acceptance-for-star-citizen/

https://forums.robertsspaceindustries.com/discussion/176487/spent-all-morning-downloading-new-patch-and-my-wife-won-t-let-me-play

https://forums.robertsspaceindustries.com/discussion/comment/897776/#Comment_897776

 :quark
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: The Sceneman on August 29, 2015, 08:13:23 PM
I just about puked reading that Reddit thread.... jesus christ the loser-dom
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Himu on August 29, 2015, 09:08:25 PM
Alot of the people who are heavily invested in SC are apoplectic because of the twin-assault of missed deadlines and the Derek Smart offensive.  Now is a good time to keep abreast of this ill-fated project because implosion is imminent and tears will be flowing like milk and honey.

Funding continues to goes in (some pledgers gave up to 15000$ and there's anecdotes of a guy splitting up with the wifey over this) and the game has a lot of touchy defenders that may have gone all the way down the rabbit hole. Meanwhile, the new Elite has been crowdfunded at the same time, released and and had a good reception (although the scope is of course narrower and the game is still supposed to be augmented via regular updates before shaping up to what it is supposed to be).

This is even better than I could have imagined. I need a link to that wife anecdote. :lol

Is this Derek Smart guy some kind of faux online celebrity or something?

The wife anecdote I read on RPS or Quarter to Three forums... not sure if there's an account somewhere.
But you can always go on the Reddit for horror stories (Poe's Law ?) :

https://www.reddit.com/r/starcitizen/comments/2vogfa/wife_just_told_me_to_stop_giving_money_to_that/

A lot of jokes about that in that community :

http://forums.starcitizenbase.com/topic/11031-guide-to-get-wife-spouse-acceptance-for-star-citizen/

https://forums.robertsspaceindustries.com/discussion/176487/spent-all-morning-downloading-new-patch-and-my-wife-won-t-let-me-play

https://forums.robertsspaceindustries.com/discussion/comment/897776/#Comment_897776

 :quark

Shenmue III won.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on August 29, 2015, 09:17:18 PM
Those links :dead
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Syph on August 30, 2015, 09:58:30 PM
I feel like if this doesn't deliver, it will finally be the needle that broke the camel's back in terms of developers just claiming "woops guess we ran out of funds!"
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on August 31, 2015, 04:31:04 AM
I also once had a conversation about the game with a guy I later discovered is like one of the main designers or something (he's the fedora wearing dude who seems to be in a lot of videos on their website). Apparently they have some super insane physics system that I can't even begin to comprehend.

Was it Ben Lesnick? 

(http://i.imgur.com/OHYT5OC.gif)

Its none of the dudes in that gif.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: recursivelyenumerable on August 31, 2015, 02:58:10 PM
this isn't really my thing. i'm reluctant to mock it b/c i'm not comfortable with kink-shaming.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: naff on August 31, 2015, 07:27:34 PM
These guys have done an amazing job so far, tech demo is solid, game feels good to play like what I want from a space sim, marketing is genius. Haters hating.

Nothing but respect and admiration for the deep understanding this team has for their market  :jawalrus

https://www.youtube.com/watch?v=zG-82TakEqk

https://www.youtube.com/watch?v=BR07oZC0QHU

Selling digital ships for an incomplete game for up to $2500 a pop :rejoice
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: naff on August 31, 2015, 07:48:40 PM
.. By relative standards 3 years and 87 million is not an egregious budget or timeline for a project like this at all... Roberts kinda fucked himself with the overly ambitious schedule though for sure, but they still appear to be making steady progress.

Derek Smart hasn't got a case, is salty af, and likely worships Chris Roberts behind closed doors while hating himself and his legacy of shit tier titles.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on August 31, 2015, 08:09:10 PM
Derek Smart hasn't got a case, is salty af, and likely worships Chris Roberts behind closed doors while hating himself and his legacy of shit tier titles.
That guy is way too far up his own ass for that. He is the chip on his shoulder, from what I've seen.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on August 31, 2015, 09:22:31 PM
By relative standards 3 years and 87 million is not an egregious budget or timeline for a project like this at all.

Development started in 2011, which means we are approaching year five with very little to show for it aside from an abundance of nifty trailers and a couple bare-bones tech demos.  Their are people who are more familiar with game development who can probably comment on whether that's a typical time frame or not. 
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: naff on August 31, 2015, 09:42:45 PM
I was thinking about other big efforts in a similar space

Destiny - first hinted 2009, released 2014. According to Activision cost around 500 million (incl. marketing, dev, infrastructure cost)

Diablo 3 - Dev started 2001, announced 2008, released 2012. No idea on cost but.....
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 01, 2015, 01:27:04 AM
I think it's a fair point to say that the game has not been in the oven that long at this point and that due to the nature of its funding, it has been made public at a much earlier stage of production than most other games. However I don't think it mitigates the fact that the design seems all over the place and that Roberts have issues keeping his own schedule. And while it's true that some games had equally protacted production, the reverse is also true with the new Elite having been already released (and apparently with production starting later or at the same point roughly).

The game will be launched in 2016 at the very earliest, right ? Beyond that will start to feel like a long time, even to some backers, I think... I don't think a protacted dev cycle is ever a desirable thing, especially for a small outfit. I would believe they are more frequent at big publishers because of company "politics".

They could hit 100m though.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Phoenix Dark on September 01, 2015, 01:44:12 AM
I need to make a kickstarter for a black conservative RPG or card game. I don't have any game development experience or skills but my stretch goals can be to promise to bring chrono, Steve Contra, or Treesong on board (regardless of whether they agree or not). This is a great racket.
:whoo
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 01, 2015, 11:48:09 AM
I need to make a kickstarter for a black conservative RPG or card game. I don't have any game development experience or skills but my stretch goals can be to promise to bring chrono, Steve Contra, or Treesong on board (regardless of whether they agree or not). This is a great racket.
:whoo

"black conservative"

If anything you'll pull in negative dollars from KS.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on September 01, 2015, 12:35:25 PM
Andrex is right, that's more suitable for GoFundMe.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Steve Contra on September 01, 2015, 12:44:56 PM
I need to make a kickstarter for a black conservative RPG or card game. I don't have any game development experience or skills but my stretch goals can be to promise to bring chrono, Steve Contra, or Treesong on board (regardless of whether they agree or not). This is a great racket.
:whoo
Call you game "Quotas" :lawd
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Phoenix Dark on September 01, 2015, 02:41:43 PM
"Hebrew Translation by Famed Linguist Karakand" stretch goal :lawd
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on September 01, 2015, 02:48:27 PM
"Ennui by Famed Ennui Enthusiast Karakand" stretch goal :lawd
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: The Sceneman on September 01, 2015, 06:37:32 PM

Nothing but respect and admiration for the deep understanding this team has for their market  :jawalrus


You's an asswipe  :lol
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 01, 2015, 08:54:35 PM

Nothing but respect and admiration for the deep understanding this team has for their market  :jawalrus


You's an asswipe  :lol

Quote
Butt Seriously
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: naff on September 01, 2015, 09:58:17 PM
And while it's true that some games had equally protacted production, the reverse is also true with the new Elite having been already released (and apparently with production starting later or at the same point roughly).

I wouldn't call Elite a finished experience though. Is fun initially when everything seems out of reach, though that's all just a thinly veiled ruse until you discover the broken economy. Was excited about the recent powerplay update, surprisingly managed to emphasize the bad gameplay and shallow design even more.

Basically game feels like a copy of the original, though manages to have less emergent gameplay than the original. There's no actual reward for exploration, there are no aliens, there are no interesting easter eggs, just cold, bland, randomly generated space.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on September 01, 2015, 10:15:18 PM
By relative standards 3 years and 87 million is not an egregious budget or timeline for a project like this at all.

Development started in 2011, which means we are approaching year five with very little to show for it aside from an abundance of nifty trailers and a couple bare-bones tech demos.  Their are people who are more familiar with game development who can probably comment on whether that's a typical time frame or not.

In my experience in the industry anything that takes more than 4 years to finish has hit a shit ton of problems.

I mean you could just do the burn rate calculations alone and see how bad it could be. Estimate the size of their team just in Santa Monica at say typicalish AAA size of about 100 people, making an average of about $90k a year. And that doesn't include all the other over head like taxes, insurance, rent on their office (which was until recently just off the promenade), internet, buying computers etc etc.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 05, 2015, 05:03:44 AM
http://m.neogaf.com/showpost.php?p=177634199

Quote
Micro skin wrinkles and blood flow maps on character faces

 :gaben
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: ToxicAdam on September 09, 2015, 12:56:29 PM
What about the fat-fold technology? Will double chins look life-like?

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Dickie Dee on September 09, 2015, 05:31:43 PM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman

 :usacry

edit: nm, wanted to post funny pic from there but is was a gazillion pixels and wouldn't even upload to imgur (over 10 mb)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on September 09, 2015, 05:35:21 PM
Almost $89 million now.  :doge
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on September 09, 2015, 08:11:52 PM
Almost $89 million now.  :doge

They probably spent that $2 million doing mo-cap animation for the Whip. Another $3 million and they'll be able to Nae Nae. Stanky Legg to be added at a later date.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Trent Dole on September 09, 2015, 09:47:44 PM
Stank.

Stank-stank.
This post is even better if you imagine  it said in Gendo's voice.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 09, 2015, 11:01:03 PM
Preferably the Japanese actor, too.

:expert
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 12, 2015, 01:26:01 PM
http://www.gamasutra.com/view/news/253471/State_court_orders_Kickstarted_game_creator_to_pay_54k_for_failing_to_deliver.php

 :hans1
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: naff on September 16, 2015, 05:11:05 PM
Quote
Nash and Altius Management have been ordered to pay their 31 backers in Washington a total of $668 in restitution, as well as $23,183 in legal fees and  $31,000 (a grand per backer burned) in civil penalties for violating the state Consumer Protection Act

:goty

Actually kinda worries me, like with angel investment surely Kickstarter cover their asses in the agreement people accept before being able to fund something? Never actually read it :p
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 16, 2015, 05:32:31 PM
Kickstarter cover their own asses. They're just middlemen.  Actual relations between backers and creators is a gray area. It's investment but not at the same time.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on September 23, 2015, 07:39:13 AM
hmmm I wonder what Derek Smart's been up to with the whole Star Citizen crusa....

(http://i.imgur.com/m2aE4yb.png)

mildy :nsfw image: http://i.imgur.com/EfEqom8.png

(http://gifrific.com/wp-content/uploads/2012/09/leaving-now-grandpa-simpsons.gif)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on September 24, 2015, 06:24:43 PM
http://www.twitlonger.com/show/n_1snh7pg

Quote
I have some sad news to report.

Since my recent blog "Star Citizen - The Long Con" went live yesterday, apparently a lot has been going on at RSI/CIG brain trust.

Key issue here is that I linked to a letter one David Jennison wrote when he quit working there.

For the record, I do NOT know this person. Not even on social media. And even when I reached out to authenticate the letter, I got a "no comment" from various sources.

Apparently he had shared it with some people in order to explain why he was leaving so suddenly. And it looks like one of those people sent it to me using a burner email account which is now unreachable. Pretty much how various unknown sources have been reaching out to me since I started writing these blogs back in July.

So today, multiple sources are telling us that the Santa Monica studio is in full crisis mode as a result.

Sources are telling me that Sandi, wife of Chris Roberts, is pointing fingers and publicly blaming people in the office for leaking the letter. A letter which isn't even company property btw. As the story goes, she called two of them "fuckers" in front of their co-workers. And as the word goes, it may have been during that altercation that two people turned in their key cards and immediately walked out.


As it stands, two have quit.

Lisa Ohanian (Ship Shape), gave 2 week notice.

Paul Forgy, quit on the spot - and walked out.

Alyssa Delhotal and James Pugh were reportedly fired under suspicion of leaking information to me. Since I don't know ANY of the above people, it's patently false.

It gets worse...

Meanwhile 9 people in Austin were informed that their jobs are being eliminated in October.

Additional people are reported to be informed today and tomorrow.


As I had mentioned a few weeks ago, multiple sources are telling me that the plan is to close the Austin office by end of this year. People let go so far are Artists, Engineers, and Designers working on the PU (!!!!!).

Also, sources tell me that they are hovering around $8 (!) million in cash right now and still burning around $3.5m (!) per month. Which is why they are now initiating immediate downsizing company wide. Quietly. They are hoping that upcoming sales go well to tide them over in the short term.

As it stands, credible sources tell me that they are going to run out of money at their current sales/burn by Q1/16, assuming they get some spikes from the upcoming sales and anniversary sale in November.

Which explains the Endeavor ship sale that went live in the past 24hrs.

During this downsizing, while consolidating global development in the UK, they are focusing on Squadron 42 because right now it isn't scheduled to be ready for release for another 15 (!) months. At best.

There is so much info coming in right now, that I simply can't divulge all of it without putting people at risk. So I am getting on a call with legal in a bit. I remain torn between my loyalty to industry sources, and my need to alert the industry that, as predicted, as big as this crowd-funding effort was, it is still on track to be the biggest single collapse of an entity in the history of the industry.

I have been sounding this warning bell since July. But I got incessantly attacked for it, and I am still under attack as a result.

I will add another update once I hear back from legal. I will probably just throw up another blog since it's so much stuff to wade through right now.

In the meantime, to those of you affected by this, don't even bother with attorneys or suing them. I got this. Just go find yourselves a new job, take care of your families and keep sending us stuff. This is a crowd-funded company and there are higher standards.

Most of all :

1) DO NOT TRUST THE MEDIA!!! If you want to know which of them to trust and/or talk to, contact me (anon is fine) directly at dsmart@live.com. You deserve to tell your story and I 100% guarantee you that I will make sure that it gets out and goes into the public record via the legal system as you wish for it to be told. Remember, you are going to be around in this industry, working alongside the best of the best, for years to come. Don't make light of that.

2) DO NOT TRUST ANY OF CHRIS'S FRIENDS. If you make the single mistake of talking to someone who knows someone who knows someone, you may find yourself in violation of your exit agreement (if any) and/or NDA signed at hiring. So don't do it.

3) Ben Lesnick cannot be trusted. But you probably already knew that.

- DS

The people he claims to have been fired had their pages removed from the SC website later in the day, and Paul Forgy's resume on LinkedIn has been updated to reflect that his time at CIG ended this September. 

I'm really starting to think Derek Smart actually knows what he's talking about.  Holy fuck if they only have $8 million left.  Things are unraveling quickly. 
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: benjipwns on September 24, 2015, 06:34:30 PM
They fucked with the one guy who has an infinite amount of rage to deploy in a laser focused manner.

Quote
Also, sources tell me that they are hovering around $8 (!) million in cash right now and still burning around $3.5m (!) per month. Which is why they are now initiating immediate downsizing company wide. Quietly. They are hoping that upcoming sales go well to tide them over in the short term.

As it stands, credible sources tell me that they are going to run out of money at their current sales/burn by Q1/16, assuming they get some spikes from the upcoming sales and anniversary sale in November.
Is that credible source a calculator? Excel maybe?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on September 24, 2015, 06:36:00 PM
he got Nate Silver on the horn.  Dude is connected.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: mormapope on September 24, 2015, 06:39:24 PM
If this project implodes, this will be one of the biggest bombs in recent memory for a videogame. Mainly because this fucking thing never got released.  :lol
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on September 24, 2015, 06:49:55 PM
I don't doubt that things are a mess at RSI, but I'm not really willing to trust Derek Smart DEREK SMART DEREK SMART all that much. I suspect his post is a collection of a bit of insider information, a few half-truths, and some stretches to fit a narrative.

But I really won't be surprised if Star Citizen implodes sometime next year.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: brob on September 24, 2015, 07:26:34 PM
I don't trust Derek Smart DEREK SMART DEREK SMART either, but I sure as fuck hope he comes out on top in this for maximum lulz, which is all I care about in this development of a kickstarted grognard spaceship ogling sim. prayer hands emoji
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: HyperZoneWasAwesome on September 24, 2015, 08:16:52 PM
I'd feel bad, very bad for all the people who spent thousands of dollars on spaceships for themselves, but less so for the speculating people who created an iffy as hell market for that and quite glad for the company that allowed that shit to happen in the first place.

why is it that every "innovation" that happens for selling a game happens to screw consumers more?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on September 24, 2015, 10:13:03 PM
(http://i.imgur.com/XhbyQBe.png)

I fucking love this man.  :lol
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 24, 2015, 11:43:11 PM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

Nnnnnnnnnope!

You're going to die alone and without any kind of even barely-impressive gaming-related achievements.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: benjipwns on September 25, 2015, 01:31:37 AM
(http://i.imgur.com/XhbyQBe.png)

I fucking love this man.  :lol
(http://i.imgur.com/USJez.gif)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 25, 2015, 01:39:17 AM
(http://i.imgur.com/XhbyQBe.png)

I fucking love this man.  :lol

Should have seen it coming. It didn't take long after the fall of Kickstarter for their croudfunded games to end up in the hands of charlatans. A new era of crowdfunding descended upon vulnerable interwebs, shifting the balance of power throughout the industry. People in the destabilized forums soon feared another incident like Mighty No. 9 was inevitable. As panic spread, publishers of the world turned to Derek Smart, which formed the anti-Kickstarter unit GAAY. Operatives of the GAAY were sent to infiltrate and neutralize crowdfunding hotspots, restoring safety and stability to various regions around the globe.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 25, 2015, 01:43:54 AM
I guess we'll see soon enough if there's truth to it. People leaving RSI is not uncommon, IIRC, it has already a reputation as a workplace... That they burn through money is not a surprise either, with several studios and subcontractors, it was one of the biggest red flags.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on September 25, 2015, 02:37:32 AM
Someone I know IRL and am friends with on FB posted about this saying we should all stop acting like 8 year olds and focus on the business of making games not drama.

I was gonna reply and say that Im pretty sure Derek Smart's business is drama but then I remembered this guy is FB friends with Derek Smart and I didn't feel like having Derek Smart launch a holy war against boring old me.

I just remembered I follow CIG on Glassdoor. If there were unexpected layoffs expect some salt to start flowing over there.

Edit: There was a new review on Sunday and it was not flattering.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 25, 2015, 04:51:16 AM
http://m.neogaf.com/showpost.php?p=179750995

400$ impulse buys, wot.
Also space pot crops.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 25, 2015, 07:38:06 PM
Derek Smart got what he wanted, RSI has issued a "legal" response today :
https://dl.dropboxusercontent.com/u/4497650/15-09-03_rsi-response-to-demand-letter.pdf

There's some typos and while there's a legal side to it (Cyber stalking), it seems also petulant and childish. Derek Smart is a grade A loon and he would probably be drowning his own vendetta if left to his devices. Unless he have some actual facts on hand.

Meanwhile on GAF, some people actually argue that you shouldn't be able to get refunds :

http://www.neogaf.com/forum/showpost.php?p=179940179&postcount=6500

http://www.neogaf.com/forum/showpost.php?p=179960633&postcount=6526

Because reasons.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Take My Breh Away on September 26, 2015, 11:59:56 AM
Derek Smart got what he wanted, RSI has issued a "legal" response today :
https://dl.dropboxusercontent.com/u/4497650/15-09-03_rsi-response-to-demand-letter.pdf

There's some typos and while there's a legal side to it (Cyber stalking), it seems also petulant and childish. Derek Smart is a grade A loon and he would probably be drowning his own vendetta if left to his devices. Unless he have some actual facts on hand.

Meanwhile on GAF, some people actually argue that you shouldn't be able to get refunds :

http://www.neogaf.com/forum/showpost.php?p=179940179&postcount=6500

http://www.neogaf.com/forum/showpost.php?p=179960633&postcount=6526

Because reasons.

Holy shit that legal letter is a goldmine.

Quote
"Your clients past career performance, including struggles with tax liens and a bankruptcy proceeding, begs the question what makes him think that he is even qualified to review and properly assess the information demanded of him. The complete absence of any functioning or successful game having ever been released by him in his 20+ year ‘career’ of game development further raises the question why he would consider himself qualified to cast any judgement on Star Citizen."

Straight Raw, No Condom.  :betty

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 26, 2015, 01:28:31 PM
 :crazy

Damn, KS drama is best drama. :lawd
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 28, 2015, 05:45:41 PM
https://www.reddit.com/r/starcitizen/comments/3md29h/notes_from_reverse_the_verse_episode_64/cve57gc

 :idont
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on September 29, 2015, 12:03:26 AM
Only 1 salty glass door review. So probably no mass exodus.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on September 29, 2015, 06:50:45 PM
Only 1 salty glass door review. So probably no mass exodus.

eh? scroll down past the first couple and there are alot of negative, salty reviews. Many of them recent.

In other news....

(http://i.imgur.com/AlNlTbm.png)

My money is on Itagaki being the next to pile on.  :itagaki
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on September 29, 2015, 06:56:40 PM
Here's what he linked to: http://www.twitlonger.com/show/n_1sni6td
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on September 29, 2015, 08:25:53 PM
Only 1 salty glass door review. So probably no mass exodus.

eh? scroll down past the first couple and there are alot of negative, salty reviews. Many of them recent.

In other news....

(http://i.imgur.com/AlNlTbm.png)

My money is on Itagaki being the next to pile on.  :itagaki

Only one new one though! Unless I missed some.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: HyperZoneWasAwesome on September 30, 2015, 03:34:48 AM
I would trust Broussard on this over Smart, he would be much better versed on what a gigantic development quagmire looks like.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 30, 2015, 12:30:18 PM
http://m.neogaf.com/showpost.php?p=180352042

The design doc is indeed insane. The price as well: 950$ for the biggest version of that ship.

Also big movie cast like Chris Roberts's movies.

http://www.develop-online.net/news/star-citizen-single-player-will-have-top-level-movie-cast/0211861

Quote
Star Citizen is a game that we backed because we believe in the vision that Chris Roberts has for the game. We want Star Citizen to be done by the man who brought us the original vision. We want SC to be done by the man who brought us the likes of Wing Commander. We want to bring together the game WE pledged for, that WE fought for, and that WE are working toward. Get off our lawn.

Don’t like what we’re doing? Go make your own game. Don’t steal the glory of ours.

http://www.polygon.com/features/2015/8/31/9211969/what-the-hell-is-going-on-with-star-citizen#325089286

All this is probably gonna end in the Amazonian forest with a dead US Congressman.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 30, 2015, 05:05:03 PM
For crying out loud, they're even taking pre-orders on the Single Player digital manual  :PP

https://robertsspaceindustries.com/pledge/Add-Ons/Squadron-42-Manual-Digital

Also this gem :

https://robertsspaceindustries.com/pledge/Add-Ons/Shut-Up-And-Take-My-Money

Quote
Want to show big publishers you’re voting with your credits? Pick up this special spacecraft skin honoring the RSI crowdfunding campaign!

Note: The functionality to apply skins has not been implemented yet and will be available at some point in the future!

 :mindblown
Hidden in plain sight.

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on September 30, 2015, 05:08:33 PM
Stick it to the man...

...by buying this here novelty item!
Buy two in the first week to get an anti-establishment discount!

My only wish, seeing who paid how much at what point in their life, because I have a feeling a lot of idiot students ate more ramen noodles than usual to 'invest' into this.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: naff on September 30, 2015, 05:55:39 PM
For crying out loud, they're even taking pre-orders on the Single Player digital manual  :PP

https://robertsspaceindustries.com/pledge/Add-Ons/Squadron-42-Manual-Digital

Also this gem :

https://robertsspaceindustries.com/pledge/Add-Ons/Shut-Up-And-Take-My-Money

Quote
Want to show big publishers you’re voting with your credits? Pick up this special spacecraft skin honoring the RSI crowdfunding campaign!

Note: The functionality to apply skins has not been implemented yet and will be available at some point in the future!

 :mindblown
Hidden in plain sight.

Quote
Note: The functionality to apply skins has not been implemented yet and will be available at some point in the future!

 :doge

Such marketing genius
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on October 01, 2015, 02:09:33 PM
RSI is toxic: http://www.escapistmagazine.com/articles/view/video-games/features/14715-CIG-Employees-Talk-Star-Citizen-and-the-State-of-the-Company

Chris Roberts' reply:

https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist

Quote
"$90 million for what he's pitching, even with a competent leadership, you couldn't do," CS1 wrote. "The thing you have to remember about Chris Roberts is that, before this, he hadn't made a game in 12 years. He has no concept of what can and can't be done today with that amount of money, or for a game like this. Chris Roberts hadn't made a game in 12 years, and he was actively ignoring the input of people who have been in and a part of the industry that entire time."

Quote
To this, Roberts says: "How do you or they know this? Which employees said this and what makes them qualified to make that judgement? I know it's what Derek Smart loves to say but he couldn't make a good game with $200m so I don't think his opinion matters. Outside of that, no employee beyond me and a few other key people who are leading Star Citizen would have the appropriate information and overview to make any judgement about the cost of the total project. Secondly, the company uses additional sources of funding such as tax incentives, marketing and product partnerships, but we do not discuss these issues in public for obvious reasons. We always keep a healthy cash reserve and operate our business prudently based on the incoming revenue. It should tell you something that we are actually increasing our global headcount not decreasing it."

Quote
The popular consensus among most of the people who reached out is that Chris Roberts is not intentionally a con man. "He doesn't set out in the morning to screw anybody over. He's just incredibly arrogant," CS2 stated.

Fiyah.

Quote
"Not everyone is a superstar or fits in with the culture"

Ugh I've heard that before at a place that was nowhere near as big as RSI and ever bit as toxic as these people make RSI out to be. That company shut down after 2 years.

Oh god Chris Roberts' thinks Gamer Gate is about ETHICS IN JOURNALISM.

SHUT IT ALL DOWN.

I will say, Derek Smart leading the anti SC charge is the worst thing possible for anyone on that ship.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on October 01, 2015, 02:29:16 PM
Quote
I know it's what Derek Smart loves to say but he couldn't make a good game with $200m so I don't think his opinion matters.

:dead
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Steve Contra on October 01, 2015, 02:33:09 PM
Wait, where does it say Chris Roberts is a gamergater?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on October 01, 2015, 02:35:14 PM
Wait, where does it say Chris Roberts is a gamergater?

Quote
I’m also pretty concerned that your reporter on this is compromised and pursuing her own agenda. For someone who is a self-acclaimed Gamer Gate supporter, which last I checked was about ethics in video game journalism, she’s not been behaving or going about her business like an ethical reporter. Lizzy Finnegan appears in this tweet from Bandit@istheguy:
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 01, 2015, 02:49:34 PM
It's the crest of the wave my friends.  Hold me. 

Quote
Tales of first class travels, lavish lifestyles, and seven figure combined annual salaries were near-universally reported. Several sources pointed to one concrete example of potential fund mismanagement, however, and statements from both Cloud Imperium Games and their partner, Turbulent, appear to add some level of credibility to the claim.

Quote
t was also alleged that Roberts' wife and Cloud Imperium Games Vice President of Marketing Sandi Gardiner enforced discriminatory hiring practices....It was also claimed that Gardiner used race as a determining factor in selecting employees, allegedly once saying "We aren't hiring her. We aren't hiring a black girl."

....

"She would write emails with so much profanity. She would call people stupid, distinguished mentally-challenged fellow, taco. Accuse men of not having balls. And she was incredibly hostile to other female employees," CS4 stated. "Sandi is very jealous. She has to be the queen bee at the company. Whenever I was around her, I felt like I was in the presence of a cobra who, at that moment, might not have been inclined to strike but was completely willing to. You don't get on her bad side," CS3 added. "There were two things you were told, when you were hired. One, you don't talk about [Roberts and Gardiner] being married, to anyone. Ever. And two, you don't make Sandi mad."

It is worse than I ever possibly could have imagined.  Plus Chris responding and somehow tying it in to GamerGate. Derek Smart cackling in the background.  Fanboys who have $1000+ invested in the game losing their goddamned minds. This is like the teleological synthesis of internet drama. 
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Take My Breh Away on October 01, 2015, 02:50:34 PM
Who would have dreamed you'd be watching an eight figure AAA game project implode with such a ridiculous PR disaster in 2015 :lawd
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on October 01, 2015, 02:55:14 PM
It's like Ion Storm, except Ion Storm actually managed to release a few games.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on October 01, 2015, 02:56:43 PM
Wait, where does it say Chris Roberts is a gamergater?

Quote
I’m also pretty concerned that your reporter on this is compromised and pursuing her own agenda. For someone who is a self-acclaimed Gamer Gate supporter, which last I checked was about ethics in video game journalism, she’s not been behaving or going about her business like an ethical reporter. Lizzy Finnegan appears in this tweet from Bandit@istheguy:
If the allegations are true, then this is just hilarious irony.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: brob on October 01, 2015, 03:11:05 PM
It is better than I ever possibly could have imagined.  Plus Chris responding and somehow tying it in to GamerGate. Derek Smart cackling in the background.  Fanboys who have $1000+ invested in the game losing their goddamned minds. This is like the teleological synthesis of internet drama.

 :rejoice
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on October 01, 2015, 03:23:18 PM
I want links of the fanboys losing their minds. :heh
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on October 01, 2015, 03:26:17 PM
https://www.reddit.com/r/starcitizen/comments/3n4iox/cr_responds_to_the_escapist_article/

So far only seeing cheering. :larry
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: archie4208 on October 01, 2015, 03:30:56 PM
https://www.youtube.com/watch?v=bUFWXpYJKaI

Star Citizen in a nutshell.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 01, 2015, 04:25:43 PM
You know, yesterday I was thinking that this thing could have a long fall, considering the amount of talent, funds and work (which I'm sure is quite a few, I certainly believe Roberts if 24/7 on the job). But the more you dig, the more surreal it gets and it has been rotting long enough for the stench to become noticeable and the stories to circulate in the industry. At this rate I think there will be serious probing in the budgeting down the line. Wouldn't be surprised by all info there was strictly compartimented by studio...

The agony could be proctated tho. The fans were all like "We'll serve you crow at CitizenCon, just you wait haters" and you know some of them will sink with the ship or at least wait one or two years still.

EDIT: Well, holy shit, if the sources are genuine, CIG/RSI having only 8m at the bank now might be true.

Quote
"He's letting go people (sic) necessary to complete the game, but then wants to hire a professional linguist to create three brand new alien languages. He's making this entire project impossible," CS3 added.

 :lol
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on October 01, 2015, 04:40:40 PM
Like invoking Gamer Gate seems like the worst fucking idea in the world. Why would he even bring that up? No rational person would do that.

This is seriously just two trolls who haven't made video games in over 30 years combined arguing over who is the bigger scam artist.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Cerveza mas fina on October 01, 2015, 04:45:36 PM
I dunno about you guys but I got more than my moneys worth out of this already
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 01, 2015, 04:56:44 PM
http://www.neogaf.com/forum/showpost.php?p=180460458&postcount=103

http://www.neogaf.com/forum/showpost.php?p=180461950&postcount=132

http://www.neogaf.com/forum/showpost.php?p=180462376&postcount=135

Schreier getting reckt.

http://www.neogaf.com/forum/showpost.php?p=180462920&postcount=140

"You sound like a Gamergater"  :smug
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on October 01, 2015, 05:03:19 PM
Like invoking Gamer Gate seems like the worst fucking idea in the world. Why would he even bring that up? No rational person would do that.

This is seriously just two trolls who haven't made video games in over 30 years combined arguing over who is the bigger scam artist.

Star Citizen's funding shot up from an average of about $20k per day to $340k today. :neogaf
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 01, 2015, 05:29:46 PM
Like invoking Gamer Gate seems like the worst fucking idea in the world. Why would he even bring that up? No rational person would do that.

This is seriously just two trolls who haven't made video games in over 30 years combined arguing over who is the bigger scam artist.

Star Citizen's funding shot up from an average of about $20k per day to $340k today. :neogaf

Fortunately or unfortunately, this is because CIG unveiled a new ship last night that cost $900 to purchase. 

$900. 
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 01, 2015, 05:59:35 PM
I want links of the fanboys losing their minds. :heh

This (https://forums.robertsspaceindustries.com/discussion/287230/i-hearby-declare-war) is pretty good:

Quote
I hereby declare war on The Escapist.

This is a personal decision I have made due to the recent bullshit articles about Star Citizen. I'm sick and tired of journalists thinking they can get away with whatever the hell they damn well like.

I have formally given The Escapist 24 hours to take down their articles and make a formal apology.

If this does not happen, I will make it my mission to spread the truth of their idiocy by sharing our story and this link https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist in as many comment sections, forums and facebook groups, as well as repeateded emails to any contact details I can find for The Escapist.

I call upon you, the defenders of our community, our frienships, CR's reputation and our game to do the same.

This war is in no way related to CiG.

The Escapist - You have 23 hours remaining.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on October 01, 2015, 06:06:14 PM
Declare jihad on a video games site...
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Positive Touch on October 01, 2015, 06:13:04 PM
we have the tech industry too much power and now we will all suffer
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 02, 2015, 12:07:16 AM
The Escapist articles seems to lift heavily from Glassdoor reviews, including very specific accusations. Did they even bother to contact actual sources  :comeon ? With any normal journalist I would think so, but with videogame ones you cannot be sure...

I'm pretty certain SC is heading to a very bad place as it is. Even if it's not the case, I think it does deserve to be covered in depth by the press. Don't half ass it if you do that tho.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: DCharlieJP on October 02, 2015, 04:18:23 AM
the article was written by one of the GGers that The Escapist took on board. Looks like some top ethics based journalism!  :doge
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 02, 2015, 09:40:27 AM
The Escapist articles seems to lift heavily from Glassdoor reviews, including very specific accusations. Did they even bother to contact actual sources  :comeon ? With any normal journalist I would think so, but with videogame ones you cannot be sure...

I'm pretty certain SC is heading to a very bad place as it is. Even if it's not the case, I think it does deserve to be covered in depth by the press. Don't half ass it if you do that tho.

Wouldn't it make sense that the people who are willing to share their experience on glassdoor would be the ones who would willingly be interviewed by the press?  That doesn't really work as a refutation of the article, especially since it goes in to much more detail and claims many more sources than the amount of glassdoor reviews it "reflects". 

I don't really see how the authors positions on Gamergate really have anything to do with the validity of the article, especially since the underlying claim of "her side" is that misogyny is bad? 

 In any case, here's yet another article confirming that people from within the company have been talking about what a disaster the project has been for a while now: http://www.tentonhammer.com/columns/respawn/star-citizens-latest-conflict-ex-employee-dissension-and-roberts-intervention

Quote
Meanwhile, The Escapist article mirrors the many emails I’ve been receiving for years about work conditions at CIG, which I believe is also where much of Derek Smart’s rhetoric has been coming from – since I’m sure the same people have spoken to him as well.

Interestingly enough, this results in Chris Roberts blaming a lot of it on Derek Smart, but I can easily attest that the emails about work conditions and that rhetoric have been around awhile.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on October 02, 2015, 09:48:21 AM
I don't really see how the authors positions on Gamergate really have anything to do with the validity of the article, especially since the underlying claim of "her side" is that misogyny is bad? 

Her side is the one that supports ethics in games journalism.

That's what Roberts was referring to in his open letter.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 02, 2015, 09:53:15 AM
Oh.  Well that's dumb.  Carry on.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 02, 2015, 09:58:40 AM
My understanding is that Glassdoor is completely anonymous for readers. Considering how similar the wording is in some parts, it's not out of the realm of possibility that the article stopped at that and mashed it with other more or less dubious sources... I mean, VG press, amirite ?

I agree it wouldn't refute any core issues.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on October 02, 2015, 11:20:29 AM
I want links of the fanboys losing their minds. :heh

This (https://forums.robertsspaceindustries.com/discussion/287230/i-hearby-declare-war) is pretty good:

Quote
I hereby declare war on The Escapist.

This is a personal decision I have made due to the recent bullshit articles about Star Citizen. I'm sick and tired of journalists thinking they can get away with whatever the hell they damn well like.

I have formally given The Escapist 24 hours to take down their articles and make a formal apology.

If this does not happen, I will make it my mission to spread the truth of their idiocy by sharing our story and this link https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist in as many comment sections, forums and facebook groups, as well as repeateded emails to any contact details I can find for The Escapist.

I call upon you, the defenders of our community, our frienships, CR's reputation and our game to do the same.

This war is in no way related to CiG.

The Escapist - You have 23 hours remaining.

This is one of the most pathetic things I've ever read, and I posted on GAF for six years.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 02, 2015, 04:15:59 PM
To elaborate (was on the mobile earlier), I'm just saying if you're making a paper where you relay accusations of workplace racism and embezzlement, you better have airtight method with your sources. The Escapist claims they did and published some clarification about that.

http://www.escapistmagazine.com/articles/view/video-games/14727-The-Escapist-Explains-Its-Star-Citizen-Sources-Vetting-and-Respo

That being said, it's painfully evident that the sudden minute scrutiny about the journalist method in the threads about this over the Internet is either ignorance (If they are honest why are they anonymous (http://www.neogaf.com/forum/showpost.php?p=180553920&postcount=6)  :derp :derp :derp), obfuscation or self-delusion by fans who are are ready to argue everything... but the key issue itself.

Barring the most extreme claims (which are pretty heavy and where the debate about printing them or not has some merit), the Escapist is merely saying what several other outlets have gathered from former employees. N'en déplaise to the fans and backers of the game, those concerns are perfectly valid because to an outside observer the first impression is to see what's clearly predatory funding to fuel a project that can only be mismanaged considering they're trying to do the design, budget, dev and marketing all at once.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 02, 2015, 04:38:18 PM
I think SC is also a good test case for how well (or bad) "crowdfunding" scales up. Fans insist that CIG/RSI are doing a ton of communication. It's true... to the point that as an outsider it's actually pretty much impossible to find easily the actual meaningful infos. The marketing torrent and the prominence of Space Brother Number One Roberts actually looks more detrimental than anything to the actual game making part, but of course it's not like they could go silent running underwater after being entrusted with 90m $ by thousands of people. However flowed the traditional model of big publishing is, it does highlight that sometimes it may makes more sense...

Meanwhile :

(http://img13.deviantart.net/5c0a/i/2013/200/0/1/star_citizen_by_elprotection-d6e89kp.png)

(http://i.imgur.com/OBtqveQ.jpg)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on October 02, 2015, 06:55:21 PM
The panel where the evil producers are using the F2P/P2W mechanics to save themselves is incredibly delicious given what Star Citizen has done.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Steve Contra on October 02, 2015, 07:04:20 PM
Dreams.  Dreams happen now. 
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on October 02, 2015, 07:04:36 PM
The panel where the evil producers are using the F2P/P2W mechanics to save themselves is incredibly delicious given what Star Citizen has done.
Seriously. It looks like an unintentional pyramid scheme now where people 'invest' in limited ships and such that they hope to sell on down the line.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on October 02, 2015, 07:15:32 PM
Dreams.  Dreams happen now. 

Shhh, no dreams. Only tears now.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: recursivelyenumerable on October 02, 2015, 08:26:12 PM
at least for us normies this drama is way more entertaining and epic than the game would've been anyway, so i declare this project already a success. 

:itagaki
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Boogie on October 02, 2015, 08:26:23 PM
I actually watched the Wing Commander movie in theatres.   ...yeah.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Kara on October 02, 2015, 08:52:51 PM
I actually watched the Wing Commander movie in theatres.   ...yeah.

Didn't that Chris Roberts dude also direct that pile of shit?

Yup! (I watch it all the time.)
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: bluemax on October 02, 2015, 09:05:49 PM
I miss goofy side kick Matthew Lillard from movies such as Hackers and Wing Commander and every other mid 90s GenX movie he was in.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Great Rumbler on October 02, 2015, 09:08:59 PM
I miss goofy side kick Matthew Lillard from movies such as Hackers and Wing Commander and every other mid 90s GenX movie he was in.

Lillard was amazing in In the Name of the King.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: benjipwns on October 02, 2015, 09:24:46 PM
Didn't the Wing Commander movie have worse looking Kilrathi than the games?

And the special effects weren't any better.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: benjipwns on October 02, 2015, 09:29:36 PM
Wing Commander 3 main cast:
Quote
Mark Hamill   Mark Hamill   ...   
Col. Christopher Blair

Malcolm McDowell   Malcolm McDowell   ...   
Admiral Geoffrey Tolwyn

John Rhys-Davies   John Rhys-Davies   ...   
Gen. James 'Paladin' Taggart / Prince Thrakhath nar Kiranka (voice)

Jason Bernard   Jason Bernard   ...   
Capt. William Eisen

Thomas F. Wilson   Thomas F. Wilson   ...   
Maj. Todd 'Maniac' Marshall (as Tom Wilson)

Ginger Lynn   Ginger Lynn   ...   
Chief Technician Rachel Coriolis (as Ginger Allen)

Courtney Gains   Courtney Gains   ...   
Lt. Ted 'Radio' Rollins

François Chau   François Chau   ...   
Lt. Winston 'Vagabond' Chang   

Josh Lucas   Josh Lucas   ...   
Maj. Jace 'Flash' Dillon (as Joshua Lucas)
And 4 had the Chairman from Iron Chef America and villian from CRADLE 2 THA GRAVE :drool
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Joe Molotov on October 02, 2015, 09:30:01 PM
Didn't the Wing Commander movie have worse looking Kilrathi than the games?

And the special effects weren't any better.

It did have the bullet-time warp scene.  :doge
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: benjipwns on October 02, 2015, 09:36:01 PM
My favorite live action cutscenes from that era were the ones inbetween every level in Insomniac's Disruptor:
https://www.youtube.com/watch?v=OgopUPj2Z1k

first set starts at like 1 minute into this

This doomer2012 guy has them all from playing through the whole game, put a couple more in the spoilers:
spoiler (click to show/hide)
https://www.youtube.com/watch?v=r_4GkgxO-Dc
https://www.youtube.com/watch?v=LUqF6rJe1nQ
[close]
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: benjipwns on October 02, 2015, 09:39:47 PM
Also, Disruptor is better than Resistance. HD remake on PC plz.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 02, 2015, 10:09:31 PM
Wing Commander 3 main cast

On top of everything that's happening, "CitizenCon" is in one week, and the rumor is that they're going to unveil that Mark Hamill and some other geek friendly actors will be involved with the single player campaign.

(http://i1304.photobucket.com/albums/s539/Alex_Kleinman/Screenshot%202015-10-01%20at%2010.50.36%20PM_zpsqf8hxozl.png)

Derek Smart has announced that he will release another essay long blog-post with scandalous new information at the same time as the event. 

(http://i1304.photobucket.com/albums/s539/Alex_Kleinman/Screenshot%202015-10-01%20at%2011.06.11%20PM_zpslizsewfd.png)
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Kara on October 02, 2015, 11:07:55 PM
Didn't the Wing Commander movie have worse looking Kilrathi than the games?

And the special effects weren't any better.

The furballs look a lot less feline. It's like a hybrid of a bipedal cat and something insectoid. Very X-Files.

The effects hold up alright, but the movie is very, very dark. They really go for the Das Boot thing. Hyperspace is lol af though.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 03, 2015, 03:20:36 AM
The panel where the evil producers are using the F2P/P2W mechanics to save themselves is incredibly delicious given what Star Citizen has done.
Seriously. It looks like an unintentional pyramid scheme now where people 'invest' in limited ships and such that they hope to sell on down the line.

I don't think the backers expect to sell their ships down the line (but you wonder about what the in game economy will be like), I've never seen it said. The price tag is only tenuously related to the ship itself, fans are really buying promises towards a bigger game. It's even better (for RSI/CIG) because it's even more intangible. It's not so much a pyramid scheme than an outright cultish behaviour at this point.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: VomKriege on October 03, 2015, 07:16:59 AM
https://forums.robertsspaceindustries.com/discussion/comment/5681195/#Comment_5681195

Quote
Just don’t forget why you clicked ‘Pledge’ way back when – remember the reason?

The Dream of Star Citizen. That’s why.

Despite everything that has gone on, this is the one thing which has not changed and will not change.

Haters will hate.

People who don’t want to see, will not.

Unfortunately, this will also never change.

I re-pledge my complete and utter support for our Chairman, Star Citizen and our backers. No hesitations. No doubts.

That insistence on being called Chairman is really  :doge
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on October 03, 2015, 09:36:12 AM
The panel where the evil producers are using the F2P/P2W mechanics to save themselves is incredibly delicious given what Star Citizen has done.
Seriously. It looks like an unintentional pyramid scheme now where people 'invest' in limited ships and such that they hope to sell on down the line.

I don't think the backers expect to sell their ships down the line (but you wonder about what the in game economy will be like), I've never seen it said. The price tag is only tenuously related to the ship itself, fans are really buying promises towards a bigger game. It's even better (for RSI/CIG) because it's even more intangible. It's not so much a pyramid scheme than an outright cultish behaviour at this point.
http://www.eurogamer.net/articles/2014-10-08-inside-star-citizens-grey-market
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Joe Molotov on October 03, 2015, 10:28:20 AM
Wing Commander III and IV FMV cutscenes were campy but the plot was solid and the acting was at least adequate / okay.

I don't know what the fuck happened with the same guy directing the film, a bigger budget, and literally every aspect was worse.

I'd love to see a Hideo Kojima film, for the lulz.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Kara on October 03, 2015, 10:33:00 AM
The trial thing at the end of Wing Commander IV. :bow2
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Tasty on October 03, 2015, 03:28:46 PM
https://forums.robertsspaceindustries.com/discussion/comment/5681195/#Comment_5681195

Quote
Just don’t forget why you clicked ‘Pledge’ way back when – remember the reason?

The Dream of Star Citizen. That’s why.

Despite everything that has gone on, this is the one thing which has not changed and will not change.

Haters will hate.

People who don’t want to see, will not.

Unfortunately, this will also never change.

I re-pledge my complete and utter support for our Chairman, Star Citizen and our backers. No hesitations. No doubts.

That insistence on being called Chairman is really  :doge

(http://vignette3.wikia.nocookie.net/civilization/images/d/d1/Chairman_Yang_(SMAC).jpg/revision/latest?cb=20140804001152)

Though, Yang was less self-deluded.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: benjipwns on October 03, 2015, 06:12:17 PM
I'd love to see a Hideo Kojima film, for the lulz.
He's made like five of them.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 03, 2015, 07:43:29 PM
The panel where the evil producers are using the F2P/P2W mechanics to save themselves is incredibly delicious given what Star Citizen has done.
Seriously. It looks like an unintentional pyramid scheme now where people 'invest' in limited ships and such that they hope to sell on down the line.

I don't think the backers expect to sell their ships down the line (but you wonder about what the in game economy will be like), I've never seen it said. The price tag is only tenuously related to the ship itself, fans are really buying promises towards a bigger game. It's even better (for RSI/CIG) because it's even more intangible. It's not so much a pyramid scheme than an outright cultish behaviour at this point.
http://www.eurogamer.net/articles/2014-10-08-inside-star-citizens-grey-market

Thanks for the article pretty interesting, though I would argue I read nothing there that strikes me as speculation for speculation's sake as the main driving force among the ship owners (putting aside the scarcity created by CIG/RSI). If I understand correctly, so far you can (or will...) "melt/sell" your ship into any other less expensive model, I think some passionate backers try to satiate a compulsive desire to buy some of the really cool concepts. The lynchpin really is faith more than the promise of being the vanguard that will cash in big latter down the road. Most backers seems to be perfectly aware that they are feeding money to the Dream™ without any ROI, so to speak.

Wing Commander III and IV FMV cutscenes were campy but the plot was solid and the acting was at least adequate / okay.

I don't know what the fuck happened with the same guy directing the film, a bigger budget, and literally every aspect was worse.

Films and games are mostly collegial arts, and you're only as good as your collaborators. Plus making films (and making films for Hollywood) is a very specific thing. Production values, scope and visual intricacies are at a much higher standard than even Wing Commander IV in its time (The lighting is really barebones and shit, for instance) and it's very easy to be overwhelmed by that. Lastly, you probably will not have the same amount of control over the script or the editing.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: VomKriege on October 04, 2015, 05:42:19 AM
https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist

The drama continues with demands for a formal apology within 24 hours. The letter does seem to aknowledge that the sources could indeed be ex-employees, so there's that.

https://www.reddit.com/r/starcitizen/comments/3nfcz6/cig_updates_response_to_escapist/cvnjuuw

Quote
A month ago, there was talk on the subreddit of funding the legal campaign with a concept ship called the Defender.

:neogaf
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 04, 2015, 07:16:28 AM
:dead I cannot believe this shit.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Rufus on October 04, 2015, 09:53:45 AM
Quote
A month ago, there was talk on the subreddit of funding the legal campaign with a concept ship called the Defender.

:neogaf
This ride never ends :lucas
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Take My Breh Away on October 04, 2015, 10:29:01 AM
Chris Roberts still insists on referring to himself as the "Chairman" even when making notice of a lawsuit against a publication.

 :itagaki
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Kara on October 04, 2015, 10:59:53 AM
https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist

The drama continues with demands for a formal apology within 24 hours. The letter does seem to aknowledge that the sources could indeed be ex-employees, so there's that.

:rofl the phrase "ethics in journalism" appears in this. #GG gone legit y'all.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Take My Breh Away on October 04, 2015, 12:26:38 PM
Mods change title to "It's about Ethics in Spaceship games"
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: VomKriege on October 04, 2015, 12:36:30 PM
Maybe someone savvy with the industry may be able to answer me, but does it make any sense for CIG (a company with 260 employees) to have four different offices in Austin, LA, Frankfurt & Manchester ? Are they trying to leech off different public subsidies or something ? Did they buy existing societies ? Surely having all the team under one roof would be less expensive and more efficient ? I have a difficult time imagining how you could justify all the travel expenses that comes with this.

I know Valve has a subsidiary in Luxembourg (For easily guessed reasons)...
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: thisismyusername on October 04, 2015, 12:54:30 PM
Maybe someone savvy with the industry may be able to answer me, but does it make any sense for CIG (a company with 260 employees) to have four different offices in Austin, LA, Frankfurt & Manchester ? Are they trying to leech off different public subsidies or something ? Did they buy existing societies ? Surely having all the team under one roof would be less expensive and more efficient ? I have a difficult time imagining how you could justify all the travel expenses that comes with this.

I know Valve has a subsidiary in Luxembourg (For easily guessed reasons)...

It doesn't. Especially for a start-up with no game under them. If they were blowing up and had a sucessful title or two under them? Yeah, making a office in a different location to help them with design would help. But having to rent in four different locations and sync the github (or whatever) depository of code and other shit is too much hassle for a start-up. It's like a studio that is made after someone from a previous developer spins-off because they don't like the direction the studio is going (forgetting actual examples, let's say similar to Infinity Ward? OHHHHH or that Bungie spin-off that made Stubbs the Zombie?) and then quickly collapse after their first title bombs while their former employer either goes onto bigger and better things (Bungie) or collapses soon after.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Great Rumbler on October 04, 2015, 12:59:03 PM
Nothing about the management of CIG makes any sense.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Kara on October 04, 2015, 01:07:30 PM
In communiques they mentioned including tax incentives in their raised funds (which is sketchy as hell), so that has to be a part of the cause.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 04, 2015, 01:31:44 PM
I hope Merkel and Cameron have their Star Citizen ID Card.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 04, 2015, 05:02:09 PM
(http://i.imgur.com/U7T1gci.jpg)
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Freyj on October 04, 2015, 05:43:47 PM
It doesn't. Especially for a start-up with no game under them. If they were blowing up and had a sucessful title or two under them? Yeah, making a office in a different location to help them with design would help. But having to rent in four different locations and sync the github (or whatever) depository of code and other shit is too much hassle for a start-up. It's like a studio that is made after someone from a previous developer spins-off because they don't like the direction the studio is going (forgetting actual examples, let's say similar to Infinity Ward? OHHHHH or that Bungie spin-off that made Stubbs the Zombie?) and then quickly collapse after their first title bombs while their former employer either goes onto bigger and better things (Bungie) or collapses soon after.

:idont

Holy christ man 
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Tasty on October 04, 2015, 06:02:17 PM
I missed that, haha. :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: thisismyusername on October 04, 2015, 06:11:22 PM
I wish I was kidding. Back in the day there was talk about some multi-location development houses having problems on that sort of level. This was before GitHub. I'm trying to remember the... yeah. I think it was Ubisoft and Ubisoft Shanghai and Montreal. They'd send the day's work from one location to QA (in Shanghai I think) for Splinter Cell but it wasn't "sync"d to where bugs and other shit would pop-up despite Montreal apparently fixing them that day.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Rufus on October 04, 2015, 06:20:50 PM
Version control?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: thisismyusername on October 04, 2015, 06:40:21 PM
Version control?

Yeah, I think that may be it. My memory is fuzzy on the whole problems during "development in multi-location houses" thing. It's been a good ten or so years and all this was though the grapevine sort of story-telling.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Freyj on October 04, 2015, 08:35:22 PM
I'm not surprised by anything anymore. One of our biggest clients started in housing some of their development and scheduled a call with my boss the other day. He's not a developer, but he had to explain the basics of git to their developers.

A few hours later we get a "who approved the use of git?" email from their CTO.  :goty
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 05, 2015, 10:05:30 AM
https://twitter.com/dsmart/status/651010467708674049

Oh Derek you.

To ridicule and beyond

https://popehat.com/2015/10/04/in-space-no-one-can-hear-you-threaten-lawsuits/

Title: Re: It's About Ethics in Videogame Spaceships
Post by: Great Rumbler on October 05, 2015, 10:07:11 AM
Quote
Who is Derek Smart? He's the Orly Taitz of computer gaming.

:dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 05, 2015, 10:25:33 AM
https://mobile.twitter.com/InfoRedux/status/650842039949529088

JIHAD
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 05, 2015, 12:43:26 PM
There's two more questions that someone familiar with programming can maybe answer :

- If the development lasts 5 years or more (like it will, at best), don't they run the risk that some part of the programming may become "obsolete" (like if a new DirectX comes out or something), especially since they have the pretense of making a cutting edge game ?
- Post launch support, servers and all that is probably not something trivial cost wise. Shouldn't the budget already have some money set aside  (esp. since there should be no subscriptions) if the sales can't support the cash flow ?

(Not that I think they will reach the release stage... But heh, who knows ?)

It's only a very wild guesstimate, but crunching hypothetical numbers and taking as a reference point my current employer, it seems fairly plausible their current yearly spending is in the 20-40m bracket. For wages for 260 employees I arrive at a 12m yearly payroll by being conservative to which is added rent, utilities, hardware & software, some marketing, shows & conventions, subcontractors, the month(s) long motion capture gig (at Andy Serkis studio) with a "top level" casting which alone should cost a several millions one off expense, etc... They started out much smaller but still makes you wonder. It's still unclear what other sources of funds they might have, but the pledge money certainly can't last forever at that pace.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 05, 2015, 08:05:26 PM
Escapist doubles down:

http://www.escapistmagazine.com/articles/view/video-games/features/14715-CIG-Employees-Talk-Star-Citizen-and-the-State-of-the-Company

Quote
Update: The Escapist, notwithstanding Cloud Imperium Games' notice and posting, stands by its coverage of Star Citizen and intends to continue to investigate the developing story. Since publishing our original stories, we have been contacted by, and are currently interviewing, additional sources corroborating a variety of the reported allegations. Additionally, if Mr. Roberts' offer for The Escapist to "meet the developers making the game and see how we're building one of the most ambitious PC games first hand" remains open, we take the opportunity to accept such invitation so as to hopefully provide the public with sufficient information and opportunity to vet such sources' allegations and claims for themselves. We have also communicated the foregoing directly to Cloud Imperium Games.

Derek Smart chimes in -
(http://i.imgur.com/eekUXBMh.jpg)

5 days til Citizencon! :marimo
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Your Stalker on October 05, 2015, 10:09:37 PM
https://redd.it/3nh5uj
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on October 05, 2015, 10:16:23 PM
I wish I was important enough to have a blog that had to clear legal first.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on October 05, 2015, 10:22:25 PM
- If the development lasts 5 years or more (like it will, at best), don't they run the risk that some part of the programming may become "obsolete" (like if a new DirectX comes out or something), especially since they have the pretense of making a cutting edge game ?
This is what happened to Daikatana and Duke Nukem Forever.

In both cases, they had enough staff churn that they had to recreate a lot of stuff that was already done because later staff couldn't waste the time to figure out the old code when they could just write new stuff. So that's a lot of wasted man-hours.

They also both did multiple engine changes to try and stay in vogue, although that's not so much the case as it was during Daikatana's days where each game/card/etc. was a major tech event. And shouldn't be if Crytek's vision of CryEngine going forward works out. But Romero has said that making the switch from Quake I to Quake II engine without talking to Carmack first was the dumbest decision he probably made. Ion Storm wound up having to restart basically because of all the pipeline and other changes Carmack had made, and they had just assumed it was going to be Quake I with new stuff thrown on top but it broke all their maps and objects and so on.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on October 05, 2015, 10:42:11 PM
I now see Kara pointed it out well before I saw the comment on popehat, but the CIG "lawyers" letter literally has this to start the third paragraph:
Quote
We are contacting you because a) you have violated the most basic rules and ethics in journalism..
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 06, 2015, 12:28:39 AM
To my surprise, Star Citizen actually did try the MLM route already :

https://robertsspaceindustries.com/comm-link/transmission/12762-Star-Citizen-Enlist-Your-Friends
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 06, 2015, 03:13:16 PM
I'm not surprised by anything anymore. One of our biggest clients started in housing some of their development and scheduled a call with my boss the other day. He's not a developer, but he had to explain the basics of git to their developers.

A few hours later we get a "who approved the use of git?" email from their CTO.  :goty

The first job I worked at where we used Git we had an hour plus training seminar on how to use it. I still fucked up my first merge (and I had tons of experience with doing P4 integrations). Git is fucking confusing.

Also:

http://kotaku.com/angels-fall-first-is-trying-to-be-your-dream-sci-fi-com-1734823211

I wish I was kidding. Back in the day there was talk about some multi-location development houses having problems on that sort of level. This was before GitHub. I'm trying to remember the... yeah. I think it was Ubisoft and Ubisoft Shanghai and Montreal. They'd send the day's work from one location to QA (in Shanghai I think) for Splinter Cell but it wasn't "sync"d to where bugs and other shit would pop-up despite Montreal apparently fixing them that day.

I worked on a game for a major developer where it was actually quicker for them to mail us a hard drive with the latest and have us use that as a basis for anyone new coming on to the project, than it was for a new dev to synch up to the latest. Of course this was because they were morons and didn't use P4 right for the assets part of the project so if you didn't manually do your synch you ended up grabbing a branch that had all the level assets, the raw assets, and several gigs of 1080p reference movies for the artists an animators. Yeah that was fun.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Steve Contra on October 06, 2015, 03:20:27 PM
I worked on a game where a designer accidentally checked out every available file.  Took like 3 days to revert everything :beli

Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 06, 2015, 04:55:12 PM
New Smart rambling

http://www.dereksmart.org/2015/10/star-citizen-the-endgame/

Lots of crazy talk but few actual meat in this, apart from Gary Oldman doing the intro of SQ42. I'm kind of curious to see the motion capture cast if only to get a sense of just how much money they burned on this. I suspect Roberts may want to use SQ42 as a way to leverage more funds with its release.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Howard Alan Treesong on October 06, 2015, 06:44:53 PM
I worked on a game where a designer accidentally checked out every available file.  Took like 3 days to revert everything :beli

I fucking apologized okay
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Dickie Dee on October 06, 2015, 07:11:33 PM
(http://i.imgur.com/om4xMva.png)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 07, 2015, 01:17:42 AM
Lots of new Glassdoor reviews popped up:

http://www.glassdoor.com/Overview/Working-at-Cloud-Imperium-Games-EI_IE776546.11,31.htm

Quote
Cons
People externally trying to kill the project also a lot of "Late Work Days" but that is to be expected.

Quote
   
Tea Boy Interview

Anonymous Employee
Application
I applied through a recruiter. The process took 1 day. I interviewed at Cloud Imperium Games.

Interview
A bightly lite area, wide screen tvs, sky sports on the main tv, a jukebox playing, a monkey handing out free beer. Suddenly a carsleberg girl aproaches you and wafts sweat sents towards you and kisses you on the lips as a welcome. I found this relaxed very much.

Interview Questions
who is derek smart 

Quote
Pros
CIG is a great place to work in! really disappointed to see a few negative reviews, clearly from some disgruntled former employees who didn't work out. that is their own experience and I can say that's definitely not the same for everyone else here. CIG is a very fun, groundbreaking and challenging place to work in. what makes this studio worth it is the amount of passionate people on this project, working closely with Chris Roberts and the endless opportunities we have that we would never get anywhere else in a regular corporate environment. - benefits package is pretty good! never worked in a place that gave free benefits to their employees, a good amount of time off, and a fully paid holiday break between christmas and new years - very flexible work environment: we work really hard but management is also very lenient and relaxed in giving time off overall I have had a very positive experience working in CIG.
Show Less
Cons
- need to hire more leads/directors to help drive the project forward - need better communication across global studios

Quote
Cons
I worked way more hours than I expected because the quality standard was very high. I don't mean that as it was unreasonable for them or they kept tearing my work apart in frivolous ways, though. I just felt like I was working on something special and really obsessed on getting my little contributions perfect. Definitely went without enough sleep sometimes; but that was my choice, not because it was asked of me.
Advice to Management
Keep doing what you're doing. This project blew up larger than you were expecting, which showed. But I also saw many steps being made to streamline the project management while contracting with you guys. So, just keep at it. It was a pleasure.

Quote
   
“started of nice....became the worst place ive ever worked ”

Former Employee - Artist in Los Angeles, CA   
Doesn't Recommend
Negative Outlook
No opinion of CEO
I worked at Cloud Imperium Games full-time (More than a year)
Pros
great people...chris is talking a hell of a lot of flak recently but i will say he is great at creating visions...just seems incapable of delivering them was technically fun to use cryengine and surrounded by great talented people....until they were driven away or quit that is
Cons
im sure i will get slammed as a troll for being negative but the fact is the project totally lost its way and assuming it is ever released it will be nothing like the original pitch management are incompetent...maybe dues to pressure to be fair...but that doesn't excuse how certain people treated others VERY long hours which is common in this industry but in this case you are almost slave driven and its not worth it
Advice to Management
for the future of the project PLEASE try listening to your staff before you drive them all away. everyone was always too busy trying to keep chris happy -that was wrong. it seemed like the game didnt matter. check your ego...this is fairly negative i admit but i dont actively want it to explode and fail so please stop trying to control every little detail

Lots of them mention long hours, some saying "its a sign of demand for quality" others saying its a sign that the project has spiraled out of control etc.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on October 07, 2015, 02:02:40 AM
who is john galt derek smart 
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Trent Dole on October 07, 2015, 01:18:02 PM
Oh hey guess it's time to post this again then
https://www.youtube.com/watch?v=tIn1_9YvGds
never gets old

Hell, this too.
(http://i97.photobucket.com/albums/l207/fgsfdsfargeg/CokeFight.gif)
:teehee
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: chronovore on October 07, 2015, 05:15:08 PM
It's like Ion Storm, except Ion Storm actually managed to release a few games.
(https://i.imgur.com/7XSZH.gif)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 09, 2015, 02:10:31 PM
Went to Game Dev Drink Up last night. A current CIG employee was ranting about how working there is akin to being at a Nazi Concentration camp. I asked him if he had heard of Godwin's Law.

A moment later a woman who had just quit working at CIG the day before (and was far less drunk/psycho nerd) did confirm that it is apparently pretty bad there.

I mean I've worked some bad places in my life, one that I thought might just be an elaborate psych experiment, but nothing I'd ever compare to being in a CONCENTRATION CAMP.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 09, 2015, 02:20:48 PM
Well, have you vetted them ? Did they show you paystubs ? Are you DEREK SMART ? Why do you want to kill Star Citizen ?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: recursivelyenumerable on October 09, 2015, 02:53:50 PM
So does this analogy make the SC backerariat Roberts' Willing Executioners?  :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 09, 2015, 05:55:07 PM
https://www.youtube.com/watch?v=10TAH5LVCow
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 09, 2015, 11:44:04 PM
https://www.youtube.com/watch?v=e_SL4Mb5Yhc

 :goty :goty :goty
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 10, 2015, 02:33:06 AM
90 million dollars.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 02:38:24 AM
Roberts getting enamored with the idea of jamming a FPS in there is bizarre. I'm no game designer but it all seems so inconvenient at many levels, like are you switching from your flight stick to M/KB on the fly if the game switches gear (IIRC, the whole FPS part was related to boarding ships) and even on a larger level I'm not sure I would see the appeal of having to care about some part that may not interest me during game sessions. I know there's a crowd for excessively time consuming game and MMOs but that whole design idea, if they ever manage to pull off something akin to it, sounds like way too busywork for the player.

About the FPS teaser :

Quote
I would also like to point out that this was made by a couple QA testers and a Producer just today while play-testing a build. This was not meant to be a grand trailer for FPS, but more-so some fun clips we put together in excitement for tomorrow. :)

https://www.reddit.com/r/starcitizen/comments/3o62mm/star_marine_citizencon_teaser/cvug9ae

Even the marketing is starting to get lackluster ?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 05:04:32 AM
https://robertsspaceindustries.com/comm-link/transmission/14997-Star-Marine-Status-Update

Animation
Started working on to/from prone animation transitions
Removed all ADS and iron transitions – they looked bad

Blocking Issues
All Armor Types – Taking damage while swapping weapons causes character to lose weapons.
When pistol is selected user is unable to throw grenades or use gadgets.
Throwing a grenade can cause a crash.

Well...

Meanwhile in the rumor mill at 4chan

http://boards.4chan.org/v/thread/312405840/so-did-those-claims-about-star-citizen-turn-out#p312411992

Quote
Couldn't post this at /vg/ because they keep banning me for three days every time i post about the game's lack of progress.

I know a guy (used to be bosom buddies with Ben Lesnick back in the day) who is an actual, no-shit investor in Cloud Imperium. Pre-Kickstarter (when they were still hoping to buy the Wing commander License back from EA) he was given the opportunity to buy in, so he dropped $55k. Gets a share of any profits (starting with commercial release of Squadron 42).

All this escapist stuff had him a little worried, so he exercised his rights under the investment agreement (there's only like 3 other investors left, because the rest exercised an option to get bought out when crowdfunding reached $25 mil) to look at some financials, but he's been rebuffed repeatedly for almost a week now.

Suddenly, people getting refunds the past couple days were getting refunded by a movie development company owned by Ortwin Freyemuth, a German entertainment lawyer and movie producer who worked with Roberts at Ascension Pictures (before they got sued into oblivion by Kevin Costner because they jerked him around for a year, promised him $8 mil for a film, and then never paid him or made the movie; Roberts and Freyermuth were basically blacklisted after that).

Also if you look at the British website for Companies House, you can see that Foundry 42 hasn't filed any of their legally-required fiscal paperwork with the government. It was due in December of last year. Fines are racking up, and Chris and Erin Roberts (as well as Ortwin Freyermuth) actually face criminal charges and unlimited fines and civil penalties.

https://companycheck.co.uk/company/08703814/FOUNDRY-42-LIMITED/summary

They we have Derek Smart with an inside source, and he has now announced two dozen firings before they were made public. They've had the same 65 supposed job openings listed on their website unfilled for almost 7 months now.

None of these things point to a financially-stable company.

 :hans1
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Rufus on October 10, 2015, 06:52:07 AM
So if that's true, Roberts is not just a naive idiot with grandiose ideas.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 09:50:01 AM
Even if all allegations were false, I wouldn't call him naive...

The yearly financials of the UK branch (and maybe others) will probably be the only factual insight into the project we can look forward to.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Van Cruncheon on October 10, 2015, 10:34:45 AM
Quote
The best joke I've heard in all of this that Chris Roberts is the second coke machine Derek Smart has beaten up

:dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on October 10, 2015, 10:47:36 AM
this is pretty much a game that sounds great on paper but hell/impossible in execution. you can't outfund feature creep.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on October 10, 2015, 11:06:22 AM
That's not a government website and it indicates that a tax return was filed about a year ago which seems kosher.

I also don't understand why a private company would have to disclose financial reports to the public.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 11:13:35 AM
That's not a government website and it indicates that a tax return was filed about a year ago which seems kosher.

I also don't understand why a private company would have to disclose financial reports to the public.

Just a site making a dime out of a public registry.
Official Companies House site here :
https://beta.companieshouse.gov.uk/company/08703814

"Financials" is maybe not the proper term, but making a rough outline public may be considered as fair information for anyone planning to deal with a company or somesuch, just like you can generally access info about who runs a company.
Accounts are marked overdue here, but the online info may be updated with some lag. I guess a young company could maybe have some trouble coping with all the administrative work without any sinister going on (still reflects poorly on their accountants, I suppose).

EDIT : Checked a few companies, and not everyone has numbers (HSBC doesn't...) but some do, like Games Workshop (Here (https://beta.companieshouse.gov.uk/company/01467092/filing-history)) or Frontier Developments -of Elite fame- (Here (https://beta.companieshouse.gov.uk/company/02892559/filing-history))

So who knows.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 03:34:18 PM
The stream for Citizencon... has been delayed. :-D

Quote
Maybe there's no stream, maybe it's just a mockup of their idea of what a stream would be like.

:dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 04:50:06 PM
The cast is in.

http://www.pcgamer.com/star-citizen-features-gary-oldman-gillian-anderson-mark-hamill/

It's pretty good in terms of famous people. Must have cost some dough.

Otherwise there's now a referral program to reward you for brainwashing friends and family.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Sho Nuff on October 10, 2015, 04:53:51 PM
(http://image.noelshack.com/fichiers/2015/41/1444509880-star-citizen-gary-oldman.jpg)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 05:14:15 PM
http://www.youtube.com/watch?t=70&v=8EC4WHPxnrk

WOW it's pretty...

Pretty shit actually.
Gary Oldman not sounding too motivated to play in a video toy thingie, to be honest.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: mormapope on October 10, 2015, 05:24:42 PM
Interesting to see a blockbuster and AAA game implode together at the same time.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: HyperZoneWasAwesome on October 10, 2015, 05:39:13 PM
Craig Fairbrass is really flattered he's a marquee name in this. Really, he's quite anxious to tell his mum bout it.

https://www.youtube.com/watch?v=dYVzaG0B0qY
demi sighting...
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 05:48:35 PM
Derek Smart might be a pompous sucker, but he may have some legit source inside. 4 out of 5 (EDIT: Some multicrew was shown, so 5 out of 5) for his forecast of what was showcased.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 10, 2015, 07:29:12 PM
If I had invested money in this I would be kinda pissed watching that cast list float by.  Seems pretty costly for a generic space-opera.  During that presentation Chris mentioned that the script is 10 HOURS long, longer than a Kojima joint, and if that Oldman speech is any indication it's all bland dreck. 

In terms of awkward videogame presentations though, this had some really great moments, the opening and closing especially.  Chris Roberts' wifes resignation speech (?), which ends in her breaking down into tears and receiving a huge bouquet of flowers, and the staff bringing out a cake and singing "Happy Birthday" to Star Citizen.  Just really bizarre stuff. 

Also the game looks about as fun as Farm Tractor Simulator set in space and with all the requisite jank included. 
Title: Re: It's About Ethics in Videogame Spaceships
Post by: mormapope on October 10, 2015, 07:32:48 PM
That sounds like a nightmare   :-\
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 07:54:54 PM
https://www.youtube.com/watch?v=SrpeLpQWzTk

That's for version 2.0 of Arena Commander mind you, which is not the next update but sometimes soon™.
The whole running to the spaceship in FPS mode is weird as all hell to watch. Considering the state of gameplay here, the single player game is far from being finished (same mechanics).

Anyway, official communication for this month is both a cringe exercice in corporate talk and a jab at Derek Smart

https://robertsspaceindustries.com/comm-link/transmission/14995-Monthly-Studio-Report

Quote
I wanted to update everyone on some organizational changes we are making to maximize our creative synergy and development abilities.
It’s no secret that having a distributed development structure presents challenges as much as it provides advantages. Without this approach we wouldn’t have some of the most talented people in the industry working on star Citizen. There are people in Los Angeles, Austin, Manchester and Frankfurt that are only working on this game because we have offices in these locations. We truly have a WORLD CLASS team.

(...)

As with all reorganizations there will be some roles that will no longer exist in their current location – we are really trying to reduce the single man outpost syndrome – as well as concentrate feature teams in single locations. In the event relocation doesn’t make sense for the roles that are now redundant we are at the minimum giving the small number of people affected five weeks’ notice as well as two weeks’ severance to allow people to try to land on their feet. In some cases we are allowing for work until the end of the year to give even more runway. This is the not so great part of the reorganization as we will definitely be losing some hardworking and talented people and we haven’t come to this decision lightly but ultimately we felt we owed it to the backers and the game to make sure we were allocating our resources effectively. So for the people in this category I’m sorry and hope the big lead-time helps.

No need for publishers indeed.

Quote
It won’t be an easy road. We’re very public and there will always be obstacles trying to block our path, whether they are normal problems that crop up in development or outside agitators that are threatened by a completely crowd funded project building a dream game they wished they had the talent or support to build.

 :umad
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on October 10, 2015, 08:56:05 PM
Waifugate comes to a close. :'(
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 10, 2015, 09:06:26 PM
Well, have you vetted them ? Did they show you paystubs ? Are you DEREK SMART ? Why do you want to kill Star Citizen ?

I realize you are joking but I went ahead just now and looked them up on LinkedIn. They both are on LinkedIn and the woman has updated her profile to indicate she doesn't work at CIG. I'm not gonna go blabbing this to Kotaku or Polygon or The Escapist though.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 11, 2015, 04:08:14 AM
In the Gary Oldman interview :

“From what I gather, Chris [Roberts] is a bit of – the sort of George Lucas of this stuff… or potentially could be."

 :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Rufus on October 11, 2015, 05:49:01 AM
High praise. :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: recursivelyenumerable on October 11, 2015, 11:38:04 AM
this is great for anyone who's ever wondered what Scientology would be like if they led with the bad space opera instead of reserving it for initiates.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: mormapope on October 11, 2015, 12:38:37 PM
Its laughable as all fuck when people say things like "We aren't ready for developers to be transparent with development due to all the whining and questioning :maf"

The criticism being lobbed at this abomination in the making is doing nothing to development, and these same people are willing to or have thrown dozens of other games under a bus for any number of reasons. A lot of game players on the internet are whine monsters.

Developers/publishers nowadays release a shit ton of promo footage, along with there being impressions from other people all the time. These dorks have convinced themselves that the narrative CIG is giving them is some sort of godsend in the gaming world.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on October 11, 2015, 12:41:33 PM
omg, I just saw Fish Tank 2.0 :dead

At least pyramid schemes offer you actual money for scamming your friends and family.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 11, 2015, 01:38:56 PM
https://www.youtube.com/watch?v=va5A_fx3mb4
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 11, 2015, 03:25:32 PM
Star Citizen is a master class in deceitful marketing. There's no denying they communicate a lot, in fact they overload their backers weekly with minute list of bugs and tasks... While changing the TOS without notice, never aknowledging delays until after the fact or adressing elephants in the room (why is the FPS alpha that was weeks away in March still not out ?).

Reading reactions to the recent CitizenCon, a lot of backers got the impression the FPS module was merged away in the MMO. That the thing is even to be speculated upon after a promotion show is an indictement of how opaque the marketing is, to the point of not clearly conveying what the core features will be.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 11, 2015, 03:43:57 PM
Reading reactions to the recent CitizenCon, a lot of backers got the impression the FPS module was merged away in the MMO. That the thing is even to be speculated upon show is an indictement of how opaque the marketing is.

Yep, I'm convinced that the FPS module they've been promising all year is gone for good.  CIG has totally abandoned even pretending to have release dates at this point, so there is absolutely no sign of when the next playable anything will be released. 

On the plus side, there is a new referral system in place!  Tell your friends!

(http://i.imgur.com/BxyCs7d.png)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: wsippel on October 12, 2015, 03:35:53 AM
Star Citizen is a master class in deceitful marketing. There's no denying they communicate a lot, in fact they overload their backers weekly with minute list of bugs and tasks... While changing the TOS without notice, never aknowledging delays until after the fact or adressing elephants in the room (why is the FPS alpha that was weeks away in March still not out ?).

Reading reactions to the recent CitizenCon, a lot of backers got the impression the FPS module was merged away in the MMO. That the thing is even to be speculated upon after a promotion show is an indictement of how opaque the marketing is, to the point of not clearly conveying what the core features will be.
I'm as skeptical as the next guy, but it's not that intransparent. As a backer, it was impossible not to notice the ToS change. Arena Commander displayed a modal message, and I'm pretty sure CIG sent out emails as well. They also explained why the FPS got delayed (after the fact, but still): What they had was buggy as hell, so they ended their relationship with Illfonic and worked on it themselves, then decided that, as maintaining separate branches for Arena Commander, Star Marine and the PU alpha was inefficient, they'd merge first, then focus on fixing the FPS stuff. That obviously led to further delays, but it was something they had to do sooner or later anyway.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 12, 2015, 06:15:18 AM
I honestly didn't get the impression they were that forthright with this info. Judging by the RSI forum itself, not meeting the September release of Star Marine wasn't even really aknowledged, it just happened. Last week update still seems to imply a separate release for the FPS, and now it's supposedly not the case anymore. To be clear, I don't even postulate active malicious intent : I get the impression the communication is a mirror to the development that tends to get lost in the details while missing the big picture.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: wsippel on October 12, 2015, 08:49:20 AM
I honestly didn't get the impression they were that forthright with this info. Judging by the RSI forum itself, not meeting the September release of Star Marine wasn't even really aknowledged, it just happened. Last week update still seems to imply a separate release for the FPS, and now it's supposedly not the case anymore. To be clear, I don't even postulate active malicious intent : I get the impression the communication is a mirror to the development that tends to get lost in the details while missing the big picture.
The official forums are a cesspool and pretty useless as a source of information. You basically have to watch AtV and RtV to stay up to date. It's not ideal, but they don't actually have a huge marketing and PR team (and what they have is in Santa Monica, while the heavy lifting is mostly done in Europe), so it's to be expected I guess. I don't think it actually reflects the development itself. Well, I hope it doesn't...  :-\

And I have no idea what's going on with Star Marine either. I think it's still happening as a stand alone thing, but I could understand if CIG wanted to release the PU alpha first, as that contains the FPS mechanics and doesn't require that much balancing. Seems more efficient to me.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 12, 2015, 08:08:20 PM
And I have no idea what's going on with Star Marine either.

No one does, hence the accusations of CIG not being forthright with what's going on. 

Every indication at this point is that they've quietly terminated the independent module, and are "rolling it in" to the PU, which they have no intention of putting a release date on.  They did this without any outright acknowledgement at their presentation, and after an entire year of promising the modules release in 2015. 

I heard that if you give them $900 though, they will send you a JPEG with "YOU ARE BEING SCAMMED" written in comic sans across a white background.     
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 13, 2015, 05:19:31 AM
FPS module is still a thing but should release after AC2.0 according to Ben Lesnick on the forums
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on October 14, 2015, 01:43:34 AM
I heard that if you give them $900 though, they will send you a JPEG with "YOU ARE BEING SCAMMED" written in comic sans across a white background.   
Will this have voicework?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: wsippel on October 14, 2015, 08:36:57 AM
So, it appears CIG did away with the old module pass system and unified alpha and beta access. If you have a stand alone Arena Commander pass, you can melt it for $5 store credit without losing anything. If you don't melt it, or if it's part of your package, it will be exchanged for 5,000 UEC in a few days. If you have a package with alpha access, you'll get 10,000 UEC instead. Just a heads up in case we have a few backers on here who don't follow the development and prefer store credit over UEC.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 15, 2015, 05:29:19 AM
https://forums.robertsspaceindustries.com/discussion/289275/the-new-referral-program-leaves-out-those-who-have-already-recruited-their-friends

Quote
I feel some frustration in that I have already recruited most of my friends into the game (one of them just last week!) and that I will not be rewarded simply because of my unlucky timing.

Quote
I've already recruited probably 70 people.

You can always say they are RPing but the insistance of using the term "recruit" is  :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Tasty on October 15, 2015, 10:07:30 AM
Definitely verging on cult territory now.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 17, 2015, 05:16:28 PM
Smart is claiming CIG has until November 1st to make their finances public or he is going forward with a lawsuit.  :hulk
Title: Re: It's About Ethics in Videogame Spaceships
Post by: naff on October 20, 2015, 02:41:37 AM
 :kobeyuck

You know you're doing bad when Wing Commander IV seems appealing vs this.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 20, 2015, 12:37:01 PM
So an user on Frontier (Elite dev) forum tried to make an headcount of all companies linked to Star Citizen
https://forums.frontier.co.uk/showthread.php?t=57576&page=522&p=2977258#post2977258

He also list subcontractors :
https://forums.frontier.co.uk/showthread.php?t=57576&page=523&p=2977350&viewfull=1#post2977350
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on October 20, 2015, 04:22:24 PM
Special purpose entities aren't indicative of anything in and of themselves. They might be necessary to get tax credits or they might be a way of hiding losses. Really have to look under the hood.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 20, 2015, 05:16:34 PM
Special purpose entities aren't indicative of anything in and of themselves. They might be necessary to get tax credits or they might be a way of hiding losses. Really have to look under the hood.

I just posted as is because as you point there's nothing especially nefarious about that. It does seem to me like a a ridiculously complex setup for such a young company though, tax breaks incentive or not.

All banter and allegations aside, the most damning factual thing about Star Citizen is that the funding has run continuously since the Kickstarter, with no stated imminent end despite having overshot any objective set by Roberts himself.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on October 20, 2015, 06:28:07 PM
I agree that they look overly complex (and often are) but they can be very effective for legitimate purposes depending on tax and business laws in a jurisdiction. It's the consequence of (1) taxing different types of income differently--i.e. if I earn the same amount of money in my business and from dividends they're not taxed the same even though it's the exact same amount of income and (2) using the tax code to offset the effects of uneven development.

Given the amount of money that's been raised, the lack of investor oversight (since the investors are more like patrons than investors), and the involvement of family members I'm pretty suspicious that the group of companies aren't a vehicle for embezzling but I'm just projecting what I've seen in my career onto something I don't know the gritty details about when I say that.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 22, 2015, 01:14:45 AM
I didn't know they had an office in West Hollywood, weird. I wonder if that's just a business office or something?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 22, 2015, 05:03:46 PM
So some members of the SC community have compiled several versions of a survey to better gauge who were Star Citizens. Those are the results for what appears to have been a study (https://www.instant.ly/report/54a985dde4b0cea5d72c8c2a) done at least up until January 2015 (https://forums.starcitizenbase.com/topic/13987-star-citizen-poll/). Most of the interesting stuff is at the beginning, the latter part consists mostly of questions regarding SC features and the like.

All usual precautions apply here with regards to the bias of the survey. It was mostly done by Reddit or RSI forums users, so it may skew the demographics towards a more internet literate crowd and/or enthusiasts. Nonetheless, 4000 surveys filled makes for a more than acceptable sample size for a population estimated between 700.000 and a million. Please note that not all persons having filled it have pledged money yet.

The key numbers for me :

97% male.
82% of the pool between age 18 and 37.
26% report an annual income of 10.000$ or less.
Out of those who report 10.000$ or less in income, a little under half of them have pledged 100$ or more.
More than 750 people claims they're in over 1000$ (47 of those for 10.000$ or more).
72% plan on upgrading their PC.
233 people out of 4329 own 11 ships or more.
36% want a game universe that takes over 48 hours to traverse ( :heh ).
1% want Star Citizen to remind them of Lost in Space.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: studyguy on October 22, 2015, 05:05:55 PM
I'm prob of that majority that put in like $20 bills whenever it came out then forgot and haven't bothered till it finally releases.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: brawndolicious on October 22, 2015, 07:25:09 PM
The annual income of investors part is what surprises me. I would have thought most kickstarter investors just have money to burn but if you're making <$10k/year you're either a college student with a part-time job or really underemployed. I'm really curious how they ended up with a nearly perfectly negative correlation between income and being a KS investor for this game (is this a trend on KS?).

Most pledges are below $200 which sounds okay for a PC game but the percentage of investors who make the big donations of $500+ apparently stays pretty constant at around 5% regardless of income level.

Which means that poor people seem to be more likely to invest in this game and presumably no one is paying too much attention to their personal budgets as far as deciding what investment tier to go into. It's like this game breaks all the rules of economics.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 22, 2015, 08:08:51 PM
The annual income of investors part is what surprises me. I would have thought most kickstarter investors just have money to burn but if you're making <$10k/year you're either a college student with a part-time job or really underemployed. I'm really curious how they ended up with a nearly perfectly negative correlation between income and being a KS investor for this game (is this a trend on KS?).

Most pledges are below $200 which sounds okay for a PC game but the percentage of investors who make the big donations of $500+ apparently stays pretty constant at around 5% regardless of income level.

Which means that poor people seem to be more likely to invest in this game and presumably no one is paying too much attention to their personal budgets as far as deciding what investment tier to go into. It's like this game breaks all the rules of economics.

Well aren't poor people more likely to be charitable in general?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: brawndolicious on October 22, 2015, 09:25:58 PM
The annual income of investors part is what surprises me. I would have thought most kickstarter investors just have money to burn but if you're making <$10k/year you're either a college student with a part-time job or really underemployed. I'm really curious how they ended up with a nearly perfectly negative correlation between income and being a KS investor for this game (is this a trend on KS?).

Most pledges are below $200 which sounds okay for a PC game but the percentage of investors who make the big donations of $500+ apparently stays pretty constant at around 5% regardless of income level.

Which means that poor people seem to be more likely to invest in this game and presumably no one is paying too much attention to their personal budgets as far as deciding what investment tier to go into. It's like this game breaks all the rules of economics.

Well aren't poor people more likely to be charitable in general?
:dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 23, 2015, 05:08:53 AM
The annual income of investors part is what surprises me. I would have thought most kickstarter investors just have money to burn but if you're making <$10k/year you're either a college student with a part-time job or really underemployed. I'm really curious how they ended up with a nearly perfectly negative correlation between income and being a KS investor for this game (is this a trend on KS?).

Most pledges are below $200 which sounds okay for a PC game but the percentage of investors who make the big donations of $500+ apparently stays pretty constant at around 5% regardless of income level.

Which means that poor people seem to be more likely to invest in this game and presumably no one is paying too much attention to their personal budgets as far as deciding what investment tier to go into. It's like this game breaks all the rules of economics.

I don't think it breaks any economics rule, unless you believe in individuals being "objectively rational". I don't know if we have any point of comparison with another crowdfunded project but it's not totally unexpected that the wet dream of big hard videogames would mainly attract young people (thus poor), though I expected age brackets over that to be more prominent with some of the nostalgia pull of the project. Maybe that is where the RSI/Reddit bias comes into play, working dads harping for a new Wing Commander might not be wasting time there in the first place.

EDIT :
Derek Smart has a new blog post ready, he's seemingly going all in on that Star Citizen / Gizmondo / Swedish organised crime angle...  :lol

EDIT :
Decent article from a designer (Although I can't judge how expert the technical points are)
http://massivelyop.com/2015/10/21/ascents-lead-dev-offers-insight-on-the-star-citizen-controversy/

Holy shit, SC backers are taking angry dumps to what is a very mild article in the comments.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: brawndolicious on October 23, 2015, 02:23:35 PM
I just think it's funny that some irrational/subjective preference is the main motivator for investing tens of millions of dollars into a company. You always hear in microeconomics that markets MOSTLY respond to objective factors but this is definitely an exception.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 23, 2015, 02:32:45 PM
The annual income of investors part is what surprises me. I would have thought most kickstarter investors just have money to burn but if you're making <$10k/year you're either a college student with a part-time job or really underemployed. I'm really curious how they ended up with a nearly perfectly negative correlation between income and being a KS investor for this game (is this a trend on KS?).

Most pledges are below $200 which sounds okay for a PC game but the percentage of investors who make the big donations of $500+ apparently stays pretty constant at around 5% regardless of income level.

Which means that poor people seem to be more likely to invest in this game and presumably no one is paying too much attention to their personal budgets as far as deciding what investment tier to go into. It's like this game breaks all the rules of economics.

I don't think it breaks any economics rule, unless you believe in individuals being "objectively rational". I don't know if we have any point of comparison with another crowdfunded project but it's not totally unexpected that the wet dream of big hard videogames would mainly attract young people (thus poor), though I expected age brackets over that to be more prominent with some of the nostalgia pull of the project. Maybe that is where the RSI/Reddit bias comes into play, working dads harping for a new Wing Commander might not be wasting time there in the first place.

EDIT :
Derek Smart has a new blog post ready, he's seemingly going all in on that Star Citizen / Gizmondo / Swedish organised crime angle...  :lol

EDIT :
Decent article from a designer (Although I can't judge how expert the technical points are)
http://massivelyop.com/2015/10/21/ascents-lead-dev-offers-insight-on-the-star-citizen-controversy/

Holy shit, SC backers are taking angry dumps to what is a very mild article in the comments.

I'm not an engine or graphics guy per se but everything he said seems pretty sound to me.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 23, 2015, 05:56:28 PM
The only thing I would object, as a layman, is the whole Z-axis / max distance on screen. I would suppose devs has a bag of tricks for that considering how common it is nowadays to display impressive sceneries in AAA games ? Still seeing the problem explained was interesting in itself.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 26, 2015, 04:32:54 AM
https://forums.robertsspaceindustries.com/discussion/292766/patch-1-3-32-gb-to-download-why

Pretty amazing what you can get away with when you change the base narrative.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 26, 2015, 05:45:15 PM
Quote
During my time at Cloud Imperium Games I have been subjected to the following verbal abuse: Been called homophobic slurs, mentally disabled, female genitalia, female dog by management of the company. Founders of the company routinely scream at employees. All of this was reported to HR with no action taken. The management have forced employees to enforce illegal hiring practices such as: "We are not going to hire her, we're not hiring a black girl" "We won't hire her, she looks like she has a hairy [private parts]" "Make sure to check their education field on the resume, if it is from too long ago don't interview them, they may be over 40 which makes them a protected class and harder to fire" All of this was reported to HR and no action was taken. Management frequently discuss drug use and desire to use drugs in the office and inappropriate discussion of their sex lives in front of employees Management misappropriate projects development budget. They have: Taken 1st class trips to Paris, Milan, London, Bora Bora, Rio de Janeiro, Australia, Venice, and several more locations all paid for using backer funds. Taken money directly out of the company coffers for personal expenses. Buy fancy clothes, expensive dinners (over $1,000), private chefs, lease three Porsche vehicles, and lease a mansion all using company money. This was reported to Executive staff multiple times and no action was taken. Executive management (remaining, the honest ones all left) are powerless to affect change as they live in fear of being fired by the founders. Morale at all studios is extremely low and the culture is often referred to as similar to "A Game of Thrones" with the management often compared to Joffrey Baratheon. You never know who is going to get fired next (head on a pike) for no reason whatsoever. The company lies. It lies to employees, it lies to its backers, it lies to the media. It lies to everyone. If I haven't scared you off yet and you still want to join the company here is one last reason to sway you. If you get hired you will only have the job for another couple months before the company is out of money. That is why myself and 35+ other people have been told their last day next month in addition to the 25+ people that got fired or quit in September. Save yourself, you've been warned. Standard stuff: No 401k No profit sharing Medical plan has a $5,000 deductible before it kicks in 80+ hour weeks are mandatory to avoid falling behind or being fired/singled out of the herd Most employee positions are made salaried to avoid paying overtime

And a new bit of glass door salt:

Quote
I have been working at Cloud Imperium Games full-time (More than a year)
Pros
Pay checks don't bounce.....at least so far. Smart people in the development ranks. Some really smart people. Love working with those who have passion.
Cons
Complete and Total Financial mismanagement. The rumors within the company are rampant. Many fear they will lose their job in weeks. Communication is poor. Development is stunted, reprioritized and ridiculed
Advice to Management
CEO needs to go....Cannot believe how abusive senior management is.

From experience I can say if the only thing you can think of for a pro on a job is that your paycheck doesn't bounce, it's probably time to find a new job.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 27, 2015, 07:15:12 PM
RPS, which have been very reserved in their treatment of Star Citizen, are attempting to do a neutral recap :
http://www.rockpapershotgun.com/2015/10/27/star-citizen-101-what-is-it-and-why-is-it-controversial/

Comments and reddit already engulfed in flames.
Need either some actual game or some drama to go forward...

https://www.youtube.com/watch?v=PeVuMMf-jyQ
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 03, 2015, 10:36:43 AM
Not a lot of drama. Have some nice GIFs.

(http://share.gifyoutube.com/KrWR38.gif)

(http://cdn.makeagif.com/media/7-18-2015/XBAfv9.gif)

For all intents and purposes, the Austin office has been significantly hollowed out, tho.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 03, 2015, 10:41:34 AM
new derek smart blog hits today
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 04, 2015, 04:23:18 AM
New Smart article is password protected ? :lol

Edit: Found on reddit. Meh. Miles of red herring and guilt by association. As usual, the most interesting bits are those who may come from inside sources.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 04, 2015, 01:45:22 PM
https://www.reddit.com/r/starcitizen/comments/3rcfqi/94_millions_reached_congratulations_citizens/

Quote
I'm not spending a dime unless 2.0 is out then - I don't think I'm alone.

I'm just at full exhaustion of looking at my hangar, and the $ amount on my RSI profile, without anything meaningful to actually do with it.

If 2.0 launches and it's awesome, with Retaliators and Constellations everywhere then maybe. But we know the Redeemer and Freelancer haven't even been given game-ready passes yet, so they won't be in.

Quote
Stepping stones, my friend, stepping stones. Once the full product is out, you will be satisfied in knowing you helped make many people's dreams a reality, mine included. Regardless of how much you spend, it helps, and will be worth it if it means getting the BDSSE.

no time for doubts, just keep spending money  :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 04, 2015, 02:24:05 PM
https://www.reddit.com/r/starcitizen/comments/3rcfqi/94_millions_reached_congratulations_citizens/

Quote
I'm not spending a dime unless 2.0 is out then - I don't think I'm alone.

I'm just at full exhaustion of looking at my hangar, and the $ amount on my RSI profile, without anything meaningful to actually do with it.

If 2.0 launches and it's awesome, with Retaliators and Constellations everywhere then maybe. But we know the Redeemer and Freelancer haven't even been given game-ready passes yet, so they won't be in.

Quote
Stepping stones, my friend, stepping stones. Once the full product is out, you will be satisfied in knowing you helped make many people's dreams a reality, mine included. Regardless of how much you spend, it helps, and will be worth it if it means getting the BDSSE.

no time for doubts, just keep spending money  :doge

You will surely get the Karkland.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 04, 2015, 02:31:19 PM
also i'm confused; are people buying ships they can fly around it right now, or are they just buying 3d models that they can fly around in once the game is finished?

if the latter, people are hinging a lot on this not being a mess at release. :kobeyuck
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 04, 2015, 02:42:43 PM
You're buying the concept of a space ship.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 04, 2015, 02:51:08 PM
Several dozens of ship concepts have been on sale so far and they're all at different levels of completion. Some can fly in the alpha. Some more can be seen in the hangar only. A lot of them have not yet been modeled.

According to a community spreadsheet, 27 of a little over 100 ships plus variants known (a couple non playable) are flyable as of now.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Tasty on November 04, 2015, 02:56:52 PM
Several dozens of ship concepts have been on sale so far and they're all at different levels of completion. Some can fly in the alpha. Some more can be seen in the hangar only. A lot of them have not yet be modeled.

According to a community spreadsheet, 27 of a little over 100 ships plus variants known (a couple non playable) are flyable as of now.

:lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 04, 2015, 03:04:57 PM
https://docs.google.com/spreadsheets/d/tnx5w5EwJw23lPYhHdlHs5g/htmlview?pli=1

Spreadsheet here for anyone interested.
Note that none of the multicrew ships have been released to players.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 04, 2015, 04:05:16 PM
So to recap, the game's been delayed a few years, the featureset is a moving target, the rollout of the various game modes is under constant flux, the FPS portion has switched hands, employees are leaving, development arms are being shuttered and moved, and the many of the game's preorder ships which don't count as pay to win are incomplete. and it's still in alpha. but we have a cool cgi scene with gary oldman.

sounds like everything is gtg, time to apply for a HELOC for my videogame spaceship :itagaki
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 05, 2015, 04:52:37 AM
Well, you see, the game has not been delayed because each date was a purely tentative estimated potential windows and not an actual target.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 05, 2015, 11:20:01 AM
good point, brb buying accounts, space fashions and ships for all my friends so they too can experience the majesty of virtual intergalactic life.

but which one to buy!??!!

https://docs.google.com/spreadsheets/d/1ojxR84DJlX9i7Zu0ZrYkWPhKQUYIcK5bx5Ia8fQgimY/edit?usp=sharing&pli=1

:huh
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 05, 2015, 01:01:55 PM
As long as you're only spending fake fiat money, does it even matter? Just don't spend any of your real currency like gold and bitcoins.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Trent Dole on November 05, 2015, 01:58:02 PM
One of the ships is $1,250. For a game that doesn't even exist yet. :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 05, 2015, 02:04:33 PM
can't wait for the post release rebalance nerf on these totally not pay to win like all that freemium garbage! preordered $1,000 ships :lawd

i'm gonna eat :mouf
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 05, 2015, 02:52:50 PM
I really don't think there will ever be an MMO-style release like they are promising and most of these ships won't ever be made let alone nerfed.  At this point they're probably trying to shit out the single-player game which will be beyond unplayable and filled with game-destroying bugs, wedged between 10+ hours of Gary Oldman cut-scenes penned from the guy who gave you the Wing Commander movie.  Then they will either declare bankruptcy or try to sell the entire mess to a publisher. 

Asperger tears falling like rain either way though :mouf
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 05, 2015, 03:02:59 PM
like manna from heaven :rejoice
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 05, 2015, 06:55:26 PM
Heh something funny.
The stretch goal for 10m was a motion capture rig. Roberts went into great detail here (https://robertsspaceindustries.com/comm-link/transmission/12979-Motion-Capture-Behaviour-Visit) about that. CIG did in fact buy this equipment (https://www.reddit.com/r/starcitizen/comments/3602kc/cig_mocap_studio/).

Nevertheless they still, as advertised (https://www.youtube.com/watch?v=T4oOL26Qn7U&sns=em) a few weeks ago, do most of the hard work for the single player at the Imaginarium (Andy Serkis's studio). Now, according to Chris Roberts himself, such a studio "costs between $25,000 and $50,000 and provides roughly 200 “moves”; simple gestures, limb movements and so on. More complex shoots which require props, additional actors, finger movements and other factors are significantly more expensive. Still more expensive are shoots that capture audio and facial movements.". Consider they were there for 60 days.

Promise nothing, imply everything, it's never said outright that whatever studio they create, they would do everything in house. Simpler mocap tools may be useful to CIG on top of what they did in the rented studio, at the very least flexible and constantly available. Any aspiration to facial capture was only gonna be possible at a very high end specialized company.

Still makes me raise an eyebrow with regards to their planning. In the end they maybe paid north of 3m$ just for their single player capture plus whatever cost was their own rigs. Considering the fees for their cast, it all makes up for quite an heavy line in their budget... in a spaceship game where the flight model is still under significant revision.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: chronovore on November 05, 2015, 10:10:20 PM
I was going to respond to the points made about MoCap, but when I tried to RTFA it seems like there is a lot of explanation about MoCap in general -- I got ⅓ of the way through it before I felt like it was more about smokescreen than actual transparency. I mean, it could just be stated "We are getting a MoCap system for gross body movement to shave time off our basic humanoid animations in the game." I understand he's got a bunch of bigwig actors coming in and all, but if his vision for a spaceship battle game involves maintaining a performance capture studio... Huh.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 06, 2015, 12:32:30 AM
Now they are building yet another mo-cap studio and an entirely new office in Santa Monica (https://www.youtube.com/watch?v=oSYLH8bhVck&feature=youtu.be&t=1381), backer-funded of course.

:itagaki
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 06, 2015, 12:45:49 AM
Also, Imaginarium is one of two mo-cap studios they rented from, the other being Cubic Motion (https://www.reddit.com/r/starcitizen/comments/2i9u03/star_citizens_immense_character_potential/)

So for those keeping count, that's 1 in house MoCap studio, 2 rented MoCap studios, and now a 4th studio under construction.  For a game where you supposedly spend most of your time stationary in an aircraft.  Nope, no wasteful spending here.  :doge 
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 06, 2015, 12:50:18 AM
So for those keeping count, that's 1 in house MoCap studio, 2 rented MoCap studios, and now a 4th studio under construction.  For a game where you supposedly spend most of your time stationary in an aircraft.  Nope, no wasteful spending here.  :doge 

Gary Oldman ain't gonna animate himself, bruh.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 06, 2015, 12:58:37 AM
So for those keeping count, that's 1 in house MoCap studio, 2 rented MoCap studios, and now a 4th studio under construction.  For a game where you supposedly spend most of your time stationary in an aircraft.  Nope, no wasteful spending here.  :doge 

Gary Oldman ain't gonna animate himself, bruh.

I have to admit, it is wonderful to look at. 

spoiler (click to show/hide)
(http://i1304.photobucket.com/albums/s539/Alex_Kleinman/gary_zpsk7imdgts.gif)HUAHUAHUAHUAHUA
[close]
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 06, 2015, 01:03:40 AM
Also, Imaginarium is one of two mo-cap studios they rented from, the other being Cubic Motion (https://www.reddit.com/r/starcitizen/comments/2i9u03/star_citizens_immense_character_potential/)

So for those keeping count, that's 1 in house MoCap studio, 2 rented MoCap studios, and now a 4th studio under construction.

And a partridge in a pear tree.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 06, 2015, 03:21:49 AM
Yeah I just saw about the move, but couldn't find the passage about the mocap studio. It was unclear to me if they were doing another studio or moving the former one, are they straight shooting about that ? I didn't know they had yet another contractor however. Like WTF.

Also the "sneak peek" at the end of the video in the post below

Now they are building yet another mo-cap studio and an entirely new office in Santa Monica (https://www.youtube.com/watch?v=oSYLH8bhVck&feature=youtu.be&t=1381), backer-funded of course.

:itagaki

is actually just a previsualisation from last year.

https://www.reddit.com/r/starcitizen/comments/3ro59m/atv2_05_sneakpeek_retailator_escape_pod_recovery/cwptfjd

https://www.reddit.com/r/starcitizen/comments/3ro59m/atv2_05_sneakpeek_retailator_escape_pod_recovery/cwpytqv

 :marimo

Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 06, 2015, 03:37:52 AM
Meanwhile on Quarter to Three

Derek Smart :
Quote
So this is totally happening. You've been warned.

http://voxday.blogspot.com/2015/11/b...rek-smart.html

Tom Chick :
Quote
You should have warned us it was some dumbass blog with this posted directly under your announcement:

Quote
Quote Originally Posted by Some dumbass blog
The mainstream media is finally beginning to recognize that perhaps they don't actually want to live under Sharia or in a third world hellhole after all. Mass immigration is on the verge of DESTROYING Europe.

Quora :
Quote
I had looked him up when he showed up with the Hugo award stuff and he's the perfect combination of creationism, anti-vaccine, pick up artist, hates gay people, it's like someone wrote him as a caricature. Just one random example from last year:

Quote
Do you believe a country is better off when women cannot vote?

The reason women shouldn’t vote in a representative democracy is they are significantly inclined to vote for whomever they would rather f***. Hence the studies about height and hair being relevant to US presidential politics. That’s why women’s suffrage was pushed by the Communists and why it is the first plank of the Fascist Manifesto.

http://www.quartertothree.com/game-talk/showthread.php?74871-Star-Citizen-Chris-Roberts-lots-of-spaceship-porn-lots-of-promises&p=3874569&viewfull=1#post3874569

 :preach
Whoever wins, we lose. The delicious tears tho.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 06, 2015, 03:50:53 AM
That’s why women’s suffrage was pushed by the Communists and why it is the first plank of the Fascist Manifesto.

Well there goes my plan to land an irl waifu. :'(
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 06, 2015, 08:35:08 AM
Yeah I just saw about the move, but couldn't find the passage about the mocap studio. It was unclear to me if they were doing another studio or moving the former one, are they straight shooting about that

yep, the guy giving the tour talks about how they are building one from the ground up. 

Meanwhile the entire episode has literally no footage from their upcoming expansion, which is supposed to hit "any day now".
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 06, 2015, 08:43:29 AM
(http://www.ultraimg.com/images/warcrimes.png)

It Begins.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 06, 2015, 09:44:45 AM
What are some of the other planks of the Fascist Manifesto?

Asking for a friend.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 06, 2015, 10:55:51 AM
What are some of the other planks of the Fascist Manifesto?

Asking for a friend.

Well, I am unsure but here's a primer from the blog.

Quote
It's not just in Open Source Software that SJWs are actively looking to discredit and disemploy individuals they have targeted. I received this just yesterday. Someone needs to get that man a copy of SJWAL, stat! And be sure that you provide anyone you know to be under attack with a link to The SJW Attack Survival Guide (PDF). Note that apologizing not only make it worse for the target apologizing, but for the subsequent targets as well. Do not apologize. Never apologize. Don't even let the merest glimmer of the notion think about crossing your mind. Own your actions, own your words, and stand by them under fire.

Quote
Mass migration is war. And enabling mass migration is anti-civilization, societal treason and a war crime.

Quote
Derbyshire's frank talk about blacks merited permanent banishment into utter darkness. Providing a sympathetic platform to a pedophile, well, that's just good Christian behavior, at least according to this particular non-Christian.

(...)

The truth is that neither National Review nor NRO are on our side. They're moderates and they're down with Salon, the SJWs, the cucks, and the pedophiles.

Labels: cuckservative, media

Quote
Breitbart Tech observably notes the mysterious silence in the technology media concerning the explosive claims of feminists "taking runs" at OSS project leaders and Linus Torvalds being targeted for disqualification by the Ada Initiative. (...) What's happening should not be surprising, as the attempts of SJWs to destroy technology through social justice convergence is the entire objective of the "diversity in tech" movement. It's not about improving technology at all, it is about forcing a white male stronghold into the same sort of submission to which other industries have been subjected.

Quote
Destroying the evidence won't do the Army any good. Everyone knows that the standards were dumbed-down and that the women who "passed" the course are frauds and an insult to all real Rangers, past and present. Want to argue otherwise? Fine, show the records.

Quote
The First Amendment isn't merely dead
It is outdated, irrelevant, and at this point, civilizationally destructive. John Wright explains:

Quote
    The First Amendment was never anything but a cease-fire and peace treaty of a Christian v Christian civil war, which was extended, out of Christian charity and and English sense of fairplay and goodsportsmanship, to Jews and other religions.

    It was never a suicide pact, never an invitation for socialists at home and soviets or Islamists abroad to overturn our system of protecting our God-given liberties.

That's all from the last dozen of entries.
From his bio, a former Marine soldier who has served in Iraq and is writing e-books on strategy.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Dickie Dee on November 06, 2015, 11:56:41 AM
Quote
Labels: cuckservative, media

 :dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on November 06, 2015, 02:13:01 PM
Meanwhile on Quarter to Three

Derek Smart :
Quote
So this is totally happening. You've been warned.

http://voxday.blogspot.com/2015/11/b...rek-smart.html

Tom Chick :
Quote
You should have warned us it was some dumbass blog with this posted directly under your announcement:

Quote
Quote Originally Posted by Some dumbass blog
The mainstream media is finally beginning to recognize that perhaps they don't actually want to live under Sharia or in a third world hellhole after all. Mass immigration is on the verge of DESTROYING Europe.

Quora :
Quote
I had looked him up when he showed up with the Hugo award stuff and he's the perfect combination of creationism, anti-vaccine, pick up artist, hates gay people, it's like someone wrote him as a caricature. Just one random example from last year:

Quote
Do you believe a country is better off when women cannot vote?

The reason women shouldn’t vote in a representative democracy is they are significantly inclined to vote for whomever they would rather f***. Hence the studies about height and hair being relevant to US presidential politics. That’s why women’s suffrage was pushed by the Communists and why it is the first plank of the Fascist Manifesto.

http://www.quartertothree.com/game-talk/showthread.php?74871-Star-Citizen-Chris-Roberts-lots-of-spaceship-porn-lots-of-promises&p=3874569&viewfull=1#post3874569

 :preach
Whoever wins, we lose. The delicious tears tho.

I thought Tom Chick kicked everyone out of his living room, er forum.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 06, 2015, 03:28:33 PM
What are some of the other planks of the Fascist Manifesto?

Asking for a friend.

8 hour day

Minimum wage

Progressive tax system

Proportional representation on a regional basis

Universal suffrage

Lowering of the voting age to 18
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 06, 2015, 06:05:09 PM
Now CIG is selling "Concierge VIP black card" to backers who pledged over 1000$. Only ten dollars each for this beauty :

https://twitter.com/SandiGardiner/status/656464979852288000

There must be some humor lost on me, because Concierge is a bit of a loaded term over here now but heh...
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Shadow Mod on November 06, 2015, 07:07:22 PM
I'm tired of the "that misogynist is a good person tho" narrative.

Fuck off already.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 06, 2015, 09:05:05 PM
Now CIG is selling "Concierge VIP black card" to backers who pledged over 1000$. Only ten dollars each for this beauty :

https://twitter.com/SandiGardiner/status/656464979852288000

There must be some humor lost on me, because Concierge is a bit of a loaded term over here now but heh...

So the product isn't the game, the product is hope. Probably more sustainable in long term, plus based on comment sections any time this game is covered, it shields them from typical media criticism. Sounds like a good plan tbh.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 06, 2015, 11:35:14 PM
brb, shorting hope.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 06, 2015, 11:38:12 PM
brb setting up broker agency for regular joes who just want to set aside a little hope for the future.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on November 06, 2015, 11:38:36 PM
brb, shorting hope.
I've been trying this for almost three decades.

No returns yet.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 06, 2015, 11:57:01 PM
brb, shorting hope.
I've been trying this for almost three decades.

No returns yet.

Your college fund was a bunch of proofs not uncirculated collector coins sold by the U.S. Mint, wasn't it.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on November 07, 2015, 12:03:51 AM
I collected post-1965 quarters only.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Shadow Mod on November 07, 2015, 12:11:39 AM
Funny story I recently organized my pennies into pre-82 and post-82. Coinage nerds know why. :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 07, 2015, 02:56:36 AM
Seems I was confused about Vox Day : He is not a former Marine writing strategy book, but a game designer and fantasy author. He is also the lead editor of the company publishing him, and that's why he spoke in the first person about the success of the 4th Generation Warfare e-book. Sorry for the mistake.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: toku on November 07, 2015, 06:27:58 AM
Funny story I recently organized my pennies into pre-82 and post-82. Coinage nerds know why. :doge

haha
Title: Re: It's About Ethics in Videogame Spaceships
Post by: chronovore on November 07, 2015, 08:38:22 AM
Seems I was confused about Vox Day : He is not a former Marine writing strategy book, but a game designer and fantasy author. He is also the lead editor of the company publishing him, and that's why he spoke in the first person about the success of the 4th Generation Warfare e-book. Sorry for the mistake.

Could you put together something funny about Larry Correia next?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: BrokenVerses on November 07, 2015, 11:27:17 PM
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/
Title: Re: It's About Ethics in Videogame Spaceships
Post by: brob on November 07, 2015, 11:46:29 PM
"There’s three people that have been influential for my entire life, and one was John Carmack, one was Steve Jobs, and one was Chris Roberts. "

:doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 08, 2015, 12:23:03 AM
"There’s three people that have been influential for my entire life, and one was John Carmack, one was Steve Jobs, and one was Chris Roberts. "

:doge

(http://i.imgur.com/2wEnJL0.gif)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 08, 2015, 08:33:05 AM
Quote
I didn’t go to the one last week, CitizenCon, because it was in the UK. I could’ve. I had no block financially, but I was just doing the math: I was going to spend 30 hours on an airplane to be in Amsterdam for 20 hours, then to fly home again. That would be miserable. So I chose to use all that money on airfare to buy a bunch of Endeavors. [Laughs] So I bought a five pack of Endeavors instead.

 :larry
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 08, 2015, 12:29:08 PM
Funny story I recently organized my pennies into pre-82 and post-82. Coinage nerds know why. :doge

The interesting question is what you did with your 1982 pennies.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 08, 2015, 12:52:31 PM
Quote
My eleven year old son learned how to type 40 words a minute at age eight in order to earn more gaming privileges.

My favorite abusive parents are the ones who don't even realize they're being abusive.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: recursivelyenumerable on November 08, 2015, 06:55:14 PM
Quote
My eleven year old son learned how to type 40 words a minute at age eight in order to earn more gaming privileges.

My favorite abusive parents are the ones who don't even realize they're being abusive.

i have heard all sorts of obliviously appalling shit from nerd/techie parents.  :-\
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 08, 2015, 07:48:08 PM
Quote
My eleven year old son learned how to type 40 words a minute at age eight in order to earn more gaming privileges.

My favorite abusive parents are the ones who don't even realize they're being abusive.

i have heard all sorts of obliviously appalling shit from nerd/techie parents.  :-\

I was read Cosmos as a bedtime story. Not Witold Gombrowicz's mystery about nothing, Carl Sagan's watershed pop science book. I was 6.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Shadow Mod on November 08, 2015, 07:58:57 PM
My friend yesterday told me about some forum a friend of hers stumbled upon full of parents cut off by their kids. And tons of them were encouraging each other to try to essentially "kidnap" grand kids or ignore restraining orders. Disturbing.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: chronovore on November 09, 2015, 01:47:59 AM
My friend yesterday told me about some forum a friend of hers stumbled upon full of parents cut off by their kids. And tons of them were encouraging each other to try to essentially "kidnap" grand kids or ignore restraining orders. Disturbing.
Holy shit. As if to dispel any remaining mystery about why they'd been cut off...
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on November 09, 2015, 04:57:46 PM
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/

Quote
People think that this is a scam, all those haters. There’s that—I’m not even going to mention his name—the one guy, I know you know who it is, who keeps ragging on it. But this stuff is real. I’ve met these people, I’ve sat down with these people, I’ve felt their passion. This is real. And all of the things that are being negatively said about Chris and the whole crew at Cloud Imperium are false. They’re just breeding drama.

Every time they release a tech demo and new playable features, there’s a huge surge in incoming signups and pledges. It takes a long time to make a game. Blizzard will make a good portion of their game in secret. Look at Diablo III. It was silent for how many years, under development for nearly a decade before it was even announced? Star Citizen is the antithesis of that. It’s a game that’s crowdfunded so being open to the community is the requirement. But that initial tech development window feels like an eternity to impatient people. They want it now, they want it now. Why isn’t it now? Why are we not getting anything now? And we’re just now starting to taste their efforts, in major ways. Like at Gamescom, when they gave us their multi-crew demo. And CitizenCon, when they gave us even more of the multi-crew and the Star Citizen Alpha 2.0 demos … This is real. It’s not vaporware. And I believe in it

I want some of what this guy is smoking.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Shadow Mod on November 10, 2015, 04:40:05 PM
My friend yesterday told me about some forum a friend of hers stumbled upon full of parents cut off by their kids. And tons of them were encouraging each other to try to essentially "kidnap" grand kids or ignore restraining orders. Disturbing.
Holy shit. As if to dispel any remaining mystery about why they'd been cut off...

It's a form of delusion and entitlement which should be challenged and instead these people find a feedback loop.

spoiler (click to show/hide)
tell me if this sounds familiar
[close]
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 10, 2015, 10:23:20 PM
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/
I want to make fun of the guy but

Quote
Everybody has an iPad and an iPhone.

sounds like dude has his life in order.  :itagaki
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 11, 2015, 11:30:07 AM
Space Brother Number One on the mission generation in the MMO.
https://www.youtube.com/watch?v=AiTY_K7bDys&feature=youtu.be&t=10m30s (https://www.youtube.com/watch?v=AiTY_K7bDys&feature=youtu.be&t=10m30s)

TL, DW :

spoiler (click to show/hide)
Step 0. PROFIT
[close]

Step 1. Simulating the behavior of millions of agents (AI and players) to the point of having its own economic system server side.
Step 2. ?
Step 3. Dynamic missions that make sense !
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Steve Contra on November 11, 2015, 11:42:29 AM
My friend yesterday told me about some forum a friend of hers stumbled upon full of parents cut off by their kids. And tons of them were encouraging each other to try to essentially "kidnap" grand kids or ignore restraining orders. Disturbing.
Holy shit. As if to dispel any remaining mystery about why they'd been cut off...

It's a form of delusion and entitlement which should be challenged and instead these people find a feedback loop.

spoiler (click to show/hide)
tell me if this sounds familiar
[close]
Oh god I know people who have kids and have cut off their parents.  The amount of crazy that comes with that :kobeyuck
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 12, 2015, 03:42:34 AM
https://forums.robertsspaceindustries.com/discussion/257642/can-anyone-find-the-pledge

 :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 15, 2015, 12:11:57 PM
Through the tragedies of life, we will at least forever have Star Citizen.

https://forums.frontier.co.uk/showthread.php?t=57576&p=3099221&viewfull=1#post3099221

Quote
2.0 Early 2016, but in a downgraded smaller form.

The delay is already being explained :

"we suffered some unfortunate news in our Lead FPS Programmer falling off his bicycle and breaking his wrist! This certainly wasn’t in the schedule so with him out of action for a few weeks we’ve had to pool some resources from other areas to help pitch in with getting 2.0 out of the door. It’s certainly not what we needed at such a critical time in the project but these things do happen."

Source : https://robertsspaceindustries.com/c...lopment-Update

 :lol

https://forums.frontier.co.uk/showthread.php?t=57576&p=3102335&viewfull=1#post3102335

Quote
Quote
Love the way that guy suddenly disappears when Sandi shows up. =p

Why is Sandi wearing sunglasses? Is it because she's now a Hollywood film star?
The mo-cap studio lighting is very bright and you have to walk through 5 of them to get to that office.

 :dead

Edit: Foundry 42 abbreviated accounts have been filed.

https://beta.companieshouse.gov.uk/company/08703814/filing-history
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 15, 2015, 02:37:53 PM
John Kerry is their Lead FPS Programmer?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 17, 2015, 04:39:08 AM
Anniversary sale coming, 350$ ship announced for limited time.

The game... Uh who knows ?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Steve Contra on November 17, 2015, 11:42:09 AM
Anniversary of what?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 17, 2015, 03:04:18 PM
Beats me. Either completing crowdfunding or starting development.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 17, 2015, 03:56:49 PM
Anniversary of what?
anniversary of the previous anniversary's anniversary!

edit: I was joking but they have had two previous anniversary sales. :itagaki


Quote
Happy anniversary, Star Citizen! Late November marks the end of Star Citizen’s original campaign. One year ago, Chris and the nascent development team broadcast a 24-hour event to push for funding for Star Citizen’s original stretch goals. The massive success of that event (and the overall campaign) prompted us to decide to make Star Citizen entirely backer funded… and it’s a decision we haven’t regretted!

This anniversary sale is a thank you for the tremendous support and dedication all our backers have shown to make this game a reality. Many backers have asked for an opportunity to pick up some of the limited ships offered earlier in the campaign, and so we are giving you that option today. But before we get to the ships, we want to be absolutely clear: purchasing additional ships is NOT necessary. Sales like this are about supporting Star Citizen, about offering additional ways to start the game and about helping us expand the overall vision… but nothing beyond a starter package will ever be necessary for a backer to get the full Star Citizen experience.

:dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 17, 2015, 04:04:59 PM
wait, these ships come with insurance policies? I un.hh... k.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 17, 2015, 04:13:08 PM
wait, these ships come with insurance policies? I un.hh... k.

Some do but you have to pay through the nose.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 17, 2015, 05:46:08 PM
wait, these ships come with insurance policies? I un.hh... k.

Didn't you know ? Your ship being destroyed ingame means you no longer can use it and it need to be repurchased (in game). A lot of the early sales had LTI "lifetime insurance" bundled with ships which would guarantee you always get a replacement. LTI was then supposedly discontinued forever to make it an early reward, but still reintroduced in couple of more recent ship sales.

Since we are talking about SC, we don't really know how that "insurance" will affect the game. CIG has been rather ambivalent, downplaying its importance and mentioning other insurance schemes available in game to placate worried people on one hand, while still using it from time to time as an incentive to make backers pay through the nose.

http://starcitizen.wikia.com/wiki/Lifetime_Insurance

Anyone who pledged for a copy of Star Citizen before the end of the 1-week grace period[1] after the new RSI website opened on June 28, 2013[1] automatically receives lifetime insurance (LTI) on their pledge ships[2]; this protects the investment they make in the game in perpetuity. Anyone who makes their first pledge after the grace period ends on July 6th, 2013 will start with standard hull insurance (SHI) for their ship, which functions identically but must be periodically renewed with a small fee of in-game credits. The duration can be anywhere from 1 to 6 months depending on the ship and policy type.[3]
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 17, 2015, 06:09:30 PM
EVE is like over a decade old and had this sorted. ide. :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 17, 2015, 06:42:34 PM
EVE is like over a decade old and had this sorted. ide. :doge

Maybe, but can you do this in EVE ?

spoiler (click to show/hide)
Video coming Q4 2018
[close]
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 17, 2015, 09:25:56 PM
Speaking of, the star citizen equivalent of goonswarm is gonna eat good if those insurance premiums lapse. The fuckery.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 17, 2015, 11:22:04 PM
have an anniversary sale a year after the game was supposed to be released brehs :dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 18, 2015, 01:42:40 PM
So Derek Smart has backed Infinity Battlescape, a space game that also had the nod from Chris Roberts... Several confused backers have thus threatened to ask refunds and the I:B dev had to go on the record that Smart was not a collaborator.

https://www.reddit.com/r/DerekSmart/comments/3t7p30/ds_attempting_hostile_takeover_of_infinity/?sort=confidence
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 20, 2015, 05:57:29 PM
Well, credit where it is due : CIG did in fact make a limited release of their "Arena Commander - (Pre)-Alpha 2.0" with plans to release it wide soon. Pretty buggy apparently but heh...
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 21, 2015, 11:31:41 PM
I tried watching a stream today and it was literally crashing every three minutes.  It looks nice but it's still pretty barren of content for the 4th year in a $100 million project.  It is a lot more than I ever thought they would put out though.  These guys are insanely good at keeping peoples hopes up just high enough to buy more non-existent ships. 
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on November 21, 2015, 11:39:23 PM
It's kinda crazy that this game has already spent twice as much as This Is Vegas which played a large part in killing a multi-million dollar corporation.

I wonder when they surpass how ever much THQ threw away on uDraw, Homefront and that Warhammer MMO.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 24, 2015, 12:15:20 PM
https://www.reddit.com/r/starcitizen/comments/3u3g55/when_asked_to_show_where_my_investment_went/

Quote
So i probably piqued a coworkers interest when talking about star citizen when he asked if i was a gamer since he was thinking of building a gaming pc. my eyes lit up and he is definetely interested but when asked how deep i am since i seem like a fanatic, i simply stated "Grand Admiral" well...he looked it up and is flipping over how i can possibly think that i can spend so much in a game that isnt even out yet, while i preach the truth of 2.0, so he sees the worth to me for the money i pledged, while i am perfectly happy shelling out even more these last 3 days.

i ended up drawing a sketch of my fleet (along with rough price) and what i envision myself commanding into the dark black.

(http://i.imgur.com/aZ2N3BG.jpg)

i am more impressed with myself than even he is, as i started with a simple superhornet 3 years ago.

Feel free to sketch your fleet out, and with my fleet, what would you guys do??

PS. yes, i am part of a very dedicated squadron inside a large org and can fill these spots anytime no prob.

his co-worker be like :donot
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 26, 2015, 07:44:14 PM
(http://www.ultraimg.com/images/KRQJ3Y.gif)

(http://www.ultraimg.com/images/v1GgnZ.gif)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: thisismyusername on November 26, 2015, 08:37:02 PM
 :lol that animation being stuck in a sitting position.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 26, 2015, 08:39:01 PM
(http://www.ultraimg.com/images/KRQJ3Y.gif)

(http://www.ultraimg.com/images/v1GgnZ.gif)

97 Million US Dollars
Title: Re: It's About Ethics in Videogame Spaceships
Post by: The Sceneman on November 27, 2015, 06:52:15 AM
"i am more impressed with myself than even he is"

 :dizzy :dizzy :dizzy

The fanbase for this abortion is beyond mind boggling.

Title: Re: It's About Ethics in Videogame Spaceships
Post by: The Sceneman on November 27, 2015, 06:53:27 AM
(http://www.ultraimg.com/images/KRQJ3Y.gif)

(http://www.ultraimg.com/images/v1GgnZ.gif)

97 Million US Dollars

Oh its just a basic animation bug! The lead animator will spend a few weeks working on your avatar animations after Thanksgiving!
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Trent Dole on November 27, 2015, 11:44:26 PM
A basic bug after how many fucking years in development now? :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Olivia Wilde Homo on November 29, 2015, 09:42:34 PM
Derek Smart has his own subreddit? LOL

(http://www.ultraimg.com/images/KRQJ3Y.gif)

(http://www.ultraimg.com/images/v1GgnZ.gif)

They should just leave that the way it is.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 30, 2015, 05:26:30 AM
https://forums.robertsspaceindustries.com/discussion/299328/warning-to-anyone-hoping-to-bring-people-in-and-get-referral-credit-30-pack

Quote
Reading more... and I see "whenever one of your recruits becomes an active player by purchasing a Game Package (with minimum value of $40 USD)...." (...) I guess wait and make them spend more...

Quote
I made the mistake of buying 4 $30 packs on the assumption that i could gift it to friends who join and it would count to the referral. Instead i have 4 Auroras i don't want or have any use for.

 :neogaf
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 30, 2015, 10:39:57 AM
Which pack do I need to buy to cleanse all my thetans?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Yulwei on November 30, 2015, 02:05:58 PM
Even if this game comes out and it's a total piece of shit, you know 99% of those people are going to play it and claim it's the greatest space game ever because they are simply in too deep. This shit really is a cult  :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on November 30, 2015, 11:07:30 PM
(http://www.ultraimg.com/images/KRQJ3Y.gif)

(http://www.ultraimg.com/images/v1GgnZ.gif)

97 Million US Dollars
Get a second job as a Wall Street executive.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on December 01, 2015, 12:47:04 AM
"i am more impressed with myself than even he is"

 :dizzy :dizzy :dizzy

The fanbase for this abortion is beyond mind boggling.

(http://i.imgur.com/n5MkTsG.jpg)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: The Sceneman on December 01, 2015, 07:02:18 AM
36 fucking grand. You could have purchased the ultimate videogame lair with more games than you could ever play inside. This thing is a cult, they're focusing on revenue gathering more than making a game. They've sold you an idea, now they're consuming your SOUL
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Trent Dole on December 01, 2015, 06:12:23 PM
Why can't these folks just go play X-Wing again or something ??? This is utterly insane. You know you've screwed up when Derek Smart is leading the charge against you and doesn't come off as nuts for once.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Freyj on December 01, 2015, 06:52:16 PM
36 fucking grand. You could have purchased the ultimate videogame lair with more games than you could ever play inside. This thing is a cult, they're focusing on revenue gathering more than making a game. They've sold you an idea, now they're consuming your SOUL

MLM of video games.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Great Rumbler on December 01, 2015, 08:05:15 PM
If we're talking about filthy rich people with nothing better to throw money at, I got no problem with it. But they're probably just middle class [at best], which means their probably plowing just about all their available money into this thing.

For ONE game.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on December 01, 2015, 11:16:44 PM
I'm still waiting for this entire thing to be revealed as an elaborate ARG.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Cerveza mas fina on December 02, 2015, 08:27:46 AM
I'll just play content starved Battlefront for 60 k thx
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on December 02, 2015, 09:47:40 AM
36 fucking grand. You could have purchased the ultimate videogame lair with more games than you could ever play inside. This thing is a cult, they're focusing on revenue gathering more than making a game. They've sold you an idea, now they're consuming your SOUL
That's almost three Hermes shearling bombers  :-\ :'( :'(
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Trent Dole on December 02, 2015, 02:26:12 PM
I'll just play content starved Battlefront for 60 k thx
I'm waiting for a cheap goty/complete edition of that. :-[ $30 to blow bros up in SW seems fair. $120? gtfo of here.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on December 04, 2015, 01:41:44 AM
https://www.youtube.com/watch?v=S8_NqLgZHEo
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on December 05, 2015, 05:40:46 AM
https://www.youtube.com/watch?v=S8_NqLgZHEo

Quote
Hey everybody,

I wanted to address confusion about the AC2.0 trailer. I know that the line about everything being playable in Alpha 2.0 had some backers excited thinking that Alpha 2.0 had gone live, or that it is about to go live tomorrow. Unfortunately, that is not the case! We are really sorry for folks mislead by that card, and so I’d like to explain exactly what happened.

What happened? We had an opportunity to get the 2.0 trailer exposed to a much bigger audience, but that required our turning in the trailer a while ago. At the time, we were on track to have 2.0 on the live servers by today or tomorrow. Unfortunately, as folks testing and observing know, we were hit with a slowdown bug that seemed to come out of nowhere. (For those not following the testing chatter, that’s why you haven’t see a PTU build in the last two days.) Knowing what we do now, we would have liked to have changed the exact wording on the trailer. Unfortunately, it was locked in well before the event.

So to be clear: Star Citizen 2.0 is not live for everyone yet. It’s currently available on the Public Test Universe (PTU) for the first 110,000 Citizens. An increasing number of folks have been helping us test builds for the past week, and everyone involved can attest to the fact that we’ve been doing some serious bug squashing. For now, Arena Commander 1.3 (and the Hangar and Social Modules) are available for everyone. We’re running a ‘free fly’ right now, so anyone who registers for an account can try out single-seat dogfighting, racing, Vanduul Swarm and more.

The plan is to roll out Alpha 2.0 to the live server as soon as we’ve resolved the current blockers. A whole lot of backer test pilots are helping make that a reality, and we will keep everyone updated as it happens. Keep watching the Comm-Link, enjoy free access to 1.3 for now and we’ll have Alpha 2.0 out to everyone as soon as it’s ready to go.

Ben

https://forums.robertsspaceindustries.com/discussion/301498/alpha-2-0-trailer-confusion-our-apologies/p1

 :lol
"Now" is the new "soon".

Quote
I wish all other game companies were as honest and quick to act as you guys are , your dedication to your fan base is outstanding to say the least


 :usacry
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on December 05, 2015, 06:18:32 AM
 :rofl
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on December 05, 2015, 08:02:47 AM
You know how they can really apologize? Offer us fans another anniversary sale. What anniversary you ask? Does it matter?

Also

Quote
Ultimately these small screwups occur because their marketing and PR isn't a big operation. They don't have the scores of eyes to vet every single thing, catch every messaging problem.

Would people really want them to become the impregnable fortresses like EA or Activision?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: chronovore on December 05, 2015, 10:24:53 AM
Man, if they were really being straightforward, they could have headed off the backlash by having a clarifying post in the forum PRIOR to the misleading trailer being aired.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on December 05, 2015, 11:31:35 AM
Man, if they were really being straightforward, they could have headed off the backlash by having a clarifying post in the forum PRIOR to the misleading trailer being aired.

they also still have yet to fix either the video or the description on their youtube channel, which reads:

Quote
As seen on The Game Awards 2015! A brief look at some of the MANY gameplay opportunities available to players NOW in Star Citizen Alpha 2.0.

They could not be more blatant about this shit.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on December 06, 2015, 07:36:02 AM
Well, what's cheaper when your cash flow is tanking? Cranking out a iMovie with prerecorded footage you have laying around to net some new fish and rouse the believers, or unshuttering your dev teams to finish the product?  :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on December 06, 2015, 08:55:15 AM
they should have ran with this one imo.

https://www.youtube.com/watch?v=Go1oFvxUoeI
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on December 06, 2015, 11:22:27 AM
Imagine dudes losing for good their paid for ships with bugs like that if it hits gold status :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on December 06, 2015, 08:46:11 PM
In terms of their insurance policies, would that fall under an act of God?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on December 06, 2015, 08:51:52 PM
100 Million US Dollars
Title: Re: It's About Ethics in Videogame Spaceships
Post by: chronovore on December 06, 2015, 08:52:25 PM
they should have ran with this one imo.

https://www.youtube.com/watch?v=Go1oFvxUoeI

I barked laughter at the 0:55 mark.

Also, rad song; Shazam says it's M83's "Outro." I'ma buy that shit right up.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Tasty on December 07, 2015, 01:28:06 AM
they should have ran with this one imo.

https://www.youtube.com/watch?v=Go1oFvxUoeI

I barked laughter at the 0:55 mark.

Also, rad song; Shazam says it's M83's "Outro." I'ma buy that shit right up.

Remembered it from the Cloud Atlas trailer. :aah

https://www.youtube.com/watch?v=hWnAqFyaQ5s

:preach
Title: Re: How many ethics is 100 million US dollars worth?
Post by: VomKriege on December 11, 2015, 02:45:35 AM
(http://i.giphy.com/tUilVT3gQDqyk.gif)
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Joe Molotov on December 11, 2015, 11:18:06 AM
(http://i.giphy.com/tUilVT3gQDqyk.gif)

https://gifsound.com/?gif=i.giphy.com/tUilVT3gQDqyk.gif&v=UwAzXBCCQrQ&s=106
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Great Rumbler on December 11, 2015, 02:56:54 PM
(http://i.giphy.com/tUilVT3gQDqyk.gif)

https://gifsound.com/?gif=i.giphy.com/tUilVT3gQDqyk.gif&v=UwAzXBCCQrQ&s=106

Majestic.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: qq more on December 12, 2015, 12:44:46 AM
(http://i.giphy.com/tUilVT3gQDqyk.gif)

https://gifsound.com/?gif=i.giphy.com/tUilVT3gQDqyk.gif&v=UwAzXBCCQrQ&s=106
It was worth the 100 million US bucks for this masterpiece
Title: Re: How many ethics is 100 million US dollars worth?
Post by: VomKriege on December 13, 2015, 06:11:49 AM
SC community managers now spamming links to polls to their community. CIG is the "best MMO studio of the year" according to 51% of the voters on MassivelyOP (second best so far only have 11%).

Polls (and internet ones esp.) are horseshit anyway but it's always good for the schadenfreude to see things unfolding just according to keikaku. :yeshrug
Title: Re: How many ethics is 100 million US dollars worth?
Post by: VomKriege on December 15, 2015, 02:41:59 AM
Limited ship packages to be sold post the release of the game (https://www.reddit.com/r/starcitizen/comments/3wuopo/chris_roberts_says_ships_will_be_sold_post/)

As usual it's next to impossible to know whether it is a broken promise or not, considering just how over the place and vague CIG has been with all this.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: The Sceneman on December 15, 2015, 07:24:38 AM
The most mind-blowing thing for me is the way the minions discuss this game like it's a done deal and the final package will be exactly like it is in their heads. Do these people have absolutely nothing else in their lives of any value whatsoever?
Title: Re: How many ethics is 100 million US dollars worth?
Post by: nudemacusers on December 15, 2015, 07:59:52 AM
Limited ship packages to be sold post the release of the game (https://www.reddit.com/r/starcitizen/comments/3wuopo/chris_roberts_says_ships_will_be_sold_post/)

As usual it's next to impossible to know whether it is a broken promise or not, considering just how over the place and vague CIG has been with all this.
Wow who didn't see this coming?  :doge

Reddit never fails to amuse

I like that word "Pay to Skip Grind". Its not a pay to win and thats fine with me
Title: Re: How many ethics is 100 million US dollars worth?
Post by: brawndolicious on December 15, 2015, 09:16:50 PM
The most mind-blowing thing for me is the way the minions discuss this game like it's a done deal and the final package will be exactly like it is in their heads. Do these people have absolutely nothing else in their lives of any value whatsoever?

I don't want to judge people I don't know but look at how much some people are spending on it. There's something that's got a certain niche really hyped up.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: naff on December 15, 2015, 11:28:18 PM
they should have ran with this one imo.

https://www.youtube.com/watch?v=Go1oFvxUoeI
Wow. I really should download the alpha
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Barry Egan on December 16, 2015, 06:23:16 PM
want to see what $100 million looks like? (https://youtu.be/lIjFfkdKy18?t=2h10m8s)

I swear to god this has to be a Tim and Eric sketch.  I could only make it a few minutes in but supposedly it only gets worse as it goes on....
Title: Re: How many ethics is 100 million US dollars worth?
Post by: The Sceneman on December 16, 2015, 08:42:35 PM
"I've been sitting with a big big big grin on my face for 3 straight hours now. Good god, this will be so amazing!"

:dizzy
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Barry Egan on December 23, 2015, 09:15:36 AM
(http://www.ultraimg.com/images/5y8g08.gif)
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Barry Egan on December 23, 2015, 09:21:29 AM
also I am reposting a youtube edition of part of the livestream because it is a great example of unintentional cringe comedy.  It's as though he's realizing, live on camera, what a disaster his own project is.         

http://www.youtube.com/watch?v=ZWq8ynUq7wM
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Sho Nuff on December 24, 2015, 05:37:25 PM
This video is amazing

edit: Oh my god when the game hard locks  :snoop
Title: Re: How many ethics is 100 million US dollars worth?
Post by: nudemacusers on December 24, 2015, 06:09:30 PM
also I am reposting a youtube edition of part of the livestream because it is a great example of unintentional cringe comedy.  It's as though he's realizing, live on camera, what a disaster his own project is.         

http://www.youtube.com/watch?v=ZWq8ynUq7wM

https://www.youtube.com/watch?v=dig34Pm3GnA
Title: Re: How many ethics is 100 million US dollars worth?
Post by: thisismyusername on December 24, 2015, 07:01:45 PM
also I am reposting a youtube edition of part of the livestream because it is a great example of unintentional cringe comedy.  It's as though he's realizing, live on camera, what a disaster his own project is.

Why is he trying to figure out the controls on this stream? Surely he's played it while it's being developed... r-right?
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Sho Nuff on December 24, 2015, 09:09:21 PM
The part where he's railing against the people who made the chat interface...I mean...how can you not know
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Great Rumbler on December 24, 2015, 10:00:06 PM
It's mind-boggling that he didn't go through a dry run of the demo before a live presentation. I mean, I get that he's kind of blind to anything beyond his ludicrously high concepts, but my God that is a serious lack of self-awareness.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Rufus on December 24, 2015, 10:05:40 PM
When the ideas guy runs the company, you get this.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Barry Egan on December 25, 2015, 02:01:51 AM
Time is a Flat Circle

https://www.youtube.com/watch?v=CXJZbPI5nKE
Title: Re: How many ethics is 100 million US dollars worth?
Post by: benjipwns on December 25, 2015, 02:14:44 AM
HELMET! HELMET! HELMET! HELMET! HELMET! HELMET! HELMET! HELMET!
Title: Re: How many ethics is 100 million US dollars worth?
Post by: VomKriege on December 25, 2015, 03:44:04 AM
The part where he's railing against the people who made the chat interface...I mean...how can you not know

It's also pretty poor form, it's rough on your employees to call them out like that.
Anyway, SC zealots apparently love that candid fumbling because of how sincere it is...
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Barry Egan on December 25, 2015, 01:26:18 PM
it was probably rough on the staff the moment they figured out this segment was happening.

"someone let Chris actually play the Alpha what the fuck?!"
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Joe Molotov on December 25, 2015, 05:28:10 PM
HELMET! HELMET! HELMET! HELMET! HELMET! HELMET! HELMET! HELMET!

All the money went into that helmet flip animation.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Sho Nuff on December 25, 2015, 07:04:04 PM
Time is a Flat Circle

https://www.youtube.com/watch?v=CXJZbPI5nKE

How can they keep doing live events for something SO BROKEN
Title: Re: How many ethics is 100 million US dollars worth?
Post by: VomKriege on December 25, 2015, 08:21:03 PM
Well, it didn't hurt their bottom line, so...
Title: Re: How many ethics is 103 million US dollars worth?
Post by: VomKriege on December 29, 2015, 01:09:46 AM
https://www.reddit.com/r/starcitizen/comments/3yjv30/describe_star_citizen_to_a_console_gamer/

Quote
its the video game Renaissance. a true 4th gen video game.

Quote
Console gamers cant even imagine the concept of Star citizen.
I would say: "remember Rogue Squadron from n64? That but made MMO", and leave it there.

Quote
Imagine stepping out of bounds in COD and getting to keep going... and going and going.

:smug
Title: Re: How many ethics is 103 million US dollars worth?
Post by: toku on December 29, 2015, 01:52:34 AM
(http://i.imgur.com/S4XAayl.gif)
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Rufus on December 29, 2015, 01:59:58 AM
That does look pretty good, not gonna lie. :leon
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Barry Egan on December 29, 2015, 02:14:22 PM
it's definitely a pretty tech demo, the problem is there's no real game attached to it.  and you can't play it for more than 5 minutes without crashing. 
Title: Re: How many ethics is 100 million US dollars worth?
Post by: nudemacusers on December 29, 2015, 03:00:45 PM
Time is a Flat Circle

https://www.youtube.com/watch?v=CXJZbPI5nKE
Well it's a good thing that this was a free event and nobody had to pay any money for it, otherwise you'd have a lot of angry people in the audience.
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Mupepe on December 29, 2015, 03:43:18 PM
What I don't get is what they really want to do with this game.

It seems they're going for space combat sim. But that seems really hard. Because what is space combat sim?

If you have a racing sim, you model stuff after actual racing.

If you have a train simulator, you model it after real trains.

What are these guys supposed to model it after? How can you do a space combat sim when that kind of thing is actually really much more based in fantasy?
:doge
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Great Rumbler on December 29, 2015, 03:54:00 PM
What I don't get is what they really want to do with this game.

That's the problem, nobody outside of Chris Roberts knows what they are trying to do with this game either. And what Chris Roberts wants to do with this game is subject to change from one day to the next.
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Tasty on December 29, 2015, 04:09:28 PM
What I don't get is what they really want to do with this game.

It seems they're going for space combat sim. But that seems really hard. Because what is space combat sim?

If you have a racing sim, you model stuff after actual racing.

If you have a train simulator, you model it after real trains.

What are these guys supposed to model it after? How can you do a space combat sim when that kind of thing is actually really much more based in fantasy?

It's fruitless anyways because as EVE proved, unless you're very dedicated space sims are fucking boring.

Another thing EVE also proved is that nobody else should try because it's the perfect space sim and has been so for over a decade.

Shoutout to my homeboy Kara.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: thisismyusername on December 29, 2015, 05:02:10 PM
Time is a Flat Circle

https://www.youtube.com/watch?v=CXJZbPI5nKE

That hardlock live on stage. :neogaf You'd think they'd have a vertical slice a la Halo 2's E3 demo for something like this. But nope.
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Barry Egan on January 06, 2016, 12:37:32 AM
what's it like to go through CIG's customer service?  Well, if you're lucky enough to get Chris Roberts' wife on the other end, you are in for a treat.

(http://i.imgur.com/cLqwJfu.png)

this is the VP of Marketing responding to a customer who put a pretty substantial amount of money into the game.  Quite a couple, her and Chris.
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Tasty on January 10, 2016, 12:00:26 AM
Since I've been marathoning Star Trek I've been looking for space-y games (not Spacey games, though those would be cool too) and I found this:

https://www.youtube.com/watch?v=4iN3eTGZ-c8

Looks fun as fuck. Will buy next week.
Title: Re: How many ethics is 105 million US dollars worth?
Post by: VomKriege on January 15, 2016, 04:48:31 AM
Wasn't the Charlie tragedy enough ?  :'(

(https://pbs.twimg.com/media/CYmy3NxWMAALarJ.jpg)

(Canard PC is an indie mag about PC gaming, pretty much the only one left standing in French physical publication.).

Also this is apparently not a joke feature but something they envision to have in...

Quote
The MixMaster is connected to eight different beverages and has a rotating set of nozzles. Pressing one of the eight associated buttons causes the corresponding beverage to dispense until the button is released. Alongside the seat of the passenger that ordered the drink and the time remaining before a reputational penalty starts to accrue is the formula for the desired concoction. A formula such as 1-1-4-8 would indicate that two parts beverage 1, one part beverage 4, and one part beverage 8 are required. The quality of the drink – displayed on the MixMaster – is determined by how accurately the portions were allocated. If the player isn’t happy with the quality of the drink they can simply press a key to discard it and start anew, but ships carry a limited supply of beverages so this tactic should be used sparingly. Upon acceptance of a drink it is moved to a conveyor belt on the side. Thus, players can prepare multiple drinks in a row and then move to deliver them, or one player can mix the drinks and another can focus on getting them where they belong.

While a passenger in Coach would be fairly forgiving with regard to slow delivery times and a poor mixture quality, travelers in Business Class and up would expect much more, and repeatedly disappointing them would have an adverse effect on their opinion of the flight, and ultimately the player’s reputation.

(https://robertsspaceindustries.com/media/qwgqjtnxain38r/post/Mixmaster.png)
Title: Re: How many ethics is 105 million US dollars worth?
Post by: qq more on January 15, 2016, 04:58:29 AM
Gotta use that 105 million dollar somewhere, man.
Title: Re: How many ethics is 105 million US dollars worth?
Post by: Fifstar on January 15, 2016, 08:16:03 AM
This might be the biggest trainwreck in the history of vidya but i have to admit if you just look at short vids it's the only game that feels like it could be a next gen experience.

It's probalby never gonna see the light of day as a finished product but I can see why some people keep pumping money into this.
Title: Re: How many ethics is 105 million US dollars worth?
Post by: qq more on January 15, 2016, 08:52:13 AM
Yeah, the concept is very sound and very ambitious. Shame they're not seemingly capable enough to pull it off.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Take My Breh Away on January 15, 2016, 01:52:43 PM
It's going to launch with an insane amount of bugs and make Driveclub/Master Chief Collection/Assassin's Creed Unity look like they came out of Nintendo's QA department circa 1994 but at the same time it's probably going to be a decent game if they can can stop with the feature creep and just concentrate on being "Next Gen Wing Commander". It's likely to be the Max Payne, Half Life 2 or Crysis of the era in being "The game you have to upgrade your PC for". You will probably have to wait for modders to fix the stability and there will be a glut of space sims along with Elite in the meantime. Could be a trainwreck, could be a glorious trainwreck. Have to wait and see.   

That magazine cover though :dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on January 26, 2016, 02:50:58 AM
https://forums.frontier.co.uk/showthread.php?t=203785&page=169&p=3478507&viewfull=1#post3478507

Oops, some more features being pushed back to the NeverPlanning...

EDIT :

WHAT ? :lol

https://gfycat.com/EnlightenedIndolentAmurratsnake

Supposedly the ship is destroyed by another one off screen...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on January 26, 2016, 11:25:44 AM
pistol 2 stronk
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on January 28, 2016, 01:13:31 PM
So Chris essentially cancelled the FPS module, Star Marine, (https://youtu.be/GGreb21dKdg?t=18m38s) this week.  People are pissseeeddd because they hyped it to hell and back. 

Here he is three weeks ago saying it was going to be a CoD killer: http://www.gamespot.com/articles/star-citizens-fps-gameplay-will-be-more-lethal-tha/1100-6433524/ 

what a clusterfuck.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yeti on January 28, 2016, 03:29:42 PM
Well at least they haven't cancelled the beverage mixing.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on January 30, 2016, 06:21:04 AM
Some praise the amount of communication and marketing ("openness") the game has but really that whole Star Marine stuff is evidence the messaging is muddled beyond comprehension. What was ever Star Marine to begin with ? Who the fuck knows really. As usual CIG have run their mouth so long it was nothing (overblown designation for some mechanics of the game) and everything (COD killer with accurate models in FPS and TPS). To quote a recent post from a SC stan on the Frontier Forum :

Quote
The point is mostly, CIG's aim with Squadron 42 is give the Far Cry vibe to the gameplay.


(He's paraphrasing Erin Roberts, supposedly).

What the fuck does that even mean ? Seems pretty contrary to what Squadron 42 has been sold at so far (Wing Commander inspired - Story / cinematic heavy so probably sectioned into mission and linear).
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on January 31, 2016, 04:19:47 AM
https://www.youtube.com/watch?v=QbEpxwR6JVw

Apparently they currently have plans for two single player sequels already...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on February 05, 2016, 07:41:19 PM
https://forums.frontier.co.uk/showthread.php?t=203785&p=3528461&viewfull=1#post3528461

Quote
Well Around the Verse is up. In this one they talked about how they modified the editor in order to show something, and they have animators (using motion capture) and artists creating a virtual ship sales floor.

So to recap on confirmed new content for 2.x,
-Ship sales floor to purchase ships
-clothes to purchase.
-shops to sell items,
-shops to sell weapons

Priorities all in order, as usual.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on February 13, 2016, 03:12:49 AM
Another insane design doc about repairs :

https://robertsspaceindustries.com/comm-link/engineering/15062-Ship-Repair-And-Maintenance
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on March 02, 2016, 02:14:18 AM
(http://i.imgur.com/WNxQw2S.jpg)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on March 02, 2016, 09:54:00 AM
Up to $109 million now.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on March 02, 2016, 03:30:17 PM
Up to $109 million now.

At this point, we will not sadly see a glorious meltdown, they tapped a deeper well than I thought existed. Following the game news is less fun than it used to be as development has reached a somewhat steady pace of version releases. It's hard to gauge whether there's any progress because most arguments are going in circles.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Dickie Dee on March 02, 2016, 05:25:03 PM
Every bubble eventually bursts. If half of what we've read is true then this is just people throwing good money after bad.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on March 02, 2016, 06:38:39 PM
Up to $109 million now.
Star Citizen actually a stealth SuperPAC confirmed.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on March 02, 2016, 09:29:01 PM
https://www.youtube.com/watch?v=QbEpxwR6JVw

Apparently they currently have plans for two single player sequels already...
It was planned as a trilogy ever since the initial Kickstarter campaign. Higher tier pledges included the sequels.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on March 03, 2016, 12:10:13 AM
It was planned as a trilogy ever since the initial Kickstarter campaign. Higher tier pledges included the sequels.

Was it ?
I'm reading the higher pledges that were possible and see no mention of sequels or upcoming parts. The FAQ from December 2012 states that :

Quote
Will there be story updates or expansions?
We’re going to be constantly updating the universe from our end. We’re not interested in having yearly updates. We will have a team of people adding content on a weekly or bi-weekly basis. So we’ll be always adding data, stories, and campaigns as well as reacting to what the players are doing. Because of this the universe will be affected by the actions of the players.

Discussion from last April seems to indicate that the form of sequels or expansions was very much an evolving matter up to that point :
https://forums.robertsspaceindustries.com/discussion/249912/squadron-42-episode-1-included-eh-responses-from-ben-length-scope-explained

My understanding is that up to that date, there was more question of an expansions disc than an already planned trilogy of sequels.

Maybe I'm wrong, it's hard to keep track of that stuff considering just how vast the official communication has been.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on March 04, 2016, 10:13:01 AM
It was planned as a trilogy ever since the initial Kickstarter campaign. Higher tier pledges included the sequels.

Was it ?
I'm reading the higher pledges that were possible and see no mention of sequels or upcoming parts. The FAQ from December 2012 states that :

Quote
Will there be story updates or expansions?
We’re going to be constantly updating the universe from our end. We’re not interested in having yearly updates. We will have a team of people adding content on a weekly or bi-weekly basis. So we’ll be always adding data, stories, and campaigns as well as reacting to what the players are doing. Because of this the universe will be affected by the actions of the players.

Discussion from last April seems to indicate that the form of sequels or expansions was very much an evolving matter up to that point :
https://forums.robertsspaceindustries.com/discussion/249912/squadron-42-episode-1-included-eh-responses-from-ben-length-scope-explained

My understanding is that up to that date, there was more question of an expansions disc than an already planned trilogy of sequels.

Maybe I'm wrong, it's hard to keep track of that stuff considering just how vast the official communication has been.
Yes, the sequels were initially supposed to be expansions (called "Mission Disks", because Wing Commander), but that's really just a semantic detail. They were continuations to the main story, and the first one even has an official name since December 2012 (Behind Enemy Lines). What changed was really only how the game is sold. Initially, it was supposed to be a $60 game with mission disks sold seperately. Now it's all individual stand alone titles, and the base game was split in two, the MMO and Squadron 42.

But you're right, it certainly is hard to keep track at this point. A lot of stuff is also constantly in flux, complicating things even further.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on March 09, 2016, 09:52:24 PM
to those who have never seen it, here is Chris Roberts wife speaking at "CitizenCon" at the end of last year.  Its straight outta Jonestown.   

https://www.youtube.com/watch?v=XUFZEi2LbOg
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: The Sceneman on March 10, 2016, 05:42:36 AM
I would defile her :lawd
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: recursivelyenumerable on March 10, 2016, 06:23:00 AM
I mean, the marketing has been pretty successful tho? :yeshrug
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on March 10, 2016, 07:15:17 PM
I mean, the marketing has been pretty successful tho? :yeshrug
Depends on how you look at it I guess. A ton of people talk a lot about the project, but they usually know very little.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on March 26, 2016, 10:35:58 PM
https://www.youtube.com/watch?v=bWeTw2DXfUE
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on March 26, 2016, 10:50:16 PM
http://forums.mmorpg.com/discussion/448002/remind-me-4-weeks-insider-info-how-deep-does-the-rabbit-hole-go

Quote
Things to look for soon ......

There are 3 trailers . Best one has Craig Fairbrass in he is pretty awesome..one will be released soon. The Stimporer is being selective

Apparently one of the A listers is not happy at all about being associated with this Fuck up and is currently seeking distance. ........a lot of distance .......off grid physics distance.

The animation system is so fucked they have to reshoot mo cap......The budget set aside for this element of the game has over run by 12 times the initial estimate !!

Chris is really pissed about ED I mean really pissed. Its everyone fault but his of course

This forum and any forum that has any SC content is read by paid peons CONFIRMED. To be fair , they do adjust policy (with regards public facing issues ) in response. So.....
No more of that fake news report bollocks, more dev interviews etc. This in itself is amazing

Ben is actually in a really bad way. I am not taking the piss here but please remember he is a human being and is clearly in a lot of trouble .

3 ! Yes 3 high profile ship jumpers in the foreseeable.

There have also been some rather explosive conversations behind the scenes with some very disgruntled top tier Wales. there is a genuine concern that these people band together ........

Other than that its business as usual: The Vanduul are up for a rethink by the looks of it as they didn't go across as impressively as was required. Slight concerns about scale/ships are now becoming real panic blockers and the blame game has begun. SQ42 Ep 1 or 10000 will be here next year , late next year .

For anyone that still has money in this, if what they want is a visually impressive but really boring first person dog fighting game running at 3 fps with loads or terrible and I mean fucking terrible cutscenes then sit tight it may still happen and you will be very happy.

Anyone that bought into this for an open world alternate reality where you can roam the verse and be who you want to be, farming and raping and grieifng and parkouring etc . I suggest that you rethink your investment..... and be fucking quick about it

At ease commandos

another tidbit from that guy

Quote
Real progress ends the second that [Chris's] vessel docks in 'Wimslow, the heart of Manchester'. However more people internally are waking up . This project will see completion , 20% what was promised ... In and around .. 2021! Seriously, that is what is being bandied around. 'There's plenty of cash, ignore the noise . It gets done when it gets done.'
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on March 26, 2016, 11:02:15 PM
http://youtubedoubler.com/hV2T
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 03, 2016, 11:52:08 AM
Did we ever link this :

https://www.youtube.com/watch?v=VhsgiliheP0

 :hulk
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on April 04, 2016, 12:08:42 AM
$111 US Million Dollars
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 04, 2016, 01:31:22 AM
$111 US Million Dollars

The funding is currently way below the peak of the final quarter of last year with "only" 2m / month but it is also because there was no new ship sales currently. A couple of those are due soon... I think funding will stay strong through 2017 unless the single player lapses its release date.

EDIT :

https://forums.robertsspaceindustries.com/discussion/comment/6447481/#Comment_6447481

From March 9 of 2016
Quote
Just remember this. Most games take 5 to 10 years in development behind closed doors. This game has only been in development for a couple.

 :doge
SC dev time : forever 2 years.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 06, 2016, 06:14:44 PM
Quote
We’re working on optimizing code but we’re actually in the middle of a massive backend rewrite – completely changing the way the serialization works to a much more efficient, logical way. Which is the item port- the item 2.0 system we’ve talked about, which we’ve recently got going. It is a fundamental part of that, because we’re restructuring some of the way that entities are set up – so we’re changing it completely from the way it was done in the old CryEngine to be a very component-based setup, much more logical, and we’re only really serializing data that we need to serialize rather than big globs of data and it’s not nearly as, I guess, fixed as the old system was. Because the old system was really built for small, 16 player or 8 player, multiplayer games – deathmatch, FPS shooter-style whereas we’ve got something that we need to be up for long times, hours or days of time have the server up and have hundreds of people on it.

Turns out CryEngine ain't good for large player counts and maps. Who would have guessed ?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: The Sceneman on April 06, 2016, 07:00:53 PM
:snoop
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Steve Contra on April 06, 2016, 07:34:44 PM
Man they really buried that piece of news :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on April 06, 2016, 11:50:02 PM
Quote
We’re working on optimizing code but we’re actually in the middle of a massive backend rewrite – completely changing the way the serialization works to a much more efficient, logical way. Which is the item port- the item 2.0 system we’ve talked about, which we’ve recently got going. It is a fundamental part of that, because we’re restructuring some of the way that entities are set up – so we’re changing it completely from the way it was done in the old CryEngine to be a very component-based setup, much more logical, and we’re only really serializing data that we need to serialize rather than big globs of data and it’s not nearly as, I guess, fixed as the old system was. Because the old system was really built for small, 16 player or 8 player, multiplayer games – deathmatch, FPS shooter-style whereas we’ve got something that we need to be up for long times, hours or days of time have the server up and have hundreds of people on it.

Turns out CryEngine ain't good for large player counts and maps. Who would have guessed ?

I like how he closes that question too.

Quote
And partly that was because the server on the physics step was running at a much slower framerate than the client so we’re working on things to make all that better, it’s a work-in-progress, it will take a little while to get going but once it does, it will be better and there will be a lot more people in the instances and we’ll be moving smoothly. So these are all things that the network team is working on – I wish we had more members of the network team, we have essentially about 4 engineers that work on the game server network side and then we have another 3 that working in the backend services side. But if any of you out there are network engineers and wanna work on a really ambitious game, let us know, because we’ve had open positions for this for quite a while.

We’re always looking for good people because the things that we need is networkers, there’s a big need for us on the engineering side, AI is a big need and physics – if there’s any physics geniuses out there but if you talk to anyone in the game business, those are all the areas that are it’s genuinely hard to find people.
We’re moving along and it’s going to be pretty cool when it’s all said and done, cause it’s basically building a system, I’ve talked about it before, that the next generation of how you build these online cloud-driven systems, so we can distribute it across many servers and process more than you would in traditional single-server setups.

So anyway, probably a long answer for whether or not there will be spaces for more additional pilot players, but there you go.

Sounds like everything is going fine.  just fine. :marimo
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 07, 2016, 12:54:18 AM
You can get Gary Oldman & Mark Strong but can't headhunt a physics or network guy ?

:cmonson
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on April 13, 2016, 03:43:12 PM
Derek Smart has put a new star citizen blog up  :doge

http://www.dereksmart.org/2016/04/star-citizen-the-ele/

He's claiming that the FCA is currently investigating the UK studios, and that he has a meeting scheduled with the FTC in May.

He's willing to drop the whole thing if CIG lets him do a full financial audit to his own satisfaction though.  He'd even be gracious enough to sign an NDA beforehand  :doge 
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 13, 2016, 05:49:35 PM
He seems to be rehashing a lot of stale info by now. He jumped the gun to play the prophet part, so now he's sounding just cray cray. Croberts made me a believer... that they can drag this thing at least a couple more years and that will release a single player game.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on April 13, 2016, 08:28:40 PM
I'm actually weirdly kind of derek smarts friend now.  I mean literally.  Like he gave me a draft of that blog to read before he pushed it live. 

All of his writing are, erm, idiosyncratic to say the least, and extremely self-referential.  I don't think he's trying to hide the fact that he's on the spectrum though, which accounts for a lot of it.

The blog does have new stuff towards the end of it.  The accusation of the FCA visiting them is a big one.  They don't just do routine drops into peoples businesses. If he were bluffing about it, CIG would undoubtedly sue him immediately.  I have a feeling they won't be. 

Derek did blow some of his cred by claiming their would be a lawsuit within 90 days of starting his campaign.  He claims it ended up getting shut down because of recent changes in arbitration laws.  There has been alot of stuff he's gotten right however.  Regardless, it looks to me like this is going to be coming to a head within months, not years, regardless of Derek's intervention.  We'll see.       
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: brob on April 13, 2016, 08:32:21 PM
I'm actually weirdly kind of derek smarts friend now.  I mean literally.  Like he gave me a draft of that blog to read before he pushed it live. 
   

hold up ??? what are u doing ???

how did u come into this situation ???

:doge :doge :doge :doge :doge

Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: chronovore on April 14, 2016, 01:33:05 AM
Is there... any reason Derek Smart feels entitled to lead this campaign? Is he an investor? A concerned fan? Publicly celebrated cyber-stalker?

Sure, there's no doubt a lot of shady stuff at the developer, but why does Smart think he's owed this privilege?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 14, 2016, 03:21:06 AM
He was a backer and obviously he's DEREK SMART a celebrated and loved game designer.

The whole lawsuit stuff is the most delusional part of his rants, but heh... Who knows ?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: chronovore on April 14, 2016, 11:47:54 PM
He was a backer and obviously he's DEREK SMART a celebrated and loved game designer.

The whole lawsuit stuff is the most delusional part of his rants, but heh... Who knows ?

Huh.

Or, hey, he could actually try shipping his own game, Battlewagoncruisercar 5000. Maybe this slippage and feature creepery hits so close to home for Smart, and that's why it's triggering this obsessive behavior.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 17, 2016, 02:25:06 AM
https://twitter.com/JPickford/status/720893540432289792

Oh god  :money
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: naff on April 17, 2016, 09:51:15 PM
I'm actually weirdly kind of derek smarts friend now.  I mean literally.  Like he gave me a draft of that blog to read before he pushed it live. 

 :idont

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10644336_10152956785572679_8487895367754726987_o.jpg)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 20, 2016, 07:14:57 PM
Quote
“So, really what we’re doing with Star Citizen is we’re working on the game, adding features for an incredibly ambitious design – I don’t think there is any other game that is trying to do as much as we’re trying to do. So, degree of difficulty 11, not 10. And, we’ll have what we determine is a minimum viable product feature list for what you would call Star Citizen the commercial release which is basically when you say, “Okay, we’ve gotten to this point and we’ve still got plans to add a lot more cool stuff and more content and more functionality and more features…” – Which by the way includes some of the later stretch goals we have because not all of that is going to be for ‘absolutely right here’ on the commercial release. But we’ll have something that we’ll think, ‘Okay yeah, not everyone can play it but it doesn’t matter – you can load it up, it plays really well, it’s really stable, there’s lots of content, there’s lots of fun things to do, different professions, lots of places to go, we’ve got a really good ecosystem.’ So, when we get to that point that’s when we would say, “Now it’s not alpha, it’s not beta, it’s Star Citizen 1.0.”

 :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Tasty on April 20, 2016, 08:34:26 PM
fryimshocked.gif
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on April 24, 2016, 04:10:20 PM
Is there... any reason Derek Smart feels entitled to lead this campaign? Is he an investor? A concerned fan? Publicly celebrated cyber-stalker?

Sure, there's no doubt a lot of shady stuff at the developer, but why does Smart think he's owed this privilege?

Here's what I understand about Derek's decision to go whole hog on this:

- He was an original backer
- He started hearing from industry folk that something was rotten in denmark
- The more he looked into it/heard from industry people about what was going on the more he felt compelled to speak out
- He wrote a couple blogs about it, which coincided with the escapist article detailing alot of the unsavory things going on.  Eventually Chris Roberts responded with this long-form screed (https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist) on the star citizen website (skip past the lawyers memo at the top).
- Derek is a retired millionaire with lots of people talking him, and thereby has the means to make them eat their words.  If he chooses to drop the whole thing there's a good chance Chris Roberts gets out of dodge and basically gets away with maybe the biggest bait-and-switch in the industries history.     

I have no doubt some amount of jealousy and home-turf rivalry play a part as well.  And he's a total loon.  But he's doing a good thing here imo.  also its entertaining as hell.  :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on May 02, 2016, 07:51:34 PM
(http://i.imgur.com/wcE8yFg.gif)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: recursivelyenumerable on May 04, 2016, 04:39:43 PM
Derek Smart being covertly advised by members of The Bore, a shadowy occult society that critics allege to be manipulating the game industry in pursuit of their own mysterious e
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yeti on May 04, 2016, 05:42:01 PM
Derek Smart being covertly advised by members of The Bore, a shadowy occult society that critics allege to be manipulating the game industry in pursuit of their own mysterious e

I like to think that the end of this post isn't a typo, but that Recursively was silenced mid-sentence by a Bore assassin before he could
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on May 06, 2016, 02:09:52 AM
Someone I know in real life knows Derek Smart. I kind of keep hoping that this will lead to me meeting him at a party. I would like to speak to a drunk as shit Derek Smart.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 14, 2016, 05:12:33 AM
https://forums.robertsspaceindustries.com/discussion/317219/drake-buccaneer-pirate-interceptor-concept-sale-price-poll-1-118-votes

(http://i.imgur.com/IbX93Ao.png)

:kobeyuck
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 18, 2016, 07:44:26 PM
Not a lot going on, but I wanted to link that thread on the official forums :

https://forums.robertsspaceindustries.com/discussion/comment/6659910/#Comment_6659910

In short, some people over there are engaged in an arduous debate about whether the xchange of money for ships is a commercial sale or a donation, which doesn't have the same potential legal consequences. I actually linked at the tail of the thread, but it started earlier with some arguing over the fact that VAT has been applied for a long time to European backers. I think it's just another bit of evidence that stretching "crowdfunding" over such an extreme period is rife with issues.

Can't find a a longer timeline of funding than the one currently on the site, but the graph has definitely "cratered" with four consecutive months of slow decline (they still raked in south of 2m$ in April, mind you) after a crazy end of 2015. Will be interesting to see there's a real long term tendency...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: chronovore on May 23, 2016, 06:26:39 AM
I'm ignorant of much of the differences in gameplay, audience, tone... but is there any reason people aren't just playing Elite: Dangerous?

I know this thread is about crowdfunding shenanigans, and what almost feels like a cult-of-personality war between Smart and Roberts, but if this is about piloting a uniquely outfitted ship to have influence on a persistent world... it seems like people already have an option that doesn't involve sums of money that could otherwise be used to make a downpayment on a house.

Is this just about Wing Commander nostalgia and the obsessive nature of fandom?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 23, 2016, 07:03:52 AM
I haven't played E:D but there's a fair bit of criticism to it as well. Not everyone is enamored with its flight model (It's not so much a space simulation but WWII dogfights, very much by design), it's still quite empty as it is, and some felt that Frontier did have a bit of bait and switches or overpromising in their KS (Game is always-on online at this point). The Frontier official forums or the thread on RPS forum would provide you with way deeper criticisms. Consensus is however that Frontier learnt from its mistakes and that they are much more cautious with promises and focusing on what they can deliver (not everyone is happy with the pace tho). There's still a big element of "game as a service, can only be completed in XX years" to the E:D project which comes with the inherent flaws of that.

It's hard to really characterize SC since it has evolved to be like Tetsuo at the end of Akira, but it always had grand ambitions, a lot of star power flash (Roberts himself and the whole cinematic, film star stuff), is heavily committed to having cutting edge AAA graphic fidelity, emphasis on having a real single player element (absent in E:D) and is currently promising an incredible (literally) level of detail and mechanics.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on May 24, 2016, 03:10:21 PM
Personally I've been loving E:D and it's probably going to be my jam for awhile


Plus I bought it for like 18 bucks
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 27, 2016, 03:35:45 AM
https://www.youtube.com/watch?v=aTL4CBHTbvI
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on May 27, 2016, 03:50:39 AM
That got way more entertaining when everything went to hell compared to when it was "working" properly.

Also the guy dying immediately. :lol

Wonder what would happen if someone on the skins team fell through the ship into space or if that's something not implemented.

There was this bad game back in 2003-ish or so called Mace Griffin: Bounty Hunter for PC/Xbox/PS2/GCN. One of the gameplay premises was that the combat was seamless from outside the capital ships to the inside of them. So you could theoretically take a ship outside and kill dudes through the windows and then when you got there in the level they'd already be dead. I assume that would be one of the goals of this mode eventually?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on May 27, 2016, 11:36:51 PM
It will never stop annoying me the way people in the games industry try to completely ruin what it means for software to be at Alpha.

Star Citizen isn't remotely close to Alpha level.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 28, 2016, 03:10:44 AM
As seen on Derek Smart's blog

(http://i.imgur.com/xAOW25F.png)

(http://i.imgur.com/lcfjeQq.jpg)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: seagrams hotsauce on May 29, 2016, 08:24:08 PM
"Psychological fracking techniques"   :lol lmfao
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on May 30, 2016, 12:04:35 AM
Seems legit.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 30, 2016, 02:30:39 AM
To be fair, the graph was done by a goon (IIRC) so it's partly tongue-in-cheek (?).
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 30, 2016, 06:13:39 PM
http://www.polygon.com/2016/5/30/11720714/what-to-expect-from-the-pc-gaming-show

Quote
However, Polygon has learned that Roberts will not be on hand. Cloud Imperium will not be participating in the PC Gaming Show despite agreeing several months ago to do so.

A representative for Cloud Imperium tells us that Roberts sent PC Gamer his regrets just a few weeks ago, saying that his schedule won't allow for a trip to Los Angeles. In fact, the studio is skipping E3 entirely.

Instead, the spokesperson tells us that Roberts will be devoting all his efforts to work on Squadron 42 at his studio in England. The rep added that the studio will have something to show at Gamescom in August.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 02, 2016, 06:35:11 PM
Welp they're still doing mocap according to the last official video...

Quote
The Senior Ship Animator Jay Brushwood is in London working on ship enter and exit animations

Quote
Hannes is Cinematics Director and is back briefly from London
He talks about the process of mocap and how the process went a lot smoother this time
Scheduling can be hard as they have to plan around when certain actors can and can’t have beards

The latter is obviously for the single player game... Christ it must cost a pretty penny if all is done at Serkis's studio.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on June 02, 2016, 07:19:55 PM
They've probably spent more on actors/mocap than anything other part of the game.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on June 02, 2016, 08:42:11 PM
Don't people just want space game?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on June 02, 2016, 08:44:23 PM
Yes, but Chris Roberts wants MOST AMAZING space game EVER.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on June 02, 2016, 08:58:19 PM
Don't people just want space game?

EVE is an ARG and Microsoft Excel tutorial, so I guess not.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on June 02, 2016, 09:31:28 PM
I want to believe but this stuff reeks of mismanagmennt and scope creep. Missing targets like this over and over again would get any regular PM sacked immediately or have the project get shredded. Hence why oversight cough ahem is useful sometimes.
Don't people just want space game?
Of course.

But why stop there when you can be a space bartender?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: chronovore on June 03, 2016, 12:00:41 AM
I want to believe but this stuff reeks of mismanagmennt and scope creep. Missing targets like this over and over again would get any regular PM sacked immediately or have the project get shredded. Hence why oversight cough ahem is useful sometimes.
Don't people just want space game?
Of course.

But why stop there when you can be a space bartender?
spoiler (click to show/hide)
(http://i.imgur.com/NVwlYlC.jpg)
Alternately:
spoiler (click to show/hide)
(http://i.imgur.com/ivwaXl3.gif)
[close]
[close]
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 03, 2016, 01:07:11 PM
They've probably spent more on actors/mocap than anything other part of the game.

I'd be curious to know the budget. It could be anywhere between a 7 and 8 figure sum. 120m$ would probably be fine to cover the development expenses of 4 to 6 years at their current size (which I why I speculate they'll start hurting for money next year or so if they can't release anything substantial), but the mocap thing could be a serious dent in their finances. I guess we'll only know if the whole thing ends up in court.

Otherwise, Derek Smart found his way to the SC thread on the Elite forums with in his wake a handful of new users defending the dignity of Star Citizen. I'm sure Smart will ultimately find the way to The Bore...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on June 03, 2016, 02:35:25 PM
Will he show up if we say his name three times like Beetlejuice?
https://www.youtube.com/watch?v=tIn1_9YvGds
Derek Smart
DEREK SMART
DEREK SMART
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on June 03, 2016, 11:27:52 PM
They've probably spent more on actors/mocap than anything other part of the game.


Didn't they say they were building their own mocap studio only to fly everyone to London to use Serkis' studio a bunch of times?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on June 04, 2016, 12:04:45 AM
I think they did both, actually.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 04, 2016, 01:23:01 AM
Yeah they did both.

Quote
[–]therealdiscolando 29 points (11 months ago)

Pretty much what has been said a few times: our own mo-cap studios have their uses, but for a massive, motion-picture quality story in Squadron 42, we needed a bigger boat, hence Imaginarium.

I'm certain it's true that Imaginarium provides top-tier tools that you couldn't match without extensive investment but the stretch goals were described as such : "Professional motion capture for the Squadron 42 cutscenes." at 5.5m and "Cloud Imperium Games will build their own mocap studio to improve the quality of Star Citizen and Squadron 42’s cutscenes." at 10. Reads like the requirement for cutscenes were massively underbudgeted...

Expect some fine clothing tho :

Quote
May Report

(...)

Focusing on designing additional phases of ‘Try On/Inspect Mode’, each clothing asset will have a specific camera record that ‘zooms in’ to specific parts depending on what you’re trying on

    Ex: trying on shoes, camera will zoom in to your feet
    Also specific ‘Try On’ animations for the character as well


Rob and Robert have been working with Character team to create briefs for/schedule in additional assets for future releases

    The goal is to have new clothing assets ready for every new release
    Sometimes just material/texture variants of existing assets, sometimes brand new assets from all new clothing line/manufacturers
    Focus for 2.5.0 will be to have some more grungy frontier clothing
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on June 04, 2016, 09:03:03 AM
Old but just read

https://www.reddit.com/r/starcitizen/comments/3uknz0/spoiler_the_beginning_of_squadron_42_and/

My god they can't help but try to include every possible feature even in single player. Pick a lane and stick in it. More I read the worse it gets, especially with the last minute e3 bail and delays.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 05, 2016, 01:57:07 PM
Latest drama, an early backer filled a support request and discovered there were some interesting tags attached to his profile, apparently :

Quote
Hi everyone,
I've recently raised an issue with CIG via Customer Support and when I logged into my Request I was quite surprised to see that my account is flagged as the following:
Grey Market Trading
High Maintenance
Snowflakes
Here's the zendesk access to monitor progress of your Request history: https://cloudimperiumservicesllc.zendesk.com/hc/en-us
If you're interested in seeing how CIG has labelled you in their system it will be clear when you access any open Request. Here's a screenshot of my latest one: http://imgur.com/5S1NIYE
EDIT: Another image, showing the dropdown box when I try to create a new Request http://imgur.com/ZmRBxAQ
Enjoy!
Cheers,
BH

https://www.reddit.com/r/Starcitizen_trades/comments/4mmg4y/psa_cigs_blacklist_categorization/
BrownHornet is an early backer (upwards to 40,000$ according to some dude on the Frontier forums  :doge ) and apparently not the joking type, so people are inclined to believe it's legit. Some other tags people report on in the reddit thread : "dereksmart","dont_send_feedback","goon". The snowflake term was allegedly used by Sandi Gardiner in an email exchange with a goon backer a few months back.

EDIT : BrownHornet already had a bit of a fencing fight with Sandi Gardiner who labeled him "a difficult customer" because he wrote CIG to complain that they were starting to put back on sale "limited editions" of ships that were supposed to be exclusive to Kickstarter backers.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on June 05, 2016, 02:19:14 PM
You Won't Believe This Game in Development Hell That's Funded by Whales, and Hates Them!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 06, 2016, 06:56:43 PM
Well, in a weird coincidence, the CIG's customer support page was "under construction" this morning.  :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 09, 2016, 02:34:22 AM
...and now, it's about swiping some art and stock photos in their own illustrations :

http://www.twitlonger.com/show/n_1sop5hj

That's just petty shit but that's testament to how amateurish the project is handled.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on June 09, 2016, 03:44:56 AM
Only Derek Smart could put a Twit Longer link in a Twit Longer post.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 10, 2016, 12:54:01 AM
BrownHornet guy, the guy I mention a few posts up, got a cash refund and is telling Australian backers that they should be able to with no fuss or bring the matter to consumer's right institutions.

https://www.reddit.com/r/Starcitizen_trades/comments/4mmg4y/psa_cigs_blacklist_categorization/d3ysk6g

Plenty of "you can't leave the cult !" dudes in here...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: thisismyusername on June 10, 2016, 01:13:10 AM
I have no idea what is going on.  :lol He's pissed because they secretly tagged him with things to make sure they could ignore his shit and he found out because they couldn't secure their hidden tags on him? :lol :lol :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 10, 2016, 01:26:27 AM
I have no idea what is going on.  :lol He's pissed because they secretly tagged him with things to make sure they could ignore his shit and he found out because they couldn't secure their hidden tags on him? :lol :lol :lol

Pretty much, final nail in the coffin for him. Unless CIG really has a single player game to actually release and substantial progress for the multiplayer title, I'd expect more of the same unrest to flourish by year's end.

All the more since the game is made with Cryengine 3* and shouldn't be possible to be upgraded to a newer iteration because of the heavy rewrites they made, so each year that pass by will make it less and less of the graphical showcase and programming marvel it is supposed to be.

* Fun fact that CIG itself told : it took them several months to understand that the weird ship handling below 0 on the Y axis was not a bug but just that the CryEngine is programmed with a default value of it being below sea level and thus with underwater physics.
 :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on June 10, 2016, 03:33:15 AM
Plenty of "you can't leave the cult !" dudes in here...

Quote
[–]dante80 3 points 3 days ago
I don't really think it is a coincidence. I am happy though that CIG is addressing this issue properly. Customers should not have been able to see those tags.
Quote
[–]alluranRSI alluran, Trader, Trades: 57 0 points 15 hours ago
and I don't think you or anyone else can offer a sound explanation.
Shit changes. Circumstances change. Third party vendors take more or less time to penetrate new markets than expected. Hell, even if they'd used Windows Azure, which HAS AU datacenters - it would have been a pain (or possibly impossible/illegal) for them to use AU datacenters.
I understand that CIG has changed it's tune on a few things, and I understand the frustration that can come from that. I just don't think NOW is the time to be jumping up and down about it.
If we were live, and SC was a massive hit, and there were hundreds of people constantly playing it, sure, I'd be right there with you saying "this sucks CIG - fix it". But it's not. We're in super-early alpha. NO countries have servers except NA right now, which is just as much a design decision, as it is a business decision.
It's hard to get good metrics, if everyone is sitting on a different server. It's hard to engage people in the game if everyone is in a solo instance. Could CIG spin up AU servers right now? Yes, absolutely. Do I think they SHOULD spin up servers right now? Not a chance.
I'd much rather the money I've spent (which is also in the 5 figure range - so it's not about the amount invested here :P) went to completing the game in a timely fashion, rather than spinning up spare servers that hardly anyone is going to be playing on.
As for the other tags like Greymarket Trader? You and I both know you were undercutting CIG by a good 10-15% due to the exchange rate / tax loopholes that they recently closed. Plenty of people did it - was a nice perk of having Aussie credit cards. It's also pretty easy to ascertain just by looking at trade logs. Has the person bought and sold ships (especially at prices below market value via the EU tax/exchange loophole) repeatedly within a short period of time? Have they got a large volume of trades? Hell, you mentioned you had 59 tickets - chances are some of those are related to the graymarket themselves, I don't know.
At the end of the day, it seems to me like you have made a big issue out of these flags, which clearly weren't meant to be public, and instead of informing CS (seems you were already at the page anyways), you created a forum post and reddit post about it, causing a bunch of PR work for CIG. I think that would fall under "High Maintenance" pretty well, don't you think? :P
Does it suck that they were publicly visible? Sure.
Should CIG have issued an apology for allowing you to see those tags? Probably.
Was there anything wrong with CIG having the tags in the first place? Nope, not at all.

Quote
–]Beer4TheBeerGodRSI Beer, Trader 16 points 4 days ago
Turns out that I'm a Snowflake after all!
Also I just realized that they added "aka Beer4TheBeerGod" to my handle, which is actually "Beer" on the RSI forums.
Quote
[–]aTrillDog 7 points 3 days ago*
collecting info about non-affiliated browsing habits
it's not isolated to Beer here, other goons got their forum names sleuthed out and added as well, and all labeled as goons.
:dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 10, 2016, 01:33:15 PM
From a recent video

Quote
Sean Tracy:
Well there's a lot of LITTLE STUFF but there's some BIG TICKET ITEMS and some of the BIG TICKET ITEMS all centre around SQUADRON 42 so we've got AI and CINEMATICS... and a lot of people would think that they're not necessarily related, but within STAR CITIZEN they absolutely are, because we NEED to be able to SIGNAL these AI to transition into the very CINEMATIC MODES that we've got... we've got SO MUCH performance capture that we want to ahhh... allow this player to experience... we've got these HUGE NAME ACTORS, we want you to be WITHIN THAT STORY but at the same time we don't wanna just cut out to a... DECOUPLED CUT SCENE where a camera's flying around... we want you to be LIVING in this world...

Brian Chambers:
That's the one thing, I mean the... I was answering some questions earlier and they were like 'oh, are you gonna do a TRANSITION and then it's a... just a BIG CUT SCENE with no interaction and the answer is IT'S ALL OVER THE PLACE, there's so many things that we're creatively doing seamlessly... sometimes the player's on rails... sometimes you cut away but only for CERTAIN REASONS if it helps with the STORY and all that... and all that with AI in it, that's just... MESS

Sean Tracy:
That's right and we... you know... we... we got them REACTING to you, we need them having CONVERSATIONS with you, we need them giving you MISSIONS, we need... ah... all level of... all levels of different INTERPLAY between it... and then... we've got so much CONTENT that we HAVE TO GET IN so we have to figure out the BEST WAY to get it in because... uhm... SURE we can do these... the... the kind of OLD STYLE WAY were actually plugging in very bespoke scripted sequences... but AGAIN when we've got HOURS AND HOURS OF CINEMATICS, when we've got... hours and hours of GAMEPLAY that has to play between the two... we have to be very intelligent over how we actually implement this... this WORK

Brian Chambers:
And in part of that process, at least that I've been involved in, I mean, we're creating a system that from the foundation is going to... allow for all these different TYPES of events, behaviours, the different WAYS we want them triggered... all the VARIABLES we want them to do and not do... and that I think is what a lot of that focus has been on, is 'OK, what is that SOLID FOUNDATION' and get the rest of those, just FEW QUESTIONS that are UNANSWERED, get those SORTED.

Sean Tracy:
Right and when we have so many questions like that... it's a lot easier for everybody to get TOGETHER, uhm... because... like... LIKE YOU SAID we... we... we COLLABORATE really well across the STUDIOS... BUT!... Ah... There is something to be said for ALL OF THE PEOPLE being in ONE PLACE because you get this one little question HERE, this one little question HERE, before long you're DEATH BY A THOUSAND PAPERCUTS because... ah... if you've gotta wait a few hours for that answer you can't just really quickly COME UP WITH A NICE DESIGN PLAN so... there's things we're ADJUSTING like the ANIMATION PIPELINE to make it so we can accomplish all these AI AND CINEMATICS

They spent over two months doing performance capture in a top tier studio, but don't know yet how the story is delivered in game.  :lol

spoiler (click to show/hide)
(http://imgur.com/inmbYCn.png)
[close]

Also they're selling a concept ship for 35 bucks tomorrow, but there's not even a .jpg for that one.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on June 11, 2016, 01:20:32 AM
2.4 is Live!! (https://robertsspaceindustries.com/comm-link//15377-Star-Citizen-Alpha-240)

...Also, they've updated the ToS! (http://pastebin.com/bmgXMxtV)  There are some significant changes:

Quote
"You acknowledge and agree that the Game and the pledge items delivered to you may differ in certain aspects from the description of the Game and those pledge items that was available on the Website at the time of your Pledge."

Quote
"However, you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the
development and/or production time."

Quote
"you agree that any Pledge amounts applied against the Pledge Item Cost and the Game Cost shall be non-refundable regardless of whether or not RSI is able to complete and deliver the Game and/or the pledge items"

Quote
"YOU AGREE, THEREFORE, THAT YOU WILL NEVER ASSERT OR BRING ANY CLAIM OR SUIT AGAINST RSI, ITS PARENT COMPANY, DIVISIONS, SUBSIDIARIES, AFFILIATES, OR ANY EMPLOYEES OF ANY OF ABOVE, WHICH IS RELATED TO OR BASED ON, INCLUDING BUT NOT LIMITED TO; (I) A CLAIM THAT YOU “OWN” ANY VIRTUAL GOODS IN THE GAME, (II) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS IF RSI DELETES THEM (AND/OR TERMINATES YOUR ACCOUNT) WITH A REASONABLE CAUSE AT RSI’S SOLE DISCRETION"

Sounds good, where do I click? :marimo
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on June 11, 2016, 01:22:28 AM
Yeah I'll stick to Elite, thx
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on June 11, 2016, 02:32:22 AM
https://forums.somethingawful.com/showthread.php?threadid=3773372
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on June 11, 2016, 03:22:47 AM
Holy shit that TOS, is that even legal?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 11, 2016, 03:59:28 AM
Holy shit that TOS, is that even legal?

Probably not*, but I suspect the plan is more to discourage isolated users from litigation than having a sound chance of standing in court.
For all the ill one can think of Derek Smart or Goons, in case of a lawsuit they might be a blessing in disguise because the probably compiled of a lot of the actual important stuff that might otherwise have been lost in the insane signalling shuffle and obfuscation via means of noise that is CIG modus operandi. It's been very effective at partly detering constant scrutiny from the media, if you haven't followed it it's just so overwhelmingly confusing to get any straight info that it is probably not worth the effort of being harassed by a bunch of sockpuppets (Like it just happened on the Frontier board and a couple of other ones before) to report on this unless the die is cast for good.

Anyway CIG is clearly showing its hand now : I'd expect an hot mess of an abortion to be released as a "minimum viable product" with nominal indefinite & broken support in the coming two years.

I really hope, if that is what will happen, that Croberts is making serious bank with this because he will probably be done for in the videogame business and have to deal with a raging fanbase, at best.

As a side note, PayPal has announced that two weeks from now they'll now longer accept chargebacks in relation to crowdfunded projects.

(http://i.giphy.com/5q7LjD7YHRkg8.gif)

* I mean, just the first paragraph :

Quote
PLEASE READ THESE TERMS OF SERVICE (“TERMS OF SERVICE”) CAREFULLY. BY CLICKING THE “ACCEPT” BUTTON AT THE END OF THESE TERMS OF SERVICE BELOW, OR BY USING THE WWW.ROBERTSSPACEINDUSTRIES.COM WEBSITE AND RELATED WEBPAGES (THE “WEBSITE”) OR RSI SERVICES OR ANY OF THE CONTENT MADE AVAILABLE VIA THE WEBSITE OR THE GAME LAUNCHER. YOU AGREE THAT THESE TERMS OF SERVICE ARE ENFORCEABLE LIKE ANY WRITTEN CONTRACT SIGNED BY YOU.

Unless I'm misunderstanding it, it's saying that you agree to terms just by visiting their site or viewing a hotlinked official image from it, regardless of if you're aware or not a new ToS agreement is being brought forward. IANAL but that doesn't sound like something that could be acceptable in court anywhere, save for a couple of ridiculously backward or specific interpretations featured in outlier cases. I'd also be genuinely delighted to see them try to convince judges that everything was just non binding pledges and donations, including the stuff that CIG itself label "sales".
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on June 11, 2016, 04:09:06 PM
Derek even has a goontastic discord devoted to all these shenanigans now http://forums.somethingawful.com/showthread.php?threadid=3773236&userid=0&perpage=40&pagenumber=1
https://discord.gg/0sasVA7SRFEX9raG
:lol :lol :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on June 11, 2016, 04:42:37 PM
I can't believe Derek Smart is going to win brehs.

Maybe I should have played 3000 A.D. instead of Wing Commander.

Maybe then I would appreciate true art (video games) instead of legacy "arts" resting on reputation. Like sculpture is even art, right?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 11, 2016, 06:43:39 PM
Someone in SA :
Quote
The biggest bug they patched in 2.4 was the ability for people to get their money back.

:dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on June 11, 2016, 07:16:54 PM
2.4 is Live!! (https://robertsspaceindustries.com/comm-link//15377-Star-Citizen-Alpha-240)

...Also, they've updated the ToS! (http://pastebin.com/bmgXMxtV)  There are some significant changes:

Quote
"You acknowledge and agree that the Game and the pledge items delivered to you may differ in certain aspects from the description of the Game and those pledge items that was available on the Website at the time of your Pledge."

Quote
"However, you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the
development and/or production time."

Quote
"you agree that any Pledge amounts applied against the Pledge Item Cost and the Game Cost shall be non-refundable regardless of whether or not RSI is able to complete and deliver the Game and/or the pledge items"

Quote
"YOU AGREE, THEREFORE, THAT YOU WILL NEVER ASSERT OR BRING ANY CLAIM OR SUIT AGAINST RSI, ITS PARENT COMPANY, DIVISIONS, SUBSIDIARIES, AFFILIATES, OR ANY EMPLOYEES OF ANY OF ABOVE, WHICH IS RELATED TO OR BASED ON, INCLUDING BUT NOT LIMITED TO; (I) A CLAIM THAT YOU “OWN” ANY VIRTUAL GOODS IN THE GAME, (II) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS IF RSI DELETES THEM (AND/OR TERMINATES YOUR ACCOUNT) WITH A REASONABLE CAUSE AT RSI’S SOLE DISCRETION"

Sounds good, where do I click? :marimo
the pledged items and game will differ because they are making it better and more epic, duh  :doge

edit: I've also read they removed a clause stating to release their financial info if the game was not delivered by 1 June 16... I can only imagine their burn rate vs forecast is appallingly bad.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 12, 2016, 03:04:59 AM
Quote
I've also read they removed a clause stating to release their financial info if the game was not delivered by 1 June 16... I can only imagine their burn rate vs forecast is appallingly bad.

To be fair to SC defenders, they are actually right that it was a misconception. In April the 12th 2016 (as pulled from the wayback machine), it reads like this :

Quote
However, you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the development and/or production time. Accordingly, you agree that any unearned portion of your Pledge shall not be refundable until and unless RSI has failed to deliver the relevant pledge items and/or the Game to you within eighteen (18) months after the estimated delivery date.
(...)
In the unlikely event that RSI is not able to deliver the Game and/or the pledge items, RSI agrees to post an audited cost accounting on the Website to fully explain the use of the amounts paid for Pledge Item Cost and the Game Cost.

The audit was only in case they would fail to deliver, and it's worded the same in the version of terms before that as well, except the period for official refunds opened 12 months after the "estimated release date". Audited financials in case of failure are still mentioned within the new terms, in a pretty similar manner, what's changed is that refunds would only open if development has ceased without delivery and no longer at some defined date.

There's a version highlighting changes floating around and the language has not changed that much (the most extensive reformat is everything pertaining to fan sites and user generated content, with some pretty crazy stuff as far as I can tell). Dropping any pretense of a release date do have large implication though. Beyond the terms themselves, the sleaziest part is that TOS change is happening pretty much at what you could argue was "eighteen (18) months after the estimated delivery date" as per the kickstarter promises, just like the preceding change occured just a handful of months before the original "12 months after estimated date". Basically, CIG is shifting goalposts constantly to deny an official refund policy & admission of failure. At that point, they are not acting in good faith.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on June 12, 2016, 05:44:47 AM
Ah I see... Can't shake the feeling they're gonna run out of cash in 5 months tho. Pulling out of e3 last minute just smells of a reactive cost cutting Hail Mary
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 12, 2016, 06:47:22 AM
It's not all bad though. With Alpha 2.4, the ability to "rent" other people's ships was disabled and the respawn timer for each ship has been set to 20mn. If you're a single ship peon having a rough time bathing in the action because of griefers kamikazing themselves on your spacecraft or stealing it on spawn, luck has it that there's a new sale with 3 different models at the store.

They collected 70.000$ in revenue today.

 :money :success
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 13, 2016, 03:14:48 AM
Amazing footage from the upcoming game !

https://www.youtube.com/watch?v=y2vgHOXeps0
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on June 14, 2016, 01:18:08 AM
Amazing footage from the upcoming game !

https://www.youtube.com/watch?v=y2vgHOXeps0

Should've posted CoD:IW, that games has star fighter combat and seamless transitioning to space marine combat.

I wouldn't be surprised if Infinity Ward pillaged a lot of the people who jumped ship from CIG.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 14, 2016, 06:34:24 PM
That CoD:IW trailer really did indeed shock a couple of faithfuls :

https://www.reddit.com/r/starcitizen/comments/4o1qtx/lets_talk_about_call_of_duty/

I think it's likely that it's not lack of funds (which are difficult to estimate, anyway) that will do them in, but the increased pressure of SQ42 and SC becoming obsolete, because of stiff competition from actual game developers. CryEngine 3 will probably show its age more and more as time go by and it is one of the biggest tellsign that they fumbled their development and their timeline. Elite, Mass Effect, CoD, No Man's Sky and a plethora of indie titles... Lots of titles in a busy market overlapping with an unfinished project.

Also a story reported on SomethingAwful (serve yourself two tons of salt, probably bullshit) on how and why CIG pulled back from the PC Game Show at E3 they were invited to (at less than an hour of road from their offices) :
Quote

AMD dude who is part the AMD game promo thing posted:
We're partnered with them [CIG], of course. We are. It's four months before E3 and we're getting our PC showcase set up. We're reaching out to get demos, sizzle reels, all kinds of different promo stuff. We hear back from a lot of people; there's some new stuff, new games, new partners, all that. Absent is a response from CIG.

Someone else here handles all that, she's calling and calling thinking there's some mistake or she's not getting through to the right people. It's now three months until the PC Gamer showcase and there's nothing on the table from CIG. She's trying to set up a conf call or a face to face with CIG and there's nothing solid set up.

She finally talks to someone over there and is assured we'll get a slice of scripted gameplay and some cutscene stuff with the big name A listers on the project. E3 is what, six weeks away? Maybe seven at this point.

A week later what we get a package with a disc, no explanation, table of contents, nothing. On it, there's nothing new, [its] a mashup of all their previous trailers. It's not even cut differently. We have the Hamil one, the Oldman speech, some fighters shooting things and some FPS segments that were lifted straight out of the last con they did. They're all just dumped into a "Promo" folder on a blu-ray.

She's thinking this is a mistake, they sent us the wrong material -- easy mistake to make, you throw in an old disc instead of the one you just cut, it got handled differently, an intern misunderstood what we wanted, whatever. So she calls them up again, no response, emails, nothing.

Two weeks later we get what is referred to around here as the "Letter." Capital "L" letter. The email is addressed to everyone high up at AMD, not even the gaming guys but the chip designers and the heads of departments. The PDF attachment is a rambling statement from Chris about how we're pushing him into something he doesn't think is necessary, he has a vision and that it's "too important" to be disrespected like this.

The decision was made to drop them from the show after that. Probably from our partnership as well, but that's above my head.

Otherwise some decent speculation on SA about why the physics in SC are so fucked up.
http://forums.somethingawful.com/showthread.php?threadid=3748466&userid=0&perpage=40&pagenumber=4189#post461034034
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on June 14, 2016, 11:55:33 PM
Oh god, I just read that post about the physics stuff. That's exactly the kind of stupidity/arrogance I can imagine that is happening.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 15, 2016, 03:27:46 AM
Well, guess they had time to stop by E3 after all. Just not "time" to actually show anything on a panel they were invited to ?

https://twitter.com/SandiGardiner/status/742853960927563776

(http://i.imgur.com/qRYk2T2.gif)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 17, 2016, 03:57:09 AM
From the latest infobulletin :

Quote
So we’ve now got the network guys doing a really good overhaul of the network code to make sure it really does do what we need it to. Not 100% sure just how long that’s going to take yet, hopefully it’ll be out in the next couple of patches. We want to make sure that it is stable and we don’t have the issues that we have now plaguing us in the new system – so we’re going to make sure we really stress that properly.

For how long have they been overhauling the network code now  ???

Quote
MW: Yeah, it’s going to start making itself into the PTU towards the end of the year – it’ll be well, it’ll feed into SQ42 as well – it’ll be, for example, a Bartender won’t just stand there as a rigid NPC, won’t just dispense missions, it’ll go around and talk to various other patrons of the bar – it’ll pull the drinks, it’ll have a conversation with you if you’re not getting directly getting a mission from him – just to try and flesh these characters out and make them really rounded and feel like they’re really there and they are a proper person.

So NPC AI maybe for end 2016 and the phrasing imply that SQ42 is defo not before that.
Also :lol at the usual AI goals.

Quote
Local Physics Grid is being improved and refactored

https://www.youtube.com/watch?v=NFAHkq01zLc
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 20, 2016, 10:20:48 AM
http://www.kotaku.co.uk/2016/06/20/star-citizen-changes-terms-of-service-to-make-it-more-difficult-to-get-a-refund

Quote
I contacted Cloud Imperium Games four days ago to clarify the impact of this change to the ToS and to ask for comment on why the change was made. We have yet to receive a response, but in the meantime, potential new Star Citizen backers are advised to exercise caution.

The reaction by the most vocal backers will surely be reasonable and lovely.

EDIT : They are...

https://www.reddit.com/r/starcitizen/comments/4oytmd/star_citizen_changes_terms_of_service_to_make_it/
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on June 20, 2016, 06:45:55 PM
http://www.kotaku.co.uk/2016/06/20/star-citizen-changes-terms-of-service-to-make-it-more-difficult-to-get-a-refund

Quote
I contacted Cloud Imperium Games four days ago to clarify the impact of this change to the ToS and to ask for comment on why the change was made. We have yet to receive a response, but in the meantime, potential new Star Citizen backers are advised to exercise caution.

The reaction by the most vocal backers will surely be reasonable and lovely.

EDIT : They are...

https://www.reddit.com/r/starcitizen/comments/4oytmd/star_citizen_changes_terms_of_service_to_make_it/
Not as bad as I thought tho.. A lot of comments would have been downvoted into oblivion not too long ago... Only a matter of time before the tides turn and the townsfolk get their pitchforks.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 21, 2016, 02:26:13 AM
In other news, a SA member who claims to have been a CIG intern back then has said that the funding ticker was reflecting pledges but also  loans (he mentioned a "Nat West 8m quid loan") used to spread more evenly revenue over the months. Bullshit or not, the fact is we are often citing the public figure as accurate when CIG hasn't really elaborated on what it represents (does it include the video subscriptions they also sell ? Refunds ? Private revenue ?). They've also been pretty cagey about the number of actual, pledging, backers : they refuse to give a number while happily communicating on how people have an account on their website or the number of ships sold (recently went over a million).

Anyhow, in the latest "10 for Space Brother One", in an answer to what he thought about the games presented at E3, Chris Roberts teased that the FPS module Star Marine could be released soon. It's the same Star Marine that was two weeks from release a year ago before going MIA except CIG supporters were adamant it was all there folded in the alpha.  :doge

Roberts also alluded that they will be present at Gamescom but without a presentation of new footage planned at this point. CitizenCon in October it is then for seeing just how slow can progress get.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yulwei on June 21, 2016, 02:50:27 AM
Call me sadistic if you want, but I kinda want them to stick with this glacial pace of development. I want to see how many years it would take for the average drone to really turn on lord roberts and this project as a whole  :doge

btw thanks for the continued updates, VomKriege.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Sho Nuff on June 21, 2016, 04:32:22 AM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

I have a lot of loved ones and that topic has come up a total of um, zero times
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on June 21, 2016, 12:45:28 PM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

I have a lot of loved ones and that topic has come up a total of um, zero times

Obviously you don't have enough, then.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 23, 2016, 02:54:03 AM
Official promo art for the new "bike ship" they just sold. With a lovely image on the left overlayed with a ton of watermarks from a stock photo company  :lol Fucking hacks

https://robertsspaceindustries.com/media/zdos7corc4lk8r/source/Dragonfly_Before_Vehicle_Class.jpg

(Imgur for reference since the original will be promptly deleted... http://i.imgur.com/3vG3edk.jpg )

Meanwhile

https://forums.robertsspaceindustries.com/discussion/265264/happy-birthday-chris

Shanghai party for Croberts's birthday

spoiler (click to show/hide)
(http://t3.qpic.cn/mblogpic/50e3d7c2720a25e5e17c/2000)
[close]

"Robert need more gold"  :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on June 23, 2016, 12:10:06 PM
You think after they got busted for using watermarked stock images before, they'd be more careful. :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Sho Nuff on June 23, 2016, 06:15:24 PM
You think after they got busted for using watermarked stock images before, they'd be more careful. :lol

Oh FFS if you're going to use stuff from a stock site like Dreamstime just get a subscription, it's so cheap!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on June 23, 2016, 06:41:56 PM
Well, but, mo-cap
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 23, 2016, 06:45:12 PM
Guy in charge of VR for Star Citizen is leaving...

https://twitter.com/Trevote/status/745904830917517312

Quote
Quote
Best wishes at your new job. Who is taking over VR in Star Citizen? Can't wait for VR in the Best Damn Space Sim Ever!

Thank you! I'm not sure who will be taking over VR duties, we're still figuring stuff out. Probably someone in Frankfurt.

The HOTAS stick has been in limbo and is not shaping up too well either :

https://www.reddit.com/r/starcitizen/comments/4pfory/can_we_discuss_the_sc_hotas/d4kluyl

Quote
Found it! Monthly report June 6th:

Quote
Saitek was gracious enough to provide us with a Saitek X-56 Rhino H.O.T.A.S. peripheral so we were able to put the controller through its paces after a very short fight over who got to use it first.

So they didn't get a prototype, they got a free stick that's already released to consumers. Sounds like the whole idea of an SC HOTAS is essentially scrapped. We're going to get a rebranded version of the barely iterated upon version of the seriously flawed X-55.

And I think you're right, the high end stick is not going to happen if that's the case.

Chris Roberts in the latest video also said :

Quote
Our other “big” focus is the full Stanton system, which will be about a billion kilometres across, with procedurally generated planets. CryEngine was never built to simulate so many object so we’ve been working on full rewrite of everything in CryNetwork to get everything in place

Well...  :doge

The fans are getting a bit mad down there :

https://forums.robertsspaceindustries.com/discussion/334619/i-feel-so-sorry-for-all-the-hardcore-scifi-fans-who-got-refunds-or-will-never-try-the-game

Quote
It really doesn't matter though man. When the game comes out, if it is objectively good then those people will come back and play it if they love sci-fi games.

And hopefully at an increased cost. I backed this game early because I thought it would be a better deal, financially.

Quote
Depending on how long and glorious SQ42 ends up being, I wouldn't be surprised if it goes up in its exclusive price. It may end up being 75 for the cheapest package with just an Aurora (45 from either SC/SQ42, and 30 instead of 15 for the other game). We can't say that CIG didn't warn us that the price would go up, and I wouldn't be surprised about this increase in price for both games due to SQ42 being a massive game.

It's not a clunky Matrix wargame, you fool  :lol

Quote
I kind of want RSI to rub in in there faces with success upon release when all the review sites say 10/10.

Quote
Personally I would love to be there and see the expression on the face of people who refunded, the moment they realise that they shouldn't have refunded as they worried for nothing. I would just laugh in their face.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on June 23, 2016, 06:52:12 PM
Shun the nonbelievers!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Rufus on June 23, 2016, 07:06:33 PM
Engine re-writes. The final act has begun.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on June 23, 2016, 07:22:18 PM
This sounds a lot like DUST 514 now. :lol (They had to bodge UE 3.5 to get it to do all their over-promised features.)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: The Sceneman on June 23, 2016, 07:41:25 PM
The whole stock photo thing.... just, wow.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 24, 2016, 12:32:15 PM
Engine re-writes. The final act has begun.

There's a catch though : they're claiming they're rewriting the engine, we don't know if they are doing it for real. Checkmate !
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on June 24, 2016, 07:58:51 PM
Engine re-writes. The final act has begun.
When has rewriting an engine at this stage of development ever signaled a problem?!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on June 25, 2016, 12:37:43 AM
Re-writing a SEVEN year old game engine as well.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 28, 2016, 02:18:44 AM
Star Citizen now resorting to subtle viral marketing :

http://community.failbettergames.com/topic22331-star-citizen.aspx

"Boo" Huxley has long been joked to be a Sandi Gardiner's alt account. Whatever the truth is, she sure loves to sign up to other forums (like Frontier recently) to shill for Star Citizen.

EDIT : Also harassing people

Quote
Subject: "Why don't you just leave?"
It's sad that you sign up for this forum, just to be a filthy goon and ruin the reputation of a great game, made by a great and visionary developer.
Chris and His team has delivered more content in 4 years of development than most developers does in a lifetime. And much much more is coming!
Let those of us who have faith in His vision enjoy our game in peace, please.

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4164512&viewfull=1#post4164512
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 29, 2016, 11:54:38 AM
Majestic.

https://www.youtube.com/watch?v=co2dZOCnwhs
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on June 29, 2016, 01:19:58 PM
The vision tho  :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on June 29, 2016, 04:12:49 PM
Is the vision "what happens when you spawn way too many of the wrong and giant objects on a server that doesn't have limits properly set on a map where nothing has collision checks in Garry's Mod"?

Only with just one object?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 30, 2016, 05:21:35 PM
Inside the place where the magic happens :

(http://i.imgur.com/8wsIvLy.jpg)
(http://i.imgur.com/ExV77YS.jpg)

Dat steel and rivet desk :kobeyuck .
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on June 30, 2016, 05:40:58 PM
No expense was spared...in making our office look like garbage.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on June 30, 2016, 10:37:10 PM
And look at that weird lamp with all the exposed lightbulbs. 'scust
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on June 30, 2016, 10:59:00 PM
Yeah not sure I'm sharing the vision of that office
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on July 01, 2016, 12:30:41 AM
I went to their old Santa Monica office, it was decidedly less garish.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 01, 2016, 01:52:27 AM
The steel desk and the bookshelf for only 4000$ or so  :snob

https://www.restorationhardware.com/

Meanwhile :

https://www.youtube.com/watch?v=R-CVKuTEfWU

The "patches" are still in the dozens of gygabytes size.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on July 01, 2016, 02:01:44 AM
https://www.restorationhardware.com/

 :holeup
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on July 01, 2016, 07:11:15 AM
Bro I know u ain't knocking restoration hardware
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Dickie Dee on July 01, 2016, 05:25:00 PM
Is that lamp supposed to evoke the rotary engine of a fighter and tie in with that shitty desk and shelf?

:confused
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on July 01, 2016, 07:16:26 PM
According to the website, the lamp is supposed to evoke Sputnik.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 01, 2016, 07:18:59 PM
Your craving for Star Citizen bugs now available in manageable chunk size !

https://twitter.com/issue_council

Quote
The number of asteroids has been increased again, and it has gone too far.

Quote
Actual Result: Refuel sound did not stop after refueling and could be heard by everyone on server

Quote
Expected Result: Not to die when exiting any ship.

Quote
Actual Result: You die when you enter the ship or the ship moves away from you Expected Result: Get in the ship without the die part.

https://www.youtube.com/watch?v=3eysz1dzUbI
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 02, 2016, 03:56:06 AM
So a couple weeks ago, RSI started to hype a special video of Chris Roberts and Technical Director Sean Tracy called Citizentalk. It took the place of this week's ask-Roberts-about-stuff 10 for the Chairman as said here (https://www.reddit.com/r/starcitizen/comments/4q4lpv/no_10_for_the_chairman_today_it_will_come_later/) .

The transcript of the latest Reverse the Verse episode elaborated a bit on that...
http://imperialnews.network/2016/07/reverse-the-verse-episode-101-summary/ (http://imperialnews.network/2016/07/reverse-the-verse-episode-101-summary/)

Quote
Citizentalk will not be coming out today as it’s not ready yet. 10 for the Chairman may not return either as they’re changing their video format.

Quote
Talking about ATV 100. It was originally planned to have it be a two hour episode (...) they split it up into probably four episodes. No it’s not because of us, it’s just easier for the viewers to digest and enjoy. Over the coming weeks you will therefore see ATV 100 part 1 (this week), ATV 100 part 2 next week, then part 3, then part 4. (...) They’re completely revamping their video content as seen in ATV 100 which will be the standard from then on, shorter, but more concise segments and wanting to keep the runtime to 30 minutes or less.

Quote
They’re in the middle of drastically changing their video content, but nothing is set in stone so everything they’re discussing can change, they just want to explore a variety of ideas and take all of your feedback seriously from the forums, chat, etc. (...) There’s a poll on the subscriber den about voting for their favourite segments in the past to give them an idea of what the majority like. (...) Lots of changes are happening and some things may take time like the CitizenTalk that isn’t coming out today and may not come out next week even, but bear with them as they go through the changes. They take the subscriber funds seriously and they sure to never use development funds for Community content.

The lady doth protest too much, methinks.

About the delay of the Citizentalk video, community manager Discolandohad this to say :

Quote
Lando just explained on Captain Richard's stream that they found out that they didn't have the footage they wanted because CR and Sean Tracy wanted to speak about some of the more cutting edge stuff that there simply wasn't enough footage of. And they found out that they didn't have it until an hour before RTV went live.

https://as.reddit.com/r/starcitizen/comments/4qv3su/so_the_special_chairman_video_has_been_delayed/ (https://as.reddit.com/r/starcitizen/comments/4qv3su/so_the_special_chairman_video_has_been_delayed/)

 :doge

Star Citizen : We'll also refactor our featurettes, we have no idea what we are doing :derp

They also just announced that the people subscribing to the community content will get to have free fly each month on a different ship for the alpha. If you don't know, they sworn a while back that Star Citizen wouldn't have subs to play, kinda sound they try to get around that. That subscription apparently already gave you priority access to the limited release of upcoming patches...

(https://i.redd.it/ytmkrpdswk6x.jpg)

They're also now planning to have a big booth at Gamescom "shaped like the bridge of the Idris ship". Last time we heard, it was gonna be a very informal presence. Maybe CIG is playing their cards close to the chest, but I'd say it looks like momentus changes are decided in an hurry, maybe following Roberts's diktats and whatever direction they feel the wind is blowing.

EDIT : Oh god, the latest Derek Smart rumor mill

Quote
Chris is reported to now be building a FUCKING MOVIE SET at Imaginarium studios in the UK where they've done some mocap work.

http://www.twitlonger.com/show/n_1sorq6p

If true :neogaf
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 02, 2016, 04:23:28 AM
Holy mother of god :

https://twitter.com/HamillHimself/status/749143382010761216 (https://twitter.com/HamillHimself/status/749143382010761216)

Quote
Such jobs stress-Back 2 work on #StarCitizenSquadron42 today w/out a day off Someone has to guard the universe!#Whew

They're still shooting !?  :PP :heyman
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: thisismyusername on July 02, 2016, 11:09:45 AM
EDIT : Oh god, the latest Derek Smart rumor mill

Quote
Chris is reported to now be building a FUCKING MOVIE SET at Imaginarium studios in the UK where they've done some mocap work.

http://www.twitlonger.com/show/n_1sorq6p

If true :neogaf

Quote
Seriously, there is simply NO GAME.

Someone needs to shop that "PS3 has no game" image into "Star Citizen has no game."
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 02, 2016, 12:03:13 PM
To be fair, I suspect Hamill might be brought in for shooting some prerendered promo fluff.
Smart speaking of a "movie set" is weird, not having those is sort of the point of "performance capture", but he might be unaware of the details of the craft.

EDIT :

Well I guess I was being too kind...

https://twitter.com/HamillHimself/status/750024718036504577

Quote
Me too! Working on #StarCitizenSquadron42 all day today & all this week!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 03, 2016, 11:28:45 AM
https://www.youtube.com/watch?v=PG-oJWaPLyg&feature=youtu.be&t=5m01s (https://www.youtube.com/watch?v=PG-oJWaPLyg&feature=youtu.be&t=5m01s)

NEW canned animations for using ladders !
Half joking but 10% of all gameplay in the game is using ladders and rotating chairs.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 06, 2016, 04:13:21 AM
So as it turns out, the video show "10 for the Chairman" (Chris Roberts answering questions) was cancelled. To replace it, CIG hyped for a full week a video with Chris Roberts and Sean Tracy, so good backers "should rejoice of the knowledge they will drop on you" which was delayed due to the absence of video footage of all the unbelievable features they mentioned. Well, that was sent direct to the garbage bin :

Quote
With that in mind, we shot what was essentially a pilot for something called "Citizen Talk" that we thought we'd be able to put out on Friday. (...) But the simple truth is that it wasn't very good. On Friday morning we weren't happy with what we had (...) So the segment is not cancelled. It is the first major evolution of 10 for the Chairman since that show began. It's just not ready to launch, yet, and we're going to try again once Chris returns from the UK. This also has the added benefit of giving Sean Tracy and the team time to improve the visual elements of the show we're hoping to include as well. When it's ready, it will be the same segment we intended to release on Friday, just crafted better.

https://forums.robertsspaceindustries.com/discussion/comment/6803116/#Comment_6803116

I was joking up there but they in fact can't even keep deadlines for hype videos neither can they have consistent excuses. The whole thing is in cold storage anyway because Croberts is in the UK (playing director at the Imaginarium, most likely). It's actually so bad that even that huge shill (I've seen the dude white knighting SC both on the forums and other sites) is calling them out on it (https://forums.robertsspaceindustries.com/discussion/comment/6803266/#Comment_6803266).

Well, some of them. A few are lost for good.

https://www.youtube.com/watch?v=C8TcOfn5UVQ

 :neo
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Sho Nuff on July 06, 2016, 04:30:39 AM

https://www.youtube.com/watch?v=C8TcOfn5UVQ

 :neo

 :what
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on July 06, 2016, 10:31:54 AM
Lol I got up until he started talking about how not having a hunger meter would ruin immersion and if you disagree he finds you very ignorant.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 06, 2016, 10:50:40 AM
Quote
With that in mind, we made what was essentially a beta for something called "Star Marine" that we thought we'd be able to put out on Friday. (...) But the simple truth is that it wasn't very good. On Friday morning we weren't happy with what we had (...) So the module is not cancelled. It is the first major evolution of Star Citizen since that game began. It's just not ready to launch, yet, and we're going to try again once Chris returns from the UK. This also has the added benefit of giving the team time to improve the visual elements of the game we're hoping to include as well. When it's ready, it will be the same module we intended to release in 2015, just crafted better.

Just plug in different words, and it works for anything.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 06, 2016, 11:57:29 AM
(http://i.imgur.com/Vpkp3dx.png)

https://www.youtube.com/watch?v=rz9dEVNhqrk

:holeup
 :holeup
 :holeup
 :holeup
 :holeup :holeup :holeup
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Sho Nuff on July 06, 2016, 03:42:47 PM
We are truly in the darkest timeline

(Goes back to play Duck Game)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on July 07, 2016, 01:04:53 AM
(http://www.dereksmart.org/wp-content/uploads/2016/07/sc_completed.jpg)

DOES NOT INCLUDE STAR
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 07, 2016, 10:27:55 AM
Is a star system that does not include a star really a completed star system? @neiltyson
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yulwei on July 07, 2016, 12:49:19 PM
The ship combat needs a ** as well because what they have now isn't even as good as stuff like Elite Dangerous.

They should be finished with the game in the next 20 years or so.  :)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 07, 2016, 02:13:59 PM
spoiler (click to show/hide)
(http://i.imgur.com/jKzmH6L.jpg)
[close]

Image shown to the subscribers for the UI. Features some vantage Lorem Ipsum placeholder, so probably a mock-up.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 07, 2016, 06:44:20 PM
No Man's Sky going gold while SQ42 and SC are still nowhere that we know of :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 08, 2016, 12:13:16 PM
Foundry 42 has filed brief accounts for last year :

https://beta.companieshouse.gov.uk/company/08703814/filing-history

The short of it : Foundry 42 had a 2015 year with expenses at 15m£ (roughly 20m$ at current exchange rate) for 130 employees or so (as can be seen on a recent photo by S.Gardiner). It all seems pretty sensible and to align with both educated guesses and the expenses of Elite's dev Frontier. It is hard to believe those numbers also covers any expense for the shooting of cutscenes, but who knows ? A 30-40m$ yearly burn rate for the whole endeavor at this point seems spot on and it's reasonable to think they've at least used half, if not the two-third, of their alleged budget at this point.

(https://i.imgur.com/u9tbVp3.png)

:confused
You're probably not shooting at any studio free of charge for 60 days, even if a friend of yours would own it. Come on now...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on July 09, 2016, 12:14:27 PM
Some of the people who backed this game are just completely delusional, aren't they?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yulwei on July 09, 2016, 12:25:01 PM
:dead :dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on July 09, 2016, 01:14:20 PM
Real talk: Established professionals, in any field, almost never give away their services/products for free [or for, lmao, advertising value], except in rare cases where they have a close friendship with someone or feel very strongly about the project. Andy Serkis got paid, I have no doubt about that.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: The Sceneman on July 09, 2016, 06:06:12 PM
Think of the exposure Serkis could gain from the arrangement, though. Struggling creatives need all they help they can get!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 10, 2016, 03:16:45 AM
Meanwhile, on the forums, wild fantasies inflation about the spaceship carrier "Bengal" :

Quote
But in the interview at 28:08 he tells us that the Bengal has about 90 Turrets and missile launchers.
(...)
So the Bengal alone would at this point hold players:
45 (Turrets) +
6 (Minimum human crew) +
5 (Ship security) +
20 (Pilots/crew of the smaller ships)
--------------------
65 Player in the Bengal alone... at least. Probably quite some more.
And this is not adding any ships that might be escorting the Bengal.

Quote
They said in the past that a Bengal can be owned by an ORG, but cannot log off but is continously persistent and so if an ORG hold one they need to have crew for it 24/7

Quote
there are 2 levels in the hangar.. and the 7 gladius u see there are just at the very front of the hangar..i think u can put up to 30 of them in there AT LEAST. So the crew should be even higher ;)

Quote
I see a crew of at least 360 people, however not all of them have to be players of cause.

Quote
The figure would be far higher than this. The Bengal is supposed to carry 100 Hornets, so that's 100 pilots plus 95 gunners, and that's not even counting things like Marines, Damage Control Teams, Medical, Deck Crews, etc.

A Bengal probably needs 500 crew.

Quote
All in all I could see an Org needing a 500 character crew, or maybe even more, to have a combat ready Bengal. And this still doesn't include close quarter combat troops for boarding actions.

Quote
20 fighters is way less than what the Bengal will hold.
I'd expect 100+ fighters on a Bengal.

Quote
I am content that Chris's bottomless pit of drive for perfection will not let us down, no matter how many netcode workers quit between now and then, someone will get it done.

Most games don't redevelop their source code as much as Star Citizen is, I believe that's a very important thing to remember in this development. They have a vision for the tech they need to make the game they envision happen. People are working to make that tech happen, so the game can happen.

Quote
Given the large numbers of personnel necessary to not just operate, but supply and finance such a vessel, which member will be the guy who logs into the game to play "Star Accountant?" I mean all those people will want to be paid semi-regularly. Right? That alone will be a full time job.

:dead

There's some sanity there still :

Quote
The Bengal is going to be a set-piece for SQ42 and possibly a static space station in SC.

It will not be something players can fly, do battle with, or otherwise take advantage of those 90 turrets in the PU. The game simply cannot handle 16 players, let alone 10x that number.

I realize CIG made a lot of promises with the bengal, and until they can actually show their servers can handle it, its safer to assume its not going to happen.

I'm no game dev™, but setting aside the matter that CIG hasn't shown yet they can manage anything but standard online multi (if that) and the incredibly high expectation of EVE-like coordination and dedication from the playing base, is having 200+ players in a real-time, input intensive single battle even remotely feasible ? I know MAG did it but it was a much more simpler game.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Sho Nuff on July 10, 2016, 04:00:18 AM
Quote
The game simply cannot handle 16 players, let alone 10x that number.

Yeah that's what I've been thinking all this time, the vision does not even remotely match up with what is architecturally feasible with CryEngine
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on July 10, 2016, 08:15:30 AM
Lol you fools. They hired cryengine people for just these issues! Just a couple of quick code tweaks and problem solved. Take ur L bore!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on July 10, 2016, 06:44:31 PM
https://www.reddit.com/r/starcitizen/comments/4s1dfy/what_gas_cloud_tech_should_look_like/

Entering self parody status
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 10, 2016, 08:09:13 PM
https://www.reddit.com/r/starcitizen/comments/4s1dfy/what_gas_cloud_tech_should_look_like/

Entering self parody status

Quote
Quote
Problem 1: Gas clouds would have a heavy impact on performance.
Problem 2: Poors with shit computers will complain and want to turn off gas clouds.
Result: Everyone turns off gas clouds because they can't see people to shoot if they're turned on.

"Let´s stay on the trees forever, descending might be dangerous!"

:lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 11, 2016, 12:25:30 AM
Quote
In 20 years we will have nearly reached singularity. This tech is five years out tops.

:rejoice
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on July 11, 2016, 02:15:38 AM
Quote
I am content that Chris's bottomless pit of drive for perfection will not let us down, no matter how many netcode workers quit between now and then, someone will get it done.


There are a finite number of network game engineers on planet earth, and in my experience the more a studio gains a reputation for being a bad place to work, the more people will avoid it, especially those with the skills to pick and choose where they want to work.

Quote
Most games don't redevelop their source code as much as Star Citizen is, I believe that's a very important thing to remember in this development. They have a vision for the tech they need to make the game they envision happen. People are working to make that tech happen, so the game can happen.

The games I can think of that have re-done their source code as much as Star Citizen are not games that anyone should strive to emulate. I'm sure George Broussard had a vision or five of what Duke Nukem Forever was supposed to be.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 11, 2016, 03:15:48 AM
About the Bengal Carrier :

https://www.youtube.com/watch?v=tpalZlE4FC8#t=1603s (https://www.youtube.com/watch?v=tpalZlE4FC8#t=1603s)

(http://i.imgur.com/0m7Cx6a.png)

Is it normal to create as-is unusable assets for games :confused

And some promo fluff on the AVID site regarding SQ42 :

http://www.avid.com/products/mediacentral-platform/behind-the-scenes/detail?story=Star-Citizen (http://www.avid.com/products/mediacentral-platform/behind-the-scenes/detail?story=Star-Citizen)

Quote
I set up Avid suites in Los Angeles and Manchester, with my main suite located in London's Soho. With all of this material to ingest, log, sync, edit and export

Sounds cheap !
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on July 11, 2016, 03:51:14 AM
This reads like old PS2 porting development woes. "We couldn't figure out how to fit the PC-version map into memory and didn't have anyone who could alter the Unreal Engine so we broke it up into eight chunks with loading inbetween."

And ditched half the animation frames.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 11, 2016, 02:16:29 PM
About the Bengal Carrier :

https://www.youtube.com/watch?v=tpalZlE4FC8#t=1603s (https://www.youtube.com/watch?v=tpalZlE4FC8#t=1603s)

(http://i.imgur.com/0m7Cx6a.png)

Is it normal to create as-is unusable assets for games :confused

Once we reach the singularity, they'll be able to figure out how to make it work. Star Citizen should go gold shortly thereafter.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 11, 2016, 07:03:42 PM
https://forums.robertsspaceindustries.com/discussion/comment/6815989/#Comment_6815989

Quote
Do not expect anything small and unimpressive about the initial release of SQ42, CIG has tens of millions of potential customers riding on it being a Holiday Season blockbuster. That means if it were a hit, with 20 Million sold there would be 800 million dollars of immediate income at $40 per copy.

CIG will try to maximize their potential by going big and impressive on SQ42.
Squadron 42 is the teaser to turn Star Citizen into the WOW killer.

Quote
I have no idea of your credentials and I have none of my own for judging how many copies SQ42 will sell. I was merely defining the play field. If SQ42 merely makes you really happy at 2 million copies, then SC will be starting from double the customer base which WOW started at. 1.5 Million. If SQ42 were a hit then SC would eclipse WOW at it's highest point of 12 million from the outset.

:comeon
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on July 12, 2016, 12:32:47 AM
This reads like old PS2 porting development woes. "We couldn't figure out how to fit the PC-version map into memory and didn't have anyone who could alter the Unreal Engine so we broke it up into eight chunks with loading inbetween."

And ditched half the animation frames.

That's what we did when we ported MUA2 from PS2 to PSP. Shit was awful. Levels were cut in completely random places. Of course we had an operating budget of like $0.

https://forums.robertsspaceindustries.com/discussion/comment/6815989/#Comment_6815989

Quote
Do not expect anything small and unimpressive about the initial release of SQ42, CIG has tens of millions of potential customers riding on it being a Holiday Season blockbuster. That means if it were a hit, with 20 Million sold there would be 800 million dollars of immediate income at $40 per copy.

CIG will try to maximize their potential by going big and impressive on SQ42.
Squadron 42 is the teaser to turn Star Citizen into the WOW killer.

Quote
I have no idea of your credentials and I have none of my own for judging how many copies SQ42 will sell. I was merely defining the play field. If SQ42 merely makes you really happy at 2 million copies, then SC will be starting from double the customer base which WOW started at. 1.5 Million. If SQ42 were a hit then SC would eclipse WOW at it's highest point of 12 million from the outset.

:comeon

Remember when SQ42 was just a space sim and not a WoW killer?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Tasty on July 12, 2016, 01:22:01 AM
Every single time this thread is bumped I get excited. Each new update always makes me smirk or outright chuckle. This entire saga has been worth it for this delicious drama alone.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 12, 2016, 07:07:48 PM
https://forums.robertsspaceindustries.com/discussion/336502/20-min-of-60-fps-crusader

Quote
I thought I was dreaming. I spawned in Olisar with a steady 60 frames. I thought it was just a sudden peeking but when it remained steady when I came down, I immediately wrote in the chat - "first"

People started following with second, third but the frames remained a steady 60 FPS. So even when a couple of us started calling ships and lifting off to do out stuff the frames remained. The Pirates spawned but the frames remained.

Quote
Everybody else was commenting the same thing in the chat. It was a topic of the session. Nothing else could have been. People reported crying out of joy.


Quote
I really want to believe you. Do you have the Shadowplay recording?

That is so exciting. The low frames is worse than all the bugs right now.

Quote
Dude, change the title to include an AMA, this is no small feat.

 :usacry :american

Quote
One thing though..even at 60 FPS the ships feel like snails. There's absolutely no feeling of speed at least not at 200 m/s. And space feels more like a dusty desert than vacume.

 :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yulwei on July 12, 2016, 07:14:37 PM
uh oh.. that last comment is problematic  :lol :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 13, 2016, 08:17:51 PM
Well, there's long been threats or unverifiable claims that the Curious Case of Star Citizen's Funding has been brought to the attention of various authorities in the United Kingdom or Australia but the latest story do feature some actual legalese involving California's Attorney General.

http://www.pcinvasion.com/star-citizen-backer-earns-3k-refund-contacting-us-district-attorney

In the comments :

Quote
moved to Concern

:lol

The backer in question had the guts or foolishness to do an impromptu AMA on r/DerekSmart

https://www.reddit.com/r/DerekSmart/comments/4sjhcn/new_ds_rant_boom_there_it_is_if_your_browser/

EDIT : Also Star Citizen was featured in an HuffPo article in Québec, and there's a couple of noteworthy figures there.

https://www.reddit.com/r/starcitizen/comments/4sifhi/interview_with_turbulent_and_some_backers_figures/

Quote
Of the one million user accounts that includes the Roberts Space Industries platform, 500,000 fans have already pre-purchased content in the game, which is actively involved in its funding.

Not certain the figure is up to date, but that's as good as it gets...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: naff on July 13, 2016, 11:01:42 PM
Quote
The game simply cannot handle 16 players, let alone 10x that number.

Yeah that's what I've been thinking all this time, the vision does not even remotely match up with what is architecturally feasible with CryEngine

:lol

Wish Crobert never went all crazy with this mmo buzz and just made Squadron 42 with instanced multiplayer modes like a sane developer. After playing Elite for way longer than it deserves, the multiplayer elements are just bad... Excluding combat. Not to mention the game overall is a terribly boring fetchquest. Adding to that, extended, repetitive animation sequences also suck, entering your hanger every.... single.... time for immershun becomes really, really tiresome and SC looks far worse than Elite for this.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on July 14, 2016, 12:21:18 AM
Quote
The game simply cannot handle 16 players, let alone 10x that number.

Yeah that's what I've been thinking all this time, the vision does not even remotely match up with what is architecturally feasible with CryEngine

:lol

Wish Crobert never went all crazy with this mmo buzz and just made Squadron 42 with instanced multiplayer modes like a sane developer. After playing Elite for way longer than it deserves, the multiplayer elements are just bad... Excluding combat. Not to mention the game overall is a terribly boring fetchquest. Adding to that, extended, repetitive animation sequences also suck, entering your hanger every.... single.... time for immershun becomes really, really tiresome and SC looks far worse than Elite for this.

I got bored watching the intro hangar/launch shit for Elite when I was at Best Buy watching someone try the PSVR demo, you mean that shit isn't skippable?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on July 14, 2016, 01:27:05 AM
You can an auto docking computer but no you can't skip the animations of like entering the hangar and shit
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on July 14, 2016, 10:58:30 PM
I want this shirt.

(http://www.dereksmart.org/wp-content/uploads/2016/07/dsmart-tshirt-was-right-768x512.jpg)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 14, 2016, 11:19:36 PM
I've always said that coke machine had it coming.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 15, 2016, 04:00:37 AM
Quote
“There was nothing special about this situation. The fact that this particular party used a complaint form that is online and openly available doesn’t make this any different.”

http://massivelyop.com/2016/07/14/star-citizen-rep-nothing-special-about-3000-kickstarter-refund (http://massivelyop.com/2016/07/14/star-citizen-rep-nothing-special-about-3000-kickstarter-refund)

Also of note in streetroller's case :

- He was first denied a Paypal refund because "shipment tracking proving a delivery of merchandise" was given by CIG/RSI. Might be Paypal using stock language in their forms, but at the very least it's clear that CIG/RSI will fight Paypal charges by claiming some product was delivered.
- Also, big surprise shocker, they're purposefully ignoring that streetroller claims to not have agreed to the new terms of service. That certainly proves that they view the new ToS as a standard applying to all backers.

EDIT :

Quote
"Takebacks", CIG said, "are not compatible with the whole concept of crowdfunding since it is simply not fair to the fundraising backers who join our community every month."

http://www.eurogamer.net/articles/2016-07-15-through-gritted-teeth-star-citizen-developer-gives-player-whopping-usd2500-refund

Takebacks are not fair to new backers. Changing scope, release dates and terms of service twice in the space of a year is all peachy tho.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 15, 2016, 09:12:57 AM
Some new rumors read on Derek Smart's Blog (http://www.dereksmart.org/forums/topic/general-discussions/#post-4156) from the Manchester dev scene.

Quote
After a lot of silence on the part of CIG once again there has been *something* poking the hornets nest in Manchester. Picked this up from a game devs meet and greet,

This I have been unable to verify despite my best efforts:

Some workers are currently tight lipped in regard to ongoing work of the project which is obvious but for a different reason. They are trying to discover leaks which are apparently unrelated to Derek Smart rather information leaking from the studio on their ongoing work. Not too sure what they mean by unrelated, this apparently ties in to their customer service team. It has been speculated their management team is merely suffering from paranoia and likely jumping at ghosts for whatever reason. From the sounds of it they are trying to prevent future leaks rather than deal with information already out there.

This I can confirm as somewhat genuine, although I am still skeptical:

Some developers have been asked informally not to attend game developer events outside of CIG or to have contact to other people in the industry, other game studios without approval from management. This seems to tie to the point above from a different source which offers some small amount credibility. To me it sounds more like a cult than a UK company.

These are genuine after speaking to third parties at a few of the meet and greets,  and another company:

They are attempting recruitment drives again in Manchester, sadly they have managed to piss off some recruitment agencies in the process over constantly changing requirements, long delays at responding to possible hires, odd informal background checks on new hires to verify they are who they say they are, odd reference requirements for positions which are driving one recruitment agency half mad. Along with arbitrary requirements on possible hires which change last minute, sometimes it takes CIG 2 weeks to respond.

Some other local companies are upset and unhappy that CIG got a large part of the funding pie from the local council. It seems they stumped up more money than they should have from the local government which meant other companies did not get an equal or entirely their share. This is in reference to CIG creating UK jobs and business which some other local game development studios are understandably upset over.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 17, 2016, 07:11:43 AM
Read on SA

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So, it turns out I have an inside source of sorts. I have a friend who works at significant (as in, they make real AAA games that sell by the boatlaod) non-indie games company in Manchester. (Bear in mind I have a loving ton of friends due to the sheer number of events I attend, I have no idea what most of them do in the real world. I literally didn't know till now what they did for a living)

 Here's what they had to say about the situation.

Foundry 42 are poaching staff members from other companies by overbidding on wages.

 So, bin those ideas of CIG paying "industry minimum/industry standard wages". They are spending over the odds, enough to lure people away from successful companies.

 Can't divulge source, they asked to remain anon
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 18, 2016, 06:53:31 PM
Community manager discolando, about GamesCom

https://www.reddit.com/r/starcitizen/comments/4tesjx/who_else_is_excited_for_gamescon_im_really/d5gwvav

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There are not, at present, any "big reveals" planned for the Showfloor Booth at Gamescom. In the past, we've never made any reveals from the Showfloor Booth, those were always saved for either the Press Booth (also referred to as the B2B Booth) or our "Gamescom Party Event" (The big livestream event.)

This year, we will be streaming gameplay live from the Showfloor Booth, using the current build of Star Citizen at that time, and doing giveaways and generally having fun and celebrating Star Citizen.

While all things are subject to change in game development, this is how things stand at present. =)

Delusion, start your engines !

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Perhaps Lando doesn't have all details. While he is the CM. He also "just" the CM. And with 4 studios some stuff might happen behind closed doors. Or in Foundry 42 (UK or Germany).

He also might have a different idea of what a big reveal is than us.

Oh, also...

(http://i.imgur.com/6hyRg2i.png)

"Item 2.0" is the thing that has been thrown around for a few months and that supposedly will make contextual interactions less shallow...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 19, 2016, 04:22:08 AM
A question for the most accounting savvy.

I have seen this in RSI forums :

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Yep, agreed. I think that the most probable route CIG is taking is simply using the crowdfunding money as a collateral for a standard line of credit. Any company that is developing a product for sale is functioning that way, since it needs a steady outflow of money for development and things like monthy salaries etc. The amounts they have received so far are enough to give them access to more than $250M of credit, given the standard financial practices. $250M is btw a pretty conservative estimate.

I don't see any trouble coming from the financial side, anytime soon.

https://forums.robertsspaceindustries.com/discussion/comment/6825607/#Comment_6825607

Dante80 is not a mindless cultist and I do not doubt that RSI/CIG could borrow a non trivial amount of money, but do you reckon it could go up to 250m$ or so ? That would require CIG to earn twice all the revenue they claim to have generated in 4 years from pledges, wouldn't a bank be a tad skeptical or cautious ? Obviously I'm only guessing as far as their finaces go, but I feel that even under the most favorable forecasts they would struggle with paybacks even with a term coming a few years down the line...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on July 20, 2016, 12:37:44 AM
I guess CIG now owns the bank.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on July 20, 2016, 03:17:36 AM
A company I work with grosses ~50 million dollars every year and every year they sweat bullets about their line of credit for less than 5 million dollars being renewed.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 20, 2016, 05:09:33 AM
A company I work with grosses ~50 million dollars every year and every year they sweat bullets about their line of credit for less than 5 million dollars being renewed.

Yeah that's what I would expect. It often seems to be glanced over that while the funding raised is impressive, it was achieved through a non stop 4 years of aggressively pushing preorders and overpriced virtual goods. They may have stable revenue but their only chance at a major payout now would be a moderately successful release of an actual product.

EDIT - More from the guy who claim to have come connections to the dev scene in Manchester : Work on cutscenes and mocap performance is being prioritised heavily over any gameplay features. One dev commented on it as "icing before the cake".

EDIT :

(https://i.imgur.com/5W8OdpT.png)

 :heh
Even just speaking of wages (I'm not certain of how it works in the UK and US but in France you'd also have to pay fees for using image/likeness/publicity rights within agreeed upon mediums and territories), that's incredibly optimistic.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on July 20, 2016, 02:50:35 PM
I would love to know what kind of insurance policy there is on this project
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 20, 2016, 07:28:22 PM
More reddit goodness.

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What happened to vaulting and sliding?
The first we heard about it was in January (...) Then again in February

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we've got things like vaulting over obstacles and stuff and that isn't going to be in 2.2 but it'll be in 2.3 for instance... ultimately it'll have the equivalent of being able to do parkour with sliding and ledge grabbing and all the rest of the stuff.

And then it got dropped from 2.3, didn't appear in 2.4, and now we've got a feature list for 2.5 where it is once again absent. Where did it go?

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if CIG is going to hype up a feature for several months, they really need to stop going completely silent on it afterward.... there are dozens of features they have done this with. It really undermines their credibility.

Dude, they're just trying to do their jobs and their best. They have a million things to worry about, and the more they worry about this type of thing, rather than simply making their game, the longer it will take.

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I think it's important to note that with the level of realism they're going for, sliding us fairly ineffective, it's a great way to get into cover a moment ahead of the gunfire headed your way, but if you tried to baseball slide around a corner you'll likely find that with their aim system you'd be hitting nothing, as this isn't COD. Also, since realism is a point, realistically you'd tear your suit eventually and the deathlock would get you. Just sayin. I am looking forward to vaulting and their version of a cover system.

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What happened? Game development happened.

https://www.reddit.com/r/starcitizen/comments/4tqka4/what_happened_to_vaulting_and_sliding/

---

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"Yeah, good job we don't have a publisher", I say as I vibrate through the floor of my Mustang, "Who knows how much content we'd be missing and bugs we'd be dealing with", I say as it explodes, flinging me through the void around one of the three space stations in the only system.

https://www.reddit.com/r/starcitizen/comments/4tnjo1/about_this_whole_delay_thing/d5jb4iz

:dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yulwei on July 20, 2016, 07:49:39 PM
That delicious downplaying of features they were promised and which they paid money for :rejoice
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on July 20, 2016, 11:40:09 PM
A company I work with grosses ~50 million dollars every year and every year they sweat bullets about their line of credit for less than 5 million dollars being renewed.

Yeah that's what I would expect. It often seems to be glanced over that while the funding raised is impressive, it was achieved through a non stop 4 years of aggressively pushing preorders and overpriced virtual goods. They may have stable revenue but their only chance at a major payout now would be a moderately successful release of an actual product.

Basically, gross revenue is only a factor in credit worthiness. In my personal example, the concern exists in a low profitability industry, so not only is that comparatively small credit extremely important in day to day operation, but it represents an amount comparable to their annual net income.

I know that people (often blinded by the hope that things that otherwise wouldn't have been made will be made) call crowd funding "patronage" (or something equivalent) but really they're customer deposits, which are an accounting liability for the recipient of the funding until product is delivered.

Given that I can't imagine a banker going, "You've promised 120 million dollars of product and have no other revenue until delivery? Let me lend you an additional 250 million, sirs and madames." (Unless they're a Citizen themselves, of course.)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on July 21, 2016, 12:05:47 AM
Lots of Citizens seem to be under the impression that CIG has access to vast amounts of resources both presently and in the future, so there's no concern about them running out of money since then can simply tap into these reserves by selling more copies of the game/getting massive bank loans/receiving expensive third-party services essentially for free. There's a rude awakening in store for the lot of them.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on July 21, 2016, 01:09:03 AM
I think a lot of you need to read the following:
This isn't a typical game that gets pumped out of a major studio every year with sequel after sequel that just builds on top of an original idea that could never be achieved because the suits wanted money now now now. You know, those games where they release DLC or the next one in the series that really just adds features that should/could have been in the original game.
I know, it sucks. I have terrible patience myself, but I take long breaks and just pop into PU here and there to keep up on what's going on. I've already made my investment, so I'm just along for the ride now.


No.. Anything but the suits!!!  (http://images.zaazu.com/img/afraid-male-afraid-frightened-smiley-emoticon-000293-large.gif)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 21, 2016, 11:23:50 AM
Man, I hate the suits. Always releasing DLC because they want money now now now.

*buys several $1000 DLC spaceships*
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 21, 2016, 03:19:10 PM
http://www.pcinvasion.com/star-citizen-squadron-42-reality-tv-show

A Squadron 42 casting session will be featured on a real tv show  :heh
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on July 21, 2016, 03:39:54 PM
So is this the most feature creep-y dev story ever or is there something worse out there?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on July 21, 2016, 04:14:22 PM
So is this the most feature creep-y dev story ever or is there something worse out there?

Duke Nukem Forever, maybe?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on July 21, 2016, 08:19:40 PM
http://www.pcinvasion.com/star-citizen-squadron-42-reality-tv-show

A Squadron 42 casting session will be featured on a real tv show  :heh
well at least something from this game will release  :aah
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on July 22, 2016, 12:16:19 AM
The Duke we got kinda was what I imagine what the game would have been had it come out earlier. (Much like Prey sorta. Its hook was always the portals, they just stopped developing it for five years or whatever.) That was development/engine/personnel hell like Daikatana. (The entire Daikatana programming team quit mid development!) IIRC, they were still trying to do DNF with 1990s era sized teams well into the mid-2000s.

This has that on top of the constant feature creep/over-promising plus large wastes of money (like Ion Storm) and Derek Smart. Also the whole Cult forming around it.

Half-Life 3/2: Episode Three probably is like this to some extent.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 22, 2016, 02:41:07 AM
More Derek Smart fuckery :

https://twitter.com/dsmart/status/756235468660936704

https://twitter.com/dsmart/status/756238528976154626

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Star Citizen fans. Read this news bite. And standby for more during gamescom. (...) Can you picture this guy [Borean note : Actor who's been a mainstay in British soap Coronation Street] on the bridge of an Idris?

 :ohyou

SA speculating that he is brought in to stand for Gary Oldman which was rumoured (without any solid source to my knowledge) of being done with the project. Theorically with "performance capture" you could digitally graft Oldman's face on any set of data captured with any no name actor, maybe that's that ? It's not too far out to think Oldman would be too expensive or busy to be brought back for reshoots. Guess we'll see if there's truth to any of that...

If that actor involvement is true and he is being featured at Gamescom, that's a hell of a cliff in star power. :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 22, 2016, 02:36:11 PM
(http://i.imgur.com/KmAwzkq.gif)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 22, 2016, 06:49:53 PM
Speaking of Squadron 42, here's an oldie but goodie part of CitizenCon 2015 :

https://youtu.be/IehITxsK4Fs?t=1h37m (https://youtu.be/IehITxsK4Fs?t=1h37m)

Roberts literally dropping on stage his monstruous script with an awkward aide standing behind him.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 22, 2016, 09:04:38 PM
https://www.reddit.com/r/starcitizen/comments/4u41i9/reverse_the_verse_episode_104_inn_summary/

Imperial News Network, the biggest fan site for Star Citizen, get called out by Community Manager discolando for plainly making stuff up in their summaries of the videos.

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Actually, that's not what I said at all.

"Procedural generation footage will most likely come at Gamescom during the course of the event. They still aren't doing a big fancy presentation, but will reveal things over the course of the Gamescom event."

Absolutely none of that was said. Those are assumptions being made on the part of those making the summaries.

"AtV is not the good time to show that. There might be a cool event in Germany coming up in a month that would be the perfect time to show procedural gen off."

Close. I never said Germany.

Misunderstandings come when people read summaries instead of watching the shows, and the summaries are incorrect and possess statements that were never made.

Fan expectations getting out of hand even for hype artists like CIG...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 23, 2016, 03:46:49 PM
https://www.reddit.com/r/starcitizen/comments/4u41i9/reverse_the_verse_episode_104_inn_summary/

Imperial News Network, the biggest fan site for Star Citizen, get called out by Community Manager discolando for plainly making stuff up in their summaries of the videos.

Fan expectations getting out of hand even for hype artists like CIG...

Well, turns out this month's PC Games feature just so happens to cover the procedural planet stuff ahead of Gamescom.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 23, 2016, 07:50:03 PM
https://www.reddit.com/r/starcitizen/comments/4u41i9/reverse_the_verse_episode_104_inn_summary/

Imperial News Network, the biggest fan site for Star Citizen, get called out by Community Manager discolando for plainly making stuff up in their summaries of the videos.

Fan expectations getting out of hand even for hype artists like CIG...

Well, turns out this month's PC Games feature just so happens to cover the procedural planet stuff ahead of Gamescom.

That's the big feature in the german mag right ? It has a few new images and it reiterates some stuff about what is supposed to be coming for 2.6 / 2.7 . It also put to print that indeed they want to really have "Star Marine" (as a module or better FPS mechanics) in 2.6 .

Content summary in spoiler tags :

spoiler (click to show/hide)
(http://i.imgur.com/iOs6vI3.png)
[close]

You're in the project, wsippel, right ? Are you worried or confident ? What are you most reasonable and optimistic assessment of the games (SC and SQ42 part 1) being completed or going gold judging by whatever we have at our disposal now ? For all the sarcasm and bias I harbor with the project, I'm still curious to hear your opinion on this.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 24, 2016, 10:13:16 AM

You're in the project, wsippel, right ? Are you worried or confident ? What are you most reasonable and optimistic assessment of the games (SC and SQ42 part 1) being completed or going gold judging by whatever we have at our disposal now ? For all the sarcasm and bias I harbor with the project, I'm still curious to hear your opinion on this.

Yeah, I spent roughly €100 on the game. While I absolutely expect further delays, I'm still cautiously optimistic. I think one of the main causes for the backlash is that CIG appears to be very open, which leads people to believe that what's in the PTU is all there is. That is almost certainly not the case. They're evidently working on tons of things we haven't seen yet, and things only people who closely follow the project have seen teasers or leaks of. Also, when people talk about feature creep, they often forget that a lot of the planned features aren't supposed to be ready for 1.0. It's an MMO after all, it won't "launch" with 100 solar systems, tons of professions, all of the ships, alien races, pets and god knows what else they've been talking about. Even procedural planets and orbital mechanics weren't initially supposed to be 1.0 features. Plus, I expect several of the promised feature to never make it, not necessarily because they're too ambitious, but simply because quite a few don't sound like they'd work from a gameplay perspective.

Now it seems CIG might even be going for a rolling release, which is fine by me. I have to say though, 2.7 is a bit of a litmus test. If they truly have a complete star system with 40 landing zones, three inhabited planets with cities, several uninhabited procedurally generated planets you can land on, dynamic missions and all that other jazz out by the end of the year, that would certainly help their credibility. What Tony Zurovec, SC's director, said last week also sounded reasonable: They'll roll out several major essential features sooner than initially planned, but start on a smaller, more manageable scale. Like, they'll start with handheld mining and salvage equipment which is much easier to implement than dedicated ships, simply because they need commodities in the game and they need to give people something to do.

That was about SC, of course. SQ42 is a smaller, much more focussed project, the kind of project Chris and Erin have been doing many times in the past (Erin's always been the guy who made sure Chris eventually shipped something, but he didn't work on Freelancer, which might explain some of the issues that game had). I'm certain it won't make 2016, but I'm pretty confident that it'll come out some time next year.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 24, 2016, 10:45:39 AM
Thanks. My opinion is obviously less than favourable but I would agree that major tangible progress by year's end (along the lines you mention) would certainly help in dispelling the impression that CIG will fail to deliver something down the line. By year's end we'll also see if the funding drive is really slowing down. I'd wager it would actually be a good thing for CIG to be subjected to a real material deadline for delivery.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 24, 2016, 06:22:19 PM
A quote from C.Roberts in that german feature, translated by someone on the Frontier forums :

"If you know you want to build a castle, you can design and build it from the ground up. But if you are building a house, then later discover that you can change it into a castle, you run the risk of having to redo a lot of work. Both methods work in the end. We have decided on the second choice, and yes, that does mean that we'll have to deal with delays and setbacks. However, I think that in the end, it will result in a better experience for Star Citizen players."

Make of that what you will. Myself, I question that you ought to build a castle if you can, but heh...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: naff on July 24, 2016, 06:47:11 PM
Doubt this "Castles" Serfs will continue to labor for much longer in return for nothing.... Then again maybe i underestimate these nerdlingers
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: recursivelyenumerable on July 24, 2016, 07:53:52 PM
The correct answer is to finish the fucking house first, and only then move on to start work on the castle. Oh well ... :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 24, 2016, 08:05:28 PM
Then they tore down the castle to make the spaceships.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 24, 2016, 11:57:46 PM
I honestly don't get why so many people who didn't back the project are so quick to complain. The changes in scope and the delays don't really affect them, and most backers, myself included, don't seem to mind delays if it benefits overally product. It's just as nonsensical as complaining about the prices for the ships. Nobody has to buy them. Sure, CIG relies on the sales, and quite a few people are evidently happy to throw money their way, but it should be easy to ignore for anybody else. If you were interested and somewhat confident, you could have pre-ordered the whole thing for less than $50, for both Star Citizen and Squadron 42. That's what the vast majority of backers did. If you're interested but not as confident, you can just wait until the damn games actually come out.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 25, 2016, 02:16:43 AM
Well, it's an entertaining trainwreck, for one. I'll happily concede if I was wrong to be a fuckwit and the game turns out fine and hell, who knows, could maybe become a client myself (in theory).

I can't really side with you about the ship prices, because well, several thousands people do buy them, I personnaly don't think anyone should be invested in that much within the frame of something like crowdfunding*. Now you could say to each his own and people are free to do just that and after all, I won't harass anyone personnaly to not do it; yet from our perspective, CIG is exploiting dishonest** and predatory practices. The cardinal sin, in my view, is them running an always-open unlimited fund drive, which is highly unorthodox with current crowdfunding practices (for a reason) and IMHO, cannot be conductive with sensible production management especially on such a wildly ambitious project.

I understand your frustation, you think the game is being unfairly grilled on the basis of misinformation or bias : I mean, I'm having the same feeling in reverse. But a lot of the responsibility for that is with CIG : they're the ones who decided on this economic model and they're the ones that decided to vastly change the scope of their project, adding several years in development time in the process.
:yeshrug

* I've used crowdfunding myself, on much smaller amounts. I would have been uncomfortable if someone besides myself would have had dropped a couple of grands, though.

** Whatever your opinion of Derek Smart may be, it is a fact that CIG/RSI just revised twice in a year the terms of their own accountability. That may not be a proof that something sinister is going on, but that's poor form and not exactly something that inspire confidence.

(https://pbs.twimg.com/media/Cf3JFxRUMAAFdPX.jpg)

 :ryker
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 25, 2016, 09:53:42 AM
SC is an MMO. They'll always need more money to keep the servers up and running, fix bugs and add content. As far as I know, all crowd funded MMOs do the same thing. Here are a few examples:

https://www.crowfall.com/
http://www.gloriavictisgame.com/
https://www.shroudoftheavatar.com/

As you can see, the games all reached their initial funding goals, they are all still in development, and they still sell crap for hundreds or thousands of dollars. Comes with the territory, really. MMOs have no finished release state after all.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on July 25, 2016, 07:26:00 PM
Oh this is much more entertaining now that we have someone to argue the pro side
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 25, 2016, 08:41:18 PM
Par for the MMO course ? Maybe so. I wouldn't find that economic model anymore palatable : I can of course accept that they may have running costs but nothing stopped them to switching at any point to a more traditional revenue model based on selling the single player game, for instance, or selling preorders...

...well, they're already selling preorders, really. Except they won't call it that but insist on using the crowdfunding lexicon which conveniently comes with less legal strings, as evidenced by the fact they now pretend that they will not abide to a comprehensive refund policy unless the game has ceased development. Mostly a fancy way of saying "never", as the game(s) not being delivered somewhat "complete" at all would mean RSI/CIG has gone under, more or less.

It's possible to go over budget despite the best intentions. Surely, however, overrun should be marginal. CIG having received almost twice their own highest projection of 65m (and six time over the originally pitched 20m) should largely be in the clear to cover it already. Yet they're still chasing funds retentlessly instead of settling into full development mode. I don't think anyone would be worried if RSI/CGI was laying low at this point and "only" providing regular updates showing steady progress on the core content they promised back then.  Do they need the money ? Has the scope of the game continued to increase still ? Both of those assumptions, to me, are worrisome and contrary to what I'd expect from solid project management.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 25, 2016, 11:46:05 PM
Nobody can verify obviously, but CIG stated a while ago that they don't actually need any more money at this point, and that all the money they got in recent months would be set aside for post-release stuff. Yet people constantly bug them to do new concept sales (which is true as far as I can tell), and would you honestly expect them to leave money on the table? Why should they? To appease Derek Smart and folks who only seek drama and don't actually care about their games to begin with? And lets be honest, if they stopped taking money tomorrow, those exact same people would use that as ammunition - spining it as damage control or something.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on July 26, 2016, 03:51:31 AM
I think part of it is that most of us were initially interested in the project when it wasn't an MMO and now that it has spiraled into some uncompletable behemoth we are just along to watch for the inevitable downfall. Lots of other studios do dumb shit along the same lines, but few do it with the level of scope, money and public access as Star Citizen has.

I legit believed in this project once. Enough to interview for a job with them. Now I go to the monthly industry drinking events and see all the people whose nametags used to say Cloud Imperium and now list a different company.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 26, 2016, 08:48:33 PM
Nobody can verify obviously, but CIG stated a while ago that they don't actually need any more money at this point, and that all the money they got in recent months would be set aside for post-release stuff. Yet people constantly bug them to do new concept sales (which is true as far as I can tell), and would you honestly expect them to leave money on the table? Why should they? To appease Derek Smart and folks who only seek drama and don't actually care about their games to begin with? And lets be honest, if they stopped taking money tomorrow, those exact same people would use that as ammunition - spining it as damage control or something.

I actually don't think anyone would be worried if they stopped the pledge drive, provided they continue communications and show faster progress. In truth, the jeering about the project wouldn't be half as strident if they weren't two years behind schedule, were farther along, not denying or allowing refund at their own discretion, etc... Now I know that delay is accroding to some (and maybe you) perfectly understandable given the increase in scope but I think the point of view of some backers seeking refunds is not unreasonable, either. RSI/CIG did fumble, and not only once, on their schedule.

I'm also not convinced by framing the question as "leaving money on the table". That partly is not money that may be left, but revenue cashed in advance. To be clear, I don't argue that RSI/CIG should have shut in all income streams, just that they should have at the very least aknowledged that they are no longer "crowdfunding" but are just selling preorders, with all the obligations entailed. And for my personal preference, dialed down the sale of concept ships at ludicrous prices. Beyond the moral discomfort, while it is of course expected that a company will seek out revenue and profit, it's not always the best course of action to pocket anything ASAP especially if that may result in the future in potential trouble (maybe legal). Since I'm not Derek Smart, I cannot predict with certainty that it will happen, though.

Speaking of Mister Smart, his latest grandiose claim :
Quote
We're getting word that CIG-UK have hired a firm to root out leakers via social media. More as this develops.

As usual with the flamboyant internet warlord, take it with a two ton pinch of salt...

Whatever the outcome, I do hope the post mortems will live up to it.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 30, 2016, 01:48:40 AM
Cliff notes of the latest CIG broadcast :

Quote
Chris is back from London after finishing up some pickup performance capture shoots for Squadron 42 and some Persistent Universe captures as well. The current Squadron 42 script is at 1,255 pages.

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4291135&viewfull=1#post4291135

Just how many times can he be come back from shooting in London ?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 30, 2016, 02:55:42 PM
Cliff notes of the latest CIG broadcast :

Quote
Chris is back from London after finishing up some pickup performance capture shoots for Squadron 42 and some Persistent Universe captures as well. The current Squadron 42 script is at 1,255 pages.

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4291135&viewfull=1#post4291135

Just how many times can he be come back from shooting in London ?

The main session was about a year ago, now they shot some additional footage. So unless I missed something... twice?

He often comes back from the UK, which shouldn't be all that surprising considering that's where the main development team and most of the SQ42 cinematics team are.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 30, 2016, 06:16:19 PM
He was already engaged in "reshoots" a month ago (Mark Hamill tweet + why Roberts was unavailable for a video with... Sean Tracy, I believe ?). There was also talks of additional "smoother" mocap sessions in London being integrated back in the beginning of June. Sounds either like along string or several days peppered through the agenda, on top of a rather generous principal photography.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 30, 2016, 08:35:47 PM
He was already engaged in "reshoots" a month ago (Mark Hamill tweet + why Roberts was unavailable for a video with... Sean Tracy, I believe ?). There was also talks of additional "smoother" mocap sessions in London being integrated back in the beginning of June. Sounds either like along string or several days peppered through the agenda, on top of a rather generous principal photography.

Each session took two to three months, with some breaks. That might seem like a lot, but apparently, it's really not: http://www.gamestm.co.uk/features/the-evolution-of-motion-capture/
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 30, 2016, 09:19:40 PM
He was already engaged in "reshoots" a month ago (Mark Hamill tweet + why Roberts was unavailable for a video with... Sean Tracy, I believe ?). There was also talks of additional "smoother" mocap sessions in London being integrated back in the beginning of June. Sounds either like along string or several days peppered through the agenda, on top of a rather generous principal photography.

Each session took two to three months, with some breaks. That might seem like a lot, but apparently, it's really not: http://www.gamestm.co.uk/features/the-evolution-of-motion-capture/

I don't see any indication of the length of mocap shooting for games, would you have some examples or did I miss something ? The comparison is not 1:1, but 60 days of performance capture for a feature film would absolutely be a very generous amount (Tintin is reported to be 32 days, Polar Express 38) and film is likely to be by far the medium where you're allowing the slowest advancement by day. Obviously, I understand the amount of raw material needed is not the same, but my point is that those things are pretty expensive (esp. at the Imaginarium...) and the cost will add up fast. To my knowledge it's not rare for games to do the body mocap with stand ins (MGSV, apparently) and / or to use much simpler studios as to keep costs down.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 31, 2016, 07:50:35 AM
Yeah, I could only find data for motion pictures as well, but as you wrote, while their standards are higher, they need a lot less material. I think it's also worth noting that CIG didn't just shoot SQ42 cutscenes at the Imaginarium. They also did a lot of mocap for Star Citizen, and captured general gameplay and idle animations at the Imaginarium. Those were directed by Steve Bender and performed by mocap actors, not by anybody famous. I assume they book the studio for longer continuous periods, as that is probably cheaper, then use downtime or remaining days for "second unit" sessions.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 01, 2016, 06:49:37 PM
I would imagine, still I feel I read quite a few times of people "back from London". Their own mocap equipment is in the States, right ? Honestly, besides the speculation on this, I cannot shake the feeling it's all a bit... superfluous. I know, Wing Commander and FMV, but such an extravagant cast is something you only find on CoD or maybe GTA, and were never the core reason of their success. Really hard for me to find such use of backer's money reasonable.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 03, 2016, 06:10:44 PM
Well Derek Smart ruined the joke and just made it creepy for everyone.

:larry
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 04, 2016, 12:18:18 AM
Quote
Derek Smart ‏@dsmart  Aug 2
for those miffed about Sandi appearing in a soft-core tickle video on pornhub, u may as well stay off the Internet tomorrow. Fair warning

Derek Smart ‏@dsmart  Aug 2
And you should probably read up on "18 U.S. Code § 2257" of the US legal code by tomorrow, and what that means for adult performances

Derek Smart ‏@dsmart  3h3 hours ago
It's her. And the tickle stuff is tame in comparison to what I have now received. Blog going live once I get legal (and moral) clearance

Derek Smart ‏@dsmart  3h3 hours ago
It's her. And the tickle stuff is tame in comparison to what I have now received. Blog going live once I get legal (and moral) clearance

Derek Smart ‏@dsmart  3h3 hours ago
I remember back when I wrote a blog outing them for nepotism. Everyone said I was wrong. Until they were forced to come clean.

 :doge

So if I understand this correctly the head of HR for the UK portion of RSI got discovered by the cofounder of RSI because he has a tickling fetish.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on August 04, 2016, 12:44:22 AM
She's also Chris Robert's wife.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 04, 2016, 02:38:37 AM
Nah she's the head of marketing for all branches.
Mocking Chris Roberts and his wife was within limits, including say her comedy chops or the awkward way they interacted during the first few years of development (which some interpreted as a way to conceal their marriage). Same with digging up some atrocious quotes from the past website of Community Manager's Ben Lesnick, though I never really cared for it myself and thought the jokes about his obesity on SomethingAwful already became way too frequent and mean... However it really just sound like some sordid blackmail at this point. Someone went out of his way to find those -not too surprising in this day and age, but still- and Smart is making the decision to signal boost something that doesn't seem to be relevant at all with regards to how the Star Citizen project is run. Unless it exposes something with legal ramifications, I can't really think of this as anything but crass.

Meanwhile, subscribers get :

(http://i.imgur.com/74eVtee.jpg)

Apparently no other perks than the privilege of being able to buy the ship (which went up for 170$ last time).
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on August 04, 2016, 10:34:00 AM
kink shaming  :wag
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on August 04, 2016, 10:41:10 AM
Derek Smart is really going hard on this line of attack, and he's trying to straddle this weird line between "Oh ho! Look at what Chris Roberts' wife was up to when she was younger!" and "But I'm not saying there's anything wrong with that, I'm just providing the information." And I really don't understand how this is meant to help his crusade against RSI.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: demi on August 04, 2016, 10:41:20 AM
Yo what the fuck? Link to this tickle vid? I'd love to jerk off to Chris Roberts' wife.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 04, 2016, 12:04:13 PM
Who are the SC superbackers ? (http://www.kotaku.co.uk/2016/08/04/who-are-the-star-citizen-superbackers)

Quote
The first thing I bought was the Rear Admiral package. I remember, because it was like $250, I was like, ‘that’s insane! That’s an insane amount of money for a game! Hell no!’. I don’t know why I caved. It looked cool. So I bought the Rear Admiral package and then it went all downhill from there.

 :oreilly
I get that text may be distorting what was maybe said in a playful tone, but that's a really weird way to phrase it.

There's some (warranted) snide remarks from the author, but the article does a decent job letting the backers express themselves. Also asks them how long they expect they can bother with the slipping schedule.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 06, 2016, 12:02:03 AM
Derek Smart did confirm today that the last vestiges of Firefall have been let go. A guy I worked with that we hired from there wouldn't even talk about how bad that place was.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 07, 2016, 06:02:16 PM
https://www.reddit.com/r/Games/comments/4wirgc/star_citizen_development_controversy/d67txf2

:neogaf
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Tasty on August 07, 2016, 06:20:52 PM
https://www.reddit.com/r/Games/comments/4wirgc/star_citizen_development_controversy/d67txf2

:neogaf

Complete with a Watchmen quote :dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Tasty on August 07, 2016, 06:22:49 PM
Quote
Quote
Quote
What does Star Citizen do that nobody else has yet?

Not trying to contribute to the craziness of that OP but the answer to your question is Localized Physics Grids.

The interiors of ships have their own physics. You can walk around them, climb ladders, sit in chairs, even if the ship is upside down and flying at 1000 m/s. Also, you can seamlessly transition between physics grids as well. It's buggy sometimes but you can absolutely jet pack through zero gravity into the cargo bay of a moving ship, land on your feet, then walk around normally as the ship you're on flies away.

I'm sure there's other things SC does that are new but this is the one that impressed me the most

Except that Call of Duty: Infinite Warfare has done localized physics grids. Space Engineers does it too. Dead Space has physics grids.

Plenty of games give you the ability to get on a ship/vehicle and do things in it while the ship itself moves around or does things independent of the player's movement.

It's not something new or groundbreaking in the industry.

:dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on August 07, 2016, 06:51:54 PM
all [removed]  :(
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on August 07, 2016, 06:54:55 PM
Derek Smart did confirm today that the last vestiges of Firefall have been let go. A guy I worked with that we hired from there wouldn't even talk about how bad that place was.
I heard that things got better at Red5 after it was bought by an incompetent Chinese conglomerate that no idea how to run an MMO or video game company.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 08, 2016, 09:39:24 AM
Quote
Quote
Quote
What does Star Citizen do that nobody else has yet?

Not trying to contribute to the craziness of that OP but the answer to your question is Localized Physics Grids.

The interiors of ships have their own physics. You can walk around them, climb ladders, sit in chairs, even if the ship is upside down and flying at 1000 m/s. Also, you can seamlessly transition between physics grids as well. It's buggy sometimes but you can absolutely jet pack through zero gravity into the cargo bay of a moving ship, land on your feet, then walk around normally as the ship you're on flies away.

I'm sure there's other things SC does that are new but this is the one that impressed me the most

Except that Call of Duty: Infinite Warfare has done localized physics grids. Space Engineers does it too. Dead Space has physics grids.

Plenty of games give you the ability to get on a ship/vehicle and do things in it while the ship itself moves around or does things independent of the player's movement.

It's not something new or groundbreaking in the industry.

:dead

The system in SC goes a bit further than that though. It has to, because you have grids within grids within grids, and new grids can be spawned, joined, separated and destroyed on the fly. Basically, you can stand in a ship with artificial gravity that floats upside down in the hangar of a larger ship with its own gravity generator disabled, which might then land on a space station that also has its own gravity, which would then affect both ships (the small ship would suddenly fall "down" within the larger ships hangar).

I don't know about Space Engineers, but neither CoD nor Dead Space have real simulated gravity and localized physics systems. It would be complete overkill and unnecessary.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 09, 2016, 01:09:47 AM
Derek Smart did confirm today that the last vestiges of Firefall have been let go. A guy I worked with that we hired from there wouldn't even talk about how bad that place was.
I heard that things got better at Red5 after it was bought by an incompetent Chinese conglomerate that no idea how to run an MMO or video game company.

It's possible it got better, but that place was still bad by every measure I heard.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: naff on August 09, 2016, 11:22:29 PM
Derek Smart is really going hard on this line of attack, and he's trying to straddle this weird line between "Oh ho! Look at what Chris Roberts' wife was up to when she was younger!" and "But I'm not saying there's anything wrong with that, I'm just providing the information." And I really don't understand how this is meant to help his crusade against RSI.

He's a gamer gate dweeb, this isn't surprising
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 12, 2016, 05:34:46 AM
Well, Smart is doubling down on it now he's posting photos from Sandi Gardiner (I'm inferring they're captures from the videos he mentioned a few days ago ?), meanwhile she is "taking a break from social media due to harassment" and a twitter hashtag "IStandWithSandi" is being used, which Smart is trolling like there's no tomorrow.

 :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on August 12, 2016, 10:35:50 AM
Derek Smart had to take good, wholesome Star Citizen fuckery and make it all weird. Is there anything he can't ruin?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 15, 2016, 01:07:31 AM
I talked to a CIG employee this week. He was surprised when I asked him if things were as bad over there as the rumors suggest (mind you he has only been there 4 months or so, but he is a 12 year industry vet).

Apparently they're going into some form of crunch mode in preparation for Gamescom.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 15, 2016, 01:40:21 AM
I wouldn't be surprised if a lot of CIG employess were oblivious to the constant Internet warfare going around their work, to be honest. It sounds pretty likely that work days are perfectly normal, mundane affairs, far away from the cartoonish evil caricature some critics have drifted into.

EDIT :

No Man's Limb

(http://i.imgur.com/qRFGIFi.jpg)

Maybe I'm mistaken but I remember the Crysis player model to do this when viewed in 3rd person mode...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Rufus on August 15, 2016, 09:05:56 AM
I wouldn't be surprised if a lot of CIG employess were oblivious to the constant Internet warfare going around their work, to be honest. It sounds pretty likely that work days are perfectly normal, mundane affairs, far away from the cartoonish evil caricature some critics have drifted into.

EDIT :

No Man's Limb

(http://i.imgur.com/qRFGIFi.jpg)

Maybe I'm mistaken but I remember the Crysis player model to do this when viewed in 3rd person mode...
(http://i.imgur.com/EH9V4BC.gif)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 16, 2016, 01:54:06 AM
Current version of the Alpha is being streamed at the showfloor @ Gamescom. It seems that CIG do have an official partnership with Intel now, so the rumours of the AMD one falling through had some truth to it.

They have a backer event too in the coming days, I believe.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 17, 2016, 01:37:22 AM
(https://s3.postimg.org/up2k9wzo3/P9_QBB1_N.png)

 :-\
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: brob on August 17, 2016, 02:33:00 AM
true steam grognards play farming simulators, not actually do real life farm work like a loser
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 17, 2016, 12:00:26 PM
Well the twitch stream at Gamescom started, and the ignition is a little rough.

https://www.reddit.com/r/starcitizen/comments/4y4pmz/star_citizen_at_gamescom_2016_live_stream/

Quote
Well it's nice to see a SC stream, but a little bit more Action would be fine

Quote
Are these guys on the stream developers? It seems they're just guessing and making vague statements, while aimlessly wandering around an empty hanger. Lots of "Wouldn't it be cool if you could do X" statements.

Quote
Capt. Richard just said on stream that SQ42 has no release date... :-/ I hope that's not the official line but I somehow doubt it, surely the streamers were briefed before the start of gamescom.

Quote
They are playing 2.4.1! Please show something new!

Quote
Wow this is awful. They need to update the gamescon detail page so we know when to avoid these youtuber panels. Best case scenario, we don't see them anymore after friday.

Quote
Why do they get people with no idea about the game to make the streaming?

Quote
Well ... that was painful. I've watched all the guest streamers before, and I can only say please CIG ... let them do what you sent them to do. The community manager kept going on, and on, and on and ON about all kinds of rubbish. Sorry, I want to see the game showcased, not hear endless pitches for why I should install better twitch TV, or send Twitter things. Seriously, let the guest streamers do their thing, and it would not have been nearly so painful to watch. Indeed the only reason I did watch was the giveaways - but for those, it would have been a total waste of time.

And for reference - the screen overlay is RUBBISH. So much crap on the screen, such a small viewable area of actual gameplay - then add in engagement ranges, and enemy ships might as well be triangles for all we can't see. I know the streamers can all fly, and can all entertain - but today was just not good. Please CIG, step back and let them run the segments: I don't give a f*** about your tacky model aircraft or the wide shot of people standing in line. Let the streamers show the game, and share their favorite elements of the game with us. They know what they are doing: CIG today made it look like they did not. Live streaming a camera falling off the wall, held on by gaffer tape ... really?!


The presentation which should have the freshest stuff is on Friday.

EDIT : Also no streaming of the Star Marine FPS module confirmed. Maybe they'll show some stuff in their presentation.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 17, 2016, 12:43:16 PM
(https://cdn.discordapp.com/attachments/188332576459587584/215507532964298752/f1b0d4670cf48dea465092120f5ea272.png)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: naff on August 17, 2016, 08:38:52 PM
(https://s3.postimg.org/up2k9wzo3/P9_QBB1_N.png)

 :-\

Idgi.... Some boring ass niccas. Clearly more people need to experiment with real mind altering substances. If you're going to be self destructive at least do it right, don't fuck your life up for fucking SC jesus christ.

 :foxx
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 18, 2016, 01:08:09 AM
Speaking of SC and streaming, if this game is the living Jesus why is there like sub 1000 viewers for it on Twitch most of the time? I get that most games don't get a lot of viewers, but for all the Reddit hype you'd think there'd be more viewers.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 18, 2016, 01:26:13 AM
I'd say most people are aware the current alpha is barebones. Engagement overall is much shallower than you'd expect given their funding and seems to be mostly the work of a very dedicated core of backers. Outside of the official forums and reddit, SomethingAwful is probably the only "major" internet venue with vibrant activity about the game. On most gaming forums I know of, discussion is hard to come by and generally driven by a couple of fans at best.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on August 18, 2016, 02:28:26 AM
i have no obligations to anyone other than my animals

(well, and my creditors)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 18, 2016, 12:00:23 PM
https://www.youtube.com/watch?v=ws2kzfaj0zk

 :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Tasty on August 18, 2016, 02:13:32 PM
Did he just fall through the floor?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 18, 2016, 04:43:59 PM
Most common bug in the game, yeah. They also insisted on having the Gamescom streamers playing on the normal servers (instead of a local set up) and apparently the other players follow them around in game, purposefully bump into the streamer character. Honestly it's not a great showing for them, supposedly those streams are to entice new players...

They do have a trailer for the 2.5 version of the Alpha though. Can be seen on Youtube in poor phone cam quality, but will surely be broadcasted this Friday.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 20, 2016, 12:11:41 PM
(https://cdn.discordapp.com/attachments/188332576459587584/215507532964298752/f1b0d4670cf48dea465092120f5ea272.png)

Welp, I'd call that a pretty big reveal:

https://www.youtube.com/watch?v=GucYhhLwIxg

Scam confirmed and all that. It definitely took balls to do a demo like that live, and it actually payed off. I hear DS wasn't amused.

And here's the 2.5 trailer:

https://www.youtube.com/watch?v=viBptJg6sZM
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 20, 2016, 06:16:04 PM
Haven't watched the demo, but a candid question nonetheless : if the stuff is ready enough to be demoed, why is it the supposed 3.0 and not the next update to hit ?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 20, 2016, 08:32:11 PM
Haven't watched the demo, but a candid question nonetheless : if the stuff is ready enough to be demoed, why is it the supposed 3.0 and not the next update to hit ?

Because it isn't ready for prime time yet. There are still known glitches and important features are still work in progress (netcode, AI).
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 25, 2016, 10:01:53 AM
Haven't watched the demo, but a candid question nonetheless : if the stuff is ready enough to be demoed, why is it the supposed 3.0 and not the next update to hit ?

Because it isn't ready for prime time yet. There are still known glitches and important features are still work in progress (netcode, AI).

I really have a hard time following the logic here, to be honest. If it is a vertical slice or a playable prototype depending on some major rewrites being correctly implemented before turning into a reality for the players... it honestly doesn't guarantee it will be delivered in due time. CIG track record with schedules, including their latests 2.X alphas, is not exactly stellar.

Anyway, it seems pretty obvious that they should have something related to SQ42 for CitizenCon.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 25, 2016, 03:01:09 PM
I really have a hard time following the logic here, to be honest. If it is a vertical slice or a playable prototype depending on some major rewrites being correctly implemented before turning into a reality for the players... it honestly doesn't guarantee it will be delivered in due time. CIG track record with schedules, including their latests 2.X alphas, is not exactly stellar.

Anyway, it seems pretty obvious that they should have something related to SQ42 for CitizenCon.

There is no guarantee, and CIG didn't set a fixed date. 3.0 is supposed to be the big end of the year patch, just like 2.0 was - which was buggy as hell but got actually released in late December. And it seemed to me that they were not even entirely sure what content would be ready for 3.0.

Either way, you can't just release a vertical slice. If there's a door in the demo and there's nothing behind it yet, that doesn't matter. The folks demoing the game know not to open the door. If visiting a certain place or spawning a certain asset causes the server to crash, that's also fine. They simply won't do it. If they wanted to release the demo to the public, they'd have to test everything and fix all those issues, just for a throw-away intermediate release.

And yes, they'll talk about SQ42 at CitizenCon. Chris said as much during his presentation.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 27, 2016, 01:42:57 AM
Tall promises by Croberts once more...

https://www.youtube.com/watch?v=xILkUz9QAJQ

Quote
In my opinion, like, we're gonna try to get the Stanton system for everyone at the end of the year with the big release at the end of the year, and you know, that's got four major planets and a bunch of moons and secondary areas like asteroid fields and stuff, like forty space stations and a huge amount of area, and that, I think, is, you know, plenty of, hundreds of hours of gameplay going between just because the amount of detail and, you know, the things that you can do vs. otherwise, [in games like NMS] you just go to star system after star system and just, it's kind of the same thing again and again.

Also VR implementation will be easy (I always heard quite the contrary ?), player orgs will be able to build bases and to colonize planets (!?) because procedural generation ?

Meanwhile CIG still haven't managed to reduce the size of its alpha updates to patch form...

http://i.imgur.com/3JRxi3z.mp4
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 27, 2016, 10:57:40 PM
Also VR implementation will be easy (I always heard quite the contrary ?), player orgs will be able to build bases and to colonize planets (!?) because procedural generation ?

Meanwhile CIG still haven't managed to reduce the size of its alpha updates to patch form...

http://i.imgur.com/3JRxi3z.mp4

Dunno about VR, but yeah, procedural generation makes base building possible. Because there's now lots of empty space for people to claim and build shit on. Don't think we'll actually see that anytime soon though.

The patch issue is well known and reportedly being worked on. The game still uses the Cryengine standard virtual filesystem, so everything is stored in compressed and signed 2GB archives. Change a single bit in one of the archives, and the whole archive has to be replaced outright. It can be fixed, XLGames for example managed to do it for Archeage, but it's not trivial, and it didn't really have a very high priority. Patches were few and far between, so bigger downloads were seen as acceptable for the time being. It only really became an issue when the PTU was introduced, which gets much more frequent updates.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 28, 2016, 01:05:24 AM
Having the space to build a base is the least important issue, though, hence my confusion. This implies a tons of new mechanics (How do you build one ? What does it do ?). It sounds completely extraneous at this point in time when so many of the core functions of the game are still not out of the gate and as far as we know are still in very early stages at best even on CIG's computers, like the "economy" which is undoubtedly an underlying prerequisite for any base building mechanic.

Didn't the latest patches releases had a dozen iterations each, one every few days, in semi closed testing before being released to the largest backer public ? It's been like that for at least a year now and CIG was already "looking into it" then. Hard to understand why it is not a priority when it is a very tangible draw on their resources and an obvious efficiency gain to make.
:yeshrug
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 28, 2016, 10:08:13 AM
I believe you're overcomplicating things. Thinking about it some more, the only new mechanic they'd really need would be beacons and maybe some defensive systems (which would also be really useful for mining). No need for complex mechanics and custom buildings. Just load that crap into a ship, fly to a moon, put a portable shield generator, a turret and a beacon down, and bam: you have a base. Would mostly be useful as a storage area and exchange. Remember, organizations like TEST don't care if you're a pirate or a law abiding citizen, but that means members can't really meet to exchange goods and services on many regular landing spots. And since everything in the game is an item, building a refueling station theoretically only requires you to fly somewhere with a Starfarer and put a few fuel tanks down. If you want a "building", just park a Caterpillar under the shield.

And yes, that's what I wrote. PTU, the closed alpha, gets tons of patches, regular backers only get updates once a month or so. So right now, a new file system would mostly benefit a tiny fraction of the 1.5 million backers. And it's only really more efficient for the testers. For CIG, switching to a different file structure requires actual work, whereas the current system only costs them a little more bandwidth.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 28, 2016, 01:08:49 PM
It would mostly benefit CIG themselves. Beyond that, even a monthly full redownload is a pretty inconvenient experience to impose on users. And while the semi-closed testers are only a tiny minority, it would allow them to spend more time playing and testing ?

As for bases, I don't think I qualified mechanics as complex or even mentioned buildings (though, yeah I wondered what form they are supposed to have), but even the simple stuff has some implications, as evidenced by your own speculations. Is a refueling mechanic present in the current alpha ?

Anyhow, that's more of an aside. Roberts has an habit of going pretty wild (he said at some point that all radio transmissions going through beacons could be simulated in game). The more interesting stuff is that he promised to deliver by the end of the year four planets and several dozens space stations. That's a tangible, quantifiable statement. I'll admit I'll be impressed if it turns true.

EDIT : Stolen on SomethingAwful, a master class with Garriott & Spector on Chris Roberts

https://www.youtube.com/watch?v=TuA-zV6B4vQ#t=7861s (https://www.youtube.com/watch?v=TuA-zV6B4vQ#t=7861s)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 28, 2016, 05:09:16 PM
Well, it's in alpha, so convenience isn't really something to be expected either way. If CIG needs more testers because some don't feel like downloading 10GB patches, they'd probably just send out more invites. It's not really a pressing issue, and there's no reason to waste time and ressources on some half-assed intermediate solution. They're working on it, but they want something that lasts.

Anyway.... Yes, refueling and rearming is in the current alpha, and has been for while. Land on a service station, pay a fee, and drones will pop up and refuel, rearm and repair your ship. The base mechanics are already in place. Thing is: A lot of the ideas you're quoting probably don't come from Roberts at all. The director of the persistant universe is Tony Zurovec, the guy who designed the background simulation and AI for Ultima VII and VIII. He believes in a completely physicalized approach to pretty much everything. Which is actually a brilliant idea, because it requires more thought up front, but less work in the long run. Kinda like EVE. The example you mentioned is actually pretty good. You have to develop a communication and messaging system anyway, but if you base it on actual things in the game, implementing features like hacking or electronic warfare suddenly becomes much easier and more logical. Want to disrupt communications? Just blow up a satellite. That's what Star Citizen is really all about. Instead of designing tons of high level mechanics, they try to come up with very robust low level mechanics that facilitate emergent gameplay. We already see that today. There is no "cargo system" at this point, but since everything in the game is a physical thing, you can shove any physical item in the game world into your cargo hold. If it fits, it's yours. If it doesn't, you can call a friend with a bigger ship.

Also, did you actually watch the video? Warren and Richard said Chris is hard to work with, but they ultimately praised him.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 29, 2016, 03:06:31 AM
They're all on good speaking terms as far as I know (there's a video of Roberts and Garriott talking recently about the void of space or somesuch I also saw). The key point for me is that they describe Roberts as a bit of a control freak when developing, which aligns with the little we know of his current process. To each his own opinion about how it affects SC making.

The whole "physicality" thing (which includes simulating every piece of cargo in ships individually, etc...) sounds to me like one of those high concepts that is great on paper but not conductive to good gameplay (for this type of game, at least) and impossible to be integrated in a "graphics intensive MMO" at this point in time : It would be very impressive to have ten thousand space dildos in the bay all with their own physics, but if I wanted the thrill of 2 solid hours as a cosmonaut forklift operator on every trade run I'd probably would apply for that job in real life. Plus I'm no dev but it's hard to imagine that not sucking a ton of computer resources needed elsewhere.

We exchanged words about CIG's funding model but the other major facet of my skepticism is that I don't think -within my modest knowledge of game making- that the whole Star Citizen pitch cannot be made even if the team in charge had more funding and was throughfully competent. Elite will maybe do a quarter of that after a decade of iteration ?

Bonus link :

Star Citizen Got Me Blacklisted From Our Office Internet (http://www.kotaku.com.au/2016/08/star-citizen-got-me-blacklisted-from-our-office-internet/)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 30, 2016, 12:25:51 AM
If you just replaced some names and dates in this article it's like you're reading about Star Citizen from the future:

http://www.eurogamer.net/articles/2016-08-29-what-happened-to-gamings-waterworld
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on September 01, 2016, 09:49:01 PM
In the latest AtV, CIG casually showed a makeshift base built around a crashed ship:

(http://i.imgur.com/AfXuwPg.png)
(http://i.imgur.com/qDXzV9K.png)

They also demonstrated the first iteration of cargo handling and gave a more in-depth look into ground vehicles, all in video form. As I wrote a while ago, even though they show a lot, there's definitely a lot more in the works we haven't seen yet.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on September 02, 2016, 03:54:53 AM
How the fuck did we get a sperglord SC backer here :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 03, 2016, 02:43:09 AM
So yeah, they spoke of the cargo system. It was all illustrated by a guy picking up a crate and some footage of containers in cargo holds. Also shocker but the future cargo implementation discussed is that it will appear automatically in your hold when you buy it and not that you'll load it manually (as implied in the design document here (https://robertsspaceindustries.com/comm-link/engineering/14677-Cargo-Interaction) Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft.), although it is claimed that pirates and salvagers will still have to loot crates manually... Which still sounds bonkers. I would expect that to be simplified / game-ified pretty soon too. There's a reason most games abstract this stuff. Even having each pallet and crate "simulated" as separate object in the cargo hold sounds taxing and very optimistic.

To be fair however, CIG already muddied the water quite a bit a while back on all that :

https://forums.robertsspaceindustries.com/discussion/comment/6974593/#Comment_6974593

Quote
Grabby Hands means that you can load every part of the ship if you so desire… but in all likelihood, you won’t ever want to do that on something as large as a Hull E. Loading can be done automatically via your mobiGlas under normal circumstances (and then the cargo itself can be organized through the console interface.)

Quote
When you land on planets, a lot of the unloading of cargo is done via a cargo manifest and handled by the local commodities broker, so you won't have to do a lot of manual unloading/loading of cargo. There will be some kind of special style cargo, like contraband or smuggled goods, where you might have to find a buyer for that particular item rather than just going through a vanilla commodities broker. Most of the time it'll be handled in the background, and you'll negotiate prices/amounts using your manifest with the local commodities broker, they'll buy it then offload it from your ship. But there will be some places where you land where there might not be big infrastructure, so you might have to load some cargo into, say, your rover and take that to a camp a few kilometres away, or maybe deliver some cargo to a lone explorer out there somewhere. Most of the big trading stuff will be done in a higher level way, which is kind of how it'd be done in real life, we thought that always unloading it manually could get pretty boring.

Quote
I will say, though, that players can put down cargo wherever they choose, allowing salvage to be dropped in the rear if they can find the space for it, but that loose cargo and salvage will not be as safe and those inside dedicated cargo holds on other ships. Transporting loose cargo is done at a pilot’s own risk and is not recommended.

So yeah : it's automated. Except when it isn't. :yeshrug Sounds like a mess of a design.

Transcript :
spoiler (click to show/hide)
Quote
Will Maiden (WM): OK, so for 3.0 we’re going to have the ability to pick up the box, take it to your ship, put it in your ship and take that ship to market – which will allow us to sell whatever you find. Now it’s going to either come from salvage, ships you find out in the debris field; stuff you take off other people’s ships that you pirate; stuff you are going to get given on missions. You can also go to market – pick up whatever you want to buy, whatever they’re selling, that’ll automatically get put in your ship and you can take that out to sell that as well. We’re hoping to get all sorts of trade routes – buy stuff from here, sell it to there, take stuff from there, go somewhere else – traders will go to port and they will just buy from a computer two-hundred to three-hundred units of steel or whatever and that will automatically be generated on your ship. So they have a really time of just buying what they want, getting back into space and trading whereas salvage players, pirates – they can physically walk up to a box, pick it up, manually take it over to their ship, or take it to a market and sell it. So they have a much more lengthy gameplay but it should be fun for them to be able to see what they are taking and individually picking what they want.

We’ve obviously already got cargo boxes built, we’ve got ships where the interiors are already set up – so we can start placing: here is where cargo will fit, here is where we can store it. Those will probably come along side-by-side and then we should be good to go. We’ll be able to see very quickly once it’s down inside your ship, it gets locked to that ship. Then all we need is on the other side, markets being set up – we’ve already got a few at Port Olisar, GrimHex and we’ll be seeing some at Levski – places where you can take those items. Instead of talking to someone and buying a gun you’ll be able to say “Hey I’ve got ten tonnes of cargo in the back if you want to buy that”. So with having trade routes that gives us then the opportunity of pirates, finding out about those trade routes. Coming and camping on them, waiting for transports to come in. Grab them, steal their cargo. So then we’re going to have, hopefully, players wanting to protect their cargo. They start hiring mercenaries to come and protect them, and then bounty hunters to hunt down the pirates that stole off them in the first place. So hopefully from having that initial cargo route from one or another, we should be seeing a lot more careers being built around that.
[close]

http://imperialnews.network/2016/09/around-the-verse-episode-3-05/

EDIT :

Also some revealing discussion in that cargo thread on RSI official...

https://forums.robertsspaceindustries.com/discussion/comment/6974920/#Comment_6974920

Quote
So you should be rewarded with twice the income for being lazy, and uncooperative by cutting your round trip time in half?

Quote
I agree, but can't this be *optional* to the individual player. i.e. if the player wants to carry boxes then let them fill their boots. If 100% immersion is what they want the that is fine. They've gained nothing additional other than their satisfaction for doing it. Having it magically appear for us people who only have an hour in the evenings between family life for gaming, should also be catered for with no penalties.

Quote
CIG has already addressed this. The purchase of UEC with real money is the time equalizer for those who don't have a lot of gaming time. Not game mechanics. If you don't have the time to wait, then pay to have it loaded quickly. If you don't have the UEC, go to the cash store and buy more so you do.

Don't you if it's true but no one objected to that after the message... Isn't that a textbook recipe for pay 2 win ?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on September 03, 2016, 11:49:12 AM
That's the exact definition of pay-2-win. :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on September 03, 2016, 11:54:40 AM
So yeah : it's automated. Except when it isn't. :yeshrug Sounds like a mess of a design.

Standard cargo containers are essentially small drones with their own propulsion systems. Only legitimate owners are authorized to send commands to containers, so pirates and salvagers would have to load and unload them manually.

Quote
Don't you if it's true but no one objected to that after the message... Isn't that a textbook recipe for pay 2 win ?

Does PLEX make Eve pay to win? But yeah, that's also one of my main concerns, especially since PLEX doesn't really impact the in-game economy (if anything, it doubles as a money sink), whereas CIG's approach could cause massive inflation as it actually generates money out of nothing.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 03, 2016, 06:57:42 PM
Shocking news : Single player game Squadron 42 will probably not be released in 2016 according to a german journalist that interviewed Chris Roberts. Which wouldn't come as a surprise, if the game was to be released in 3 months you'd expect real previews of the single player to be a thing now. To be confirmed at CitizenCon along, hopefully for backers, with a video demonstrating actual progress on that portion.

Chris stated in an interview that all content for Squadron42 (graphics, missions) will be complete by the end of the year. There is still more work to do concerning some basic systems like the AI or the coversystem for infiltration missions. Those will take more time.

https://www.reddit.com/r/starcitizen/comments/50z7op/michael_graf_gamestar_chief_editor_info_about/

Quote
Anyone approaching this conversation as if CR just gave out a release date is an asshole

:umad

I swear semantics debate about the word "estimate" must make up 5% of all the comments on that reddit  :lol
Fans are now speculating they'll get a Prologue of the first chapter (out of three, IIRC) before the end of the year.

OPEN DEVELOPMENT !
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Tasty on September 03, 2016, 10:03:54 PM
This game is never gonna come out.

Wait, let me rephrase. It'll come out as 0.04564 (alpha) public release in a few years, bomb, and then limp along until a decade from now it'll have roughly 80% of the features it was promised for day one. Then the servers will shut down and there will be a semi-large fan effort to reverse engineer some private servers and vanish from public eye into the ether.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 03, 2016, 10:37:58 PM
CIG admitted as much (without the part of not completing it, obviously) since the official line is that they'll first release a "minimum viable product" they'll iterate on. However they can't exactly claim any old crock is the gold version of that "minimum viable product" : they have to deliver the backer rewards along with the completed game, at the very least the Kickstarter ones, which includes a certain number of functional ships and their assorted items.

They also have the single player game to deliver and for that there's much less pussyfooting about what constitutes a finished product. It's supposedly much less complex and open and I think most backers, even the optimistic ones, expect something tangible by Q2 2017 at the latest.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on September 04, 2016, 12:37:36 AM
They also have the single player game to deliver and for that there's much less pussyfooting about what constitutes a finished product. It's supposedly much less complex and open and I think most backers, even the optimistic ones, expect something tangible by Q2 2017 at the latest.

In all honesty, the moment they announced 3.0 as the big end of the year release, it was pretty damn clear that SQ42 wouldn't make it in 2016.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 04, 2016, 03:36:32 AM
In other news, CIG claims to have received over 4m in funding for August, the highest since November 2015 and a nice rebound from one of their slowest points. This year has seemed to be trending down but so far they're mostly on pace with 2013, 2014 & 2015 (roughly taking in 30m a year). YoY will be down probably unless they make big money out of CitCon, but it hasn't fallen off a cliff. They still know how to reel in their backers...

I guess we'll see next year just how many new ships they can come up with !
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 04, 2016, 04:55:32 PM
Speaking to German magazine GameStar, Chris Roberts has said that the single-player component of Star Citizen, Squadron 42, will be more likely to arrive near the middle or end of 2017 than its current Q42016 window

http://www.pcgamesn.com/star-citizen/squadron-42-release-date

Q8 2016, right on time.

Edit : It's unclear where they source the "middle or end". Article seems to be based of the same report as upthread. Knowing CIG they'll just put "2017" at the end of next trailer if it's delayed.

https://www.youtube.com/watch?v=Hjirp9fzDnA
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 05, 2016, 07:24:25 AM
https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4460940&viewfull=1#post4460940

30 new positions opened at CIG, including 21 engineers. Unclear if it's turn over and/or increasing the workforce.

The Gamestar interview has some more meat beyong the whole possible delay thing.

https://www.reddit.com/r/starcitizen/comments/51buxa/exclusive_gamestar_interview_with_cr_sq42/

C.Roberts :
Quote
But, no, the Hull is actually one of the ships that as soon as the SQ42 ships are done, witch I think is gonna be September, October maybe November time

Quote
Consider us on SQ42 we will behave like Naughty Dog, which is like, it has to be right, it has to be polished. So i don't want to make any prediction on that, but the content will be done by the end of this year, and then it's a matter of the polish time. So.. (...) I can't tell you  how long it's going to take to polish and make it all work and make it all super smooth."

It's a rough translation but you get the gist of it.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: I'm a Puppy! on September 05, 2016, 11:09:10 PM
Man, this is like a  slow motion train wreck. It's going to be magnificent :delicious
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 06, 2016, 04:24:41 AM
Haven't seen any backer on reddit or official site catch that pretty massive Naughty Dogs hint...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 07, 2016, 04:42:34 AM
http://www.pcgamer.com/roberts-space-industries-denies-squadron-42-delay-report/ (http://www.pcgamer.com/roberts-space-industries-denies-squadron-42-delay-report/)

“It appears something may have been lost in the translation,” a rep said. “Chris spoke to multiple reporters at Gamescom who asked about the status of Squadron 42. We have been feature locked for a while and things are coming along nicely. In every case he told them that we are hard at work on the game and are focused on making it great but no official launch dates were discussed.”

Unfortunately, the rep declined to discuss an official launch date with me, too, saying only that one hasn't been set yet. He did say, however, that there will be a progress report and “visual update” at CitizenCon, which is set for October 9. We'll be there to report back.


:neogaf

Also CIG may be involved in a court case with several other companies ? Many defendants along with them. Something to do with property or construction.

https://pbs.twimg.com/media/CrtWI7vWgAATScP.jpg

They did move into a new building last year  for their LA offices (?)
Might not amount to much.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 08, 2016, 08:29:00 AM
https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4473477&viewfull=1#post4473477

Quote
And its true. 90% of the bickering in every discussion about Star Citizen,not only in this thread, is based on ignorance about how game development is indeed a troubled non-linear mess of fluid as in adapt as you go decisions. (Ooking from the outside it looks chaotic and unprofessional but its just how things are done in this type of business.

(http://i.imgur.com/Gt1MwiC.png)
Credit : Neo-ST on Frontier forums
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: a slime appears on September 08, 2016, 08:58:53 AM
I really don't follow Star Citizen but ever week Derek Smart spams about the horrible war atrocities Chris Roberts commits by making this game. It's kind of funny, lol.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 09, 2016, 02:31:01 AM
I really don't follow Star Citizen but ever week Derek Smart spams about the horrible war atrocities Chris Roberts commits by making this game. It's kind of funny, lol.

Smart carved himself a pretty good niche to internet fame with this, yeah. Several people thanked him for being able to get a refund from CIG however, so there's at least that to his credit...

Meanwhile one of the oldest concern thread on RSI official is still going...

https://forums.robertsspaceindustries.com/discussion/215058/the-big-voyager-direct-store-melting-concern-one-year-and-3-4-edition

People used real money in an item store that has been setup all the way back in 2013/2014, but several of those items have been rendered unusable for their users with all the "refactoring" : they do not fit on ships anymore, or come by default with it. They're asking for the possibility to exchange them since 2015 and have been told several times the option was coming... before another round of radio silence.

The store is still up
https://robertsspaceindustries.com/voyager-direct

And if you want to get an idea of the $ prices...
https://robertsspaceindustries.com/pledge/extras?product_id=41

Only 31,20$ to buy this cannon and its mount to use in the single player Arena Commander alpha module  :money
https://robertsspaceindustries.com/voyager-direct/Behring-Bc/C-788-Combine-Ballistic-Cannon
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 10, 2016, 03:09:51 AM
The latest monthly report...
https://robertsspaceindustries.com/comm-link/transmission/15506-Monthly-Studio-Report

Quote
Gamescom allowed us to introduce you to Miles Eckhart, who represents our first crack at a PU mission giver. We captured the actor during the July shoot and it was incredible to see the subtlety of the performance translate into the game.

I'll admit I'm reading that with a bias, but they shot that guy in July for a demo the following August ? :larry
Shouldn't most of the performances have been captured months ago ?

Quote
In addition, our FPS team has been refining and implementing new game modes for Star Marine. Since it will be a focused FPS experience with its own specific maps, we’ve tidied up a lot of the code and repurposed much of the CrySDK.

Quote
We’ve also started developing the damage and destruction pipeline for the ship items. Ultimately we want to create a system so when you pop open the ship panels and see your items, we can visually represent damage so you know what’s gone wrong and what needs to be fixed.

Also a little more about that lawsuit regarding CIG new offices in LA
http://gameranx.com/updates/id/73286/article/the-building-controversy-of-star-citizen/

Quote
Cloud Imperium Games is named in a suit as the defendants. D & M Contractors are the Plantiffs. The other parties involved are Vanilla Shell Inc. which is run by Ira Siegal. According to a person familiar with the project, Siegal is the real estate agent for Chris Roberts.

(...)

I called the Plantiff’s Lawyer’s Office and I was able to learn the basics of the unfolding ordeal from his assistant. They explained to me that D&M Contractors were looking to get paid for work they did at Cloud Imperium Games, and for whatever undisclosed reason that didn’t happen.

I don't think Space Door Gate merits this level of attention (though along with the furniture, it does look a bit excessive in price), but the overall issue with the contractor may be salient.

Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 15, 2016, 08:56:16 PM
https://www.reddit.com/r/starcitizen/comments/52yzyh/rsi_just_closed_my_entire_account_and_refunded_my/

Backer ask for refunds on purchases made less than 14 days ago, CIG just nukes the whole 2 year+ account.  :doge
Redditors blame goons and Derek Smart for terrible treatment of loyal customer.

EDIT : CIG has come out to admit they fucked up and will try to sort the guy out. Good on them. Doesn't do any favors to the redditors...
https://www.reddit.com/r/starcitizen/comments/52yzyh/rsi_just_closed_my_entire_account_and_refunded_my/d7onyxy
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 20, 2016, 04:25:11 AM
CIG has put online a "sneak peek" of the FPS without headbob

https://robertsspaceindustries.com/comm-link/transmission/15511-Sneak-Peek

Looks functional at its core, the contrary would have been worrying since CryEngine is a FPS engine... Not a lot of real gameplay though, for some reason much of the time is spent shooting objects and NPCs...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 21, 2016, 04:32:02 AM
https://www.reddit.com/r/starcitizen/comments/53qp8i/upcoming_avocado_26_testing_information/

Alleged leak from the alpha development

Quote
Will "Soulcrusher" Leverett: Hi guys!

I know everyone's super excited for 2.6.0 but I wanted to set appropriate expectations. I don't like to speculate (as you know) but we're looking at several weeks of work that have to be done which likely puts us into October before we're ready for Evocati testing.

Please be respectful of your NDA status and keep this information to yourselves. No need to stir people up unnecessarily.

As soon as we have more information on it, you'll be the first to know!

-WL

Patch 2.6 isn't likely to be released to the wider audience soon... Which means Alpha 3.0 won't keep its "by the end of the year" release as said by Chris Roberts @ Gamescom.

Quote
Can Confirm. There was an online game I played about a decade ago (Ultima Online), and when you submitted a help ticket in game, a Counselor would pop over within seconds to assist you, or elevate your ticket to a GM who actually worked for Origin Systems.

Counselors were unpaid volunteers. The devs would sometimes send them thank you gifts, or do other stuff to show appreciation for the work they do helping solve thousands of problems a day that didn't actually need GM attention. That all changed when the company decided not to send out Christmas gifts one year (or something like this), and a few counselors got pissed and tried to sue the company for not compensating them for their time.

Well, that pretty much ended the Counselors in the game forever. Help tickets would often take 30+ minutes of waiting for a GM to answer silly questions from newbies, and if you got disconnected it didn't hold your place.

So whoever those counselors were... Thanks Jackass

Those fuckers expecting some consideration for unpaid labor !
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: a slime appears on September 21, 2016, 08:30:38 AM
Quote
Can Confirm. There was an online game I played about a decade ago (Ultima Online), and when you submitted a help ticket in game, a Counselor would pop over within seconds to assist you, or elevate your ticket to a GM who actually worked for Origin Systems.

Counselors were unpaid volunteers. The devs would sometimes send them thank you gifts, or do other stuff to show appreciation for the work they do helping solve thousands of problems a day that didn't actually need GM attention. That all changed when the company decided not to send out Christmas gifts one year (or something like this), and a few counselors got pissed and tried to sue the company for not compensating them for their time.

Well, that pretty much ended the Counselors in the game forever. Help tickets would often take 30+ minutes of waiting for a GM to answer silly questions from newbies, and if you got disconnected it didn't hold your place.

So whoever those counselors were... Thanks Jackass

Those fuckers expecting some consideration for unpaid labor !

Whoever wrote that is a fucking douchebag. The counselors were distinguished mentally-challenged fellows for doing work for free sure, but the blame is completely on Origin.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 23, 2016, 02:34:22 AM
Rumors from SomethingAwful... TheAgent is apparently a member of the VG industry and has reported some gossips from devs get together and the like...

http://forums.somethingawful.com/showthread.php?threadid=3748466&pagenumber=5618#post464548930

hello

    - no 3.0 this year (duh), release date is now "after [a significant portion of] SQ42 is released"
    - ship sales will continue
    - there's yet another new studio involved (most likely contractors/outside dev pool) for planet artwork/maps
    - "The Squadron 42 [Prelude] has to hit its [Q1 2017] goal. No more excuses." unsure who, just listed as "top exec"
    - a lot of mocap issues with translating them directly into the game, mostly due to character and players size (?? not sure what this means)
    - "Expect a lot of cutscenes."
    - mocapped characters are fine stationary (sitting, standing, etc) but currently anything involving complex animation makes the models    freak out, mostly clipping and clothes problems (still)
    - certain characters have several (reported up to six!) different models, as certain scenes had to use entirely different models for the same character due to model size, lod and poor mocap translation
    - specific reshoots using stand ins for A list actors are ongoing, mostly animation, actions and poses (still occurring as of q3 2016)
    - FPS AI still murders everything through walls, doors, whatever
    - certain departments continue to pump out work at an incredible rate while others snail behind, causing back up and necessary "refactoring" when certain elements do not work or had scope change
    - heads of department told to "turtle" and avoid outside influences (?? wtf)
    - they can't get the intricate damage model to work in SP/MP at all yet, ships continue to randomly jumble themselves to death


citcon

    - crunch time continues for all studios, many people are working seven days a week for the citcon showing
    - companion app with $ to ingame currency purchases, chat, etc (design phase only, citcon slide)
    - new A list cutscene, wrapped shooting july 2016 (majority of overtime is spent working on this)
    - touting multiple SQ42 endings on one citcon slide, also says it directly affects SC world/player character
    - FPS purchasable classes still a thing and one of the major things they are revealing
    - SQ42 prelude still listed as march 2017
    - ^ "no way we'll hit that deadline" ^
    - Roberts: 2.6 should be playable at Citcon
    - nothing playable at this time, live streams still using 2.5
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on September 23, 2016, 03:43:36 AM
" no 3.0 this year (duh), release date is now "after [a significant portion of] SQ42 is released""

So never?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 23, 2016, 05:59:40 AM
(https://i.imgur.com/C3pEcm1.png)

Holy projection Batman !

Also some earlier rumors from TheAgent on SA


Bolded one might have been confirmed today :

Quote
Preparations for performance capture shoot for 3.0 are well underway and will begin shortly after CitizenCon finishes with Chris flying out a few days after CitizenCon.

http://imperialnews.network/2016/09/around-the-verse-episode-3-08/

STILL more shooting ?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 23, 2016, 01:03:12 PM
So Kotaku has a huge series on Star Citizen starting today... They manage to get a lot of sources and CIG to comment in an extensive manner. Maybe a change of strategy from CIG, they probably aknowledge they can't just say everything has been going fine at all times. Though as usual it's hilarious that backers of the "most open development ever" had to wait for Roberts to speak to press to learn some of that info. Anyway, I guess the optimistic view is that Roberts bros realized they were going straight into a wall last year and tried to adress their structural problems ? Gotta wonder how much it cost them up until 2015 though...

http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

I always wondered how much they ship work to suppliers, but I did not expect the AI to have been done by a third party (considering they're still trying to implement some AI, I guess it didn't turn out any better than the Illfonic FPS part...). Article does confirm that Illfonic worked nearly two years on that FPS module, that CIG admit they didn't spot the asset compability problem, and that much of that work ended up not being used. We also get confirmation that the team was understaffed for certain until a year (18 months ?) ago.

Pretty much all the common suspicions are being confirmed in some way here : Poor management, ideas being announced without consulting the devs, Roberts not willing to hear that whatever he wants today isn't the best method, online still being rewritten as of now, huge engineering debt, the international network of studios creating problems on its own... Also the overall plan sounds pretty loose, as Roberts will make demands on what he latest played...

Also it seems pretty clear there's some nasty interstudios rivalries, UK studio does think pretty highly of itself and get its employees borrowed by other. Austin was indeed, despite CIG lingo, gutted a bit in the re-organization. The work culture was toxic according to many ex-employees.

Roberts on lay-offs :
Quote
“I'm actually bad at that,” he claims. “I'm a big softie and always giving people extra chances, but I'm trying to be tougher on our organisation because every time we're in a situation I think we can turn around, but the person doesn't turn it around, they get a little more bitter and pissed off, and then the exit is more noisy.”

"I give way too many chances to those fuckups !". Classy.

Quote
Another source flat-out believed that Star Citizen could not be made. “Not what they've promised, absolutely not. If it happened then I would believe in God.”

Props to Kotaku UK.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on September 23, 2016, 02:09:54 PM
$124 Million United States Dollars

(http://i.imgur.com/UxeHRPC.gif)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: I'm a Puppy! on September 23, 2016, 05:10:11 PM
(https://s-media-cache-ak0.pinimg.com/564x/46/23/58/46235847ddbd0e668af284216bd45c8b.jpg)
Is there like a video history of all this?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 23, 2016, 05:16:37 PM
(http://i.imgur.com/5JRjOEq.png)

Probably Seth Nash, a CIG employee from December 2014 to March 2015, now working at Infinity Ward.

EDIT : Some are taking the article hard...

https://forums.robertsspaceindustries.com/discussion/347307/you-guys-really-should-read-at-the-source-read-kotakus-original-story-here-and-forget-pc-gamer

Quote
The moment when a clown from Kotaku is calling his bs article an investigation...
The glorious day they are going to shut down that click bait website. So I can see what are all these bloggers going to do after they join the unemployment queue. I'm sure every business intelligence firm is going to be amazed by their investigation skills.

Quote
This is false as Chris would never give Kotaku an interview. He stated a couple of years ago that he would never do that. They are yellow journalists. Those quotes are suspect. At best, they were quoted from somewhere else and he'd NEVER throw another company under the bus. Those quotes about Illofinic are fabricated. Chris refused to say ANYTHING negative about them, even when we all knew what was wrong. The last people he would say them to would be Kotaku.

:neogaf

Quote
It was mostly innuendo and hearsay. No real newspaper editor would ever publish that article. No real journalist would ever submit an article that was "unnamed source said this, then another unnamed source said this."
These articles are the poster children of emberassingly shitty 'journalism'.
Of course, unnamed sources at Kotaku and PC Gamer have repeatedly told me both authors are crack-addled pathological liars with a penchant for goat-fucking. (...) Real journalism quotes exactly ZERO anonymous sources.

That shit again :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on September 23, 2016, 06:20:02 PM
Woodward and Bernstein's Watergate reporting confirmed to be not real journalism. :fbm
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 23, 2016, 06:55:08 PM
(https://s-media-cache-ak0.pinimg.com/564x/46/23/58/46235847ddbd0e668af284216bd45c8b.jpg)
Is there like a video history of all this?

I tried to but really there's too much there to just summarize. There's a ton of quotes there (From Robert Bros, Tony Zurovec, a couple big honchos at the studio + several former employees) and Roberts got a lot of space to hang himself with his own rope with regards to his management (Or the positive interpretation : That he is a demanding persona with a vision.).

There's no groundbreaking revelation (apart from the friction and internal politics between studios), but it's nice to have confirmation, often directly from CIG, about quite a number of things. Notably that up until a year ago, CIG had some serious growing pains and the project management was mediocre if not outright poor, which they claim to have fixed now. I'll let everyone form opinion on whether you can trust them or not with this... I guess the next CitizenCon could be telling.

Most flashy anecdote is probably how C.Roberts basically demand that stuff he saw in other games the day before be included : He asked for character models on par with The Order 1886 (which, as claimed above by an artist, happened 5 months from the supposed deadline...) or to replicate a layered inventory system from another title despite the objections of his employees about the feasability, causing the term in charge of inventory to spend 4 months trying to fit it in just to prove it didn't work. The article is being very sweet to CIG by pointing that despite the challenge, those features were partly implemented in game, glossing over the elephant in the room : delays...

Supposedly there's 4 articles coming yet, and I am very curious to see what they will touch on. From a skeptical point of view, the major topics are funding/marketing & the extensive performance capture shooting.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 24, 2016, 03:44:52 AM
Quote
I'm pretty late to this whole game. I will say one thing. Regardless of whether this will be a success or failure. All you Star Citizen backers have sent one huge clear message to the gaming industry: "We're sick of the your shit games, shit politics, and you're share holder dick sucking cough no mans sky cough. We're funding our own game fuckers".

If nothing else... I hope the industry wakes the fuck up.
Well played SC backers. Well played.

https://www.reddit.com/r/starcitizen/comments/544gzz/starcitizens_troubled_development/d7znvh4
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 24, 2016, 04:43:59 PM
Latest rumor mill from SA, by TheAgent...

Quote
- the leaker back in august told me there was new mocap going to be put in after citcon in october
- but! sandi has been getting paid to do the fill in mocap for the female models for the last few months and! sandi will also be in the new scenes in october/november
- these are not technically "reshoots" since its new material, but had to be added since some actors are no longer available or desire to work with roberts and the script was rewritten (again, for the 3rd time after principle shooting)
- the last leak on mocap shooting was $29m, is now a projected $40m+ (one person said 60m but I dont believe that)

(...)

unconfirmed :

- ortwin [Freyermuth, business partner of Chris Roberts & attorney] is now distancing himself from the project, requesting a buyout

confirmed :

- legal ramifications for unpaid overtime due to an "anonymous letter" sent to the california labor commissioner

Take that with a grain of salt, most of that could be inferred without too much difficulty (we have a man claiming to be a CIG employee who said he made a 36 hours shift after all...).
I could believe that mocap budget, with the ludicrous amount of photography, but I wouldn't trust any number not coming from accounting, and we can't really judget that.

EDIT :

An interview with Croberts
http://www.gamersnexus.net/gg/2613-chris-roberts-on-star-citizen-procedural-planets-alpha3-citizencon

Quote
Having run this website for eight years now, and having worked with Chris Roberts on interviews for four of those, I often experience déjà vu during our ongoing discussions.

Quote
For the CitizenCon demo, though, a special planet has been created for a “Homestead demo.” This planet is more Earth-like in its biome distribution, containing forests, oceans, mountains, and deserts; the Homestead demo won't see inclusion in 3.0 and is purpose-built for the CitizenCon unveil of Planets V2. Roberts elaborated:

Quote
We're […] taking one of the missions that's in Squadron 42 and showing how that would feel, from the briefing, to the ship, to taking off, to the mission, and the combination of flying and FPS stuff, so those are the two things we're going to show. We're going to show full-focus this is what V2 planets can do for you, then this is what Squadron 42 is going to feel like and play like, and this is the experience of a mission in SQ42.

Another stretch goal being quietly brought behind the barn...

From the official site :

Quote
6m goal : Star Citizen will launch with 100 star systems.

From the article above :

Quote
One of the long-term schedule challenges is building out the universe that we've – in all the stretch goals, we got up to 100 star systems, I think we have 110 now – we're not going to have them all done on the day of release. We're going to try to get a good chunk of them through
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Stoney Mason on September 25, 2016, 11:14:27 AM
That kotaku piece on the game is actually a terrific piece of video game journalism. The best I've read in quite awhile.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 26, 2016, 12:41:51 PM
The Swedish magazine LEVEL made a few months ago a massive piece on Star Citizen, exploring the Roberts-Smart ego feud. Some translations were making the rounds undercover but Kotaku UK (which I learned is a Future Publishing company licensing the Kotaku name, not a Gawker property) is now publishing it officially in English, part of its series on Star Citizen. Haven't read it yet.

http://www.kotaku.co.uk/2016/09/26/the-24-year-feud-that-has-dogged-star-citizen

This one is guaranteed to generate some bile from Citizens, since it features a ton of Derek Smart (even if not very favourably...)

Having moaned for a few months on the lack of attention by the press of Star Citizen (Skeptical or not, one cannot deny it's an exceptional project worthy of attention), I can only applaude Kotaku UK for the months long effort. Much praise for having done the job properly and not repeating some of the mistakes of the Escapist a year ago.

Quote
What makes all of this even more curious is the fact that Smart is reportedly a completely different person outside of the spotlight: friends and colleagues describe him as kind and caring. This dichotomy is not lost on Derek Smart himself. In an interview with Polygon, he worried about what his daughter will think about him when she becomes old enough to Google his name. “I don’t want her memories of her dad tainting her ability to progress in life,” he said. “I know I haven’t done anything bad, and have made mistakes, I’m only human […] I didn’t kill anybody, I didn’t steal from anybody, I just made a game that I wanted to make and I may have not succeeded in reaching other people’s expectations, but I don’t really care. It wasn’t about them. It was about me and what I wanted.”

That pretty sad.

EDIT

Oh god that Cutlass debate :lol

Quote
The Cutlass is a prime example of the consternation that CIG’s ship-selling policy was causing among fans. It was originally pitched as a hybrid between nimble dogfighter and intergalactic freighter. When it was finally delivered, buyers were deeply disappointed: the ship was far too bulky and slow to hold its own against enemy craft. To remedy the situation, CIG elected to design two new Cutlass models, to co-exist alongside the original. Upgrading to one of them—to what the players thought they were getting when they shelled out $100 for the first Cutlass model—would cost an additional $20 or $50, respectively.

(...)

The Cutlass debacle also brought to light a thorny issue with CIG: its stewardship of the Star Citizen community, the very people who are providing Chris Roberts with a release valve for his vision. The debate about the Cutlass has been raging for as long as the game itself has existed, and it hasn’t always been civil—which is to be expected when someone forks out $100 and doesn’t get what he or she expected in return.

This is how community manager Ben Lesnick explains the toxic Cutlass debate on RSI in a YouTube clip: “We love the thread, there’s lots of great feedback. But let’s be absolutely clear. There is also lots of dinks out there, who are there to fight and talk about how ‘they betrayed us and you all need to get refunds for your Cutlass and they lied to us and this is all part of a conspiracy’…you guys suck! And I’ll say it right here on the livestream: don’t be that guy. If you’re going to be that guy we’re gonna ban you from the forums.”

https://www.youtube.com/watch?v=dYUmuplhjak

(...)

When I read this quote to Chris Roberts, he is at a loss for words.

Quote
“I don’t think, I don’t think, he couldn’t have possibly, that’s not Ben.”

You can look it up on YouTube.

“Well, he must have been doing it as a joke or sarcastically. Do you know where he was? I am pretty confident that’s not him because I know him quite well. It is not the way he is.”

Are you saying he didn’t say these things?

“I don’t know, I have to see it. I know him well, and that is not his personality at all. In the case of the Cutlass, there is an ongoing joke in the community that ‘the Cutlass is the ship that hasn’t had the love or the Cutlass owners always get screwed’. Some group is always the downtrodden group, so the Cutlass owners themselves sort of take it on and they make jokes about it like on our online forum and stuff like that. So, I haven’t seen the material but my guess would be that he’s making fun of that reputation.

I will tell you that there is no one in our organisation that looks down on anyone that is part of our community. And we even put up with the people that are deliberate, like, we are actually quite nice even with people that we know are specifically trying to be trolls, trying to cause trouble.”
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on September 27, 2016, 12:27:50 AM
(https://s-media-cache-ak0.pinimg.com/564x/46/23/58/46235847ddbd0e668af284216bd45c8b.jpg)
Is there like a video history of all this?

The basic premise is that they grew too big too fast, they outsourced stuff to be cheap early on, built up a ton of technical debt, tried to bring it in house to fix up but by that point in house meant 3 studios in 3 time zones and 2 continents. Feature creep started to set in because every time Chris announced a new feature they got a ton more money. Chris doesn't want to stop production on anything to just finish one thing because he feels they are building a massive future proofed MMO, but they are doing it with an engine designed for single player FPS games that has been gutted to the point where even the original FPS module doesn't exist anymore.

In short, give a $124mm to a guy who hasn't run a software company in over a decade brehs.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on September 27, 2016, 04:52:36 PM
Quote
It was mostly innuendo and hearsay. No real newspaper editor would ever publish that article. No real journalist would ever submit an article that was "unnamed source said this, then another unnamed source said this."
These articles are the poster children of emberassingly shitty 'journalism'.
Of course, unnamed sources at Kotaku and PC Gamer have repeatedly told me both authors are crack-addled pathological liars with a penchant for goat-fucking. (...) Real journalism quotes exactly ZERO anonymous sources.
So this guy has never read a newspaper article? That's pretty impressive.

One of the recent "debates" within "regular journalism" was that they might be too easily granting anonymous status to people for things that don't really need it in order to meet deadlines. You'll regularly see stuff like "Hillary Clinton will be giving a speech in Baltimore today about her economic plan according to a source who requested to remain anonymous because they are not authorized to give that information." Because it was some campaign flunky who read it on the schedule and told the reporter but the reporter can't be assed to contact the campaign to officially confirm an official public event before putting their story out.

EDIT: typed it into google news, first three stories:
http://www.politico.com/story/2016/09/debate-caucus-trump-clinton-228757
Quote
roughly 80 percent of insiders — with equal numbers of Democrats and Republicans responding to the post-debate survey — said Clinton did the better job at the debate, including 99 percent of Democrats and 57 percent of Republicans. Only 21 percent — 1 percent of Democrats and 43 percent of Republicans — picked Trump as the winner.
Quote
“No contest,” said an Iowa Democrat — who, like all respondents, completed the survey anonymously. “Trump held it together for 16 minutes and fell apart.”

http://observer.com/2016/09/exclusive-hillary-clinton-campaign-systematically-overcharging-poorest-donors/
Quote
“We get up to a hundred calls a day from Hillary’s low-income supporters complaining about multiple unauthorized charges,” a source, who asked to remain anonymous for fear of job security, from the Wells Fargo fraud department told the Observer.

http://news.hjnews.com/logan_hj/editor-s-corner-why-does-hj-occasionally-use-anonymous-sources/article_5219447e-27b5-5dc0-a148-74bb0fcecdc0.html
Quote
Some years ago, a USU journalism professor brought legendary newsman Jack Anderson to Logan to give a talk about covering Washington politics for more than 50 years, including his role in breaking several stories in the Watergate scandal.

After the talk, Anderson visited the Herald Journal newsroom to share his wisdom with our young staff, and one of the questions asked of the Pulitzer Prize winner was what he thought about using anonymous sources.

“Anonymous sources are the only sources,” Anderson responded
non-journalists confirmed
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 28, 2016, 03:18:55 AM
Derek Smart now teasing, or mindfucking Citizens with, a future NY Times article about the game.

The whole "Real sources are not anonymous !" shitfest is exactly the same than last year with the Escapist article. When elaborating on their source vetting, the inquisitors just moved their goalposts. Ex-employee sources named ? Obviously disgruntled and bitter people lying through their teeths, etc...

I think the Escapist made the mistake of writing down in that article very serious allegations (discriminatory hiring practices, racist remarks) which were thrown a bit as an aside. Such claims are hard to prove as it is, even worse going with with a couple of sources and this was guaranteed to ignite kneejerk reactions and a pushback by the company.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: recursivelyenumerable on September 28, 2016, 01:21:38 PM
The Star Citizen drama seems to have a wider appeal than the game itself, maybe they can find a way to monetize that.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 29, 2016, 03:40:59 AM
Quote
George Broussard ‏@georgeb3dr 27 sept.
No professional developer I know would recommend you continue buying $$$ spaceships in Star Citizen. That said, have fun. It’s your $.

https://twitter.com/georgeb3dr/status/780848073253658624
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on September 29, 2016, 04:10:19 AM
Quote
George Broussard ‏@georgeb3dr  Sep 27
@lowtax @dsmart Video games are no joke motherfucker.
:lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 30, 2016, 03:55:06 AM
Reddit and the official forums are having a mini-meltdown over the reveal that speeds of the spaceships was gonna be decreased and how the scanning mechanic (https://forums.robertsspaceindustries.com/discussion/347902/oh-god-no-golf-swing-radar-pings-active-ir-em-sensors-gah) will work (a "gulf swing" interaction, a tad less elaborate than the fancy design doc (https://robertsspaceindustries.com/comm-link/transmission/14926-Design-Notes-Electronic-Warfare)).

Lots of outcry of the game being turned "arcade" for the "masses" (Wasn't some faithful claiming the game already had appeal to the masses to the tune of rivaling WoW ?), but it seems more like the dream of ridiculously complex simultaneous mechanics colliding with the wall of reality and deliverables.

New article on Kotaku about Star Marine :
http://www.kotaku.co.uk/2016/09/29/what-happened-to-star-marine-star-citizens-missing-module

Quote
From the earliest days of development, CIG had made heavy use of contractors: CIG had used them when building a prototype to show investors, and when CIG was struggling to hire staff at its US studios, the company leaned on contractors to cover the gap. While CIG had only 48 internal staff, in October 2013 it was employing a further 91 contractors.

Well, that helps put "The early years can't be counted as development because they were 3 and a half working on the game" to bed. Plenty of details about the outside contractors headcount.

Quote
“Initially, because Chris wanted to get things delivered so quickly, he went to a lot of different outsourcers,” Erin Roberts, global head of production, told me. “It did become quite apparent early on that we weren’t getting the kind of results [we wanted], either technically or visually, and it would need so much more extra bandwidth.”

Internal expectations of a rapid release ? LIES !

Quote
Animation rigs were shared across all of the studios working on Star Citizen. These skeletons could be slotted inside a character model and animators could create animations they needed for their specific aspect of the game. (...) “If anyone in the core CIG team changed one of those rigs, they needed to retarget every single animation to the new skeleton.” CIG did that “several times”, which was “an absolute pain in the ass for the animation team”.

When I brought this up with Roberts, he explained that internal problems CIG had caused this. When Illfonic started work on Star Marine, they were using a character model that had been created by the Austin character team. However, Roberts tells me, “we weren't particularly happy with the output we were getting in Austin”, so character production was moved to the UK, where CIG “had the opportunity to hire people who had experience with CryEngine”. Roberts explained that this led to the UK team creating a new character model (and the skeleton to go with it) from scanning real-life actors, which was on a slightly different scale to the previous ones. This meant that all the animators had to retarget their animations.

Not a game dev but that sound like a lot of carts were put before horses.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 01, 2016, 02:32:17 AM
Well, that "golf swing" scanning mechanic thread got up to 30 pages and was sent by RSI moderators to the Concern subsection to die...

Closing piece by Kotaku on the Star Citizen coverage.
http://www.kotaku.co.uk/2016/09/30/what-to-make-of-star-citizen

On the plus side for the project supporters :

Quote
For the record, we did look into all kinds of wild claims about how Cloud Imperium Games is spending its money, and found nothing reportable.

Quote
It is difficult, after all these months of research and having heard from so many people involved with the project, to seriously entertain the notion that Star Citizen is some kind of intentional scam.

Quote
So, here goes: based on all the evidence, I believe there is a decent chance that Star Citizen will make it to some form of release. But I don’t think it will happen within the next couple of years

And for skeptics :

Quote
Expectation versus reality appears to be a problem on both the developer and backer sides of Star Citizen.

Quote
Hold-ups, company restructures, personality clashes within studios and – and by his own admission – the perfectionism of Chris Roberts, Star Citizen’s creative figurehead, have all been the source of delays. For the first several years, Cloud Imperium Games simply did not have the resources to make Star Citizen as Roberts envisioned it. According to those at the studio now, that has changed, and they are finally in a position to push forward. But the amount of time and money has been expended in the meantime, even by the most conservative calculations, is enough to make anyone wince.

Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on October 01, 2016, 02:19:22 PM
So it will come out, eventually, be disappointing and already surpassed by other titles.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on October 01, 2016, 03:48:30 PM
Haha even George is saying 'guys, no'.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on October 01, 2016, 04:59:30 PM
https://www.youtube.com/watch?v=ZV6EWhMOy3s

This is a cry for help.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 02, 2016, 06:13:30 AM
https://forums.robertsspaceindustries.com/discussion/comment/7070882/#Comment_7070882

:confused
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on October 02, 2016, 08:33:59 PM
I think the best thing about the Kotaku thing is it sheds light on what RSI/CIG have been doing (a clusterfuck of management) while making Derek Smart's conspiracies look pretty dumb.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 04, 2016, 07:24:38 AM
Quote
They actually have a poo poo ton of QA. I don't harp on about it too much, but I know someone in the UK games industry, and crobbleco has been serial poaching some amazing talent and dumping them on QA duty.

QA for lovely mocap that is.

Not joking. Virtually all their QA staff spend their days watching and reporting on what I've been told is some of the worst written and buggiest cutscene tripe they've ever seen

Stolen from SA.
Anyhow Citcon is coming and the obligatory concept ship sale is the Polaris Corvette : only 750$, jump in !
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: The Sceneman on October 06, 2016, 02:30:57 AM
Quote from:  vomkriege

https://www.youtube.com/watch?v=dYUmuplhjak


the chick on the left tho :lawd :phil
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 06, 2016, 03:02:17 AM
https://twitter.com/Clifford_Miku/status/782988915275948032/photo/1

Those things cost 119$ minimum  :doge and he is supposedly sending it (or similar gifts) on the regular ?  :idont

https://www.ediblearrangements.com/fruit-gifts/salted-caramel-harvest-party-3878
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 06, 2016, 06:39:28 PM
Derek Smart is probably going offline with the storm coming to US shores, so today he entered one of his wildest fire and brimstone trances : he was given a scene by scene account of what's fake in the Gamescom demo, IRS coming in on CIG, sources telling him that SC is moving to an outright fraud, funding tracker is deceiving, stay tuned for his next blogpost... you know the drill.

He's probably making mountains out of molehills again. :yeshrug

Meanwhile :
How much have you spent in Star Citizen (https://forums.robertsspaceindustries.com/discussion/348572/how-much-have-you-spent)

With over half the people responding to the poll claiming they're in for a grand or more...
In fact, with such sums, it's not hard to see how the funding could be coming mainly from a few thousand whales.

Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 09, 2016, 04:18:10 AM
(http://i.imgur.com/PmQtFFk.jpg)

His "white paper" (https://forums.robertsspaceindustries.com/discussion/318207/my-corvette-white-paper/p1).
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 09, 2016, 05:38:36 PM
CitizenCon today...

https://www.twitch.tv/thedereksmart

 :mindblown

EDIT : Apparently he can't get the official stream image to be displayed on his own. :lol

EDIT : Sandi Gardiner-Roberts crying. Again.

EDIT : 363 direct employees across their four studios as of today.

EDIT : Croberts faffed about doing a recap ("4 years into development" his words) but now some dude is speaking about forums and "orgs 2.1" that let people organize guilds since 3 years. What ? No gameplay or trailer presented so far. Are they stalling ? Holy christ. I can get getting some of the juicy stuff to close but man.

Derek Smart : "OK Guys I don't know what to say" :lol

EDIT : Powerpoint Citizen !

EDIT : Ship sale trailer.

EDIT : New patcher coming soon™ to finally stop backers having to download 20+ Go of data for every revision.

Squadron 42
"Over 20h of performance capture, 1255 pages of dialogue, 343 speaking roles"
No AI yet, "all chapters grey boxed", no footage will be shown now, no release date.

Now discussing SC Alpha 2.6 and Star Marine.
2 maps and 2 gamemodes fo Star Marine.
Mining in Alpha 3.1, Salvage in 3.2, Farming in 3.3... 4.0 Jump points and multiple systems. And ships, ships, ships. "Roadmap for the next year" :lol 2.6 isn't even being tested by the advance alpha backers !

No gameplay footage for Star Citizen (?)

EDIT : A video of their procedural generation technology for planets. Roberts : "Not fake ! I know, hard to believe !"  :doge

EDIT : Even the official forums aren't too hyped.
https://forums.robertsspaceindustries.com/discussion/349218/so-no-sq42-footage-at-cizencon

EDIT : Some footage of a ship landing and a character using his buggy to explore the PG planet. Dude get ambushed. Shot 4 guys through a scope. Use a space motorbike.

Inspect some wrecks. See some giant Dune sand worms (WTF ? :lol). A sandstorm.

EDIT : Chris yelling "JUST DO IT" for the third time.  :win

A couple shots but god is it boring. Scripted stealth knife kill of a sand guy from Star Wars. Terrible editing at the end. Ending segment playing twice while Chris assures it's not scripted ?

Quiet audience.

EDIT: Dev showing the editor, warp, footage of another planet. Warp. Ships. Fade to black.

Chris Roberts : "In a year's time !". 12 more months of funding ahead...

OK they're wrapping up. "JUST DO IT !" again from Chris :doge
No SQ42 footage, no direct SC footage, an alpha that will stretch to "4.0" and unless I missed something, no release dates announced for anything.

---

Quote
Yet another thread by someone with zero understanding of the technical achievement CIG just displayed.

https://forums.robertsspaceindustries.com/discussion/comment/7102823/#Comment_7102823

Quote
Regardless of the fact that we all KNEW SQ-42 wasn't coming out this year and the fact the we KNEW 2.6 wasn't ready yet, people still had it in their heads that we were going to see one or both.

That's a completely unrealistic expectation and you cannot fault anyone but yourself (not the op but people in general) if you hyped yourself that hard

https://forums.robertsspaceindustries.com/discussion/comment/7102251/#Comment_7102251

August 20th 2016
Quote
Just a quick note, in the presentation Chris states 3.0 is the end of the year release, and jokes that he hopes it won't be December 19th like last year.

https://www.robertsspaceindustries.com/comm-link/transmission/15475-Gamescom-2016-Presentation
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on October 09, 2016, 11:22:51 PM
(http://i.imgur.com/PmQtFFk.jpg)

His "white paper" (https://forums.robertsspaceindustries.com/discussion/318207/my-corvette-white-paper/p1).

First two posts, TLDR, lulz.

You know it isn't exciting when even other fanboys won't read it.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 09, 2016, 11:38:47 PM
(http://i.imgur.com/foktmzi.jpg)

---

EDIT :

(http://i.imgur.com/QBrf2FD.png)

:lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on October 10, 2016, 07:10:13 AM
Cock blocked by Chris Roberts.  :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on October 10, 2016, 10:21:53 AM
I wonder if his wife knows that that $2,500 was definitely not an "investment?"
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 10, 2016, 02:51:21 PM
20 hours of mocap for a single player game with 28 chapters / 60 missions : sick MGS4 balance breh.

Otherwise missed deadlines everywhere (on top of everything, one may remember that less than a year ago CIG promised monthly patches to the Star Citizen alpha...) and Chris Roberts joking nervously several times that he won't give any dates anymore : the CIG narrative in response to the Kotaku UK article that they ironed out their project management problem is a bit hard to believe.

If their funding tracker is accurate, the latest ship sale tanked after a single day. It sold 2000+* units and made 1.5m$ on release (to note however that it was sold at a slight discount on its first day, under the condition that no store credit could be used, only fresh cash...), but the following day the funding felt back to sub 350k$. CIG will need to have aggressive sales otherwise funding may contract quite a bit YoY, while their expanses are probably going up (20% rise for in house employees). They probably have a couple of trump cards like selling the massive spacefighter carrier, if push comes to shove. No Smart but I wouldn't be too surprised if they start running on fumes in 2017.

* Which lends credence to the possibility that only a few thousand whales could be sustaining much of the funding.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on October 10, 2016, 11:03:06 PM
Remember when this was a couple hundred grand for a single player space sim with no mo cap or anything? Sigh.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: recursivelyenumerable on October 11, 2016, 12:09:14 AM
I just appreciate that our civilization has advanced to another level of meta-abstraction: while lots of backward people still think paying lots of money for imaginary items is already weird, cybersophisticates can enjoy the thrill of spending big on imaginary imaginary items. But how can we ascend to further levels yet?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on October 11, 2016, 01:00:04 AM
I just appreciate that our civilization has advanced to another level of meta-abstraction: while lots of backward people still think paying lots of money for imaginary items is already weird, cybersophisticates can enjoy the thrill of spending big on imaginary imaginary items. But how can we ascend to further levels yet?

Pay me money for items you haven't even considered yet for a game I haven't even planned!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 11, 2016, 06:15:32 AM
Funding tracker had an uptake to 650k, just to be fair with regards to their latest ship sale. Last quarter is generally the big bucks period for CIG, when they amass the most excess funding.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on October 11, 2016, 07:25:06 AM
(http://i.imgur.com/QBrf2FD.png)
why are you posting images from Herbalife support forums in the Star Citizen thread?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 11, 2016, 10:55:42 AM
Quote
Hey guys!

Its a friend of mines Birthday, and hes having a pretty shitty one. I decided to buy him and myself Star Citizen to cheer him up, but apparently I cant gift him it for 30 days?

Is this right? Any way to make his birthday a little better without being a month late?

https://www.reddit.com/r/starcitizen/comments/56y2p1/gifting_early/

Quote
Because your account is new, you can't gift the pack you bought to his account for 30 days. Since it's the first purchase and within the 14-day refund period, you might be able to get a refund on the extra package, and give him the money to buy his own so he can play immediately.
(...)
Make sure you explain the situation clearly, I know of at least one instance where someone had their entire account refunded and closed instead of the stuff they asked for.

Also be aware that the concept of refunds (even partial) is a bit of a touchy subject.

:dead

---

Star Citizen's 'Squadron 42' Single Player Campaign Delayed Until Some Future Undefined Date (http://www.forbes.com/sites/erikkain/2016/10/10/star-citizens-squadron-42-single-player-campaign-delayed-indefinitely/#9bca4742e0dc)

Quote
Update
Per the request of many readers, I’ve changed the headline. Before it read “indefinitely” which means “for an unlimited or unspecified period of time” according to the dictionary and, you know, the English language.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 12, 2016, 04:13:16 AM
https://www.reddit.com/r/starcitizen/comments/56z5ew/random_things_i_learned_from_chris/

Random Things I learned from Chris
Quote
I talked to Chris for a bit at the Arsenal Bar. I learned a couple interesting things about Star Citizen that were of some interest to me. These may have been shared somewhere else so I apologize in advance if they are common knowledge. I hope I'm not revealing anything said in confidence. I didn't think it was so I thought it would be OKAY to share.

Idris Update

    It's not necessarily being withheld from backers because of SQ42 (I've read this a lot so I asked)
    Idris is missing Items 2.0 stuff like doors, etc. being wired up properly so it's not completed yet
    Idris is so large with the number of items and complexity it's spawning would cause the PU servers to struggle. The example he gave was how the Starfarer already causes current servers to struggle and image how much more so with the Idris being so much larger and more complex. This means StarNetwork (net code) has to be completed and polished.
    Chris doesn't want to put it into the PU until the StarNetwork (net code) can supported at minimum two Idris (Idri?) and several other ships so there can be a good battle between them. It's no fun for there to be just one in the game. It's inclusion needs to provide fun and meaning. So the back-end needs to comfortably support more than one Idris.

    The Idris has 50~ NPCs living on it in SQ42

Capital Ship NPC Crews

In the long term, you should be able to fly the larger ships without other players using just NPCs; it just will be very limited in efficiency and quality. Obviously, NPCs will be far less quality than humans since they will be able to plan and react instantly to your commands. This gave me hope concerning the numerous multi-crew ships I've pledged.

Star Marine

SataBall is coming in the future

Idris is not even the biggest ship in game  :-\

https://www.reddit.com/r/starcitizen/comments/56z5ew/random_things_i_learned_from_chris/d8ns6no

Quote
All us Idris owners have wanted for literally years is answers on expectations of on delivery for a $1000+ virtual spaceship that due to repeated miscommunications we've been told to expect Soon™ for year after year.

Quote
Yes, you obviously have it hard seeing your $1000 pledge grow 3x the size, and almost match the $2500 unarmed Javelins that people have pledged for. I feel soooo sorry for you.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 13, 2016, 03:29:12 AM
Rumors of CIG telling devs (Frankfurt ?) they will have to move east, maybe Brno in Czech Republic. SAwful sources which are hit and miss, so... Smart is railing about imminent layoffs.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 14, 2016, 04:41:47 AM
Latest Derek Smart blog is about his future articles that will no doubt contain mindblowing whistleblowing (or not). Not much to see here, but this part made me chuckle :

Quote
Next up was Turbulent (the guys who built the game’s website, backend, and community systems). Intro aside, that one droned on for a whopping 25 (!) minutes; which seemed like an eternity, seeing as people were waiting for the main event. (...) At the end of the presentation, hardly anyone was clapping. And if you listening closely, you will hear one of the devs on stage say “Johnny’s not going on stage again“ (https://youtu.be/XuDj5v81Nd0?t=3120). Yikes.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 18, 2016, 03:03:20 AM
http://www.pcgamer.com/inside-the-hardcore-fanbase-keeping-the-star-citizen-dream-alive/

We spent CitizenCon with the game’s most dedicated backers to find out why they still believe.

It's a good writeup of a reporter being at CitizenCon.

First comment tho :doge

Quote
What they showed off in those last videos already looks better than any game ever made. I have complete faith in Star Citizen.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: a slime appears on October 18, 2016, 09:20:27 AM
can we plz rename thread to "STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 18, 2016, 09:45:59 AM
 :heartbeat :rejoice
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yulwei on October 18, 2016, 01:59:09 PM
http://www.pcgamer.com/inside-the-hardcore-fanbase-keeping-the-star-citizen-dream-alive/

We spent CitizenCon with the game’s most dedicated backers to find out why they still believe.

It's a good writeup of a reporter being at CitizenCon.

First comment tho :doge

Quote
What they showed off in those last videos already looks better than any game ever made. I have complete faith in Star Citizen.

Notacultnotacult
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 24, 2016, 03:33:13 AM
Someone tried to trade an engagement ring for a Star Citizen JPEG ship
https://www.reddit.com/r/starcitizen/comments/58t142/has_trading_gone_too_far/

Quote
Does seem possible that he got a good deal on the ring, it didn't work out and is trying to trade a $300 ring up to a $600 Glaive.

What a time to be alive, etc...

Some backers are also fine with waiting until 2022 (!)
https://forums.robertsspaceindustries.com/discussion/351518/general-discussion-on-how-long-is-to-long
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 24, 2016, 10:57:49 AM
Quote
So sad that some people in the comment section are trashing this game ever since the NMS debacle happened. I bet even when the Star Citizen 3.0 patch comes out, these people still trash the game and call it a scam.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on October 24, 2016, 07:27:52 PM
Someone tried to trade an engagement ring for a Star Citizen JPEG ship
https://www.reddit.com/r/starcitizen/comments/58t142/has_trading_gone_too_far/

Quote
TheGallery 8 points 2 days ago
Sorry bro, but jewelry is, inherently, nearly worthless. The only reason it's so pricey in the first place is because of marketing and a controlled importation system. The ring isn't even WORTH half as much as what you bought it for.

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on October 24, 2016, 07:33:29 PM
That is too good.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on October 25, 2016, 02:11:37 AM
This thread is gold:

https://www.reddit.com/r/starcitizen/comments/592llu/if_cig_thinks_2016_isnt_likely_for_30_anymore/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 25, 2016, 03:19:17 AM
Quote
Im a Chef. I cook a lot of chicken. If I'm cooking a piece of chicken and its not finished even though the customer was told it'd only take so long, should I just give them half raw chicken because it was "promised" to only take so long? You cant just set a timer, there are different thicknesses that require longer than normal, the grill may be recovering heat from something else that was recently done to it, etc.

That is what a lot of people are asking for. The same people I'd bet that ripped into companies like EA for releasing games too early. The same people that'd likely get really sick if they ate half raw chicken as well...

Quote
I wrote almost a whole page trying to explain what was wrong with your arguments and deleted it again:

Long story short; Some of you guys are in the wrong community; call of duty is searching.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 27, 2016, 12:17:07 PM
https://www.youtube.com/watch?v=UHwALwXSvEI
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 28, 2016, 12:17:02 PM
https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4699709&viewfull=1#post4699709

Quote
Quote
* They're planning a new crowdfunding project
[Note from myself : alleged rumor being reported (on SA I guess)]

2019...

They said I was dead. They said PC was the future. Now they say VR is the future. I am a console/mobile hybrid game with exciting micro-transactions.

<A city street, a car screeches to a halt, Chris Roberts is sitting in the driving seat, he steps out - car screeches away>

Hi, I'm Chris Roberts. A few years ago I was making a crowd-funded PC game until I got burnt out and took a break. Now I'm back with City Citizen the best damn city car theft auto mobile hybrid game with micro-transactions ever.

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 28, 2016, 06:05:28 PM
So there's a new rounds of rumors, but really not a lot of it is that interesting. "Insiders" quoted by Smart or SA members have had a bit of a spotty record, to be fair, and most of the rumours amount to "Shit is late, broken and they cannot possibly release within expected deadlines" which everyone can conclude by himself. The only claim that could be possibly verified is the repeated insistance that CIG will try to push through a "prelude" to the single player game next year, instead of the full release they can't possibly complete. I'm only quoting the following because it's a funny anecdote (or hate fan fic).

Quote
Went out drinking with a friend last night..

“We are, we do! Work towards something. We work hard at making progress. We do! But that progress is changed every week. Every day sometimes. How can anything ever be finished if entire teams of employees are retasked at any moment? People lose momentum. You lose sight of what the project is. It just becomes one unfinished thing after another. One of Roberts’ lackeys tells you to drop something, you do. Then two weeks later Roberts is screaming at some poor guy because he did as he was told. “Not by me.” That’s the response you hear a lot from Roberts.”

“The best one, absolutely, deals with [a brand new employee]. It’s his, what, third day? He’s in the break room and Roberts storms in but is real quiet. Pulls the guy out and walks him in front of some other workstation. “What is this?” Roberts goes. The new guy, right outta college, is shitting himself. What could Roberts mean? Was something wrong with the desk? Was this where he’s supposed to be sitting? He’s got no idea.

“You know what this costs? You’re taking my time, everyone’s time,” and now Roberts is shouting, “it’s like you don’t care how much you’re costing us. Do you like spending my money?” Chris stands there, arms crossed, waiting for a response.

[The new guy] is scared stupid. He starts blubbering and apologising without having any idea what’s going on, right?

Chris points to the chair, “Sit your ass down and get it right.” He then storms off again. Poor guy has no idea what the fuck to do.

Turns out Chris thought he was [completely different employee]. He never apologised. Never went back to check if anything was fixed. [New guy] quit by week three.”
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 28, 2016, 08:54:37 PM
good i don't want any of these layabouts who think they can just jump into game development without being able to handle problems when they're put in front of them
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on October 29, 2016, 06:34:22 PM
Quote
Went out drinking with a friend last night..

“We are, we do! Work towards something. We work hard at making progress. We do! But that progress is changed every week. Every day sometimes. How can anything ever be finished if entire teams of employees are retasked at any moment? People lose momentum. You lose sight of what the project is. It just becomes one unfinished thing after another. One of Roberts’ lackeys tells you to drop something, you do. Then two weeks later Roberts is screaming at some poor guy because he did as he was told. “Not by me.” That’s the response you hear a lot from Roberts.”

“The best one, absolutely, deals with [a brand new employee]. It’s his, what, third day? He’s in the break room and Roberts storms in but is real quiet. Pulls the guy out and walks him in front of some other workstation. “What is this?” Roberts goes. The new guy, right outta college, is shitting himself. What could Roberts mean? Was something wrong with the desk? Was this where he’s supposed to be sitting? He’s got no idea.

“You know what this costs? You’re taking my time, everyone’s time,” and now Roberts is shouting, “it’s like you don’t care how much you’re costing us. Do you like spending my money?” Chris stands there, arms crossed, waiting for a response.

[The new guy] is scared stupid. He starts blubbering and apologising without having any idea what’s going on, right?

Chris points to the chair, “Sit your ass down and get it right.” He then storms off again. Poor guy has no idea what the fuck to do.

Turns out Chris thought he was [completely different employee]. He never apologised. Never went back to check if anything was fixed. [New guy] quit by week three.”

It feels like a manufactured story with an irate insane boss with no idea of who works for him and he takes it out on a brand new employee who has no idea what's going on. That's too fucking money to be true. :rofl
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on October 29, 2016, 06:58:39 PM
It's too crazy to be true, but it's probably true.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 30, 2016, 07:50:08 AM
Today in the Verse : People freaking out at the idea SQ42 might be ported to consoles.

https://forums.robertsspaceindustries.com/discussion/353198/since-sq42-is-planned-for-console-as-well-is-it-holding-up-the-pc-release

Quote
Consoles?

If that's true, I want a refund. IF I wanted half assed console games, I would of bought something from Activision or EA.

I really hope this isn't true...

Quote
Quote
That would explain a lot of stuff they do - to get the game more and more arcade-ish.

Don't be a rumor mongerer

EDIT

https://www.reddit.com/r/starcitizen/comments/5a0ti9/first_attempt_at_editing_software/

Quote
First attempt at editing software

(http://i.imgur.com/4MQZSys.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on October 30, 2016, 02:50:35 PM
How I traded virtual space ships for a real car:

https://waypoint.vice.com/en_us/article/i-sold-my-star-citizen-fleet-to-finance-a-new-car
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 03, 2016, 08:20:07 PM
From the bulletpoint recap of the latest "Around the Verse"...

Quote
Chris is back from Europe after doing some 3.0 mocap and meetings.

 :doge
https://youtu.be/9Xy5pz7V7rI?t=28m7s (https://youtu.be/9Xy5pz7V7rI?t=28m7s)

At least there's some news on the FPS module Star Marine,

Quote
Star Marine is being tested daily with QA
(...)
Combat emotes are hooked up to allow signally to friends to taunting enemies.
(...)
Star Marine is going to be a more tactical FPS.
Lighting won’t be designed to contrast the player, instead to be more realistic.
When lighting maps, thought went out to how it would have been lit - ie. how would the pirates have lit this?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on November 04, 2016, 03:23:17 AM
Quote
When lighting maps, thought went out to how it would have been lit - ie. how would the pirates have lit this?

 :crazy

HOW INDEED
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 04, 2016, 01:45:30 PM
So... CIG is having another discount for certain ships if you pay with cash (https://www.reddit.com/r/starcitizen/comments/5b3g0r/superhornet_and_starfarer_gemini_too_sale_now_up/) (and not with store credits and / or exchanging ships you already own). That's the second time they do so, I seem to recall there was one just before the latest CitCon.

In itself it doesn't prove anything but one cannot help but wonder if this newfound compulsion to funnel specifically fresh liquidities isn't indicative of a cash flow problem.

Also not guaranteed to please many of the older backers as the selling pitch back then was that the earlier you got in, the best deal you had.

(http://i.imgur.com/BRgMOTk.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 04, 2016, 07:01:03 PM
To illustrate my above point, it seems the latest sales pitch now only say price "may" increase, not that they "will" :

https://forums.robertsspaceindustries.com/discussion/comment/7207235/#Comment_7207235

One elephant in the room with all this is exactly how prevalent store credits are ? You can "melt" (exchange, really) your owned ships into another, gain some store credit if your target ship is less expensive, and the big backers are apparently not shy doing this. A lot of the early backers also say they put the cash in advance with the guarantee that they could always switch their ships later in development when it would be clearer what specs they had.

Maybe I'm dense, but could CIG count those ships bought with store credits in their funding tracker, even if it means they didn't perceive fresh cash for it, to inflate the numbers a bit ?

Beyond any debate of potential wrongdoing (because it could just be CIG being terrible at reading the crowd, I wouldn't be that surprised, always got the impression Roberts got a bit lucky striking that gold vein), running such an agressive business for so long was bound to become a problem eventually.

Or they're trying to undercut the grey market and capture some of the cash going to "middlemen" ?

EDIT : Oh and apparently some Squadron 42 footage dropped in today's show...

https://www.youtube.com/watch?v=-zC8Xw68Cds

I know it's placeholder (for mocap animations, as is being told) but  :crazy don't you have anything else to show for a single player game supposedly shipping next year ? The latest monthly report claims they're entering "final art" stage...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on November 05, 2016, 04:20:59 AM
"CASH ONLY"? Holy hells, how sketchy is that?

Quote
When lighting maps, thought went out to how it would have been lit - ie. how would the pirates have lit this?

 :crazy

HOW INDEED

Pirates are, historically, very discerning about lighting. It only makes sense to extrapolate that sensibility into the future. In fact, if you look at Ice Pirates, it's quite well lit.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on November 05, 2016, 07:23:05 PM
Pirates wore eyepatches so they could go below deck in the darkness and still come back above into the light with one eye not dampered by nightvision

CIG knows Pirates know lighting. Verisimilitude confirmed  :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 05, 2016, 07:56:43 PM
"CASH ONLY"? Holy hells, how sketchy is that?

Pirates are, historically, very discerning about lighting. It only makes sense to extrapolate that sensibility into the future. In fact, if you look at Ice Pirates, it's quite well lit.

(http://i.imgur.com/MjZFFZm.jpg)
"Welcome to the latest Around the Verse !"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on November 05, 2016, 08:09:45 PM
An Ice Pirates reference in 2016??

I like it. :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 05, 2016, 08:27:02 PM
https://forums.robertsspaceindustries.com/discussion/comment/7209297/#Comment_7209297

Quote
Quote
CIG needs to stop slacking and start selling real estate.

I know many will protest but come on guys you know it has to be done. First person universe, the game with everything needs everything. Big potential for all concerned, devs and players. Search your feelings you know it to be true.

Absolutely!
Real estate sales would be a winner, there already were several threads in the past about it.
I would definitely go for it, even though I fear that the cheap marketing tactics would apply in this sector as well.

So we've almost reached the "Selling timeshares of Moon JPEGs" stage ?

Those cash only discounts are not playing too well on the official forums... Apologists out in full force to damage control now.

https://forums.robertsspaceindustries.com/discussion/comment/7210220/#Comment_7210220

https://forums.robertsspaceindustries.com/discussion/comment/7210297/#Comment_7210297

Quote
Quote
Quote
Quote
This statement makes you sound like an abused wife. Keep taking punches to the face but stay loyal to your "loving" husband.

Im sure your wife also knows what its like to be abused. Amazed you kept that MPV status with the attitude you have.

o_O

Well he shouldn't have been running his mouth

https://forums.robertsspaceindustries.com/discussion/comment/7210417/#Comment_7210417

Quote
Secondly, the price remains the same. There's simply a $20 savings if you use new money.

Kaedan, logic twister extraordinaire.

Still, a quick read through the thread makes evident that CIG is quickly burning through some of the trust they had from old backers...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 05, 2016, 08:28:02 PM
"Let's go play Eve, let's go play a space game that's actually good."

https://www.twitch.tv/sevadus/v/99224701?t=01h20m48s

7 minutes in and its still a black screen and someone tells him to mention Derek Smart, brilliant.

"CASH ONLY"? Holy hells, how sketchy is that?

Quote
When lighting maps, thought went out to how it would have been lit - ie. how would the pirates have lit this?

 :crazy

HOW INDEED

Pirates are, historically, very discerning about lighting. It only makes sense to extrapolate that sensibility into the future. In fact, if you look at Ice Pirates, it's quite well lit.

The cash only thing is pretty much a direct response to the grey market that's grown so big. People trading ships for in game credits and or things in the real world so money isn't flowing back to RSI and since RSI's burn rate is so astronomical they have to constantly be trying to get more.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 06, 2016, 02:48:56 AM
https://forums.robertsspaceindustries.com/discussion/comment/7210581/#Comment_7210581

A comic to explain the current heated debate.

spoiler (click to show/hide)
(http://i.imgur.com/Z7nZ2wv.png)
[close]

"Interesting... so you do see that company as your dad ? And yourself as a deformed child ? Mmmmmh."

https://forums.robertsspaceindustries.com/discussion/comment/7208363/#Comment_7208363
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 07, 2016, 03:40:01 AM
Stop Citizen on Citizen violence ! :brazilcry
https://forums.robertsspaceindustries.com/discussion/354580/brake-a-promise-how-can-we-trust-you-discount-sales
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on November 07, 2016, 10:09:37 AM
https://forums.robertsspaceindustries.com/discussion/comment/7210581/#Comment_7210581

A comic to explain the current heated debate.

spoiler (click to show/hide)
(http://i.imgur.com/Z7nZ2wv.png)
[close]

"Interesting... so you do see that company as your dad ? And yourself as a deformed child ? Mmmmmh."

https://forums.robertsspaceindustries.com/discussion/comment/7208363/#Comment_7208363

So the last shall be first, and the first last: for many be called, but few chosen. (https://en.wikipedia.org/wiki/Parable_of_the_Workers_in_the_Vineyard) :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 07, 2016, 11:08:48 AM
As usual, difficult to assess particular claims but can be read on Reddit :

https://www.reddit.com/r/starcitizen/comments/5bgsoy/hear_me_out/d9p1um2/

Quote
I for one had $11,000 USD put into this project and was a proud content creator to boot making Star Citizen cinematic videos for both INN and [REDACTED]. All of which is totaly gone now with any confidence that C.I.G can pull this project off. After being part of the tech crew that visited C.I.G Austin in Feb this year to conduct recorded interviews with both the marketing and development teams I soon came to notice a repeating pattern, only that I had to sign an N.D.A I would release the details of these conversations.
Shortly after returning I had both my financial advisers and lawyer retrieve my $11,000 pledge from C.I.G. I still wish the project all the best of luck and hope this game is built, but one thing is for sure, disrespect and mislead people who have injected the cash to build your project; the REFUND option will become very real for a lot of backers.

Quote
The information I was given was given under a signed NDA so I can not speak publicly about it. I can say it was to do with the so called NETCODE though.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 10, 2016, 05:58:31 PM
Backers Hate Him ! Those 8 Rumors About Star Citizen Will Blow Your Mind :

(https://pbs.twimg.com/media/Cw71U9KWgAAaVoX.jpg:large)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 12, 2016, 12:38:56 PM
Affordable spaceships for all, America made great again !

Quote
The Esperia Prowler will go on Concept Sale on Friday, November 18th during the Anniversary Livestream for the introductory price of $425. It will have LTI.

https://forums.robertsspaceindustries.com/discussion/comment/7230246/#Comment_7230246

The real reason Star Citizen keeps getting delayed :
http://www.gameskinny.com/x2mq2/the-real-reason-star-citizen-keeps-getting-delayed

Quote
The "ultimate space sim": that is what Freelancer was always supposed to be. (...) This was Roberts' vision and his dream. It also began in 1997, a time where video games were still quite primitive in comparison to what we have today. Perhaps his vision was simply too ambitious for that era of video games. (...) The reason for the delays from my perspective is that he sees this as his last chance to fulfil his ambition to create the best space sim ever made. Back in the days of Freelancer, creating such a game was practically impossible due to the limitations of technology. Today, there are no such restrictions or limitations in video game development.

:woody

There is another article, which has been uploaded a few weeks ago, then pulled after some controversy and now up again with minor tweaks... The problem is that it describes Star Citizen features as if they were already implemented :

http://weeklybeeper.com/behind-the-scenes-at-star-citizen-hq/

Quote
I feel trapped in computer games. I can’t always do what I want. Sure, there’s a certain amount of freedom in many games, but not enough for me, I hate being constrained by the narrative framework built into the game. I get frustrated when there are not all the freedoms, options and choices I want. No, I don’t really like computer games. (...)

Born solely from a crowd funding project – the biggest ever according to the Guinness Book of Records – Star Citizen has changed what the computer game is, and what it can be. Roberts maintains that he didn’t just want to produce another computer game, stating ‘I want to create a universe’. Well, he’s pretty much done that. (...)

If you land on a planet you can walk around and interact with locals and other players, whether you chooses to pick fights, trade, co-crew starships together or just chew the fat. (...) And each world is unique and genuinely has its own feel and character. (...) You need to keep be aware of differing atmospheric conditions and gravitational effects, all of which are scientifically sound, but add to rather than detract from the drama of the game.(...) The feeling of realness and authenticity extends beyond the physics. The politics and economics of the game worlds respond to player actions.

Disclaimer : to my knowledge, none of that is actually in the alpha.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Cerveza mas fina on November 12, 2016, 02:28:43 PM
Vom why do you care so much about this scam?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on November 12, 2016, 07:15:14 PM
I don't think he care-cares, just finds it amusing and checks in on the project from time to time to see how it's going.

I certainly wouldn't see some of this stupidity otherwise because I'm not paying any attention to it other than his posts and links. :lol

Or maybe I'm unfortunately attributing to him my type of behavior.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Cerveza mas fina on November 13, 2016, 01:26:41 AM
OhI enjoy checking up on this thread too, just Vom takes it up a notch
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 13, 2016, 02:25:27 AM
The addiction, it feels bad man :fbm

spoiler (click to show/hide)
I have a monkey on my back for some of the stuff going on with Star Citizen, so I do feel rather strongly about it.
It is a rather exceptional and unique project and a great cautionary tale for crowdfunding.
There's also plenty of drama and stuff coming out of the dev, often funny or worthy of note.
But yeah it's not 100% healthy on my side either I guess.
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Yeti on November 13, 2016, 09:56:29 AM
I appreciate Vom posting all the juicy tidbits of Star Citizen gossip because I otherwise have no interest in the game and wouldn't be bothered sifting through the muck of Star Citizen news to find it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: I'm a Puppy! on November 13, 2016, 02:41:24 PM
Vom is my brother at arms. Loves a train wreck.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 13, 2016, 10:53:09 PM
At least he's not Derek Smart reporting on unrest on different Star Citizen fan sites.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 14, 2016, 02:47:56 AM
A coup d'état was narrowly avoided at the most prominent Star Citizen fansite !
http://imperialnews.network/2016/11/and-were-back/

The longform version of "but why ?" is here :
https://www.reddit.com/r/starcitizen/comments/5csytn/inn_lets_clear_some_things_up/

Most of the staff will be setting up a new site.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Cerveza mas fina on November 14, 2016, 03:15:06 AM
phew i hope no one got hurt
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on November 14, 2016, 10:25:32 AM
Vom is our resident war correspondent, reporting from the front lines of the Star Citizen wallet genocide.

 :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 17, 2016, 02:51:12 AM
Quote
Do not diss negative threads by others especially those who have been around a while, they are not all by REDACTED, in fact if you reply to a non positive thread with 'hi REDACTED' does that make open you up to a ' hi Chris' or 'hi Lando'

https://forums.robertsspaceindustries.com/discussion/355961/thinking-about-investing-in-star-citizen

Moderator reply :
Quote
redacted some words in OPs thread that have no place to be discussed on these forums

https://forums.robertsspaceindustries.com/discussion/comment/7239905/#Comment_7239905

DEREK SMART DEREK SMART DEREK SMART
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 18, 2016, 08:19:51 AM
Anniversary stream coming up and CIG is saying they'll be playing 2.6 LAN. Not certain what to expect.
Backers are certainly eager to see some progress and the mood of the official forums has soured a bit (this page provides an example : link (https://forums.robertsspaceindustries.com/discussion/355891/2-6-updates-disco-lando-update-bearded-cig-comments/p6)). A recent pool conducted is showing that almost half the backers over there may think Chris Roberts has broken his pledge.

Earlier that year, before I spooked wsippel with the negativity ( :doge), I stated I would be impressed if CIG delivered on their promises to have a 3.0 alpha with a complete star system, etc... before 2017. Can't say I'm too shocked it's in all likeliness not happening.

However, funding is still going strong according to the tracker, they are on par with last year (25m raised at November 1st both in 2015 and 2016). In 2015 they pulled 10m in the two final months. So maybe the confidence crisis is overblown.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on November 18, 2016, 12:54:17 PM
What's the grand total for crowdfunding thus far?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on November 18, 2016, 12:58:19 PM
$130 million
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 18, 2016, 01:08:15 PM
Stream starting strong :

https://www.reddit.com/r/starcitizen/comments/5dnbru/now_live_alpha_26_lan_party_livestream/da5vxco/

"2.6 is not ready yet, it is a very early build"

https://www.reddit.com/r/starcitizen/comments/5dnbru/now_live_alpha_26_lan_party_livestream/da5vj68/

Quote
So many Star Citizen tattoos, what do they do, brand their employees?

:dead

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4794132&viewfull=1#post4794132

Quote
Ships going on sale but with price bumps
890 Jump - increase from $600 to $900
Idris-P - increase from $1250 to $1500
Javelin - increase from $2500 to $3000
Caterpillar - increase from $245 to $295

 :o
Lots of backers were pissed at the cash discounts and the fact that the ships were maybe less expensive to new backers (contrary to the promise that the earlier you back, the better the deal...), so maybe CIG is just steering hard the other way... Or they need the funds.

To be fair : An internal demo of the FPS should be shown and the flight model changes are being demonstrated.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 18, 2016, 05:46:41 PM
There isn't much on the stream so far, if I am to believe reports.

https://gfycat.com/ColdClearcutHarvestmouse

But there's an interesting development : CIG has put online a page for schedule progress ! It only took 4 years, but good for the vocal backers that demanded it a bit more forcefully recently.

https://robertsspaceindustries.com/schedule-report

The graph says they expect to deliver Alpha 2.6 by December 8th, with the first version of the FPS module. But those are "aggresive" internal estimates yadda yadda. There's also a new Letter from the Chairman that confirms that discounts for fresh cash will continue though in a more defined perimeter.

https://forums.robertsspaceindustries.com/discussion/356476/no-apology-from-cig-and-continuing-cash-sales

Quote
Going forward, these cash sales will focus on newly introduced concept ships and top tier limited capital ships.

EDIT :

Well, they have a FPS and they're really playing it (in LAN). Seems like run & gun fare but it's an actual bit of a game.

https://www.youtube.com/watch?v=QW-f4ourFEc
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 20, 2016, 02:16:31 PM
(https://pbs.twimg.com/media/CxuMWeBUAAAR92G.jpg:large)

Well then.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 20, 2016, 02:59:36 PM
I laughed but I hope Toby won't lose his job.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 21, 2016, 08:30:46 AM
https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4803002&viewfull=1#post4803002

Another... Homage, I guess...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 25, 2016, 09:51:06 AM
The anniversary sale is proceding and the funding train is still ongoing at his usual pace.
Not a lot of drama right now. The most important info is that the number of employees increased between October and now (377 as per the latest letter from the Chairman).

Judging by the mandatory filings made to the Crown administration, the UK office roughly used 20m£ from commencing operations in 2014 though 2015 (December 31) which translates to somewhere between 24 to 28m$ (the change rate dived since Brexit). We also know they had 52 employees at end of 2014 and 132 at the end of 2015.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 11, 2016, 01:17:34 PM
Not a whole happening. 2.6 was apparently delivered to the Evocati (the closed club of advanced testers). There was a really confusing and obnoxious argument between Derek Smart and others about the FPS module being selectable from the main menu, a rather byzantine debate filled with I AM RIGHT yelling, I honestly didn't understand it (and I'm still not clear on if the FPS module has been launched, apparently some people hacked it from the offline files ?).

Some Crytek employees are not getting their paycheck for several months now -yes... again- but at this point it's unclear if a Crytek demise would even affect Star Citizen since they, by their own claim, been tickering it so much they can't upgrade CryEngine anyway.

So here's a funny bug :
https://gfycat.com/HealthyUniformLadybird
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 11, 2016, 04:48:01 PM
The Crytek implosion has really gotten undercovered from what I can tell. I don't know if it's because they are based in Germany or what. Maybe I should search and see if someone has really covered it.

Also the rumors that they may have had up to a thousand employees at one point before they dumped off Homefront onto Deep Silver at a bargain price and started slashing jobs.

That's probably a bigger clusterfuck than Star Citizen now that I think about it.

Meanwhile their tech head replaces Carmack and helps put out Doom.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on December 11, 2016, 07:22:53 PM
I guess you can see where the talent was at that operation, then. Probably their CTO was a linchpin employee, and with that person gone CryTek was unable to actually produce.

The whole thing honestly seemed like some magical tech but a very shady situation. Anyone else remember when they were exposed for running their business on pirated copies of 3D software?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 11, 2016, 07:38:40 PM
I have read and heard offhand for years that Crytek's support for CryEngine was worse than if it didn't even exist.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on December 11, 2016, 09:39:10 PM
I guess you can see where the talent was at that operation, then. Probably their CTO was a linchpin employee, and with that person gone CryTek was unable to actually produce.

The whole thing honestly seemed like some magical tech but a very shady situation. Anyone else remember when they were exposed for running their business on pirated copies of 3D software?
That was in 2004 while they were working on Far Cry. Their offices were raided by police, acting on what Crytek managment believed to be a tip-off from a former employee*. Apparently they got away with a warning the first time (despite the police estimate of six digits in damages), but a second raid a month later found that they still hadn't acquired licences. :lol I assume they settled, can't find any further references (i.e. too lazy to search for another 15 minutes).

*The second raid was accompanied by a statement from the BSA, who were apparently offering reward money for just this thing around the time. If Wikipedia's references are to be believed, it was 200,000$ in 2006, increased from 50,000$. Back pay pay back, eh?
spoiler (click to show/hide)
I amuse myself.
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 15, 2016, 12:22:54 AM
Derek Smart is frothing at the mouth at the upcoming financials for the EU based aspects of RSI. He apparently is gonna use it to reveal how Chris Roberts used shell companies to funnel money to his family and friends or something.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 15, 2016, 08:03:38 AM
Derek Smart is frothing at the mouth at the upcoming financials for the EU based aspects of RSI. He apparently is gonna use it to reveal how Chris Roberts used shell companies to funnel money to his family and friends or something.

Yeah that's another thing I took a look at, he had some confusing graph (http://imgur.com/IM5RwwS) on how the different entities are interlinked or something. Really the only thing of note to me was that apparently there's three separate entities in the UK (plus the German office which is a subsidiary of one of those). It's not new that the company setup is incredibly obtuse (It's not even clear if it should be called Roberts Space Industries or Cloud Imperium Games), but it's yet another sign and while not in itself proof of foul play not a very good one.

Otherwise there's a livestream due very soon, backers expect at least to receive the 2.6 alpha before Christmas.
Funding is reported to be stable, may even top last year's results. November 2016 was, if I can trust the fan spreadsheet, their second best month ever with 7.7m$, so despite all the drama, confidence still runs high I guess ? Really I'm surprised by how resilient the model is. Them claiming 200m$ raised is a possibility (October 2018 at a constant rate).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 15, 2016, 11:44:24 PM
Derek Smart is frothing at the mouth at the upcoming financials for the EU based aspects of RSI. He apparently is gonna use it to reveal how Chris Roberts used shell companies to funnel money to his family and friends or something.

Yeah that's another thing I took a look at, he had some confusing graph (http://imgur.com/IM5RwwS) on how the different entities are interlinked or something. Really the only thing of note to me was that apparently there's three separate entities in the UK (plus the German office which is a subsidiary of one of those). It's not new that the company setup is incredibly obtuse (It's not even clear if it should be called Roberts Space Industries or Cloud Imperium Games), but it's yet another sign and while not in itself proof of foul play not a very good one.

Otherwise there's a livestream due very soon, backers expect at least to receive the 2.6 alpha before Christmas.
Funding is reported to be stable, may even top last year's results. November 2016 was, if I can trust the fan spreadsheet, their second best month ever with 7.7m$, so despite all the drama, confidence still runs high I guess ? Really I'm surprised by how resilient the model is. Them claiming 200m$ raised is a possibility (October 2018 at a constant rate).

Meanwhile today Derek is saying the shoe is about to drop and we're about to find out they are out of money and it would need another $100mm to finish it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 16, 2016, 04:22:56 AM
Meanwhile today Derek is saying the shoe is about to drop and we're about to find out they are out of money and it would need another $100mm to finish it.

You won't escape this time, Roberts !
(http://i.imgur.com/6hg9GwW.jpg)

I think Smart has lost all credibility or sense of measure with regards to the expected financial status of the project. RSI/CIG/Chris Roberts has swindled along people this far, least we can do is admit they do know how to put lipstick on a pig for their audience. I doubt they're going to meltdown in public especially at this time of year just before the last push for money in 2016 (that could top 2015 and provide a good marketing talking point for next year : "Doing better than ever, donate !"). The only thing they really have to disclose now is the state of the 2.6 alpha update : not delivering on that could erode trust but that's about it, IMHO.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 16, 2016, 06:05:47 PM
Derek Smart is gloating, the stream was pretty bad it seems. From Gaf

Quote
TL;DR for anyone who missed it - stream quality was really bad, lots of segments had no audio, they kept cutting to the wrong thing and having to stall for time. Also there were lots of pre-recorded bits with cringey comedy attempts. No new info in the stream at all, everything is on the monthly report or store page.

SQ42 seems really far aware, the Vanduul are still in the concept stage with them unable to show off a finished armoured model, and there's a laundry list of stuff still to do:

Quote
Item 2.0, Subsumption AI, Subsumption Mission System and asynchronous Object Container Streaming are all core systems that will power Squadron 42. In addition, there is some significant low level animation and lighting tech that we need to finish up to realize the goal of real time player interactions and conversations.

3.0 got talked about only a little, but also seems rather far away, they mentioned the procedural planets was like the only finished bit, only just started working on atmospheric volumes, so nowhere on stuff like atmospheric flight model. They're also reducing the size of the landing zones to make them more feasible.

http://www.neogaf.com/forum/showpost.php?p=226727274&postcount=7779

The official newsletter has some more to say...

Quote
After we made the decision before CitizenCon that the Squadron 42 vertical slice wasn’t ready to be shown publically, we spent some time on reviewing how far off we were and what we wanted to achieve in order to be comfortable showing a full chapter of S42 gameplay. After all the effort we expended for CitizenCon, we didn’t want to spend additional developer time polishing intermediate solutions if it wasn’t going towards the final product. A slick demo isn’t that helpful if it pushes back the finished game, so we decided that the priority should be completing full systems over getting the vertical slice into a showable state. (...) One of the lessons we learned from the last CitizenCon was that by attempting to show both the VS and Homestead, we overloaded our pipeline.  (...) So while it may be disappointing not to see something this year on Squadron 42, I believe it’s the best choice for the long term good of both Squadron 42 and Star Citizen. It’s critical that we focus on finishing up the core systems we’ve designed to handle the needs of both games, as without them, other parts of the development team are blocked from finalizing key gameplay.

They're still working on the core of the game :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 16, 2016, 06:35:03 PM
Holy shit at that community podcast  :rofl Straight at the first second.
https://www.twitch.tv/relay_sc/v/107887729

https://forums.robertsspaceindustries.com/discussion/comment/7361022/#Comment_7361022

Quote
After that stream I'm going home to hug my kids and tell them i love them very much. There aren't enough bar citizens that'll keep me happy after that mess. I need comfort.

/facepalm

https://forums.robertsspaceindustries.com/discussion/comment/7360849/#Comment_7360849

       
Quote
Quote
Quote
Dear CIG,
fire your head of the marketing department.
Im sending in my CV today.

They can't fire the chairman's wife.

Chris can certainly fire his wife. But a man who fires his wife, typically won't be her husband for long.

https://forums.robertsspaceindustries.com/discussion/comment/7360626/#Comment_7360626

Quote
This was the most disappointing, cringeworthy thing CIG has ever done.

They should have told us they weren't going to show any Squadron 42 or 3.0 stuff as soon as they knew that was the case, rather than waiting until 10 minutes before the event to tell us about one of those things, and leaving us guessing until the end of the event for the other. Tell us when things go right, and tell us when things go wrong.

http://twitter.com/dsmart/status/809874017712832513
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 16, 2016, 08:21:53 PM
https://www.twitch.tv/starcitizen/v/107852817?t=69m00s

https://www.twitch.tv/starcitizen/v/107852817?t=155m31s

https://www.twitch.tv/starcitizen/v/107852817?t=26m55s

https://www.twitch.tv/starcitizen/v/107852817?t=13m09s

https://www.twitch.tv/starcitizen/v/107852817?t=3m55s

:kobeyuck :neogaf

140 MILLIONS DE DOLLARS AMERICAINS
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 18, 2016, 06:29:20 AM
For once, a post I found interesting (if perhaps overreaching) and not just cackling :

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4910717&viewfull=1#post4910717

Quote
Star Citizen will make history (at least in the gaming community) because:

- insane example of the short hype of the kickstarter-concept before the fall

- insane example of how calculated hyping in videogaming is a never ending thing even after so many cases of consumer deception (especially noteworthy if you look at the fanbase of Star Citizen, many white, male people from the US and Europe who probably experienced many of these cases)

- insane example of the post-fact age we entered with the popularization of social media where you can make stuff up constantly and there is a reality-bubble for every strange interest (from cat-fetishization to conspiracy theories to Star Citizen)

- insane example of male domination in video games with Star Citizen being some strange virtual world that attracts men by enabling them to create an hypermasculine identity (big machines, big guns, big tasks, funnily a lot of male dominated working class activities like delivering cargo, killing other men etc.) (not only are female avatars absent, but in in this 'living and breathing' universe there is not one stereotypical female activity offered; everything associated with femininity is completely absent; the only activity in this context was the stewardess job that obviously did not survive)

x btw: actually I think the masculinity in Star Citizen plays a big role in its financial success. If you regard the game as a playground for masculinity where men compete with other men over being successfull (only ways of success in the game are basically killing other guys and making more cash than other guys) and you regard the space ships as the most important status markers that are visible to other players then one could reason that the race for bigger ships is actually a competition over masculinity (which is connected to power). It might make sense that some men heavily invested in the game and its implicit masculine competition (they take it serious) are motivated to spend a lot for powerful space ships to be in a better position within the competition. (Indeed, I have never heard of any female gamers who spent insane amounts of money on this strange game)

The aristocrats patriarchy and all that but there's probably some underlying dynamics at play in the community
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 18, 2016, 02:23:30 PM
For once, a post I found interesting (if perhaps overreaching) and not just cackling :

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4910717&viewfull=1#post4910717

Quote
Star Citizen will make history (at least in the gaming community) because:

- insane example of the short hype of the kickstarter-concept before the fall

- insane example of how calculated hyping in videogaming is a never ending thing even after so many cases of consumer deception (especially noteworthy if you look at the fanbase of Star Citizen, many white, male people from the US and Europe who probably experienced many of these cases)

- insane example of the post-fact age we entered with the popularization of social media where you can make stuff up constantly and there is a reality-bubble for every strange interest (from cat-fetishization to conspiracy theories to Star Citizen)

- insane example of male domination in video games with Star Citizen being some strange virtual world that attracts men by enabling them to create an hypermasculine identity (big machines, big guns, big tasks, funnily a lot of male dominated working class activities like delivering cargo, killing other men etc.) (not only are female avatars absent, but in in this 'living and breathing' universe there is not one stereotypical female activity offered; everything associated with femininity is completely absent; the only activity in this context was the stewardess job that obviously did not survive)

x btw: actually I think the masculinity in Star Citizen plays a big role in its financial success. If you regard the game as a playground for masculinity where men compete with other men over being successfull (only ways of success in the game are basically killing other guys and making more cash than other guys) and you regard the space ships as the most important status markers that are visible to other players then one could reason that the race for bigger ships is actually a competition over masculinity (which is connected to power). It might make sense that some men heavily invested in the game and its implicit masculine competition (they take it serious) are motivated to spend a lot for powerful space ships to be in a better position within the competition. (Indeed, I have never heard of any female gamers who spent insane amounts of money on this strange game)

The aristocrats patriarchy and all that but there's probably some underlying dynamics at play in the community

It would be interesting to see a demographical breakdown of Star Citizen's backer community. I also wonder what the cross section of backers and fans of games like Euro Truck Simulator are.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 18, 2016, 03:53:22 PM
They pulled the stream from Youtube:

http://www.pcgamesn.com/star-citizen/star-citizen-star-marine-patch-26
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on December 18, 2016, 06:10:33 PM
https://youtu.be/l6UpYsOwlGY

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on December 19, 2016, 07:21:56 PM
Fuck I couldn't watch that, it's way too embarrassing. Cringe-fest the whole way through. :-\
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 20, 2016, 12:32:47 AM
does his wife really have a Star Citizen tattoo or does she just put a temporary on for this stuff?

lol when she suddenly appears randomly during the FPS match
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on December 20, 2016, 12:47:08 AM
(http://i.makeagif.com/media/12-20-2016/wNIOZf.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Trent Dole on December 23, 2016, 07:50:06 PM
http://www.polygon.com/2016/12/23/14062698/star-citizen-amazon-game-engine
'More than four years into development Star Citizen changes game engine
Game will now run on Amazon’s Lumberyard instead of CryEngine'
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 23, 2016, 08:59:35 PM
http://www.polygon.com/2016/12/23/14062698/star-citizen-amazon-game-engine
'More than four years into development Star Citizen changes game engine
Game will now run on Amazon’s Lumberyard instead of CryEngine'

 :hyper
"We've been in contact for Amazon over a year" but didn't feel the need to inform the backers through the openest development ever.

Otherwise I guess it's one way to try to upgrade the engine. God only knows how much stuff have been binned because of it though... Users on Reddit are thinking more of a Frankenstein engine of some sort, borrowing the online from Lumberyard.

They also have a big charm offensive through yet another preview in that German mag, screenshot and rough translations can be read here :

https://www.reddit.com/r/starcitizen/comments/5jz740/squadron_42_and_star_citizen_alpha_30_sneak_peek/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on December 24, 2016, 01:11:07 AM
how do i hold all these lols


the post mortem of this thing will be amazing.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 24, 2016, 07:46:10 AM
http://www.polygon.com/2016/12/23/14062698/star-citizen-amazon-game-engine
'More than four years into development Star Citizen changes game engine
Game will now run on Amazon’s Lumberyard instead of CryEngine'

Stop reading Polygon...

Lumberyard is a fork of CryEngine 3.8 with improved netcode/ cloud integration for MMOs (because that's what Amazon is building on Lumberyard (https://www.youtube.com/watch?v=CvPZOg6Zu-E)). StarEngine is a fork of CryEngine 3.8 with modifications for a spaceship game. They don't switch to a different engine, they switch to a different, more fitting fork of the same engine. It's unlikely that they had to bin or rewrite much if anything in this transition.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on December 24, 2016, 07:49:52 AM
yeah I was reading that further, seems less extreme than the headline indicates. damn you polygon!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on December 29, 2016, 06:38:33 AM
Two in-game missiles for $70 real bux (https://forums.robertsspaceindustries.com/discussion/364909/70-for-2-talon-typhoon-ix-really), still no way to earn the currency to buy them in-game, and users calling the price 'cheap' vs how much they'll cost buying them later.

:heh

The mods are just as smug as GAF:

(http://i.imgur.com/giDnB6x.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on December 29, 2016, 07:34:19 AM
I guess the next logical step was selling virtual ammo, but holy shit. With fireworks, you pay money to see shit light up and entertain you. These are virtual fireworks, for a system which currently does not even have the capacity to use them yet :dizzy

The meetings at this company must be insane. "How do we keep the money coming in?" Make some shit up!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 29, 2016, 07:58:55 AM
now i'm having a tough time trying to decide if video game arguments or political arguments employ worse metaphors
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on December 29, 2016, 10:14:06 AM
As much as I like to sit here and laugh at the well documented clusterfuck that is Cloud Imperium Games and Chris Roberts himself; it's actually pretty shitty.

It's misguided game studios like these that ruin it for the rest of the game industry. There are indies and real game development teams out there who work hard to secure funding and when this shit blows up, which it will, it'll add yet another reason for investors (angel/VCs/banks/etc) to second guess funding individual games or publishers.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 29, 2016, 02:06:12 PM
Two in-game missiles for $70 real bux (https://forums.robertsspaceindustries.com/discussion/364909/70-for-2-talon-typhoon-ix-really), still no way to earn the currency to buy them in-game, and users calling the price 'cheap' vs how much they'll cost buying them later.

Or, you know, you could buy those missiles with REC, which you get for simply playing the game. You don't even have to win anything or perform particularly well to earn enough, and it takes maybe half an hour: https://robertsspaceindustries.com/electronic-access/Weapon-Roms/Talon-Typhoon-IX


As much as I like to sit here and laugh at the well documented clusterfuck that is Cloud Imperium Games and Chris Roberts himself; it's actually pretty shitty.

It's misguided game studios like these that ruin it for the rest of the game industry. There are indies and real game development teams out there who work hard to secure funding and when this shit blows up, which it will, it'll add yet another reason for investors (angel/VCs/banks/etc) to second guess funding individual games or publishers.

A lot of the "well documented fuckups" are actually uninformed people talking out of their asses. Yes, you could spend $70 on a bunch of missiles, but you don't have to, and you really shouldn't. As mentioned above, you can get them for free. The big outcry and fuckup before this one, the engine change, was bullshit as well, as I explained a few days ago. I follow the development closely, I have money in this, and I admittedly have my fair share of doubts as there are real problems, but all the made up problems and controversies certainly don't help anybody. Well, except for DS' ego and Polygon's ad revenue.

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on December 29, 2016, 05:22:32 PM
A lot of the "well documented fuckups" are actually uninformed people talking out of their asses. Yes, you could spend $70 on a bunch of missiles, but you don't have to, and you really shouldn't. As mentioned above, you can get them for free. The big outcry and fuckup before this one, the engine change, was bullshit as well, as I explained a few days ago. I follow the development closely, I have money in this, and I admittedly have my fair share of doubts as there are real problems, but all the made up problems and controversies certainly don't help anybody. Well, except for DS' ego and Polygon's ad revenue.

Did you just say Derek Smart is uninformed and talking out of his ass? Better lawyer up for that kind of libel.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on December 29, 2016, 06:14:50 PM
Edit: Checked the last page and was going to call it off
 
Quote from: Dark Reaper
Dark Reaper
Quote from: Stroj

Given that it's an armament designed specifically to destroy large expensive ships, it should be expensive itself. If you can pay $5 to launch a torpedo that will destroy a $1k ship, then you'll see the economy ruin the value of large ships. Their counters need to be expensive too. You see this in military history all the time. If a cheap weapon can easily defeat an expensive target, then the target tends to become obsolete.

Exactly, when a musket costing one month's wages was invented and it defeated a suit of armor costing one year's wages, the suit of armor became obsolete practically overnight.
  :rofl :rofl

This talk of things costing a month/year's wage seems pretty relevant to discussion of this game. :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on December 29, 2016, 11:48:13 PM
Or, you know, you could buy those missiles with REC, which you get for simply playing the game. You don't even have to win anything or perform particularly well to earn enough, and it takes maybe half an hour: https://robertsspaceindustries.com/electronic-access/Weapon-Roms/Talon-Typhoon-IX

Come on, you know REC can't be used for buying items, it's rental credit and atm the store items can only be bought with non-virtual currency. It serves as both an almost neverending fundraiser for the game and capitalizing on SC whales.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on December 30, 2016, 12:53:15 AM
What if you bought those missiles, fired them, and

they missed their target
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on December 30, 2016, 01:39:52 AM
What if you bought those missiles, fired them, and

they missed their target

I don't think you know the realities of military logistics. May I please educate you about supply lines?

War is hell and missiles are a lot less expensive than losing a manned ship, or even just having to take care of a Space-veteran's PTSD. Treatment that used to cost 5 cents (http://imgur.com/a/6z2SD) now costs $2 (http://www.upi.com/Odd_News/2016/12/16/Boy-11-charges-2-for-emotional-advice-at-New-York-subway-station/5441481905088/). Now try scaling that up to a whole universe!! Space combat isn't a game son.

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: naff on December 30, 2016, 03:26:16 AM
As much as I like to sit here and laugh at the well documented clusterfuck that is Cloud Imperium Games and Chris Roberts himself; it's actually pretty shitty.

It's misguided game studios like these that ruin it for the rest of the game industry. There are indies and real game development teams out there who work hard to secure funding and when this shit blows up, which it will, it'll add yet another reason for investors (angel/VCs/banks/etc) to second guess funding individual games or publishers.

Because it's so high profile? Surely there are already more than enough high profile failures in game development anyone investing should be highly cautious. That's why this is happening right? Because no-one aside from obsessive nerds would fund a new space sim, so now they get the bloated development of their dreams. Of course, no-one will fund another Crobert game following this flopping, but he also made the money already, and it's only individuals money in (relatively) small sums. I don't think this is going to change investors perception of the viability of game development on the whole. Just another scrap on the fire.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: naff on December 30, 2016, 03:45:05 AM
I think the biggest takeaway from this project anyone in the industry will see is people "invested" over 140 million USD in it for a pretty bland (but promising) alpha demo, excellent marketing and occasional scripted demos. People making nothing from the project, with no potential return aside from a game to play have invested this much because nostalgia, name brand appeal and emotions, and mostly defend the development. I can't imagine anyone in the industry really caring all that much if the final product is delivered, the project already seems to be a wild success. On top of that, the remaining people, assets, technology will eventually bleed off at cut-rate prices to the other studios...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 30, 2016, 04:17:42 AM
Quote
Yes, you could spend $70 on a bunch of missiles, but you don't have to, and you really shouldn't.

And yet CIG is certainly expecting so in some capacity, otherwise they wouldn't sell it.
Appealling to customer's personal responsibility is fine, but doesn't change the fact the seller is certainly looking to profit off those who may have a weakness of judgement.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 30, 2016, 08:17:35 AM
Come on, you know REC can't be used for buying items, it's rental credit and atm the store items can only be bought with non-virtual currency. It serves as both an almost neverending fundraiser for the game and capitalizing on SC whales.

Sure, you rent them for a week. But a single game of Vanduul Swarm nets you almost 20,000REC if I remember correctly (I think I got over 18,000 for clearing all 12 waves a while ago), enough to rent any weapon for a couple of weeks. If you play, you constantly get more REC. If you don't play, what would you want missiles for? Not to mention that the most expensive class IX missiles are completely useless right now, because there are no capital ships to shoot.

Also, and that is a real problem, nobody knows what "buying" missiles actually means. You won't get a free lifetime supply in the final game. You'll get a certain number of missiles, but nobody knows how many. That's why even CIG's community managers suggested not to buy anything other than decorations and skins on Voyager Direct. That store is a fucking mess right now in general. The option to melt down Voyager Direct purchases has been announced more than a year ago and is still not implemented. People suggested removing limited use weapons from Voyager Direct, but CIG didn't do that, either.


What if you bought those missiles, fired them, and

they missed their target

The same thing that happens in EVE: You wasted money. But you don't buy/ rent individual missiles in the alpha, you get an unlimited supply.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on December 30, 2016, 10:40:19 AM
Whats going to keep Martin Shkreli from coming in and just fucking with the economy.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on December 30, 2016, 01:34:09 PM
Whats going to keep Martin Shkreli from coming in and just fucking with the economy.

The Wu-Tang Clan and/or Bill Murray.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 30, 2016, 03:55:31 PM
Whats going to keep Martin Shkreli from coming in and just fucking with the economy.

Primarily the fact that there is no economy right now...

But yeah, this is a very valid question. I absolutely don't think CIG thought that part through properly. Everything they've said and done in that regard so far has been extremely questionable. From the fact that they plan to sell (limited amounts of) in-game cash for real money to the idiotic "90% of the market will be NPC-driven" idea, I have very little confidence in CIG in that regard. They should probably hire an economist or five to figure that stuff out. Or just play Eve for a bit.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on December 30, 2016, 05:01:57 PM
As much as I like to sit here and laugh at the well documented clusterfuck that is Cloud Imperium Games and Chris Roberts himself; it's actually pretty shitty.

It's misguided game studios like these that ruin it for the rest of the game industry. There are indies and real game development teams out there who work hard to secure funding and when this shit blows up, which it will, it'll add yet another reason for investors (angel/VCs/banks/etc) to second guess funding individual games or publishers.

Because it's so high profile? Surely there are already more than enough high profile failures in game development anyone investing should be highly cautious. That's why this is happening right? Because no-one aside from obsessive nerds would fund a new space sim, so now they get the bloated development of their dreams. Of course, no-one will fund another Crobert game following this flopping, but he also made the money already, and it's only individuals money in (relatively) small sums. I don't think this is going to change investors perception of the viability of game development on the whole. Just another scrap on the fire.

Nah, you read me wrong. It's good that this is being talked about. While half of me finds it comical the other half is SUPER bummed out about how this looks like it's going poorly.

Also yes, this changes people's minds on thing. Investors and "industry analysts" are super sensitive to this however nothing has really happened yet. Current views are they have a shit ton of cash and no product. No one really cares about the gossip, lol.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 30, 2016, 11:00:43 PM
Whats going to keep Martin Shkreli from coming in and just fucking with the economy.

Primarily the fact that there is no economy right now...

But yeah, this is a very valid question. I absolutely don't think CIG thought that part through properly. Everything they've said and done in that regard so far has been extremely questionable. From the fact that they plan to sell (limited amounts of) in-game cash for real money to the idiotic "90% of the market will be NPC-driven" idea, I have very little confidence in CIG in that regard. They should probably hire an economist or five to figure that stuff out. Or just play Eve for a bit.

Isn't that SC in a nutshell? They didn't think ANY of it through. Star Citizen is just feature creep with a seemingly endless supply of money and no one stopping to think about what any of it really will take. They're building an MMO on a game engine made for single player FPSes!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 31, 2016, 12:00:27 AM
Whats going to keep Martin Shkreli from coming in and just fucking with the economy.

Primarily the fact that there is no economy right now...

But yeah, this is a very valid question. I absolutely don't think CIG thought that part through properly. Everything they've said and done in that regard so far has been extremely questionable. From the fact that they plan to sell (limited amounts of) in-game cash for real money to the idiotic "90% of the market will be NPC-driven" idea, I have very little confidence in CIG in that regard. They should probably hire an economist or five to figure that stuff out. Or just play Eve for a bit.

Isn't that SC in a nutshell? They didn't think ANY of it through. Star Citizen is just feature creep with a seemingly endless supply of money and no one stopping to think about what any of it really will take. They're building an MMO on a game engine made for single player FPSes!

Well, so does Amazon. And so did XL Games, Tencent, Snail and Obsidian. Probably one third of all MMOs currently on the market use Cryengine. The next third uses UE3, another engine never intended for MMOs. The project has enough problems as is, I don't consider the engine choice one of them. ;)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 04, 2017, 11:13:45 PM
Some SC backer wrote a huge ass article on how to improve the flight model in SC:

https://sites.google.com/view/starcitizenflightmodelproposal
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 05, 2017, 11:35:02 PM
Also Derek Smart claiming its all gonna come crashing down again, which I think he says like once a month. STAY TUNED!

Edit: Guessing it is this https://beta.companieshouse.gov.uk/company/08815227/filing-history you can read the financials for the UK portion of the massive CIG/RSI conglomerate.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: I'm a Puppy! on January 06, 2017, 01:13:11 AM
Every time I think I understand, I find that I don't at all
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 06, 2017, 01:38:03 AM
I still don't believe Ortwin Freyermuth is an actual person.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 06, 2017, 01:40:13 AM
Nor do I believe that Moses Nyachae is. Mac, half the employees in this building have been made up. This office is a goddamn ghost town.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 06, 2017, 11:26:29 AM
Also Derek Smart claiming its all gonna come crashing down again, which I think he says like once a month. STAY TUNED!

Edit: Guessing it is this https://beta.companieshouse.gov.uk/company/08815227/filing-history you can read the financials for the UK portion of the massive CIG/RSI conglomerate.

I'm no expert but a quick glance seems to wield very similar numbers than those for the Foundry 42 studios, and I wouldn't be too surprised if one is subordinate to the other and transfered funds from one entity to the next were essentially the same money.
As such those accounts don't wield much more light on what is happening there. It merely confirms that something like 15-18m$ in 2015 (half of their collected yearly funding) is being flowed to just their British branches and thus that it's probably not too unreasonable to think the whole operation with the US and German studios is probably using every last buck they receive or close to it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 06, 2017, 08:53:45 PM
https://clips.twitch.tv/the_moon_shiners/HorribleEmuYouWHY

 :doge

(http://i.imgur.com/eYrdRkN.jpg)

Soon
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 07, 2017, 06:29:35 PM
Some actual solid info, it seems, on how many people are playing each version of the Star Citizen alpha (or at least, the modules ?) :

https://forums.robertsspaceindustries.com/discussion/comment/7435907/#Comment_7435907
Quote
2.5 has had the peak numbers, at 31k BR players, over the course of a little more than 3 months. That number drops down to 2.5k for players that have played over 2 hours, what I would consider a bare minimum of playtime to be even close to considered as "spending time playing the game", as opposed to just hoping in to check things out. That is 2,500 out of 31,000 that we know CAN play the game, because they have bothered to download it and test it out. So we know that 28,500 players tested it out and didn't bother really playing. Even if we ignore the total backer count, that's an 8% retention (and that's being super lenient considering 2 hours is NOTHING in play time, but we can chalk it up to being alpha).

The highest BR retention was patch 1.0.1 and 2.1, with 12%, while patch 2.4 and 1.1.5 saw the lowest at 5%.

(...)

The average retention rate for all patches is 9% though, and I think that is the most important figure. 9% is bad. Retention weeds out players that backed but are waiting for a more final patch that isn't super alpha, so it weeds out the "alpha" excuse pretty decently.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 08, 2017, 12:31:11 AM
The streaming numbers for it are always super low. Like there just isn't much interest in the game anymore aside from people who put money in and people waiting for the collapse.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: naff on January 08, 2017, 06:57:55 PM
As much as I like to sit here and laugh at the well documented clusterfuck that is Cloud Imperium Games and Chris Roberts himself; it's actually pretty shitty.

It's misguided game studios like these that ruin it for the rest of the game industry. There are indies and real game development teams out there who work hard to secure funding and when this shit blows up, which it will, it'll add yet another reason for investors (angel/VCs/banks/etc) to second guess funding individual games or publishers.


Because it's so high profile? Surely there are already more than enough high profile failures in game development anyone investing should be highly cautious. That's why this is happening right? Because no-one aside from obsessive nerds would fund a new space sim, so now they get the bloated development of their dreams. Of course, no-one will fund another Crobert game following this flopping, but he also made the money already, and it's only individuals money in (relatively) small sums. I don't think this is going to change investors perception of the viability of game development on the whole. Just another scrap on the fire.

Nah, you read me wrong. It's good that this is being talked about. While half of me finds it comical the other half is SUPER bummed out about how this looks like it's going poorly.

Also yes, this changes people's minds on thing. Investors and "industry analysts" are super sensitive to this however nothing has really happened yet. Current views are they have a shit ton of cash and no product. No one really cares about the gossip, lol.

Before this nobody was ever going to invest in a space sim anyway. The combo of Elite Dangerous and No Man's Sky both being terribly shallow and repetitive gameplay wise with a rapid rise and fall in popularity, and financial flops to boot, surely already cemented the demise, after a brief renaissance, for space sims on a large commercial scale. So I guess you could look at this project as the only hope. The way Elite's designed I can't imagine that game being updated enough to ever be any fun beyond the first few hours of exploration.

Idk maybe i'll be proven wrong about Elite, but every time they update with something promising it turns out to be a simple reskin of some prior ability and you never get any additional depth. Like you're just skimming along the surface of what should be interesting content. I haven't gone back to it for a while though, and some of the latest updates do sound promising.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 09, 2017, 10:18:55 AM
Elite : Dangerous is certainly proving that a high production value space sim is a 8 years (or so) affair for adding enough mechanics and content in there.  And their business model seems like the only sensible one to do that : they seem to be doing OK (there's extensive public reports of their finances on their website) but it's not crazy money profit by any means (1,6 and 1,2 millions £ operating profit for 2015 and 2016).

2016 report says they have currently sold 1,8m copies of E:D (with 1m sold through 2016), I wouldn't say it's a flop but it needs to sustain sales over several years, probably.

EDIT :

Quote
"missed every dateline ever" is a lie, they hit many deadlines. And by the way there were never any deadlines, there were estimations.

https://www.reddit.com/r/starcitizen/comments/5ms7p9/is_2017_the_year_that_will_once_and_for_all_prove/dc6acjg/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on January 09, 2017, 08:17:31 PM
Before this nobody was ever going to invest in a space sim anyway. The combo of Elite Dangerous and No Man's Sky both being terribly shallow and repetitive gameplay wise with a rapid rise and fall in popularity, and financial flops to boot, surely already cemented the demise, after a brief renaissance, for space sims on a large commercial scale. So I guess you could look at this project as the only hope. The way Elite's designed I can't imagine that game being updated enough to ever be any fun beyond the first few hours of exploration.

Idk maybe i'll be proven wrong about Elite, but every time they update with something promising it turns out to be a simple reskin of some prior ability and you never get any additional depth. Like you're just skimming along the surface of what should be interesting content. I haven't gone back to it for a while though, and some of the latest updates do sound promising.

I get what you mean but it's more about general investment and not necessarily the genre. Bad publicity hurts in any regard and people are generally looking to get into "games" not specifically a niche particular, so when something blows up that news bubbles up and tends to scare a portion of that market.

I'm no investor or deal with that sector of the market, just stuff I pick up when exposed to it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: CatsCatsCats on January 09, 2017, 09:18:30 PM
Elite is rad and cool shit is happening in it
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 11, 2017, 04:02:56 AM
Latest insane rumour : Squadron 42 will be merged in as a tutorial for Star Citizen. A leaker alleges that the motion capture cost 10 to 15m but marketing sucked half of the budget, which is really hard to believe (especially so with the latest disastrous stream and the regular fumbles, it's clear the people in charge are way in over their head). A very informercial and positive article appeared on a "news" website created 5 days ago and people wonders if it's disguised shilling.

Meanwhile, the community managing team is on point as usual :

(http://i.imgur.com/opoSoDs.png)

Dude made a huge document with his mail exchanges with support over this account termination for Rogue One spoilers...
https://www.reddit.com/r/starcitizen/comments/5n8xh5/the_saga_that_was_my_customer_support_ticket/

(https://i.imgur.com/SU5APGT.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 12, 2017, 01:17:10 AM
They've also apparently cut two of their special subscription insider news shows or whatever and only left people with their basic community stream, which is just boring people playing the game that subscribers already own.

I wonder how much more they're gonna turtle up and stop talking to the public, and how their fanbase who was sold on "being a part of every step and having transparency that big companies dont have" will rationalize it. Nevermind that CIG isn't nearly as transparent as they want the fans to believe.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 12, 2017, 06:19:04 AM
They've also apparently cut two of their special subscription insider news shows or whatever and only left people with their basic community stream, which is just boring people playing the game that subscribers already own.

I wonder how much more they're gonna turtle up and stop talking to the public, and how their fanbase who was sold on "being a part of every step and having transparency that big companies dont have" will rationalize it. Nevermind that CIG isn't nearly as transparent as they want the fans to believe.

Not gonna lie, it's probably wise to get Chris Roberts off cameras because everytime he opens his mouths he seems to increase the scope of the project. There's probably not enough meaningful content and progress to stretch it across several shows a week anyway.

https://www.reddit.com/r/starcitizen/comments/5n5h06/is_everyone_else_cool_with_losing_the_two_qa/

I dunno how many subscribers there is but at 10$/20$ a month that makes for a cushy secondary stream of revenue (Certainly above 25000$) to produce what are, to my knowledge, talking heads shows done in-house. In fairness, it wouldn't be that outrageous of a budget for a full time team (even stripped to camera operator, sound guy, editor doing all the post stuff, some prop-set guy and a couple of people in charge of writing all the newsletter content) and up to date hardware. Which is even more damning for the terrible, terrible production value of their latest end of year stream. They're in a very privileged position, for an unproven company, to not be hurting for cash for all of their marketing purposes : they can afford to sell tickets for their con up to 45$ too (600 people in live audience). As in most things I don't think they leverage this very well and the bang for the buck ratio looks pretty poor. Despite the millions upon millions collected, their day to day marketing is not very good. The genius lied probably with flaunting nostalgia at the perfect time and milking for all its worth the weak spot of their customers for new ships and grandiose claims.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 12, 2017, 07:05:30 AM
(http://i.imgur.com/o5GiIs3.jpg?1)

Quote
So what do you see? cool hu? nice! well yes.

But if this image is showing real time moons and planets moving around suns. Then it actually means allot more.

CIG will KNOW the exact time and date over all time zones as to when and where each solar eclipse like this is to take place.

So in posters and videos screens there will be announcements not to forget on such a date the great Eclipse of whatever!!

This would and should mean that creates tourism, so a ton of AI, as well as human players will need to services of tour ship operators to ferry them to these events, this in turn means rich pickings for pirates which in term means more need for security escorts.

This also would create an event for those of us with ships like the Reliant News van. Gotta record those moments in history.

So what is a very nice screen shot, is actually a whole load of stuff to do.

https://forums.robertsspaceindustries.com/discussion/367602/that-moon-pic-it-means-allot-more-than-you-think
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on January 12, 2017, 09:24:19 AM
I'm having No Man's Sky flashbacks...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 12, 2017, 09:44:54 AM
Quote
But if this image is showing real time moons and planets moving around suns. Then it actually means allot more.
and if it's not?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 12, 2017, 01:07:47 PM
Also this gem that is reportedly in the recent article in Der Spiegel, which has been roughly translated to :

"Squadron 42" was still slated for 2016 but the company had to cancel. "This year we will finish" Roberts assures, then briefly in thought. "Probably."

https://forums.robertsspaceindustries.com/discussion/367541/chris-roberts-in-der-spiegel-german-magazine-sq42-in-2017-probably
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Brehvolution on January 12, 2017, 03:41:07 PM
My son is begging me to get this for him. Is it worth $35?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 12, 2017, 06:44:54 PM
If I'm not mistaken, there's not yet any possibility to buy other ships in-game. So he'll be stuck with whatever ship comes bundled with the package (with the exception of free-fly weeks and such) unless you're paying more real cash.
At that price you also only buy ownership of the future multiplayer game and access to its alpha. There's currently a FPS with two modes and two maps, spaceship deathmatch with two maps, and the "MMO" part has 2 maps and a handful of missions.
And it's very early alpha still, it's not as stable as a standard game.

I think those 35$ could be better used on another fully released title but heh, maybe he's aware and he really wants it ?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 12, 2017, 06:58:23 PM
The alien language specialist is talking about that and there's some footage of the motion capture shoot with Serkis...

https://www.youtube.com/watch?v=4b6tWxM_d0o

I think it's a goofy ass priority to have, but it's cool too in a way.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 14, 2017, 01:39:14 AM
https://twitter.com/dsmart/status/819983982767046660

So it isn't about exposing CIG, its about Derek's ego.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 14, 2017, 03:10:25 AM
I don't think there was any doubt about the fact he has an axe to grind. Some good came out of it but a lot is still just "crazy old man yelling at clouds from his soapbox". He's craving the attention and he's robbing a bit of that spotlight. While I don't think it is a valid deflection to some of the SC criticism, the counterpunch that meanwhile he's not exactly making great progress with his own current game seems to be true. He also won't ever admit he's wrong on some points (He preached the bankruptcy of CIG within months a couple of times already).

Also, a new article will be run in a German (what else ?) PC mag and rumor has it that the article seems to hint at Alpha 3.0 being a second part of year release at best... Which wouldn't shock anyone, I think. Hell, CIG is now communicating about a 2.6.1 patch...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on January 14, 2017, 10:04:06 AM
https://twitter.com/dsmart/status/819983982767046660

So it isn't about exposing CIG, its about Derek's ego.

https://www.youtube.com/watch?v=RsUscVoZcMQ
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 14, 2017, 05:12:57 PM
Reddit has a (very rough borderline comical) translation of the latest GameStar article :
https://www.reddit.com/r/starcitizen/comments/5nx7qk/gamestar_article_google_translated/

Reading the official forums, there's lots of dreams for the backers (they elaborate a bit on the possibility of player built long term bases on procedurally generated planets), mention of the elusive "Item 2.0", etc...

Quote from: Croberts
"In this project, things go very fast, even if it does not appear outwardly as if it would go ahead quickly. One constantly has the feeling: We need to finish getting this thing, we need that raushauen, people waiting on it. The community is awesome, but you already feel that they have a huge appetite for everything they can get. And if times a while nothing comes, then they are a bit grumpy.  (...) I will no timetable or an assessment for an appointment rausgeben, but there is still much to do. For 3.0-Star Citizen is something like a complete game with all the important corners. "

Squadron 42 raus schnell schnell !

Some wise words to end :

Quote
One may accuse Roberts megalomania, however, speak his previous technical success for him. For more and more playing on safety games industry that rarely even take a risk or something truly groundbreaking new venture, the project is certainly much needed breath of fresh air.

Whether it really is as good in the end, as the Roberts would like, we will find out all probability even, perhaps even this year. However, as with a rise in the unknown regions of a high mountain, we a significant degree will it still have to be patient.

For the 3.0 update, the gist of it is that they hope to share a public schedule on its implementation in January.

Quote
Roberts reassured: "First of all, we always have a decent amount of money in reserve, so if all support would collapse, we would not suddenly incapacitated. We plan the scope of the development based on what arrives monthly by the people to support. I'm not worried, because even if no money came in, we would have sufficient funds to complete Squadron 42nd The revenue from this could in turn be used for the completion of Star Citizen."

That's a line that's been used a couple of time in the past and I must say I'm baffled by what "adjusting the scope of development to monthly revenue" means.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 14, 2017, 06:14:05 PM
It means they add and remove features depending upon how much money they sca- have donated each month.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 17, 2017, 06:43:13 PM
http://i.imgur.com/X6mw3Bd.webm

Darek Smert is currently tweeting about a handful of departures at high-level positions in CIG and an alleged downsizing. Also (semi-?)seriously trolling Citizens about a rumor that they would maybe try to get the single player game on Xbox. The latter doesn't sound too believable because it would a death-kneel for a lot of the PC Master Racist segment of their backers. Doesn't even make sense considering Kered Trams believes (probably correctly) that the Squadron 42 single player game is not really anywhere and certainly not near of being in a form that could be submitted to certification : that CIG can't actually make the games is his whole schtick.

CIG just released a video for subscribers, a "town hall" (actually four CIG honchos being interviewed on submitted question with no audience), but there wasn't a lot about concrete progress and dates.

https://www.reddit.com/r/starcitizen/comments/5ol7zy/star_citizen_subscribers_town_hall_persistent/

Quote
People ask but CIG is not interested in answering yet. I'm seeing devs repeat what they said 6+ months ago and I'm starting to have some doubts about just how far we are in either 3.0 or SQ42.

Quote
36 minutes of theory, wouldn't it be kool if we, and this is how we want it to work. Not a single statement of " This is how it is, we have it nailed down, and are developing it." I love this game, but I am getting so very tired of concepts without anything to show.

Quote
Quote
Quote
Quote
Anything about new clothes? Or cloth physics? Rugs I can place in my ships? Towels? Socks? DSWR-Shirts? Anything?

This is a known goon. Please don't feed the troll.

Counterpoint: DO feed the troll because it will be more fun than that boring as fuck video.

Oh look. ANOTHER goon with absolutely nothing better to do in his (or her) day except to trawl SA, reddit and God knows what other sites just to make papa Derek happy. Please kindly gtfo already.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 17, 2017, 09:07:19 PM
Man the Russian propagandists are everywhere, I guess bringing down America encouraged them to think they could bring down Star Citizen.

spoiler (click to show/hide)
Derek Smart was always a Russian agent. :ohhh
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on January 17, 2017, 09:10:55 PM
https://twitter.com/dsmart/status/819983982767046660

So it isn't about exposing CIG, its about Derek's ego.
(http://i.imgur.com/v3kxpvL.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 18, 2017, 04:41:09 AM
Frontier Forums's Rolan with the recap of the latest "Town Hall" :

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5026686&viewfull=1#post5026686

Quote
Q: Will individual planets have unique terrain and how will this contribute to gameplay?

A: Planning a lot more ecosystems and variety than was shown in the Homestead Demo. There will be different challenges in terms of weather, wildlife and resources, more variety of ecosystems than Star Wars

Than Star Wars What ? The movie(s) ? What a weird point of comparison to have.

Quote
[29:43] Q: Will it be possible in the distant future to ‘retire’ your character to a planet for a quiet life? Like a mini game ala Harvest Moon.

 :doge

Quote
[31:59] Q: Will other races or factions use different currencies and will there be variation in exchange rates?

​A: Starting out there will just be UEC but longer term there may be currencies for Xi'an and Banu although player’s probably wouldn't trade in those. Much longer term, (i.e. if/when there are playable alien races) it would probably make sense to have currencies for those races. Even then we probably won't have an identical translation mechanism everywhere which provides opportunities for arbitrage, etc.​

etc. I mean really, how much work can it be for our dev team to program that in ?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 19, 2017, 02:47:07 AM
https://twitter.com/dsmart/status/821899836307947520

:comeon
Having a make-up artist is perfectly normal, especially if you have even a minimum amount of lighting. You would shit on the poor production value if they hadn't and came in raw on camera.
Plus it's probably not a grievous expense if the artist is contracted just for shooting days. There's probably quite a few counts of ludicrous money spending taking precedence on that one.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 19, 2017, 07:28:07 AM
Technical argument on the Frontier forums :

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5031303&viewfull=1#post5031303

(Goes on for the next pages)

TLDR : Apparently up until now, the state of doors was coded client side and linked to visibility instead of server side.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 20, 2017, 01:26:52 AM
https://twitter.com/dsmart/status/821899836307947520

:comeon
Having a make-up artist is perfectly normal, especially if you have even a minimum amount of lighting. You would shit on the poor production value if they hadn't and came in raw on camera.
Plus it's probably not a grievous expense if the artist is contracted just for shooting days. There's probably quite a few counts of ludicrous money spending taking precedence on that one.

I saw this one, sometimes (most times) Derek tries too hard.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 21, 2017, 01:57:24 AM
To the surprise... of no one really, the latest production schedule has been updated : CIG is planning on releasing patch 2.6.1 mid February at the earliest which will be followed by a 2.6.2. The major milestone patch 3.0, which was announced and "showed" last August and ideally expected to drop at the end of 2016 per the dev's terms, is now coming at the earliest in April/May... And more reasonably by year's end if even that.

But they claim they'll have a server for the "Australasia region" with 2.6.2, thanks to having switched from Google Cloud to AWS, so there's that for down under backers.

Quote
On the project management side, department heads from all four studios were in LA this week to continue high level meetings on a number of topics, including the 2.6.2, 3.0 production schedules, which we'll provide more specifics on 3.0 as soon as they are set. It’s easy to rough in a schedule for what we want to accomplish, but fleshing out the details and getting revised bids from all our leads around the world takes time and an immense amount of coordination.

https://www.youtube.com/watch?v=akwVVi6weKQ
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 21, 2017, 03:41:47 AM
https://forums.robertsspaceindustries.com/discussion/369001/the-lack-of-concrete-dates-make-me-think

Quote
Game development is not an exact science. You can't accurately predict when something will be done

Quote
Lack of concrete dates is a big + in my book.

 :lol

Edit :

Oh and it's a survival game now too ? :yeshrug
"We're Wing Commander, ARMA, NMS and Elite Dangerous"

https://forums.robertsspaceindustries.com/discussion/368232/starvation-and-death-by-thirst-and-cold-confirmed
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on January 21, 2017, 02:02:49 PM
Yeah give them a break, they had no idea what they were doing.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 21, 2017, 06:56:07 PM
New article in German mag Gamestar :

https://www.reddit.com/r/starcitizen/comments/5paz23/gamestar_star_citizen_preview_part_2_summary/

My hater dishonest selection :

Quote
Free translation what C.R. said: The custom Star Citizen Hotas is currently on hold. Since Logitech bought Saitek, the communication is very slow. Because they made the Hotas together with Saitek, Logitech can't use it without CIG. They have to make a new deal and if this doesn't happen, they have to find a new partner and start from scratch. It's really disappointing because they put much effort into this.

Why am I not surprised...

Quote
Gamestar asks, how cities like Terra Prime will work in 3.0. C.R. answers: Some time ago when people extracted files from the game, Terra Prime should be only allowed to be flying at from a specific angle. Because of this, areas near the "road" where highly detailed and further away objects not. But this changed. Now you can fly to Terra Prime from every angle (over Terra Prime still with restricted paths). But this means that the city has to be fully detailed and fleshed out.

 ???

Quote
But you will definitely be able to swim. And there will be boats and some ships will be landable on the water.

Sure throw in boats, at this point...

Quote
New ships will be introduced through ingame events like the Intergalactic Aerospace Expo. There will be official races and Sataball matches (Sataball after 3.0)

Weird 0G football is still in, which is kind of a relief (honest !)

Quote
The author also analysed the stretch-goals. He mad a list and added a comment on it. I will not copy or translate the list because I think this isn't really interesting and if I remember correctly this is already done by the community somewhere. But the summary from this analysis is:

    32 goals reached
    31 goals partially fulfilled or currently in work
    48 goals not yet in work or no info on them
    1 goal (100 Systems on release) maybe not doable (Subjective assessment)

TLDR: All the awesome shit is just over that hill at the end of the year, it's the last one for real real this time. Please continue to wire money.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 22, 2017, 12:42:48 AM
I watched someone streaming Star Marine or whatever the other night. It looked like a generic sci fi FPS (but pretty), but the funny part was when someone asked him about why none of the guns had scopes and he started talking about ITEM TWO DOT OH and how all the scopes are bugged while they implement that.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 22, 2017, 04:57:33 AM
Item 2.0 will also slice bread better, judging by how it's bandied about by backers.

Quote
Of course 100 systems on release isn't going to be doable if you want to make each and every system basically an entire game's worth of interesting and non-copy-paste content.

I have no issue whatsoever with ANY stretch goal being post-release if it means the core functionality can be pushed sooner.

https://www.reddit.com/r/starcitizen/comments/5paz23/gamestar_star_citizen_preview_part_2_summary/dcqi2ll/

The guy is touching the problem with both hands at this point (100 games worth of content woooooh) without realising it.

Quote
It was never planned to be on-release anyway. Stretch goals are not guaranteed for at launch, especially that one.

Quote
$6m stretch goal:

    Star Citizen will launch with 100 star systems.

https://www.reddit.com/r/starcitizen/comments/5paz23/gamestar_star_citizen_preview_part_2_summary/dcqjqak/

Which they indeed starting saying might not happen.

Meanwhile Derek Smart was invited to live Youtube show (PCInvasion IIRC) to speak about SC then Ben Parry (Programmer at CIG, formerly working on Elite) joined. Apparently the discussion followed the template of their interactions on Frontier's board : Heated debate on programming at a rather technical and obscure level then sterile back & forth. I'm putting the link for the sake of exhaustiveness but it's a 5+ hour show with Derek Smart so  :doge
EDIT : I apologize because I was led to believe that they discussed on that stream, but reading more about it it's not clear they were. Ben Parry did join, but after Smart was out.

https://www.youtube.com/watch?v=gTvqDaU7TDI

What surprises me is the freedom Ben Parry seems to enjoy in engaging Smart (They had half a dozen back & forths at this point). He's of course very cautious to only speak of his narrow first-hand knowledge, but still... It doesn't sound like he's being ordered to or officially sanctioned. Props to him anyway.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 23, 2017, 12:33:36 PM
 :goldberg
Quote
And until CIG folds you cannot say he isn't going to deliver. He's promised to deliver the stretch goals....what he hasn't done is promise that the money which unlocks them is the same as the money needed to implement them. Nor has he provided a date when the stretch goals will be implemented. He is also on record as stating that the game will not launch with all the stretch goals, and also that in the event that funding ceases, the game will indeed NOT have all the stretch goals implemented

People have paid for the stretch goals. And now he is asking for the money to actually add them to the game. To make the game bigger and richer.

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5052335&viewfull=1#post5052335

 :neogaf You can't be serious.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on January 23, 2017, 01:21:51 PM
Quote
People have paid for the stretch goals.

Quote
And now he is asking for the money to actually add them to the game.

:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: CatsCatsCats on January 23, 2017, 02:49:20 PM
Can't wait to buy this game for $20 in 2028
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on January 23, 2017, 03:02:05 PM
:trumps
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Brehvolution on January 23, 2017, 04:04:02 PM
My son wanted in on this and spent $35 on a space ship only to find out he can't really do anything with it. This was about a week ago.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 23, 2017, 05:26:43 PM
My son wanted in on this and spent $35 on a space ship only to find out he can't really do anything with it. This was about a week ago.

I tried to warn you  :-\
Well, he'll get to play a kickass MMO in 2025... maybe.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 25, 2017, 04:10:54 AM
Development so open it's in the nude.

http://www.neogaf.com/forum/showpost.php?p=229032951&postcount=8225

(https://pbs.twimg.com/media/C287WrNUcAEJ9uz.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 25, 2017, 11:42:17 PM
http://www.neogaf.com/forum/showpost.php?p=228975559&postcount=8203

I guess games like RimWorld and Don't Starve got people thinking this stuff is that easy.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 26, 2017, 03:36:50 PM
Latest gossip from Something Awful. Probably bullshit, maybe not #fakenews

spoiler (click to show/hide)
https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5068312&viewfull=1#post5068312

Over to the SA forums for some news from The Agent.

post 1

no sq42 episode this year

prelude is gone

3.0 is a maybe, but looking like 2018 or very, very late 2017 with a lot of features cut

lol

post 2

expect a lot of vids and promos and demos but no actual updates to the game

get a refund now, right now

post 3

lemme fluff that up for you

all that was told to me by a current, actual CIG employee still with the company

they will be leaving at the end of the month

post 4

part of the reasons for the layoffs/mass leaving is that CIG wanted to renegotiate with people, which included having people quit and then be rehired at lower salaries with ****tier benefits

needless to say there's not a whole lot of good will there at the moment

EDIT:

post 5

all the core dreamers actually just got paid out huge bonuses in december for reupping thier contracts for another 18m

this also includes a non compete clause for 5 ******* years lol, with huge bonuses on each milestone release
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 26, 2017, 06:50:39 PM
Latest promo video released today, with a lot of AI (talk). Some backers are starting to get worried about that...
Personally I think it's a safe bet that neither SQ42 nor SC3.0 (defined as having all the features promised end of last year) will ship this year. They'll probably have a SC3.0 scaled back though. SQ42 I'm fairly confident there would be a proper marketing ramp-up, demos and trailers a year or so before release. I would also expect their economic model to run into serious problems if that's the case but I'm not in their financials so pure speculation and wet finger in the wind.
We'll see. :yeshrug

https://www.reddit.com/r/starcitizen/comments/5qcrch/star_citizen_around_the_verse_engineering/dcy83iu/

Quote
If they are still working on the tools to make the AI to begin with then there is no AI for the devs to get working in the first place. You have to have the tools before the devs can have something to build with it. Then and only after that, there has to be content creation. Zurovec just indicated that they haven't started creating quests yet. AI alone will not build that by virtue of existence. What this means is that there never was a SQ42 demo/slice, there is no work being done on 3.0 (that was all scripted in the CryEditor with a guy sitting there with a mouse and stick basically lipsyncing for the sole benefit of driving the concept sale) and none of these things will even be close to finished or released this year or next.

https://www.reddit.com/r/starcitizen/comments/5qcrch/star_citizen_around_the_verse_engineering/dcya38h/

Quote
The architecture team working on 3.0 tool sets haven't yet turned it over to the rest of the team. Tony states this pretty plainly and at the end of the episode, Chris Roberts reiterates it, saying:

"Once we have the foundation in place, we will be able to tie it in to the mission manager and the mission system itself and create some really emergent and immersive scenarios."

Unsurprisingly this means no work has yet been done on mission design for 3.0, an overdue admission made perhaps a little less painful by the promise that the tools in development should at least make the creation of missions a less arduous task for the rest of the developers.

https://www.reddit.com/r/starcitizen/comments/5qcrch/star_citizen_around_the_verse_engineering/dcydnrl/

Quote
I can't find the actual quote (because it was from waaay back near early 2013), but CR had said during an interview that "building Star Citizen will be as hard as going to the moon [for the very first time]". (...) Let's also not forget the time when John Carmack himself (of id Software fame) confessed to the aerospace industry that "the work that I do in video games is actually far more complicated than the aerospace work".

Obviously lives are typically on the line in the aerospace industry, but from a technical/engineering standpoint I think it's pretty clear how difficult engineering Star Citizen has been, and will continue to be.

So props to the keyboard wizards at CIG for getting us back to the moon.

:what

https://www.reddit.com/r/starcitizen/comments/5qcrch/star_citizen_around_the_verse_engineering/dcyc9p6/

Quote
When Tony talked about players being able "to form long lasting relationships with NPCs" I laughed out loud, anticipating the absurd lengths to which our theorycrafting will go.

https://www.reddit.com/r/starcitizen/comments/5qcrch/star_citizen_around_the_verse_engineering/dcybrhj/

Quote
Quote
More great theory crafting.. hope we see some actual gameplay of it sometime this year.

Would you say that to Chris Roberts's face?

:badass

https://www.reddit.com/r/starcitizen/comments/5qcrch/star_citizen_around_the_verse_engineering/dcya6p9/

Quote
At least it will be more eventful than my life

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 26, 2017, 11:35:54 PM
So we are 5 years in and they still don't even have tools to create content for one aspect of their bloated multi game package that was supposed to just be a really nice, modern space sim.

This is basically what would happen if you took any neogaffer and gave them a never ending budget to make whatever they wanted. It makes Duke Nukem Forever look well managed.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on January 27, 2017, 12:27:29 AM
https://twitter.com/dsmart/status/819983982767046660 (https://twitter.com/dsmart/status/819983982767046660)

So it isn't about exposing CIG, its about Derek's ego.


I don't follow his ramblings, but from what I've absorbed at a distance, this is consistently true for Smart. Has he talked about whether or not he's on the autism spectrum?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 27, 2017, 05:00:41 AM
I don't follow his ramblings, but from what I've absorbed at a distance, this is consistently true for Smart. Has he talked about whether or not he's on the autism spectrum?

He'd probably claim preemptively being the best at it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 27, 2017, 06:34:31 PM
TotalBiscuit has a video on SC. He thinks everything is fine and that it's the most open development he witnessed.

TheAgent is claiming that some employees have walked out of the LA branch. Those are always "meh" to verify so shrug.
More interesting is that he claims that CIG will maybe sell a limited edition spaceship that would be exclusive (never to be sold in game). Claims it would be "a new huge ship thing for $3000, comes with 4 smaller ships with new LE variants specifically for that ship.". That one would be easier to confirm in the future even if CIG changes some of the parameters.

As I said, I post TheAgent stuff because the gossip -true or false- is entertaining but really as far as the authenticity it's really :larry .
I mean in the one I posted upthread, he claims key employees got 18m in bonuses, surely that would mean CIG has some cash-on-hand even if they were living month to month on the flowing revenue.

CIG released a concept art today. As per the tradition, some of the assets looks weirdly familiar... (though not as bad as the released concept art that was watermarked all over :lol). The base is arguable because it's a rather common SF design, but the nebula is definitely lifted.

That's the sneak peek released today by CIG :
(http://i.imgur.com/Qwh6X9R.jpg)
Source : https://robertsspaceindustries.com/media/e8wq5b3ltekshr/source/Concept.jpg

That, as far as I can tell, a Destiny wallpaper :
(http://i.imgur.com/r6JkeXw.jpg)
spoiler (click to show/hide)
A goon made this.
(http://i.imgur.com/kfreNba.gif)
[close]

That's from EVE :
(http://i.imgur.com/16bltI5.jpg)
Source : https://evetravel.wordpress.com/visible-nebulae-in-new-eden/immensea-5/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on January 27, 2017, 06:53:41 PM
How are they so shameless with this shit? :picard
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on January 27, 2017, 08:00:00 PM
The thing is, a lot of concept folks will very quickly combine stuff from other sources to bang out concepts and establish tone. If stuff is heavily cribbed, they are generally not intended to be released. I guess CIG never got the memo.

BTW, having a concept guy who can will bang out concept stuff from zero is kind of rare (and time-consuming), though they definitely exist.

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 27, 2017, 08:09:38 PM
I mean yeah, we all know that anything goes for internal use documents. What's baffling is that they release that stuff unfiltered without even making a good job covering their tracks : Flip the nebula 180° and mirror it at least !
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 31, 2017, 06:38:01 PM
Well oops I guess  :trumps

https://forums.robertsspaceindustries.com/discussion/comment/7499151/#Comment_7499151

Quote from: Ben Parry, dev at CIG
Quote
With the new Lumberyard Engine and its easier to use integration functions, will we be seeing more talk of possibly moving back toward VR support for this game? My Dream is Star Citizen, a VR Treadmill and a VR Headset.

Hi @SaturnSquared. Sorry to say, do not hold your breath for this. Ignoring the render tech for VR itself (which given the work we've done, would definitely be a read-and-rewrite job, not a merge-this-file job), making a game properly VR compliant takes a lot of work at the design and testing level regardless of the engine used. We'd probably need to get the framerate up a bit higher too, come to think of it.

He's "clarifying" a few posts later but it certainly reads like a lot of work is still needed for any VR implementation.

http://www.roadtovr.com/star-citizen-to-refocus-on-vr-support-in-early-2016/

Quote from: Croberts in December 2015
In an end-of-year livestream by Roberts Space Industries in December, the question of VR support was posed to CEO Chris Roberts who said that the company would be refocusing efforts on VR support in early 2016. VR community regular David “Mageoftheyear” Watson kindly transcribed Roberts’ response for us:
The status of VR integration is that we’ve been pretty busy with getting [Alpha] 2.0 [out] and we’re trying to get 2.1 so I would say we still have some stuff to integrate from the most recent CryEngine drops. They’ve been actually doing quite a lot of VR, I’m pretty sure you guys have noticed that they’ve completely doubled down and they’re all VR now.
So there are some updates on VR that we need to integrate in. It’s a little more complicated because we’ve changed the engine so much, we’ve changed the rendering pipeline to enable us to do a lot of things that we need to do so it’s not very easy. Nowadays we’ve diverged from CryEngine where we don’t take regular updates from them any more although we will cherry pick certain features that maybe we’re not working on that we think would help out well and VR is a good example of that.
So it’s really just a matter of getting some engineering time in the Frankfurt team. The Frankfurt team… [includes many of] the guys that originally did the VR work at Crytek so they know it pretty well but I would be expecting it to get up to speed with the most recent [VR] stuff sometime early next year.

Edit : Also in August 2015 :trumps

https://youtu.be/f8DX2VEeREY?t=6m48s (https://youtu.be/f8DX2VEeREY?t=6m48s)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 01, 2017, 04:19:50 AM
Some artful slalom maneuvers around the point by Ben Parry.

https://forums.robertsspaceindustries.com/discussion/comment/7500295/#Comment_7500295

Quote from: Ben Parry
I really did just mean "don't assume that just because of a bullet point engine feature, that it's suddenly right around the corner". Similar to if someone had asked whether the engine change means we might suddenly start releasing builds for consoles or something.
I'm a big fan of VR too, and as and when it gets too the front of the schedule I hope I get to work on it.

Quote from: Ben Parry
Many of the problems you find with VR, from my experience at least, are only detectable once you have the technological components in place. Some you kick yourself for not spotting at the design stage, but others are just... something looks unexpectedly flat, something else sends you crosseyed when you try to focus on it. Some piece of camera work reliably makes people queasy, while another sequence that breaks all the best-practice guidelines somehow doesn't.

Quote from: Ben Parry
Sorry for any misunderstanding, my point was that some of the key obstacles to VR support aren't about whether the engine has the technical capability for it. That kind of thinking leads to, well, this guy explains it better than I do. I'd prefer we don't accidentally and permanently ruin anyone's ability to enjoy VR.

It's not anywhere "the front of the schedule" and it reads a bit like it never was as far as Ben Parry (Graphics lead) is aware. Integrating the VR rendering would be more of a "rewrite" (of their already "heavily customised code", to paraphrase CIG usual lexicon) than a "merge". It's a lot of work at the "design" level. Framerate is too low in the current state of the game anyway.

It's hard not to read that as vindication of the skeptics. Seems to be a rather consensual opinion that good VR use must be planned from the ground up and that everything CIG did in the meantime (since the very small period of time where track IR and VR worked in game with the baseline Cryengine) flew in the face of what you would expect in a VR game.

As a reminder, this was in the original kickstarter page :
Quote
"Virtual Reality is here!

We have backed Oculus Rift and will support it in Star Citizen / Squadron 42. Who doesn't want to sit in their cockpit, hands on your joystick and throttle, swiveling your head, to track that enemy fighter that just blew by?"

But maybe Rift will be discontinued before SQ42 releases so they can safely drop that feature :yeshrug
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 01, 2017, 09:10:49 AM
(http://www.journaldugamer.com/files/2014/04/PEW.gif)

Quote
Someone should put a muzzle on Ben Parry before he keeps concerning people over goals and engine changes.

Most open development ever !

http://www.neogaf.com/forum/showpost.php?p=229493386&postcount=8267

Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman

 :usacry

“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; Star Citizen is coming out of alpha just fine and you'd get that if you understood game development”
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on February 02, 2017, 12:12:23 AM
Squadron 42 episode 1, because surely there will be multiple episodes.

Wasn't Squadron 42 the original pitch?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 02, 2017, 03:57:16 AM
Well, the official line is that they cut the original game in three parts (or something along those lines) so in absolute they're just serving piecemeal from a single cake in the oven.

The Kickstarter page already has a lot on the multiplayer and is labeled as Star Citizen. But the first multiplayer elements were originally among early stretchgoals.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 02, 2017, 11:38:29 AM
CONCERNING
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 02, 2017, 12:28:51 PM
Concern trolling :rejoice

Another day, another watermark (a 123rf one this time).
https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5101746&viewfull=1#post5101746

(https://i.imgur.com/YI1lymj.jpg)
(https://i.imgur.com/8aOjsBy.jpg)
https://www.123rf.com/photo_14643700_best-price-guarantee.html

https://www.reddit.com/r/starcitizen/comments/5rlzpw/best_price_guaranteed/

Cray cray reddit captures :
spoiler (click to show/hide)
(https://i.imgur.com/NOm3F2B.jpg)
(https://i.imgur.com/20CJaxd.png)
(https://i.imgur.com/bniE1F7.png)
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on February 02, 2017, 05:50:54 PM
I wouldn't be surprised if others were funding saboteurs to infiltrate and undermine this.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 03, 2017, 04:55:52 PM
Some more watermark craziness :

https://forums.robertsspaceindustries.com/discussion/comment/7504902/#Comment_7504902

Quote
that's copyright infringement?
looks like anything i'd see if i were to be so low as to walk into a walmart...
for cereal?

https://forums.robertsspaceindustries.com/discussion/comment/7504922/#Comment_7504922

Quote
Maybe that site stole it from CIG and are trying to claim the opposite.....

:derp

And some whaling missions :

https://forums.robertsspaceindustries.com/discussion/comment/7502933/#Comment_7502933

Quote
I just find it funny people have sunk thousands and I personally met one of the biggest donors who's in for around a million dollars if not more in a game that's not even close to finished for ships that not even CiG knows the actual in game value of. I imagine there's going to be an ocean of tears a month after launch day when the cognitive dissonance sets in.

 :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 03, 2017, 06:54:03 PM
Some old stuff :

(https://i.imgur.com/X2CBk6V.png)

:donot
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on February 03, 2017, 08:04:42 PM
Some old stuff :

(https://i.imgur.com/X2CBk6V.png)

:donot
That reminds me of something I saw on a recent foray into the Codex:
http://www.rpgcodex.net/forums/index.php?threads/crpgaddict.54062/page-27#post-4945979  :nintendo
spoiler (click to show/hide)
The full blog post they're quoting:
http://crpgaddict.blogspot.de/2013/07/game-104-rance-quest-for-hikari-1989.html
[close]



Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 04, 2017, 07:19:16 AM
They're still shooting motion capture :mindblown

https://www.instagram.com/p/BPiJMTGDHn7/

Quote
Motion Capture work for #squadron42

1 week ago.
And apparently located in Ealing, so probably at Serkis's studio.

EDIT : A backer on Reddit ran into Chris and Erin Roberts recently in a London pub too.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 07, 2017, 02:46:55 AM
Slow news those days (weeks, months... years ?). A couple of French backers on CanardPC -biggest gaming PC outlet here- are still daydreaming that the so-called "StarEngine" (the CryEngine "heavily modified by CIG") is somehow a hot commercial commodity.

Hopes shattered probably for good by the Amazon Lumberyard licensing agreement :

https://aws.amazon.com/lumberyard/faq/?nc1=h_ls

Quote
Q. Can I take Lumberyard and make my own game engine and distribute it?
No. While you may maintain an internal version of Lumberyard that you have modified, you may not distribute that modified version in source code form, or as a freestanding game engine to third parties. You also may not use Lumberyard to distribute your own game engine, to make improvements to another game engine, or otherwise compete with Lumberyard or Amazon GameLift.

Not that it is anything new, I imagine Crytek (and most of the major other engines) had similar provisions in place. The whole dreamcrafting around "Star Engine" always reeked of severe delusions until the game demonstrates something concrete.

New narrative : Amazon is lusting over this, no doubt, revolutionary engine.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 07, 2017, 05:29:09 PM
Elaborate troll ?

Star Citizen is hands down the BEST game ever created in the history of mankind. (https://forums.robertsspaceindustries.com/discussion/370443/star-citizen-is-hands-down-the-best-game-ever-created-in-the-history-of-mankind)

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 09, 2017, 02:19:14 AM
https://forums.robertsspaceindustries.com/discussion/comment/7514585/#Comment_7514585

This will likely have a dependency on the 'room system' being developed in LA so it's something we intend to address later in the year, and is a required feature for both 3.0 and Squadron 42.

Cheers,

Ali Brown - Director of Graphics Engineering
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Cerveza mas fina on February 09, 2017, 06:21:37 AM
Why are there watermarks in the pics?  :lol

I remember I sold someone a cover picture once for their magazine and they kept complaining that its too small, took like 12 mails and me directly talking to the designer to figure out they were using a tiny preview image I never seny them  :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on February 09, 2017, 10:37:01 AM
Why are there watermarks in the pics?  :lol

I remember I sold someone a cover picture once for their magazine and they kept complaining that its too small, took like 12 mails and me directly talking to the designer to figure out they were using a tiny preview image I never seny them  :lol

Because they lifted the pictures from the internetz directly?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 09, 2017, 11:45:24 AM
https://forums.robertsspaceindustries.com/discussion/comment/7514585/#Comment_7514585

This will likely have a dependency on the 'room system' being developed in LA so it's something we intend to address later in the year, and is a required feature for both 3.0 and Squadron 42.

Cheers,

Ali Brown - Director of Graphics Engineering


Comment removed for being too CONCERNING.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 10, 2017, 04:21:06 AM
https://forums.robertsspaceindustries.com/discussion/comment/7514585/#Comment_7514585

This will likely have a dependency on the 'room system' being developed in LA so it's something we intend to address later in the year, and is a required feature for both 3.0 and Squadron 42.

Cheers,

Ali Brown - Director of Graphics Engineering


Comment removed for being too CONCERNING.

Comment is still actually there, the CIG dev just deleted the earlier one to repost it under his official and not personal account :
https://forums.robertsspaceindustries.com/discussion/comment/7516130/#Comment_7516130

Meanwhile...

(https://i.imgur.com/GKvytJ3.png)
(https://i.imgur.com/8sgJy8T.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 10, 2017, 04:25:53 PM
Backfiring thread
Why CIG does NOT lie to you

https://www.reddit.com/r/starcitizen/comments/5t6zzt/why_cig_does_not_lie_to_you/

spoiler (click to show/hide)
https://forums.robertsspaceindustries.com/profile/160721/Kaedan
(https://i.imgur.com/B3p7Gvb.jpg)
[close]

:hans1

Otherwise, some of the CIG devs will be at a PC Gamer event :
http://www.pcgamer.com/star-citizen-and-squadron-42-will-take-to-the-stage-at-the-pc-gamer-weekender/

Kudos to CIG for having sold a "info running" ship and a "news van" one back then tho :
https://www.reddit.com/r/starcitizen/comments/44q37x/possibilities_of_the_herald/
https://www.reddit.com/r/starcitizen/comments/4m0zbg/what_is_a_news_van_in_space_good_for/

Some pretty lovely brainstorming for stuff that will be a bitch to make real mechanics out of...

Quote
I'm hoping for some gameplay options for the Herald that will reward real-world tech skill somehow. Maybe some kind of a scripting language you can use for offensive and defensive programs. Perhaps writing and selling them could be an in-game career...

Quote
they have actually stated that a while ago, that all in game news at bars etc your in ship radio will be real time in game. originally i think they said CIG moderators would be the primary users of the news vans, like the cig media team would be in game as the news corporations covering player events, kinda like EVE does with player wars and stuff. pretty sure public use of them is secondary.

Quote
Recording and reporting the news? Investigations? Doing clan based promo videos etc IN Engine? Streaming through twitch via some kind of built in game function versus external programs... etc etc etc...

Latest wild rumors :

spoiler (click to show/hide)
Quote from: TheAgent on SA
sq42 is totally folded into the PU (think gamemode like AC or SM)
sqlude "grossly mismanaged" and not due until 2018 or very late 2017
"A working 3.0 is years away."
features "are being cut like sliced bread" in order to hit this year
"Biggest failure? Communication."
more mocap for integral roles
"Current funding is completely insufficient. Backers need to reach deep if they want to see a beta release."
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 11, 2017, 03:37:10 AM
The January Monthly Report :
https://robertsspaceindustries.com/comm-link/transmission/15704-Monthly-Studio-Report

Selected quotes :
spoiler (click to show/hide)
Quote
The Backend Team has been hard at work on a massive project to refactor our entire backend infrastructure to a new architecture we’re calling Diffusion. Diffusion will be a truly cloud-oriented service architecture that will help improve high scalability and availability for our services. It will be powered by a top level “coordination” layer written in a proprietary language developed by our Lead Server Engineer, Jason Ely.

In addition to developing Diffusion, the Backend Team has been supporting UI Team in implementing the new in-game Leaderboards.

Quote
Calix prototyped how players could interact with the world and items

Quote
We’ve also continued working on creating more clothes for our shops and building outfits for new NPCs that will soon be seen on our various planets.

Quote
The Narrative team has been continuing to meet with designers at the various studios to chip away at narrative needs for 3.0, like fleshing out the mission stories we’ll be able to generate for players and looking at the various storytelling possibilities for the various environments. We’ve also embarked on a significant task of starting to build a database of text needs for Squadron 42 which will outline any terminals, Galactapedia entries, etc. that need to be in-game.

Quote
We’ve also been having weekly discussions with Britton, our esteemed xenolinguist, who’s continuing to build out the Xi’an language. These conversations have led to some deeper dives into the Xi’an society, so hopefully we’ll be able to reveal some of that to you soon.

Quote
early iterations of Item 2.0

Quote
The majority of the ATX Design Team’s time the past couple months has been spent defining details for PU “Shop Archetypes” (some examples include Clothing Shop, Bar, Security Kiosk, Hospital, etc.) and creating design documents outlining details that are specific to each archetype. Each type of shop will have universal requirements that will apply across every shop of a specific type and this will help us save time in the long run when we then drill down into specific shop locations for upcoming landing zones and space stations.

Quote
We’ve also been busy building the pillars of what will become our first iteration of the PU Economy by establishing various details concerning in-game commodity types, trade routes within the Stanton System, and white/black markets.

Quote
We kicked off the new year by putting some new to be announced ships into concept

Quote
We are also allocating more resource to work on the growing universe. Soon we’ll have four concept artists working out moons, nebulas and space stations, no small task! Work has begun on the first three surface outposts.

Quote
The S42 Design team have been preparing for the incoming new Mission System that will replace large elements of the levels that had previously been implemented with Flowgraph.

Quote
Part of the Cinematics team is currently in a sprint to push towards a “final” look and feel for the conversation system that is used for talks between the player and NPCs (which the S42 campaign features a lot of).

Quote
We want our conversations to feel “filmic” while still allowing the player freedom. Invoking a “cinematic” feel first and foremost means changing the lens to values that are more akin to how a film camera would depict a character.

Quote
The Level Design team in Frankfurt is prototyping the modularity systems for Satellites, Surface Outposts and Space Station Interiors which is almost complete. Currently, the Environment Art team is providing us with greybox versions of the components that we will use to assemble the modular locations.

With our locations, the main goal is always to use them to complement upcoming systems, provide a base for future game play

Quote
The Oxygen, Breathing & Stamina systems have started being implemented and soon we will have players begin to carry their own oxygen supplies or risk turning blue in the face. The system should handle everything from how the oxygen tank delivers breathable air to the helmet, to how the player breathes said air and how his body converts that into actual usable stamina.
[close]

Ctrl+F "Refactor" = 4 occurences found
Ctrl+F "Soon" = 12 occurences found
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 11, 2017, 05:10:17 PM
https://www.reddit.com/r/starcitizen/comments/5te662/prediction_30_and_31_are_going_to_be_rolled_into/

Quote
If 3.0 isn't at least out on the PTU (in whatever form) by the time GamesCom 2017 is over, I'll gift the first person to call me on this post a <$200 ship of their choosing.

People are fairly mellow in the thread though.

Quote
so if they fail to deliver it before Gamescom they get an extra $200
nice

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on February 12, 2017, 03:11:15 AM
"Calix prototyped how players could interact with the world and items"

Calix shows up to GameDev drink up every month and I always want to see if he will spill the beans but I never talk to him.

There was some other CIG dude there a few months ago who was surprised when I asked him about negative stuff, but he had barely started working there and I haven't seen him since.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 12, 2017, 03:43:20 AM
CIG is having a Valentine's Day sale

Quote
Valentine's Day Sale

Nothing says I love you like a Super Hornet. Celebrate Valentine’s Day by snagging a multi-crew ship for you and the one you love. Even if you prefer to fly solo, make sure to visit our store page on Valentine’s Day to see what special ships will be available

They probably need it because so far they only raised 433k$ in February according to their tracker and they're heading towards their weakest performance since 2013 in that month (like they did in January).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 12, 2017, 10:05:51 PM
Happy Valentines Day, here's a watermarked jpg.  :-*
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 14, 2017, 07:47:21 PM
Probably not an "extinction level event" to use the phraseology of Mister Smart, but there's definitely a lot of SC redditors coming to the realization that CIG most probably lied to them when they said 3.0 Alpha would be shipped by December 2016. This one stings more because it's not a module but really some of the core game.

https://www.reddit.com/r/starcitizen/comments/5tsswt/cig_ok_go_and_publish_the_262_schedule_this/?sort=confidence

Still a lot of the usual counterpoints to be read, but I wouldn't be too surprised if the slow funding so far in 2017 is caused by the cautiousness of backers following that cold shower.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on February 14, 2017, 10:59:50 PM
First 2.6 was THE patch, then 3.0 was THE patch and both have failed to deliver on time and 2.6 failed to deliver on the promise. They can miss so many releases.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 15, 2017, 04:34:22 AM
https://robertsspaceindustries.com/comm-link/transmission/15707-V-Day-Sale-Love-Is-In-The-Air-and-Space

(http://i.imgur.com/osZAfHL.jpg)

Quote
Aegis Vanguard Warden + Battlefield Upgrade Kits

By popular request, we are also making available the Battlefield Upgrade Kits (BUKs) for the Vanguard line, which allow captains to swap between variants on a single chassis. Please note that these upgrades are not available in the current alpha build of Star Citizen; their functionality will be added in a future patch.

250 USD
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 16, 2017, 04:12:43 AM
(http://i.imgur.com/AJb1BN8.jpg)

https://twitter.com/TheRealGremlich/status/832007942559899651?ref_src=twsrc%5Etfw
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 16, 2017, 12:23:11 PM
It may also be a violation of the Logan Act, my lawyers are looking into it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Brehvolution on February 16, 2017, 01:37:05 PM
Can my kid play with the ship he bought yet?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 16, 2017, 06:18:11 PM
Can my kid play with the ship he bought yet?

I think there's a free fly week right now so he can probably play. I don't know which ship he have the misfortune to own, so can't tell if that specific chariot is in game...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 17, 2017, 05:34:27 PM
An Erin Roberts interview on WCCFTech
http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/

(https://i.imgur.com/eIuWVyP.png)



Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 18, 2017, 03:46:55 AM
PROGRESS ! (https://robertsspaceindustries.com/comm-link/transmission/15741-Spectrum-Alpha-Is-Live)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 18, 2017, 06:08:08 AM
Quote
I would say it might be the first AAAA game, solely made for PC performance without console limitations!

Quote
Employee counts show that CIG technically didn't have a decent sized team for an ambitious project such as this until 2016

https://www.reddit.com/r/starcitizen/comments/5uq73q/comparing_cig_to_other_game_companies_isnt_fair/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 19, 2017, 05:17:45 AM
Show your love of the "best damn space sim ever" by adding the Star Citizen logo to your Twitter avatar! (https://twibbon.com/support/starcitizen/twitter)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: CatsCatsCats on February 19, 2017, 10:44:58 AM
Meanwhile Elite Dangerous is gettin some great updates soon
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 20, 2017, 02:22:11 AM
So some dudes from CIG were at the PC Gamer Weekender thing in London :

https://www.reddit.com/r/starcitizen/comments/5uxwfc/pc_gamer_weekender_qa_session_star_citizen_part_1/

Quote
No fast travel! Yessssss.
IMO FT ruins games.
It takes sooo much out of the game.
I'm so glad CIG is sticking to having no instant warp BS.

Quote
That makes for a cool potential with the game, where if you meet someone who's travelled from one end of the galaxy to the other they'd be really experienced and maybe a minor celebrity.

Quote
It definitely adds a huge logistics component for the orgs that want to span multiple systems. They're going to have to be very careful about where they commit assets, as moving them around could take considerable time.

Quote
I would love LOVE if traveling to another system... let alone to a system across the galaxy.... was a major feat rather than just a "matter of fact."

I'd think for the most part, UEE Citizens would spend their lives within on star system, and maybe even one planetary system.

I really don't want to feel I can go anywhere at any time, and getting across the galaxy should be a multi-day (at minimum) adventure.

DREAMS !

https://www.reddit.com/r/starcitizen/comments/5uyxa9/pc_gamer_weekender_qa_session_star_citizen_part_2/

Quote
Sounds like SATA ball is pretty much shelved.

 :noooo
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 21, 2017, 06:27:17 PM
https://www.youtube.com/watch?v=cGepLpD5Hw0
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on February 21, 2017, 08:31:11 PM
OK I am WAY out of the loop here, can someone tell me in a sentence you can do in this game RIGHT NOW if you dropped a hundred bucks on it
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on February 22, 2017, 12:35:57 AM
OK I am WAY out of the loop here, can someone tell me in a sentence you can do in this game RIGHT NOW if you dropped a hundred bucks on it

Depends upon what package you buy, the closest to $100 are this one: https://www.robertsspaceindustries.com/pledge/Packages/Avenger-Stalker and this one: https://www.robertsspaceindustries.com/pledge/Packages/Cutlass-Black

If you purchase either of those you get a JPG of a nice ship that may some day exist in the game, the game which also may someday exist. You also get a hangar where you can look at the 3d model of your ship if they ever make the 3d model of the ship. And you get the non existent game's OST, manual, map, in game cash for the non-existent game (or maybe for the persistent universe it doesn't say, but that doesn't exist either), and 6 months of insurance for your ship.

I think you get access to the dog fighting "module" so you can fly your ship around and shoot other people, assuming your ship has been created.

Also how the eff do they have limited quantities of digital items. WTF.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 22, 2017, 04:57:03 AM
"- I don't want to be selling something that might not be in the game..."
"- Oh don't worry. We'll have this for sure and xenomorphs, space whales..."
"- :brazilcry "

https://robertsspaceindustries.com/media/nrnu5u2bjvs3er/source/JumpPoint_04-11_Nov-16_Homemaking.pdf

(https://cdn.discordapp.com/attachments/166260954412089344/283756657354211329/Screenshot_2017-02-21_at_7.26.51_PM.png)
(https://cdn.discordapp.com/attachments/166260954412089344/283756700979167234/Screenshot_2017-02-21_at_7.27.20_PM.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Cerveza mas fina on February 22, 2017, 08:35:34 AM
 :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 22, 2017, 10:04:43 AM
Development Team: "lol, the sand worm was just a joke u guys"

CR: "The Sand Worm was not a joke, it's in the game!"

Development Team: okay.jpg *restarts production on the entire game*
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 23, 2017, 02:56:27 AM
Thread on the official forum is  :maf
https://forums.robertsspaceindustries.com/discussion/372011/celebrate-2-6-1-show-your-support-buy-a-chit

Don't know if people are that sour or if the usual shills have moved over the new forums in the Discord-like platform.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on February 23, 2017, 03:17:36 AM
Thread on the official forum is  :maf
https://forums.robertsspaceindustries.com/discussion/372011/celebrate-2-6-1-show-your-support-buy-a-chit

Don't know if people are that sour or if the usual shills have moved over the new forums in the Discord-like platform.

The OP is essentially making the point in that first page that without every backer from now contributing a minimum $5 for each new patch for virtual spacebucks the "right people" won't take notice and get the ball rolling on actually releasing the game.

(http://i.imgur.com/whLQmnw.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 23, 2017, 04:06:22 AM
Yet another ship sale, yet another fighter (?), yet another 175$ reward

https://www.reddit.com/r/starcitizen/comments/5vlvoi/the_hurricane_will_be_on_sale_for_175_this_friday/

Quote
Right.... I can't wait for UEC purchasing to come online so this shit stops.

 :girlaff
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on February 23, 2017, 04:14:55 PM
I don't know how you do it, Vom.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 23, 2017, 07:21:21 PM
Don't play videogames anymore and after a grueling day at work, I love my crowdfunded telenovela  :-\
Even if they ship something decent, the amount of daily fuckery is amazing.

Star Citizen petition launches requesting more open development (https://www.pcinvasion.com/star-citizen-petition-launches-open)

A fluff piece on Red Bull (?) where the "massive size" is illustrated by a funding graph with perfect geometric growth and the number of pages in the script : Link (http://www.redbull.com/en/games/stories/1331846115570/star-citizen-infographic-red-bull-games)

(http://i145.photobucket.com/albums/r232/goliat33/ac0c1f761b63dd44a3c4455fcc278646_zps0ylgd58f.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 25, 2017, 01:26:32 PM
(https://giant.gfycat.com/UnselfishNearHalicore.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 27, 2017, 05:23:32 AM
November 19, 2016. Letter from the Chairman Chris Roberts :

Quote
What if we didn’t give you just an estimated date, but instead shared our internal schedule? No filter, no hedging. You see what we see. (...) So for Star Citizen Alpha 2.6 we’re going to share our internal schedule and its breakouts on a weekly basis.

https://robertsspaceindustries.com/comm-link/transmission/15603-Letter-From-The-Chairman

3 days ago, production schedule doesn't get updated as expected. Community Manager Disco Lando :

Quote
Basically production has to cull all the relevant data, go through IC reports, see what worked, what didn't, what still needs fixing, make priorities, then examine progress on intended features, put that all into some production calculus that's way over my head, and then spit out a schedule. Some patches take longer than others, so I don't know when the first version of the 2.6.2 schedule will be ready, but I don't think it's gonna be tonight.

https://www.reddit.com/r/starcitizen/comments/5w27pe/about_262_production_schedule/

So... hum. You don't even have a rough internal schedule for your next incremental patch ?  :doge

Quote
I see that we have evolved from getting the content/patches delayed at the last possible moment to getting the schedule with the stuff that will get delayed at the last possible moment delayed at the last possible moment

Luckily the sales are still on time.

https://www.reddit.com/r/starcitizen/comments/5w27pe/about_262_production_schedule/de6ysfj/

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on February 27, 2017, 03:40:07 PM
(http://i.imgur.com/z5m2qqN.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 27, 2017, 06:31:02 PM
Some more ass shots in cockpits :
http://imgur.com/a/Xofb3
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 02, 2017, 02:04:33 AM
One of the alien races shares a name with a chinese city and a plane manufacturer.

https://www.reddit.com/r/starcitizen/comments/5wwm9z/til_xian_aircraft_industrial_corporation_is_an/dedie4i/

Quote
So are we speculating here that this is a possible large investor?

(http://i.imgur.com/P68OW5i.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 02, 2017, 11:43:54 PM
It'd be hilarious if Tencent bought them and then they stopped being open about the game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 08, 2017, 01:02:05 AM
http://gamingbolt.com/star-citizen-interview-a-game-as-infinite-as-the-universe-itself
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 08, 2017, 03:08:17 AM
http://gamingbolt.com/star-citizen-interview-a-game-as-infinite-as-the-universe-itself

Quote
Chris told us that he wants the game to achieve the kinds of visuals that were in James Cameron’s Avatar.

Quote
Right now, we’re very focused on delivering this on PC. But could it be on the consoles? Why not?

Quote
So our immersion is there, and the VR technology is absolutely on our radar to work on in the future. It just depends on when we get there and in what order we will do it.

Quote
How long do you think Star Citizen will continue to evolve?

Can forever be an answer?

 :stop :takei

Quote
When do you think Squadron 42 Episode 1 will come out?

We have an idea, obviously, a firm idea of what we are trying to achieve, and what we would like to do, but- we won’t be sharing any specific information or dates. But we do have a good grasp on what the goal is we want to achieve, and achieving it, for Episode 1 as well as for our Star Citizen 3.0. I can’t say more than that, but we have a very firm idea of where we are going.

 :lol :lol :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 08, 2017, 05:20:57 AM
Quote
Quote
Quote
I backed star citizen because i wanted a downloader client that would push my router and internet connection to their absolute limits and beyond. Something that would suck up every bit of bandwidth so I could get the most out of my connection. And i can safely say, CIG has delivered.

It's like a homemade ddos system

Hell, I think my entire street knows when I forget to fix the default download settings

:dead

https://www.reddit.com/r/starcitizen/comments/5y36s4/comment/demsx7r
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 09, 2017, 02:53:04 AM
https://www.reddit.com/r/starcitizen/comments/5ycrr8/will_the_netcode_revision_be_a_major_money_maker/

Quote
Question to those with the tech knowledge: It seems to me that the new netcode in 3.0 will be revolutionary, and is sort of a make-or-break for the whole vision of the game. Without it, they can't handle objects en mass across such massive play areas. They obviously think they can solve it. If and/or when they do, it will instantly change the nature of online gaming by allowing almost unlimited sandboxing. Can they license this out as proprietary, given that they bought the code base from CryEngine, and make a shit-ton of money from it? Because it seems to me that's what's really at stake here: either they get that right and become one of the biggest gaming companies in the world overnight, or they have to scale back the universe sectors in order to accommodate masses of players. Am I right? I admit I don't know enough about coding to figure this out.

Quote
Exactly. The fans sometimes lose sight of the fact that we're currently writing history.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 09, 2017, 04:20:24 AM
https://www.reddit.com/r/starcitizen/comments/5yc3q4/it_would_be_cool_if_the_vandul_slowly_took_over/

https://www.youtube.com/watch?v=uZm3iwplH_s&feature=youtu.be&t=10m46s (https://www.youtube.com/watch?v=uZm3iwplH_s&feature=youtu.be&t=10m46s)

Quote
Quote
Apocraphon: Will there be something to the effect of FPS dungeons/instances? Something like taking a five man FPS team into a Vanduul mining station or arms factory and either steathing or killing everything that moves on your way to the objective?

Chris Roberts : Yes. Absolutely, that's actually a core part of the PvE FPS gameplay mechanic we're designing for the PU. We're coming up with a really cool mission building system for the PU, Tony talked a little about it earlier, but missions won't necessarily be stand-alone, some will interlink, or drive into other ones. We've got an awesome NPC/Boss-NPC system, if anyone has player Shadow of Mordor and liked their nemesis system, this takes it another level beyond that, it'll add a much more personal level of interaction, your actions will effect those NPCs and those around you etc.

Only dreams now.

Meanwhile they still haven't released the player female model they've been working on for over 9 months now.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 09, 2017, 12:16:55 PM
A new one for the novlangue lexicon :

Quote
Netcode rework aka StarNetwork

https://www.reddit.com/r/starcitizen/comments/5y8ldh/comment/deof253
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on March 09, 2017, 12:34:30 PM
Meanwhile they still haven't released the player female model they've been working on for over 9 months now.

Making characters in real-time, what a pioneer.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 10, 2017, 04:46:21 PM
https://www.reddit.com/r/starcitizen/comments/5yj55a/what_has_all_of_this_magic_from_frankfurt_really/

Quote
Now on to something else, that I noticed from last weeks ATV.. they seem to be using this texturing, to try and fool us into thinking its a 3D object..and at least to me its incredibly obvious.
[images in spoiler]
spoiler (click to show/hide)
(http://i542.photobucket.com/albums/gg430/BettyofDewm/moon3d%20rock_zpsb0xjceov.png)
(http://i542.photobucket.com/albums/gg430/BettyofDewm/moon2_zpsur5gshre.png)
[close]
If you go to last weeks ATV and scrub over to 8:55 (https://youtu.be/NGzDI2wUqf0?t=8m9s) you can see what I'm talking about better, it looks like its supposed to be a 3D asset..then as the player runs over it, it kinda flattens out and is just a texture with clever shading.

Meanwhile...

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5261541&viewfull=1#post5261541

Quote
PU Animation team: create animations for NPC characters to interact with environment including replacing rough retargeted animations on the female with properly shot animations of female performance (...) With Code and Design, researching better ways to implement hundreds of animations developed over the years, for example creating an entire eating experience for characters specifically NPCs

https://twitter.com/RobertsSpaceInd/status/839631816612962304
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 10, 2017, 11:45:22 PM
I spoke with a CIG:LA employee last night who was genuinely happy about working there.

I asked him about that whole sand worm thing and he sounded as delusional as most of the hardcore SC fans, so yeah.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 11, 2017, 04:40:24 AM
Quote
We did learn today on the Happy Hour that they've had a breakthrough on the capture and animation side, one that allowed them to save stages of edits for animations into an EDL that could be applied quickly to models. Apparently it turned what was a half day or longer job up until recently into a half hour task.
Sean Tracy said that absent the EDL tool, they projected they'd be dealing with animation issues until 2025. So at least one big bottleneck they've opened up.

https://www.reddit.com/r/starcitizen/comments/5ypzhe/comment/des1iky

:what
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Trent Dole on March 11, 2017, 04:52:27 AM
This is still a thing? :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 15, 2017, 02:50:15 AM
Money is still reportedly flowing in. :yeshrug

Apparently the "Monthly report" (Progress made by each studio in written form) is being discontinued and merged into the video show "Around the 'verse"

https://www.reddit.com/r/starcitizen/comments/5zfj2e/confirmed_monthly_report_is_changed_into_atv/

TheAgent latest joke leak (?) is that Amazon is in effect the publisher now and is injecting new funds, devs and execs. As usual with TheAgent : probably BS at this point but hilarious if true.

Cargo management is back to being "realistic" again.

https://relay.sc/transcript/10-for-the-chairman-professions-in-alpha-3-0

Quote
Q: What are the plans for loading cargo on bigger ships? Will it be manual, using specialised ships like the Argo, or automatic?

A: It won't be "click a button and you're done". It will take a significant time to unload and would generate missions for NPCs and players. The current design is being iterated as it works well for smaller ship but doesn't scale so well. The goal is at bigger ports there will be loading and unloading services (and players could even take on that role) but at smaller ports the crew may have to do it themselves.

Quote
Q: Clarification on loading/unloading, manual or automatic or both? Long term goals?

A: You will have the option of loading a ship manually or automatically, but that may depend on where you’re at and what size of ship. A very large ship may have automatic loading as that’s what normally would happen whereas a smaller ship landing at a remote location would have to unload by hand. Long term they hope to build more devices to help players move objects around for loading and other purposes.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 17, 2017, 03:02:51 PM
Dreams : Cargo edition

https://www.reddit.com/r/starcitizen/comments/5zz795/will_maiden_on_spectrum_unplanned_qa_about_cargo/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 17, 2017, 07:58:00 PM
Basketball / Air Hockey confirmed ?

https://www.reddit.com/r/starcitizen/comments/5zvrx5/basketballair_hockey_confirmed/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 17, 2017, 11:23:10 PM
Basketball / Air Hockey confirmed ?

https://www.reddit.com/r/starcitizen/comments/5zvrx5/basketballair_hockey_confirmed/

New stretch goal.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 19, 2017, 02:57:41 AM
(http://i.imgur.com/agvTPTT.jpg)

spoiler (click to show/hide)
(https://i.imgur.com/FaQQyx4.png)
[close]

https://www.reddit.com/r/starcitizen/comments/603dv2/my_emergent_content_story_or_why_i_think_star/

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on March 19, 2017, 07:36:23 PM
The ensuing battle was tense. I got stuck in an office desk for a few seconds mid fire fight.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 20, 2017, 01:12:43 PM
https://forums.robertsspaceindustries.com/discussion/comment/7581676/#Comment_7581676

Switching to Vulkan!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 23, 2017, 03:43:00 PM
https://mobile.twitter.com/SandiGardiner/status/844971166649397248?

Mo mocap mo problems
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 24, 2017, 07:02:23 PM
https://www.reddit.com/r/starcitizen/comments/617pni/trackir_in_262_what_a_disappointment/

We were told more than two years ago (Huntokar was previously a developer at CIG) that the plan for the implementation of TrackIR is not supposed to reflect the functionality we had back before 2.0. But after more than a year since it's implementation broke it seems like CIG have done nothing more than get the protocol working again, now with a helmet occluding your view so it's a wasted effort.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Huff on March 24, 2017, 08:46:50 PM
They should start crowd-sourcing funds for the sequel
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 25, 2017, 05:44:05 AM
https://www.reddit.com/r/starcitizen/comments/61bbyy/bravo_calix_now_if_you_want_basketball_added_to/

Quote
This needs to be added to the game. Not only because the game already actually has basketball (in the Javelin hangar), so it exists in lore, but because it would be both FUN and support EMERGENT GAMEPLAY. All we need is the ball, and the mechanics Calix threw together ... the rest (such as full contact rules with melee weapons or shooting hoops to pass the time waiting for friends to log in etc) player could make up.
And no, we don't need fancy animations. But those likely already exist anyway, for NPC crew idles in Sq 42. After all, that hoop on that Javelin isn't an accident: it screams "scene: NPC shooting hoops."

EMERGENT
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on March 25, 2017, 09:44:05 AM
i better be able to throw it backwards over my head like Ripley
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on March 25, 2017, 09:44:51 AM
but for real, me and a friend played basketball for like a half hour in saints row 2 co-op once :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 26, 2017, 04:55:56 AM
(https://i.imgur.com/eVfURkP.png)

Beware, wet fidelity : do not touch
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 26, 2017, 08:04:27 AM
https://twitter.com/commando_tom/status/845820135680159744
https://twitter.com/commando_tom/status/845821986685247488
https://twitter.com/commando_tom/status/845822356497055744
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 27, 2017, 02:00:37 AM
Of big titties in space games :

spoiler (click to show/hide)
(https://i.imgur.com/GAD6Evi.png)
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 30, 2017, 06:09:26 PM
Latest TheAgent leaks / disinfo

spoiler (click to show/hide)
supposedly CIG working on something "exceptional" for E3
Roberts has been MIA the majority of the year
many design and gameplay changes are stalled due to lack of his approval
since leads left or were fired, almost all decisions sit with Roberts
CIG is using unpaid interns to help code and complete artwork
several backers have been selected to help the design team
special select backers were recently invited for an "appreciation" meeting/dinner
unsure what the criteria was, but one backer had purchased over $100,000 worth of ships
planetary module still coming along
loading screen transition still in
atmo fighting "in discussion"
Star Marine a failure, Roberts unhappy with it entirely
Roberts "imagined a different game" and blame devs that left for problems
top execs blame recent bad funding on backers unwilling to help more
"It's like giving a cat an Easy-Bake oven and expecting it to cater the Royal Wedding" on current tools
"Bullies playing with the nerdy kids toys" on new mocap
[close]

Otherwise Goons are theorizing that when the player's 3D model enters a ship, he becomes the ship (That's how the stock engine did it, if I understood correctly) and the player's avatar is sent in the Negative Zone. Or at least that's what they think this below is (which has been seen by quite a many, including in older videos of Major Tom / pgabz) :

https://www.youtube.com/watch?v=SRLvMTgqxaM#t=82s

It does look like this model is stepping down a ship using a ladder to be spawned back again in the real world... The disjointed model often shows movement at hands and ankles, as if they were "operating" levers and pedals ?

Meanwhile CIG is looking for a "Concierge Specialist" aka someone being the butler of whales :
https://cloudimperiumgames.com/jobs/531-Concierge-Specialist

Quote
• Service industry or fine dining experience a bonus

I guess it makes sense, but there's something a bit amiss with the whole "actual game" bit being not yet here.

And on Reddit, everything is fine :
https://www.reddit.com/r/starcitizen/comments/62e2zq/is_subsumption_in_essence_an_artificial_god/

Quote
It's a synonym for "Delay"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 31, 2017, 03:15:13 PM
https://twitter.com/dsmart/status/847832970731950081

https://twitter.com/dsmart/status/847848931535060994
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 31, 2017, 05:24:00 PM
(https://pbs.twimg.com/profile_images/656626891802189824/5pDqfdOs.jpg)
Just like I wrote in my July Blog...

EDIT :

Well, they're begging for people to log on...

https://www.reddit.com/r/starcitizen/comments/62ky6f/262e_we_need_you_testing/

Quote
Hey all,

What is says on the tin, we need people online and testing 2.6.2e. Even if you just download and can log on for 5 minutes!

Lots of people not too eager to download 30Go to do it, still no delta patcher... Speaking of, a quote lifted from SA :

Quote
On a related note, I saw some questions about how more players would participate with the long-awaited delta patcher system. We're hard at work on this and are happy to say we're reaching some very critical milestones!

https://www.reddit.com/r/starcitizen/comments/62mxfo/will_soulcrusher_leverett_262_testing_and_release/

Sweet Jesus Christ just how exactly is it to program a delta patcher ? Don't most if not all games do this now ?

The rationalizations are amazing tho :
Quote
Well the delta patcher is only going to be useful for builds after 3.0 I think. Since the jump from 2.6 to 3.0 is pretty much going to be like re downloading the whole game I would have thought. I have been anticipating the delta patcher to go Live after 3.0

And from the latest promo video...

Quote
Cinematic team:

    Work on new SQ42 scenes and polishing existing ones.

Quote
Evo Herzig has been busy building the core foundation for AI movement.
His work has been about taking mocap data which is used for fixed and predictable scenarios, to unpredictable and varied interactions.

So you're barely starting at animating your NPCs then ?

Quote
Completed first pass on refactoring the perception for spaceships to allow AI to interface with spaceships when inside them and control the behaviors of AI on spaceships.

 :doge

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5333472&viewfull=1#post5333472
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 03, 2017, 07:17:35 PM
"Rubes are starting to be in a state of unrest mylord !"

https://www.youtube.com/watch?v=i_-9J1x4GoI#t=4050s (https://www.youtube.com/watch?v=i_-9J1x4GoI#t=4050s)

spoiler (click to show/hide)
https://www.reddit.com/r/starcitizen/comments/5sobue/the_benefits_of_castration/

Quote
The Benefits of Castration self.starcitizen
Submitted 3 hours ago by jadesuccubusDoctor

Hello, my fellow citizens! I'd like to go over some medical notes in regard to bounty hunting and helping those that do similar jobs obtain some extra safety and budget flexibility.

In the live game, if you do higher risk work there's going to be a major factors on if you make money: Ship capacity.

What I refer to is if you have a ship with four prisoner pods, you're capped at a maximum of four prisoners via the pods at once. The storage capacity will influence which contracts and missions will generate profit or loss due to this cap: EG five capture contracts in one area may require a return trip and additional fuel/time cost or lower the profit beyond what it could be due to increased expenses. I've previously made a thesis on helping bounty hunters here, however new information has been laid out since then.

In particular, one bit may aid lower budget bounty hunters, mercs and organizations that don't yet have a lot of resources to increase their safety nets and cost-effectiveness: the combination of the limb damage system and the ability to place people in crates.

If you are a poorer player starting with only a humble aurora to your name, you may not be able to have multiple prisoner pods - but you could instead have a single storage crate for that you can stuff a human in after removing their arms and legs. You may even be able to create makeshift crates such as using a mustang's bathroom or simply keeping the body on the floor, if the arms and legs have been removed and they cannot move or attempt malcompliance.

Remember: a requirement to deliver someone alive does not necessarily mean in one piece - if they need to confess, they need to speak. They don't need to walk, see, hold things, or have testicles producing testosterone that increases aggression, upper body strength, and risks of malcompliance - so if you have a simple medkit, these non-essential items can be removed by crippling the arms, legs, and torso into a ruined state then halting the bleeding.

This may allow a humble aurora/mustang pilot, or other organizations that need to reduce costs and increase profit margin so they can upgrade their equipment faster, to have more saving power and more flexibility for taking on jobs as well as bigger cash reserves for safety nets. Suppose you are a small family organization and the only member on is a low-budget kiddo with an aurora that plays with his father. You can have more credits on hand to help him out if he's mauled by pirates if your profit margins are higher. At the risk of making a cliche, think of the children!

If it is not possible for a target with ruined arms to open doors, you may be able to safely store prisoners in a bathroom, closet, box, on the counter in a mustang, under the bed, or in any other random location, which will allow much more flexibility in which ships can take on which jobs and much less restriction on storage space for prisoners. That means higher profit margins!

Hopefully, the reduced weight of the lost limbs will allow some space efficiency like placing multiple prisoners in a box. This brings up another point though - the importance of castration.

It's listed that the torso on the medical diagrams will each have consequences for being ruined - in the case of the torso, it encompasses the groin, heart, lungs, and though they are non-essential many males seem to consider them so, testicles. Presumably there will be related penalties to a ruined torso. In the case of a male NPC, the removal of the testicles can mirror soviet medical experiment results IRL - that the lack of testosterone production will reduce rebelliousness and malcompliance risks. This has several effects on a real human:

A) The subject will not have as much upper body strength and will not be as likely to instigate a prison riot or be as difficult to restrain.

B) The subject will suffer negative psychological effects due to the loss of testosterone production and may be more compliant with interrogation, forced labor, protracted detainment, etc.

C) The subject will in addition to being unable to assault the bounty hunter or otherwise disrupt the operation due to limb removal, potentially slip into depression and can be controlled via medications that will make them more dependent on the prison, or if they need testosterone for forced labor, it can be provided by supplement rather than produced naturally, for the same reason of increasing compliance due to dependency on provision of the supplement. To be fair, I got that idea from half life 2's stalkers that have their organs removed to hook them on a nutrition provided by the combine and cause them to starve in the event of malcompliance and hands removed for tool grafts - which I think is an excellent idea if prisoner management becomes a thing in-universe.

The effects of the above could be placed in for NPC's to increase the ease of an interrogation, reduce costs, increase compliance or confession chances, or any other possible benefit of the above, should castration be included in torso ruining in addition to the heart, lungs, and others. Most males I know seem to consider the testicles a critical item so I think it's fair the removal of them have consequences, at least in the case of male human NPC's. Possibly also an option for capturing and interrogating Vanduul if their physiology has similar consequences for their removal, so this may be very helpful for management of Vanduul prisoners as well.

Anyway, TL;DR: due to the ability to "hide" a person in a crate, it may be possible to forcefully place a prisoner in a crate or mundane location such as a bathroom via crippling the arms, legs, and torso/groin. This could allow lower budget organizations, casual players, poorer players, smaller orgs, etc. to have more flexibility in which members and which ships can take which roles, and help overcome lower profit margin penalties that would otherwise occur. This could be especially helpful for small family orgs that have say a parent and a child that are playing together and may not have a lot of free time and need some higher profit margins. It could be helpful to them if a humble aurora can be used to cart around prisoners instead of needing to obtain a ship with a full prison pod loadout first. Similarly, this could increase flexibility of other ships such as a freelancer or cutlass red to take on a non-traditional role and store captives in this manner.

Thank you for reading, and I hope this was helpful to you; especially for those just starting out, and those that must start from little at live! May fortune favor you.

<3Mwah

~Doctor Jade
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Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on April 03, 2017, 10:40:32 PM
when this officially crashes will it somehow kick off a chain reaction that will bring down the world economy?????
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 04, 2017, 02:35:58 AM
More madness, one step beyond :

spoiler (click to show/hide)
(http://i.imgur.com/hkRQrzv.png)
[close]

when this officially crashes will it somehow kick off a chain reaction that will bring down the world economy?????

World economy only ? Considering how fidelitious it will be, I fear for the whole 'verse economy  :omg
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on April 04, 2017, 09:23:45 AM
when this officially crashes will it somehow kick off a chain reaction that will bring down the world economy?????
I suspect a lot of student loan money to have gone into this, so sort of? Maybe?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 04, 2017, 08:25:54 PM
https://twitter.com/commando_tom/status/849228924437573633
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 05, 2017, 02:22:43 AM
Read on Something Awful :

Quote
It's a shame Derek Smart made mortal enemies of the people who actually want an autistic space sandbox with a 100 page manual.

:dead

(http://i.imgur.com/v2o91fq.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 05, 2017, 12:48:17 PM


(http://i.imgur.com/v2o91fq.gif)


The possibilities  :phil
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 06, 2017, 06:27:06 PM
(http://i.imgur.com/zGyrB0P.png)

Of stars and nepotism :
spoiler (click to show/hide)
(http://i.imgur.com/fIyPcvI.png)
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Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 07, 2017, 02:16:13 PM
https://twitter.com/commando_tom/status/850029302867517440
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 08, 2017, 03:51:57 AM
Star Citizen will surely enter behind the Stanford Prison study and the Milgram one the pantheon of social experiments.

Delta patcher is still months away (https://www.reddit.com/r/starcitizen/comments/6458dt/delta_patcher/)

Quote
Considering that after 2.6.3 there won't be anything to download for months I think it's ok.

Production schedule updated ! ...for a minor bug fix and not the Jesus patch they teased back in 2016 (https://www.reddit.com/r/starcitizen/comments/6444n8/production_schedule_report_updated_for_263/)

Quote
As expected, but with the update going live too that means next 2 weeks should be getting 3.0 schedule. If they wanted to stall they would release it live next friday to stall

Ben Lesnick "Hope right now": No intermediate patch - Straight to the Miracle one (https://www.reddit.com/r/starcitizen/comments/640304/ben_lesnick_hope_right_now_no_27_straight_to_30/)

Quote
Quote
I don't know why anyone would think they have more credibility this time than all the other times.

Erin Roberts reputation and the fact that we expect a schedule. Ben is merely echoing what we already knew.

Quote
Quote
3.0 is the first release that I think really qualifies as an Alpha build. It's the first time we're actually going to see something representative of the finished game that they're building towards.
(...)
It is certain to be the single largest update the game has every received.

So, is this a good thing? Yes, absolutely. To complain that we won't see another minor update first would be like complaining that you don't get to watch more trailers because the film is starting.

Imagine waiting 4 hours in the cinema with no trailers and just one pack of popcorn. Alone.

This is real life scenario.

Quote
Is 3.0 close? Who knows. Define "close".

Patience, your name is "Star Citizen backers".
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 08, 2017, 06:04:04 AM
Star Citizen in the pocket of the Moscow Central Politburo ?

https://sputniknews.com/in_depth/201704071052402474-star-citizen-how-gamers-created-their-own-universe/

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 08, 2017, 05:54:40 PM
Forums of the official site are about to be closed in a few days, everything is being sent towards "Spectrum" which is an in game platform or something.

http://i.imgur.com/7gCcNmg.mp4 (http://i.imgur.com/7gCcNmg.mp4)
http://i.imgur.com/IIBCoO1.mp4 (http://i.imgur.com/IIBCoO1.mp4)
https://gfycat.com/DazzlingAccomplishedKudu (https://gfycat.com/DazzlingAccomplishedKudu)
http://i.imgur.com/gwStNxu.mp4 (http://i.imgur.com/gwStNxu.mp4)

(http://i.imgur.com/uh6NXPL.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 10, 2017, 02:19:20 PM
From what I understand Spectrum is their barely functioni