THE BORE

General => Video Game Bored => Topic started by: Barry Egan on August 26, 2015, 06:14:06 PM

Title: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Barry Egan on August 26, 2015, 06:14:06 PM
https://www.youtube.com/watch?v=SuJh3h6rAX8
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on August 26, 2015, 06:19:09 PM
 :money
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: The Sceneman on August 26, 2015, 06:25:24 PM
(https://i.imgur.com/NEyi2.gif)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: toku on August 26, 2015, 08:02:40 PM
what about the ships tho
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: The Sceneman on August 26, 2015, 11:38:14 PM
LEAKED STAR CITIZEN LEVEL ONE PLAYER SHIP 3D GRAPHICS MODEL

(http://www.cameronsworld.net/img/content/1/9.gif)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on August 26, 2015, 11:58:09 PM
 :cac
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 27, 2015, 01:38:02 AM
Send your donations to the church of holy PC.The savior will be back. Soon. Soonish.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Kara on August 27, 2015, 02:08:57 AM
EVE fans have been sweating bullets about this. :rofl
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: HyperZoneWasAwesome on August 27, 2015, 02:46:44 AM
really nice mo-cap on the chicken dance.

Its like that PS4 Godzilla game that uses high technology to painstainkingly recreate shitty 70's era kaiju flicks.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: benjipwns on August 27, 2015, 03:03:43 AM
But wait, there's more: http://www.pcgamer.com/derek-smart-threatens-legal-action-against-cloud-imperium-games-over-star-citizen/
Quote
Derek Smart says he has instructed his lawyers to send a "demand letter" to Star Citizen developer Cloud Imperium Games insisting on a "complete forensic accounting" of the money that has been spent on the game, as well as a solid release date and a refund option for anyone who wants one. Failure to deliver on any of those demands, he said in a post on his personal blog, will lead to the immediate filing of a class-action lawsuit.

Smart has been a very vocal critic of Star Citizen and CIG for some time now. He backed the game on Kickstarter at the $250 tier, but in July his pledge was refunded, and not at his request: "It was obvious he was not a supporter of our project and was just using our visibility as a platform to gain attention and promote his current game and his past games," a CIG rep said at the time. But Smart has continued his campaign against a game he says is simply too ambitious and complex to be developed and delivered as promised.

Today, he said he'd taken the first step toward launching legal action against the studio by sending a letter demanding a full accounting of the situation—legal action he expects will be necessary to force the studio's compliance.

"As all previous calls for accountability have failed, we don’t expect RSI [Roberts Space Industries] to co-operate (hence the need to contact the Federal authorities), with us. Which means that the next steps, depending on how they respond to the letter, would be for a class-action lawsuit (already in various stages of preparation), to move forward and be immediately filed," Smart wrote. "And through that, we’re going to subpoena and depose every single key person, while asking for specific documents during discovery which will hopefully shed a light on what is going on. They will ask for protective orders, try to delay and drag things out etc. We will fight it every step of the way and my guess is that with the Federal authorities involved, it may get resolved even before it gets to trial; and then we’ll have answers either way."

"And if they do fight this, they’re going to do it with your money, simply because they don’t believe that you—the backers—are entitled to accountability. If they had nothing to hide, resolving this matter should be very straightforward," he continued, bold emphasis his. "Sadly, I feel that this is the only way that we are going to get the answers that we are entitled to, before this whole thing collapses and makes it more difficult to sift through; especially where spoliation of material evidence becomes an issue. Not to mention the fact that they have studios outside of North America, which will make things even more difficult to sift through."

"Had [Cloud Imperium Games founder] Chris Roberts and co not maintained a pattern of dishonesty, then when called out, foolishly singled me out, then went for broke and tried to silence me with the actions that they took, and which gave me a clear indication that they had something to hide, we would never have come this far," he wrote. "Finally, in this legal action that I have now initiated, note that I haven’t asked for anything that benefits me in any, way, shape or form. This is not, and never was, about me nor my game."
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on August 27, 2015, 07:51:42 AM
(http://i.imgur.com/NpdrRTW.jpg)

:hulk
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on August 27, 2015, 08:52:15 AM
DEREK SMART
DEREK SMART
DEREK SMART
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: archie4208 on August 27, 2015, 09:36:18 AM
DEREK SMART
DEREK SMART
DEREK SMART

https://www.youtube.com/watch?v=tIn1_9YvGds
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: ToxicAdam on August 27, 2015, 10:00:59 AM
Derek is the worst example of it, but I bet there are thousands of game developers that are rooting for this thing to fail in a big way.

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 27, 2015, 10:10:40 AM
The word scam is maybe too strong because it supposes dishonesty from the start, but that's probably the most insane feature creep that the crowdfunding system created to this day and it's very hard not to get the impression the current bait and switch of the funding is purposely engineered. The designer has a reputation of being a big blowhard and / or insanely ambitious but at this point a lot of backers have been reduced to cultish like defenses claiming that the project itself, completed or not, will be a monument to the PC master race.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: mormapope on August 27, 2015, 10:15:03 AM
When people say things like "they'll never be done with the game, there will never be a finished product, things will just keep getting updated forever", that sounds like the worst thing ever for a videogame. MMOs have a base, and then the developers decide to modify that base or add to it. A game that is completely freeballed for the next 10 years makes it impossible to care for onlookers.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 27, 2015, 10:38:56 AM
http://kotaku.com/why-star-citizen-is-taking-so-long-1724835913

Quote
As an example, one high-level ex-employee shared the story of the Menu Helmet. At one point, according to that employee, Roberts decided he wanted players to have to find and wear an in-game helmet in order to gain access to the menu in Arena Commander. Some developers tried to shoot down the idea, noting that players would grow frustrated if they couldn’t find something as essential as a menu, but Roberts insisted, so a team of developers spent weeks making it work. Then, according to that source, Roberts tried it, only to realize that it wasn’t actually fun. So they scrapped the whole thing and went back to a regular menu system.

Roberts’ account of the Menu Helmet is quite different. In an e-mail this week, he said it had come about because Star Citizen’s main menu UI wasn’t far along enough, and players needed a way to select what ship from their hangar they wanted to fly in Arena Commander. Problem: the hangar is also intended to function as a ship gallery, where you can hop into ships and have a gander at all their immaculately rendered buttons and knobs. Solution: have them wear a helmet to designate that they want to play Arena Commander, not just look around in their ship. Ultimately, Roberts said, once CIG decided they wanted to be able to launch Star Marine from the hangar too, the helmet method started making less sense. So they switched over to an in-game VR Pod. They also added a quick launch menu option for people who’d prefer to bypass all of that. So, according to Roberts’ account, it was still a lot of time and effort expended on a feature that didn’t stay in the game for long, but it wound up making sense in the long run.

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: benjipwns on August 27, 2015, 10:41:36 AM
Quote
Star Citizen will consist of two main components: first-person space combat, mining and trading with first-person shooter elements in a massively multiplayer persistent universe and customizable private servers,[7][8] and a branching single-player and drop-in co-operative multiplayer campaign titled Squadron 42

...

Star Citizen will continue to develop after commercial release via a combination of emergent gameplay generated by players and new content which will be developed by Cloud Imperium Games on an ongoing basis.[6] Players and organizations will be able to own certain production nodes including factories and mines. Capital ships can be owned and operated by players. Select "lawless planets" will feature ground-based combat using infantry style weapons. Personal armaments can also be used to board disabled ships and stations.

...

Squadron 42 is a story-based single-player campaign set in the Star Citizen fictional universe described by the developers as a "spiritual successor to Wing Commander".[17][59] It is being developed by the Foundry 42 UK studio under the supervision of Chris Roberts' brother Erin, who had already worked with him on the Wing Commander series and led the production and development of titles like Privateer 2: The Darkening and Starlancer.[25][60][61]

The interactive storyline centers on an elite military unit and involves the player character enlisting in the United Empire of Earth Navy, taking part in a campaign that starts with a large space battle.[6][17] The players' actions will allow them to optionally achieve citizenship in the UEE and affect their status in the Star Citizen persistent universe, but neither of the two games has to be played in order to access the other.[10][60] In addition to space combat simulation and first-person shooter elements,[60] reported features include a conversation system that affects relationships with non-player pilots and an optional cooperative multiplayer mode.[17][59] The game is planned to be released in multiple chapters, the first of which is expected to be available to eligible backers of the project in the second half of 2015, offering an estimated of 20 hours of gameplay for SQ42 Episode 1 with about 70 missions worth of game play, “Squadron 42 Episode Two: Behind Enemy Lines” and “Episode 3,” will launch in 2016 and 2017, respectively.

This only raised $13 million on Kickstarter:
Quote
Portable 60 quart cooler designed by Ryan Grepper that contains a battery powered rechargeable blender, waterproof Bluetooth speaker, USB charger, cutting board, plates, among other features.

And this only $12 million on indiegogo:
Quote
Flow Hive is a new type of domesticated bee hive box with a valve, where the beekeeper can extract honey from the hive without disturbing the bees.

I demand both features be added to Star Citizen, with their own individual 90+ mission campaigns.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 27, 2015, 10:45:41 AM
When people say things like "they'll never be done with the game, there will never be a finished product, things will just keep getting updated forever", that sounds like the worst thing ever for a videogame. MMOs have a base, and then the developers decide to modify that base or add to it. A game that is completely freeballed for the next 10 years makes it impossible to care for onlookers.

Yeah, but you least have to have that base... Honestly everything about this project is basically a red flag, it became an AAA game developed by a dozen different studios, with an infrastructure more or less created on the spot, with a crazy outline (as far I can tell, it's a MMO space sim FPS, is that right ?) and no real design bible. At that point, it seems it's a race to see if they release something that may pass as a working product before the funding stalls.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: benjipwns on August 27, 2015, 10:47:26 AM
Quote
Two sources pointed to Star Citizen’s unusual first-person camera as an example of this. Usually, video games that use both first- and third-person perspectives display different animations based on how you’re perceiving the game—in Skyrim, for example, your sword swing will look a lot different in first-person than it does when you’re zoomed out of your character’s eyes. For Star Citizen, Roberts wants to maintain the same animations no matter which perspective a player uses—his goal, as always, was to be more ambitious than anything else out there.

But according to two high-level sources, this system has been messy and at times disorienting, leading to several overhauls and delays, including one that pushed the shooter module Star Marine back by months. One source said they had to scrap and redo player skeletons—a core part of the animation system—a whopping seven times.
:dead
Quote
Roberts, for his part, argues that those ex-employees didn’t have a full understanding of why he chose to spend so much time on this animation feature.

“It’s not an arbitrary decision that was made because, oh yeah, that’d be cooler,” Roberts said. “If you look at games like Call of Duty, you’ll notice that animations are much cruder for players than AI. That’s because the animation was kinda cheating, so they can’t do as much with the animations for other players in third-person. With us, we’re having people sit next to you and fly ships and sit at tables and drink things. We can’t cheat on that. We really needed a way for first- and third-person to be unified. Plus, if you can make that work, it means less resources and assets used, which is another issue for us since we already have such a big game.”
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: studyguy on August 27, 2015, 10:59:36 AM
I gave this game like 20 bucks two years ago or whatever when it first started because I loved Freelancer/Starlancer. Never getting that 20 back.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Kara on August 27, 2015, 11:29:28 AM
Why would anyone give the guy who directed the Wing Commander movie 87 million dollars to make a video game. ???
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on August 27, 2015, 12:55:49 PM
Fun fact: Star Citizen is continuing to raise over $1 million every month.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on August 27, 2015, 01:22:56 PM
Why would anyone give the guy who directed the Wing Commander movie 87 million dollars to make a video game. ???

When that money could have funded Wing Commander 2 instead?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 27, 2015, 01:50:42 PM
Some cosmic adventure in astroturfing with this guy in RPS comments for the last info in Star Citizen :
http://www.rockpapershotgun.com/2015/06/29/star-citizen-fps-module-delay/#comment-1951259
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on August 27, 2015, 01:53:05 PM
Sometimes developers don't get as much money as they deserve, sometimes developers get way more money than they deserve. If Star Citizen ever releases in state that isn't a total mess of disparate systems, I'll be completely shocked.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Kara on August 27, 2015, 02:41:11 PM
Why would anyone give the guy who directed the Wing Commander movie 87 million dollars to make a video game. ???

When that money could have funded Wing Commander 2 instead?

Archangel can't stay trapped in that Rapier forever. :maf

spoiler (click to show/hide)
They rescue her at the end of the movie.
[close]

Why would anyone give the guy who directed the Wing Commander movie 87 million dollars to make a video game. ???

Cause his games were fucking great and because starfighter sims aren't made often anymore yet there's still a big market for them?

If there was still a big market for them they wouldn't have gone away, unless you're suggesting people don't want to make money.

Also I was taking the piss, one of my played out jokes is to take someone well known and identify them by one of their most terrible or obscure works.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on August 27, 2015, 03:23:26 PM
Cause his games were fucking great and because starfighter sims aren't made often anymore yet there's still a big market for them?

So how many in-game spaceships have you purchased so far JayDub?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on August 27, 2015, 04:02:31 PM
well gee-whiz!
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on August 27, 2015, 04:37:28 PM
The word scam is maybe too strong because it supposes dishonesty from the start, but that's probably the most insane feature creep that the crowdfunding system created to this day and it's very hard not to get the impression the current bait and switch of the funding is purposely engineered. The designer has a reputation of being a big blowhard and / or insanely ambitious but at this point a lot of backers have been reduced to cultish like defenses claiming that the project itself, completed or not, will be a monument to the PC master race.

I need deets and a tldr on all this juicy KS drama.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Kara on August 27, 2015, 05:04:49 PM
Crowdfunding is finance, not a market. Successful crowdfunding demonstrates the existence of people willing to finance in exchange for little (analogous to charitable giving), not the existence of a market.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Yulwei on August 27, 2015, 05:31:49 PM
Imagine being one of the people who have spent literally thousands/tens of thousands of dollars for virtual space ships in a tech demo.

 :neogaf
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on August 27, 2015, 06:02:49 PM
The word scam is maybe too strong because it supposes dishonesty from the start, but that's probably the most insane feature creep that the crowdfunding system created to this day and it's very hard not to get the impression the current bait and switch of the funding is purposely engineered. The designer has a reputation of being a big blowhard and / or insanely ambitious but at this point a lot of backers have been reduced to cultish like defenses claiming that the project itself, completed or not, will be a monument to the PC master race.

I need deets and a tldr on all this juicy KS drama.

Because my time once spent playing videogames is now spent seeking out internet drama, I know way too much about this whole thing.

A pretty good summary is in the Kotaku article (http://kotaku.com/why-star-citizen-is-taking-so-long-1724835913) VomKriege posted earlier:

Quote
In the original announcement, Roberts and his team said they’d complete Star Citizen by November of 2014....Two years later, they still don’t have much to show. Star Citizen has pulled in a staggering $87.5 million from fans, and over 200 people are currently working on the game in offices across four countries—in addition to contractors and third-party partners like Behaviour Interactive—but that promised November 2014 release date has come and gone. Today, players can access two parts of the game: A hangar for storing and observing spaceships, and a multiplayer dogfighting module called Arena Commander that contains multiple modes and a horde shooting section called Vanduul Swarm. It’s a fraction of what Roberts has promised over the past few years—an MMO-style sandbox universe with a complete single-player story, a complex economy, and countless star systems and planets to explore—and many fans have wondered why all those tens of millions of dollars haven’t led to more tangible results.


Alot of this money has come from selling 'limited quantity' ships to backers that will be available whenever the game happens to be released.

What the article doesn't get into is the Derek Smart angle.  About a month ago Derek called out Chris Roberts for basically marketing vaporware, and even claimed to have inside sources confirming it is as such.  Because he can't stand the thought of injustice in the videogame industry, he's made a list of demands (http://www.dereksmart.org/2015/07/interstellar-justice/) for Chris and his spouse:

Quote
Chris, and Sandra Roberts, you both know that I am right, and where this is headed. And as I see it, this is never going away, and you’re never going to be able to silence me. So, you have the following choices going forward:

1) You, and your wife, Sandra Roberts (aka Sandi Gardiner), should resign, effective immediately, and relinquish control of this company to an interim CEO.
2) Using the same rules you used to refund my pledge, without my asking, you are to immediately process refunds in the amount of $2,134,374 as per the initial Kickstarter crowd-funding effort for those who request it. Those who want to wait to see the end (my instinct, from what I know now, is telling me that the end is looking a lot like a catastrophic total loss of this project), and funded to the tune of $83m on your website, are welcome to do that.
3)  Give backers the opportunity to hire an independent forensics accountant, and an executive producer, to audit the company records, and give an accurate picture of the financial health of the company, and it’s ability to complete, and deliver this project in a timely fashion. I hereby offer to foot the entire costs of this effort. And I will put up to $1m of my own money, in an escrow account of an attorney’s choosing, to be used as-needed for this exercise. I will pay this price to prove that I had every right to seek these answers. So this money can either go toward a good cause (righting this ship), or to attorneys who are most likely to burn it all down anyway.
4)  If you ignore this, the more time passes, the more articles that myself, and investigative media write, revealing what we know, the more likely it is that this will end in legal (someone suing someone, and opening the flood gates) action, thereby  forcing you all to come to court and answer these questions.

As I warned before, unless there is full accountability from you, there is no version of this that ends nicely. If this ends in legal action, in any form, all relevant people who are still with your companies, or who have left, are going to be subjected to subpoenas, and depositions – under oath, as this process unfolds. This will just end up being messy, time consuming, and costly, for everyone involved. As you probably know, aside from your inner circle of sycophants, you and Sandra, have very few people who are going to put their future at risk, in order to lie under oath.

Alot of the people who are heavily invested in SC are apoplectic because of the twin-assault of missed deadlines and the Derek Smart offensive.  Now is a good time to keep abreast of this ill-fated project because implosion is imminent and tears will be flowing like milk and honey. 
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: HyperZoneWasAwesome on August 27, 2015, 06:13:07 PM
isn't Elite: Dangerous, which is out now, pretty much the starship part of Star Citizen, what with the online features and all?

and also with a gigantic generated universe like the also not yet finished No Man's Sky is getting so much coverage for?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on August 27, 2015, 06:34:17 PM
isn't Elite: Dangerous, which is out now, pretty much the starship part of Star Citizen, what with the online features and all?
Yup.

and also with a gigantic generated universe like the also not yet finished No Man's Sky is getting so much coverage for?
NMS has planets that you can visit. Elite doesn't and I think (?) Star Citizen doesn't plan to have any.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 27, 2015, 06:55:38 PM
The word scam is maybe too strong because it supposes dishonesty from the start, but that's probably the most insane feature creep that the crowdfunding system created to this day and it's very hard not to get the impression the current bait and switch of the funding is purposely engineered. The designer has a reputation of being a big blowhard and / or insanely ambitious but at this point a lot of backers have been reduced to cultish like defenses claiming that the project itself, completed or not, will be a monument to the PC master race.

I need deets and a tldr on all this juicy KS drama.

Dude who made Wing Commander the game (also the movie, during a failed career in Hollywood) crowdfunded a space ship combat game. After the initial kickstarter two years ago he continued to take in funding up to this day for 87 millions, selling access to ships to pledgers sometimes up to several thousand dollars apiece, and the project which started as a new gen Wing Commander apparently devolved into a spaceship game which will also be a MMO in third person which will also be a FPS (when you exit the ship in some situations). There's apparently 200 to 300 persons working on it (which will eat fast through funds) & several other studios have been contracted to do "modules" like the FPS part, modules that are supposed to be released by bits during the alpha / beta then seamlessly integrated into a monster game (Client expected to be 100GB  :lol also game will probably require an high end PC to run properly). The game is supposed to have permadeath (for the ships) so you'll have to buy insurance ingame to not lose everything everytime. On top of the rest, Roberts apparently shoots for a simulationist approach, like you have to put your helmet on before going in the ship, or the fact that he wants the third-person and first-person view to be the same and anatomically consistent. In short the guy wants to create a virtual space world to play in. If you go through discussion of the game, you'll find a thousand kooky ideas being on the table, like how -since they reached all of their stretch goals- they may consider working on pets or animal plant to include into the game.

It's not vaporware, some alpha modules have been released (although buggy, even in controlled presentations), info is given on a very regular basis about the progress, they have slick marketing (like ads in CGI for several ships) but they missed a lot of release dates and it's unclear to this day that they have anything viable in a near future. Funding continues to goes in (some pledgers gave up to 15000$ and there's anecdotes of a guy splitting up with the wifey over this) and the game has a lot of touchy defenders that may have gone all the way down the rabbit hole. Meanwhile, the new Elite has been crowdfunded at the same time, released and and had a good reception (although the scope is of course narrower and the game is still supposed to be augmented via regular updates before shaping up to what it is supposed to be).

Crowdfunding is finance, not a market. Successful crowdfunding demonstrates the existence of people willing to finance in exchange for little (analogous to charitable giving), not the existence of a market.

True. However it doesn't change the possibility that some viable market may be untapped and that the invisible hand may not be perfect at conveying that to videogame producers. Whatever the case, a 90m insane tech demo made as they go is probably folly, whether there's a market or not.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on August 28, 2015, 01:47:36 AM
I interviewed for a job at CIG a few months ago. Their office didn't really have the feel of a company with a bajillion dollars.

I also once had a conversation about the game with a guy I later discovered is like one of the main designers or something (he's the fedora wearing dude who seems to be in a lot of videos on their website). Apparently they have some super insane physics system that I can't even begin to comprehend.

The Glassdoor reviews don't make it sound like a particularly well organized place. Just from interviewing their and shit I've heard at drink ups I don't think there really is any leadership, it is just Chris Roberts making people do whatever he fancies that day.

WRT the Derek Smart thing, someone I know posted a link about that on FB, I was gonna make a smart ass response on it, and then I saw that Derek Smart had commented on it. I apparently know people that know Derek Smart.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 28, 2015, 03:24:01 AM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman

 :usacry
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Cerveza mas fina on August 28, 2015, 03:28:40 AM
Everybody is 3 connections away from Derek Smart, that's how networked that guy is.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 28, 2015, 03:41:22 AM
Also 66 days of shooting mocap.

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on August 28, 2015, 09:11:58 AM
I also once had a conversation about the game with a guy I later discovered is like one of the main designers or something (he's the fedora wearing dude who seems to be in a lot of videos on their website). Apparently they have some super insane physics system that I can't even begin to comprehend.

Was it Ben Lesnick? 

(http://i.imgur.com/OHYT5OC.gif)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on August 28, 2015, 01:09:14 PM
Alot of the people who are heavily invested in SC are apoplectic because of the twin-assault of missed deadlines and the Derek Smart offensive.  Now is a good time to keep abreast of this ill-fated project because implosion is imminent and tears will be flowing like milk and honey.

Funding continues to goes in (some pledgers gave up to 15000$ and there's anecdotes of a guy splitting up with the wifey over this) and the game has a lot of touchy defenders that may have gone all the way down the rabbit hole. Meanwhile, the new Elite has been crowdfunded at the same time, released and and had a good reception (although the scope is of course narrower and the game is still supposed to be augmented via regular updates before shaping up to what it is supposed to be).

This is even better than I could have imagined. I need a link to that wife anecdote. :lol

Is this Derek Smart guy some kind of faux online celebrity or something?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on August 28, 2015, 01:27:02 PM
Is this Derek Smart guy some kind of faux online celebrity or something?

He's internet famous for trying to develop the same kind of all-in-one space sim as Star Citizen nearly two decades ago [and failing miserably] and for getting into intense flame wars with people.

Also, he might have attacked a Coke machine.

https://www.youtube.com/watch?v=tIn1_9YvGds
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Steve Contra on August 28, 2015, 01:45:36 PM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman

 :usacry
"Shut the fuck up Grandpa, this is why we're putting you in a home"
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on August 28, 2015, 02:14:50 PM
Is this Derek Smart guy some kind of faux online celebrity or something?

He made a game once (kinda). Then he kept making it for the next 20 years.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: benjipwns on August 28, 2015, 04:23:34 PM
It's on Steam for free: http://store.steampowered.com/app/345580/


His later works are also on Steam:
http://store.steampowered.com/app/36900/
http://store.steampowered.com/app/36910/
http://store.steampowered.com/app/285670/
http://store.steampowered.com/app/266620/
http://store.steampowered.com/app/267220/

You may notice a theme.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 28, 2015, 05:05:40 PM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman

 :usacry
"Shut the fuck up Grandpa, this is why we're putting you in a home"

I was thining along the lines of
- "When where you when President Trump ruined America ? Also when I struggled with my identity at the university ?"
- "Well I was backing Star Citizen. One day al those ships will be yours."
  :smug
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Phoenix Dark on August 29, 2015, 06:01:15 AM
The word scam is maybe too strong because it supposes dishonesty from the start, but that's probably the most insane feature creep that the crowdfunding system created to this day and it's very hard not to get the impression the current bait and switch of the funding is purposely engineered. The designer has a reputation of being a big blowhard and / or insanely ambitious but at this point a lot of backers have been reduced to cultish like defenses claiming that the project itself, completed or not, will be a monument to the PC master race.

I need deets and a tldr on all this juicy KS drama.

Because my time once spent playing videogames is now spent seeking out internet drama, I know way too much about this whole thing.

A pretty good summary is in the Kotaku article (http://kotaku.com/why-star-citizen-is-taking-so-long-1724835913) VomKriege posted earlier:

Quote
In the original announcement, Roberts and his team said they’d complete Star Citizen by November of 2014....Two years later, they still don’t have much to show. Star Citizen has pulled in a staggering $87.5 million from fans, and over 200 people are currently working on the game in offices across four countries—in addition to contractors and third-party partners like Behaviour Interactive—but that promised November 2014 release date has come and gone. Today, players can access two parts of the game: A hangar for storing and observing spaceships, and a multiplayer dogfighting module called Arena Commander that contains multiple modes and a horde shooting section called Vanduul Swarm. It’s a fraction of what Roberts has promised over the past few years—an MMO-style sandbox universe with a complete single-player story, a complex economy, and countless star systems and planets to explore—and many fans have wondered why all those tens of millions of dollars haven’t led to more tangible results.


Alot of this money has come from selling 'limited quantity' ships to backers that will be available whenever the game happens to be released.

What the article doesn't get into is the Derek Smart angle.  About a month ago Derek called out Chris Roberts for basically marketing vaporware, and even claimed to have inside sources confirming it is as such.  Because he can't stand the thought of injustice in the videogame industry, he's made a list of demands (http://www.dereksmart.org/2015/07/interstellar-justice/) for Chris and his spouse:

Quote
Chris, and Sandra Roberts, you both know that I am right, and where this is headed. And as I see it, this is never going away, and you’re never going to be able to silence me. So, you have the following choices going forward:

1) You, and your wife, Sandra Roberts (aka Sandi Gardiner), should resign, effective immediately, and relinquish control of this company to an interim CEO.
2) Using the same rules you used to refund my pledge, without my asking, you are to immediately process refunds in the amount of $2,134,374 as per the initial Kickstarter crowd-funding effort for those who request it. Those who want to wait to see the end (my instinct, from what I know now, is telling me that the end is looking a lot like a catastrophic total loss of this project), and funded to the tune of $83m on your website, are welcome to do that.
3)  Give backers the opportunity to hire an independent forensics accountant, and an executive producer, to audit the company records, and give an accurate picture of the financial health of the company, and it’s ability to complete, and deliver this project in a timely fashion. I hereby offer to foot the entire costs of this effort. And I will put up to $1m of my own money, in an escrow account of an attorney’s choosing, to be used as-needed for this exercise. I will pay this price to prove that I had every right to seek these answers. So this money can either go toward a good cause (righting this ship), or to attorneys who are most likely to burn it all down anyway.
4)  If you ignore this, the more time passes, the more articles that myself, and investigative media write, revealing what we know, the more likely it is that this will end in legal (someone suing someone, and opening the flood gates) action, thereby  forcing you all to come to court and answer these questions.

As I warned before, unless there is full accountability from you, there is no version of this that ends nicely. If this ends in legal action, in any form, all relevant people who are still with your companies, or who have left, are going to be subjected to subpoenas, and depositions – under oath, as this process unfolds. This will just end up being messy, time consuming, and costly, for everyone involved. As you probably know, aside from your inner circle of sycophants, you and Sandra, have very few people who are going to put their future at risk, in order to lie under oath.

Alot of the people who are heavily invested in SC are apoplectic because of the twin-assault of missed deadlines and the Derek Smart offensive.  Now is a good time to keep abreast of this ill-fated project because implosion is imminent and tears will be flowing like milk and honey.
This post is appreciated. I've been wondering about this largely due to seeing the $$$ numbers on gaf.

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on August 29, 2015, 07:49:55 AM
Alot of the people who are heavily invested in SC are apoplectic because of the twin-assault of missed deadlines and the Derek Smart offensive.  Now is a good time to keep abreast of this ill-fated project because implosion is imminent and tears will be flowing like milk and honey.

Funding continues to goes in (some pledgers gave up to 15000$ and there's anecdotes of a guy splitting up with the wifey over this) and the game has a lot of touchy defenders that may have gone all the way down the rabbit hole. Meanwhile, the new Elite has been crowdfunded at the same time, released and and had a good reception (although the scope is of course narrower and the game is still supposed to be augmented via regular updates before shaping up to what it is supposed to be).

This is even better than I could have imagined. I need a link to that wife anecdote. :lol

Is this Derek Smart guy some kind of faux online celebrity or something?

The wife anecdote I read on RPS or Quarter to Three forums... not sure if there's an account somewhere.
But you can always go on the Reddit for horror stories (Poe's Law ?) :

https://www.reddit.com/r/starcitizen/comments/2vogfa/wife_just_told_me_to_stop_giving_money_to_that/

A lot of jokes about that in that community :

http://forums.starcitizenbase.com/topic/11031-guide-to-get-wife-spouse-acceptance-for-star-citizen/

https://forums.robertsspaceindustries.com/discussion/176487/spent-all-morning-downloading-new-patch-and-my-wife-won-t-let-me-play

https://forums.robertsspaceindustries.com/discussion/comment/897776/#Comment_897776

 :quark
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: The Sceneman on August 29, 2015, 08:13:23 PM
I just about puked reading that Reddit thread.... jesus christ the loser-dom
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Himu on August 29, 2015, 09:08:25 PM
Alot of the people who are heavily invested in SC are apoplectic because of the twin-assault of missed deadlines and the Derek Smart offensive.  Now is a good time to keep abreast of this ill-fated project because implosion is imminent and tears will be flowing like milk and honey.

Funding continues to goes in (some pledgers gave up to 15000$ and there's anecdotes of a guy splitting up with the wifey over this) and the game has a lot of touchy defenders that may have gone all the way down the rabbit hole. Meanwhile, the new Elite has been crowdfunded at the same time, released and and had a good reception (although the scope is of course narrower and the game is still supposed to be augmented via regular updates before shaping up to what it is supposed to be).

This is even better than I could have imagined. I need a link to that wife anecdote. :lol

Is this Derek Smart guy some kind of faux online celebrity or something?

The wife anecdote I read on RPS or Quarter to Three forums... not sure if there's an account somewhere.
But you can always go on the Reddit for horror stories (Poe's Law ?) :

https://www.reddit.com/r/starcitizen/comments/2vogfa/wife_just_told_me_to_stop_giving_money_to_that/

A lot of jokes about that in that community :

http://forums.starcitizenbase.com/topic/11031-guide-to-get-wife-spouse-acceptance-for-star-citizen/

https://forums.robertsspaceindustries.com/discussion/176487/spent-all-morning-downloading-new-patch-and-my-wife-won-t-let-me-play

https://forums.robertsspaceindustries.com/discussion/comment/897776/#Comment_897776

 :quark

Shenmue III won.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on August 29, 2015, 09:17:18 PM
Those links :dead
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Syph on August 30, 2015, 09:58:30 PM
I feel like if this doesn't deliver, it will finally be the needle that broke the camel's back in terms of developers just claiming "woops guess we ran out of funds!"
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on August 31, 2015, 04:31:04 AM
I also once had a conversation about the game with a guy I later discovered is like one of the main designers or something (he's the fedora wearing dude who seems to be in a lot of videos on their website). Apparently they have some super insane physics system that I can't even begin to comprehend.

Was it Ben Lesnick? 

(http://i.imgur.com/OHYT5OC.gif)

Its none of the dudes in that gif.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: recursivelyenumerable on August 31, 2015, 02:58:10 PM
this isn't really my thing. i'm reluctant to mock it b/c i'm not comfortable with kink-shaming.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: naff on August 31, 2015, 07:27:34 PM
These guys have done an amazing job so far, tech demo is solid, game feels good to play like what I want from a space sim, marketing is genius. Haters hating.

Nothing but respect and admiration for the deep understanding this team has for their market  :jawalrus

https://www.youtube.com/watch?v=zG-82TakEqk

https://www.youtube.com/watch?v=BR07oZC0QHU

Selling digital ships for an incomplete game for up to $2500 a pop :rejoice
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: naff on August 31, 2015, 07:48:40 PM
.. By relative standards 3 years and 87 million is not an egregious budget or timeline for a project like this at all... Roberts kinda fucked himself with the overly ambitious schedule though for sure, but they still appear to be making steady progress.

Derek Smart hasn't got a case, is salty af, and likely worships Chris Roberts behind closed doors while hating himself and his legacy of shit tier titles.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on August 31, 2015, 08:09:10 PM
Derek Smart hasn't got a case, is salty af, and likely worships Chris Roberts behind closed doors while hating himself and his legacy of shit tier titles.
That guy is way too far up his own ass for that. He is the chip on his shoulder, from what I've seen.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on August 31, 2015, 09:22:31 PM
By relative standards 3 years and 87 million is not an egregious budget or timeline for a project like this at all.

Development started in 2011, which means we are approaching year five with very little to show for it aside from an abundance of nifty trailers and a couple bare-bones tech demos.  Their are people who are more familiar with game development who can probably comment on whether that's a typical time frame or not. 
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: naff on August 31, 2015, 09:42:45 PM
I was thinking about other big efforts in a similar space

Destiny - first hinted 2009, released 2014. According to Activision cost around 500 million (incl. marketing, dev, infrastructure cost)

Diablo 3 - Dev started 2001, announced 2008, released 2012. No idea on cost but.....
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 01, 2015, 01:27:04 AM
I think it's a fair point to say that the game has not been in the oven that long at this point and that due to the nature of its funding, it has been made public at a much earlier stage of production than most other games. However I don't think it mitigates the fact that the design seems all over the place and that Roberts have issues keeping his own schedule. And while it's true that some games had equally protacted production, the reverse is also true with the new Elite having been already released (and apparently with production starting later or at the same point roughly).

The game will be launched in 2016 at the very earliest, right ? Beyond that will start to feel like a long time, even to some backers, I think... I don't think a protacted dev cycle is ever a desirable thing, especially for a small outfit. I would believe they are more frequent at big publishers because of company "politics".

They could hit 100m though.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Phoenix Dark on September 01, 2015, 01:44:12 AM
I need to make a kickstarter for a black conservative RPG or card game. I don't have any game development experience or skills but my stretch goals can be to promise to bring chrono, Steve Contra, or Treesong on board (regardless of whether they agree or not). This is a great racket.
:whoo
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 01, 2015, 11:48:09 AM
I need to make a kickstarter for a black conservative RPG or card game. I don't have any game development experience or skills but my stretch goals can be to promise to bring chrono, Steve Contra, or Treesong on board (regardless of whether they agree or not). This is a great racket.
:whoo

"black conservative"

If anything you'll pull in negative dollars from KS.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on September 01, 2015, 12:35:25 PM
Andrex is right, that's more suitable for GoFundMe.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Steve Contra on September 01, 2015, 12:44:56 PM
I need to make a kickstarter for a black conservative RPG or card game. I don't have any game development experience or skills but my stretch goals can be to promise to bring chrono, Steve Contra, or Treesong on board (regardless of whether they agree or not). This is a great racket.
:whoo
Call you game "Quotas" :lawd
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Phoenix Dark on September 01, 2015, 02:41:43 PM
"Hebrew Translation by Famed Linguist Karakand" stretch goal :lawd
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on September 01, 2015, 02:48:27 PM
"Ennui by Famed Ennui Enthusiast Karakand" stretch goal :lawd
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: The Sceneman on September 01, 2015, 06:37:32 PM

Nothing but respect and admiration for the deep understanding this team has for their market  :jawalrus


You's an asswipe  :lol
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 01, 2015, 08:54:35 PM

Nothing but respect and admiration for the deep understanding this team has for their market  :jawalrus


You's an asswipe  :lol

Quote
Butt Seriously
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: naff on September 01, 2015, 09:58:17 PM
And while it's true that some games had equally protacted production, the reverse is also true with the new Elite having been already released (and apparently with production starting later or at the same point roughly).

I wouldn't call Elite a finished experience though. Is fun initially when everything seems out of reach, though that's all just a thinly veiled ruse until you discover the broken economy. Was excited about the recent powerplay update, surprisingly managed to emphasize the bad gameplay and shallow design even more.

Basically game feels like a copy of the original, though manages to have less emergent gameplay than the original. There's no actual reward for exploration, there are no aliens, there are no interesting easter eggs, just cold, bland, randomly generated space.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on September 01, 2015, 10:15:18 PM
By relative standards 3 years and 87 million is not an egregious budget or timeline for a project like this at all.

Development started in 2011, which means we are approaching year five with very little to show for it aside from an abundance of nifty trailers and a couple bare-bones tech demos.  Their are people who are more familiar with game development who can probably comment on whether that's a typical time frame or not.

In my experience in the industry anything that takes more than 4 years to finish has hit a shit ton of problems.

I mean you could just do the burn rate calculations alone and see how bad it could be. Estimate the size of their team just in Santa Monica at say typicalish AAA size of about 100 people, making an average of about $90k a year. And that doesn't include all the other over head like taxes, insurance, rent on their office (which was until recently just off the promenade), internet, buying computers etc etc.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 05, 2015, 05:03:44 AM
http://m.neogaf.com/showpost.php?p=177634199

Quote
Micro skin wrinkles and blood flow maps on character faces

 :gaben
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: ToxicAdam on September 09, 2015, 12:56:29 PM
What about the fat-fold technology? Will double chins look life-like?

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Dickie Dee on September 09, 2015, 05:31:43 PM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman

 :usacry

edit: nm, wanted to post funny pic from there but is was a gazillion pixels and wouldn't even upload to imgur (over 10 mb)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on September 09, 2015, 05:35:21 PM
Almost $89 million now.  :doge
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on September 09, 2015, 08:11:52 PM
Almost $89 million now.  :doge

They probably spent that $2 million doing mo-cap animation for the Whip. Another $3 million and they'll be able to Nae Nae. Stanky Legg to be added at a later date.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Trent Dole on September 09, 2015, 09:47:44 PM
Stank.

Stank-stank.
This post is even better if you imagine  it said in Gendo's voice.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 09, 2015, 11:01:03 PM
Preferably the Japanese actor, too.

:expert
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 12, 2015, 01:26:01 PM
http://www.gamasutra.com/view/news/253471/State_court_orders_Kickstarted_game_creator_to_pay_54k_for_failing_to_deliver.php

 :hans1
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: naff on September 16, 2015, 05:11:05 PM
Quote
Nash and Altius Management have been ordered to pay their 31 backers in Washington a total of $668 in restitution, as well as $23,183 in legal fees and  $31,000 (a grand per backer burned) in civil penalties for violating the state Consumer Protection Act

:goty

Actually kinda worries me, like with angel investment surely Kickstarter cover their asses in the agreement people accept before being able to fund something? Never actually read it :p
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 16, 2015, 05:32:31 PM
Kickstarter cover their own asses. They're just middlemen.  Actual relations between backers and creators is a gray area. It's investment but not at the same time.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on September 23, 2015, 07:39:13 AM
hmmm I wonder what Derek Smart's been up to with the whole Star Citizen crusa....

(http://i.imgur.com/m2aE4yb.png)

mildy :nsfw image: http://i.imgur.com/EfEqom8.png

(http://gifrific.com/wp-content/uploads/2012/09/leaving-now-grandpa-simpsons.gif)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on September 24, 2015, 06:24:43 PM
http://www.twitlonger.com/show/n_1snh7pg

Quote
I have some sad news to report.

Since my recent blog "Star Citizen - The Long Con" went live yesterday, apparently a lot has been going on at RSI/CIG brain trust.

Key issue here is that I linked to a letter one David Jennison wrote when he quit working there.

For the record, I do NOT know this person. Not even on social media. And even when I reached out to authenticate the letter, I got a "no comment" from various sources.

Apparently he had shared it with some people in order to explain why he was leaving so suddenly. And it looks like one of those people sent it to me using a burner email account which is now unreachable. Pretty much how various unknown sources have been reaching out to me since I started writing these blogs back in July.

So today, multiple sources are telling us that the Santa Monica studio is in full crisis mode as a result.

Sources are telling me that Sandi, wife of Chris Roberts, is pointing fingers and publicly blaming people in the office for leaking the letter. A letter which isn't even company property btw. As the story goes, she called two of them "fuckers" in front of their co-workers. And as the word goes, it may have been during that altercation that two people turned in their key cards and immediately walked out.


As it stands, two have quit.

Lisa Ohanian (Ship Shape), gave 2 week notice.

Paul Forgy, quit on the spot - and walked out.

Alyssa Delhotal and James Pugh were reportedly fired under suspicion of leaking information to me. Since I don't know ANY of the above people, it's patently false.

It gets worse...

Meanwhile 9 people in Austin were informed that their jobs are being eliminated in October.

Additional people are reported to be informed today and tomorrow.


As I had mentioned a few weeks ago, multiple sources are telling me that the plan is to close the Austin office by end of this year. People let go so far are Artists, Engineers, and Designers working on the PU (!!!!!).

Also, sources tell me that they are hovering around $8 (!) million in cash right now and still burning around $3.5m (!) per month. Which is why they are now initiating immediate downsizing company wide. Quietly. They are hoping that upcoming sales go well to tide them over in the short term.

As it stands, credible sources tell me that they are going to run out of money at their current sales/burn by Q1/16, assuming they get some spikes from the upcoming sales and anniversary sale in November.

Which explains the Endeavor ship sale that went live in the past 24hrs.

During this downsizing, while consolidating global development in the UK, they are focusing on Squadron 42 because right now it isn't scheduled to be ready for release for another 15 (!) months. At best.

There is so much info coming in right now, that I simply can't divulge all of it without putting people at risk. So I am getting on a call with legal in a bit. I remain torn between my loyalty to industry sources, and my need to alert the industry that, as predicted, as big as this crowd-funding effort was, it is still on track to be the biggest single collapse of an entity in the history of the industry.

I have been sounding this warning bell since July. But I got incessantly attacked for it, and I am still under attack as a result.

I will add another update once I hear back from legal. I will probably just throw up another blog since it's so much stuff to wade through right now.

In the meantime, to those of you affected by this, don't even bother with attorneys or suing them. I got this. Just go find yourselves a new job, take care of your families and keep sending us stuff. This is a crowd-funded company and there are higher standards.

Most of all :

1) DO NOT TRUST THE MEDIA!!! If you want to know which of them to trust and/or talk to, contact me (anon is fine) directly at dsmart@live.com. You deserve to tell your story and I 100% guarantee you that I will make sure that it gets out and goes into the public record via the legal system as you wish for it to be told. Remember, you are going to be around in this industry, working alongside the best of the best, for years to come. Don't make light of that.

2) DO NOT TRUST ANY OF CHRIS'S FRIENDS. If you make the single mistake of talking to someone who knows someone who knows someone, you may find yourself in violation of your exit agreement (if any) and/or NDA signed at hiring. So don't do it.

3) Ben Lesnick cannot be trusted. But you probably already knew that.

- DS

The people he claims to have been fired had their pages removed from the SC website later in the day, and Paul Forgy's resume on LinkedIn has been updated to reflect that his time at CIG ended this September. 

I'm really starting to think Derek Smart actually knows what he's talking about.  Holy fuck if they only have $8 million left.  Things are unraveling quickly. 
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: benjipwns on September 24, 2015, 06:34:30 PM
They fucked with the one guy who has an infinite amount of rage to deploy in a laser focused manner.

Quote
Also, sources tell me that they are hovering around $8 (!) million in cash right now and still burning around $3.5m (!) per month. Which is why they are now initiating immediate downsizing company wide. Quietly. They are hoping that upcoming sales go well to tide them over in the short term.

As it stands, credible sources tell me that they are going to run out of money at their current sales/burn by Q1/16, assuming they get some spikes from the upcoming sales and anniversary sale in November.
Is that credible source a calculator? Excel maybe?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on September 24, 2015, 06:36:00 PM
he got Nate Silver on the horn.  Dude is connected.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: mormapope on September 24, 2015, 06:39:24 PM
If this project implodes, this will be one of the biggest bombs in recent memory for a videogame. Mainly because this fucking thing never got released.  :lol
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on September 24, 2015, 06:49:55 PM
I don't doubt that things are a mess at RSI, but I'm not really willing to trust Derek Smart DEREK SMART DEREK SMART all that much. I suspect his post is a collection of a bit of insider information, a few half-truths, and some stretches to fit a narrative.

But I really won't be surprised if Star Citizen implodes sometime next year.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: brob on September 24, 2015, 07:26:34 PM
I don't trust Derek Smart DEREK SMART DEREK SMART either, but I sure as fuck hope he comes out on top in this for maximum lulz, which is all I care about in this development of a kickstarted grognard spaceship ogling sim. prayer hands emoji
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: HyperZoneWasAwesome on September 24, 2015, 08:16:52 PM
I'd feel bad, very bad for all the people who spent thousands of dollars on spaceships for themselves, but less so for the speculating people who created an iffy as hell market for that and quite glad for the company that allowed that shit to happen in the first place.

why is it that every "innovation" that happens for selling a game happens to screw consumers more?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on September 24, 2015, 10:13:03 PM
(http://i.imgur.com/XhbyQBe.png)

I fucking love this man.  :lol
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 24, 2015, 11:43:11 PM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

Nnnnnnnnnope!

You're going to die alone and without any kind of even barely-impressive gaming-related achievements.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: benjipwns on September 25, 2015, 01:31:37 AM
(http://i.imgur.com/XhbyQBe.png)

I fucking love this man.  :lol
(http://i.imgur.com/USJez.gif)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 25, 2015, 01:39:17 AM
(http://i.imgur.com/XhbyQBe.png)

I fucking love this man.  :lol

Should have seen it coming. It didn't take long after the fall of Kickstarter for their croudfunded games to end up in the hands of charlatans. A new era of crowdfunding descended upon vulnerable interwebs, shifting the balance of power throughout the industry. People in the destabilized forums soon feared another incident like Mighty No. 9 was inevitable. As panic spread, publishers of the world turned to Derek Smart, which formed the anti-Kickstarter unit GAAY. Operatives of the GAAY were sent to infiltrate and neutralize crowdfunding hotspots, restoring safety and stability to various regions around the globe.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 25, 2015, 01:43:54 AM
I guess we'll see soon enough if there's truth to it. People leaving RSI is not uncommon, IIRC, it has already a reputation as a workplace... That they burn through money is not a surprise either, with several studios and subcontractors, it was one of the biggest red flags.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on September 25, 2015, 02:37:32 AM
Someone I know IRL and am friends with on FB posted about this saying we should all stop acting like 8 year olds and focus on the business of making games not drama.

I was gonna reply and say that Im pretty sure Derek Smart's business is drama but then I remembered this guy is FB friends with Derek Smart and I didn't feel like having Derek Smart launch a holy war against boring old me.

I just remembered I follow CIG on Glassdoor. If there were unexpected layoffs expect some salt to start flowing over there.

Edit: There was a new review on Sunday and it was not flattering.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 25, 2015, 04:51:16 AM
http://m.neogaf.com/showpost.php?p=179750995

400$ impulse buys, wot.
Also space pot crops.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 25, 2015, 07:38:06 PM
Derek Smart got what he wanted, RSI has issued a "legal" response today :
https://dl.dropboxusercontent.com/u/4497650/15-09-03_rsi-response-to-demand-letter.pdf

There's some typos and while there's a legal side to it (Cyber stalking), it seems also petulant and childish. Derek Smart is a grade A loon and he would probably be drowning his own vendetta if left to his devices. Unless he have some actual facts on hand.

Meanwhile on GAF, some people actually argue that you shouldn't be able to get refunds :

http://www.neogaf.com/forum/showpost.php?p=179940179&postcount=6500

http://www.neogaf.com/forum/showpost.php?p=179960633&postcount=6526

Because reasons.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Take My Breh Away on September 26, 2015, 11:59:56 AM
Derek Smart got what he wanted, RSI has issued a "legal" response today :
https://dl.dropboxusercontent.com/u/4497650/15-09-03_rsi-response-to-demand-letter.pdf

There's some typos and while there's a legal side to it (Cyber stalking), it seems also petulant and childish. Derek Smart is a grade A loon and he would probably be drowning his own vendetta if left to his devices. Unless he have some actual facts on hand.

Meanwhile on GAF, some people actually argue that you shouldn't be able to get refunds :

http://www.neogaf.com/forum/showpost.php?p=179940179&postcount=6500

http://www.neogaf.com/forum/showpost.php?p=179960633&postcount=6526

Because reasons.

Holy shit that legal letter is a goldmine.

Quote
"Your clients past career performance, including struggles with tax liens and a bankruptcy proceeding, begs the question what makes him think that he is even qualified to review and properly assess the information demanded of him. The complete absence of any functioning or successful game having ever been released by him in his 20+ year ‘career’ of game development further raises the question why he would consider himself qualified to cast any judgement on Star Citizen."

Straight Raw, No Condom.  :betty

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on September 26, 2015, 01:28:31 PM
 :crazy

Damn, KS drama is best drama. :lawd
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 28, 2015, 05:45:41 PM
https://www.reddit.com/r/starcitizen/comments/3md29h/notes_from_reverse_the_verse_episode_64/cve57gc

 :idont
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on September 29, 2015, 12:03:26 AM
Only 1 salty glass door review. So probably no mass exodus.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on September 29, 2015, 06:50:45 PM
Only 1 salty glass door review. So probably no mass exodus.

eh? scroll down past the first couple and there are alot of negative, salty reviews. Many of them recent.

In other news....

(http://i.imgur.com/AlNlTbm.png)

My money is on Itagaki being the next to pile on.  :itagaki
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on September 29, 2015, 06:56:40 PM
Here's what he linked to: http://www.twitlonger.com/show/n_1sni6td
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on September 29, 2015, 08:25:53 PM
Only 1 salty glass door review. So probably no mass exodus.

eh? scroll down past the first couple and there are alot of negative, salty reviews. Many of them recent.

In other news....

(http://i.imgur.com/AlNlTbm.png)

My money is on Itagaki being the next to pile on.  :itagaki

Only one new one though! Unless I missed some.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: HyperZoneWasAwesome on September 30, 2015, 03:34:48 AM
I would trust Broussard on this over Smart, he would be much better versed on what a gigantic development quagmire looks like.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 30, 2015, 12:30:18 PM
http://m.neogaf.com/showpost.php?p=180352042

The design doc is indeed insane. The price as well: 950$ for the biggest version of that ship.

Also big movie cast like Chris Roberts's movies.

http://www.develop-online.net/news/star-citizen-single-player-will-have-top-level-movie-cast/0211861

Quote
Star Citizen is a game that we backed because we believe in the vision that Chris Roberts has for the game. We want Star Citizen to be done by the man who brought us the original vision. We want SC to be done by the man who brought us the likes of Wing Commander. We want to bring together the game WE pledged for, that WE fought for, and that WE are working toward. Get off our lawn.

Don’t like what we’re doing? Go make your own game. Don’t steal the glory of ours.

http://www.polygon.com/features/2015/8/31/9211969/what-the-hell-is-going-on-with-star-citizen#325089286

All this is probably gonna end in the Amazonian forest with a dead US Congressman.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on September 30, 2015, 05:05:03 PM
For crying out loud, they're even taking pre-orders on the Single Player digital manual  :PP

https://robertsspaceindustries.com/pledge/Add-Ons/Squadron-42-Manual-Digital

Also this gem :

https://robertsspaceindustries.com/pledge/Add-Ons/Shut-Up-And-Take-My-Money

Quote
Want to show big publishers you’re voting with your credits? Pick up this special spacecraft skin honoring the RSI crowdfunding campaign!

Note: The functionality to apply skins has not been implemented yet and will be available at some point in the future!

 :mindblown
Hidden in plain sight.

Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on September 30, 2015, 05:08:33 PM
Stick it to the man...

...by buying this here novelty item!
Buy two in the first week to get an anti-establishment discount!

My only wish, seeing who paid how much at what point in their life, because I have a feeling a lot of idiot students ate more ramen noodles than usual to 'invest' into this.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: naff on September 30, 2015, 05:55:39 PM
For crying out loud, they're even taking pre-orders on the Single Player digital manual  :PP

https://robertsspaceindustries.com/pledge/Add-Ons/Squadron-42-Manual-Digital

Also this gem :

https://robertsspaceindustries.com/pledge/Add-Ons/Shut-Up-And-Take-My-Money

Quote
Want to show big publishers you’re voting with your credits? Pick up this special spacecraft skin honoring the RSI crowdfunding campaign!

Note: The functionality to apply skins has not been implemented yet and will be available at some point in the future!

 :mindblown
Hidden in plain sight.

Quote
Note: The functionality to apply skins has not been implemented yet and will be available at some point in the future!

 :doge

Such marketing genius
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on October 01, 2015, 02:09:33 PM
RSI is toxic: http://www.escapistmagazine.com/articles/view/video-games/features/14715-CIG-Employees-Talk-Star-Citizen-and-the-State-of-the-Company

Chris Roberts' reply:

https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist

Quote
"$90 million for what he's pitching, even with a competent leadership, you couldn't do," CS1 wrote. "The thing you have to remember about Chris Roberts is that, before this, he hadn't made a game in 12 years. He has no concept of what can and can't be done today with that amount of money, or for a game like this. Chris Roberts hadn't made a game in 12 years, and he was actively ignoring the input of people who have been in and a part of the industry that entire time."

Quote
To this, Roberts says: "How do you or they know this? Which employees said this and what makes them qualified to make that judgement? I know it's what Derek Smart loves to say but he couldn't make a good game with $200m so I don't think his opinion matters. Outside of that, no employee beyond me and a few other key people who are leading Star Citizen would have the appropriate information and overview to make any judgement about the cost of the total project. Secondly, the company uses additional sources of funding such as tax incentives, marketing and product partnerships, but we do not discuss these issues in public for obvious reasons. We always keep a healthy cash reserve and operate our business prudently based on the incoming revenue. It should tell you something that we are actually increasing our global headcount not decreasing it."

Quote
The popular consensus among most of the people who reached out is that Chris Roberts is not intentionally a con man. "He doesn't set out in the morning to screw anybody over. He's just incredibly arrogant," CS2 stated.

Fiyah.

Quote
"Not everyone is a superstar or fits in with the culture"

Ugh I've heard that before at a place that was nowhere near as big as RSI and ever bit as toxic as these people make RSI out to be. That company shut down after 2 years.

Oh god Chris Roberts' thinks Gamer Gate is about ETHICS IN JOURNALISM.

SHUT IT ALL DOWN.

I will say, Derek Smart leading the anti SC charge is the worst thing possible for anyone on that ship.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on October 01, 2015, 02:29:16 PM
Quote
I know it's what Derek Smart loves to say but he couldn't make a good game with $200m so I don't think his opinion matters.

:dead
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Steve Contra on October 01, 2015, 02:33:09 PM
Wait, where does it say Chris Roberts is a gamergater?
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on October 01, 2015, 02:35:14 PM
Wait, where does it say Chris Roberts is a gamergater?

Quote
I’m also pretty concerned that your reporter on this is compromised and pursuing her own agenda. For someone who is a self-acclaimed Gamer Gate supporter, which last I checked was about ethics in video game journalism, she’s not been behaving or going about her business like an ethical reporter. Lizzy Finnegan appears in this tweet from Bandit@istheguy:
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 01, 2015, 02:49:34 PM
It's the crest of the wave my friends.  Hold me. 

Quote
Tales of first class travels, lavish lifestyles, and seven figure combined annual salaries were near-universally reported. Several sources pointed to one concrete example of potential fund mismanagement, however, and statements from both Cloud Imperium Games and their partner, Turbulent, appear to add some level of credibility to the claim.

Quote
t was also alleged that Roberts' wife and Cloud Imperium Games Vice President of Marketing Sandi Gardiner enforced discriminatory hiring practices....It was also claimed that Gardiner used race as a determining factor in selecting employees, allegedly once saying "We aren't hiring her. We aren't hiring a black girl."

....

"She would write emails with so much profanity. She would call people stupid, distinguished mentally-challenged fellow, taco. Accuse men of not having balls. And she was incredibly hostile to other female employees," CS4 stated. "Sandi is very jealous. She has to be the queen bee at the company. Whenever I was around her, I felt like I was in the presence of a cobra who, at that moment, might not have been inclined to strike but was completely willing to. You don't get on her bad side," CS3 added. "There were two things you were told, when you were hired. One, you don't talk about [Roberts and Gardiner] being married, to anyone. Ever. And two, you don't make Sandi mad."

It is worse than I ever possibly could have imagined.  Plus Chris responding and somehow tying it in to GamerGate. Derek Smart cackling in the background.  Fanboys who have $1000+ invested in the game losing their goddamned minds. This is like the teleological synthesis of internet drama. 
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Take My Breh Away on October 01, 2015, 02:50:34 PM
Who would have dreamed you'd be watching an eight figure AAA game project implode with such a ridiculous PR disaster in 2015 :lawd
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on October 01, 2015, 02:55:14 PM
It's like Ion Storm, except Ion Storm actually managed to release a few games.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on October 01, 2015, 02:56:43 PM
Wait, where does it say Chris Roberts is a gamergater?

Quote
I’m also pretty concerned that your reporter on this is compromised and pursuing her own agenda. For someone who is a self-acclaimed Gamer Gate supporter, which last I checked was about ethics in video game journalism, she’s not been behaving or going about her business like an ethical reporter. Lizzy Finnegan appears in this tweet from Bandit@istheguy:
If the allegations are true, then this is just hilarious irony.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: brob on October 01, 2015, 03:11:05 PM
It is better than I ever possibly could have imagined.  Plus Chris responding and somehow tying it in to GamerGate. Derek Smart cackling in the background.  Fanboys who have $1000+ invested in the game losing their goddamned minds. This is like the teleological synthesis of internet drama.

 :rejoice
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on October 01, 2015, 03:23:18 PM
I want links of the fanboys losing their minds. :heh
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on October 01, 2015, 03:26:17 PM
https://www.reddit.com/r/starcitizen/comments/3n4iox/cr_responds_to_the_escapist_article/

So far only seeing cheering. :larry
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: archie4208 on October 01, 2015, 03:30:56 PM
https://www.youtube.com/watch?v=bUFWXpYJKaI

Star Citizen in a nutshell.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 01, 2015, 04:25:43 PM
You know, yesterday I was thinking that this thing could have a long fall, considering the amount of talent, funds and work (which I'm sure is quite a few, I certainly believe Roberts if 24/7 on the job). But the more you dig, the more surreal it gets and it has been rotting long enough for the stench to become noticeable and the stories to circulate in the industry. At this rate I think there will be serious probing in the budgeting down the line. Wouldn't be surprised by all info there was strictly compartimented by studio...

The agony could be proctated tho. The fans were all like "We'll serve you crow at CitizenCon, just you wait haters" and you know some of them will sink with the ship or at least wait one or two years still.

EDIT: Well, holy shit, if the sources are genuine, CIG/RSI having only 8m at the bank now might be true.

Quote
"He's letting go people (sic) necessary to complete the game, but then wants to hire a professional linguist to create three brand new alien languages. He's making this entire project impossible," CS3 added.

 :lol
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on October 01, 2015, 04:40:40 PM
Like invoking Gamer Gate seems like the worst fucking idea in the world. Why would he even bring that up? No rational person would do that.

This is seriously just two trolls who haven't made video games in over 30 years combined arguing over who is the bigger scam artist.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Cerveza mas fina on October 01, 2015, 04:45:36 PM
I dunno about you guys but I got more than my moneys worth out of this already
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 01, 2015, 04:56:44 PM
http://www.neogaf.com/forum/showpost.php?p=180460458&postcount=103

http://www.neogaf.com/forum/showpost.php?p=180461950&postcount=132

http://www.neogaf.com/forum/showpost.php?p=180462376&postcount=135

Schreier getting reckt.

http://www.neogaf.com/forum/showpost.php?p=180462920&postcount=140

"You sound like a Gamergater"  :smug
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on October 01, 2015, 05:03:19 PM
Like invoking Gamer Gate seems like the worst fucking idea in the world. Why would he even bring that up? No rational person would do that.

This is seriously just two trolls who haven't made video games in over 30 years combined arguing over who is the bigger scam artist.

Star Citizen's funding shot up from an average of about $20k per day to $340k today. :neogaf
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 01, 2015, 05:29:46 PM
Like invoking Gamer Gate seems like the worst fucking idea in the world. Why would he even bring that up? No rational person would do that.

This is seriously just two trolls who haven't made video games in over 30 years combined arguing over who is the bigger scam artist.

Star Citizen's funding shot up from an average of about $20k per day to $340k today. :neogaf

Fortunately or unfortunately, this is because CIG unveiled a new ship last night that cost $900 to purchase. 

$900. 
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 01, 2015, 05:59:35 PM
I want links of the fanboys losing their minds. :heh

This (https://forums.robertsspaceindustries.com/discussion/287230/i-hearby-declare-war) is pretty good:

Quote
I hereby declare war on The Escapist.

This is a personal decision I have made due to the recent bullshit articles about Star Citizen. I'm sick and tired of journalists thinking they can get away with whatever the hell they damn well like.

I have formally given The Escapist 24 hours to take down their articles and make a formal apology.

If this does not happen, I will make it my mission to spread the truth of their idiocy by sharing our story and this link https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist in as many comment sections, forums and facebook groups, as well as repeateded emails to any contact details I can find for The Escapist.

I call upon you, the defenders of our community, our frienships, CR's reputation and our game to do the same.

This war is in no way related to CiG.

The Escapist - You have 23 hours remaining.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on October 01, 2015, 06:06:14 PM
Declare jihad on a video games site...
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Positive Touch on October 01, 2015, 06:13:04 PM
we have the tech industry too much power and now we will all suffer
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 02, 2015, 12:07:16 AM
The Escapist articles seems to lift heavily from Glassdoor reviews, including very specific accusations. Did they even bother to contact actual sources  :comeon ? With any normal journalist I would think so, but with videogame ones you cannot be sure...

I'm pretty certain SC is heading to a very bad place as it is. Even if it's not the case, I think it does deserve to be covered in depth by the press. Don't half ass it if you do that tho.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: DCharlieJP on October 02, 2015, 04:18:23 AM
the article was written by one of the GGers that The Escapist took on board. Looks like some top ethics based journalism!  :doge
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 02, 2015, 09:40:27 AM
The Escapist articles seems to lift heavily from Glassdoor reviews, including very specific accusations. Did they even bother to contact actual sources  :comeon ? With any normal journalist I would think so, but with videogame ones you cannot be sure...

I'm pretty certain SC is heading to a very bad place as it is. Even if it's not the case, I think it does deserve to be covered in depth by the press. Don't half ass it if you do that tho.

Wouldn't it make sense that the people who are willing to share their experience on glassdoor would be the ones who would willingly be interviewed by the press?  That doesn't really work as a refutation of the article, especially since it goes in to much more detail and claims many more sources than the amount of glassdoor reviews it "reflects". 

I don't really see how the authors positions on Gamergate really have anything to do with the validity of the article, especially since the underlying claim of "her side" is that misogyny is bad? 

 In any case, here's yet another article confirming that people from within the company have been talking about what a disaster the project has been for a while now: http://www.tentonhammer.com/columns/respawn/star-citizens-latest-conflict-ex-employee-dissension-and-roberts-intervention

Quote
Meanwhile, The Escapist article mirrors the many emails I’ve been receiving for years about work conditions at CIG, which I believe is also where much of Derek Smart’s rhetoric has been coming from – since I’m sure the same people have spoken to him as well.

Interestingly enough, this results in Chris Roberts blaming a lot of it on Derek Smart, but I can easily attest that the emails about work conditions and that rhetoric have been around awhile.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Great Rumbler on October 02, 2015, 09:48:21 AM
I don't really see how the authors positions on Gamergate really have anything to do with the validity of the article, especially since the underlying claim of "her side" is that misogyny is bad? 

Her side is the one that supports ethics in games journalism.

That's what Roberts was referring to in his open letter.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 02, 2015, 09:53:15 AM
Oh.  Well that's dumb.  Carry on.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 02, 2015, 09:58:40 AM
My understanding is that Glassdoor is completely anonymous for readers. Considering how similar the wording is in some parts, it's not out of the realm of possibility that the article stopped at that and mashed it with other more or less dubious sources... I mean, VG press, amirite ?

I agree it wouldn't refute any core issues.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on October 02, 2015, 11:20:29 AM
I want links of the fanboys losing their minds. :heh

This (https://forums.robertsspaceindustries.com/discussion/287230/i-hearby-declare-war) is pretty good:

Quote
I hereby declare war on The Escapist.

This is a personal decision I have made due to the recent bullshit articles about Star Citizen. I'm sick and tired of journalists thinking they can get away with whatever the hell they damn well like.

I have formally given The Escapist 24 hours to take down their articles and make a formal apology.

If this does not happen, I will make it my mission to spread the truth of their idiocy by sharing our story and this link https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist in as many comment sections, forums and facebook groups, as well as repeateded emails to any contact details I can find for The Escapist.

I call upon you, the defenders of our community, our frienships, CR's reputation and our game to do the same.

This war is in no way related to CiG.

The Escapist - You have 23 hours remaining.

This is one of the most pathetic things I've ever read, and I posted on GAF for six years.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 02, 2015, 04:15:59 PM
To elaborate (was on the mobile earlier), I'm just saying if you're making a paper where you relay accusations of workplace racism and embezzlement, you better have airtight method with your sources. The Escapist claims they did and published some clarification about that.

http://www.escapistmagazine.com/articles/view/video-games/14727-The-Escapist-Explains-Its-Star-Citizen-Sources-Vetting-and-Respo

That being said, it's painfully evident that the sudden minute scrutiny about the journalist method in the threads about this over the Internet is either ignorance (If they are honest why are they anonymous (http://www.neogaf.com/forum/showpost.php?p=180553920&postcount=6)  :derp :derp :derp), obfuscation or self-delusion by fans who are are ready to argue everything... but the key issue itself.

Barring the most extreme claims (which are pretty heavy and where the debate about printing them or not has some merit), the Escapist is merely saying what several other outlets have gathered from former employees. N'en déplaise to the fans and backers of the game, those concerns are perfectly valid because to an outside observer the first impression is to see what's clearly predatory funding to fuel a project that can only be mismanaged considering they're trying to do the design, budget, dev and marketing all at once.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 02, 2015, 04:38:18 PM
I think SC is also a good test case for how well (or bad) "crowdfunding" scales up. Fans insist that CIG/RSI are doing a ton of communication. It's true... to the point that as an outsider it's actually pretty much impossible to find easily the actual meaningful infos. The marketing torrent and the prominence of Space Brother Number One Roberts actually looks more detrimental than anything to the actual game making part, but of course it's not like they could go silent running underwater after being entrusted with 90m $ by thousands of people. However flowed the traditional model of big publishing is, it does highlight that sometimes it may makes more sense...

Meanwhile :

(http://img13.deviantart.net/5c0a/i/2013/200/0/1/star_citizen_by_elprotection-d6e89kp.png)

(http://i.imgur.com/OBtqveQ.jpg)
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: bluemax on October 02, 2015, 06:55:21 PM
The panel where the evil producers are using the F2P/P2W mechanics to save themselves is incredibly delicious given what Star Citizen has done.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Steve Contra on October 02, 2015, 07:04:20 PM
Dreams.  Dreams happen now. 
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on October 02, 2015, 07:04:36 PM
The panel where the evil producers are using the F2P/P2W mechanics to save themselves is incredibly delicious given what Star Citizen has done.
Seriously. It looks like an unintentional pyramid scheme now where people 'invest' in limited ships and such that they hope to sell on down the line.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Joe Molotov on October 02, 2015, 07:15:32 PM
Dreams.  Dreams happen now. 

Shhh, no dreams. Only tears now.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: recursivelyenumerable on October 02, 2015, 08:26:12 PM
at least for us normies this drama is way more entertaining and epic than the game would've been anyway, so i declare this project already a success. 

:itagaki
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Boogie on October 02, 2015, 08:26:23 PM
I actually watched the Wing Commander movie in theatres.   ...yeah.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Kara on October 02, 2015, 08:52:51 PM
I actually watched the Wing Commander movie in theatres.   ...yeah.

Didn't that Chris Roberts dude also direct that pile of shit?

Yup! (I watch it all the time.)
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: bluemax on October 02, 2015, 09:05:49 PM
I miss goofy side kick Matthew Lillard from movies such as Hackers and Wing Commander and every other mid 90s GenX movie he was in.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Great Rumbler on October 02, 2015, 09:08:59 PM
I miss goofy side kick Matthew Lillard from movies such as Hackers and Wing Commander and every other mid 90s GenX movie he was in.

Lillard was amazing in In the Name of the King.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: benjipwns on October 02, 2015, 09:24:46 PM
Didn't the Wing Commander movie have worse looking Kilrathi than the games?

And the special effects weren't any better.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: benjipwns on October 02, 2015, 09:29:36 PM
Wing Commander 3 main cast:
Quote
Mark Hamill   Mark Hamill   ...   
Col. Christopher Blair

Malcolm McDowell   Malcolm McDowell   ...   
Admiral Geoffrey Tolwyn

John Rhys-Davies   John Rhys-Davies   ...   
Gen. James 'Paladin' Taggart / Prince Thrakhath nar Kiranka (voice)

Jason Bernard   Jason Bernard   ...   
Capt. William Eisen

Thomas F. Wilson   Thomas F. Wilson   ...   
Maj. Todd 'Maniac' Marshall (as Tom Wilson)

Ginger Lynn   Ginger Lynn   ...   
Chief Technician Rachel Coriolis (as Ginger Allen)

Courtney Gains   Courtney Gains   ...   
Lt. Ted 'Radio' Rollins

François Chau   François Chau   ...   
Lt. Winston 'Vagabond' Chang   

Josh Lucas   Josh Lucas   ...   
Maj. Jace 'Flash' Dillon (as Joshua Lucas)
And 4 had the Chairman from Iron Chef America and villian from CRADLE 2 THA GRAVE :drool
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Joe Molotov on October 02, 2015, 09:30:01 PM
Didn't the Wing Commander movie have worse looking Kilrathi than the games?

And the special effects weren't any better.

It did have the bullet-time warp scene.  :doge
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: benjipwns on October 02, 2015, 09:36:01 PM
My favorite live action cutscenes from that era were the ones inbetween every level in Insomniac's Disruptor:
https://www.youtube.com/watch?v=OgopUPj2Z1k

first set starts at like 1 minute into this

This doomer2012 guy has them all from playing through the whole game, put a couple more in the spoilers:
spoiler (click to show/hide)
https://www.youtube.com/watch?v=r_4GkgxO-Dc
https://www.youtube.com/watch?v=LUqF6rJe1nQ
[close]
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: benjipwns on October 02, 2015, 09:39:47 PM
Also, Disruptor is better than Resistance. HD remake on PC plz.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 02, 2015, 10:09:31 PM
Wing Commander 3 main cast

On top of everything that's happening, "CitizenCon" is in one week, and the rumor is that they're going to unveil that Mark Hamill and some other geek friendly actors will be involved with the single player campaign.

(http://i1304.photobucket.com/albums/s539/Alex_Kleinman/Screenshot%202015-10-01%20at%2010.50.36%20PM_zpsqf8hxozl.png)

Derek Smart has announced that he will release another essay long blog-post with scandalous new information at the same time as the event. 

(http://i1304.photobucket.com/albums/s539/Alex_Kleinman/Screenshot%202015-10-01%20at%2011.06.11%20PM_zpslizsewfd.png)
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Kara on October 02, 2015, 11:07:55 PM
Didn't the Wing Commander movie have worse looking Kilrathi than the games?

And the special effects weren't any better.

The furballs look a lot less feline. It's like a hybrid of a bipedal cat and something insectoid. Very X-Files.

The effects hold up alright, but the movie is very, very dark. They really go for the Das Boot thing. Hyperspace is lol af though.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 03, 2015, 03:20:36 AM
The panel where the evil producers are using the F2P/P2W mechanics to save themselves is incredibly delicious given what Star Citizen has done.
Seriously. It looks like an unintentional pyramid scheme now where people 'invest' in limited ships and such that they hope to sell on down the line.

I don't think the backers expect to sell their ships down the line (but you wonder about what the in game economy will be like), I've never seen it said. The price tag is only tenuously related to the ship itself, fans are really buying promises towards a bigger game. It's even better (for RSI/CIG) because it's even more intangible. It's not so much a pyramid scheme than an outright cultish behaviour at this point.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: VomKriege on October 03, 2015, 07:16:59 AM
https://forums.robertsspaceindustries.com/discussion/comment/5681195/#Comment_5681195

Quote
Just don’t forget why you clicked ‘Pledge’ way back when – remember the reason?

The Dream of Star Citizen. That’s why.

Despite everything that has gone on, this is the one thing which has not changed and will not change.

Haters will hate.

People who don’t want to see, will not.

Unfortunately, this will also never change.

I re-pledge my complete and utter support for our Chairman, Star Citizen and our backers. No hesitations. No doubts.

That insistence on being called Chairman is really  :doge
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Rufus on October 03, 2015, 09:36:12 AM
The panel where the evil producers are using the F2P/P2W mechanics to save themselves is incredibly delicious given what Star Citizen has done.
Seriously. It looks like an unintentional pyramid scheme now where people 'invest' in limited ships and such that they hope to sell on down the line.

I don't think the backers expect to sell their ships down the line (but you wonder about what the in game economy will be like), I've never seen it said. The price tag is only tenuously related to the ship itself, fans are really buying promises towards a bigger game. It's even better (for RSI/CIG) because it's even more intangible. It's not so much a pyramid scheme than an outright cultish behaviour at this point.
http://www.eurogamer.net/articles/2014-10-08-inside-star-citizens-grey-market
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Joe Molotov on October 03, 2015, 10:28:20 AM
Wing Commander III and IV FMV cutscenes were campy but the plot was solid and the acting was at least adequate / okay.

I don't know what the fuck happened with the same guy directing the film, a bigger budget, and literally every aspect was worse.

I'd love to see a Hideo Kojima film, for the lulz.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Kara on October 03, 2015, 10:33:00 AM
The trial thing at the end of Wing Commander IV. :bow2
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Tasty on October 03, 2015, 03:28:46 PM
https://forums.robertsspaceindustries.com/discussion/comment/5681195/#Comment_5681195

Quote
Just don’t forget why you clicked ‘Pledge’ way back when – remember the reason?

The Dream of Star Citizen. That’s why.

Despite everything that has gone on, this is the one thing which has not changed and will not change.

Haters will hate.

People who don’t want to see, will not.

Unfortunately, this will also never change.

I re-pledge my complete and utter support for our Chairman, Star Citizen and our backers. No hesitations. No doubts.

That insistence on being called Chairman is really  :doge

(http://vignette3.wikia.nocookie.net/civilization/images/d/d1/Chairman_Yang_(SMAC).jpg/revision/latest?cb=20140804001152)

Though, Yang was less self-deluded.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: benjipwns on October 03, 2015, 06:12:17 PM
I'd love to see a Hideo Kojima film, for the lulz.
He's made like five of them.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on October 03, 2015, 07:43:29 PM
The panel where the evil producers are using the F2P/P2W mechanics to save themselves is incredibly delicious given what Star Citizen has done.
Seriously. It looks like an unintentional pyramid scheme now where people 'invest' in limited ships and such that they hope to sell on down the line.

I don't think the backers expect to sell their ships down the line (but you wonder about what the in game economy will be like), I've never seen it said. The price tag is only tenuously related to the ship itself, fans are really buying promises towards a bigger game. It's even better (for RSI/CIG) because it's even more intangible. It's not so much a pyramid scheme than an outright cultish behaviour at this point.
http://www.eurogamer.net/articles/2014-10-08-inside-star-citizens-grey-market

Thanks for the article pretty interesting, though I would argue I read nothing there that strikes me as speculation for speculation's sake as the main driving force among the ship owners (putting aside the scarcity created by CIG/RSI). If I understand correctly, so far you can (or will...) "melt/sell" your ship into any other less expensive model, I think some passionate backers try to satiate a compulsive desire to buy some of the really cool concepts. The lynchpin really is faith more than the promise of being the vanguard that will cash in big latter down the road. Most backers seems to be perfectly aware that they are feeding money to the Dream™ without any ROI, so to speak.

Wing Commander III and IV FMV cutscenes were campy but the plot was solid and the acting was at least adequate / okay.

I don't know what the fuck happened with the same guy directing the film, a bigger budget, and literally every aspect was worse.

Films and games are mostly collegial arts, and you're only as good as your collaborators. Plus making films (and making films for Hollywood) is a very specific thing. Production values, scope and visual intricacies are at a much higher standard than even Wing Commander IV in its time (The lighting is really barebones and shit, for instance) and it's very easy to be overwhelmed by that. Lastly, you probably will not have the same amount of control over the script or the editing.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: VomKriege on October 04, 2015, 05:42:19 AM
https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist

The drama continues with demands for a formal apology within 24 hours. The letter does seem to aknowledge that the sources could indeed be ex-employees, so there's that.

https://www.reddit.com/r/starcitizen/comments/3nfcz6/cig_updates_response_to_escapist/cvnjuuw

Quote
A month ago, there was talk on the subreddit of funding the legal campaign with a concept ship called the Defender.

:neogaf
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Barry Egan on October 04, 2015, 07:16:28 AM
:dead I cannot believe this shit.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Rufus on October 04, 2015, 09:53:45 AM
Quote
A month ago, there was talk on the subreddit of funding the legal campaign with a concept ship called the Defender.

:neogaf
This ride never ends :lucas
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Take My Breh Away on October 04, 2015, 10:29:01 AM
Chris Roberts still insists on referring to himself as the "Chairman" even when making notice of a lawsuit against a publication.

 :itagaki
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Kara on October 04, 2015, 10:59:53 AM
https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist

The drama continues with demands for a formal apology within 24 hours. The letter does seem to aknowledge that the sources could indeed be ex-employees, so there's that.

:rofl the phrase "ethics in journalism" appears in this. #GG gone legit y'all.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Take My Breh Away on October 04, 2015, 12:26:38 PM
Mods change title to "It's about Ethics in Spaceship games"
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: VomKriege on October 04, 2015, 12:36:30 PM
Maybe someone savvy with the industry may be able to answer me, but does it make any sense for CIG (a company with 260 employees) to have four different offices in Austin, LA, Frankfurt & Manchester ? Are they trying to leech off different public subsidies or something ? Did they buy existing societies ? Surely having all the team under one roof would be less expensive and more efficient ? I have a difficult time imagining how you could justify all the travel expenses that comes with this.

I know Valve has a subsidiary in Luxembourg (For easily guessed reasons)...
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: thisismyusername on October 04, 2015, 12:54:30 PM
Maybe someone savvy with the industry may be able to answer me, but does it make any sense for CIG (a company with 260 employees) to have four different offices in Austin, LA, Frankfurt & Manchester ? Are they trying to leech off different public subsidies or something ? Did they buy existing societies ? Surely having all the team under one roof would be less expensive and more efficient ? I have a difficult time imagining how you could justify all the travel expenses that comes with this.

I know Valve has a subsidiary in Luxembourg (For easily guessed reasons)...

It doesn't. Especially for a start-up with no game under them. If they were blowing up and had a sucessful title or two under them? Yeah, making a office in a different location to help them with design would help. But having to rent in four different locations and sync the github (or whatever) depository of code and other shit is too much hassle for a start-up. It's like a studio that is made after someone from a previous developer spins-off because they don't like the direction the studio is going (forgetting actual examples, let's say similar to Infinity Ward? OHHHHH or that Bungie spin-off that made Stubbs the Zombie?) and then quickly collapse after their first title bombs while their former employer either goes onto bigger and better things (Bungie) or collapses soon after.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Great Rumbler on October 04, 2015, 12:59:03 PM
Nothing about the management of CIG makes any sense.
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Kara on October 04, 2015, 01:07:30 PM
In communiques they mentioned including tax incentives in their raised funds (which is sketchy as hell), so that has to be a part of the cause.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 04, 2015, 01:31:44 PM
I hope Merkel and Cameron have their Star Citizen ID Card.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 04, 2015, 05:02:09 PM
(http://i.imgur.com/U7T1gci.jpg)
Title: Re: Ever wondered what 90 million dollars in crowd-funding looked like?
Post by: Freyj on October 04, 2015, 05:43:47 PM
It doesn't. Especially for a start-up with no game under them. If they were blowing up and had a sucessful title or two under them? Yeah, making a office in a different location to help them with design would help. But having to rent in four different locations and sync the github (or whatever) depository of code and other shit is too much hassle for a start-up. It's like a studio that is made after someone from a previous developer spins-off because they don't like the direction the studio is going (forgetting actual examples, let's say similar to Infinity Ward? OHHHHH or that Bungie spin-off that made Stubbs the Zombie?) and then quickly collapse after their first title bombs while their former employer either goes onto bigger and better things (Bungie) or collapses soon after.

:idont

Holy christ man 
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Tasty on October 04, 2015, 06:02:17 PM
I missed that, haha. :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: thisismyusername on October 04, 2015, 06:11:22 PM
I wish I was kidding. Back in the day there was talk about some multi-location development houses having problems on that sort of level. This was before GitHub. I'm trying to remember the... yeah. I think it was Ubisoft and Ubisoft Shanghai and Montreal. They'd send the day's work from one location to QA (in Shanghai I think) for Splinter Cell but it wasn't "sync"d to where bugs and other shit would pop-up despite Montreal apparently fixing them that day.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Rufus on October 04, 2015, 06:20:50 PM
Version control?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: thisismyusername on October 04, 2015, 06:40:21 PM
Version control?

Yeah, I think that may be it. My memory is fuzzy on the whole problems during "development in multi-location houses" thing. It's been a good ten or so years and all this was though the grapevine sort of story-telling.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Freyj on October 04, 2015, 08:35:22 PM
I'm not surprised by anything anymore. One of our biggest clients started in housing some of their development and scheduled a call with my boss the other day. He's not a developer, but he had to explain the basics of git to their developers.

A few hours later we get a "who approved the use of git?" email from their CTO.  :goty
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 05, 2015, 10:05:30 AM
https://twitter.com/dsmart/status/651010467708674049

Oh Derek you.

To ridicule and beyond

https://popehat.com/2015/10/04/in-space-no-one-can-hear-you-threaten-lawsuits/

Title: Re: It's About Ethics in Videogame Spaceships
Post by: Great Rumbler on October 05, 2015, 10:07:11 AM
Quote
Who is Derek Smart? He's the Orly Taitz of computer gaming.

:dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 05, 2015, 10:25:33 AM
https://mobile.twitter.com/InfoRedux/status/650842039949529088

JIHAD
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 05, 2015, 12:43:26 PM
There's two more questions that someone familiar with programming can maybe answer :

- If the development lasts 5 years or more (like it will, at best), don't they run the risk that some part of the programming may become "obsolete" (like if a new DirectX comes out or something), especially since they have the pretense of making a cutting edge game ?
- Post launch support, servers and all that is probably not something trivial cost wise. Shouldn't the budget already have some money set aside  (esp. since there should be no subscriptions) if the sales can't support the cash flow ?

(Not that I think they will reach the release stage... But heh, who knows ?)

It's only a very wild guesstimate, but crunching hypothetical numbers and taking as a reference point my current employer, it seems fairly plausible their current yearly spending is in the 20-40m bracket. For wages for 260 employees I arrive at a 12m yearly payroll by being conservative to which is added rent, utilities, hardware & software, some marketing, shows & conventions, subcontractors, the month(s) long motion capture gig (at Andy Serkis studio) with a "top level" casting which alone should cost a several millions one off expense, etc... They started out much smaller but still makes you wonder. It's still unclear what other sources of funds they might have, but the pledge money certainly can't last forever at that pace.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 05, 2015, 08:05:26 PM
Escapist doubles down:

http://www.escapistmagazine.com/articles/view/video-games/features/14715-CIG-Employees-Talk-Star-Citizen-and-the-State-of-the-Company

Quote
Update: The Escapist, notwithstanding Cloud Imperium Games' notice and posting, stands by its coverage of Star Citizen and intends to continue to investigate the developing story. Since publishing our original stories, we have been contacted by, and are currently interviewing, additional sources corroborating a variety of the reported allegations. Additionally, if Mr. Roberts' offer for The Escapist to "meet the developers making the game and see how we're building one of the most ambitious PC games first hand" remains open, we take the opportunity to accept such invitation so as to hopefully provide the public with sufficient information and opportunity to vet such sources' allegations and claims for themselves. We have also communicated the foregoing directly to Cloud Imperium Games.

Derek Smart chimes in -
(http://i.imgur.com/eekUXBMh.jpg)

5 days til Citizencon! :marimo
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Your Stalker on October 05, 2015, 10:09:37 PM
https://redd.it/3nh5uj
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on October 05, 2015, 10:16:23 PM
I wish I was important enough to have a blog that had to clear legal first.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on October 05, 2015, 10:22:25 PM
- If the development lasts 5 years or more (like it will, at best), don't they run the risk that some part of the programming may become "obsolete" (like if a new DirectX comes out or something), especially since they have the pretense of making a cutting edge game ?
This is what happened to Daikatana and Duke Nukem Forever.

In both cases, they had enough staff churn that they had to recreate a lot of stuff that was already done because later staff couldn't waste the time to figure out the old code when they could just write new stuff. So that's a lot of wasted man-hours.

They also both did multiple engine changes to try and stay in vogue, although that's not so much the case as it was during Daikatana's days where each game/card/etc. was a major tech event. And shouldn't be if Crytek's vision of CryEngine going forward works out. But Romero has said that making the switch from Quake I to Quake II engine without talking to Carmack first was the dumbest decision he probably made. Ion Storm wound up having to restart basically because of all the pipeline and other changes Carmack had made, and they had just assumed it was going to be Quake I with new stuff thrown on top but it broke all their maps and objects and so on.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on October 05, 2015, 10:42:11 PM
I now see Kara pointed it out well before I saw the comment on popehat, but the CIG "lawyers" letter literally has this to start the third paragraph:
Quote
We are contacting you because a) you have violated the most basic rules and ethics in journalism..
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 06, 2015, 12:28:39 AM
To my surprise, Star Citizen actually did try the MLM route already :

https://robertsspaceindustries.com/comm-link/transmission/12762-Star-Citizen-Enlist-Your-Friends
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 06, 2015, 03:13:16 PM
I'm not surprised by anything anymore. One of our biggest clients started in housing some of their development and scheduled a call with my boss the other day. He's not a developer, but he had to explain the basics of git to their developers.

A few hours later we get a "who approved the use of git?" email from their CTO.  :goty

The first job I worked at where we used Git we had an hour plus training seminar on how to use it. I still fucked up my first merge (and I had tons of experience with doing P4 integrations). Git is fucking confusing.

Also:

http://kotaku.com/angels-fall-first-is-trying-to-be-your-dream-sci-fi-com-1734823211

I wish I was kidding. Back in the day there was talk about some multi-location development houses having problems on that sort of level. This was before GitHub. I'm trying to remember the... yeah. I think it was Ubisoft and Ubisoft Shanghai and Montreal. They'd send the day's work from one location to QA (in Shanghai I think) for Splinter Cell but it wasn't "sync"d to where bugs and other shit would pop-up despite Montreal apparently fixing them that day.

I worked on a game for a major developer where it was actually quicker for them to mail us a hard drive with the latest and have us use that as a basis for anyone new coming on to the project, than it was for a new dev to synch up to the latest. Of course this was because they were morons and didn't use P4 right for the assets part of the project so if you didn't manually do your synch you ended up grabbing a branch that had all the level assets, the raw assets, and several gigs of 1080p reference movies for the artists an animators. Yeah that was fun.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Steve Contra on October 06, 2015, 03:20:27 PM
I worked on a game where a designer accidentally checked out every available file.  Took like 3 days to revert everything :beli

Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 06, 2015, 04:55:12 PM
New Smart rambling

http://www.dereksmart.org/2015/10/star-citizen-the-endgame/

Lots of crazy talk but few actual meat in this, apart from Gary Oldman doing the intro of SQ42. I'm kind of curious to see the motion capture cast if only to get a sense of just how much money they burned on this. I suspect Roberts may want to use SQ42 as a way to leverage more funds with its release.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Howard Alan Treesong on October 06, 2015, 06:44:53 PM
I worked on a game where a designer accidentally checked out every available file.  Took like 3 days to revert everything :beli

I fucking apologized okay
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Dickie Dee on October 06, 2015, 07:11:33 PM
(http://i.imgur.com/om4xMva.png)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 07, 2015, 01:17:42 AM
Lots of new Glassdoor reviews popped up:

http://www.glassdoor.com/Overview/Working-at-Cloud-Imperium-Games-EI_IE776546.11,31.htm

Quote
Cons
People externally trying to kill the project also a lot of "Late Work Days" but that is to be expected.

Quote
   
Tea Boy Interview

Anonymous Employee
Application
I applied through a recruiter. The process took 1 day. I interviewed at Cloud Imperium Games.

Interview
A bightly lite area, wide screen tvs, sky sports on the main tv, a jukebox playing, a monkey handing out free beer. Suddenly a carsleberg girl aproaches you and wafts sweat sents towards you and kisses you on the lips as a welcome. I found this relaxed very much.

Interview Questions
who is derek smart 

Quote
Pros
CIG is a great place to work in! really disappointed to see a few negative reviews, clearly from some disgruntled former employees who didn't work out. that is their own experience and I can say that's definitely not the same for everyone else here. CIG is a very fun, groundbreaking and challenging place to work in. what makes this studio worth it is the amount of passionate people on this project, working closely with Chris Roberts and the endless opportunities we have that we would never get anywhere else in a regular corporate environment. - benefits package is pretty good! never worked in a place that gave free benefits to their employees, a good amount of time off, and a fully paid holiday break between christmas and new years - very flexible work environment: we work really hard but management is also very lenient and relaxed in giving time off overall I have had a very positive experience working in CIG.
Show Less
Cons
- need to hire more leads/directors to help drive the project forward - need better communication across global studios

Quote
Cons
I worked way more hours than I expected because the quality standard was very high. I don't mean that as it was unreasonable for them or they kept tearing my work apart in frivolous ways, though. I just felt like I was working on something special and really obsessed on getting my little contributions perfect. Definitely went without enough sleep sometimes; but that was my choice, not because it was asked of me.
Advice to Management
Keep doing what you're doing. This project blew up larger than you were expecting, which showed. But I also saw many steps being made to streamline the project management while contracting with you guys. So, just keep at it. It was a pleasure.

Quote
   
“started of nice....became the worst place ive ever worked ”

Former Employee - Artist in Los Angeles, CA   
Doesn't Recommend
Negative Outlook
No opinion of CEO
I worked at Cloud Imperium Games full-time (More than a year)
Pros
great people...chris is talking a hell of a lot of flak recently but i will say he is great at creating visions...just seems incapable of delivering them was technically fun to use cryengine and surrounded by great talented people....until they were driven away or quit that is
Cons
im sure i will get slammed as a troll for being negative but the fact is the project totally lost its way and assuming it is ever released it will be nothing like the original pitch management are incompetent...maybe dues to pressure to be fair...but that doesn't excuse how certain people treated others VERY long hours which is common in this industry but in this case you are almost slave driven and its not worth it
Advice to Management
for the future of the project PLEASE try listening to your staff before you drive them all away. everyone was always too busy trying to keep chris happy -that was wrong. it seemed like the game didnt matter. check your ego...this is fairly negative i admit but i dont actively want it to explode and fail so please stop trying to control every little detail

Lots of them mention long hours, some saying "its a sign of demand for quality" others saying its a sign that the project has spiraled out of control etc.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on October 07, 2015, 02:02:40 AM
who is john galt derek smart 
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Trent Dole on October 07, 2015, 01:18:02 PM
Oh hey guess it's time to post this again then
https://www.youtube.com/watch?v=tIn1_9YvGds
never gets old

Hell, this too.
(http://i97.photobucket.com/albums/l207/fgsfdsfargeg/CokeFight.gif)
:teehee
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: chronovore on October 07, 2015, 05:15:08 PM
It's like Ion Storm, except Ion Storm actually managed to release a few games.
(https://i.imgur.com/7XSZH.gif)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 09, 2015, 02:10:31 PM
Went to Game Dev Drink Up last night. A current CIG employee was ranting about how working there is akin to being at a Nazi Concentration camp. I asked him if he had heard of Godwin's Law.

A moment later a woman who had just quit working at CIG the day before (and was far less drunk/psycho nerd) did confirm that it is apparently pretty bad there.

I mean I've worked some bad places in my life, one that I thought might just be an elaborate psych experiment, but nothing I'd ever compare to being in a CONCENTRATION CAMP.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 09, 2015, 02:20:48 PM
Well, have you vetted them ? Did they show you paystubs ? Are you DEREK SMART ? Why do you want to kill Star Citizen ?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: recursivelyenumerable on October 09, 2015, 02:53:50 PM
So does this analogy make the SC backerariat Roberts' Willing Executioners?  :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 09, 2015, 05:55:07 PM
https://www.youtube.com/watch?v=10TAH5LVCow
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 09, 2015, 11:44:04 PM
https://www.youtube.com/watch?v=e_SL4Mb5Yhc

 :goty :goty :goty
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 10, 2015, 02:33:06 AM
90 million dollars.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 02:38:24 AM
Roberts getting enamored with the idea of jamming a FPS in there is bizarre. I'm no game designer but it all seems so inconvenient at many levels, like are you switching from your flight stick to M/KB on the fly if the game switches gear (IIRC, the whole FPS part was related to boarding ships) and even on a larger level I'm not sure I would see the appeal of having to care about some part that may not interest me during game sessions. I know there's a crowd for excessively time consuming game and MMOs but that whole design idea, if they ever manage to pull off something akin to it, sounds like way too busywork for the player.

About the FPS teaser :

Quote
I would also like to point out that this was made by a couple QA testers and a Producer just today while play-testing a build. This was not meant to be a grand trailer for FPS, but more-so some fun clips we put together in excitement for tomorrow. :)

https://www.reddit.com/r/starcitizen/comments/3o62mm/star_marine_citizencon_teaser/cvug9ae

Even the marketing is starting to get lackluster ?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 05:04:32 AM
https://robertsspaceindustries.com/comm-link/transmission/14997-Star-Marine-Status-Update

Animation
Started working on to/from prone animation transitions
Removed all ADS and iron transitions – they looked bad

Blocking Issues
All Armor Types – Taking damage while swapping weapons causes character to lose weapons.
When pistol is selected user is unable to throw grenades or use gadgets.
Throwing a grenade can cause a crash.

Well...

Meanwhile in the rumor mill at 4chan

http://boards.4chan.org/v/thread/312405840/so-did-those-claims-about-star-citizen-turn-out#p312411992

Quote
Couldn't post this at /vg/ because they keep banning me for three days every time i post about the game's lack of progress.

I know a guy (used to be bosom buddies with Ben Lesnick back in the day) who is an actual, no-shit investor in Cloud Imperium. Pre-Kickstarter (when they were still hoping to buy the Wing commander License back from EA) he was given the opportunity to buy in, so he dropped $55k. Gets a share of any profits (starting with commercial release of Squadron 42).

All this escapist stuff had him a little worried, so he exercised his rights under the investment agreement (there's only like 3 other investors left, because the rest exercised an option to get bought out when crowdfunding reached $25 mil) to look at some financials, but he's been rebuffed repeatedly for almost a week now.

Suddenly, people getting refunds the past couple days were getting refunded by a movie development company owned by Ortwin Freyemuth, a German entertainment lawyer and movie producer who worked with Roberts at Ascension Pictures (before they got sued into oblivion by Kevin Costner because they jerked him around for a year, promised him $8 mil for a film, and then never paid him or made the movie; Roberts and Freyermuth were basically blacklisted after that).

Also if you look at the British website for Companies House, you can see that Foundry 42 hasn't filed any of their legally-required fiscal paperwork with the government. It was due in December of last year. Fines are racking up, and Chris and Erin Roberts (as well as Ortwin Freyermuth) actually face criminal charges and unlimited fines and civil penalties.

https://companycheck.co.uk/company/08703814/FOUNDRY-42-LIMITED/summary

They we have Derek Smart with an inside source, and he has now announced two dozen firings before they were made public. They've had the same 65 supposed job openings listed on their website unfilled for almost 7 months now.

None of these things point to a financially-stable company.

 :hans1
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Rufus on October 10, 2015, 06:52:07 AM
So if that's true, Roberts is not just a naive idiot with grandiose ideas.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 09:50:01 AM
Even if all allegations were false, I wouldn't call him naive...

The yearly financials of the UK branch (and maybe others) will probably be the only factual insight into the project we can look forward to.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Van Cruncheon on October 10, 2015, 10:34:45 AM
Quote
The best joke I've heard in all of this that Chris Roberts is the second coke machine Derek Smart has beaten up

:dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on October 10, 2015, 10:47:36 AM
this is pretty much a game that sounds great on paper but hell/impossible in execution. you can't outfund feature creep.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on October 10, 2015, 11:06:22 AM
That's not a government website and it indicates that a tax return was filed about a year ago which seems kosher.

I also don't understand why a private company would have to disclose financial reports to the public.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 11:13:35 AM
That's not a government website and it indicates that a tax return was filed about a year ago which seems kosher.

I also don't understand why a private company would have to disclose financial reports to the public.

Just a site making a dime out of a public registry.
Official Companies House site here :
https://beta.companieshouse.gov.uk/company/08703814

"Financials" is maybe not the proper term, but making a rough outline public may be considered as fair information for anyone planning to deal with a company or somesuch, just like you can generally access info about who runs a company.
Accounts are marked overdue here, but the online info may be updated with some lag. I guess a young company could maybe have some trouble coping with all the administrative work without any sinister going on (still reflects poorly on their accountants, I suppose).

EDIT : Checked a few companies, and not everyone has numbers (HSBC doesn't...) but some do, like Games Workshop (Here (https://beta.companieshouse.gov.uk/company/01467092/filing-history)) or Frontier Developments -of Elite fame- (Here (https://beta.companieshouse.gov.uk/company/02892559/filing-history))

So who knows.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 03:34:18 PM
The stream for Citizencon... has been delayed. :-D

Quote
Maybe there's no stream, maybe it's just a mockup of their idea of what a stream would be like.

:dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 04:50:06 PM
The cast is in.

http://www.pcgamer.com/star-citizen-features-gary-oldman-gillian-anderson-mark-hamill/

It's pretty good in terms of famous people. Must have cost some dough.

Otherwise there's now a referral program to reward you for brainwashing friends and family.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Sho Nuff on October 10, 2015, 04:53:51 PM
(http://image.noelshack.com/fichiers/2015/41/1444509880-star-citizen-gary-oldman.jpg)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 05:14:15 PM
http://www.youtube.com/watch?t=70&v=8EC4WHPxnrk

WOW it's pretty...

Pretty shit actually.
Gary Oldman not sounding too motivated to play in a video toy thingie, to be honest.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: mormapope on October 10, 2015, 05:24:42 PM
Interesting to see a blockbuster and AAA game implode together at the same time.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: HyperZoneWasAwesome on October 10, 2015, 05:39:13 PM
Craig Fairbrass is really flattered he's a marquee name in this. Really, he's quite anxious to tell his mum bout it.

https://www.youtube.com/watch?v=dYVzaG0B0qY
demi sighting...
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 05:48:35 PM
Derek Smart might be a pompous sucker, but he may have some legit source inside. 4 out of 5 (EDIT: Some multicrew was shown, so 5 out of 5) for his forecast of what was showcased.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 10, 2015, 07:29:12 PM
If I had invested money in this I would be kinda pissed watching that cast list float by.  Seems pretty costly for a generic space-opera.  During that presentation Chris mentioned that the script is 10 HOURS long, longer than a Kojima joint, and if that Oldman speech is any indication it's all bland dreck. 

In terms of awkward videogame presentations though, this had some really great moments, the opening and closing especially.  Chris Roberts' wifes resignation speech (?), which ends in her breaking down into tears and receiving a huge bouquet of flowers, and the staff bringing out a cake and singing "Happy Birthday" to Star Citizen.  Just really bizarre stuff. 

Also the game looks about as fun as Farm Tractor Simulator set in space and with all the requisite jank included. 
Title: Re: It's About Ethics in Videogame Spaceships
Post by: mormapope on October 10, 2015, 07:32:48 PM
That sounds like a nightmare   :-\
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 10, 2015, 07:54:54 PM
https://www.youtube.com/watch?v=SrpeLpQWzTk

That's for version 2.0 of Arena Commander mind you, which is not the next update but sometimes soon™.
The whole running to the spaceship in FPS mode is weird as all hell to watch. Considering the state of gameplay here, the single player game is far from being finished (same mechanics).

Anyway, official communication for this month is both a cringe exercice in corporate talk and a jab at Derek Smart

https://robertsspaceindustries.com/comm-link/transmission/14995-Monthly-Studio-Report

Quote
I wanted to update everyone on some organizational changes we are making to maximize our creative synergy and development abilities.
It’s no secret that having a distributed development structure presents challenges as much as it provides advantages. Without this approach we wouldn’t have some of the most talented people in the industry working on star Citizen. There are people in Los Angeles, Austin, Manchester and Frankfurt that are only working on this game because we have offices in these locations. We truly have a WORLD CLASS team.

(...)

As with all reorganizations there will be some roles that will no longer exist in their current location – we are really trying to reduce the single man outpost syndrome – as well as concentrate feature teams in single locations. In the event relocation doesn’t make sense for the roles that are now redundant we are at the minimum giving the small number of people affected five weeks’ notice as well as two weeks’ severance to allow people to try to land on their feet. In some cases we are allowing for work until the end of the year to give even more runway. This is the not so great part of the reorganization as we will definitely be losing some hardworking and talented people and we haven’t come to this decision lightly but ultimately we felt we owed it to the backers and the game to make sure we were allocating our resources effectively. So for the people in this category I’m sorry and hope the big lead-time helps.

No need for publishers indeed.

Quote
It won’t be an easy road. We’re very public and there will always be obstacles trying to block our path, whether they are normal problems that crop up in development or outside agitators that are threatened by a completely crowd funded project building a dream game they wished they had the talent or support to build.

 :umad
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on October 10, 2015, 08:56:05 PM
Waifugate comes to a close. :'(
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 10, 2015, 09:06:26 PM
Well, have you vetted them ? Did they show you paystubs ? Are you DEREK SMART ? Why do you want to kill Star Citizen ?

I realize you are joking but I went ahead just now and looked them up on LinkedIn. They both are on LinkedIn and the woman has updated her profile to indicate she doesn't work at CIG. I'm not gonna go blabbing this to Kotaku or Polygon or The Escapist though.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 11, 2015, 04:08:14 AM
In the Gary Oldman interview :

“From what I gather, Chris [Roberts] is a bit of – the sort of George Lucas of this stuff… or potentially could be."

 :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Rufus on October 11, 2015, 05:49:01 AM
High praise. :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: recursivelyenumerable on October 11, 2015, 11:38:04 AM
this is great for anyone who's ever wondered what Scientology would be like if they led with the bad space opera instead of reserving it for initiates.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: mormapope on October 11, 2015, 12:38:37 PM
Its laughable as all fuck when people say things like "We aren't ready for developers to be transparent with development due to all the whining and questioning :maf"

The criticism being lobbed at this abomination in the making is doing nothing to development, and these same people are willing to or have thrown dozens of other games under a bus for any number of reasons. A lot of game players on the internet are whine monsters.

Developers/publishers nowadays release a shit ton of promo footage, along with there being impressions from other people all the time. These dorks have convinced themselves that the narrative CIG is giving them is some sort of godsend in the gaming world.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on October 11, 2015, 12:41:33 PM
omg, I just saw Fish Tank 2.0 :dead

At least pyramid schemes offer you actual money for scamming your friends and family.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 11, 2015, 01:38:56 PM
https://www.youtube.com/watch?v=va5A_fx3mb4
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 11, 2015, 03:25:32 PM
Star Citizen is a master class in deceitful marketing. There's no denying they communicate a lot, in fact they overload their backers weekly with minute list of bugs and tasks... While changing the TOS without notice, never aknowledging delays until after the fact or adressing elephants in the room (why is the FPS alpha that was weeks away in March still not out ?).

Reading reactions to the recent CitizenCon, a lot of backers got the impression the FPS module was merged away in the MMO. That the thing is even to be speculated upon after a promotion show is an indictement of how opaque the marketing is, to the point of not clearly conveying what the core features will be.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 11, 2015, 03:43:57 PM
Reading reactions to the recent CitizenCon, a lot of backers got the impression the FPS module was merged away in the MMO. That the thing is even to be speculated upon show is an indictement of how opaque the marketing is.

Yep, I'm convinced that the FPS module they've been promising all year is gone for good.  CIG has totally abandoned even pretending to have release dates at this point, so there is absolutely no sign of when the next playable anything will be released. 

On the plus side, there is a new referral system in place!  Tell your friends!

(http://i.imgur.com/BxyCs7d.png)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: wsippel on October 12, 2015, 03:35:53 AM
Star Citizen is a master class in deceitful marketing. There's no denying they communicate a lot, in fact they overload their backers weekly with minute list of bugs and tasks... While changing the TOS without notice, never aknowledging delays until after the fact or adressing elephants in the room (why is the FPS alpha that was weeks away in March still not out ?).

Reading reactions to the recent CitizenCon, a lot of backers got the impression the FPS module was merged away in the MMO. That the thing is even to be speculated upon after a promotion show is an indictement of how opaque the marketing is, to the point of not clearly conveying what the core features will be.
I'm as skeptical as the next guy, but it's not that intransparent. As a backer, it was impossible not to notice the ToS change. Arena Commander displayed a modal message, and I'm pretty sure CIG sent out emails as well. They also explained why the FPS got delayed (after the fact, but still): What they had was buggy as hell, so they ended their relationship with Illfonic and worked on it themselves, then decided that, as maintaining separate branches for Arena Commander, Star Marine and the PU alpha was inefficient, they'd merge first, then focus on fixing the FPS stuff. That obviously led to further delays, but it was something they had to do sooner or later anyway.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 12, 2015, 06:15:18 AM
I honestly didn't get the impression they were that forthright with this info. Judging by the RSI forum itself, not meeting the September release of Star Marine wasn't even really aknowledged, it just happened. Last week update still seems to imply a separate release for the FPS, and now it's supposedly not the case anymore. To be clear, I don't even postulate active malicious intent : I get the impression the communication is a mirror to the development that tends to get lost in the details while missing the big picture.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: wsippel on October 12, 2015, 08:49:20 AM
I honestly didn't get the impression they were that forthright with this info. Judging by the RSI forum itself, not meeting the September release of Star Marine wasn't even really aknowledged, it just happened. Last week update still seems to imply a separate release for the FPS, and now it's supposedly not the case anymore. To be clear, I don't even postulate active malicious intent : I get the impression the communication is a mirror to the development that tends to get lost in the details while missing the big picture.
The official forums are a cesspool and pretty useless as a source of information. You basically have to watch AtV and RtV to stay up to date. It's not ideal, but they don't actually have a huge marketing and PR team (and what they have is in Santa Monica, while the heavy lifting is mostly done in Europe), so it's to be expected I guess. I don't think it actually reflects the development itself. Well, I hope it doesn't...  :-\

And I have no idea what's going on with Star Marine either. I think it's still happening as a stand alone thing, but I could understand if CIG wanted to release the PU alpha first, as that contains the FPS mechanics and doesn't require that much balancing. Seems more efficient to me.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 12, 2015, 08:08:20 PM
And I have no idea what's going on with Star Marine either.

No one does, hence the accusations of CIG not being forthright with what's going on. 

Every indication at this point is that they've quietly terminated the independent module, and are "rolling it in" to the PU, which they have no intention of putting a release date on.  They did this without any outright acknowledgement at their presentation, and after an entire year of promising the modules release in 2015. 

I heard that if you give them $900 though, they will send you a JPEG with "YOU ARE BEING SCAMMED" written in comic sans across a white background.     
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 13, 2015, 05:19:31 AM
FPS module is still a thing but should release after AC2.0 according to Ben Lesnick on the forums
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on October 14, 2015, 01:43:34 AM
I heard that if you give them $900 though, they will send you a JPEG with "YOU ARE BEING SCAMMED" written in comic sans across a white background.   
Will this have voicework?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: wsippel on October 14, 2015, 08:36:57 AM
So, it appears CIG did away with the old module pass system and unified alpha and beta access. If you have a stand alone Arena Commander pass, you can melt it for $5 store credit without losing anything. If you don't melt it, or if it's part of your package, it will be exchanged for 5,000 UEC in a few days. If you have a package with alpha access, you'll get 10,000 UEC instead. Just a heads up in case we have a few backers on here who don't follow the development and prefer store credit over UEC.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 15, 2015, 05:29:19 AM
https://forums.robertsspaceindustries.com/discussion/289275/the-new-referral-program-leaves-out-those-who-have-already-recruited-their-friends

Quote
I feel some frustration in that I have already recruited most of my friends into the game (one of them just last week!) and that I will not be rewarded simply because of my unlucky timing.

Quote
I've already recruited probably 70 people.

You can always say they are RPing but the insistance of using the term "recruit" is  :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Tasty on October 15, 2015, 10:07:30 AM
Definitely verging on cult territory now.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on October 17, 2015, 05:16:28 PM
Smart is claiming CIG has until November 1st to make their finances public or he is going forward with a lawsuit.  :hulk
Title: Re: It's About Ethics in Videogame Spaceships
Post by: naff on October 20, 2015, 02:41:37 AM
 :kobeyuck

You know you're doing bad when Wing Commander IV seems appealing vs this.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 20, 2015, 12:37:01 PM
So an user on Frontier (Elite dev) forum tried to make an headcount of all companies linked to Star Citizen
https://forums.frontier.co.uk/showthread.php?t=57576&page=522&p=2977258#post2977258

He also list subcontractors :
https://forums.frontier.co.uk/showthread.php?t=57576&page=523&p=2977350&viewfull=1#post2977350
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on October 20, 2015, 04:22:24 PM
Special purpose entities aren't indicative of anything in and of themselves. They might be necessary to get tax credits or they might be a way of hiding losses. Really have to look under the hood.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 20, 2015, 05:16:34 PM
Special purpose entities aren't indicative of anything in and of themselves. They might be necessary to get tax credits or they might be a way of hiding losses. Really have to look under the hood.

I just posted as is because as you point there's nothing especially nefarious about that. It does seem to me like a a ridiculously complex setup for such a young company though, tax breaks incentive or not.

All banter and allegations aside, the most damning factual thing about Star Citizen is that the funding has run continuously since the Kickstarter, with no stated imminent end despite having overshot any objective set by Roberts himself.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on October 20, 2015, 06:28:07 PM
I agree that they look overly complex (and often are) but they can be very effective for legitimate purposes depending on tax and business laws in a jurisdiction. It's the consequence of (1) taxing different types of income differently--i.e. if I earn the same amount of money in my business and from dividends they're not taxed the same even though it's the exact same amount of income and (2) using the tax code to offset the effects of uneven development.

Given the amount of money that's been raised, the lack of investor oversight (since the investors are more like patrons than investors), and the involvement of family members I'm pretty suspicious that the group of companies aren't a vehicle for embezzling but I'm just projecting what I've seen in my career onto something I don't know the gritty details about when I say that.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 22, 2015, 01:14:45 AM
I didn't know they had an office in West Hollywood, weird. I wonder if that's just a business office or something?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 22, 2015, 05:03:46 PM
So some members of the SC community have compiled several versions of a survey to better gauge who were Star Citizens. Those are the results for what appears to have been a study (https://www.instant.ly/report/54a985dde4b0cea5d72c8c2a) done at least up until January 2015 (https://forums.starcitizenbase.com/topic/13987-star-citizen-poll/). Most of the interesting stuff is at the beginning, the latter part consists mostly of questions regarding SC features and the like.

All usual precautions apply here with regards to the bias of the survey. It was mostly done by Reddit or RSI forums users, so it may skew the demographics towards a more internet literate crowd and/or enthusiasts. Nonetheless, 4000 surveys filled makes for a more than acceptable sample size for a population estimated between 700.000 and a million. Please note that not all persons having filled it have pledged money yet.

The key numbers for me :

97% male.
82% of the pool between age 18 and 37.
26% report an annual income of 10.000$ or less.
Out of those who report 10.000$ or less in income, a little under half of them have pledged 100$ or more.
More than 750 people claims they're in over 1000$ (47 of those for 10.000$ or more).
72% plan on upgrading their PC.
233 people out of 4329 own 11 ships or more.
36% want a game universe that takes over 48 hours to traverse ( :heh ).
1% want Star Citizen to remind them of Lost in Space.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: studyguy on October 22, 2015, 05:05:55 PM
I'm prob of that majority that put in like $20 bills whenever it came out then forgot and haven't bothered till it finally releases.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: brawndolicious on October 22, 2015, 07:25:09 PM
The annual income of investors part is what surprises me. I would have thought most kickstarter investors just have money to burn but if you're making <$10k/year you're either a college student with a part-time job or really underemployed. I'm really curious how they ended up with a nearly perfectly negative correlation between income and being a KS investor for this game (is this a trend on KS?).

Most pledges are below $200 which sounds okay for a PC game but the percentage of investors who make the big donations of $500+ apparently stays pretty constant at around 5% regardless of income level.

Which means that poor people seem to be more likely to invest in this game and presumably no one is paying too much attention to their personal budgets as far as deciding what investment tier to go into. It's like this game breaks all the rules of economics.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 22, 2015, 08:08:51 PM
The annual income of investors part is what surprises me. I would have thought most kickstarter investors just have money to burn but if you're making <$10k/year you're either a college student with a part-time job or really underemployed. I'm really curious how they ended up with a nearly perfectly negative correlation between income and being a KS investor for this game (is this a trend on KS?).

Most pledges are below $200 which sounds okay for a PC game but the percentage of investors who make the big donations of $500+ apparently stays pretty constant at around 5% regardless of income level.

Which means that poor people seem to be more likely to invest in this game and presumably no one is paying too much attention to their personal budgets as far as deciding what investment tier to go into. It's like this game breaks all the rules of economics.

Well aren't poor people more likely to be charitable in general?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: brawndolicious on October 22, 2015, 09:25:58 PM
The annual income of investors part is what surprises me. I would have thought most kickstarter investors just have money to burn but if you're making <$10k/year you're either a college student with a part-time job or really underemployed. I'm really curious how they ended up with a nearly perfectly negative correlation between income and being a KS investor for this game (is this a trend on KS?).

Most pledges are below $200 which sounds okay for a PC game but the percentage of investors who make the big donations of $500+ apparently stays pretty constant at around 5% regardless of income level.

Which means that poor people seem to be more likely to invest in this game and presumably no one is paying too much attention to their personal budgets as far as deciding what investment tier to go into. It's like this game breaks all the rules of economics.

Well aren't poor people more likely to be charitable in general?
:dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 23, 2015, 05:08:53 AM
The annual income of investors part is what surprises me. I would have thought most kickstarter investors just have money to burn but if you're making <$10k/year you're either a college student with a part-time job or really underemployed. I'm really curious how they ended up with a nearly perfectly negative correlation between income and being a KS investor for this game (is this a trend on KS?).

Most pledges are below $200 which sounds okay for a PC game but the percentage of investors who make the big donations of $500+ apparently stays pretty constant at around 5% regardless of income level.

Which means that poor people seem to be more likely to invest in this game and presumably no one is paying too much attention to their personal budgets as far as deciding what investment tier to go into. It's like this game breaks all the rules of economics.

I don't think it breaks any economics rule, unless you believe in individuals being "objectively rational". I don't know if we have any point of comparison with another crowdfunded project but it's not totally unexpected that the wet dream of big hard videogames would mainly attract young people (thus poor), though I expected age brackets over that to be more prominent with some of the nostalgia pull of the project. Maybe that is where the RSI/Reddit bias comes into play, working dads harping for a new Wing Commander might not be wasting time there in the first place.

EDIT :
Derek Smart has a new blog post ready, he's seemingly going all in on that Star Citizen / Gizmondo / Swedish organised crime angle...  :lol

EDIT :
Decent article from a designer (Although I can't judge how expert the technical points are)
http://massivelyop.com/2015/10/21/ascents-lead-dev-offers-insight-on-the-star-citizen-controversy/

Holy shit, SC backers are taking angry dumps to what is a very mild article in the comments.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: brawndolicious on October 23, 2015, 02:23:35 PM
I just think it's funny that some irrational/subjective preference is the main motivator for investing tens of millions of dollars into a company. You always hear in microeconomics that markets MOSTLY respond to objective factors but this is definitely an exception.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 23, 2015, 02:32:45 PM
The annual income of investors part is what surprises me. I would have thought most kickstarter investors just have money to burn but if you're making <$10k/year you're either a college student with a part-time job or really underemployed. I'm really curious how they ended up with a nearly perfectly negative correlation between income and being a KS investor for this game (is this a trend on KS?).

Most pledges are below $200 which sounds okay for a PC game but the percentage of investors who make the big donations of $500+ apparently stays pretty constant at around 5% regardless of income level.

Which means that poor people seem to be more likely to invest in this game and presumably no one is paying too much attention to their personal budgets as far as deciding what investment tier to go into. It's like this game breaks all the rules of economics.

I don't think it breaks any economics rule, unless you believe in individuals being "objectively rational". I don't know if we have any point of comparison with another crowdfunded project but it's not totally unexpected that the wet dream of big hard videogames would mainly attract young people (thus poor), though I expected age brackets over that to be more prominent with some of the nostalgia pull of the project. Maybe that is where the RSI/Reddit bias comes into play, working dads harping for a new Wing Commander might not be wasting time there in the first place.

EDIT :
Derek Smart has a new blog post ready, he's seemingly going all in on that Star Citizen / Gizmondo / Swedish organised crime angle...  :lol

EDIT :
Decent article from a designer (Although I can't judge how expert the technical points are)
http://massivelyop.com/2015/10/21/ascents-lead-dev-offers-insight-on-the-star-citizen-controversy/

Holy shit, SC backers are taking angry dumps to what is a very mild article in the comments.

I'm not an engine or graphics guy per se but everything he said seems pretty sound to me.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 23, 2015, 05:56:28 PM
The only thing I would object, as a layman, is the whole Z-axis / max distance on screen. I would suppose devs has a bag of tricks for that considering how common it is nowadays to display impressive sceneries in AAA games ? Still seeing the problem explained was interesting in itself.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 26, 2015, 04:32:54 AM
https://forums.robertsspaceindustries.com/discussion/292766/patch-1-3-32-gb-to-download-why

Pretty amazing what you can get away with when you change the base narrative.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on October 26, 2015, 05:45:15 PM
Quote
During my time at Cloud Imperium Games I have been subjected to the following verbal abuse: Been called homophobic slurs, mentally disabled, female genitalia, female dog by management of the company. Founders of the company routinely scream at employees. All of this was reported to HR with no action taken. The management have forced employees to enforce illegal hiring practices such as: "We are not going to hire her, we're not hiring a black girl" "We won't hire her, she looks like she has a hairy [private parts]" "Make sure to check their education field on the resume, if it is from too long ago don't interview them, they may be over 40 which makes them a protected class and harder to fire" All of this was reported to HR and no action was taken. Management frequently discuss drug use and desire to use drugs in the office and inappropriate discussion of their sex lives in front of employees Management misappropriate projects development budget. They have: Taken 1st class trips to Paris, Milan, London, Bora Bora, Rio de Janeiro, Australia, Venice, and several more locations all paid for using backer funds. Taken money directly out of the company coffers for personal expenses. Buy fancy clothes, expensive dinners (over $1,000), private chefs, lease three Porsche vehicles, and lease a mansion all using company money. This was reported to Executive staff multiple times and no action was taken. Executive management (remaining, the honest ones all left) are powerless to affect change as they live in fear of being fired by the founders. Morale at all studios is extremely low and the culture is often referred to as similar to "A Game of Thrones" with the management often compared to Joffrey Baratheon. You never know who is going to get fired next (head on a pike) for no reason whatsoever. The company lies. It lies to employees, it lies to its backers, it lies to the media. It lies to everyone. If I haven't scared you off yet and you still want to join the company here is one last reason to sway you. If you get hired you will only have the job for another couple months before the company is out of money. That is why myself and 35+ other people have been told their last day next month in addition to the 25+ people that got fired or quit in September. Save yourself, you've been warned. Standard stuff: No 401k No profit sharing Medical plan has a $5,000 deductible before it kicks in 80+ hour weeks are mandatory to avoid falling behind or being fired/singled out of the herd Most employee positions are made salaried to avoid paying overtime

And a new bit of glass door salt:

Quote
I have been working at Cloud Imperium Games full-time (More than a year)
Pros
Pay checks don't bounce.....at least so far. Smart people in the development ranks. Some really smart people. Love working with those who have passion.
Cons
Complete and Total Financial mismanagement. The rumors within the company are rampant. Many fear they will lose their job in weeks. Communication is poor. Development is stunted, reprioritized and ridiculed
Advice to Management
CEO needs to go....Cannot believe how abusive senior management is.

From experience I can say if the only thing you can think of for a pro on a job is that your paycheck doesn't bounce, it's probably time to find a new job.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on October 27, 2015, 07:15:12 PM
RPS, which have been very reserved in their treatment of Star Citizen, are attempting to do a neutral recap :
http://www.rockpapershotgun.com/2015/10/27/star-citizen-101-what-is-it-and-why-is-it-controversial/

Comments and reddit already engulfed in flames.
Need either some actual game or some drama to go forward...

https://www.youtube.com/watch?v=PeVuMMf-jyQ
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 03, 2015, 10:36:43 AM
Not a lot of drama. Have some nice GIFs.

(http://share.gifyoutube.com/KrWR38.gif)

(http://cdn.makeagif.com/media/7-18-2015/XBAfv9.gif)

For all intents and purposes, the Austin office has been significantly hollowed out, tho.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 03, 2015, 10:41:34 AM
new derek smart blog hits today
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 04, 2015, 04:23:18 AM
New Smart article is password protected ? :lol

Edit: Found on reddit. Meh. Miles of red herring and guilt by association. As usual, the most interesting bits are those who may come from inside sources.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 04, 2015, 01:45:22 PM
https://www.reddit.com/r/starcitizen/comments/3rcfqi/94_millions_reached_congratulations_citizens/

Quote
I'm not spending a dime unless 2.0 is out then - I don't think I'm alone.

I'm just at full exhaustion of looking at my hangar, and the $ amount on my RSI profile, without anything meaningful to actually do with it.

If 2.0 launches and it's awesome, with Retaliators and Constellations everywhere then maybe. But we know the Redeemer and Freelancer haven't even been given game-ready passes yet, so they won't be in.

Quote
Stepping stones, my friend, stepping stones. Once the full product is out, you will be satisfied in knowing you helped make many people's dreams a reality, mine included. Regardless of how much you spend, it helps, and will be worth it if it means getting the BDSSE.

no time for doubts, just keep spending money  :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 04, 2015, 02:24:05 PM
https://www.reddit.com/r/starcitizen/comments/3rcfqi/94_millions_reached_congratulations_citizens/

Quote
I'm not spending a dime unless 2.0 is out then - I don't think I'm alone.

I'm just at full exhaustion of looking at my hangar, and the $ amount on my RSI profile, without anything meaningful to actually do with it.

If 2.0 launches and it's awesome, with Retaliators and Constellations everywhere then maybe. But we know the Redeemer and Freelancer haven't even been given game-ready passes yet, so they won't be in.

Quote
Stepping stones, my friend, stepping stones. Once the full product is out, you will be satisfied in knowing you helped make many people's dreams a reality, mine included. Regardless of how much you spend, it helps, and will be worth it if it means getting the BDSSE.

no time for doubts, just keep spending money  :doge

You will surely get the Karkland.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 04, 2015, 02:31:19 PM
also i'm confused; are people buying ships they can fly around it right now, or are they just buying 3d models that they can fly around in once the game is finished?

if the latter, people are hinging a lot on this not being a mess at release. :kobeyuck
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 04, 2015, 02:42:43 PM
You're buying the concept of a space ship.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 04, 2015, 02:51:08 PM
Several dozens of ship concepts have been on sale so far and they're all at different levels of completion. Some can fly in the alpha. Some more can be seen in the hangar only. A lot of them have not yet been modeled.

According to a community spreadsheet, 27 of a little over 100 ships plus variants known (a couple non playable) are flyable as of now.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Tasty on November 04, 2015, 02:56:52 PM
Several dozens of ship concepts have been on sale so far and they're all at different levels of completion. Some can fly in the alpha. Some more can be seen in the hangar only. A lot of them have not yet be modeled.

According to a community spreadsheet, 27 of a little over 100 ships plus variants known (a couple non playable) are flyable as of now.

:lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 04, 2015, 03:04:57 PM
https://docs.google.com/spreadsheets/d/tnx5w5EwJw23lPYhHdlHs5g/htmlview?pli=1

Spreadsheet here for anyone interested.
Note that none of the multicrew ships have been released to players.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 04, 2015, 04:05:16 PM
So to recap, the game's been delayed a few years, the featureset is a moving target, the rollout of the various game modes is under constant flux, the FPS portion has switched hands, employees are leaving, development arms are being shuttered and moved, and the many of the game's preorder ships which don't count as pay to win are incomplete. and it's still in alpha. but we have a cool cgi scene with gary oldman.

sounds like everything is gtg, time to apply for a HELOC for my videogame spaceship :itagaki
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 05, 2015, 04:52:37 AM
Well, you see, the game has not been delayed because each date was a purely tentative estimated potential windows and not an actual target.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 05, 2015, 11:20:01 AM
good point, brb buying accounts, space fashions and ships for all my friends so they too can experience the majesty of virtual intergalactic life.

but which one to buy!??!!

https://docs.google.com/spreadsheets/d/1ojxR84DJlX9i7Zu0ZrYkWPhKQUYIcK5bx5Ia8fQgimY/edit?usp=sharing&pli=1

:huh
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 05, 2015, 01:01:55 PM
As long as you're only spending fake fiat money, does it even matter? Just don't spend any of your real currency like gold and bitcoins.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Trent Dole on November 05, 2015, 01:58:02 PM
One of the ships is $1,250. For a game that doesn't even exist yet. :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 05, 2015, 02:04:33 PM
can't wait for the post release rebalance nerf on these totally not pay to win like all that freemium garbage! preordered $1,000 ships :lawd

i'm gonna eat :mouf
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 05, 2015, 02:52:50 PM
I really don't think there will ever be an MMO-style release like they are promising and most of these ships won't ever be made let alone nerfed.  At this point they're probably trying to shit out the single-player game which will be beyond unplayable and filled with game-destroying bugs, wedged between 10+ hours of Gary Oldman cut-scenes penned from the guy who gave you the Wing Commander movie.  Then they will either declare bankruptcy or try to sell the entire mess to a publisher. 

Asperger tears falling like rain either way though :mouf
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 05, 2015, 03:02:59 PM
like manna from heaven :rejoice
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 05, 2015, 06:55:26 PM
Heh something funny.
The stretch goal for 10m was a motion capture rig. Roberts went into great detail here (https://robertsspaceindustries.com/comm-link/transmission/12979-Motion-Capture-Behaviour-Visit) about that. CIG did in fact buy this equipment (https://www.reddit.com/r/starcitizen/comments/3602kc/cig_mocap_studio/).

Nevertheless they still, as advertised (https://www.youtube.com/watch?v=T4oOL26Qn7U&sns=em) a few weeks ago, do most of the hard work for the single player at the Imaginarium (Andy Serkis's studio). Now, according to Chris Roberts himself, such a studio "costs between $25,000 and $50,000 and provides roughly 200 “moves”; simple gestures, limb movements and so on. More complex shoots which require props, additional actors, finger movements and other factors are significantly more expensive. Still more expensive are shoots that capture audio and facial movements.". Consider they were there for 60 days.

Promise nothing, imply everything, it's never said outright that whatever studio they create, they would do everything in house. Simpler mocap tools may be useful to CIG on top of what they did in the rented studio, at the very least flexible and constantly available. Any aspiration to facial capture was only gonna be possible at a very high end specialized company.

Still makes me raise an eyebrow with regards to their planning. In the end they maybe paid north of 3m$ just for their single player capture plus whatever cost was their own rigs. Considering the fees for their cast, it all makes up for quite an heavy line in their budget... in a spaceship game where the flight model is still under significant revision.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: chronovore on November 05, 2015, 10:10:20 PM
I was going to respond to the points made about MoCap, but when I tried to RTFA it seems like there is a lot of explanation about MoCap in general -- I got ⅓ of the way through it before I felt like it was more about smokescreen than actual transparency. I mean, it could just be stated "We are getting a MoCap system for gross body movement to shave time off our basic humanoid animations in the game." I understand he's got a bunch of bigwig actors coming in and all, but if his vision for a spaceship battle game involves maintaining a performance capture studio... Huh.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 06, 2015, 12:32:30 AM
Now they are building yet another mo-cap studio and an entirely new office in Santa Monica (https://www.youtube.com/watch?v=oSYLH8bhVck&feature=youtu.be&t=1381), backer-funded of course.

:itagaki
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 06, 2015, 12:45:49 AM
Also, Imaginarium is one of two mo-cap studios they rented from, the other being Cubic Motion (https://www.reddit.com/r/starcitizen/comments/2i9u03/star_citizens_immense_character_potential/)

So for those keeping count, that's 1 in house MoCap studio, 2 rented MoCap studios, and now a 4th studio under construction.  For a game where you supposedly spend most of your time stationary in an aircraft.  Nope, no wasteful spending here.  :doge 
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 06, 2015, 12:50:18 AM
So for those keeping count, that's 1 in house MoCap studio, 2 rented MoCap studios, and now a 4th studio under construction.  For a game where you supposedly spend most of your time stationary in an aircraft.  Nope, no wasteful spending here.  :doge 

Gary Oldman ain't gonna animate himself, bruh.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 06, 2015, 12:58:37 AM
So for those keeping count, that's 1 in house MoCap studio, 2 rented MoCap studios, and now a 4th studio under construction.  For a game where you supposedly spend most of your time stationary in an aircraft.  Nope, no wasteful spending here.  :doge 

Gary Oldman ain't gonna animate himself, bruh.

I have to admit, it is wonderful to look at. 

spoiler (click to show/hide)
(http://i1304.photobucket.com/albums/s539/Alex_Kleinman/gary_zpsk7imdgts.gif)HUAHUAHUAHUAHUA
[close]
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 06, 2015, 01:03:40 AM
Also, Imaginarium is one of two mo-cap studios they rented from, the other being Cubic Motion (https://www.reddit.com/r/starcitizen/comments/2i9u03/star_citizens_immense_character_potential/)

So for those keeping count, that's 1 in house MoCap studio, 2 rented MoCap studios, and now a 4th studio under construction.

And a partridge in a pear tree.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 06, 2015, 03:21:49 AM
Yeah I just saw about the move, but couldn't find the passage about the mocap studio. It was unclear to me if they were doing another studio or moving the former one, are they straight shooting about that ? I didn't know they had yet another contractor however. Like WTF.

Also the "sneak peek" at the end of the video in the post below

Now they are building yet another mo-cap studio and an entirely new office in Santa Monica (https://www.youtube.com/watch?v=oSYLH8bhVck&feature=youtu.be&t=1381), backer-funded of course.

:itagaki

is actually just a previsualisation from last year.

https://www.reddit.com/r/starcitizen/comments/3ro59m/atv2_05_sneakpeek_retailator_escape_pod_recovery/cwptfjd

https://www.reddit.com/r/starcitizen/comments/3ro59m/atv2_05_sneakpeek_retailator_escape_pod_recovery/cwpytqv

 :marimo

Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 06, 2015, 03:37:52 AM
Meanwhile on Quarter to Three

Derek Smart :
Quote
So this is totally happening. You've been warned.

http://voxday.blogspot.com/2015/11/b...rek-smart.html

Tom Chick :
Quote
You should have warned us it was some dumbass blog with this posted directly under your announcement:

Quote
Quote Originally Posted by Some dumbass blog
The mainstream media is finally beginning to recognize that perhaps they don't actually want to live under Sharia or in a third world hellhole after all. Mass immigration is on the verge of DESTROYING Europe.

Quora :
Quote
I had looked him up when he showed up with the Hugo award stuff and he's the perfect combination of creationism, anti-vaccine, pick up artist, hates gay people, it's like someone wrote him as a caricature. Just one random example from last year:

Quote
Do you believe a country is better off when women cannot vote?

The reason women shouldn’t vote in a representative democracy is they are significantly inclined to vote for whomever they would rather f***. Hence the studies about height and hair being relevant to US presidential politics. That’s why women’s suffrage was pushed by the Communists and why it is the first plank of the Fascist Manifesto.

http://www.quartertothree.com/game-talk/showthread.php?74871-Star-Citizen-Chris-Roberts-lots-of-spaceship-porn-lots-of-promises&p=3874569&viewfull=1#post3874569

 :preach
Whoever wins, we lose. The delicious tears tho.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 06, 2015, 03:50:53 AM
That’s why women’s suffrage was pushed by the Communists and why it is the first plank of the Fascist Manifesto.

Well there goes my plan to land an irl waifu. :'(
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 06, 2015, 08:35:08 AM
Yeah I just saw about the move, but couldn't find the passage about the mocap studio. It was unclear to me if they were doing another studio or moving the former one, are they straight shooting about that

yep, the guy giving the tour talks about how they are building one from the ground up. 

Meanwhile the entire episode has literally no footage from their upcoming expansion, which is supposed to hit "any day now".
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 06, 2015, 08:43:29 AM
(http://www.ultraimg.com/images/warcrimes.png)

It Begins.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 06, 2015, 09:44:45 AM
What are some of the other planks of the Fascist Manifesto?

Asking for a friend.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 06, 2015, 10:55:51 AM
What are some of the other planks of the Fascist Manifesto?

Asking for a friend.

Well, I am unsure but here's a primer from the blog.

Quote
It's not just in Open Source Software that SJWs are actively looking to discredit and disemploy individuals they have targeted. I received this just yesterday. Someone needs to get that man a copy of SJWAL, stat! And be sure that you provide anyone you know to be under attack with a link to The SJW Attack Survival Guide (PDF). Note that apologizing not only make it worse for the target apologizing, but for the subsequent targets as well. Do not apologize. Never apologize. Don't even let the merest glimmer of the notion think about crossing your mind. Own your actions, own your words, and stand by them under fire.

Quote
Mass migration is war. And enabling mass migration is anti-civilization, societal treason and a war crime.

Quote
Derbyshire's frank talk about blacks merited permanent banishment into utter darkness. Providing a sympathetic platform to a pedophile, well, that's just good Christian behavior, at least according to this particular non-Christian.

(...)

The truth is that neither National Review nor NRO are on our side. They're moderates and they're down with Salon, the SJWs, the cucks, and the pedophiles.

Labels: cuckservative, media

Quote
Breitbart Tech observably notes the mysterious silence in the technology media concerning the explosive claims of feminists "taking runs" at OSS project leaders and Linus Torvalds being targeted for disqualification by the Ada Initiative. (...) What's happening should not be surprising, as the attempts of SJWs to destroy technology through social justice convergence is the entire objective of the "diversity in tech" movement. It's not about improving technology at all, it is about forcing a white male stronghold into the same sort of submission to which other industries have been subjected.

Quote
Destroying the evidence won't do the Army any good. Everyone knows that the standards were dumbed-down and that the women who "passed" the course are frauds and an insult to all real Rangers, past and present. Want to argue otherwise? Fine, show the records.

Quote
The First Amendment isn't merely dead
It is outdated, irrelevant, and at this point, civilizationally destructive. John Wright explains:

Quote
    The First Amendment was never anything but a cease-fire and peace treaty of a Christian v Christian civil war, which was extended, out of Christian charity and and English sense of fairplay and goodsportsmanship, to Jews and other religions.

    It was never a suicide pact, never an invitation for socialists at home and soviets or Islamists abroad to overturn our system of protecting our God-given liberties.

That's all from the last dozen of entries.
From his bio, a former Marine soldier who has served in Iraq and is writing e-books on strategy.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Dickie Dee on November 06, 2015, 11:56:41 AM
Quote
Labels: cuckservative, media

 :dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on November 06, 2015, 02:13:01 PM
Meanwhile on Quarter to Three

Derek Smart :
Quote
So this is totally happening. You've been warned.

http://voxday.blogspot.com/2015/11/b...rek-smart.html

Tom Chick :
Quote
You should have warned us it was some dumbass blog with this posted directly under your announcement:

Quote
Quote Originally Posted by Some dumbass blog
The mainstream media is finally beginning to recognize that perhaps they don't actually want to live under Sharia or in a third world hellhole after all. Mass immigration is on the verge of DESTROYING Europe.

Quora :
Quote
I had looked him up when he showed up with the Hugo award stuff and he's the perfect combination of creationism, anti-vaccine, pick up artist, hates gay people, it's like someone wrote him as a caricature. Just one random example from last year:

Quote
Do you believe a country is better off when women cannot vote?

The reason women shouldn’t vote in a representative democracy is they are significantly inclined to vote for whomever they would rather f***. Hence the studies about height and hair being relevant to US presidential politics. That’s why women’s suffrage was pushed by the Communists and why it is the first plank of the Fascist Manifesto.

http://www.quartertothree.com/game-talk/showthread.php?74871-Star-Citizen-Chris-Roberts-lots-of-spaceship-porn-lots-of-promises&p=3874569&viewfull=1#post3874569

 :preach
Whoever wins, we lose. The delicious tears tho.

I thought Tom Chick kicked everyone out of his living room, er forum.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 06, 2015, 03:28:33 PM
What are some of the other planks of the Fascist Manifesto?

Asking for a friend.

8 hour day

Minimum wage

Progressive tax system

Proportional representation on a regional basis

Universal suffrage

Lowering of the voting age to 18
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 06, 2015, 06:05:09 PM
Now CIG is selling "Concierge VIP black card" to backers who pledged over 1000$. Only ten dollars each for this beauty :

https://twitter.com/SandiGardiner/status/656464979852288000

There must be some humor lost on me, because Concierge is a bit of a loaded term over here now but heh...
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Shadow Mod on November 06, 2015, 07:07:22 PM
I'm tired of the "that misogynist is a good person tho" narrative.

Fuck off already.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 06, 2015, 09:05:05 PM
Now CIG is selling "Concierge VIP black card" to backers who pledged over 1000$. Only ten dollars each for this beauty :

https://twitter.com/SandiGardiner/status/656464979852288000

There must be some humor lost on me, because Concierge is a bit of a loaded term over here now but heh...

So the product isn't the game, the product is hope. Probably more sustainable in long term, plus based on comment sections any time this game is covered, it shields them from typical media criticism. Sounds like a good plan tbh.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 06, 2015, 11:35:14 PM
brb, shorting hope.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 06, 2015, 11:38:12 PM
brb setting up broker agency for regular joes who just want to set aside a little hope for the future.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on November 06, 2015, 11:38:36 PM
brb, shorting hope.
I've been trying this for almost three decades.

No returns yet.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 06, 2015, 11:57:01 PM
brb, shorting hope.
I've been trying this for almost three decades.

No returns yet.

Your college fund was a bunch of proofs not uncirculated collector coins sold by the U.S. Mint, wasn't it.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on November 07, 2015, 12:03:51 AM
I collected post-1965 quarters only.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Shadow Mod on November 07, 2015, 12:11:39 AM
Funny story I recently organized my pennies into pre-82 and post-82. Coinage nerds know why. :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 07, 2015, 02:56:36 AM
Seems I was confused about Vox Day : He is not a former Marine writing strategy book, but a game designer and fantasy author. He is also the lead editor of the company publishing him, and that's why he spoke in the first person about the success of the 4th Generation Warfare e-book. Sorry for the mistake.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: toku on November 07, 2015, 06:27:58 AM
Funny story I recently organized my pennies into pre-82 and post-82. Coinage nerds know why. :doge

haha
Title: Re: It's About Ethics in Videogame Spaceships
Post by: chronovore on November 07, 2015, 08:38:22 AM
Seems I was confused about Vox Day : He is not a former Marine writing strategy book, but a game designer and fantasy author. He is also the lead editor of the company publishing him, and that's why he spoke in the first person about the success of the 4th Generation Warfare e-book. Sorry for the mistake.

Could you put together something funny about Larry Correia next?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: BrokenVerses on November 07, 2015, 11:27:17 PM
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/
Title: Re: It's About Ethics in Videogame Spaceships
Post by: brob on November 07, 2015, 11:46:29 PM
"There’s three people that have been influential for my entire life, and one was John Carmack, one was Steve Jobs, and one was Chris Roberts. "

:doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 08, 2015, 12:23:03 AM
"There’s three people that have been influential for my entire life, and one was John Carmack, one was Steve Jobs, and one was Chris Roberts. "

:doge

(http://i.imgur.com/2wEnJL0.gif)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 08, 2015, 08:33:05 AM
Quote
I didn’t go to the one last week, CitizenCon, because it was in the UK. I could’ve. I had no block financially, but I was just doing the math: I was going to spend 30 hours on an airplane to be in Amsterdam for 20 hours, then to fly home again. That would be miserable. So I chose to use all that money on airfare to buy a bunch of Endeavors. [Laughs] So I bought a five pack of Endeavors instead.

 :larry
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 08, 2015, 12:29:08 PM
Funny story I recently organized my pennies into pre-82 and post-82. Coinage nerds know why. :doge

The interesting question is what you did with your 1982 pennies.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 08, 2015, 12:52:31 PM
Quote
My eleven year old son learned how to type 40 words a minute at age eight in order to earn more gaming privileges.

My favorite abusive parents are the ones who don't even realize they're being abusive.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: recursivelyenumerable on November 08, 2015, 06:55:14 PM
Quote
My eleven year old son learned how to type 40 words a minute at age eight in order to earn more gaming privileges.

My favorite abusive parents are the ones who don't even realize they're being abusive.

i have heard all sorts of obliviously appalling shit from nerd/techie parents.  :-\
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 08, 2015, 07:48:08 PM
Quote
My eleven year old son learned how to type 40 words a minute at age eight in order to earn more gaming privileges.

My favorite abusive parents are the ones who don't even realize they're being abusive.

i have heard all sorts of obliviously appalling shit from nerd/techie parents.  :-\

I was read Cosmos as a bedtime story. Not Witold Gombrowicz's mystery about nothing, Carl Sagan's watershed pop science book. I was 6.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Shadow Mod on November 08, 2015, 07:58:57 PM
My friend yesterday told me about some forum a friend of hers stumbled upon full of parents cut off by their kids. And tons of them were encouraging each other to try to essentially "kidnap" grand kids or ignore restraining orders. Disturbing.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: chronovore on November 09, 2015, 01:47:59 AM
My friend yesterday told me about some forum a friend of hers stumbled upon full of parents cut off by their kids. And tons of them were encouraging each other to try to essentially "kidnap" grand kids or ignore restraining orders. Disturbing.
Holy shit. As if to dispel any remaining mystery about why they'd been cut off...
Title: Re: It's About Ethics in Videogame Spaceships
Post by: bluemax on November 09, 2015, 04:57:46 PM
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/

Quote
People think that this is a scam, all those haters. There’s that—I’m not even going to mention his name—the one guy, I know you know who it is, who keeps ragging on it. But this stuff is real. I’ve met these people, I’ve sat down with these people, I’ve felt their passion. This is real. And all of the things that are being negatively said about Chris and the whole crew at Cloud Imperium are false. They’re just breeding drama.

Every time they release a tech demo and new playable features, there’s a huge surge in incoming signups and pledges. It takes a long time to make a game. Blizzard will make a good portion of their game in secret. Look at Diablo III. It was silent for how many years, under development for nearly a decade before it was even announced? Star Citizen is the antithesis of that. It’s a game that’s crowdfunded so being open to the community is the requirement. But that initial tech development window feels like an eternity to impatient people. They want it now, they want it now. Why isn’t it now? Why are we not getting anything now? And we’re just now starting to taste their efforts, in major ways. Like at Gamescom, when they gave us their multi-crew demo. And CitizenCon, when they gave us even more of the multi-crew and the Star Citizen Alpha 2.0 demos … This is real. It’s not vaporware. And I believe in it

I want some of what this guy is smoking.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Shadow Mod on November 10, 2015, 04:40:05 PM
My friend yesterday told me about some forum a friend of hers stumbled upon full of parents cut off by their kids. And tons of them were encouraging each other to try to essentially "kidnap" grand kids or ignore restraining orders. Disturbing.
Holy shit. As if to dispel any remaining mystery about why they'd been cut off...

It's a form of delusion and entitlement which should be challenged and instead these people find a feedback loop.

spoiler (click to show/hide)
tell me if this sounds familiar
[close]
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 10, 2015, 10:23:20 PM
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/
I want to make fun of the guy but

Quote
Everybody has an iPad and an iPhone.

sounds like dude has his life in order.  :itagaki
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 11, 2015, 11:30:07 AM
Space Brother Number One on the mission generation in the MMO.
https://www.youtube.com/watch?v=AiTY_K7bDys&feature=youtu.be&t=10m30s (https://www.youtube.com/watch?v=AiTY_K7bDys&feature=youtu.be&t=10m30s)

TL, DW :

spoiler (click to show/hide)
Step 0. PROFIT
[close]

Step 1. Simulating the behavior of millions of agents (AI and players) to the point of having its own economic system server side.
Step 2. ?
Step 3. Dynamic missions that make sense !
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Steve Contra on November 11, 2015, 11:42:29 AM
My friend yesterday told me about some forum a friend of hers stumbled upon full of parents cut off by their kids. And tons of them were encouraging each other to try to essentially "kidnap" grand kids or ignore restraining orders. Disturbing.
Holy shit. As if to dispel any remaining mystery about why they'd been cut off...

It's a form of delusion and entitlement which should be challenged and instead these people find a feedback loop.

spoiler (click to show/hide)
tell me if this sounds familiar
[close]
Oh god I know people who have kids and have cut off their parents.  The amount of crazy that comes with that :kobeyuck
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 12, 2015, 03:42:34 AM
https://forums.robertsspaceindustries.com/discussion/257642/can-anyone-find-the-pledge

 :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 15, 2015, 12:11:57 PM
Through the tragedies of life, we will at least forever have Star Citizen.

https://forums.frontier.co.uk/showthread.php?t=57576&p=3099221&viewfull=1#post3099221

Quote
2.0 Early 2016, but in a downgraded smaller form.

The delay is already being explained :

"we suffered some unfortunate news in our Lead FPS Programmer falling off his bicycle and breaking his wrist! This certainly wasn’t in the schedule so with him out of action for a few weeks we’ve had to pool some resources from other areas to help pitch in with getting 2.0 out of the door. It’s certainly not what we needed at such a critical time in the project but these things do happen."

Source : https://robertsspaceindustries.com/c...lopment-Update

 :lol

https://forums.frontier.co.uk/showthread.php?t=57576&p=3102335&viewfull=1#post3102335

Quote
Quote
Love the way that guy suddenly disappears when Sandi shows up. =p

Why is Sandi wearing sunglasses? Is it because she's now a Hollywood film star?
The mo-cap studio lighting is very bright and you have to walk through 5 of them to get to that office.

 :dead

Edit: Foundry 42 abbreviated accounts have been filed.

https://beta.companieshouse.gov.uk/company/08703814/filing-history
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 15, 2015, 02:37:53 PM
John Kerry is their Lead FPS Programmer?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 17, 2015, 04:39:08 AM
Anniversary sale coming, 350$ ship announced for limited time.

The game... Uh who knows ?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Steve Contra on November 17, 2015, 11:42:09 AM
Anniversary of what?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 17, 2015, 03:04:18 PM
Beats me. Either completing crowdfunding or starting development.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 17, 2015, 03:56:49 PM
Anniversary of what?
anniversary of the previous anniversary's anniversary!

edit: I was joking but they have had two previous anniversary sales. :itagaki


Quote
Happy anniversary, Star Citizen! Late November marks the end of Star Citizen’s original campaign. One year ago, Chris and the nascent development team broadcast a 24-hour event to push for funding for Star Citizen’s original stretch goals. The massive success of that event (and the overall campaign) prompted us to decide to make Star Citizen entirely backer funded… and it’s a decision we haven’t regretted!

This anniversary sale is a thank you for the tremendous support and dedication all our backers have shown to make this game a reality. Many backers have asked for an opportunity to pick up some of the limited ships offered earlier in the campaign, and so we are giving you that option today. But before we get to the ships, we want to be absolutely clear: purchasing additional ships is NOT necessary. Sales like this are about supporting Star Citizen, about offering additional ways to start the game and about helping us expand the overall vision… but nothing beyond a starter package will ever be necessary for a backer to get the full Star Citizen experience.

:dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 17, 2015, 04:04:59 PM
wait, these ships come with insurance policies? I un.hh... k.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 17, 2015, 04:13:08 PM
wait, these ships come with insurance policies? I un.hh... k.

Some do but you have to pay through the nose.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 17, 2015, 05:46:08 PM
wait, these ships come with insurance policies? I un.hh... k.

Didn't you know ? Your ship being destroyed ingame means you no longer can use it and it need to be repurchased (in game). A lot of the early sales had LTI "lifetime insurance" bundled with ships which would guarantee you always get a replacement. LTI was then supposedly discontinued forever to make it an early reward, but still reintroduced in couple of more recent ship sales.

Since we are talking about SC, we don't really know how that "insurance" will affect the game. CIG has been rather ambivalent, downplaying its importance and mentioning other insurance schemes available in game to placate worried people on one hand, while still using it from time to time as an incentive to make backers pay through the nose.

http://starcitizen.wikia.com/wiki/Lifetime_Insurance

Anyone who pledged for a copy of Star Citizen before the end of the 1-week grace period[1] after the new RSI website opened on June 28, 2013[1] automatically receives lifetime insurance (LTI) on their pledge ships[2]; this protects the investment they make in the game in perpetuity. Anyone who makes their first pledge after the grace period ends on July 6th, 2013 will start with standard hull insurance (SHI) for their ship, which functions identically but must be periodically renewed with a small fee of in-game credits. The duration can be anywhere from 1 to 6 months depending on the ship and policy type.[3]
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Kara on November 17, 2015, 06:09:30 PM
EVE is like over a decade old and had this sorted. ide. :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 17, 2015, 06:42:34 PM
EVE is like over a decade old and had this sorted. ide. :doge

Maybe, but can you do this in EVE ?

spoiler (click to show/hide)
Video coming Q4 2018
[close]
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on November 17, 2015, 09:25:56 PM
Speaking of, the star citizen equivalent of goonswarm is gonna eat good if those insurance premiums lapse. The fuckery.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 17, 2015, 11:22:04 PM
have an anniversary sale a year after the game was supposed to be released brehs :dead
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 18, 2015, 01:42:40 PM
So Derek Smart has backed Infinity Battlescape, a space game that also had the nod from Chris Roberts... Several confused backers have thus threatened to ask refunds and the I:B dev had to go on the record that Smart was not a collaborator.

https://www.reddit.com/r/DerekSmart/comments/3t7p30/ds_attempting_hostile_takeover_of_infinity/?sort=confidence
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 20, 2015, 05:57:29 PM
Well, credit where it is due : CIG did in fact make a limited release of their "Arena Commander - (Pre)-Alpha 2.0" with plans to release it wide soon. Pretty buggy apparently but heh...
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 21, 2015, 11:31:41 PM
I tried watching a stream today and it was literally crashing every three minutes.  It looks nice but it's still pretty barren of content for the 4th year in a $100 million project.  It is a lot more than I ever thought they would put out though.  These guys are insanely good at keeping peoples hopes up just high enough to buy more non-existent ships. 
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on November 21, 2015, 11:39:23 PM
It's kinda crazy that this game has already spent twice as much as This Is Vegas which played a large part in killing a multi-million dollar corporation.

I wonder when they surpass how ever much THQ threw away on uDraw, Homefront and that Warhammer MMO.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on November 24, 2015, 12:15:20 PM
https://www.reddit.com/r/starcitizen/comments/3u3g55/when_asked_to_show_where_my_investment_went/

Quote
So i probably piqued a coworkers interest when talking about star citizen when he asked if i was a gamer since he was thinking of building a gaming pc. my eyes lit up and he is definetely interested but when asked how deep i am since i seem like a fanatic, i simply stated "Grand Admiral" well...he looked it up and is flipping over how i can possibly think that i can spend so much in a game that isnt even out yet, while i preach the truth of 2.0, so he sees the worth to me for the money i pledged, while i am perfectly happy shelling out even more these last 3 days.

i ended up drawing a sketch of my fleet (along with rough price) and what i envision myself commanding into the dark black.

(http://i.imgur.com/aZ2N3BG.jpg)

i am more impressed with myself than even he is, as i started with a simple superhornet 3 years ago.

Feel free to sketch your fleet out, and with my fleet, what would you guys do??

PS. yes, i am part of a very dedicated squadron inside a large org and can fill these spots anytime no prob.

his co-worker be like :donot
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 26, 2015, 07:44:14 PM
(http://www.ultraimg.com/images/KRQJ3Y.gif)

(http://www.ultraimg.com/images/v1GgnZ.gif)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: thisismyusername on November 26, 2015, 08:37:02 PM
 :lol that animation being stuck in a sitting position.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 26, 2015, 08:39:01 PM
(http://www.ultraimg.com/images/KRQJ3Y.gif)

(http://www.ultraimg.com/images/v1GgnZ.gif)

97 Million US Dollars
Title: Re: It's About Ethics in Videogame Spaceships
Post by: The Sceneman on November 27, 2015, 06:52:15 AM
"i am more impressed with myself than even he is"

 :dizzy :dizzy :dizzy

The fanbase for this abortion is beyond mind boggling.

Title: Re: It's About Ethics in Videogame Spaceships
Post by: The Sceneman on November 27, 2015, 06:53:27 AM
(http://www.ultraimg.com/images/KRQJ3Y.gif)

(http://www.ultraimg.com/images/v1GgnZ.gif)

97 Million US Dollars

Oh its just a basic animation bug! The lead animator will spend a few weeks working on your avatar animations after Thanksgiving!
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Trent Dole on November 27, 2015, 11:44:26 PM
A basic bug after how many fucking years in development now? :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Olivia Wilde Homo on November 29, 2015, 09:42:34 PM
Derek Smart has his own subreddit? LOL

(http://www.ultraimg.com/images/KRQJ3Y.gif)

(http://www.ultraimg.com/images/v1GgnZ.gif)

They should just leave that the way it is.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on November 30, 2015, 05:26:30 AM
https://forums.robertsspaceindustries.com/discussion/299328/warning-to-anyone-hoping-to-bring-people-in-and-get-referral-credit-30-pack

Quote
Reading more... and I see "whenever one of your recruits becomes an active player by purchasing a Game Package (with minimum value of $40 USD)...." (...) I guess wait and make them spend more...

Quote
I made the mistake of buying 4 $30 packs on the assumption that i could gift it to friends who join and it would count to the referral. Instead i have 4 Auroras i don't want or have any use for.

 :neogaf
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on November 30, 2015, 10:39:57 AM
Which pack do I need to buy to cleanse all my thetans?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Yulwei on November 30, 2015, 02:05:58 PM
Even if this game comes out and it's a total piece of shit, you know 99% of those people are going to play it and claim it's the greatest space game ever because they are simply in too deep. This shit really is a cult  :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on November 30, 2015, 11:07:30 PM
(http://www.ultraimg.com/images/KRQJ3Y.gif)

(http://www.ultraimg.com/images/v1GgnZ.gif)

97 Million US Dollars
Get a second job as a Wall Street executive.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on December 01, 2015, 12:47:04 AM
"i am more impressed with myself than even he is"

 :dizzy :dizzy :dizzy

The fanbase for this abortion is beyond mind boggling.

(http://i.imgur.com/n5MkTsG.jpg)
Title: Re: It's About Ethics in Videogame Spaceships
Post by: The Sceneman on December 01, 2015, 07:02:18 AM
36 fucking grand. You could have purchased the ultimate videogame lair with more games than you could ever play inside. This thing is a cult, they're focusing on revenue gathering more than making a game. They've sold you an idea, now they're consuming your SOUL
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Trent Dole on December 01, 2015, 06:12:23 PM
Why can't these folks just go play X-Wing again or something ??? This is utterly insane. You know you've screwed up when Derek Smart is leading the charge against you and doesn't come off as nuts for once.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Freyj on December 01, 2015, 06:52:16 PM
36 fucking grand. You could have purchased the ultimate videogame lair with more games than you could ever play inside. This thing is a cult, they're focusing on revenue gathering more than making a game. They've sold you an idea, now they're consuming your SOUL

MLM of video games.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Great Rumbler on December 01, 2015, 08:05:15 PM
If we're talking about filthy rich people with nothing better to throw money at, I got no problem with it. But they're probably just middle class [at best], which means their probably plowing just about all their available money into this thing.

For ONE game.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on December 01, 2015, 11:16:44 PM
I'm still waiting for this entire thing to be revealed as an elaborate ARG.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Cerveza mas fina on December 02, 2015, 08:27:46 AM
I'll just play content starved Battlefront for 60 k thx
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on December 02, 2015, 09:47:40 AM
36 fucking grand. You could have purchased the ultimate videogame lair with more games than you could ever play inside. This thing is a cult, they're focusing on revenue gathering more than making a game. They've sold you an idea, now they're consuming your SOUL
That's almost three Hermes shearling bombers  :-\ :'( :'(
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Trent Dole on December 02, 2015, 02:26:12 PM
I'll just play content starved Battlefront for 60 k thx
I'm waiting for a cheap goty/complete edition of that. :-[ $30 to blow bros up in SW seems fair. $120? gtfo of here.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on December 04, 2015, 01:41:44 AM
https://www.youtube.com/watch?v=S8_NqLgZHEo
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on December 05, 2015, 05:40:46 AM
https://www.youtube.com/watch?v=S8_NqLgZHEo

Quote
Hey everybody,

I wanted to address confusion about the AC2.0 trailer. I know that the line about everything being playable in Alpha 2.0 had some backers excited thinking that Alpha 2.0 had gone live, or that it is about to go live tomorrow. Unfortunately, that is not the case! We are really sorry for folks mislead by that card, and so I’d like to explain exactly what happened.

What happened? We had an opportunity to get the 2.0 trailer exposed to a much bigger audience, but that required our turning in the trailer a while ago. At the time, we were on track to have 2.0 on the live servers by today or tomorrow. Unfortunately, as folks testing and observing know, we were hit with a slowdown bug that seemed to come out of nowhere. (For those not following the testing chatter, that’s why you haven’t see a PTU build in the last two days.) Knowing what we do now, we would have liked to have changed the exact wording on the trailer. Unfortunately, it was locked in well before the event.

So to be clear: Star Citizen 2.0 is not live for everyone yet. It’s currently available on the Public Test Universe (PTU) for the first 110,000 Citizens. An increasing number of folks have been helping us test builds for the past week, and everyone involved can attest to the fact that we’ve been doing some serious bug squashing. For now, Arena Commander 1.3 (and the Hangar and Social Modules) are available for everyone. We’re running a ‘free fly’ right now, so anyone who registers for an account can try out single-seat dogfighting, racing, Vanduul Swarm and more.

The plan is to roll out Alpha 2.0 to the live server as soon as we’ve resolved the current blockers. A whole lot of backer test pilots are helping make that a reality, and we will keep everyone updated as it happens. Keep watching the Comm-Link, enjoy free access to 1.3 for now and we’ll have Alpha 2.0 out to everyone as soon as it’s ready to go.

Ben

https://forums.robertsspaceindustries.com/discussion/301498/alpha-2-0-trailer-confusion-our-apologies/p1

 :lol
"Now" is the new "soon".

Quote
I wish all other game companies were as honest and quick to act as you guys are , your dedication to your fan base is outstanding to say the least


 :usacry
Title: Re: It's About Ethics in Videogame Spaceships
Post by: benjipwns on December 05, 2015, 06:18:32 AM
 :rofl
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on December 05, 2015, 08:02:47 AM
You know how they can really apologize? Offer us fans another anniversary sale. What anniversary you ask? Does it matter?

Also

Quote
Ultimately these small screwups occur because their marketing and PR isn't a big operation. They don't have the scores of eyes to vet every single thing, catch every messaging problem.

Would people really want them to become the impregnable fortresses like EA or Activision?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: chronovore on December 05, 2015, 10:24:53 AM
Man, if they were really being straightforward, they could have headed off the backlash by having a clarifying post in the forum PRIOR to the misleading trailer being aired.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on December 05, 2015, 11:31:35 AM
Man, if they were really being straightforward, they could have headed off the backlash by having a clarifying post in the forum PRIOR to the misleading trailer being aired.

they also still have yet to fix either the video or the description on their youtube channel, which reads:

Quote
As seen on The Game Awards 2015! A brief look at some of the MANY gameplay opportunities available to players NOW in Star Citizen Alpha 2.0.

They could not be more blatant about this shit.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on December 06, 2015, 07:36:02 AM
Well, what's cheaper when your cash flow is tanking? Cranking out a iMovie with prerecorded footage you have laying around to net some new fish and rouse the believers, or unshuttering your dev teams to finish the product?  :doge
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Barry Egan on December 06, 2015, 08:55:15 AM
they should have ran with this one imo.

https://www.youtube.com/watch?v=Go1oFvxUoeI
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on December 06, 2015, 11:22:27 AM
Imagine dudes losing for good their paid for ships with bugs like that if it hits gold status :lol
Title: Re: It's About Ethics in Videogame Spaceships
Post by: nudemacusers on December 06, 2015, 08:46:11 PM
In terms of their insurance policies, would that fall under an act of God?
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Joe Molotov on December 06, 2015, 08:51:52 PM
100 Million US Dollars
Title: Re: It's About Ethics in Videogame Spaceships
Post by: chronovore on December 06, 2015, 08:52:25 PM
they should have ran with this one imo.

https://www.youtube.com/watch?v=Go1oFvxUoeI

I barked laughter at the 0:55 mark.

Also, rad song; Shazam says it's M83's "Outro." I'ma buy that shit right up.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: Tasty on December 07, 2015, 01:28:06 AM
they should have ran with this one imo.

https://www.youtube.com/watch?v=Go1oFvxUoeI

I barked laughter at the 0:55 mark.

Also, rad song; Shazam says it's M83's "Outro." I'ma buy that shit right up.

Remembered it from the Cloud Atlas trailer. :aah

https://www.youtube.com/watch?v=hWnAqFyaQ5s

:preach
Title: Re: How many ethics is 100 million US dollars worth?
Post by: VomKriege on December 11, 2015, 02:45:35 AM
(http://i.giphy.com/tUilVT3gQDqyk.gif)
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Joe Molotov on December 11, 2015, 11:18:06 AM
(http://i.giphy.com/tUilVT3gQDqyk.gif)

https://gifsound.com/?gif=i.giphy.com/tUilVT3gQDqyk.gif&v=UwAzXBCCQrQ&s=106
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Great Rumbler on December 11, 2015, 02:56:54 PM
(http://i.giphy.com/tUilVT3gQDqyk.gif)

https://gifsound.com/?gif=i.giphy.com/tUilVT3gQDqyk.gif&v=UwAzXBCCQrQ&s=106

Majestic.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: qq more on December 12, 2015, 12:44:46 AM
(http://i.giphy.com/tUilVT3gQDqyk.gif)

https://gifsound.com/?gif=i.giphy.com/tUilVT3gQDqyk.gif&v=UwAzXBCCQrQ&s=106
It was worth the 100 million US bucks for this masterpiece
Title: Re: How many ethics is 100 million US dollars worth?
Post by: VomKriege on December 13, 2015, 06:11:49 AM
SC community managers now spamming links to polls to their community. CIG is the "best MMO studio of the year" according to 51% of the voters on MassivelyOP (second best so far only have 11%).

Polls (and internet ones esp.) are horseshit anyway but it's always good for the schadenfreude to see things unfolding just according to keikaku. :yeshrug
Title: Re: How many ethics is 100 million US dollars worth?
Post by: VomKriege on December 15, 2015, 02:41:59 AM
Limited ship packages to be sold post the release of the game (https://www.reddit.com/r/starcitizen/comments/3wuopo/chris_roberts_says_ships_will_be_sold_post/)

As usual it's next to impossible to know whether it is a broken promise or not, considering just how over the place and vague CIG has been with all this.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: The Sceneman on December 15, 2015, 07:24:38 AM
The most mind-blowing thing for me is the way the minions discuss this game like it's a done deal and the final package will be exactly like it is in their heads. Do these people have absolutely nothing else in their lives of any value whatsoever?
Title: Re: How many ethics is 100 million US dollars worth?
Post by: nudemacusers on December 15, 2015, 07:59:52 AM
Limited ship packages to be sold post the release of the game (https://www.reddit.com/r/starcitizen/comments/3wuopo/chris_roberts_says_ships_will_be_sold_post/)

As usual it's next to impossible to know whether it is a broken promise or not, considering just how over the place and vague CIG has been with all this.
Wow who didn't see this coming?  :doge

Reddit never fails to amuse

I like that word "Pay to Skip Grind". Its not a pay to win and thats fine with me
Title: Re: How many ethics is 100 million US dollars worth?
Post by: brawndolicious on December 15, 2015, 09:16:50 PM
The most mind-blowing thing for me is the way the minions discuss this game like it's a done deal and the final package will be exactly like it is in their heads. Do these people have absolutely nothing else in their lives of any value whatsoever?

I don't want to judge people I don't know but look at how much some people are spending on it. There's something that's got a certain niche really hyped up.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: naff on December 15, 2015, 11:28:18 PM
they should have ran with this one imo.

https://www.youtube.com/watch?v=Go1oFvxUoeI
Wow. I really should download the alpha
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Barry Egan on December 16, 2015, 06:23:16 PM
want to see what $100 million looks like? (https://youtu.be/lIjFfkdKy18?t=2h10m8s)

I swear to god this has to be a Tim and Eric sketch.  I could only make it a few minutes in but supposedly it only gets worse as it goes on....
Title: Re: How many ethics is 100 million US dollars worth?
Post by: The Sceneman on December 16, 2015, 08:42:35 PM
"I've been sitting with a big big big grin on my face for 3 straight hours now. Good god, this will be so amazing!"

:dizzy
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Barry Egan on December 23, 2015, 09:15:36 AM
(http://www.ultraimg.com/images/5y8g08.gif)
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Barry Egan on December 23, 2015, 09:21:29 AM
also I am reposting a youtube edition of part of the livestream because it is a great example of unintentional cringe comedy.  It's as though he's realizing, live on camera, what a disaster his own project is.         

http://www.youtube.com/watch?v=ZWq8ynUq7wM
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Sho Nuff on December 24, 2015, 05:37:25 PM
This video is amazing

edit: Oh my god when the game hard locks  :snoop
Title: Re: How many ethics is 100 million US dollars worth?
Post by: nudemacusers on December 24, 2015, 06:09:30 PM
also I am reposting a youtube edition of part of the livestream because it is a great example of unintentional cringe comedy.  It's as though he's realizing, live on camera, what a disaster his own project is.         

http://www.youtube.com/watch?v=ZWq8ynUq7wM

https://www.youtube.com/watch?v=dig34Pm3GnA
Title: Re: How many ethics is 100 million US dollars worth?
Post by: thisismyusername on December 24, 2015, 07:01:45 PM
also I am reposting a youtube edition of part of the livestream because it is a great example of unintentional cringe comedy.  It's as though he's realizing, live on camera, what a disaster his own project is.

Why is he trying to figure out the controls on this stream? Surely he's played it while it's being developed... r-right?
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Sho Nuff on December 24, 2015, 09:09:21 PM
The part where he's railing against the people who made the chat interface...I mean...how can you not know
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Great Rumbler on December 24, 2015, 10:00:06 PM
It's mind-boggling that he didn't go through a dry run of the demo before a live presentation. I mean, I get that he's kind of blind to anything beyond his ludicrously high concepts, but my God that is a serious lack of self-awareness.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Rufus on December 24, 2015, 10:05:40 PM
When the ideas guy runs the company, you get this.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Barry Egan on December 25, 2015, 02:01:51 AM
Time is a Flat Circle

https://www.youtube.com/watch?v=CXJZbPI5nKE
Title: Re: How many ethics is 100 million US dollars worth?
Post by: benjipwns on December 25, 2015, 02:14:44 AM
HELMET! HELMET! HELMET! HELMET! HELMET! HELMET! HELMET! HELMET!
Title: Re: How many ethics is 100 million US dollars worth?
Post by: VomKriege on December 25, 2015, 03:44:04 AM
The part where he's railing against the people who made the chat interface...I mean...how can you not know

It's also pretty poor form, it's rough on your employees to call them out like that.
Anyway, SC zealots apparently love that candid fumbling because of how sincere it is...
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Barry Egan on December 25, 2015, 01:26:18 PM
it was probably rough on the staff the moment they figured out this segment was happening.

"someone let Chris actually play the Alpha what the fuck?!"
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Joe Molotov on December 25, 2015, 05:28:10 PM
HELMET! HELMET! HELMET! HELMET! HELMET! HELMET! HELMET! HELMET!

All the money went into that helmet flip animation.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: Sho Nuff on December 25, 2015, 07:04:04 PM
Time is a Flat Circle

https://www.youtube.com/watch?v=CXJZbPI5nKE

How can they keep doing live events for something SO BROKEN
Title: Re: How many ethics is 100 million US dollars worth?
Post by: VomKriege on December 25, 2015, 08:21:03 PM
Well, it didn't hurt their bottom line, so...
Title: Re: How many ethics is 103 million US dollars worth?
Post by: VomKriege on December 29, 2015, 01:09:46 AM
https://www.reddit.com/r/starcitizen/comments/3yjv30/describe_star_citizen_to_a_console_gamer/

Quote
its the video game Renaissance. a true 4th gen video game.

Quote
Console gamers cant even imagine the concept of Star citizen.
I would say: "remember Rogue Squadron from n64? That but made MMO", and leave it there.

Quote
Imagine stepping out of bounds in COD and getting to keep going... and going and going.

:smug
Title: Re: How many ethics is 103 million US dollars worth?
Post by: toku on December 29, 2015, 01:52:34 AM
(http://i.imgur.com/S4XAayl.gif)
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Rufus on December 29, 2015, 01:59:58 AM
That does look pretty good, not gonna lie. :leon
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Barry Egan on December 29, 2015, 02:14:22 PM
it's definitely a pretty tech demo, the problem is there's no real game attached to it.  and you can't play it for more than 5 minutes without crashing. 
Title: Re: How many ethics is 100 million US dollars worth?
Post by: nudemacusers on December 29, 2015, 03:00:45 PM
Time is a Flat Circle

https://www.youtube.com/watch?v=CXJZbPI5nKE
Well it's a good thing that this was a free event and nobody had to pay any money for it, otherwise you'd have a lot of angry people in the audience.
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Mupepe on December 29, 2015, 03:43:18 PM
What I don't get is what they really want to do with this game.

It seems they're going for space combat sim. But that seems really hard. Because what is space combat sim?

If you have a racing sim, you model stuff after actual racing.

If you have a train simulator, you model it after real trains.

What are these guys supposed to model it after? How can you do a space combat sim when that kind of thing is actually really much more based in fantasy?
:doge
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Great Rumbler on December 29, 2015, 03:54:00 PM
What I don't get is what they really want to do with this game.

That's the problem, nobody outside of Chris Roberts knows what they are trying to do with this game either. And what Chris Roberts wants to do with this game is subject to change from one day to the next.
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Tasty on December 29, 2015, 04:09:28 PM
What I don't get is what they really want to do with this game.

It seems they're going for space combat sim. But that seems really hard. Because what is space combat sim?

If you have a racing sim, you model stuff after actual racing.

If you have a train simulator, you model it after real trains.

What are these guys supposed to model it after? How can you do a space combat sim when that kind of thing is actually really much more based in fantasy?

It's fruitless anyways because as EVE proved, unless you're very dedicated space sims are fucking boring.

Another thing EVE also proved is that nobody else should try because it's the perfect space sim and has been so for over a decade.

Shoutout to my homeboy Kara.
Title: Re: How many ethics is 100 million US dollars worth?
Post by: thisismyusername on December 29, 2015, 05:02:10 PM
Time is a Flat Circle

https://www.youtube.com/watch?v=CXJZbPI5nKE

That hardlock live on stage. :neogaf You'd think they'd have a vertical slice a la Halo 2's E3 demo for something like this. But nope.
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Barry Egan on January 06, 2016, 12:37:32 AM
what's it like to go through CIG's customer service?  Well, if you're lucky enough to get Chris Roberts' wife on the other end, you are in for a treat.

(http://i.imgur.com/cLqwJfu.png)

this is the VP of Marketing responding to a customer who put a pretty substantial amount of money into the game.  Quite a couple, her and Chris.
Title: Re: How many ethics is 103 million US dollars worth?
Post by: Tasty on January 10, 2016, 12:00:26 AM
Since I've been marathoning Star Trek I've been looking for space-y games (not Spacey games, though those would be cool too) and I found this:

https://www.youtube.com/watch?v=4iN3eTGZ-c8

Looks fun as fuck. Will buy next week.
Title: Re: How many ethics is 105 million US dollars worth?
Post by: VomKriege on January 15, 2016, 04:48:31 AM
Wasn't the Charlie tragedy enough ?  :'(

(https://pbs.twimg.com/media/CYmy3NxWMAALarJ.jpg)

(Canard PC is an indie mag about PC gaming, pretty much the only one left standing in French physical publication.).

Also this is apparently not a joke feature but something they envision to have in...

Quote
The MixMaster is connected to eight different beverages and has a rotating set of nozzles. Pressing one of the eight associated buttons causes the corresponding beverage to dispense until the button is released. Alongside the seat of the passenger that ordered the drink and the time remaining before a reputational penalty starts to accrue is the formula for the desired concoction. A formula such as 1-1-4-8 would indicate that two parts beverage 1, one part beverage 4, and one part beverage 8 are required. The quality of the drink – displayed on the MixMaster – is determined by how accurately the portions were allocated. If the player isn’t happy with the quality of the drink they can simply press a key to discard it and start anew, but ships carry a limited supply of beverages so this tactic should be used sparingly. Upon acceptance of a drink it is moved to a conveyor belt on the side. Thus, players can prepare multiple drinks in a row and then move to deliver them, or one player can mix the drinks and another can focus on getting them where they belong.

While a passenger in Coach would be fairly forgiving with regard to slow delivery times and a poor mixture quality, travelers in Business Class and up would expect much more, and repeatedly disappointing them would have an adverse effect on their opinion of the flight, and ultimately the player’s reputation.

(https://robertsspaceindustries.com/media/qwgqjtnxain38r/post/Mixmaster.png)
Title: Re: How many ethics is 105 million US dollars worth?
Post by: qq more on January 15, 2016, 04:58:29 AM
Gotta use that 105 million dollar somewhere, man.
Title: Re: How many ethics is 105 million US dollars worth?
Post by: Fifstar on January 15, 2016, 08:16:03 AM
This might be the biggest trainwreck in the history of vidya but i have to admit if you just look at short vids it's the only game that feels like it could be a next gen experience.

It's probalby never gonna see the light of day as a finished product but I can see why some people keep pumping money into this.
Title: Re: How many ethics is 105 million US dollars worth?
Post by: qq more on January 15, 2016, 08:52:13 AM
Yeah, the concept is very sound and very ambitious. Shame they're not seemingly capable enough to pull it off.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Take My Breh Away on January 15, 2016, 01:52:43 PM
It's going to launch with an insane amount of bugs and make Driveclub/Master Chief Collection/Assassin's Creed Unity look like they came out of Nintendo's QA department circa 1994 but at the same time it's probably going to be a decent game if they can can stop with the feature creep and just concentrate on being "Next Gen Wing Commander". It's likely to be the Max Payne, Half Life 2 or Crysis of the era in being "The game you have to upgrade your PC for". You will probably have to wait for modders to fix the stability and there will be a glut of space sims along with Elite in the meantime. Could be a trainwreck, could be a glorious trainwreck. Have to wait and see.   

That magazine cover though :dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on January 26, 2016, 02:50:58 AM
https://forums.frontier.co.uk/showthread.php?t=203785&page=169&p=3478507&viewfull=1#post3478507

Oops, some more features being pushed back to the NeverPlanning...

EDIT :

WHAT ? :lol

https://gfycat.com/EnlightenedIndolentAmurratsnake

Supposedly the ship is destroyed by another one off screen...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on January 26, 2016, 11:25:44 AM
pistol 2 stronk
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on January 28, 2016, 01:13:31 PM
So Chris essentially cancelled the FPS module, Star Marine, (https://youtu.be/GGreb21dKdg?t=18m38s) this week.  People are pissseeeddd because they hyped it to hell and back. 

Here he is three weeks ago saying it was going to be a CoD killer: http://www.gamespot.com/articles/star-citizens-fps-gameplay-will-be-more-lethal-tha/1100-6433524/ 

what a clusterfuck.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yeti on January 28, 2016, 03:29:42 PM
Well at least they haven't cancelled the beverage mixing.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on January 30, 2016, 06:21:04 AM
Some praise the amount of communication and marketing ("openness") the game has but really that whole Star Marine stuff is evidence the messaging is muddled beyond comprehension. What was ever Star Marine to begin with ? Who the fuck knows really. As usual CIG have run their mouth so long it was nothing (overblown designation for some mechanics of the game) and everything (COD killer with accurate models in FPS and TPS). To quote a recent post from a SC stan on the Frontier Forum :

Quote
The point is mostly, CIG's aim with Squadron 42 is give the Far Cry vibe to the gameplay.


(He's paraphrasing Erin Roberts, supposedly).

What the fuck does that even mean ? Seems pretty contrary to what Squadron 42 has been sold at so far (Wing Commander inspired - Story / cinematic heavy so probably sectioned into mission and linear).
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on January 31, 2016, 04:19:47 AM
https://www.youtube.com/watch?v=QbEpxwR6JVw

Apparently they currently have plans for two single player sequels already...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on February 05, 2016, 07:41:19 PM
https://forums.frontier.co.uk/showthread.php?t=203785&p=3528461&viewfull=1#post3528461

Quote
Well Around the Verse is up. In this one they talked about how they modified the editor in order to show something, and they have animators (using motion capture) and artists creating a virtual ship sales floor.

So to recap on confirmed new content for 2.x,
-Ship sales floor to purchase ships
-clothes to purchase.
-shops to sell items,
-shops to sell weapons

Priorities all in order, as usual.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on February 13, 2016, 03:12:49 AM
Another insane design doc about repairs :

https://robertsspaceindustries.com/comm-link/engineering/15062-Ship-Repair-And-Maintenance
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on March 02, 2016, 02:14:18 AM
(http://i.imgur.com/WNxQw2S.jpg)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on March 02, 2016, 09:54:00 AM
Up to $109 million now.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on March 02, 2016, 03:30:17 PM
Up to $109 million now.

At this point, we will not sadly see a glorious meltdown, they tapped a deeper well than I thought existed. Following the game news is less fun than it used to be as development has reached a somewhat steady pace of version releases. It's hard to gauge whether there's any progress because most arguments are going in circles.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Dickie Dee on March 02, 2016, 05:25:03 PM
Every bubble eventually bursts. If half of what we've read is true then this is just people throwing good money after bad.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on March 02, 2016, 06:38:39 PM
Up to $109 million now.
Star Citizen actually a stealth SuperPAC confirmed.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on March 02, 2016, 09:29:01 PM
https://www.youtube.com/watch?v=QbEpxwR6JVw

Apparently they currently have plans for two single player sequels already...
It was planned as a trilogy ever since the initial Kickstarter campaign. Higher tier pledges included the sequels.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on March 03, 2016, 12:10:13 AM
It was planned as a trilogy ever since the initial Kickstarter campaign. Higher tier pledges included the sequels.

Was it ?
I'm reading the higher pledges that were possible and see no mention of sequels or upcoming parts. The FAQ from December 2012 states that :

Quote
Will there be story updates or expansions?
We’re going to be constantly updating the universe from our end. We’re not interested in having yearly updates. We will have a team of people adding content on a weekly or bi-weekly basis. So we’ll be always adding data, stories, and campaigns as well as reacting to what the players are doing. Because of this the universe will be affected by the actions of the players.

Discussion from last April seems to indicate that the form of sequels or expansions was very much an evolving matter up to that point :
https://forums.robertsspaceindustries.com/discussion/249912/squadron-42-episode-1-included-eh-responses-from-ben-length-scope-explained

My understanding is that up to that date, there was more question of an expansions disc than an already planned trilogy of sequels.

Maybe I'm wrong, it's hard to keep track of that stuff considering just how vast the official communication has been.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on March 04, 2016, 10:13:01 AM
It was planned as a trilogy ever since the initial Kickstarter campaign. Higher tier pledges included the sequels.

Was it ?
I'm reading the higher pledges that were possible and see no mention of sequels or upcoming parts. The FAQ from December 2012 states that :

Quote
Will there be story updates or expansions?
We’re going to be constantly updating the universe from our end. We’re not interested in having yearly updates. We will have a team of people adding content on a weekly or bi-weekly basis. So we’ll be always adding data, stories, and campaigns as well as reacting to what the players are doing. Because of this the universe will be affected by the actions of the players.

Discussion from last April seems to indicate that the form of sequels or expansions was very much an evolving matter up to that point :
https://forums.robertsspaceindustries.com/discussion/249912/squadron-42-episode-1-included-eh-responses-from-ben-length-scope-explained

My understanding is that up to that date, there was more question of an expansions disc than an already planned trilogy of sequels.

Maybe I'm wrong, it's hard to keep track of that stuff considering just how vast the official communication has been.
Yes, the sequels were initially supposed to be expansions (called "Mission Disks", because Wing Commander), but that's really just a semantic detail. They were continuations to the main story, and the first one even has an official name since December 2012 (Behind Enemy Lines). What changed was really only how the game is sold. Initially, it was supposed to be a $60 game with mission disks sold seperately. Now it's all individual stand alone titles, and the base game was split in two, the MMO and Squadron 42.

But you're right, it certainly is hard to keep track at this point. A lot of stuff is also constantly in flux, complicating things even further.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on March 09, 2016, 09:52:24 PM
to those who have never seen it, here is Chris Roberts wife speaking at "CitizenCon" at the end of last year.  Its straight outta Jonestown.   

https://www.youtube.com/watch?v=XUFZEi2LbOg
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: The Sceneman on March 10, 2016, 05:42:36 AM
I would defile her :lawd
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: recursivelyenumerable on March 10, 2016, 06:23:00 AM
I mean, the marketing has been pretty successful tho? :yeshrug
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on March 10, 2016, 07:15:17 PM
I mean, the marketing has been pretty successful tho? :yeshrug
Depends on how you look at it I guess. A ton of people talk a lot about the project, but they usually know very little.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on March 26, 2016, 10:35:58 PM
https://www.youtube.com/watch?v=bWeTw2DXfUE
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on March 26, 2016, 10:50:16 PM
http://forums.mmorpg.com/discussion/448002/remind-me-4-weeks-insider-info-how-deep-does-the-rabbit-hole-go

Quote
Things to look for soon ......

There are 3 trailers . Best one has Craig Fairbrass in he is pretty awesome..one will be released soon. The Stimporer is being selective

Apparently one of the A listers is not happy at all about being associated with this Fuck up and is currently seeking distance. ........a lot of distance .......off grid physics distance.

The animation system is so fucked they have to reshoot mo cap......The budget set aside for this element of the game has over run by 12 times the initial estimate !!

Chris is really pissed about ED I mean really pissed. Its everyone fault but his of course

This forum and any forum that has any SC content is read by paid peons CONFIRMED. To be fair , they do adjust policy (with regards public facing issues ) in response. So.....
No more of that fake news report bollocks, more dev interviews etc. This in itself is amazing

Ben is actually in a really bad way. I am not taking the piss here but please remember he is a human being and is clearly in a lot of trouble .

3 ! Yes 3 high profile ship jumpers in the foreseeable.

There have also been some rather explosive conversations behind the scenes with some very disgruntled top tier Wales. there is a genuine concern that these people band together ........

Other than that its business as usual: The Vanduul are up for a rethink by the looks of it as they didn't go across as impressively as was required. Slight concerns about scale/ships are now becoming real panic blockers and the blame game has begun. SQ42 Ep 1 or 10000 will be here next year , late next year .

For anyone that still has money in this, if what they want is a visually impressive but really boring first person dog fighting game running at 3 fps with loads or terrible and I mean fucking terrible cutscenes then sit tight it may still happen and you will be very happy.

Anyone that bought into this for an open world alternate reality where you can roam the verse and be who you want to be, farming and raping and grieifng and parkouring etc . I suggest that you rethink your investment..... and be fucking quick about it

At ease commandos

another tidbit from that guy

Quote
Real progress ends the second that [Chris's] vessel docks in 'Wimslow, the heart of Manchester'. However more people internally are waking up . This project will see completion , 20% what was promised ... In and around .. 2021! Seriously, that is what is being bandied around. 'There's plenty of cash, ignore the noise . It gets done when it gets done.'
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on March 26, 2016, 11:02:15 PM
http://youtubedoubler.com/hV2T
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 03, 2016, 11:52:08 AM
Did we ever link this :

https://www.youtube.com/watch?v=VhsgiliheP0

 :hulk
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on April 04, 2016, 12:08:42 AM
$111 US Million Dollars
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 04, 2016, 01:31:22 AM
$111 US Million Dollars

The funding is currently way below the peak of the final quarter of last year with "only" 2m / month but it is also because there was no new ship sales currently. A couple of those are due soon... I think funding will stay strong through 2017 unless the single player lapses its release date.

EDIT :

https://forums.robertsspaceindustries.com/discussion/comment/6447481/#Comment_6447481

From March 9 of 2016
Quote
Just remember this. Most games take 5 to 10 years in development behind closed doors. This game has only been in development for a couple.

 :doge
SC dev time : forever 2 years.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 06, 2016, 06:14:44 PM
Quote
We’re working on optimizing code but we’re actually in the middle of a massive backend rewrite – completely changing the way the serialization works to a much more efficient, logical way. Which is the item port- the item 2.0 system we’ve talked about, which we’ve recently got going. It is a fundamental part of that, because we’re restructuring some of the way that entities are set up – so we’re changing it completely from the way it was done in the old CryEngine to be a very component-based setup, much more logical, and we’re only really serializing data that we need to serialize rather than big globs of data and it’s not nearly as, I guess, fixed as the old system was. Because the old system was really built for small, 16 player or 8 player, multiplayer games – deathmatch, FPS shooter-style whereas we’ve got something that we need to be up for long times, hours or days of time have the server up and have hundreds of people on it.

Turns out CryEngine ain't good for large player counts and maps. Who would have guessed ?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: The Sceneman on April 06, 2016, 07:00:53 PM
:snoop
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Steve Contra on April 06, 2016, 07:34:44 PM
Man they really buried that piece of news :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on April 06, 2016, 11:50:02 PM
Quote
We’re working on optimizing code but we’re actually in the middle of a massive backend rewrite – completely changing the way the serialization works to a much more efficient, logical way. Which is the item port- the item 2.0 system we’ve talked about, which we’ve recently got going. It is a fundamental part of that, because we’re restructuring some of the way that entities are set up – so we’re changing it completely from the way it was done in the old CryEngine to be a very component-based setup, much more logical, and we’re only really serializing data that we need to serialize rather than big globs of data and it’s not nearly as, I guess, fixed as the old system was. Because the old system was really built for small, 16 player or 8 player, multiplayer games – deathmatch, FPS shooter-style whereas we’ve got something that we need to be up for long times, hours or days of time have the server up and have hundreds of people on it.

Turns out CryEngine ain't good for large player counts and maps. Who would have guessed ?

I like how he closes that question too.

Quote
And partly that was because the server on the physics step was running at a much slower framerate than the client so we’re working on things to make all that better, it’s a work-in-progress, it will take a little while to get going but once it does, it will be better and there will be a lot more people in the instances and we’ll be moving smoothly. So these are all things that the network team is working on – I wish we had more members of the network team, we have essentially about 4 engineers that work on the game server network side and then we have another 3 that working in the backend services side. But if any of you out there are network engineers and wanna work on a really ambitious game, let us know, because we’ve had open positions for this for quite a while.

We’re always looking for good people because the things that we need is networkers, there’s a big need for us on the engineering side, AI is a big need and physics – if there’s any physics geniuses out there but if you talk to anyone in the game business, those are all the areas that are it’s genuinely hard to find people.
We’re moving along and it’s going to be pretty cool when it’s all said and done, cause it’s basically building a system, I’ve talked about it before, that the next generation of how you build these online cloud-driven systems, so we can distribute it across many servers and process more than you would in traditional single-server setups.

So anyway, probably a long answer for whether or not there will be spaces for more additional pilot players, but there you go.

Sounds like everything is going fine.  just fine. :marimo
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 07, 2016, 12:54:18 AM
You can get Gary Oldman & Mark Strong but can't headhunt a physics or network guy ?

:cmonson
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on April 13, 2016, 03:43:12 PM
Derek Smart has put a new star citizen blog up  :doge

http://www.dereksmart.org/2016/04/star-citizen-the-ele/

He's claiming that the FCA is currently investigating the UK studios, and that he has a meeting scheduled with the FTC in May.

He's willing to drop the whole thing if CIG lets him do a full financial audit to his own satisfaction though.  He'd even be gracious enough to sign an NDA beforehand  :doge 
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 13, 2016, 05:49:35 PM
He seems to be rehashing a lot of stale info by now. He jumped the gun to play the prophet part, so now he's sounding just cray cray. Croberts made me a believer... that they can drag this thing at least a couple more years and that will release a single player game.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on April 13, 2016, 08:28:40 PM
I'm actually weirdly kind of derek smarts friend now.  I mean literally.  Like he gave me a draft of that blog to read before he pushed it live. 

All of his writing are, erm, idiosyncratic to say the least, and extremely self-referential.  I don't think he's trying to hide the fact that he's on the spectrum though, which accounts for a lot of it.

The blog does have new stuff towards the end of it.  The accusation of the FCA visiting them is a big one.  They don't just do routine drops into peoples businesses. If he were bluffing about it, CIG would undoubtedly sue him immediately.  I have a feeling they won't be. 

Derek did blow some of his cred by claiming their would be a lawsuit within 90 days of starting his campaign.  He claims it ended up getting shut down because of recent changes in arbitration laws.  There has been alot of stuff he's gotten right however.  Regardless, it looks to me like this is going to be coming to a head within months, not years, regardless of Derek's intervention.  We'll see.       
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: brob on April 13, 2016, 08:32:21 PM
I'm actually weirdly kind of derek smarts friend now.  I mean literally.  Like he gave me a draft of that blog to read before he pushed it live. 
   

hold up ??? what are u doing ???

how did u come into this situation ???

:doge :doge :doge :doge :doge

Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: chronovore on April 14, 2016, 01:33:05 AM
Is there... any reason Derek Smart feels entitled to lead this campaign? Is he an investor? A concerned fan? Publicly celebrated cyber-stalker?

Sure, there's no doubt a lot of shady stuff at the developer, but why does Smart think he's owed this privilege?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 14, 2016, 03:21:06 AM
He was a backer and obviously he's DEREK SMART a celebrated and loved game designer.

The whole lawsuit stuff is the most delusional part of his rants, but heh... Who knows ?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: chronovore on April 14, 2016, 11:47:54 PM
He was a backer and obviously he's DEREK SMART a celebrated and loved game designer.

The whole lawsuit stuff is the most delusional part of his rants, but heh... Who knows ?

Huh.

Or, hey, he could actually try shipping his own game, Battlewagoncruisercar 5000. Maybe this slippage and feature creepery hits so close to home for Smart, and that's why it's triggering this obsessive behavior.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 17, 2016, 02:25:06 AM
https://twitter.com/JPickford/status/720893540432289792

Oh god  :money
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: naff on April 17, 2016, 09:51:15 PM
I'm actually weirdly kind of derek smarts friend now.  I mean literally.  Like he gave me a draft of that blog to read before he pushed it live. 

 :idont

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10644336_10152956785572679_8487895367754726987_o.jpg)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on April 20, 2016, 07:14:57 PM
Quote
“So, really what we’re doing with Star Citizen is we’re working on the game, adding features for an incredibly ambitious design – I don’t think there is any other game that is trying to do as much as we’re trying to do. So, degree of difficulty 11, not 10. And, we’ll have what we determine is a minimum viable product feature list for what you would call Star Citizen the commercial release which is basically when you say, “Okay, we’ve gotten to this point and we’ve still got plans to add a lot more cool stuff and more content and more functionality and more features…” – Which by the way includes some of the later stretch goals we have because not all of that is going to be for ‘absolutely right here’ on the commercial release. But we’ll have something that we’ll think, ‘Okay yeah, not everyone can play it but it doesn’t matter – you can load it up, it plays really well, it’s really stable, there’s lots of content, there’s lots of fun things to do, different professions, lots of places to go, we’ve got a really good ecosystem.’ So, when we get to that point that’s when we would say, “Now it’s not alpha, it’s not beta, it’s Star Citizen 1.0.”

 :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Tasty on April 20, 2016, 08:34:26 PM
fryimshocked.gif
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on April 24, 2016, 04:10:20 PM
Is there... any reason Derek Smart feels entitled to lead this campaign? Is he an investor? A concerned fan? Publicly celebrated cyber-stalker?

Sure, there's no doubt a lot of shady stuff at the developer, but why does Smart think he's owed this privilege?

Here's what I understand about Derek's decision to go whole hog on this:

- He was an original backer
- He started hearing from industry folk that something was rotten in denmark
- The more he looked into it/heard from industry people about what was going on the more he felt compelled to speak out
- He wrote a couple blogs about it, which coincided with the escapist article detailing alot of the unsavory things going on.  Eventually Chris Roberts responded with this long-form screed (https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist) on the star citizen website (skip past the lawyers memo at the top).
- Derek is a retired millionaire with lots of people talking him, and thereby has the means to make them eat their words.  If he chooses to drop the whole thing there's a good chance Chris Roberts gets out of dodge and basically gets away with maybe the biggest bait-and-switch in the industries history.     

I have no doubt some amount of jealousy and home-turf rivalry play a part as well.  And he's a total loon.  But he's doing a good thing here imo.  also its entertaining as hell.  :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on May 02, 2016, 07:51:34 PM
(http://i.imgur.com/wcE8yFg.gif)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: recursivelyenumerable on May 04, 2016, 04:39:43 PM
Derek Smart being covertly advised by members of The Bore, a shadowy occult society that critics allege to be manipulating the game industry in pursuit of their own mysterious e
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yeti on May 04, 2016, 05:42:01 PM
Derek Smart being covertly advised by members of The Bore, a shadowy occult society that critics allege to be manipulating the game industry in pursuit of their own mysterious e

I like to think that the end of this post isn't a typo, but that Recursively was silenced mid-sentence by a Bore assassin before he could
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on May 06, 2016, 02:09:52 AM
Someone I know in real life knows Derek Smart. I kind of keep hoping that this will lead to me meeting him at a party. I would like to speak to a drunk as shit Derek Smart.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 14, 2016, 05:12:33 AM
https://forums.robertsspaceindustries.com/discussion/317219/drake-buccaneer-pirate-interceptor-concept-sale-price-poll-1-118-votes

(http://i.imgur.com/IbX93Ao.png)

:kobeyuck
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 18, 2016, 07:44:26 PM
Not a lot going on, but I wanted to link that thread on the official forums :

https://forums.robertsspaceindustries.com/discussion/comment/6659910/#Comment_6659910

In short, some people over there are engaged in an arduous debate about whether the xchange of money for ships is a commercial sale or a donation, which doesn't have the same potential legal consequences. I actually linked at the tail of the thread, but it started earlier with some arguing over the fact that VAT has been applied for a long time to European backers. I think it's just another bit of evidence that stretching "crowdfunding" over such an extreme period is rife with issues.

Can't find a a longer timeline of funding than the one currently on the site, but the graph has definitely "cratered" with four consecutive months of slow decline (they still raked in south of 2m$ in April, mind you) after a crazy end of 2015. Will be interesting to see there's a real long term tendency...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: chronovore on May 23, 2016, 06:26:39 AM
I'm ignorant of much of the differences in gameplay, audience, tone... but is there any reason people aren't just playing Elite: Dangerous?

I know this thread is about crowdfunding shenanigans, and what almost feels like a cult-of-personality war between Smart and Roberts, but if this is about piloting a uniquely outfitted ship to have influence on a persistent world... it seems like people already have an option that doesn't involve sums of money that could otherwise be used to make a downpayment on a house.

Is this just about Wing Commander nostalgia and the obsessive nature of fandom?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 23, 2016, 07:03:52 AM
I haven't played E:D but there's a fair bit of criticism to it as well. Not everyone is enamored with its flight model (It's not so much a space simulation but WWII dogfights, very much by design), it's still quite empty as it is, and some felt that Frontier did have a bit of bait and switches or overpromising in their KS (Game is always-on online at this point). The Frontier official forums or the thread on RPS forum would provide you with way deeper criticisms. Consensus is however that Frontier learnt from its mistakes and that they are much more cautious with promises and focusing on what they can deliver (not everyone is happy with the pace tho). There's still a big element of "game as a service, can only be completed in XX years" to the E:D project which comes with the inherent flaws of that.

It's hard to really characterize SC since it has evolved to be like Tetsuo at the end of Akira, but it always had grand ambitions, a lot of star power flash (Roberts himself and the whole cinematic, film star stuff), is heavily committed to having cutting edge AAA graphic fidelity, emphasis on having a real single player element (absent in E:D) and is currently promising an incredible (literally) level of detail and mechanics.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on May 24, 2016, 03:10:21 PM
Personally I've been loving E:D and it's probably going to be my jam for awhile


Plus I bought it for like 18 bucks
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 27, 2016, 03:35:45 AM
https://www.youtube.com/watch?v=aTL4CBHTbvI
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on May 27, 2016, 03:50:39 AM
That got way more entertaining when everything went to hell compared to when it was "working" properly.

Also the guy dying immediately. :lol

Wonder what would happen if someone on the skins team fell through the ship into space or if that's something not implemented.

There was this bad game back in 2003-ish or so called Mace Griffin: Bounty Hunter for PC/Xbox/PS2/GCN. One of the gameplay premises was that the combat was seamless from outside the capital ships to the inside of them. So you could theoretically take a ship outside and kill dudes through the windows and then when you got there in the level they'd already be dead. I assume that would be one of the goals of this mode eventually?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on May 27, 2016, 11:36:51 PM
It will never stop annoying me the way people in the games industry try to completely ruin what it means for software to be at Alpha.

Star Citizen isn't remotely close to Alpha level.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 28, 2016, 03:10:44 AM
As seen on Derek Smart's blog

(http://i.imgur.com/xAOW25F.png)

(http://i.imgur.com/lcfjeQq.jpg)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: seagrams hotsauce on May 29, 2016, 08:24:08 PM
"Psychological fracking techniques"   :lol lmfao
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on May 30, 2016, 12:04:35 AM
Seems legit.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 30, 2016, 02:30:39 AM
To be fair, the graph was done by a goon (IIRC) so it's partly tongue-in-cheek (?).
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on May 30, 2016, 06:13:39 PM
http://www.polygon.com/2016/5/30/11720714/what-to-expect-from-the-pc-gaming-show

Quote
However, Polygon has learned that Roberts will not be on hand. Cloud Imperium will not be participating in the PC Gaming Show despite agreeing several months ago to do so.

A representative for Cloud Imperium tells us that Roberts sent PC Gamer his regrets just a few weeks ago, saying that his schedule won't allow for a trip to Los Angeles. In fact, the studio is skipping E3 entirely.

Instead, the spokesperson tells us that Roberts will be devoting all his efforts to work on Squadron 42 at his studio in England. The rep added that the studio will have something to show at Gamescom in August.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 02, 2016, 06:35:11 PM
Welp they're still doing mocap according to the last official video...

Quote
The Senior Ship Animator Jay Brushwood is in London working on ship enter and exit animations

Quote
Hannes is Cinematics Director and is back briefly from London
He talks about the process of mocap and how the process went a lot smoother this time
Scheduling can be hard as they have to plan around when certain actors can and can’t have beards

The latter is obviously for the single player game... Christ it must cost a pretty penny if all is done at Serkis's studio.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on June 02, 2016, 07:19:55 PM
They've probably spent more on actors/mocap than anything other part of the game.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on June 02, 2016, 08:42:11 PM
Don't people just want space game?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on June 02, 2016, 08:44:23 PM
Yes, but Chris Roberts wants MOST AMAZING space game EVER.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on June 02, 2016, 08:58:19 PM
Don't people just want space game?

EVE is an ARG and Microsoft Excel tutorial, so I guess not.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on June 02, 2016, 09:31:28 PM
I want to believe but this stuff reeks of mismanagmennt and scope creep. Missing targets like this over and over again would get any regular PM sacked immediately or have the project get shredded. Hence why oversight cough ahem is useful sometimes.
Don't people just want space game?
Of course.

But why stop there when you can be a space bartender?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: chronovore on June 03, 2016, 12:00:41 AM
I want to believe but this stuff reeks of mismanagmennt and scope creep. Missing targets like this over and over again would get any regular PM sacked immediately or have the project get shredded. Hence why oversight cough ahem is useful sometimes.
Don't people just want space game?
Of course.

But why stop there when you can be a space bartender?
spoiler (click to show/hide)
(http://i.imgur.com/NVwlYlC.jpg)
Alternately:
spoiler (click to show/hide)
(http://i.imgur.com/ivwaXl3.gif)
[close]
[close]
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 03, 2016, 01:07:11 PM
They've probably spent more on actors/mocap than anything other part of the game.

I'd be curious to know the budget. It could be anywhere between a 7 and 8 figure sum. 120m$ would probably be fine to cover the development expenses of 4 to 6 years at their current size (which I why I speculate they'll start hurting for money next year or so if they can't release anything substantial), but the mocap thing could be a serious dent in their finances. I guess we'll only know if the whole thing ends up in court.

Otherwise, Derek Smart found his way to the SC thread on the Elite forums with in his wake a handful of new users defending the dignity of Star Citizen. I'm sure Smart will ultimately find the way to The Bore...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on June 03, 2016, 02:35:25 PM
Will he show up if we say his name three times like Beetlejuice?
https://www.youtube.com/watch?v=tIn1_9YvGds
Derek Smart
DEREK SMART
DEREK SMART
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on June 03, 2016, 11:27:52 PM
They've probably spent more on actors/mocap than anything other part of the game.


Didn't they say they were building their own mocap studio only to fly everyone to London to use Serkis' studio a bunch of times?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on June 04, 2016, 12:04:45 AM
I think they did both, actually.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 04, 2016, 01:23:01 AM
Yeah they did both.

Quote
[–]therealdiscolando 29 points (11 months ago)

Pretty much what has been said a few times: our own mo-cap studios have their uses, but for a massive, motion-picture quality story in Squadron 42, we needed a bigger boat, hence Imaginarium.

I'm certain it's true that Imaginarium provides top-tier tools that you couldn't match without extensive investment but the stretch goals were described as such : "Professional motion capture for the Squadron 42 cutscenes." at 5.5m and "Cloud Imperium Games will build their own mocap studio to improve the quality of Star Citizen and Squadron 42’s cutscenes." at 10. Reads like the requirement for cutscenes were massively underbudgeted...

Expect some fine clothing tho :

Quote
May Report

(...)

Focusing on designing additional phases of ‘Try On/Inspect Mode’, each clothing asset will have a specific camera record that ‘zooms in’ to specific parts depending on what you’re trying on

    Ex: trying on shoes, camera will zoom in to your feet
    Also specific ‘Try On’ animations for the character as well


Rob and Robert have been working with Character team to create briefs for/schedule in additional assets for future releases

    The goal is to have new clothing assets ready for every new release
    Sometimes just material/texture variants of existing assets, sometimes brand new assets from all new clothing line/manufacturers
    Focus for 2.5.0 will be to have some more grungy frontier clothing
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on June 04, 2016, 09:03:03 AM
Old but just read

https://www.reddit.com/r/starcitizen/comments/3uknz0/spoiler_the_beginning_of_squadron_42_and/

My god they can't help but try to include every possible feature even in single player. Pick a lane and stick in it. More I read the worse it gets, especially with the last minute e3 bail and delays.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 05, 2016, 01:57:07 PM
Latest drama, an early backer filled a support request and discovered there were some interesting tags attached to his profile, apparently :

Quote
Hi everyone,
I've recently raised an issue with CIG via Customer Support and when I logged into my Request I was quite surprised to see that my account is flagged as the following:
Grey Market Trading
High Maintenance
Snowflakes
Here's the zendesk access to monitor progress of your Request history: https://cloudimperiumservicesllc.zendesk.com/hc/en-us
If you're interested in seeing how CIG has labelled you in their system it will be clear when you access any open Request. Here's a screenshot of my latest one: http://imgur.com/5S1NIYE
EDIT: Another image, showing the dropdown box when I try to create a new Request http://imgur.com/ZmRBxAQ
Enjoy!
Cheers,
BH

https://www.reddit.com/r/Starcitizen_trades/comments/4mmg4y/psa_cigs_blacklist_categorization/
BrownHornet is an early backer (upwards to 40,000$ according to some dude on the Frontier forums  :doge ) and apparently not the joking type, so people are inclined to believe it's legit. Some other tags people report on in the reddit thread : "dereksmart","dont_send_feedback","goon". The snowflake term was allegedly used by Sandi Gardiner in an email exchange with a goon backer a few months back.

EDIT : BrownHornet already had a bit of a fencing fight with Sandi Gardiner who labeled him "a difficult customer" because he wrote CIG to complain that they were starting to put back on sale "limited editions" of ships that were supposed to be exclusive to Kickstarter backers.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on June 05, 2016, 02:19:14 PM
You Won't Believe This Game in Development Hell That's Funded by Whales, and Hates Them!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 06, 2016, 06:56:43 PM
Well, in a weird coincidence, the CIG's customer support page was "under construction" this morning.  :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 09, 2016, 02:34:22 AM
...and now, it's about swiping some art and stock photos in their own illustrations :

http://www.twitlonger.com/show/n_1sop5hj

That's just petty shit but that's testament to how amateurish the project is handled.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on June 09, 2016, 03:44:56 AM
Only Derek Smart could put a Twit Longer link in a Twit Longer post.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 10, 2016, 12:54:01 AM
BrownHornet guy, the guy I mention a few posts up, got a cash refund and is telling Australian backers that they should be able to with no fuss or bring the matter to consumer's right institutions.

https://www.reddit.com/r/Starcitizen_trades/comments/4mmg4y/psa_cigs_blacklist_categorization/d3ysk6g

Plenty of "you can't leave the cult !" dudes in here...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: thisismyusername on June 10, 2016, 01:13:10 AM
I have no idea what is going on.  :lol He's pissed because they secretly tagged him with things to make sure they could ignore his shit and he found out because they couldn't secure their hidden tags on him? :lol :lol :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 10, 2016, 01:26:27 AM
I have no idea what is going on.  :lol He's pissed because they secretly tagged him with things to make sure they could ignore his shit and he found out because they couldn't secure their hidden tags on him? :lol :lol :lol

Pretty much, final nail in the coffin for him. Unless CIG really has a single player game to actually release and substantial progress for the multiplayer title, I'd expect more of the same unrest to flourish by year's end.

All the more since the game is made with Cryengine 3* and shouldn't be possible to be upgraded to a newer iteration because of the heavy rewrites they made, so each year that pass by will make it less and less of the graphical showcase and programming marvel it is supposed to be.

* Fun fact that CIG itself told : it took them several months to understand that the weird ship handling below 0 on the Y axis was not a bug but just that the CryEngine is programmed with a default value of it being below sea level and thus with underwater physics.
 :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on June 10, 2016, 03:33:15 AM
Plenty of "you can't leave the cult !" dudes in here...

Quote
[–]dante80 3 points 3 days ago
I don't really think it is a coincidence. I am happy though that CIG is addressing this issue properly. Customers should not have been able to see those tags.
Quote
[–]alluranRSI alluran, Trader, Trades: 57 0 points 15 hours ago
and I don't think you or anyone else can offer a sound explanation.
Shit changes. Circumstances change. Third party vendors take more or less time to penetrate new markets than expected. Hell, even if they'd used Windows Azure, which HAS AU datacenters - it would have been a pain (or possibly impossible/illegal) for them to use AU datacenters.
I understand that CIG has changed it's tune on a few things, and I understand the frustration that can come from that. I just don't think NOW is the time to be jumping up and down about it.
If we were live, and SC was a massive hit, and there were hundreds of people constantly playing it, sure, I'd be right there with you saying "this sucks CIG - fix it". But it's not. We're in super-early alpha. NO countries have servers except NA right now, which is just as much a design decision, as it is a business decision.
It's hard to get good metrics, if everyone is sitting on a different server. It's hard to engage people in the game if everyone is in a solo instance. Could CIG spin up AU servers right now? Yes, absolutely. Do I think they SHOULD spin up servers right now? Not a chance.
I'd much rather the money I've spent (which is also in the 5 figure range - so it's not about the amount invested here :P) went to completing the game in a timely fashion, rather than spinning up spare servers that hardly anyone is going to be playing on.
As for the other tags like Greymarket Trader? You and I both know you were undercutting CIG by a good 10-15% due to the exchange rate / tax loopholes that they recently closed. Plenty of people did it - was a nice perk of having Aussie credit cards. It's also pretty easy to ascertain just by looking at trade logs. Has the person bought and sold ships (especially at prices below market value via the EU tax/exchange loophole) repeatedly within a short period of time? Have they got a large volume of trades? Hell, you mentioned you had 59 tickets - chances are some of those are related to the graymarket themselves, I don't know.
At the end of the day, it seems to me like you have made a big issue out of these flags, which clearly weren't meant to be public, and instead of informing CS (seems you were already at the page anyways), you created a forum post and reddit post about it, causing a bunch of PR work for CIG. I think that would fall under "High Maintenance" pretty well, don't you think? :P
Does it suck that they were publicly visible? Sure.
Should CIG have issued an apology for allowing you to see those tags? Probably.
Was there anything wrong with CIG having the tags in the first place? Nope, not at all.

Quote
–]Beer4TheBeerGodRSI Beer, Trader 16 points 4 days ago
Turns out that I'm a Snowflake after all!
Also I just realized that they added "aka Beer4TheBeerGod" to my handle, which is actually "Beer" on the RSI forums.
Quote
[–]aTrillDog 7 points 3 days ago*
collecting info about non-affiliated browsing habits
it's not isolated to Beer here, other goons got their forum names sleuthed out and added as well, and all labeled as goons.
:dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 10, 2016, 01:33:15 PM
From a recent video

Quote
Sean Tracy:
Well there's a lot of LITTLE STUFF but there's some BIG TICKET ITEMS and some of the BIG TICKET ITEMS all centre around SQUADRON 42 so we've got AI and CINEMATICS... and a lot of people would think that they're not necessarily related, but within STAR CITIZEN they absolutely are, because we NEED to be able to SIGNAL these AI to transition into the very CINEMATIC MODES that we've got... we've got SO MUCH performance capture that we want to ahhh... allow this player to experience... we've got these HUGE NAME ACTORS, we want you to be WITHIN THAT STORY but at the same time we don't wanna just cut out to a... DECOUPLED CUT SCENE where a camera's flying around... we want you to be LIVING in this world...

Brian Chambers:
That's the one thing, I mean the... I was answering some questions earlier and they were like 'oh, are you gonna do a TRANSITION and then it's a... just a BIG CUT SCENE with no interaction and the answer is IT'S ALL OVER THE PLACE, there's so many things that we're creatively doing seamlessly... sometimes the player's on rails... sometimes you cut away but only for CERTAIN REASONS if it helps with the STORY and all that... and all that with AI in it, that's just... MESS

Sean Tracy:
That's right and we... you know... we... we got them REACTING to you, we need them having CONVERSATIONS with you, we need them giving you MISSIONS, we need... ah... all level of... all levels of different INTERPLAY between it... and then... we've got so much CONTENT that we HAVE TO GET IN so we have to figure out the BEST WAY to get it in because... uhm... SURE we can do these... the... the kind of OLD STYLE WAY were actually plugging in very bespoke scripted sequences... but AGAIN when we've got HOURS AND HOURS OF CINEMATICS, when we've got... hours and hours of GAMEPLAY that has to play between the two... we have to be very intelligent over how we actually implement this... this WORK

Brian Chambers:
And in part of that process, at least that I've been involved in, I mean, we're creating a system that from the foundation is going to... allow for all these different TYPES of events, behaviours, the different WAYS we want them triggered... all the VARIABLES we want them to do and not do... and that I think is what a lot of that focus has been on, is 'OK, what is that SOLID FOUNDATION' and get the rest of those, just FEW QUESTIONS that are UNANSWERED, get those SORTED.

Sean Tracy:
Right and when we have so many questions like that... it's a lot easier for everybody to get TOGETHER, uhm... because... like... LIKE YOU SAID we... we... we COLLABORATE really well across the STUDIOS... BUT!... Ah... There is something to be said for ALL OF THE PEOPLE being in ONE PLACE because you get this one little question HERE, this one little question HERE, before long you're DEATH BY A THOUSAND PAPERCUTS because... ah... if you've gotta wait a few hours for that answer you can't just really quickly COME UP WITH A NICE DESIGN PLAN so... there's things we're ADJUSTING like the ANIMATION PIPELINE to make it so we can accomplish all these AI AND CINEMATICS

They spent over two months doing performance capture in a top tier studio, but don't know yet how the story is delivered in game.  :lol

spoiler (click to show/hide)
(http://imgur.com/inmbYCn.png)
[close]

Also they're selling a concept ship for 35 bucks tomorrow, but there's not even a .jpg for that one.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Barry Egan on June 11, 2016, 01:20:32 AM
2.4 is Live!! (https://robertsspaceindustries.com/comm-link//15377-Star-Citizen-Alpha-240)

...Also, they've updated the ToS! (http://pastebin.com/bmgXMxtV)  There are some significant changes:

Quote
"You acknowledge and agree that the Game and the pledge items delivered to you may differ in certain aspects from the description of the Game and those pledge items that was available on the Website at the time of your Pledge."

Quote
"However, you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the
development and/or production time."

Quote
"you agree that any Pledge amounts applied against the Pledge Item Cost and the Game Cost shall be non-refundable regardless of whether or not RSI is able to complete and deliver the Game and/or the pledge items"

Quote
"YOU AGREE, THEREFORE, THAT YOU WILL NEVER ASSERT OR BRING ANY CLAIM OR SUIT AGAINST RSI, ITS PARENT COMPANY, DIVISIONS, SUBSIDIARIES, AFFILIATES, OR ANY EMPLOYEES OF ANY OF ABOVE, WHICH IS RELATED TO OR BASED ON, INCLUDING BUT NOT LIMITED TO; (I) A CLAIM THAT YOU “OWN” ANY VIRTUAL GOODS IN THE GAME, (II) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS IF RSI DELETES THEM (AND/OR TERMINATES YOUR ACCOUNT) WITH A REASONABLE CAUSE AT RSI’S SOLE DISCRETION"

Sounds good, where do I click? :marimo
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on June 11, 2016, 01:22:28 AM
Yeah I'll stick to Elite, thx
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on June 11, 2016, 02:32:22 AM
https://forums.somethingawful.com/showthread.php?threadid=3773372
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on June 11, 2016, 03:22:47 AM
Holy shit that TOS, is that even legal?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 11, 2016, 03:59:28 AM
Holy shit that TOS, is that even legal?

Probably not*, but I suspect the plan is more to discourage isolated users from litigation than having a sound chance of standing in court.
For all the ill one can think of Derek Smart or Goons, in case of a lawsuit they might be a blessing in disguise because the probably compiled of a lot of the actual important stuff that might otherwise have been lost in the insane signalling shuffle and obfuscation via means of noise that is CIG modus operandi. It's been very effective at partly detering constant scrutiny from the media, if you haven't followed it it's just so overwhelmingly confusing to get any straight info that it is probably not worth the effort of being harassed by a bunch of sockpuppets (Like it just happened on the Frontier board and a couple of other ones before) to report on this unless the die is cast for good.

Anyway CIG is clearly showing its hand now : I'd expect an hot mess of an abortion to be released as a "minimum viable product" with nominal indefinite & broken support in the coming two years.

I really hope, if that is what will happen, that Croberts is making serious bank with this because he will probably be done for in the videogame business and have to deal with a raging fanbase, at best.

As a side note, PayPal has announced that two weeks from now they'll now longer accept chargebacks in relation to crowdfunded projects.

(http://i.giphy.com/5q7LjD7YHRkg8.gif)

* I mean, just the first paragraph :

Quote
PLEASE READ THESE TERMS OF SERVICE (“TERMS OF SERVICE”) CAREFULLY. BY CLICKING THE “ACCEPT” BUTTON AT THE END OF THESE TERMS OF SERVICE BELOW, OR BY USING THE WWW.ROBERTSSPACEINDUSTRIES.COM WEBSITE AND RELATED WEBPAGES (THE “WEBSITE”) OR RSI SERVICES OR ANY OF THE CONTENT MADE AVAILABLE VIA THE WEBSITE OR THE GAME LAUNCHER. YOU AGREE THAT THESE TERMS OF SERVICE ARE ENFORCEABLE LIKE ANY WRITTEN CONTRACT SIGNED BY YOU.

Unless I'm misunderstanding it, it's saying that you agree to terms just by visiting their site or viewing a hotlinked official image from it, regardless of if you're aware or not a new ToS agreement is being brought forward. IANAL but that doesn't sound like something that could be acceptable in court anywhere, save for a couple of ridiculously backward or specific interpretations featured in outlier cases. I'd also be genuinely delighted to see them try to convince judges that everything was just non binding pledges and donations, including the stuff that CIG itself label "sales".
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on June 11, 2016, 04:09:06 PM
Derek even has a goontastic discord devoted to all these shenanigans now http://forums.somethingawful.com/showthread.php?threadid=3773236&userid=0&perpage=40&pagenumber=1
https://discord.gg/0sasVA7SRFEX9raG
:lol :lol :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on June 11, 2016, 04:42:37 PM
I can't believe Derek Smart is going to win brehs.

Maybe I should have played 3000 A.D. instead of Wing Commander.

Maybe then I would appreciate true art (video games) instead of legacy "arts" resting on reputation. Like sculpture is even art, right?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 11, 2016, 06:43:39 PM
Someone in SA :
Quote
The biggest bug they patched in 2.4 was the ability for people to get their money back.

:dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on June 11, 2016, 07:16:54 PM
2.4 is Live!! (https://robertsspaceindustries.com/comm-link//15377-Star-Citizen-Alpha-240)

...Also, they've updated the ToS! (http://pastebin.com/bmgXMxtV)  There are some significant changes:

Quote
"You acknowledge and agree that the Game and the pledge items delivered to you may differ in certain aspects from the description of the Game and those pledge items that was available on the Website at the time of your Pledge."

Quote
"However, you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the
development and/or production time."

Quote
"you agree that any Pledge amounts applied against the Pledge Item Cost and the Game Cost shall be non-refundable regardless of whether or not RSI is able to complete and deliver the Game and/or the pledge items"

Quote
"YOU AGREE, THEREFORE, THAT YOU WILL NEVER ASSERT OR BRING ANY CLAIM OR SUIT AGAINST RSI, ITS PARENT COMPANY, DIVISIONS, SUBSIDIARIES, AFFILIATES, OR ANY EMPLOYEES OF ANY OF ABOVE, WHICH IS RELATED TO OR BASED ON, INCLUDING BUT NOT LIMITED TO; (I) A CLAIM THAT YOU “OWN” ANY VIRTUAL GOODS IN THE GAME, (II) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS IF RSI DELETES THEM (AND/OR TERMINATES YOUR ACCOUNT) WITH A REASONABLE CAUSE AT RSI’S SOLE DISCRETION"

Sounds good, where do I click? :marimo
the pledged items and game will differ because they are making it better and more epic, duh  :doge

edit: I've also read they removed a clause stating to release their financial info if the game was not delivered by 1 June 16... I can only imagine their burn rate vs forecast is appallingly bad.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 12, 2016, 03:04:59 AM
Quote
I've also read they removed a clause stating to release their financial info if the game was not delivered by 1 June 16... I can only imagine their burn rate vs forecast is appallingly bad.

To be fair to SC defenders, they are actually right that it was a misconception. In April the 12th 2016 (as pulled from the wayback machine), it reads like this :

Quote
However, you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the development and/or production time. Accordingly, you agree that any unearned portion of your Pledge shall not be refundable until and unless RSI has failed to deliver the relevant pledge items and/or the Game to you within eighteen (18) months after the estimated delivery date.
(...)
In the unlikely event that RSI is not able to deliver the Game and/or the pledge items, RSI agrees to post an audited cost accounting on the Website to fully explain the use of the amounts paid for Pledge Item Cost and the Game Cost.

The audit was only in case they would fail to deliver, and it's worded the same in the version of terms before that as well, except the period for official refunds opened 12 months after the "estimated release date". Audited financials in case of failure are still mentioned within the new terms, in a pretty similar manner, what's changed is that refunds would only open if development has ceased without delivery and no longer at some defined date.

There's a version highlighting changes floating around and the language has not changed that much (the most extensive reformat is everything pertaining to fan sites and user generated content, with some pretty crazy stuff as far as I can tell). Dropping any pretense of a release date do have large implication though. Beyond the terms themselves, the sleaziest part is that TOS change is happening pretty much at what you could argue was "eighteen (18) months after the estimated delivery date" as per the kickstarter promises, just like the preceding change occured just a handful of months before the original "12 months after estimated date". Basically, CIG is shifting goalposts constantly to deny an official refund policy & admission of failure. At that point, they are not acting in good faith.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on June 12, 2016, 05:44:47 AM
Ah I see... Can't shake the feeling they're gonna run out of cash in 5 months tho. Pulling out of e3 last minute just smells of a reactive cost cutting Hail Mary
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 12, 2016, 06:47:22 AM
It's not all bad though. With Alpha 2.4, the ability to "rent" other people's ships was disabled and the respawn timer for each ship has been set to 20mn. If you're a single ship peon having a rough time bathing in the action because of griefers kamikazing themselves on your spacecraft or stealing it on spawn, luck has it that there's a new sale with 3 different models at the store.

They collected 70.000$ in revenue today.

 :money :success
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 13, 2016, 03:14:48 AM
Amazing footage from the upcoming game !

https://www.youtube.com/watch?v=y2vgHOXeps0
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on June 14, 2016, 01:18:08 AM
Amazing footage from the upcoming game !

https://www.youtube.com/watch?v=y2vgHOXeps0

Should've posted CoD:IW, that games has star fighter combat and seamless transitioning to space marine combat.

I wouldn't be surprised if Infinity Ward pillaged a lot of the people who jumped ship from CIG.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 14, 2016, 06:34:24 PM
That CoD:IW trailer really did indeed shock a couple of faithfuls :

https://www.reddit.com/r/starcitizen/comments/4o1qtx/lets_talk_about_call_of_duty/

I think it's likely that it's not lack of funds (which are difficult to estimate, anyway) that will do them in, but the increased pressure of SQ42 and SC becoming obsolete, because of stiff competition from actual game developers. CryEngine 3 will probably show its age more and more as time go by and it is one of the biggest tellsign that they fumbled their development and their timeline. Elite, Mass Effect, CoD, No Man's Sky and a plethora of indie titles... Lots of titles in a busy market overlapping with an unfinished project.

Also a story reported on SomethingAwful (serve yourself two tons of salt, probably bullshit) on how and why CIG pulled back from the PC Game Show at E3 they were invited to (at less than an hour of road from their offices) :
Quote

AMD dude who is part the AMD game promo thing posted:
We're partnered with them [CIG], of course. We are. It's four months before E3 and we're getting our PC showcase set up. We're reaching out to get demos, sizzle reels, all kinds of different promo stuff. We hear back from a lot of people; there's some new stuff, new games, new partners, all that. Absent is a response from CIG.

Someone else here handles all that, she's calling and calling thinking there's some mistake or she's not getting through to the right people. It's now three months until the PC Gamer showcase and there's nothing on the table from CIG. She's trying to set up a conf call or a face to face with CIG and there's nothing solid set up.

She finally talks to someone over there and is assured we'll get a slice of scripted gameplay and some cutscene stuff with the big name A listers on the project. E3 is what, six weeks away? Maybe seven at this point.

A week later what we get a package with a disc, no explanation, table of contents, nothing. On it, there's nothing new, [its] a mashup of all their previous trailers. It's not even cut differently. We have the Hamil one, the Oldman speech, some fighters shooting things and some FPS segments that were lifted straight out of the last con they did. They're all just dumped into a "Promo" folder on a blu-ray.

She's thinking this is a mistake, they sent us the wrong material -- easy mistake to make, you throw in an old disc instead of the one you just cut, it got handled differently, an intern misunderstood what we wanted, whatever. So she calls them up again, no response, emails, nothing.

Two weeks later we get what is referred to around here as the "Letter." Capital "L" letter. The email is addressed to everyone high up at AMD, not even the gaming guys but the chip designers and the heads of departments. The PDF attachment is a rambling statement from Chris about how we're pushing him into something he doesn't think is necessary, he has a vision and that it's "too important" to be disrespected like this.

The decision was made to drop them from the show after that. Probably from our partnership as well, but that's above my head.

Otherwise some decent speculation on SA about why the physics in SC are so fucked up.
http://forums.somethingawful.com/showthread.php?threadid=3748466&userid=0&perpage=40&pagenumber=4189#post461034034
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on June 14, 2016, 11:55:33 PM
Oh god, I just read that post about the physics stuff. That's exactly the kind of stupidity/arrogance I can imagine that is happening.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 15, 2016, 03:27:46 AM
Well, guess they had time to stop by E3 after all. Just not "time" to actually show anything on a panel they were invited to ?

https://twitter.com/SandiGardiner/status/742853960927563776

(http://i.imgur.com/qRYk2T2.gif)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 17, 2016, 03:57:09 AM
From the latest infobulletin :

Quote
So we’ve now got the network guys doing a really good overhaul of the network code to make sure it really does do what we need it to. Not 100% sure just how long that’s going to take yet, hopefully it’ll be out in the next couple of patches. We want to make sure that it is stable and we don’t have the issues that we have now plaguing us in the new system – so we’re going to make sure we really stress that properly.

For how long have they been overhauling the network code now  ???

Quote
MW: Yeah, it’s going to start making itself into the PTU towards the end of the year – it’ll be well, it’ll feed into SQ42 as well – it’ll be, for example, a Bartender won’t just stand there as a rigid NPC, won’t just dispense missions, it’ll go around and talk to various other patrons of the bar – it’ll pull the drinks, it’ll have a conversation with you if you’re not getting directly getting a mission from him – just to try and flesh these characters out and make them really rounded and feel like they’re really there and they are a proper person.

So NPC AI maybe for end 2016 and the phrasing imply that SQ42 is defo not before that.
Also :lol at the usual AI goals.

Quote
Local Physics Grid is being improved and refactored

https://www.youtube.com/watch?v=NFAHkq01zLc
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 20, 2016, 10:20:48 AM
http://www.kotaku.co.uk/2016/06/20/star-citizen-changes-terms-of-service-to-make-it-more-difficult-to-get-a-refund

Quote
I contacted Cloud Imperium Games four days ago to clarify the impact of this change to the ToS and to ask for comment on why the change was made. We have yet to receive a response, but in the meantime, potential new Star Citizen backers are advised to exercise caution.

The reaction by the most vocal backers will surely be reasonable and lovely.

EDIT : They are...

https://www.reddit.com/r/starcitizen/comments/4oytmd/star_citizen_changes_terms_of_service_to_make_it/
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on June 20, 2016, 06:45:55 PM
http://www.kotaku.co.uk/2016/06/20/star-citizen-changes-terms-of-service-to-make-it-more-difficult-to-get-a-refund

Quote
I contacted Cloud Imperium Games four days ago to clarify the impact of this change to the ToS and to ask for comment on why the change was made. We have yet to receive a response, but in the meantime, potential new Star Citizen backers are advised to exercise caution.

The reaction by the most vocal backers will surely be reasonable and lovely.

EDIT : They are...

https://www.reddit.com/r/starcitizen/comments/4oytmd/star_citizen_changes_terms_of_service_to_make_it/
Not as bad as I thought tho.. A lot of comments would have been downvoted into oblivion not too long ago... Only a matter of time before the tides turn and the townsfolk get their pitchforks.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 21, 2016, 02:26:13 AM
In other news, a SA member who claims to have been a CIG intern back then has said that the funding ticker was reflecting pledges but also  loans (he mentioned a "Nat West 8m quid loan") used to spread more evenly revenue over the months. Bullshit or not, the fact is we are often citing the public figure as accurate when CIG hasn't really elaborated on what it represents (does it include the video subscriptions they also sell ? Refunds ? Private revenue ?). They've also been pretty cagey about the number of actual, pledging, backers : they refuse to give a number while happily communicating on how people have an account on their website or the number of ships sold (recently went over a million).

Anyhow, in the latest "10 for Space Brother One", in an answer to what he thought about the games presented at E3, Chris Roberts teased that the FPS module Star Marine could be released soon. It's the same Star Marine that was two weeks from release a year ago before going MIA except CIG supporters were adamant it was all there folded in the alpha.  :doge

Roberts also alluded that they will be present at Gamescom but without a presentation of new footage planned at this point. CitizenCon in October it is then for seeing just how slow can progress get.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yulwei on June 21, 2016, 02:50:27 AM
Call me sadistic if you want, but I kinda want them to stick with this glacial pace of development. I want to see how many years it would take for the average drone to really turn on lord roberts and this project as a whole  :doge

btw thanks for the continued updates, VomKriege.
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Sho Nuff on June 21, 2016, 04:32:22 AM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

I have a lot of loved ones and that topic has come up a total of um, zero times
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: Tasty on June 21, 2016, 12:45:28 PM
Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

I have a lot of loved ones and that topic has come up a total of um, zero times

Obviously you don't have enough, then.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 23, 2016, 02:54:03 AM
Official promo art for the new "bike ship" they just sold. With a lovely image on the left overlayed with a ton of watermarks from a stock photo company  :lol Fucking hacks

https://robertsspaceindustries.com/media/zdos7corc4lk8r/source/Dragonfly_Before_Vehicle_Class.jpg

(Imgur for reference since the original will be promptly deleted... http://i.imgur.com/3vG3edk.jpg )

Meanwhile

https://forums.robertsspaceindustries.com/discussion/265264/happy-birthday-chris

Shanghai party for Croberts's birthday

spoiler (click to show/hide)
(http://t3.qpic.cn/mblogpic/50e3d7c2720a25e5e17c/2000)
[close]

"Robert need more gold"  :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on June 23, 2016, 12:10:06 PM
You think after they got busted for using watermarked stock images before, they'd be more careful. :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Sho Nuff on June 23, 2016, 06:15:24 PM
You think after they got busted for using watermarked stock images before, they'd be more careful. :lol

Oh FFS if you're going to use stuff from a stock site like Dreamstime just get a subscription, it's so cheap!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on June 23, 2016, 06:41:56 PM
Well, but, mo-cap
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 23, 2016, 06:45:12 PM
Guy in charge of VR for Star Citizen is leaving...

https://twitter.com/Trevote/status/745904830917517312

Quote
Quote
Best wishes at your new job. Who is taking over VR in Star Citizen? Can't wait for VR in the Best Damn Space Sim Ever!

Thank you! I'm not sure who will be taking over VR duties, we're still figuring stuff out. Probably someone in Frankfurt.

The HOTAS stick has been in limbo and is not shaping up too well either :

https://www.reddit.com/r/starcitizen/comments/4pfory/can_we_discuss_the_sc_hotas/d4kluyl

Quote
Found it! Monthly report June 6th:

Quote
Saitek was gracious enough to provide us with a Saitek X-56 Rhino H.O.T.A.S. peripheral so we were able to put the controller through its paces after a very short fight over who got to use it first.

So they didn't get a prototype, they got a free stick that's already released to consumers. Sounds like the whole idea of an SC HOTAS is essentially scrapped. We're going to get a rebranded version of the barely iterated upon version of the seriously flawed X-55.

And I think you're right, the high end stick is not going to happen if that's the case.

Chris Roberts in the latest video also said :

Quote
Our other “big” focus is the full Stanton system, which will be about a billion kilometres across, with procedurally generated planets. CryEngine was never built to simulate so many object so we’ve been working on full rewrite of everything in CryNetwork to get everything in place

Well...  :doge

The fans are getting a bit mad down there :

https://forums.robertsspaceindustries.com/discussion/334619/i-feel-so-sorry-for-all-the-hardcore-scifi-fans-who-got-refunds-or-will-never-try-the-game

Quote
It really doesn't matter though man. When the game comes out, if it is objectively good then those people will come back and play it if they love sci-fi games.

And hopefully at an increased cost. I backed this game early because I thought it would be a better deal, financially.

Quote
Depending on how long and glorious SQ42 ends up being, I wouldn't be surprised if it goes up in its exclusive price. It may end up being 75 for the cheapest package with just an Aurora (45 from either SC/SQ42, and 30 instead of 15 for the other game). We can't say that CIG didn't warn us that the price would go up, and I wouldn't be surprised about this increase in price for both games due to SQ42 being a massive game.

It's not a clunky Matrix wargame, you fool  :lol

Quote
I kind of want RSI to rub in in there faces with success upon release when all the review sites say 10/10.

Quote
Personally I would love to be there and see the expression on the face of people who refunded, the moment they realise that they shouldn't have refunded as they worried for nothing. I would just laugh in their face.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on June 23, 2016, 06:52:12 PM
Shun the nonbelievers!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Rufus on June 23, 2016, 07:06:33 PM
Engine re-writes. The final act has begun.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on June 23, 2016, 07:22:18 PM
This sounds a lot like DUST 514 now. :lol (They had to bodge UE 3.5 to get it to do all their over-promised features.)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: The Sceneman on June 23, 2016, 07:41:25 PM
The whole stock photo thing.... just, wow.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 24, 2016, 12:32:15 PM
Engine re-writes. The final act has begun.

There's a catch though : they're claiming they're rewriting the engine, we don't know if they are doing it for real. Checkmate !
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on June 24, 2016, 07:58:51 PM
Engine re-writes. The final act has begun.
When has rewriting an engine at this stage of development ever signaled a problem?!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on June 25, 2016, 12:37:43 AM
Re-writing a SEVEN year old game engine as well.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 28, 2016, 02:18:44 AM
Star Citizen now resorting to subtle viral marketing :

http://community.failbettergames.com/topic22331-star-citizen.aspx

"Boo" Huxley has long been joked to be a Sandi Gardiner's alt account. Whatever the truth is, she sure loves to sign up to other forums (like Frontier recently) to shill for Star Citizen.

EDIT : Also harassing people

Quote
Subject: "Why don't you just leave?"
It's sad that you sign up for this forum, just to be a filthy goon and ruin the reputation of a great game, made by a great and visionary developer.
Chris and His team has delivered more content in 4 years of development than most developers does in a lifetime. And much much more is coming!
Let those of us who have faith in His vision enjoy our game in peace, please.

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4164512&viewfull=1#post4164512
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 29, 2016, 11:54:38 AM
Majestic.

https://www.youtube.com/watch?v=co2dZOCnwhs
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on June 29, 2016, 01:19:58 PM
The vision tho  :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on June 29, 2016, 04:12:49 PM
Is the vision "what happens when you spawn way too many of the wrong and giant objects on a server that doesn't have limits properly set on a map where nothing has collision checks in Garry's Mod"?

Only with just one object?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on June 30, 2016, 05:21:35 PM
Inside the place where the magic happens :

(http://i.imgur.com/8wsIvLy.jpg)
(http://i.imgur.com/ExV77YS.jpg)

Dat steel and rivet desk :kobeyuck .
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on June 30, 2016, 05:40:58 PM
No expense was spared...in making our office look like garbage.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on June 30, 2016, 10:37:10 PM
And look at that weird lamp with all the exposed lightbulbs. 'scust
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on June 30, 2016, 10:59:00 PM
Yeah not sure I'm sharing the vision of that office
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on July 01, 2016, 12:30:41 AM
I went to their old Santa Monica office, it was decidedly less garish.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 01, 2016, 01:52:27 AM
The steel desk and the bookshelf for only 4000$ or so  :snob

https://www.restorationhardware.com/

Meanwhile :

https://www.youtube.com/watch?v=R-CVKuTEfWU

The "patches" are still in the dozens of gygabytes size.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on July 01, 2016, 02:01:44 AM
https://www.restorationhardware.com/

 :holeup
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on July 01, 2016, 07:11:15 AM
Bro I know u ain't knocking restoration hardware
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Dickie Dee on July 01, 2016, 05:25:00 PM
Is that lamp supposed to evoke the rotary engine of a fighter and tie in with that shitty desk and shelf?

:confused
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on July 01, 2016, 07:16:26 PM
According to the website, the lamp is supposed to evoke Sputnik.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 01, 2016, 07:18:59 PM
Your craving for Star Citizen bugs now available in manageable chunk size !

https://twitter.com/issue_council

Quote
The number of asteroids has been increased again, and it has gone too far.

Quote
Actual Result: Refuel sound did not stop after refueling and could be heard by everyone on server

Quote
Expected Result: Not to die when exiting any ship.

Quote
Actual Result: You die when you enter the ship or the ship moves away from you Expected Result: Get in the ship without the die part.

https://www.youtube.com/watch?v=3eysz1dzUbI
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 02, 2016, 03:56:06 AM
So a couple weeks ago, RSI started to hype a special video of Chris Roberts and Technical Director Sean Tracy called Citizentalk. It took the place of this week's ask-Roberts-about-stuff 10 for the Chairman as said here (https://www.reddit.com/r/starcitizen/comments/4q4lpv/no_10_for_the_chairman_today_it_will_come_later/) .

The transcript of the latest Reverse the Verse episode elaborated a bit on that...
http://imperialnews.network/2016/07/reverse-the-verse-episode-101-summary/ (http://imperialnews.network/2016/07/reverse-the-verse-episode-101-summary/)

Quote
Citizentalk will not be coming out today as it’s not ready yet. 10 for the Chairman may not return either as they’re changing their video format.

Quote
Talking about ATV 100. It was originally planned to have it be a two hour episode (...) they split it up into probably four episodes. No it’s not because of us, it’s just easier for the viewers to digest and enjoy. Over the coming weeks you will therefore see ATV 100 part 1 (this week), ATV 100 part 2 next week, then part 3, then part 4. (...) They’re completely revamping their video content as seen in ATV 100 which will be the standard from then on, shorter, but more concise segments and wanting to keep the runtime to 30 minutes or less.

Quote
They’re in the middle of drastically changing their video content, but nothing is set in stone so everything they’re discussing can change, they just want to explore a variety of ideas and take all of your feedback seriously from the forums, chat, etc. (...) There’s a poll on the subscriber den about voting for their favourite segments in the past to give them an idea of what the majority like. (...) Lots of changes are happening and some things may take time like the CitizenTalk that isn’t coming out today and may not come out next week even, but bear with them as they go through the changes. They take the subscriber funds seriously and they sure to never use development funds for Community content.

The lady doth protest too much, methinks.

About the delay of the Citizentalk video, community manager Discolandohad this to say :

Quote
Lando just explained on Captain Richard's stream that they found out that they didn't have the footage they wanted because CR and Sean Tracy wanted to speak about some of the more cutting edge stuff that there simply wasn't enough footage of. And they found out that they didn't have it until an hour before RTV went live.

https://as.reddit.com/r/starcitizen/comments/4qv3su/so_the_special_chairman_video_has_been_delayed/ (https://as.reddit.com/r/starcitizen/comments/4qv3su/so_the_special_chairman_video_has_been_delayed/)

 :doge

Star Citizen : We'll also refactor our featurettes, we have no idea what we are doing :derp

They also just announced that the people subscribing to the community content will get to have free fly each month on a different ship for the alpha. If you don't know, they sworn a while back that Star Citizen wouldn't have subs to play, kinda sound they try to get around that. That subscription apparently already gave you priority access to the limited release of upcoming patches...

(https://i.redd.it/ytmkrpdswk6x.jpg)

They're also now planning to have a big booth at Gamescom "shaped like the bridge of the Idris ship". Last time we heard, it was gonna be a very informal presence. Maybe CIG is playing their cards close to the chest, but I'd say it looks like momentus changes are decided in an hurry, maybe following Roberts's diktats and whatever direction they feel the wind is blowing.

EDIT : Oh god, the latest Derek Smart rumor mill

Quote
Chris is reported to now be building a FUCKING MOVIE SET at Imaginarium studios in the UK where they've done some mocap work.

http://www.twitlonger.com/show/n_1sorq6p

If true :neogaf
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 02, 2016, 04:23:28 AM
Holy mother of god :

https://twitter.com/HamillHimself/status/749143382010761216 (https://twitter.com/HamillHimself/status/749143382010761216)

Quote
Such jobs stress-Back 2 work on #StarCitizenSquadron42 today w/out a day off Someone has to guard the universe!#Whew

They're still shooting !?  :PP :heyman
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: thisismyusername on July 02, 2016, 11:09:45 AM
EDIT : Oh god, the latest Derek Smart rumor mill

Quote
Chris is reported to now be building a FUCKING MOVIE SET at Imaginarium studios in the UK where they've done some mocap work.

http://www.twitlonger.com/show/n_1sorq6p

If true :neogaf

Quote
Seriously, there is simply NO GAME.

Someone needs to shop that "PS3 has no game" image into "Star Citizen has no game."
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 02, 2016, 12:03:13 PM
To be fair, I suspect Hamill might be brought in for shooting some prerendered promo fluff.
Smart speaking of a "movie set" is weird, not having those is sort of the point of "performance capture", but he might be unaware of the details of the craft.

EDIT :

Well I guess I was being too kind...

https://twitter.com/HamillHimself/status/750024718036504577

Quote
Me too! Working on #StarCitizenSquadron42 all day today & all this week!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 03, 2016, 11:28:45 AM
https://www.youtube.com/watch?v=PG-oJWaPLyg&feature=youtu.be&t=5m01s (https://www.youtube.com/watch?v=PG-oJWaPLyg&feature=youtu.be&t=5m01s)

NEW canned animations for using ladders !
Half joking but 10% of all gameplay in the game is using ladders and rotating chairs.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 06, 2016, 04:13:21 AM
So as it turns out, the video show "10 for the Chairman" (Chris Roberts answering questions) was cancelled. To replace it, CIG hyped for a full week a video with Chris Roberts and Sean Tracy, so good backers "should rejoice of the knowledge they will drop on you" which was delayed due to the absence of video footage of all the unbelievable features they mentioned. Well, that was sent direct to the garbage bin :

Quote
With that in mind, we shot what was essentially a pilot for something called "Citizen Talk" that we thought we'd be able to put out on Friday. (...) But the simple truth is that it wasn't very good. On Friday morning we weren't happy with what we had (...) So the segment is not cancelled. It is the first major evolution of 10 for the Chairman since that show began. It's just not ready to launch, yet, and we're going to try again once Chris returns from the UK. This also has the added benefit of giving Sean Tracy and the team time to improve the visual elements of the show we're hoping to include as well. When it's ready, it will be the same segment we intended to release on Friday, just crafted better.

https://forums.robertsspaceindustries.com/discussion/comment/6803116/#Comment_6803116

I was joking up there but they in fact can't even keep deadlines for hype videos neither can they have consistent excuses. The whole thing is in cold storage anyway because Croberts is in the UK (playing director at the Imaginarium, most likely). It's actually so bad that even that huge shill (I've seen the dude white knighting SC both on the forums and other sites) is calling them out on it (https://forums.robertsspaceindustries.com/discussion/comment/6803266/#Comment_6803266).

Well, some of them. A few are lost for good.

https://www.youtube.com/watch?v=C8TcOfn5UVQ

 :neo
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Sho Nuff on July 06, 2016, 04:30:39 AM

https://www.youtube.com/watch?v=C8TcOfn5UVQ

 :neo

 :what
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on July 06, 2016, 10:31:54 AM
Lol I got up until he started talking about how not having a hunger meter would ruin immersion and if you disagree he finds you very ignorant.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 06, 2016, 10:50:40 AM
Quote
With that in mind, we made what was essentially a beta for something called "Star Marine" that we thought we'd be able to put out on Friday. (...) But the simple truth is that it wasn't very good. On Friday morning we weren't happy with what we had (...) So the module is not cancelled. It is the first major evolution of Star Citizen since that game began. It's just not ready to launch, yet, and we're going to try again once Chris returns from the UK. This also has the added benefit of giving the team time to improve the visual elements of the game we're hoping to include as well. When it's ready, it will be the same module we intended to release in 2015, just crafted better.

Just plug in different words, and it works for anything.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 06, 2016, 11:57:29 AM
(http://i.imgur.com/Vpkp3dx.png)

https://www.youtube.com/watch?v=rz9dEVNhqrk

:holeup
 :holeup
 :holeup
 :holeup
 :holeup :holeup :holeup
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Sho Nuff on July 06, 2016, 03:42:47 PM
We are truly in the darkest timeline

(Goes back to play Duck Game)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on July 07, 2016, 01:04:53 AM
(http://www.dereksmart.org/wp-content/uploads/2016/07/sc_completed.jpg)

DOES NOT INCLUDE STAR
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 07, 2016, 10:27:55 AM
Is a star system that does not include a star really a completed star system? @neiltyson
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yulwei on July 07, 2016, 12:49:19 PM
The ship combat needs a ** as well because what they have now isn't even as good as stuff like Elite Dangerous.

They should be finished with the game in the next 20 years or so.  :)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 07, 2016, 02:13:59 PM
spoiler (click to show/hide)
(http://i.imgur.com/jKzmH6L.jpg)
[close]

Image shown to the subscribers for the UI. Features some vantage Lorem Ipsum placeholder, so probably a mock-up.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 07, 2016, 06:44:20 PM
No Man's Sky going gold while SQ42 and SC are still nowhere that we know of :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 08, 2016, 12:13:16 PM
Foundry 42 has filed brief accounts for last year :

https://beta.companieshouse.gov.uk/company/08703814/filing-history

The short of it : Foundry 42 had a 2015 year with expenses at 15m£ (roughly 20m$ at current exchange rate) for 130 employees or so (as can be seen on a recent photo by S.Gardiner). It all seems pretty sensible and to align with both educated guesses and the expenses of Elite's dev Frontier. It is hard to believe those numbers also covers any expense for the shooting of cutscenes, but who knows ? A 30-40m$ yearly burn rate for the whole endeavor at this point seems spot on and it's reasonable to think they've at least used half, if not the two-third, of their alleged budget at this point.

(https://i.imgur.com/u9tbVp3.png)

:confused
You're probably not shooting at any studio free of charge for 60 days, even if a friend of yours would own it. Come on now...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on July 09, 2016, 12:14:27 PM
Some of the people who backed this game are just completely delusional, aren't they?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yulwei on July 09, 2016, 12:25:01 PM
:dead :dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on July 09, 2016, 01:14:20 PM
Real talk: Established professionals, in any field, almost never give away their services/products for free [or for, lmao, advertising value], except in rare cases where they have a close friendship with someone or feel very strongly about the project. Andy Serkis got paid, I have no doubt about that.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: The Sceneman on July 09, 2016, 06:06:12 PM
Think of the exposure Serkis could gain from the arrangement, though. Struggling creatives need all they help they can get!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 10, 2016, 03:16:45 AM
Meanwhile, on the forums, wild fantasies inflation about the spaceship carrier "Bengal" :

Quote
But in the interview at 28:08 he tells us that the Bengal has about 90 Turrets and missile launchers.
(...)
So the Bengal alone would at this point hold players:
45 (Turrets) +
6 (Minimum human crew) +
5 (Ship security) +
20 (Pilots/crew of the smaller ships)
--------------------
65 Player in the Bengal alone... at least. Probably quite some more.
And this is not adding any ships that might be escorting the Bengal.

Quote
They said in the past that a Bengal can be owned by an ORG, but cannot log off but is continously persistent and so if an ORG hold one they need to have crew for it 24/7

Quote
there are 2 levels in the hangar.. and the 7 gladius u see there are just at the very front of the hangar..i think u can put up to 30 of them in there AT LEAST. So the crew should be even higher ;)

Quote
I see a crew of at least 360 people, however not all of them have to be players of cause.

Quote
The figure would be far higher than this. The Bengal is supposed to carry 100 Hornets, so that's 100 pilots plus 95 gunners, and that's not even counting things like Marines, Damage Control Teams, Medical, Deck Crews, etc.

A Bengal probably needs 500 crew.

Quote
All in all I could see an Org needing a 500 character crew, or maybe even more, to have a combat ready Bengal. And this still doesn't include close quarter combat troops for boarding actions.

Quote
20 fighters is way less than what the Bengal will hold.
I'd expect 100+ fighters on a Bengal.

Quote
I am content that Chris's bottomless pit of drive for perfection will not let us down, no matter how many netcode workers quit between now and then, someone will get it done.

Most games don't redevelop their source code as much as Star Citizen is, I believe that's a very important thing to remember in this development. They have a vision for the tech they need to make the game they envision happen. People are working to make that tech happen, so the game can happen.

Quote
Given the large numbers of personnel necessary to not just operate, but supply and finance such a vessel, which member will be the guy who logs into the game to play "Star Accountant?" I mean all those people will want to be paid semi-regularly. Right? That alone will be a full time job.

:dead

There's some sanity there still :

Quote
The Bengal is going to be a set-piece for SQ42 and possibly a static space station in SC.

It will not be something players can fly, do battle with, or otherwise take advantage of those 90 turrets in the PU. The game simply cannot handle 16 players, let alone 10x that number.

I realize CIG made a lot of promises with the bengal, and until they can actually show their servers can handle it, its safer to assume its not going to happen.

I'm no game dev™, but setting aside the matter that CIG hasn't shown yet they can manage anything but standard online multi (if that) and the incredibly high expectation of EVE-like coordination and dedication from the playing base, is having 200+ players in a real-time, input intensive single battle even remotely feasible ? I know MAG did it but it was a much more simpler game.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Sho Nuff on July 10, 2016, 04:00:18 AM
Quote
The game simply cannot handle 16 players, let alone 10x that number.

Yeah that's what I've been thinking all this time, the vision does not even remotely match up with what is architecturally feasible with CryEngine
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on July 10, 2016, 08:15:30 AM
Lol you fools. They hired cryengine people for just these issues! Just a couple of quick code tweaks and problem solved. Take ur L bore!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on July 10, 2016, 06:44:31 PM
https://www.reddit.com/r/starcitizen/comments/4s1dfy/what_gas_cloud_tech_should_look_like/

Entering self parody status
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 10, 2016, 08:09:13 PM
https://www.reddit.com/r/starcitizen/comments/4s1dfy/what_gas_cloud_tech_should_look_like/

Entering self parody status

Quote
Quote
Problem 1: Gas clouds would have a heavy impact on performance.
Problem 2: Poors with shit computers will complain and want to turn off gas clouds.
Result: Everyone turns off gas clouds because they can't see people to shoot if they're turned on.

"Let´s stay on the trees forever, descending might be dangerous!"

:lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 11, 2016, 12:25:30 AM
Quote
In 20 years we will have nearly reached singularity. This tech is five years out tops.

:rejoice
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on July 11, 2016, 02:15:38 AM
Quote
I am content that Chris's bottomless pit of drive for perfection will not let us down, no matter how many netcode workers quit between now and then, someone will get it done.


There are a finite number of network game engineers on planet earth, and in my experience the more a studio gains a reputation for being a bad place to work, the more people will avoid it, especially those with the skills to pick and choose where they want to work.

Quote
Most games don't redevelop their source code as much as Star Citizen is, I believe that's a very important thing to remember in this development. They have a vision for the tech they need to make the game they envision happen. People are working to make that tech happen, so the game can happen.

The games I can think of that have re-done their source code as much as Star Citizen are not games that anyone should strive to emulate. I'm sure George Broussard had a vision or five of what Duke Nukem Forever was supposed to be.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 11, 2016, 03:15:48 AM
About the Bengal Carrier :

https://www.youtube.com/watch?v=tpalZlE4FC8#t=1603s (https://www.youtube.com/watch?v=tpalZlE4FC8#t=1603s)

(http://i.imgur.com/0m7Cx6a.png)

Is it normal to create as-is unusable assets for games :confused

And some promo fluff on the AVID site regarding SQ42 :

http://www.avid.com/products/mediacentral-platform/behind-the-scenes/detail?story=Star-Citizen (http://www.avid.com/products/mediacentral-platform/behind-the-scenes/detail?story=Star-Citizen)

Quote
I set up Avid suites in Los Angeles and Manchester, with my main suite located in London's Soho. With all of this material to ingest, log, sync, edit and export

Sounds cheap !
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on July 11, 2016, 03:51:14 AM
This reads like old PS2 porting development woes. "We couldn't figure out how to fit the PC-version map into memory and didn't have anyone who could alter the Unreal Engine so we broke it up into eight chunks with loading inbetween."

And ditched half the animation frames.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 11, 2016, 02:16:29 PM
About the Bengal Carrier :

https://www.youtube.com/watch?v=tpalZlE4FC8#t=1603s (https://www.youtube.com/watch?v=tpalZlE4FC8#t=1603s)

(http://i.imgur.com/0m7Cx6a.png)

Is it normal to create as-is unusable assets for games :confused

Once we reach the singularity, they'll be able to figure out how to make it work. Star Citizen should go gold shortly thereafter.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 11, 2016, 07:03:42 PM
https://forums.robertsspaceindustries.com/discussion/comment/6815989/#Comment_6815989

Quote
Do not expect anything small and unimpressive about the initial release of SQ42, CIG has tens of millions of potential customers riding on it being a Holiday Season blockbuster. That means if it were a hit, with 20 Million sold there would be 800 million dollars of immediate income at $40 per copy.

CIG will try to maximize their potential by going big and impressive on SQ42.
Squadron 42 is the teaser to turn Star Citizen into the WOW killer.

Quote
I have no idea of your credentials and I have none of my own for judging how many copies SQ42 will sell. I was merely defining the play field. If SQ42 merely makes you really happy at 2 million copies, then SC will be starting from double the customer base which WOW started at. 1.5 Million. If SQ42 were a hit then SC would eclipse WOW at it's highest point of 12 million from the outset.

:comeon
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on July 12, 2016, 12:32:47 AM
This reads like old PS2 porting development woes. "We couldn't figure out how to fit the PC-version map into memory and didn't have anyone who could alter the Unreal Engine so we broke it up into eight chunks with loading inbetween."

And ditched half the animation frames.

That's what we did when we ported MUA2 from PS2 to PSP. Shit was awful. Levels were cut in completely random places. Of course we had an operating budget of like $0.

https://forums.robertsspaceindustries.com/discussion/comment/6815989/#Comment_6815989

Quote
Do not expect anything small and unimpressive about the initial release of SQ42, CIG has tens of millions of potential customers riding on it being a Holiday Season blockbuster. That means if it were a hit, with 20 Million sold there would be 800 million dollars of immediate income at $40 per copy.

CIG will try to maximize their potential by going big and impressive on SQ42.
Squadron 42 is the teaser to turn Star Citizen into the WOW killer.

Quote
I have no idea of your credentials and I have none of my own for judging how many copies SQ42 will sell. I was merely defining the play field. If SQ42 merely makes you really happy at 2 million copies, then SC will be starting from double the customer base which WOW started at. 1.5 Million. If SQ42 were a hit then SC would eclipse WOW at it's highest point of 12 million from the outset.

:comeon

Remember when SQ42 was just a space sim and not a WoW killer?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Tasty on July 12, 2016, 01:22:01 AM
Every single time this thread is bumped I get excited. Each new update always makes me smirk or outright chuckle. This entire saga has been worth it for this delicious drama alone.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 12, 2016, 07:07:48 PM
https://forums.robertsspaceindustries.com/discussion/336502/20-min-of-60-fps-crusader

Quote
I thought I was dreaming. I spawned in Olisar with a steady 60 frames. I thought it was just a sudden peeking but when it remained steady when I came down, I immediately wrote in the chat - "first"

People started following with second, third but the frames remained a steady 60 FPS. So even when a couple of us started calling ships and lifting off to do out stuff the frames remained. The Pirates spawned but the frames remained.

Quote
Everybody else was commenting the same thing in the chat. It was a topic of the session. Nothing else could have been. People reported crying out of joy.


Quote
I really want to believe you. Do you have the Shadowplay recording?

That is so exciting. The low frames is worse than all the bugs right now.

Quote
Dude, change the title to include an AMA, this is no small feat.

 :usacry :american

Quote
One thing though..even at 60 FPS the ships feel like snails. There's absolutely no feeling of speed at least not at 200 m/s. And space feels more like a dusty desert than vacume.

 :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yulwei on July 12, 2016, 07:14:37 PM
uh oh.. that last comment is problematic  :lol :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 13, 2016, 08:17:51 PM
Well, there's long been threats or unverifiable claims that the Curious Case of Star Citizen's Funding has been brought to the attention of various authorities in the United Kingdom or Australia but the latest story do feature some actual legalese involving California's Attorney General.

http://www.pcinvasion.com/star-citizen-backer-earns-3k-refund-contacting-us-district-attorney

In the comments :

Quote
moved to Concern

:lol

The backer in question had the guts or foolishness to do an impromptu AMA on r/DerekSmart

https://www.reddit.com/r/DerekSmart/comments/4sjhcn/new_ds_rant_boom_there_it_is_if_your_browser/

EDIT : Also Star Citizen was featured in an HuffPo article in Québec, and there's a couple of noteworthy figures there.

https://www.reddit.com/r/starcitizen/comments/4sifhi/interview_with_turbulent_and_some_backers_figures/

Quote
Of the one million user accounts that includes the Roberts Space Industries platform, 500,000 fans have already pre-purchased content in the game, which is actively involved in its funding.

Not certain the figure is up to date, but that's as good as it gets...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: naff on July 13, 2016, 11:01:42 PM
Quote
The game simply cannot handle 16 players, let alone 10x that number.

Yeah that's what I've been thinking all this time, the vision does not even remotely match up with what is architecturally feasible with CryEngine

:lol

Wish Crobert never went all crazy with this mmo buzz and just made Squadron 42 with instanced multiplayer modes like a sane developer. After playing Elite for way longer than it deserves, the multiplayer elements are just bad... Excluding combat. Not to mention the game overall is a terribly boring fetchquest. Adding to that, extended, repetitive animation sequences also suck, entering your hanger every.... single.... time for immershun becomes really, really tiresome and SC looks far worse than Elite for this.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on July 14, 2016, 12:21:18 AM
Quote
The game simply cannot handle 16 players, let alone 10x that number.

Yeah that's what I've been thinking all this time, the vision does not even remotely match up with what is architecturally feasible with CryEngine

:lol

Wish Crobert never went all crazy with this mmo buzz and just made Squadron 42 with instanced multiplayer modes like a sane developer. After playing Elite for way longer than it deserves, the multiplayer elements are just bad... Excluding combat. Not to mention the game overall is a terribly boring fetchquest. Adding to that, extended, repetitive animation sequences also suck, entering your hanger every.... single.... time for immershun becomes really, really tiresome and SC looks far worse than Elite for this.

I got bored watching the intro hangar/launch shit for Elite when I was at Best Buy watching someone try the PSVR demo, you mean that shit isn't skippable?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on July 14, 2016, 01:27:05 AM
You can an auto docking computer but no you can't skip the animations of like entering the hangar and shit
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on July 14, 2016, 10:58:30 PM
I want this shirt.

(http://www.dereksmart.org/wp-content/uploads/2016/07/dsmart-tshirt-was-right-768x512.jpg)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 14, 2016, 11:19:36 PM
I've always said that coke machine had it coming.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 15, 2016, 04:00:37 AM
Quote
“There was nothing special about this situation. The fact that this particular party used a complaint form that is online and openly available doesn’t make this any different.”

http://massivelyop.com/2016/07/14/star-citizen-rep-nothing-special-about-3000-kickstarter-refund (http://massivelyop.com/2016/07/14/star-citizen-rep-nothing-special-about-3000-kickstarter-refund)

Also of note in streetroller's case :

- He was first denied a Paypal refund because "shipment tracking proving a delivery of merchandise" was given by CIG/RSI. Might be Paypal using stock language in their forms, but at the very least it's clear that CIG/RSI will fight Paypal charges by claiming some product was delivered.
- Also, big surprise shocker, they're purposefully ignoring that streetroller claims to not have agreed to the new terms of service. That certainly proves that they view the new ToS as a standard applying to all backers.

EDIT :

Quote
"Takebacks", CIG said, "are not compatible with the whole concept of crowdfunding since it is simply not fair to the fundraising backers who join our community every month."

http://www.eurogamer.net/articles/2016-07-15-through-gritted-teeth-star-citizen-developer-gives-player-whopping-usd2500-refund

Takebacks are not fair to new backers. Changing scope, release dates and terms of service twice in the space of a year is all peachy tho.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 15, 2016, 09:12:57 AM
Some new rumors read on Derek Smart's Blog (http://www.dereksmart.org/forums/topic/general-discussions/#post-4156) from the Manchester dev scene.

Quote
After a lot of silence on the part of CIG once again there has been *something* poking the hornets nest in Manchester. Picked this up from a game devs meet and greet,

This I have been unable to verify despite my best efforts:

Some workers are currently tight lipped in regard to ongoing work of the project which is obvious but for a different reason. They are trying to discover leaks which are apparently unrelated to Derek Smart rather information leaking from the studio on their ongoing work. Not too sure what they mean by unrelated, this apparently ties in to their customer service team. It has been speculated their management team is merely suffering from paranoia and likely jumping at ghosts for whatever reason. From the sounds of it they are trying to prevent future leaks rather than deal with information already out there.

This I can confirm as somewhat genuine, although I am still skeptical:

Some developers have been asked informally not to attend game developer events outside of CIG or to have contact to other people in the industry, other game studios without approval from management. This seems to tie to the point above from a different source which offers some small amount credibility. To me it sounds more like a cult than a UK company.

These are genuine after speaking to third parties at a few of the meet and greets,  and another company:

They are attempting recruitment drives again in Manchester, sadly they have managed to piss off some recruitment agencies in the process over constantly changing requirements, long delays at responding to possible hires, odd informal background checks on new hires to verify they are who they say they are, odd reference requirements for positions which are driving one recruitment agency half mad. Along with arbitrary requirements on possible hires which change last minute, sometimes it takes CIG 2 weeks to respond.

Some other local companies are upset and unhappy that CIG got a large part of the funding pie from the local council. It seems they stumped up more money than they should have from the local government which meant other companies did not get an equal or entirely their share. This is in reference to CIG creating UK jobs and business which some other local game development studios are understandably upset over.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 17, 2016, 07:11:43 AM
Read on SA

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So, it turns out I have an inside source of sorts. I have a friend who works at significant (as in, they make real AAA games that sell by the boatlaod) non-indie games company in Manchester. (Bear in mind I have a loving ton of friends due to the sheer number of events I attend, I have no idea what most of them do in the real world. I literally didn't know till now what they did for a living)

 Here's what they had to say about the situation.

Foundry 42 are poaching staff members from other companies by overbidding on wages.

 So, bin those ideas of CIG paying "industry minimum/industry standard wages". They are spending over the odds, enough to lure people away from successful companies.

 Can't divulge source, they asked to remain anon
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 18, 2016, 06:53:31 PM
Community manager discolando, about GamesCom

https://www.reddit.com/r/starcitizen/comments/4tesjx/who_else_is_excited_for_gamescon_im_really/d5gwvav

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There are not, at present, any "big reveals" planned for the Showfloor Booth at Gamescom. In the past, we've never made any reveals from the Showfloor Booth, those were always saved for either the Press Booth (also referred to as the B2B Booth) or our "Gamescom Party Event" (The big livestream event.)

This year, we will be streaming gameplay live from the Showfloor Booth, using the current build of Star Citizen at that time, and doing giveaways and generally having fun and celebrating Star Citizen.

While all things are subject to change in game development, this is how things stand at present. =)

Delusion, start your engines !

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Perhaps Lando doesn't have all details. While he is the CM. He also "just" the CM. And with 4 studios some stuff might happen behind closed doors. Or in Foundry 42 (UK or Germany).

He also might have a different idea of what a big reveal is than us.

Oh, also...

(http://i.imgur.com/6hyRg2i.png)

"Item 2.0" is the thing that has been thrown around for a few months and that supposedly will make contextual interactions less shallow...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 19, 2016, 04:22:08 AM
A question for the most accounting savvy.

I have seen this in RSI forums :

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Yep, agreed. I think that the most probable route CIG is taking is simply using the crowdfunding money as a collateral for a standard line of credit. Any company that is developing a product for sale is functioning that way, since it needs a steady outflow of money for development and things like monthy salaries etc. The amounts they have received so far are enough to give them access to more than $250M of credit, given the standard financial practices. $250M is btw a pretty conservative estimate.

I don't see any trouble coming from the financial side, anytime soon.

https://forums.robertsspaceindustries.com/discussion/comment/6825607/#Comment_6825607

Dante80 is not a mindless cultist and I do not doubt that RSI/CIG could borrow a non trivial amount of money, but do you reckon it could go up to 250m$ or so ? That would require CIG to earn twice all the revenue they claim to have generated in 4 years from pledges, wouldn't a bank be a tad skeptical or cautious ? Obviously I'm only guessing as far as their finaces go, but I feel that even under the most favorable forecasts they would struggle with paybacks even with a term coming a few years down the line...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on July 20, 2016, 12:37:44 AM
I guess CIG now owns the bank.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on July 20, 2016, 03:17:36 AM
A company I work with grosses ~50 million dollars every year and every year they sweat bullets about their line of credit for less than 5 million dollars being renewed.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 20, 2016, 05:09:33 AM
A company I work with grosses ~50 million dollars every year and every year they sweat bullets about their line of credit for less than 5 million dollars being renewed.

Yeah that's what I would expect. It often seems to be glanced over that while the funding raised is impressive, it was achieved through a non stop 4 years of aggressively pushing preorders and overpriced virtual goods. They may have stable revenue but their only chance at a major payout now would be a moderately successful release of an actual product.

EDIT - More from the guy who claim to have come connections to the dev scene in Manchester : Work on cutscenes and mocap performance is being prioritised heavily over any gameplay features. One dev commented on it as "icing before the cake".

EDIT :

(https://i.imgur.com/5W8OdpT.png)

 :heh
Even just speaking of wages (I'm not certain of how it works in the UK and US but in France you'd also have to pay fees for using image/likeness/publicity rights within agreeed upon mediums and territories), that's incredibly optimistic.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on July 20, 2016, 02:50:35 PM
I would love to know what kind of insurance policy there is on this project
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 20, 2016, 07:28:22 PM
More reddit goodness.

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What happened to vaulting and sliding?
The first we heard about it was in January (...) Then again in February

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we've got things like vaulting over obstacles and stuff and that isn't going to be in 2.2 but it'll be in 2.3 for instance... ultimately it'll have the equivalent of being able to do parkour with sliding and ledge grabbing and all the rest of the stuff.

And then it got dropped from 2.3, didn't appear in 2.4, and now we've got a feature list for 2.5 where it is once again absent. Where did it go?

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if CIG is going to hype up a feature for several months, they really need to stop going completely silent on it afterward.... there are dozens of features they have done this with. It really undermines their credibility.

Dude, they're just trying to do their jobs and their best. They have a million things to worry about, and the more they worry about this type of thing, rather than simply making their game, the longer it will take.

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I think it's important to note that with the level of realism they're going for, sliding us fairly ineffective, it's a great way to get into cover a moment ahead of the gunfire headed your way, but if you tried to baseball slide around a corner you'll likely find that with their aim system you'd be hitting nothing, as this isn't COD. Also, since realism is a point, realistically you'd tear your suit eventually and the deathlock would get you. Just sayin. I am looking forward to vaulting and their version of a cover system.

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What happened? Game development happened.

https://www.reddit.com/r/starcitizen/comments/4tqka4/what_happened_to_vaulting_and_sliding/

---

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"Yeah, good job we don't have a publisher", I say as I vibrate through the floor of my Mustang, "Who knows how much content we'd be missing and bugs we'd be dealing with", I say as it explodes, flinging me through the void around one of the three space stations in the only system.

https://www.reddit.com/r/starcitizen/comments/4tnjo1/about_this_whole_delay_thing/d5jb4iz

:dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yulwei on July 20, 2016, 07:49:39 PM
That delicious downplaying of features they were promised and which they paid money for :rejoice
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Kara on July 20, 2016, 11:40:09 PM
A company I work with grosses ~50 million dollars every year and every year they sweat bullets about their line of credit for less than 5 million dollars being renewed.

Yeah that's what I would expect. It often seems to be glanced over that while the funding raised is impressive, it was achieved through a non stop 4 years of aggressively pushing preorders and overpriced virtual goods. They may have stable revenue but their only chance at a major payout now would be a moderately successful release of an actual product.

Basically, gross revenue is only a factor in credit worthiness. In my personal example, the concern exists in a low profitability industry, so not only is that comparatively small credit extremely important in day to day operation, but it represents an amount comparable to their annual net income.

I know that people (often blinded by the hope that things that otherwise wouldn't have been made will be made) call crowd funding "patronage" (or something equivalent) but really they're customer deposits, which are an accounting liability for the recipient of the funding until product is delivered.

Given that I can't imagine a banker going, "You've promised 120 million dollars of product and have no other revenue until delivery? Let me lend you an additional 250 million, sirs and madames." (Unless they're a Citizen themselves, of course.)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on July 21, 2016, 12:05:47 AM
Lots of Citizens seem to be under the impression that CIG has access to vast amounts of resources both presently and in the future, so there's no concern about them running out of money since then can simply tap into these reserves by selling more copies of the game/getting massive bank loans/receiving expensive third-party services essentially for free. There's a rude awakening in store for the lot of them.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on July 21, 2016, 01:09:03 AM
I think a lot of you need to read the following:
This isn't a typical game that gets pumped out of a major studio every year with sequel after sequel that just builds on top of an original idea that could never be achieved because the suits wanted money now now now. You know, those games where they release DLC or the next one in the series that really just adds features that should/could have been in the original game.
I know, it sucks. I have terrible patience myself, but I take long breaks and just pop into PU here and there to keep up on what's going on. I've already made my investment, so I'm just along for the ride now.


No.. Anything but the suits!!!  (http://images.zaazu.com/img/afraid-male-afraid-frightened-smiley-emoticon-000293-large.gif)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 21, 2016, 11:23:50 AM
Man, I hate the suits. Always releasing DLC because they want money now now now.

*buys several $1000 DLC spaceships*
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 21, 2016, 03:19:10 PM
http://www.pcinvasion.com/star-citizen-squadron-42-reality-tv-show

A Squadron 42 casting session will be featured on a real tv show  :heh
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on July 21, 2016, 03:39:54 PM
So is this the most feature creep-y dev story ever or is there something worse out there?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on July 21, 2016, 04:14:22 PM
So is this the most feature creep-y dev story ever or is there something worse out there?

Duke Nukem Forever, maybe?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: nudemacusers on July 21, 2016, 08:19:40 PM
http://www.pcinvasion.com/star-citizen-squadron-42-reality-tv-show

A Squadron 42 casting session will be featured on a real tv show  :heh
well at least something from this game will release  :aah
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on July 22, 2016, 12:16:19 AM
The Duke we got kinda was what I imagine what the game would have been had it come out earlier. (Much like Prey sorta. Its hook was always the portals, they just stopped developing it for five years or whatever.) That was development/engine/personnel hell like Daikatana. (The entire Daikatana programming team quit mid development!) IIRC, they were still trying to do DNF with 1990s era sized teams well into the mid-2000s.

This has that on top of the constant feature creep/over-promising plus large wastes of money (like Ion Storm) and Derek Smart. Also the whole Cult forming around it.

Half-Life 3/2: Episode Three probably is like this to some extent.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 22, 2016, 02:41:07 AM
More Derek Smart fuckery :

https://twitter.com/dsmart/status/756235468660936704

https://twitter.com/dsmart/status/756238528976154626

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Star Citizen fans. Read this news bite. And standby for more during gamescom. (...) Can you picture this guy [Borean note : Actor who's been a mainstay in British soap Coronation Street] on the bridge of an Idris?

 :ohyou

SA speculating that he is brought in to stand for Gary Oldman which was rumoured (without any solid source to my knowledge) of being done with the project. Theorically with "performance capture" you could digitally graft Oldman's face on any set of data captured with any no name actor, maybe that's that ? It's not too far out to think Oldman would be too expensive or busy to be brought back for reshoots. Guess we'll see if there's truth to any of that...

If that actor involvement is true and he is being featured at Gamescom, that's a hell of a cliff in star power. :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 22, 2016, 02:36:11 PM
(http://i.imgur.com/KmAwzkq.gif)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 22, 2016, 06:49:53 PM
Speaking of Squadron 42, here's an oldie but goodie part of CitizenCon 2015 :

https://youtu.be/IehITxsK4Fs?t=1h37m (https://youtu.be/IehITxsK4Fs?t=1h37m)

Roberts literally dropping on stage his monstruous script with an awkward aide standing behind him.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 22, 2016, 09:04:38 PM
https://www.reddit.com/r/starcitizen/comments/4u41i9/reverse_the_verse_episode_104_inn_summary/

Imperial News Network, the biggest fan site for Star Citizen, get called out by Community Manager discolando for plainly making stuff up in their summaries of the videos.

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Actually, that's not what I said at all.

"Procedural generation footage will most likely come at Gamescom during the course of the event. They still aren't doing a big fancy presentation, but will reveal things over the course of the Gamescom event."

Absolutely none of that was said. Those are assumptions being made on the part of those making the summaries.

"AtV is not the good time to show that. There might be a cool event in Germany coming up in a month that would be the perfect time to show procedural gen off."

Close. I never said Germany.

Misunderstandings come when people read summaries instead of watching the shows, and the summaries are incorrect and possess statements that were never made.

Fan expectations getting out of hand even for hype artists like CIG...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 23, 2016, 03:46:49 PM
https://www.reddit.com/r/starcitizen/comments/4u41i9/reverse_the_verse_episode_104_inn_summary/

Imperial News Network, the biggest fan site for Star Citizen, get called out by Community Manager discolando for plainly making stuff up in their summaries of the videos.

Fan expectations getting out of hand even for hype artists like CIG...

Well, turns out this month's PC Games feature just so happens to cover the procedural planet stuff ahead of Gamescom.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 23, 2016, 07:50:03 PM
https://www.reddit.com/r/starcitizen/comments/4u41i9/reverse_the_verse_episode_104_inn_summary/

Imperial News Network, the biggest fan site for Star Citizen, get called out by Community Manager discolando for plainly making stuff up in their summaries of the videos.

Fan expectations getting out of hand even for hype artists like CIG...

Well, turns out this month's PC Games feature just so happens to cover the procedural planet stuff ahead of Gamescom.

That's the big feature in the german mag right ? It has a few new images and it reiterates some stuff about what is supposed to be coming for 2.6 / 2.7 . It also put to print that indeed they want to really have "Star Marine" (as a module or better FPS mechanics) in 2.6 .

Content summary in spoiler tags :

spoiler (click to show/hide)
(http://i.imgur.com/iOs6vI3.png)
[close]

You're in the project, wsippel, right ? Are you worried or confident ? What are you most reasonable and optimistic assessment of the games (SC and SQ42 part 1) being completed or going gold judging by whatever we have at our disposal now ? For all the sarcasm and bias I harbor with the project, I'm still curious to hear your opinion on this.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 24, 2016, 10:13:16 AM

You're in the project, wsippel, right ? Are you worried or confident ? What are you most reasonable and optimistic assessment of the games (SC and SQ42 part 1) being completed or going gold judging by whatever we have at our disposal now ? For all the sarcasm and bias I harbor with the project, I'm still curious to hear your opinion on this.

Yeah, I spent roughly €100 on the game. While I absolutely expect further delays, I'm still cautiously optimistic. I think one of the main causes for the backlash is that CIG appears to be very open, which leads people to believe that what's in the PTU is all there is. That is almost certainly not the case. They're evidently working on tons of things we haven't seen yet, and things only people who closely follow the project have seen teasers or leaks of. Also, when people talk about feature creep, they often forget that a lot of the planned features aren't supposed to be ready for 1.0. It's an MMO after all, it won't "launch" with 100 solar systems, tons of professions, all of the ships, alien races, pets and god knows what else they've been talking about. Even procedural planets and orbital mechanics weren't initially supposed to be 1.0 features. Plus, I expect several of the promised feature to never make it, not necessarily because they're too ambitious, but simply because quite a few don't sound like they'd work from a gameplay perspective.

Now it seems CIG might even be going for a rolling release, which is fine by me. I have to say though, 2.7 is a bit of a litmus test. If they truly have a complete star system with 40 landing zones, three inhabited planets with cities, several uninhabited procedurally generated planets you can land on, dynamic missions and all that other jazz out by the end of the year, that would certainly help their credibility. What Tony Zurovec, SC's director, said last week also sounded reasonable: They'll roll out several major essential features sooner than initially planned, but start on a smaller, more manageable scale. Like, they'll start with handheld mining and salvage equipment which is much easier to implement than dedicated ships, simply because they need commodities in the game and they need to give people something to do.

That was about SC, of course. SQ42 is a smaller, much more focussed project, the kind of project Chris and Erin have been doing many times in the past (Erin's always been the guy who made sure Chris eventually shipped something, but he didn't work on Freelancer, which might explain some of the issues that game had). I'm certain it won't make 2016, but I'm pretty confident that it'll come out some time next year.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 24, 2016, 10:45:39 AM
Thanks. My opinion is obviously less than favourable but I would agree that major tangible progress by year's end (along the lines you mention) would certainly help in dispelling the impression that CIG will fail to deliver something down the line. By year's end we'll also see if the funding drive is really slowing down. I'd wager it would actually be a good thing for CIG to be subjected to a real material deadline for delivery.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 24, 2016, 06:22:19 PM
A quote from C.Roberts in that german feature, translated by someone on the Frontier forums :

"If you know you want to build a castle, you can design and build it from the ground up. But if you are building a house, then later discover that you can change it into a castle, you run the risk of having to redo a lot of work. Both methods work in the end. We have decided on the second choice, and yes, that does mean that we'll have to deal with delays and setbacks. However, I think that in the end, it will result in a better experience for Star Citizen players."

Make of that what you will. Myself, I question that you ought to build a castle if you can, but heh...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: naff on July 24, 2016, 06:47:11 PM
Doubt this "Castles" Serfs will continue to labor for much longer in return for nothing.... Then again maybe i underestimate these nerdlingers
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: recursivelyenumerable on July 24, 2016, 07:53:52 PM
The correct answer is to finish the fucking house first, and only then move on to start work on the castle. Oh well ... :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on July 24, 2016, 08:05:28 PM
Then they tore down the castle to make the spaceships.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 24, 2016, 11:57:46 PM
I honestly don't get why so many people who didn't back the project are so quick to complain. The changes in scope and the delays don't really affect them, and most backers, myself included, don't seem to mind delays if it benefits overally product. It's just as nonsensical as complaining about the prices for the ships. Nobody has to buy them. Sure, CIG relies on the sales, and quite a few people are evidently happy to throw money their way, but it should be easy to ignore for anybody else. If you were interested and somewhat confident, you could have pre-ordered the whole thing for less than $50, for both Star Citizen and Squadron 42. That's what the vast majority of backers did. If you're interested but not as confident, you can just wait until the damn games actually come out.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 25, 2016, 02:16:43 AM
Well, it's an entertaining trainwreck, for one. I'll happily concede if I was wrong to be a fuckwit and the game turns out fine and hell, who knows, could maybe become a client myself (in theory).

I can't really side with you about the ship prices, because well, several thousands people do buy them, I personnaly don't think anyone should be invested in that much within the frame of something like crowdfunding*. Now you could say to each his own and people are free to do just that and after all, I won't harass anyone personnaly to not do it; yet from our perspective, CIG is exploiting dishonest** and predatory practices. The cardinal sin, in my view, is them running an always-open unlimited fund drive, which is highly unorthodox with current crowdfunding practices (for a reason) and IMHO, cannot be conductive with sensible production management especially on such a wildly ambitious project.

I understand your frustation, you think the game is being unfairly grilled on the basis of misinformation or bias : I mean, I'm having the same feeling in reverse. But a lot of the responsibility for that is with CIG : they're the ones who decided on this economic model and they're the ones that decided to vastly change the scope of their project, adding several years in development time in the process.
:yeshrug

* I've used crowdfunding myself, on much smaller amounts. I would have been uncomfortable if someone besides myself would have had dropped a couple of grands, though.

** Whatever your opinion of Derek Smart may be, it is a fact that CIG/RSI just revised twice in a year the terms of their own accountability. That may not be a proof that something sinister is going on, but that's poor form and not exactly something that inspire confidence.

(https://pbs.twimg.com/media/Cf3JFxRUMAAFdPX.jpg)

 :ryker
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 25, 2016, 09:53:42 AM
SC is an MMO. They'll always need more money to keep the servers up and running, fix bugs and add content. As far as I know, all crowd funded MMOs do the same thing. Here are a few examples:

https://www.crowfall.com/
http://www.gloriavictisgame.com/
https://www.shroudoftheavatar.com/

As you can see, the games all reached their initial funding goals, they are all still in development, and they still sell crap for hundreds or thousands of dollars. Comes with the territory, really. MMOs have no finished release state after all.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on July 25, 2016, 07:26:00 PM
Oh this is much more entertaining now that we have someone to argue the pro side
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 25, 2016, 08:41:18 PM
Par for the MMO course ? Maybe so. I wouldn't find that economic model anymore palatable : I can of course accept that they may have running costs but nothing stopped them to switching at any point to a more traditional revenue model based on selling the single player game, for instance, or selling preorders...

...well, they're already selling preorders, really. Except they won't call it that but insist on using the crowdfunding lexicon which conveniently comes with less legal strings, as evidenced by the fact they now pretend that they will not abide to a comprehensive refund policy unless the game has ceased development. Mostly a fancy way of saying "never", as the game(s) not being delivered somewhat "complete" at all would mean RSI/CIG has gone under, more or less.

It's possible to go over budget despite the best intentions. Surely, however, overrun should be marginal. CIG having received almost twice their own highest projection of 65m (and six time over the originally pitched 20m) should largely be in the clear to cover it already. Yet they're still chasing funds retentlessly instead of settling into full development mode. I don't think anyone would be worried if RSI/CGI was laying low at this point and "only" providing regular updates showing steady progress on the core content they promised back then.  Do they need the money ? Has the scope of the game continued to increase still ? Both of those assumptions, to me, are worrisome and contrary to what I'd expect from solid project management.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 25, 2016, 11:46:05 PM
Nobody can verify obviously, but CIG stated a while ago that they don't actually need any more money at this point, and that all the money they got in recent months would be set aside for post-release stuff. Yet people constantly bug them to do new concept sales (which is true as far as I can tell), and would you honestly expect them to leave money on the table? Why should they? To appease Derek Smart and folks who only seek drama and don't actually care about their games to begin with? And lets be honest, if they stopped taking money tomorrow, those exact same people would use that as ammunition - spining it as damage control or something.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on July 26, 2016, 03:51:31 AM
I think part of it is that most of us were initially interested in the project when it wasn't an MMO and now that it has spiraled into some uncompletable behemoth we are just along to watch for the inevitable downfall. Lots of other studios do dumb shit along the same lines, but few do it with the level of scope, money and public access as Star Citizen has.

I legit believed in this project once. Enough to interview for a job with them. Now I go to the monthly industry drinking events and see all the people whose nametags used to say Cloud Imperium and now list a different company.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 26, 2016, 08:48:33 PM
Nobody can verify obviously, but CIG stated a while ago that they don't actually need any more money at this point, and that all the money they got in recent months would be set aside for post-release stuff. Yet people constantly bug them to do new concept sales (which is true as far as I can tell), and would you honestly expect them to leave money on the table? Why should they? To appease Derek Smart and folks who only seek drama and don't actually care about their games to begin with? And lets be honest, if they stopped taking money tomorrow, those exact same people would use that as ammunition - spining it as damage control or something.

I actually don't think anyone would be worried if they stopped the pledge drive, provided they continue communications and show faster progress. In truth, the jeering about the project wouldn't be half as strident if they weren't two years behind schedule, were farther along, not denying or allowing refund at their own discretion, etc... Now I know that delay is accroding to some (and maybe you) perfectly understandable given the increase in scope but I think the point of view of some backers seeking refunds is not unreasonable, either. RSI/CIG did fumble, and not only once, on their schedule.

I'm also not convinced by framing the question as "leaving money on the table". That partly is not money that may be left, but revenue cashed in advance. To be clear, I don't argue that RSI/CIG should have shut in all income streams, just that they should have at the very least aknowledged that they are no longer "crowdfunding" but are just selling preorders, with all the obligations entailed. And for my personal preference, dialed down the sale of concept ships at ludicrous prices. Beyond the moral discomfort, while it is of course expected that a company will seek out revenue and profit, it's not always the best course of action to pocket anything ASAP especially if that may result in the future in potential trouble (maybe legal). Since I'm not Derek Smart, I cannot predict with certainty that it will happen, though.

Speaking of Mister Smart, his latest grandiose claim :
Quote
We're getting word that CIG-UK have hired a firm to root out leakers via social media. More as this develops.

As usual with the flamboyant internet warlord, take it with a two ton pinch of salt...

Whatever the outcome, I do hope the post mortems will live up to it.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 30, 2016, 01:48:40 AM
Cliff notes of the latest CIG broadcast :

Quote
Chris is back from London after finishing up some pickup performance capture shoots for Squadron 42 and some Persistent Universe captures as well. The current Squadron 42 script is at 1,255 pages.

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4291135&viewfull=1#post4291135

Just how many times can he be come back from shooting in London ?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 30, 2016, 02:55:42 PM
Cliff notes of the latest CIG broadcast :

Quote
Chris is back from London after finishing up some pickup performance capture shoots for Squadron 42 and some Persistent Universe captures as well. The current Squadron 42 script is at 1,255 pages.

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4291135&viewfull=1#post4291135

Just how many times can he be come back from shooting in London ?

The main session was about a year ago, now they shot some additional footage. So unless I missed something... twice?

He often comes back from the UK, which shouldn't be all that surprising considering that's where the main development team and most of the SQ42 cinematics team are.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 30, 2016, 06:16:19 PM
He was already engaged in "reshoots" a month ago (Mark Hamill tweet + why Roberts was unavailable for a video with... Sean Tracy, I believe ?). There was also talks of additional "smoother" mocap sessions in London being integrated back in the beginning of June. Sounds either like along string or several days peppered through the agenda, on top of a rather generous principal photography.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 30, 2016, 08:35:47 PM
He was already engaged in "reshoots" a month ago (Mark Hamill tweet + why Roberts was unavailable for a video with... Sean Tracy, I believe ?). There was also talks of additional "smoother" mocap sessions in London being integrated back in the beginning of June. Sounds either like along string or several days peppered through the agenda, on top of a rather generous principal photography.

Each session took two to three months, with some breaks. That might seem like a lot, but apparently, it's really not: http://www.gamestm.co.uk/features/the-evolution-of-motion-capture/
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 30, 2016, 09:19:40 PM
He was already engaged in "reshoots" a month ago (Mark Hamill tweet + why Roberts was unavailable for a video with... Sean Tracy, I believe ?). There was also talks of additional "smoother" mocap sessions in London being integrated back in the beginning of June. Sounds either like along string or several days peppered through the agenda, on top of a rather generous principal photography.

Each session took two to three months, with some breaks. That might seem like a lot, but apparently, it's really not: http://www.gamestm.co.uk/features/the-evolution-of-motion-capture/

I don't see any indication of the length of mocap shooting for games, would you have some examples or did I miss something ? The comparison is not 1:1, but 60 days of performance capture for a feature film would absolutely be a very generous amount (Tintin is reported to be 32 days, Polar Express 38) and film is likely to be by far the medium where you're allowing the slowest advancement by day. Obviously, I understand the amount of raw material needed is not the same, but my point is that those things are pretty expensive (esp. at the Imaginarium...) and the cost will add up fast. To my knowledge it's not rare for games to do the body mocap with stand ins (MGSV, apparently) and / or to use much simpler studios as to keep costs down.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on July 31, 2016, 07:50:35 AM
Yeah, I could only find data for motion pictures as well, but as you wrote, while their standards are higher, they need a lot less material. I think it's also worth noting that CIG didn't just shoot SQ42 cutscenes at the Imaginarium. They also did a lot of mocap for Star Citizen, and captured general gameplay and idle animations at the Imaginarium. Those were directed by Steve Bender and performed by mocap actors, not by anybody famous. I assume they book the studio for longer continuous periods, as that is probably cheaper, then use downtime or remaining days for "second unit" sessions.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 01, 2016, 06:49:37 PM
I would imagine, still I feel I read quite a few times of people "back from London". Their own mocap equipment is in the States, right ? Honestly, besides the speculation on this, I cannot shake the feeling it's all a bit... superfluous. I know, Wing Commander and FMV, but such an extravagant cast is something you only find on CoD or maybe GTA, and were never the core reason of their success. Really hard for me to find such use of backer's money reasonable.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 03, 2016, 06:10:44 PM
Well Derek Smart ruined the joke and just made it creepy for everyone.

:larry
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 04, 2016, 12:18:18 AM
Quote
Derek Smart ‏@dsmart  Aug 2
for those miffed about Sandi appearing in a soft-core tickle video on pornhub, u may as well stay off the Internet tomorrow. Fair warning

Derek Smart ‏@dsmart  Aug 2
And you should probably read up on "18 U.S. Code § 2257" of the US legal code by tomorrow, and what that means for adult performances

Derek Smart ‏@dsmart  3h3 hours ago
It's her. And the tickle stuff is tame in comparison to what I have now received. Blog going live once I get legal (and moral) clearance

Derek Smart ‏@dsmart  3h3 hours ago
It's her. And the tickle stuff is tame in comparison to what I have now received. Blog going live once I get legal (and moral) clearance

Derek Smart ‏@dsmart  3h3 hours ago
I remember back when I wrote a blog outing them for nepotism. Everyone said I was wrong. Until they were forced to come clean.

 :doge

So if I understand this correctly the head of HR for the UK portion of RSI got discovered by the cofounder of RSI because he has a tickling fetish.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on August 04, 2016, 12:44:22 AM
She's also Chris Robert's wife.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 04, 2016, 02:38:37 AM
Nah she's the head of marketing for all branches.
Mocking Chris Roberts and his wife was within limits, including say her comedy chops or the awkward way they interacted during the first few years of development (which some interpreted as a way to conceal their marriage). Same with digging up some atrocious quotes from the past website of Community Manager's Ben Lesnick, though I never really cared for it myself and thought the jokes about his obesity on SomethingAwful already became way too frequent and mean... However it really just sound like some sordid blackmail at this point. Someone went out of his way to find those -not too surprising in this day and age, but still- and Smart is making the decision to signal boost something that doesn't seem to be relevant at all with regards to how the Star Citizen project is run. Unless it exposes something with legal ramifications, I can't really think of this as anything but crass.

Meanwhile, subscribers get :

(http://i.imgur.com/74eVtee.jpg)

Apparently no other perks than the privilege of being able to buy the ship (which went up for 170$ last time).
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on August 04, 2016, 10:34:00 AM
kink shaming  :wag
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on August 04, 2016, 10:41:10 AM
Derek Smart is really going hard on this line of attack, and he's trying to straddle this weird line between "Oh ho! Look at what Chris Roberts' wife was up to when she was younger!" and "But I'm not saying there's anything wrong with that, I'm just providing the information." And I really don't understand how this is meant to help his crusade against RSI.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: demi on August 04, 2016, 10:41:20 AM
Yo what the fuck? Link to this tickle vid? I'd love to jerk off to Chris Roberts' wife.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 04, 2016, 12:04:13 PM
Who are the SC superbackers ? (http://www.kotaku.co.uk/2016/08/04/who-are-the-star-citizen-superbackers)

Quote
The first thing I bought was the Rear Admiral package. I remember, because it was like $250, I was like, ‘that’s insane! That’s an insane amount of money for a game! Hell no!’. I don’t know why I caved. It looked cool. So I bought the Rear Admiral package and then it went all downhill from there.

 :oreilly
I get that text may be distorting what was maybe said in a playful tone, but that's a really weird way to phrase it.

There's some (warranted) snide remarks from the author, but the article does a decent job letting the backers express themselves. Also asks them how long they expect they can bother with the slipping schedule.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 06, 2016, 12:02:03 AM
Derek Smart did confirm today that the last vestiges of Firefall have been let go. A guy I worked with that we hired from there wouldn't even talk about how bad that place was.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 07, 2016, 06:02:16 PM
https://www.reddit.com/r/Games/comments/4wirgc/star_citizen_development_controversy/d67txf2

:neogaf
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Tasty on August 07, 2016, 06:20:52 PM
https://www.reddit.com/r/Games/comments/4wirgc/star_citizen_development_controversy/d67txf2

:neogaf

Complete with a Watchmen quote :dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Tasty on August 07, 2016, 06:22:49 PM
Quote
Quote
Quote
What does Star Citizen do that nobody else has yet?

Not trying to contribute to the craziness of that OP but the answer to your question is Localized Physics Grids.

The interiors of ships have their own physics. You can walk around them, climb ladders, sit in chairs, even if the ship is upside down and flying at 1000 m/s. Also, you can seamlessly transition between physics grids as well. It's buggy sometimes but you can absolutely jet pack through zero gravity into the cargo bay of a moving ship, land on your feet, then walk around normally as the ship you're on flies away.

I'm sure there's other things SC does that are new but this is the one that impressed me the most

Except that Call of Duty: Infinite Warfare has done localized physics grids. Space Engineers does it too. Dead Space has physics grids.

Plenty of games give you the ability to get on a ship/vehicle and do things in it while the ship itself moves around or does things independent of the player's movement.

It's not something new or groundbreaking in the industry.

:dead
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on August 07, 2016, 06:51:54 PM
all [removed]  :(
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on August 07, 2016, 06:54:55 PM
Derek Smart did confirm today that the last vestiges of Firefall have been let go. A guy I worked with that we hired from there wouldn't even talk about how bad that place was.
I heard that things got better at Red5 after it was bought by an incompetent Chinese conglomerate that no idea how to run an MMO or video game company.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 08, 2016, 09:39:24 AM
Quote
Quote
Quote
What does Star Citizen do that nobody else has yet?

Not trying to contribute to the craziness of that OP but the answer to your question is Localized Physics Grids.

The interiors of ships have their own physics. You can walk around them, climb ladders, sit in chairs, even if the ship is upside down and flying at 1000 m/s. Also, you can seamlessly transition between physics grids as well. It's buggy sometimes but you can absolutely jet pack through zero gravity into the cargo bay of a moving ship, land on your feet, then walk around normally as the ship you're on flies away.

I'm sure there's other things SC does that are new but this is the one that impressed me the most

Except that Call of Duty: Infinite Warfare has done localized physics grids. Space Engineers does it too. Dead Space has physics grids.

Plenty of games give you the ability to get on a ship/vehicle and do things in it while the ship itself moves around or does things independent of the player's movement.

It's not something new or groundbreaking in the industry.

:dead

The system in SC goes a bit further than that though. It has to, because you have grids within grids within grids, and new grids can be spawned, joined, separated and destroyed on the fly. Basically, you can stand in a ship with artificial gravity that floats upside down in the hangar of a larger ship with its own gravity generator disabled, which might then land on a space station that also has its own gravity, which would then affect both ships (the small ship would suddenly fall "down" within the larger ships hangar).

I don't know about Space Engineers, but neither CoD nor Dead Space have real simulated gravity and localized physics systems. It would be complete overkill and unnecessary.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 09, 2016, 01:09:47 AM
Derek Smart did confirm today that the last vestiges of Firefall have been let go. A guy I worked with that we hired from there wouldn't even talk about how bad that place was.
I heard that things got better at Red5 after it was bought by an incompetent Chinese conglomerate that no idea how to run an MMO or video game company.

It's possible it got better, but that place was still bad by every measure I heard.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: naff on August 09, 2016, 11:22:29 PM
Derek Smart is really going hard on this line of attack, and he's trying to straddle this weird line between "Oh ho! Look at what Chris Roberts' wife was up to when she was younger!" and "But I'm not saying there's anything wrong with that, I'm just providing the information." And I really don't understand how this is meant to help his crusade against RSI.

He's a gamer gate dweeb, this isn't surprising
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 12, 2016, 05:34:46 AM
Well, Smart is doubling down on it now he's posting photos from Sandi Gardiner (I'm inferring they're captures from the videos he mentioned a few days ago ?), meanwhile she is "taking a break from social media due to harassment" and a twitter hashtag "IStandWithSandi" is being used, which Smart is trolling like there's no tomorrow.

 :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on August 12, 2016, 10:35:50 AM
Derek Smart had to take good, wholesome Star Citizen fuckery and make it all weird. Is there anything he can't ruin?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 15, 2016, 01:07:31 AM
I talked to a CIG employee this week. He was surprised when I asked him if things were as bad over there as the rumors suggest (mind you he has only been there 4 months or so, but he is a 12 year industry vet).

Apparently they're going into some form of crunch mode in preparation for Gamescom.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 15, 2016, 01:40:21 AM
I wouldn't be surprised if a lot of CIG employess were oblivious to the constant Internet warfare going around their work, to be honest. It sounds pretty likely that work days are perfectly normal, mundane affairs, far away from the cartoonish evil caricature some critics have drifted into.

EDIT :

No Man's Limb

(http://i.imgur.com/qRFGIFi.jpg)

Maybe I'm mistaken but I remember the Crysis player model to do this when viewed in 3rd person mode...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Rufus on August 15, 2016, 09:05:56 AM
I wouldn't be surprised if a lot of CIG employess were oblivious to the constant Internet warfare going around their work, to be honest. It sounds pretty likely that work days are perfectly normal, mundane affairs, far away from the cartoonish evil caricature some critics have drifted into.

EDIT :

No Man's Limb

(http://i.imgur.com/qRFGIFi.jpg)

Maybe I'm mistaken but I remember the Crysis player model to do this when viewed in 3rd person mode...
(http://i.imgur.com/EH9V4BC.gif)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 16, 2016, 01:54:06 AM
Current version of the Alpha is being streamed at the showfloor @ Gamescom. It seems that CIG do have an official partnership with Intel now, so the rumours of the AMD one falling through had some truth to it.

They have a backer event too in the coming days, I believe.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 17, 2016, 01:37:22 AM
(https://s3.postimg.org/up2k9wzo3/P9_QBB1_N.png)

 :-\
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: brob on August 17, 2016, 02:33:00 AM
true steam grognards play farming simulators, not actually do real life farm work like a loser
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 17, 2016, 12:00:26 PM
Well the twitch stream at Gamescom started, and the ignition is a little rough.

https://www.reddit.com/r/starcitizen/comments/4y4pmz/star_citizen_at_gamescom_2016_live_stream/

Quote
Well it's nice to see a SC stream, but a little bit more Action would be fine

Quote
Are these guys on the stream developers? It seems they're just guessing and making vague statements, while aimlessly wandering around an empty hanger. Lots of "Wouldn't it be cool if you could do X" statements.

Quote
Capt. Richard just said on stream that SQ42 has no release date... :-/ I hope that's not the official line but I somehow doubt it, surely the streamers were briefed before the start of gamescom.

Quote
They are playing 2.4.1! Please show something new!

Quote
Wow this is awful. They need to update the gamescon detail page so we know when to avoid these youtuber panels. Best case scenario, we don't see them anymore after friday.

Quote
Why do they get people with no idea about the game to make the streaming?

Quote
Well ... that was painful. I've watched all the guest streamers before, and I can only say please CIG ... let them do what you sent them to do. The community manager kept going on, and on, and on and ON about all kinds of rubbish. Sorry, I want to see the game showcased, not hear endless pitches for why I should install better twitch TV, or send Twitter things. Seriously, let the guest streamers do their thing, and it would not have been nearly so painful to watch. Indeed the only reason I did watch was the giveaways - but for those, it would have been a total waste of time.

And for reference - the screen overlay is RUBBISH. So much crap on the screen, such a small viewable area of actual gameplay - then add in engagement ranges, and enemy ships might as well be triangles for all we can't see. I know the streamers can all fly, and can all entertain - but today was just not good. Please CIG, step back and let them run the segments: I don't give a f*** about your tacky model aircraft or the wide shot of people standing in line. Let the streamers show the game, and share their favorite elements of the game with us. They know what they are doing: CIG today made it look like they did not. Live streaming a camera falling off the wall, held on by gaffer tape ... really?!


The presentation which should have the freshest stuff is on Friday.

EDIT : Also no streaming of the Star Marine FPS module confirmed. Maybe they'll show some stuff in their presentation.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 17, 2016, 12:43:16 PM
(https://cdn.discordapp.com/attachments/188332576459587584/215507532964298752/f1b0d4670cf48dea465092120f5ea272.png)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: naff on August 17, 2016, 08:38:52 PM
(https://s3.postimg.org/up2k9wzo3/P9_QBB1_N.png)

 :-\

Idgi.... Some boring ass niccas. Clearly more people need to experiment with real mind altering substances. If you're going to be self destructive at least do it right, don't fuck your life up for fucking SC jesus christ.

 :foxx
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 18, 2016, 01:08:09 AM
Speaking of SC and streaming, if this game is the living Jesus why is there like sub 1000 viewers for it on Twitch most of the time? I get that most games don't get a lot of viewers, but for all the Reddit hype you'd think there'd be more viewers.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 18, 2016, 01:26:13 AM
I'd say most people are aware the current alpha is barebones. Engagement overall is much shallower than you'd expect given their funding and seems to be mostly the work of a very dedicated core of backers. Outside of the official forums and reddit, SomethingAwful is probably the only "major" internet venue with vibrant activity about the game. On most gaming forums I know of, discussion is hard to come by and generally driven by a couple of fans at best.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on August 18, 2016, 02:28:26 AM
i have no obligations to anyone other than my animals

(well, and my creditors)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 18, 2016, 12:00:23 PM
https://www.youtube.com/watch?v=ws2kzfaj0zk

 :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Tasty on August 18, 2016, 02:13:32 PM
Did he just fall through the floor?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 18, 2016, 04:43:59 PM
Most common bug in the game, yeah. They also insisted on having the Gamescom streamers playing on the normal servers (instead of a local set up) and apparently the other players follow them around in game, purposefully bump into the streamer character. Honestly it's not a great showing for them, supposedly those streams are to entice new players...

They do have a trailer for the 2.5 version of the Alpha though. Can be seen on Youtube in poor phone cam quality, but will surely be broadcasted this Friday.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 20, 2016, 12:11:41 PM
(https://cdn.discordapp.com/attachments/188332576459587584/215507532964298752/f1b0d4670cf48dea465092120f5ea272.png)

Welp, I'd call that a pretty big reveal:

https://www.youtube.com/watch?v=GucYhhLwIxg

Scam confirmed and all that. It definitely took balls to do a demo like that live, and it actually payed off. I hear DS wasn't amused.

And here's the 2.5 trailer:

https://www.youtube.com/watch?v=viBptJg6sZM
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 20, 2016, 06:16:04 PM
Haven't watched the demo, but a candid question nonetheless : if the stuff is ready enough to be demoed, why is it the supposed 3.0 and not the next update to hit ?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 20, 2016, 08:32:11 PM
Haven't watched the demo, but a candid question nonetheless : if the stuff is ready enough to be demoed, why is it the supposed 3.0 and not the next update to hit ?

Because it isn't ready for prime time yet. There are still known glitches and important features are still work in progress (netcode, AI).
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 25, 2016, 10:01:53 AM
Haven't watched the demo, but a candid question nonetheless : if the stuff is ready enough to be demoed, why is it the supposed 3.0 and not the next update to hit ?

Because it isn't ready for prime time yet. There are still known glitches and important features are still work in progress (netcode, AI).

I really have a hard time following the logic here, to be honest. If it is a vertical slice or a playable prototype depending on some major rewrites being correctly implemented before turning into a reality for the players... it honestly doesn't guarantee it will be delivered in due time. CIG track record with schedules, including their latests 2.X alphas, is not exactly stellar.

Anyway, it seems pretty obvious that they should have something related to SQ42 for CitizenCon.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 25, 2016, 03:01:09 PM
I really have a hard time following the logic here, to be honest. If it is a vertical slice or a playable prototype depending on some major rewrites being correctly implemented before turning into a reality for the players... it honestly doesn't guarantee it will be delivered in due time. CIG track record with schedules, including their latests 2.X alphas, is not exactly stellar.

Anyway, it seems pretty obvious that they should have something related to SQ42 for CitizenCon.

There is no guarantee, and CIG didn't set a fixed date. 3.0 is supposed to be the big end of the year patch, just like 2.0 was - which was buggy as hell but got actually released in late December. And it seemed to me that they were not even entirely sure what content would be ready for 3.0.

Either way, you can't just release a vertical slice. If there's a door in the demo and there's nothing behind it yet, that doesn't matter. The folks demoing the game know not to open the door. If visiting a certain place or spawning a certain asset causes the server to crash, that's also fine. They simply won't do it. If they wanted to release the demo to the public, they'd have to test everything and fix all those issues, just for a throw-away intermediate release.

And yes, they'll talk about SQ42 at CitizenCon. Chris said as much during his presentation.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 27, 2016, 01:42:57 AM
Tall promises by Croberts once more...

https://www.youtube.com/watch?v=xILkUz9QAJQ

Quote
In my opinion, like, we're gonna try to get the Stanton system for everyone at the end of the year with the big release at the end of the year, and you know, that's got four major planets and a bunch of moons and secondary areas like asteroid fields and stuff, like forty space stations and a huge amount of area, and that, I think, is, you know, plenty of, hundreds of hours of gameplay going between just because the amount of detail and, you know, the things that you can do vs. otherwise, [in games like NMS] you just go to star system after star system and just, it's kind of the same thing again and again.

Also VR implementation will be easy (I always heard quite the contrary ?), player orgs will be able to build bases and to colonize planets (!?) because procedural generation ?

Meanwhile CIG still haven't managed to reduce the size of its alpha updates to patch form...

http://i.imgur.com/3JRxi3z.mp4
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 27, 2016, 10:57:40 PM
Also VR implementation will be easy (I always heard quite the contrary ?), player orgs will be able to build bases and to colonize planets (!?) because procedural generation ?

Meanwhile CIG still haven't managed to reduce the size of its alpha updates to patch form...

http://i.imgur.com/3JRxi3z.mp4

Dunno about VR, but yeah, procedural generation makes base building possible. Because there's now lots of empty space for people to claim and build shit on. Don't think we'll actually see that anytime soon though.

The patch issue is well known and reportedly being worked on. The game still uses the Cryengine standard virtual filesystem, so everything is stored in compressed and signed 2GB archives. Change a single bit in one of the archives, and the whole archive has to be replaced outright. It can be fixed, XLGames for example managed to do it for Archeage, but it's not trivial, and it didn't really have a very high priority. Patches were few and far between, so bigger downloads were seen as acceptable for the time being. It only really became an issue when the PTU was introduced, which gets much more frequent updates.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 28, 2016, 01:05:24 AM
Having the space to build a base is the least important issue, though, hence my confusion. This implies a tons of new mechanics (How do you build one ? What does it do ?). It sounds completely extraneous at this point in time when so many of the core functions of the game are still not out of the gate and as far as we know are still in very early stages at best even on CIG's computers, like the "economy" which is undoubtedly an underlying prerequisite for any base building mechanic.

Didn't the latest patches releases had a dozen iterations each, one every few days, in semi closed testing before being released to the largest backer public ? It's been like that for at least a year now and CIG was already "looking into it" then. Hard to understand why it is not a priority when it is a very tangible draw on their resources and an obvious efficiency gain to make.
:yeshrug
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 28, 2016, 10:08:13 AM
I believe you're overcomplicating things. Thinking about it some more, the only new mechanic they'd really need would be beacons and maybe some defensive systems (which would also be really useful for mining). No need for complex mechanics and custom buildings. Just load that crap into a ship, fly to a moon, put a portable shield generator, a turret and a beacon down, and bam: you have a base. Would mostly be useful as a storage area and exchange. Remember, organizations like TEST don't care if you're a pirate or a law abiding citizen, but that means members can't really meet to exchange goods and services on many regular landing spots. And since everything in the game is an item, building a refueling station theoretically only requires you to fly somewhere with a Starfarer and put a few fuel tanks down. If you want a "building", just park a Caterpillar under the shield.

And yes, that's what I wrote. PTU, the closed alpha, gets tons of patches, regular backers only get updates once a month or so. So right now, a new file system would mostly benefit a tiny fraction of the 1.5 million backers. And it's only really more efficient for the testers. For CIG, switching to a different file structure requires actual work, whereas the current system only costs them a little more bandwidth.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 28, 2016, 01:08:49 PM
It would mostly benefit CIG themselves. Beyond that, even a monthly full redownload is a pretty inconvenient experience to impose on users. And while the semi-closed testers are only a tiny minority, it would allow them to spend more time playing and testing ?

As for bases, I don't think I qualified mechanics as complex or even mentioned buildings (though, yeah I wondered what form they are supposed to have), but even the simple stuff has some implications, as evidenced by your own speculations. Is a refueling mechanic present in the current alpha ?

Anyhow, that's more of an aside. Roberts has an habit of going pretty wild (he said at some point that all radio transmissions going through beacons could be simulated in game). The more interesting stuff is that he promised to deliver by the end of the year four planets and several dozens space stations. That's a tangible, quantifiable statement. I'll admit I'll be impressed if it turns true.

EDIT : Stolen on SomethingAwful, a master class with Garriott & Spector on Chris Roberts

https://www.youtube.com/watch?v=TuA-zV6B4vQ#t=7861s (https://www.youtube.com/watch?v=TuA-zV6B4vQ#t=7861s)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on August 28, 2016, 05:09:16 PM
Well, it's in alpha, so convenience isn't really something to be expected either way. If CIG needs more testers because some don't feel like downloading 10GB patches, they'd probably just send out more invites. It's not really a pressing issue, and there's no reason to waste time and ressources on some half-assed intermediate solution. They're working on it, but they want something that lasts.

Anyway.... Yes, refueling and rearming is in the current alpha, and has been for while. Land on a service station, pay a fee, and drones will pop up and refuel, rearm and repair your ship. The base mechanics are already in place. Thing is: A lot of the ideas you're quoting probably don't come from Roberts at all. The director of the persistant universe is Tony Zurovec, the guy who designed the background simulation and AI for Ultima VII and VIII. He believes in a completely physicalized approach to pretty much everything. Which is actually a brilliant idea, because it requires more thought up front, but less work in the long run. Kinda like EVE. The example you mentioned is actually pretty good. You have to develop a communication and messaging system anyway, but if you base it on actual things in the game, implementing features like hacking or electronic warfare suddenly becomes much easier and more logical. Want to disrupt communications? Just blow up a satellite. That's what Star Citizen is really all about. Instead of designing tons of high level mechanics, they try to come up with very robust low level mechanics that facilitate emergent gameplay. We already see that today. There is no "cargo system" at this point, but since everything in the game is a physical thing, you can shove any physical item in the game world into your cargo hold. If it fits, it's yours. If it doesn't, you can call a friend with a bigger ship.

Also, did you actually watch the video? Warren and Richard said Chris is hard to work with, but they ultimately praised him.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on August 29, 2016, 03:06:31 AM
They're all on good speaking terms as far as I know (there's a video of Roberts and Garriott talking recently about the void of space or somesuch I also saw). The key point for me is that they describe Roberts as a bit of a control freak when developing, which aligns with the little we know of his current process. To each his own opinion about how it affects SC making.

The whole "physicality" thing (which includes simulating every piece of cargo in ships individually, etc...) sounds to me like one of those high concepts that is great on paper but not conductive to good gameplay (for this type of game, at least) and impossible to be integrated in a "graphics intensive MMO" at this point in time : It would be very impressive to have ten thousand space dildos in the bay all with their own physics, but if I wanted the thrill of 2 solid hours as a cosmonaut forklift operator on every trade run I'd probably would apply for that job in real life. Plus I'm no dev but it's hard to imagine that not sucking a ton of computer resources needed elsewhere.

We exchanged words about CIG's funding model but the other major facet of my skepticism is that I don't think -within my modest knowledge of game making- that the whole Star Citizen pitch cannot be made even if the team in charge had more funding and was throughfully competent. Elite will maybe do a quarter of that after a decade of iteration ?

Bonus link :

Star Citizen Got Me Blacklisted From Our Office Internet (http://www.kotaku.com.au/2016/08/star-citizen-got-me-blacklisted-from-our-office-internet/)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on August 30, 2016, 12:25:51 AM
If you just replaced some names and dates in this article it's like you're reading about Star Citizen from the future:

http://www.eurogamer.net/articles/2016-08-29-what-happened-to-gamings-waterworld
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on September 01, 2016, 09:49:01 PM
In the latest AtV, CIG casually showed a makeshift base built around a crashed ship:

(http://i.imgur.com/AfXuwPg.png)
(http://i.imgur.com/qDXzV9K.png)

They also demonstrated the first iteration of cargo handling and gave a more in-depth look into ground vehicles, all in video form. As I wrote a while ago, even though they show a lot, there's definitely a lot more in the works we haven't seen yet.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on September 02, 2016, 03:54:53 AM
How the fuck did we get a sperglord SC backer here :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 03, 2016, 02:43:09 AM
So yeah, they spoke of the cargo system. It was all illustrated by a guy picking up a crate and some footage of containers in cargo holds. Also shocker but the future cargo implementation discussed is that it will appear automatically in your hold when you buy it and not that you'll load it manually (as implied in the design document here (https://robertsspaceindustries.com/comm-link/engineering/14677-Cargo-Interaction) Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft.), although it is claimed that pirates and salvagers will still have to loot crates manually... Which still sounds bonkers. I would expect that to be simplified / game-ified pretty soon too. There's a reason most games abstract this stuff. Even having each pallet and crate "simulated" as separate object in the cargo hold sounds taxing and very optimistic.

To be fair however, CIG already muddied the water quite a bit a while back on all that :

https://forums.robertsspaceindustries.com/discussion/comment/6974593/#Comment_6974593

Quote
Grabby Hands means that you can load every part of the ship if you so desire… but in all likelihood, you won’t ever want to do that on something as large as a Hull E. Loading can be done automatically via your mobiGlas under normal circumstances (and then the cargo itself can be organized through the console interface.)

Quote
When you land on planets, a lot of the unloading of cargo is done via a cargo manifest and handled by the local commodities broker, so you won't have to do a lot of manual unloading/loading of cargo. There will be some kind of special style cargo, like contraband or smuggled goods, where you might have to find a buyer for that particular item rather than just going through a vanilla commodities broker. Most of the time it'll be handled in the background, and you'll negotiate prices/amounts using your manifest with the local commodities broker, they'll buy it then offload it from your ship. But there will be some places where you land where there might not be big infrastructure, so you might have to load some cargo into, say, your rover and take that to a camp a few kilometres away, or maybe deliver some cargo to a lone explorer out there somewhere. Most of the big trading stuff will be done in a higher level way, which is kind of how it'd be done in real life, we thought that always unloading it manually could get pretty boring.

Quote
I will say, though, that players can put down cargo wherever they choose, allowing salvage to be dropped in the rear if they can find the space for it, but that loose cargo and salvage will not be as safe and those inside dedicated cargo holds on other ships. Transporting loose cargo is done at a pilot’s own risk and is not recommended.

So yeah : it's automated. Except when it isn't. :yeshrug Sounds like a mess of a design.

Transcript :
spoiler (click to show/hide)
Quote
Will Maiden (WM): OK, so for 3.0 we’re going to have the ability to pick up the box, take it to your ship, put it in your ship and take that ship to market – which will allow us to sell whatever you find. Now it’s going to either come from salvage, ships you find out in the debris field; stuff you take off other people’s ships that you pirate; stuff you are going to get given on missions. You can also go to market – pick up whatever you want to buy, whatever they’re selling, that’ll automatically get put in your ship and you can take that out to sell that as well. We’re hoping to get all sorts of trade routes – buy stuff from here, sell it to there, take stuff from there, go somewhere else – traders will go to port and they will just buy from a computer two-hundred to three-hundred units of steel or whatever and that will automatically be generated on your ship. So they have a really time of just buying what they want, getting back into space and trading whereas salvage players, pirates – they can physically walk up to a box, pick it up, manually take it over to their ship, or take it to a market and sell it. So they have a much more lengthy gameplay but it should be fun for them to be able to see what they are taking and individually picking what they want.

We’ve obviously already got cargo boxes built, we’ve got ships where the interiors are already set up – so we can start placing: here is where cargo will fit, here is where we can store it. Those will probably come along side-by-side and then we should be good to go. We’ll be able to see very quickly once it’s down inside your ship, it gets locked to that ship. Then all we need is on the other side, markets being set up – we’ve already got a few at Port Olisar, GrimHex and we’ll be seeing some at Levski – places where you can take those items. Instead of talking to someone and buying a gun you’ll be able to say “Hey I’ve got ten tonnes of cargo in the back if you want to buy that”. So with having trade routes that gives us then the opportunity of pirates, finding out about those trade routes. Coming and camping on them, waiting for transports to come in. Grab them, steal their cargo. So then we’re going to have, hopefully, players wanting to protect their cargo. They start hiring mercenaries to come and protect them, and then bounty hunters to hunt down the pirates that stole off them in the first place. So hopefully from having that initial cargo route from one or another, we should be seeing a lot more careers being built around that.
[close]

http://imperialnews.network/2016/09/around-the-verse-episode-3-05/

EDIT :

Also some revealing discussion in that cargo thread on RSI official...

https://forums.robertsspaceindustries.com/discussion/comment/6974920/#Comment_6974920

Quote
So you should be rewarded with twice the income for being lazy, and uncooperative by cutting your round trip time in half?

Quote
I agree, but can't this be *optional* to the individual player. i.e. if the player wants to carry boxes then let them fill their boots. If 100% immersion is what they want the that is fine. They've gained nothing additional other than their satisfaction for doing it. Having it magically appear for us people who only have an hour in the evenings between family life for gaming, should also be catered for with no penalties.

Quote
CIG has already addressed this. The purchase of UEC with real money is the time equalizer for those who don't have a lot of gaming time. Not game mechanics. If you don't have the time to wait, then pay to have it loaded quickly. If you don't have the UEC, go to the cash store and buy more so you do.

Don't you if it's true but no one objected to that after the message... Isn't that a textbook recipe for pay 2 win ?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on September 03, 2016, 11:49:12 AM
That's the exact definition of pay-2-win. :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on September 03, 2016, 11:54:40 AM
So yeah : it's automated. Except when it isn't. :yeshrug Sounds like a mess of a design.

Standard cargo containers are essentially small drones with their own propulsion systems. Only legitimate owners are authorized to send commands to containers, so pirates and salvagers would have to load and unload them manually.

Quote
Don't you if it's true but no one objected to that after the message... Isn't that a textbook recipe for pay 2 win ?

Does PLEX make Eve pay to win? But yeah, that's also one of my main concerns, especially since PLEX doesn't really impact the in-game economy (if anything, it doubles as a money sink), whereas CIG's approach could cause massive inflation as it actually generates money out of nothing.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 03, 2016, 06:57:42 PM
Shocking news : Single player game Squadron 42 will probably not be released in 2016 according to a german journalist that interviewed Chris Roberts. Which wouldn't come as a surprise, if the game was to be released in 3 months you'd expect real previews of the single player to be a thing now. To be confirmed at CitizenCon along, hopefully for backers, with a video demonstrating actual progress on that portion.

Chris stated in an interview that all content for Squadron42 (graphics, missions) will be complete by the end of the year. There is still more work to do concerning some basic systems like the AI or the coversystem for infiltration missions. Those will take more time.

https://www.reddit.com/r/starcitizen/comments/50z7op/michael_graf_gamestar_chief_editor_info_about/

Quote
Anyone approaching this conversation as if CR just gave out a release date is an asshole

:umad

I swear semantics debate about the word "estimate" must make up 5% of all the comments on that reddit  :lol
Fans are now speculating they'll get a Prologue of the first chapter (out of three, IIRC) before the end of the year.

OPEN DEVELOPMENT !
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Tasty on September 03, 2016, 10:03:54 PM
This game is never gonna come out.

Wait, let me rephrase. It'll come out as 0.04564 (alpha) public release in a few years, bomb, and then limp along until a decade from now it'll have roughly 80% of the features it was promised for day one. Then the servers will shut down and there will be a semi-large fan effort to reverse engineer some private servers and vanish from public eye into the ether.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 03, 2016, 10:37:58 PM
CIG admitted as much (without the part of not completing it, obviously) since the official line is that they'll first release a "minimum viable product" they'll iterate on. However they can't exactly claim any old crock is the gold version of that "minimum viable product" : they have to deliver the backer rewards along with the completed game, at the very least the Kickstarter ones, which includes a certain number of functional ships and their assorted items.

They also have the single player game to deliver and for that there's much less pussyfooting about what constitutes a finished product. It's supposedly much less complex and open and I think most backers, even the optimistic ones, expect something tangible by Q2 2017 at the latest.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: wsippel on September 04, 2016, 12:37:36 AM
They also have the single player game to deliver and for that there's much less pussyfooting about what constitutes a finished product. It's supposedly much less complex and open and I think most backers, even the optimistic ones, expect something tangible by Q2 2017 at the latest.

In all honesty, the moment they announced 3.0 as the big end of the year release, it was pretty damn clear that SQ42 wouldn't make it in 2016.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 04, 2016, 03:36:32 AM
In other news, CIG claims to have received over 4m in funding for August, the highest since November 2015 and a nice rebound from one of their slowest points. This year has seemed to be trending down but so far they're mostly on pace with 2013, 2014 & 2015 (roughly taking in 30m a year). YoY will be down probably unless they make big money out of CitCon, but it hasn't fallen off a cliff. They still know how to reel in their backers...

I guess we'll see next year just how many new ships they can come up with !
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 04, 2016, 04:55:32 PM
Speaking to German magazine GameStar, Chris Roberts has said that the single-player component of Star Citizen, Squadron 42, will be more likely to arrive near the middle or end of 2017 than its current Q42016 window

http://www.pcgamesn.com/star-citizen/squadron-42-release-date

Q8 2016, right on time.

Edit : It's unclear where they source the "middle or end". Article seems to be based of the same report as upthread. Knowing CIG they'll just put "2017" at the end of next trailer if it's delayed.

https://www.youtube.com/watch?v=Hjirp9fzDnA
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 05, 2016, 07:24:25 AM
https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4460940&viewfull=1#post4460940

30 new positions opened at CIG, including 21 engineers. Unclear if it's turn over and/or increasing the workforce.

The Gamestar interview has some more meat beyong the whole possible delay thing.

https://www.reddit.com/r/starcitizen/comments/51buxa/exclusive_gamestar_interview_with_cr_sq42/

C.Roberts :
Quote
But, no, the Hull is actually one of the ships that as soon as the SQ42 ships are done, witch I think is gonna be September, October maybe November time

Quote
Consider us on SQ42 we will behave like Naughty Dog, which is like, it has to be right, it has to be polished. So i don't want to make any prediction on that, but the content will be done by the end of this year, and then it's a matter of the polish time. So.. (...) I can't tell you  how long it's going to take to polish and make it all work and make it all super smooth."

It's a rough translation but you get the gist of it.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: I'm a Puppy! on September 05, 2016, 11:09:10 PM
Man, this is like a  slow motion train wreck. It's going to be magnificent :delicious
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 06, 2016, 04:24:41 AM
Haven't seen any backer on reddit or official site catch that pretty massive Naughty Dogs hint...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 07, 2016, 04:42:34 AM
http://www.pcgamer.com/roberts-space-industries-denies-squadron-42-delay-report/ (http://www.pcgamer.com/roberts-space-industries-denies-squadron-42-delay-report/)

“It appears something may have been lost in the translation,” a rep said. “Chris spoke to multiple reporters at Gamescom who asked about the status of Squadron 42. We have been feature locked for a while and things are coming along nicely. In every case he told them that we are hard at work on the game and are focused on making it great but no official launch dates were discussed.”

Unfortunately, the rep declined to discuss an official launch date with me, too, saying only that one hasn't been set yet. He did say, however, that there will be a progress report and “visual update” at CitizenCon, which is set for October 9. We'll be there to report back.


:neogaf

Also CIG may be involved in a court case with several other companies ? Many defendants along with them. Something to do with property or construction.

https://pbs.twimg.com/media/CrtWI7vWgAATScP.jpg

They did move into a new building last year  for their LA offices (?)
Might not amount to much.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 08, 2016, 08:29:00 AM
https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4473477&viewfull=1#post4473477

Quote
And its true. 90% of the bickering in every discussion about Star Citizen,not only in this thread, is based on ignorance about how game development is indeed a troubled non-linear mess of fluid as in adapt as you go decisions. (Ooking from the outside it looks chaotic and unprofessional but its just how things are done in this type of business.

(http://i.imgur.com/Gt1MwiC.png)
Credit : Neo-ST on Frontier forums
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: a slime appears on September 08, 2016, 08:58:53 AM
I really don't follow Star Citizen but ever week Derek Smart spams about the horrible war atrocities Chris Roberts commits by making this game. It's kind of funny, lol.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 09, 2016, 02:31:01 AM
I really don't follow Star Citizen but ever week Derek Smart spams about the horrible war atrocities Chris Roberts commits by making this game. It's kind of funny, lol.

Smart carved himself a pretty good niche to internet fame with this, yeah. Several people thanked him for being able to get a refund from CIG however, so there's at least that to his credit...

Meanwhile one of the oldest concern thread on RSI official is still going...

https://forums.robertsspaceindustries.com/discussion/215058/the-big-voyager-direct-store-melting-concern-one-year-and-3-4-edition

People used real money in an item store that has been setup all the way back in 2013/2014, but several of those items have been rendered unusable for their users with all the "refactoring" : they do not fit on ships anymore, or come by default with it. They're asking for the possibility to exchange them since 2015 and have been told several times the option was coming... before another round of radio silence.

The store is still up
https://robertsspaceindustries.com/voyager-direct

And if you want to get an idea of the $ prices...
https://robertsspaceindustries.com/pledge/extras?product_id=41

Only 31,20$ to buy this cannon and its mount to use in the single player Arena Commander alpha module  :money
https://robertsspaceindustries.com/voyager-direct/Behring-Bc/C-788-Combine-Ballistic-Cannon
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 10, 2016, 03:09:51 AM
The latest monthly report...
https://robertsspaceindustries.com/comm-link/transmission/15506-Monthly-Studio-Report

Quote
Gamescom allowed us to introduce you to Miles Eckhart, who represents our first crack at a PU mission giver. We captured the actor during the July shoot and it was incredible to see the subtlety of the performance translate into the game.

I'll admit I'm reading that with a bias, but they shot that guy in July for a demo the following August ? :larry
Shouldn't most of the performances have been captured months ago ?

Quote
In addition, our FPS team has been refining and implementing new game modes for Star Marine. Since it will be a focused FPS experience with its own specific maps, we’ve tidied up a lot of the code and repurposed much of the CrySDK.

Quote
We’ve also started developing the damage and destruction pipeline for the ship items. Ultimately we want to create a system so when you pop open the ship panels and see your items, we can visually represent damage so you know what’s gone wrong and what needs to be fixed.

Also a little more about that lawsuit regarding CIG new offices in LA
http://gameranx.com/updates/id/73286/article/the-building-controversy-of-star-citizen/

Quote
Cloud Imperium Games is named in a suit as the defendants. D & M Contractors are the Plantiffs. The other parties involved are Vanilla Shell Inc. which is run by Ira Siegal. According to a person familiar with the project, Siegal is the real estate agent for Chris Roberts.

(...)

I called the Plantiff’s Lawyer’s Office and I was able to learn the basics of the unfolding ordeal from his assistant. They explained to me that D&M Contractors were looking to get paid for work they did at Cloud Imperium Games, and for whatever undisclosed reason that didn’t happen.

I don't think Space Door Gate merits this level of attention (though along with the furniture, it does look a bit excessive in price), but the overall issue with the contractor may be salient.

Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 15, 2016, 08:56:16 PM
https://www.reddit.com/r/starcitizen/comments/52yzyh/rsi_just_closed_my_entire_account_and_refunded_my/

Backer ask for refunds on purchases made less than 14 days ago, CIG just nukes the whole 2 year+ account.  :doge
Redditors blame goons and Derek Smart for terrible treatment of loyal customer.

EDIT : CIG has come out to admit they fucked up and will try to sort the guy out. Good on them. Doesn't do any favors to the redditors...
https://www.reddit.com/r/starcitizen/comments/52yzyh/rsi_just_closed_my_entire_account_and_refunded_my/d7onyxy
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 20, 2016, 04:25:11 AM
CIG has put online a "sneak peek" of the FPS without headbob

https://robertsspaceindustries.com/comm-link/transmission/15511-Sneak-Peek

Looks functional at its core, the contrary would have been worrying since CryEngine is a FPS engine... Not a lot of real gameplay though, for some reason much of the time is spent shooting objects and NPCs...
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 21, 2016, 04:32:02 AM
https://www.reddit.com/r/starcitizen/comments/53qp8i/upcoming_avocado_26_testing_information/

Alleged leak from the alpha development

Quote
Will "Soulcrusher" Leverett: Hi guys!

I know everyone's super excited for 2.6.0 but I wanted to set appropriate expectations. I don't like to speculate (as you know) but we're looking at several weeks of work that have to be done which likely puts us into October before we're ready for Evocati testing.

Please be respectful of your NDA status and keep this information to yourselves. No need to stir people up unnecessarily.

As soon as we have more information on it, you'll be the first to know!

-WL

Patch 2.6 isn't likely to be released to the wider audience soon... Which means Alpha 3.0 won't keep its "by the end of the year" release as said by Chris Roberts @ Gamescom.

Quote
Can Confirm. There was an online game I played about a decade ago (Ultima Online), and when you submitted a help ticket in game, a Counselor would pop over within seconds to assist you, or elevate your ticket to a GM who actually worked for Origin Systems.

Counselors were unpaid volunteers. The devs would sometimes send them thank you gifts, or do other stuff to show appreciation for the work they do helping solve thousands of problems a day that didn't actually need GM attention. That all changed when the company decided not to send out Christmas gifts one year (or something like this), and a few counselors got pissed and tried to sue the company for not compensating them for their time.

Well, that pretty much ended the Counselors in the game forever. Help tickets would often take 30+ minutes of waiting for a GM to answer silly questions from newbies, and if you got disconnected it didn't hold your place.

So whoever those counselors were... Thanks Jackass

Those fuckers expecting some consideration for unpaid labor !
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: a slime appears on September 21, 2016, 08:30:38 AM
Quote
Can Confirm. There was an online game I played about a decade ago (Ultima Online), and when you submitted a help ticket in game, a Counselor would pop over within seconds to assist you, or elevate your ticket to a GM who actually worked for Origin Systems.

Counselors were unpaid volunteers. The devs would sometimes send them thank you gifts, or do other stuff to show appreciation for the work they do helping solve thousands of problems a day that didn't actually need GM attention. That all changed when the company decided not to send out Christmas gifts one year (or something like this), and a few counselors got pissed and tried to sue the company for not compensating them for their time.

Well, that pretty much ended the Counselors in the game forever. Help tickets would often take 30+ minutes of waiting for a GM to answer silly questions from newbies, and if you got disconnected it didn't hold your place.

So whoever those counselors were... Thanks Jackass

Those fuckers expecting some consideration for unpaid labor !

Whoever wrote that is a fucking douchebag. The counselors were distinguished mentally-challenged fellows for doing work for free sure, but the blame is completely on Origin.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 23, 2016, 02:34:22 AM
Rumors from SomethingAwful... TheAgent is apparently a member of the VG industry and has reported some gossips from devs get together and the like...

http://forums.somethingawful.com/showthread.php?threadid=3748466&pagenumber=5618#post464548930

hello

    - no 3.0 this year (duh), release date is now "after [a significant portion of] SQ42 is released"
    - ship sales will continue
    - there's yet another new studio involved (most likely contractors/outside dev pool) for planet artwork/maps
    - "The Squadron 42 [Prelude] has to hit its [Q1 2017] goal. No more excuses." unsure who, just listed as "top exec"
    - a lot of mocap issues with translating them directly into the game, mostly due to character and players size (?? not sure what this means)
    - "Expect a lot of cutscenes."
    - mocapped characters are fine stationary (sitting, standing, etc) but currently anything involving complex animation makes the models    freak out, mostly clipping and clothes problems (still)
    - certain characters have several (reported up to six!) different models, as certain scenes had to use entirely different models for the same character due to model size, lod and poor mocap translation
    - specific reshoots using stand ins for A list actors are ongoing, mostly animation, actions and poses (still occurring as of q3 2016)
    - FPS AI still murders everything through walls, doors, whatever
    - certain departments continue to pump out work at an incredible rate while others snail behind, causing back up and necessary "refactoring" when certain elements do not work or had scope change
    - heads of department told to "turtle" and avoid outside influences (?? wtf)
    - they can't get the intricate damage model to work in SP/MP at all yet, ships continue to randomly jumble themselves to death


citcon

    - crunch time continues for all studios, many people are working seven days a week for the citcon showing
    - companion app with $ to ingame currency purchases, chat, etc (design phase only, citcon slide)
    - new A list cutscene, wrapped shooting july 2016 (majority of overtime is spent working on this)
    - touting multiple SQ42 endings on one citcon slide, also says it directly affects SC world/player character
    - FPS purchasable classes still a thing and one of the major things they are revealing
    - SQ42 prelude still listed as march 2017
    - ^ "no way we'll hit that deadline" ^
    - Roberts: 2.6 should be playable at Citcon
    - nothing playable at this time, live streams still using 2.5
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on September 23, 2016, 03:43:36 AM
" no 3.0 this year (duh), release date is now "after [a significant portion of] SQ42 is released""

So never?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 23, 2016, 05:59:40 AM
(https://i.imgur.com/C3pEcm1.png)

Holy projection Batman !

Also some earlier rumors from TheAgent on SA


Bolded one might have been confirmed today :

Quote
Preparations for performance capture shoot for 3.0 are well underway and will begin shortly after CitizenCon finishes with Chris flying out a few days after CitizenCon.

http://imperialnews.network/2016/09/around-the-verse-episode-3-08/

STILL more shooting ?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 23, 2016, 01:03:12 PM
So Kotaku has a huge series on Star Citizen starting today... They manage to get a lot of sources and CIG to comment in an extensive manner. Maybe a change of strategy from CIG, they probably aknowledge they can't just say everything has been going fine at all times. Though as usual it's hilarious that backers of the "most open development ever" had to wait for Roberts to speak to press to learn some of that info. Anyway, I guess the optimistic view is that Roberts bros realized they were going straight into a wall last year and tried to adress their structural problems ? Gotta wonder how much it cost them up until 2015 though...

http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

I always wondered how much they ship work to suppliers, but I did not expect the AI to have been done by a third party (considering they're still trying to implement some AI, I guess it didn't turn out any better than the Illfonic FPS part...). Article does confirm that Illfonic worked nearly two years on that FPS module, that CIG admit they didn't spot the asset compability problem, and that much of that work ended up not being used. We also get confirmation that the team was understaffed for certain until a year (18 months ?) ago.

Pretty much all the common suspicions are being confirmed in some way here : Poor management, ideas being announced without consulting the devs, Roberts not willing to hear that whatever he wants today isn't the best method, online still being rewritten as of now, huge engineering debt, the international network of studios creating problems on its own... Also the overall plan sounds pretty loose, as Roberts will make demands on what he latest played...

Also it seems pretty clear there's some nasty interstudios rivalries, UK studio does think pretty highly of itself and get its employees borrowed by other. Austin was indeed, despite CIG lingo, gutted a bit in the re-organization. The work culture was toxic according to many ex-employees.

Roberts on lay-offs :
Quote
“I'm actually bad at that,” he claims. “I'm a big softie and always giving people extra chances, but I'm trying to be tougher on our organisation because every time we're in a situation I think we can turn around, but the person doesn't turn it around, they get a little more bitter and pissed off, and then the exit is more noisy.”

"I give way too many chances to those fuckups !". Classy.

Quote
Another source flat-out believed that Star Citizen could not be made. “Not what they've promised, absolutely not. If it happened then I would believe in God.”

Props to Kotaku UK.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on September 23, 2016, 02:09:54 PM
$124 Million United States Dollars

(http://i.imgur.com/UxeHRPC.gif)
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: I'm a Puppy! on September 23, 2016, 05:10:11 PM
(https://s-media-cache-ak0.pinimg.com/564x/46/23/58/46235847ddbd0e668af284216bd45c8b.jpg)
Is there like a video history of all this?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 23, 2016, 05:16:37 PM
(http://i.imgur.com/5JRjOEq.png)

Probably Seth Nash, a CIG employee from December 2014 to March 2015, now working at Infinity Ward.

EDIT : Some are taking the article hard...

https://forums.robertsspaceindustries.com/discussion/347307/you-guys-really-should-read-at-the-source-read-kotakus-original-story-here-and-forget-pc-gamer

Quote
The moment when a clown from Kotaku is calling his bs article an investigation...
The glorious day they are going to shut down that click bait website. So I can see what are all these bloggers going to do after they join the unemployment queue. I'm sure every business intelligence firm is going to be amazed by their investigation skills.

Quote
This is false as Chris would never give Kotaku an interview. He stated a couple of years ago that he would never do that. They are yellow journalists. Those quotes are suspect. At best, they were quoted from somewhere else and he'd NEVER throw another company under the bus. Those quotes about Illofinic are fabricated. Chris refused to say ANYTHING negative about them, even when we all knew what was wrong. The last people he would say them to would be Kotaku.

:neogaf

Quote
It was mostly innuendo and hearsay. No real newspaper editor would ever publish that article. No real journalist would ever submit an article that was "unnamed source said this, then another unnamed source said this."
These articles are the poster children of emberassingly shitty 'journalism'.
Of course, unnamed sources at Kotaku and PC Gamer have repeatedly told me both authors are crack-addled pathological liars with a penchant for goat-fucking. (...) Real journalism quotes exactly ZERO anonymous sources.

That shit again :lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on September 23, 2016, 06:20:02 PM
Woodward and Bernstein's Watergate reporting confirmed to be not real journalism. :fbm
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 23, 2016, 06:55:08 PM
(https://s-media-cache-ak0.pinimg.com/564x/46/23/58/46235847ddbd0e668af284216bd45c8b.jpg)
Is there like a video history of all this?

I tried to but really there's too much there to just summarize. There's a ton of quotes there (From Robert Bros, Tony Zurovec, a couple big honchos at the studio + several former employees) and Roberts got a lot of space to hang himself with his own rope with regards to his management (Or the positive interpretation : That he is a demanding persona with a vision.).

There's no groundbreaking revelation (apart from the friction and internal politics between studios), but it's nice to have confirmation, often directly from CIG, about quite a number of things. Notably that up until a year ago, CIG had some serious growing pains and the project management was mediocre if not outright poor, which they claim to have fixed now. I'll let everyone form opinion on whether you can trust them or not with this... I guess the next CitizenCon could be telling.

Most flashy anecdote is probably how C.Roberts basically demand that stuff he saw in other games the day before be included : He asked for character models on par with The Order 1886 (which, as claimed above by an artist, happened 5 months from the supposed deadline...) or to replicate a layered inventory system from another title despite the objections of his employees about the feasability, causing the term in charge of inventory to spend 4 months trying to fit it in just to prove it didn't work. The article is being very sweet to CIG by pointing that despite the challenge, those features were partly implemented in game, glossing over the elephant in the room : delays...

Supposedly there's 4 articles coming yet, and I am very curious to see what they will touch on. From a skeptical point of view, the major topics are funding/marketing & the extensive performance capture shooting.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 24, 2016, 03:44:52 AM
Quote
I'm pretty late to this whole game. I will say one thing. Regardless of whether this will be a success or failure. All you Star Citizen backers have sent one huge clear message to the gaming industry: "We're sick of the your shit games, shit politics, and you're share holder dick sucking cough no mans sky cough. We're funding our own game fuckers".

If nothing else... I hope the industry wakes the fuck up.
Well played SC backers. Well played.

https://www.reddit.com/r/starcitizen/comments/544gzz/starcitizens_troubled_development/d7znvh4
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 24, 2016, 04:43:59 PM
Latest rumor mill from SA, by TheAgent...

Quote
- the leaker back in august told me there was new mocap going to be put in after citcon in october
- but! sandi has been getting paid to do the fill in mocap for the female models for the last few months and! sandi will also be in the new scenes in october/november
- these are not technically "reshoots" since its new material, but had to be added since some actors are no longer available or desire to work with roberts and the script was rewritten (again, for the 3rd time after principle shooting)
- the last leak on mocap shooting was $29m, is now a projected $40m+ (one person said 60m but I dont believe that)

(...)

unconfirmed :

- ortwin [Freyermuth, business partner of Chris Roberts & attorney] is now distancing himself from the project, requesting a buyout

confirmed :

- legal ramifications for unpaid overtime due to an "anonymous letter" sent to the california labor commissioner

Take that with a grain of salt, most of that could be inferred without too much difficulty (we have a man claiming to be a CIG employee who said he made a 36 hours shift after all...).
I could believe that mocap budget, with the ludicrous amount of photography, but I wouldn't trust any number not coming from accounting, and we can't really judget that.

EDIT :

An interview with Croberts
http://www.gamersnexus.net/gg/2613-chris-roberts-on-star-citizen-procedural-planets-alpha3-citizencon

Quote
Having run this website for eight years now, and having worked with Chris Roberts on interviews for four of those, I often experience déjà vu during our ongoing discussions.

Quote
For the CitizenCon demo, though, a special planet has been created for a “Homestead demo.” This planet is more Earth-like in its biome distribution, containing forests, oceans, mountains, and deserts; the Homestead demo won't see inclusion in 3.0 and is purpose-built for the CitizenCon unveil of Planets V2. Roberts elaborated:

Quote
We're […] taking one of the missions that's in Squadron 42 and showing how that would feel, from the briefing, to the ship, to taking off, to the mission, and the combination of flying and FPS stuff, so those are the two things we're going to show. We're going to show full-focus this is what V2 planets can do for you, then this is what Squadron 42 is going to feel like and play like, and this is the experience of a mission in SQ42.

Another stretch goal being quietly brought behind the barn...

From the official site :

Quote
6m goal : Star Citizen will launch with 100 star systems.

From the article above :

Quote
One of the long-term schedule challenges is building out the universe that we've – in all the stretch goals, we got up to 100 star systems, I think we have 110 now – we're not going to have them all done on the day of release. We're going to try to get a good chunk of them through
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Stoney Mason on September 25, 2016, 11:14:27 AM
That kotaku piece on the game is actually a terrific piece of video game journalism. The best I've read in quite awhile.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 26, 2016, 12:41:51 PM
The Swedish magazine LEVEL made a few months ago a massive piece on Star Citizen, exploring the Roberts-Smart ego feud. Some translations were making the rounds undercover but Kotaku UK (which I learned is a Future Publishing company licensing the Kotaku name, not a Gawker property) is now publishing it officially in English, part of its series on Star Citizen. Haven't read it yet.

http://www.kotaku.co.uk/2016/09/26/the-24-year-feud-that-has-dogged-star-citizen

This one is guaranteed to generate some bile from Citizens, since it features a ton of Derek Smart (even if not very favourably...)

Having moaned for a few months on the lack of attention by the press of Star Citizen (Skeptical or not, one cannot deny it's an exceptional project worthy of attention), I can only applaude Kotaku UK for the months long effort. Much praise for having done the job properly and not repeating some of the mistakes of the Escapist a year ago.

Quote
What makes all of this even more curious is the fact that Smart is reportedly a completely different person outside of the spotlight: friends and colleagues describe him as kind and caring. This dichotomy is not lost on Derek Smart himself. In an interview with Polygon, he worried about what his daughter will think about him when she becomes old enough to Google his name. “I don’t want her memories of her dad tainting her ability to progress in life,” he said. “I know I haven’t done anything bad, and have made mistakes, I’m only human […] I didn’t kill anybody, I didn’t steal from anybody, I just made a game that I wanted to make and I may have not succeeded in reaching other people’s expectations, but I don’t really care. It wasn’t about them. It was about me and what I wanted.”

That pretty sad.

EDIT

Oh god that Cutlass debate :lol

Quote
The Cutlass is a prime example of the consternation that CIG’s ship-selling policy was causing among fans. It was originally pitched as a hybrid between nimble dogfighter and intergalactic freighter. When it was finally delivered, buyers were deeply disappointed: the ship was far too bulky and slow to hold its own against enemy craft. To remedy the situation, CIG elected to design two new Cutlass models, to co-exist alongside the original. Upgrading to one of them—to what the players thought they were getting when they shelled out $100 for the first Cutlass model—would cost an additional $20 or $50, respectively.

(...)

The Cutlass debacle also brought to light a thorny issue with CIG: its stewardship of the Star Citizen community, the very people who are providing Chris Roberts with a release valve for his vision. The debate about the Cutlass has been raging for as long as the game itself has existed, and it hasn’t always been civil—which is to be expected when someone forks out $100 and doesn’t get what he or she expected in return.

This is how community manager Ben Lesnick explains the toxic Cutlass debate on RSI in a YouTube clip: “We love the thread, there’s lots of great feedback. But let’s be absolutely clear. There is also lots of dinks out there, who are there to fight and talk about how ‘they betrayed us and you all need to get refunds for your Cutlass and they lied to us and this is all part of a conspiracy’…you guys suck! And I’ll say it right here on the livestream: don’t be that guy. If you’re going to be that guy we’re gonna ban you from the forums.”

https://www.youtube.com/watch?v=dYUmuplhjak

(...)

When I read this quote to Chris Roberts, he is at a loss for words.

Quote
“I don’t think, I don’t think, he couldn’t have possibly, that’s not Ben.”

You can look it up on YouTube.

“Well, he must have been doing it as a joke or sarcastically. Do you know where he was? I am pretty confident that’s not him because I know him quite well. It is not the way he is.”

Are you saying he didn’t say these things?

“I don’t know, I have to see it. I know him well, and that is not his personality at all. In the case of the Cutlass, there is an ongoing joke in the community that ‘the Cutlass is the ship that hasn’t had the love or the Cutlass owners always get screwed’. Some group is always the downtrodden group, so the Cutlass owners themselves sort of take it on and they make jokes about it like on our online forum and stuff like that. So, I haven’t seen the material but my guess would be that he’s making fun of that reputation.

I will tell you that there is no one in our organisation that looks down on anyone that is part of our community. And we even put up with the people that are deliberate, like, we are actually quite nice even with people that we know are specifically trying to be trolls, trying to cause trouble.”
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on September 27, 2016, 12:27:50 AM
(https://s-media-cache-ak0.pinimg.com/564x/46/23/58/46235847ddbd0e668af284216bd45c8b.jpg)
Is there like a video history of all this?

The basic premise is that they grew too big too fast, they outsourced stuff to be cheap early on, built up a ton of technical debt, tried to bring it in house to fix up but by that point in house meant 3 studios in 3 time zones and 2 continents. Feature creep started to set in because every time Chris announced a new feature they got a ton more money. Chris doesn't want to stop production on anything to just finish one thing because he feels they are building a massive future proofed MMO, but they are doing it with an engine designed for single player FPS games that has been gutted to the point where even the original FPS module doesn't exist anymore.

In short, give a $124mm to a guy who hasn't run a software company in over a decade brehs.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on September 27, 2016, 04:52:36 PM
Quote
It was mostly innuendo and hearsay. No real newspaper editor would ever publish that article. No real journalist would ever submit an article that was "unnamed source said this, then another unnamed source said this."
These articles are the poster children of emberassingly shitty 'journalism'.
Of course, unnamed sources at Kotaku and PC Gamer have repeatedly told me both authors are crack-addled pathological liars with a penchant for goat-fucking. (...) Real journalism quotes exactly ZERO anonymous sources.
So this guy has never read a newspaper article? That's pretty impressive.

One of the recent "debates" within "regular journalism" was that they might be too easily granting anonymous status to people for things that don't really need it in order to meet deadlines. You'll regularly see stuff like "Hillary Clinton will be giving a speech in Baltimore today about her economic plan according to a source who requested to remain anonymous because they are not authorized to give that information." Because it was some campaign flunky who read it on the schedule and told the reporter but the reporter can't be assed to contact the campaign to officially confirm an official public event before putting their story out.

EDIT: typed it into google news, first three stories:
http://www.politico.com/story/2016/09/debate-caucus-trump-clinton-228757
Quote
roughly 80 percent of insiders — with equal numbers of Democrats and Republicans responding to the post-debate survey — said Clinton did the better job at the debate, including 99 percent of Democrats and 57 percent of Republicans. Only 21 percent — 1 percent of Democrats and 43 percent of Republicans — picked Trump as the winner.
Quote
“No contest,” said an Iowa Democrat — who, like all respondents, completed the survey anonymously. “Trump held it together for 16 minutes and fell apart.”

http://observer.com/2016/09/exclusive-hillary-clinton-campaign-systematically-overcharging-poorest-donors/
Quote
“We get up to a hundred calls a day from Hillary’s low-income supporters complaining about multiple unauthorized charges,” a source, who asked to remain anonymous for fear of job security, from the Wells Fargo fraud department told the Observer.

http://news.hjnews.com/logan_hj/editor-s-corner-why-does-hj-occasionally-use-anonymous-sources/article_5219447e-27b5-5dc0-a148-74bb0fcecdc0.html
Quote
Some years ago, a USU journalism professor brought legendary newsman Jack Anderson to Logan to give a talk about covering Washington politics for more than 50 years, including his role in breaking several stories in the Watergate scandal.

After the talk, Anderson visited the Herald Journal newsroom to share his wisdom with our young staff, and one of the questions asked of the Pulitzer Prize winner was what he thought about using anonymous sources.

“Anonymous sources are the only sources,” Anderson responded
non-journalists confirmed
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 28, 2016, 03:18:55 AM
Derek Smart now teasing, or mindfucking Citizens with, a future NY Times article about the game.

The whole "Real sources are not anonymous !" shitfest is exactly the same than last year with the Escapist article. When elaborating on their source vetting, the inquisitors just moved their goalposts. Ex-employee sources named ? Obviously disgruntled and bitter people lying through their teeths, etc...

I think the Escapist made the mistake of writing down in that article very serious allegations (discriminatory hiring practices, racist remarks) which were thrown a bit as an aside. Such claims are hard to prove as it is, even worse going with with a couple of sources and this was guaranteed to ignite kneejerk reactions and a pushback by the company.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: recursivelyenumerable on September 28, 2016, 01:21:38 PM
The Star Citizen drama seems to have a wider appeal than the game itself, maybe they can find a way to monetize that.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 29, 2016, 03:40:59 AM
Quote
George Broussard ‏@georgeb3dr 27 sept.
No professional developer I know would recommend you continue buying $$$ spaceships in Star Citizen. That said, have fun. It’s your $.

https://twitter.com/georgeb3dr/status/780848073253658624
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on September 29, 2016, 04:10:19 AM
Quote
George Broussard ‏@georgeb3dr  Sep 27
@lowtax @dsmart Video games are no joke motherfucker.
:lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on September 30, 2016, 03:55:06 AM
Reddit and the official forums are having a mini-meltdown over the reveal that speeds of the spaceships was gonna be decreased and how the scanning mechanic (https://forums.robertsspaceindustries.com/discussion/347902/oh-god-no-golf-swing-radar-pings-active-ir-em-sensors-gah) will work (a "gulf swing" interaction, a tad less elaborate than the fancy design doc (https://robertsspaceindustries.com/comm-link/transmission/14926-Design-Notes-Electronic-Warfare)).

Lots of outcry of the game being turned "arcade" for the "masses" (Wasn't some faithful claiming the game already had appeal to the masses to the tune of rivaling WoW ?), but it seems more like the dream of ridiculously complex simultaneous mechanics colliding with the wall of reality and deliverables.

New article on Kotaku about Star Marine :
http://www.kotaku.co.uk/2016/09/29/what-happened-to-star-marine-star-citizens-missing-module

Quote
From the earliest days of development, CIG had made heavy use of contractors: CIG had used them when building a prototype to show investors, and when CIG was struggling to hire staff at its US studios, the company leaned on contractors to cover the gap. While CIG had only 48 internal staff, in October 2013 it was employing a further 91 contractors.

Well, that helps put "The early years can't be counted as development because they were 3 and a half working on the game" to bed. Plenty of details about the outside contractors headcount.

Quote
“Initially, because Chris wanted to get things delivered so quickly, he went to a lot of different outsourcers,” Erin Roberts, global head of production, told me. “It did become quite apparent early on that we weren’t getting the kind of results [we wanted], either technically or visually, and it would need so much more extra bandwidth.”

Internal expectations of a rapid release ? LIES !

Quote
Animation rigs were shared across all of the studios working on Star Citizen. These skeletons could be slotted inside a character model and animators could create animations they needed for their specific aspect of the game. (...) “If anyone in the core CIG team changed one of those rigs, they needed to retarget every single animation to the new skeleton.” CIG did that “several times”, which was “an absolute pain in the ass for the animation team”.

When I brought this up with Roberts, he explained that internal problems CIG had caused this. When Illfonic started work on Star Marine, they were using a character model that had been created by the Austin character team. However, Roberts tells me, “we weren't particularly happy with the output we were getting in Austin”, so character production was moved to the UK, where CIG “had the opportunity to hire people who had experience with CryEngine”. Roberts explained that this led to the UK team creating a new character model (and the skeleton to go with it) from scanning real-life actors, which was on a slightly different scale to the previous ones. This meant that all the animators had to retarget their animations.

Not a game dev but that sound like a lot of carts were put before horses.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 01, 2016, 02:32:17 AM
Well, that "golf swing" scanning mechanic thread got up to 30 pages and was sent by RSI moderators to the Concern subsection to die...

Closing piece by Kotaku on the Star Citizen coverage.
http://www.kotaku.co.uk/2016/09/30/what-to-make-of-star-citizen

On the plus side for the project supporters :

Quote
For the record, we did look into all kinds of wild claims about how Cloud Imperium Games is spending its money, and found nothing reportable.

Quote
It is difficult, after all these months of research and having heard from so many people involved with the project, to seriously entertain the notion that Star Citizen is some kind of intentional scam.

Quote
So, here goes: based on all the evidence, I believe there is a decent chance that Star Citizen will make it to some form of release. But I don’t think it will happen within the next couple of years

And for skeptics :

Quote
Expectation versus reality appears to be a problem on both the developer and backer sides of Star Citizen.

Quote
Hold-ups, company restructures, personality clashes within studios and – and by his own admission – the perfectionism of Chris Roberts, Star Citizen’s creative figurehead, have all been the source of delays. For the first several years, Cloud Imperium Games simply did not have the resources to make Star Citizen as Roberts envisioned it. According to those at the studio now, that has changed, and they are finally in a position to push forward. But the amount of time and money has been expended in the meantime, even by the most conservative calculations, is enough to make anyone wince.

Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: CatsCatsCats on October 01, 2016, 02:19:22 PM
So it will come out, eventually, be disappointing and already surpassed by other titles.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Trent Dole on October 01, 2016, 03:48:30 PM
Haha even George is saying 'guys, no'.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on October 01, 2016, 04:59:30 PM
https://www.youtube.com/watch?v=ZV6EWhMOy3s

This is a cry for help.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 02, 2016, 06:13:30 AM
https://forums.robertsspaceindustries.com/discussion/comment/7070882/#Comment_7070882

:confused
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on October 02, 2016, 08:33:59 PM
I think the best thing about the Kotaku thing is it sheds light on what RSI/CIG have been doing (a clusterfuck of management) while making Derek Smart's conspiracies look pretty dumb.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 04, 2016, 07:24:38 AM
Quote
They actually have a poo poo ton of QA. I don't harp on about it too much, but I know someone in the UK games industry, and crobbleco has been serial poaching some amazing talent and dumping them on QA duty.

QA for lovely mocap that is.

Not joking. Virtually all their QA staff spend their days watching and reporting on what I've been told is some of the worst written and buggiest cutscene tripe they've ever seen

Stolen from SA.
Anyhow Citcon is coming and the obligatory concept ship sale is the Polaris Corvette : only 750$, jump in !
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: The Sceneman on October 06, 2016, 02:30:57 AM
Quote from:  vomkriege

https://www.youtube.com/watch?v=dYUmuplhjak


the chick on the left tho :lawd :phil
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 06, 2016, 03:02:17 AM
https://twitter.com/Clifford_Miku/status/782988915275948032/photo/1

Those things cost 119$ minimum  :doge and he is supposedly sending it (or similar gifts) on the regular ?  :idont

https://www.ediblearrangements.com/fruit-gifts/salted-caramel-harvest-party-3878
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 06, 2016, 06:39:28 PM
Derek Smart is probably going offline with the storm coming to US shores, so today he entered one of his wildest fire and brimstone trances : he was given a scene by scene account of what's fake in the Gamescom demo, IRS coming in on CIG, sources telling him that SC is moving to an outright fraud, funding tracker is deceiving, stay tuned for his next blogpost... you know the drill.

He's probably making mountains out of molehills again. :yeshrug

Meanwhile :
How much have you spent in Star Citizen (https://forums.robertsspaceindustries.com/discussion/348572/how-much-have-you-spent)

With over half the people responding to the poll claiming they're in for a grand or more...
In fact, with such sums, it's not hard to see how the funding could be coming mainly from a few thousand whales.

Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 09, 2016, 04:18:10 AM
(http://i.imgur.com/PmQtFFk.jpg)

His "white paper" (https://forums.robertsspaceindustries.com/discussion/318207/my-corvette-white-paper/p1).
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 09, 2016, 05:38:36 PM
CitizenCon today...

https://www.twitch.tv/thedereksmart

 :mindblown

EDIT : Apparently he can't get the official stream image to be displayed on his own. :lol

EDIT : Sandi Gardiner-Roberts crying. Again.

EDIT : 363 direct employees across their four studios as of today.

EDIT : Croberts faffed about doing a recap ("4 years into development" his words) but now some dude is speaking about forums and "orgs 2.1" that let people organize guilds since 3 years. What ? No gameplay or trailer presented so far. Are they stalling ? Holy christ. I can get getting some of the juicy stuff to close but man.

Derek Smart : "OK Guys I don't know what to say" :lol

EDIT : Powerpoint Citizen !

EDIT : Ship sale trailer.

EDIT : New patcher coming soon™ to finally stop backers having to download 20+ Go of data for every revision.

Squadron 42
"Over 20h of performance capture, 1255 pages of dialogue, 343 speaking roles"
No AI yet, "all chapters grey boxed", no footage will be shown now, no release date.

Now discussing SC Alpha 2.6 and Star Marine.
2 maps and 2 gamemodes fo Star Marine.
Mining in Alpha 3.1, Salvage in 3.2, Farming in 3.3... 4.0 Jump points and multiple systems. And ships, ships, ships. "Roadmap for the next year" :lol 2.6 isn't even being tested by the advance alpha backers !

No gameplay footage for Star Citizen (?)

EDIT : A video of their procedural generation technology for planets. Roberts : "Not fake ! I know, hard to believe !"  :doge

EDIT : Even the official forums aren't too hyped.
https://forums.robertsspaceindustries.com/discussion/349218/so-no-sq42-footage-at-cizencon

EDIT : Some footage of a ship landing and a character using his buggy to explore the PG planet. Dude get ambushed. Shot 4 guys through a scope. Use a space motorbike.

Inspect some wrecks. See some giant Dune sand worms (WTF ? :lol). A sandstorm.

EDIT : Chris yelling "JUST DO IT" for the third time.  :win

A couple shots but god is it boring. Scripted stealth knife kill of a sand guy from Star Wars. Terrible editing at the end. Ending segment playing twice while Chris assures it's not scripted ?

Quiet audience.

EDIT: Dev showing the editor, warp, footage of another planet. Warp. Ships. Fade to black.

Chris Roberts : "In a year's time !". 12 more months of funding ahead...

OK they're wrapping up. "JUST DO IT !" again from Chris :doge
No SQ42 footage, no direct SC footage, an alpha that will stretch to "4.0" and unless I missed something, no release dates announced for anything.

---

Quote
Yet another thread by someone with zero understanding of the technical achievement CIG just displayed.

https://forums.robertsspaceindustries.com/discussion/comment/7102823/#Comment_7102823

Quote
Regardless of the fact that we all KNEW SQ-42 wasn't coming out this year and the fact the we KNEW 2.6 wasn't ready yet, people still had it in their heads that we were going to see one or both.

That's a completely unrealistic expectation and you cannot fault anyone but yourself (not the op but people in general) if you hyped yourself that hard

https://forums.robertsspaceindustries.com/discussion/comment/7102251/#Comment_7102251

August 20th 2016
Quote
Just a quick note, in the presentation Chris states 3.0 is the end of the year release, and jokes that he hopes it won't be December 19th like last year.

https://www.robertsspaceindustries.com/comm-link/transmission/15475-Gamescom-2016-Presentation
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on October 09, 2016, 11:22:51 PM
(http://i.imgur.com/PmQtFFk.jpg)

His "white paper" (https://forums.robertsspaceindustries.com/discussion/318207/my-corvette-white-paper/p1).

First two posts, TLDR, lulz.

You know it isn't exciting when even other fanboys won't read it.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 09, 2016, 11:38:47 PM
(http://i.imgur.com/foktmzi.jpg)

---

EDIT :

(http://i.imgur.com/QBrf2FD.png)

:lol
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Joe Molotov on October 10, 2016, 07:10:13 AM
Cock blocked by Chris Roberts.  :doge
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Great Rumbler on October 10, 2016, 10:21:53 AM
I wonder if his wife knows that that $2,500 was definitely not an "investment?"
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 10, 2016, 02:51:21 PM
20 hours of mocap for a single player game with 28 chapters / 60 missions : sick MGS4 balance breh.

Otherwise missed deadlines everywhere (on top of everything, one may remember that less than a year ago CIG promised monthly patches to the Star Citizen alpha...) and Chris Roberts joking nervously several times that he won't give any dates anymore : the CIG narrative in response to the Kotaku UK article that they ironed out their project management problem is a bit hard to believe.

If their funding tracker is accurate, the latest ship sale tanked after a single day. It sold 2000+* units and made 1.5m$ on release (to note however that it was sold at a slight discount on its first day, under the condition that no store credit could be used, only fresh cash...), but the following day the funding felt back to sub 350k$. CIG will need to have aggressive sales otherwise funding may contract quite a bit YoY, while their expanses are probably going up (20% rise for in house employees). They probably have a couple of trump cards like selling the massive spacefighter carrier, if push comes to shove. No Smart but I wouldn't be too surprised if they start running on fumes in 2017.

* Which lends credence to the possibility that only a few thousand whales could be sustaining much of the funding.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on October 10, 2016, 11:03:06 PM
Remember when this was a couple hundred grand for a single player space sim with no mo cap or anything? Sigh.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: recursivelyenumerable on October 11, 2016, 12:09:14 AM
I just appreciate that our civilization has advanced to another level of meta-abstraction: while lots of backward people still think paying lots of money for imaginary items is already weird, cybersophisticates can enjoy the thrill of spending big on imaginary imaginary items. But how can we ascend to further levels yet?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: bluemax on October 11, 2016, 01:00:04 AM
I just appreciate that our civilization has advanced to another level of meta-abstraction: while lots of backward people still think paying lots of money for imaginary items is already weird, cybersophisticates can enjoy the thrill of spending big on imaginary imaginary items. But how can we ascend to further levels yet?

Pay me money for items you haven't even considered yet for a game I haven't even planned!
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 11, 2016, 06:15:32 AM
Funding tracker had an uptake to 650k, just to be fair with regards to their latest ship sale. Last quarter is generally the big bucks period for CIG, when they amass the most excess funding.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: benjipwns on October 11, 2016, 07:25:06 AM
(http://i.imgur.com/QBrf2FD.png)
why are you posting images from Herbalife support forums in the Star Citizen thread?
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 11, 2016, 10:55:42 AM
Quote
Hey guys!

Its a friend of mines Birthday, and hes having a pretty shitty one. I decided to buy him and myself Star Citizen to cheer him up, but apparently I cant gift him it for 30 days?

Is this right? Any way to make his birthday a little better without being a month late?

https://www.reddit.com/r/starcitizen/comments/56y2p1/gifting_early/

Quote
Because your account is new, you can't gift the pack you bought to his account for 30 days. Since it's the first purchase and within the 14-day refund period, you might be able to get a refund on the extra package, and give him the money to buy his own so he can play immediately.
(...)
Make sure you explain the situation clearly, I know of at least one instance where someone had their entire account refunded and closed instead of the stuff they asked for.

Also be aware that the concept of refunds (even partial) is a bit of a touchy subject.

:dead

---

Star Citizen's 'Squadron 42' Single Player Campaign Delayed Until Some Future Undefined Date (http://www.forbes.com/sites/erikkain/2016/10/10/star-citizens-squadron-42-single-player-campaign-delayed-indefinitely/#9bca4742e0dc)

Quote
Update
Per the request of many readers, I’ve changed the headline. Before it read “indefinitely” which means “for an unlimited or unspecified period of time” according to the dictionary and, you know, the English language.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 12, 2016, 04:13:16 AM
https://www.reddit.com/r/starcitizen/comments/56z5ew/random_things_i_learned_from_chris/

Random Things I learned from Chris
Quote
I talked to Chris for a bit at the Arsenal Bar. I learned a couple interesting things about Star Citizen that were of some interest to me. These may have been shared somewhere else so I apologize in advance if they are common knowledge. I hope I'm not revealing anything said in confidence. I didn't think it was so I thought it would be OKAY to share.

Idris Update

    It's not necessarily being withheld from backers because of SQ42 (I've read this a lot so I asked)
    Idris is missing Items 2.0 stuff like doors, etc. being wired up properly so it's not completed yet
    Idris is so large with the number of items and complexity it's spawning would cause the PU servers to struggle. The example he gave was how the Starfarer already causes current servers to struggle and image how much more so with the Idris being so much larger and more complex. This means StarNetwork (net code) has to be completed and polished.
    Chris doesn't want to put it into the PU until the StarNetwork (net code) can supported at minimum two Idris (Idri?) and several other ships so there can be a good battle between them. It's no fun for there to be just one in the game. It's inclusion needs to provide fun and meaning. So the back-end needs to comfortably support more than one Idris.

    The Idris has 50~ NPCs living on it in SQ42

Capital Ship NPC Crews

In the long term, you should be able to fly the larger ships without other players using just NPCs; it just will be very limited in efficiency and quality. Obviously, NPCs will be far less quality than humans since they will be able to plan and react instantly to your commands. This gave me hope concerning the numerous multi-crew ships I've pledged.

Star Marine

SataBall is coming in the future

Idris is not even the biggest ship in game  :-\

https://www.reddit.com/r/starcitizen/comments/56z5ew/random_things_i_learned_from_chris/d8ns6no

Quote
All us Idris owners have wanted for literally years is answers on expectations of on delivery for a $1000+ virtual spaceship that due to repeated miscommunications we've been told to expect Soon™ for year after year.

Quote
Yes, you obviously have it hard seeing your $1000 pledge grow 3x the size, and almost match the $2500 unarmed Javelins that people have pledged for. I feel soooo sorry for you.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 13, 2016, 03:29:12 AM
Rumors of CIG telling devs (Frankfurt ?) they will have to move east, maybe Brno in Czech Republic. SAwful sources which are hit and miss, so... Smart is railing about imminent layoffs.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 14, 2016, 04:41:47 AM
Latest Derek Smart blog is about his future articles that will no doubt contain mindblowing whistleblowing (or not). Not much to see here, but this part made me chuckle :

Quote
Next up was Turbulent (the guys who built the game’s website, backend, and community systems). Intro aside, that one droned on for a whopping 25 (!) minutes; which seemed like an eternity, seeing as people were waiting for the main event. (...) At the end of the presentation, hardly anyone was clapping. And if you listening closely, you will hear one of the devs on stage say “Johnny’s not going on stage again“ (https://youtu.be/XuDj5v81Nd0?t=3120). Yikes.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on October 18, 2016, 03:03:20 AM
http://www.pcgamer.com/inside-the-hardcore-fanbase-keeping-the-star-citizen-dream-alive/

We spent CitizenCon with the game’s most dedicated backers to find out why they still believe.

It's a good writeup of a reporter being at CitizenCon.

First comment tho :doge

Quote
What they showed off in those last videos already looks better than any game ever made. I have complete faith in Star Citizen.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: a slime appears on October 18, 2016, 09:20:27 AM
can we plz rename thread to "STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 18, 2016, 09:45:59 AM
 :heartbeat :rejoice
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: Yulwei on October 18, 2016, 01:59:09 PM
http://www.pcgamer.com/inside-the-hardcore-fanbase-keeping-the-star-citizen-dream-alive/

We spent CitizenCon with the game’s most dedicated backers to find out why they still believe.

It's a good writeup of a reporter being at CitizenCon.

First comment tho :doge

Quote
What they showed off in those last videos already looks better than any game ever made. I have complete faith in Star Citizen.

Notacultnotacult
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 24, 2016, 03:33:13 AM
Someone tried to trade an engagement ring for a Star Citizen JPEG ship
https://www.reddit.com/r/starcitizen/comments/58t142/has_trading_gone_too_far/

Quote
Does seem possible that he got a good deal on the ring, it didn't work out and is trying to trade a $300 ring up to a $600 Glaive.

What a time to be alive, etc...

Some backers are also fine with waiting until 2022 (!)
https://forums.robertsspaceindustries.com/discussion/351518/general-discussion-on-how-long-is-to-long
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 24, 2016, 10:57:49 AM
Quote
So sad that some people in the comment section are trashing this game ever since the NMS debacle happened. I bet even when the Star Citizen 3.0 patch comes out, these people still trash the game and call it a scam.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on October 24, 2016, 07:27:52 PM
Someone tried to trade an engagement ring for a Star Citizen JPEG ship
https://www.reddit.com/r/starcitizen/comments/58t142/has_trading_gone_too_far/

Quote
TheGallery 8 points 2 days ago
Sorry bro, but jewelry is, inherently, nearly worthless. The only reason it's so pricey in the first place is because of marketing and a controlled importation system. The ring isn't even WORTH half as much as what you bought it for.

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on October 24, 2016, 07:33:29 PM
That is too good.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on October 25, 2016, 02:11:37 AM
This thread is gold:

https://www.reddit.com/r/starcitizen/comments/592llu/if_cig_thinks_2016_isnt_likely_for_30_anymore/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 25, 2016, 03:19:17 AM
Quote
Im a Chef. I cook a lot of chicken. If I'm cooking a piece of chicken and its not finished even though the customer was told it'd only take so long, should I just give them half raw chicken because it was "promised" to only take so long? You cant just set a timer, there are different thicknesses that require longer than normal, the grill may be recovering heat from something else that was recently done to it, etc.

That is what a lot of people are asking for. The same people I'd bet that ripped into companies like EA for releasing games too early. The same people that'd likely get really sick if they ate half raw chicken as well...

Quote
I wrote almost a whole page trying to explain what was wrong with your arguments and deleted it again:

Long story short; Some of you guys are in the wrong community; call of duty is searching.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 27, 2016, 12:17:07 PM
https://www.youtube.com/watch?v=UHwALwXSvEI
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 28, 2016, 12:17:02 PM
https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4699709&viewfull=1#post4699709

Quote
Quote
* They're planning a new crowdfunding project
[Note from myself : alleged rumor being reported (on SA I guess)]

2019...

They said I was dead. They said PC was the future. Now they say VR is the future. I am a console/mobile hybrid game with exciting micro-transactions.

<A city street, a car screeches to a halt, Chris Roberts is sitting in the driving seat, he steps out - car screeches away>

Hi, I'm Chris Roberts. A few years ago I was making a crowd-funded PC game until I got burnt out and took a break. Now I'm back with City Citizen the best damn city car theft auto mobile hybrid game with micro-transactions ever.

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 28, 2016, 06:05:28 PM
So there's a new rounds of rumors, but really not a lot of it is that interesting. "Insiders" quoted by Smart or SA members have had a bit of a spotty record, to be fair, and most of the rumours amount to "Shit is late, broken and they cannot possibly release within expected deadlines" which everyone can conclude by himself. The only claim that could be possibly verified is the repeated insistance that CIG will try to push through a "prelude" to the single player game next year, instead of the full release they can't possibly complete. I'm only quoting the following because it's a funny anecdote (or hate fan fic).

Quote
Went out drinking with a friend last night..

“We are, we do! Work towards something. We work hard at making progress. We do! But that progress is changed every week. Every day sometimes. How can anything ever be finished if entire teams of employees are retasked at any moment? People lose momentum. You lose sight of what the project is. It just becomes one unfinished thing after another. One of Roberts’ lackeys tells you to drop something, you do. Then two weeks later Roberts is screaming at some poor guy because he did as he was told. “Not by me.” That’s the response you hear a lot from Roberts.”

“The best one, absolutely, deals with [a brand new employee]. It’s his, what, third day? He’s in the break room and Roberts storms in but is real quiet. Pulls the guy out and walks him in front of some other workstation. “What is this?” Roberts goes. The new guy, right outta college, is shitting himself. What could Roberts mean? Was something wrong with the desk? Was this where he’s supposed to be sitting? He’s got no idea.

“You know what this costs? You’re taking my time, everyone’s time,” and now Roberts is shouting, “it’s like you don’t care how much you’re costing us. Do you like spending my money?” Chris stands there, arms crossed, waiting for a response.

[The new guy] is scared stupid. He starts blubbering and apologising without having any idea what’s going on, right?

Chris points to the chair, “Sit your ass down and get it right.” He then storms off again. Poor guy has no idea what the fuck to do.

Turns out Chris thought he was [completely different employee]. He never apologised. Never went back to check if anything was fixed. [New guy] quit by week three.”
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 28, 2016, 08:54:37 PM
good i don't want any of these layabouts who think they can just jump into game development without being able to handle problems when they're put in front of them
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on October 29, 2016, 06:34:22 PM
Quote
Went out drinking with a friend last night..

“We are, we do! Work towards something. We work hard at making progress. We do! But that progress is changed every week. Every day sometimes. How can anything ever be finished if entire teams of employees are retasked at any moment? People lose momentum. You lose sight of what the project is. It just becomes one unfinished thing after another. One of Roberts’ lackeys tells you to drop something, you do. Then two weeks later Roberts is screaming at some poor guy because he did as he was told. “Not by me.” That’s the response you hear a lot from Roberts.”

“The best one, absolutely, deals with [a brand new employee]. It’s his, what, third day? He’s in the break room and Roberts storms in but is real quiet. Pulls the guy out and walks him in front of some other workstation. “What is this?” Roberts goes. The new guy, right outta college, is shitting himself. What could Roberts mean? Was something wrong with the desk? Was this where he’s supposed to be sitting? He’s got no idea.

“You know what this costs? You’re taking my time, everyone’s time,” and now Roberts is shouting, “it’s like you don’t care how much you’re costing us. Do you like spending my money?” Chris stands there, arms crossed, waiting for a response.

[The new guy] is scared stupid. He starts blubbering and apologising without having any idea what’s going on, right?

Chris points to the chair, “Sit your ass down and get it right.” He then storms off again. Poor guy has no idea what the fuck to do.

Turns out Chris thought he was [completely different employee]. He never apologised. Never went back to check if anything was fixed. [New guy] quit by week three.”

It feels like a manufactured story with an irate insane boss with no idea of who works for him and he takes it out on a brand new employee who has no idea what's going on. That's too fucking money to be true. :rofl
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on October 29, 2016, 06:58:39 PM
It's too crazy to be true, but it's probably true.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 30, 2016, 07:50:08 AM
Today in the Verse : People freaking out at the idea SQ42 might be ported to consoles.

https://forums.robertsspaceindustries.com/discussion/353198/since-sq42-is-planned-for-console-as-well-is-it-holding-up-the-pc-release

Quote
Consoles?

If that's true, I want a refund. IF I wanted half assed console games, I would of bought something from Activision or EA.

I really hope this isn't true...

Quote
Quote
That would explain a lot of stuff they do - to get the game more and more arcade-ish.

Don't be a rumor mongerer

EDIT

https://www.reddit.com/r/starcitizen/comments/5a0ti9/first_attempt_at_editing_software/

Quote
First attempt at editing software

(http://i.imgur.com/4MQZSys.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on October 30, 2016, 02:50:35 PM
How I traded virtual space ships for a real car:

https://waypoint.vice.com/en_us/article/i-sold-my-star-citizen-fleet-to-finance-a-new-car
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 03, 2016, 08:20:07 PM
From the bulletpoint recap of the latest "Around the Verse"...

Quote
Chris is back from Europe after doing some 3.0 mocap and meetings.

 :doge
https://youtu.be/9Xy5pz7V7rI?t=28m7s (https://youtu.be/9Xy5pz7V7rI?t=28m7s)

At least there's some news on the FPS module Star Marine,

Quote
Star Marine is being tested daily with QA
(...)
Combat emotes are hooked up to allow signally to friends to taunting enemies.
(...)
Star Marine is going to be a more tactical FPS.
Lighting won’t be designed to contrast the player, instead to be more realistic.
When lighting maps, thought went out to how it would have been lit - ie. how would the pirates have lit this?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on November 04, 2016, 03:23:17 AM
Quote
When lighting maps, thought went out to how it would have been lit - ie. how would the pirates have lit this?

 :crazy

HOW INDEED
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 04, 2016, 01:45:30 PM
So... CIG is having another discount for certain ships if you pay with cash (https://www.reddit.com/r/starcitizen/comments/5b3g0r/superhornet_and_starfarer_gemini_too_sale_now_up/) (and not with store credits and / or exchanging ships you already own). That's the second time they do so, I seem to recall there was one just before the latest CitCon.

In itself it doesn't prove anything but one cannot help but wonder if this newfound compulsion to funnel specifically fresh liquidities isn't indicative of a cash flow problem.

Also not guaranteed to please many of the older backers as the selling pitch back then was that the earlier you got in, the best deal you had.

(http://i.imgur.com/BRgMOTk.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 04, 2016, 07:01:03 PM
To illustrate my above point, it seems the latest sales pitch now only say price "may" increase, not that they "will" :

https://forums.robertsspaceindustries.com/discussion/comment/7207235/#Comment_7207235

One elephant in the room with all this is exactly how prevalent store credits are ? You can "melt" (exchange, really) your owned ships into another, gain some store credit if your target ship is less expensive, and the big backers are apparently not shy doing this. A lot of the early backers also say they put the cash in advance with the guarantee that they could always switch their ships later in development when it would be clearer what specs they had.

Maybe I'm dense, but could CIG count those ships bought with store credits in their funding tracker, even if it means they didn't perceive fresh cash for it, to inflate the numbers a bit ?

Beyond any debate of potential wrongdoing (because it could just be CIG being terrible at reading the crowd, I wouldn't be that surprised, always got the impression Roberts got a bit lucky striking that gold vein), running such an agressive business for so long was bound to become a problem eventually.

Or they're trying to undercut the grey market and capture some of the cash going to "middlemen" ?

EDIT : Oh and apparently some Squadron 42 footage dropped in today's show...

https://www.youtube.com/watch?v=-zC8Xw68Cds

I know it's placeholder (for mocap animations, as is being told) but  :crazy don't you have anything else to show for a single player game supposedly shipping next year ? The latest monthly report claims they're entering "final art" stage...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on November 05, 2016, 04:20:59 AM
"CASH ONLY"? Holy hells, how sketchy is that?

Quote
When lighting maps, thought went out to how it would have been lit - ie. how would the pirates have lit this?

 :crazy

HOW INDEED

Pirates are, historically, very discerning about lighting. It only makes sense to extrapolate that sensibility into the future. In fact, if you look at Ice Pirates, it's quite well lit.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on November 05, 2016, 07:23:05 PM
Pirates wore eyepatches so they could go below deck in the darkness and still come back above into the light with one eye not dampered by nightvision

CIG knows Pirates know lighting. Verisimilitude confirmed  :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 05, 2016, 07:56:43 PM
"CASH ONLY"? Holy hells, how sketchy is that?

Pirates are, historically, very discerning about lighting. It only makes sense to extrapolate that sensibility into the future. In fact, if you look at Ice Pirates, it's quite well lit.

(http://i.imgur.com/MjZFFZm.jpg)
"Welcome to the latest Around the Verse !"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on November 05, 2016, 08:09:45 PM
An Ice Pirates reference in 2016??

I like it. :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 05, 2016, 08:27:02 PM
https://forums.robertsspaceindustries.com/discussion/comment/7209297/#Comment_7209297

Quote
Quote
CIG needs to stop slacking and start selling real estate.

I know many will protest but come on guys you know it has to be done. First person universe, the game with everything needs everything. Big potential for all concerned, devs and players. Search your feelings you know it to be true.

Absolutely!
Real estate sales would be a winner, there already were several threads in the past about it.
I would definitely go for it, even though I fear that the cheap marketing tactics would apply in this sector as well.

So we've almost reached the "Selling timeshares of Moon JPEGs" stage ?

Those cash only discounts are not playing too well on the official forums... Apologists out in full force to damage control now.

https://forums.robertsspaceindustries.com/discussion/comment/7210220/#Comment_7210220

https://forums.robertsspaceindustries.com/discussion/comment/7210297/#Comment_7210297

Quote
Quote
Quote
Quote
This statement makes you sound like an abused wife. Keep taking punches to the face but stay loyal to your "loving" husband.

Im sure your wife also knows what its like to be abused. Amazed you kept that MPV status with the attitude you have.

o_O

Well he shouldn't have been running his mouth

https://forums.robertsspaceindustries.com/discussion/comment/7210417/#Comment_7210417

Quote
Secondly, the price remains the same. There's simply a $20 savings if you use new money.

Kaedan, logic twister extraordinaire.

Still, a quick read through the thread makes evident that CIG is quickly burning through some of the trust they had from old backers...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 05, 2016, 08:28:02 PM
"Let's go play Eve, let's go play a space game that's actually good."

https://www.twitch.tv/sevadus/v/99224701?t=01h20m48s

7 minutes in and its still a black screen and someone tells him to mention Derek Smart, brilliant.

"CASH ONLY"? Holy hells, how sketchy is that?

Quote
When lighting maps, thought went out to how it would have been lit - ie. how would the pirates have lit this?

 :crazy

HOW INDEED

Pirates are, historically, very discerning about lighting. It only makes sense to extrapolate that sensibility into the future. In fact, if you look at Ice Pirates, it's quite well lit.

The cash only thing is pretty much a direct response to the grey market that's grown so big. People trading ships for in game credits and or things in the real world so money isn't flowing back to RSI and since RSI's burn rate is so astronomical they have to constantly be trying to get more.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 06, 2016, 02:48:56 AM
https://forums.robertsspaceindustries.com/discussion/comment/7210581/#Comment_7210581

A comic to explain the current heated debate.

spoiler (click to show/hide)
(http://i.imgur.com/Z7nZ2wv.png)
[close]

"Interesting... so you do see that company as your dad ? And yourself as a deformed child ? Mmmmmh."

https://forums.robertsspaceindustries.com/discussion/comment/7208363/#Comment_7208363
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 07, 2016, 03:40:01 AM
Stop Citizen on Citizen violence ! :brazilcry
https://forums.robertsspaceindustries.com/discussion/354580/brake-a-promise-how-can-we-trust-you-discount-sales
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on November 07, 2016, 10:09:37 AM
https://forums.robertsspaceindustries.com/discussion/comment/7210581/#Comment_7210581

A comic to explain the current heated debate.

spoiler (click to show/hide)
(http://i.imgur.com/Z7nZ2wv.png)
[close]

"Interesting... so you do see that company as your dad ? And yourself as a deformed child ? Mmmmmh."

https://forums.robertsspaceindustries.com/discussion/comment/7208363/#Comment_7208363

So the last shall be first, and the first last: for many be called, but few chosen. (https://en.wikipedia.org/wiki/Parable_of_the_Workers_in_the_Vineyard) :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 07, 2016, 11:08:48 AM
As usual, difficult to assess particular claims but can be read on Reddit :

https://www.reddit.com/r/starcitizen/comments/5bgsoy/hear_me_out/d9p1um2/

Quote
I for one had $11,000 USD put into this project and was a proud content creator to boot making Star Citizen cinematic videos for both INN and [REDACTED]. All of which is totaly gone now with any confidence that C.I.G can pull this project off. After being part of the tech crew that visited C.I.G Austin in Feb this year to conduct recorded interviews with both the marketing and development teams I soon came to notice a repeating pattern, only that I had to sign an N.D.A I would release the details of these conversations.
Shortly after returning I had both my financial advisers and lawyer retrieve my $11,000 pledge from C.I.G. I still wish the project all the best of luck and hope this game is built, but one thing is for sure, disrespect and mislead people who have injected the cash to build your project; the REFUND option will become very real for a lot of backers.

Quote
The information I was given was given under a signed NDA so I can not speak publicly about it. I can say it was to do with the so called NETCODE though.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 10, 2016, 05:58:31 PM
Backers Hate Him ! Those 8 Rumors About Star Citizen Will Blow Your Mind :

(https://pbs.twimg.com/media/Cw71U9KWgAAaVoX.jpg:large)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 12, 2016, 12:38:56 PM
Affordable spaceships for all, America made great again !

Quote
The Esperia Prowler will go on Concept Sale on Friday, November 18th during the Anniversary Livestream for the introductory price of $425. It will have LTI.

https://forums.robertsspaceindustries.com/discussion/comment/7230246/#Comment_7230246

The real reason Star Citizen keeps getting delayed :
http://www.gameskinny.com/x2mq2/the-real-reason-star-citizen-keeps-getting-delayed

Quote
The "ultimate space sim": that is what Freelancer was always supposed to be. (...) This was Roberts' vision and his dream. It also began in 1997, a time where video games were still quite primitive in comparison to what we have today. Perhaps his vision was simply too ambitious for that era of video games. (...) The reason for the delays from my perspective is that he sees this as his last chance to fulfil his ambition to create the best space sim ever made. Back in the days of Freelancer, creating such a game was practically impossible due to the limitations of technology. Today, there are no such restrictions or limitations in video game development.

:woody

There is another article, which has been uploaded a few weeks ago, then pulled after some controversy and now up again with minor tweaks... The problem is that it describes Star Citizen features as if they were already implemented :

http://weeklybeeper.com/behind-the-scenes-at-star-citizen-hq/

Quote
I feel trapped in computer games. I can’t always do what I want. Sure, there’s a certain amount of freedom in many games, but not enough for me, I hate being constrained by the narrative framework built into the game. I get frustrated when there are not all the freedoms, options and choices I want. No, I don’t really like computer games. (...)

Born solely from a crowd funding project – the biggest ever according to the Guinness Book of Records – Star Citizen has changed what the computer game is, and what it can be. Roberts maintains that he didn’t just want to produce another computer game, stating ‘I want to create a universe’. Well, he’s pretty much done that. (...)

If you land on a planet you can walk around and interact with locals and other players, whether you chooses to pick fights, trade, co-crew starships together or just chew the fat. (...) And each world is unique and genuinely has its own feel and character. (...) You need to keep be aware of differing atmospheric conditions and gravitational effects, all of which are scientifically sound, but add to rather than detract from the drama of the game.(...) The feeling of realness and authenticity extends beyond the physics. The politics and economics of the game worlds respond to player actions.

Disclaimer : to my knowledge, none of that is actually in the alpha.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Cerveza mas fina on November 12, 2016, 02:28:43 PM
Vom why do you care so much about this scam?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on November 12, 2016, 07:15:14 PM
I don't think he care-cares, just finds it amusing and checks in on the project from time to time to see how it's going.

I certainly wouldn't see some of this stupidity otherwise because I'm not paying any attention to it other than his posts and links. :lol

Or maybe I'm unfortunately attributing to him my type of behavior.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Cerveza mas fina on November 13, 2016, 01:26:41 AM
OhI enjoy checking up on this thread too, just Vom takes it up a notch
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 13, 2016, 02:25:27 AM
The addiction, it feels bad man :fbm

spoiler (click to show/hide)
I have a monkey on my back for some of the stuff going on with Star Citizen, so I do feel rather strongly about it.
It is a rather exceptional and unique project and a great cautionary tale for crowdfunding.
There's also plenty of drama and stuff coming out of the dev, often funny or worthy of note.
But yeah it's not 100% healthy on my side either I guess.
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Yeti on November 13, 2016, 09:56:29 AM
I appreciate Vom posting all the juicy tidbits of Star Citizen gossip because I otherwise have no interest in the game and wouldn't be bothered sifting through the muck of Star Citizen news to find it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: I'm a Puppy! on November 13, 2016, 02:41:24 PM
Vom is my brother at arms. Loves a train wreck.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 13, 2016, 10:53:09 PM
At least he's not Derek Smart reporting on unrest on different Star Citizen fan sites.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 14, 2016, 02:47:56 AM
A coup d'état was narrowly avoided at the most prominent Star Citizen fansite !
http://imperialnews.network/2016/11/and-were-back/

The longform version of "but why ?" is here :
https://www.reddit.com/r/starcitizen/comments/5csytn/inn_lets_clear_some_things_up/

Most of the staff will be setting up a new site.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Cerveza mas fina on November 14, 2016, 03:15:06 AM
phew i hope no one got hurt
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on November 14, 2016, 10:25:32 AM
Vom is our resident war correspondent, reporting from the front lines of the Star Citizen wallet genocide.

 :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 17, 2016, 02:51:12 AM
Quote
Do not diss negative threads by others especially those who have been around a while, they are not all by REDACTED, in fact if you reply to a non positive thread with 'hi REDACTED' does that make open you up to a ' hi Chris' or 'hi Lando'

https://forums.robertsspaceindustries.com/discussion/355961/thinking-about-investing-in-star-citizen

Moderator reply :
Quote
redacted some words in OPs thread that have no place to be discussed on these forums

https://forums.robertsspaceindustries.com/discussion/comment/7239905/#Comment_7239905

DEREK SMART DEREK SMART DEREK SMART
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 18, 2016, 08:19:51 AM
Anniversary stream coming up and CIG is saying they'll be playing 2.6 LAN. Not certain what to expect.
Backers are certainly eager to see some progress and the mood of the official forums has soured a bit (this page provides an example : link (https://forums.robertsspaceindustries.com/discussion/355891/2-6-updates-disco-lando-update-bearded-cig-comments/p6)). A recent pool conducted is showing that almost half the backers over there may think Chris Roberts has broken his pledge.

Earlier that year, before I spooked wsippel with the negativity ( :doge), I stated I would be impressed if CIG delivered on their promises to have a 3.0 alpha with a complete star system, etc... before 2017. Can't say I'm too shocked it's in all likeliness not happening.

However, funding is still going strong according to the tracker, they are on par with last year (25m raised at November 1st both in 2015 and 2016). In 2015 they pulled 10m in the two final months. So maybe the confidence crisis is overblown.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on November 18, 2016, 12:54:17 PM
What's the grand total for crowdfunding thus far?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on November 18, 2016, 12:58:19 PM
$130 million
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 18, 2016, 01:08:15 PM
Stream starting strong :

https://www.reddit.com/r/starcitizen/comments/5dnbru/now_live_alpha_26_lan_party_livestream/da5vxco/

"2.6 is not ready yet, it is a very early build"

https://www.reddit.com/r/starcitizen/comments/5dnbru/now_live_alpha_26_lan_party_livestream/da5vj68/

Quote
So many Star Citizen tattoos, what do they do, brand their employees?

:dead

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4794132&viewfull=1#post4794132

Quote
Ships going on sale but with price bumps
890 Jump - increase from $600 to $900
Idris-P - increase from $1250 to $1500
Javelin - increase from $2500 to $3000
Caterpillar - increase from $245 to $295

 :o
Lots of backers were pissed at the cash discounts and the fact that the ships were maybe less expensive to new backers (contrary to the promise that the earlier you back, the better the deal...), so maybe CIG is just steering hard the other way... Or they need the funds.

To be fair : An internal demo of the FPS should be shown and the flight model changes are being demonstrated.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 18, 2016, 05:46:41 PM
There isn't much on the stream so far, if I am to believe reports.

https://gfycat.com/ColdClearcutHarvestmouse

But there's an interesting development : CIG has put online a page for schedule progress ! It only took 4 years, but good for the vocal backers that demanded it a bit more forcefully recently.

https://robertsspaceindustries.com/schedule-report

The graph says they expect to deliver Alpha 2.6 by December 8th, with the first version of the FPS module. But those are "aggresive" internal estimates yadda yadda. There's also a new Letter from the Chairman that confirms that discounts for fresh cash will continue though in a more defined perimeter.

https://forums.robertsspaceindustries.com/discussion/356476/no-apology-from-cig-and-continuing-cash-sales

Quote
Going forward, these cash sales will focus on newly introduced concept ships and top tier limited capital ships.

EDIT :

Well, they have a FPS and they're really playing it (in LAN). Seems like run & gun fare but it's an actual bit of a game.

https://www.youtube.com/watch?v=QW-f4ourFEc
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 20, 2016, 02:16:31 PM
(https://pbs.twimg.com/media/CxuMWeBUAAAR92G.jpg:large)

Well then.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 20, 2016, 02:59:36 PM
I laughed but I hope Toby won't lose his job.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 21, 2016, 08:30:46 AM
https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4803002&viewfull=1#post4803002

Another... Homage, I guess...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 25, 2016, 09:51:06 AM
The anniversary sale is proceding and the funding train is still ongoing at his usual pace.
Not a lot of drama right now. The most important info is that the number of employees increased between October and now (377 as per the latest letter from the Chairman).

Judging by the mandatory filings made to the Crown administration, the UK office roughly used 20m£ from commencing operations in 2014 though 2015 (December 31) which translates to somewhere between 24 to 28m$ (the change rate dived since Brexit). We also know they had 52 employees at end of 2014 and 132 at the end of 2015.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 11, 2016, 01:17:34 PM
Not a whole happening. 2.6 was apparently delivered to the Evocati (the closed club of advanced testers). There was a really confusing and obnoxious argument between Derek Smart and others about the FPS module being selectable from the main menu, a rather byzantine debate filled with I AM RIGHT yelling, I honestly didn't understand it (and I'm still not clear on if the FPS module has been launched, apparently some people hacked it from the offline files ?).

Some Crytek employees are not getting their paycheck for several months now -yes... again- but at this point it's unclear if a Crytek demise would even affect Star Citizen since they, by their own claim, been tickering it so much they can't upgrade CryEngine anyway.

So here's a funny bug :
https://gfycat.com/HealthyUniformLadybird
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 11, 2016, 04:48:01 PM
The Crytek implosion has really gotten undercovered from what I can tell. I don't know if it's because they are based in Germany or what. Maybe I should search and see if someone has really covered it.

Also the rumors that they may have had up to a thousand employees at one point before they dumped off Homefront onto Deep Silver at a bargain price and started slashing jobs.

That's probably a bigger clusterfuck than Star Citizen now that I think about it.

Meanwhile their tech head replaces Carmack and helps put out Doom.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on December 11, 2016, 07:22:53 PM
I guess you can see where the talent was at that operation, then. Probably their CTO was a linchpin employee, and with that person gone CryTek was unable to actually produce.

The whole thing honestly seemed like some magical tech but a very shady situation. Anyone else remember when they were exposed for running their business on pirated copies of 3D software?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 11, 2016, 07:38:40 PM
I have read and heard offhand for years that Crytek's support for CryEngine was worse than if it didn't even exist.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on December 11, 2016, 09:39:10 PM
I guess you can see where the talent was at that operation, then. Probably their CTO was a linchpin employee, and with that person gone CryTek was unable to actually produce.

The whole thing honestly seemed like some magical tech but a very shady situation. Anyone else remember when they were exposed for running their business on pirated copies of 3D software?
That was in 2004 while they were working on Far Cry. Their offices were raided by police, acting on what Crytek managment believed to be a tip-off from a former employee*. Apparently they got away with a warning the first time (despite the police estimate of six digits in damages), but a second raid a month later found that they still hadn't acquired licences. :lol I assume they settled, can't find any further references (i.e. too lazy to search for another 15 minutes).

*The second raid was accompanied by a statement from the BSA, who were apparently offering reward money for just this thing around the time. If Wikipedia's references are to be believed, it was 200,000$ in 2006, increased from 50,000$. Back pay pay back, eh?
spoiler (click to show/hide)
I amuse myself.
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 15, 2016, 12:22:54 AM
Derek Smart is frothing at the mouth at the upcoming financials for the EU based aspects of RSI. He apparently is gonna use it to reveal how Chris Roberts used shell companies to funnel money to his family and friends or something.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 15, 2016, 08:03:38 AM
Derek Smart is frothing at the mouth at the upcoming financials for the EU based aspects of RSI. He apparently is gonna use it to reveal how Chris Roberts used shell companies to funnel money to his family and friends or something.

Yeah that's another thing I took a look at, he had some confusing graph (http://imgur.com/IM5RwwS) on how the different entities are interlinked or something. Really the only thing of note to me was that apparently there's three separate entities in the UK (plus the German office which is a subsidiary of one of those). It's not new that the company setup is incredibly obtuse (It's not even clear if it should be called Roberts Space Industries or Cloud Imperium Games), but it's yet another sign and while not in itself proof of foul play not a very good one.

Otherwise there's a livestream due very soon, backers expect at least to receive the 2.6 alpha before Christmas.
Funding is reported to be stable, may even top last year's results. November 2016 was, if I can trust the fan spreadsheet, their second best month ever with 7.7m$, so despite all the drama, confidence still runs high I guess ? Really I'm surprised by how resilient the model is. Them claiming 200m$ raised is a possibility (October 2018 at a constant rate).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 15, 2016, 11:44:24 PM
Derek Smart is frothing at the mouth at the upcoming financials for the EU based aspects of RSI. He apparently is gonna use it to reveal how Chris Roberts used shell companies to funnel money to his family and friends or something.

Yeah that's another thing I took a look at, he had some confusing graph (http://imgur.com/IM5RwwS) on how the different entities are interlinked or something. Really the only thing of note to me was that apparently there's three separate entities in the UK (plus the German office which is a subsidiary of one of those). It's not new that the company setup is incredibly obtuse (It's not even clear if it should be called Roberts Space Industries or Cloud Imperium Games), but it's yet another sign and while not in itself proof of foul play not a very good one.

Otherwise there's a livestream due very soon, backers expect at least to receive the 2.6 alpha before Christmas.
Funding is reported to be stable, may even top last year's results. November 2016 was, if I can trust the fan spreadsheet, their second best month ever with 7.7m$, so despite all the drama, confidence still runs high I guess ? Really I'm surprised by how resilient the model is. Them claiming 200m$ raised is a possibility (October 2018 at a constant rate).

Meanwhile today Derek is saying the shoe is about to drop and we're about to find out they are out of money and it would need another $100mm to finish it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 16, 2016, 04:22:56 AM
Meanwhile today Derek is saying the shoe is about to drop and we're about to find out they are out of money and it would need another $100mm to finish it.

You won't escape this time, Roberts !
(http://i.imgur.com/6hg9GwW.jpg)

I think Smart has lost all credibility or sense of measure with regards to the expected financial status of the project. RSI/CIG/Chris Roberts has swindled along people this far, least we can do is admit they do know how to put lipstick on a pig for their audience. I doubt they're going to meltdown in public especially at this time of year just before the last push for money in 2016 (that could top 2015 and provide a good marketing talking point for next year : "Doing better than ever, donate !"). The only thing they really have to disclose now is the state of the 2.6 alpha update : not delivering on that could erode trust but that's about it, IMHO.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 16, 2016, 06:05:47 PM
Derek Smart is gloating, the stream was pretty bad it seems. From Gaf

Quote
TL;DR for anyone who missed it - stream quality was really bad, lots of segments had no audio, they kept cutting to the wrong thing and having to stall for time. Also there were lots of pre-recorded bits with cringey comedy attempts. No new info in the stream at all, everything is on the monthly report or store page.

SQ42 seems really far aware, the Vanduul are still in the concept stage with them unable to show off a finished armoured model, and there's a laundry list of stuff still to do:

Quote
Item 2.0, Subsumption AI, Subsumption Mission System and asynchronous Object Container Streaming are all core systems that will power Squadron 42. In addition, there is some significant low level animation and lighting tech that we need to finish up to realize the goal of real time player interactions and conversations.

3.0 got talked about only a little, but also seems rather far away, they mentioned the procedural planets was like the only finished bit, only just started working on atmospheric volumes, so nowhere on stuff like atmospheric flight model. They're also reducing the size of the landing zones to make them more feasible.

http://www.neogaf.com/forum/showpost.php?p=226727274&postcount=7779

The official newsletter has some more to say...

Quote
After we made the decision before CitizenCon that the Squadron 42 vertical slice wasn’t ready to be shown publically, we spent some time on reviewing how far off we were and what we wanted to achieve in order to be comfortable showing a full chapter of S42 gameplay. After all the effort we expended for CitizenCon, we didn’t want to spend additional developer time polishing intermediate solutions if it wasn’t going towards the final product. A slick demo isn’t that helpful if it pushes back the finished game, so we decided that the priority should be completing full systems over getting the vertical slice into a showable state. (...) One of the lessons we learned from the last CitizenCon was that by attempting to show both the VS and Homestead, we overloaded our pipeline.  (...) So while it may be disappointing not to see something this year on Squadron 42, I believe it’s the best choice for the long term good of both Squadron 42 and Star Citizen. It’s critical that we focus on finishing up the core systems we’ve designed to handle the needs of both games, as without them, other parts of the development team are blocked from finalizing key gameplay.

They're still working on the core of the game :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 16, 2016, 06:35:03 PM
Holy shit at that community podcast  :rofl Straight at the first second.
https://www.twitch.tv/relay_sc/v/107887729

https://forums.robertsspaceindustries.com/discussion/comment/7361022/#Comment_7361022

Quote
After that stream I'm going home to hug my kids and tell them i love them very much. There aren't enough bar citizens that'll keep me happy after that mess. I need comfort.

/facepalm

https://forums.robertsspaceindustries.com/discussion/comment/7360849/#Comment_7360849

       
Quote
Quote
Quote
Dear CIG,
fire your head of the marketing department.
Im sending in my CV today.

They can't fire the chairman's wife.

Chris can certainly fire his wife. But a man who fires his wife, typically won't be her husband for long.

https://forums.robertsspaceindustries.com/discussion/comment/7360626/#Comment_7360626

Quote
This was the most disappointing, cringeworthy thing CIG has ever done.

They should have told us they weren't going to show any Squadron 42 or 3.0 stuff as soon as they knew that was the case, rather than waiting until 10 minutes before the event to tell us about one of those things, and leaving us guessing until the end of the event for the other. Tell us when things go right, and tell us when things go wrong.

http://twitter.com/dsmart/status/809874017712832513
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 16, 2016, 08:21:53 PM
https://www.twitch.tv/starcitizen/v/107852817?t=69m00s

https://www.twitch.tv/starcitizen/v/107852817?t=155m31s

https://www.twitch.tv/starcitizen/v/107852817?t=26m55s

https://www.twitch.tv/starcitizen/v/107852817?t=13m09s

https://www.twitch.tv/starcitizen/v/107852817?t=3m55s

:kobeyuck :neogaf

140 MILLIONS DE DOLLARS AMERICAINS
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 18, 2016, 06:29:20 AM
For once, a post I found interesting (if perhaps overreaching) and not just cackling :

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4910717&viewfull=1#post4910717

Quote
Star Citizen will make history (at least in the gaming community) because:

- insane example of the short hype of the kickstarter-concept before the fall

- insane example of how calculated hyping in videogaming is a never ending thing even after so many cases of consumer deception (especially noteworthy if you look at the fanbase of Star Citizen, many white, male people from the US and Europe who probably experienced many of these cases)

- insane example of the post-fact age we entered with the popularization of social media where you can make stuff up constantly and there is a reality-bubble for every strange interest (from cat-fetishization to conspiracy theories to Star Citizen)

- insane example of male domination in video games with Star Citizen being some strange virtual world that attracts men by enabling them to create an hypermasculine identity (big machines, big guns, big tasks, funnily a lot of male dominated working class activities like delivering cargo, killing other men etc.) (not only are female avatars absent, but in in this 'living and breathing' universe there is not one stereotypical female activity offered; everything associated with femininity is completely absent; the only activity in this context was the stewardess job that obviously did not survive)

x btw: actually I think the masculinity in Star Citizen plays a big role in its financial success. If you regard the game as a playground for masculinity where men compete with other men over being successfull (only ways of success in the game are basically killing other guys and making more cash than other guys) and you regard the space ships as the most important status markers that are visible to other players then one could reason that the race for bigger ships is actually a competition over masculinity (which is connected to power). It might make sense that some men heavily invested in the game and its implicit masculine competition (they take it serious) are motivated to spend a lot for powerful space ships to be in a better position within the competition. (Indeed, I have never heard of any female gamers who spent insane amounts of money on this strange game)

The aristocrats patriarchy and all that but there's probably some underlying dynamics at play in the community
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 18, 2016, 02:23:30 PM
For once, a post I found interesting (if perhaps overreaching) and not just cackling :

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=4910717&viewfull=1#post4910717

Quote
Star Citizen will make history (at least in the gaming community) because:

- insane example of the short hype of the kickstarter-concept before the fall

- insane example of how calculated hyping in videogaming is a never ending thing even after so many cases of consumer deception (especially noteworthy if you look at the fanbase of Star Citizen, many white, male people from the US and Europe who probably experienced many of these cases)

- insane example of the post-fact age we entered with the popularization of social media where you can make stuff up constantly and there is a reality-bubble for every strange interest (from cat-fetishization to conspiracy theories to Star Citizen)

- insane example of male domination in video games with Star Citizen being some strange virtual world that attracts men by enabling them to create an hypermasculine identity (big machines, big guns, big tasks, funnily a lot of male dominated working class activities like delivering cargo, killing other men etc.) (not only are female avatars absent, but in in this 'living and breathing' universe there is not one stereotypical female activity offered; everything associated with femininity is completely absent; the only activity in this context was the stewardess job that obviously did not survive)

x btw: actually I think the masculinity in Star Citizen plays a big role in its financial success. If you regard the game as a playground for masculinity where men compete with other men over being successfull (only ways of success in the game are basically killing other guys and making more cash than other guys) and you regard the space ships as the most important status markers that are visible to other players then one could reason that the race for bigger ships is actually a competition over masculinity (which is connected to power). It might make sense that some men heavily invested in the game and its implicit masculine competition (they take it serious) are motivated to spend a lot for powerful space ships to be in a better position within the competition. (Indeed, I have never heard of any female gamers who spent insane amounts of money on this strange game)

The aristocrats patriarchy and all that but there's probably some underlying dynamics at play in the community

It would be interesting to see a demographical breakdown of Star Citizen's backer community. I also wonder what the cross section of backers and fans of games like Euro Truck Simulator are.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 18, 2016, 03:53:22 PM
They pulled the stream from Youtube:

http://www.pcgamesn.com/star-citizen/star-citizen-star-marine-patch-26
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on December 18, 2016, 06:10:33 PM
https://youtu.be/l6UpYsOwlGY

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on December 19, 2016, 07:21:56 PM
Fuck I couldn't watch that, it's way too embarrassing. Cringe-fest the whole way through. :-\
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 20, 2016, 12:32:47 AM
does his wife really have a Star Citizen tattoo or does she just put a temporary on for this stuff?

lol when she suddenly appears randomly during the FPS match
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on December 20, 2016, 12:47:08 AM
(http://i.makeagif.com/media/12-20-2016/wNIOZf.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Trent Dole on December 23, 2016, 07:50:06 PM
http://www.polygon.com/2016/12/23/14062698/star-citizen-amazon-game-engine
'More than four years into development Star Citizen changes game engine
Game will now run on Amazon’s Lumberyard instead of CryEngine'
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 23, 2016, 08:59:35 PM
http://www.polygon.com/2016/12/23/14062698/star-citizen-amazon-game-engine
'More than four years into development Star Citizen changes game engine
Game will now run on Amazon’s Lumberyard instead of CryEngine'

 :hyper
"We've been in contact for Amazon over a year" but didn't feel the need to inform the backers through the openest development ever.

Otherwise I guess it's one way to try to upgrade the engine. God only knows how much stuff have been binned because of it though... Users on Reddit are thinking more of a Frankenstein engine of some sort, borrowing the online from Lumberyard.

They also have a big charm offensive through yet another preview in that German mag, screenshot and rough translations can be read here :

https://www.reddit.com/r/starcitizen/comments/5jz740/squadron_42_and_star_citizen_alpha_30_sneak_peek/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on December 24, 2016, 01:11:07 AM
how do i hold all these lols


the post mortem of this thing will be amazing.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 24, 2016, 07:46:10 AM
http://www.polygon.com/2016/12/23/14062698/star-citizen-amazon-game-engine
'More than four years into development Star Citizen changes game engine
Game will now run on Amazon’s Lumberyard instead of CryEngine'

Stop reading Polygon...

Lumberyard is a fork of CryEngine 3.8 with improved netcode/ cloud integration for MMOs (because that's what Amazon is building on Lumberyard (https://www.youtube.com/watch?v=CvPZOg6Zu-E)). StarEngine is a fork of CryEngine 3.8 with modifications for a spaceship game. They don't switch to a different engine, they switch to a different, more fitting fork of the same engine. It's unlikely that they had to bin or rewrite much if anything in this transition.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on December 24, 2016, 07:49:52 AM
yeah I was reading that further, seems less extreme than the headline indicates. damn you polygon!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on December 29, 2016, 06:38:33 AM
Two in-game missiles for $70 real bux (https://forums.robertsspaceindustries.com/discussion/364909/70-for-2-talon-typhoon-ix-really), still no way to earn the currency to buy them in-game, and users calling the price 'cheap' vs how much they'll cost buying them later.

:heh

The mods are just as smug as GAF:

(http://i.imgur.com/giDnB6x.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on December 29, 2016, 07:34:19 AM
I guess the next logical step was selling virtual ammo, but holy shit. With fireworks, you pay money to see shit light up and entertain you. These are virtual fireworks, for a system which currently does not even have the capacity to use them yet :dizzy

The meetings at this company must be insane. "How do we keep the money coming in?" Make some shit up!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 29, 2016, 07:58:55 AM
now i'm having a tough time trying to decide if video game arguments or political arguments employ worse metaphors
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on December 29, 2016, 10:14:06 AM
As much as I like to sit here and laugh at the well documented clusterfuck that is Cloud Imperium Games and Chris Roberts himself; it's actually pretty shitty.

It's misguided game studios like these that ruin it for the rest of the game industry. There are indies and real game development teams out there who work hard to secure funding and when this shit blows up, which it will, it'll add yet another reason for investors (angel/VCs/banks/etc) to second guess funding individual games or publishers.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 29, 2016, 02:06:12 PM
Two in-game missiles for $70 real bux (https://forums.robertsspaceindustries.com/discussion/364909/70-for-2-talon-typhoon-ix-really), still no way to earn the currency to buy them in-game, and users calling the price 'cheap' vs how much they'll cost buying them later.

Or, you know, you could buy those missiles with REC, which you get for simply playing the game. You don't even have to win anything or perform particularly well to earn enough, and it takes maybe half an hour: https://robertsspaceindustries.com/electronic-access/Weapon-Roms/Talon-Typhoon-IX


As much as I like to sit here and laugh at the well documented clusterfuck that is Cloud Imperium Games and Chris Roberts himself; it's actually pretty shitty.

It's misguided game studios like these that ruin it for the rest of the game industry. There are indies and real game development teams out there who work hard to secure funding and when this shit blows up, which it will, it'll add yet another reason for investors (angel/VCs/banks/etc) to second guess funding individual games or publishers.

A lot of the "well documented fuckups" are actually uninformed people talking out of their asses. Yes, you could spend $70 on a bunch of missiles, but you don't have to, and you really shouldn't. As mentioned above, you can get them for free. The big outcry and fuckup before this one, the engine change, was bullshit as well, as I explained a few days ago. I follow the development closely, I have money in this, and I admittedly have my fair share of doubts as there are real problems, but all the made up problems and controversies certainly don't help anybody. Well, except for DS' ego and Polygon's ad revenue.

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on December 29, 2016, 05:22:32 PM
A lot of the "well documented fuckups" are actually uninformed people talking out of their asses. Yes, you could spend $70 on a bunch of missiles, but you don't have to, and you really shouldn't. As mentioned above, you can get them for free. The big outcry and fuckup before this one, the engine change, was bullshit as well, as I explained a few days ago. I follow the development closely, I have money in this, and I admittedly have my fair share of doubts as there are real problems, but all the made up problems and controversies certainly don't help anybody. Well, except for DS' ego and Polygon's ad revenue.

Did you just say Derek Smart is uninformed and talking out of his ass? Better lawyer up for that kind of libel.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on December 29, 2016, 06:14:50 PM
Edit: Checked the last page and was going to call it off
 
Quote from: Dark Reaper
Dark Reaper
Quote from: Stroj

Given that it's an armament designed specifically to destroy large expensive ships, it should be expensive itself. If you can pay $5 to launch a torpedo that will destroy a $1k ship, then you'll see the economy ruin the value of large ships. Their counters need to be expensive too. You see this in military history all the time. If a cheap weapon can easily defeat an expensive target, then the target tends to become obsolete.

Exactly, when a musket costing one month's wages was invented and it defeated a suit of armor costing one year's wages, the suit of armor became obsolete practically overnight.
  :rofl :rofl

This talk of things costing a month/year's wage seems pretty relevant to discussion of this game. :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on December 29, 2016, 11:48:13 PM
Or, you know, you could buy those missiles with REC, which you get for simply playing the game. You don't even have to win anything or perform particularly well to earn enough, and it takes maybe half an hour: https://robertsspaceindustries.com/electronic-access/Weapon-Roms/Talon-Typhoon-IX

Come on, you know REC can't be used for buying items, it's rental credit and atm the store items can only be bought with non-virtual currency. It serves as both an almost neverending fundraiser for the game and capitalizing on SC whales.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on December 30, 2016, 12:53:15 AM
What if you bought those missiles, fired them, and

they missed their target
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on December 30, 2016, 01:39:52 AM
What if you bought those missiles, fired them, and

they missed their target

I don't think you know the realities of military logistics. May I please educate you about supply lines?

War is hell and missiles are a lot less expensive than losing a manned ship, or even just having to take care of a Space-veteran's PTSD. Treatment that used to cost 5 cents (http://imgur.com/a/6z2SD) now costs $2 (http://www.upi.com/Odd_News/2016/12/16/Boy-11-charges-2-for-emotional-advice-at-New-York-subway-station/5441481905088/). Now try scaling that up to a whole universe!! Space combat isn't a game son.

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: naff on December 30, 2016, 03:26:16 AM
As much as I like to sit here and laugh at the well documented clusterfuck that is Cloud Imperium Games and Chris Roberts himself; it's actually pretty shitty.

It's misguided game studios like these that ruin it for the rest of the game industry. There are indies and real game development teams out there who work hard to secure funding and when this shit blows up, which it will, it'll add yet another reason for investors (angel/VCs/banks/etc) to second guess funding individual games or publishers.

Because it's so high profile? Surely there are already more than enough high profile failures in game development anyone investing should be highly cautious. That's why this is happening right? Because no-one aside from obsessive nerds would fund a new space sim, so now they get the bloated development of their dreams. Of course, no-one will fund another Crobert game following this flopping, but he also made the money already, and it's only individuals money in (relatively) small sums. I don't think this is going to change investors perception of the viability of game development on the whole. Just another scrap on the fire.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: naff on December 30, 2016, 03:45:05 AM
I think the biggest takeaway from this project anyone in the industry will see is people "invested" over 140 million USD in it for a pretty bland (but promising) alpha demo, excellent marketing and occasional scripted demos. People making nothing from the project, with no potential return aside from a game to play have invested this much because nostalgia, name brand appeal and emotions, and mostly defend the development. I can't imagine anyone in the industry really caring all that much if the final product is delivered, the project already seems to be a wild success. On top of that, the remaining people, assets, technology will eventually bleed off at cut-rate prices to the other studios...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 30, 2016, 04:17:42 AM
Quote
Yes, you could spend $70 on a bunch of missiles, but you don't have to, and you really shouldn't.

And yet CIG is certainly expecting so in some capacity, otherwise they wouldn't sell it.
Appealling to customer's personal responsibility is fine, but doesn't change the fact the seller is certainly looking to profit off those who may have a weakness of judgement.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 30, 2016, 08:17:35 AM
Come on, you know REC can't be used for buying items, it's rental credit and atm the store items can only be bought with non-virtual currency. It serves as both an almost neverending fundraiser for the game and capitalizing on SC whales.

Sure, you rent them for a week. But a single game of Vanduul Swarm nets you almost 20,000REC if I remember correctly (I think I got over 18,000 for clearing all 12 waves a while ago), enough to rent any weapon for a couple of weeks. If you play, you constantly get more REC. If you don't play, what would you want missiles for? Not to mention that the most expensive class IX missiles are completely useless right now, because there are no capital ships to shoot.

Also, and that is a real problem, nobody knows what "buying" missiles actually means. You won't get a free lifetime supply in the final game. You'll get a certain number of missiles, but nobody knows how many. That's why even CIG's community managers suggested not to buy anything other than decorations and skins on Voyager Direct. That store is a fucking mess right now in general. The option to melt down Voyager Direct purchases has been announced more than a year ago and is still not implemented. People suggested removing limited use weapons from Voyager Direct, but CIG didn't do that, either.


What if you bought those missiles, fired them, and

they missed their target

The same thing that happens in EVE: You wasted money. But you don't buy/ rent individual missiles in the alpha, you get an unlimited supply.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on December 30, 2016, 10:40:19 AM
Whats going to keep Martin Shkreli from coming in and just fucking with the economy.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on December 30, 2016, 01:34:09 PM
Whats going to keep Martin Shkreli from coming in and just fucking with the economy.

The Wu-Tang Clan and/or Bill Murray.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 30, 2016, 03:55:31 PM
Whats going to keep Martin Shkreli from coming in and just fucking with the economy.

Primarily the fact that there is no economy right now...

But yeah, this is a very valid question. I absolutely don't think CIG thought that part through properly. Everything they've said and done in that regard so far has been extremely questionable. From the fact that they plan to sell (limited amounts of) in-game cash for real money to the idiotic "90% of the market will be NPC-driven" idea, I have very little confidence in CIG in that regard. They should probably hire an economist or five to figure that stuff out. Or just play Eve for a bit.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on December 30, 2016, 05:01:57 PM
As much as I like to sit here and laugh at the well documented clusterfuck that is Cloud Imperium Games and Chris Roberts himself; it's actually pretty shitty.

It's misguided game studios like these that ruin it for the rest of the game industry. There are indies and real game development teams out there who work hard to secure funding and when this shit blows up, which it will, it'll add yet another reason for investors (angel/VCs/banks/etc) to second guess funding individual games or publishers.

Because it's so high profile? Surely there are already more than enough high profile failures in game development anyone investing should be highly cautious. That's why this is happening right? Because no-one aside from obsessive nerds would fund a new space sim, so now they get the bloated development of their dreams. Of course, no-one will fund another Crobert game following this flopping, but he also made the money already, and it's only individuals money in (relatively) small sums. I don't think this is going to change investors perception of the viability of game development on the whole. Just another scrap on the fire.

Nah, you read me wrong. It's good that this is being talked about. While half of me finds it comical the other half is SUPER bummed out about how this looks like it's going poorly.

Also yes, this changes people's minds on thing. Investors and "industry analysts" are super sensitive to this however nothing has really happened yet. Current views are they have a shit ton of cash and no product. No one really cares about the gossip, lol.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 30, 2016, 11:00:43 PM
Whats going to keep Martin Shkreli from coming in and just fucking with the economy.

Primarily the fact that there is no economy right now...

But yeah, this is a very valid question. I absolutely don't think CIG thought that part through properly. Everything they've said and done in that regard so far has been extremely questionable. From the fact that they plan to sell (limited amounts of) in-game cash for real money to the idiotic "90% of the market will be NPC-driven" idea, I have very little confidence in CIG in that regard. They should probably hire an economist or five to figure that stuff out. Or just play Eve for a bit.

Isn't that SC in a nutshell? They didn't think ANY of it through. Star Citizen is just feature creep with a seemingly endless supply of money and no one stopping to think about what any of it really will take. They're building an MMO on a game engine made for single player FPSes!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 31, 2016, 12:00:27 AM
Whats going to keep Martin Shkreli from coming in and just fucking with the economy.

Primarily the fact that there is no economy right now...

But yeah, this is a very valid question. I absolutely don't think CIG thought that part through properly. Everything they've said and done in that regard so far has been extremely questionable. From the fact that they plan to sell (limited amounts of) in-game cash for real money to the idiotic "90% of the market will be NPC-driven" idea, I have very little confidence in CIG in that regard. They should probably hire an economist or five to figure that stuff out. Or just play Eve for a bit.

Isn't that SC in a nutshell? They didn't think ANY of it through. Star Citizen is just feature creep with a seemingly endless supply of money and no one stopping to think about what any of it really will take. They're building an MMO on a game engine made for single player FPSes!

Well, so does Amazon. And so did XL Games, Tencent, Snail and Obsidian. Probably one third of all MMOs currently on the market use Cryengine. The next third uses UE3, another engine never intended for MMOs. The project has enough problems as is, I don't consider the engine choice one of them. ;)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 04, 2017, 11:13:45 PM
Some SC backer wrote a huge ass article on how to improve the flight model in SC:

https://sites.google.com/view/starcitizenflightmodelproposal
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 05, 2017, 11:35:02 PM
Also Derek Smart claiming its all gonna come crashing down again, which I think he says like once a month. STAY TUNED!

Edit: Guessing it is this https://beta.companieshouse.gov.uk/company/08815227/filing-history you can read the financials for the UK portion of the massive CIG/RSI conglomerate.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: I'm a Puppy! on January 06, 2017, 01:13:11 AM
Every time I think I understand, I find that I don't at all
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 06, 2017, 01:38:03 AM
I still don't believe Ortwin Freyermuth is an actual person.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 06, 2017, 01:40:13 AM
Nor do I believe that Moses Nyachae is. Mac, half the employees in this building have been made up. This office is a goddamn ghost town.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 06, 2017, 11:26:29 AM
Also Derek Smart claiming its all gonna come crashing down again, which I think he says like once a month. STAY TUNED!

Edit: Guessing it is this https://beta.companieshouse.gov.uk/company/08815227/filing-history you can read the financials for the UK portion of the massive CIG/RSI conglomerate.

I'm no expert but a quick glance seems to wield very similar numbers than those for the Foundry 42 studios, and I wouldn't be too surprised if one is subordinate to the other and transfered funds from one entity to the next were essentially the same money.
As such those accounts don't wield much more light on what is happening there. It merely confirms that something like 15-18m$ in 2015 (half of their collected yearly funding) is being flowed to just their British branches and thus that it's probably not too unreasonable to think the whole operation with the US and German studios is probably using every last buck they receive or close to it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 06, 2017, 08:53:45 PM
https://clips.twitch.tv/the_moon_shiners/HorribleEmuYouWHY

 :doge

(http://i.imgur.com/eYrdRkN.jpg)

Soon
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 07, 2017, 06:29:35 PM
Some actual solid info, it seems, on how many people are playing each version of the Star Citizen alpha (or at least, the modules ?) :

https://forums.robertsspaceindustries.com/discussion/comment/7435907/#Comment_7435907
Quote
2.5 has had the peak numbers, at 31k BR players, over the course of a little more than 3 months. That number drops down to 2.5k for players that have played over 2 hours, what I would consider a bare minimum of playtime to be even close to considered as "spending time playing the game", as opposed to just hoping in to check things out. That is 2,500 out of 31,000 that we know CAN play the game, because they have bothered to download it and test it out. So we know that 28,500 players tested it out and didn't bother really playing. Even if we ignore the total backer count, that's an 8% retention (and that's being super lenient considering 2 hours is NOTHING in play time, but we can chalk it up to being alpha).

The highest BR retention was patch 1.0.1 and 2.1, with 12%, while patch 2.4 and 1.1.5 saw the lowest at 5%.

(...)

The average retention rate for all patches is 9% though, and I think that is the most important figure. 9% is bad. Retention weeds out players that backed but are waiting for a more final patch that isn't super alpha, so it weeds out the "alpha" excuse pretty decently.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 08, 2017, 12:31:11 AM
The streaming numbers for it are always super low. Like there just isn't much interest in the game anymore aside from people who put money in and people waiting for the collapse.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: naff on January 08, 2017, 06:57:55 PM
As much as I like to sit here and laugh at the well documented clusterfuck that is Cloud Imperium Games and Chris Roberts himself; it's actually pretty shitty.

It's misguided game studios like these that ruin it for the rest of the game industry. There are indies and real game development teams out there who work hard to secure funding and when this shit blows up, which it will, it'll add yet another reason for investors (angel/VCs/banks/etc) to second guess funding individual games or publishers.


Because it's so high profile? Surely there are already more than enough high profile failures in game development anyone investing should be highly cautious. That's why this is happening right? Because no-one aside from obsessive nerds would fund a new space sim, so now they get the bloated development of their dreams. Of course, no-one will fund another Crobert game following this flopping, but he also made the money already, and it's only individuals money in (relatively) small sums. I don't think this is going to change investors perception of the viability of game development on the whole. Just another scrap on the fire.

Nah, you read me wrong. It's good that this is being talked about. While half of me finds it comical the other half is SUPER bummed out about how this looks like it's going poorly.

Also yes, this changes people's minds on thing. Investors and "industry analysts" are super sensitive to this however nothing has really happened yet. Current views are they have a shit ton of cash and no product. No one really cares about the gossip, lol.

Before this nobody was ever going to invest in a space sim anyway. The combo of Elite Dangerous and No Man's Sky both being terribly shallow and repetitive gameplay wise with a rapid rise and fall in popularity, and financial flops to boot, surely already cemented the demise, after a brief renaissance, for space sims on a large commercial scale. So I guess you could look at this project as the only hope. The way Elite's designed I can't imagine that game being updated enough to ever be any fun beyond the first few hours of exploration.

Idk maybe i'll be proven wrong about Elite, but every time they update with something promising it turns out to be a simple reskin of some prior ability and you never get any additional depth. Like you're just skimming along the surface of what should be interesting content. I haven't gone back to it for a while though, and some of the latest updates do sound promising.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 09, 2017, 10:18:55 AM
Elite : Dangerous is certainly proving that a high production value space sim is a 8 years (or so) affair for adding enough mechanics and content in there.  And their business model seems like the only sensible one to do that : they seem to be doing OK (there's extensive public reports of their finances on their website) but it's not crazy money profit by any means (1,6 and 1,2 millions £ operating profit for 2015 and 2016).

2016 report says they have currently sold 1,8m copies of E:D (with 1m sold through 2016), I wouldn't say it's a flop but it needs to sustain sales over several years, probably.

EDIT :

Quote
"missed every dateline ever" is a lie, they hit many deadlines. And by the way there were never any deadlines, there were estimations.

https://www.reddit.com/r/starcitizen/comments/5ms7p9/is_2017_the_year_that_will_once_and_for_all_prove/dc6acjg/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: a slime appears on January 09, 2017, 08:17:31 PM
Before this nobody was ever going to invest in a space sim anyway. The combo of Elite Dangerous and No Man's Sky both being terribly shallow and repetitive gameplay wise with a rapid rise and fall in popularity, and financial flops to boot, surely already cemented the demise, after a brief renaissance, for space sims on a large commercial scale. So I guess you could look at this project as the only hope. The way Elite's designed I can't imagine that game being updated enough to ever be any fun beyond the first few hours of exploration.

Idk maybe i'll be proven wrong about Elite, but every time they update with something promising it turns out to be a simple reskin of some prior ability and you never get any additional depth. Like you're just skimming along the surface of what should be interesting content. I haven't gone back to it for a while though, and some of the latest updates do sound promising.

I get what you mean but it's more about general investment and not necessarily the genre. Bad publicity hurts in any regard and people are generally looking to get into "games" not specifically a niche particular, so when something blows up that news bubbles up and tends to scare a portion of that market.

I'm no investor or deal with that sector of the market, just stuff I pick up when exposed to it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: CatsCatsCats on January 09, 2017, 09:18:30 PM
Elite is rad and cool shit is happening in it
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 11, 2017, 04:02:56 AM
Latest insane rumour : Squadron 42 will be merged in as a tutorial for Star Citizen. A leaker alleges that the motion capture cost 10 to 15m but marketing sucked half of the budget, which is really hard to believe (especially so with the latest disastrous stream and the regular fumbles, it's clear the people in charge are way in over their head). A very informercial and positive article appeared on a "news" website created 5 days ago and people wonders if it's disguised shilling.

Meanwhile, the community managing team is on point as usual :

(http://i.imgur.com/opoSoDs.png)

Dude made a huge document with his mail exchanges with support over this account termination for Rogue One spoilers...
https://www.reddit.com/r/starcitizen/comments/5n8xh5/the_saga_that_was_my_customer_support_ticket/

(https://i.imgur.com/SU5APGT.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 12, 2017, 01:17:10 AM
They've also apparently cut two of their special subscription insider news shows or whatever and only left people with their basic community stream, which is just boring people playing the game that subscribers already own.

I wonder how much more they're gonna turtle up and stop talking to the public, and how their fanbase who was sold on "being a part of every step and having transparency that big companies dont have" will rationalize it. Nevermind that CIG isn't nearly as transparent as they want the fans to believe.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 12, 2017, 06:19:04 AM
They've also apparently cut two of their special subscription insider news shows or whatever and only left people with their basic community stream, which is just boring people playing the game that subscribers already own.

I wonder how much more they're gonna turtle up and stop talking to the public, and how their fanbase who was sold on "being a part of every step and having transparency that big companies dont have" will rationalize it. Nevermind that CIG isn't nearly as transparent as they want the fans to believe.

Not gonna lie, it's probably wise to get Chris Roberts off cameras because everytime he opens his mouths he seems to increase the scope of the project. There's probably not enough meaningful content and progress to stretch it across several shows a week anyway.

https://www.reddit.com/r/starcitizen/comments/5n5h06/is_everyone_else_cool_with_losing_the_two_qa/

I dunno how many subscribers there is but at 10$/20$ a month that makes for a cushy secondary stream of revenue (Certainly above 25000$) to produce what are, to my knowledge, talking heads shows done in-house. In fairness, it wouldn't be that outrageous of a budget for a full time team (even stripped to camera operator, sound guy, editor doing all the post stuff, some prop-set guy and a couple of people in charge of writing all the newsletter content) and up to date hardware. Which is even more damning for the terrible, terrible production value of their latest end of year stream. They're in a very privileged position, for an unproven company, to not be hurting for cash for all of their marketing purposes : they can afford to sell tickets for their con up to 45$ too (600 people in live audience). As in most things I don't think they leverage this very well and the bang for the buck ratio looks pretty poor. Despite the millions upon millions collected, their day to day marketing is not very good. The genius lied probably with flaunting nostalgia at the perfect time and milking for all its worth the weak spot of their customers for new ships and grandiose claims.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 12, 2017, 07:05:30 AM
(http://i.imgur.com/o5GiIs3.jpg?1)

Quote
So what do you see? cool hu? nice! well yes.

But if this image is showing real time moons and planets moving around suns. Then it actually means allot more.

CIG will KNOW the exact time and date over all time zones as to when and where each solar eclipse like this is to take place.

So in posters and videos screens there will be announcements not to forget on such a date the great Eclipse of whatever!!

This would and should mean that creates tourism, so a ton of AI, as well as human players will need to services of tour ship operators to ferry them to these events, this in turn means rich pickings for pirates which in term means more need for security escorts.

This also would create an event for those of us with ships like the Reliant News van. Gotta record those moments in history.

So what is a very nice screen shot, is actually a whole load of stuff to do.

https://forums.robertsspaceindustries.com/discussion/367602/that-moon-pic-it-means-allot-more-than-you-think
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on January 12, 2017, 09:24:19 AM
I'm having No Man's Sky flashbacks...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 12, 2017, 09:44:54 AM
Quote
But if this image is showing real time moons and planets moving around suns. Then it actually means allot more.
and if it's not?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 12, 2017, 01:07:47 PM
Also this gem that is reportedly in the recent article in Der Spiegel, which has been roughly translated to :

"Squadron 42" was still slated for 2016 but the company had to cancel. "This year we will finish" Roberts assures, then briefly in thought. "Probably."

https://forums.robertsspaceindustries.com/discussion/367541/chris-roberts-in-der-spiegel-german-magazine-sq42-in-2017-probably
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Brehvolution on January 12, 2017, 03:41:07 PM
My son is begging me to get this for him. Is it worth $35?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 12, 2017, 06:44:54 PM
If I'm not mistaken, there's not yet any possibility to buy other ships in-game. So he'll be stuck with whatever ship comes bundled with the package (with the exception of free-fly weeks and such) unless you're paying more real cash.
At that price you also only buy ownership of the future multiplayer game and access to its alpha. There's currently a FPS with two modes and two maps, spaceship deathmatch with two maps, and the "MMO" part has 2 maps and a handful of missions.
And it's very early alpha still, it's not as stable as a standard game.

I think those 35$ could be better used on another fully released title but heh, maybe he's aware and he really wants it ?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 12, 2017, 06:58:23 PM
The alien language specialist is talking about that and there's some footage of the motion capture shoot with Serkis...

https://www.youtube.com/watch?v=4b6tWxM_d0o

I think it's a goofy ass priority to have, but it's cool too in a way.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 14, 2017, 01:39:14 AM
https://twitter.com/dsmart/status/819983982767046660

So it isn't about exposing CIG, its about Derek's ego.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 14, 2017, 03:10:25 AM
I don't think there was any doubt about the fact he has an axe to grind. Some good came out of it but a lot is still just "crazy old man yelling at clouds from his soapbox". He's craving the attention and he's robbing a bit of that spotlight. While I don't think it is a valid deflection to some of the SC criticism, the counterpunch that meanwhile he's not exactly making great progress with his own current game seems to be true. He also won't ever admit he's wrong on some points (He preached the bankruptcy of CIG within months a couple of times already).

Also, a new article will be run in a German (what else ?) PC mag and rumor has it that the article seems to hint at Alpha 3.0 being a second part of year release at best... Which wouldn't shock anyone, I think. Hell, CIG is now communicating about a 2.6.1 patch...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on January 14, 2017, 10:04:06 AM
https://twitter.com/dsmart/status/819983982767046660

So it isn't about exposing CIG, its about Derek's ego.

https://www.youtube.com/watch?v=RsUscVoZcMQ
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 14, 2017, 05:12:57 PM
Reddit has a (very rough borderline comical) translation of the latest GameStar article :
https://www.reddit.com/r/starcitizen/comments/5nx7qk/gamestar_article_google_translated/

Reading the official forums, there's lots of dreams for the backers (they elaborate a bit on the possibility of player built long term bases on procedurally generated planets), mention of the elusive "Item 2.0", etc...

Quote from: Croberts
"In this project, things go very fast, even if it does not appear outwardly as if it would go ahead quickly. One constantly has the feeling: We need to finish getting this thing, we need that raushauen, people waiting on it. The community is awesome, but you already feel that they have a huge appetite for everything they can get. And if times a while nothing comes, then they are a bit grumpy.  (...) I will no timetable or an assessment for an appointment rausgeben, but there is still much to do. For 3.0-Star Citizen is something like a complete game with all the important corners. "

Squadron 42 raus schnell schnell !

Some wise words to end :

Quote
One may accuse Roberts megalomania, however, speak his previous technical success for him. For more and more playing on safety games industry that rarely even take a risk or something truly groundbreaking new venture, the project is certainly much needed breath of fresh air.

Whether it really is as good in the end, as the Roberts would like, we will find out all probability even, perhaps even this year. However, as with a rise in the unknown regions of a high mountain, we a significant degree will it still have to be patient.

For the 3.0 update, the gist of it is that they hope to share a public schedule on its implementation in January.

Quote
Roberts reassured: "First of all, we always have a decent amount of money in reserve, so if all support would collapse, we would not suddenly incapacitated. We plan the scope of the development based on what arrives monthly by the people to support. I'm not worried, because even if no money came in, we would have sufficient funds to complete Squadron 42nd The revenue from this could in turn be used for the completion of Star Citizen."

That's a line that's been used a couple of time in the past and I must say I'm baffled by what "adjusting the scope of development to monthly revenue" means.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 14, 2017, 06:14:05 PM
It means they add and remove features depending upon how much money they sca- have donated each month.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 17, 2017, 06:43:13 PM
http://i.imgur.com/X6mw3Bd.webm

Darek Smert is currently tweeting about a handful of departures at high-level positions in CIG and an alleged downsizing. Also (semi-?)seriously trolling Citizens about a rumor that they would maybe try to get the single player game on Xbox. The latter doesn't sound too believable because it would a death-kneel for a lot of the PC Master Racist segment of their backers. Doesn't even make sense considering Kered Trams believes (probably correctly) that the Squadron 42 single player game is not really anywhere and certainly not near of being in a form that could be submitted to certification : that CIG can't actually make the games is his whole schtick.

CIG just released a video for subscribers, a "town hall" (actually four CIG honchos being interviewed on submitted question with no audience), but there wasn't a lot about concrete progress and dates.

https://www.reddit.com/r/starcitizen/comments/5ol7zy/star_citizen_subscribers_town_hall_persistent/

Quote
People ask but CIG is not interested in answering yet. I'm seeing devs repeat what they said 6+ months ago and I'm starting to have some doubts about just how far we are in either 3.0 or SQ42.

Quote
36 minutes of theory, wouldn't it be kool if we, and this is how we want it to work. Not a single statement of " This is how it is, we have it nailed down, and are developing it." I love this game, but I am getting so very tired of concepts without anything to show.

Quote
Quote
Quote
Quote
Anything about new clothes? Or cloth physics? Rugs I can place in my ships? Towels? Socks? DSWR-Shirts? Anything?

This is a known goon. Please don't feed the troll.

Counterpoint: DO feed the troll because it will be more fun than that boring as fuck video.

Oh look. ANOTHER goon with absolutely nothing better to do in his (or her) day except to trawl SA, reddit and God knows what other sites just to make papa Derek happy. Please kindly gtfo already.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 17, 2017, 09:07:19 PM
Man the Russian propagandists are everywhere, I guess bringing down America encouraged them to think they could bring down Star Citizen.

spoiler (click to show/hide)
Derek Smart was always a Russian agent. :ohhh
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on January 17, 2017, 09:10:55 PM
https://twitter.com/dsmart/status/819983982767046660

So it isn't about exposing CIG, its about Derek's ego.
(http://i.imgur.com/v3kxpvL.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 18, 2017, 04:41:09 AM
Frontier Forums's Rolan with the recap of the latest "Town Hall" :

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5026686&viewfull=1#post5026686

Quote
Q: Will individual planets have unique terrain and how will this contribute to gameplay?

A: Planning a lot more ecosystems and variety than was shown in the Homestead Demo. There will be different challenges in terms of weather, wildlife and resources, more variety of ecosystems than Star Wars

Than Star Wars What ? The movie(s) ? What a weird point of comparison to have.

Quote
[29:43] Q: Will it be possible in the distant future to ‘retire’ your character to a planet for a quiet life? Like a mini game ala Harvest Moon.

 :doge

Quote
[31:59] Q: Will other races or factions use different currencies and will there be variation in exchange rates?

​A: Starting out there will just be UEC but longer term there may be currencies for Xi'an and Banu although player’s probably wouldn't trade in those. Much longer term, (i.e. if/when there are playable alien races) it would probably make sense to have currencies for those races. Even then we probably won't have an identical translation mechanism everywhere which provides opportunities for arbitrage, etc.​

etc. I mean really, how much work can it be for our dev team to program that in ?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 19, 2017, 02:47:07 AM
https://twitter.com/dsmart/status/821899836307947520

:comeon
Having a make-up artist is perfectly normal, especially if you have even a minimum amount of lighting. You would shit on the poor production value if they hadn't and came in raw on camera.
Plus it's probably not a grievous expense if the artist is contracted just for shooting days. There's probably quite a few counts of ludicrous money spending taking precedence on that one.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 19, 2017, 07:28:07 AM
Technical argument on the Frontier forums :

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5031303&viewfull=1#post5031303

(Goes on for the next pages)

TLDR : Apparently up until now, the state of doors was coded client side and linked to visibility instead of server side.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 20, 2017, 01:26:52 AM
https://twitter.com/dsmart/status/821899836307947520

:comeon
Having a make-up artist is perfectly normal, especially if you have even a minimum amount of lighting. You would shit on the poor production value if they hadn't and came in raw on camera.
Plus it's probably not a grievous expense if the artist is contracted just for shooting days. There's probably quite a few counts of ludicrous money spending taking precedence on that one.

I saw this one, sometimes (most times) Derek tries too hard.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 21, 2017, 01:57:24 AM
To the surprise... of no one really, the latest production schedule has been updated : CIG is planning on releasing patch 2.6.1 mid February at the earliest which will be followed by a 2.6.2. The major milestone patch 3.0, which was announced and "showed" last August and ideally expected to drop at the end of 2016 per the dev's terms, is now coming at the earliest in April/May... And more reasonably by year's end if even that.

But they claim they'll have a server for the "Australasia region" with 2.6.2, thanks to having switched from Google Cloud to AWS, so there's that for down under backers.

Quote
On the project management side, department heads from all four studios were in LA this week to continue high level meetings on a number of topics, including the 2.6.2, 3.0 production schedules, which we'll provide more specifics on 3.0 as soon as they are set. It’s easy to rough in a schedule for what we want to accomplish, but fleshing out the details and getting revised bids from all our leads around the world takes time and an immense amount of coordination.

https://www.youtube.com/watch?v=akwVVi6weKQ
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 21, 2017, 03:41:47 AM
https://forums.robertsspaceindustries.com/discussion/369001/the-lack-of-concrete-dates-make-me-think

Quote
Game development is not an exact science. You can't accurately predict when something will be done

Quote
Lack of concrete dates is a big + in my book.

 :lol

Edit :

Oh and it's a survival game now too ? :yeshrug
"We're Wing Commander, ARMA, NMS and Elite Dangerous"

https://forums.robertsspaceindustries.com/discussion/368232/starvation-and-death-by-thirst-and-cold-confirmed
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on January 21, 2017, 02:02:49 PM
Yeah give them a break, they had no idea what they were doing.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 21, 2017, 06:56:07 PM
New article in German mag Gamestar :

https://www.reddit.com/r/starcitizen/comments/5paz23/gamestar_star_citizen_preview_part_2_summary/

My hater dishonest selection :

Quote
Free translation what C.R. said: The custom Star Citizen Hotas is currently on hold. Since Logitech bought Saitek, the communication is very slow. Because they made the Hotas together with Saitek, Logitech can't use it without CIG. They have to make a new deal and if this doesn't happen, they have to find a new partner and start from scratch. It's really disappointing because they put much effort into this.

Why am I not surprised...

Quote
Gamestar asks, how cities like Terra Prime will work in 3.0. C.R. answers: Some time ago when people extracted files from the game, Terra Prime should be only allowed to be flying at from a specific angle. Because of this, areas near the "road" where highly detailed and further away objects not. But this changed. Now you can fly to Terra Prime from every angle (over Terra Prime still with restricted paths). But this means that the city has to be fully detailed and fleshed out.

 ???

Quote
But you will definitely be able to swim. And there will be boats and some ships will be landable on the water.

Sure throw in boats, at this point...

Quote
New ships will be introduced through ingame events like the Intergalactic Aerospace Expo. There will be official races and Sataball matches (Sataball after 3.0)

Weird 0G football is still in, which is kind of a relief (honest !)

Quote
The author also analysed the stretch-goals. He mad a list and added a comment on it. I will not copy or translate the list because I think this isn't really interesting and if I remember correctly this is already done by the community somewhere. But the summary from this analysis is:

    32 goals reached
    31 goals partially fulfilled or currently in work
    48 goals not yet in work or no info on them
    1 goal (100 Systems on release) maybe not doable (Subjective assessment)

TLDR: All the awesome shit is just over that hill at the end of the year, it's the last one for real real this time. Please continue to wire money.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 22, 2017, 12:42:48 AM
I watched someone streaming Star Marine or whatever the other night. It looked like a generic sci fi FPS (but pretty), but the funny part was when someone asked him about why none of the guns had scopes and he started talking about ITEM TWO DOT OH and how all the scopes are bugged while they implement that.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 22, 2017, 04:57:33 AM
Item 2.0 will also slice bread better, judging by how it's bandied about by backers.

Quote
Of course 100 systems on release isn't going to be doable if you want to make each and every system basically an entire game's worth of interesting and non-copy-paste content.

I have no issue whatsoever with ANY stretch goal being post-release if it means the core functionality can be pushed sooner.

https://www.reddit.com/r/starcitizen/comments/5paz23/gamestar_star_citizen_preview_part_2_summary/dcqi2ll/

The guy is touching the problem with both hands at this point (100 games worth of content woooooh) without realising it.

Quote
It was never planned to be on-release anyway. Stretch goals are not guaranteed for at launch, especially that one.

Quote
$6m stretch goal:

    Star Citizen will launch with 100 star systems.

https://www.reddit.com/r/starcitizen/comments/5paz23/gamestar_star_citizen_preview_part_2_summary/dcqjqak/

Which they indeed starting saying might not happen.

Meanwhile Derek Smart was invited to live Youtube show (PCInvasion IIRC) to speak about SC then Ben Parry (Programmer at CIG, formerly working on Elite) joined. Apparently the discussion followed the template of their interactions on Frontier's board : Heated debate on programming at a rather technical and obscure level then sterile back & forth. I'm putting the link for the sake of exhaustiveness but it's a 5+ hour show with Derek Smart so  :doge
EDIT : I apologize because I was led to believe that they discussed on that stream, but reading more about it it's not clear they were. Ben Parry did join, but after Smart was out.

https://www.youtube.com/watch?v=gTvqDaU7TDI

What surprises me is the freedom Ben Parry seems to enjoy in engaging Smart (They had half a dozen back & forths at this point). He's of course very cautious to only speak of his narrow first-hand knowledge, but still... It doesn't sound like he's being ordered to or officially sanctioned. Props to him anyway.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 23, 2017, 12:33:36 PM
 :goldberg
Quote
And until CIG folds you cannot say he isn't going to deliver. He's promised to deliver the stretch goals....what he hasn't done is promise that the money which unlocks them is the same as the money needed to implement them. Nor has he provided a date when the stretch goals will be implemented. He is also on record as stating that the game will not launch with all the stretch goals, and also that in the event that funding ceases, the game will indeed NOT have all the stretch goals implemented

People have paid for the stretch goals. And now he is asking for the money to actually add them to the game. To make the game bigger and richer.

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5052335&viewfull=1#post5052335

 :neogaf You can't be serious.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on January 23, 2017, 01:21:51 PM
Quote
People have paid for the stretch goals.

Quote
And now he is asking for the money to actually add them to the game.

:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: CatsCatsCats on January 23, 2017, 02:49:20 PM
Can't wait to buy this game for $20 in 2028
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on January 23, 2017, 03:02:05 PM
:trumps
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Brehvolution on January 23, 2017, 04:04:02 PM
My son wanted in on this and spent $35 on a space ship only to find out he can't really do anything with it. This was about a week ago.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 23, 2017, 05:26:43 PM
My son wanted in on this and spent $35 on a space ship only to find out he can't really do anything with it. This was about a week ago.

I tried to warn you  :-\
Well, he'll get to play a kickass MMO in 2025... maybe.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 25, 2017, 04:10:54 AM
Development so open it's in the nude.

http://www.neogaf.com/forum/showpost.php?p=229032951&postcount=8225

(https://pbs.twimg.com/media/C287WrNUcAEJ9uz.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 25, 2017, 11:42:17 PM
http://www.neogaf.com/forum/showpost.php?p=228975559&postcount=8203

I guess games like RimWorld and Don't Starve got people thinking this stuff is that easy.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 26, 2017, 03:36:50 PM
Latest gossip from Something Awful. Probably bullshit, maybe not #fakenews

spoiler (click to show/hide)
https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5068312&viewfull=1#post5068312

Over to the SA forums for some news from The Agent.

post 1

no sq42 episode this year

prelude is gone

3.0 is a maybe, but looking like 2018 or very, very late 2017 with a lot of features cut

lol

post 2

expect a lot of vids and promos and demos but no actual updates to the game

get a refund now, right now

post 3

lemme fluff that up for you

all that was told to me by a current, actual CIG employee still with the company

they will be leaving at the end of the month

post 4

part of the reasons for the layoffs/mass leaving is that CIG wanted to renegotiate with people, which included having people quit and then be rehired at lower salaries with ****tier benefits

needless to say there's not a whole lot of good will there at the moment

EDIT:

post 5

all the core dreamers actually just got paid out huge bonuses in december for reupping thier contracts for another 18m

this also includes a non compete clause for 5 ******* years lol, with huge bonuses on each milestone release
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 26, 2017, 06:50:39 PM
Latest promo video released today, with a lot of AI (talk). Some backers are starting to get worried about that...
Personally I think it's a safe bet that neither SQ42 nor SC3.0 (defined as having all the features promised end of last year) will ship this year. They'll probably have a SC3.0 scaled back though. SQ42 I'm fairly confident there would be a proper marketing ramp-up, demos and trailers a year or so before release. I would also expect their economic model to run into serious problems if that's the case but I'm not in their financials so pure speculation and wet finger in the wind.
We'll see. :yeshrug

https://www.reddit.com/r/starcitizen/comments/5qcrch/star_citizen_around_the_verse_engineering/dcy83iu/

Quote
If they are still working on the tools to make the AI to begin with then there is no AI for the devs to get working in the first place. You have to have the tools before the devs can have something to build with it. Then and only after that, there has to be content creation. Zurovec just indicated that they haven't started creating quests yet. AI alone will not build that by virtue of existence. What this means is that there never was a SQ42 demo/slice, there is no work being done on 3.0 (that was all scripted in the CryEditor with a guy sitting there with a mouse and stick basically lipsyncing for the sole benefit of driving the concept sale) and none of these things will even be close to finished or released this year or next.

https://www.reddit.com/r/starcitizen/comments/5qcrch/star_citizen_around_the_verse_engineering/dcya38h/

Quote
The architecture team working on 3.0 tool sets haven't yet turned it over to the rest of the team. Tony states this pretty plainly and at the end of the episode, Chris Roberts reiterates it, saying:

"Once we have the foundation in place, we will be able to tie it in to the mission manager and the mission system itself and create some really emergent and immersive scenarios."

Unsurprisingly this means no work has yet been done on mission design for 3.0, an overdue admission made perhaps a little less painful by the promise that the tools in development should at least make the creation of missions a less arduous task for the rest of the developers.

https://www.reddit.com/r/starcitizen/comments/5qcrch/star_citizen_around_the_verse_engineering/dcydnrl/

Quote
I can't find the actual quote (because it was from waaay back near early 2013), but CR had said during an interview that "building Star Citizen will be as hard as going to the moon [for the very first time]". (...) Let's also not forget the time when John Carmack himself (of id Software fame) confessed to the aerospace industry that "the work that I do in video games is actually far more complicated than the aerospace work".

Obviously lives are typically on the line in the aerospace industry, but from a technical/engineering standpoint I think it's pretty clear how difficult engineering Star Citizen has been, and will continue to be.

So props to the keyboard wizards at CIG for getting us back to the moon.

:what

https://www.reddit.com/r/starcitizen/comments/5qcrch/star_citizen_around_the_verse_engineering/dcyc9p6/

Quote
When Tony talked about players being able "to form long lasting relationships with NPCs" I laughed out loud, anticipating the absurd lengths to which our theorycrafting will go.

https://www.reddit.com/r/starcitizen/comments/5qcrch/star_citizen_around_the_verse_engineering/dcybrhj/

Quote
Quote
More great theory crafting.. hope we see some actual gameplay of it sometime this year.

Would you say that to Chris Roberts's face?

:badass

https://www.reddit.com/r/starcitizen/comments/5qcrch/star_citizen_around_the_verse_engineering/dcya6p9/

Quote
At least it will be more eventful than my life

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 26, 2017, 11:35:54 PM
So we are 5 years in and they still don't even have tools to create content for one aspect of their bloated multi game package that was supposed to just be a really nice, modern space sim.

This is basically what would happen if you took any neogaffer and gave them a never ending budget to make whatever they wanted. It makes Duke Nukem Forever look well managed.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on January 27, 2017, 12:27:29 AM
https://twitter.com/dsmart/status/819983982767046660 (https://twitter.com/dsmart/status/819983982767046660)

So it isn't about exposing CIG, its about Derek's ego.


I don't follow his ramblings, but from what I've absorbed at a distance, this is consistently true for Smart. Has he talked about whether or not he's on the autism spectrum?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 27, 2017, 05:00:41 AM
I don't follow his ramblings, but from what I've absorbed at a distance, this is consistently true for Smart. Has he talked about whether or not he's on the autism spectrum?

He'd probably claim preemptively being the best at it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 27, 2017, 06:34:31 PM
TotalBiscuit has a video on SC. He thinks everything is fine and that it's the most open development he witnessed.

TheAgent is claiming that some employees have walked out of the LA branch. Those are always "meh" to verify so shrug.
More interesting is that he claims that CIG will maybe sell a limited edition spaceship that would be exclusive (never to be sold in game). Claims it would be "a new huge ship thing for $3000, comes with 4 smaller ships with new LE variants specifically for that ship.". That one would be easier to confirm in the future even if CIG changes some of the parameters.

As I said, I post TheAgent stuff because the gossip -true or false- is entertaining but really as far as the authenticity it's really :larry .
I mean in the one I posted upthread, he claims key employees got 18m in bonuses, surely that would mean CIG has some cash-on-hand even if they were living month to month on the flowing revenue.

CIG released a concept art today. As per the tradition, some of the assets looks weirdly familiar... (though not as bad as the released concept art that was watermarked all over :lol). The base is arguable because it's a rather common SF design, but the nebula is definitely lifted.

That's the sneak peek released today by CIG :
(http://i.imgur.com/Qwh6X9R.jpg)
Source : https://robertsspaceindustries.com/media/e8wq5b3ltekshr/source/Concept.jpg

That, as far as I can tell, a Destiny wallpaper :
(http://i.imgur.com/r6JkeXw.jpg)
spoiler (click to show/hide)
A goon made this.
(http://i.imgur.com/kfreNba.gif)
[close]

That's from EVE :
(http://i.imgur.com/16bltI5.jpg)
Source : https://evetravel.wordpress.com/visible-nebulae-in-new-eden/immensea-5/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on January 27, 2017, 06:53:41 PM
How are they so shameless with this shit? :picard
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on January 27, 2017, 08:00:00 PM
The thing is, a lot of concept folks will very quickly combine stuff from other sources to bang out concepts and establish tone. If stuff is heavily cribbed, they are generally not intended to be released. I guess CIG never got the memo.

BTW, having a concept guy who can will bang out concept stuff from zero is kind of rare (and time-consuming), though they definitely exist.

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 27, 2017, 08:09:38 PM
I mean yeah, we all know that anything goes for internal use documents. What's baffling is that they release that stuff unfiltered without even making a good job covering their tracks : Flip the nebula 180° and mirror it at least !
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 31, 2017, 06:38:01 PM
Well oops I guess  :trumps

https://forums.robertsspaceindustries.com/discussion/comment/7499151/#Comment_7499151

Quote from: Ben Parry, dev at CIG
Quote
With the new Lumberyard Engine and its easier to use integration functions, will we be seeing more talk of possibly moving back toward VR support for this game? My Dream is Star Citizen, a VR Treadmill and a VR Headset.

Hi @SaturnSquared. Sorry to say, do not hold your breath for this. Ignoring the render tech for VR itself (which given the work we've done, would definitely be a read-and-rewrite job, not a merge-this-file job), making a game properly VR compliant takes a lot of work at the design and testing level regardless of the engine used. We'd probably need to get the framerate up a bit higher too, come to think of it.

He's "clarifying" a few posts later but it certainly reads like a lot of work is still needed for any VR implementation.

http://www.roadtovr.com/star-citizen-to-refocus-on-vr-support-in-early-2016/

Quote from: Croberts in December 2015
In an end-of-year livestream by Roberts Space Industries in December, the question of VR support was posed to CEO Chris Roberts who said that the company would be refocusing efforts on VR support in early 2016. VR community regular David “Mageoftheyear” Watson kindly transcribed Roberts’ response for us:
The status of VR integration is that we’ve been pretty busy with getting [Alpha] 2.0 [out] and we’re trying to get 2.1 so I would say we still have some stuff to integrate from the most recent CryEngine drops. They’ve been actually doing quite a lot of VR, I’m pretty sure you guys have noticed that they’ve completely doubled down and they’re all VR now.
So there are some updates on VR that we need to integrate in. It’s a little more complicated because we’ve changed the engine so much, we’ve changed the rendering pipeline to enable us to do a lot of things that we need to do so it’s not very easy. Nowadays we’ve diverged from CryEngine where we don’t take regular updates from them any more although we will cherry pick certain features that maybe we’re not working on that we think would help out well and VR is a good example of that.
So it’s really just a matter of getting some engineering time in the Frankfurt team. The Frankfurt team… [includes many of] the guys that originally did the VR work at Crytek so they know it pretty well but I would be expecting it to get up to speed with the most recent [VR] stuff sometime early next year.

Edit : Also in August 2015 :trumps

https://youtu.be/f8DX2VEeREY?t=6m48s (https://youtu.be/f8DX2VEeREY?t=6m48s)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 01, 2017, 04:19:50 AM
Some artful slalom maneuvers around the point by Ben Parry.

https://forums.robertsspaceindustries.com/discussion/comment/7500295/#Comment_7500295

Quote from: Ben Parry
I really did just mean "don't assume that just because of a bullet point engine feature, that it's suddenly right around the corner". Similar to if someone had asked whether the engine change means we might suddenly start releasing builds for consoles or something.
I'm a big fan of VR too, and as and when it gets too the front of the schedule I hope I get to work on it.

Quote from: Ben Parry
Many of the problems you find with VR, from my experience at least, are only detectable once you have the technological components in place. Some you kick yourself for not spotting at the design stage, but others are just... something looks unexpectedly flat, something else sends you crosseyed when you try to focus on it. Some piece of camera work reliably makes people queasy, while another sequence that breaks all the best-practice guidelines somehow doesn't.

Quote from: Ben Parry
Sorry for any misunderstanding, my point was that some of the key obstacles to VR support aren't about whether the engine has the technical capability for it. That kind of thinking leads to, well, this guy explains it better than I do. I'd prefer we don't accidentally and permanently ruin anyone's ability to enjoy VR.

It's not anywhere "the front of the schedule" and it reads a bit like it never was as far as Ben Parry (Graphics lead) is aware. Integrating the VR rendering would be more of a "rewrite" (of their already "heavily customised code", to paraphrase CIG usual lexicon) than a "merge". It's a lot of work at the "design" level. Framerate is too low in the current state of the game anyway.

It's hard not to read that as vindication of the skeptics. Seems to be a rather consensual opinion that good VR use must be planned from the ground up and that everything CIG did in the meantime (since the very small period of time where track IR and VR worked in game with the baseline Cryengine) flew in the face of what you would expect in a VR game.

As a reminder, this was in the original kickstarter page :
Quote
"Virtual Reality is here!

We have backed Oculus Rift and will support it in Star Citizen / Squadron 42. Who doesn't want to sit in their cockpit, hands on your joystick and throttle, swiveling your head, to track that enemy fighter that just blew by?"

But maybe Rift will be discontinued before SQ42 releases so they can safely drop that feature :yeshrug
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 01, 2017, 09:10:49 AM
(http://www.journaldugamer.com/files/2014/04/PEW.gif)

Quote
Someone should put a muzzle on Ben Parry before he keeps concerning people over goals and engine changes.

Most open development ever !

http://www.neogaf.com/forum/showpost.php?p=229493386&postcount=8267

Quote
“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; I helped make Star Citizen.”

https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman

 :usacry

“Several years from now, when you are surrounded by your loved ones, and they ask you what did you do during the battle for Space Sims and PC games, you can look them in the eye and say; Star Citizen is coming out of alpha just fine and you'd get that if you understood game development”
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on February 02, 2017, 12:12:23 AM
Squadron 42 episode 1, because surely there will be multiple episodes.

Wasn't Squadron 42 the original pitch?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 02, 2017, 03:57:16 AM
Well, the official line is that they cut the original game in three parts (or something along those lines) so in absolute they're just serving piecemeal from a single cake in the oven.

The Kickstarter page already has a lot on the multiplayer and is labeled as Star Citizen. But the first multiplayer elements were originally among early stretchgoals.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 02, 2017, 11:38:29 AM
CONCERNING
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 02, 2017, 12:28:51 PM
Concern trolling :rejoice

Another day, another watermark (a 123rf one this time).
https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5101746&viewfull=1#post5101746

(https://i.imgur.com/YI1lymj.jpg)
(https://i.imgur.com/8aOjsBy.jpg)
https://www.123rf.com/photo_14643700_best-price-guarantee.html

https://www.reddit.com/r/starcitizen/comments/5rlzpw/best_price_guaranteed/

Cray cray reddit captures :
spoiler (click to show/hide)
(https://i.imgur.com/NOm3F2B.jpg)
(https://i.imgur.com/20CJaxd.png)
(https://i.imgur.com/bniE1F7.png)
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on February 02, 2017, 05:50:54 PM
I wouldn't be surprised if others were funding saboteurs to infiltrate and undermine this.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 03, 2017, 04:55:52 PM
Some more watermark craziness :

https://forums.robertsspaceindustries.com/discussion/comment/7504902/#Comment_7504902

Quote
that's copyright infringement?
looks like anything i'd see if i were to be so low as to walk into a walmart...
for cereal?

https://forums.robertsspaceindustries.com/discussion/comment/7504922/#Comment_7504922

Quote
Maybe that site stole it from CIG and are trying to claim the opposite.....

:derp

And some whaling missions :

https://forums.robertsspaceindustries.com/discussion/comment/7502933/#Comment_7502933

Quote
I just find it funny people have sunk thousands and I personally met one of the biggest donors who's in for around a million dollars if not more in a game that's not even close to finished for ships that not even CiG knows the actual in game value of. I imagine there's going to be an ocean of tears a month after launch day when the cognitive dissonance sets in.

 :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 03, 2017, 06:54:03 PM
Some old stuff :

(https://i.imgur.com/X2CBk6V.png)

:donot
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on February 03, 2017, 08:04:42 PM
Some old stuff :

(https://i.imgur.com/X2CBk6V.png)

:donot
That reminds me of something I saw on a recent foray into the Codex:
http://www.rpgcodex.net/forums/index.php?threads/crpgaddict.54062/page-27#post-4945979  :nintendo
spoiler (click to show/hide)
The full blog post they're quoting:
http://crpgaddict.blogspot.de/2013/07/game-104-rance-quest-for-hikari-1989.html
[close]



Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 04, 2017, 07:19:16 AM
They're still shooting motion capture :mindblown

https://www.instagram.com/p/BPiJMTGDHn7/

Quote
Motion Capture work for #squadron42

1 week ago.
And apparently located in Ealing, so probably at Serkis's studio.

EDIT : A backer on Reddit ran into Chris and Erin Roberts recently in a London pub too.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 07, 2017, 02:46:55 AM
Slow news those days (weeks, months... years ?). A couple of French backers on CanardPC -biggest gaming PC outlet here- are still daydreaming that the so-called "StarEngine" (the CryEngine "heavily modified by CIG") is somehow a hot commercial commodity.

Hopes shattered probably for good by the Amazon Lumberyard licensing agreement :

https://aws.amazon.com/lumberyard/faq/?nc1=h_ls

Quote
Q. Can I take Lumberyard and make my own game engine and distribute it?
No. While you may maintain an internal version of Lumberyard that you have modified, you may not distribute that modified version in source code form, or as a freestanding game engine to third parties. You also may not use Lumberyard to distribute your own game engine, to make improvements to another game engine, or otherwise compete with Lumberyard or Amazon GameLift.

Not that it is anything new, I imagine Crytek (and most of the major other engines) had similar provisions in place. The whole dreamcrafting around "Star Engine" always reeked of severe delusions until the game demonstrates something concrete.

New narrative : Amazon is lusting over this, no doubt, revolutionary engine.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 07, 2017, 05:29:09 PM
Elaborate troll ?

Star Citizen is hands down the BEST game ever created in the history of mankind. (https://forums.robertsspaceindustries.com/discussion/370443/star-citizen-is-hands-down-the-best-game-ever-created-in-the-history-of-mankind)

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 09, 2017, 02:19:14 AM
https://forums.robertsspaceindustries.com/discussion/comment/7514585/#Comment_7514585

This will likely have a dependency on the 'room system' being developed in LA so it's something we intend to address later in the year, and is a required feature for both 3.0 and Squadron 42.

Cheers,

Ali Brown - Director of Graphics Engineering
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Cerveza mas fina on February 09, 2017, 06:21:37 AM
Why are there watermarks in the pics?  :lol

I remember I sold someone a cover picture once for their magazine and they kept complaining that its too small, took like 12 mails and me directly talking to the designer to figure out they were using a tiny preview image I never seny them  :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on February 09, 2017, 10:37:01 AM
Why are there watermarks in the pics?  :lol

I remember I sold someone a cover picture once for their magazine and they kept complaining that its too small, took like 12 mails and me directly talking to the designer to figure out they were using a tiny preview image I never seny them  :lol

Because they lifted the pictures from the internetz directly?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 09, 2017, 11:45:24 AM
https://forums.robertsspaceindustries.com/discussion/comment/7514585/#Comment_7514585

This will likely have a dependency on the 'room system' being developed in LA so it's something we intend to address later in the year, and is a required feature for both 3.0 and Squadron 42.

Cheers,

Ali Brown - Director of Graphics Engineering


Comment removed for being too CONCERNING.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 10, 2017, 04:21:06 AM
https://forums.robertsspaceindustries.com/discussion/comment/7514585/#Comment_7514585

This will likely have a dependency on the 'room system' being developed in LA so it's something we intend to address later in the year, and is a required feature for both 3.0 and Squadron 42.

Cheers,

Ali Brown - Director of Graphics Engineering


Comment removed for being too CONCERNING.

Comment is still actually there, the CIG dev just deleted the earlier one to repost it under his official and not personal account :
https://forums.robertsspaceindustries.com/discussion/comment/7516130/#Comment_7516130

Meanwhile...

(https://i.imgur.com/GKvytJ3.png)
(https://i.imgur.com/8sgJy8T.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 10, 2017, 04:25:53 PM
Backfiring thread
Why CIG does NOT lie to you

https://www.reddit.com/r/starcitizen/comments/5t6zzt/why_cig_does_not_lie_to_you/

spoiler (click to show/hide)
https://forums.robertsspaceindustries.com/profile/160721/Kaedan
(https://i.imgur.com/B3p7Gvb.jpg)
[close]

:hans1

Otherwise, some of the CIG devs will be at a PC Gamer event :
http://www.pcgamer.com/star-citizen-and-squadron-42-will-take-to-the-stage-at-the-pc-gamer-weekender/

Kudos to CIG for having sold a "info running" ship and a "news van" one back then tho :
https://www.reddit.com/r/starcitizen/comments/44q37x/possibilities_of_the_herald/
https://www.reddit.com/r/starcitizen/comments/4m0zbg/what_is_a_news_van_in_space_good_for/

Some pretty lovely brainstorming for stuff that will be a bitch to make real mechanics out of...

Quote
I'm hoping for some gameplay options for the Herald that will reward real-world tech skill somehow. Maybe some kind of a scripting language you can use for offensive and defensive programs. Perhaps writing and selling them could be an in-game career...

Quote
they have actually stated that a while ago, that all in game news at bars etc your in ship radio will be real time in game. originally i think they said CIG moderators would be the primary users of the news vans, like the cig media team would be in game as the news corporations covering player events, kinda like EVE does with player wars and stuff. pretty sure public use of them is secondary.

Quote
Recording and reporting the news? Investigations? Doing clan based promo videos etc IN Engine? Streaming through twitch via some kind of built in game function versus external programs... etc etc etc...

Latest wild rumors :

spoiler (click to show/hide)
Quote from: TheAgent on SA
sq42 is totally folded into the PU (think gamemode like AC or SM)
sqlude "grossly mismanaged" and not due until 2018 or very late 2017
"A working 3.0 is years away."
features "are being cut like sliced bread" in order to hit this year
"Biggest failure? Communication."
more mocap for integral roles
"Current funding is completely insufficient. Backers need to reach deep if they want to see a beta release."
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 11, 2017, 03:37:10 AM
The January Monthly Report :
https://robertsspaceindustries.com/comm-link/transmission/15704-Monthly-Studio-Report

Selected quotes :
spoiler (click to show/hide)
Quote
The Backend Team has been hard at work on a massive project to refactor our entire backend infrastructure to a new architecture we’re calling Diffusion. Diffusion will be a truly cloud-oriented service architecture that will help improve high scalability and availability for our services. It will be powered by a top level “coordination” layer written in a proprietary language developed by our Lead Server Engineer, Jason Ely.

In addition to developing Diffusion, the Backend Team has been supporting UI Team in implementing the new in-game Leaderboards.

Quote
Calix prototyped how players could interact with the world and items

Quote
We’ve also continued working on creating more clothes for our shops and building outfits for new NPCs that will soon be seen on our various planets.

Quote
The Narrative team has been continuing to meet with designers at the various studios to chip away at narrative needs for 3.0, like fleshing out the mission stories we’ll be able to generate for players and looking at the various storytelling possibilities for the various environments. We’ve also embarked on a significant task of starting to build a database of text needs for Squadron 42 which will outline any terminals, Galactapedia entries, etc. that need to be in-game.

Quote
We’ve also been having weekly discussions with Britton, our esteemed xenolinguist, who’s continuing to build out the Xi’an language. These conversations have led to some deeper dives into the Xi’an society, so hopefully we’ll be able to reveal some of that to you soon.

Quote
early iterations of Item 2.0

Quote
The majority of the ATX Design Team’s time the past couple months has been spent defining details for PU “Shop Archetypes” (some examples include Clothing Shop, Bar, Security Kiosk, Hospital, etc.) and creating design documents outlining details that are specific to each archetype. Each type of shop will have universal requirements that will apply across every shop of a specific type and this will help us save time in the long run when we then drill down into specific shop locations for upcoming landing zones and space stations.

Quote
We’ve also been busy building the pillars of what will become our first iteration of the PU Economy by establishing various details concerning in-game commodity types, trade routes within the Stanton System, and white/black markets.

Quote
We kicked off the new year by putting some new to be announced ships into concept

Quote
We are also allocating more resource to work on the growing universe. Soon we’ll have four concept artists working out moons, nebulas and space stations, no small task! Work has begun on the first three surface outposts.

Quote
The S42 Design team have been preparing for the incoming new Mission System that will replace large elements of the levels that had previously been implemented with Flowgraph.

Quote
Part of the Cinematics team is currently in a sprint to push towards a “final” look and feel for the conversation system that is used for talks between the player and NPCs (which the S42 campaign features a lot of).

Quote
We want our conversations to feel “filmic” while still allowing the player freedom. Invoking a “cinematic” feel first and foremost means changing the lens to values that are more akin to how a film camera would depict a character.

Quote
The Level Design team in Frankfurt is prototyping the modularity systems for Satellites, Surface Outposts and Space Station Interiors which is almost complete. Currently, the Environment Art team is providing us with greybox versions of the components that we will use to assemble the modular locations.

With our locations, the main goal is always to use them to complement upcoming systems, provide a base for future game play

Quote
The Oxygen, Breathing & Stamina systems have started being implemented and soon we will have players begin to carry their own oxygen supplies or risk turning blue in the face. The system should handle everything from how the oxygen tank delivers breathable air to the helmet, to how the player breathes said air and how his body converts that into actual usable stamina.
[close]

Ctrl+F "Refactor" = 4 occurences found
Ctrl+F "Soon" = 12 occurences found
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 11, 2017, 05:10:17 PM
https://www.reddit.com/r/starcitizen/comments/5te662/prediction_30_and_31_are_going_to_be_rolled_into/

Quote
If 3.0 isn't at least out on the PTU (in whatever form) by the time GamesCom 2017 is over, I'll gift the first person to call me on this post a <$200 ship of their choosing.

People are fairly mellow in the thread though.

Quote
so if they fail to deliver it before Gamescom they get an extra $200
nice

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on February 12, 2017, 03:11:15 AM
"Calix prototyped how players could interact with the world and items"

Calix shows up to GameDev drink up every month and I always want to see if he will spill the beans but I never talk to him.

There was some other CIG dude there a few months ago who was surprised when I asked him about negative stuff, but he had barely started working there and I haven't seen him since.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 12, 2017, 03:43:20 AM
CIG is having a Valentine's Day sale

Quote
Valentine's Day Sale

Nothing says I love you like a Super Hornet. Celebrate Valentine’s Day by snagging a multi-crew ship for you and the one you love. Even if you prefer to fly solo, make sure to visit our store page on Valentine’s Day to see what special ships will be available

They probably need it because so far they only raised 433k$ in February according to their tracker and they're heading towards their weakest performance since 2013 in that month (like they did in January).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 12, 2017, 10:05:51 PM
Happy Valentines Day, here's a watermarked jpg.  :-*
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 14, 2017, 07:47:21 PM
Probably not an "extinction level event" to use the phraseology of Mister Smart, but there's definitely a lot of SC redditors coming to the realization that CIG most probably lied to them when they said 3.0 Alpha would be shipped by December 2016. This one stings more because it's not a module but really some of the core game.

https://www.reddit.com/r/starcitizen/comments/5tsswt/cig_ok_go_and_publish_the_262_schedule_this/?sort=confidence

Still a lot of the usual counterpoints to be read, but I wouldn't be too surprised if the slow funding so far in 2017 is caused by the cautiousness of backers following that cold shower.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on February 14, 2017, 10:59:50 PM
First 2.6 was THE patch, then 3.0 was THE patch and both have failed to deliver on time and 2.6 failed to deliver on the promise. They can miss so many releases.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 15, 2017, 04:34:22 AM
https://robertsspaceindustries.com/comm-link/transmission/15707-V-Day-Sale-Love-Is-In-The-Air-and-Space

(http://i.imgur.com/osZAfHL.jpg)

Quote
Aegis Vanguard Warden + Battlefield Upgrade Kits

By popular request, we are also making available the Battlefield Upgrade Kits (BUKs) for the Vanguard line, which allow captains to swap between variants on a single chassis. Please note that these upgrades are not available in the current alpha build of Star Citizen; their functionality will be added in a future patch.

250 USD
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 16, 2017, 04:12:43 AM
(http://i.imgur.com/AJb1BN8.jpg)

https://twitter.com/TheRealGremlich/status/832007942559899651?ref_src=twsrc%5Etfw
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 16, 2017, 12:23:11 PM
It may also be a violation of the Logan Act, my lawyers are looking into it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Brehvolution on February 16, 2017, 01:37:05 PM
Can my kid play with the ship he bought yet?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 16, 2017, 06:18:11 PM
Can my kid play with the ship he bought yet?

I think there's a free fly week right now so he can probably play. I don't know which ship he have the misfortune to own, so can't tell if that specific chariot is in game...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 17, 2017, 05:34:27 PM
An Erin Roberts interview on WCCFTech
http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/

(https://i.imgur.com/eIuWVyP.png)



Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 18, 2017, 03:46:55 AM
PROGRESS ! (https://robertsspaceindustries.com/comm-link/transmission/15741-Spectrum-Alpha-Is-Live)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 18, 2017, 06:08:08 AM
Quote
I would say it might be the first AAAA game, solely made for PC performance without console limitations!

Quote
Employee counts show that CIG technically didn't have a decent sized team for an ambitious project such as this until 2016

https://www.reddit.com/r/starcitizen/comments/5uq73q/comparing_cig_to_other_game_companies_isnt_fair/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 19, 2017, 05:17:45 AM
Show your love of the "best damn space sim ever" by adding the Star Citizen logo to your Twitter avatar! (https://twibbon.com/support/starcitizen/twitter)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: CatsCatsCats on February 19, 2017, 10:44:58 AM
Meanwhile Elite Dangerous is gettin some great updates soon
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 20, 2017, 02:22:11 AM
So some dudes from CIG were at the PC Gamer Weekender thing in London :

https://www.reddit.com/r/starcitizen/comments/5uxwfc/pc_gamer_weekender_qa_session_star_citizen_part_1/

Quote
No fast travel! Yessssss.
IMO FT ruins games.
It takes sooo much out of the game.
I'm so glad CIG is sticking to having no instant warp BS.

Quote
That makes for a cool potential with the game, where if you meet someone who's travelled from one end of the galaxy to the other they'd be really experienced and maybe a minor celebrity.

Quote
It definitely adds a huge logistics component for the orgs that want to span multiple systems. They're going to have to be very careful about where they commit assets, as moving them around could take considerable time.

Quote
I would love LOVE if traveling to another system... let alone to a system across the galaxy.... was a major feat rather than just a "matter of fact."

I'd think for the most part, UEE Citizens would spend their lives within on star system, and maybe even one planetary system.

I really don't want to feel I can go anywhere at any time, and getting across the galaxy should be a multi-day (at minimum) adventure.

DREAMS !

https://www.reddit.com/r/starcitizen/comments/5uyxa9/pc_gamer_weekender_qa_session_star_citizen_part_2/

Quote
Sounds like SATA ball is pretty much shelved.

 :noooo
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 21, 2017, 06:27:17 PM
https://www.youtube.com/watch?v=cGepLpD5Hw0
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on February 21, 2017, 08:31:11 PM
OK I am WAY out of the loop here, can someone tell me in a sentence you can do in this game RIGHT NOW if you dropped a hundred bucks on it
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on February 22, 2017, 12:35:57 AM
OK I am WAY out of the loop here, can someone tell me in a sentence you can do in this game RIGHT NOW if you dropped a hundred bucks on it

Depends upon what package you buy, the closest to $100 are this one: https://www.robertsspaceindustries.com/pledge/Packages/Avenger-Stalker and this one: https://www.robertsspaceindustries.com/pledge/Packages/Cutlass-Black

If you purchase either of those you get a JPG of a nice ship that may some day exist in the game, the game which also may someday exist. You also get a hangar where you can look at the 3d model of your ship if they ever make the 3d model of the ship. And you get the non existent game's OST, manual, map, in game cash for the non-existent game (or maybe for the persistent universe it doesn't say, but that doesn't exist either), and 6 months of insurance for your ship.

I think you get access to the dog fighting "module" so you can fly your ship around and shoot other people, assuming your ship has been created.

Also how the eff do they have limited quantities of digital items. WTF.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 22, 2017, 04:57:03 AM
"- I don't want to be selling something that might not be in the game..."
"- Oh don't worry. We'll have this for sure and xenomorphs, space whales..."
"- :brazilcry "

https://robertsspaceindustries.com/media/nrnu5u2bjvs3er/source/JumpPoint_04-11_Nov-16_Homemaking.pdf

(https://cdn.discordapp.com/attachments/166260954412089344/283756657354211329/Screenshot_2017-02-21_at_7.26.51_PM.png)
(https://cdn.discordapp.com/attachments/166260954412089344/283756700979167234/Screenshot_2017-02-21_at_7.27.20_PM.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Cerveza mas fina on February 22, 2017, 08:35:34 AM
 :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 22, 2017, 10:04:43 AM
Development Team: "lol, the sand worm was just a joke u guys"

CR: "The Sand Worm was not a joke, it's in the game!"

Development Team: okay.jpg *restarts production on the entire game*
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 23, 2017, 02:56:27 AM
Thread on the official forum is  :maf
https://forums.robertsspaceindustries.com/discussion/372011/celebrate-2-6-1-show-your-support-buy-a-chit

Don't know if people are that sour or if the usual shills have moved over the new forums in the Discord-like platform.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on February 23, 2017, 03:17:36 AM
Thread on the official forum is  :maf
https://forums.robertsspaceindustries.com/discussion/372011/celebrate-2-6-1-show-your-support-buy-a-chit

Don't know if people are that sour or if the usual shills have moved over the new forums in the Discord-like platform.

The OP is essentially making the point in that first page that without every backer from now contributing a minimum $5 for each new patch for virtual spacebucks the "right people" won't take notice and get the ball rolling on actually releasing the game.

(http://i.imgur.com/whLQmnw.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 23, 2017, 04:06:22 AM
Yet another ship sale, yet another fighter (?), yet another 175$ reward

https://www.reddit.com/r/starcitizen/comments/5vlvoi/the_hurricane_will_be_on_sale_for_175_this_friday/

Quote
Right.... I can't wait for UEC purchasing to come online so this shit stops.

 :girlaff
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on February 23, 2017, 04:14:55 PM
I don't know how you do it, Vom.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 23, 2017, 07:21:21 PM
Don't play videogames anymore and after a grueling day at work, I love my crowdfunded telenovela  :-\
Even if they ship something decent, the amount of daily fuckery is amazing.

Star Citizen petition launches requesting more open development (https://www.pcinvasion.com/star-citizen-petition-launches-open)

A fluff piece on Red Bull (?) where the "massive size" is illustrated by a funding graph with perfect geometric growth and the number of pages in the script : Link (http://www.redbull.com/en/games/stories/1331846115570/star-citizen-infographic-red-bull-games)

(http://i145.photobucket.com/albums/r232/goliat33/ac0c1f761b63dd44a3c4455fcc278646_zps0ylgd58f.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 25, 2017, 01:26:32 PM
(https://giant.gfycat.com/UnselfishNearHalicore.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 27, 2017, 05:23:32 AM
November 19, 2016. Letter from the Chairman Chris Roberts :

Quote
What if we didn’t give you just an estimated date, but instead shared our internal schedule? No filter, no hedging. You see what we see. (...) So for Star Citizen Alpha 2.6 we’re going to share our internal schedule and its breakouts on a weekly basis.

https://robertsspaceindustries.com/comm-link/transmission/15603-Letter-From-The-Chairman

3 days ago, production schedule doesn't get updated as expected. Community Manager Disco Lando :

Quote
Basically production has to cull all the relevant data, go through IC reports, see what worked, what didn't, what still needs fixing, make priorities, then examine progress on intended features, put that all into some production calculus that's way over my head, and then spit out a schedule. Some patches take longer than others, so I don't know when the first version of the 2.6.2 schedule will be ready, but I don't think it's gonna be tonight.

https://www.reddit.com/r/starcitizen/comments/5w27pe/about_262_production_schedule/

So... hum. You don't even have a rough internal schedule for your next incremental patch ?  :doge

Quote
I see that we have evolved from getting the content/patches delayed at the last possible moment to getting the schedule with the stuff that will get delayed at the last possible moment delayed at the last possible moment

Luckily the sales are still on time.

https://www.reddit.com/r/starcitizen/comments/5w27pe/about_262_production_schedule/de6ysfj/

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on February 27, 2017, 03:40:07 PM
(http://i.imgur.com/z5m2qqN.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 27, 2017, 06:31:02 PM
Some more ass shots in cockpits :
http://imgur.com/a/Xofb3
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 02, 2017, 02:04:33 AM
One of the alien races shares a name with a chinese city and a plane manufacturer.

https://www.reddit.com/r/starcitizen/comments/5wwm9z/til_xian_aircraft_industrial_corporation_is_an/dedie4i/

Quote
So are we speculating here that this is a possible large investor?

(http://i.imgur.com/P68OW5i.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 02, 2017, 11:43:54 PM
It'd be hilarious if Tencent bought them and then they stopped being open about the game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 08, 2017, 01:02:05 AM
http://gamingbolt.com/star-citizen-interview-a-game-as-infinite-as-the-universe-itself
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 08, 2017, 03:08:17 AM
http://gamingbolt.com/star-citizen-interview-a-game-as-infinite-as-the-universe-itself

Quote
Chris told us that he wants the game to achieve the kinds of visuals that were in James Cameron’s Avatar.

Quote
Right now, we’re very focused on delivering this on PC. But could it be on the consoles? Why not?

Quote
So our immersion is there, and the VR technology is absolutely on our radar to work on in the future. It just depends on when we get there and in what order we will do it.

Quote
How long do you think Star Citizen will continue to evolve?

Can forever be an answer?

 :stop :takei

Quote
When do you think Squadron 42 Episode 1 will come out?

We have an idea, obviously, a firm idea of what we are trying to achieve, and what we would like to do, but- we won’t be sharing any specific information or dates. But we do have a good grasp on what the goal is we want to achieve, and achieving it, for Episode 1 as well as for our Star Citizen 3.0. I can’t say more than that, but we have a very firm idea of where we are going.

 :lol :lol :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 08, 2017, 05:20:57 AM
Quote
Quote
Quote
I backed star citizen because i wanted a downloader client that would push my router and internet connection to their absolute limits and beyond. Something that would suck up every bit of bandwidth so I could get the most out of my connection. And i can safely say, CIG has delivered.

It's like a homemade ddos system

Hell, I think my entire street knows when I forget to fix the default download settings

:dead

https://www.reddit.com/r/starcitizen/comments/5y36s4/comment/demsx7r
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 09, 2017, 02:53:04 AM
https://www.reddit.com/r/starcitizen/comments/5ycrr8/will_the_netcode_revision_be_a_major_money_maker/

Quote
Question to those with the tech knowledge: It seems to me that the new netcode in 3.0 will be revolutionary, and is sort of a make-or-break for the whole vision of the game. Without it, they can't handle objects en mass across such massive play areas. They obviously think they can solve it. If and/or when they do, it will instantly change the nature of online gaming by allowing almost unlimited sandboxing. Can they license this out as proprietary, given that they bought the code base from CryEngine, and make a shit-ton of money from it? Because it seems to me that's what's really at stake here: either they get that right and become one of the biggest gaming companies in the world overnight, or they have to scale back the universe sectors in order to accommodate masses of players. Am I right? I admit I don't know enough about coding to figure this out.

Quote
Exactly. The fans sometimes lose sight of the fact that we're currently writing history.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 09, 2017, 04:20:24 AM
https://www.reddit.com/r/starcitizen/comments/5yc3q4/it_would_be_cool_if_the_vandul_slowly_took_over/

https://www.youtube.com/watch?v=uZm3iwplH_s&feature=youtu.be&t=10m46s (https://www.youtube.com/watch?v=uZm3iwplH_s&feature=youtu.be&t=10m46s)

Quote
Quote
Apocraphon: Will there be something to the effect of FPS dungeons/instances? Something like taking a five man FPS team into a Vanduul mining station or arms factory and either steathing or killing everything that moves on your way to the objective?

Chris Roberts : Yes. Absolutely, that's actually a core part of the PvE FPS gameplay mechanic we're designing for the PU. We're coming up with a really cool mission building system for the PU, Tony talked a little about it earlier, but missions won't necessarily be stand-alone, some will interlink, or drive into other ones. We've got an awesome NPC/Boss-NPC system, if anyone has player Shadow of Mordor and liked their nemesis system, this takes it another level beyond that, it'll add a much more personal level of interaction, your actions will effect those NPCs and those around you etc.

Only dreams now.

Meanwhile they still haven't released the player female model they've been working on for over 9 months now.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 09, 2017, 12:16:55 PM
A new one for the novlangue lexicon :

Quote
Netcode rework aka StarNetwork

https://www.reddit.com/r/starcitizen/comments/5y8ldh/comment/deof253
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on March 09, 2017, 12:34:30 PM
Meanwhile they still haven't released the player female model they've been working on for over 9 months now.

Making characters in real-time, what a pioneer.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 10, 2017, 04:46:21 PM
https://www.reddit.com/r/starcitizen/comments/5yj55a/what_has_all_of_this_magic_from_frankfurt_really/

Quote
Now on to something else, that I noticed from last weeks ATV.. they seem to be using this texturing, to try and fool us into thinking its a 3D object..and at least to me its incredibly obvious.
[images in spoiler]
spoiler (click to show/hide)
(http://i542.photobucket.com/albums/gg430/BettyofDewm/moon3d%20rock_zpsb0xjceov.png)
(http://i542.photobucket.com/albums/gg430/BettyofDewm/moon2_zpsur5gshre.png)
[close]
If you go to last weeks ATV and scrub over to 8:55 (https://youtu.be/NGzDI2wUqf0?t=8m9s) you can see what I'm talking about better, it looks like its supposed to be a 3D asset..then as the player runs over it, it kinda flattens out and is just a texture with clever shading.

Meanwhile...

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5261541&viewfull=1#post5261541

Quote
PU Animation team: create animations for NPC characters to interact with environment including replacing rough retargeted animations on the female with properly shot animations of female performance (...) With Code and Design, researching better ways to implement hundreds of animations developed over the years, for example creating an entire eating experience for characters specifically NPCs

https://twitter.com/RobertsSpaceInd/status/839631816612962304
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 10, 2017, 11:45:22 PM
I spoke with a CIG:LA employee last night who was genuinely happy about working there.

I asked him about that whole sand worm thing and he sounded as delusional as most of the hardcore SC fans, so yeah.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 11, 2017, 04:40:24 AM
Quote
We did learn today on the Happy Hour that they've had a breakthrough on the capture and animation side, one that allowed them to save stages of edits for animations into an EDL that could be applied quickly to models. Apparently it turned what was a half day or longer job up until recently into a half hour task.
Sean Tracy said that absent the EDL tool, they projected they'd be dealing with animation issues until 2025. So at least one big bottleneck they've opened up.

https://www.reddit.com/r/starcitizen/comments/5ypzhe/comment/des1iky

:what
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Trent Dole on March 11, 2017, 04:52:27 AM
This is still a thing? :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 15, 2017, 02:50:15 AM
Money is still reportedly flowing in. :yeshrug

Apparently the "Monthly report" (Progress made by each studio in written form) is being discontinued and merged into the video show "Around the 'verse"

https://www.reddit.com/r/starcitizen/comments/5zfj2e/confirmed_monthly_report_is_changed_into_atv/

TheAgent latest joke leak (?) is that Amazon is in effect the publisher now and is injecting new funds, devs and execs. As usual with TheAgent : probably BS at this point but hilarious if true.

Cargo management is back to being "realistic" again.

https://relay.sc/transcript/10-for-the-chairman-professions-in-alpha-3-0

Quote
Q: What are the plans for loading cargo on bigger ships? Will it be manual, using specialised ships like the Argo, or automatic?

A: It won't be "click a button and you're done". It will take a significant time to unload and would generate missions for NPCs and players. The current design is being iterated as it works well for smaller ship but doesn't scale so well. The goal is at bigger ports there will be loading and unloading services (and players could even take on that role) but at smaller ports the crew may have to do it themselves.

Quote
Q: Clarification on loading/unloading, manual or automatic or both? Long term goals?

A: You will have the option of loading a ship manually or automatically, but that may depend on where you’re at and what size of ship. A very large ship may have automatic loading as that’s what normally would happen whereas a smaller ship landing at a remote location would have to unload by hand. Long term they hope to build more devices to help players move objects around for loading and other purposes.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 17, 2017, 03:02:51 PM
Dreams : Cargo edition

https://www.reddit.com/r/starcitizen/comments/5zz795/will_maiden_on_spectrum_unplanned_qa_about_cargo/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 17, 2017, 07:58:00 PM
Basketball / Air Hockey confirmed ?

https://www.reddit.com/r/starcitizen/comments/5zvrx5/basketballair_hockey_confirmed/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 17, 2017, 11:23:10 PM
Basketball / Air Hockey confirmed ?

https://www.reddit.com/r/starcitizen/comments/5zvrx5/basketballair_hockey_confirmed/

New stretch goal.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 19, 2017, 02:57:41 AM
(http://i.imgur.com/agvTPTT.jpg)

spoiler (click to show/hide)
(https://i.imgur.com/FaQQyx4.png)
[close]

https://www.reddit.com/r/starcitizen/comments/603dv2/my_emergent_content_story_or_why_i_think_star/

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on March 19, 2017, 07:36:23 PM
The ensuing battle was tense. I got stuck in an office desk for a few seconds mid fire fight.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 20, 2017, 01:12:43 PM
https://forums.robertsspaceindustries.com/discussion/comment/7581676/#Comment_7581676

Switching to Vulkan!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 23, 2017, 03:43:00 PM
https://mobile.twitter.com/SandiGardiner/status/844971166649397248?

Mo mocap mo problems
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 24, 2017, 07:02:23 PM
https://www.reddit.com/r/starcitizen/comments/617pni/trackir_in_262_what_a_disappointment/

We were told more than two years ago (Huntokar was previously a developer at CIG) that the plan for the implementation of TrackIR is not supposed to reflect the functionality we had back before 2.0. But after more than a year since it's implementation broke it seems like CIG have done nothing more than get the protocol working again, now with a helmet occluding your view so it's a wasted effort.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Huff on March 24, 2017, 08:46:50 PM
They should start crowd-sourcing funds for the sequel
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 25, 2017, 05:44:05 AM
https://www.reddit.com/r/starcitizen/comments/61bbyy/bravo_calix_now_if_you_want_basketball_added_to/

Quote
This needs to be added to the game. Not only because the game already actually has basketball (in the Javelin hangar), so it exists in lore, but because it would be both FUN and support EMERGENT GAMEPLAY. All we need is the ball, and the mechanics Calix threw together ... the rest (such as full contact rules with melee weapons or shooting hoops to pass the time waiting for friends to log in etc) player could make up.
And no, we don't need fancy animations. But those likely already exist anyway, for NPC crew idles in Sq 42. After all, that hoop on that Javelin isn't an accident: it screams "scene: NPC shooting hoops."

EMERGENT
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on March 25, 2017, 09:44:05 AM
i better be able to throw it backwards over my head like Ripley
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on March 25, 2017, 09:44:51 AM
but for real, me and a friend played basketball for like a half hour in saints row 2 co-op once :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 26, 2017, 04:55:56 AM
(https://i.imgur.com/eVfURkP.png)

Beware, wet fidelity : do not touch
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 26, 2017, 08:04:27 AM
https://twitter.com/commando_tom/status/845820135680159744
https://twitter.com/commando_tom/status/845821986685247488
https://twitter.com/commando_tom/status/845822356497055744
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 27, 2017, 02:00:37 AM
Of big titties in space games :

spoiler (click to show/hide)
(https://i.imgur.com/GAD6Evi.png)
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 30, 2017, 06:09:26 PM
Latest TheAgent leaks / disinfo

spoiler (click to show/hide)
supposedly CIG working on something "exceptional" for E3
Roberts has been MIA the majority of the year
many design and gameplay changes are stalled due to lack of his approval
since leads left or were fired, almost all decisions sit with Roberts
CIG is using unpaid interns to help code and complete artwork
several backers have been selected to help the design team
special select backers were recently invited for an "appreciation" meeting/dinner
unsure what the criteria was, but one backer had purchased over $100,000 worth of ships
planetary module still coming along
loading screen transition still in
atmo fighting "in discussion"
Star Marine a failure, Roberts unhappy with it entirely
Roberts "imagined a different game" and blame devs that left for problems
top execs blame recent bad funding on backers unwilling to help more
"It's like giving a cat an Easy-Bake oven and expecting it to cater the Royal Wedding" on current tools
"Bullies playing with the nerdy kids toys" on new mocap
[close]

Otherwise Goons are theorizing that when the player's 3D model enters a ship, he becomes the ship (That's how the stock engine did it, if I understood correctly) and the player's avatar is sent in the Negative Zone. Or at least that's what they think this below is (which has been seen by quite a many, including in older videos of Major Tom / pgabz) :

https://www.youtube.com/watch?v=SRLvMTgqxaM#t=82s

It does look like this model is stepping down a ship using a ladder to be spawned back again in the real world... The disjointed model often shows movement at hands and ankles, as if they were "operating" levers and pedals ?

Meanwhile CIG is looking for a "Concierge Specialist" aka someone being the butler of whales :
https://cloudimperiumgames.com/jobs/531-Concierge-Specialist

Quote
• Service industry or fine dining experience a bonus

I guess it makes sense, but there's something a bit amiss with the whole "actual game" bit being not yet here.

And on Reddit, everything is fine :
https://www.reddit.com/r/starcitizen/comments/62e2zq/is_subsumption_in_essence_an_artificial_god/

Quote
It's a synonym for "Delay"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 31, 2017, 03:15:13 PM
https://twitter.com/dsmart/status/847832970731950081

https://twitter.com/dsmart/status/847848931535060994
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 31, 2017, 05:24:00 PM
(https://pbs.twimg.com/profile_images/656626891802189824/5pDqfdOs.jpg)
Just like I wrote in my July Blog...

EDIT :

Well, they're begging for people to log on...

https://www.reddit.com/r/starcitizen/comments/62ky6f/262e_we_need_you_testing/

Quote
Hey all,

What is says on the tin, we need people online and testing 2.6.2e. Even if you just download and can log on for 5 minutes!

Lots of people not too eager to download 30Go to do it, still no delta patcher... Speaking of, a quote lifted from SA :

Quote
On a related note, I saw some questions about how more players would participate with the long-awaited delta patcher system. We're hard at work on this and are happy to say we're reaching some very critical milestones!

https://www.reddit.com/r/starcitizen/comments/62mxfo/will_soulcrusher_leverett_262_testing_and_release/

Sweet Jesus Christ just how exactly is it to program a delta patcher ? Don't most if not all games do this now ?

The rationalizations are amazing tho :
Quote
Well the delta patcher is only going to be useful for builds after 3.0 I think. Since the jump from 2.6 to 3.0 is pretty much going to be like re downloading the whole game I would have thought. I have been anticipating the delta patcher to go Live after 3.0

And from the latest promo video...

Quote
Cinematic team:

    Work on new SQ42 scenes and polishing existing ones.

Quote
Evo Herzig has been busy building the core foundation for AI movement.
His work has been about taking mocap data which is used for fixed and predictable scenarios, to unpredictable and varied interactions.

So you're barely starting at animating your NPCs then ?

Quote
Completed first pass on refactoring the perception for spaceships to allow AI to interface with spaceships when inside them and control the behaviors of AI on spaceships.

 :doge

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5333472&viewfull=1#post5333472
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 03, 2017, 07:17:35 PM
"Rubes are starting to be in a state of unrest mylord !"

https://www.youtube.com/watch?v=i_-9J1x4GoI#t=4050s (https://www.youtube.com/watch?v=i_-9J1x4GoI#t=4050s)

spoiler (click to show/hide)
https://www.reddit.com/r/starcitizen/comments/5sobue/the_benefits_of_castration/

Quote
The Benefits of Castration self.starcitizen
Submitted 3 hours ago by jadesuccubusDoctor

Hello, my fellow citizens! I'd like to go over some medical notes in regard to bounty hunting and helping those that do similar jobs obtain some extra safety and budget flexibility.

In the live game, if you do higher risk work there's going to be a major factors on if you make money: Ship capacity.

What I refer to is if you have a ship with four prisoner pods, you're capped at a maximum of four prisoners via the pods at once. The storage capacity will influence which contracts and missions will generate profit or loss due to this cap: EG five capture contracts in one area may require a return trip and additional fuel/time cost or lower the profit beyond what it could be due to increased expenses. I've previously made a thesis on helping bounty hunters here, however new information has been laid out since then.

In particular, one bit may aid lower budget bounty hunters, mercs and organizations that don't yet have a lot of resources to increase their safety nets and cost-effectiveness: the combination of the limb damage system and the ability to place people in crates.

If you are a poorer player starting with only a humble aurora to your name, you may not be able to have multiple prisoner pods - but you could instead have a single storage crate for that you can stuff a human in after removing their arms and legs. You may even be able to create makeshift crates such as using a mustang's bathroom or simply keeping the body on the floor, if the arms and legs have been removed and they cannot move or attempt malcompliance.

Remember: a requirement to deliver someone alive does not necessarily mean in one piece - if they need to confess, they need to speak. They don't need to walk, see, hold things, or have testicles producing testosterone that increases aggression, upper body strength, and risks of malcompliance - so if you have a simple medkit, these non-essential items can be removed by crippling the arms, legs, and torso into a ruined state then halting the bleeding.

This may allow a humble aurora/mustang pilot, or other organizations that need to reduce costs and increase profit margin so they can upgrade their equipment faster, to have more saving power and more flexibility for taking on jobs as well as bigger cash reserves for safety nets. Suppose you are a small family organization and the only member on is a low-budget kiddo with an aurora that plays with his father. You can have more credits on hand to help him out if he's mauled by pirates if your profit margins are higher. At the risk of making a cliche, think of the children!

If it is not possible for a target with ruined arms to open doors, you may be able to safely store prisoners in a bathroom, closet, box, on the counter in a mustang, under the bed, or in any other random location, which will allow much more flexibility in which ships can take on which jobs and much less restriction on storage space for prisoners. That means higher profit margins!

Hopefully, the reduced weight of the lost limbs will allow some space efficiency like placing multiple prisoners in a box. This brings up another point though - the importance of castration.

It's listed that the torso on the medical diagrams will each have consequences for being ruined - in the case of the torso, it encompasses the groin, heart, lungs, and though they are non-essential many males seem to consider them so, testicles. Presumably there will be related penalties to a ruined torso. In the case of a male NPC, the removal of the testicles can mirror soviet medical experiment results IRL - that the lack of testosterone production will reduce rebelliousness and malcompliance risks. This has several effects on a real human:

A) The subject will not have as much upper body strength and will not be as likely to instigate a prison riot or be as difficult to restrain.

B) The subject will suffer negative psychological effects due to the loss of testosterone production and may be more compliant with interrogation, forced labor, protracted detainment, etc.

C) The subject will in addition to being unable to assault the bounty hunter or otherwise disrupt the operation due to limb removal, potentially slip into depression and can be controlled via medications that will make them more dependent on the prison, or if they need testosterone for forced labor, it can be provided by supplement rather than produced naturally, for the same reason of increasing compliance due to dependency on provision of the supplement. To be fair, I got that idea from half life 2's stalkers that have their organs removed to hook them on a nutrition provided by the combine and cause them to starve in the event of malcompliance and hands removed for tool grafts - which I think is an excellent idea if prisoner management becomes a thing in-universe.

The effects of the above could be placed in for NPC's to increase the ease of an interrogation, reduce costs, increase compliance or confession chances, or any other possible benefit of the above, should castration be included in torso ruining in addition to the heart, lungs, and others. Most males I know seem to consider the testicles a critical item so I think it's fair the removal of them have consequences, at least in the case of male human NPC's. Possibly also an option for capturing and interrogating Vanduul if their physiology has similar consequences for their removal, so this may be very helpful for management of Vanduul prisoners as well.

Anyway, TL;DR: due to the ability to "hide" a person in a crate, it may be possible to forcefully place a prisoner in a crate or mundane location such as a bathroom via crippling the arms, legs, and torso/groin. This could allow lower budget organizations, casual players, poorer players, smaller orgs, etc. to have more flexibility in which members and which ships can take which roles, and help overcome lower profit margin penalties that would otherwise occur. This could be especially helpful for small family orgs that have say a parent and a child that are playing together and may not have a lot of free time and need some higher profit margins. It could be helpful to them if a humble aurora can be used to cart around prisoners instead of needing to obtain a ship with a full prison pod loadout first. Similarly, this could increase flexibility of other ships such as a freelancer or cutlass red to take on a non-traditional role and store captives in this manner.

Thank you for reading, and I hope this was helpful to you; especially for those just starting out, and those that must start from little at live! May fortune favor you.

<3Mwah

~Doctor Jade
[close]

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on April 03, 2017, 10:40:32 PM
when this officially crashes will it somehow kick off a chain reaction that will bring down the world economy?????
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 04, 2017, 02:35:58 AM
More madness, one step beyond :

spoiler (click to show/hide)
(http://i.imgur.com/hkRQrzv.png)
[close]

when this officially crashes will it somehow kick off a chain reaction that will bring down the world economy?????

World economy only ? Considering how fidelitious it will be, I fear for the whole 'verse economy  :omg
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on April 04, 2017, 09:23:45 AM
when this officially crashes will it somehow kick off a chain reaction that will bring down the world economy?????
I suspect a lot of student loan money to have gone into this, so sort of? Maybe?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 04, 2017, 08:25:54 PM
https://twitter.com/commando_tom/status/849228924437573633
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 05, 2017, 02:22:43 AM
Read on Something Awful :

Quote
It's a shame Derek Smart made mortal enemies of the people who actually want an autistic space sandbox with a 100 page manual.

:dead

(http://i.imgur.com/v2o91fq.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 05, 2017, 12:48:17 PM


(http://i.imgur.com/v2o91fq.gif)


The possibilities  :phil
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 06, 2017, 06:27:06 PM
(http://i.imgur.com/zGyrB0P.png)

Of stars and nepotism :
spoiler (click to show/hide)
(http://i.imgur.com/fIyPcvI.png)
[close]

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 07, 2017, 02:16:13 PM
https://twitter.com/commando_tom/status/850029302867517440
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 08, 2017, 03:51:57 AM
Star Citizen will surely enter behind the Stanford Prison study and the Milgram one the pantheon of social experiments.

Delta patcher is still months away (https://www.reddit.com/r/starcitizen/comments/6458dt/delta_patcher/)

Quote
Considering that after 2.6.3 there won't be anything to download for months I think it's ok.

Production schedule updated ! ...for a minor bug fix and not the Jesus patch they teased back in 2016 (https://www.reddit.com/r/starcitizen/comments/6444n8/production_schedule_report_updated_for_263/)

Quote
As expected, but with the update going live too that means next 2 weeks should be getting 3.0 schedule. If they wanted to stall they would release it live next friday to stall

Ben Lesnick "Hope right now": No intermediate patch - Straight to the Miracle one (https://www.reddit.com/r/starcitizen/comments/640304/ben_lesnick_hope_right_now_no_27_straight_to_30/)

Quote
Quote
I don't know why anyone would think they have more credibility this time than all the other times.

Erin Roberts reputation and the fact that we expect a schedule. Ben is merely echoing what we already knew.

Quote
Quote
3.0 is the first release that I think really qualifies as an Alpha build. It's the first time we're actually going to see something representative of the finished game that they're building towards.
(...)
It is certain to be the single largest update the game has every received.

So, is this a good thing? Yes, absolutely. To complain that we won't see another minor update first would be like complaining that you don't get to watch more trailers because the film is starting.

Imagine waiting 4 hours in the cinema with no trailers and just one pack of popcorn. Alone.

This is real life scenario.

Quote
Is 3.0 close? Who knows. Define "close".

Patience, your name is "Star Citizen backers".
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 08, 2017, 06:04:04 AM
Star Citizen in the pocket of the Moscow Central Politburo ?

https://sputniknews.com/in_depth/201704071052402474-star-citizen-how-gamers-created-their-own-universe/

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 08, 2017, 05:54:40 PM
Forums of the official site are about to be closed in a few days, everything is being sent towards "Spectrum" which is an in game platform or something.

http://i.imgur.com/7gCcNmg.mp4 (http://i.imgur.com/7gCcNmg.mp4)
http://i.imgur.com/IIBCoO1.mp4 (http://i.imgur.com/IIBCoO1.mp4)
https://gfycat.com/DazzlingAccomplishedKudu (https://gfycat.com/DazzlingAccomplishedKudu)
http://i.imgur.com/gwStNxu.mp4 (http://i.imgur.com/gwStNxu.mp4)

(http://i.imgur.com/uh6NXPL.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 10, 2017, 02:19:20 PM
From what I understand Spectrum is their barely functioning Discord equivalent.

Because instead of just using Discord they had to program their own. From scratch.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 12, 2017, 02:31:27 AM
Derek Smart has been banned (again) from Something Awful.  :hulk :kinison
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 15, 2017, 05:13:47 AM
:drudge Suck it haters : it's finally here :drudge
 
 :bow CIG released (the schedule for) the next big update  :bow2
https://robertsspaceindustries.com/media/6wkm33wpsnd1qr/source/EndofYear_PUTimeline_MonthsKey_Lines.png (https://robertsspaceindustries.com/media/6wkm33wpsnd1qr/source/EndofYear_PUTimeline_MonthsKey_Lines.png)

This schedule by itself is already better than any game failed big publishers could produce !

https://www.youtube.com/watch?v=qOjXfNnhxf0#t=10m7s (https://www.youtube.com/watch?v=qOjXfNnhxf0#t=10m7s)

Quote
"You know, the interesting thing about scheduling is, they're living entities, you can't just say, 'Oh we've made a schedule we're done!' it's, 'Oh, we've made a schedule, now we can start.'"

Apparently still doesn't have any mining mechanics or a full star system as promised last year (three moons at best to start with IIRC, the first planets will comme with "3.1" and "3.2")(1). :trumps

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=939#post471380658

Quote from: Sarsapariller on Something Awful
Ahahaha, this is a complete goddamn abomination and I love it. No project manager would ever sign off on this horseshit. What does a horizontal row mean? I mean in one row you've got weapons, "item 2.0", in-game chat use, and ship to ship refuel system. So a row can't possibly represent a single team or a series of deliverables that have to be done in sequence. It kind of looks like they just told everyone "In order to put out a minimum viable product, please list all of the work you'd have to have finished" and then crammed all of that end-to-end on a "Chart" with no regard for actual timelines or whether or not any piece of it was dependent on any other. Not only is it poorly designed and visually confusing, with bars apparently scattered randomly up and down the chart but it assumes massively parallel work flows that just aren't loving possible. Some highlights:

spoiler (click to show/hide)
-    "Network/Backend" has as many as eight simultaneous priorities in May alone. And it's not small stuff! "Server Migration" and "Network Bind/Unbind" and "New Message Queue" and "Physics Serialization" are all going out at the same time. Well! I'm sure your database won't be a right clusterfuck after you do all of those simultaneously through different people in the span of a couple of weeks.

-    "Fist Combat" is on a different track from "Throwable Weapons" which is apparently happening in parallel with "Knife Melee." "Takedowns (Front, Side, Rear)" are happening simultaneous with "Knockdown/Knockback." So that's at least 5 separate takes on how players are going to do physical damage to each other, all in the space of a loving month, all scattered willy-nilly around the chart. No reason to put those back to back or maybe even combine them into one cohesive system! Nope!

-    It sure is a good thing that basically everything is going to be done by May! I was a little worried because we hadn't seen one bit of planetary tools, or solar system tools, or object container: load and unload, but it turns out they've just been working on them all at once, this whole time, for five years, and they'll all be finished in the next month! What a nice and satisfying unit of time- just far enough out to be a little vague, but close enough to feel like real progress is happening. It's definitely not a massively telling visual representation of your own project managers lying to you about when poo poo will get done. It's just that literally everything they've ever worked on is about four weeks from completion, right now. Whew!

-    They promised us a ship pipeline and boy are they set to loving deliver! Look at that, as many as 12 simultaneous ship projects at once! They're finishing an average of four a month, every month, for the next 8 months! Half of these ships are marked as finished before things like Ship To Ship Refuel or Cargo System or Player Manned Turrets are done! How the gently caress are you going to deliver rovers years before you have your planets?

-    Also, on ships: I'm really enjoying how individual variants are assigned different tracks with randomized completion lengths. See how many times you can find the words "Cutlass" and "Freelancer" on that chart, ships that have been in the game for 3+ years. It's weird, I don't see the Javelin that they just put out a 30 minute video about on there at all! Or the Idris! Or the Bengal carrier! In fact it looks like it's mostly
    variants of existing small craft from here to 2018.

-    Also also on ships: glad to know that they're done selling ships forever, since apparently they have not made any time for new ship concepts or development on this chart.

-    I'm loving the loving time they assign to some of this stuff. Tell me more about how "Game Persistence" is apparently a two week project but your "Omnisky Laser Cannon" art or whatever the gently caress is going to take six goddamn months of work?!?

-    "Inventory System UI" apparently starts a full month before, and takes twice as long as, "Inventory System Gamecode." Okay!

-    "In-Game Chat To Use Spectrum" apparently starts months before, and takes longer than, "Spectrum Integration In Game." Sure am glad this schedule passed a rigorous review process!
[close]

Yes, this is definitely a fully realized diagram and not the last-minute throwing together of about 5 overwhelmingly untruthful department reports from completely buried project leads. Given the last 5 years of delivering 1 to 2 minor changes per month, I am completely unsurprised that they found yet another way to promise that literally everything is right around the loving corner. I look forward to the celebratory ship sale.

Hats off to CIG for placating their whales with the schedule of the actual thing they promised.

https://twitter.com/SandiGardiner/status/851943332959756289

https://twitter.com/SandiGardiner/status/853037590668234753

(1) EDIT : Turns out the contractor who actually made the landing zones and stuff parted ways with CIG...

https://www.reddit.com/r/starcitizen/comments/65hlrd/per_the_newsletter_stanton_planets_are_delayed/

Quote
We had originally hoped to deliver most of the Stanton Landing Zones with the first release of Planetary Tech, but that proved optimistic once the talented team at Behaviour, who had built ArcCorp, Levski, Grim HEX and had begun work on the remaining landing zones of Stanton, moved off Star Citizen and onto another Behaviour project in December. We had been steadily shifting our reliance away from external resources and we felt it would be unfair to block them from the opportunity to work on their own game. Unfortunately, replacing an Environment team of over 20 is no small task, which has set back the progress we had originally planned to make on the landing zones of Stanton. As of today, we have just about replaced the team with internal hires and we are continuing to hire additional environment artists as fast as we can find ones that meet our quality bar. The Environment Team is now some 37 artists strong, so long term we feel we are better situated to deliver the vast amount of locations that Star Citizen and Squadron 42 needs.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 15, 2017, 06:48:22 PM
I don't want to slander outsourcing, which is common in technical industries, but the latest bit of info (which the backers were informed of four months late, most open dev etc) makes me wonder what is it exactly that they do internally when not swiping images from databanks ? I want to say "moar ships" but even that is not a given (https://www.reddit.com/r/starcitizen/comments/4br61n/streamline_studios_working_on_vast_alien/)

Anyway it's at least the second major outsourcing partner leaving the project without completing the assigned job...

https://www.reddit.com/r/starcitizen/comments/65hamg/beyond_30_2017_schedule/dgac1p9/

Quote from:  Community Manager Disco Lando
Quote
Quote
Do we know why the mining is missing ?

According to Disco Lando, Mining will still be in 3.0 but doesn't have a completion date currently.

That is SO NOT what I said. I said it wasn't on the schedule because we don't have the schedule ready to release for it yet, and that like every schedule before it, the schedule we have will be updated regularly as new information is available.

I have no idea when or what patch it's going to be in. After the release of this schedule, I know what you know as far as the schedule goes and what's in each patch.

So The ScheduleTM actually misses some more schedules...  :doge

New ship sale, though. 185$.
https://www.reddit.com/r/starcitizen/comments/65lapt/banu_defender_185/

Quote
Too cheap.

Lots of good material on Reddit, for instance from fans "proud of CIG for publishing this schedule".

https://www.reddit.com/r/starcitizen/comments/65ijms/for_those_asking_there_are_several_hints_pointing/

Quote
I'm fairly certain a lot of it comes down to the subsumtion AI taking a lot longer than anticipated, it is supposed to drive all NPCs, especially the 24-hour cycle of wroking-eating-sleeping-relaxing. As I understand it CIG are looking to do what was tried in Skyrim and Oblivion, only a lot better and realistic. It was sort of mentioned a few times, but I certainly agree that they could have spelled it out better.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on April 16, 2017, 04:24:41 AM
this is worse than shit-tier project management ... it's, like, dev-tier project management
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 16, 2017, 05:14:18 PM
https://www.reddit.com/r/starcitizen/comments/65pr87/comment/dgcau6g

Quote
Quote
Quote
Mining was always slated for 3.1 as per the slides on the CitCon.

They had announced a while back that mining was moved up to 3.0. Looks like that promise was too optimistic.

My suspicion is that Brian Chambers was working with a different working definition of "3.0" than what we received when he said that at the time.

Yeah obviously the "development director" is not gonna be too aware at what is aimed for which version.  ::)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 17, 2017, 02:01:17 PM
I wonder if the outsourcing companies leaving has more to do with CIG and their moving goal posts than the company's ability to complete the task.

this is worse than shit-tier project management ... it's, like, dev-tier project management

The last time I saw a schedule that incomprehensible was on student teams when no one knew how to do anything.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 17, 2017, 05:41:24 PM


https://www.youtube.com/watch?v=qOjXfNnhxf0#t=10m7s (https://www.youtube.com/watch?v=qOjXfNnhxf0#t=10m7s)


This is a 20min video remake of "HD towns are hard brehs".
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on April 18, 2017, 04:01:25 AM
I think after some careful consideration, my favorite thing is the giant brown bar in the middle of the chart allocating six months for "Gas Cloud."

I hope it's literal and it means just one gas cloud.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on April 18, 2017, 04:09:47 AM


https://www.youtube.com/watch?v=qOjXfNnhxf0#t=10m7s (https://www.youtube.com/watch?v=qOjXfNnhxf0#t=10m7s)


This is a 20min video remake of "HD towns are hard brehs".
Quote
Son of Everything DC & Marvel3 days ago
This video was essentially a big middle finger to all these people saying "star citizen is taking too long and they don't have proper business structure!"
Quote
Almachainz3 days ago
THIS is the kind of work that publishers like EA and Activision take for granted and disrespect because all they care about are deadlines and money, not quality.
Quote
Beobachtungsposten3 days ago
Now, i see what goes wrong in the company where I work. CIG Good work! Best Working flow i have ever seen for a such big project,
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 18, 2017, 04:40:59 PM
https://starcitizentracker.github.io/

Also, I showed that image to another veteran game dev, who isn't overly familiar with Star Citizen and he asked if it was their old schedule and they were rebooting. I told him no, that is the current new schedule.

In other words at first glance the thing looks like a fuck up.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on April 18, 2017, 09:51:34 PM
maybe you guys just need to get gud at game development  :smug

you're probably doing outdated things like building inventory usage code before you build the inventory UI completely :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: sarslip on April 18, 2017, 10:12:06 PM
epic sprints bruh
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on April 19, 2017, 09:52:00 AM
Do you even mo-cap, bro?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: I'm a Puppy! on April 19, 2017, 03:35:14 PM
https://starcitizentracker.github.io/

Also, I showed that image to another veteran game dev, who isn't overly familiar with Star Citizen and he asked if it was their old schedule and they were rebooting. I told him no, that is the current new schedule.

In other words at first glance the thing looks like a fuck up.
Days since start: 1612
~10% are stagnant
>50% haven't even started.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 19, 2017, 04:53:07 PM
https://starcitizentracker.github.io/

Also, I showed that image to another veteran game dev, who isn't overly familiar with Star Citizen and he asked if it was their old schedule and they were rebooting. I told him no, that is the current new schedule.

In other words at first glance the thing looks like a fuck up.
Days since start: 1612
~10% are stagnant
>50% haven't even started.

And $150M
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: I'm a Puppy! on April 19, 2017, 05:51:29 PM
https://starcitizentracker.github.io/

Also, I showed that image to another veteran game dev, who isn't overly familiar with Star Citizen and he asked if it was their old schedule and they were rebooting. I told him no, that is the current new schedule.

In other words at first glance the thing looks like a fuck up.
Days since start: 1612
~10% are stagnant
>50% haven't even started.

And $150M
To be fair, if your target is a 10 year project, then you'd be on the right path.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 21, 2017, 04:41:21 AM
https://mobile.twitter.com/SandiGardiner/status/855208118413864961?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fforums.somethingawful.com%2Fshowthread.php%3Fthreadid%3D3800238%26pagenumber%3D977%23lastpost

Star Citizen has a new mascot ripped off... from Hello Kitty ?
(And one photoshopped rather poorly).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 21, 2017, 07:08:26 PM
https://www.reddit.com/r/starcitizen/comments/66qrlc/cig_your_marketing_is_too_far_ahead_of_itself/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on April 22, 2017, 08:15:27 AM
WTF, isnt that just Hello Kitty
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on April 22, 2017, 11:53:04 AM
It's almost literally just Hello Kitty in a spacesuit. :neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 22, 2017, 12:04:14 PM
Quote
The major change this week in 3.0.0 is the delay of the network bind / unbind, which is now schedule AFTER the 3.0.0 release. Since it's a stetch goal, I think it's safe to say it probably won't be met, and therefore not included in 3.0.0. This has important implications, since it's the component responsible for improving dramatically the FPS by reducing the amount of useless data each client has to process.
Another big change is the volumetric fog, which has been delayed by 25 days. But it's still far from being a problem, since it was scheduled very early.

https://www.reddit.com/r/starcitizen/comments/66ux3c/300_and_global_progress_watch_update_20170421/

I should google some the earliest mentions of "new netcode", "item 2.0", "delta patcher", etc... Those things feels like they were peddled for 2 years as just over the corner.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on April 22, 2017, 12:10:52 PM
Imagine if you were somebody who plopped down a stack of cash on Star Citizen back in 2012 and now you have to deal with hearing that volumetric fog has been delayed by another month.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 22, 2017, 07:35:51 PM
https://www.reddit.com/r/starcitizen/comments/66x6cv/id_like_to_bring_forth_ben_lesnicks_comments_on/

Quote
Quote
They promised to make the game we all backed for with literally less than HALF the money of what we have currently pledged.

This argument here. This angers me.

I didn't back that shitty old original small scope game. I backed AFTER they started adding all sorts of bad ass shit. I backed for the features that have delayed it for 1-2 years.

Quote
The game they promised would be fully backed with 23 million is not the same game they are making now, that should be pretty obvious. Then a basic question remains, why wouldn't they try to make the game larger and better if take can rake it more money, why stop? I'm not following your reasoning at all other than to really safe the development and release something that likely could be much more.

Quote
The only thing they promised is to try to make a game.

Quote
Welcome to development.

Can't handle it? Leave. So far Star Citizen's development is pretty on-par for the games industry.

Quote
I'd like to bring forth (again) the point that Ben has never been a reliable or trustworthy source of information since day one and has openly admitted to lying to us in one of his posts.

I'll also throw back at you something Mr. Roberts said:
Quote
Do not believe anything said unless it is on the front page of the website or said by me directly.

:doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 23, 2017, 02:20:31 AM
Quote
What we're paying into here is for Chris Roberts to face-fuck the entire triple-Asshole industry with an entirely new level of game production. This is precisely why I bought more than a starter ship. I know there are others out there - heavy rollers - who feel the same.

 :salute

Quote
Oh look another uneducated soul who sees the word goon in my name and instantly equates it instantly with a bunch of social justice wankers.

:confused
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on April 23, 2017, 12:36:52 PM
Quote
I'd like to bring forth (again) the point that Ben has never been a reliable or trustworthy source of information since day one and has openly admitted to lying to us in one of his posts.
hey fuck you buddy
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on April 23, 2017, 12:37:13 PM
also is that fog thing going to delay the "Gas Cloud" any?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 24, 2017, 01:32:35 PM
https://starcitizen.tools/images/2/2b/Ship_Pipeline_full.png

CR is very, very, hands on.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on April 24, 2017, 02:20:42 PM
Does this game have hookers and blackjack yet?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 25, 2017, 06:32:38 PM
Even backers are :larry about the "game" as is.

https://www.reddit.com/r/starcitizen/comments/67dzi1/please_dont_recruit_anyone_explanation_inside/

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I honestly even have trouble believing the "they're out of money" accusation. If they're out of money why don't they soak the whales for more?

They're selling a ship that doesn't exist yet for $350.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 26, 2017, 04:35:03 AM
https://www.reddit.com/r/starcitizen/comments/67hw2n/the_citizens_016/
http://www.thecitizenscomic.com/

Star Citizen webcomics  :goty2
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on April 26, 2017, 05:47:21 AM
https://www.reddit.com/r/starcitizen/comments/67hw2n/the_citizens_016/
http://www.thecitizenscomic.com/

Star Citizen webcomics  :goty2

No....god, no
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 26, 2017, 04:24:38 PM
(https://pbs.twimg.com/media/C95967WXoAErDkc.jpg)

Check out totally not Groot.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on April 27, 2017, 09:45:11 AM
I am Hroot?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Yeti on April 27, 2017, 07:44:19 PM
The illegitimate lovechild of Groot and a California Raisin.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on April 27, 2017, 08:06:10 PM
Lol at the schedule on the last page. No interdependency, no critical path. Also lol @ 90% of it starting in April.

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 28, 2017, 07:02:09 PM
https://www.reddit.com/r/starcitizen/comments/685dz4/weekly_newsletter_cr_on_why_making_star_citizen/

Quote
Speaking of the sale, I wanted to take a few minutes to discuss why we do things like Concept and Flight Ready Sales as I see occasional discussion about why we are still raising money after collecting almost $150M from crowdfunding.

Simply put; because we want to create the richest most fully realized universe that Gaming has ever seen.

(...)

But because of the continued support, we were not only able to hire the world class team we have in Frankfurt, and then allow them to make rapid progress in developing technology that will deliver Crysis-quality planets, we were also able to make the decision to go all in and deliver fully realized worlds and moons to visit and explore.

(...)

Our goal with Star Citizen is that every location, every star system feels like it exists holistically in a universe with palpable history. We can’t rely on magic formulas to do this; we want human hands guiding the creation.

(...)

Most 1stperson engines support a 128km2 patch of detailed landscape at most. We are aiming to deliver multiple star systems, populated with whole worlds and moons you can circumnavigate, all with living ecosystems and AI populations. The scale and detail we are going for is mind boggling.

(...)

But if you like our ambition and want to support further, if you think it is a worthy cause, if you want to make sure that all the features we are working on are given the time to be built right, then contribute how you feel comfortable.

And now please step forward for your Kool-Aid !
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 30, 2017, 10:08:10 AM
https://www.reddit.com/r/starcitizen/comments/687mxd/comment/dgx0mjg

https://www.reddit.com/r/starcitizen/comments/687mxd/comment/dgx0skq

https://www.reddit.com/r/starcitizen/comments/687mxd/comment/dgxlthi

Space door controversy is alive and well.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on April 30, 2017, 02:39:25 PM
Sometimes a door is just a door
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on April 30, 2017, 06:35:31 PM
I love the people insisting that this was done on the cheap and was not a total waste of investor cash

edit: Hahahah I said "Investor"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on April 30, 2017, 06:50:49 PM
Honestly, this is probably less of a waste of money [or a waste of less money] than any number of things that CIG has done over the past 5 years.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on April 30, 2017, 07:13:47 PM
i wonder how many ship jpgs it takes to fund doors
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on April 30, 2017, 09:43:22 PM
About a handful, disturbingly.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: thisismyusername on April 30, 2017, 09:49:36 PM
https://pbs.twimg.com/media/C95967WXoAErDkc.jpg

Check out totally not Groot.

It's not Groot because you can literally face-fuck it. :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 01, 2017, 02:32:41 PM
https://www.reddit.com/r/starcitizen/comments/68leg3/why_is_star_citizen_so_important_to_me/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 01, 2017, 02:40:35 PM
https://www.reddit.com/r/starcitizen/comments/68leg3/why_is_star_citizen_so_important_to_me/

https://www.youtube.com/watch?v=Q4FT7BKr8GE
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 01, 2017, 04:39:29 PM
https://www.reddit.com/r/starcitizen/comments/68nysu/look_whos_one_of_our_30_mission_givers_sandi/

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Why use your lawyer as an actor in arguably the most pivotal, important patch for the game thus far?
Months spent at The Imaginarium with experienced professional actors and at this crucial juncture they fall back on a guy from legal as one of two mission givers demonstrating their tech and the immersive universe being built?

(...)

If that's the case then why the break from performance capture on every other character in SQ42 and SC including the other 3.0 mission provider, Miles Eckhart?
A rigged performance capture character with cleanup done by animators looks quite different from a character animated entirely by hand. Surely they have their character performance pipeline established at this point, two months from 3.0 release and SQ42 imminent.

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probably for fun. I also assume his work cost less than an actor

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Miles was a basically a show put up to give us a proof of concept. That aside, to answer your question: They break away from performance capture because they simply are not going to be able to performance capture everything that is requried to be animated further down the line.

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 03, 2017, 04:49:26 AM
Chris Roberts Speaks at GamesBeat Summit 2017 [@3:26:43]

https://www.reddit.com/r/starcitizen/comments/68x936/chris_roberts_speaks_at_gamesbeat_summit_2017/

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CEO of Roberts Space Industry? Don't they mean Cloud Imperium Games?

There are a bunch of companies and each one is under a different umbrella depending on the country. Or something. Just typical corporate legal tax loophole things. Basically every company does it.

Sure but I thought RSI was a fake one for in-game use?

eh... who knows... there was a CPA that looked at the tax filing from Foundry 42 and he found they were doing the things any real corporation would be doing. I can't remember if RSI is part of that or not since that's on the US side and we never got to see those tax filings.

It's not really a big deal.
I dunno, they call themselves CIG but the website is RSI and their buildings seem to have both RSI and CIG logos all over them, and when they send emails they're either from CIG or RSI depending on what they're about so I have no clue at all really.

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Common mistake, what with the website being called RSI and all

It's not much of a mistake as the main company is named Roberts Space Industries International Limited

Interesting. Is CIG inside of that or the other way around? Or are they equal? At the bottom of the website it lists them both seemingly equally:

"Cloud Imperium Games Corporation & Roberts Space Industries Corp. & Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd."

Much transparency. Such open.  :money :putin
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 03, 2017, 10:10:47 AM
Need Kara to weigh in on whether this is a typical corporate tax loophole that basically ever company does, or whether this is immersion breaking.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 04, 2017, 07:40:10 AM
Sour backers on the latest referral program which seems to heavily reward youtubers and recent backers. Also worries that the game is being pushed so hard in its state and without even the barest content to ease new players (they had a tutorial for the single player dogfight module but it was broken and deleted months ago with no replacement).

https://www.reddit.com/r/starcitizen/comments/6923ug/bens_answer_regarding_your_referal_program/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 06, 2017, 02:42:56 AM
Delays *shock*

https://www.reddit.com/r/starcitizen/comments/69hql0/schedule_report_updated_estimated_30_release_now/

 :o

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I like that the last thing on the Beyond 3.0.0 schedule is "Drowning": http://i.imgur.com/Y1LnwwR.png. Are you trying to tell us something, CIG? =P
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 08, 2017, 10:32:14 AM
https://www.youtube.com/watch?v=V377Id0SEbI

https://www.youtube.com/watch?v=4NYUnGGP284
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 09, 2017, 11:32:20 AM
 :lol

https://www.youtube.com/watch?v=Thkv_SLEjes#t=5918s (https://www.youtube.com/watch?v=Thkv_SLEjes#t=5918s)
https://www.youtube.com/watch?v=Thkv_SLEjes#t=7051s (https://www.youtube.com/watch?v=Thkv_SLEjes#t=7051s)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 09, 2017, 08:00:01 PM
Amazing. His hot takes on Derek Smart are fiyah.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on May 10, 2017, 03:16:46 AM
the FPS part in that video doesn't actually look as bad as i expected or like it did last time i saw it where it was just like a flat metal garage with no animations or anything working right in terms of shooting/physics/etc.

i thought he fell out of the ship but it was an actual area that's supposed to be a zero g shortcut though he doesn't get in a fight out there unfortunately

also like he notes, only part of the game that looks like an actual part of a game rather than beta forever

when he's trying to set the resolution it's changing the value of the contrast/etc. settings in the background as he clicks :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on May 10, 2017, 03:26:44 AM
:lol

https://www.youtube.com/watch?v=Thkv_SLEjes#t=5918s (https://www.youtube.com/watch?v=Thkv_SLEjes#t=5918s)
https://www.youtube.com/watch?v=Thkv_SLEjes#t=7051s (https://www.youtube.com/watch?v=Thkv_SLEjes#t=7051s)
https://youtu.be/Thkv_SLEjes?t=6695 (https://youtu.be/Thkv_SLEjes?t=6695)

 :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 10, 2017, 05:23:42 AM
So at which point exactly will people finally accept that this is essentially an elaborate scam?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 10, 2017, 10:32:29 PM
https://www.reddit.com/r/starcitizen/comments/6aek0o/video_game_raised_148_million_from_fans_now_its/dhegg0k/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 11, 2017, 09:51:44 AM
So at which point exactly will people finally accept that this is essentially an elaborate scam?

A couple more years still, at least. Unless CIG closes or Roberts is caught with a suitcase full of cash while he boards for a country with no extradition treaty to the US. Even then I'm sure you'd still find believers.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 11, 2017, 01:18:24 PM
https://m.imgur.com/MwYUU2s

From :

https://www.reddit.com/r/starcitizen/comments/6aiklr/dont_think_sq42_is_coming_this_year_cig_please/

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 11, 2017, 01:24:33 PM
So at which point exactly will people finally accept that this is essentially an elaborate scam?

A couple more years still, at least. Unless CIG closes or Roberts is caught with a suitcase full of cash while he boards for a country with no extradition treaty to the US. Even then I'm sure you'd still find believers.

He's just going to do some more mo-cap in Ukraine, nothing to see here.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 12, 2017, 04:23:31 PM
Talked to a former CIG producer last night (she left because apparently the pay sucks), "If they stick to the schedule we made before I left the game will be great... in three years."

She also said Chris is a perfectionist and makes people re-do stuff a lot "because he cares" and the feature creep and pivoting is more the fault of other people. She was one of the first ex-CIG employees I've spoken with who still had positive things to say about the work environment and the people.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 13, 2017, 06:19:39 AM
https://www.reddit.com/r/starcitizen/comments/6at86u/reasons_im_excited_for_alpha_30/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 13, 2017, 01:19:17 PM
Quote
Oh my sweet summer child. 3.0 is not going to silence the critics, 3.0 as it gets delayed and trimmed back is going to be gasoline on the flame. It will release and really not be that big of a deal, because the key features that were going to make it so impactful have been pruned and delayed. It will be a few more bones on the skeleton of a game that is SC Alpha 2.6. But what was promised for 3.0 was flesh on the bones, and that is now simply not going to be true, lobbies will still be limited, the world will still be just one planet and a few moons. This would not be an issue if this was just 2.7, but it's not just 2.7 its 3.0 and 3.0 has been the subject of hype both from the community and the developers for nearly a year now. "3.0 is the patch that is going to prove all the critics wrong!" And its going to be nothing much really, a few more ships, a couple moons and a rudimentary missions and trade system. 3.0 is the patch everyone has been telling everyone to hold out for, 3.0 is the patch that's going to change things. And 3.0 is going to be just another alpha iteration. The letdown is going to be crushing for all the people who only sort of pay attention to the game, and if history is any guide, 3.0 is going to be conveniently delayed until Citcon or some other media/hype related date and, the nothing will be rolled out with great fanfare, silence on the status of SQ42 and of course, a sale! A sale for another big ship, probably its will go on sale slightly before the announcement that Sq42 will not be out in 2017 either and a sheepish deflection of the reality that the actual major content feature of 3.0, the Crusader system, with multiple planets and enough space to get truly lost in won't be coming in 2017 either.

3.0 is not going to silence the critics, it's going to silence even more long suffering defenders of this game who will no longer in good conscience be able to recommend that people buy in. 3.0 is not going to be the beginning of the game, or the beginning end, it's going to be yet another mile marker in development terms and the monotony with which it passes is going be the cue for both another round of media criticism and perhaps the biggest community shitstorm yet. The pot of community patience is beginning to boil over, everyone knows it, and when it's made clear that yet again the hype is hollow and there is no substance people are going to be intensely disappointed.

:whew
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 13, 2017, 02:43:22 PM
Quote
They don't know how to make it, obviously. But they never set to make it, only to try and make it. CR, in one of his latest letters, said how they were "holding their end of the bargain for all this time". They have already competed their contract with the backers.
I think that backers that feel unsatisfied with the progress need to come to terms that they haven't bought a game with a set number of features. They gave money to Chris Roberts to start his own company, which happens to be making a game with some of the mentioned features.

Quote
Well yeah, people don't realize that they funded a company to TRY and make a game. They didn't buy a product. If CIG doesn't deliver they just have to release documents to show that the money is gone. The only thing that they are obligated to do is keep working on a game until they no longer can, which is exactly what they've been doing. I think that the difference between working on something and completing something is monumental.

So I guess this is the post hoc rationale if push really comes to shove in the end.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 14, 2017, 05:00:41 AM
https://www.reddit.com/r/starcitizen/comments/6b09nd/whats_the_reason_for_charging_backers_an_extra_5/
https://www.reddit.com/r/starcitizen/comments/6ay9x0/how_is_adding_5_more_to_all_ccus_combat_just_0/

So it seems like CIG made a paywall for exchanging ships at least in some cases.
The whole token systems sounds terrible.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 14, 2017, 07:10:08 AM
https://www.reddit.com/r/starcitizen/comments/6au9ai/showed_a_programmer_friend_of_mine_a_couple/

 :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on May 14, 2017, 07:37:54 AM
Quote
Edit: With CIGs response to this thread. I'd like an apology from all the rude redditors who impugned the intelligence and expertise of my friend who correctly evaluated many of the problems with the code. CIG says that the things he pointed out are indeed errors and even "hacks" in the demo build of the code they showed.
Ah, the ever faithful.

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Logical Fallacy detected: Appeal to Authority

http://i.imgur.com/EPqab0p.jpg
:lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on May 14, 2017, 08:54:53 AM
That moment when they charge you $5 to upgrade your ship jpg :rash
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 14, 2017, 01:03:33 PM
The reddit is so awesome :rejoice

https://www.reddit.com/r/starcitizen/comments/6b3a1h/cig_we_complain_because_we_care/

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It's still a huge sum, even by this industry's standrads. Especially when you consider that for now very little of it is going toward marketing.

not really, plenty of games have had much much larger budgets and smaller dreams.

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As an aside, one thing that has always stuck out to me was Sandi's Twitter, or maybe its her Facebook, lists her as an Actress first. Besides the fact that she can't act, shouldn't she be our Marketing VP first?

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I have swam through an ocean of shit because of this game and yet I still I am here hoping and praying it actually lives up to the dream.

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Look, I've been a backer since kickstarter and I love the project. I also realize that Chris has great vision and terrible focus and Sandi has great greed and terrrible vision. It's just the way things are. These guys are fumbling around with too wide of a goal and some star players.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 14, 2017, 02:24:16 PM
That moment when they charge you $5 to upgrade your ship jpg :rash

$25 gets you a png. :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on May 14, 2017, 02:24:52 PM
Quote
plenty of games have had much much larger budgets

Grand Theft Auto V, Star Wars: The Old Republic, and maybe Destiny. That's it. And neither of those games had a production budget much higher than $140 million.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 14, 2017, 03:47:09 PM
Quote
plenty of games have had much much larger budgets

Grand Theft Auto V, Star Wars: The Old Republic, and maybe Destiny. That's it. And neither of those games had a production budget much higher than $140 million.

Do they have big schedule charts tho.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 15, 2017, 02:03:58 AM
Inter patch lull is getting really bad :
https://www.reddit.com/r/starcitizen/comments/6b696p/remember_when_cig_needed_money_in_the_past_we/

They'll need to throw a bone soon.

https://www.reddit.com/r/starcitizen/comments/6b696p/comment/dhkj6rg

Surrrrre...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 16, 2017, 02:09:48 AM
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As a former Whale I agree with your sentiment... while most forgot the petty slights (because it didn't affect them directly) I remembered...
Take the vanduul Scythe... When it was first being sold CR stated it would be the "only insurable alien craft in the game"
This was later downgraded to only insurable vanduul craft in the game when the banu and Xi'an scout were coming out.
And then downgraded again to only insurable FULL vanduul craft in the game (the esperia replicas were a loop hole to break the previous statement without FULLY breaking it)

https://www.reddit.com/r/starcitizen/comments/6b85vj/comment/dhksdmm

:rofl
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 16, 2017, 07:10:20 PM
CIG backtracked on charging 5$ for the exchange token :

https://www.reddit.com/r/starcitizen/comments/6bitxf/new_5_ccu_fee_cancelled_0_ccus_will_expire/

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 16, 2017, 07:45:27 PM
Need Kara to weigh in on whether this is a typical corporate tax loophole that basically ever company does, or whether this is immersion breaking.

Part of the reason the game will be in perpetual Alpha is because of tax reasons as well.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on May 16, 2017, 08:04:24 PM
CIG backtracked on charging 5$ for the exchange token :

https://www.reddit.com/r/starcitizen/comments/6bitxf/new_5_ccu_fee_cancelled_0_ccus_will_expire/
good thing there is a clear execution plan for all this.  :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 18, 2017, 04:05:58 AM
https://www.reddit.com/r/starcitizen/comments/6bhlnv/can_someone_explain_to_me_why_you_care_when_s42/dhmse95/

Another food analogy for SC development.

Also who cares about release dates (or release altogether).
The ARG is all that matters.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 18, 2017, 07:48:07 AM
Also found on Something Awful this burger analogy for Bitcoin mining  :lol

spoiler (click to show/hide)
look, it's simple. you have a Happy Burger brand fast food establishment, and sometimes kids come in and want their Happy Burger brand Happy Kiddy Burger, which according to the Happy Burger brand franchise operating instructions is supposed to be 4oz of usda utility grade hamburger lightly grilled and pressed into a poppy seed bun with two slices of mild pickle and a slice of tomato and a piece of iceberg lettuce and the name of the kid written on the top in half an ounce of Happy Burger brand special sauce about which the less said the better

so naturally what you do is, you post an ad saying, cooks wanted, please bring your own grill and meat and bun and pickle and tomato and lettuce, we'll supply the sauce

and you get an applicant, and you send him down to the Hall of Cooks, which is a featureless infinite plane that you keep in the unlit basement of your Happy Burger brand fast food establishment. and you tell him to just keep making burgers and handing them up, and if he hands up a burger that satisfies your standards, you'll pay him a bonus, which is $100,000, plus the price of the burger, which is $.50

now the cook can't see too good down there, and he keeps handing up burgers that are more like pickly meatballs with a swastika painted on the side in tomato sauce, but as long as the meat's cooked the health department won't shut you down, so you keep taking them and dutifully handing down briefcases of cash with a few quarters tossed in. and the cook's pretty happy, even after you summarily declare one day that you're only going to pay $50,000 per burger in the future

so the cook calls in a friend, and she sets up in the Hall of Cooks and starts handing up burgers, and now you're getting acceptable burgers faster than you can sell them. so you raise your standards a bit, and you insist that burgers have to be on a bun, and that cuts production back down to a manageable rate. but the cooks are still pretty happy, even after you cut the burger bonus again to $25,000

this goes on for a while, and now you've got a hundred cooks down there, and you've started demanding that they spell out the kid's name correctly, and that's not easy. so now they're not just making burgers to your increasingly exact specifications, they're racing each other to be the first to get the kid's name right. but you're still paying $5,000 a burger, and apparently the cooks are still happy, because more and more keep showing up

you get curious one day while you're squeezing into your franchise past the giant mountain of rotting discarded hamburgers, and you head down to the Hall of Cooks. the last time you came down here, there were only six cooks, and they were just standing around in a disorganized circle; but now they're organized into these large groups. in one of them, you find your first cook, and he shakes your hand. "remember when we'd just started out and i was lumping up store meat by hand and cooking it on that tiny old george foreman?", he laughs. "that was before figured out cookie cutters and rolling pins." he's standing at a huge professional-grade charbroiler with twenty-four different patties arranged on it; suddenly, in a single efficient flash of movement, he flips them all over. of course, the dull glow of the grill isn't enough in the utter blackness of the Hall, and most of the patties end up on the ground, which you suddenly realize is a lot spongier than it's supposed to be. also, doesn't the ceiling seem lower? you shake it off and head back upstairs to start taking orders, wondering when it'll be the right time to cut the bonus to $1,000

it's been another year. there are tens of thousands of cooks in your basement. you're rejecting burgers for sloppy handwriting. you're rejecting burgers for having too thick a slice of tomato. you're rejecting burgers for excessively clustered poppy seeds. seven months ago, the cooks started building floor-to-ceiling ovens with internal robotics custom-designed for making Happy Kiddy Burgers; now there are whole fields of them, each making ten thousand burgers a second. of course, it's still pitch-dark down there, and the cooks aren't exactly susan calvin, so almost all of those burgers get added straight to the end of the Great Greasy Mountains, but it's amazing how quick they come now. you overhear a few of the cooks talking excitedly about the orders they just placed for massive new ovens from Barbecue Labs. you don't know how any of them can afford this when the burger bonus is only $100

three months ago, you politely asked whether they could start making the adult Happy Burgers, too

for an entire day, all the burgers had your name written on top in poison
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 18, 2017, 08:09:08 AM
https://www.reddit.com/r/starcitizen/comments/6bsecl/comment/dhppg0f

:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 19, 2017, 04:05:00 AM
https://www.reddit.com/r/starcitizen/comments/6by3m6/comment/dhqfasb

 :lol

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 19, 2017, 10:07:42 AM
https://www.reddit.com/r/starcitizen/comments/6by3m6/comment/dhqfasb

 :lol

Early Access males
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 21, 2017, 04:33:57 PM
CIG : If it's in the game, it's not in the game yet but you can have reddit discussions about it.

https://www.reddit.com/r/starcitizen/comments/6chpxr/outside_discussion_on_female_character_model/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 22, 2017, 05:52:46 AM
Problematic to the nth degree.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 22, 2017, 05:57:57 AM
https://www.reddit.com/r/starcitizen/comments/6cl32i/looking_ahead_at_gamescom_2017/

Gentlemen, start your hype trains !
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 23, 2017, 02:29:59 AM
https://www.reddit.com/r/starcitizen/comments/6by3m6/comment/dhqfasb

 :lol

Discussions like that are why the terms Alpha and Beta, which once had real meaning and connotation and completely worthless in most software development now.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 24, 2017, 02:51:01 AM
CIG sold a handful of ships with docking collars for ship top ship docking. Turns out they can't implement this mechanic and will maybe look into it "after release". As for docking to stationary objects, they have "long term plans".

https://www.reddit.com/r/starcitizen/comments/6cxkjk/ship_to_ship_docking_postponed_after_release/

spoiler (click to show/hide)
(http://i.imgur.com/1JVCYD8.png)
[close]

Quote
"Misleading: Was never in pre-release scope."
Huh?
All those docking collars on all of the first ships and it's misleading?

Quote
This was clearly in the pre-release scope. As the kickstarter states:

"Title: PIRATE: A digital copy of the finished game for your PC with your Drake Cutlass spaceship ready to fly + 2,000 Galactic Credits + Tractor Beam + Docking Collar + Exclusive access to the Alpha and Beta + Digital copy of game soundtrack + Digital copy of the map for the game universe + Digital 42-page Star Citizens manual (digital tier, no physical rewards)"

You don't get much more pre-release than the Kickstarter.


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Its a good decision. Think about how this would work.

As Matt said in the post, cargo doesn't fit through, so that is out.

People would have to EVA through the tube anyway, or else ships in different orientations would be a nightmare. So moving ship-to-ship is no different with or without a docking collar. Its a matter of EVAing with a tube around you that has complicated animations and tech, vs just EVAing in space. Maybe there is an argument for Atmospherics, but Airlocks will have basic EVA suits on them that are stocked as normal ship supplies IIRC.

So what else would they be used for? You will be able to match speeds for moving ships, which takes care of pirating. Mag locks and grapples are going to be a thing. There isn't really a reason for them to put the extra work into specifically having docking collars.

Other than them already being on ships and people having planned on using them when they pledged?

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Quote
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I appreciate that they have to make tough calls, and I'm not a game developer at all. That said, I don't really see how EVA is a viable option for rescue. If you have a disabled ship with intact atmosphere, but injured crew, are you supposed to stuff this guy with a bleeding leg into a spacesuit? Will they maybe make a vacuum sealed stretcher?

They've described vacuum-sealed medical pods for search & rescue in-fiction before, so hopefully that'll get implemented. That would also probably solve some of the physics issues of having to drag around a floppy body.

They have air-tight medical bags nowadays, for maintaining quarantine on highly-infectious patients during transport. Shouldn't be hard to do 900 years in the future, even in hard vacuum.

Quote
I think it's only perceived as not okay to people who don't really understand the state of the game, and the fact that CIG is often talking about concepts. Expecting a concept - be it a ship, a game mechanic, or a piece of art - to make it into the game in the state it was concepted as (or at all) shows a pretty fundamental misunderstanding of how development works.

As long as CIG stays true to the spirit of the game (which, admittedly, is a nebulous concept), they have few other obligations to backers when it comes to specific mechanics. There's no reasonable expectation that every idea they have will be implemented as planned, if at all.

Now, could CIG be better about communication this stuff? Absolutely. But that's a different discussion.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 24, 2017, 03:47:55 AM
"Most cargo probably won't fit through docking collars"

Seems like good planning :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 24, 2017, 10:44:03 AM
Who could have known that selling ships with hyper-precise features and attached gameplay mechanics well in advance of having any definitive design or a rough actual game outline would result in such issues !
(http://i.imgur.com/5fSj4Zq.png?1)
Can't wait to hear news about the gameplay for the "science" and "farming" modules on that 850$ spaceship.

EDIT : Also another dev speaking of servers and netcode.

https://www.reddit.com/r/starcitizen/comments/6cyil1/clive_sherman_explains_number_of_players_in_an/

Not a dev, but it really doesn't read as something that will be sorted or implemented soon.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 26, 2017, 10:52:46 PM
It's okay they added more delays to the schedule today.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on May 26, 2017, 10:56:44 PM
None of this makes any sense. We're talking about basically some kind of tube that connects two ships? That's a major technical issue?

Well you see their network is like a series of tubes and...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 27, 2017, 02:45:18 AM
None of this makes any sense.

That's a good summation of Star Citizen.
As for the tube : CIG has been touting for a long time that they'll have "multiple localized physics grids" i.e. when you're floating in space you're in 0G and when you enter a space station, you switch to whatever gravity is there. Fans are speculating that's the hurdle for having two ships linked via a tubeway (since the dev said "you can't link two ships in movement or which have the capacity for movement").

I'm no game dev but I must say I'm a bit dumbfounded of those two things presented as major challenges. And by the way, I believe I read some other game did have the docking collar implemented (probably Hellion).

Quote
ROVER AND DRAGONFLY IN SHIPS
Players will be able to transport the Ursa Rover and the Dragonfly inside ships that are big enough to hold them
Work on this is delayed due to needing ship physics to be altered to allow for vehicles to be placed inside
ETA is 2nd June (was 31st May)

Quote
PHYSICS SERIALIZATION
This will fix a few long standing threading issues between the network and physics code which will improve separation of physics and netcode for better maintainability.
Delayed due to Network needing to fix bugs that were blocking other departments from continuing their feature work.
ETA is 2nd June (was 26th May)

Quote
My other remark is that the production report CIG gives us is getting more and more inconsistent week after week. Text is contradicting images on an increasing number of tasks, and the global schedule is itself drifting away from the 3.0.0 schedule on their common tasks. I'm doing my best to maintain consistency in my reports, but don't be surprised if there are a few dates jumps here and there. CIG, if you need any proofreading, I can help!

https://www.reddit.com/r/starcitizen/comments/6dk9uk/300_and_global_progress_watch_update_20170526/

 :doge

Also, probably no link to Star Citizen, but Andy Serkis's studio is going through financial troubles.

Quote
Hello everyone, my name is Brian Chambers and I’m the development Director of Frankfurt Office of Foundry 42. This past month the team welcomed a few new members, bringing us up to a total now 74 employee’s. (...) The game programming team in Frankfurt has grown over the past few months. The team is currently three people with one lead and two regulars.

https://relay.sc/transcript/around-the-verse-eclipsing-the-competition

Wait... What ?

Quote from: From Something Awful
Wouldn't it be hilarious, if come to find out all the 400 odd staff they have, is just CIG counting the entire staff of all the companies they're contracting work out to, not just the people that are actively working on the CIG contracts.

Quote from: Derek Smart on twitter
Also been shown the official internal schedule. OMG!! It looks NOTHING like the public one. It projects both games to 2021 <-- LOL!!

Hey, it's Derek Smart, but bluemax heard something like that from an ex-CIG employee so...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on May 28, 2017, 12:50:40 AM
Quote
I think it's only perceived as not okay to people who don't really understand the state of the game, and the fact that CIG is often talking about concepts. Expecting a concept - be it a ship, a game mechanic, or a piece of art - to make it into the game in the state it was concepted as (or at all) shows a pretty fundamental misunderstanding of how development works.

As long as CIG stays true to the spirit of the game (which, admittedly, is a nebulous concept), they have few other obligations to backers when it comes to specific mechanics.
With a little tweaking, this could be used as an all-purpose excuse for every kind of failure ever.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 28, 2017, 03:57:50 AM
It's Sunday, art time !

https://www.reddit.com/r/starcitizen/comments/6dohj4/marines_last_stand/

(http://i.imgur.com/98f26p1.jpg)

Also "Hey they have to have income for banks" :

https://www.youtube.com/watch?v=uMABmQvqfv0#t=2480s (https://www.youtube.com/watch?v=uMABmQvqfv0#t=2480s)

Mischief at the "Derek Smart is a mean boy" reddit "archiving" all the bad things Derek says about Star Citizen :

(http://i.imgur.com/h1PNDy9.jpg)

https://twitter.com/AkiranBlade/status/868132705942118405
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on May 28, 2017, 07:59:43 AM
You mean a different picture?  :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on May 28, 2017, 10:35:39 PM
You mean a different picture?  :doge

I've recently repeatedly made the bad decision to read responses at Quora.com — recently Star Citizen was offered as an answer to the question "What game has the best graphics?"

Realizing that I was dealing with a special form of crazy, I backed slowly away from the keyboard, avoiding engaging the responder.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on May 29, 2017, 04:29:00 AM

(http://i.imgur.com/98f26p1.jpg)



I'm pretty sure this is the same as the Master Chef Halo Space Helmet
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 29, 2017, 06:16:39 PM
https://www.reddit.com/r/starcitizen/comments/6dwd6g/comment/di5ws9f

Quote
I'm not trying to be shitty, and I can see that you're getting the whole 9 yards from this post, so just take this as info with no other intent on it except to inform...
The update we get on Fridays is their internal schedule, which are agressive goals for each department to finish a particular item by. Sometimes these finish early, more often they go past. But they are not deadlines, and they are not release dates by any means. This is meant to give us an idea of where they're at, and how close we're getting to the next big milestone.
The very fact that's its updated for us every Friday confirms that this schedule is always changing. People in CIG arent,getting in trouble when they dont make these goals because they are just that, goals. And aggressive ones at that.
Don't take all your responses too hard here. Most major gaming publications make,the exact same mistake you did, although, I feel that they make the mistake a lot less innocently, and even viciously at times... But for 4 years, whenever CR says a date, people instantly say that we are being promised said thing by that date, and that the moment it passes, CIG has lied or cheated us or whatever. Some of us here are just a little passionate about not twisting those hopeful goal dates, into concrete release dates.

Quote
CIG is in an odd position. They have to deliver their alpha patches with an abnormally high degree of polish (...) It's fun to call ourselves investors, and the quotation "backers" as if we are secretly using the wrong word. The reason we are indeed backers, and not investors, is that we have no legal stake in the company, and have no legal power, or say in the direction the company goes, nor its product. We are fortunate that CIG chooses to listen to us; and it is also arguably to their benefit that they do, they are still under no obligation to do so. So call yourself an investor all you want, you're still a backer.

:delicious

Star Citizen : Redefining release dates since 2014.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on May 29, 2017, 06:26:49 PM
You mean a different picture?  :doge

I've recently repeatedly made the bad decision to read responses at Quora.com — recently Star Citizen was offered as an answer to the question "What game has the best graphics?"

Realizing that I was dealing with a special form of crazy, I backed slowly away from the keyboard, avoiding engaging the responder.

I've noticed that Quora also seems to have a lot of pro-Chinese Communist Party (https://www.quora.com/Chinese-Communist-Party-killed-60-to-80-million-Chinese-people-Is-it-crime-against-humanity) posters for some reason; coincidence?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 31, 2017, 06:22:42 PM
Dreams:hack

Hacking in this game must be deeper than a minigame but not so deep that you have to be skilled at an IRL programming language to do it.

Just a couple notches shy of that would be the best !

https://www.reddit.com/r/starcitizen/comments/6efjha/hacking_in_this_game_must_be_deeper_than_a/

Quote
I think the perfect balance of this is the game "Hacknet." If you haven't played it and are interested in the hacking mechanic in SC, just get it - it's a good game.

Quote
I think an easy to use yet hard to master system would be great for all of the mini games.

Also hopefully, all minigames should be good if possible. In my opinion.

Quote
Yeahn a 'connect the circuit's game or 'navigate the maze' game would be shitty. But an original, simple scripting language that everyone would have to learn would be legit.

Quote
Quote
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In a lot of senses this is what CIG has been doing all along. Lot at what they have in mind (can't stress that enough) for game elements like Mining, healing, E-War and repair and maintenance. They plan on creating deep systems for their respective mechanics.

In my opinion while I think maybe they could pull it off for one or two mechanics, I very much doubt they'll be able to do this for all of the ones they said they would do.

Why not?

I think SC's development is going to take many years before everything is complete (although it will be more than playable long before then). If everything goes to plan then money won't be an issue, nor time. This isn't a game with a traditional publisher dictating a deadline, which often leaves devs wishing that they could include a certain mechanic but just couldn't fit it in, why would they not be able to include deep mechanics like these?

Quote
They still have an infinite amount of time to work on this once they get to the minimum viable product. Which is what they are considering their release candidate(I think). What's stopping them from doubling down on every mechanic at that point? Nothing.

If all goes well this will likely be the next EVE online, a game that runs for more than a decade, they'll have an infinite amount of time to continually improve upon this game.

Quote
maybe CIG could contract Zachtronics to do some of the advanced minigame design.

I could totally see players developing "hacks" in an ingame lab for later use in live situations.

Quote
As much as I love Hacknet, I would like the SC hacking to have the capability for even deeper and more detailed hacking mechanics since I got the hang of Hacknet really quickly. This allows more experienced people to make a real profession out of E-war and still have a Hacknet level easy version for newcomers.

:snob

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That would be interesting, you would probably see secretive groups of players acting like the NSA, hacking into ships and bases and just learning random things about other player groups that could be used against them. Would be cool if you can hack in and listen to player comms and listen, even hack into an organisations mail system.

Quote
I was hoping they would actually implement a proper virtual network, with end nodes (like doors, coms, lights and such), firewall, routers etc. The deeper into the ship systems you want the more hardware you have to get through.

The defender could have traps, detecting and trying to cut off the attacker.

Quote
I'd like to see a player be able to swipe "code" from lower level hacking experience which can be used to do more complex things or do things faster. Further each componant manufacturer would have its own code base. So if you own an Origin product and practice hacking it, you might be able to hack Origin products a bit easier.

 :doge

spoiler (click to show/hide)
:ahnuld2
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on May 31, 2017, 06:58:24 PM
One more game layer is definitely what this project needs.

Just ask Introversion Software for permission to integrate Uplink. EZ PZ.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on May 31, 2017, 07:56:34 PM
If the ships do not have fully functional and realistic HVAC / plumbing I'm canceling my preorder.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 31, 2017, 09:27:08 PM
If the ships do not have fully functional and realistic HVAC / plumbing I'm canceling my preorder.

Also force you to deal with constipation/IBS. Pooping in this game must be deeper than a minigame but not so deep that you have to be skilled at IRL pooping to do it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 31, 2017, 10:58:17 PM
"This allows more experienced people to make a real profession out of E-war"

Good lord.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 01, 2017, 02:32:02 AM
Quote
That would be interesting, you would probably see secretive groups of players acting like the NSA, hacking into ships and bases and just learning random things about other player groups that could be used against them. Would be cool if you can hack in and listen to player comms and listen, even hack into an organisations mail system.

I feel like this mechanic would become completely OP unless there were some really good countermeasures that regular players could use.

This made me realize something, these hardcore SC fans want it to be like Eve Online but bigger.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 01, 2017, 08:26:46 AM
https://www.reddit.com/r/starcitizen/comments/6egpmk/pets/

(https://i.imgur.com/k2MuHjP.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 01, 2017, 06:19:45 PM
On a tangent : Shroud of the Avatar, the crowdfunded (over 10m) game by R.Garriott, seems to be in a dire situation. They're having another round of "crowd investments" with some concerning info :

https://www.reddit.com/r/shroudoftheavatar/comments/6elvda/after_rereading_everything_in_seedinvest_im_about/?st=J3EGEW1D&sh=5b8560a8

But as for Star Citizen, it's really punching above its weight class (https://www.reddit.com/r/starcitizen/comments/6ejvs4/punches_above_its_weight_a_growing_annoyance/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 04, 2017, 04:03:13 AM
(https://thumbs.gfycat.com/CourageousJampackedHind-size_restricted.gif)

https://www.reddit.com/r/starcitizen/comments/6ett18/atv_item_20_new_box_carrying_animations/

Quote
The problem is they are mocaping empty boxes.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on June 06, 2017, 03:51:19 AM
The box thread is the best case against game crowdfunding ever
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 06, 2017, 11:52:53 PM
Remember that this was originally a space sim. And now 6+ years later we are having mega threads about carrying boxes.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 07, 2017, 06:55:03 AM
Is he carrying a box ?

https://twitter.com/SandiGardiner/status/872165265336815616

3.0 is still being mocapped as we speak? Really?
https://www.reddit.com/r/starcitizen/comments/6fp8f2/30_is_still_being_mocapped_as_we_speak_really/

Quote
Of course they are still doing mocap. It's something that can be added on the fly once it's been processed, and it doesn't take weeks.
It takes days. CiG has a very efficient process for importing mocap data.

Do they now ? I don't think there's any evidence of that...

Quote
What?
You think they mo-cap SC in advance?
Only SQ42 had mo-cap in advance, since they had a script.
SC does not since it is a MMO and they are JUST creating NPCs and stories.
Their mini mo-cap studio in the US is basically a prototype where they are rapidly prototyping around it, to deliver NPCs and stories on the fly.

No game dev, but would have thought those do get a modicum of scripting before hand...

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You know they have 7 weeks till the deadline right? they are likely just doing pickups anyway, it says "wrapping up". Also I'm sure they have tools to speed up processing of sequences, they did do a shitload of R&D.

Estimate. Not deadline. Can still be coming later , weeks or months even.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Trent Dole on June 07, 2017, 12:21:06 PM
This is still a thing huh. :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on June 07, 2017, 02:53:11 PM
This is still a thing huh. :lol

They added another $5 million in the past two months [if the funding tracker is accurate].
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on June 07, 2017, 03:18:55 PM
(https://thumbs.gfycat.com/CourageousJampackedHind-size_restricted.gif)

https://www.reddit.com/r/starcitizen/comments/6ett18/atv_item_20_new_box_carrying_animations/

Quote
The problem is they are mocaping empty boxes.

I threw my back out just looking at these. LIFT WITH THE KNEES, JESUS
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 07, 2017, 07:03:17 PM
This is still a thing huh. :lol

They added another $5 million in the past two months [if the funding tracker is accurate].

They can milk this thing 2 years still, at least. Probably more, a goon joked that Chris Roberts would be making daily phone calls to the last 40 or so whales to keep open the office where they would nominally still be working on the game. It's hard to tell if there ever will be a real breaking point. I mean some of the backers (the "reasonable" ones) have accepted the game would release in 2020-2021 at the earliest and the mantra "I want them to take all the time they need for it to be perfect" is readily accepted.

What we can do while traveling.

https://www.reddit.com/r/starcitizen/comments/6fu778/what_we_can_do_while_traveling/

Quote
We could play board games with the other players on the ship. (kind of how table top simulator works) Could you imagen playing space gwent on your way to Mars? Or a game of chess on the table in the constolation?

(...)

If they really wanted to exceed expectations (more then they have) imagen being able to browse​ the internet from an in game console, then we could browse Reddit from mars. Or watch game of thrones on the way to crusader. Just imagen what that could mean for gameplay having a full browser ingame.

Quote
Read a book. It is what i did when I was trying to load into AC 0.8.

Quote
Quote
I just don't get you people. You are dreaming about features like wiping your ass on the toilet, pulling up your pants, scratching your ass and smelling the finger... come on! They can't even do the core gameplay ffs.

If the worst comes to pass and Starcitizen ends up just being a dream, at least we dreamed hard. Even if it was on the toilet.

Account hacked, email and passwords changed, everything melted. It's been over two weeks and no response from customer support

https://www.reddit.com/r/starcitizen/comments/6fa75j/account_hacked_email_and_passwords_changed/?sort=confidence

Quote
They are swamped with requests, Id expect 3 weeks before you hear back from them.

Quote
2 weeks is about average for CS response. especially since we just had a sale end and a holiday last week.
also it's the weekend.they don't work weekends.

Quote
Yeah that's our customer support since Chelsea left, unfortunately. None of my questions have been answered recently, at all.

Quote
You have spent an extra 300. Then you would be concierge and get faster service.
I am 50% joking, and sadly probably 50% correct.

https://www.reddit.com/r/starcitizen/comments/6fj9op/getting_through_middevelopment_hell/dilcr64/

Quote
Quote
We live in the era of instant gratification.

The following video explains the issue that can easily be applied to the expectations some have of CIG but which isn't met in a timely manner. Yes, it is taking long but the soft reboot shows they are in a much better place than they were. I think it is best to see 2015 as the real start of the project.

https://youtu.be/QXWNChoIluo

The game is 4 years late lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 07, 2017, 08:20:07 PM
Damn Milenials expecting everything to just be handed to them right now, good things take time. *sells wedding ring to buy a new spaceship*
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 07, 2017, 11:42:05 PM
"If the worst comes to pass and Starcitizen ends up just being a dream, at least we dreamed hard. Even if it was on the toilet."

Star Citizen in a nutshell.

The funny thing would be funding drying up and them having to reduce scope to just a Space Sim.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on June 08, 2017, 08:55:27 AM
Serious question: Why aren't these people playing EVE Online or Elite Dangerous?

Is Chris Roberts some kind of charismatic cult figure?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 08, 2017, 05:38:39 PM
https://twitter.com/RobertsSpaceInd/status/872883939102388224

Quote from: glossed on somethingawful
gif of david lynch calling lawyers at universal.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on June 08, 2017, 06:13:20 PM
Now space worms won't be in TWO games!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 08, 2017, 11:50:02 PM
Serious question: Why aren't these people playing EVE Online or Elite Dangerous?

Is Chris Roberts some kind of charismatic cult figure?

Because they want a game that is both those games in one game + every other major game + stuff no sane developer would attempt.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 09, 2017, 03:29:06 AM
https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/cooking-and-e-t-dining-kp-duty

Cooking mamarine
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 10, 2017, 12:27:44 PM
The overlap is greater than one might think. EVE is sort of the stop gap game design solution to accommodate a massive multiplayer space game with massive space battles, giant ships and a real economy. "Space games" regardless of genre, appeal to their own crowd.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 17, 2017, 12:49:09 PM
http://i.imgur.com/P0hx7Rn.mp4 (http://i.imgur.com/P0hx7Rn.mp4)

Full clip on Youtube

https://www.youtube.com/watch?v=ULxA2-VV6Os

https://twitter.com/SandiGardiner/status/875907961964552193

https://twitter.com/SandiGardiner/status/875956158120443905
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 17, 2017, 06:40:14 PM
Money's gotten so tight at RSI that fans are having to donate food, rip.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 17, 2017, 06:58:24 PM
Joking aside, they've released some concept of flying crab thing ("Fauna WIP"). The latest featurette has a dude going extensively into "serialized variables". It apparently sounded like a cry for help and more network engineers.

Also the SCHEDULE is claiming this week that the next update will reach advanced testers in a week or so.
Proof in the pudding soon ?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 18, 2017, 06:44:18 PM
(http://i.imgur.com/jDqgTGE.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 19, 2017, 04:57:17 AM
When did they switch to the FIFA engine?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 24, 2017, 01:13:54 PM
Yesterday was schedule update day day and you know what this means !

Quote
This week, we're back into heavier delay territory. All releases have been delayed by 2 weeks

https://www.reddit.com/r/starcitizen/comments/6j77lq/300_and_global_progress_watch_update_20170623/

It's pretty amazing they already added weeks of delays to a schedule barely a couple months old.
They also had another space bike model to sell. As far as I remember, CIG said that all ships beyond those sold late 2015 (or early 2016) were not guaranteed to be implemented for launch. Doesn't seem to bother anyone much though.

Also apparently two of the British subsidiaries filed about a loan with Coutts & Co (see June 15 filing below).

https://beta.companieshouse.gov.uk/company/08815227/filing-history
https://beta.companieshouse.gov.uk/company/08703814/filing-history

Reading the deed it seems the companies involved are putting as collateral / mortgage all of their properties and all ofs their rights for copies of the games and any visual and audio created for it ? I'm not an accountant, is this the norm ?

The Agent also has some hilarious leaks / fake news / fan fic

spoiler (click to show/hide)
Quote from: The Agent on SA
so in a part of that huge dump I got the other day and who even knows or cares if its real but

Quote
hello

    - continued funding through Amazon and other partners (??) is contingent on several major milestone releases in the next 18 months
    full commercial release of Star Citizen in 2018
    "It's a promise we can't keep. We all know it."
    - sq42 prelude was supposed to hit early this year and is now listed internally as N/A
    - "We are going to focus on making the best MMO experience possible and that means integrating all our hard work and ideas [from SQ42] into it."
    - first half of the year, travel expenses over $400,000
    - "They are using backer funds like airline miles."
    - strains between upper management and employees "at a boiling point"
    - "I think things were all smiles until [our investors] started asking where the money was going."
    - (rehash) almost all the old mocap data is severely unusable, 10s of thousands more man hours to get it into a working state
    - expect a large trailer for new content for SQ42 now called Star Citizen: Squadron 42 / Star Citizen: First Strike
    - NPCs and questgivers will include full SQ42 cast
    - "That's our NPE (new player experience), that's it. You come in, you play [what was called SQ42], you're in our universe already, it's an easy transition. Credits roll and you're at your ship and suddenly with all these other players and it opens up and you say, 'Wow.'"
    - Turbulent taking large percentage of backer funds
    - Turbulent contract renegotiated to now include SC 2017 releases as "MVP" or "EA commercial release" as some monies are tied to that

   
Quote
First thing we are told is, "Shut the gently caress up about your job." Everything is treated like we're discussing troop locations. Make a tweet or share a picture? Gotta go through [one of the CS team members]. It's all very carefully coordinated.

quote:

   
Quote
It's madness. We're kicking down the foundations of everything that's been built over the last two years. Coming in and seeing what [outside contractor] did with the AI was amazing. I thought, "Did they have no oversight? No direction?" It was a jumbled mess. We're the janitors trying to clean it up by burning the house down. I don't know if it's going to work.

   
Quote
The new [Item 2.0] is a disaster [for the art and design teams]. We are rebuilding entire cockpits for ships that haven't been touched in years. Then someone new, it's always someone new, says, "Hey, this ship looks a bit dated, you think?" and we all immediately shut the gently caress up because the next thing you know the entire ship is being redesigned, again. Or maybe for the fourth time. Meanwhile we still have to design all the new elements directly into the cockpit. How can you do that when the entire ship comes back and everything is in a different place?
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 24, 2017, 07:40:03 PM
Quote
Quote
I wonder if they plan to buy the imaginarium, where they filmed all the SQ42 scenes. I think it went bankrupt a couple of months ago.
I believe Chris got to shoot there cheap because he is buddies with the owner.
They're going to need a cheap place to film all the scenes for the episodes after SQ42.

Possible. or even buying some of the equipment Imaginarium owns is also possible.

https://www.reddit.com/r/starcitizen/comments/6j828y/cig_recently_took_out_a_loan_from_coutts_co_in/djcasvv/

Quote
I should point out that this is not necessarily a bad thing, nor is it clear what the loan is for. What this tells us is that money has been loaned and secured against assets owned by CIG - this is fairly common practice in the case of commercial loans.

To bank with Coutts you must have at least £1,000,000 in tangible assets and in any event they are selective about their clientele; which implies CIG is doing well.

Nonetheless thought it was an interesting discussion point.

https://www.reddit.com/r/starcitizen/comments/6j828y/cig_recently_took_out_a_loan_from_coutts_co_in/djc8fes/

Read on Frontier forums (source unclear)

Quote
It's extremely good that a company we gave 150 million dollars to has at least a million pounds of assets

Also  :lol at the notion that there's such a thing as "reputable" financial institutions.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 25, 2017, 03:01:33 AM
(http://i.imgur.com/Thxf2bc.gif)

Some more confirmations about the loan(s) :

The Companies House recap confirms that the latest loan includes

Quote
Contains fixed charge.
Contains floating charge.
Floating charge covers all the property or undertaking of the company.
Contains negative pledge.

Foundry 42 Limited also have another loan from January 2015 listed as "oustanding" yet. The loan was extended by NatWest who was the parent company for Coutts and they're both part of the RBS group now. The 2015 loan did not have a "floating charge that covers all the property".

https://www.reddit.com/r/starcitizen/comments/6j828y/cig_recently_took_out_a_loan_from_coutts_co_in/djcj08r/

Quote
That "everything up as collateral" is a legal requirement for the type of loan. There are really only two ways to back a loan by cash or investment assets. You need a way to guarantee that you won't spend that cash or get rid of the investment and leave the bank with nothing for collateral. So instead, you put up "everything" for collateral. This is basically a fancy way of saying you promise to pay and if you don't the bank has claim on liquidation of assets to cover their costs.

As such, for legal reporting you don't put on the form that you are backing it with trust fund XXX - even if that is what you told the bank and showed them. There is a simple check box that tells the courts if the bank has claim on assets to recover the loan or if it does not. In this case, you get a much better interest rate by backing with cash then trying to get an unsecured loan. The lower the interest rate, the better the chance you have to not lose money on the process.

If I were to guess (and I haven't seen their finances - this is just what I would do) they have realized that the pound is likely to drop. Instead of transferring cash from their US subsidiary, they secured the lowest interest rate loan they could using this type of backing. They then put the cash in a short term financing vehicle with a 3%ish rate of return and will sit on it until the loan comes due.


(http://i.imgur.com/1LCboXm.png)

(http://i.imgur.com/4LfuoqF.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on June 25, 2017, 06:03:22 AM
Eh, I'm not sure what to think about the whole loan thing. Could indicate financial troubles, but CIG uses Hollywood accountants, and we all know Hollywood accounting is super shady and intransparent. Also, money is dirt cheap right now, you can borrow at close to 0% interest, so it might be worthwhile/ profitable for companies even if they don't actually need a loan.


Isn't EVE more of an MMO style click on things to attack game? While this is more like actual space warfare?

Sure, the games are quite different, but a ton of folks in my Eve alliance are very interested in Star Citizen. It's the similarities that count to many of us, not the differences. And it's not like most of us don't also like action games.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on June 25, 2017, 07:20:47 AM
EVE online is a terrible game.

It is. But it's a very unique game, and scratches itches no other game can scratch.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 25, 2017, 07:35:58 AM
Quote
Eh, I'm not sure what to think about the whole loan thing. Could indicate financial troubles, but CIG uses Hollywood accountants, and we all know Hollywood accounting is super shady and intransparent. Also, money is dirt cheap right now, you can borrow at close to 0% interest, so it might be worthwhile/ profitable for companies even if they don't actually need a loan.

At a minimum, shouldn't backers be concerned of the project now being tied to a third party (even if it turns out it's an inconsequential loan) ? Didn't people sink 150m$ in the name of total complete autonomy ? And did they pledge to allow CIG to game financial markets (if that's really the reason) ?
It's true that it's hard to infer much from the existence of a loan but if they need cashflow now (which for all intents and purposes is the likeliest reason you contract one) one may ask if they're not confident that the supposedly imminent of a "major" release will either be successful or is all that close.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on June 25, 2017, 08:06:41 AM
As I wrote, it seems a bit shady, but then again, it could be nothing and CIG sadly isn't required to tell us what they're doing. CR once stated that they had substantial monetary reserves because they didn't burn through the funding as quickly as it came in. If that's true, those funds are certainly managed, because just letting them rot would be stupid. So, let's say the managed funds make 3 - 5% a year, and you can take a loan for 0.5%, borrowing money to pay the bills while keeping your funds where they are might be a pretty good idea. I know quite a few companies and individuals are doing that right now, because interests are so low. And a bank is more likely to let them keep their autonomy than other investors.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 25, 2017, 12:49:00 PM
Sadly the post was edited but the title is amazing :

just emailed coutts (the bank) to clear up the misinfo about star citizen kickstater

https://www.reddit.com/r/starcitizen/comments/6jessj/just_emailed_coutts_to_clear_up_the_misinfo_about/?st=j4cv5suh&sh=25a82d76

MASSIVE AMOUNT OF FUD SPREAD !

https://www.reddit.com/r/starcitizen/comments/6jepzi/psa_massive_amount_of_misinformation_spread_in/

Quote
It's almost as if gaming publishers that pay journalists WANT a self-published game to fail so they can stay relevant...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 25, 2017, 01:55:20 PM
https://www.rockpapershotgun.com/forums/showthread.php?26341-Star-Citizen&p=1046187&viewfull=1#post1046187

 :lol

Can't log out : FIDELITY !
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 25, 2017, 05:44:55 PM
CIG issued a statement on the loan :

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/re-uk-tax-rebate-advance-for-foundry-42

Basically claims it's an advance on their UK tax rebate (a few millions) and a convenient tool to offset exchange rates. Still seems like severe collateral (more severe than their previous one) on its face for a layman like me but who knows ?
The memes are great. The Derek Smart "Mission Accomplished" one especially. It's fairly significant CIG issued a statement on a Sunday and this quick however. The whole thing was picking up steam through a number of smaller PC outlets and they (correctly) thought it was probably far more damaging to let it run rampant than missing most of their deadlines.

Speaking of : YoY funding is stable overall though they it's more erratic month to month. I checked earlier and that's why I'm doubtful CIG is in a frantic death spiral. Even with terrible management, you can blow a lot of steam with 30+ millions a year (especially since it's unclear how much they rely on contractors). It's now a gigantic do or die marathon race to see if CIG can release something meaningful before eroding the confidence of their backers.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on June 26, 2017, 05:42:50 AM
Quote
To bank with Coutts you must have at least £1,000,000 in tangible assets and in any event they are selective about their clientele; which implies CIG is doing well.
I enjoyed this defenders post about the loan. Because ~$1.25 million in tangible assets for an actually operating company of this supposed size that has produced what we actually have seen plus all the publicly shown real estate and office decor?

I'd be more impressed if you told me Chris Roberts always slips two Canadian pennies into the center when he deposits a roll of them. It'd also raise a whole bunch of questions like why is he rolling pennies and why is he doing it with North American currency when he lives in the UK? Like is his house full of change because he always empties his pockets after forgetting but never does anything about it but let it pile up? But still where is he getting all the American change from?

Also, will I be able to roll currency in zero G in this game? Because surely some species must be using hard currency still. How is the timeline on that "Gas Cloud" coming? Do we have any insider info on what color this "Gas Cloud" might be? I feel like this needs to become a priority and I'd like a fifty minute video about the meetings being held to discuss the "Gas Cloud" in detail.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 26, 2017, 02:49:48 PM
(http://i.imgur.com/wKir6rE.png)

 :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 26, 2017, 10:51:58 PM
This loan thing is like Christmas for Derek Smart.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 27, 2017, 07:00:43 PM
Some goon made the good point that the amount of the loan (which is probably at least a couple of millions since it's equal to the tax rebates that can be expected) was never added to the funding chart. Which speaks of its vagueness.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on June 28, 2017, 11:01:39 AM
one thing i love about derek smart's involvement in all this is that like five years ago or whatever he went semi-sane and was talking about how Steam was going to allow him to finally do all the shit he promised back in the day and building off a basic model with backers was a new future for gaming and seemed like he had gotten over his old self

he even put all his games, including that new one he's been working on for like twenty years, on Steam for free for a while...then Star Citizen came about and he's gone right back to his old self :lol

edit: http://store.steampowered.com/bundle/883/3000AD_SCIFI_COMPENDIUM/
Quote
Not Recommended
0.7 hrs on record
POSTED: FEBRUARY 15, 2014
I purchased this game when it first game out. That was my first mistake. This game is empty, broken, and virtually unplayable. There is no explanation about how to play or WHY to play the darn thing in the first place. At $20, this game might seem forgivable, but it is not. There are better things to spend your money on, and even if this game goes on sale for $1.00, DO NOT WASTE THE MONEY ON IT! Pretty much everything written about the game features is a lie. It plays terrible, it sounds terrible, and it looks terrible as well. Don't waste your time with it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on June 28, 2017, 08:43:43 PM
Some goon made the good point that the amount of the loan (which is probably at least a couple of millions since it's equal to the tax rebates that can be expected) was never added to the funding chart. Which speaks of its vagueness.

CIG also made money from cross promotion and shit (with AMD, and I think AT&T or Time Warner Cable or something and some storage company), and that money also never appeared on the chart.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 28, 2017, 11:23:02 PM
one thing i love about derek smart's involvement in all this is that like five years ago or whatever he went semi-sane and was talking about how Steam was going to allow him to finally do all the shit he promised back in the day and building off a basic model with backers was a new future for gaming and seemed like he had gotten over his old self

he even put all his games, including that new one he's been working on for like twenty years, on Steam for free for a while...then Star Citizen came about and he's gone right back to his old self :lol

edit: http://store.steampowered.com/bundle/883/3000AD_SCIFI_COMPENDIUM/
Quote
Not Recommended
0.7 hrs on record
POSTED: FEBRUARY 15, 2014
I purchased this game when it first game out. That was my first mistake. This game is empty, broken, and virtually unplayable. There is no explanation about how to play or WHY to play the darn thing in the first place. At $20, this game might seem forgivable, but it is not. There are better things to spend your money on, and even if this game goes on sale for $1.00, DO NOT WASTE THE MONEY ON IT! Pretty much everything written about the game features is a lie. It plays terrible, it sounds terrible, and it looks terrible as well. Don't waste your time with it.

Derek is just mad that Chris Roberts is scamming people better than he ever could.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 29, 2017, 06:57:18 PM
https://www.reddit.com/r/starcitizen/comments/6k7xwn/would_you_buy_crew/

Quote
I can see few scenarios even without wage discount where having your own NPC's might make sense. Mind tho that it is all very vague at the moment and information given is sometimes even outright conflicting across the years.

- Vast majority of NPC's available on market are strictly one trick ponies. If you hire a pilot off the job market that is what you get and he is probably not able to do anything else for you. But what if you need a NPC that can do two, perhaps even three different things as the need arises? You have two options - finding one through "quests" and convincing him/her to join you (probably at premium price) a la Mass Effect, or you make your own!

- Custom NPC's do not have moral compass. Not all NPC's you hire are willing to break the law but your custom NPC will not blink an eye if you tell him to throw few bodies into the reclaimer furnace. The are considered a part of player character and thus will most of the time just do what you tell them to do. Within some limits probably, even a custom NPC might not be willing to do just outright suicidal shit.

- You might be able to arrange beneficial combination of personality traits (many of which are hidden from you when you hire NPC off the market), say for example, exceptionally optimistic and able to eat anything even if it squirms around still without getting mood debuffs.

- Custom NPC's might be unable to betray you. even if you treat them like crap. They might be able to leave your service though thus vacating the slot.

Quote
Yes, interesting you brought up packs though. Tony Z recently mentioned that there would be a couple of types of crew. There will be characters we expect with specific attributes that can perform roles on the ship and also there will be crew "packs" that basically come in bulk and include the fluff roles that make a ship feel lived in that players would never bother adding to crew (janitors, cooks, etc). The details are up to speculation but I think the ultimate idea is that this pack will be cheap enough that we'll all buy/hire them so the ships has the fidelity of a real working ship while gameplay wise we pay real UEC to hire smaller amounts of real NPCs that do actual gameplay things.

Pretty cool if it pans out.

 :stop

Quote
I even hope they allow our AI crew to be robots, so I don't even have to pretend to like fake people.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 30, 2017, 03:15:31 AM
"Pretty cool if it pans out."

Star Citizen in a nutshell.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 30, 2017, 04:28:30 AM
(http://i.imgur.com/lk8CotT.gif)

Quote from: radd
No, you're certainly right in that CIG (or their low budget supplier) hosed up, because lots of people who pledged after the campaign closed but before cards were printed wanted one, but CIG said it was a campaign reward only, then they backflipped. Then the first shipment went out, and lots of the non-Roman characters (things with umlauts etc) were all hosed up and not printed, so they decided to do another run to fix that and allowed people who missed out to purchase one in that run.

They then continued with the non-Roman character fuckup for their Subscriber Wall (identical fuckup to the backer card printing):  http://sanctuaryrepublic.com/forum/topic/3721-find-your-name-on-the-virtual-wall-of-honor/ which was apparently already in production when they showed the image to the public and people complained about issues in their name. I haven't seen it in person, but I am sure it's either a) not fixed, b) reprinted with more backer money, or c) in storage or landfill somewhere.

You can probably see one of such typo on line 1, the fourth name from the left is probably supposed to read "Void Singer [FŦĿ]"
https://robertsspaceindustries.com/citizens/Void-Singer

 :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 02, 2017, 02:34:29 PM
https://twitter.com/SC_Facts/status/880898078299086848
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 02, 2017, 07:40:47 PM
https://www.youtube.com/watch?v=BWLVI_mnn2I#t=193s (https://www.youtube.com/watch?v=BWLVI_mnn2I#t=193s)

(http://i.imgur.com/8XskLWb.gif)

https://twitter.com/dsmart/status/881579785788510209
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 03, 2017, 12:05:52 AM
https://twitter.com/SC_Facts/status/880898078299086848

What kind of fucked up confusing government do they have.

https://www.youtube.com/watch?v=BWLVI_mnn2I#t=193s (https://www.youtube.com/watch?v=BWLVI_mnn2I#t=193s)

(http://i.imgur.com/8XskLWb.gif)

https://twitter.com/dsmart/status/881579785788510209

They're all so fat.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on July 03, 2017, 10:11:28 AM
Derek Smart's Desktop Commander to be playable at CitizenCon???
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on July 03, 2017, 03:52:22 PM
I have nothing to add here, just want to say I appreciate VKs work in this thread and enjoy the seemingly endless fuckery of this whole mess
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: CatsCatsCats on July 03, 2017, 03:56:15 PM
I, too, have enjoyed reading the ongoing presentation, thanks, VK
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 03, 2017, 06:50:22 PM
So it's visiting season I guess, some Gaffer (one of the obnoxious one in the SC thread) visited the LA office and BoredGamer was given another tour in Manchester (see reddit (https://www.reddit.com/r/starcitizen/comments/6l0yr2/erin_roberts_interview_studio_tour_overview/) for that or his Youtube). They sign NDA and stuff but unsurprisingly it's all very positive.

Quote from: cabbagehead112 which is probably the Gaffer who visited the LA office, IIRC
Its what, the new Star Wars Battlefront should have been. But of course its EA and they always make sure to do the bare minimum. Regardless of a games past history. XD

Quote
We will have the first real form of Persistence

Didn't they claim to already have a baseline of Persistence quite a few months ago ? :yeshrug

Quote
They want if possible to get the Delta Patcher in Alpha 3.0

Quote
Mining is the next mechanic being added after 3.0 & will land in 3.1.

Quote
Again with 3.1, there will be more shops, locations, stuff to buy, missions and content.
Erin is very excited about Jobs and Roles that support and lead on to player interaction a lot of which will hopefully be coming with Alpha 3.1.

Quote
They are adding Tracked Vehicles, Static Defenses, Tanks, Missile Systems & more.
And a lot more of this is planning on coming with 3.1 as well

Quote
They have plans for Base Building mechanics later down the road too

3.1. is the new Jesus patch ?

Quote
They still plan to show the Vertical Slice (...) They will show the VS when it’s at that AAA polished WOW stage. There will be a public schedule for SQ42 as well, it wasn’t specified when this would occur OR the depth of that schedule BUT it was said that it would be when they were ready.

Is that the Vertical Slice they were barely days from finishing last year but later said they aborted because it was expanding efforts on something that ultimately was a demo separated from the main branch ? What ?

Quote
Ground & Space Battles both can be of epic scale & in a lot of situations will bleed over to combat over ground, air & space.
The System allows for an Idris to go close to a planet and unload it’s weaponry. They are adding Tracked Vehicles, Static Defenses, Tanks, Missile Systems & more. (...) They will have control of systems dynamic too, if you force out the Vanduul of a system in the PU then that system may get colonized by humans or military outposts & patrols might pop up from the UEE.
Pushing the Vanduul out of a system would be hard BUT it is possible and part of the game mechanics BUT also would be large scale invasions from NPCs that could take control of a system if players & other NPCs don’t protect it.
But there will be massive NPC Fleet Battles, that players can get involved with if they want, which will also feature heavily in SQ42.

Quote
The Engine that they have built and now use can build any game, it’s a massive Universe simulator, that you could create a game OR a mode on a single planet to an incredible high level of detail OR just focus on a system OR larger.

idontbelieveyou.gif

It's not clear whether he "saw" that stuff or was told by Erin Roberts in his interview (I'd say the latter since he signed a NDA, as customary with CIG, about his office visit). It's not the first time a fan visit office and the tone is most always the same.

Also a dev (we already quoted) spoke about cargo :

https://www.reddit.com/r/starcitizen/comments/6l1au7/all_the_latest_cargo_info_courtesy_will_maiden_on/

Exchange under spoiler (for size) below :
spoiler (click to show/hide)
(http://i.imgur.com/MCd2FaG.png)
[close]
For context : the "IFCS" is "Intelligent flight control system" and really it's how the game manages thrusters (http://starcitizen.wikia.com/wiki/Intelligent_flight_control_system)

Quote from: Space Crabs on SA
actually if you read between the lines, the backer is asking if cargo loads will be realistically simulated down to the balance of the load and whether or not ships can fail to achieve orbit

CiG guys goes "YES! OF COURSE!" then lays out mechanics that do none of that. Based on what he is saying it will just be a cargo slider and your ship burns more fuel the higher the cargo slider. As for achieving orbit every ship will be able to (meaning that mechanic doesn't exist) and it's explained away as "No ship will have a cargo hold large enough that it can't achieve orbit!"

Backers read that and see it as explicit agreement of their cargo loading fantasies, CIG guy masterfully over explains the way cargo works in most other games already.

https://www.reddit.com/r/starcitizen/comments/6l1682/cargo_hauling_physics_update_from_spectrum/

Quote
Agreed. I love the Fidelity™ they are putting into the game. Most games treat cargo is "units", sometimes with volume, but SC is more granular, more personal, because we are not our ships.

 :salute

I mean, I'm obviously an entrenched skeptic and I think this thing is past its salvage point... but who knows ? Maybe they'll release something showing actual progress this year. Then again it was the narrative last year.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 03, 2017, 10:21:21 PM
"The Engine that they have built and now use can build any game, it’s a massive Universe simulator, that you could create a game OR a mode on a single planet to an incredible high level of detail OR just focus on a system OR larger."

TaylorSwiftOkay.gif
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on July 04, 2017, 05:56:54 PM
Unrealistic Engine
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 05, 2017, 01:35:57 AM
Quote
Its what, the new Star Wars Battlefront should have been. But of course its EA and they always make sure to do the bare minimum. Regardless of a games past history. XD
Like here's the thing though, DICE actually did it. Even the first of the new Battlefronts has an insane scale and level of chaos at 64 players that still looks like the friggin films. (Because it's Battlefield...but with Star Wars...which the original two games were as well.)

That stream that dude did of SQ42 has the neat zero G combat and all, but nobody was using it and it was looking like a lot of other FPSes. And there certainly wasn't any scale to the battle.

Even the vertical slice demo they showed with the sand worm did not have any battles in it.

I'm just going to assume the lack of comments about Gas Cloud mean it's under heavy NDA. I mean, if anything would be, it's Gas Cloud.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 05, 2017, 01:36:32 AM
"The Engine that they have built and now use can build any game, it’s a massive Universe simulator, that you could create a game OR a mode on a single planet to an incredible high level of detail OR just focus on a system OR larger."

TaylorSwiftOkay.gif
https://www.youtube.com/watch?v=T8dvMDFOFnA

lol ur gonna look like a fool when it's done
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 05, 2017, 12:41:42 PM
Seen on SA (User : Wrecked Angle) :

https://www.youtube.com/watch?v=zt4r3ksHXng#t=472s (https://www.youtube.com/watch?v=zt4r3ksHXng#t=472s)

Quote from: Chris Roberts
We actually have a full Universe simulation that runs… we actually don’t need it to run on any particular bank of servers. It just actually runs on one server, and it simulates about 20 million AI agents.

spoiler (click to show/hide)
August 3rd 2015
[close]

(http://i.imgur.com/4Odiq3z.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on July 05, 2017, 02:00:42 PM
Chris Roberts looks like a wizard put a spell on a bobblehead to bring it to life
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 05, 2017, 10:33:01 PM
Full universe simulation and 20 million AI agents just feels like them throwing out nonsense with no context.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on July 07, 2017, 08:32:36 AM
Didn't they claim to already have a baseline of Persistence quite a few months ago ? :yeshrug

Character state persistence went online a few months ago, world state persistence will be coming with 3.0.

Quote
3.1. is the new Jesus patch ?

No, that's still 3.0. 3.1 is supposed to add some more gameplay options, but 3.0 is when the persistent world will go live. At that point, Star Citizen finally becomes an actual MMO, even if the scope is initially quite limited.

Quote
Is that the Vertical Slice they were barely days from finishing last year but later said they aborted because it was expanding efforts on something that ultimately was a demo separated from the main branch ? What ?

Unlikely. The original vertical slice was, as you wrote, a different branch. The new VS should be a polished section from the actual main branch.

Quote
CiG guys goes "YES! OF COURSE!" then lays out mechanics that do none of that. Based on what he is saying it will just be a cargo slider and your ship burns more fuel the higher the cargo slider. As for achieving orbit every ship will be able to (meaning that mechanic doesn't exist) and it's explained away as "No ship will have a cargo hold large enough that it can't achieve orbit!"

Mass doesn't prevent you from orbiting something, unless it's higher than the mass of the object you're trying to orbit. Then said object will instead orbit you. So, unless you can load black holes in your cargo hold, I don't see what this is supposed to be about. There are no orbital mechanics in the game right now though, and I'm pretty sure they won't be in the public alpha for quite some time.

And the cargo management has been shown very recently. You can load/ unload bulk cargo with a slider, and the system will distribute the containers automatically. And yes, cargo has volume and mass, and mass distribution is supposedly taken into account for the physical simulation. If you manually grab a container or something and shove it in your cargo hold, it gets secured to the floor where you put it.


Full universe simulation and 20 million AI agents just feels like them throwing out nonsense with no context.

It's just agent-based economic modelling using AI, with the number of agents being around ten times the number of registered players. It's purpose is to limit the player impact on the economy. It's not nearly as amazing or outlandish as it sounds.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 07, 2017, 08:24:41 PM
Quote
Unlikely. The original vertical slice was, as you wrote, a different branch. The new VS should be a polished section from the actual main branch.

Ehhh, do you have some evidence for that ? The reddit OP I posted calls it "the Vertical Slice" and the rest of the sentence also implies it's the same one ("They still plan to...").

Quote
It's just agent-based economic modelling using AI, with the number of agents being around ten times the number of registered players. It's purpose is to limit the player impact on the economy. It's not nearly as amazing or outlandish as it sounds.

They still haven't demonstrated they have a functioning economic model, game area, NPC AI or even a definitive flight model to feed into that, yet they had it 2 years ago on a server ? I'm not a game developer but it's hard to buy.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 07, 2017, 08:52:26 PM
Also, random stuff : Illfonic, who was once contracted to do the "Star Marine" part of Star Citizen but whose work was binned after merging proved impossible for some technical detail, is the dev behind the latest "Friday the 13th" game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: CatsCatsCats on July 07, 2017, 10:52:08 PM
Oh I've heard good things about that one
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on July 08, 2017, 12:36:37 AM
Ehhh, do you have some evidence for that ? The reddit OP I posted calls it "the Vertical Slice" and the rest of the sentence also implies it's the same one ("They still plan to...").

Nah, no evidence, just like there's no evidence that they're still working on the same old vertical slice. But that simply wouldn't make sense, as CIG did admit that forking the game to work on a demo was a massive waste of time. I guess it's possible that they still plan to show the same mission, just running on the mainline engine - which would be perfectly fine and reasonable.

Quote
They still haven't demonstrated they have a functioning economic model, game area, NPC AI or even a definitive flight model to feed into that, yet they had it 2 years ago on a server ? I'm not a game developer but it's hard to buy.

Again, it's just an economic simulation. It has nothing to do with NPC AI, doesn't need a fleshed out game area or a flight model, because those AI agents aren't NPCs you'll encounter in space. It's absolutely possible that they already had a working prototype of that simulation two years ago, but it's really not what people think it is, and it certainly isn't hooked up to the game server yet.

Also, random stuff : Illfonic, who was once contracted to do the "Star Marine" part of Star Citizen but whose work was binned after merging proved impossible for some technical detail, is the dev behind the latest "Friday the 13th" game.

Interesting. I thought they'd close shop after their MMO was canceled.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 08, 2017, 05:38:21 PM
Yesterday was schedule day and schedule day is also delay day.
https://www.reddit.com/r/starcitizen/comments/6m00ea/300_and_global_progress_watch_update_20170707/

This push the current release dates around Gamescom that CIG generally attend, which a lot of people expected, it's generally the start of the second half push to more funding. It really seems they will release something named "Pre-alpha 3.0.0" this summer, if only because they are nominally claiming to be completing tasks on their schedule and I'm not sure they want to gamble their backers good will more than they already have.

Though it's CIG so I wouldn't be surprised they dragged until December or next year, really. I guess we'll see in the next two weeks if they keep pushing dates back farther than even Gamescom.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 10, 2017, 03:53:25 AM
https://www.reddit.com/r/starcitizen/comments/6m3fmc/amid_the_recent_influx_of_idiocy_here_surrounding/

Quote
it's shocking how fast they've progressed in my opinion

Quote
if you know anything about games development, you can be damn sure the tech they've developed while expanding several studios alone is shocking

that they're making progress this quickly and doing it out in the open for everyone to see is absolutely unprecedented

Quote
CR wanted 3.0 to be out before 2017, and if they had glued their procedural planet tech onto the current 2.6 framework, they likely could have done it. But then people would have complained that item 2.0 wasn't done, they would have complained about the serialization not being implemented, they would have said that the planets and moons looked unfinished, and that since the NPC's had zero AI the universe felt empty.

Quote
Him stating an accurate release date doesn't change the end state of the game or when it's released. It does affect revenue which only increase how soon we can get the game and how many features it has. Which means if he tells us we get it in 6 months but we get it in 12, if he didn't we likely would have gotten less in 14 had he said originally 12.

Quote
I thought they had said that they were not working on the vertical slice anymore because it wasn't representative of the game with the proper back-end systems in place. Now they mention it again in a studio update so it makes me wonder what happened. Did they start it all over? I wouldn't be surprised if it's completely different than what they had last year.

https://www.reddit.com/r/starcitizen/comments/6m3fmc/amid_the_recent_influx_of_idiocy_here_surrounding/djzylhv/

Quote
Quote
Quote
Come off it mate - what the 3.0 demo last year was is a game environment which is simulated in a heavily code-driven manner, is highly interactive, and written to react accordingly to all manner of input. Sure, there were many mechanics that still need to come, but that was the core of an alpha-state game that was being iterated upon, not a hastily-built on-rails demonstration of a specific feature.

I can say with a strong degree of confidence that much of the code written for that demo will not make 3.0.
(...)
I'm not Derek Smart, I'm not saying that the whole thing was faked, obviously it ran on top of a development build with a lot of added core functionality with a lot of work behind it, I'm just pointing out that it was intended to be representative of 3.0's functionality by using a lot of temporary and bespoke code.

That's an excellently put, cogent argument there.

What's funny about it though is that my entire comment was quoted nearly verbatim from one of yours 10 months ago.

https://www.reddit.com/r/starcitizen/comments/6m3fmc/amid_the_recent_influx_of_idiocy_here_surrounding/djyqebm/

Quote
15 fps with 4 cutlasses landing on a planet doesn't give me confidence.

I AM NOT EXPECTING BETTER FRAMERATES but to say "there are other performance-improving netcode fixes" implies you think 3.0 will run better than 2.6. I swear to eat a bag of shit if thats true. If we get a minimum of 30fps on a 1080ti, i will eat a bag of feces and put it on youtube.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on July 10, 2017, 05:50:49 PM
This right here, y'see, this right here is why I don't kickstarter anything
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 13, 2017, 04:16:21 AM
Smart has another Elijah trance :

https://mobile.twitter.com/dsmart/status/885144183945789442
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 14, 2017, 06:05:06 PM
The Cyclone will go on sale starting Friday, July 21st. There will be 5 options, with prices ranging from $45 to $70.

Quote
I'm $70 poorer and I don't even know what i'm buying :(

Quote
Is it me or is CIG stepping up their game of delivering new vehicles, or at least make them finished enough to put up a sale. It almost looks like a new vehicle every other week. Is this an indication of their pipeline improving,?

https://www.reddit.com/r/starcitizen/comments/6nb05z/the_cyclone_will_go_on_sale_starting_friday_july/

German mag Game Star apparently had its usual big preview before Gamescom

https://www.reddit.com/r/starcitizen/comments/6nb9cn/game_star_title_story_images/

Quote
Yup, this is also my guess too. They talked about procedural city planets last year in the month or two after Gamescom/CitizenCon and haven't really mentioned it since.
 
I remember they said for procedural city planets (meaning planets that are almost all a massive city) that instead of being 100% explorable they would have X many land ports on them and then like a computer system on the planet would guide your ship in for a landing. You could move up/down/left/right while being guided but you more or less were being tractored in and follow a set path. Something along the lines of this solves the problems of players just flying around crashing into buildings all the time, but also made more sense in the lore as more civilized planets like that would have more strict laws and lanes where ships can go.
 
Which honestly to me sounds fine, I can't imagine the amount of effort and time it would take to make one planet that is one big city, yet alone many. So if those planets are just an hand fun of really detailed city areas to explore, I'm ok with that!

 :doge

Apparently Game Star played a demo, maybe ?

https://www.reddit.com/r/starcitizen/comments/6nau6m/gamestar_titelstory_summary/

Quote
Todd Pappy on the answer after the Strechtgoal Levski: "When C.R. makes a stretch goal, that means it has to be in the game in the given time. Often it depends on how important it is for C.R. Let's say, it's very important for him. The NPC Miles Eckhart, too."

:confused

Quote
In the Demo they have problems with the elevators and the physics grid, so they had to use commands.

Quote
Shortly after they used the new nox bike, the game crashed.

Quote
In one room they find the corpse of the missing person. (Sadly the interaction system in the demo fails) But now 2 enemies are coming from behind and start to fire at you.

Quote
Not everything that will be in 3.0 could they test. (trading, insurance and stamina).
Many apps and improvements on systems are missing in the demo.

You get the idea.

Quote
Between 7 and 14 missions will be in the game. How many it will depend on how many problems they have to face until 3.0. But they will add them via updates.

Quote
Until last year. They worked on Kythera and CryAI, but C.R. didn't want two systems. Brian Chambers: the foundation has to be perfect for such an important part of the game. They had to make half a step backwards and build it right. Both systems got merged together into the subsumption AI.

Quote
I show features when they are not ready and polished, but for SQ42, I don't want to do this. If I show it, it has to be like Activision or Bethesda is unveiling a new game at E3, only with the difference that everything we show is ingame. (...) He wants to show the finished system without any compromise solution and workarounds. With the current status is C.R. very happy:"When the people see it, they will understand and they will be very happy about it". It's done when it's done. If we can see SQ42 didn't want C.R. us to tell.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 15, 2017, 03:08:14 AM
More awkward translations from Gamestar :

https://as.reddit.com/r/starcitizen/comments/6nc6j6/gamestar_the_technique_behind_star_citizen/

Quote
Someday, Star Citizen should contain around 100 star systems with over 300 planets and moons.
(...)
For release C.R. is aiming for 5 to 10 star systems.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on July 15, 2017, 07:23:26 AM
Smart has another Elijah trance :

https://mobile.twitter.com/dsmart/status/885144183945789442

Yeah, whatever you bespectrum'd fucko. Go write your own late-to-market and yet still-incomplete game.

Again.

OTOH:
spoiler (click to show/hide)
(http://i0.kym-cdn.com/photos/images/original/000/757/498/89c.gif)
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 17, 2017, 03:13:00 AM
Backers refactoring their own minds in real time.

https://www.reddit.com/r/starcitizen/comments/6nfj9d/discussion_5_to_10_star_systems_at_launch/

Quote
This isn't EA where they schedule 8 things and if timmy-the-imported-slave doesn't finish them they spray some jiz on the done work and publish.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 17, 2017, 07:43:31 PM
not having an actual release date to meet does give you that advantage
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on July 17, 2017, 11:25:11 PM
More awkward translations from Gamestar :

https://as.reddit.com/r/starcitizen/comments/6nc6j6/gamestar_the_technique_behind_star_citizen/

Quote
Someday, Star Citizen should contain around 100 star systems with over 300 planets and moons.
(...)
For release C.R. is aiming for 5 to 10 star systems.

That's already more than I expected, honestly. And I think it'll ultimately be two or three star systems at launch, and maybe ten in total. See, the thing a lot of people miss is that initially, every planet was supposed to be essentially just a single landing zone. Like Freelancer back in the day. You approach a planet, request permission to land, and the auto-pilot would bring you down to the single fleshed-out location. Everything outside that landing zone was supposed to be a Potemkin Village. That was before Foundry42 designed the procedural planet tech. Now there's free atmospheric flight, and a single stellar object can have multiple cities, outposts, crash sites, small settlements and what have you, so it should be a lot more dense. And hardly anybody really likes the No Man's Sky or Elite Dangerous approach, with hundreds of millions of solar systems and even more planets, where everything is ultimately really just copy-pasta with fuck-all to see or do. CIG always had a "quality over quantity" approach. Plus, they want people to run into each other, which is kinda hard if the universe gets too big and open.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 18, 2017, 10:57:19 AM
More awkward translations from Gamestar :

https://as.reddit.com/r/starcitizen/comments/6nc6j6/gamestar_the_technique_behind_star_citizen/

Quote
Someday, Star Citizen should contain around 100 star systems with over 300 planets and moons.
(...)
For release C.R. is aiming for 5 to 10 star systems.

That's already more than I expected, honestly. And I think it'll ultimately be two or three star systems at launch, and maybe ten in total. See, the thing a lot of people miss is that initially, every planet was supposed to be essentially just a single landing zone. Like Freelancer back in the day. You approach a planet, request permission to land, and the auto-pilot would bring you down to the single fleshed-out location. Everything outside that landing zone was supposed to be a Potemkin Village. That was before Foundry42 designed the procedural planet tech. Now there's free atmospheric flight, and a single stellar object can have multiple cities, outposts, crash sites, small settlements and what have you, so it should be a lot more dense. And hardly anybody really likes the No Man's Sky or Elite Dangerous approach, with hundreds of millions of solar systems and even more planets, where everything is ultimately really just copy-pasta with fuck-all to see or do. CIG always had a "quality over quantity" approach. Plus, they want people to run into each other, which is kinda hard if the universe gets too big and open.

Chris Roberts spoke of over 100 systems with fully explorable planets less than a year ago, after deciding on using procedural generation.

Quote
"One of the long-term schedule challenges is building out the universe that we've – in all the stretch goals, we got up to 100 star systems, I think we have 110 now – we're not going to have them all done on the day of release. We're going to try to get a good chunk of them through, so the creation of all those planets with the additional interest... it's not just about the planet, it's about the planet with its local ecosystem in terms of life. So, there are plans to have animals or creatures down there, but also not just the major landing locations, but other smaller locations.”

http://www.gamersnexus.net/gg/2613-chris-roberts-on-star-citizen-procedural-planets-alpha3-citizencon

This idea that 100 systems was an outdated promise based on an obsolete design has been immacutely concepted by backers on reddit.

Also remember that 2 months ago Chris Roberts also said :

Quote
Simply put; because we want to create the richest most fully realized universe that Gaming has ever seen.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 18, 2017, 07:49:15 PM
(https://pbs.twimg.com/media/DFDg9SAW0AA2sZc.jpg)


https://imgur.com/BulYHsp
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on July 19, 2017, 04:27:22 AM
Chris Roberts spoke of over 100 systems with fully explorable planets less than a year ago, after deciding on using procedural generation.

I know he did, but it never seemed realistic to me.

Quote
This idea that 100 systems was an outdated promise based on an obsolete design has been immacutely concepted by backers on reddit.

I wouldn't know, I barely visit the subreddit and don't read the drama threads. I think it's pretty obvious that it was based on an older design, because we know what the original design was and what the current design is. And I had a hard time believing they could do 100 systems even with the original design.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 20, 2017, 04:26:48 AM
Chris Roberts spoke of over 100 systems with fully explorable planets less than a year ago, after deciding on using procedural generation.

I know he did, but it never seemed realistic to me.

Quote
This idea that 100 systems was an outdated promise based on an obsolete design has been immacutely concepted by backers on reddit.

I wouldn't know, I barely visit the subreddit and don't read the drama threads. I think it's pretty obvious that it was based on an older design, because we know what the original design was and what the current design is. And I had a hard time believing they could do 100 systems even with the original design.

Apologies then, I had some doubts reading your precedent post if you were endorsing the superfan narrative (all according to keikaku !") or expressing your own suspicions on previous claims. And I agree that I would be "impressed" if they even manage to create a handful of planets up to the level of detail and gameplay options they hyped (as a side note, in a piece by "RedBull games" last year, Roberts speaks of 100 systems being roughly 400 planets). Which open up a whole another can of worm because below a certain threshold one wonder if the whole spacefaring element -notably so called "exploration" gameplay- even make sense.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on July 20, 2017, 12:11:55 PM
Apologies then, I had some doubts reading your precedent post if you were endorsing the superfan narrative (all according to keikaku !") or expressing your own suspicions on previous claims. And I agree that I would be "impressed" if they even manage to create a handful of planets up to the level of detail and gameplay options they hyped (as a side note, in a piece by "RedBull games" last year, Roberts speaks of 100 systems being roughly 400 planets). Which open up a whole another can of worm because below a certain threshold one wonder if the whole spacefaring element -notably so called "exploration" gameplay- even make sense.

I believe the exploration element is essentially just what EVE already has, except both in space and on moons and planets. You scan down randomly placed sites and wormholes, the sites will eventually be mined/ cleared out and wormholes will collapse, they'll respawn elsewhere, and explorers have new stuff to track down. Even just a single system offers enough room to spawn tons and tons of sites at any given time.

And yeah, about the 400 planet thing: If you look at the current starmap, there'll supposedly be more than 100 systems, more than 400 planets, and at least 1000 moons. If you look at just the Stanton system, that one has four planets, every one of them with massive cities and factories and what have you, and unless Levsky is supposed to be an outlier, many of the moons could have major outposts as well (beyond the randomly generated modular outposts). Doing that at the proposed scope was never realistic.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 20, 2017, 07:03:20 PM
You bought ships, now buy a buggy :

https://robertsspaceindustries.com/comm-link/transmission/16014-Behold-The-Cyclone
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on July 21, 2017, 03:07:19 AM
what the fuck

now this game has car combat huh
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 21, 2017, 05:20:22 AM
https://www.reddit.com/r/starcitizen/comments/6oki5h/around_the_verse_kiosks_and_commodities_relay/

Quote
They also finished up the second sprint for “Buddy AI”. Designers can now specify if they want to keep the AI in front or on the side of the leader or player. This sprint also brings the ability for an AI buddy to take cover in front of a player, and moving from cover to cover point while following the player. This is the first step in having companion AI that will intelligently follow you and and help you out in combat.

We're still a long away from the single player game...

https://www.kickstarter.com/projects/cig/star-citizen/comments?cursor=1633093#comment-1633092

Quote
I've built versions of the game Star Citizen promises to be multiple times and I'm uniquely positioned to know the risks and challenges in achieving Star Citizen. Its not going to be easy. I'm sure some things will not work out the way I intend, and there will be some things that I never envisioned that become awesome features. That is always the way of development. I've spent a year doing the research and prototyping. I have a plan on how to achieve what I've laid out. I wouldn't have gotten on stage at GDC Online if I didn't think I could build Star Citizen. It may take a little longer than 24 months to deliver all the features (as precision on development timelines is always tricky this far out), but whatever happens, you as the backers will get to see the dev team's progress, play early builds and have an insight into high end development like never before!

 :mouf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on July 21, 2017, 08:43:36 AM
what the fuck

now this game has car combat huh

The Ursa rover introduced years ago is armed. The more recently introduced Dragonfly and Nox are armed ground vehicles as well. This is just a new vehicle, not a completely new concept.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 22, 2017, 05:02:46 PM
No delay this week at least not to the general window of release. So still supposed to come for next Gamescom.
And even a video of something that could be mechanics.

https://twitter.com/SandiGardiner/status/888477677522255872

https://twitter.com/CliffordakaMiku/status/888478083409473536

PC Gamer also has a trailer (official or fanmade ? Unclear)
https://www.youtube.com/watch?v=Ia8ZPfAlfOw

Not super cohesive. Love the landing at 1'20"  :lol

https://www.reddit.com/r/Games/comments/6orld6/star_citizen_alpha_30_trailer/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 22, 2017, 05:29:27 PM
Love the landing at 1'20"  :lol


(https://media.giphy.com/media/BZdhfus3wKCGc/giphy.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on July 24, 2017, 08:27:30 AM
Not super cohesive. Love the landing at 1'20"  :lol

https://www.reddit.com/r/Games/comments/6orld6/star_citizen_alpha_30_trailer/

Looks even more funny in the current public build, because there's no suspension. The reason landings are so rough is because most people use digital strafing, so ships smash into the ground with 100% thrust. It's a lot smoother if you have strafing controls hooked up to an analog stick.

And I don't think this is an official trailer. It's just random footage from other trailers and snippets from AtV spliced together. This is the most recent offical trailer:

https://www.youtube.com/watch?v=6AiNxbv-a9s
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 24, 2017, 07:19:28 PM
Stop using pre-2016 quotes from Chris Roberts :brazilcry

https://www.reddit.com/r/starcitizen/comments/6p8v6h/stop_to_quote_things_said_by_cr_before_2016_the/

Quote
Not only that, but the [RSI] website is run by another company... one who is evidently spending far more time working on stuff like Spectrum (that's the same folks, right?) and less on updating an old website to ensure all the information (especially in the archives) remains factually correct.

Strangely, the "managed by a third party" site never miss a beat for a ship sale. :doge

Quote
I completely understand, this is the game a lot of have been waiting for our entire lives. But I want to play this game FOR the rest of my life, so I will wait.

Quote
But in 1943 Hitler said Germany would win the war. So it must be true today also.

:what :donot

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 25, 2017, 01:05:26 PM
 https://www.reddit.com/r/starcitizen/comments/6pfqkx/comment/dkp3ee2

Quote
Comparing SC to other games will lead to oddball results any day of the week. Just about everything they're working on with SC is bigger and better than other games in the past.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 26, 2017, 06:20:43 PM
Busy day on reddit :

CIG's Statement on 5-10 systems at launch.

https://www.reddit.com/r/starcitizen/comments/6pplee/cigs_statement_on_510_systems_at_launch/

Quote
Hey guys! This is a case of things being lost in translation; Chris was asked a specific question about how many systems we expect to have online at the point that we've got most of the core mechanics completed and we would consider the gameplay experience suitable for a larger audience. There are no changes with regards to the planned amount of systems which are well documented on the current Star Map.

https://www.reddit.com/r/starcitizen/comments/6pp9qs/mining_in_31_according_to_gamestar_magazine_31/

Quote
A large article appeared in the German GameStar Magazine last week stating the following:
"Future Content is already been worked on: Update 3.1 brings the first Version of Mining" (Translated from original Text in German: "Auch zukünftige Inhalte sind bereits in Arbeit: In Update 3.1 wird die erste Version des Minings eingeführt")
At a different point it says:
"After 3.0 CIG hopes to release another update still this year, which will bring the Mining Profession". (Original Text: "Nach Update 3.0 hofft CIG noch in diesem Jahr ein weiteres Update zu veröffentlichen, das den Mining-Beruf bringt.")
Source: GameStar 08/2017

Quote
3.1 is a much smaller patch than 3.0 and many of the resources that were on 3.0 have since finished their tasks for that patch.
As such I expect 3.1 is already being worked on by some members of the overall team intended to touch various aspects of it.

Every single time. You'll have a guy coming in and saying that patches are developed concurrently and the next one will come super fast even though it has never been the case at any point of this production.

https://www.reddit.com/r/starcitizen/comments/6pqmbh/psa_voyager_direct_system_reworkedto_melt_but/

The Voyager Direct store has been a point of contention for... 2 years ? IIRC. I mentioned it before : basically dudes boughts items on it that they can't refund or exchange, even if said items have been "refactored" and became obsolete.
They'll fix it. When the game launch. :ohyou

https://www.reddit.com/r/starcitizen/comments/6pmjnj/did_cig_subtly_show_us_that_weather_is_in_the/

Did CIG subtly show us that weather is in the game and ready to go?

There's no helping those people. :picard
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 26, 2017, 09:52:13 PM
Stop using pre-2016 quotes from Chris Roberts :brazilcry
(http://www.cgwmuseum.org/galleries/images/cgw_137-01.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on July 26, 2017, 10:09:34 PM
Hours of full motion video filmed on real sets with 35mm film. :whew :lawd
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 26, 2017, 10:32:48 PM
Found an even better image when I looked inside one of the issues in the archive:
Stop using pre-2016 quotes from Chris Roberts :brazilcry
(http://i.imgur.com/fvXD64W.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 26, 2017, 10:52:32 PM
Hours of full motion video filmed on real sets with 35mm film. :whew :lawd
Arguably the best part is how bad the $30 million film looks in comparison. It even has a worse cast than III and IV!

edit: I think it's IV where you can tell the actors are over the whole "slummin it in video games, is this my career now" thing and are having fun trying to overact each other. One I really remember from that era, Walter Koening is in FMV segments for the Starfleet Academy game and you can tell he hates it, but then there's some other totally low rent garbage sci-fi FMV game that came out just a couple years later where he's just going nuts and having fun as the villain.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 26, 2017, 11:02:50 PM
Found an even better image when I looked inside one of the issues in the archive:
Stop using pre-2016 quotes from Chris Roberts :brazilcry
(http://i.imgur.com/fvXD64W.png)

Dang, he did try to warn us.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 26, 2017, 11:20:55 PM
This issue (http://www.cgwmuseum.org/galleries/index.php?year=1995&pub=2&id=132) has a feature on space combat sims that features an interview with both Roberts and... DEREK SMART

spoiler (click to show/hide)
Duke Nuke Em
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 29, 2017, 03:21:05 AM
https://www.reddit.com/r/starcitizen/comments/6q7zih/new_schedule_update/

A few more week of delays. Dates are starting to slip even after Gamescom...

With regards to schedules :

https://www.reddit.com/r/starcitizen/comments/6q8qfb/why_isnt_there_a_production_scheduletimeline_for/

Edit : they delayed the release by over 2 months since mid-april :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 29, 2017, 05:59:25 AM
Quote
Railgun and Volumetric Fog Eta was passed nearly 2 months ago and were still not updated...

But hey, it's only 3 weeks since I first posted it and I tweeted it to disco and zyloh last week, looks like it's not important to update these

Sorry benji.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 29, 2017, 10:25:03 AM
Don't miss Verse Con in Austin

https://www.reddit.com/r/starcitizen/comments/6q7hsx/versecon_2017_austin_tx_october_2728th_frisat/

Quote
Quote
I'm sad that this is 21+. I was hoping I could bring my kids to watch the stream and meet some other space geeks.
Not sure how well kids would work in that kind of environment as it's basically going to evolve into drunken space degeneracy over the course of of night
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 30, 2017, 01:44:31 AM
https://www.reddit.com/r/starcitizen/comments/6qe63x/will_leverett_speaking_of_dates/

Quote from: Guy from CIG
But the date ranges have been - and always will be - estimates. They're well-informed, educated, experience-based estimates, but at the end of the day, they are still estimates. (...) The dates keep us accountable, too! Gives us a nice goal to work towards, and we all work better when we're trying to hit a target.

Well it's not working then.

Quote
and yet, they keep pushing forward with tech that other companies already want to buy. Multi-Billion Dollar companies like Intel have partnered with CIG and have had staff on Intel Developers Forum, as well as financing their events like Gamescom, on top of dumping prototype (at the time) SSDs for use in their machines.

Pretending CIG can't do it because of some delays is extremely uneducated thinking, but I expect nothing less from the likes of you.

Quote
Quote
the consistent waves of ship sales

What do you suggest they do? Have the people who work on ships do nothing until other systems are ready to go?

Quote
I fuckin hate them having to explain themselves like this. Like yeah fam it's disappointing and of course delays are annoying. But a lot of people are slagging the devs off for working hard and calling management incompetent when they have no idea of the process at all.

It's not healthy criticism, it's just getting annoyed that a date they shouldn't even have to show us is getting pushed back.

This heresy fam.

Quote
Regardless of opinion right now. If CIG pull this game off as hoped, these delays won't matter. Even if it is years from now. The gaming world needs CIG like electric cars need Tesla. Who else will voluntarily spend millions on r&d and every penny on one project.

https://www.reddit.com/r/starcitizen/comments/6qck71/the_unfortunate_side_effect_of_the_uncessary_8/

Quote
What are you trying to acvhieve with being "pissed off" though? What do you want CIG to do now? Admit the project is a scam and 400 people working in 4 different studios are all fake?

That thread is bullshit. The project keeps going forward, 3.0 keeps getting closer. They work as hard as they can to deliver BDSSE. Nothing has changed. So what's the point of this behavior?

Quote
A release date includes estimates for how long unexpected delays will take, as well as an additional bit of buffer time just in case. Release dates are meant to be accurate representations of when you can expect it to be released, as you would imagine.

However an internal schedule intentionally ignores any buffer time and any potential delays. It's strictly to keep everyone on task, and to see how much known work still has to be done. It doesn't bother taking into account how much time it will likely take to fix unforeseen bugs and delays, that's not its purpose.

Quote
I shouldn't have used the word estimate, they aren't estimates, there internal development goals. And, at the top of that page where it says caveats, it states that they are 'very aggressive' goals. Meaning that they are unlikely to be met.

Quote
I'm fixing the word estimate, I misused it, and it's being clung to too tightly.

So it really is a motivational poster ?
Also the semantic drifting continues : "Estimates are not promises guys ! And an internal schedule is not an estimate !"

Quote
My personal view is that being impatient/frustrated with schedule slips doesn't achieve anything for me. The only utility of a large outcry about this is to push the team harder if they've been slacking, but it should be abundantly clear that CIG have been working their butts off to get 3.0 to us. They want it in our hands as much as we do.

I see it as having a mix of causes: first exposure to the realities of game development, a culture of instant gratification & short attention spans, and general cynicism.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 30, 2017, 05:07:48 AM
Twitch and reddit drama around a SC streamer :

https://www.reddit.com/r/starcitizen/comments/6qf32y/wtfosaurus_i_gave_up_my_entire_life_for_a_buggy/

Where ardent backers admit there's not much to stream now or in the foreseeable future.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 05, 2017, 01:14:31 AM
https://www.reddit.com/r/starcitizen/comments/6rp8gv/30_production_schedule_report_4th_aug_2017/

Apparently some "minor" footnotes were added to the schedule...

Quote
Player Count & General Stability
Currently, performance and stability drop sharply once the active players in a server reach 12-15 players.

Quote
Rotating and Orbiting Planets
We are very keen to make the Stanton map feel more organic as a real environment and having the planets rotate and orbit will really help with this. This will also introduce a proper day/night cycle when you’re on a planet surface which in turn opens up further gameplay possibilities.

Player Interaction System – User Experience Improvements
We’re want to give players the ability to more intuitively interact with items and objects within the game, but also find ways to indicate to the player what type of interaction they would be performing (pick up, start conversation, push button, etc).

(http://i.imgur.com/qmyPNGa.png)
From massivelyop.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 05, 2017, 02:58:36 PM
Videogame Industry About to be Recycled - Your Only Chance to Escape is to Crowdfund With Us.

https://youtu.be/IZ4mou4OR4U
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 06, 2017, 08:33:28 AM
https://mobile.twitter.com/dave_colson/status/892090323333206016

https://twitter.com/dave_colson/status/893240658487631872
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 07, 2017, 11:43:29 PM
A guy I know just announced on FB (and there were announcements on LinkedIn) that he is joining CIG in Santa Monica.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 08, 2017, 03:39:45 AM
https://www.reddit.com/r/starcitizen/comments/6s7ihh/writeup_and_survey_results_from_last_weeks_pre30/

Fan made survey
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on August 09, 2017, 07:21:15 AM
A guy I know just announced on FB (and there were announcements on LinkedIn) that he is joining CIG in Santa Monica.

Sounds like a plea for help.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 10, 2017, 08:14:09 AM
CIG, why is the 3rd person camera always swinging?

https://www.reddit.com/r/starcitizen/comments/6shude/cig_why_is_the_3rd_person_camera_always_swinging/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 12, 2017, 02:20:36 AM
Quote
We’ve decided to remove the ‘aim dates’ for our releases

https://www.reddit.com/r/starcitizen/comments/6t6mdb/30_production_schedule_report_updated_11th_august/

I don't understand schedule development either.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 12, 2017, 04:44:04 AM
This production schedule page is the best thing ever.

They're going to crank out assassination missions in two weeks in September. But no save game feature until December.

Gas Cloud is missing completely from the schedule, I knew it was too much for human minds to handle. They never figured out if it was just one or not.

But don't worry, not only is knife melee getting nearly a whole month, but they have a Wednesday in August where someone is going to bang out a whole criminality system.

edit: wait, on the big schedule they're giving a whole month to assassination missions
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 12, 2017, 04:46:32 AM
They aren't planning on finishing the ship damage model until after they finish the ship breaking model. :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 12, 2017, 05:07:08 AM
Why do I keep getting rejected for project manager positions when project management this bad exists in the real world?
So you're saying you don't have any experience with bad project management. That's not what we're looking for in this position, sorry.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 12, 2017, 02:41:14 PM
https://www.reddit.com/r/starcitizen/comments/6t6l9e/comment/dlilh4v

Those comments are never not funny. :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on August 12, 2017, 02:51:27 PM
My toilet was blocked so I couldn't get rid of my money that way :/

:lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 12, 2017, 04:03:46 PM
A guy I know just announced on FB (and there were announcements on LinkedIn) that he is joining CIG in Santa Monica.

Sounds like a plea for help.

I talked about it with another friend and she said she was upset he took the job because she warned him not to. Since I started regularly going to the local game dev drinking thing I've met more former CIG employees than current ones.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 13, 2017, 06:02:15 AM
Quote
I say look at it this way; raising a kid takes 18 years of development minimum, and they usually turn out like shit anyway. Some of them grow up with giant dreams requiring giant money, and sometimes that requires dumb kids like us to throw away some of ours. These weekly dev videos are so damn cool on their own. We're going to appreciate this journey long after we've reached destination 3.0.

Nefarious publishers are killing projects in conception to harvest their assets.

https://www.reddit.com/r/starcitizen/comments/6tcs9j/comment/dljw59r

Quote
Quote
So, the dates which were always wrong by two weeks, every two weeks were infact their best projections, not the strict internal dates to whip them work faster? Not that either way could reasonaly explain being wrong for months.
"Strict internal dates" is something you completely fabricated to attempt to give your trolling credibility. No dates are strict and CIG have said that since 2013. One thing they have always said is "its done when its done". They only gave dates to attempt to quell the whining. We've switched from dates to no-dates and back again 4 times now.

Anyway, "Aggressive internal dates" =/= "Strict internal dates". Try again.

Star Citizen is a mystical experience where words and time are meaningless.

https://www.reddit.com/r/starcitizen/comments/6tcs9j/comment/dljv7g3

Gaffer cabbagehead going to town on game developer having doubts on the management

Quote
You never worked on a big project before. That's clear.

I think it's also clear that you don't know much about this project to have this opinion. Given what's on display.

https://www.reddit.com/r/starcitizen/comments/6tcs9j/comment/dljpijn
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 13, 2017, 06:24:41 AM
Quote
Quote
I remember Erin saying we'd have 2 or 3 big releases this year, which was viewed as being much more realistic than Chris' 3.0 - 4.0

Doesn't look like that'll happen either.
Maybe he meant press releases :S

:lol

https://www.reddit.com/r/starcitizen/comments/6t6mdb/comment/dliir2r
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 13, 2017, 10:18:27 AM
lol some of those posts... apparently chris gave out unrealistic dates to encourage coders to move faster.... yes, cuz that's how project management works on a multimillion dollar level  :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 13, 2017, 06:12:31 PM
lol some of those posts... apparently chris gave out unrealistic dates to encourage coders to move faster.... yes, cuz that's how project management works on a multimillion dollar level  :lol

Think how much longer delayed it would be without that :rollsafe
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 14, 2017, 12:58:29 AM
lol some of those posts... apparently chris gave out unrealistic dates to encourage coders to move faster.... yes, cuz that's how project management works on a multimillion dollar level  :lol

I worked on a game for Activision once where they told us our drop dead date was a certain date, so we crunched and crunched and then at like 3 am that day we found out we had a few more weeks.

That was when I lost what little was left of my innocence about the industry.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 14, 2017, 02:00:57 PM
that stuff in the Shenmue thread I posted about how Yu Suzuki has more relevant game development experience than Roberts reminded me

the last game Roberts was actively involved in direct development of, had a total staff of 30 people including ALL the programmers, artists, sound people, etc.

everyone else involved in Wing Commander IV were the people doing the filming side which was basically handled by non game industry people and then handed over to the developers after it was shot

EVEN Freelancer which he had no role in other than "game concept" still had a core team of less than 50 before Microsoft bought the company and threw men at getting the game out

he's trying to skip 20 years of game development "advances" in staff and management sizes and still trying to create the most complex game in the industry
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 14, 2017, 08:02:56 PM
https://www.reddit.com/r/starcitizen/comments/6tl88b/whats_the_daydream_that_keeps_you_here/

 :(
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 14, 2017, 10:18:28 PM
that stuff in the Shenmue thread I posted about how Yu Suzuki has more relevant game development experience than Roberts reminded me

the last game Roberts was actively involved in direct development of, had a total staff of 30 people including ALL the programmers, artists, sound people, etc.

everyone else involved in Wing Commander IV were the people doing the filming side which was basically handled by non game industry people and then handed over to the developers after it was shot

EVEN Freelancer which he had no role in other than "game concept" still had a core team of less than 50 before Microsoft bought the company and threw men at getting the game out

he's trying to skip 20 years of game development "advances" in staff and management sizes and still trying to create the most complex game in the industry

It is essentially like if Blizzard had gone from Warcraft 2 to World of Warcraft and skipped everything they learned while launching Battle.net, Starcraft, Warcraft 3, Diablo, and Diablo 2.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 15, 2017, 01:12:11 AM
https://www.reddit.com/r/starcitizen/comments/6tl88b/whats_the_daydream_that_keeps_you_here/

 :(

I am part of the elite stealth squadron in my org we have a urgent request section in our discord and i cannot wait for the day we are called upon.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 15, 2017, 10:32:11 PM
Quote
I've been here a long time, you could even say the beginning. I'm certainly not the first to pledge, i can't claim that, but my number runs sub 4500 out of 1.8 million or whatever it is now. For me, Star Citizen is the daydream. I know there are a lot of jaded people out there now, angry at delays and perceived dishonesty of some sort or another; however, it's important not to lose sight of the big picture, of what SC represents to PC gaming and PC gaming veterans in particular. Indeed, CIG could have just been another EA, pushing out badly-ported console dresh appealing to lowest common denominator gamers (I'm looking at you, every Battlefield game after #2), or another Ubisoft, releasing rehashed crap nobody even asked for (Assassins creed 567: Cromagnon armageddon! anyone?), or worse still, ruining beloved titles by turning them into weeaboo chinese cartoon versions, like Deus ex 2: Boss fight boogaloo (thanks, square enix...), and dare i say it, dumbed down versions of hilariously dark and intelligent games like the Fallout series (I mean, C'mon Bethsoft, you can do better). Sure, you would have maybe had your game sooner (Fallout 4 was 6-8 years in dev. and doesnt even scratch the surface of what Chris Robers is attempting), but at what cost?

No, CIG is making something that we have not seen since the golden age of gaming, since games like Half-Life, Fallout 1 and 2, Baldur's Gate: 2, X-Wing, the original Deus Ex... Games which captured imaginations and defined genres.

For me, Star Citizen is an investment in the dream. To see everything I've ever wanted in a PC game in one title and a big fuck you to mainstream devs who think they can push unfinished, recycled, low-effort crap on seasoned gamers and expect them to like it.

I'm getting older now, and SC will likely be the last PC game i ever play, but i'm ok with it taking a while, because i know it's going to be the best one.


:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 16, 2017, 12:40:44 AM
https://gfycat.com/PoorReflectingCentipede
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 16, 2017, 05:46:22 PM
Why is there air blowing out of his armpit. Why does he look like he just came. at the end.

So many questions.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 16, 2017, 06:31:20 PM
Why is there air blowing out of his armpit. Why does he look like he just came. at the end.

The air effect is from the EVA suit characters must wear in space, but the game only tests for that when you activate the airlock separating the indoor and outdoor. If you clip through it (or a ship), the game will just assume you have a suit.

Was browsing Reddit and found this : you may remember CIG held a contest of who could get the most referrals (around the time they had the FakeHelloKitty mascot that was never seen again)...

Quote
Quote
Did nothing happen with that referral thing? Who won the trip to gamescom nobody? (Serious question)
No, nothing, no announcement. And don't bring it up on spectrum either. Mods will chew your ass if you say anything about it.

https://www.reddit.com/r/starcitizen/comments/6tqcud/comment/dlo3asw

Dunno if true but can't seem to find any public results.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 17, 2017, 03:14:35 AM
https://www.reddit.com/r/starcitizen/comments/6u6t8t/we_shouldnt_call_our_moonsplanets_procedural_they/

:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on August 17, 2017, 11:59:59 PM
This (http://www.neogaf.com/forum/showpost.php?p=246318336&postcount=348) post by an SC backer from a Playerunknown's Battlegrounds thread is too good not to include here. Props to FStop7.

Quote
It's cute that you think the performance will get better and not stay the same.

These type of popular early access steam games never leave alpha or beta. It will become a bloated mess until it dies just like all the others that have failed to fill the void. It's a trend at this point and people keep falling for it.

It will never be in a finished state, why would it be? it's making them money hand over fist.

Meanwhile posting in the SC thread:

spoiler (click to show/hide)
Quote
Lots of perspective/context is always being lost. When folks jump in here or other SC related threads or topics and they don't know or care to know the beginnings -whys, whens, wheres- of the project. Still they want to lecture and sprout absolutes the time it's taking to make the game.

Quote
Quote
If they had to show progress to backers, backers would have bailed out long ago.

Uh? why are you shit posting?

Quote
All internal schedule are going to be iffy with new tech or tackling new endeavors, hence why they use estimations to map out the possible outcome. Eitherway the use of an estimate isn't a hard science.

Quote
Quote
Giving a conservative ( or even pessimist ) release forecasts, that's managing people expectation. It's being willing to share a.. less attractive date as what is the more reasonable level of expectation people should have.

Ugh, you really don't understand and i can't remember enough in detail to ramble and debunk. They aren't handcuffed by the limitations of a deadline or a release date and that's the point.
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 18, 2017, 12:24:06 AM
Quote from: http://www.neogaf.com/forum/showpost.php?p=246267976&postcount=138
How are 7 million people allowed to be scammed by money grubbing knockoffs of games that aren't even fun? Shit seriously looks like a Chinese rip.

Like, loot creates in an early access game? Come on now. Someone needs to call the FCC or something because this is getting ridiculous.

EDIT: Oh wait didn't Bluehole get bought by Tencent?

:thinking:
:lawd
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 18, 2017, 01:15:31 AM
 :lol

I want to believe Cabbagehead is a paid shill but he's probably for real.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 18, 2017, 03:32:18 AM
https://www.reddit.com/r/starcitizen/comments/6ufmtf/discussion_about_jobs_how_exactly_will_skilling/

Quote
There are no arbitrary skill leveling in SC. It will be strictly player skill. The only thing you can 'earn' will be the reputation with different factions (e.g. UEE, guilds, pirates, etc...)

Quote
And players, they plan on adding ingame elections and politics after release
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 18, 2017, 08:05:59 PM
Jobs, politics, physics based toilet mechanics... what won't this game do.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 18, 2017, 10:18:04 PM
Jobs, politics, physics based toilet mechanics... what won't this game do.
Simulate space combat.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 19, 2017, 03:12:19 AM
https://www.reddit.com/r/starcitizen/comments/6ulcfm/300_and_global_progress_watch_update_20170818/

Quote
Quote
This week, all UI tasks are delayed by 2 additionnal weeks.

note the explanation for this:
Quote
During recent gameplay reviews with the directors, additional items of polish and general feature feedback have been received and incorporated into the schedule to achieve the desired level of polish we require before releasing.
the word "polish" is used 33 times in the whole document. I think people who project out to 2018 for this release are overshooting. the game is a buggy mess, but half the reason they keep delaying it seems to be add more features because they have high standards and want to impress everyone out of the gate


:neogaf

https://www.reddit.com/r/starcitizen/comments/6unav3/comment/dlu1z83

Quote
There is nothing untoward so far about CIG's development process, except for perhaps Chris spouting estimates that would make more sense two-three decades ago.

A common advice among backers is to take a sabbatical from following the game, because obviously any exasperation cannot be healthy and CIG's fault. It's been hilarious reading on Reddit messages like "I'm back after 2 years and there's barely been any progress" lately.

Alas next concept ship is 400$
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 22, 2017, 05:11:47 AM
https://youtu.be/KN7HOzS2W2Y?t=7m45s (https://youtu.be/KN7HOzS2W2Y?t=7m45s)
https://youtu.be/KN7HOzS2W2Y?t=3m9s (https://youtu.be/KN7HOzS2W2Y?t=3m9s)
https://youtu.be/KN7HOzS2W2Y?t=4m15s (https://youtu.be/KN7HOzS2W2Y?t=4m15s)

Looking good  :girlaff
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 22, 2017, 05:51:29 AM
https://twitter.com/Xocliw/status/899921824229797888
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 24, 2017, 02:32:32 AM
https://www.reddit.com/r/starcitizen/comments/6vfoud/gamescom_event_megathread/

Quote
But yes, most people agree that the atmospheric flight model is too "floaty" and don't like it. Brian Chambers said this is definitely only a first pass.

Quote
Summary for people who haven't been watching

They can only play for 10 minutes at a time because they're on the same server as the public. QT and MobiGlas is turned off from the build, Daymar only, 12 players in an instance, and it looks like combat damage is off too - maybe to stop griefing? We also haven't seen any cargo or missions. It's still a bit unstable, missing atmospheric effects and crashing on stream a few times.

They're mostly showing off new armour and weapons, the Nox and Ursa, and some of the new ships like the Cutlass, Prospector and redone Aurora in between showing ads for those. Have visited a small spaceport that contains ships, a small outpost, a plant alien, a crashed Caterpillar and a sort of mothyard so far. Flown out of the atmosphere and to the dark side.

EDIT: Atmospheric flight model - https://clips.twitch.tv/BlatantExpensiveCroissantNotLikeThis

Still have the public event tomorrow.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on August 24, 2017, 02:57:05 AM
How's the gamescom booth going over?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 24, 2017, 04:37:06 AM
um, i'm not exactly an expert or anything as the bore well knows but...why would you ever have a closed events demo sessions held on the same server you use for the general public? especially if the demo is a "walled off" section of your game in the first place?

actually, that raises so many questions in general, when nowdays so many popular games (pubg, dota, overwatch, team fortress 2, siege, PRIMAL CARNAGE, even CoD, etc.) easily have a public test server fork you can participate in which is separate from a private invite test server many games also or alternatively offer by invite and all of that is completely separate from the internal test server which is separate from the work server

they wouldn't compile a server to run literally just for those 20 some users and sit in the corner? i mean when SEGA did their big demonstration for online play back in 2000 they setup a glorified WAN rather than have the Dreamcasts all dial up and connect to the actual backbone because that's a fucking stupid idea (even though it's still kinda mindblowing to me how well many of those games worked on 56k, especially compared to how poorly the rest of the gen handled broadband)

even if they were streaming it...they can't need the actual public server can they? maybe i should read the schedule again, this might not be on the plan for six more months ("setup a second server, time, three weeks, 15 people")

Quote
It's still a bit unstable, missing atmospheric effects
that's what you get for taking that six month chunk of dev time for GAS CLOUD out of the schedule CIG, IMMERSION DESTROYED
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 24, 2017, 06:48:33 AM
How's the gamescom booth going over?

See reddit thread, I guess. AFAIK they have a closed map where you can fly in space and go on the surface. They have to reset the demo every 15mn for some reason. There's a couple of outposts and a decrepit ship on the surface but not much to do with it. Not much gameplay besides, not even the shoot bang bang kind. Quite a few bugs too (clipping, the character tposing on the hoverbike...). If that's all they have playable to the public (they have streamers for those events), it's pretty meh.

They'll have more at the public event I suppose but non playable demos are not worth much considering they had one last year of still non existing stuff.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 24, 2017, 08:36:57 PM
https://www.reddit.com/r/starcitizen/comments/6vqvpq/cr_interview_live_summary/

Quote
NOT showing Sq42 at gamescom, BUT work is coming along nicely according to Chris. "The wait will be worth it"

CR is very exited for planet tech, but admits it has made development take longer. Says its worth it though

Again confirming no SQ42 showing at GC

They want animations and AI to look and move as if it was a prerendered cinematic. 1 of the things holding SQ42 back. They basicly want movie quality

"Final assets" need work for sq42

Their AI is also very challenging to do. Very complex behaviour

All AI and missions in SQ42 and 3.0 are all running in subsumption. Good sign IMO

"Don't want to spoil the demo for friday, but it's pretty cool"

"The time we stop adding stuff and making the game better, is the point where the game dies as an online game" Although he still wants to get to a point where they add onto something, and not building the base for it
:crowdlaff
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 24, 2017, 08:53:15 PM
That cabbage dude running crazy defense on both Reddit and neogaf  :kobeyuck
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 25, 2017, 07:31:02 AM
He is unhinged.

Also MOVIE QUALITY AI.

https://www.reddit.com/r/starcitizen/comments/6vfoud/comment/dm2sq0q

Quote
Quote
I was just talking to someone in Spectrum chat about the possibility of catching someone in freefall
They tried that earlier but he just clipped through the ship.

https://m.imgur.com/qGKPKhi
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 25, 2017, 08:11:14 PM
Lol all I can say is if that crowbcat dude does a video on this presentation the salt will be historic
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 26, 2017, 06:55:17 AM
Went through the Gamescom presentation, so you don't have to. Some of the best bits:

07:10
ROBERTS IN.

10:22
Demo start. Dat bulge tho.

25:25
Uncanny valley time!

53:00
Warp speed off!
...
Wait...
...
Huh.
Well the pilot's PC crashed. Someone get in the pilot seat please?
Welp, ship's a floating brick. Power off. Can't switch it back on.

57:35
Welp. Gonna have to reset.

1:00:13
"Hey, do not show the loading screen please". :thinking

*awkward silence*

1:03:38
Well fuck it, let's roll a trailer

1:04:45
Aaaaand we're back. Let's start from scratch the whole thing from scratch!

1:21:35
Back to the point where it crashed at last!

1:25:15
(https://media.giphy.com/media/BZdhfus3wKCGc/giphy.gif)

1:26:30
Gravity defying vehicle

1:31:30
The cloaking black box

1:35:13
Oops. Mic is live. Roberts is not impressed.

*shitty dogfighting*

1:42:10
Boarding our saviors' huge ship. Nevermind, clipping through the ramp.

1:43:10
Let's try this gain.
ALMOST THERE.
Nevermind clipped again.
Well shit. Rover didn't like this.

1:43:56
The wiggling Railgun. Roberts: "Dude take it off".

1:47:20
Pause demo. Time for excuses for the trainwreck.

2:01:38
Let's trashtalk Mad Catz!

2:06:10
Pew pew pew pew pew [...] pew pew pew pew pew

2:14:08
Let's say hi to our team of players. Hidden away in a basement somewhere :lol

*awkward break*

2:23:35
Pew pew pew pew pew pew pew *yawn* pew pew pew pew pew...

2:24:40
Let's conclude this with another crash!

2:28:08
ROBERTS OUT


https://www.youtube.com/watch?v=bCtdyNFwQWo
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 26, 2017, 01:20:20 PM
We did it : development only started the year they originally expected to release.

https://www.reddit.com/r/starcitizen/comments/6w4d1r/this_needs_to_be_said_again_full_star_citizen/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 26, 2017, 01:54:12 PM
2018 spoilers

spoiler (click to show/hide)
Technically development didn't start until the lumberyard switch
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 26, 2017, 04:23:33 PM
We did it : development only started the year they originally expected to release.

https://www.reddit.com/r/starcitizen/comments/6w4d1r/this_needs_to_be_said_again_full_star_citizen/

Alternatively, it doesn't count until they had X staff.

http://www.neogaf.com/forum/showpost.php?p=246985222&postcount=190
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 26, 2017, 06:05:47 PM
https://forums.frontier.co.uk/showthread.php/355735-Star-Citizen-Thread-v6?p=5578007&viewfull=1#post5578007

Quote
Judging by the file accesses - nope.

Mega-map tries to load absolutely everything your PC can handle, then dumps 99% of it when CIG's server sends a "run now" message.

It loads assets you'll never use. It loads assets you will use, and then promptly dumps them. It then reloads them yet again - and again dumps everything when you are playing in a stable session - and has to load then yet again in that session.

It's all sorts of absolutely crazy. You can monitor this behavior in real-time using nothing more complicated than process monitor.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 26, 2017, 09:45:58 PM
https://www.youtube.com/watch?v=cde01HNKQVw


The date of the video :dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on August 29, 2017, 09:58:06 AM
One year old video, but still relevant:
https://www.youtube.com/watch?v=IHUbzzKJXBc
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 31, 2017, 09:12:12 AM
https://www.reddit.com/r/Games/comments/6we9ua/comment/dm7i1di

Interesting observations.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 31, 2017, 11:44:40 PM
I haven't heard much about it being a crunch house, but also most people who work there don't want to talk much about it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 01, 2017, 09:52:15 PM
(https://robertsspaceindustries.com/media/sqsr2stj842c2r/source/Remainingfix_090117_2.jpg)

 :trumps
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 01, 2017, 11:15:30 PM
Trend line is downward, explain that away Star Citizen deniers.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 01, 2017, 11:19:42 PM
Also, don't think I didn't notice the graph cuts off rather suddenly just before 9/11.

Very suspect if you ask me.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 02, 2017, 02:25:17 AM
https://robertsspaceindustries.com/comm-link/transmission/16088-Subscriber-Flash-Sale

Yet another sale barely a few days after the Gamescom one. They also have a package for Australians (they're soon to be bound by law to have sales tax down under).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 03, 2017, 12:31:23 PM
https://m.imgur.com/oRlDyGy
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 04, 2017, 03:12:33 AM
(http://i.cubeupload.com/86FnN1.png)

JPEG Factory running at full capacity, with a "luxury" space bike.
(https://i.imgur.com/qWcXlf8.jpg)

Some goon pointed out to this April 2015 video about Squadron 42 the single player game...
https://www.youtube.com/watch?v=OXpx2C6rFAc

Quote
So episode one is what people will play this year and that's the one that has seven... the equivalent of 70 Wing Commander style missions and it's formulated a little differently than say the old Wing Commander because the Wing Commander it was like you flew a space mission and then you're aboard the ship and had some conversation, you flew another space mission. Whereas in squadron 42 you can fly a space mission and then land, get out, get into a firefight with some pirates then chase another pirate, he gets into a ship and takes off, you get into a ship and chase him, so you know in the old sort of Wing Commander format that's actually three missions but it's all sort of one fluid thing that happens. There'll be three sort of checkpoints so to speak of in squadron 42 for those kind of things, but it would sort of all be one overall mission.

So we're sort of thinking it's like 20, I think it's 21 chapters or so, and each chapter sort of is a segment of missions that's sort of a kind of fluid, so they sort of do this and then maybe you'll stop and be talking around and dealing with people and get into some action and then it sort of goes on like that.

So it's the equivalent of about 70 missions Wing Commander style. I think we think is about 20 hours of gameplay. It's pretty drat cool like I said, we're gonna have some we have an awesome cast and then you'll be spending time with them for the next.

So episode 2 is behind enemy lines which I think everyone that backed until like six million gets for free, and then episode three would be the year after that. So we're sort of thinking that we'll have each one of these each one of them is the equivalent of a huge triple A, you know Call of Duty or better because I mean we've got a much bigger campaign.

And the latest TheAgent leaks/trolls (under spoiler for being fairly long) :


spoiler (click to show/hide)
Quote from: TheAgent
I am, at this very moment, drinking at the orange international food festival with two sc employees and a couple blizz and activision dudes and we are all loving making GBS threads on sc and crobbers

Quote from: TheAgent
lol the poo poo they are talking about everyone there, just holy poo poo

the company is hosed. get a refund. there's no secret build, just as I thought behavior scripted last year's 3.0 demo and then hosed right off after the checks stopped coming

star citizen is a hodge podge of over 200 different programmers, all with different loving tasks and goals an comments and engines, it'll never ever be more than the jittery bullshit mess we currently have

also things are tied directly to loving framerate in the engine, so that's why some people on poor rigs can clip through poo poo easier than people on 5k dual titan rigs

Jesus I knew they were loving dumb but this is amazing. amazing

Quote from: TheAgent
like at one point you're creating your character for sq42 (which is just the SC character creator basically, no one really knows what is going in what game at this point) and [Chris Roberts] wanted a scene where you stare at yourself in a mirror as you change poo poo (like fo4) but instead of just rendering the character model as a separate scene in the mirror with canned head movement he wanted some super crazy poo poo like mirroring the entire scene as you changed yourself into super "level 5" or whatever heads that slowed the entire scene to a crawl because you were loading some intense poo poo into vram because the loving bathroom you were in had multiple mirrors that crobbo all wanted reflected, even if you can't loving see it

Quote from: TheAgent
Quote
What was Crobber's reaction to the Gamescom show and it's reception, if you were told?

why did everyone gently caress up, why didn't anyone tell me poo poo was broken, why aren't we further along, why don't the backers pledge more, why don't people understand what we're doing here, why aren't things working properly when the outside contractors had them working fine, why can't we do things better, why can't we hire better programmers, why do we have to keep paying contractors who already dropped out of the project, why do we have to pay actors more, why are we not making more money, why aren't we close to finishing 3.0, why are people afraid to come talk to me about issues, why can't I get a straight loving answer from you loving idiots, why are our monthly expenses so high, why aren't outside contractors interested in working with us, why aren't people impressed by FOIP, why can't I go on vacation, oh I loving can BYE

Quote from: TheAgent
the best is the tales of crobbo wandering around the office and pointing out certain employees as "high risk" or "low performing" while everyone in hunkered down and trying to loving do this impossible poo poo he wants

Quote from: TheAgent
Quote
We've been told we still have jobs, but not if we will be getting paid for them.
internal rumor is that chris is getting rid of the programmers first, as they've been, in his words "underwhelming"

lol

Quote from: TheAgent
I mean we are all drunk here so who knows how much this is all hyperbole or exaggeration but these dudes are super loving lit about cig

the other guys tried to cut in with "yeah it's bad at company x too" but the cig dudes steamrolled over them with some of the most unbelievable "my company is a teainwreck" stories and we are all just stating at them agape and hehing
[close]

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 06, 2017, 09:32:12 AM
More insane rumors

https://www.reddit.com/r/starcitizen/comments/6yezmh/rumors_from_gamescom_2017/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 09, 2017, 04:10:57 PM
Confirmed in ATV, pooping mechanic is on the way

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/confirmed-in-atv-pooping-mechanic-is-on-the-way

This gem I never noticed in the popular "No bamboozle forecast" where some expert in agile development is trying to get a read on CIG planning :

https://www.reddit.com/r/starcitizen/comments/6yzh9k/no_bamboozles_release_forecast_for_september_8th/

Quote
This leads to two flaws in the model. First, the model assumes you're using a strict Definition of Done (http://www.jamesshore.com/Agile-Book/done_done.html). When a task is marked complete, the model assumes that the task is completely done--it's been integrated, reviewed, bug fixed, and everything.

But that's not what CIG means when they mark a task "done." It looks like CIG marks tasks "feature complete" when the initial requirements have been coded. They still need to integrate it with other teams' work, test it, bug-fix it, have it reviewed by directors, and make changes in response to feedback. But my forecasts don't account for that extra time.

Also

Quote
CIG doesn't use a strict Agile approach.

And

Quote
Quote
Quote
Did you not read the OP where I just discussed its flaws in detail?

Yes. But that implies the flaws are close enough to reality that theres a point for you to even post this.

When I started this series, I thought it was. Now, I'm not so sure. But I'm going to carry on in the name of intellectual honesty. Expect more discussion of what worked and didn't work in the future.

"No Bamboozles" means I'm not bullshitting you, not that I'm infallible.

Meanwhile... Progress ! On the game ? No in corporate shenanigans !

https://twitter.com/dsmart/status/906602995286249478

Quote
CLOUD IMPERIUM RIGHTS LTD.
Incorporated on
29 August 2017
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on September 09, 2017, 05:32:54 PM
💩
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 09, 2017, 06:08:12 PM
https://twitter.com/tuxedomarx/status/906622748419649536

Another victory for Derek Smart ✌

https://m.imgur.com/wxvhSkQ

Quote
Sarsapariller posted:
So, the Derek method:

1) Make an ambiguous reference to an apocalyptic ending for CIG.
2) Thread laughs at you, but a couple industrious people start rooting around and turn up some dirt.
3) Immediately post the dirt and claim it is what you were predicting all along.
4) Repeat for two plus years.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 09, 2017, 06:34:43 PM
https://www.reddit.com/r/starcitizen/comments/6yzh9k/comment/dmsb2hb

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on September 09, 2017, 07:32:28 PM
https://beta.companieshouse.gov.uk/company/10934694

Oh this was part of that tweet thread where the dude Derek is in a tweet battle with came at him.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 09, 2017, 09:02:31 PM
how do you dox someone whose info is all public again? and who tweets their own job changes?

also when i read through those tax documents CIG posted because i'm an idiot, despite not understanding more than usual because it was British law, i came under the distinct impression that these separate incorporations they own are basically a form of moving their assets and costs around in part not out of something inherently nefarious but that they don't know another way of doing it and/or they're looking at it from the stance of when Star Citizen is ready and hits it big they'll shift off various things to these different companies, but none of that stuff is ready yet

if you remember the one thing where people were all making a big deal about a loan they were loaning themselves from one of these that had a skeleton crew, it wasn't big enough for it to be a tax dodge...but to take a completely random thing, it read more to me like they're trying to start an offshoot that may focus on for example ship designs, where the main CIG will no longer concern itself with this and that other company will do it all and CIG would just take it from them...or maybe like a branch that films the cutscenes or branch that manages voice overs, etc.

except they're nowhere near the state where that kind of internal outsourcing makes any sense except for the fact that they probably don't have anywhere to promote people to, so they instead give them a title at one of these offshoots

that was the only reason i could come up with any of the stuff they're doing like this, and the name "Cloud Imperium Rights" sounds like another instance of this...where maybe this is the wing that will handle licensing out for novels or figurines or whatever, but YOU'RE NOT READY TO DO THIS YET...MAYBE, and it's going to be the employees they already have since they can't afford to staff those up yet presumably so it'll sit as a company on paper like the four others or whatever they declared

edit: i should note, this behavior is how you operate literally anything and everything in hollywood, where Chris spent much of his last two decades...game companies don't do this because nobody (on purpose) starts up from scratch a company, produces a game, and then shuts down entirely as an entity...but that's how most every movie is made
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on September 10, 2017, 10:12:51 PM
But Derek told me this was an EXTINCTION LEVEL EVENT!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on September 11, 2017, 03:18:26 PM
how do you dox someone whose info is all public again? and who tweets their own job changes?

Are you asking for a doxsplainer?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 11, 2017, 04:56:58 PM
http://www.eurogamer.net/articles/2017-08-29-star-citizen-would-be-the-worst-scam-in-the-world

Eurogamer interview
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 12, 2017, 04:22:40 PM
Quote
If humanity were just as cynical as most people in this thread we would still be living in caves laughing at people trying to make fire.

https://forums.frontier.co.uk/showthread.php/355735-Star-Citizen-Thread-v6?p=5908375&viewfull=1#post5908375

 :salute
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on September 12, 2017, 06:02:33 PM
Quote
Some people have spent a lot of money on the game - have you ever thought about putting in a spending limit?

Chris Roberts: I know some people don't think we say it, but I do - you don't need to spend any more than the base amount. That's all you need. I definitely think there are some people out there who just like the idea of supporting this. For them it's their hobby. I have friends who aren't necessarily into computer games but maybe they're into golf, which can be a pretty expensive hobby.

Well I mean if people were given sticks for clubs, and you'd need to wait for 6 years to finish your games because they still need to plant grass and drill the holes and shit, that would work as a valid analogy, I guess.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: naff on September 12, 2017, 07:19:25 PM
lmfao "no, no, please. you've given me too much free money, i can't take any more" said no-one in business EVER
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: naff on September 12, 2017, 07:21:34 PM
i mean, what a fucking dumb naive question jesus
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on September 13, 2017, 03:58:25 PM
i mean, what a fucking dumb naive question jesus

Is this a question that Chris Roberts has been plagued by?

Not all questions are about expressing some clever insight by the interviewer. Just asking a blunt question and getting a response has value.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 14, 2017, 03:59:16 AM
An org apparently refunded 45k$. Somehow they were a commercial company.

https://amp.reddit.com/r/starcitizen_refunds/comments/6zy3ko/just_refunded_3_completionist_packages_for_a/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 14, 2017, 06:38:16 AM
Well if you're handling the pooling of $$$$$$$ for game assets for game that isn't out yet and looks a hot mess it's probably good to have some llc type protection.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 15, 2017, 12:26:12 AM
45k refund might or might not be fake.  :yeshrug

Quote
Derek is still rolling with it, claims the $330 Swofford talks about is the guy's own account, and the $45k is the org account. He says the guy deleted his reddit account to avoid drama.

https://forums.frontier.co.uk/showthread.php/355735-Star-Citizen-Thread-v6?p=5915207&viewfull=1#post5915207
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 15, 2017, 10:05:36 AM
(https://i.cubeupload.com/BarZ33.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 23, 2017, 06:14:19 AM
https://forums.frontier.co.uk/showthread.php/355735-Star-Citizen-Thread-v6?p=5934073&viewfull=1#post5934073

So apparently CIG wants air traffic controllers...

Quote
When... when we were ON SET in... in... and ah... FILMING and PCAP it... it was... it was really important you know cos the game was... er... really much FILMED LIKE A MOVIE and as we... as we went about TRACKING and trying to manage and maintain the CONTENT it was very clear that we needed to focus on the IMPLEMENTATION side and to use that as a way to track how the... the PCAP should be cut up and the way it should be ORGANIZED so... UTILIZING THAT BACKGROUND OF IMPLEMENTATION I made sure that we TRACKED OUR PCAP in a way that was ultimately feasible to edit... edit the project and... and... and... and uh... actually track how... how it was being cut up and... and uh... and... on... on the uh... on the EDITING BOARD.

Quote
So every flight controller is its own AI. When you hailing a tower to request landing or takeoff, you're gonna be in contact with an actual SUBSUMPTION DRIVEN AI which, um, has... depending on the station a unique voiceline or a generic one...

Quote
a GENERIC computer system which also picks up if there's for whatever reason, no flight operator available. Because our flight operators are actually like physically placed in the station, so... you could basically stand in the station, see him talking to someone and whoever is on the ship will see the same thing. So it's a... uh... ONE TO ONE TRANSITION.

:what
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on September 25, 2017, 06:32:16 PM
Well, the idea is that pretty much everything in the game is supposed to be physicalized, not just magic happening in the background. That might be overly ambitious, and I have my doubts it'll ever fully work the way it was promised, but it's ultimately necessary for the level of emergent gameplay RSI wants to achieve. If a traffic controller is actually an NPC you can interact with, you can for example stall ships by distracting or killing them. And that's also very much in line with how the AI in Ultima VII and VIII worked, which was developed by the same guy. But doing stuff like this in a 2D environment with a very limited number of systems is obviously a lot easier. So I don't know. Sure would be great, but we'll see...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 30, 2017, 01:08:18 PM
I understand the whole "everything is simulated" but programming space controllers having a Cajun accent and being on parental leave is so low on the list of priorities and so peripheral it's comical. Especially since, you know, there's barely any NPC, locations or game to populate.

Meanwhile...
https://www.pcinvasion.com/leaked-reveal-star-citizen-intel-optane-ssds
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on September 30, 2017, 02:29:38 PM
That's pretty much Star Citizen development in a nutshell, I think. They've become so obsessed with all these extremely minor details that they don't have time to actually build a working game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 30, 2017, 02:47:13 PM
(https://i.imgur.com/3dXkGxA.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 30, 2017, 07:21:10 PM
(https://i.cubeupload.com/DcLLGF.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on October 02, 2017, 09:11:20 AM
That's pretty much Star Citizen development in a nutshell, I think. They've become so obsessed with all these extremely minor details that they don't have time to actually build a working game.

Star Citizen goes for a systems driven approach. That's significantly more work initially, but less work once it's up and running, and more flexible to boot. Many perceived details come "free" with the underlying technology, whereas in more scripted games, they would have to be done individiually by hand. It's essentially how indie games like Kerbal Space Program, Rimworld or Factorio achieve crazy levels of depth, complexity and flexibility with very limited development ressources.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on October 02, 2017, 02:22:33 PM
(https://i.imgur.com/3dXkGxA.gif)

(https://i.imgur.com/Bx5EtzP.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 05, 2017, 05:28:37 AM
Fan art !

spoiler (click to show/hide)
Ironic ?
[close]

https://forums.robertsspaceindustries.com/discussion/194314/cig-staff-tribute-photo-montage-art-work-dedicated-to-the-hard-work-of-individuals-within-the-teams/p1

Some examples below (spoiler ag for size...)

spoiler (click to show/hide)
(https://i.imgur.com/Jan4eI8.jpg)
(https://i.imgur.com/FqXu2kJ.jpg)
(https://i.imgur.com/btNpmYT.jpg)
(https://i.imgur.com/UvQ1fA2.jpg)
(https://i.imgur.com/x22QztR.jpg)
(https://i.imgur.com/rkVrYUh.jpg)
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 06, 2017, 07:06:49 AM
3.0 soon.

https://pastebin.com/ns8vTSp4

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on October 06, 2017, 04:31:03 PM
Fan art !

spoiler (click to show/hide)
Ironic ?
[close]

https://forums.robertsspaceindustries.com/discussion/194314/cig-staff-tribute-photo-montage-art-work-dedicated-to-the-hard-work-of-individuals-within-the-teams/p1

Some examples below (spoiler ag for size...)

spoiler (click to show/hide)
(https://i.imgur.com/Jan4eI8.jpg)
(https://i.imgur.com/FqXu2kJ.jpg)
(https://i.imgur.com/btNpmYT.jpg)
(https://i.imgur.com/UvQ1fA2.jpg)
(https://i.imgur.com/x22QztR.jpg)
(https://i.imgur.com/rkVrYUh.jpg)
[close]

This is the worst thing to come out of the Internet
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on October 08, 2017, 02:06:41 AM
I used to work with Chambers. He is a good guy. No one deserves this rough photoshoppery.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 10, 2017, 03:26:46 AM
3.0 is out with the smallest group of players doing testing for a few days now. But they're running a tight ship with barely any leaks.

(https://i.imgur.com/1vbCRPP.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 10, 2017, 04:02:57 AM
Looks like a legit stormtrooper move.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: desert punk on October 10, 2017, 04:43:33 AM
I think at this point, the best we can hope for is if these people manage to release some unambitious but fun single player mode. Like how Digital Anvil managed to cobble together Freelancer after they'd failed to reach The Chairman's lofty goals back in the early 00s.

That was a really fun game. Played it again some years ago and it still holds up.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 14, 2017, 07:21:02 AM
http://mailchi.mp/cloudimperiumgames/meet-the-defender-of-the-banu-140549

Quote
Squadron 42 will be the focus of our Holiday Livestream in December, where we will preview some gameplay and share our roadmap for its completion
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 14, 2017, 08:21:25 AM
"Squadron 42 will be the focus of our Holiday Livestream in December"

https://www.reddit.com/r/starcitizen/comments/769nm0/squadron_42_will_be_the_focus_of_our_holiday/

CIG removed the year from S42 site

https://www.reddit.com/r/starcitizen/comments/76apw4/cig_removed_the_year_from_s42_site/

Quote
Quote
They could have learned from the "Answer the call 2016" last year.

Nothing's ever good enough, right? Can't ever admit that maybe they've done something right.

Psst. Your bias is showing.

:insane

Quote
Quote
Quote
That "answer the call" means nothing. It's not a official release date indication something, that should have been obvious after it changed the first time.
It'd be bizarre to expect people not to interpret it as a release date, so even if that's true, which it isn't, it'd be pretty silly.
It's marking hype that capitalizes on that, but it's not a release date.

:stop

https://forums.frontier.co.uk/showthread.php/355735-Star-Citizen-Thread-v6?p=6032281&viewfull=1#post6032281

Quote
Found this via the refund subreddit.

I'm seriously hoping this is a photoshop. Because if it isn't.....

(https://i.redd.it/xm58c0ofiorz.jpg)

https://forums.frontier.co.uk/showthread.php/355735-Star-Citizen-Thread-v6?p=6028773&viewfull=1#post6028773

Quote from: Chris Roberts
Eh, ahhh I wanted... to mention it at project leadership meeting but it's important that the... QUALITATIVE feedback, uh... is filtered through, ah... TARD... and we'll make priority calls on it 'cos... there's some STUFF like you know, the 10001 error codes, yes with them we're definitely... we're definitely fixing, but then you know there's some SUBJECTIVE feedback of like, "I don't like THIS or I do like THIS" or whatever, now some of those issues they're calling out we already know about we're already working at addressing...

I always get a bit WORRIED because first of all we're getting ah... kind of SUBJECTIVE feedback that's sort of ANECDOTAL and so you know someone can have a strong OPINION but you know like, that could be THEIR opinion and maybe different to someone ELSE'S opinion as to whether it's a bug or not... so it has to go through the FILTER of us on the very HIGH LEVEL of the kind of DESIGN SIDE to make sure that you know, it's something that we wanna AGREE because a lot of the times people can't see the BIG PICTURE when they're making, ah... you know... FEEDBACK 'cos they don't know where the, you know, they're like, "WELL THIS IS MISSING! I NEED THIS!" and we're like 'yeah, no we know it's missing', it's kind of like on our TASK LIST, we're working on it right now, and we understand that... you know... it hurts your ability to dogfight if you can't see the status of your TARGET... or the status of your SHIP

https://www.reddit.com/r/starcitizen/comments/762cyo/star_citizen_around_the_verse_cockpits_enhancing/doatw0z/

Quote
Quote
EKD said in burndown that there are 23 must fix issues for the official SC alpha release. He means for live, not PTU.

Edit: Blimey! I got it exactly backwards. Glad Disco cleared it up.

Next Evocati phase.

Quote
No. Waves are groups of people. Phases are development milestones. We got Transit out to Evocati. We're working on getting Shopping and Cargo out to Evocati, next.

Those are the bugs you're seeing counted down on ATV at present.


It's not releasing soon to the wider masses...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 14, 2017, 08:56:03 AM
Quote
Putting dates on games is something an amateurish publisher would do. I'm glad CIG realized putting a time limit on perfection is foolhardy.

https://www.reddit.com/r/Squadron42/comments/76az42/comment/docmfy6
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on October 14, 2017, 09:59:00 AM
The way people talk about/excuse this game it sounds like the effort of a small first time indie dev not a hundred million dollar project with international collaboration.  :lol

“I think they probably just forgot” :dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 14, 2017, 12:05:07 PM
https://www.reddit.com/r/starcitizen/comments/7684ih/the_gamechanger_has_now_allbutbeenconfirmed_to_be/

Quote
The Gamechanger has now all-but-been-confirmed to be a Outpost / Player-Colony builder

Quote
That clearly says it's a kinesiology and xenolinguistics ship

:mindblown
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 17, 2017, 03:25:54 AM
Purported leak from an Evocati tester :
https://www.reddit.com/r/starcitizen/comments/76lqca/30_spoilers_from_my_evocati_friend/

There's also noises and reports of refunds being less forthcoming, supposedly with replies from customer support implying 3.0 might be considered by CIG as a minimum viable product now delivered but I'd be cautious over considering it confirmed.

Last but not least, Derek Smart has worn out the patience of many goons (he got pretty mad when people made fun of his non standard key binding is in his latest game, notably).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 17, 2017, 04:14:08 AM
Quote
Q: How's the Nox and other bikes?

A: The Nox is very uncontrollable and tends to flip to its side. The DF can spawn upside down and is jerky at best. Both bikes can be placed inside the Cutlass and other multicrew ships, but getting them inside in one piece without dying is very challenging. The URSA I have not tested because there's a known issue with the ASOP terminals where some ships don't show up even though they're available in the patch.


Quote
Q: How's the moons?

A: Tricky to get to atm. When first QTing to a moon, the ship stops about 500km away, so you have to go back to the star map app and select 1 of 6 bouys or "OMs" to get closer to them. Then you have to max out your ship's speed with AB to travel about 100km to reach an outpost or station. For example, from Port Olisar to Levski, you select Delamar as your destination on the star map app, then after arriving you select OM3 to get close to Levski, then after that you point your ship towards where Levski should be and you wait about 5 minutes in max speed to get to the vicinity of Levski where you can ping the ATC guy to give you a hangar to land on. The moons themselves only have 5-7 outposts marked on the star map, but there are roads, derelicts and un-marked buildings that you can explore just by flying around. Other than that, the moons are very sparse between marked outposts and bikes are too buggy to effectively roam around moons.

Quote
Q: You mentioned there are NPCs in the build?

A: Yes, patch 3.0.0a had them roaming around doing their own business in Port Olisar and Levski, but they were buggy and get stuck in doors. In later patches, CIG decided to freeze them in a line in Port Olisar, so we'd make memes about them in ETF Spectrum. You can't interact with them yet, and Miles spits out the same greeting line at Levski.

Sounds great *cough*
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 17, 2017, 02:48:47 PM
I found Roberts' GAF account.

Quote
Yes and I am saying even if Star Citizen MMO part gets cancelled and only Squadron 42 releases at a quality level comparable to Kingdoms of Amalur I would be ok with that.

Of course it's better to get the whole package but chances of that are fairly slim.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 18, 2017, 03:09:02 AM
They can't make the core multiplayer game -with instances of thousand of players-, probably, no matter how hard they try (nobody could, maybe).

Quote
In a single server instance we can currently have up to 40 players in Area18 or 24 players in Crusader. Matchmaking tries to put you in the same instance as your friends, but beyond that it is luck of the draw which instance you will end up in. However @H0wland is correct in that our goal is that eventually everyone will be in the same instance.

https://www.reddit.com/r/starcitizen/comments/6cyil1/clive_sherman_explains_number_of_players_in_an/

And the current scope is so large and complex it can't be built like that. This is what they tried to do by releasing "modules" in the beginning and it didn't made them a lot of good.

They could have settled for a much more simpler single player game at first however, but that time is long gone now. It couldn't reflect well at this point to have. It has to have some of the stuff they hyped to no end.

Anyway it's a bit moot because Roberts clearly commited himself to the whole no compromise on design thing as soon as the money started poured in with no end.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 18, 2017, 04:05:27 AM
New ship database coming :

https://robertsspaceindustries.com/comm-link/engineering/16163-The-Shipyard-Careers-And-Roles

Quote
It is our hope that the New Ship Matrix will be the starting point for your Star Citizen theorycrafting adventures, as we detail the stock loadouts each ship will begin with
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 18, 2017, 04:11:46 AM
The GAF thread on the S42 delay is such a great source of entertainment.

Quote
Quote
I see this comment over and over again like 3rd party companies are doing it for free. Why don’t people see money as a resource?

If they are paying someone to build something then that is money being spent that could be used elsewhere. Why is that so difficult to understand?
How do you know that?

Maybe the company cut a deal to get a lot of eyes/publicity on the product? It's not the first nor the last time it can be done, neither of us know - why bitch about it?

Quote
Quote
On the flip side of this coin, how much do you think it costs to pay 300+ employees a year?

Probably 12-16 million a year, they probably pay lower than average due to it being a start-up. They have made some bad investments in the past though, I forget the name of that company that did their FPS- messed it up so badly they had to redo it themselves costing even more money.

Quote
they never had release dates. Only estimate dates, chris always said that. If fans believed that these were release dates, then it is fair to say that that is on them, not on cig.


Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on October 18, 2017, 11:08:24 PM
Even if you assume below average salaries of say $60k a year that's a whole shit load more than $12-$16 million before you even account for taxes.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 19, 2017, 02:06:55 AM
The budget for Wing Commander IV was $12 million. 20 years ago. And that had a 14 month dev cycle from III.

I'm going to go out on a limb and suggest they might be spending more than that a year now.

Just had a brilliant idea, they can hire all of Visceral's former employees!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 19, 2017, 04:40:38 AM
Quote
Clive Johnson CIG@cjohnson October 14th at 02:35 pm

To give you an update on the specific technologies you asked about :
Server meshing - not started yet. Our plan was always to make the single-server experience better and more optimized first.
Server meshing is going to build on the technologies we're creating for single servers, so these all need to be in place before we can start.
Also it is going to be challenging and complex work that will need the focus of the whole network programming team, so once we start work on it we don't want to be fighting a war on two fronts.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on October 19, 2017, 11:54:22 AM
The budget for Wing Commander IV was $12 million. 20 years ago. And that had a 14 month dev cycle from III.

I'm going to go out on a limb and suggest they might be spending more than that a year now.

To be fair, a big chunk of that was probably spent on actors.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 19, 2017, 12:57:58 PM
Quote
The cast for Squadron 42 includes Gary Oldman, Mark Hamill, Gillian Anderson, Mark Strong, John Rhys Davies, and Andy Serkis
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 19, 2017, 01:05:05 PM
Quote
The cast for Squadron 42 includes Gary Oldman, Mark Hamill, Gillian Anderson, Mark Strong, John Rhys Davies, and Andy Serkis

How many ships jpegs is that?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 20, 2017, 07:28:22 AM
(https://i.imgur.com/6QmyPgM.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 20, 2017, 06:31:19 PM
https://twitter.com/RobertsSpaceInd/status/921477477238702082
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on October 20, 2017, 08:08:02 PM
NOW WITH NEW VIDEOGAME TECHNOLOGY YOU ARE ABOUT TO SEE THIS BATTLE AS NEVER BEFORE

https://www.youtube.com/watch?v=QWeeq7dyktA&index=2&list=PL536F0870D758AB82
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 20, 2017, 10:20:22 PM
wow that technology is great, that matthew settle guy looks almost real
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 21, 2017, 02:32:54 AM
Man 3.0 looks like it took a turn.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Barry Egan on October 22, 2017, 03:49:50 AM
growth in traffic for the refund subreddit over the past year:

(https://i.imgur.com/vY8SzUq.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 23, 2017, 05:59:01 PM
https://twitter.com/RobertsSpaceInd/status/922575879443767296

SHIPS SHIPS SHIP !
Please buy !

Hard to follow SC with the GAF fuckery but CitizenCon might be good.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 26, 2017, 07:06:00 AM
CitizenCon tomorrow.

Here's the latest round of TheAgent fake news/rumor mill over at SA :

Quote
Things are falling apart and have been since the middle of last year. I've had six people ask me to go on record or reveal sources lately (I've declined). I'm sure they've talked to Bootcha and Beer and outside contractors and current/former employees and god knows who else.

I know you'd like to imagine that somehow, Chris and Sandi and Ben and Jared and Tony and Erin are really, really nice people, who care about the backers that gave them millions.

Here's the thing, and I'm trying not to be mean, just as real as possible: they don't give a gently caress about anything but money. The product that you'll get delivered in 3 weeks is an absolute travesty and that's going to be it. They'll continue the Live support for the game, promising additional content and increased player counts, but this is it; 3.0, in the state at which is arrives, is going to be Star Citizen. That's it.

When that happens, when the dreams are no longer just accessible in the mind but available to be played on the keyboard, that's when things are going to go into an absolute loving frenzy. Chris Roberts and everyone else in his little tower understand this. They 100% understand.

I'm sorry your dream space game is going to be an absolutely janky piece of poo poo with almost no content but what the players create for themselves. I really am. As a backer, I'd liked to have played a fun PC space game, too.

But this is it. This is what you're going to get. And it's just, it's just awful. It's really, really loving bad.

Quote
hello

all of these are god knows how credible

    chris roberts is transitioning away from any game or art design to focus more on company matters
    someone close to chris (sean tracy??) will be handling all end stage design and art approvals
    expect 3.0 features in 2018 at the minimum
    sqlude is still scheduled for this year
    sqlude is working off a different engine branch than 2.6/3.0 (???)
    mocapped assets are undergoing redesigns (again)
    some mocapped characters have changed due to rewrites, causing dialogue to be re-recorded
    crawling/wall/fast attacking vanduul were too "problematic," will now stand and fire normally
    AI still broken (shooting through walls, instakilling the player, animations not firing correctly, spazzing out into the great beyond on death anim)
    netcode still broken
    updated design docs are forthcoming and will detail some "minor" changes to scope
    larger ships with full player crews will be hamstrung fighting against AI ships until problems are fixed
    larger battles are still not possible (2018/2019 minimum) and SC will focus more on smaller player driven skirmishes
    end year sales "barely put our nostrils above water"

http://www.dailymotion.com/video/x666ggn

(Don't let the name of the video fool you)
(Might have to sit through an ad, it's worth it)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 26, 2017, 07:09:08 AM
https://twitter.com/real_lethality/status/923234350988251139

:what
"Concierge" is a status you gain by having some thousands in the game charity.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on October 26, 2017, 09:49:18 AM
One of these days, I need to sit my ass down and read up on this.  I played around with the early betas but some time down the road more or less lost interest. I didn't exactly get my PS4's worth of entertainment out of my PS4's worth of dollars, but that was 50% expected and 50% too long ago to still matter.

Is there a convenient summary/timeline (beyond the obvious "step 1: idiots give Roberts money; step 2: more idiots give Roberts more money")?

I mean, this is the internet. Someone out there has to have a "CGI watch" blog or something. Even if it's only to chronicle their butthurt over lost gambling money.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 26, 2017, 09:08:15 PM
One of these days, I need to sit my ass down and read up on this.  I played around with the early betas but some time down the road more or less lost interest. I didn't exactly get my PS4's worth of entertainment out of my PS4's worth of dollars, but that was 50% expected and 50% too long ago to still matter.

Is there a convenient summary/timeline (beyond the obvious "step 1: idiots give Roberts money; step 2: more idiots give Roberts more money")?

I mean, this is the internet. Someone out there has to have a "CGI watch" blog or something. Even if it's only to chronicle their butthurt over lost gambling money.

Not to my knowledge. I mean the development has been going for years; the marketing is a dump of several hundreds 30mn+ videos, noise, chatter and more widely all communications about the game are filled with contradictory statements (if you look hard enough, you'll probably find 2 to 3 different responses to any question at different point in times by Croberts or senior management); the official website has plenty of obsolete or ambiguous info; the production reports are longer than a day without bread; up until recently there was no real synthetic graphic tracker for development then they had a production schedule for the multiplayer next version then it was dropped in favor of a bug burnout graph...

The main info dump I use are the official reddit, the Something Awful mega thread, Frontier forums and french Canard PC but you'll have the same issue : it's too cluttered or it's massive thread(s) unreadable if you're not already familiar with the flow. The SA thread is the most complete but not always open to public reading and filled with well... Goon stuff.
Frontier is good too and can be parsed but the arguments have been going in circles for many months now.
Both SA and Frontier are not very kind to the development, however.
This very thread condenses some of those mentioned in a somewhat manageable and abridged form

There's also the Derek Smart blog but you know  :doge Walls of text, prose of dubious modesty and extreme bias.

The wikia has an up to date excel chart for the funding tracker (in the footnotes) which is very useful if you're interested in the raw numbers of the claimed funding. Rest of the Wikia is not very useful, it's a dump of lore and info for the bazillion ships.
The UK Companies House also have some fillings by the UK branches of CIG. As brief as legally allowed and difficult to understand without the full accounts (there's some corporate fuckery of money going back and forth from one companies to the next) but it's the most official and truthful peek you'll get into the finances.

There's an unofficial github tracking development, but Goons edit info on this so it might be biased.

Your best bet for a serious look into it is probably the following articles :
https://www.wired.com/2015/03/fans-dropped-77m-guys-buggy-half-built-game/
http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

The Kotaku piece was part of a larger series of articles released over a week, including a piece by a Swedish magazine contrasting Roberts & Smart to frame their feud.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 26, 2017, 09:40:45 PM
Also, a base-building ship is on sale. 750$. Apparently sold well enough to rake in a million.
Base building gameplay added when ? :yeshrug

https://www.reddit.com/r/starcitizen/comments/78xkq7/pioneer_presale_if_you_have_access/

Quote
Interesting things. The sale comes with some construction material and also with a UEE claim license.

Quote
I mean, it'll probably be expensive to get once in the PU, but after you have it, the only real significant recurring costs of using it will be the materials and claim licenses if you want to expand your initial settlement's acreage.

Quote
There could be property taxes. That would be a reoccurring cost.

(https://i.imgur.com/x5Eo0rQ.png)

:mindblown
youcandoanythingcomic.jpg

Quote
Quote
Honestly, based on the rate they are selling them, the amount they made available, and the imminent second wave of them I feel like they are "limited" only to take advantage of artificial scarcity to sell more of them.

I agree with the author of this post about the whole artificial scarcity argument.

You mean like every other jpeg sold in limited quantities since the beginning of development ?

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 26, 2017, 09:44:13 PM
SPACE PROPERTY TAXES
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on October 26, 2017, 09:58:21 PM
SPACE PROPERTY TAXES

SEIZE THE MEANS OF SPACE PRODUCTION
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rusty Shackleford on October 26, 2017, 10:49:36 PM
My god, people in that reddit thread are openly admitting to having spent thousands of real leafy greeny cashy spendy money on this game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on October 27, 2017, 03:50:57 AM
Dankeschön for the lengthy answer, VomKriege.

Drat. Sounds like this would be work.
Oh well. I'll take it slowly.

Not like this is going anywhere.  :doge

Edit - on a not quite related note: The neogaf corp got dissolved and moved onto an alt for safekeeping, apparently. Immediately got an invite to the follow-up corporation. The new home is... on risotto era. This has potential for some more drama. Tee hee.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 27, 2017, 08:12:30 AM
https://issuu.com/newbayeurope/docs/mcv928_27th_october (https://issuu.com/newbayeurope/docs/mcv928_27th_october)
Star Citizen bit at p18

(https://i.imgur.com/urGhmA9.png)

(https://i.imgur.com/oR0dnmZ.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 27, 2017, 08:25:50 AM
Quote
In case people missed it due to Citcon excitement, today's Burndown summary:

- Crash/disconnect problems mentioned in Evocati confirmed, testers/devs have no idea why it's happening.
- Erin getting frustrated as to why fixes are taking so long.
- Something about networks, I honestly couldn't understand the guy's accent. Something about aiming to get the ping down so that the game reaches 30fps?
- They're still not sure what exactly the point of the evocati are ("We use them mainly for networking and performance" "don't we want them to give gameplay feedback?").
- More schedule shuffling.
- Bug with shops where the shops just don't work (no items appear), apparently they had this problem before; Erin: "Can't we just fix it like we did last time?".
- Bug with icons appearing huge.
-  Airlocks stopped working, again .
- Dev: "We're finally seeing the light at the end of the tunnel" .

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=2566#post477788213
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 27, 2017, 08:32:20 AM
Sandi Roberts actually kinda frightens me whenever I watch the presentations, I could see her going total asshole cop to Chris' utopia fantasy land, especially since she's doing the bookkeeping/management side of this operation. And IIRC, she did the same for their film production company so she's dealt with Hollywood assholes the UR ASSHOLE of modern media production. She'll crush these gaming people like little bugs.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 27, 2017, 08:38:53 AM
Like I'm imaging them doing a "new" schedule that's as absurd as the last one, only their funds are slowing as we've seen, and she just throws a chair through their stupid glass everywhere meeting rooms and declares "ALL RIGHT, HERE'S WHAT WE'RE DOING, AND IT'S NOT THIS BULLSHIT" and tears apart the schedule. And as she's storming out she asks some random dude "HOW LONG UNTIL THE GAS CLOUD?" and he's like "but I just do decals for the..." and she slams his head into his monitor. Then she calmly tells everyone that she expects to see a realistic schedule by Monday or EA closes another studio, whichever comes first and walks out.

/star citizen development fan fiction
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on October 27, 2017, 09:12:30 AM
Awwwww, that "can't we just fix it like we did last time?" part. How adorable.

It's kinda frightening that these kinds of questions still crop up, after so long.

Also, the airlocks not working this far in is straight-up poetry. Sure, it's not an unusual bug, but something about it just fits.

Can't wait to see this at release.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 27, 2017, 09:29:32 AM
Erin is the brother of Chris. Game dev (some Lego games). Chris Roberts's wife is Sandi.

benjipwns retire bitch
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 27, 2017, 09:45:37 AM
i don't know what you're talking about, wait, i thought edit messages were hidden now

oh...i'm confusing the bore and neogaf again
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 27, 2017, 09:46:56 AM
i humbly submit my retirement papers, as we all will before star citizen completes
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 27, 2017, 02:57:39 PM
https://issuu.com/newbayeurope/docs/mcv928_27th_october (https://issuu.com/newbayeurope/docs/mcv928_27th_october)
Star Citizen bit at p18

(https://i.imgur.com/urGhmA9.png)

(https://i.imgur.com/oR0dnmZ.png)


A true visionary. I wish other indie devs would follow this example. They could call it something like, I dunno, Initial Entry, or something.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 27, 2017, 03:48:50 PM
Not following it but apparently the stream is lagging because they're downloading a build simultaneously.
:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Yeti on October 27, 2017, 04:32:22 PM
I checked my phone this morning and saw I had an update to one of my apps. I had used this app to track the hurricane as it was bearing down on Florida. It gave really good visualizations of wind patterns, flood warnings, etc. I was curious what the update could be for, so I started reading.

(https://i.imgur.com/FBiJbBh.png)

What is this bullshit?!  :maf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 27, 2017, 05:03:31 PM
So the movie they ripped off for this CitizenCon is... *drumroll* Blade Runner. Including namedropping Tyrell Building.

Goons seems to think the bullshots are better this time round.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on October 28, 2017, 09:22:19 AM
Really nice presentation. Didn't even watch it live, but there was so much hype in the Subreddit that I watched the recording instead of just reading the TLDR. Glad I did. CIG is really pushing the envelope with their procedural tech it seems. That designers can create functional populated buildings by simply selecting a tileset, a random seed, and specifying some basics like size and number of floors is super impressive. Great gameplay demo, too. Very few glitches, no major bugs, no crashes. Then again, they didn't do multiplayer or combat and there was very little interaction with the game world, but since the presentation was all about procedural cities, nobody really missed it. Always hard to tell how much of the demo was smoke and mirrors...


So the movie they ripped off for this CitizenCon is... *drumroll* Blade Runner. Including namedropping Tyrell Building.

Goons seems to think the bullshots are better this time round.

They didn't create this in a month, most of what they've shown predates the new Blade Runner movie. Maybe they fiddled with the post processing a bit to make it a little more similar, but that's almost certainly it. It's certainly inspired by the original though (and Aliens, and Star Wars). Always has been. So why not namedrop Blade Runner given the timing?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 28, 2017, 11:09:59 AM
Was gonna post to say the backers seem delighted by the keynote which in the end is what matters to CIG. Reportedly Croberts said they will try to have at least an alpha iteration each quarter next year (so... Same promises than a year ago ?) but I haven't double checked that.

4 more years !
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on November 01, 2017, 09:31:25 PM
Was gonna post to say the backers seem delighted by the keynote which in the end is what matters to CIG. Reportedly Croberts said they will try to have at least an alpha iteration each quarter next year (so... Same promises than a year ago ?) but I haven't double checked that.

4 more years !

They used a time based release schedule a while back, and it actually kinda worked. Then they started rewriting many of the basic systems, and that kind of schedule was no longer feasible. They couldn't release, say, a new ship even if it was finished as it wasn't designed for the old engine, and the updated engine was in heavy development and barely worked. That is supposedly the biggest change with 3.0: It replaces many old placeholder systems with what they actually intend to ship, even if it'll still be buggy and incomplete.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Aeptia on November 03, 2017, 04:38:01 AM
I have close to no interest in this game. I've been following it loosely, pretty much looking into it every few months.

However, I feel they have bitten off more than they can chew. It's possible that they will run out of money before release.

I'm only interested in the simulation elements, because that tech can be used to create other projects. The biggest problem I have with Star Citizen is that it doesn't look like an interesting game is coming together. All of these systems are cool in theory, but the game itself has no draw other than being a technical achievement and unfortunately it looks to be the only pull it has.

Everything else is cookie cutter. It lacks personality.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 03, 2017, 04:44:13 AM
It's turning into Second Life in Space. With shiny HD graphics.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on November 03, 2017, 07:29:06 AM
It's turning into Second Life in Space. With shiny HD graphics.
The longer they work on it, the more affordable those shiny HD graphics will be for the end user. So I guess that's a plus. :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 04, 2017, 07:35:51 AM
Quote
Most of the missions for 3.0 are fully functional and any that require bugfixing and polish will be done in the remaining weeks. A few more missions are being worked on until mid-November, so there is enough time for thorough testing.

:lol

https://www.reddit.com/r/starcitizen/comments/7anqob/comment/dpbjmme

3.0 really will release at least a year late.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on November 04, 2017, 07:41:44 AM
Admiral, if we go "by the book" like Lieutenant Saavik, weeks could seem like months.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 04, 2017, 07:54:27 AM
Sadly the guy who wrote a book about agile development and tried to unskew the CIG apparently was not seen again on the official reddit since he stopped doing it. Last prediction was a worst case scenario of a wide release by end October...

Guess the lesson here is that no amount of expertise will help when you have poor data.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 06, 2017, 08:31:18 AM
https://twitter.com/RadioHorizon42/status/927476711905775616

I guess it's supposed to be the land claims discussed earlier.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on November 06, 2017, 10:13:17 AM
So, now that the ship well has run dry, we are getting pieces of land. After that, what is left? Virtual slaves? I wouldn't mind a village of desperate, nubile, ...errrrr... cough, I mean, skilled subcontractors. Who also happen to be supermodels.  :-*
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on November 06, 2017, 11:07:26 AM
Prisoners with jobs.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 06, 2017, 12:12:22 PM
So, now that the ship well has run dry, we are getting pieces of land. After that, what is left? Virtual slaves? I wouldn't mind a village of desperate, nubile, ...errrrr... cough, I mean, skilled subcontractors. Who also happen to be supermodels.  :-*

You are late : CIG already talked extensively of NPC you could hire for crewing ships.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on November 06, 2017, 12:31:26 PM
You are late : CIG already talked extensively of NPC you could hire for crewing ships.
I mean, could you preorder them like ships or lamps, or are you talking about henchmen you can hire to send your ships around and make some money on your behalf in the eventually finished game?

Because I think I remember some of the latter, now that you've mentioned it. Something about permadeath and families.

Seriously though, think about this. It's high time they ease up on the ship fans and grab the desperate lonely people by the gonads. Offer some clothing options for extra fees. There's big money to be made. Can't be too obvious, of course, but heck, if the clothing items can be switched around at will, the community will find a combination that offers maximum exposure.

Don't forget to cater to the more ... unique tastes as well. Alien slaves may be a novelty, but as long as it sells...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 06, 2017, 02:16:55 PM
More "mundane" than that. The game is supposed to have a 9 to 1 NPC to human players. The economy is NPC driven. They supposed to have AI like Shenmue, Fallout and Shadow or Mordor but better. For the multicrew ships (some are quite large, I believe it goes to 30-50 men for the largest) you will supposedly be able to hire NPCs in lieu of manning all positions with humans to do all the shit (janitors, cargo handling, turret operator, you get the idea) while you do the good stuff (piloting, etc...). In theory it will be balanced by incurring wages for those NPC.

It's all a pipe dream for now. I don't believe they have multicrew in at the moment on any ship.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 06, 2017, 03:02:08 PM
You can bet that they'll have ingame currency up for purchase in one way or the other anyway. With the amount of people willing to throw money at this complete shitshow, they'd be silly not to.

Or stuff like "legendary mechanic lvl99 - only $199.99"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on November 06, 2017, 03:03:17 PM
i feel like i can see the schedule chart now: "NPC-Driven Economy, time: three weeks."
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 08, 2017, 03:18:12 AM
https://twitter.com/RobertsSpaceInd/status/927973386055233536

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=2682&perpage=40#post478163279
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 17, 2017, 09:22:46 AM
https://www.reddit.com/r/starcitizen/comments/7df7aj/evolution_of_burndown/

Haven't followed it much lately but things more or less the same SNAFU.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 18, 2017, 08:55:32 PM
https://www.reddit.com/r/starcitizen/comments/7dvszl/stop_the_disinformation/

:brazilcry
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 22, 2017, 09:30:47 AM
https://www.reddit.com/r/starcitizen/comments/7eq0f4/i_drove_45_hours_each_way_to_get_a_beer_with_the/


I drove 4.5 hours each way to get a beer with the man. Worth it.


Quote
It was a black card pop-up party.

Quote
Quote
You buy a black card that is sold in very limited amounts on the store every now and then. It's around 35USD if i remember correctly. That will get you emails with the time and date. However it's not a secret and the date and place was public knowledge as it has been posted on this site multiple times. I believe everyone is welcome to show up at the meeting, they ask you to bring a friend in the emails.
You have to qualify as a Concierge level backer by having spent at least $1000 before you could even buy a card.

Quote
only religion where you can take a beer with your savior
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 23, 2017, 09:46:05 AM
Something got released to next, slightly more open, round of testing. Apparently the three moons, some cargo mechanics.
I believe I read there won't be an holiday stream this year (sadly as the last one was hilarious) and they hope to push a stripped down update to the whole audience by December 20...

Quote
Something Jones 3.0 Live Blog

https://www.twitch.tv/theastropub

The buildings to the left and right of the flight path as he lands at Levski are 2d sprites - you can see them sliding around, they aren't attached to the ground. Shadows are baked on. It's quite obvious. e: if someone can grab this that'd be amazing, it's a live stream and I don't know what I'm doing.

So the seamless planetary landing is:
1: You fly to a waypoint in orbit
2: You fly down to the waypoint on the ground

It's a pre-determined flight path.

The travel between planetary bodies is pre-determined as well.

Performance-wise it is running like utter , it's really bad.

Mocap NPC at Levski, his hands clip through his body as he emotes, that's allegedly the problem with all of the SQ42 mocap

Single digit frames inside Levski base everywhere

BPM monitor on HUD and Mobiglass don't match

"This game is early access, if you aren't interested in early access it ain't for you"

11-14 fps in Levski pretty much consistently

Background music stuttering badly, .5s gaps of silence in the bg music

"50 players per server now, this has also decreased the fps"

Miles Eckhart NPC not working, wasn't able to interact, "there's really no point in going to Levski right now, you can't do missions right now"


PLAYER TWO HAS ENTERED!
Another player has arrived at Levski, let's see how this works. They arrange to meet at the 14fps statue...

Music is stuttering and skipping with a vengeance now

PLAYER 1 is waiting at the bar, PLAYER 2 is coming down the stairs now...

"Can I live with 15fps? No of course I can't live with 15fps"

PLAYER 3 on chat "It's just crashed on me, I'm gonna leave it there"

PLAYER 2 "It's so laggy it's hard to tell what the I'm looking at"

PLAYER 2 arrives at bar, PLAYER 1 can't see him
PLAYER 2 on voice chat "Scam! Get a refund!"

PLAYER 2 is trying to interact with Miles Eckhart, PLAYER 1 can see Eckhart interacting but can't see PLAYER 2

Aaaaaand PLAYER 1 exits the game


- end of live blog thanks for listening get a refund -

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=2805
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 24, 2017, 07:10:46 PM
https://www.reddit.com/r/starcitizen/comments/7f8ta1/procedural_planet_generation_in_star_citizen/

Quote
Remember, this is not representative of whatever the procedural planets will be like in Star Citizen 1.0 release version. These are procedural planets/moons in pre-alpha Star Citizen 3.0. Work in progress, pardon the dust.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 25, 2017, 04:07:58 AM
When old choices snowball...

https://www.reddit.com/r/starcitizen/comments/7f9779/you_know_what_really_breaks_immersion_imo/

Quote
You know what really breaks immersion IMO? Irreversible, unrewindable, non-pausable entry+exit animations.

Quote
Can't even look around while doing it :/

That was really jarring when I first tried SC after coming from a game where camera control was only taken away during full on cutscenes.

Quote
I mean the camera is tied to the character model head. Unless they plan on giving you free movement of the whole head, it would be difficult, as that requires you to interrupt keyframes.

Quote
For example, getting out of a cockpit and turning around to climb down a ladder. It's not like you could just keep looking away from the ship, as your head would end up backwards. So, maybe forcing the view to change according to the body orientation, but within a realistic range of natural head movement. Just like real life basically.

I'd be stoked on that. And I cannot see any other solution within the unified camera view and character head/body design.

Quote
Same, i look outside the screen to avoid sickness due to these strange camera moves...

Quote
Your post seems to assume that the current animations look convincing. Look at what your guy does getting into a seat, then imagine getting into your car that way.

I cant wait to see you in a parking lot trying this - looking like a weirdo robot who gets into his car while his neck and eyes are laser-focused on a single point, then putting his hands on the wheel before even attempting to start the car.

Quote
Quote from: Known "enthusiast" Lethality
This is not going to change. Those transitions are what make the game work conceptually.
How would looking around while climbing a ladder break the conceptual workings of the game?

:lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on November 25, 2017, 04:14:52 AM
 :snoop

Logic pretzels mang
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 25, 2017, 04:15:43 AM
Quote
Quote
MUH IMMERSHION!!!!!
Hey mods--Can we make a rule about this fucking clearly derogatory taunting drrisive line & the stuttering vatriations thereof as bullying already?

https://www.reddit.com/r/starcitizen/comments/7f9779/comment/dqa8mak

:crybaby
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 25, 2017, 04:29:45 AM
And another sale for a fighter ship yet yet yet yet yet...

https://robertsspaceindustries.com/comm-link//16271-Hawk-Concept-Sale

I wonder how many different ships they have now...

Edit : No bug count graph this week in the schedule, and to lift a joke from french forum CanardPC neither is a schedule included. :neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 28, 2017, 02:17:01 AM
So aren't we like 5 years from the end of the crowd funding campaign now?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 28, 2017, 12:19:33 PM
So aren't we like 5 years from the end of the crowd funding campaign now?

IIRC it ended in December 2012, so yeah.
But those things, they take time : :gaben

spoiler (click to show/hide)
Also talent and management  :trumps
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on November 28, 2017, 01:18:39 PM
https://www.reddit.com/r/starcitizen/comments/7eq0f4/i_drove_45_hours_each_way_to_get_a_beer_with_the/


I drove 4.5 hours each way to get a beer with the man. Worth it.


Quote
It was a black card pop-up party.

Quote
Quote
You buy a black card that is sold in very limited amounts on the store every now and then. It's around 35USD if i remember correctly. That will get you emails with the time and date. However it's not a secret and the date and place was public knowledge as it has been posted on this site multiple times. I believe everyone is welcome to show up at the meeting, they ask you to bring a friend in the emails.
You have to qualify as a Concierge level backer by having spent at least $1000 before you could even buy a card.

Quote
only religion where you can take a beer with your savior

Fellas, is it gay to go to a Star Citizen Black Card party? You're basically driving 4.5 hours each way to get a beer with a man. :thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 28, 2017, 07:33:29 PM
https://www.reddit.com/r/starcitizen/comments/7g7q2z/please_read_the_qa_before_freaking_out_please/

Prime real estate in virtual space is happening.

Quote
Will I have an advantage over other players if I buy a claim license now?

No. Licenses can be bought for UEC in game and no one will be able to claim land before the mechanic is available in game for all. People that own claim licenses now, during the anniversary sale to support development, and people that earn the money in-game to buy one will be on equal footing assuming they have enough UEC, especially as there will be millions of locations for people to explore and claim within the Universe over the life time of the game.

And yeah they're selling it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 29, 2017, 12:59:58 AM
(https://i.imgur.com/2pjlPdl.jpg)

:noooo
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 29, 2017, 01:50:35 AM
Quote
Squadron 42 doesn't have a plot... but you can!

:dead

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=2889#post478820207
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on November 29, 2017, 01:56:31 AM
Is my virtual as of yet non-existent but potentially future purchased via license (from the King?) land rightfully inherited by my firstborn son upon my death? Or is this some kind of social studies warrior bullshit like that taco Thomas Jefferson prevented in the U.S.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 29, 2017, 02:27:09 AM
(https://robertsspaceindustries.com/media/utd8kgqb7f07zr/source/Certificate_LOT_8x8.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on November 29, 2017, 12:56:00 PM
I'm only content if I get to harass my virtual neighbours by thumping on HOA guidelines. Until then, no sale.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 30, 2017, 01:10:23 AM
For the sake of accuracy it should be said that :
- CIG is very adamant you're not buying land but an item ("beacon") you'll need to make a claim. I'm fuzzy on the details but apparently it's used to "secure" a plot.
- Those were already thrown in the 850$ base building ship they started selling recently, see earlier pages.
- True to form, CIG has worded very carefully the fact that everything will be available in game and that those are mostly symbolic rewards to no strings attached "donations" that should be doled only to help make the game bigger.

As usual, a lot of backers on the reddit insist on those technicalities and seem the forest for the trees, namely that CIG is selling years in advance mechanics that are yet to be implemented, only increasing the already massive technical debt and commitments they have to meet, possibly chaining design and development to inconvenient goals.

Details here :

https://robertsspaceindustries.com/comm-link/engineering/16292-Q-A-Land-Claim-License/

Quote
A claim beacon is a staff-shaped piece of hardware used in conjunction with a claim license to procure a section of land. Upon insertion into the ground the beacon will activate and a small memory module near the tip will be encoded with the precise coordinates of the area. The module can then be detached and taken to a UEE Planetary Development office in order to execute a claim license on the designated property, assuming the property hasn’t already been purchased by another. Beacons also serve as remote monitoring stations, capable of transmitting real-time weather information and motion detection alerts to the owner, with the latter particularly useful in helping to determine if someone may be seeking to exploit your property without your permission.

:mindblown
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on November 30, 2017, 04:47:30 AM
Lmao yet more pre-paid feature creep
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 30, 2017, 01:11:01 PM
It's schadenfreude fanfic time, TheAgent is now humming that his sources are mentioning F2P. As usual, unconfirmed, probably BS. Full message in spoiler tag.

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=2915&perpage=40#post478874352

spoiler (click to show/hide)
hello

Quote
The costs come in for the servers, the projected costs, if we do go ahead and release into beta next year [2018]. I don't know specifics but I know it's a lot. There's been some ask for how we continue to pay for that upkeep since the original deal fell through.

I wasn't exactly sure what they were talking about but no further discussion happened about that

Quote
Most of us feel subscription costs are the only way. There's no possible other way to keep the lights on here. I know a lot of our backers will be upset but, again, that's the nature of game development. Things change. Plans change. How can we cover support for a live game that requires hardware and software solutions still being developed? When the multiplayer blocks are still being built? There's no other way, at least none that I can see.

free-to-play players

    can access the game
    cannot own shops / outposts / land / stations
    cannot own ships or pilot ships
    can crew for others / take on specific ftp missions with friends or others
    have a total credit cap earned weekly
    total credit cap
    cannot craft items
    cannot sell on the marketplace
    no storyline content is available for f2p tier

citizen tier or citizenship

    full access to the complete experience
    can own buildings / shops / outposts / land /stations
    has standard entry on markets and customer service queues
    can create items
    can sell on the marketplace
    can see storyline content in SC

premium or commander tier

    same as citizenship
    has priority access on market lists (show up first)
    priority access on CS queues
    can ask developers in game about upcoming features
    has additional storyline content via updates
    priority choice of base (??)

additional higher tier called internally as royalty

    invite only by dev choice
    all content available
    priority across the board
    special irl and in game dinners and mixers with devs and staff
    special promo skins
    special bases / homes / outposts

Quote
Prices are being still being discussed.

    f2p
    $14.99
    $39.99
    $249.99

Quote
Additionally, the more accounts you have with a certain level of status grant bonuses to credit production (?? no elaboration here) and your mission queue (?? or here).
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 30, 2017, 05:23:59 PM
https://www.resetera.com/posts/1567900/
 :rkelly :boring

They released a major update to their testing group adding massively scaled, high fidelity moons to land on and explore, basic economy, outposts to visits, three unique hubs to purchase items, cargo, etc

spoiler (click to show/hide)
They released a major update to their testing group adding massively scaled, high fidelity moons to land on and explore, basic economy, outposts to visits, three unique hubs to purchase items, cargo, etc
[close]

spoiler (click to show/hide)
:confused
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 01, 2017, 01:08:45 AM
I randomly watched a few minutes of a Star Citizen stream on twitch last night.

The streamer said that part of one ship had more work done on it than any game EA has ever made. I closed the stream after that.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 01, 2017, 01:36:12 AM
Can my beacon automatically contact a low orbit satellite that immediately fires a microwave laser beam at anyone attempting to exploit my property?

Also can this microwave laser be twice to four times as inaccurate as the one in Sim City 2000?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 01, 2017, 01:39:58 AM
No, I'm not trying to create a system in which I can plant beacons on every major planet and then have the inaccurate beam randomly vaporizing other peoples stuff which they probably spent real money on.

Though a true "ultimate space simulator" would allow me to become an intergalactic terrorist. Just saying.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on December 01, 2017, 08:45:25 AM
(https://i.imgur.com/ZLvfnNb.png)

Is the mod a backer or something :confused
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 01, 2017, 09:48:33 AM
No, I'm not trying to create a system in which I can plant beacons on every major planet and then have the inaccurate beam randomly vaporizing other peoples stuff which they probably spent real money on.

Though a true "ultimate space simulator" would allow me to become an intergalactic terrorist. Just saying.

If we gonna have inaccurate orbital lasers, I hope the game will also have psychic powers and procedural mutations.

Also I'm sure griefing will be in game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 03, 2017, 03:03:38 PM
https://www.reddit.com/r/starcitizen/comments/7h8r2r/i_hate_it_when_someone_says_its_been_6_years_in/dqpbchs/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 03, 2017, 07:04:43 PM
The post he's replying to is something else :lol

Quote
I can't be the only one to find it to be disingenuous, Something i'll expect to read in a click-bait article.

Yes while technically "Star citizen" as a name of an IP and an intellectual property was first conceived in 2012, The SC which many are playing right now, posting screenshots and videos on, Certainly hasn't been in development since 2012, How about we go through some major points:

1- The awesome Tony Zurovec, Our persistent universe director was hired in june 2014

2-The frankfurt office everybody loves opened in july 2015, With much less devs than it has now.

3-Many of the senior and big developers working on SC now came from Crytek, That happened in 2015.

4-By the end of 2014, CIG had 160 devs, That's almost one third of what they have now (450+), 70 of those 140 were in UK making mostly SQ42

5-Almost all of the ships and assets created in 2012, 2013, And 2014 had to be redone to fit the new ship pipeline and quality standard, And we can be certain that most of the assets created for SQ42 in those same years had to also be redone.

So in my own personal (conservative not optimistic) estimation, SC in it's current fidelity and scope we're seeing now, has been in development for about about 3 and a half years, Basically since mid 2014.

Considering how SC is pushing the envelope on many aspects of game development coupled with their obsessive attention to details, The work and progress they achieved in those 3 and a half years is reasonable, If not great.

Edit: By the way, I consider myself a victim of this '2012' BS, I avoided this game like the plague ever since i heard of it in 2014, Because all i heard was it's been X years in development since 2012 and hardly anything to show for, Even when one of my friends showed me the planetary landing in gamescom 2016, My reaction was "Is this all they achieved in 4 years and over 100m dollars?" , I truly thought it was a scam, Luckily i became very curious about SC at the beginning of 2017, And when i became knowledgeable of SC development history, The '2012' date echoed in gaming websites which i was personally exposed to, just felt disingenuous and didn't give an honest picture of SC at all.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 05, 2017, 10:13:36 AM
Poe's law in effect :

https://www.reddit.com/r/starcitizen/comments/7haiyd/todays_peoplegamers_are_really_impatient_and_they/?ref=share&ref_source=link

Quote
Now some of you might think "Star Citizen is not a cathedral". While you are right on one hand you are also wrong on the other.

If you look at the scale that SC has and also look at the dreams that SC aims for, it should be seen as a "gaming cathedral".

https://www.reddit.com/r/starcitizen/comments/7hiqih/dear_cig_when_designing_gameplay_for_search_and/

Quote
Weather its in a Cutty red rescuing a stranger, or in the endeavor Hope saving people I have never met, I don't want to have to constantly worry about people jumping out of beds and wandering my ship trying to fuck my shit up.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 05, 2017, 12:44:16 PM
A goon being a contrarian and making a case that the star ride never ends...

Quote
A. Funding tracker. This was the best Aniversary sale ever. Funding for this year will likely surpass last year, making it the best ever.

B. Reddit and Spectrum are super excited and gushing about 3.0. Very few complaints, just shittons of "my first landing on Daymar" screenshots etc.

C. Streamers are way more active post patch and their viewership is up.

D. Any negative threads left are quickly buried and usually ship minutiae related. Before the patch there were near daily threads about deep critical things like "are they lying about progress?" etc. That's gone now.



Like its obvious releasing 3.0 to PTU, whatever the state, was objectively the correct decision. It was not the "unmitigated disaster" Derek and others said it would be.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=2975#post479041652

https://www.youtube.com/watch?v=yHqPpnl3QU8
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on December 05, 2017, 01:30:28 PM
Quote
Pooping Not implemented
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: CatsCatsCats on December 05, 2017, 02:41:34 PM
Oh that’s gonna back up the production pipeline :teehee
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on December 05, 2017, 07:25:15 PM
Quote
Now some of you might think "Star Citizen is not a cathedral". While you are right on one hand you are also wrong on the other.

If you look at the scale that SC has and also look at the dreams that SC aims for, it should be seen as a "gaming cathedral".

So, none of the people who originally started production will live long enough to see it finished?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on December 06, 2017, 12:25:09 AM
Sounds reasonable.

I might write that stuff into my will. "My cousin gets the lamp item. And the pirate ship goes to my friend X. Please bury a printout of my gas tanker data with my ashes."
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 06, 2017, 01:24:23 AM
Derek Smart is posting random snippets of source code on Twitter claiming they're from SC and blah blah blah Derek Smart.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 09, 2017, 02:15:51 AM
Quote
Some People call me the space game dev, yeah
Some call me crowdfunder of love
Some people call me Crobbler
Cause I speak for the Freyermuth of love
People talk about me, baby
Say I'm doing it wrong, doing it wrong
Well don't you worry backers don't worry
Cause I'm right here, right here coding at home


I'm a nitpicker, a dumb grinner
with a lawyer, and a sinner
I play whale music in the sun
I'm a coker, I'm a bloater
I'm a midnight coder
I don't care if my games are fun
Wooo wooooo
Wooo wooooo

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=3013#post479167548

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 09, 2017, 02:35:57 AM
https://forums.frontier.co.uk/showthread.php/384948-Star-Citizen-Discussions-v7/?page=472

Quote
Wow, they are STILL pretending they will have VR support despite every single thing about the project making it very unlikely? Slimy. I know a guy who used to work for Oculus who was around for CR's visit. Called him a blithering idiot. Then did a masturbation gesture.

Quote
Yeah that's the Star Citizen line ever since CR got drunk at a Bar Citizen a year and a half ago or so and pontificated that VR was worthless until it was a form of sunglasses. So you get the true believers parroting that on reddit and the like.

All of us having a blast playing ED in VR for years now are somehow mistaken, I guess. Because CR can't do it, it MUST be worthless. I mean, he's a VISIONARY. He knows these things. I just wish he didn't con me out of a few bucks on the back of VR support!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 10, 2017, 07:16:19 PM
https://twitter.com/Donnybgewd/status/938488926507028480

:salute
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 10, 2017, 07:31:38 PM
Quote
CIG Matt Sherman - Cutlass won't have the Flashfire working ever. We're still looking into exactly what we'll be doing for the people who've purchased it, so can't say what will happen in that regard, but in-line with the recent Shipyard posts, Manned Turrets are always there, you won't be ripping them out completely for a mount replacement like that.

Capture in spoiler tag

spoiler (click to show/hide)
(https://cdn.discordapp.com/attachments/124461344610189315/389499438881832971/vvgBoHsr.png)
[close]

https://www.reddit.com/r/starcitizen/comments/7ika69/the_cutlass_flashfire_mount_wont_be_returning/

Quote
Released with 1.3 in Oct of 2015
No longer operational as of 2.2 in March 2016
Removed from the store sometime around Dec 10 2017

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=3020#post479204368

Meanwhile :

https://www.youtube.com/watch?v=m0DtS9cGNec

https://clips.twitch.tv/GoldenAmazingGullCclamChamp (https://clips.twitch.tv/GoldenAmazingGullCclamChamp)

https://www.youtube.com/watch?v=k3UOZ3iRJ8c#t=61s (https://www.youtube.com/watch?v=k3UOZ3iRJ8c#t=61s)

Notice the unrelated contextual dialog popping up in the latter.

(https://i.imgur.com/zfC7H2L.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 11, 2017, 12:21:19 AM
Myths debunked

https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/why-is-the-graphics-pipeline-waiting-for-server-up/773513
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 11, 2017, 08:06:30 AM
I don't understand how after five years, $150M+ in funding and a massive team, this can still look like a school project thrown together by a couple of students.

It has to be some kind of record.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 13, 2017, 07:57:20 AM
I don't understand how after five years, $150M+ in funding and a massive team, this can still look like a school project thrown together by a couple of students.
Go back a few pages and look at their schedule process.

It's literally amazing. Especially considering it was far worse in the prior version they put out.

And you can see it in what they show and put out, they're building everything in almost compartmentalized parallel rather than meeting serious milestones in various components first. And components are in different states across the different modes or whatever, like the gravity situation a while back. Where they indicated it was seemingly complete in the FPS test module, which is mostly set indoors, but not even really implemented in all the open world outdoors part other than in a basic level because they were building it differently from scratch.

There's nothing wrong with them taking their time and freedom but they seem to be missing a vital layer of project management somewhere.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Barry Egan on December 13, 2017, 01:40:34 PM
Crytek has filed a lawsuit against CIG. 

https://www.scribd.com/document/367101474/Crytek-v-CIG
https://www.pacermonitor.com/public/case/23222744/Crytek_GmbH_v_Cloud_Imperium_Games_Corp_et_al

CIG basically tried to avoid paying Crytek royalties on their funding by switching over to Amazon Lumberyard at the end of last year.  Now CryTek wants a piece of everything.  And they seem to have mountains of evidence that CIG was in violation of their contract, based on the documents.  It looks to me like CIG is royally fucked unless they can afford to settle this out of court, and that's pretty unlikely.

ItsHappening.gif
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on December 13, 2017, 01:51:39 PM
Didn't something similar happen with Too Human? Like Dyack claimed they had customized Unreal too much or something and shouldn't pay Epic, but a judge thought differently and ordered every copy of the game destroyed. :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 13, 2017, 01:52:18 PM
Quote
46.
 
Sections 2.2.1, 2.2.2, and 2.6 of the GLA contained a promise by Defendants that they would keep the underlying technology for CryEngine (including computer source code) confidential and not share it with anyone else without first disclosing that third party and obtaining prior written approval. 47.
 
Section 2.2.1 of the GLA states that Defendants shall not "publish or distribute the CryEngine in any way, be it in source code or object code." 48.
 
Section 2.2.2 of the GLA states that Defendants shall not "use CryEngine in any manner which may disclose the CryEngine source code or other Crytek proprietary information to any third party not otherwise authorized herein." 49.
 
Section 2.6 of the GLA states that a third party developer is permitted to access the Crytek technology so long as Defendants obtain "prior written approval" from Crytek and the third party developer enters into non-disclosure and non-competition agreements with Crytek. 50.
 
On May 6, 2015, Defendants began posting a series of videos online titled "Bugsmashers." The videos contain excerpts of information from CryEngine that were confidential, in breach of the GLA, and should not have been shown to the  public. The series continues today. 51.
 
On August 26, 2017, news reports announced a partnership between Defendants and a third party developer, Faceware Technologies. Upon information and belief, as a result of the partnership, Faceware received access to the underlying technology for CryEngine (including computer source code). Defendants did not disclose this third party developer's involvement to Crytek, let alone obtain Crytek's  prior written approval. This was entirely in breach of the GLA.
Quote
Defendants knew Crytek's right to display its trademarks and copyright notices in the Star Citizen video game and related marketing materials was a critical component of the GLA. Yet, by at least September 24, 2016, Defendants' co-founder Chris Roberts publicly sought to minimize Crytek's contribution to Star Citizen, stating that "we don't call [the video game engine] CryEngine anymore, we call it Star Engine" (https://www.youtube.com/watch?v=fDROliuDczo (https://www.youtube.com/watch?v=fDROliuDczo)). 34.
 
Shortly thereafter, Defendants removed Crytek trademarks and copyright notices from the Star Citizen video game and related marketing materials in breach of the GLA
:trumps
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on December 13, 2017, 01:58:20 PM
Wow yeah they seemed fucked.

- Used CryEngine to develop Squadron 42 without obtaining a separate license for it, and was warned by Crytek about this.
- Removed Crytek logos from everything, violating the CryEngine agreement.
- Crytek gave CIG a huge discount on CryEngine specifically for marketing purposes, so that stings even more.
- CIG broke a promise to develop CryEngine with Crytek. CIG basically took CryEngine, customized it for themselves, and slapped their own "Star Engine" name on it.
- CIG's YouTube series "Bugsmashers" violated CryEngine's confidentiality agreement by disclosing various engine info and bugs publicly. What a bunch of morons. :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on December 13, 2017, 02:07:24 PM
Derek Smart must be jizzing his pants.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on December 13, 2017, 02:09:11 PM
https://twitter.com/dsmart/status/941012531086266368

The Age of Star Citizen is finally over. Maybe next decade.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 13, 2017, 02:20:33 PM
Seems like they could force Crytek to settle out of court for some exclusive ships to be added to the game at a future date whose value are infinitely more than whatever CryEngine was once worth. Especially since Crytek hasn't ever made anything as important as Star Citizen, just a tech demo like a decade ago before proving that they're bad at making important video games that expand the industry. Any judge will see that, especially once they introduce the MetaCritic scores for Ryse into evidence.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on December 13, 2017, 02:28:57 PM
If this goes down in flames and the people who have spent thousands on imaginary ships for a prototype of a far-flung hope of a game... man.

Part of me really wants to see that in order for some people to learn some fiscal maturity*, but on the other hand I wouldn't be surprised if there were a raft of suicides over this. Star Citizen is basically a religion for some of these people. (Or more accurately, a cult.) They're in too deep. :-\

spoiler (click to show/hide)
*Having spent over three digits on Pokemon Go, I realize the irony. :doge
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 13, 2017, 02:46:52 PM
Also it's really hypocritical and whataboutist of Crytek to be going after a small indie dev that is trying new adventurous things when Zenimax stole their top engine guy and then used him and his CryEngine knowledge to make id Tech 6 and Doom and Wolfenstein II all of which probably have far more stolen stuff in probably one file of them than Star Citizen which is completely original rather than yet another rehash FPS tech demo that nobody wanted.

If anything the judge should issue a restraining order on anyone trying to undermine Star Citizen before 3.0 is complete.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: HardcoreRetro on December 13, 2017, 03:46:43 PM
spoiler (click to show/hide)
*Having spent over three digits on Pokemon Go, I realize the irony. :doge
[close]

Didn't know the game is run by the Yakuza. Should've stopped your shameful gym defense after you lost the first one.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 13, 2017, 03:50:46 PM
Derek Smart must be jizzing his pants.

He totally called it !

spoiler (click to show/hide)
Not
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on December 13, 2017, 03:50:47 PM
:thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 13, 2017, 03:57:12 PM
Quote
They're suing one of the most promising companies using their engine. One that could pay major dividends to them in the future.

https://www.reddit.com/r/starcitizen/comments/7jkocy/comment/dr795cv

Quote
A complete and compilable version .... so Crytek expect a fully working bug fixed engine? Would have been hard to do so since CIG extended the engine a lot so any bugfixes applied to it would have been irrelevant to Crytek or would always have been non complete/not compilable since the CIG and Crytek version started to drift from eachother (64bit etc).

https://www.reddit.com/r/starcitizen/comments/7jkocy/comment/dr79wga
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 13, 2017, 04:02:14 PM
Quote
Can CIG even be found in breach of contract when no final game has been published?

https://www.reddit.com/r/starcitizen/comments/7jkocy/comment/dr76jhc

Checkmate Crytek :smug
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 13, 2017, 04:09:28 PM
Apparently Crytek hired some elite legal firm for this.

Quote
I HAVE HERE FOR THE COURT ANOTHER JPG

*entire courtroom groans*

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=3061&perpage=40#post479314190

Quote
I guess instead of war bonds CIG can start selling bail bonds

https://forums.somethingawful.com/showthread.php?goto=post&postid=479312924#post479312924

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on December 13, 2017, 05:32:37 PM
Oh that’s gonna back up the production pipeline :teehee
:bow
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 13, 2017, 05:46:15 PM
https://www.resetera.com/posts/2091501/

Quote
Oh come on, i've been waiting for this game for so long and it's made so much progress. Couldn't they wait until the game is essentially finished and making money before suing?

https://www.resetera.com/posts/2091728/

(https://pbs.twimg.com/media/DQ83XWxX4AA4iJj.jpg:large)


https://www.youtube.com/watch?v=Ru3zwjVMP3A#t=50s
 (https://www.youtube.com/watch?v=Ru3zwjVMP3A#t=50s)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 13, 2017, 05:52:12 PM
Quote
Star Citizen is never coming out

Quote

The user was warned for this post. Don't make inflammatory drive-by posts.

https://www.resetera.com/posts/2095101/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 13, 2017, 06:29:39 PM
Holy shit :lol

I need to read the reactions to this :lawd


Also, video released today. Check out 0:50 - 0:53 :rofl

https://www.youtube.com/watch?v=Ru3zwjVMP3A
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 13, 2017, 06:42:45 PM
Not that it proves anything, could be legacy code in whatever Lumberyard version they're using now. Still funny. Especially in light of the claims they modified CE so much it was almost its own engine...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on December 13, 2017, 07:58:51 PM
It's the ALMOST part that get's you. That's why Activision kept paying for Id Tech 3 forever.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on December 14, 2017, 01:00:03 AM
At least CIG finally has someone else to blame when the whole thing comes crashing down.

"We could have made Star Citizen a reality. If you had seen the internal development builds you'd know this was gonna be the best and feature completest game of the century. Sadly, Crytek in their insatiable greed took us down and condemned Star citizen to never be released publicly. Weep for us, and for what could have been."
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 14, 2017, 02:35:06 AM
https://twitter.com/dsmart/status/941012531086266368

The Age of Star Citizen is finally over. Maybe next decade.

How many times has Derek declared Star Citizen finished? At least once a month, and then it ends up disappearing. Not that I think the game will succeed, but Derek just keeps calling wolf.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 14, 2017, 04:10:16 AM
Derek Smart never stopped being the joke he always was, really. I think it's true he was on to something with regards to Star Citizen but he kept doubling down since then, including appropriating any bit other goons came up with. Imagine him being called to witness in a trial tho. :lol

https://www.reddit.com/r/starcitizen/comments/7jmo1m/this_is_a_meritless_lawsuit_that_we_will_defend/

Quote
Tall Poppy Syndrome. Plain and simple.

You're all haters and jealous. I feel sorry for you. :crybaby
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 14, 2017, 04:48:56 AM
Assuming the Crytek case has merit, I wouldn't be surprised it all seeped from poor planning and Chris Roberts failure to acknowledge the project was more than a 2-3 year affair, especially as soon as they tacked on stretch goal and their long refuge in audacity. Which itself was needed to keep funds rolling maybe because they underbudgeted hard.

Edit :

Quote
CIG: too fail to be big.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=3086#post479334981

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 14, 2017, 06:35:50 AM
Quote
I've got a contact at CGBot that explained what went on regarding SC, and the folks there weren't close enough to CIG for the kind of gossip on those leaks.

To elaborate, CGBot is based in Austin, but all the work is actually done in Mexico. They deal almost exclusively with asset production, and in the case of SC they designed the original Hornet plus a lot of work on objects, interiors, clothing, etc.

The extent of their contact with CIG was art leads being sent concept art and receiving really lovely feedback, no budget (as in, memory, polygons they should use), having constant minor revisions forced upon them, and the entire company put through the grinder essentially with volume of work combined with the aforementioned. But CGBot was actually in dire straits at the time so they needed the work, then once they could bow out it was a "never again" thing for the company

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=3088#post479336290

The following post has an alleged list of subcontractors. I guess it's maybe common if less known in the industry and that in itself isn't unbecoming but still... Many a partnership we know of ended poorly with CIG.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 14, 2017, 07:04:26 AM
New position posted in LA : VIP Client Manager

https://cloudimperiumgames.com/jobs/633-VIP-Client-Manager

Actually I remember distinctly a similar post being offered a few months ago (maybe not a manager). Anyway, catering to whales is the plan.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 14, 2017, 09:46:38 AM
Suddenly the Star Citizen reddit are filled with legal experts.

https://www.reddit.com/r/starcitizen/comments/7jm1xd/rsi_bought_out_the_engine_in_2013/dr7keab/

Quote
and how far up the food chain are the lawyers who signed onto the filing?

Quote
James Y Pak - an actual IP lawyer who wrote code, was part of the team that Zenimax used to slap Oculus around

Kevin J. Minnick - part of the Toyota team on the unintended acceleration trials

P. Anthony Sammi - Too much to list, go read his profile, but he's a PARTNER. Skadden isn't a two tier firm, all partners are the same; so while he isn't a name partner he is one of 380 around the world for Sakdden who has a stake, he's not some small time fish like you think is on this lawsuit https://www.skadden.com/professionals/s/sammi-p-anthony

Kurt Wm. Hear - co lead on the Zenimax, also a partner (see above). Not some small time associate

https://www.skadden.com/professionals/h/hemr-kurt-wm

So, two partners attached with 2 associates. Par for the Course on a high profile case like this. All 4 lawyers have immense experience in IP cases and all have been on big name trials related to them. This is an experienced and capable team.

Quote
This all sounds well and good, but having read the complaint, I find it hard to believe they're as awesome as you make them out to be. There's some portions in there that really stretch the truth to a point I'm wondering if they know what they're fucking talking about. I mean in one section they're claiming CIG switched to Lumberyard when they were supposed to be exclusively on CryEngine and later they claim that Faceware was shown copyrighted CE source code at a point AFTER the supposed switch to LY and they also claim that Bugsmashers is still making episodes showing CE code, except, they're on LY now as part of the complaint. So either they're inept, or dishonest.

OR are they trying to claim that despite switching to LY, CE GLA still applies and overrides CIGs licensing with LY since LY is amazon's version of CE?

I mean, that's quite a spin they put on the situation and makes me feel like despite their oh-so-holy pedigree, they're capable of being full of shit.

It sure seems that at least some of their arguments are legit in the complaint but it also seems like they've stretched truths beyond reasonable limits so the whole "they're too prestigious a firm to ever do that" rings hollow to me.

However, IANAL, so i'll be watching all the updates with interest. Maybe their original agreement does somehow override CIG's license with LY and makes LY code equivalent to CE code and all LY licenses worthless?

:snob :expert

I don't know how a court would rule, how bad it will affect CIG, how long it will last and it may be "frivolous" and an "opportunist cash grab" but it's obvious Crytek engaged in it seriously enough to get top of the line lawyers, it's amazing how dismissive backers are especially when there's some precedent of the final nail being driven into a dev for breaching their agreement with the engine provider.

Didn't something similar happen with Too Human? Like Dyack claimed they had customized Unreal too much or something and shouldn't pay Epic, but a judge thought differently and ordered every copy of the game destroyed. :lol

Yeah, something similar happened to Silicon Knights :

https://kotaku.com/5959120/silicon-knights-must-destroy-unsold-games

There's this piece that you may think sound reminiscent of our current subject matter :

https://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x-men-destiny

Quote
“I distinctly remember a theater review of the ‘Chinatown’ level, which was so broken that it was completely unnavigable, even by the lead designer playing it,” a source says. “Dyack’s only note was that the ‘lights should be more red.’

Quote
Another source recounts an anecdote from a different theater review. “The game was an unplayable disaster [in the review], but he got fixated on a static mesh of a non-interactive grey truck in the background. He gave the company a 20 minute lecture on the fact that he’d never buy a grey truck; he wanted it painted red.” Accordingly, some SK employees sniggered behind their backs at Dyack: “We jokingly coined the phrase ‘paint the truck!’ for other ridiculous, off-the-hip ‘executive orders’ that sprang forth from Denis’ mouth,” says the same source. “Incidentally, I played the game after release... the truck is still grey.”

Quote
“At SK, publishers are viewed with an extremely adversarial perception,” a former employee said.

Quote
This belief revolves around the principle of “getting the initial contract signed for a fairly low amount. They want to get the contractual and financial hooks into the publisher. This is accomplished by promising massive worlds, epic player-controlled stories, and an overall ‘fantastical’ experience. They leverage this by talking about Eternal Darkness endlessly.”

Quote
Once a publisher signed the main contract, SK delivered assets for “months and months,” according to several sources. “Characters, rooms, FX, concepts. This gives [the publisher] the impression that progress on the game is occurring when, really, they were just getting a totally unorganized mess of assets."

:thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 14, 2017, 11:26:16 AM
https://www.polygon.com/2017/12/13/16767590/star-citizen-refund

Quote
The entire situation raises the question: Exactly how much money in refunds has the team behind Star Citizen given out?

We asked a spokesperson to share those numbers with us. They declined to comment.

Quote
We’ve confirmed that the case is open with the Better Business Bureau of Los Angeles and Silicon Valley.

“We wrote to Cloud Imperium,” said Steve McFarland, CEO of the BBB. “‘Certainly, you cannot expect consumers to wait indefinitely for a return on their investment.’ We have not received a response.”
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on December 14, 2017, 04:12:27 PM
So you're saying my money helped save CGbot? Awesome. Feels good, man. My life has meaning. Had. Whatever.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 14, 2017, 05:17:43 PM
https://twitter.com/xStew360x/status/941285259315904513

Quote
Croberts is going to start a new crowdfunding campaign for legal defense. The $4 million stretch goal would be founding his own law firm(s) (called Roberts & Associates, LLC, Robert & Associates LLC, Foundry42 Law, LLC, and more!) instead of seeking outside counsel. Also, because all the money from crowdfunding will go straight into the new law firm, it's 4x dollar-for-dollar more effective than how existing AAA law firms operate. It will revolutionize the law industry.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=3096#post479347005

Derek Smart, who apparently did in fact some knowledge of the incoming lawsuit, is alluding to news soon with regards to Coutts, the British bank who loaned some money to CIG recently against an ominously worded collateral (basically of the IP).

https://twitter.com/dsmart/status/941373431106424834
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 14, 2017, 05:21:17 PM
Also a mocap session for Squadron 42 leaked on PornHub (yeah...) and they got Henry Cavill (yes) there in the game.
:neogaf

Link to Pornhub so you know  :nsfw even if the video itself is boring mocap.
https://fr.pornhub.com/view_video.php?viewkey=ph5a32d0c882a20

Quote
This is an affidavit stating that my funding was in no way influenced by Crytek's involvement , and it was given freely and solely to Chris Roberts based on his early work, his vision, and the chance to help bring the vision to reality. I further state that the engine to be used had no bearing whatsoever on my decision to donate.

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/sworn-statement-of-why-i-donated-to-chris-roberts

:usacry :salute
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 15, 2017, 03:47:01 AM
i like all the people who think engine agreements are all one way, like Epic or Crytek doesn't expect anything back but money and you're free to just do whatever forever once you get it

which brings me back around to Andy's post (edit: oh, vom linked to actual sources rather than relying on my memory):
Didn't something similar happen with Too Human? Like Dyack claimed they had customized Unreal too much or something and shouldn't pay Epic, but a judge thought differently and ordered every copy of the game destroyed. :lol
Dyack claimed something like that Epic wasn't providing updates to the latest version, nor support for it, so Epic had broken the deal first...then he claimed they essentially rewrote everything but like how files are loaded or whatever...except he hadn't read the Unreal licensing agreement and i think even tried to countersue without doing it

though he was extra stupid because Epic had forgiven a whole bunch of devs breaking or stretching the terms because UE3 was behind in support in the early days of last gen, iirc the push to finish Gears left too many forks and crap they had to consolidate and a lot of code that was basically only for Gears, not the engine, and especially only for the 360...I want to say some middleware like Scaleform or something else like it was "waived" into the license because so many devs had turned to it while waiting on Epic, but implementing it was technically a breach or something (using Scaleform more as a popular and known example than anything here)

even the free versions of these licenses (since that's the base model now) still have all kinds of hooks in them that activate under terms you may not be aware of, though Epic seems to be more intent on getting stuff put into their store/base than suing anyone, no clue what the CryEngine terms are other than they changed them fairly dramatically like five times not that that applies to CIG since they paid licensed the thing years ago

i highly doubt any residual code between CryEngine and Lumberyard wouldn't have been at least had stuff renamed and comments stripped/rewritten at this point roughly two years after Amazon bought it, especially since Amazon stuck the whole source code on GitHub...i'm sure there's enough compability between them that moving Star Citizen from CryEngine to it was not a major internal task, if they did in fact do this, especially if they were on the version of CryEngine that became Lumberyard (which is likely, as CryEngine 5 was released after Lumberyard was)

it's funny to see remnants of launch UE3 out there because the devs have kept the original version folder names, also things like Gearbox (and Rocksteady) being like the only dev never to do anything about the texture fade-in which Epic had fixed eons ago even if the dev hadn't :lol

(although arguably seeing that texture fade-in happening in Unreal 4 games is even more enjoyable, like PUBG, since according to the documentation that's not supposed to be happening if you implement a use the built-in basic precache for textures you know will be used...i think the UT eternal alpha/demo/whatever even said this in the one options menu for a while and let you precache the entire map or as much as you could fit into memory)

spoiler (click to show/hide)
wow shut up benji what does any of this have to do with jealous Crytek taking to take down Star Citizen?
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 15, 2017, 05:13:41 AM
AFAIK they bought a license for CryEngine 3.x and never upgraded beyond 3.5 or something, which roughly is the same fork Amazon bought to brand as Lumberyard. I've read,  but cannot confirm, that Amazon since then has indeed combed through and upgraded Lumberyard but that the earliest versions are very much just whatever fork of CryEngine with some Amazon servers implementation.

If we were to take CIG official word they never went beyond CE3 (because they so heavily customized it or so they say) and basically just switched to one of the earliest LY which was almost virtually identical, I guess it's not impossible some legacy headers were in there.

As pointed out in SA, the complaint filing expertly reduces the complexities to the very binary question of whether the GLA was broken. Nothing seems outrageous in that regard (license signed for a single game, exclusivity, obligation to give some feedback on bug fixes to improve the overall engine) so really if Crytek has the matching written contract...

It seems also reasonable Crytek did their due diligence in warning CIG. Curious if it started before the switch to LY...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 15, 2017, 05:57:31 AM
Yeah, Star Citizen....whatever its state...was too far into development for them to "switch engines" except for the fact that Lumberyard must be extremely compatible with the version of CryEngine they had been using for five (??) years. I can't imagine Crytek would ever want to start a fight with Amazon, even if they had reason to. And I doubt they're relying on just the headers/comments in the videos since in court they can reveal the code without compromising it. Those are just the most obvious unchanged things.

The broader non-legal claim is arguably worse than the narrow legal claim. They're basically saying the "switch" to Lumberyard looks like CIG hoping it was a way out of the licensing agreement with Crytek without having to scrap their work. :hitler
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 15, 2017, 08:20:53 AM
Quote
So, I just heard something about the Star Citizen stuff at the 2014 Aus PAX. I can't verify this but I have no reason to assume it's based on lies. What was interesting is I don't think this has been ever mentioned there.

A friend of a friend had a pre-order pack which got him into the reveal of the FPS module, some kind of VIP exclusive event for certain backers.

Roberts gets up on stage and does the presentation and talks the talk about how great it is and so on and then a "lady space pirate" came up on stage and "took him hostage" in some kind of roleplay skit.

Then Squadron 42 stormed the stage and rescues Roberts, arrested the space pirate lady and put her in cuffs. Hooray, pirates have been stopped, all hail Squadron 42!

Then Roberts addresses the crowd. "What should we do with her?" he calls.

The crowd shouts in reply.

"STRIP OFF HER CLOTHES!"

Friend says he left soon after.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=3108#post479368424
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on December 15, 2017, 12:30:38 PM
They're basically saying the "switch" to Lumberyard looks like CIG hoping it was a way out of the licensing agreement with Crytek without having to scrap their work. :hitler

But... that's exactly what happened lol.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 15, 2017, 12:55:59 PM
Exactly what I'd expect to hear from a butthurt jealous hater.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 15, 2017, 02:11:12 PM
They're basically saying the "switch" to Lumberyard looks like CIG hoping it was a way out of the licensing agreement with Crytek without having to scrap their work. :hitler

But... that's exactly what happened lol.

I dunno, I think it's not too outlandish that they also switched because of the promise of a more robust online component for little to no effort, considering it's a massive show stopper because of their insane goals.

But as I said, CIG hasn't been exactly a reliable partner in anything, judging by how the AMD or HOTAS partnership fizzled out (I suspect, again, because of seriously misjudging their planning and thus the timing of those).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 15, 2017, 02:27:09 PM
SC getting some end of year accolades :

http://massivelyop.com/2017/12/15/massively-ops-best-of-2017-awards-worst-business-model/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 15, 2017, 02:40:59 PM
https://www.reddit.com/r/starcitizen/comments/7jz1og/comment/dra9az5

Quote
Towel

(https://i.imgur.com/fi8RuU1.jpg)

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 16, 2017, 03:18:14 AM
If you read pro-SC outlets, you'll probably see some Citizen expressing much confidence because CIG has a lawyer among its leaders, Ortwin Freyermuth, and they refer to him as an authority that will spank this frivolous lawsuit out of court in no time. Somehow.

I don't have any reason to doubt Freyermuth is a competent lawyer but I'm a little confused as to how he's build up as this legal mastermind equal to the current legal team of Crytek which recently gouged Oculus to Zenimax profit and are part of a firm enjoying enormous prestige at this moment (and well, bringing possibly the firepower of a large team to the table).

All the more so since he's a long time associate of Roberts (including in the movie business IIRC) and it's not exactly clear Space Brother One heeded good legal advice considering he lost a costly contract dispute with Kevin Costner or the ridiculously liable knee-jerk reactions to some controversies (notably the rambling letter sent to the Escapist in response to their scathing SC articles, full of fire and brimstone pseudo legalese).

As pointed in the filing, Freyermuth was at some point involved as a legal advisor on behalf of Crytek for contracts and CIG also poached another Crytek lawyer involved in their own GLA along many others employees. Which sounds more like a potential liability than an asset... Plus the fact Freyermeuth is not just a lawyer but part of the official leadership of some of CIG companies if I'm not mistaken.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 16, 2017, 04:19:50 AM
He seems to be studied in a very specific realm of law:
Quote
Ortwin Freyermuth studied law at the University of Göttingen and at the University of California, Los Angeles, where he completed his Master degree with a thesis on film distribution and copyright law

But his name is still so impressive they might drop the lawsuit after seeing it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 16, 2017, 06:57:03 AM
https://www.reddit.com/r/starcitizen/comments/7k64ye/star_citizen_wins_worst_mmo_business_model_of_2017/

Quote
That should read: "Massively Overpowered wins 'lowest denominator click-bait journalism of all times' award".

Man, how much dumber and unresearched can 'journalism' get!?

Quote
massivelyop.com is litcherally the worst gaming related website ever

Quote
SC worst business model.. after having raised over 160 mill in crowdfunding?

This is 'Gaming journalism' in a nutbag ladies and gentletards.

Very unfair, fake news, failstream media. :trumps
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 16, 2017, 07:17:06 AM
Bernie Madoff worst business model... after having raised $100+ billion without any down quarters in 20 years?

This is 'business journalism' in a nutbag ladies and gentletards.

spoiler (click to show/hide)
I keeeed about the comparison, which is why I changed it to Madoff from Enron to be more obviously absurd, I just wanted to play with the wording and logic of that post which struck me as funny.
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 16, 2017, 11:08:55 AM
https://twitter.com/dsmart/status/941770899488899072

A public trial with some discovery done on CIG internal cooking and Derek Smart testifying would be :delicious :rejoice :neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 16, 2017, 06:54:11 PM
https://www.youtube.com/watch?v=9mhyO26bVVw

https://www.reddit.com/r/starcitizen/comments/7k8ss8/star_citizen_thread_on_the_front_page_of_rgaming/

Why do they hate us ?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 17, 2017, 12:49:37 AM
https://twitter.com/NKato/status/941111976809283584

:mindblown

EDIT: "STAR CITIZEN, a dream game free of evil publishers. BTW Billionaire Sugar Daddy plz buy that dev house to shield us from lawsuits."
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 17, 2017, 04:43:29 AM
https://www.oneangrygamer.net/2017/08/star-citizen-holo-projection-is-real-time-without-pre-rendering-says-roberts/36529/

Quote
“Our graphics team have really created something [where] I haven’t seen any other engine [that] allows us to do proper holographic tele-presence. None of it is pre-rendered or faked, it’s all live – and possibly for longer term gameplay it’s pretty exciting.”

https://i.imgur.com/mkF4vkE.mp4 (https://i.imgur.com/mkF4vkE.mp4)

 :mouf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 18, 2017, 12:57:03 AM
https://www.reddit.com/r/starcitizen/comments/7k9r0l/does_anyone_on_this_planet_have_footage_of_the/


Does anyone on this planet have footage of the "hero missions" in ptu 3.0 functioning.


Quote
- I've seen cig patch notes refer to these missions as if they should be functional multiple times now.
- I've seen cig employees say "yes they are functional but people cannot reach the reputation level needed to activate them".
They now reduced that cap and are again referencing these missions as if they were functional before but could simply not be activated.
Yet i have not found a single screenshot or second of footage of these 2 mission givers - specifically:

- miles eckhart
- ruto
functioning.

Does anyone have any evidence that these missions are actually functioning?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 18, 2017, 01:35:09 AM
The thing about the Engine kerfluffle is that the agreement says they got a deal under the understanding that they wouldn't switch to another engine.

So either they're still using CryTek but violated a bunch of other agreements in the process OR they aren't using CryTek but violated the agreement that they wouldn't switch.

Either way they've fucked up.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 18, 2017, 02:13:32 PM
https://www.reddit.com/r/starcitizen/comments/7kn0al/star_citizen_attacks_getting_out_of_control/

RESIST
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 18, 2017, 03:25:48 PM
https://www.oneangrygamer.net/2017/08/star-citizen-holo-projection-is-real-time-without-pre-rendering-says-roberts/36529/

Quote
“Our graphics team have really created something [where] I haven’t seen any other engine [that] allows us to do proper holographic tele-presence. None of it is pre-rendered or faked, it’s all live – and possibly for longer term gameplay it’s pretty exciting.”
WHAT DOES THIS EVEN MEAN

is it not still being resolved to a 2D image in the end?!?

you could have done this on the PS1 with its transparencies, hell someone probably did, almost assuredly by PS2 era they did

what makes it "proper" if it doesn't project into actual real world 3D space which would be the only thing that makes it a "proper holographic" image?

spoiler (click to show/hide)
the desk and stuff on it in the video produces no shadows, from either the flashlight's light volume or the hologram's :doge
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 18, 2017, 03:52:59 PM
Quote
Stop trying to derail the thread. OP has some legitimate concerns and the legal action by a hack firm like Skadden on behalf of the nearly-bankrupt CRYtek is just noise to CIG. Wednesday and Thursday will set the record straight.


 :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 18, 2017, 04:48:02 PM
Quote
WHAT DOES THIS EVEN MEAN

:yeshrug
Nobody would care it's "faked" but Roberts can't help himself. Maybe it's supposed to imply the netcode allows for perfectly duplicating the movement data of character elsewhere ? But really FIDELITY.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 20, 2017, 11:52:11 AM
http://www.cgmagonline.com/2017/12/19/crytek-v-star-citizen-closer-look/

Some obversations about the lawsuit.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 20, 2017, 12:47:00 PM
https://www.youtube.com/watch?v=uQTcf2bnRhY

Edit : Also tanks. Also for sale. From 95 to 750$. Stay frosty.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 20, 2017, 04:19:52 PM
http://www.cgmagonline.com/2017/12/19/crytek-v-star-citizen-closer-look/

Some obversations about the lawsuit.

I'd recommend going straight to someone who knows what they're talking about - mentioned in the article, but still:

https://www.youtube.com/watch?v=7MzzuiQVTDw

He's a pretty cool cat. That was a live stream a few days ago. Really starts around 3:20.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 21, 2017, 12:31:39 AM
https://www.reddit.com/r/starcitizen/comments/7k9r0l/does_anyone_on_this_planet_have_footage_of_the/


Does anyone on this planet have footage of the "hero missions" in ptu 3.0 functioning.


Quote
- I've seen cig patch notes refer to these missions as if they should be functional multiple times now.
- I've seen cig employees say "yes they are functional but people cannot reach the reputation level needed to activate them".
They now reduced that cap and are again referencing these missions as if they were functional before but could simply not be activated.
Yet i have not found a single screenshot or second of footage of these 2 mission givers - specifically:

- miles eckhart
- ruto
functioning.

Does anyone have any evidence that these missions are actually functioning?

Confirmed broken
https://www.reddit.com/r/starcitizen/comments/7l310b/miles_eckhart_and_ruto_missions_are_not_currently/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on December 21, 2017, 03:54:42 AM
Confirmed broken
https://www.reddit.com/r/starcitizen/comments/7l310b/miles_eckhart_and_ruto_missions_are_not_currently/
:lol

Like clockwork.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on December 21, 2017, 04:51:40 AM
Quote from: some redditeur
And there it is.

A moment of silence for the people who "wasted" a fuckton of hours trying to get them to trigger.
Cheeky quotation marks aside, this reminds me of the time a bunch of No Man's Sky fans pored over random noise in textures trying to find hints to the portals that were confirmed to not be in the game. It was kinda sad to watch. One guy pushed conspicuous looking stone spheres around some ruins, thinking he'd get something to trigger somehow by placing them in random spots. 
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 21, 2017, 12:19:12 PM
Quote from: some redditeur
And there it is.

A moment of silence for the people who "wasted" a fuckton of hours trying to get them to trigger.
Cheeky quotation marks aside, this reminds me of the time a bunch of No Man's Sky fans pored over random noise in textures trying to find hints to the portals that were confirmed to not be in the game. It was kinda sad to watch. One guy pushed conspicuous looking stone spheres around some ruins, thinking he'd get something to trigger somehow by placing them in random spots. 

http://www.eurogamer.net/articles/2012-11-05-dark-souls-director-hidetaka-miyazaki-reveals-the-pendants-true-purpose

Quote
Upon beginning a new game in Dark Souls you're offered the chance to pick a starting "gift" to help you on your travels. These range from very useful, like a master key that can unlock any door, to forgettable, like 10 fire bombs. The most mysterious item was the pendant as its in-game description read, "Trinket. No effect, but fond memories comfort travelers."

Upon Dark Souls' release, game director Hidetaka Miyazaki said in a Famitsu interview that he'd pick the pendant or nothing.

For the last 13 months fans have clamoured to find out what hidden purpose it had. The Dark Souls Wiki devoted 1600 words to speculating as to its true effect. Only now has Miyazaki addressed this most mysterious of items.

“When it comes to the pendant, I actually had a little bit of an intention to play a prank,” Miyazaki said in an interview with IGN.

That's right. When it said it had "no effect," what it meant was, "no seriously, it has no effect."

spoiler (click to show/hide)
(https://abload.de/img/034-480x3190xutk.jpg)
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 21, 2017, 04:34:41 PM
In an ironic (or PREDICTABO) twist, the special yearly holiday episode with the follow up to that cutscene pushed on IGN has been delayed by a day.

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/holiday-atv-special-rescheduled/66581

Quote
Quote
Not even funny. I planned my day around this event and now you just say "nah, tomorrow" ..... you had a whole year of preparation guys....... not professional.
Here comes the entitled brat brigade!

Not even an hour's notice :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on December 21, 2017, 06:46:48 PM
Newsfeed the bolded. :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 21, 2017, 11:09:07 PM
https://www.reddit.com/r/starcitizen/comments/7ldzmt/some_clarification_from_cig_regarding_the_delay/

It wasn't even live :mindblown How do they do it ?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 22, 2017, 02:05:44 AM
(https://i.imgur.com/epmGM0h.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 22, 2017, 02:07:13 PM
To make up (?) for the delay, CIG dumped 3.0 to all backers as far as I understand. It's pretty bad.

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 22, 2017, 03:35:51 PM
From the Live twitch prerecorded stream :

AI for Squadron 42 in its "very early stages"  :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: TEEEPO on December 22, 2017, 04:33:21 PM
yea, i can't sit through anymore of this

terrible
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 22, 2017, 04:48:15 PM
I for one was super impressed with the demo they showed. The game's shaping up to be everything I wanted it to be and then some. Sure, there were bugs (many of them known), performance issues and it clearly lacks polish, but honestly, I can't imagine anybody watching this and not being impressed. Even the writing and the dialogues, which I kinda expected to be meh at best, seemed decent, with great deliveries. Fantastic soundtrack, too.


@VomKriege:

Of course it's early. They only just started integrating Subsumption a few months ago.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: TEEEPO on December 22, 2017, 04:53:40 PM
will you start losing your patience after another five years?

early? lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 22, 2017, 05:09:27 PM
will you start losing your patience after another five years?

early? lol

I think Star Citizen will take quite a while longer, but from what they've shown of Squadron 42 today, that one looked like it might actually make 2018. And I don't really get impatient easily, at least as long as I know what's going on. I got impatient prior to seeing today's demo. I would have lost patience had they only shown a new version of the Morrow Tour with improved graphics. But I'm happy with what I've seen today, a goal is clearly in sight, and it looks like something worth waiting for.

And yeah, "early". CIG used to use two other AI solutions (CryAI on the ground and Kythera in space), but neither did everything they needed, so Tony Zurovec, former lead engine and AI engineer at Origin, came up with a new solution called Subsumption. This technology has been in development for years and reached a usable state a few months ago, but it still needs refinement and proper setup.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 23, 2017, 01:10:50 PM
If we get Squadron 42 before 2019 ends I'll be impressed.

The MMO part is probably never going to be solid, they really should've just made the Space Sim and then scaled from there, but too late for that.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on December 23, 2017, 05:23:21 PM
(https://i.imgur.com/epmGM0h.jpg)

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 23, 2017, 06:26:11 PM
so Tony Zurovec, former lead engine and AI engineer at Origin
whose game credits died with the company 20+ years ago after he finished Crusader: No Remorse/Regret

unlike Roberts, he didn't even manage to grab any credits on Digital Anvil's games

and i don't mean to insult the guy who might have come up with something great, and especially since i like Crusader, but this is a recurring pattern for CIG's hires
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 24, 2017, 03:25:49 AM
so Tony Zurovec, former lead engine and AI engineer at Origin
whose game credits died with the company 20+ years ago after he finished Crusader: No Remorse/Regret

unlike Roberts, he didn't even manage to grab any credits on Digital Anvil's games

and i don't mean to insult the guy who might have come up with something great, and especially since i like Crusader, but this is a recurring pattern for CIG's hires

Yeah and from experience it's not a thing I've seen lead to success. It isn't impossible to leave the industry, do something else and come back and be successful but 20 years is a looong time and a lot has changed about how games are made.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 25, 2017, 03:38:22 AM
whose game credits died with the company 20+ years ago after he finished Crusader: No Remorse/Regret

unlike Roberts, he didn't even manage to grab any credits on Digital Anvil's games

and i don't mean to insult the guy who might have come up with something great, and especially since i like Crusader, but this is a recurring pattern for CIG's hires

Zurovec worked on medical simulations and business software (document processing and financial analysis) after leaving Digital Anvil. He left the games industry about ten years ago (worked as a consultant until 2006 or 2007), but he continued to work as a software engineer, in areas that aren't all that different from AI. Also, as far as I'm aware, he designed Subsumption, the implementation is done by Foundry42 in Germany and the UK.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 30, 2017, 01:06:48 PM
Early.

spoiler (click to show/hide)
:lol :lol :lol  :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 07, 2018, 06:03:55 AM
https://i.imgur.com/tVsVU6X.png

Something Awful Goons are quite the club.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 07, 2018, 11:38:49 AM
oh god i wish that was submitted in one of my methods classes as the paper (it'd technically meet my usual assignment design...and better than most of the papers do...but the methodology...oh man...i have no idea how i would grade it)

spoiler (click to show/hide)
i wonder if anyone has estimated figures for Battlecrusier 3000AD :teehee
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 08, 2018, 04:32:42 AM
In other recent SC news, they're charging backers $350 to come to a private event at the LA office and have dinner with Chris Roberts.

https://twitter.com/CliffordakaMiku/status/949380430033293312

Honestly, calling it The Last Supper might not be the best thing considering the potential state of the company.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 09, 2018, 07:10:15 AM
https://twitter.com/CliffordakaMiku/status/949381595189923841

i was going to say who would they put in the spots considering...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 09, 2018, 10:00:53 AM
CIG filed its response for Crytek complaint, it can be found on the public record somewhere. They apparently quote a bit from the licence agreement. Haven't followed too closely but Goons seem in agreement that "exclusivity" conditions are difficult to parse and some interpretation may be needed by whoever will made the ruling.

Also some debate on the wording of what the licence is attributed too. The GLA states in the header "Star Citizen & Squadron 42" but mentions it is thereafter referred to as "the game".
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 09, 2018, 07:13:15 PM
Here:

https://www.youtube.com/watch?v=ti4R8JsJa9A
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: CatsCatsCats on January 09, 2018, 09:21:43 PM
So it’s a dumb lawsuit?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 10, 2018, 04:15:38 PM
http://www.eurogamer.net/articles/2018-01-09-star-citizen-alpha-3-impressions

 :noooo
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 10, 2018, 11:34:30 PM
Quote
You can buy fancy-looking guns, you can even buy a great big railgun, which charges up and then very satisfyingly unloads, but there's nothing to kill.
these fucking pretentious game "journalists"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 10, 2018, 11:37:50 PM
Quote
One [mission], for instance, is an off-the-books private investigation which, admirably, can go either way depending on the evidence you find. You are to search an eerily quiet, abandoned comms station to get to the truth. It sounds OK, doesn't it? But there's no excitement, just a few computer terminals and panels to interact with. No threat, no danger, just a mission to solve an insurance claim of all things. Then it bugged and I couldn't complete it as intended.
This should have been the entire article.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 10, 2018, 11:42:13 PM
Quote
Concrete
20 hours ago
I think the key word here is "Alpha".

For comparison heres what the Doom Alpha looked like:

https://www.youtube.com/watch?v=h6YTBTSsrqU (https://www.youtube.com/watch?v=h6YTBTSsrqU)

Its not a game yet, its a tech demo, they are hitting the hardest engine tasks like physics, rendering and scale-able infrastructure first as those will exert the most restrictions on the final games design.

If you are building a massive building you make sure the foundations are damned solid, otherwise the whole lot will come crashing down at some point. This is basic engineering, it isn't sexy but it is responsible and essential and applies as much to games as any other engineering project.

I'm not a backer, but I do live opposite the Sagrada Familia and thats been under construction for 100 years but its going to be fucking epic when its finished. Maybe this will be the same.

I know games journalists need to incite a mob these days to pay the bills, but please at least TRY and research how games development actually works.
Quote
Concrete
19 hours ago
Lots of points raised, but one thing that needs to be mentioned (and indeed has been mentioned in the case of the Doom example) is scale.

This is a game on an unprecedented scale and as such the required foundations will be so much larger than a conventional project. Its to be expected that visible process will take longer unfortunately. There are also inefficiencies due to the scale of the management required for a project attempting to shift the goal posts but I don't think its enough to sink it.

Sure its taking time, but my finely tuned "this project is imploding" sensors haven't been triggered yet.
Quote
Wyrm
19 hours ago
Alpha is Alpha in the end, doesn't matter what version number you call it. I know they're selling it, but if you're dipping into something like this, you're savvy enough to know what you're getting, 6 year old Johnny isn't getting his bewildered mum to pay for it. I backed it, I'll wait and play it when it's done.
Quote
Zanthorn
19 hours ago

By all means, list how long it would take any of you to

1) Build the studios from which your employees work.
2) Hire, the employees to rework the game engine to fit your needs.
3) Actively building game assets at the same time.
4) R&Ding, iterations of new tech as you get the programmers/software engineers hired to do the iterations.
5) Software engineer all of your studios custom tools for automating your build speed.
6) Build servers so your backers can PLAY TEST released iterations.
7) Produce multiple video blogs every week,from the request of the backers to show progress.


"Gamers" these days, pathetic and disgusting.
:lawd
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on January 11, 2018, 02:54:32 AM
I hate the internet
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 11, 2018, 03:14:18 AM
I love the internet
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on January 11, 2018, 06:25:34 PM
"Gamers" these days
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on January 12, 2018, 08:45:48 AM
Us "gamers"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 16, 2018, 12:31:02 AM
I saw a real live CIG employee at the monthly drinking event last week.

He was arguing with a friend about which of them was younger, he was 24.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 17, 2018, 11:43:32 PM
(https://i.imgur.com/KoRWppc.png)

As thanks for spending so much on our non functioning game, we are giving you the exclusive right to spend more money on it!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 18, 2018, 08:28:05 AM
$24 for that shitty mouse pad :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on January 18, 2018, 01:24:43 PM
It is cute how they're LARPing as a real company, though.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on January 18, 2018, 06:47:21 PM
What kind of chicken scratch is that signature, though. Who'd ever take them for real with that swirly loopy thing under the letter.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 20, 2018, 05:22:43 AM
Why the people behind crowdfunded Camelot Unchained won't sell spaceships or castles

http://www.eurogamer.net/articles/2018-01-19-why-the-people-behind-crowdfunded-camelot-unchained-wont-sell-spaceships-or-castles

Oh wow Eurogamer, FUD much ? Don't you understand anything about game development ?

Crytek hits back at CIG’s request to dismiss Star Citizen legal case

https://www.pcinvasion.com/crytek-hits-back-star-citizen-legal-case

Also it seems now fairly certain Turbulent is a contractor to the game (and not just the web platform or whatev) :

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=3537&perpage=40#post480460804
https://www.espresso-jobs.com/en/jobs/turbulent-media-lumberyardcryengine-capture-artist-6-months/

(Somehow appears in French for me, but a Turbulent job posting for a cinematic specialist on Lumberyard/Cryengine to work on Star Citizen).

(https://i.imgur.com/ZiLqONV.png)

 :neogaf

(https://i.imgur.com/7JMXfjm.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 20, 2018, 10:52:15 AM
Didn't know they had implemented alien races already.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on January 20, 2018, 12:26:22 PM
More terrifying than anything in Aliens: Colonial Marines.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 20, 2018, 06:38:32 PM
https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=3547&perpage=40#post480488923

(https://i.imgur.com/abc4wKa.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 20, 2018, 06:41:53 PM
"CR's signature and handwriting for the Crytek GLA is absolutely exquisite"

https://www.reddit.com/r/starcitizen/comments/7rpl8w/crs_signature_and_handwriting_for_the_crytek_gla/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 21, 2018, 02:15:24 AM
(https://i.redd.it/19pjf4sv47b01.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 21, 2018, 02:20:14 AM
To be fair, I don't even know why I bother to try and make my signature resemble what it's supposed to say whenever I sign on an screen, it's already becoming bad enough on paper I should just give up on screens. Especially when the styluses are fatter than crayons I used as a kid.

Also, it reminds me of that old thing on the internet where the guy was signing different things ("THIS CARD WAS STOLEN", drawing pictures, etc.) for credit card swipes to see if anything would ever happen.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 21, 2018, 02:30:28 AM
huzzah
https://web.archive.org/web/20080912161627/http://www.zug.com:80/pranks/credit_card/index3.html
https://web.archive.org/web/20080912161648/http://www.zug.com:80/pranks/credit_card/index5.html
spoiler (click to show/hide)
Quote
I logged onto the Circuit City Web site to find out which models they had in stock. Then I put on a suit, because you can get away with anything if you're wearing a suit. Suits lie.




Again, I confidently strode into Circuit City, this time armed with actual model numbers. The middle-aged Indian fellow manning the TV department had thick black hair sprouting from his ears, but that didn't block the sound of cash registers ringing in his head. "The Hitachi 42-inch Plasma HDTV?" he repeated. "Yes, we have those in stock!" Little dollar signs appeared in his pupils, since Circuit City employees (unlike Best Buy workers) are paid on commission.

"The 42HDT51?" I asked, fiddling with my cufflinks. I had model numbers and a suit. I could have made sausage out of baby meat and gotten away with it.

"Yes, sir!" said the Indian clerk, punching on his computer. "We have, ah, three in stock."

"I'd like all of them," I said without hesitation.

The guy almost crapped his pants. "Do you have a truck to carry them home?" he asked.

"Yes," I lied. "Yes, I have a truck." (I did have a hand-truck, but it was in my garage.)

"That's great!" said the sales clerk. "Great, just great." He punched in my order which, when tallied with all the optional service plans and recommended cables, came to well over $16,000.



....


I had to literally try the signature four times, while the guy stood breathing over my shoulder. It was excruciating. Finally I settled on "NOT AUTHORIZED," then took a picture of the screen, while trying to carry on a conversation like this was totally normal.

"So, who you rooting for in the big game?" I asked nonchalantly, as I snapped another picture of the screen.

"Oh, ha," he laughed nervously. "Ah ... what are you doing, sir?" he asked.

"What?" I asked him, which is always a safe response when challenged.

"Why did you sign NOT AUTHORIZED?"

"Hmm?" I asked. "What?"

"Let me call a manager," he said, voiding out the transaction. When he turned around, I took a picture of his computer, which seemed equally confused.




The manager, a guy about my age with a ponytail and a goatee, came over to see what was wrong. They exchanged some hushed words, and then he rang through my purchase again. "Can you sign the screen, please?" he asked. This guy was serious.

Again I signed NOT AUTHORIZED to my $16,800 Circuit City credit card payment.

"What is that?" he asked.

"That's my signature," I said.

"You can't sign it NOT AUTHORIZED."

"Why not?"

"Because you need to sign your name."

"Well, I recently changed my signature," I said hopefully. "It now looks a lot like NOT AUTHORIZED."

"It's got to match the back of your card," the manager said.

"Oh," I said. "No problem." I took the card back from him and wrote NOT AUTHORIZED on the back of my credit card. I had heard that this trick sometimes works, but this guy was too smart for me.

"No, no," he said as I started writing. "That doesn't count."

"It's never had to match before," I said. "No one has ever cared."

"Well, I'm sorry if we've overlooked the signature in the past," he said. "But we can't accept this. Do you want to try again?"

"You mean try to forge the signature so it matches the back of the card?" I asked.

"Can't you just sign your real name?" the Indian clerk pleaded, watching his commission slip away. "We can let you try again."

"Guess what?" I said, changing course. "This is the first time anyone has verified my signature in years. I want to congratulate you guys. You have really made me feel good about Circuit City credit card services." I hit CANCEL on the signature screen. "Thanks!" I said, waving goodbye as I walked out of the Circuit City without buying anything.

So: there you go. Apparently you can get them to check your signature, but only if you're buying three high-end HDTVs.
[close]

https://web.archive.org/web/20080923232206/http://www.zug.com:80/pranks/credit/
https://web.archive.org/web/20080919003605/http://www.zug.com/pranks/credit_card/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 21, 2018, 11:31:47 AM
https://nofrag.com/2018/01/21/106587/

The illustration choice :dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on January 21, 2018, 12:24:59 PM
Lol did he forget what month it is?

spoiler (click to show/hide)
Yes I know it's the backwards Euro date format, shut up.
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 21, 2018, 01:01:04 PM
backwards Euro date format

:umad
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on January 21, 2018, 01:49:37 PM
:american
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on January 21, 2018, 04:47:33 PM
You're a programmer, aren't your kind supposed to rep for YYYY-MM-DD?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on January 21, 2018, 05:01:37 PM
You're a programmer, aren't your kind supposed to rep for YYYY-MM-DD?

Sure. Month is in front of the day, checks out.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 23, 2018, 06:04:17 AM
(https://i.imgur.com/cYMiFy2.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on January 23, 2018, 06:15:16 PM
Problem is the supporters aren't even being duped. They're getting exactly what they think they want.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 26, 2018, 08:23:35 AM
https://www.reddit.com/r/starcitizen/comments/7t3dz9/no_booth_or_presentation_at_gamescom_this_year/?ref=share&ref_source=link

Quote
Some team members will be visiting Gamescom in Cologne, from August 22 – 25. We will arrange a variety of activities and opportunities to meet up during the week, including our traditional developer Biergarten gathering. We will not have a booth or presentation at Gamescom this year, allowing us to focus on our quarterly release schedule and CitizenCon.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 26, 2018, 08:28:50 AM
Also it seems the following change has been made to the Terms of Service :

(https://i.imgur.com/QzG2TAU.png)

https://robertsspaceindustries.com/tos

EDIT - There's also a new level in the balæna cursus honorum : Legatus Navium. Rumored to be for those who spend over 25k$ on Star Citizen...

spoiler (click to show/hide)
(https://i.imgur.com/m6QeUy6.png)
[close]

 :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 27, 2018, 12:12:29 PM
More legal hot swashbuckling :
https://www.reddit.com/r/starcitizen/comments/7tccxu/cig_responds_to_cryteks_response_to_the_mtd/

And the yearly reminder that they'll totally get to VR soon :
https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=3602#post480712186

Quote
Reverse The Verse Jan 26 2018
https://www.twitch.tv/videos/222623015?t=32m11s

@32:11

Chris Roberts:
YEAH on the VR FRONT, um, you know, the game's very much built to be VR FRIENDLY because, you know... like al-um... almost all the UI is DIAGETIC and the stuff that isn't we're putting more into being DIAGETIC and we wanna improve the whole DIAGETIC FEEL... ah... so... ahh... you know... our biggest HOLDBACK on the VR is really just we're still doing so much base level REFACTORING and the ENGINE and the RENDERER will, you know, be starting on you know, the X... the VULKAN, the X12 kinda REFACTOR as well, a-and we're doing so much OPTIMISATION that we sorta feel like, 'we've gotta get that done... FIRST', and... get the base level engine stuff more like FINISHED, not constantly working REFACTORING

And then we'll... we'll PUT VR...

Cos we had actual, you know, VR support quite a while ago but again as we CHANGE stuff it BREAKS and then your engine team, you go, 'are they gonna go fix the VR stuff? Are they writing that new... that new... you know like the PROCEDURAL PLANETS that EVERYBODY can experience', and... so that's always been... that's kind of what's happened in those situations

But once all that stabilises of course we're gonna go and get that supported and when we're building things, you know, we're aware of like I said the DI... putting everything in the world itself, ah... which is quite friendly for VR or... you know... and moving your head around and TRACKING the same thing it's like... we track... ah... your HEADLOOK and actually, you know, I... I'd thought that we'd turned it on in 3.0 but it will be something that you can disconnect your LOOK from your AIM... as a PLAYER... ah, you know the AI can already do that...

Cos that's also something that's potentially useful where you're... you know... you're a CERTAIN way, you don't have to look around to like move your gun to look at it
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 27, 2018, 03:41:10 PM
Also it seems the following change has been made to the Terms of Service :

(https://i.imgur.com/QzG2TAU.png)

https://robertsspaceindustries.com/tos


So they changed the ToS to specifically dodge one of the points of the lawsuit?

Oh chrissy chris :lol :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 27, 2018, 08:38:57 PM
Quote
In October 2017 they announced that a roadmap of SQ42 would be made public to backers in December 2017.
No roadmap was published.
In January 2018 Chris Roberts gives a reason for this - that they are restructuring their JIRA system and moving to AGILE development - but ONLY after the question was raised in a Q&A.

Just want to make sure everyone is following along.

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=3607#post480723613

See post just above for the transcript.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 28, 2018, 04:34:18 AM
I love how Roberts always sounds like a panicking kid coming up with a very convoluted answer as to why he didn't do his homework.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 28, 2018, 04:36:43 AM
(https://i.imgur.com/1kkQxUB.png)

:dead

https://www.reddit.com/r/starcitizen/comments/7tg30u/psa_stealing_ships_might_no_longer_be_planned/

Edit :

http://www.youtube.com/watch?v=GVQAxh8lvpU&t=19m28s (http://www.youtube.com/watch?v=GVQAxh8lvpU&t=19m28s)

Oh Lord...
:woody :woody :woody :woody :woody :woody :woody :woody
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on January 28, 2018, 12:41:25 PM
Wait female chars aren't playable??? What the fuck. :lol

I'm just... how do you make a multiplayer game single-gender only? I'm gobsmacked.

Even Pokemon added genders in Crystal. Holy shit. :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on January 28, 2018, 02:50:56 PM
No women are playing this game anyway.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 28, 2018, 03:08:47 PM
No women are playing this game anyway.

The kind of folks who backed this game would likely double their investment just to be able to stare at some ass for hours tho.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 29, 2018, 06:19:10 AM
Wait female chars aren't playable??? What the fuck. :lol

I'm just... how do you make a multiplayer game single-gender only? I'm gobsmacked.

Even Pokemon added genders in Crystal. Holy shit. :lol

Well to be fair they've been working on female models for some time. And as pointed by that bowtie guy in the podcast video, they need them for the single player game (and motion captured actresses) since 2014. Why do they need until at least late Q4 2018 to do so is mind-blowing though.

Edit :
http://www.thebore.com/forum/index.php?topic=43642.msg2238586;topicseen#msg2238586
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on January 29, 2018, 10:46:19 AM
"Making characters in real-time" :lol :lol :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 03, 2018, 08:17:12 AM
Derek Smurt drama.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=3666#post480926808

Quote
Derek Smart - The Eternal Victim

I've dealt with people like Dr. Derek throughout my life; the over-promising under-achiever. people like Derek Smart only know how to victimize themselves. The problem is he never wins, and can’t help himself to make enemies.

The joke is always on him though, as the foundation of the something awful forums is to do nothing but simply point and laugh. Derek Smart is the joke, literally. So let's go ahead and give “the warlord” the full warlord treatment.

When I told Derek Smart that I was going to be suing Chris Roberts for Consumer Fraud, the very first thing he did was call me a liar. This perplexed me for two reasons: A) He never had any reason before to believe that I was lying about anything, B) We are technically both on the same side. It just seemed to be a self-destructive act of accusation out of nowhere. So, as any higher-level functioning adult would do, I tried to understand the position he was coming from.

Eventually it came to a point where he wanted to know the docket number for my case. I simply explained to him that docket numbers don't get handed out the moment you have a case filled, and that it takes a week or two for the court secretary to put it into the system. I told him that once I received my docket number, I would go ahead and give it to him for his own perusal.

He continued to berate me and call me a liar for absolutely no reason at all. So in response, I decided to take a photo of my receipt from the court because he tried to continue to argue with me over the semantics of “filing” versus “submitting” court documents. Even after it was told to him by several people in the chat room that he was wrong, he continued to dig in his heels on his position. I eventually decided it was not worth my time to continue arguing with someone over the internet, and simply ended the conversation.

A few weeks past without a word for me at all. in fact, a majority of the time I'm simply a lurker.

I received my docket number after a few weeks and posted the number in a private area specifically designed for that sort of thing. Derek then told me that this was the wrong chat and deleted it; telling me to post it somewhere else. Considering I was invited to the discord and this channel specifically to keep them updated on my progress, this only perplexed me further.

He then posted all of my suit information to his public lobby, which included my docket number, my real name, and my address… To a room of people where the potentiality of a number of people who threatened my well-being resided.

The only reason I can possibly come up with for you to about-face on me, for absolutely no reason what-so-ever, is that someone came along and did what you’ve been fantasizing about doing for literally four years and that upset your seemingly delicate ego. You seem to lack the ability to see outside yourself and to see yourself for the attention seeker you really are. To then project this trait upon me is just absurd. I barely post.

So keep me blocked, you can’t handle this. Like the “666” of this page number, you are nought but an internet demon. You’re the one sinking into obscurity. This is your own personal room, your own opus maximus, and you’ll be laughed at for all eternity for all to see, long after your dust and gone.

You have an extremely fragile ego, and I pity you.
See ya.
rear end in a top hat.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on February 06, 2018, 08:38:21 PM
https://twitter.com/dsmart/status/960964749788942347

Pot, Kettle, Black?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 07, 2018, 09:26:43 AM
(https://i.imgur.com/fTNyEPH.jpg)

:rollsafe
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on February 07, 2018, 01:29:11 PM
Lol their official Twitter being so petty :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 07, 2018, 02:02:55 PM
https://www.youtube.com/watch?v=1HB8WQ9jHh4

https://gfycat.com/MeaslyUltimateFlycatcher
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on February 08, 2018, 01:56:09 AM
They launched a rocket for half the cost of Star Citizen.

But you know:

https://twitter.com/RobertsSpaceInd/status/961008962114998272

Sure.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on February 08, 2018, 06:22:49 AM
Someone ask if it's actually orbiting, or if it ends up crashing into (or likely rather, clipping through) the planet/moon  :marimo
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on February 22, 2018, 01:21:10 AM
Trying to help myself fall asleep last night I tuned in to a SC stream (at 1am PST there were under 100 people watching SC on Twitch). The stream I chose feature a guy whose ship had managed to spawn with another ship stuck on top of it. After he and a friend took turns trying to fly around and shake it off, the friend switched to another ship and decided to shoot it off. The friend was typing in chat and saying it looked like the shots were not hitting, but on the streamers stream it was and eventually it did blow up.

The streamer's ship had a ton of fancy monitors and displays in it, but when he went to check a map his character avatar pulled its arm up and a 3d map projected out of its arm.

Someone came in to the chat and asked why this game wasn't more popular. The chat regs gave the usual SC sheep answers, but the streamer admitted that there just wasn't enough content to make the game compelling for most people.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on February 22, 2018, 03:38:22 AM
Trying to help myself fall asleep last night I tuned in to a SC stream (at 1am PST there were under 100 people watching SC on Twitch). The stream I chose feature a guy whose ship had managed to spawn with another ship stuck on top of it. After he and a friend took turns trying to fly around and shake it off, the friend switched to another ship and decided to shoot it off. The friend was typing in chat and saying it looked like the shots were not hitting, but on the streamers stream it was and eventually it did blow up.

The streamer's ship had a ton of fancy monitors and displays in it, but when he went to check a map his character avatar pulled its arm up and a 3d map projected out of its arm.

Someone came in to the chat and asked why this game wasn't more popular. The chat regs gave the usual SC sheep answers, but the streamer admitted that there just wasn't enough content to make the game compelling for most people.


No link? Dude.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 23, 2018, 04:38:24 AM
(https://i.imgur.com/wWiv8dD.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 23, 2018, 04:53:13 AM
https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=3797&perpage=40#post481560982

 :lol at that casting roll
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 28, 2018, 09:41:41 AM
TODAY IN SPACE LA LAW
Some document for "Discovery Planning" apparently coming from the Crytek suit

https://www.docdroid.net/uMDHWEY/discovery-plan.pdf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on February 28, 2018, 10:00:52 AM
they were ordered to meet to work things out on their own first and this is a summary of that meeting along with some other paperwork filings

main jist is that Crytek basically has no actual demands at this point which could settle it, they want to use discovery to find out exactly what RSI has to give them because they say that there's no information on anything available and they've had to request information multiple times already with no response

RSI's position seems to be that they're totally confused by everything Crytek says, it's all a bunch of wacky conspiracy theory and the court should just dismiss the case and allowing discovery would be just a waste of time anyway and they shouldn't have to provide anything since the case might just get dismissed so why bother them with it

so they both want to go to court
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 08, 2018, 03:13:49 AM
https://www.reddit.com/r/starcitizen/comments/82q6hi/hypothetically_if_cig_was_to_never_deliver_a/dvcf950/

Quote
I'm not really sure why this hypothetical keeps coming up (And yes it keeps coming up, I've seen many iterations of it over the past few years)

THEY HAVE ALREADY DELIVERED a functional game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 08, 2018, 04:24:11 AM
Quote
Not really. I can load up the game and play it right now. That is functional. Does it crash? Sure. Is it buggy? Sure. Neither of those things make it non-functional. Non-functional would be... it doesn't even start up.

The lower bar set by Tard Citizens ladies and gents :dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on March 08, 2018, 02:28:09 PM
http://www.youtube.com/watch?v=h6DtVHqyYts

GOAT functional game :bow
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on March 08, 2018, 03:25:41 PM
I see that and raise you

https://www.youtube.com/watch?v=M_aXcH1zDEE
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on March 10, 2018, 11:03:22 PM
I need more star citizen news. Is this dead yet. Is crytek suing them.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on March 11, 2018, 09:12:58 PM
I need more star citizen news. Is this dead yet. Is crytek suing them.

It’s out of beta and GOTY quality.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on March 11, 2018, 10:48:41 PM
I need more star citizen news. Is this dead yet. Is crytek suing them.

It’s functional.

.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 12, 2018, 06:49:52 AM
I've laid down a bit the insanity that is the development. The court case is underway in its early phases, currently motions have been drawn and filed. CIG is arguing it should be dismissed and if not, that discovery be kept at a minimum.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 13, 2018, 12:31:36 AM
There's almost no chance it gets dismissed. But beyond that who knows.

I think they released 3.1 to their super backers or something and it wasn't much better than 3.0, so yeah. Nothing new.

You can read the patch notes: https://pastebin.com/vXmzmWs0
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 13, 2018, 06:39:08 AM
Quote
Major Known Issues:

Quote
40014 will cause a client crash. W/A: If this occurs, wait 10 minutes and relaunch.

Quote
A target ship despawning will cause the player to crash.

 :lol             
 :lol               
 :lol               
 :lol :lol :lol

  :lol :lol :lol
 :lol        :lol
 :lol        :lol
  :lol :lol :lol

 :lol             
 :lol               
 :lol               
 :lol :lol :lol

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 13, 2018, 06:40:47 AM
Any sort of discovery into the financial side of things would be welcomed.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 13, 2018, 06:44:25 AM
Love some of their bugfix priorities too.

Quote
Fixed missing helmet on a civilian in Grimhex.

The internal geometry of the neck of the derelict Cutlass should no longer appear to l0ack any light.

The fan at Port Olisar's Dumper's Depot should now have spinning blades.

Medical supply boxes should no longer have "waste storage" written on them. (:dead)

Fixed replaceme textured speakers found within Covalex.

Fixed Eslin not being seated at his station at Levski, therefore not appearing on ATC comms.

The elevators in GrimHex should now properly have button press audio.

The pet fish shop at Levski should now have collision for the shop counter.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on March 13, 2018, 11:46:13 AM
Quote
Major Known Issues:

Quote
40014 will cause a client crash. W/A: If this occurs, wait 10 minutes and relaunch.

Quote
A target ship despawning will cause the player to crash.

 :lol             
 :lol               
 :lol               
 :lol :lol :lol

  :lol :lol :lol
 :lol        :lol
 :lol        :lol
  :lol :lol :lol

 :lol             
 :lol               
 :lol               
 :lol :lol :lol



UMMMMM...actually OP, space ships computers crash all the time in real life so this is added realism and depth that may be too much for you to handle so why don't you go back to your Call of Duty casualshit?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 13, 2018, 07:15:09 PM
"Wait 10 minutes and relaunch" is like when your ISP fucked something up and gives you the "have you tried switching your modem off for at least 1 minute?" BS.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 14, 2018, 02:27:13 AM
(https://i.imgur.com/6EYSPLd.png)

Also it seems CIG cut access for the time being to Batgirl, a Youtuber who did a lot of interviews with some of the CIG heads, clearly in a very amenable way.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 16, 2018, 02:17:21 AM
https://www.youtube.com/watch?v=pT3LkvB84Ug
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 16, 2018, 11:11:06 AM
EMERGENT GAMEPLAY

spoiler (click to show/hide)
Also  :lol at the visor stabilization. I know people found the bobbing annoying as fuck and that was the solution they went with but I didn't know it looked that goofy.
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on March 16, 2018, 08:52:31 PM
hope he had insurance
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Baiano19 on March 17, 2018, 03:40:27 PM
Quote
Not really. I can load up the game and play it right now. That is functional. Does it crash? Sure. Is it buggy? Sure. Neither of those things make it non-functional. Non-functional would be... it doesn't even start up.

The lower bar set by Tard Citizens ladies and gents :dead

It's funny, but our minds are designed that way. It's like being stuck in a failed relationship. You know its far from what you wanted, but all the time, money and emotion invested make you see the cup half-full, or a quarter - full and so on.

So you keep fooling yourself.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 16, 2018, 06:34:19 PM
Anything new?  :doge

newship.jpg, 499.99 only.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on April 16, 2018, 07:40:08 PM
They just did a free weekend. :snore
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on April 16, 2018, 07:56:57 PM
The judge ordered that $200 million be paid immediately to CryTek. Also, Chris Roberts has been sentenced to one million years in space jail and Derek Smart will be crowned Eternal God Emperor.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 16, 2018, 10:29:26 PM
Derek Smart got perma'd from SA and apparently now I can't read the SC thread on SA without an account.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 17, 2018, 05:32:17 AM
Derek Smart got perma'd from SA and apparently now I can't read the SC thread on SA without an account.

The SA thread floats above and beyond the paywalling at irregular intervals. Check out the Frontier Forums.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 17, 2018, 05:38:39 AM
Also IFCS and other stuff is broken by a dev own admission...
https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/why-do-allthe-ships-wobble-in-space/1092302
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 17, 2018, 07:13:28 AM
Also IFCS and other stuff is broken by a dev own admission...
https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/why-do-allthe-ships-wobble-in-space/1092302

Can't wait to read about what else they break by fixing this :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 18, 2018, 03:36:11 AM
https://www.reddit.com/r/starcitizen/comments/8cx53s/to_cig_its_almost_4_months_since_holiday_atv/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 18, 2018, 11:18:02 PM
Lawsuit update, CIG's motion for a protective order was dismissed, so I guess the Discovery phase of the trial begins now. I don't know what that means.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 20, 2018, 02:26:52 AM
I always enjoy when I get Glassdoor updates about CIG:

Quote
“The worst studio I have even seen. ...”
Pros – There is no pros for this studio
Cons – Morale, In-fighting, Depressing, No Leadership, Bad HR, Long Hours, Burnout of young staff
Lead at Cloud Imperium Games
1/5
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 20, 2018, 08:43:42 AM
Lawsuit update, CIG's motion for a protective order was dismissed, so I guess the Discovery phase of the trial begins now. I don't know what that means.

Apparently the discovery phase hasn't started yet. CIG tried to delay and dismiss it and refused to convene on a calendar for it with the opposing party. I'd what I read is correct, the judge will have to rule on when discovery will proceed (and what it entails).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: I'm a Puppy! on April 23, 2018, 10:06:24 PM
Someday Harvard Business School is going to do a case study on this that will be taught in MBA project management classes as an example of the worst project management imaginable.
Are you kidding? With Harvard's business review's track record they'll be doing a case study on what an awesome project this was.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 06, 2018, 04:05:30 AM
Pro tip: If you can't handle how long Star Citizen is taking to make, go somewhere else for a few years.

https://www.reddit.com/r/starcitizen/comments/8hb2di/pro_tip_if_you_cant_handle_how_long_star_citizen/

Quote
Those saying they have already done this: you didn't do it long enough, try again.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 06, 2018, 07:29:17 AM
https://www.reddit.com/r/starcitizen/comments/8govrg/it_seems_to_me_the_calls_of_this_game_is_a_scam/dyh2hgs/

Quote
No, he and his friends bought into the game in the beginning with a lot of money and then they tried to use that money as leverage to blackmail CIG into making the game in a way that they could exploit to their advantage (similar to Eve). When CIG refused Yarrmepirate and his goon companions threw a fit and started an ongoing hate campaign against Star Citizen and Chris Roberts.

:hans1 :derp
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 07, 2018, 03:25:45 AM
https://www.reddit.com/r/starcitizen/comments/8h5eif/cig_your_promotions_are_getting_out_of_control/dyincb5/

Quote
Oh, they absolutely respond, but (thank God) CIG isn't building SC by democracy. The absolute worst thing to do is listen to the mob. The do polls and make shifts in the game when they get lots of feedback, but the loud, obnoxious whining of a handful of trolls should ABSOLUTELY be ignored, no matter how much money they've provided or important they think they are.

CIG is not anti-consumer, because CIG doesn't HAVE any consumers. CIG has not launched the damn game. You have not BOUGHT anything. You are NOT a fucking customer. You are NOT an investor. You are a backer in a crowdfunded project. You GAVE your money away, it is gone, flushed down the toilet. At no point did CIG ever, anywhere, in any media, say "we will do what you say because you gave us money." They listen and they are transparent. Just because you don't like what you see or here in no way invalidates that they are doing precisely what they said they would do in 2012 when I first started backing.

Everything made by committee sucks. They are a bajillion times more transparent than any game company out there, bar none. Even the great ones like CDPR and Bethesda (IMHO) are completely opaque in their development.

Edit: Calling yourself a consumer is like you're a consumer the Red Cross because you donated blood. You gave it to them, out of the goodness of your heart. It's theirs now.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on May 09, 2018, 03:36:39 AM
Watched a video linked by /r/Games, and apparently (https://youtu.be/76VwCNZvQ1g?t=959) a while back CIG asked backers to create their own starship that would be made available to other players. The community assembled teams that competed and the winning ship was frankly rather impressive, modeled from the ground up solely by the community, and placed in the game's showroom hangar.

(https://i.imgur.com/enRbuc2.jpg)

Fast-forward and outside of the showroom the ship still wasn't available for flight, CIG yanks it from SC claiming it needed a 're-design' by their own concept artists, and at this point in time is in limbo.

:mindblown
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 09, 2018, 05:52:36 AM
https://medium.com/@baron_52141/star-citizens-new-moves-prioritize-sales-over-backers-2ea94a7fc3e4

Quote
I’ll be honest: I agonized over releasing this article. These are murky, passionately contended waters, and by wading in I risk my working relationship with Cloud Imperium as a content creator. As a disclaimer, the points I bring up are in no way intended as a personal reflection on Chris Roberts or any of the talented individuals employed by CIG, or my continuing devotion to and passion for this game and community.

https://www.reddit.com/r/starcitizen/comments/8hxmsm/star_citizens_new_moves_prioritize_sales_over/dyna0u8/

Quote
CIG needs new money. Period. It doesn't need trolls shuffling 100s of CCU's around for $0, it doesn't need people building virtual min/maxing fleets with store credits. The buying habits of the backers have changed, so the selling habits of CIG have changed. That's reality, that's how business work.

CIG gives us LTI, backers abuse it to the point ships are called "LTI tokens", so it changes. CIG gives us CCUs, backers abuse them to the point where there are 100,000s of $0 CCU's floating around, so it changes.

Your article is a hatchet piece, propaganda to rile up the populace. Please stop.

THOSE FUCKING TROLLS AND ABUSERS BUYING WHAT CIG SOLD THEM.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 10, 2018, 05:48:44 AM
https://www.twitch.tv/videos/259498151?t=01h08m08s

You need money to push boundaries, just like cancer research...

Otherwise goons speculate the absence of Gary Oldman likeness in the promo material may be because the agreement to use his image has run its course. No way to know for sure but it would make sense that they didn't account for the endless delays and that they're waiting to be closer to actual release to renew it...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on May 10, 2018, 03:53:40 PM
LMAOOOO that would be so fucking rich, how would that work though? Has Oldman actually appeared in-game anywhere?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 10, 2018, 04:12:39 PM
(https://media.giphy.com/media/l0ExsUReQON2k6YkE/giphy.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 10, 2018, 05:17:24 PM
LMAOOOO that would be so fucking rich, how would that work though? Has Oldman actually appeared in-game anywhere?

They rendered a scene where he gives a speech in character and used some caps from that (in the casting reveal). To be fair though it's pure speculation, SQ42 marketing has been super shy and none of the actors have been used besides Hamill despite Cavill or Strong being there. They're not too keen on reminding everyone the single player portion is still TBD at this point so why waste the money on renewing image rights you can't use. Most of the core whales seems more receptive to the insane MMO promises
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on May 10, 2018, 05:22:54 PM
My guess is sq42 gets cut soon, or more charitably, rolled into the mmo as some kind of single player set of missions/core story track. Why bother when all the money comes from mmo ship sales; at some pont the numbers just don’t support the burden single player brings.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 11, 2018, 05:22:39 AM
I'd think Roberts is too commited to it to happen. It's his Magnus Opus. Compromise isn't their strong suit either.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 11, 2018, 05:25:22 AM
They're gonna keep going until they can't get the funds to sustain their mess of a development process, at which point they'll release an incomplete buggy mess and call it a day.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 11, 2018, 05:34:18 AM
https://www.reddit.com/r/starcitizen/comments/8iipyx/an_evening_with_the_chairman_need_concierge_to/?st=JH132SUP&sh=8baaad5d

Documenting a dinner Space Brother One had with some backers for only 350$ each (nominally to get a bag of goodies).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 11, 2018, 05:56:30 AM
https://old.reddit.com/r/starcitizen/comments/8ifus7/gas_buying_ships_with_auec_been_removed_from_the/?st=jh0zotns&sh=1f7b9006
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 11, 2018, 12:10:24 PM
(https://i.redd.it/qwevbis3r8cz.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 12, 2018, 09:27:33 PM
https://twitter.com/CliffordakaMiku/status/995060304127119360
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 13, 2018, 04:42:40 AM
https://gfycat.com/fr/MessyChiefLeafwing

https://m.imgur.com/2qi07hn
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on May 13, 2018, 03:12:13 PM
So like, what is the state of this thing as a video game? Can you play it and enjoy yourself?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 13, 2018, 04:33:52 PM
So like, what is the state of this thing as a video game? Can you play it and enjoy yourself?

Pretty much at the same place than a couple pages ago. So no.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 13, 2018, 04:34:25 PM
So like, what is the state of this thing as a video game? Can you play it and enjoy yourself?

Pretty much at the same place than a couple years ago. So no.

ftfy
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 14, 2018, 05:58:00 AM
https://www.reddit.com/r/starcitizen/comments/8j6lxf/cigs_growing_need_for_an_ongoing_revenue_stream/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 14, 2018, 06:30:05 AM
https://www.reddit.com/r/starcitizen/comments/8iwd6c/star_citizen_on_netflix_to_fill_the_void_left_by/dyvhmsl/

Quote
But what if cig had netflix pay them to make a show?

Quote
The way I see it Star Citizen is a project that may change the face of gaming and even the entertainment industry itself. The scale of funding that star citizen has achieved should make all game developers take note as it is extremely odd that CIG has amassed this much funding from the general public this quickly.

With that said, CIG should be taking advantage of this momentum. Companies like intel recognize CIG's rarity and therefore value. I believe netflix could also be seen to realize the value of a Star Citizen funded series. Netflix could also buy the expanse and still buy a Star Citizen series (they did make that titan movie so anything is possible) . Star Citizen could be legitimately packaged as a franchise in negotiations with netflix. Major AAA game release the scale of which has never been atempted, with a hollywood level single player campaign to boot. Its not a reboot, remake, its already tested and has a fan base. Its like buying a marvel series.(not really)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 14, 2018, 01:15:06 PM
Star Citizen is poised to be the next Defiance, Netflix would be crazy not to give them a couple hundred millions.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 15, 2018, 12:32:48 AM
Talked with a couple of CIG employees at the last dev meetup. One was pretty chill, you could tell he wanted the project to succeed but had his reservations.

The other guy was full on cultist though. It's hilarious when someone tries to give the whole "most open development" speech to a bunch of 10+ year industry vets and they just laugh at them.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on May 16, 2018, 01:27:31 AM
That Netflix post must be a troll. The wing commander movie was awful.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 16, 2018, 03:23:00 AM
That Netflix post must be a troll. The wing commander movie was awful.

I seem to remember an old Reddit thread where someone was suggesting CIG could use assets to make VFX for a show, on par or better than something like the Expanse.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 19, 2018, 04:25:02 AM
https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4318#post484239044 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4318#post484239044)

Quote
Interesting tidbit on RTV today that I’m not sure was mentioned in thread.

Lando mentions that over half of the questions submitted for the day’s RTV via Spectrum were related to ship purchasing with aUEC... What comes next will shock you*!

---

* ... if you actually thought CIG had any interest in answering such questions... Instead, Lando explains that those questions have been eliminated from consideration for the show because it isn’t the time or place for that discussion. You see, interface designers can’t even address that topic, so naturally it shouldn’t be discussed on RTV**.

** You know who IS authorized to talk about it, though? Erin Roberts. And he was asked that very question by DJ Knight at Gamescom last year. The good news? Ship purchasing is coming in Alpha 3.0! But wait... Lando was there too, and even as Erin starts backing away from what he’s just said, Lando steps in to reiterate that no, you actually won’t be able to buy ships with aUEC in 3.0. The good news, he says, is that you can expect to learn a lot more about it in when Alpha 3.1 arrives***

*** But wait. Alpha 3.1 is here. And more and more people are asking when it’s coming. In fact, on today’s RTV Lando mentions that over half of the questions submitted for the day’s RTV via Spectrum were related to ship purchasing with aUEC... What comes next will shock you*!

Also Colorado has published stats on their media subsidies and it would seem to give an idea of the budget of the "Star Marine" FPS developed by Illfonic then discarded by CIG :

(https://i.imgur.com/yzHhAd0.png)

Apparently 3.8m$, 700K of which paid by the taxpayer.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on May 20, 2018, 05:09:59 AM
That other video game on the list, second from the top, is best I can tell, a fan remake of the Cheetahmen games from the Action 52 NES series from a forum about those games. :lol

It does seem from what little I can find that roughly 9 people were involved in it?

And it appears to have gone defunct in 2014, yet got $1 million from Colorado. I think they need to re-evaluate this subsidy program, at least for video games, if they haven't already.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on May 20, 2018, 05:11:42 AM
(https://i.redd.it/qwevbis3r8cz.gif)
u mock, but i'm sure CIG has done extensive research into what would happen in a vacuum like that and this is scientifically accurate
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 20, 2018, 08:06:44 AM
That other video game on the list, second from the top, is best I can tell, a fan remake of the Cheetahmen games from the Action 52 NES series from a forum about those games. :lol

It does seem from what little I can find that roughly 9 people were involved in it?

And it appears to have gone defunct in 2014, yet got $1 million from Colorado. I think they need to re-evaluate this subsidy program, at least for video games, if they haven't already.

If what I read on SA is correct, they have. Program was discontinued, for gross lack of oversight and possibly collusion and / or favouritism.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 21, 2018, 12:51:31 PM
That other video game on the list, second from the top, is best I can tell, a fan remake of the Cheetahmen games from the Action 52 NES series from a forum about those games. :lol

It does seem from what little I can find that roughly 9 people were involved in it?

And it appears to have gone defunct in 2014, yet got $1 million from Colorado. I think they need to re-evaluate this subsidy program, at least for video games, if they haven't already.

Surely it was still a better investment than whatever The Joey Cannon Show was.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 28, 2018, 02:44:53 AM
Saw a CIG/RSI employee in the wild tonight at a bar. Resisted the urge to talk to them.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on May 28, 2018, 10:22:21 AM
https://mmopulse.com/news/star-citizen-offers-the-legatus-pack-for-27000-usd-requires-having-spent-1000-just-to-view

Quote
The Legatus Pack is purchasable on this page, but to do so or even just to view its contents, you’ll need to have already paid $1,000 USD.

:heh
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on May 28, 2018, 11:19:48 AM
https://mmopulse.com/news/star-citizen-offers-the-legatus-pack-for-27000-usd-requires-having-spent-1000-just-to-view

Quote
The Legatus Pack is purchasable on this page, but to do so or even just to view its contents, you’ll need to have already paid $1,000 USD.

:heh
just think, if you buy this, you fund the development of more jpg ships and some mocap tweaks for sq42 (releasing 2017!)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 29, 2018, 08:33:27 AM
https://mmopulse.com/news/star-citizen-offers-the-legatus-pack-for-27000-usd-requires-having-spent-1000-just-to-view

Quote
The Legatus Pack is purchasable on this page, but to do so or even just to view its contents, you’ll need to have already paid $1,000 USD.

:heh

MMOpulse... the place where you can go and see pretend journalists insult people for their purchase choices, everything from the color of your ereader to in-game content. Just like jealous schoolyard bullies.

https://www.spot.im/s/00Nw2TmpcGPJ
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on May 29, 2018, 09:11:25 AM
Engadget now looks like one of those adsense manipulation sites that clog search results with copy+pasted trouble shooting guides. Huh.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 30, 2018, 01:25:03 AM
https://www.forbes.com/sites/insertcoin/2018/05/28/alleged-video-game-star-citizen-offering-new-27000-legatus-pack-bundle/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 30, 2018, 06:54:58 AM
https://www.reddit.com/r/starcitizen/comments/8myt9g/tip_of_the_development_iceberg/

(https://i.imgur.com/oh8SACA.png)

https://twitter.com/CliffordakaMiku/status/1001554577588674562
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 30, 2018, 09:14:29 AM
Quote
Time to look at their vacancies again

For context, Bethesda across 4 studios have 66 job vacancies, of which 13 are 'Senior' and 2 are 'producer' roles. Bethesda is also working on more than one product.

CIG have 80 vacancies, 6 are 'producer' roles, 34 are 'lead or senior' roles.

Looking at the job requirements, it's clear that Bethesda's 'senior' roles expect far more experience than CIG

Many of CIG's jobs, about 40-50 have been vacant for 18+ months, they just take down the advert and then relist it.

Not sure if accurate but that's certainly been my general impression that vacancies may stay up very long up to the point of wondering if they were ever filled or / if the turnover is brutal.

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4378#post484565605 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4378#post484565605)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 01, 2018, 02:04:07 AM
I dunno about their other locations, but if they're trying to recruit top tier talent to their LA studio it isn't going to be easy. They're probably still in the phase Riot was in for years where the only people they hired were people who were big fans, except Riot had a popular game and made money, so they could slightly get away with being selective in picking who drink the Kool Aid.

Much like they're running out of people who want to spend money on the game, they're probably running out of people who want to work on the game. Like ignoring all the ridiculous shit about them, very people in general want to work on MMOs. Because MMOs are hard, take forever, and have a huge failure rate. It's one thing to spend 5 years working on God of War, its another thing to spend 5 years working on some crappy MMO that like 10k people play before it folds.

Maybe they can poach some people from Daybreak if those rumors about them having money problems because of their sketchy Russian Investors or whatever are real.

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 02, 2018, 09:43:57 PM
https://twitter.com/PapaDolvak/status/1003016009635258368

https://twitter.com/PapaDolvak/status/1003047694808633344
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 03, 2018, 01:19:25 AM
lol, any context for this?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 03, 2018, 03:19:19 AM
https://twitter.com/PapaDolvak/status/1003060718365790209

According to a goon :

Quote
Interestingly, I've found out just now that amazingly you're both correct and wrong, simultaneously

It turns out that early today a long-time fanatical Citizen was threatened in public, doxed, then sent death threats, by another backer who's really not happy with the project and hates the shills covering it up or something. The /r/StarCitizen modteam banned the doxxer, who retaliated in messages to the mods and fanatic, making new alts to do it. They got Reddit Admin and Police involved but nothing's been sorted yet.

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4400#post484687045

Not sure if that's it.

Otherwise the Reddit is in a mellow mood :

https://www.reddit.com/r/starcitizen/comments/8nqbx2/nerfnows_take_on_the_legatus_pack/

https://www.reddit.com/r/starcitizen/comments/8nshoz/badnewsbaron_talking_to_kraiklyn_cig_about_sc/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 05, 2018, 09:17:37 AM
Quote
Quote
They no poo poo track (or plan to track at least) the argon levels in every room in every space station, ship, and building in the game.

This of course from the team that’s been promising basic “atmosphere and decompression” mechanics as coming in the next patch for the last three years.

"Plan to", nothing, they are*

*faking it, probably

The source of it was some stream of someone playing the game with some debug console turned on (probably from a CIG stream), and a sharp-eyed goon spotted that included with the reams of poo poo being dumped to the screen was "argon %" for the current location.

Which either means that in the buggy-rear end mess of a jankfest they have, "keeping track of argon" was actually loving prioritized...

but the far more likely answer is that some victim of Crobert's close-range hand-waving tied an RNG generator to a debug variable so that chris would stop leaning over his shoulder screaming about argon.

(https://i.imgur.com/2juZQmf.jpg)

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4412#post484749739 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4412#post484749739)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 05, 2018, 01:09:11 PM
All your monies Argon.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 06, 2018, 06:05:47 AM
Quote
Oh - according to their video a couple of weeks ago - that is still in the early stages of mocap!!!

https://forums.frontier.co.uk/showthread.php?p=6757542#post6757542

:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on June 06, 2018, 10:19:25 AM
Why do you even need to mocap anything? I thought this game was about spaceships in space.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on June 06, 2018, 10:32:47 AM
Why do you even need to mocap anything? I thought this game was about spaceships in space.
wow

can't even

i just

i mean
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on June 06, 2018, 01:34:49 PM
Why do you even need to mocap anything? I thought this game was about spaceships in space.

Is this really the space hill you want to die on?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 07, 2018, 04:55:22 AM
Why do you even need to mocap anything? I thought this game was about spaceships in space.

Spaceships can't emote the grand epic 1000+ pages tale of a ragtag bunch of misfit pilots in space Roman Empire killing space brown barbarians.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 07, 2018, 09:12:50 AM
(https://i.imgur.com/yGyIpUO.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 07, 2018, 06:17:35 PM
So a Youtuber (SidAlpha) has been getting death threats (and rape threats upon his daughter) after making a critical video against the project and taken to Twitter to vent against the fan community. As you would expect, there's a lot of "You shouldn't generalize" and "it's probably Derek Smart minions doing a false flag". Anyway, Something Awful had a nice thread title change about this :

Star Citizen : No Way To Prevent This, Says Only Community Where This Regularly Happens

A terminally ill cancer patient was already bullied a couple of year ago over the same thing so the community doesn't have the best record. Plus some nasty stories of sex offenders prominent and victims / accusers being banned from the official forums.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 07, 2018, 06:34:21 PM
FPS AI still need some work...

https://www.youtube.com/watch?v=OoFbElsrTK4

From :
https://www.youtube.com/watch?v=HSopyK83iuY&t=2m28s (https://www.youtube.com/watch?v=HSopyK83iuY&t=2m28s)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 09, 2018, 02:02:13 AM
https://www.youtube.com/watch?v=FanEYdkFQXA&t=2m26s (https://www.youtube.com/watch?v=FanEYdkFQXA&t=2m26s)

 :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 09, 2018, 02:34:07 AM
https://www.reddit.com/r/starcitizen/comments/8pmcq8/bind_culling_and_fps_ai_moved_to_33/

Quote
Quote
I'm not sure where people's expectations come from

so far bind culling has been announced to be released in the following patches:

2.6, Dec 2016

2.6.1, Feb 2017

2.6.2, Mar 2017

2.6.3, Apr 2017

3.0, Dec 2017

3.1, Mar 2018

3.2, Jun 2018

3.3, Sep 2018 (??)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 09, 2018, 04:23:00 AM
https://www.dailymotion.com/video/x6ldvcq

AAAA gaming
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 09, 2018, 10:03:57 AM
Gas clouds for Benji
https://www.reddit.com/r/starcitizen/comments/8pm7yw/so_are_clouds_definately_a_thing_now_for_hurston/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 09, 2018, 10:13:02 AM
chris roberts should drop game dev and go into DoD acquisition management. his ability to hand wave a month to month slip going on two years would make him a legend.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 09, 2018, 03:49:58 PM
www.reddit.com/r/starcitizen/comments/8plwkk/monthly_studio_report/

Quote
"Vanduul AI progress is also continuing along in the prototype phase.

Regarding Vanduul combat, a lot of work was done to previz the way they fight. The emphasis was to make them as different from Humans as possible, so players have a completely different experience when fighting the Vanduul. The team is happy with the current results and are approaching full production for the Vanduul enemies.

The team also made some important strides on the Vanduul animation, creating a behavior set to provide a visual guide on how they will move and operate in Squadron 42.

They also collaborated with other teams to get the Vanduul fully functional and ready for motion capture."

Oh so they just have to do the mocap, animation, AI and decide on the behaviour of the main enemy faction of their single player game. Which they rebooted at some point, probably, considering they shot mocap stuff with Andy Serkis some time ago as per a YouTube link I posted a few days back.

Standard game development.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 09, 2018, 04:01:48 PM
Also Derek Smart got into a Twitter fight with William Shatner :

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4450&perpage=40#post484884741

https://twitter.com/dsmart/status/1005417817666129920
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on June 09, 2018, 11:05:27 PM
"william shatner"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 10, 2018, 03:23:40 AM
(https://i.imgur.com/V65KQ1z_d.jpg?maxwidth=640&shape=thumb&fidelity=medium)

Sometimes you start building an analogy and realize it's terrible midway through.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 10, 2018, 04:34:03 AM
Sometimes you build a bridge to nowhere because you got a federal huge grant and you might as well spend this money.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 10, 2018, 09:45:24 AM
https://www.reddit.com/r/starcitizen/comments/8pznyp/some_thoughts_from_a_longterm_backer_which_really/

It also touches on something I read on SA and which is always fairly difficult to confirm : apparently there's no report of a refund being granted since January with demands being reportedly stringed along a long chain of shadow managers.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 10, 2018, 11:13:15 AM
i've noticed the invective toward this game has slowed quite a bit over the last few months; feels like everyone is content to just watching the slow sinking.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 10, 2018, 08:32:07 PM
Feelings like you've never seen in a game before !
https://www.youtube.com/watch?v=fS6FpCpt5m4&t=49m23s (https://www.youtube.com/watch?v=fS6FpCpt5m4&t=49m23s)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on June 12, 2018, 02:23:18 AM
If it wasn't such a catastrophe in actuality this would seem like such a good game :goty2

https://www.youtube.com/watch?v=Jz3Ch2VCupI
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 13, 2018, 04:25:46 AM
https://www.reddit.com/r/starcitizen/comments/8qdyra/trailers_like_the_one_at_e3_are_simply_misleading/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on June 14, 2018, 02:58:01 AM
Quote
I was thinking exactly this. "Your Universe is Waiting." That's bullshit, no it isn't half the stuff in the trailer is not anywhere near in game.

The marketing department is actively destroying what little remains of the projects reputation and they are setting CIG up for legal problems down the road by spewing misleading and dishonest assertions in pursuit of ever more money.

Chris needs to reign in Marketing, Stop micro managing everything and focus on making a game, not on selling the idea of a game.
if only Stalin Roberts knew
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on June 14, 2018, 02:59:13 AM
Quote
Why would they ever finish the game when they can monetize the concept of the game?
:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on June 14, 2018, 03:08:22 AM
Quote
I find it hypocritical that many of the same people that will criticize CIG over this trailer will be gushing over how cool Anthem looked, or how hyped they are over fallout 76 in the same breath. because I can guarantee that those games won't look or play like anything shown in those trailers.
Quote
just watched the trailer... really guys mad about that? Lol with so much going on in the world you choose to allow that affect you in a nagative way? What priviledged lives we lead.
Quote
Oh man, I can‘t read this shit anymore. Every Game and every Trailer needs its time. Or do you think cyberpunk was developed the last 2 years? In Addition to that they build a whole new studio for this game. Not recycle any modules, mechanics from other older games from the same franchise.

Dont back a Game if u cant wait. Nobody forced u. Just get the fuck off with this kiddie threads. Furthermore The Trailer doesnt show anything what doesnt exist in the Game in this early status.
Quote
Frankly, it would be incredibly difficult to capture the dense material and background of Star Citizen in a minute and a half. It certainly wouldn't be emotionally compelling.

You're welcome to take issue with how things are conveyed. But remember the intended audience will need to commit more time to understand the project and backing. Fortunately, we have an amazing supportive community who can help welcome new members and caution overly excited ones.
Quote
Well that is what they currently have in their internal build. Why it is misleading?

We don't know what is coming in 3.2.

But I have no doubt the game will ultimately amount to what we have seen in their trailers.

Just have faith.

They have the money, they have the talent,.. they only lack time and faith from the backers.
Quote
Ahh salty redditors who can't respect the fact that they gave us an e3 trailer after getting nitpicked over why they didn't have one last year. Always golden.
Quote
I understand there are legitimate complaints people have with CIG, but the amount of hate filtering in is so overblown and melodramatic it makes my tinfoil hat suspect a campaign is behind it
yyyyyeeesssssssss into my veins
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 14, 2018, 05:15:06 PM
https://twitter.com/EveOnline/status/1007352147426594816
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 16, 2018, 06:32:31 AM
(https://i.imgur.com/1rTdsQ7.png)

(https://i.imgur.com/WguCVmi.png)

https://www.reddit.com/r/starcitizen/comments/8ri67u/how_do_i_contact_google_to_fix_this/ (https://www.reddit.com/r/starcitizen/comments/8ri67u/how_do_i_contact_google_to_fix_this)

:neogaf

(https://i.imgur.com/Gv6OQwY.png)

http://massivelyop.com/2018/06/11/the-star-citizen-subreddit-is-in-the-middle-of-a-massive-flamewar-as-a-big-backer-loses-faith/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 16, 2018, 06:45:23 AM

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4514#post485121476
 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4514#post485121476)

 :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 16, 2018, 07:31:51 AM
https://mobile.twitter.com/CCP_Guard/status/1007611502839332864

(https://i.imgur.com/l9CAM7K.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on June 16, 2018, 10:33:09 AM
This fuckery :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on June 16, 2018, 11:25:46 AM
https://www.eurogamer.net/articles/2018-06-16-eve-online-and-star-citzen-fans-at-war-over-112-copycat-spaceship

Quote
And there are signs this one may turn ugly. One Star Citizen player who defended the Vulture's design on the Eve subreddit, pointing out the Vulture yellow is a result of the colour-scheme of its in-universe manufacturer, Drake and that its shape is common throughout sci-fi, was called a homophobic slur in a reply that was stickied by the moderators of the Eve sub.

At the very least, the EVE community is just as full of fuckstains as I remember it being back in the day.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Kara on June 16, 2018, 01:38:29 PM
Does this mean I'm getting not one but two sequels to DUST 514? :hyper
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on June 16, 2018, 04:33:32 PM
This quote is my favorite thing to come out of the reddit dust up:
Quote
[–]Oran_Gootan
 
[+1] 192 points 20 hours ago
r/eve users are just super butthurt and jealous that the star citizen developers have pulled off the most profitable and elaborate pyramid scheme in recent memory while they are stuck in jita spamming scam contracts that must feel really embarrassing farming people for ingame money with false promises using unoriginal ideas while SC devs are doing the exact same thing for irl money with no consequences whatsoever
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 16, 2018, 06:30:00 PM
Lmao and this isn’t even the first time they’ve lifted style or assets from external sources to support a hundred dollar plus ship  :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: kingv on June 17, 2018, 12:58:00 PM

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4514#post485121476
 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4514#post485121476)

 :lol

The spiritual successor to Battlecruiser 3000AD.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Kara on June 17, 2018, 01:10:19 PM
This quote is my favorite thing to come out of the reddit dust up:
Quote
[–]Oran_Gootan
 
[+1] 192 points 20 hours ago
r/eve users are just super butthurt and jealous that the star citizen developers have pulled off the most profitable and elaborate pyramid scheme in recent memory while they are stuck in jita spamming scam contracts that must feel really embarrassing farming people for ingame money with false promises using unoriginal ideas while SC devs are doing the exact same thing for irl money with no consequences whatsoever

ISK has a real world conversion rate. :bolo
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 20, 2018, 09:58:07 AM
https://www.eveonline.com/article/pamces/presenting-the-venture-capitalist-skin-bundle

 :P
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 20, 2018, 10:22:05 AM
https://www.eveonline.com/article/pamces/presenting-the-venture-capitalist-skin-bundle

 :P

Kara, can you sort this?  :maf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 21, 2018, 01:40:36 AM
Mining is fidelitious:

https://www.youtube.com/watch?v=s2VmB4L5goY
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 23, 2018, 07:19:48 AM
On a tangent, some Illfonic news (who did the since then discarded first version of the FPS) :


https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4554#post485357061
 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4554#post485357061)

Quote
Don’t know if this is relevant enough to this thread, but Illfonic are embroiled in a new controversy over a crowdfunded game turned into a clusterfuck on multiple levels. They were the devs for the Friday the 13th game that was produced by Adam Sessler, and boy, what a story that has been.

They did deliver the game, but it was a technical mess. Then, they announced that paid DLC was coming before any significant fixes, every patch broke more things than it fixed, and the only dates they ever met were the DLC release dates.

Then there was a lawsuit filed by the uncredited original writer of the first movie. Basically, the guy never got any royalties, and never wanted there to be any sequels. He sued for royalties owed and has been shutting down any and all merchant that he can, as he now owns the Friday the 13th IP. Illfonic had apparently finished a new playable version of Jason from Jason X, and could have released him before the judgement on the lawsuit, which did have any injunctions or restraints on licensing before the verdict. They also missed a promised date for a patch, and now they say they can’t even patch the game due to the results of the lawsuit, even though a mobile Friday the 13th puzzle game’s producers have said they don’t have to stop patching their game under the judgement.

Kind of funny how nobody involved in Star Citizen comes out of anything clean, huh?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on June 23, 2018, 08:17:37 AM
that's not what either of the two statements from the last two weeks says...and it's the publisher's decision and they were also the one who did the crowdfunding campaigns:
Quote
“When we originally learned that the game fell within the cross-hairs of this legal dispute, we tried to balance the creation of new content requested by our fans against the maintenance and bug fixing that our community expects and deserves. We attempted to do both within the limits of the legal case.

“ We’ve now been forced to accept that the lawsuit makes future content for the game, including alternate play modes, new playable Jasons and Counselors, and new maps, unfeasible now or in the future. Although the listed content types will be affected, we remain committed to launching dedicated servers on our console platforms and providing the continued maintenance and bug fixing important to supporting our fan base.”
Quote
“Sorry for the silence as of recent. It’s been a tough couple weeks, as I’m sure you’re aware. But I wanted to address a few questions that I’ve had sent to me personally, as well as questions we’ve received through the official F13 channels. These questions vary but all have a similar tone/request. “Is there a chance of any content being added to the game if a ruling on the dispute occurs in the near future?” The answer is no.

Development on games can’t just pause indefinitely and pick back up again; it doesn’t work that way. Especially when you have no idea when that future date will occur. We can’t keep building content that may never see the light of day. That’s bad business. I’ve also had questions about adding “non-F13” related content to the game. “Can’t you make a new level or a new counselor that has nothing to do with the films?” We can’t do that either. We can’t add any content, whatsoever. Nada. Not even a new tree or rock. We can only focus on console dedicated servers, bug fixes, and maintenance.

I know this isn’t the news you wanted to hear and I wish the situation were different. But it’s the painful truth. I appreciate your passion and look forward to seeing everyone around camp.”
Illfonic's real mistake here (other than perhaps their shoddy maintenance of the title) seems to be when their inspired game was offered the Friday The 13th license from a publisher and the apparent owner of the license they took it and converted their *wink-wink* game into the actual thing.

Illfonic also got battered hard when THQ went down. So maybe they'll stop trusting people who come to them with projects. :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on June 23, 2018, 08:24:08 AM
Adam Sessler doesn't seem to be involved either, let alone as a producer, it looks like he's just a really big fan of the franchise and was promoting it on twitter/podcast due to that?

As an aside, I think his new "analytics" company may also be a front/scam like that one the one ERA mod/admin works for.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 26, 2018, 12:21:52 AM
that's not what either of the two statements from the last two weeks says...and it's the publisher's decision and they were also the one who did the crowdfunding campaigns:
Quote
“When we originally learned that the game fell within the cross-hairs of this legal dispute, we tried to balance the creation of new content requested by our fans against the maintenance and bug fixing that our community expects and deserves. We attempted to do both within the limits of the legal case.

“ We’ve now been forced to accept that the lawsuit makes future content for the game, including alternate play modes, new playable Jasons and Counselors, and new maps, unfeasible now or in the future. Although the listed content types will be affected, we remain committed to launching dedicated servers on our console platforms and providing the continued maintenance and bug fixing important to supporting our fan base.”
Quote
“Sorry for the silence as of recent. It’s been a tough couple weeks, as I’m sure you’re aware. But I wanted to address a few questions that I’ve had sent to me personally, as well as questions we’ve received through the official F13 channels. These questions vary but all have a similar tone/request. “Is there a chance of any content being added to the game if a ruling on the dispute occurs in the near future?” The answer is no.

Development on games can’t just pause indefinitely and pick back up again; it doesn’t work that way. Especially when you have no idea when that future date will occur. We can’t keep building content that may never see the light of day. That’s bad business. I’ve also had questions about adding “non-F13” related content to the game. “Can’t you make a new level or a new counselor that has nothing to do with the films?” We can’t do that either. We can’t add any content, whatsoever. Nada. Not even a new tree or rock. We can only focus on console dedicated servers, bug fixes, and maintenance.

I know this isn’t the news you wanted to hear and I wish the situation were different. But it’s the painful truth. I appreciate your passion and look forward to seeing everyone around camp.”
Illfonic's real mistake here (other than perhaps their shoddy maintenance of the title) seems to be when their inspired game was offered the Friday The 13th license from a publisher and the apparent owner of the license they took it and converted their *wink-wink* game into the actual thing.

Illfonic also got battered hard when THQ went down. So maybe they'll stop trusting people who come to them with projects. :lol

So 2 years ago I worked at this company that mostly made mobile phone games, we ran into a bad spell where we had 2 projects cancelled, another project sunset, and a project that was completed after being way behind schedule (and not completed to the publisher's satisfaction I'm sure). Needless to say we were hurting for money, so when some random guy came to the company and offered us a chance to pitch a project for an IP that has far less notoriety or financial value than Friday the 13th, my boss absolutely took it.

As far as I know it never panned out and I got laid off not long after and the company has shrunk massively, but I've seen people take on any garbage IP or sketchy proposal if they think it'll keep the lights on for a few more months.

Also side note, The Odd Gentlemen (of King's Quest/PB Winterbottom fame) apparently did some work for Illfonic on F13.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 26, 2018, 03:39:12 AM
Star Citizen Alpha 3.2.0j PTU.791185 Patch Notes

Quote
Shopkeepers should have their eyes back.

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-2-0j-ptu-791185-patch-notes/1270001
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 26, 2018, 09:49:53 AM
Where we're going, we won't need eyes to see.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 29, 2018, 11:09:09 PM
So Glorious Space Brother One made a speech in one of the promotional video...

Quote
I'll second this. Talking about how they have devs from major studios around the world with decades of experience and how it bruises the ego when redditors say they can't produce their way out of a wet paper bag. Certainly owning his own tendency to get excited and over promise delivery dates was good. I think also explaining that SQ42 roadmap just can't come out till they are closer to release, that too many large pieces of tech and production are up in the air to commit to a roadmap (though some pieces are locked down).

I think that, and other comment about AI player comrades coming next year, sets a reasonable expectation of SQ42 sometime in 2020 and beyond
.

Also the hype around 3.3 is so very real now.

https://www.reddit.com/r/starcitizen/comments/8uwaei/comment/e1inph8

Quote
Chris: I'm not the best person at estimating my time or other people's time because I always feel like I could do it ... you know, quicker than it ultimately would be.
Lando: [Leans in grinning knowingly]
Chris: So there you go. I absolve myself of that, and then... let the other people who are a bit more realistic or pessimistic do that.
Lando: [With immense relief] Ahhh... I adore you sometimes.
Chris: [Nervous semi-laugh]
Lando: That's the Chris that I came to work for. Almost four years ago... That's why I came here.

:mindblown

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4582&perpage=40#post485634965 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4582&perpage=40#post485634965)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 29, 2018, 11:19:48 PM
Some of the promotional video series are also being cut down or back it seems...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 30, 2018, 12:36:01 AM
Quote
Did anyone actually think that it would be out this year?

Quote
Naysayers, the under informed, and those not paying attention

Quote
Wait. Why would Naysayers think that it was going to be out this year

Quote
To fuel fud.

Quote
I... no? The FUDster angle has always been "It's never coming out". The only people who thought it would be out this year were the zealots, not the... crap where's that graph. Whatever's on the opposite side from zealots

Quote
This is one type of FUD.
The other type of FUD says "It was supposed to be out by X!" followed by "Look at how incompetent they are!", or "Look at how they are lying to you!".

Amazing. :lol

https://www.reddit.com/r/starcitizen/comments/8uw4mj/comment/e1im1pz

Quote
Production doesn't feel comfortable making public the progress right now.

THE OPENNEST DEVELOPMENT
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on June 30, 2018, 12:41:10 AM
Star Citizen really is the gift that keeps on giving.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 30, 2018, 01:01:24 AM
https://youtu.be/rrbgnFxJ5dE
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 30, 2018, 10:45:49 AM
The guy in charge of the flight model handed the keys to a less experienced programmer :

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4585#post485650739 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4585#post485650739)

Quote
According to The Agent on a recent ARGCast, they screwed up the mocap Big Time. The Vanduuls (ugh, I hate that fuckin' name) are supposed to be eight or nine feet tall. They didn't take that into account during the mocap sessions.

Normally, when you've got a mocap character who is much taller than the others you put them on stilts or (more normally) put a 'false head' on top of their actual head so that the other human actor can properly look at where their head is 'supposed' to be instead of where it is.

They didn't do that.

So now ALL of the Vanduul vs. human footage has to be re-animated by hand because the sight-lines between the actors are all screwed up. If they don't fix it, then any interactions between human and Vanduul will look weird and janky. The humans will be staring at the Vanduul's chest instead of into their eyes.

This whole dumpster fire has a real 'Ready, Fire, Aim!' feel, don't it?

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4585#post485651613 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4585#post485651613)

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Corporal on July 01, 2018, 07:42:58 AM
Gotta admit, that's an amazing oversight. How did nobody notice this during the protracted mocap sessions. Just what are they doing. :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 01, 2018, 07:50:50 AM
It's hearsay but I do believe I posted some footage of Serkis playing the Vanduul and IIRC he didn't have anything to cheat on height. I guess the info about their size is in the lore somewhere.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 01, 2018, 08:40:42 AM
I guess the change in modern mocap is that this stuff is far more difficult, especially if performance capture is involved, than it used to be. No idea what exactly Star Citizen is doing here but it sounds like it and I wonder if they tried to handle it themselves instead of hiring out. Like maybe acclaimed director Chris Roberts oversaw it, not realizing mocap changed in the 15 years since he last did it.

This was the story I got from a few people involved with NBA2K when I asked why in the cutscenes your player shrinks to the height of the actor rather than maintaining the height you set the player as. It's because otherwise they'd have to manually set every other character in all the cutscenes to look at all the possible heights. (The normal NBA players can dynamically look in gameplay, but the cutscenes don't allow it for whatever reason. So they never look at each other, just the "actors" characters or pre-placed sight-line locations.)

edit: the reason they can't just shift the eyes upward or edit the model is that the facial capture means you'd have to have recorded them looking up properly at different heights, it's too complex of texture/model combination to do it on the cheap without it looking like garbage, you have to move a whole shitload of points by pixels a bunch of times

it has a lot of strange problems like this that you're supposed to have planned for as you usually shoot everything not knowing exactly what you're actually going to get back in however many months
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on July 01, 2018, 11:40:14 PM
Back in 2001 I worked on a pro wrestling game with a create-a-wrestler mode where you could have dudes as short as 4'11" grapple with 7'6" people and it would still kinda line up and not look too embarrassing. We were some of the first people to use vertex shaders to do the heavy lifting, and the core code is still used today as part of FoolLib, which powers the nutso make-your-own-fighting-game EF12. I don't know where I'm going with this story. I like stories
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on July 01, 2018, 11:42:35 PM
also I remember going to a Microsoft event back in the 90s with Chris Roberts and we did some huge trivia competition and I was on Chris's team and totally annihilated everyone since most of the questions were console-centric and everyone was PC nerds. Anyway our team won and Chris told me that I was a rad dude and I HAD to see his new movie Wing Commander because it was awesome and he even had a cameo in it. I saw it the day it came out and now I'm not so sure how I feel about Chris
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 02, 2018, 12:42:27 AM
i forget which line of games it was from the PS1/N64 era, maybe THQ's terrible WCW PS1 titles where all the wrestlers were the same size based off of like two or three model types with minor differences and there were no attributes for strength or anything so like anyone could lift up, say, The Giant and toss him around same as if he was one of the 5 foot 100lb divas

though actually i don't really recall any of the games of that era taking height too significantly into account with the player models, although some actually had strength/weight/etc. attributes, i'd have to go back and look as i didn't play them much
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 02, 2018, 06:50:07 AM
https://gfycat.com/OldfashionedAnnualAuklet (https://gfycat.com/OldfashionedAnnualAuklet)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 02, 2018, 06:34:26 PM
Elusive mentions of difficulties with Turbulent, longtime contracted CIG partner (and supposedly in charge of a number of things) have been long made on SA. Some more sketchy suppositions on that...


https://forums.frontier.co.uk/showthread.php/435505-The-Star-Citizen-Thread-v9?p=6833654&viewfull=1#post6833654
 (https://forums.frontier.co.uk/showthread.php/435505-The-Star-Citizen-Thread-v9?p=6833654&viewfull=1#post6833654)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 03, 2018, 08:08:57 AM
https://www.reddit.com/r/starcitizen/comments/8vp090/comment/e1p8t9i

I mean... Yeah.

Quote
Quote
scubi • 2h
Yeah, I come here for drama to make my miserable life seem better than it is. Your rational and civilized conversation doesn't do that.

If I had money, I'd give you both gold. ;)

PMghost • 22m
Save that for a ship instead

:salute
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 04, 2018, 01:27:04 AM
https://cloudimperiumgames.com/jobs

There's a certain something about the first quote from an employee on their job page is from the guy leaving the company.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 04, 2018, 01:55:40 PM
Not sure of the exact context...

(https://i.imgur.com/s7B39Uy.png)

(https://i.imgur.com/cpKQmCO.png)

(https://i.imgur.com/iSsAmbk.png)

NOT AT ALL SHADY

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Kara on July 05, 2018, 03:02:31 AM
It's just stupid. If you go on the California Secretary of State's business search Cloud Imperium Games, LLC is listed as an active entity and Chris Roberts is a managing member on the statement of information filed 4/6/2018.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 05, 2018, 03:44:16 AM
I think we already commented on it but, even though I am not a specialist in corporate setup, it seems ridiculously convoluted considering their actual activity.

https://forums.frontier.co.uk/showthread.php/435505-The-Star-Citizen-Thread-v9?p=6839546&viewfull=1#post6839546 (https://forums.frontier.co.uk/showthread.php/435505-The-Star-Citizen-Thread-v9?p=6839546&viewfull=1#post6839546)

Quote
It's the technicality game they play , as I said in a different post there are 20 shell companies for a reason.

Have "fun" finding the company which is the right one:

UNITED STATES OF AMERICA
Cloud Imperium Games Corp CA (2013)
Cloud Imperium Games LLC CA (2012)
Cloud Imperium Rights LLC CA (2017)
Cloud Imperium US, LLC DE (2017)
Cloud Imperium Games Texas LLC TX (2013)
Cloud Imperium Games LLC TX (2012) <- dissolved
Roberts Space Industries Corp CA (2013 <- dissolved 03/2018
Roberts Space Industries, LLC CA (2017) <- dissolved 03/2018
Roberts Space Industries, LLC TX (2018)

OTHERS
Gemini 42 Entertainment LLC CA (2013)
Gemini 42 Productions LLC CA (2014)
Twin Brothers Production Inc CA (1995) <- owned by Ortwin Freyermuth. Has been used in sales & refunds in US & EU
Twin Bros. Productions Inc CA (1991) <- see above

UNITED KINGDOM
Cloud Imperium Games UK Limited (2013)
Cloud Imperium Rights UK Limited (2017)
Foundry 42 Limited (2013)
Roberts Space Industries International Limited (2014)

GERMANY
Roberts Space Industries Germany GMBH
Foundry 42 <- ex-CryTek engineers hired to setup shop here
Twin Bros GmBH <- see above

Quote
More shadiness: according to CIG's current website, TOS released in 2015 names "Robert Space Industries International Limited, a company registered in England and Wales" as a company responsible for the website, SC, SQ42. According to independently archived version of the same TOS, "Robert Space Industries Corp., a company registered in California" serves the same function. Nope, not even "Roberts Space Industries" but "Robert Space Industries".
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on July 05, 2018, 06:51:57 PM
Which one is making Squadron 42?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 05, 2018, 10:36:55 PM
Which one is making Squadron 42?

I believe Foundry 42 in the UK and Germany were supposed to be more involved in that project.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 06, 2018, 03:50:54 AM
I think we already commented on it but, even though I am not a specialist in corporate setup, it seems ridiculously convoluted considering their actual activity.

https://forums.frontier.co.uk/showthread.php/435505-The-Star-Citizen-Thread-v9?p=6839546&viewfull=1#post6839546 (https://forums.frontier.co.uk/showthread.php/435505-The-Star-Citizen-Thread-v9?p=6839546&viewfull=1#post6839546)

Quote
It's the technicality game they play , as I said in a different post there are 20 shell companies for a reason.

Have "fun" finding the company which is the right one:

UNITED STATES OF AMERICA
Cloud Imperium Games Corp CA (2013)
Cloud Imperium Games LLC CA (2012)
Cloud Imperium Rights LLC CA (2017)
Cloud Imperium US, LLC DE (2017)
Cloud Imperium Games Texas LLC TX (2013)
Cloud Imperium Games LLC TX (2012) <- dissolved
Roberts Space Industries Corp CA (2013 <- dissolved 03/2018
Roberts Space Industries, LLC CA (2017) <- dissolved 03/2018
Roberts Space Industries, LLC TX (2018)

OTHERS
Gemini 42 Entertainment LLC CA (2013)
Gemini 42 Productions LLC CA (2014)
Twin Brothers Production Inc CA (1995) <- owned by Ortwin Freyermuth. Has been used in sales & refunds in US & EU
Twin Bros. Productions Inc CA (1991) <- see above

UNITED KINGDOM
Cloud Imperium Games UK Limited (2013)
Cloud Imperium Rights UK Limited (2017)
Foundry 42 Limited (2013)
Roberts Space Industries International Limited (2014)

GERMANY
Roberts Space Industries Germany GMBH
Foundry 42 <- ex-CryTek engineers hired to setup shop here
Twin Bros GmBH <- see above

Quote
More shadiness: according to CIG's current website, TOS released in 2015 names "Robert Space Industries International Limited, a company registered in England and Wales" as a company responsible for the website, SC, SQ42. According to independently archived version of the same TOS, "Robert Space Industries Corp., a company registered in California" serves the same function. Nope, not even "Roberts Space Industries" but "Robert Space Industries".

Seems legit.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 06, 2018, 04:16:42 AM
https://www.rockpapershotgun.com/2018/07/02/star-citizen-adds-mining-in-latest-update/


Quote
Star Citizen is due to launch in full shortly before the heat death of the universe.

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 06, 2018, 04:40:40 AM
This is amazing:

https://www.twitch.tv/videos/279921378?t=12894s
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 06, 2018, 04:48:06 AM
This is amazing:

https://www.twitch.tv/videos/279921378?t=12894s

Amazingly fidelitious space physics. I have that much more respect for the people in the ISS now. Always just one step away from being stuck in a wall.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 06, 2018, 08:22:07 AM
I think we already commented on it but, even though I am not a specialist in corporate setup, it seems ridiculously convoluted considering their actual activity.
I speculated when I read the British Tax Office documents that CIG filed that most of these were paper companies they pictured usage for "down the road" even though the state of things is nowhere near that point. And that they were using familiar Hollywood type corporate setups that establish, produce, disband.

As an example I used like that intent for a future company that would just produce the ships, or a company that licensed out rights for Star Citizen books (perhaps the Cloud Imperium Rights one), while the main company would just become a management layer. They've already tried to do this with the various attempts at finding someone to handle the FPS module. And their hilarious schedule charts look like a Hollywood companies production schedule more than anything. Also the seemingly redundant paper companies, another Hollywood thing.

IIRC, people thought they were money laundering or something because they were putting cash into these other companies and then drawing on them for the main operation, and I thought it was just bad management, placing money for these future companies that don't have a need to exist yet and months later realizing they need the cash back at the main operation. I also suggested that they might be "promoting" people with titles at these paper companies for future roles that may not ever come to be. But that given the Hollywood ties that was probably as far as the moral/ethical questions might go. Though they probably intend for some "Hollywood accounting" at some point which is the usual usage of the redundant paper companies. I'm not sure how far that'd go in the games industry, EA certainly would have attempted it by now I have to imagine.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 06, 2018, 05:00:53 PM
CIG GOING PUBLIC ?
https://www.reddit.com/r/starcitizen/comments/8wmxfr/cloud_imperium_games_could_be_going_public_soon/

Yes please do ! :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nachobro on July 06, 2018, 06:13:36 PM
Quote
Agreed, this isn't to go public. This is to sell/award shares to staff and/or high-level backers
what a valuable gift :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Kara on July 06, 2018, 06:14:12 PM
The most common use of redundant companies is circumventing the estate tax. As is often the case you're a little too... Hollywood (:teehee), benji.

As for the Star Citizen family of companies, there could be legitimate organizational reasons for (most of) their existence, they could be the equivalent of your local idiot entrepreneur starting a single member LLC, or they could be an effective way of hiding fraud.

As Ostap Bender would say, god only knows, and since there is no god no one knows. We are in a terrible bind.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 06, 2018, 06:36:55 PM
https://youtu.be/lwjcY5AjOPE
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 07, 2018, 03:02:16 AM
The most common use of redundant companies is circumventing the estate tax. As is often the case you're a little too... Hollywood (:teehee), benji.

As for the Star Citizen family of companies, there could be legitimate organizational reasons for (most of) their existence, they could be the equivalent of your local idiot entrepreneur starting a single member LLC, or they could be an effective way of hiding fraud.
I only make the comparisons because Roberts spent the last twenty years before coming back with Star Citizen as a producer in Hollywood, and that's also his wife's experience. And a lot of this has really looked like how you setup film production companies. Including the gaudy offices before there's even a scriptwriter or director attached.

You don't have to be so mean about it. Such a low blow. :fbm
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 07, 2018, 05:20:28 AM
Don't fight mammy and daddy : why not both ?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 07, 2018, 05:32:02 AM
(https://i.imgur.com/0ucpWHy.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 13, 2018, 03:56:39 AM
wait, is there really not a chris roberts version of this or can i not just find one?
(https://i.kym-cdn.com/photos/images/newsfeed/000/913/382/d27.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 13, 2018, 04:23:53 AM
I watched some of Burke Black, Gassy Mexican and some other streamers play SC the other day. It was probably the most people to watch a SC stream ever.

What struck me was how much someone in the group (I think it was Mitauchi the SC fan boy showing them around) kept saying things like "hopefully they'll do this" or "eventually when this happens" or "it would be cool if" as they walked around a hitchy as fuck spaceport. I watched maybe 5 minutes and heard the word eventually probably 100 times.

Also Burke Black said almost nothing the whole time and just kept making faces, like he was trying to keep himself from just completely laughing and shitting on the whole thing.

Overall I doubt they got anyone excited to join the 'verse any time soon.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 13, 2018, 01:07:18 PM
I watched some of Burke Black, Gassy Mexican and some other streamers play SC the other day. It was probably the most people to watch a SC stream ever.

What struck me was how much someone in the group (I think it was Mitauchi the SC fan boy showing them around) kept saying things like "hopefully they'll do this" or "eventually when this happens" or "it would be cool if" as they walked around a hitchy as fuck spaceport. I watched maybe 5 minutes and heard the word eventually probably 100 times.

Also Burke Black said almost nothing the whole time and just kept making faces, like he was trying to keep himself from just completely laughing and shitting on the whole thing.

Overall I doubt they got anyone excited to join the 'verse any time soon.


Dreamer, you know you are a dreamer
Well, can you put your hands in your head? Oh no!
I said, dreamer, you're nothing but a dreamer
Well, can you put your hands in your head? Oh no!

I said, "far out, what a day, a year, a life it is!"
You know, well, you know you had it comin' to you
Now there's not a lot I can do

Dreamer, you stupid little dreamer
So, now you put your head in your hands, oh no!
Woo!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on July 15, 2018, 10:30:06 PM
https://attackofthefanboy.com/news/star-citizen-backers-no-longer-able-to-get-refunds/amp/

The guy that sued CIG for a refund lost.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 15, 2018, 10:36:07 PM
thankfully none of that money is going to dirty corrupt publishers :lawd
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 16, 2018, 05:16:18 AM
I think the consensus is that they will still refund a purchase within the weeks window (which is a legal obligation in many territories) but otherwise that they stopped refunding anything else since this January. I don't know if it's a sign of financial distress or them shielding about a potential run to their bank accounts.

To note the discussion of that article has been locked on general gaming subreddits but the general outline matches what seem to have been the norm for half a year.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on July 16, 2018, 05:29:08 AM
tbh it seems like a pretty standard thing a company would do in their shoes. it's probably wise to have a somewhat stringent return policy when you're dealing with people who are spending thousands of dollars on potentially owning a part of a piece of software that might be implemented at some point. on the one hand, i get that some people might wise up and come around to the idea that this thing could be a total pipe dream and want their money back. on the other, i have a hard time feeling sympathetic if you have the surplus income to blow five figures on a picture of a videogame spaceship. buyer beware and all that.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 16, 2018, 05:39:16 AM
It was bound to happen at one point, yeah. And as you said ample warnings were given for years to whales and it's not exactly rational sinking thousands of dollars in such an endeavour to begin with.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 18, 2018, 07:58:35 AM
https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4695&perpage=40#post486229056 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4695&perpage=40#post486229056)

Quote
Imagine you live in the 1800's USA. You meet an old-timey salesman and gold prospector. He tells you that he knows about some land down California way which is rich with gold in the hills, and all the land can be purchased by you, right now. All you need to do is give him some few thousands to finance the sale and open the land up for commerce and mining. With the money, he promises to build a railroad track which will link the gold rich land to the east coast and is also going to populate the railroad with the best locomotives that can be designed with the days technology. Many people join in, excited about all the adventure and gold they will get.

6 years later you go to see the prospector. He tells you all about the railroad company he has setup and is allegedly constructing the track to California. He refuses to tell you how much track he has laid or how long it will take to finish. You realize that the company is run by his wife and they work out of an overpriced storefront building in New York City with ornate and expensive doors. While inside, you see they are actually working on a steamboat, not anything related to the railroad and train you were promised. The prospector tells you that the steamboat will come first, and the sale of it will provide the funding to finish the railroad which you already financed.

He then takes you to his New Jersey Estate. He shows you that he has actually constructed a 2 mile loop of track in the field behind his house. On it is an old locomotive leaking oil. Several billboards have been crudely erected along the length which shows poorly painted California landscapes. He tells you that this is where your money has been going, and that this track right here is already better than most tracks which are in operation throughout the country.

You shoot him.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 21, 2018, 12:12:42 AM
Apparently one of our new higher ups first job was working on a game with Erin Roberts. I didn't get much out of him at lunch today, but he clearly did not have the highest opinion of either of the two brothers Roberts.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 21, 2018, 03:10:31 AM
Apparently one of our new higher ups first job was working on a game with Erin Roberts. I didn't get much out of him at lunch today, but he clearly did not have the highest opinion of either of the two brothers Roberts.

Obviously he is just bitter at still working on normal videogames under the soulless umbrella of a hack publisher instead of the visionary ludo-equivalent of the Wright brothers. I mean you guys are all gonna be out of a job when this releases in 2026, no wonder the VG lobby has set its FUD phaser at full force.

https://twitter.com/Jorunn_SC/status/1020269838420373504

https://www.robertsspaceindustries.com/comm-link/engineering/16671-The-Shipyard-Medical-Gameplay

Quote
Following the vision for life and death mechanics detailed in Death of a Spaceman, and the announcement of the new RSI Apollo medical ship, this design post will bring details and clarification about what future medical gameplay will entail. While some elements have evolved from the manifesto written a few years ago, it is still very much the basis for how players will experience injury and death in the persistent universe, so is still a relevant read.

Read the original Death of a Spaceman (Feb 2013).

Quote
Recovery

Find injured people and heal them, or identify bodies and parts to help put together clues and uncover a wider story

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4723#post486316228 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4723#post486316228)

Quote
Quote
How are y’all sleeping on this part? I’m going to be a grizzled crime scene detective who finds body parts and then puts together clues which will lead me to uncover a wider story .

I will stand up from a body part, straighten all four of my collars then turn to my sexy female companion and proclaim “This person was teabagged....”. I will then pause for dramatic effect (or because my FPS was at 5 again) before finishing with “to death.”

TBH I just hope the news ships don’t find out how good I am at uncovering a wider story and start following me around.

Derek Smart in Port Olisar with the door

:dead

(https://i.imgur.com/jdRnsZk.png)

RECEPTION AREA :dead :dead :dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 21, 2018, 03:35:46 AM
https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4720#post486306086 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4720#post486306086)

Quote
Is that a red cross on a white background I see on that ship? That's a big no-go. Red Cross/Crescent/Star can and will sue the rear end of anyone using that without permission, and they're extremely picky about who gets it. Which is why a lot of games have off-color versions. That's one piece of imagery they definitely shouldn't archer and put on a $300 JPEG.

Source: https://www.icrc.org/en/copyright-and-terms-use

Quote
Red cross and red crescent emblems
The red cross and red crescent emblems are protected symbols under international humanitarian law and national laws. Any use that is not expressly authorized by the Geneva Conventions and their Additional Protocols constitutes a misuse of the emblem. Use of these emblems by unauthorized persons is strictly forbidden. Please contact the ICRC for more information.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4719#post486303726 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4719#post486303726)

Quote
I really look forward to the hospital ship as a respawn point. Hope it's parked at a loving dock 24/7 or else it's gonna fill up with angry commandos with no way to get to their ships right quick!

10/10 extremely well thought out game mechanic would pay $200 again

:lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 21, 2018, 04:34:53 AM
https://www.youtube.com/watch?v=dk8iU7b3yX4
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 21, 2018, 06:10:04 AM
To think NMS now has more functional multiplayer  :-\
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 21, 2018, 06:41:03 AM
Well, that's not out yet. Let's see how that works out :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 21, 2018, 06:53:59 AM
can i hire a space secretary to handle the people in reception?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 22, 2018, 04:37:27 AM
(https://i.imgur.com/Hi9kHEd.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 22, 2018, 08:37:08 AM
Still waiting on a digestion/waste model for this game; all the galaxies in the world mean nothing if I can eat old yogurt and shit in my spacesuit without repercussions.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 22, 2018, 12:22:17 PM
Toiler Management, about 2x as exciting as staring at ship models :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 23, 2018, 05:05:51 PM
(https://i.imgur.com/9ohquey.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 23, 2018, 11:41:38 PM
Star Citizen fans theorycrafting gameplay systems that will never exist never stops being amazing to me. To them this game is going to be Second Life In Space and they will all be Space Kings, while us doubters and naysayers will be Space Serfs working the reception desk of their Space Hospital.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 24, 2018, 12:17:39 AM
there is no ethical space consumption under space capitalism
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 26, 2018, 03:00:51 AM
https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4745#post486474949 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4745#post486474949)

https://twitter.com/Malkanoo/status/1022257112012005376
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 28, 2018, 08:26:57 AM
https://www.reddit.com/r/starcitizen/comments/92l30i/330_to_360_progress_watch_update_20180727/

Quote
Next is gameplay, and this is where most of the changes happen. Almost all features originally scheduled for this patch have been moved :

Salvage is moved to 3.5.0
Repair is moved to 3.5.0 and 3.6.0
Fuel is moved to 3.5.0
Service beacons are moved to 3.4.0 and 3.6.0

https://www.reddit.com/r/starcitizen/comments/928gml/and_the_first_update_from_sc_33_delay_bingo_is/

(https://i.redd.it/725rito1eec11.jpg)

https://youtu.be/iJh7CW_01HA
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Cerveza mas fina on July 28, 2018, 10:11:26 AM
Its only been 6 years
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 28, 2018, 10:27:24 AM
I’m banking on a duke nukem forever style engine switch next year  8)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on July 28, 2018, 03:19:35 PM
I’m banking on a duke nukem forever style engine switch next year  8)

didn't they already kind of do this?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: TEEEPO on July 28, 2018, 04:15:14 PM
I’m banking on a duke nukem forever style engine switch next year  8)

didn't they already kind of do this?

not really
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 28, 2018, 04:35:19 PM
I’m banking on a duke nukem forever style engine switch next year  8)

didn't they already kind of do this?

Officially they transitioned to Lumberyard (which is functionally a CryEngine branch) though there's a lot of skepticism they did and that it really was a way to weasel out of their agreement with Crytek by changing logos.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 30, 2018, 03:11:08 AM
Quote
A group of Spanish citizens tries to jam 50 players in a server. The results through the eyes of this streamer are pretty much as expected.

If you have the guts to endure the 2.5 hours of this ordeal you will see a Caterpillar exploding for no good reason with all commandos on board at around the 29 minute mark. Coordinated jump freezes, more random freezes, ursa rover ship physics breaking, more freezes and reboots etc.

Of the 2.5 hours the streamer here probably spent around 2 hours reloading or just trying to regain his position prior to the 5 or 6 crashes he had during the event.

https://www.youtube.com/watch?v=sVD-Djst4NY

I am pretty sure we will see an edited/cut version of this just with the good bits at some point.

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4757#post486587203 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4757#post486587203)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 30, 2018, 11:11:21 PM
I’m banking on a duke nukem forever style engine switch next year  8)

didn't they already kind of do this?

Officially they transitioned to Lumberyard (which is functionally a CryEngine branch) though there's a lot of skepticism they did and that it really was a way to weasel out of their agreement with Crytek by changing logos.

Whenever they do their bug fixing show, the code still points to a CryEngine folder (unless I haven't looked at any recent ones).

Also there's a company that makes a static code analyzer, and they found that Lumberyard has a bunch of logical errors in it that Crytek fixed and Amazon hasn't. Plus all the new errors that Amazon has introduced.

No one I know who has worked with Crytek has ever said anything good about it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 31, 2018, 02:35:30 AM
Whenever they do their bug fixing show, the code still points to a CryEngine folder (unless I haven't looked at any recent ones).

Also there's a company that makes a static code analyzer, and they found that Lumberyard has a bunch of logical errors in it that Crytek fixed and Amazon hasn't.
oh god at this, they made some really definitive claims in their response to the Crytek suit

did nobody learn anything from the Epic/Dyack suit?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 31, 2018, 09:27:23 AM
Whenever they do their bug fixing show, the code still points to a CryEngine folder (unless I haven't looked at any recent ones).

Also there's a company that makes a static code analyzer, and they found that Lumberyard has a bunch of logical errors in it that Crytek fixed and Amazon hasn't.
oh god at this, they made some really definitive claims in their response to the Crytek suit

did nobody learn anything from the Epic/Dyack suit?

It was already picked up by goons when the lawsuit was filled. Like bluemax I don't know if they clamped down on it : you could I guess dispute the date the footage was filmed but it was pretty poor form at the minimum.

AFAIK They've always been pretty elusive about that purported engine change which informally was reported as having taken only a couple of days. When pressed by Derek Smart on the Frontier forum, former-Elite-now-CIG employee Ben Parry wasn't very convincing at clarifying it despite explanations.

CIG was (is ?) using an older version of CE and I don't know if and how Lumberyard process that.

(https://i2.wp.com/www.criticalhit.net/images/2018/07/Space-Scam.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: kingv on July 31, 2018, 11:26:16 AM
I appreciate Derek Smart trying to drag every space game into the shitter with him.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 01, 2018, 12:04:48 AM
I laugh at their couple of days to switch engine versions. Like, yeah when I did a relatively simple F2P game in Unity I could switch over in a day without too many issues, but that's kinda different because in Unity you don't have engine level access. But the place I'm at currently, whenever we update Unreal Engine versions we spend about a week to make sure everything still works right before we deploy it to the designers/artists/animators and our game doesn't have near the scope of SC.

Oddly, now that I think about it the only time I ever met a programmer for CIG was when I interviewed there like 5 or so years ago when they were first starting. Feels like I only ever meet artists, and sometimes I see this one designer.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 01, 2018, 02:20:22 AM
Well those ships.jpg aren't going to make themselves now are they?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 01, 2018, 04:47:04 AM
Oddly, now that I think about it the only time I ever met a programmer for CIG was when I interviewed there like 5 or so years ago when they were first starting. Feels like I only ever meet artists, and sometimes I see this one designer.
All those people are game developers tho
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 01, 2018, 03:28:28 PM
So, there's used to be a cap on how much of the in game currency you could buy but hopefully it's been fixed. AFAIK you can't do much with it at this point...

https://www.reddit.com/r/starcitizen/comments/93c6z2/psa_there_is_no_longer_a_cap_for_maximum_amount/?st=jk9tx1gl&sh=2f43f48e (https://www.reddit.com/r/starcitizen/comments/93c6z2/psa_there_is_no_longer_a_cap_for_maximum_amount/?st=jk9tx1gl&sh=2f43f48e)

Quote
It's a math thing, even if we take double the time to develop the game from where we are now, the max any player would have is $120 million. Is that even close to what we expect a Bengal Carrier would cost? An air craft carrier costs $13 billion. It's a thousandth of a percent of the gross galactic product for a 10 x earth level productivity system.

It would take 10,000 spending $120,000 a piece on UEC, giving us $1.2 billion dollars towards development to reach our 10% of of the economy that players represent in a 9-1 ratio.

This is in the "sounds bad but actually means nothing" department.

:what
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 01, 2018, 03:34:29 PM
Quote
Totally agree. The sky isn't falling over this choice. They have YEARS to figure this shit out. We're getting only 1 new profession in all of 2018. The beta seems so far out at this point, I can't even muster mild concern for this change.

:rollsafe

Quote
I'll ignore the jabs (which is a poor discussion tactic) and just reply to the pertinent points. Everything I have read shows this is not a game where Person A will take his Idris and mess with your Aurora gameplay. 9:1 NPC to Player ratio means everyone will be able to have a great exp in the universe whatever they might be doing.

:insane
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 01, 2018, 11:40:31 PM
Oddly, now that I think about it the only time I ever met a programmer for CIG was when I interviewed there like 5 or so years ago when they were first starting. Feels like I only ever meet artists, and sometimes I see this one designer.
All those people are game developers tho

Well artists are developers, I'm not trying to say they aren't. Just that their programmers don't come out and socialize. Also I talked to the designer guy I mentioned once a couple years ago and he raved about a programmer doing crazy physics for them. I'm betting he was talking about that dude who just left a few weeks ago.

Vom did you see that screen cap in the SA thread of a person on the CIG forums or whatever it is complaining about how they get harassed in game every time they spawn their super expensive ship? That was some peak Star Citizenry.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 02, 2018, 02:41:31 AM
Oh, I missed that one. But yeah whales be entitled, how could they not ? In that currency thread some people are mentioning devaluation to counteract the hoarding, which would have hilarious effects. I'm skeptical Star Citizen will reach the level of completion that would necessitate this however. Backstabbing their whales would be the kiss of death, I think they know that, they can probably stretch nominal development with half a dozen devs ten years more by just sucking dry a couple of hundred of those.

Curious to see what they'll start selling next.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 02, 2018, 11:14:48 PM
Quote
The decision to remove the cap either results in massive inflation meaning no normal players can afford things, or price fixing ("because 9:1 NPC ratio!!1!!!") meaning ultra-wealthy players have even more buying power.

You can't crew a Javelin with NPCs paid in ships. You can't fill a Hull E with cargo paid for with ships. You can't employ a constant escort of fighters with a salary of ships. Ships are not near as liquid of an asset as money, which will always make the world go 'round.

The decision and the response to it makes me honestly wonder if CIG is employing anyone who has worked on an MMO economy before. Not claiming I have, but this is basic stuff. With no money sinks other than buying ships and with the ability to buy infinite UEC... forget any P2W argument - the game economy is screwed right out of the gate.

"But people can just buy ships to horde wealth" - Ships can't be turned into cash as easy as cash being cash. All one has to do is look at the current market where ships that actually sell are largely either very rare or priced below cost. Having to invest in ships creates a commodity market, and you can only get out of your investment what someone is willing to pay for it. If everyone's investing in an infinite pool of ships, their value tanks. Cash is always cash, is liquid, and retains its value - unless devalued through inflation caused by increasing the amount of cash in circulation... or infinite inflation caused by an infinite increase in the amount of cash in circulation.

"But there's a 9:1 NPC ratio" - That's just price fixing. Artificially keeping prices low to stop inflation. Again, this results in more buying power for the ultra-wealthy who can buy any thing, any deed, or anyone they please.

"There's no 'win' in this kind of game" - Maybe not, but there are plenty of ways someone with infinite wealth and therefore power can make you have a very bad day.
This is so cart before the horse. :lol

For one thing, you have a Central Bank with powers that go infinitely beyond those in the real world.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 02, 2018, 11:17:55 PM
IIRC, this was one of the things Valve had that Greek economist they hired look into because they were concerned about it happening in their markets. I think the main takeway was that the economies of these games will never get big enough, and Valve was looking at a F2P game with potentially millions of users (for TF2 initially but probably will matter more to their experience with DOTA 2), to have the problem of runaway inflation with values tied to real world currency amounts. And that they only need to tweak the drop rates to prevent it, they didn't have to change the peg or the in-game currency.

I want to say CCG also grappled with this but found it wasn't as big of deal as was potentially feared. That again, only a minor constraint was needed to prevent the supply from exploding out of control.

Of course, they probably didn't model a "fanatical cult fanbase that spends millions of real world dollars" like CIG might need to. (But the experience in real world on no real upper-bounds may be one to look at when considering if it could actually become a problem in the game.)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 03, 2018, 10:47:19 AM
Accounts, loans and employee counts if that's your thing...

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4786#post486715763 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4786#post486715763)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 03, 2018, 11:05:24 AM
From that thread:
(https://i.imgur.com/f4gPQy6.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 03, 2018, 03:15:02 PM
(https://i.imgur.com/QtlLYol.jpg)




:thinking



(https://i.imgur.com/s7B39Uy.png)




:thinking
:thinking
:thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on August 03, 2018, 03:22:50 PM
Chris Roberts does not even exist, our company Cloud Imperium Games UK Limited does not have and never had any relationship with this person.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 03, 2018, 04:01:55 PM
From a recent email by the chairman, according to SA...

(https://i.imgur.com/0xnA73p.png)

If that don't put the FUDsters at ease, I don't what will !
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 03, 2018, 04:18:33 PM
Croberts is also on video for the weekly promo and if the goon watching is to be believed...

Quote
They're going to refactor the physics

Quote
Internal Roadmap is different to Public Roadmap, accidentally confirmed

Quote
Feature Creep 2018: "Citizens should not be able to fly ships or operate consoles in their Marine battle armor. We want players to get in their ship, get out of armor, then get in the pilot seat. We're adding lockers to all ships for this. In an emergency we want players to rush from the cockpit and get in their EVA suit."

:mindblown
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 03, 2018, 04:20:53 PM
Surely there will be some RNG factored in.

"Sorry, the zipper got stuck. You cannot pilot your ship and need the help of another Citizen."
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 03, 2018, 04:24:20 PM
Oh god the letter.

Quote
This may be a foreign concept to gamers as the majority of games are about winning and losing, but Star Citizen isn’t a normal game. It’s a First Person Universe that allows you to live a virtual life in a compelling futuristic setting. You win by having fun, and fun is different things to different people.

https://www.reddit.com/r/starcitizen/comments/94cc9v/chris_roberts_just_adressesed_the_uec_p2w_matter/

It's not about winning, man !
:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 03, 2018, 04:27:04 PM
So... everyone wins sort of deal?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on August 03, 2018, 04:55:39 PM
It's about mutual respect for each other, like in sports.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 03, 2018, 06:39:37 PM
Quote
Every time I spawn a particular ship in Port Olisar, I am unable to enjoy the game for what it is. I am constantly harassed simply because of a ship I have purchased to back the game. Numerous players come around my ship within minutes of me spawning it and make attempts to get inside it. They feel they are entitled. Through chat, they make demands that I open doors. I refuse. So then they start ramming my ship. Some have even made sexual and inappropriate remarks. Some refuse to leave after being asked to do so. I have been recording the incidents on video and in each case, reporting it to CIG. If I spawn something other than the ship that I am constantly harassed in, I have no problems in game. It is pretty much an everyday occurrence. What is the point of pledging for large and expensive ships if you have to deal with in-game harassment when you spawn the ship?

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/harassment-in-game-what-is-cig-planning-on-doing-a/102946 (https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/harassment-in-game-what-is-cig-planning-on-doing-a/102946)

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 04, 2018, 12:56:05 PM
Quote
I am not a teen anymore, and I cannot spend 12 hours a day playing games to unlock content. That's why I spend money to do make sure I stay competitive with those no life kids.

As the title says, I've dropped 20k on this game thus far, and will likely spend more in the future. For that investment, I expect to be at the top of the game. I should be ahead of people that only spent $40 or whatever.

I know hating on the millionaires and billionaires is the new cool trend nowadays, but this is getting ridiculous. It's infecting even gaming! I am not even a millionaire. I don't make millions per year, never mind billions. But I do expect to be adequately compensated for my investment into the game.

You kids can call that p2w or w/e, I don't care. I deserve what I paid for. And if I don't get it, then people like me, aka the whales, will withdraw our support. Heck, I might even sue to get a full refund. Not because I care about the money. It's just the principle of the matter.

https://www.reddit.com/r/starcitizen/comments/94jrjp/as_a_citizen_since_the_original_kick_starter/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 06, 2018, 09:50:45 AM
A nice graph of the 2018 funding tracker can be found at the following link :

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4804#post486788557 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4804#post486788557)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 08, 2018, 01:24:39 AM
https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4816#post486852366

"Toxicity? In the sewer that the NeoGAF mods dug when they couldn’t stand behind Malka’s shitbag behaviour safely anymore? Shocking."
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 09, 2018, 10:49:54 PM
https://www.reddit.com/r/starcitizen/comments/94qlio/comment/e3x93f8

(https://i.imgur.com/936H84s.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 10, 2018, 12:38:11 AM
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/what-is-going-on-at-cig
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 10, 2018, 03:25:01 AM
i love these dudes arguing over all the scary downfalls of what will happen when this becomes the biggest game in world history and has hundreds of millions of users :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 10, 2018, 10:02:13 AM
i love these dudes arguing over all the scary downfalls of what will happen when this becomes the biggest game in world history and has hundreds of millions of users :lol

I'm more amazed by the incredible flexibility of Citizens who pivoted from the years old often reaffirmed policy of "SC is NOT P2W" to "It's good that SC is P2W".
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on August 10, 2018, 10:20:29 AM
What is "winning" anyway? :trumps
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 14, 2018, 02:50:40 AM
SQ42 https://www.dailymotion.com/video/k5ygvv6lq8d66QrHRpW
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 14, 2018, 03:42:01 PM
Bouncy HUD :rofl
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 15, 2018, 03:09:54 AM
i think i see some minor object clipping and lighting issues, but i'm not a dev
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 15, 2018, 06:50:26 AM
Some moves on the legal front, with court responding to the first round of motions / motions to dismiss. A round to amend each motions should now begin.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 16, 2018, 07:21:34 AM
https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4860#post487073414 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=4860#post487073414)

Quote
So. Uh. IDK if this is a honeypot to ban me for leaking PMs or something, but I just got this from what I am pretty sure is their automod thing, and it loving rules.

(https://i.imgur.com/rZaPXyO.png)

https://i.imgur.com/0SmUpMy.png (https://i.imgur.com/0SmUpMy.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 18, 2018, 08:22:38 PM
(https://i.imgur.com/Qagu571.jpg)

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4863&perpage=40#post487089787 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4863&perpage=40#post487089787)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 18, 2018, 08:25:03 PM
https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4878#post487151186 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=4878#post487151186)

 :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 31, 2018, 05:48:21 AM
So apparently CIG tried to paywall the livestream of their upcoming CitizenCon. After much outrage, CR came down from Space Olympus to explain it is his idea (and in fact they considered having no live stream at all). They've backtracked on monetizing the broadcast but are still selling the ticket with some minor perks.

https://www.reddit.com/r/starcitizen/comments/9brd6f/cr_addresses_citizencon_digital_ticket_concerns/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 31, 2018, 05:55:45 AM
Quote
No, rush CR and limit his budget and you get Wing Commander: the movie give him time and a massive budget you get Lord of War. Do you seriously think WC was a better movie?

Chris Roberts directed Lord of War ? Wow.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 31, 2018, 06:21:01 AM
lmao no, his company was one of the production companies
Quote
Production Companies
Entertainment Manufacturing Company (presents)
VIP 3 Medienfonds (as VIP Medienfonds 3)
Ascendant Pictures
Saturn Films
Rising Star (in association with)
Copag V (in association with)
Endgame Entertainment (in association with)
Majority Entertainment (in association with)
The people associated with Ascendant I highlighted:
Quote
Directed by
Andrew Niccol   
Writing Credits (WGA) 
Andrew Niccol   ...   (written by)

Produced by
Artemio Benki   ...   line producer: Czech Republic
Greig Buckle   ...   line producer: South Africa
Nicolas Cage   ...   producer
Bradley Cramp   ...   executive producer
Christopher Eberts   ...   executive producer
Fabrice Gianfermi   ...   executive producer
Darren Goldberg   ...   line producer: New York
Norman Golightly   ...   producer
Andreas Grosch   ...   producer (as Andy Grosch)
Gary Hamilton   ...   executive producer
Douglas Hansen   ...   co-producer (as Douglas E. Hansen)
Michael Mendelsohn   ...   executive producer
Andrew Niccol   ...   producer
Chris Roberts   ...   producer
Teri-Lin Robertson   ...   producer: Reeleyes Film Co., South Africa
Philippe Rousselet   ...   producer
Andreas Schmid   ...   executive producer
James D. Stern   ...   executive producer
Ronaldo Vasconcellos   ...   executive line producer
Jim Vidal   ...   associate producer: International (as James E. Vidal)

Ascendant was actually his second film production company, the first shutdown without ever making anything.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 31, 2018, 06:21:30 AM
funny enough, Ascendant's legal counsel was the same Ortwin Freyermuth that CIG uses

I think this was mentioned before but you can confirm it on their still up website: http://www.ascendantpictures.com/team.html#of
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 31, 2018, 06:28:06 AM
In constant dollars, the budget of:
Wing Commander IV - $16.3 million
Wing Commander Film - $37.2 million
Lord of War - $47 million (according to the Ascendant website)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 31, 2018, 09:12:44 AM
Quote
lmao no, his company was one of the production companies

That's the joke.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 31, 2018, 09:32:15 AM
you expect me to believe that people in the Star Citizen community would launch unfounded and unwarranted attacks against the hard working developers?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 31, 2018, 02:44:54 PM
https://www.reddit.com/r/starcitizen/comments/9bpwgt/rebel_galaxy_is_having_fun_on_twitter/

:noooo

https://www.reddit.com/r/starcitizen/comments/9bq9zp/the_pledge_cigs_promise_to_treat_backers_with_the/

Quote
Oh god, you're actually very right about that.

I've referenced The Pledge many times over the years and it never dawned on me that CR never treated publishers well to begin with, lol.

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: seagrams hotsauce on August 31, 2018, 03:14:11 PM
"The scope of this year’s event, plus, the staffing and technical requirements of streaming two parallel stages, necessitates a ticket price."

what the fuck lmao
"we spent the tens of millions of dollars you dipshits threw at us. 20$ to see what kind of unimplemented bullshit you can pay for net year please"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on September 01, 2018, 01:22:56 AM
After people complained, now everyone gets free access to the CitizenCon streams (a $20 value). Since there's 7.5 Billion people on Earth, that means this will cost CIG $150 Billion, so you better start forking over for some new ships, freeloaders.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on September 01, 2018, 02:34:17 AM
funny enough, Ascendant's legal counsel was the same Ortwin Freyermuth that CIG uses

I think this was mentioned before but you can confirm it on their still up website: http://www.ascendantpictures.com/team.html#of

There's a reason Ortwin is on the board at CIG/RSI.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 13, 2018, 05:34:04 PM
Not much new as far as I can tell, some fresh ship sales apparently because of course.

Hopefully that Reddit thread compiling all known planets in the SC universe (on paper) made me laugh :

https://www.reddit.com/r/starcitizen/comments/9fbq5w/arc_star_map_90_star_systems_92_habitable_planets/

Quote
You added a subjectively variable. What is a 'reasonable amount of time'? I personally would count 12 total years of development as reasonable for the game they're making now (not necessarily their original plan), considering the ambition of the project. Let's not forget that they're trying to make the next EVE, not just breeding No Man's Sky and Call of Duty.

:snob

Quote
Unlike coding, you really can just throw more people at this ... ONCE the code/toolsets are created.

Quote
When Chris said "we created a company we want to work for, for the rest of their lives" I think he wasn't kidding.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on September 17, 2018, 06:21:48 AM
Quote
"we created a company we want to work for, for the rest of their lives"


Well yeah. When you can live the high life by just selling ships.jpgs, I'm sure you'd love to do that for the rest of your life as a dev.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 17, 2018, 06:34:18 AM
Quote
I personally would count 12 total years of development as reasonable for the game they're making now (not necessarily their original plan), considering the ambition of the project. Let's not forget that they're trying to make the next EVE
But EVE today wasn't the EVE that released 13 years ago.

From what I can tell EVE started pre-production and design around 1998 but didn't start formal development as actual software until 2000. And was released in 2003.

Star Citizen started development in 2011. Using CryEngine.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on September 18, 2018, 12:26:59 AM
Quote
I personally would count 12 total years of development as reasonable for the game they're making now (not necessarily their original plan), considering the ambition of the project. Let's not forget that they're trying to make the next EVE
But EVE today wasn't the EVE that released 13 years ago.

From what I can tell EVE started pre-production and design around 1998 but didn't start formal development as actual software until 2000. And was released in 2003.

Star Citizen started development in 2011. Using CryEngine.

That's the silly thing, they also like to compare it to current WoW, or Second Life. Neither of which got to where they are now at release. Also in WoW's case it was built by a company that had built technology and infrastructure and released things over the years.

I feel like it has been a long time since a company was started explicitly to make an MMO that didn't fail.

Also I feel like most MMOs are not made with off the shelf engines, for obvious reasons.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 18, 2018, 01:17:13 AM
Not to mention, a lot of what's made EVE into EVE has not been CCP's doing intentionally, it's been the community buying into the game/world/etc. and CCP responding to it. All those stories about corporate heists and battles and stuff that came out every couple of years, CCP put out the toolset for those, but the players turned it into something people not interested in the game paid attention to and read about. CIG effectively still hasn't even put that toolset out there, so they have no idea where players will actually be taking it. A lot of what you hear about Star Citizen are people griefing bugs or sitting in forums pontificating about theoretical ingame economies.

That was actually one of the things Derek Smart pointed out, how his criticism is tied to him seeing them making the same mistakes he made on Battlecrusier twenty five years ago where he got caught up in setting up everything possible for his simulated universe so kept delaying it endlessly rather than getting the core mechanics right and released to players and then adding features onto it. Which he later did and got himself out of the internet doghouse and even praise for later versions.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 19, 2018, 03:29:51 AM
https://www.reddit.com/r/starcitizen/comments/9h1dto/psa_apparently_this_is_what_happens_when_you_gasp/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 24, 2018, 04:57:50 AM
I'm sure you'll be shocked to learn that several important features of the upcoming 3.3 patch (including the self designated lynchpin du jour "Object Container Streaming" that will totally speed up development once implemented) have been delayed to a further 3.3.5 version.

https://www.reddit.com/r/starcitizen/comments/9ieosc/huhexcuse_me_did_all_the_exciting_content_get/

https://www.reddit.com/r/starcitizen/comments/9htkyv/330_to_360_progress_watch_update_20180921/

Flight model revision is also not coming next patch...

Quote
Item 2.0 changed everything.

Thrusters, missiles, and counter measures have yet to be converted to Item 2.0

IFCS changes have been worked on, but there is no way to introduce tier 1 IFCS effectively without testing in planetary atmosphere and Thrusters 2.0.

https://www.reddit.com/r/starcitizen/comments/9hx23h/comment/e6fpp8i

Quote
Well I've got a thousand bucks just sitting in a bank account waiting for the Stanton system(Original patch 3.0) to be finished and then I'm buying a bunch of starter accounts to give away.

https://www.reddit.com/r/starcitizen/comments/9ias8r/comment/e6j3y8k

:mindblown
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 24, 2018, 05:53:10 AM
I think he's just bragging that he's got $1000, knowing he won't have to pay out until the value of the dollar drops to nothing due to our excessive national debt.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 27, 2018, 08:09:51 AM
https://mobile.twitter.com/croberts68/status/847950259879686144

 :money

https://forums.somethingawful.com/showthread.php?goto=post&postid=488317057#post488317057 (https://forums.somethingawful.com/showthread.php?goto=post&postid=488317057#post488317057)

Quote
A short effortpost/rant about why it doesn't matter what optimizations and fixes they make:

Very roughly speaking multiplayer games can be architected in one of two ways*:

1. Players run a client which presents state as given by a server, but which has no authority itself. Player actions are sent to the server to be incorporated into the global state, but the client only does simulation and state tracking for gameplay reasons (dead reckoning, lag compensation, rubberbanding, preloading resources, etc.). The server has a model of the world, but an attempt is to limit or eliminate any knowledge of the nitty-gritty of the client software (animations, models, etc.).

2. Players run a client which functions by synchronizing state directly with a server and/or other players. The networked state is encapsulated inside various entities and systems - and there is little to no decoupled world state which the client has to interpret and use to build a presentation. The presentation is the state.

An example to illustrate the difference:

Player B flies his spaceship into sensor distance of Player A.

1) The clients are given "abstract" data updates - there is enough information to determine what ship model to load and where to put it, but all data is essentially decoupled from the nitty-gritty of the engine. There is no "binding", because each client is just displaying data given to it. If you wanted to, you could essentially have different clients connected: like a decouple AI server agent, a webpage showing ship positions in some system, a statistics system building hotspot data for player activity, etc.

2) Players A and B are told to spawn a new network-bound entity to represent the other player. Whenever state of A and B changes in their client software, the property updates are sent to the server which forwards them to the other client. This has the advantage that no special protocols need to made, no special simulation needs to run on the server, and you can use a modified client as the server. You can go full peer-to-peer or you can have a server mediator to sanity check and prevent cheating. But you have a challenge in determining synchronization granularity and frequency. It's also much harder to have NPCs and non-trivial AI actors with this approach.

MMOs should never pick option 2. It doesn't matter if they implement fantastic Bind Culling, OCS, Serialized Variables, etc. The approach is anathema to an MMO with a persistent world, a high PC/NPC actor count and massive scale.

They're building the state synchronization into the completely wrong layers. And they're not the first or last to do this. Most game engines have a basic multiplayer game implementation with state synchronization because it's relatively easy to create, doesn't involve maintaining dedicated server software and is agnostic to the genre of the game.

You can build impressive prototypes (and some very specific types of games) with a state synchronization architecture - but if you're doing an MMO, you need to scrap that thing and build server software which is (at least in principle) engine agnostic. CIG never took this step.

If you're backing a crowdfunded MMO the #2 thing you need to look at to see if it's viable (#1 is the presence of known scam artists) - is whether they're building proper servers. It's much less important what engine they're using than whether they're able to build a custom server architecture - and are doing so early on.

To sum up: it doesn't matter how much they optimize the CryEngine network engine. It doesn't even help if they rip it out completely and rewrite it from scratch. The only way for them to deliver an MMO is to start making MMO servers. But that cannot be retrofitted into their current codebase, and would probably require throwing away the majority of it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on September 27, 2018, 10:58:56 AM
was: $29,999.00
$29,998.00
Save: $1.00
(0.00003%)
Free Shipping (!!!)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 30, 2018, 04:09:55 AM
https://forums.frontier.co.uk/showthread.php?p=7052362#post7052362

Some new filings in the Crytek v. CIG case. Court hearings are only scheduled 18 months from now however.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 30, 2018, 09:02:59 AM
(https://i.imgur.com/NwvgOnv.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on September 30, 2018, 04:20:52 PM
https://www.youtube.com/watch?v=oCaOaXjXX1w
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Nabbis on October 06, 2018, 10:04:57 AM
The fuck is going on with this game? About four years ago i though "cool, hope it comes out soon" and even now it's still basically not in alpha.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 06, 2018, 11:47:45 AM
The fuck is going on with this game? About four years ago i though "cool, hope it comes out soon" and even now it's still basically not in alpha.

Chris Roberts realized he can make a fuckton more mney by selling dreams rather than releasing a finished game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 07, 2018, 09:05:46 AM
(https://i.imgur.com/HakSUKz.png)

Polaris was apparently sold for 750$.

(https://i.imgur.com/3iZD4UE.png)

 :snob
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on October 07, 2018, 09:58:41 AM
And people complain about EA and Ubisoft charging $100 for special editions.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: toku on October 10, 2018, 10:56:21 PM
https://www.youtube.com/watch?v=VppjX4to9s4
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on October 10, 2018, 11:14:40 PM
chris roberts is a terrible director
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 11, 2018, 07:01:56 AM
Another year, another coming soon next year.

https://youtu.be/7LN0TsXLcfc

Quote
They played it safer than they ever have, and that is both good and bad for Star Citizen.

It’s good because Chris, for perhaps the first CitCon ever, didn’t overcommit non-stop. He resisted his worst urges and didn’t add much new Engineering Debts. (Well, aside from all that mundane item-level interaction that will never scale.)

I’m surprised, given that they showed some of the “Hab” work-in-progress and showed planet-based Hangars, that he didn’t start pre-selling more real estate. He talked it up somewhat, mentioned a future of different sized (priced) player housing and theorized that players might want to own multiple homes on multiple planets. But he didn’t start selling yet. Yay for personal growth.

But all that caution was bad, too, because people go to CitizenCon for two reasons - to get hyped, and to fellowship with other backers. Attending was a very expensive and inconvenient ask. Anybody there was likely out $1000+ dollars, to say nothing of disruptions to their jobs. Whatever fun they might’ve had on their bar crawls and hangouts, it probably still felt like a letdown to more than not. Nowhere was that more obvious than during the awkward sessions that Eric Davis had to emcee, made moreso by his calling attention to it.

Chris insists that it’s still early days and I’m sure he wants to believe it, but more than any other Citizen fan event before, it felt like people just want it done. They’d have been wiser presenting a third of what they presented. Lorville, the face tech demo, the flight model updates and the Squadron trailer were all that they needed, and if they’d focused on presenting those better, they’d have probably had just enough to keep a slow steady buzz. I think a 500-800 seat theater in Vegas on a Friday — without scavenger hunts, Org booths, giant ship models and awkward cosplay — would’ve made for a much funner, easier show that fans would’ve been far more excited to attend. They’d have had cheaper rooms and airfare, too.

There’s probably some interesting stuff to unpack in what was presented. Little things we missed here and there. But after skipping Gamescom, after the year they’ve had, after they’d hyped this show so much, they needed this to be perfect, not perfunctory.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=5201#post488785168 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=5201#post488785168)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: naff on October 11, 2018, 03:47:11 PM
https://www.youtube.com/watch?v=VppjX4to9s4

 :cac
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on October 11, 2018, 04:17:57 PM
https://www.youtube.com/watch?v=VppjX4to9s4

 :cac

Spending money on Star Citizen and laughing at people spending money on Star Citizen. Two of our greatest shared cactivites.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 13, 2018, 01:28:59 PM
A New capital ship, price still TBD

https://www.reddit.com/r/starcitizen/comments/9n3mz2/drake_kraken_assault_carrier_star_citizen_wiki/

Quote
Prediction time: the Kraken will be the first ship you can’t pledge for, you can only buy it in-game, and that’s how they’ll show off the in-game ship buying.

LOL

Quote
I can't believe something this massive is actually going to exist in game. A player can own and operate a ship so large it has an airport and a tram system and can house literally more people than the server can currently handle.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 17, 2018, 05:49:19 AM
https://www.pcgamer.com/star-citizen-raises-more-than-dollar1-million-in-four-days-following-alpha-33-release/

lulz
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 08, 2018, 08:51:56 PM
https://i.imgur.com/yTx5wMK.mp4
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 08, 2018, 09:01:40 PM
Quote
So, a Citizen pointed this out:

Last year in November (I think) the Carrack was increased from 350 dollars to 400 dollars. But this was okay! Because the ship had gone up in size, to 170 meters, they had to raise the price! It was a higher class of ship.

This year: "Oh we haven't actually worked on that ship in 18 months. Also, the size is back down to 125 meters." But the price didn't decrease.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=5550#post490517395 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=5550#post490517395)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 21, 2018, 04:12:23 AM
So plenty of info dropped. CIG apparently released some financials. And the single player portion of the game should release in the second half of 2020...

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/squadron-42-the-road-to-release-financials-and-new
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 21, 2018, 04:36:28 AM
I hope we get at least one "Brexit" excuse for something before this is over.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 21, 2018, 05:18:04 AM
The other big news is that they opened up to investment in 2018 up to 45m$.
Didn't get yet to look at the financials or a TLDR of it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 21, 2018, 05:39:23 AM
Q2 2020 :rofl
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on December 21, 2018, 08:39:14 AM
Bethesda's space game is probably going to release first :rofl
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 21, 2018, 08:53:59 AM
From what I can gather :
- The 46m$ they raised through investment this year is in theory only to be used for the marketing. That's Roberts spin on it.
- 10% of the company was sold to investors.
- Apparently the financials confirm they were running low on the crowdfunded money this year.

Through the Frontier thread (post by Viajero) :

https://forums.frontier.co.uk/showthread.php/463697-The-Star-Citizen-Thread-V10/?page=53 (https://forums.frontier.co.uk/showthread.php/463697-The-Star-Citizen-Thread-V10/?page=53)

https://www.forbes.com/sites/mattperez/2018/12/20/billionaire-clive-calder-and-son-invest-46-million-in-studio-behind-crowdfunded-game-star-citizen/ (https://www.forbes.com/sites/mattperez/2018/12/20/billionaire-clive-calder-and-son-invest-46-million-in-studio-behind-crowdfunded-game-star-citizen/)

Quote
By the end of 2017, the company brought in a total of $207 million and had spent $193 million since 2012. Capital on hand at the end of 2017 fell 26% to $14 million from the prior year. Total income—made up from fan pledges, its subscription pass and fan events like its annual CitizenCon event—has been consistent the past three years, with the company bringing in $44 million in 2017.

The majority comes from fan pledges. Backers can no longer directly donate to the company; they now receive something in return, be it the early-access version of the multiplayer for $45 or purchasing in-game assets like starships whose costs can rise into the hundreds of dollars. This year, the company matched 2017’s $35 million, calling December its best ever month for pledges.

The highest expenditure is on its staff, of which 85% were developers last year. With a headcount of 464 across five studios in 2017, salaries cost the company $30 million. Staff size has since grown to over 500. Other costs associated with development made up the second-largest line item, at $10 million.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 21, 2018, 09:20:40 AM
https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=5639#post490897714 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=5639#post490897714)

A chart with a rough break of the yearly income.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 21, 2018, 09:34:17 AM
500 person headcount, are they opening an Ubisoft subsidiary too?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 21, 2018, 01:04:50 PM
So yeah, the speculated burn rates were pretty spot on and maybe in fact higher than expected. CIG was / is on a pretty tight rope and was burning through its short capital reserve despite 40m$+ of revenue yearly (with employee headcount and attached costs still on the rise for 2018) and without the investment would probably have started being in debt in the upcoming months. This confirms that they have to keep the current funding model going at current levels, ship sales at obscene prices et al., until they can release something that was already massively pre-sold to interested consumers.

If whales keep on happily being milked this can keep on until at least 2021 / 2022.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 21, 2018, 01:27:44 PM
Quote
Fortnite made a Billion dollars on their shitty repetitive gameplay by selling cosmetic items. Star Citizen will be 20 times that game and only needs to make 1/20th as much.

https://www.reddit.com/r/starcitizen/comments/a825bo/comment/ec8elaz
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on December 21, 2018, 01:53:44 PM
And only needs 20x as much dev time.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 21, 2018, 05:53:31 PM
What kind of fucking moronic investment firm would throw money at that company at this point :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 21, 2018, 06:17:14 PM
What kind of fucking moronic investment firm would throw money at that company at this point :lol

Apparently this guy and his dad are the investors
https://en.m.wikipedia.org/wiki/Keith_Calder
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 21, 2018, 09:53:52 PM
Quote from: Chris Roberts
But on the investor side there is no company override of control. As long as we’re not spending on a super-yacht, like I said, it’s cool. I don’t think anyone that crowdfunded the game would be very happy about that either, if I was snapping pictures on the back of a yacht somewhere. [laughs]

https://venturebeat.com/2018/12/20/star-citizen-interview-why-chris-roberts-raised-another-46-million-to-finish-sci-fi-universe/3/ (https://venturebeat.com/2018/12/20/star-citizen-interview-why-chris-roberts-raised-another-46-million-to-finish-sci-fi-universe/3/)

https://twitter.com/SandiGardiner/status/736238869268553729
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 22, 2018, 04:21:18 PM
https://m.twitch.tv/videos/352746660?t=01h25m19s (https://m.twitch.tv/videos/352746660?t=01h25m19s)

"It's largely our fault"

Sweet Jesus :neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 23, 2018, 09:02:55 PM
any of those analysis' find how much money they're setting aside to pay Crytek when they lose? :teehee
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 25, 2018, 05:28:13 AM
Case was dismissed.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on December 25, 2018, 05:39:36 AM
Not totally, Crytek was advised by the judge how to amend their complaint as they overdid it again. She indicated she would have upheld large chunks of the rest including considering an injunction.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 25, 2018, 10:52:48 AM
Nobody likes a smartass, benji.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 31, 2018, 07:16:48 AM
https://www.space4games.com/en/star-citizen-en/star-citzen-squadron-42-financials/id-2826/ (https://www.space4games.com/en/star-citizen-en/star-citzen-squadron-42-financials/id-2826/)

Some speculative prospects on expenses for years to come.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 24, 2019, 04:18:31 AM
Quote
Star Citizen. The only game in history where a 10 year forum ban will expire before the game is released...

:dead

https://forums.frontier.co.uk/showthread.php/463697-The-Star-Citizen-Thread-V10?p=7435919&viewfull=1#post7435919 (https://forums.frontier.co.uk/showthread.php/463697-The-Star-Citizen-Thread-V10?p=7435919&viewfull=1#post7435919)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 24, 2019, 04:38:42 AM
Quote
I honestly believe these road maps are not accurate. Teams are working on components and give an arbitrary number; then near the deadline..... reveal the 95% completion they are at 2 weeks out

:thinking

https://www.reddit.com/r/starcitizen/comments/atug39/comment/eh5x2zl (https://www.reddit.com/r/starcitizen/comments/atug39/comment/eh5x2zl)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 24, 2019, 05:01:01 PM
Quote
Currently we are experiencing a drought in Star Citizen content with the changes to CIG’s content and the lead up to Squadron 42. One of the most exciting times in Star Citizen’s history for many people was The Next Great Starship. This contest involved the community creating a concept ship that was voted on by the community to be implemented into Star Citizen. The Redeemer won this contest and was then added into the game by CIG. In February 23, 2019 we produced a video that discussed the content drought that is currently going on. This sparked discussion from our viewers and instead just bemoaning the drought we propose a solution.

Today we are announcing a fan run contest called The Next Great Concept Ship, in tribute to the original show by CIG. This community contest will involve artists and designers in the Star Citizen community creating the best concept ships out there. The best of these ships will then be featured during the video series and voted on by the judges. The top three designs will receive the money from the gofundme campaign which will be used raise money exclusively for the prize pool.

The plan is to have enough submissions to produce a 10 episode run of this fan produced contest. We plan to start the contest as soon as possible keeping in mind a small period for promotion. The first episode will be the viewers voting on the role of the ship to be concerted.

We are starting a gofundme campaign in an attempt to raise $10,000 USD or $14,100 AUD to be exclusively used for the prize money, additional funds will be added to the prize pool:

1st Place- $5,000 USD

2nd Place- $3,000 USD

3rd Place- $2,000 USD

This is an all or nothing campaign so if we do not get enough funds to fund the prize pool the money will be returned. If for any other unforeseen reason the show doesn't proceed the funds shall also be returned.

Thank you for your time and consideration,

The Inforunners

https://www.reddit.com/r/starcitizen/comments/auc2i4/star_citizen_the_next_great_concept_ship/?st=JSJF0L3N&sh=66113dd0 (https://www.reddit.com/r/starcitizen/comments/auc2i4/star_citizen_the_next_great_concept_ship/?st=JSJF0L3N&sh=66113dd0)

:what
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on February 24, 2019, 08:02:28 PM
:dead

How the fuck are people still invested in this shit
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 24, 2019, 08:13:16 PM
One of the most exciting times in Star Citizen history was when they convinced fans to make some content for it. (https://i.imgur.com/3dLW3Uc.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 25, 2019, 06:55:24 AM
:dead

How the fuck are people still invested in this shit

I think part of the core base of whales that didn't jump ship at this point will stay until the (bitter) end. If CIG can continue to sell off shares at the same sort of price they did in May 2018, they still have quite some time ahead of them before being cornered.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 25, 2019, 08:11:07 AM
https://www.reddit.com/r/starcitizen/comments/au6cxs/how_exactly_will_cig_build_and_populate_the_sc/ (https://www.reddit.com/r/starcitizen/comments/au6cxs/how_exactly_will_cig_build_and_populate_the_sc/)

:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on February 25, 2019, 09:32:22 AM
:dead

How the fuck are people still invested in this shit

It's the Nigerian prince scam of video games. People have invested so much up to this point that they're fear of spending more money is still outweighed by their fear that their "investment" will vanish without anything coming of it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 25, 2019, 10:33:50 AM
Quote
It’s going to take a long time, well past release, before we see anywhere near 100 systems.

Just wait for Star Citizen 2, lol.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on February 25, 2019, 03:43:30 PM
Quote
The founding goal for 100 system was in the old-days with no planetary tech, nowadays i think the correct number of systems for a "final game" could be 5-10 for 2023, then expand slowly in the next years with the game out.


Sign me up.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on February 26, 2019, 11:39:55 PM
Star Citizen is so boring that even the biggest hater gave up on it:

https://twitter.com/dsmart/status/1100194558133059585
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 28, 2019, 03:51:40 AM
Rape and brothels are an essential part of any good game. Maybe have a mini game to try to wrestle from the loving but unwanted ass pounding ?

(https://i.imgur.com/46lPVkX.jpg)

(https://i.imgur.com/0OeHJ7C.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on February 28, 2019, 09:18:51 AM
Listening to fan feedback: not even once.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 28, 2019, 10:45:02 AM
Star Citizen fans are on the entire spectrum.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: naff on March 03, 2019, 10:19:34 PM
 :thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 11, 2019, 05:18:39 AM
Caves !

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/so-it-s-caves-now
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on March 11, 2019, 07:26:55 AM
Quote
Adding cave tech just expanded system content 10 fold at least.
Lots of reasons to celebrate for sure.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on March 11, 2019, 08:53:17 AM
[ Edited by CIG Moderation ] you have done nothing to add to this discussion, [ Edited by CIG Moderation ]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 12, 2019, 01:01:18 AM
How many Skyrims are inside it?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 29, 2019, 05:33:31 AM
https://venturebeat.com/2019/03/28/star-citizens-alpha-3-5-brings-a-city-planet-female-characters-and-new-flight-system/

Female avatars in at last.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on March 29, 2019, 10:35:56 AM
https://venturebeat.com/2019/03/28/star-citizens-alpha-3-5-brings-a-city-planet-female-characters-and-new-flight-system/

Female avatars in at last.

Quote
“Once we finalized the female character, we had to retrofit our entire universe: ships, animations, clothing, armor, and weapons to make sure they all worked with the female character rig as well as the male rig,” Roberts said.

Is this quote SC in a nutshell?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on March 29, 2019, 10:47:46 AM
https://venturebeat.com/2019/03/28/star-citizens-alpha-3-5-brings-a-city-planet-female-characters-and-new-flight-system/

Female avatars in at last.

Not just that, their character customization system is quite impressive as well:
https://youtu.be/_HL4ZpNHg0E?t=432

Say what you will, they sure aren't sitting around with their thumbs up their asses. The video also shows how nicely integrated the technology is on the editor side. They spent a ton of time on custom tech and tools, but this feature for example should really speed things up on the content side.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 01, 2019, 11:55:20 PM
I just don't understand how a game with so many people working on it, and so devoid of content, took that long to make a female animation rig.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on April 02, 2019, 12:55:52 AM
https://venturebeat.com/2019/03/28/star-citizens-alpha-3-5-brings-a-city-planet-female-characters-and-new-flight-system/

Female avatars in at last.

Quote
“Once we finalized the female character, we had to retrofit our entire universe: ships, animations, clothing, armor, and weapons to make sure they all worked with the female character rig as well as the male rig,” Roberts said.

Is this quote SC in a nutshell?
this is the universe feminazis want
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on April 04, 2019, 07:57:26 AM
I just don't understand how a game with so many people working on it, and so devoid of content, took that long to make a female animation rig.

They went through several male rigs over the years. Why waste manpower maintaining two rigs if you already know you'll have to remake them in a few months anyway? The runtime rigging and retargeting system they introduced a few months ago required new rigs, and this is the system they intend to keep, so it was finally time to implement a female rig. Ivo Herzeg, their lead animation engineer, did a nice presentation on the new system last year:

https://www.youtube.com/watch?v=MZqndIW6Hxc
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 03, 2019, 04:44:51 PM
https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play/#

Pretty good piece. Although I'm not 100% sure about this bit :lol

Quote
This is not fraud—Roberts really is working on a game—
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 04, 2019, 05:20:06 AM
The ignorance of crowds  :ussrcry
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 05, 2019, 05:15:24 AM
https://massivelyop.com/2019/05/03/lawful-neutral-the-war-over-star-citizen-in-crytek-v-cloud-imperium-games/ (https://massivelyop.com/2019/05/03/lawful-neutral-the-war-over-star-citizen-in-crytek-v-cloud-imperium-games/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 05, 2019, 05:40:27 AM
https://clips.twitch.tv/EnjoyableAlluringSkirretHassaanChop (https://clips.twitch.tv/EnjoyableAlluringSkirretHassaanChop)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 05, 2019, 05:47:10 AM
https://twitter.com/TarkaRoshe/status/1123715475668721664

 :thinking

(https://i.imgur.com/XYszNB9.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 05, 2019, 06:07:31 AM
https://clips.twitch.tv/EnjoyableAlluringSkirretHassaanChop (https://clips.twitch.tv/EnjoyableAlluringSkirretHassaanChop)


Winter is coming.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 05, 2019, 07:07:37 AM
https://www.reddit.com/r/starcitizen/comments/bkpvp5/psa_the_deletion_of_the_0_ccus_has_reportedly/ (https://www.reddit.com/r/starcitizen/comments/bkpvp5/psa_the_deletion_of_the_0_ccus_has_reportedly/)

Quote
The issue is/was the database burden. Longer operation times for searching/joining/optimizing/schema changes etc, more chances for errors, higher maintenance costs, more work to transfer, copy and backup which needs to be done regularly or it puts *all* player fleets at risk. It's purely being done to remove current and future headaches, it's not a matter of "respect", but maintainability.

The issue was that the $0 CCU was an item at all - it should be an instantaneous process instead with no need to store it anywhere. Unfortunately, that was something no one had the foresight to know when this now legacy system was first implemented, and we don't know how herculean an effort it might be to refactor everything to make such a fix workable.

Maybe a bullshit explanation but I love how this sums up the whole project.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 07, 2019, 04:16:11 PM
https://twitter.com/quecksilber457/status/1125720962232664064
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 07, 2019, 04:28:00 PM
https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=6134#post494868692 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=6134#post494868692)

Some interesting remarks here about the state of the ship store.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 08, 2019, 01:55:42 PM
Thinking Disney is worried about Star Citizen.  :no1curr
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on May 08, 2019, 02:03:30 PM
Disney's Derek Smart's Desktop Commander :thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on May 08, 2019, 08:01:09 PM
Whet if the market collapses due to everyone playing star citizen  :o

They need to be stopped!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on May 08, 2019, 08:16:49 PM
Whet if the market collapses due to everyone playing star citizen  :o

They need to be stopped!
they had this theoretical discussion about the in game economy:
(https://i.imgur.com/936H84s.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on May 08, 2019, 10:08:05 PM
I love reading all the SC theorycrafting. These people are so deluded it's incredible. They've made up these worlds in their head and believe they're real. Theres nothing close to a game yet/ever and this guy is fantasising about spending in game currency in it. Amazing
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 09, 2019, 03:38:21 AM
Star Citizen is great because you can have tons of fun with just reading quotes from a few years ago.

Quote
"$90 million for what he's pitching, even with a competent leadership, you couldn't do," CS1 wrote. (...)

To this, Roberts says: "How do you or they know this? Which employees said this and what makes them qualified to make that judgement? I know it's what Derek Smart loves to say but he couldn't make a good game with $200m so I don't think his opinion matters.

https://www.guru3d.com/news-story/star-citizen-employees-speak-out-on-project-woes-crash-and-burn.html (https://www.guru3d.com/news-story/star-citizen-employees-speak-out-on-project-woes-crash-and-burn.html)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on May 09, 2019, 09:08:24 AM
I love reading all the SC theorycrafting. These people are so deluded it's incredible. They've made up these worlds in their head and believe they're real. Theres nothing close to a game yet/ever and this guy is fantasising about spending in game currency in it. Amazing

You got people out there fantasizing about Star Citizen single-handedly making all other games and even Pixar movies irrelevant.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Mr Gilhaney on May 09, 2019, 10:23:45 AM
I haven't donated anything to them, but after playing it this free week, I do kind of want to buy a starter pack tbh. It still got a loooooong way to go, but the potential seems undeniable, would like to maybe follow each update.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 09, 2019, 12:20:50 PM
I haven't donated anything to them, but after playing it this free week, I do kind of want to buy a starter pack tbh. It still got a loooooong way to go, but the potential seems undeniable, would like to maybe follow each update.

Space games are cool and there's still a niche between Elite and NMS that a game like Star Citizen could fill. But they've been unable to push even the simpler Wing Commander type single player game out since 2011-2012 (probably because a lot of core mechanics are the same than SC and none of them are done). I don't think they can do it even with 200m$ more unless there's a serious reckoning that they need to focus on an achievable, feature locked design.

I'd say stopping the money flow would probably be the best thing that could happen to it but considering they don't have any cushion money on their own and their burn rate, it's not an option.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 09, 2019, 12:31:55 PM
https://twitter.com/ABAesq/status/1126313360885198849

:thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 09, 2019, 01:11:21 PM
More like the American Disney Association. We see you, Bob Iger.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 10, 2019, 04:00:09 AM
https://twitter.com/RobertsSpaceInd/status/1126563859131535360

https://twitter.com/M4Blackout/status/1126554169412915202

:salute
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 12, 2019, 03:36:35 AM
https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-3/STARC-85950-Rapidly_throwing_grenades_throws_gun_as_well_

ISSUE REPORT
RAPIDLY THROWING GRENADES THROWS GUN AS WELL

https://twitter.com/giogetmoneyTV/status/1126975631814725633

https://twitter.com/giogetmoneyTV/status/1127286643864604678

Another spite pledger :
https://m.imgur.com/0EwFP2A (https://m.imgur.com/0EwFP2A)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 12, 2019, 05:07:21 PM
:lol

https://www.youtube.com/watch?v=CsuVOkm1HBM
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 13, 2019, 01:20:39 AM
Do they even have real race mechanics yet? Last time people were racing they had to manage it all by hand by sharing ghosts or something.

Spend tons of money to own the li-- media?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 06, 2019, 12:55:33 PM
Haven't followed things lately, doesn't seem much has changed. Seen this on SA but I didn't look into it :

Quote
Last thing I know of, CIG tried to price Crytek out of the lawsuit by demanding they post a 2 million dollar bond to cover CIG's legal expenses if Crytek loses, arguing that Crytek is going bankrupt and by the end of this lawsuit might not be able to pay CIG's legal fees if so required. The judge pointed out that while it's true Crytek is in financial trouble, it would be wrong to price Crytek out of the courtroom, so she's set the bond to 500k. Crytek has like, a month or two to post the bond, at which point discovery will begin.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=6406#post497278835 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=6406#post497278835)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 06, 2019, 01:09:26 PM
Thoughts and prayers for benji :

Quote
When did the Gas Cloud tech disappear from the roadmap entirely?

Press F to pay farts.

https://www.reddit.com/r/starcitizen/comments/cl8ops/comment/evtw0wk (https://www.reddit.com/r/starcitizen/comments/cl8ops/comment/evtw0wk)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on August 06, 2019, 01:44:34 PM
When the most exciting news about your game is the legal maneuvering, and your game isn't Phoenix Wright  :goldberg
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 06, 2019, 02:40:47 PM
(https://i.imgur.com/y6SXgk8.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 06, 2019, 03:03:00 PM
Oh found a new feature : heart attacks when you use too much stamina... Plus a few other injuries.

https://www.reddit.com/r/starcitizen/comments/bht103/heart_attacks_are_happening_way_too_easily/ (https://www.reddit.com/r/starcitizen/comments/bht103/heart_attacks_are_happening_way_too_easily/)

Quote
I broke my legs and died running down a normal corridor. I broke my legs and died walking down two steps after respawning in Arccorp. I died climbing down the ladder of the 300i. I died because I got too close to the windshield of the 600i.

I die constantly for no good reason. Those systems are buggy as hell.

:badass

https://twitter.com/Rexzilla/status/1156033142517448706
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 06, 2019, 11:59:47 PM
I've been following the SA thread regularly. The game has mostly slowed into a steady cadence of releasing very little and they cut back most of their youtube shows despite still asking for paid subscriptions to their channel.

It's just a slow churn of nothingness and dreams.txt at this point.

Someone I know casually who worked there for two years as a high level producer (his linkedin states he reported to Erin!) just left CIG recently and hasn't announced a new job. So you know, same old burning out well connected senior people.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 07, 2019, 02:09:13 AM
Silverware... IN SPACE ! :lol

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=6381#post497004255 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=6381#post497004255)

I've been following the SA thread regularly. The game has mostly slowed into a steady cadence of releasing very little and they cut back most of their youtube shows despite still asking for paid subscriptions to their channel.

It's just a slow churn of nothingness and dreams.txt at this point.

Someone I know casually who worked there for two years as a high level producer (his linkedin states he reported to Erin!) just left CIG recently and hasn't announced a new job. So you know, same old burning out well connected senior people.

Thank you to the old guard, time for new blood to finish the fight answer the call !
I'm just curious to see how far they can stretch this. Move out Duke Nukem Forever, there's a new champion in town and he's here to stay and stay and...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 08, 2019, 02:31:32 AM
I forgot they added some kind of hover mode thing that sucks and is bad and people are fighting about.

They can keep it going as long as they can keep the money coming.

Rebel Galaxy Outlaw is the game I wanted this to be.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 16, 2019, 05:47:35 AM
https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=6435#post497542811 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=6435#post497542811)

Quote
Alright it's time for the post I actually came her for tonight, another episode of INSIDE STAR CITIZEN

https://www.youtube.com/watch?v=bsRe5-6Iq_4

The 8 minute show that costs roughly half a million dollars a week to produce!

* Today's episode will be about gameplay! Haha no, just kidding! It's about particle effects.
* Do you know what a "Signed Distance Field" is? Is this another thing we just invented, and it actually means "hitbox?" We'll never tell!
* Okay today's episode is literally about making the sparks bounce nicely. That's- that's it. They put this out with their heads held high.
* Oh good there's another segment. They sent their audio team to loving sweden to record... chemistry noises? Guess you couldn't get those anywhere else, foley guys? Hope you enjoyed your paid vacation.
* And of course the "Picture of a non-functional spaceship" segment at the end. Looks like those mysterious space gypsies are really into early-2000's spooky-organic alien architecture! An extremely generic design choice from the masterminds at CIG, who no doubt had to spend 6 months underwater studying dolphin loving or something to come up with it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 16, 2019, 06:01:16 AM
Imagine living that life.

https://twitter.com/TarkaRoshe/status/1161755404080226304
https://twitter.com/TarkaRoshe/status/1161748467628335105
https://twitter.com/TarkaRoshe/status/1161745251507277824
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on August 16, 2019, 09:37:02 AM
Imagine: all the people, living for today
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 16, 2019, 05:09:19 PM
Still waiting for a space sim that will accurately model a traditional science fair baking soda+vinegar volcano in low gravity conditions.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on August 16, 2019, 05:16:49 PM
Imagine living that life.

https://twitter.com/TarkaRoshe/status/1161755404080226304
https://twitter.com/TarkaRoshe/status/1161748467628335105
https://twitter.com/TarkaRoshe/status/1161745251507277824

Imagine: a functional game with a content.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 17, 2019, 04:51:00 AM
Comment since deleted, sadly.

(https://i.imgur.com/JgABojW.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on August 21, 2019, 06:27:32 AM
https://www.reddit.com/r/SubredditDrama/comments/cszyyh/a_grand_buffet_of_juicy_rstarcitizen_drama_to/?utm_medium=android_app&utm_source=share

Good roundup here
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 21, 2019, 09:38:25 AM
https://www.reddit.com/r/starcitizen/comments/csvopc/cig_vs_crytek_court_case_notice_of_posting_of/ (https://www.reddit.com/r/starcitizen/comments/csvopc/cig_vs_crytek_court_case_notice_of_posting_of/)

Quote
An amusing sidenote on the amount: the judge reduced it because CIG had so vehemently argued that the case was only motivated by cryteks lack of funds. The argument was basically "if CIG say crytek are out of cash, they can't expect a $2m bond"

:mueller
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 21, 2019, 11:46:59 PM
https://www.reddit.com/r/SubredditDrama/comments/cszyyh/a_grand_buffet_of_juicy_rstarcitizen_drama_to/?utm_medium=android_app&utm_source=share

Good roundup here
Outside of corporate and project management fuckery, the economy of this game will be a mess. You have people junking ships and claim the insurance to avoid refueling costs. :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 22, 2019, 04:02:32 AM
Quote
Well we don't deserve anything. They're by far better to communicate than all other companies. But the lack of it, while still showing little to no progress isn't good

 :brain

https://www.reddit.com/r/starcitizen/comments/crkk4g/comment/ex66okp (https://www.reddit.com/r/starcitizen/comments/crkk4g/comment/ex66okp)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 23, 2019, 12:54:37 AM
Citizen Con is coming up and Chris Roberts has been out of sight for quite awhile.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 23, 2019, 01:18:50 AM
I didn't read that Forbes article when it was posted here, I see I should have:
Quote
Backstory: a recent Forbes print-magazine article (web edition here, /r/StarCitizen discussion, bonus /r/Games discussion) about an investigation they made into the (mis)management of Star Citizen creators Cloud Imperium Games, wrote that the Roberts Family Trust bought a $4.7m mansion in 2018.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 23, 2019, 01:54:21 AM
I didn't read that Forbes article when it was posted here, I see I should have:
Quote
Backstory: a recent Forbes print-magazine article (web edition here, /r/StarCitizen discussion, bonus /r/Games discussion) about an investigation they made into the (mis)management of Star Citizen creators Cloud Imperium Games, wrote that the Roberts Family Trust bought a $4.7m mansion in 2018.

From couch surfing to living in a mansion.

Although honestly $4mm for a mansion really means its a two story house within 10 miles of the beach in Los Angeles dollars.

Also:

https://twitter.com/RapidDarkVenom/status/1164585338347696128

I know this face. This is the face of a game dev who is so tired and broken and over your shit that they can't even fake a smile for your stupid PR shit.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 23, 2019, 02:00:41 AM
https://i.imgur.com/nn8FowA.jpg

I think  this is a cry for help.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 23, 2019, 06:13:21 AM
I didn't read that Forbes article when it was posted here, I see I should have:
Quote
Backstory: a recent Forbes print-magazine article (web edition here, /r/StarCitizen discussion, bonus /r/Games discussion) about an investigation they made into the (mis)management of Star Citizen creators Cloud Imperium Games, wrote that the Roberts Family Trust bought a $4.7m mansion in 2018.

From couch surfing to living in a mansion.

Although honestly $4mm for a mansion really means its a two story house within 10 miles of the beach in Los Angeles dollars.

Also:

https://twitter.com/RapidDarkVenom/status/1164585338347696128

I know this face. This is the face of a game dev who is so tired and broken and over your shit that they can't even fake a smile for your stupid PR shit.

They couldn't update the smile roadmap before taking the photo.
Look, it's never been done before OK !?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 27, 2019, 03:56:07 AM
https://twitter.com/Terak404/status/1165924496567623680
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 27, 2019, 04:02:49 AM
Apparently ResetEra had a 10+ page thread about the latest Star Citizen thing.

A $250 VIP dinner (for people who had pledged at least $1000 dollars) and a chance to be one of the first to buy a new ship (at a reduced price of who the fuck cares its still too expensive).

Said ship:

1. Doesn't exist in the game and probably isn't close to being in.
2. Is a mine laying ship, because that makes sense in space.
3. Mine laying mechanic does not yet exist (and probably won't ever reach "tier 0")

Good times.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 27, 2019, 04:14:10 AM
Apparently ResetEra had a 10+ page thread about the latest Star Citizen thing.

A $250 VIP dinner (for people who had pledged at least $1000 dollars) and a chance to be one of the first to buy a new ship (at a reduced price of who the fuck cares its still too expensive).

Said ship:

1. Doesn't exist in the game and probably isn't close to being in.
2. Is a mine laying ship, because that makes sense in space.
3. Mine laying mechanic does not yet exist (and probably won't ever reach "tier 0")

Good times.

Yes, here. https://www.resetera.com/threads/yesterday-star-citizen-held-a-275-dinner-available-only-to-users-who-had-spent-1000-where-they-announced-a-new-675-ship.137162/

(https://pbs.twimg.com/media/ECw4a6WWwAAGayE?format=jpg&name=medium)

With a handful of stans trying their best to justify all this, of course.

And someone got their hands on a copy of the menu.

(https://i65.photobucket.com/albums/h204/killer-ra/random%20nonimportant%20stuff/Concierge-Event-Menu.png~original)


:rofl :rofl :rofl
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 27, 2019, 11:31:54 AM
https://www.reddit.com/r/starcitizen/comments/cuxz18/photo_from_275_concierge_events_evening_meal/ey254da/

:lol
Quote
Eric mentioned merchandise is being revamped, along with faster delivery times. Speaking to Chris, SSOCS is targeted for 3.8 but they're realistic it might be pushed back to next year. It's a requirement for Squadron 42, as it's effectively running a server on the local machine. Static server messing is due end of 2020 but I got the impression that dynamic server meshing will take a lot longer.

(https://i.imgur.com/OAUvLVp.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 27, 2019, 11:34:10 AM
One of those wines is 4,49€ at Aldi/Lidl, to quote Bismarckie too.

https://www.reddit.com/r/starcitizen/comments/cuxz18/comment/ey254da (https://www.reddit.com/r/starcitizen/comments/cuxz18/comment/ey254da)

Also lifted from that thread, a photo of the events and some salty info... Croberts apparently gave the impressions there would be delays (shocking). I guess "SSOCS" is what they formerly called Object Container Streaming (OCS) the milestone that will speed up development pipelines etc... But has been just over that hill line of the next update for the last few years

Quote
Eric mentioned merchandise is being revamped, along with faster delivery times. Speaking to Chris, SSOCS is targeted for 3.8 but they're realistic it might be pushed back to next year. It's a requirement for Squadron 42, as it's effectively running a server on the local machine. Static server messing is due end of 2020 but I got the impression that dynamic server meshing will take a lot longer.

There was also mention of an upcoming video in the next week that fans will really like, though Erin wasn't willing to say any more than that.

Quote
Also in relation the roadmap, CR told us that 3.8 might have some features that will slip, he was not confident about everything on the roadmap making it into that patch. (Microtech is an obvious one here).

Also Chris is hard at work coding the physics refactor of the game, and SSOCS which will be coming will come in tandem with Item Cache 2.0 which will allow much better persistence then we currently have in the game.

Quote
Quote
I wish he said this kind of stuff on ISC and not at Concierge only events tho

It's because sadly too many people here and on spectrum have proven many times over that they are not capable of handling information well. Starting with the simple missing ability of understanding what "estimate" means compared to "knowing the Future in detail".

I mean just look at the accusations and "broken promis" rants or "scope creep" discussions, etc.

If I were Cris I would also not feed the trolls, even if many trolls are not trolls on purpose and don't even know they are.

Greatest Open of All Time.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 27, 2019, 11:39:52 AM
TFW your dev heroes show up to a $275 event still wasted from the previous night, don't have much to show/say other than more ships.jpg and "more delays lol soz", and there's not enough potatoes and bread for everyone.

(https://i.imgur.com/QFLI0Rb.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 27, 2019, 11:46:50 AM
Oh and the spaceship.jpg revealed at the dinner is 695 bucks.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 27, 2019, 11:51:14 AM
Quote
The potato shortage at the tables was actually a lore tie in to the great Vanduul Potato Famine of 2835, that coincidently enough, was the initiator of the great conflict.

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=6483#post497825811 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=6483#post497825811)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 27, 2019, 11:56:22 AM
Oh man info dump on Reddit :

https://www.reddit.com/r/starcitizen/comments/cvyml3/chairmans_club_dinner_report_lots_of_information/ (https://www.reddit.com/r/starcitizen/comments/cvyml3/chairmans_club_dinner_report_lots_of_information/)

Quote
Attention will be paid to the character model, animations and voice recordings coming from an actor. Thereby the character should look more real. Hideo Kojima was mentioned as a counterexample. He uses three different characters for the character model, the animations and the voice recordings.

 :itagaki

Exciting DREAMS™ about the Mine gameplay (because you know, the ship they revealed at the dinner is a minesweeper).

Quote
So far two types of mines are planned (Explosive and Gun). It has been suggested that more types will be added.
The mines have small thrusters. This will allow them to maintain their position. Explosive mines can move towards a target. If mines are dropped while the ship is moving, the mines will slow down with the thrusters. This makes it more difficult to position the mines at high speed. The thrusters will be too weak to counteract the gravitational force of planets. A minefield directly above Lorville does not have to be feared.
It should not be so easy to block a jump point permanently with mines. The mines will be expensive and have to be maintained (the components age with time; just like the ships). This will prevent large minefields and a permanent blockade of important locations.
Since the mines have components just like the spaceships, their signature can be located by a scan. It can be assumed that the signature of the mines is very small and difficult to detect. The Terrapin should be well suited for this task.
Mines will occur in SQ42, nothing has been said about the Nautilus.
The Nautilus has two drones to collect the mines. Thus it is not quite so annoying if a salvage fails and the drone is destroyed.

Keywords : planned, will, should.

Quote
I’ve said it before and I’ll say it again - the Terrapin is going to be the go-to onboard ship for the Polaris. A fighter or pair of Arrows won’t be able to accomplish many of the strategic and tactical operations a Terrapin could. You’d be better served, IMO, using Vanguards as the fighter escort.

 :gamer
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 27, 2019, 12:01:50 PM
Quote
After the one-hour presentation, questions about the Nautilus and the mines could be asked for half an hour.

    So far two types of mines are planned (Explosive and Gun). It has been suggested that more types will be added.

    The mines have small thrusters. This will allow them to maintain their position. Explosive mines can move towards a target. If mines are dropped while the ship is moving, the mines will slow down with the thrusters. This makes it more difficult to position the mines at high speed. The thrusters will be too weak to counteract the gravitational force of planets. A minefield directly above Lorville does not have to be feared.

    It should not be so easy to block a jump point permanently with mines. The mines will be expensive and have to be maintained (the components age with time; just like the ships). This will prevent large minefields and a permanent blockade of important locations.

    Since the mines have components just like the spaceships, their signature can be located by a scan. It can be assumed that the signature of the mines is very small and difficult to detect. The Terrapin should be well suited for this task.

    Mines will occur in SQ42, nothing has been said about the Nautilus.

    The Nautilus has two drones to collect the mines. Thus it is not quite so annoying if a salvage fails and the drone is destroyed.


Good to see they're still focusing on the really important stuff.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on August 27, 2019, 12:04:26 PM
Quote
It should not be so easy to block a jump point permanently with mines. The mines will be expensive and have to be maintained (the components age with time; just like the ships). This will prevent large minefields and a permanent blockade of important locations.

O M E G A L U L
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 27, 2019, 12:21:40 PM
Can't wait to jump in my $2,000 ship and roleplay as the minefield maintenance guy.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on August 27, 2019, 12:32:39 PM
Can’t wait to wear my $275 swag bag Chairman’s Club scarf out around town because minelayers don’t even exist and this is literally all I have . :fabulous
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nachobro on August 27, 2019, 12:47:22 PM
Quote
It should not be so easy to block a jump point permanently with mines. The mines will be expensive and have to be maintained (the components age with time; just like the ships). This will prevent large minefields and a permanent blockade of important locations.

O M E G A L U L

:hmm

i saw that episode of ds9, it doesn't end well
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 27, 2019, 08:29:40 PM
Can’t wait for goonswarm to minefuck a jump point and ruin a $10000 fleet of ships.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 27, 2019, 10:05:46 PM
 :dead at having a half hour Q&A segment about two things that don't yet exist
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on August 28, 2019, 03:37:33 AM
:dead at having a half hour Q&A segment about two things that don't yet exist

I'm guessing that notes were taken because the design probably didn't exist beyond "it lays mines".

What a farce.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 28, 2019, 03:54:51 AM
:dead at having a half hour Q&A segment about two things that don't yet exist

I'm guessing that notes were taken because the design probably didn't exist beyond "it lays mines".

What a farce.

Well actually each mine will have individual components and depending on which manufacturer they came from they will have different tolerance control and failure rate also they will drift sometimes and have a speaker integrated so you can order things through Space Amazon, dogs (after space pet 3.8 integration) will be good to sniff them and, and...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 28, 2019, 04:44:40 AM
https://www.resetera.com/threads/yesterday-star-citizen-held-a-275-dinner-available-only-to-users-who-had-spent-1000-where-they-announced-a-new-675-ship.137162/page-19#post-23988726

Quote
I was at the dinner actually, what was truly sad was just how much CR was trying to push things on us. Not the ship sales, but these supplements he was taking. He kept telling everyone who came up to him to talk to him about the game about these natural vitamins that were making him feel so much better, he said he's writing code 12 hours a day, 7 days a week to complete a physics refactor or something, that he then runs 4 hours, eats, and then goes to sleep. I kept trying to move the conversation towards progress towards milestones, community interaction, the roadmap, gameplay, etc, but every time he would rudely interrupt me to tell me that I should get these supplements, that they would transform my life and make me feel like I'm 18 again (i'm not that old in the first place), the stupid thing was that after 30m of trying to talk to him, I gave in and asked him what these supplements were called and he said he forgot and left the bottle at home. Everyone else had the same interaction with him, when we asked the other devs they were just shaking their head and saying that's what they have to live with.

Please be real :lol

Quote
That dude should try those supplements tho, maybe it'll help him stop writing walloftext.posts.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 28, 2019, 05:08:27 AM
(https://i.imgur.com/EV7JhiX.png)

Quote
an average uptime of 12.5h before they encounter a server crash

Sounds good.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 28, 2019, 07:45:40 AM
- Make constant grandiose promises that the Truth about the Master Plan will appear imminently.
- Use a rhetoric of distrust towards institutions.
- Aggressively push vitamins and supplements.
- Probably wears Rolex.
- Secretly admires German superior engineering.

This is your body on Star Citizen  :whoo
(https://i.redd.it/l5limm1eavzy.jpg)

Wo sind die Kartoffeln, Chris ? :maf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on August 28, 2019, 09:13:03 AM
I checked Chris Roberts' twitter, and apparently his Learn2Code Pills will make you look this:

https://twitter.com/chrisrobertsfm/status/1064143142595776513
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 28, 2019, 12:15:38 PM
Have they even properly modeled space debris orbiting populated planets??? Wake me up when they do.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 28, 2019, 01:37:36 PM
Have they even properly modeled space debris orbiting populated planets??? Wake me up when they do.

Not just debris, but surely a planet-wide city would require a fuckton of satellites. I hope this makes it in. Someone should suggest it to Leader Chris.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 28, 2019, 05:21:13 PM
FUD FACT CHECK :
I can't really tell the brand but it doesn't look like a Rolex. There's an interview on YouTube where it looks like a Panerai ? However Croberts is the type to wear a watch and a smartwatch at the same time.
:hhh

(https://i.imgur.com/XZaa2WK.jpg)
(https://i.imgur.com/rfmeWQ0.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 29, 2019, 01:52:13 AM
Star Citizen : Development As A Service
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 29, 2019, 03:02:49 PM
https://twitter.com/AntonFromYT/status/1164748894175023104
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on August 29, 2019, 03:04:29 PM
You gonna be broke again
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 30, 2019, 04:33:18 PM
https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/staggered-development-faq-1

Quote
What is staggered development?
Staggered Development is an approach that splits the various development teams between multiple delivery dates. This puts teams into a cadence whereby they are delivering larger features every couple of quarters instead of every quarter, but due to their staggered nature, you would still receive an update every quarter.

To oversimplify for clarity's sake, an example of this would be that half our dev team may be working on 3.7 features, tech, and content, while the other half would be working on 3.8. Once the team working on 3.7 delivers the patch, they would then transition to 3.9. Rinse and repeat.

This doesn't strike me as a great idea.



Quote
Ultimately, this is a really good thing for Squadron 42 development as well. Both Star Citizen and Squadron 42 share a codebase and as features come online for both games, they will be in a more stable/playable state, reducing potential blockers that can hinder and slow down development.
You will of course notice that our target Beta date for Squadron 42 has moved back by 12 weeks in today’s Roadmap update, but this is a necessary step as a result of changing the overall development cadence, which we expect will create positive results in the overall delivery and experience of Squadron 42.

:ohyou
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 30, 2019, 05:28:37 PM
Latest The Agent dump of rumors / FUD.

Quote
- after many, many assurances that the crytek lawsuit would not proceed, chris & co are scrambling (no elaboration)
- emails, contracts, recorded conversations and biz licences are being sent for review (legal review?)
- Erin "extremely nervous" about outcome, although showing a "carefree attitude" around the office
- "I know for a fact he doesn't want another Gizmondo on his hands. Once was enough."
- aegis backer event: "Our goal was to be totally positive. We nailed it."
- production on certain parts of the game are stopped completely until legal avenues are resolved
mostly that means engine and server improvements
- this halt is scheduled to begin 9/3, but employees have known about it for some time
- engine switch most likely in the cards, deep discussions about stadia/UE4 ongoing
- "Anything made or built with CryEngine would be discarded and re-coded." including animations, models, maps, client and server side code, etc
- "We'd have to redo a lot of work. It'd be worth it, because it's the only way forward."

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=6499#post497911863 (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=6499#post497911863)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on August 30, 2019, 05:30:31 PM
*laughs in CryEngine 3*
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 30, 2019, 05:33:53 PM
*laughs in CryEngine 3*

Laugh.exe has quit because of an unexpected error
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 30, 2019, 05:50:21 PM
Oh people on Something Awful are amused because apparently the latest CryEngine version got updated with some of the shit CIG is obviously having issues with like the "OCS".

:lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on August 30, 2019, 06:40:03 PM
Oh apparently people on Something Awful are amused because apparently the latest CryEngine version got updated with some of the shit CIG is obviously having issues with like the "OCS".

:lol
Mh-hm. Now this is my kind of petty.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on August 30, 2019, 07:30:39 PM
- "I know for a fact he doesn't want another Gizmondo on his hands. Once was enough."

What does this mean? Is Croberts borrowing money from the Swedish mafia?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 30, 2019, 07:51:30 PM
If you feel like suffering the prose of Desktop Commander's Commander Derek Smart...

http://dereksmart.com/forums/topic/star-citizen-interstellar-pirates/#post-2163 (http://dereksmart.com/forums/topic/star-citizen-interstellar-pirates/#post-2163)

But really the gist of the argument is :

Quote
Five of the six top execs at this company, Chris Roberts, his brother Erin Roberts, their lifelong friends, Nick & Simon Elms (brothers), Derek Senior – all from Manchester – through their previous company Warthog, were associated with the Gizmondo money laundering operation that was busted worldwide a few years ago.

"He" in the bit you quoted is supposed to be -I guess- Erin Roberts, who was employed by Gizmondo at one point.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 31, 2019, 02:37:33 PM
Alarmist rumors that can't be verified are back :

Quote
Rumours coming out of CIG Manchester that their QA team haven't been paid this month. Going on previous experience this is usually the start of the end - QA get boned first before other departments due to the perception that they are the most expendable.

Hopefully for them it's an admin error

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=6503&perpage=40#post497926187 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=6503&perpage=40#post497926187)

Also :

(https://i.imgur.com/QLVg9jc.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 31, 2019, 02:46:52 PM
I didn't read that Forbes article when it was posted here, I see I should have:
Quote
Backstory: a recent Forbes print-magazine article (web edition here, /r/StarCitizen discussion, bonus /r/Games discussion) about an investigation they made into the (mis)management of Star Citizen creators Cloud Imperium Games, wrote that the Roberts Family Trust bought a $4.7m mansion in 2018.

From couch surfing to living in a mansion.

Although honestly $4mm for a mansion really means its a two story house within 10 miles of the beach in Los Angeles dollars.

Also:

https://twitter.com/RapidDarkVenom/status/1164585338347696128

I know this face. This is the face of a game dev who is so tired and broken and over your shit that they can't even fake a smile for your stupid PR shit.

(https://i.imgur.com/BhmfJX0.jpg)

:dead

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=6462&perpage=40#post497728436 (https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=6462&perpage=40#post497728436)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 31, 2019, 03:08:54 PM
:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 01, 2019, 11:53:53 AM
Got news for you FUDsters ! Development hasn't even really started. Actually it's pretty impressive what they made without even beginning making the game !
:smug

https://m.twitch.tv/videos/474868266?t=00h30m29s (https://m.twitch.tv/videos/474868266?t=00h30m29s)

Good meltdown too :

https://www.twitch.tv/videos/474868266?t=00h01m33s (https://www.twitch.tv/videos/474868266?t=00h01m33s)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 01, 2019, 12:21:01 PM
Some people get their kicks tho, good for them.

https://youtu.be/Xj0CHMYDIZg
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on September 01, 2019, 12:57:31 PM
OK I actually think that Space Yacht is pretty cool

How much is that gonna run me
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on September 01, 2019, 01:09:46 PM
How much you got?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 01, 2019, 01:22:33 PM
OK I actually think that Space Yacht is pretty cool

How much is that gonna run me

It's either not sold at the moment or the official site "view buying options" button is broken. According to this website :

https://starcitizen.tools/890_Jump (https://starcitizen.tools/890_Jump)

Quote
Pledge cost increased from 600 USD to 890 USD just before the 4th Anniversary Sale on 2016-11-18
Initially sold for 600 USD on 2014-10-11

That's sort of a nice touch :lol

-------

https://youtu.be/hhzU806jxnY
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 04, 2019, 01:20:31 PM
More engine switch rumours...

Quote
Some more rumors from TheAgent over at the SA thread:

Quote
I'm not even going to "hello" this because its p sketch, but someone has been very, very, very, VERY adamant that parts of the latest citcon demos are done with a different engine other than lumberyard/cryengine

this person was right in the past about a few things (I know the criminal gameplay thing was one, I think the animation/AI problems were others) and I don't think they work there anymore but this is so gently caressing hilarious to me that I can barely believe it

https://forums.frontier.co.uk/threads/the-star-citizen-thread-v10.463697/post-7983709 (https://forums.frontier.co.uk/threads/the-star-citizen-thread-v10.463697/post-7983709)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 04, 2019, 01:22:28 PM
Development started in 2019 arguments incoming :delicious
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 04, 2019, 01:54:05 PM
I don't really believe it to be honest. This would be flushing down the drain the equivalent of dozens of millions when one of the (many) narratives was how deeply they customised the engine into something unique for an unique game. On the other hand the backers throat are pretty dilated at this point and it's a good excuse for the lack of progress... But it's a bit of gamble you'll end up ahead. In my very uncharitable opinion, it's not like they're really trying to make the game so much as keeping on adding tech demos and very rudimentary modules on their existing jigsaw.

 https://youtu.be/1Uii8lxRC58
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on September 04, 2019, 01:57:42 PM
I thought it was all running on StarEngine, built by Crobby Croberts very own hands.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on September 04, 2019, 04:29:19 PM
What does this mean for the Road Map™?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Sho Nuff on September 04, 2019, 10:36:30 PM
I feel that any amount of lawyer money spent on coming to an amicable agreement allowing them to use whatever cryengine variant they're on is less than the cost of CHANGING THE ENTIRE ENGINE RIGHT NOW
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on September 04, 2019, 11:18:16 PM
Got news for you FUDsters ! Development hasn't even really started. Actually it's pretty impressive what they made without even beginning making the game !
:smug

https://m.twitch.tv/videos/474868266?t=00h30m29s (https://m.twitch.tv/videos/474868266?t=00h30m29s)

Good meltdown too :

https://www.twitch.tv/videos/474868266?t=00h01m33s (https://www.twitch.tv/videos/474868266?t=00h01m33s)

I hope they switched engines again, just for the ultimate in duke nukem style development. Game is looking old? Time to switch engines!

Love to start development 8 years in.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 05, 2019, 07:15:55 AM
Quote
I thought I understood game development but then Star Citizen made me realise I didn’t want to.

:dead

https://forums.frontier.co.uk/threads/the-star-citizen-thread-v10.463697/post-7986339 (https://forums.frontier.co.uk/threads/the-star-citizen-thread-v10.463697/post-7986339)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 06, 2019, 05:45:28 AM
Life and death of an hover mode...

https://forums.frontier.co.uk/threads/the-star-citizen-thread-v10.463697/post-7987647 (https://forums.frontier.co.uk/threads/the-star-citizen-thread-v10.463697/post-7987647)

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 06, 2019, 06:08:11 AM
https://www.reddit.com/r/starcitizen/comments/czk7yv/how_physicalized_ship_armor_might_drastically/ (https://www.reddit.com/r/starcitizen/comments/czk7yv/how_physicalized_ship_armor_might_drastically/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 06, 2019, 10:00:29 AM
It’s like they prefer theory crafting to an actual software release.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 06, 2019, 06:36:47 PM
https://robertsspaceindustries.com/comm-link/spectrum-dispatch/17226-Roadmap-Roundup-September-6th-2019

New roadmap notes in their full unedited glory:

Quote
We project  Salvage to be a full “two-quarter task,” similar to the development of the initial release of Mining.  After carefully evaluating all factors, we made the decision to push Salvage back two quarters to make room for both FPS Mining  and  Refueling.  

First, for the release of 3.7,  it didn’t make sense to implement caves without gameplay, so we tasked the team on Salvage with creating the FPS Mining and Quantum Fuel Mining. 

Second, we’ve made the decision to  re-task the  team focused on Salvage in the quarters to come with closing out a full  refueling game loop, which will include Fuel Harvesting and Quantum Fuel Harvesting. These will both be added to the Public Roadmap soon. Once completed, the team will then move on to focus on Salvage. 

:exxy did anyone proofread this.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 06, 2019, 06:38:23 PM
They’re also expanding a law/prison system, can’t wait for the beta tests of that.  :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 06, 2019, 11:09:08 PM
I feel that any amount of lawyer money spent on coming to an amicable agreement allowing them to use whatever cryengine variant they're on is less than the cost of CHANGING THE ENTIRE ENGINE RIGHT NOW
seriously, if they actually are intending on using Amazon's version I'm sure Amazon would have helped broker something to at least take it out of court

I doubt Crytek actually wants to go after anyone who moved or is moving from CryEngine to Lumberyard but didn't check all the boxes yet, their claim is basically that was just a cover story by CIG after the fact
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on September 06, 2019, 11:28:11 PM
Did mining ever move out of Tier 0? Do they even care to try to move it out of Tier 0?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 06, 2019, 11:54:14 PM
(https://i.imgur.com/e7zI4am.png)

THEY'LL BE ABLE TO USE THIS FOR GAS CLOUDS
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on September 07, 2019, 01:11:23 AM
500 planets at launch!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 07, 2019, 02:36:25 AM
500 planets at launch!
"launch" never comes :rollsafe
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 07, 2019, 03:50:41 AM
https://www.reddit.com/r/starcitizen/comments/d0m2h9/890j_terminated_my_bank_account/ (https://www.reddit.com/r/starcitizen/comments/d0m2h9/890j_terminated_my_bank_account/)

(https://i.imgur.com/Xbf3r8t.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on September 08, 2019, 02:49:35 AM
Quote
Animation
Animation continued R&D into the motion matching tech mentioned last month, including looking at how seamlessly it can transition from locomotion into a usable enter animation. They also looked into interrupt and resume tech for story scenes, which will allow a player to leave a scene, have the characters pause naturally, and start again seamlessly when they rejoin. The SQ42 Feature Team also started implementing a firing range.


:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 08, 2019, 09:30:21 AM
A blast from the past :

https://forums.robertsspaceindustries.com/discussion/14892/concern-game-complexity-detail-vs-alpha-release-nov-2014 (https://forums.robertsspaceindustries.com/discussion/14892/concern-game-complexity-detail-vs-alpha-release-nov-2014)

In other news, another senior departure apparently...

https://www.reddit.com/r/starcitizen/comments/cz4nbr/character_creativeart_director_josh_herman/?utm_source=amp&utm_medium=&utm_content=comments_view_all (https://www.reddit.com/r/starcitizen/comments/cz4nbr/character_creativeart_director_josh_herman/?utm_source=amp&utm_medium=&utm_content=comments_view_all)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 08, 2019, 09:37:22 AM
https://www.reddit.com/r/starcitizen/comments/cygsnd/i_dont_need_a_break_from_following_star_citizen_i/

:neogaf :dead :umad
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 08, 2019, 09:55:23 AM
https://www.reddit.com/r/starcitizen/comments/cygsnd/comment/eysew07 (https://www.reddit.com/r/starcitizen/comments/cygsnd/comment/eysew07)

Quote
Edit: Oh remembered one thing, FFS, they were teasing the physical box prototypes from the KS packages back then, when in reality they weren't even close. It's things like this that keep pissing people off.

https://www.instagram.com/p/BT2l5ppDM1m/ (https://www.instagram.com/p/BT2l5ppDM1m/)

 :jeb
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on September 08, 2019, 11:40:55 AM
:lol

https://www.reddit.com/r/starcitizen/comments/d13vd1/did_a_medi_pen_just_blow_up_an_890/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 09, 2019, 06:12:22 AM
https://www.reddit.com/r/starcitizen/comments/d1e27o/a_summary_of_star_citizen_live_all_about/ (https://www.reddit.com/r/starcitizen/comments/d1e27o/a_summary_of_star_citizen_live_all_about/)

Quote
Their attempt to be more date-driven worked to begin with, but as seen this year it became unsustainable.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 09, 2019, 06:20:38 AM
That summary is a gold mine.

Quote
Ships are on a separate pipeline, so focusing less on ships wouldn't allow them to focus more on professions and gameplay.

You don't say !

Quote
Q05) We used to get real design documents in the past that gave us at least a moderate glimpse of what a mechanic was, and how CIG is planning on it affecting gameplay. Can we please go back to getting these deep-dive documents into professions? [19:36]

TL;DR They've changed how they do things, so the deep-dive documents are no longer fit-for-purpose. Instead they have an internal document that Todd would "call almost like a one-pager", which is more focused on what they can hit and what they need to hit for the Tier Zero implementation.

You don't say !

Quote
Chad adds a more programmer perspective, saying that the sync-up between programmers and design would often reveal technical considerations that hadn't been fully considered until they started implementing the design

Oh Chad you don't say !

Quote
Q06) What is the current status of Server-Side Object Container Streaming (SSOCS)? [21:10] (Oh boy...)

TL;DR They needed to revisit existing gameplay features to make sure they weren't broken, and have done that. SSOCS also requires Global Persistence(...) An early version of SSOCS without GP might be released in order to get some of the streaming benefits from that work, which is possible due to a Prototype Model they created for testing. As for Server Meshing, most work on that can only happen after SSOCS is done.

https://youtu.be/l2Cf-6vKVWg
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 09, 2019, 06:46:14 AM
Star Citizen boiled down to a single Reddit post :

Quote
So realistically, 890 gameplay is going to boil down to one thing longterm
u/Amathyst7564
So I was in Olisar and someone brought an 890 jump for people to come aboard and check it out. We collected about ten people and and went off towards arc corp. Most people were just in their default suit, with a pistol and a single clip. A couple of us had armour and assault rifles.

We toured the ship. It was aesthetically pleasing. But once you've seen it, you've seen it and after you do a cruise once you probably won't want to spend money on another. That's when it was announced over ship comms that a game of hide and kill would commence once we dropped out of FTL. Coincidentally, those with armour and rifles were all wearing monocles and not shooting each other. The default suit peasants didn't stand much of a chance with a pistol and a clip. Some were hiding in the engine room, some in the toilets, some didn't know what was going on and got clocked standing in the atrium looking up at the arc corp view. The ship makes an excellent level for free for all battle royal.

Purge Cruises, now at affordable prices. Where the fun never stops.

Glorious SC Master Race.

https://www.reddit.com/r/starcitizen/comments/d1bu0p/so_realistically_890_gameplay_is_going_to_boil/ (https://www.reddit.com/r/starcitizen/comments/d1bu0p/so_realistically_890_gameplay_is_going_to_boil/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 10, 2019, 01:27:25 PM
https://www.reddit.com/r/starcitizen/comments/d21ayf/dangers_of_hover_modeon_a_colossal_scale/ (https://www.reddit.com/r/starcitizen/comments/d21ayf/dangers_of_hover_modeon_a_colossal_scale/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on September 11, 2019, 11:51:17 PM
The game SC whales want is one where poors must pay them to ride in their chariots.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 11, 2019, 11:57:05 PM
when I went to the website to look at the Roadmap last week I was honestly shocked they're still charging $45 for this game instead of it being F2P
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 12, 2019, 02:56:19 AM
Potential leaked info on the upcoming CitizenConJob presentation :

https://forums.frontier.co.uk/threads/the-star-citizen-thread-v10.463697/post-7996213 (https://forums.frontier.co.uk/threads/the-star-citizen-thread-v10.463697/post-7996213)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 15, 2019, 10:57:30 AM
https://www.reddit.com/r/starcitizen/comments/d4crcr/in_scl_they_said_next_iteration_of_caves_will_be/

It never ends :dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 15, 2019, 04:10:16 PM
Hover Mode is out for sure :
https://www.reddit.com/r/starcitizen/comments/d4iwvg/best_part_of_last_scl/

Moreso than the controversy in itself, to me it's more the fact they're still dicking around some basic bits of the flying model.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 15, 2019, 04:24:12 PM
https://www.reddit.com/r/starcitizen/comments/d4mjqu/a_summary_of_star_citizen_live_all_things_flyable/ (https://www.reddit.com/r/starcitizen/comments/d4mjqu/a_summary_of_star_citizen_live_all_things_flyable/)

Quote
Q03) Are there any plans to allow pilots to get up from their seats without deactivating engines or propulsion? [05:15]

Yes; it's actually a bug that David Colson hasn't been able to fix yet. It's caused by the networking system, and isn't an intentional feature

Quote
Q13) Why do boxes fall through the floors inside ships? What is being done to prevent/fix this? [25:54]

They don't think it's an issue with continuous collision detection, but instead think it's caused by bugs with the physics grid inside the ship.

Quote
Q19) What are their current plans and/or ideas about being able to further customise ships with loadouts, colours, decals, and so on? [36:42]

It's something they want to do, and they're still looking at the data from the 300 series

Quote
Q21) Are you happy with the current Flight Model? [40:41]

Due to these changes, they're also going to rebalance the ships for in-atmo flight
They're then going to rebalance ships for space combat as well, but are taking some time to solve some design problems with combat that they're not yet sure how they're going to solve. When they're more confident about their solution(s), they're also going to rebalance accelerations and the drag for atmosphere
(...)
Jared reiterates what Chris has said many times: they'll take it to the point of realism, and then bring it back to the point of fun

Quote
Q25) As the Vanduul ships are needed for Squadron 42, are we likely to see any bug fixes and/or updates to the Scythe, the Glaive, or the Blade in the near future? [55:21]

John's positive that there'll be updates to these ships, but can't say when

Quote
Q27) Are there any plans to fix the flying behaviour of ships like the Razor series, the P52, and the P72, which cannot currently turn at speeds above 100m/s? [58:10]

It's a bug with the atmospheric system, caused by the centre of p-- (he cuts out so it's missed)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 17, 2019, 03:33:17 AM
https://forums.frontier.co.uk/threads/the-star-citizen-thread-v10.463697/post-8004566 (https://forums.frontier.co.uk/threads/the-star-citizen-thread-v10.463697/post-8004566)

 :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on September 17, 2019, 09:08:17 AM
:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on September 17, 2019, 09:15:55 AM
You don't even have 256GB of RAM? I question your commitment to the cause, Citizen.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on September 19, 2019, 02:11:31 AM
https://clips.twitch.tv/ElatedPunchyMochaCclamChamp
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on September 21, 2019, 04:16:13 PM
https://www.reddit.com/r/starcitizen/comments/d6pbth/well_there_goes_our_ride/?st=k0skyfbi&sh=0189a18a
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 21, 2019, 08:40:00 PM
Yikes no wonder people just post screenshots :hhh
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 21, 2019, 08:44:27 PM
Quote
No, it's a physics based issue. Each object (ship or broken ship chunk) doesn't weigh early enough so when things fall based on physics, it acts as if it were a lightweight object. Imagine it like a car made of Styrofoam and a car made of metal. Same size, much different weights and fall and interact with objects differently. That's what we're seeing here. It's uncanny because we expect ships and broken ship parts to act as a heavy object, but they don't. Heavy things don't bounce around.

Ships as a whole are lacking weight because planets and gravity interactions weren't a thing before 3.0 so it never came up. The excuse given is usually ship thrusters are incredibly powerful and can counteract any gravity, but that falls apart when you shut off engines and let physics do its thing.
This game will be perpetually broken lmao
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 21, 2019, 10:55:09 PM
Twisted Metal 2 had more destruction states for the cars than this has for the ships?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 21, 2019, 10:56:30 PM
Quote
No, it's a physics based issue. Each object (ship or broken ship chunk) doesn't weigh early enough so when things fall based on physics, it acts as if it were a lightweight object. Imagine it like a car made of Styrofoam and a car made of metal. Same size, much different weights and fall and interact with objects differently. That's what we're seeing here. It's uncanny because we expect ships and broken ship parts to act as a heavy object, but they don't. Heavy things don't bounce around.

Ships as a whole are lacking weight because planets and gravity interactions weren't a thing before 3.0 so it never came up. The excuse given is usually ship thrusters are incredibly powerful and can counteract any gravity, but that falls apart when you shut off engines and let physics do its thing.
This game will be perpetually broken lmao
look, all they have to do is recreate physics completely including physics that are only theoretical at this point in human history as well as describe the features of every object that can exist

three to six weeks on the roadmap probably
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on September 21, 2019, 11:06:27 PM
https://www.reddit.com/r/starcitizen/comments/d6pbth/well_there_goes_our_ride/?st=k0skyfbi&sh=0189a18a

A mere hiccup. Should have another grand lying around for another :snob
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 22, 2019, 01:27:52 AM
Another post

Quote
Just imagine when persistence is feature complete, and the ship would become derelict instead of immediately disappearing. Someone would even enter the wreck to see if there were survivors in need of medical assitance :)
in time, a reclaimer arrives and gobbles it all up.
What in the clip gives hope that any of this theoretical emergent gameplay would be possible?!  :dizzy

Me 3 years from now: wow just think, once they nail down planetary atmospheric drag, dog fights in orbit could end with an emergency evacuation via  accurately modeled escape pods to the surface!

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 22, 2019, 01:33:57 AM
Imagine you checking insurance cards on the survivors to see if they have insurance with your corporation or not, and if they don't shooting them and looting the bodies, and then turning the husk into a base for your warlord state on the planet. How cool is this going to be when they get it in the game?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 22, 2019, 09:22:14 AM
Fully modeled bureaucratic processing overhead :bow
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: kingv on September 22, 2019, 10:23:40 AM
Twisted Metal 2 had more destruction states for the cars than this has for the ships?

That’s a sequel. It would be more appropriate to compare to twisted metal 1.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: kingv on September 22, 2019, 10:24:33 AM
https://www.reddit.com/r/starcitizen/comments/d6pbth/well_there_goes_our_ride/?st=k0skyfbi&sh=0189a18a

A mere hiccup. Should have another grand lying around for another :snob

I’ve actually been wondering that. If you paid real money for a ship, when it’s gone... is it gone for good, or can you just spawn in a new one?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 22, 2019, 02:48:31 PM
https://www.reddit.com/r/starcitizen/comments/d6pbth/well_there_goes_our_ride/?st=k0skyfbi&sh=0189a18a

A mere hiccup. Should have another grand lying around for another :snob

I’ve actually been wondering that. If you paid real money for a ship, when it’s gone... is it gone for good, or can you just spawn in a new one?

As far as I understand it there's supposed to be insurances you're will subscribe to and renew (in game). The design doc / fanwank is that if you're insured your ship will get replaced but you'll probably have to wait for the replacement to be shipped on your location either for real real fully simulated down to supply constraints because the shipyards are in strike that particular day (this is Star Citizen Insanity after all) or at least via some spawn timer I guess.

A bunch of the early ships had a perpetual Life Time Insurance (LTI) attached but it was discontinued (as a bone for the old guard of backers and not to have the already massive theorical JPG fleet in backers folders make the whole insurance thing obsolete from day 1) only to be reintroduced in certain sales because it's apparently a big commercial boost to have it attached. Things get even weirder because the LTI apparently sticks if you "melt" (basically exchange or upgrade) a ship with it into another one. I may be remembering wrong but for instance the space bike (one of the cheapest items they sold,) had at least one sale with LTI attached and some people stockpile it to be able to transfer the insurance to bigger ships when the time comes.

I'm not certain what happens to a uninsured ship but yes I believe the idea is that it would be definitely lost if destroyed.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on September 22, 2019, 03:25:12 PM
fully manual poverty straight space capitalism
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tuckers Law on September 23, 2019, 11:17:14 AM
Star Citizen sounds like such a pile of shit.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: kingv on September 23, 2019, 11:52:05 AM
Having it be lost makes sense for like... games you purchase for in-game money, but seems absolute trash for something you spent actual no-shit money on.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on September 23, 2019, 11:45:53 PM
They aren't lost, you just have to wait for them to respawn or shit. They have some sort of insurance system and things not coming with LTI anymore was a big point of drama a few years ago. No one knows how any of this should or will work because none of it has been designed beyond "it will exist".

Being a designer at CIG must be amazing, you just come up with an idea and never worry about the details!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 24, 2019, 05:22:32 AM
https://youtu.be/SWDGFj2eD4Q
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: kingv on September 24, 2019, 08:54:32 AM
No mans sky mining system in place.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tuckers Law on September 24, 2019, 01:35:55 PM
Heh, backers would be lucky if Star Citizen releases in a state half as good as No Man’s Sky.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 29, 2019, 10:02:19 PM
https://www.reddit.com/r/starcitizen/comments/daz36p/cool_guys_dont_look_at_explosions_3/

 :holeup
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on September 29, 2019, 11:28:14 PM
8 years of development and hundreds of millions of dollars :dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on September 30, 2019, 09:58:07 PM
https://www.reddit.com/r/starcitizen/comments/daz36p/cool_guys_dont_look_at_explosions_3/

 :holeup
https://www.youtube.com/watch?v=3m5qxZm_JqM
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 01, 2019, 06:00:17 AM
https://www.reddit.com/r/starcitizen/comments/dafa6m/squadron_42_roadmap_update_20190927/ (https://www.reddit.com/r/starcitizen/comments/dafa6m/squadron_42_roadmap_update_20190927/)

Quote
Elise_93mitra•2d•
This would have us believe there has been almost no chapter progress for more than 4 months now (only 3 phases out of 140 total completed in that time frame). I can't believe they still haven't addressed this.. (sorry, I know I'm just repeating this every week, but it's really grinding my gears...)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on October 02, 2019, 11:39:33 PM
Newest episode of Sunk Cost Galaxy came out yesterday:

https://www.youtube.com/watch?v=b2dbNx3c7uk

For those not up on your Star Citizen detractor lore, the guy who makes these was an early investor in SC who after realizing it was going nowhere pulled his money from the game. Now he makes these videos that use mostly CIGs own words to help explain why he got out. This episode is about Chris Roberts' secret girlfriend/wife/former stalker/CIG VP of marketing Sandi Gardiner.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 04, 2019, 06:02:20 AM
Physics, how do they work.

https://www.twitch.tv/videos/489527126
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 07, 2019, 03:57:31 PM
https://clips.twitch.tv/PrettiestLitigiousAlmondTBTacoLeft
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 07, 2019, 06:04:51 PM
https://www.youtube.com/watch?v=lxNxaUFtBpc
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 19, 2019, 12:06:03 PM
https://www.reddit.com/r/starcitizen/comments/dk3f5r/squadron_42_roadmap_update_20191018/ (https://www.reddit.com/r/starcitizen/comments/dk3f5r/squadron_42_roadmap_update_20191018/)

Quote
This still looks like its years out, not Beta Q3 or even Q4.

Quote
They better have some fucking news for us at citcon because this is getting embarrassing.

I'm all for being patient but at this point its dishonest and predatory to pretend like your game is coming out at the end of the year since 2013.

Quote
Im a backer since the start, High Admiral and Concierge, but I'm not too sure why they even bother to release this any more. At least paint drying has an endgame.

:yeshrug
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 20, 2019, 04:49:07 AM
https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-3/STARC-95237-Female_Character_Using_MobiGlass_In_Bed_Obstructed_by_Cleavage

:lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on October 20, 2019, 07:05:06 AM
Workaround: Use a male character.  :goty2
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on October 20, 2019, 12:04:06 PM
Workaround: Use a male character.  :goty2

works for the Game of Life  :ego
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 01, 2019, 12:41:29 AM
https://twitter.com/Lukas_Genever/status/1187388510963150849
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 01, 2019, 05:17:17 AM
Star Barista getting closer every year !
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on November 01, 2019, 08:44:33 AM
More like why is Star Citizen taking a hundred years to come out?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 14, 2019, 04:28:19 AM
(https://thumbs.gfycat.com/SaneOddballArgentinehornedfrog-max-14mb.gif)

https://www.reddit.com/r/starcitizen/comments/dw3s3c/cig_incorporating_monsters_inc_doors_in_their_game/ (https://www.reddit.com/r/starcitizen/comments/dw3s3c/cig_incorporating_monsters_inc_doors_in_their_game/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 14, 2019, 11:10:03 PM
If there's one constant in the Star Citizen universe it is the lethality of doors.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tuckers Law on November 14, 2019, 11:17:42 PM
That’s some of the most polished-looking jank I’ve ever seen  :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 15, 2019, 01:29:23 AM
... polished ???
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tuckers Law on November 15, 2019, 01:34:19 AM
In the reddit thread video, the way the door floats into position looked smooth and controlled, like it was done deliberately  :lol. I can’t think of any other way to describe it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on November 15, 2019, 01:35:54 AM
From reading the comments it seems that these are actually elevators, not doors, and the problem is they haven't written proper path-finding code for the elevators to maneuver around the maps. Now if you're asking why the elevators need a path-finding AI then you're in the wrong thread buddy.
Quote
That's your lift. They fucked up layouts so their new "real lifts" are in fact moving through open spaces while being zero-scaled (you can see that in another bug when elevator outer doors stay open and you can see elevator scaling up on arrival (it's probably just keyframed on the spline).

This bug is when elevator door is not affected by the same scale as the elevator cabin, so you can see it around.

You can see that elevators are in fact flying through open spaces by spawning your big ship and traveling to other hangars - I don't remember exact which hangar is which, but in some combination you'll be flying past your 890 jump marker in like 5 meters.
Quote
That's the idea. Free moving elevators.

But they should incorporate elevator shafts in the station's design, and it's not done so currently.

I think it worked better when there was a single elevator for each hangar. Elevators were teleporting back then, but it was definitely easier to design a station around this, instead of every elevator being able to go to every hangar, like now. I think they just added this as a convenience feature, but should be revisited.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 15, 2019, 06:27:32 AM
Elevators come at you fast, buddy.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on November 15, 2019, 10:24:40 AM
High, higher than the sun
You shoot me from a gun
I need you to elevate me here
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 18, 2019, 03:13:04 AM
Remember that a promise of SC was that nothing would be faked, so unlike an intelligent game where elevators are just load triggers, SC decided to make them all real working elevators. Except these are the people who can't make their cargo ships properly hold a box of kleenex properly so nothing works.

But hey CitCon is soon! So remember to pledge!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 23, 2019, 01:48:00 PM
Riveting new "prison gameplay", fresh from Citizencon.

https://www.youtube.com/watch?v=YaoQm0gPKPw
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on November 23, 2019, 07:52:07 PM
the people cheering at the end :dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 24, 2019, 02:59:18 AM
The big demo at the end was amazing.

"Infiltrate" a research facility (no one seems to give a fuck because you're wearing a labcoat :dead) to download some stuff, escape by having a little walk in -120˚C weather (that's about -180 for folks using dumb units), with no gloves or helmet mind you, which according to the geniuses over at CIG is "OK for 2-3 minutes", wrapping up with a 5mins boring as fuck "dogfight" with enemy AI that does nothing other than a barrel roll when it gets hit (?!) and riveting wormhole gameplay.

10/10 would pledge $30,000.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: TVC15 on November 24, 2019, 03:52:51 AM
Someone Venmo or PayPal me 45 bucks and I’ll buy one of the starter packages.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 24, 2019, 04:07:10 AM
https://www.youtube.com/watch?v=TWeDFJObwC8
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on November 24, 2019, 04:29:47 AM
Some of the things they're clapping and cheering for :lol

A ramp that can be driven up. Picking up a jacket that gets stuck in the model. A skybox. A thing going into a bay.

This is why Trump Boris Johnson won a majority.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on November 24, 2019, 05:29:36 AM
The brief snowstorm sequence is probably the most normal, structured thing gameplay-wise I've seen yet (in a good way). I'm not sure if SC is meant to have a story but if they could stick to piecing together things like that they'd have something that resembled missions.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 24, 2019, 04:15:15 PM
The brief snowstorm sequence is probably the most normal, structured thing gameplay-wise I've seen yet (in a good way). I'm not sure if SC is meant to have a story but if they could stick to piecing together things like that they'd have something that resembled missions.

It's an MMO of sorts with missions, but I don't think the MMO has a plot like FFXIV does. It's just ways to grind credits for over priced ships. The story module is Squadron 42.

Someone Venmo or PayPal me 45 bucks and I’ll buy one of the starter packages.

You'll have less regret if you spend $45 on bottom shelf booze.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 24, 2019, 05:09:36 PM
(https://i.imgur.com/aV8kGyN.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 25, 2019, 02:43:11 AM
Remember how going up ramps with vehicles used to be a death sentence, and it seems they fixed it?


Well, here's the fix.

(https://i.imgur.com/O2kVfUt.gif)


Goons are speculating that they're cutting a bunch of geometry from the vehicle to avoid that. I don't know if that's accurate, but that glitch is certainly suspicious :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 25, 2019, 11:36:28 PM
Yeah that is... suspicious. If that happened in real time I'd assume some kind of simple actor teleport.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 26, 2019, 03:28:59 AM
 :gladbron


(https://i.imgur.com/8W1Qc4O.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 26, 2019, 04:24:02 AM
SC cosplay :

(https://i.imgur.com/YmCSxQK.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 26, 2019, 02:38:54 PM
So I was looking at filings for CIG multi-layered company maze in the UK for shits and giggles, and back in May their director/attorney resigned (after exactly one year on the job).

The new has an interesting country of residence.

spoiler (click to show/hide)
Cayman islands :lol
[close]

Also, in June Sandi Roberts was appointed on the boards of directors of the 2 main companies :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 26, 2019, 11:20:21 PM
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/citizencon-2949-digital-goodies-pack-reveal

Citizencon digital goodies pack.

One of the items:

Quote
In-Game Decorative Telescope (Modeled LIVE at CitizenCon)


Screenshot of said item:

(https://dto9r5vaiz7bu.cloudfront.net/b1ueno2q3c0sy/tavern_upload_large.jpg)

That's a goddamn sextant (it even says so in the bottom right corner).

Why in the fuck would they make sextants in the 30th century, when they have warp drive technology and shit.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on November 27, 2019, 01:50:00 AM
:gladbron


(https://i.imgur.com/8W1Qc4O.jpg)

This is why this shit will go on forever, because these people let it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 27, 2019, 03:25:36 AM
So I was looking at filings for CIG multi-layered company maze in the UK for shits and giggles, and back in May their director/attorney resigned (after exactly one year on the job).

The new has an interesting country of residence.

spoiler (click to show/hide)
Cayman islands :lol
[close]

Also, in June Sandi Roberts was appointed on the boards of directors of the 2 main companies :doge

You're not familiar with AAAA game development, are you ? Looks perfectly normal to me.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 27, 2019, 04:16:17 AM
(https://i.imgur.com/s7B39Uy.png)

:thinking
:thinking
:thinking


So that was in August 2018.


Let's see.

https://tinyurl.com/r9kaxum


:thinking
:thinking
:thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 27, 2019, 01:18:43 PM
(https://i.imgur.com/ZPyGcQE.png)


 :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on November 27, 2019, 02:36:46 PM
Also pretend Danger Zone by Kenny Loggins is playing. 8)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on December 02, 2019, 02:46:21 AM
Quote
We just reached $250 million in crowdfunding
Quote
They're gonna call it a "quarter billion" for effect.
Quote
Has a nice ring to it, though.

(http://i.imgur.com/oYYfEpS.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 07, 2019, 12:07:58 PM
https://clips.twitch.tv/WealthyHumbleKangarooPupper
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 07, 2019, 10:13:08 PM
The truest Star Citizen experience. Having to manually set up some kind of gameplay with another group of players because no systems in the game support it... and then a crash.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 08, 2019, 07:02:23 AM
This all sounds perfectly normal.

https://www.twitch.tv/videos/518156615?t=0h50m40s


Summary:

- CIG owes Turbulent some money.

- Instead of paying, they give $1M worth of shares (created for this, so that diluted other shares) to Turbulent's owners.

- In turn, CIG now owns 25% of Turbulent, and 2 seats on the board of directors (which currently counts 2 member).

:thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on December 09, 2019, 01:19:34 AM
Turbulent is the only part of CIG that makes anything of value.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 15, 2019, 03:28:05 AM
https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-3/STARC-98540-Colision_problems__teleportation__with_dead_players

Quote
     
Actual result
After making a teabag i've been teleported 500km away in space and on yela surface

     
Expected result     
shouldnt tp

 :lol :lol :lol :lol :lol


https://www.youtube.com/watch?v=LBAHdxtQ21A&t=56s (https://www.youtube.com/watch?v=LBAHdxtQ21A&t=56s)

https://www.youtube.com/watch?v=LBAHdxtQ21A&t=4m10s (https://www.youtube.com/watch?v=LBAHdxtQ21A&t=4m10s)


:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 05, 2020, 01:47:14 PM
Can't lurk on SA without an account anymore  :doge
This is going to make finding fun and juicy stuff harder :stahp.


Anyway, it seems that Crytek is moving to dismiss their own lawsuit, with the plan to start it again when SQ42 is released (so 2025 I guess).

The courts documents have been released.

https://www.docdroid.net/7lT4ft0/govuscourtscacd696437920.pdf

A ton of stuff has been redacted out, which is... interesting :lol

Especially this bit:

Quote
Crytek based its primary claims in this case on multiple public statements by CIG indicating the release of Squadron 42 as a standalone game with release set for the first half of 2020. [REDACTED] Because this fact is central to Crytek’s primary claims, [REDACTED] Crytek seeks to voluntarily dismiss its claims without prejudice to re-filing those claims upon the actual release of Squadron 42.

Or this one:

Quote
Here, CIG will suffer no legal prejudice because the parties will both be in the same position in any future litigation following the release of Squadron 42with the only difference being [REDACTED]. Thus, each of CIG’s legal interests, claims, and arguments would remain intact,  as  would  its  rights  and  defenses  in  the  future  litigation.

Ooooor this one:

Quote
As soon as Crytek learned the position CIG was taking [REDACTED], Crytek raised the possibility of dismissal with CIG and began working with CIG to try to agree on a fair and efficient approach. As soon it became clear that was not possible, Crytek filed its motion.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 05, 2020, 05:15:15 PM
Sometimes SA locks to forums for a period, unless this is permanent?

Also Eurogamer:

https://www.eurogamer.net/articles/2020-01-04-crytek-wants-to-dismiss-its-own-lawsuit-against-the-star-citizen-developer-until-squadron-42-comes-out
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Mr Gilhaney on January 05, 2020, 05:41:24 PM
a lot of jealousy itt. probably cant afford nice gamer socks

(https://i.imgur.com/DD2Z9Tj.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 05, 2020, 05:45:28 PM
EXPECTED SHIPPING IN Q1
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 05, 2020, 05:48:40 PM
Something Awful is having their own version of the ResetERA.com uprising by transgender posters, killing off mods, deleting boards, making more strict rules banning words, trying to get Lowtax removed even though he does nothing already I guess, etc. They locked it down because people were making fun of it all. This has not stopped people from posting screenshots of everything. Don't know if there's a good summary anywhere, I've just seen it being talked about on a surprisingly wide variety of places. If I hadn't seen the start of it and it looking just like what happened at ResetERA.com a week before or something I probably would have been baffled. Never really been a SA follower or anything.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on January 05, 2020, 06:34:36 PM

Ooooor this one:

Quote
As soon as Crytek learned the position CIG was taking [REDACTED], Crytek raised the possibility of dismissal with CIG and began working with CIG to try to agree on a fair and efficient approach. As soon it became clear that was not possible, Crytek filed its motion.

Sounds to me like all the redacted is just the inevitable delay announcement, not anything juicer but I don't know IANAL*

*(I ANAL)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 05, 2020, 08:20:19 PM
Something Awful is having their own version of the ResetERA.com uprising by transgender posters, killing off mods, deleting boards, making more strict rules banning words, trying to get Lowtax removed even though he does nothing already I guess, etc. They locked it down because people were making fun of it all. This has not stopped people from posting screenshots of everything. Don't know if there's a good summary anywhere, I've just seen it being talked about on a surprisingly wide variety of places. If I hadn't seen the start of it and it looking just like what happened at ResetERA.com a week before or something I probably would have been baffled. Never really been a SA follower or anything.

I see. I only read the SC thread and sometimes the Elon Musk thread which was basically the SC thread only the jpgs were of cars and trucks.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 05, 2020, 11:25:40 PM
They run some ancient and code clusterfuck of a forum so that might have something to do with them hiding everything instead of specific stuff I have no idea. That was actually the main thing that led to me reading about the uprising, there was a thread where people were making all these suggestions and the mods were like "oh, can't do that, it breaks the forum" on 95% of them. To delete threads or something they have to click these things in a certain order because any other method (like just deleting it from the mods thread menu) crashes the database. :lol

To get rid of one of the forums was causing the drama they have to migrate it to some certain state, then mark everything a certain way and then finally delete it. But the one operation actually takes days to run on the server.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 06, 2020, 02:10:45 AM

Ooooor this one:

Quote
As soon as Crytek learned the position CIG was taking [REDACTED], Crytek raised the possibility of dismissal with CIG and began working with CIG to try to agree on a fair and efficient approach. As soon it became clear that was not possible, Crytek filed its motion.

Sounds to me like all the redacted is just the inevitable delay announcement, not anything juicer but I don't know IANAL*

*(I ANAL)

The context of the first quote clearly seems to be related to that, since it's basically "we wanted the lawsuit to happen this year since CIG said this is when SQ42 will launch, but...".

But I wonder if there is additional juicy stuff in the other redacted portions as well - half a page is redacted (p.3), it seems like it was a screencap of some of CIG's own documents.

Benji, get on it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 06, 2020, 11:05:08 PM
They run some ancient and code clusterfuck of a forum so that might have something to do with them hiding everything instead of specific stuff I have no idea. That was actually the main thing that led to me reading about the uprising, there was a thread where people were making all these suggestions and the mods were like "oh, can't do that, it breaks the forum" on 95% of them. To delete threads or something they have to click these things in a certain order because any other method (like just deleting it from the mods thread menu) crashes the database. :lol

To get rid of one of the forums was causing the drama they have to migrate it to some certain state, then mark everything a certain way and then finally delete it. But the one operation actually takes days to run on the server.

Crazy. I know they got rid of the crowd funding sub forum because the only active threads were SC and SOTA. Didn't seem like too big of a deal?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 19, 2020, 11:06:56 AM
Haven't followed the news recently. Some patches dropped. Some stuff has been completed. Servers are unstable. But that comment made me laugh :

Quote
They are pushing development out to 2023 in certain regards, which bodes well for longevity!

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8250741 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8250741)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on January 19, 2020, 06:12:04 PM
https://www.youtube.com/watch?v=ExJU4FkPOBg
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 19, 2020, 06:28:42 PM
"A developer that is backing their product for an enduring timeframe is awesome for gaming. Especially considering that gaming has dropped 15%."

What product?!

Another poster in that thread mentioned that SC is on its way to being still in development for its THIRD console generation. That's just ridiculous.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 21, 2020, 09:30:21 AM
Another poster in that thread mentioned that SC is on its way to being still in development for its THIRD console generation. That's just ridiculous.

How about this one:

In the same time-frame, notorious delay-man Hideo Kojima:

- Announced and released Ground Zeroes and Phantom Pain

- Released P.T out of fucking nowhere

- Got sacked from Konami

- Started his own studio from scratch

- Announced and released Death Stranding
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 21, 2020, 09:33:05 AM
https://www.reddit.com/r/starcitizen_refunds/

(https://i.imgur.com/r8fH2V7.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on January 21, 2020, 09:40:01 AM
Bodes well for the longevity of Star Citizen!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tuckers Law on January 21, 2020, 01:21:37 PM
“Repeated hate crimes against video games”   :lol :lol  That’s one salty as fuck admin (or whatever position it is that can close down subreddits).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nachobro on January 21, 2020, 02:19:56 PM
its not closed. the sub mods just set it to private and added that message. it'd have a big BANNED message if it was done by an admin.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 22, 2020, 12:37:58 AM
I think the admin was a goon and the regular SC posters hated the refunds sub even more because of it.
Another poster in that thread mentioned that SC is on its way to being still in development for its THIRD console generation. That's just ridiculous.

How about this one:

In the same time-frame, notorious delay-man Hideo Kojima:

- Announced and released Ground Zeroes and Phantom Pain

- Released P.T out of fucking nowhere

- Got sacked from Konami

- Started his own studio from scratch

- Announced and released Death Stranding

Just think what he could've have achieved without a publisher!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: TEEEPO on January 22, 2020, 12:41:06 AM
my starcitizen refund paid for my plane ticket to mexico and then some ok typing this out is making me reconsider even hitting post should i do it? fuck it plz dont judge me  no do judge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on January 22, 2020, 12:47:43 AM
my starcitizen refund paid for my plane ticket to mexico and then some ok typing this out is making me reconsider even hitting post should i do it? fuck it plz dont judge me  no do judge

I read an article a few years ago about the (now mostly dead) SC ship-reselling grey market, where people who couldn't get refunds had wised up and were selling their ships for real money to other people. Hearing about people selling some JPEGs and being able to buy a car was a thing. I spent enough time reading the SA thread to know there are super fans who are in for enough money to pay for a couple of years of law school or something. So hey, a couple hundred bucks is small potatos.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on January 22, 2020, 09:43:57 AM
I would like to hear a story about a guy selling his SC ships and using the money to found a game studio and then making a game before SC was released.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on January 22, 2020, 10:02:57 AM
Everyone always wondered where Derek Smart's money came from. Turns out he sold his Star Citizen ships in 2037 to develop and build a time machine to go back in time and create the ultimate starship simulator series.

He actually comes from an alternate future where Despot Chris Roberts rules over a dystopian hellscape in which all things are Star Citizen. That's why he's so insistent on defeating it before it can rise to power.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 27, 2020, 07:38:45 AM
(https://i.imgur.com/BBLCMQW.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 07, 2020, 08:26:03 AM
https://massivelyop.com/2020/02/06/the-expanse-author-blasts-star-citizen-for-privacy-breach/ (https://massivelyop.com/2020/02/06/the-expanse-author-blasts-star-citizen-for-privacy-breach/)

https://twitter.com/RobertsSpaceInd/status/1225115729558736897

https://twitter.com/petar_donchev/status/1225057394008436736

Quote
Meanwhile, the January report for Star Citizen is up for your inspection. In it, the devs covered improved combat AI, the final touches on microTech’s harsh moons, some half-eaten apples, and internal plans for the next quarter.

The glorious apples :
https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8284105

Remind me of FF13 promos :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 07, 2020, 08:28:48 AM
https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8282915

:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 25, 2020, 06:27:57 AM
https://www.reddit.com/r/starcitizen/comments/f8vp6v/the_gameplay_development_queue_at_cig/ (https://www.reddit.com/r/starcitizen/comments/f8vp6v/the_gameplay_development_queue_at_cig/)

https://www.reddit.com/r/starcitizen/comments/f8gca6/gib_gameplay_loops_now_with_snarky_image/?ref=share&ref_source=embed&utm_content=comments&utm_medium=post_embed&utm_name=ebc155e38678445fa30a4d729d129719&utm_source=embedly&utm_term=f8gca6 (https://www.reddit.com/r/starcitizen/comments/f8gca6/gib_gameplay_loops_now_with_snarky_image/?ref=share&ref_source=embed&utm_content=comments&utm_medium=post_embed&utm_name=ebc155e38678445fa30a4d729d129719&utm_source=embedly&utm_term=f8gca6)

Main Reddit is getting cheeky  :takei
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 25, 2020, 06:47:40 AM
Quote
Apologies if posted already. Just went through last weeks GuardFreq podcast (Friday 14th in Twitch) and noticed this bit about a new entity entering the fray. If I read this correctly CIG (or one of its multiple subsidiaries) would have entered into a contract (during 2017, with effective date early 2018) with an external (non CIG´s) UK based company and for that company to develop a game in behalf of CIG in exchange for an undisclosed upfront sum of money

Source in the below link.

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8307262 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8307262)

Apparently Crytek and CI(G) settled the lawsuit. Terms of the agreement not disclosed.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on February 25, 2020, 10:19:09 AM
SQ42 re-re-re-reboot? Let's go.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on February 26, 2020, 03:01:01 PM
This all seems perfectly normal.

https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=495#post502481126


With some opinions - I don't speak legalese so no idea how accurate this is, mind you.

https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=495#post502482280

https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=496#post502491106

https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=496#post502491586
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on February 27, 2020, 04:48:34 PM
https://gfycat.com/illiterateflustereddiamondbackrattlesnake-star-citizen
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on February 27, 2020, 04:56:48 PM
This shit is fucking stupid.

The core game that people wanted was essentially the FF7 Remake combat equivalent of EVE Online's FF7 combat. It's like EVE, but you're actually flying the ships. You're actually manning turrets. It's not point and click or whatever.

They could have released that core game by now, but every time I read about it, there's another stupid unnecessary feature that could have maybe, maybe been cool as an update to the core game a year or so after release.

At one point in time, maybe. But right now, and for the past handful of years, what they've been selling is a dream game, where you can do absolutely anything because absolutely everything is in the game and modeled simulation-style. The people who keep forking over millions of dollars a month don't want a cool space sim, they want the be-all, end-all scifi experience.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on February 27, 2020, 06:36:43 PM
Yeah the fantasy scenarios people are suggesting are just so fanciful and never going to happen - they never get old to read though.

Its always like " I cant wait for me and my friends to crashland our ship and start a trading outpost to repair it, we'll need fortifications to fight off hostile lifeforms and then a rival faction will come and develop a bioweapon and try and infect our base and we'll research a cure and and so on and so on...."
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on February 27, 2020, 09:14:52 PM
I still love that Reddit thread where they were arguing over whether or not to be worried now about potential inevitable spiraling inflation when the player count gets over a billion or whatever.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: TEEEPO on February 27, 2020, 09:57:54 PM
plz i need to see this thread begging you
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on February 27, 2020, 10:07:15 PM
I can't find that going back in this thread but I found a really similar and much longer thread where a bunch of people worry about land speculators, corporations hogging all the land, certain users getting advantages in buying the plots, etc. when they start selling land on planets across the game's universe:
https://www.reddit.com/r/starcitizen/comments/7g7q2z/please_read_the_qa_before_freaking_out_please/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: TEEEPO on February 27, 2020, 10:07:33 PM
bless up
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on February 27, 2020, 10:09:13 PM
The inflation thing was similar, they were worried about the fact that selling ships now won't reflect "once the economy gets up and running" and so the current ships would spiral in value and destroy the currency or something. I read a thing a while back about about CCP and EVE had looked into similar potential issues and found that as long as the playerbase stays under ten million legitimate players you won't actually have this problem and a "central bank" with absolute powers like CIG/CCP can suppress it fairly easily until your active player count starts to hit a billion. And I guess CCP found they could never afford the server cost this would require anyway.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on February 28, 2020, 12:18:52 PM
You can now give your ship a fresh look, with new colours.

spoiler (click to show/hide)
For $25 :lol
[close]
Title: Re: Ever wondered what 87 million dollars in crowd-funding looked like?
Post by: VomKriege on February 28, 2020, 01:18:30 PM
EVE fans have been sweating bullets about this. :rofl
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on February 29, 2020, 03:51:22 PM
What a bargain.

(https://i.imgur.com/eqh9tnC.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 29, 2020, 04:08:57 PM
Can't wait to get mine in 2027!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 02, 2020, 04:51:53 AM
:dead

https://www.youtube.com/watch?v=_SPBEi5Cwug
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 02, 2020, 10:43:51 PM
Doors truly are the deadliest thing in the Verse.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 03, 2020, 04:38:33 AM
WOW stealth release pirate gameplay.

https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-3/STARC-107468-Carrack_is_able_to__kidnap__and_sell_another_ship_s_cargo_


1. Spawn and fly Carrack as owner.

2. Find victim/ship with cargo.

3. 'Boop' or nudge Carrack's nose against the nose of the victim ship until it becomes attached to Carrack and loses collision.

4. Fly Carrack with victim ship to Grim HEX or any other fence location. (Cargo will be tagged as illegal/stolen).

5. Check Sell Terminal. Notice that the Carrack now has 'expanded' cargo capacity equal to the SCU of the victim ship.

6. Sell.


Roberts truly is a genius :rejoice


https://www.youtube.com/watch?v=XFsYHTgpUNU
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 03, 2020, 09:33:56 AM
Realistic hoodie gameplay :lawd

Quote
I bought the Legion Shirt because of its cool hoody .. now my First Person View is blocked quite a bit >< .. well I guess it's realistic

(https://i.redd.it/w7h52o32mck41.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tuckers Law on March 03, 2020, 01:20:52 PM
:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 04, 2020, 03:30:35 PM
Silent Hill mode released.

https://www.reddit.com/r/starcitizen/comments/fdbqw3/the_thing/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 05, 2020, 04:41:49 AM
Looks like one of the recent "major gameplay mechanic" additions, AKA Caves Gameplay™, is going well.

https://www.reddit.com/r/starcitizen/comments/fdjdv4/guys_can_you_help_me_please_you_still_go_to_the/


Some quotes:

Quote
Tried once.
Was going to learn hand mining.
Approached the cave.
Two armed men standing there.
AI or human? I wondered.
Lowered weapon and said "Hello there!"
Promptly got shot in the face.
I'm all good with caves lmao.

Quote
Once in awhile when bored. Usually just a quick in and out to find the client. I prefer hand mining on the surface.

Quote
Since I always got lost for ~30 minutes, my last rescue contact wasn't locatable(probably despawned?) and mining always bugged out after like 3 rocks:

no

Quote
No, nothing to do there and there are faster ways to warn money


It goes on and on and on.


Dev resources well spent  :itagaki
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 06, 2020, 03:23:07 PM
:dead

https://www.reddit.com/r/starcitizen/comments/fe3emt/microtech_collection/


(https://i.redd.it/dhl6sprhxyk41.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tuckers Law on March 06, 2020, 06:57:03 PM
This really is the most amazing ARG of all time.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 06, 2020, 10:42:42 PM
I sent one of my co-workers the Sunk Cost Galaxy videos and he's amazed that people still give it money. I sent him a link to a random recent Reddit post of someone praising the game and he just couldn't believe it. It's amazing to watch someone discover all the layers.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 06, 2020, 11:54:09 PM
https://clips.twitch.tv/ShortZealousAniseOneHand
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 08, 2020, 12:10:21 AM
https://www.reddit.com/r/starcitizen/comments/fbsvuh/cr_whatever_is_happening_the_community_deserves/ (https://www.reddit.com/r/starcitizen/comments/fbsvuh/cr_whatever_is_happening_the_community_deserves/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on March 08, 2020, 12:59:20 AM
Quote
Chris is the head of the project. Not only that but he has passion too. Obviously hes super busy, but I dont think he realizes just how much his appearances help the backers understand delays and changes. Because we often hear a PR response to something and dont understand because PR is intentionally vague especially if somethings wrong.

For example the "yeah no shit" moment from cr is a great moment people loved because in just a few words cr showed that hes aware of our concerns and then went on to explain some things we didn't even know were going on and it put backers at ease.

Personally I think sq42 progress is moving a long just fine. All signs point to at least the plan of having beta this year. So I'd assume progress is still good and any lack of chapter movement is one of those issues we dont hear about, like an internal progress tracking change that is incompatible with the current roadmap system or would just add confusion in trying to get that to work. Or it could be that all episodes are 99% done they're just waiting on a peice of tech or something to be "finished"
:hmm
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 08, 2020, 04:09:31 PM
Most open development of all time.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on March 08, 2020, 10:11:19 PM
Quote
Or it could be that all episodes are 99% done they're just waiting on a peice of tech or something to be "finished"

This is definitely the most likely possibility.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on March 08, 2020, 10:13:19 PM
blanket over big lumpy pile with sign taped to it "99% DONE EPISODES DO NOT LOOK"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 13, 2020, 06:52:44 PM
https://www.reddit.com/r/starcitizen/comments/fi3vyg/star_citizen_calling_all_devs_squadron_42/ (https://www.reddit.com/r/starcitizen/comments/fi3vyg/star_citizen_calling_all_devs_squadron_42/)

Roadmap technology still in alpha, pls understand.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on March 13, 2020, 06:55:10 PM
Quote
Why hasn't the Squadron 42 roadmap been updated?

The current roadmap does not accurately reflect the development that is currently occurring. This is because the roadmap is based on linear development, where features are developed one at a time in a linear fashion. However, CIG are instead using parallel development, meaning that instead of progressing through tasks in a linear way, they are working on everything at once. With the current linear roadmap, this would mean that progress would seem to be none-existent, up until the final month, where all the tasks and chapters should suddenly be completed.

CIG are searching for better ways to present the development of Squadron 42 to the community, and are planning to rework the roadmap in the future. However, they also cannot reveal many of the major things that they are working on, as Chris does not want any part of the game to be spoiled. This makes it difficult for much of the progress to be shown, and is partially why there have been no major updates on Squadron 42 for over a year.
99% DONE EPISODES DO NOT LOOK
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 13, 2020, 06:57:58 PM
Quote
No sane person that has been following this project at all believed Sq42 was coming out this year. I'd say 2022 is pretty realistic.

Answer the call 2016
 :nothing
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 13, 2020, 09:45:00 PM
Quote
No sane person that has been following this project at all believed Sq42 was coming out this year. I'd say 2022 is pretty realistic.

Answer the call 2016
 :nothing

Quote from: Star Citizen Wiki
SQ42 was announced originally in a Kickstarter campaign in 2012 together with Star Citizen. After the implementation of more Stretch goals (the last stretch goal was achieved 2014-11-10) the release was subsequently postponed. After CitizenCon in 2015, a new homepage "Answer the Call" showed the date 2016. At CitizenCon 2016 Roberts confirmed a delay of the game. Its release date is currently unknown.[3][4]

Yup
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on March 13, 2020, 10:39:53 PM
SQ42 delayed due to coronavirus. Please understand.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on March 14, 2020, 02:55:12 AM
Quote
I wish they wouldn't compare to AAA games/companies. The current AAA games/companies are/have been pretty disappointing.

Quote
Bryan did say “triple or quadruple A”. Although it is a bit of a joke in the community, if they actually deliver what it seems they are aiming for it could be the first AAAA game.

:crowdlaff in 3 years when this is still a mess we’ll have to add another “A”
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on March 14, 2020, 09:43:11 AM
AAA? More like FFF!  :rodney
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on March 14, 2020, 09:50:01 AM
https://www.reddit.com/r/starcitizen/comments/fibeot/star_citizen_unofficial_39_foodnotes_datamining/ (https://www.reddit.com/r/starcitizen/comments/fibeot/star_citizen_unofficial_39_foodnotes_datamining/)

Star Citizen UNOFFICIAL 3.9 "FOOD"-NOTES (Datamining)

Quote
Torpedo Burrito crams a full payload of flavor into their newest creation, the Strog-N-Off burrito, featuring rich and meaty high-grade roasted protein encased in a creamy mushroom sauce, drenched over springy spaetzle and wrapped in their signature size-4 multi-grain tortilla.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 16, 2020, 07:13:20 PM
https://twitter.com/ZhugeEX/status/1239546219346747398

Star Citizen about to lose out on being the only AAAA video game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on March 16, 2020, 07:46:03 PM
They're off to a pretty bad start on their AAAA studio if they're hiring the lead developer of Anthem.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: shosta on March 16, 2020, 07:46:49 PM
Okay, anyone want to sell me on this game in a few sentences or a video? I know nothing about it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on March 16, 2020, 07:56:51 PM
Okay, anyone want to sell me on this game in a few sentences or a video? I know nothing about it.
Please read the explanation roadmap* to understand.

*Release Date: TBD in 6-8 months
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on March 16, 2020, 08:08:51 PM
Okay, anyone want to sell me on this game in a few sentences or a video? I know nothing about it.

Games being released is pretty cool, but what if they didn't get released?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on March 16, 2020, 08:22:44 PM
Okay, anyone want to sell me on this game in a few sentences or a video? I know nothing about it.

Games being released is pretty cool, but what if they didn't get released?

(https://i.imgur.com/GTvI40K.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 16, 2020, 11:44:23 PM
Okay, anyone want to sell me on this game in a few sentences or a video? I know nothing about it.

How would you like to spend $40 to play the shiniest Crysis mod ever made? A game with the most lethal doors ever programmed, and the most fidelitious elevators ever conceived of. A game where you never know what is going to happen next, you could encounter some space pirates or your CPU may burst into flames! It's the ultimate gamble!

The true Star Citizen game is to pick your faction, are you a scumbag hater/goon/refunder who wants to see games stagnate or are you a true believer who posts dreams.txt on reddit all day?

Note: neither side actually installs or plays Star Citizen.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on March 20, 2020, 12:08:50 AM
https://www.youtube.com/watch?v=Rpx7TMMRQTU
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 01, 2020, 04:56:38 PM
https://twitter.com/dsmart/status/1245453181812977669
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on April 01, 2020, 11:02:51 PM
I was going to say that seems like a pretty large settlement for an engine license on one game, then I remembered how long it's been.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on April 01, 2020, 11:37:35 PM
I was going to say that seems like a pretty large settlement for an engine license on one game, then I remembered how long it's been.

I was looking through my OKCupid messages yesterday and found one where the last thing I asked a woman was if he she had heard about the Crytek/RSI lawsuit.

The message was from 2017.

spoiler (click to show/hide)
She's a video game industry lawyer. I've actually met her in person at least once since then but never mentioned the OKCupid thing.
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 02, 2020, 03:23:06 AM
Wait what? 550M?

edit:. Oh. AUSD.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 29, 2020, 06:12:19 AM
https://clips.twitch.tv/DifficultGlamorousOstrichRedCoat
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 29, 2020, 06:28:44 AM
Well they're adding stuff, at least. I think they included some prison mechanics too.

Some frustration tho :
https://m.twitch.tv/videos/598370803?t=43m10s

https://youtu.be/SlaRyG7hN80?t=292 (https://youtu.be/SlaRyG7hN80?t=292)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 29, 2020, 07:29:19 AM
I think they included some prison mechanics too.

https://clips.twitch.tv/CuteCuriousWasabiPicoMause
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on April 29, 2020, 01:47:38 PM
I think they included some prison mechanics too.

https://clips.twitch.tv/CuteCuriousWasabiPicoMause

actual footage of VomKriege trying to escape The Bore
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 07, 2020, 09:05:34 AM
https://www.twitch.tv/videos/612520308?t=1h16m10s (https://www.twitch.tv/videos/612520308?t=1h16m10s)

"I hope he gets COVID and die."
 :rage

https://www.reddit.com/r/starcitizen/comments/gdo1ne/hurston_wind/ (https://www.reddit.com/r/starcitizen/comments/gdo1ne/hurston_wind/)

Wind blowing away one of the heavier ships currently in the alpha :lol

https://clips.twitch.tv/GrossCharmingBorkGivePLZ (https://clips.twitch.tv/GrossCharmingBorkGivePLZ)

 :vr

https://streamable.com/ya5jsa (https://streamable.com/ya5jsa)

Exciting 3.9 trailer  :noah
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 07, 2020, 09:09:13 AM
Quote
Several team members are temporarily supporting other related areas of development due to the suspension of all mo-cap shoots.

They're still shooting mocap  :mindblown

https://www.reddit.com/r/starcitizen/comments/gev3os/comment/fppvoud (https://www.reddit.com/r/starcitizen/comments/gev3os/comment/fppvoud)

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I know it's a real Star Citizen monthly report, because the AI section talks about working on the bartender.

November 2018
"Work also continued on the bartender for Lorville." "The team is actively working on upcoming mission-givers, including Klim, along with ship dealers, bar patrons, and bartenders."

September 2018
" The Facial Team developed animations for the bartender" "The home stretch is in sight for believable bartenders" "polishing their everyday behaviors, including cleaning glasses, carrying drinks to tables, and telling the player they’re busy when in the middle of an action."

August 2018
"The team is working closely with Design on the Bartender to help flesh out the flow – soon players will be able to walk up and order tasty drinks from a believable barkeep"

July 2018
Narrative worked on "mission givers and fleshed out the Bartender" "Design Team further experimented with how to make a bar feel like a living breathing environment, instead of static NPCs serving and consuming drinks. The intent was to give the bartender and others enough character, life, and flexibility so that they can deal with multiple patrons at once, including the player, while looking as lively and realistic as possible. They also began building out the AI logic in Subsumption, started rounds of feedback with Tony Zurovec, and worked with the Narrative Team to get lines written for the Bartender and Bar Patron characters. " "Placeholder block-out animations were sent to the ATX Design Team for the Bartender character"

June 2018
"the team worked with design on further defining NPC behaviors like bartenders," "Work also progressed nicely on ensuring that bars in future releases feature a well-crafted and intelligent bartender"

May 2018
"The team is also building out the Bartender character" "research was done on the Bartender’s animations to bring as much life to this NPC as possible"

April 2018
"kicked off R&D on the bartender and bartending functionality"

March 2018
" Finally, the Facial Animation Team was busy finalizing animations on various PU shopkeepers, bartenders"

October 2017 to February 2018 (Nothing was mentioned)

September 2017

"We now have both female and male shopkeepers and bartenders working in various parts of the levels"

There are more mentioned times beyond this time but the post can only be so large.

:dead

https://www.reddit.com/r/starcitizen/comments/gev3os/comment/fprkaza (https://www.reddit.com/r/starcitizen/comments/gev3os/comment/fprkaza)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 07, 2020, 10:58:51 PM
I was stressing out at work about not having something feature complete and shippable after our current two week sprint. If I showed it to anyone at CIG they'd probably have me fired for being an overachiever.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 08, 2020, 12:56:29 AM
https://gfycat.com/unfitdigitalisabellineshrike
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 09, 2020, 02:29:28 AM
https://gfycat.com/unfitdigitalisabellineshrike

bartender AI is becoming too intelligent, please stop improving it CIG!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 10, 2020, 01:07:21 PM
(https://i.imgur.com/hOaY67h.jpg)

I love that the fan roadmap has a "Subject to frequent unforeseen changes". :lol

https://www.reddit.com/r/starcitizen/comments/gggk58/star_citizen_roadmap_update_20200508/ (https://www.reddit.com/r/starcitizen/comments/gggk58/star_citizen_roadmap_update_20200508/)

Roadmap was apparently reduced quite a bit...
Quote
so literally everything that was on 4.0 (3.10) when it was originally added has now been completely removed, just like with 3.9.

Quote
Is it me, or is there no actual gameplay on the roadmap?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 10, 2020, 03:20:19 PM
Roadmap was apparently reduced quite a bit...
Quote
so literally everything that was on 4.0 (3.10) when it was originally added has now been completely removed, just like with 3.9.

Quote
Is it me, or is there no actual gameplay on the roadmap?


 :pika
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 10, 2020, 04:23:18 PM
Blast from the past :

Quote
Regardless of opinion right now. If CIG pull this game off as hoped, these delays won't matter. Even if it is years from now. The gaming world needs CIG like electric cars need Tesla. Who else will voluntarily spend millions on r&d and every penny on one project.

https://www.reddit.com/r/starcitizen/comments/6qe63x/comment/dkwn3rt (https://www.reddit.com/r/starcitizen/comments/6qe63x/comment/dkwn3rt)

Development so long we could.probably just paste old gems from past pages.

(https://i.imgur.com/4LfuoqF.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on May 10, 2020, 05:02:16 PM
https://www.reddit.com/r/starcitizen/comments/gggk58/star_citizen_roadmap_update_20200508/ (https://www.reddit.com/r/starcitizen/comments/gggk58/star_citizen_roadmap_update_20200508/)

Picking any random thread from that post is  :mindblown

https://www.reddit.com/r/starcitizen/comments/gggk58/comment/fq1mya5 (https://www.reddit.com/r/starcitizen/comments/gggk58/comment/fq1mya5)
Shield updates  have been delayed indefinitely because they're switching from traditional bubble shields to "hull-tight" shields. Fan dies on hill insisting this is necessary as current bubble shields "have holes in them"  :rofl
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 10, 2020, 05:04:13 PM
https://forums.robertsspaceindustries.com/discussion/comment/7581676/#Comment_7581676

Switching to Vulkan!

The link is dead but that was an official announcement March 20th, 2017. (See : Here (https://www.extremetech.com/gaming/246354-star-citizen-will-use-vulkan-not-directx-12-dx11-phased))
I'm quoting this because last I read, unless I am mistaken, the switch to Vulkan is still yet to be achieved.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Phoenix Dark on May 10, 2020, 05:19:14 PM
So what have I missed? Does it have a release date yet, have people figured out its a scam etc
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on May 10, 2020, 05:59:17 PM
So what have I missed?

Nothing.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 10, 2020, 06:08:15 PM
Based Croberts defeated Crytek in a trial by combat, confirming that Star Citizen will be the world’s first AAAAA game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: thisismyusername on May 10, 2020, 06:28:46 PM
So what have I missed? Does it have a release date yet, have people figured out its a scam etc

Absolutely nothing. Still a scam. Whales are going down with the ship, etc.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Phoenix Dark on May 10, 2020, 09:00:08 PM
So what have I missed? Does it have a release date yet, have people figured out its a scam etc

Absolutely nothing. Still a scam. Whales are going down with the ship, etc.

So it's the same trajectory of missed deadlines and excuses? Surely some people have seen the light by now.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Yeti on May 10, 2020, 09:01:40 PM
So what have I missed? Does it have a release date yet, have people figured out its a scam etc

I think they made some really nice apple models since you’ve been gone
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on May 10, 2020, 10:12:52 PM
So what have I missed? Does it have a release date yet, have people figured out its a scam etc

Absolutely nothing. Still a scam. Whales are going down with the ship, etc.

So it's the same trajectory of missed deadlines and excuses? Surely some people have seen the light by now.

If RSI's funding chart is accurate, they continue bringing in multiple millions of dollars in funding every month [they're up to $281 million in fan-funding].
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 11, 2020, 01:11:42 PM
https://www.reddit.com/r/starcitizen/comments/ghl8qr/update_results_of_our_university_research_project/ (https://www.reddit.com/r/starcitizen/comments/ghl8qr/update_results_of_our_university_research_project/)

Tangential but cool.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 11, 2020, 01:23:48 PM
Also CIG is on track so far to beat it's yearly funding record.
The ride never ends.

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8451002 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8451002)

Graph from that Reddit thread.

https://www.reddit.com/r/starcitizen/comments/ggir5g/star_citizen_funding_is_having_a_record_year_the/ (https://www.reddit.com/r/starcitizen/comments/ggir5g/star_citizen_funding_is_having_a_record_year_the/)

Quote
Quote
Seems like CIG's focus away from concept sales and onto flyable ships is working out financially - as well as new players, starter packages, etc. It's looking like we're no longer on the "concept sale every six weeks" train that we've been on for the past few years.

I Love This because it could mean that they will build the ships in the pipeline now (mostly) instead of continuing to bloat the ship catalog. Perhaps ships like the Redeemer (and so many others) may finally see the light of... a sun, etc. Follow the money, if it is working, we may be onto something good here. Good for us, good for CIG!

I don't know how costs evolved since we had the overall financial info (probably up year on year because this has been the trend) but if Croberts didn't go bananas they might have regained some cushion of funds -maybe a full year worth- from the dangerously low reserves of 2018 (before the Calder investment), 2019 was already a record year.

I'll give them that, they continuously beat my expectations on that front.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 11, 2020, 09:37:04 PM
The burn rate for 500 employees has to be so insanely high. It's not like they're all in cheap places either!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 12, 2020, 12:59:34 AM
The burn rate for 500 employees has to be so insanely high. It's not like they're all in cheap places either!

From CI(G) rudimentary financial information they released in December 2018 :

Quote from: https://variety.com/2018/gaming/news/star-citizen-budget-accounting-1203093928/
According to that document, the company spent $193.3 million since 2012, with $14.23 million in reserve. About $48.8 million of that was spent in 2017, putting the company’s most recently reported monthly burn at an average of a bit more than $4 million.

Unless they somehow found a way to cut costs or keeps themselves from hiring new people, they're probably spending 50m$ a year now.

The Calders buying shares for 46m$ in 2018, going by CI(G) own numbers, was very needed at that point. Who knows what concessions they extracted out of that.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 12, 2020, 11:10:12 PM
That's the number I was looking for, I remembered it being between $4-$5m.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 16, 2020, 01:58:59 PM
https://clips.twitch.tv/HandsomePopularCattleJKanStyle

:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 16, 2020, 02:23:21 PM
https://forum.canardpc.com/threads/118825-Star-Citizen-AVERTISSEMENT-EN-OP-Le-confinement-facile-avec-Star-Citizen-v3-9?p=12893457&viewfull=1#post12893457 (https://forum.canardpc.com/threads/118825-Star-Citizen-AVERTISSEMENT-EN-OP-Le-confinement-facile-avec-Star-Citizen-v3-9?p=12893457&viewfull=1#post12893457)

Original French message
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Quand on voit l'état de l'IA sur SC, qui est quand même la base dans les jeux solos, ça fait quand même peur.

Il y'a quand meme de très fortes chance pour que les IA de SC et SQ42 soient radicalement différentes. Dans SC elle tourne sur les serveurs, dans SQ42 elle tournera en local (je prie pour qu'ils n'optent pas pour un "solo online" à la Elite Dangerous ...). Ensuite dans SQ42 elle sera beaucoup plus basée sur des script. Je serais surpris que ce soient les mêmes devs qui travaillent sur les IA de l'un et l'autre en fait.
[close]

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When you see the state of AI in SC, which will the base for the solo game, one worries.
There's great chances that SQ42 and SC AI will be radically different. In SC it is server based, in SQ42 it will run local (I pray they don't go for an "online solo" like Elite Dangerous...). On top of that, in SQ42 it will be a lot more scripted. I'd be surprised it's even the same devs working on both actually.

 :idont
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on May 16, 2020, 08:03:36 PM
https://clips.twitch.tv/HandsomePopularCattleJKanStyle

:neogaf

v brave streamer speaking truth to power  :salute
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 16, 2020, 09:40:28 PM
https://www.reddit.com/r/starcitizen/comments/gkwh7c/finally_get_to_new_babbage_to_explore_and_this/ (https://www.reddit.com/r/starcitizen/comments/gkwh7c/finally_get_to_new_babbage_to_explore_and_this/)

Ramps still giving Doors a run for their money in Star Citizen.

https://www.reddit.com/r/starcitizen/comments/gktgvr/star_citizen_roadmap_update_20200515/ (https://www.reddit.com/r/starcitizen/comments/gktgvr/star_citizen_roadmap_update_20200515/)

Quote
what's so extremely difficult about body dragging, it's been on the Roadmap a while and now it's progress is even going down.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 16, 2020, 09:50:34 PM
Development is so slow, it's going back in time.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on May 16, 2020, 10:36:41 PM
Will the game ever reach a point where vehicles don't suddenly explode for no reason?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on May 16, 2020, 11:36:36 PM
Will the game ever reach a point where vehicles don't suddenly explode for no reason?
Will real life space travel? :hmph
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 17, 2020, 10:00:12 AM
https://m.twitch.tv/clip/AbrasiveNaiveCheeseMau5 (https://m.twitch.tv/clip/AbrasiveNaiveCheeseMau5)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 17, 2020, 06:16:51 PM
(https://i.imgur.com/DIsOORG.jpg)

Shield holes :
https://youtu.be/HwQAxaqRykU?t=227 (https://youtu.be/HwQAxaqRykU?t=227)

They're apparently working on a 20 v 20 mode called "Theaters of War".
https://www.reddit.com/r/starcitizen/comments/glglpd/cigs_baior_answers_some_evocati_chat_questions/ (https://www.reddit.com/r/starcitizen/comments/glglpd/cigs_baior_answers_some_evocati_chat_questions/)

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CIG have spent 18 months working on Theatres of War :oops:

What also happened 18 months ago?
CitizenCon 2018 (which the infamous Forbes article writers attended)
Red Bull recorded their documentary footage at CitizenCon
Rexzilla began his 1 year contract of 7-days-a-week SC streaming
And a month later the Calders' (Summer 2018) $46m investment was made public

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8465272 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8465272)

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That was before they broke the rest of it and all the servers with SSOCS and long term non persistence of course ;)

The 3.8 to 3.9 PU and PTU patches are the worst I've experienced in Star Citizen in quite a few years...it's development going backwards. ToW is (at the moment) 20 v 20 with massive desync, 250ms+ built in server lag, random and consistent server crashes as well as game physics made of jelly... not to mention the thinking and marketing strategy behind offering up a 20 v 20 mini-game pew fest hoping to attract new backers into the main resource starved PU in the age of Fortnite, PUB-G, Battlefield and CoD, I've no idea...neither do they seemingly. It's a drowning man clutching at straws.

Like I mentioned....the ETF chat isn't quite as kind as that either.

Ci¬G are making it obvious that they cannot...for whatever reason...further progress the gameplay and content of the PU in any substantial and meaningful manner, excuses for Sqn 42 taking most of the resources from a 600+ strong multi-national team of devs doesn't really ring with any measure of truth. They're marking time and producing nothing but fluff and distraction whilst their main source of income, the PU, is dying.

Biting the hand that feeds you has never been a good idea.

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8465119 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8465119)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 17, 2020, 06:22:20 PM
Quote
In lore, ToW, Star Marine, and Arena Commander are popular sim games. ToW scenarios in particular are reenactments of past historical battles. In PU they will accessible through simpods (Basically just a way to get into the lobby screen from your character) and may have rewards in the PU tied to to playing the sim games.

 :brock

https://www.reddit.com/r/starcitizen/comments/glglpd/comment/fqxb7vl (https://www.reddit.com/r/starcitizen/comments/glglpd/comment/fqxb7vl)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 17, 2020, 09:28:22 PM
Yeah Theaters of War was their big announcement at their personal convention last year. They wanted to try and get in on the fact that one of the most popular streamers of their game stages mock battles like people are playing Arma or Squad or something. So they did this huge reveal, which was of course underwhelming, and then the game just disappeared from mention for 6 months or so.

Remember that this is supposed to be a game about flying spaceships, and now they're making a poor man's battlefront to go along with it. Nevermind that their current FPS gameplay is horribly bad/broken despite them using an engine designed to make FPS.

The only company brave enough to do this.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 18, 2020, 12:01:51 AM
I’m sure Cliffy B isn’t doing anything this week, they should hire him to turn it into a battle royale.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on May 18, 2020, 12:46:39 AM
Remember that this is supposed to be a game about flying spaceships
I've seen no evidence of this.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on May 18, 2020, 09:51:30 PM
I’m sure Cliffy B isn’t doing anything this week, they should hire him to turn it into a battle royale.

They can't get more than 50 people into their MMO portion. I'm guessing the 20v20 was the most they could manage without it falling apart even worse than it is falling apart.

https://www.reddit.com/r/starcitizen_refunds/comments/gm0qjz/another_theaters_of_scam_gameplay_video_60_fps/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 21, 2020, 09:39:43 AM
(https://i.imgur.com/0IOjooM.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 31, 2020, 10:39:27 AM
CI(G) had a video about salvage...

https://www.reddit.com/r/starcitizen/comments/gsyq3c/comment/fs8ksyj (https://www.reddit.com/r/starcitizen/comments/gsyq3c/comment/fs8ksyj)

Quote
Remember the good old days back in 2016 when salvaging was coming in 3.2?

A patch that was supposed to drop in mid-2017, 4-6 months after 3.0 - which was coming by the end of the year in 2016?

Pepperidge Farm remembers.

(https://i.imgur.com/D87X5sw.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 31, 2020, 02:25:08 PM
Quote
So CIG Lied again...

(https://i.imgur.com/fHzQFM3.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 07, 2020, 09:43:24 AM
Quote
Latest SC roadmap update.

I'm sure everyone will be highly dissapointed with the news that body dragging is down 4% at 89%. So close yet so far.

Bartender is still being worked on! This is surely going to be the BDBE (Best Damn Bartender Ever).

Meanwhile Eddie Parr is still on the roadmap, after having being pushed back several patches already. Who knew making an NPC mission giver was so hard!

Updated Elevator Panels only at 17% is surely a bitter dissapointment to many. I'm sure many of you are looking forward to this.

And looks like Surrendering is off the cards... no giving yourself up to spend time in jail. You have to die first before getting sent to fidelity jail.

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8503573 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8503573)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 07, 2020, 09:46:30 AM
A quote cribbed from SA (I think) he plays it up a bit for comedic effect as you can read for yourself in the replies :

Quote
Sarsapariller said:
I'm happy to report that drinking from a water bottle is a Faustian nightmare, actually.

* First you need to find a bottle of water. Which ones are for sale? Most of the stores in the game have random assets like water bottles and vending machines scattered around but they're non-interactive. So now you need to hold F and mouse over all of them at every station until you find one that is drinkable.

* Next you need to buy the bottle of water. Select "Quick Buy" and DO NOT MOVE because it takes the server 5-10 seconds to process this command, at which point your character will play this aggressive arm-swipe animation and the bottle will teleport into your hand. It looks hilariously bad. If you move the purchase will likely fail.

* Did you want to store that bottle of water for later? I hope you bought a "Rucksack" brand chest piece! Oh you didn't know that you literally have to buy a single specific type of chest piece just to have a blarping inventory system in this game? Well, you do. It's only sold at one terminal on Microtech. Get ***ed.

* So I guess let's just drink it here. Hit F, awkwardly look down at your own body, find the water bottle in your hand, and select "Drink." Oops, you forgot to take your helmet off! You stupid humdidumdidum!

* Go into your equipment menu and take off your helmet. Pray to RNG Chris that you aren't standing in a pocket of vacuum in the middle of the crowded shopping mall. Your character will play an unskippable helmet-removal animation- you may cheer "HELMET! HELMET! HELMET!" if you so choose. While playing the animation, the character will immediately drop the water bottle and it will clip through the floor. This happens every time. Should have taken your helmet off first, bleep-o!

* Buy another water bottle. Stare at your own hand again like you have some kind of motion disability, and select "Drink." Wait 2-3 seconds for the server to register your command. You will play an unskippable, long animation of unscrewing the bottle top, taking a swig, and screwing the bottle top back on. This will gain you approximately 5% of your total thirst back. That's right! You will need to perform this animation twenty times to get your thirst meter back to full from zero. How many swigs are in a bottle? Possibly around seven. When a bottle is empty your character will perform an unskippable dropping animation and throw the corpse of the bottle through the floor, as is tradition.

* Time to go find something to eat!

[…]

And you have to do this interaction every hour or you will die of thirst.

That is why I write these reports- the game is so unbelievably awful that it warrants documentation

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8504049 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v11.529121/post-8504049)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 07, 2020, 02:42:05 PM
We punched the shopkeeper and he cried, didnt know they could do that yet

https://www.reddit.com/r/starcitizen/comments/gxja33/we_punched_the_shopkeeper_and_he_cried_didnt_know/ (https://www.reddit.com/r/starcitizen/comments/gxja33/we_punched_the_shopkeeper_and_he_cried_didnt_know/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 07, 2020, 04:04:34 PM
I’d be afraid to punch the bartender. The bartender AI might seize control of a predator drone and kill you irl.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 08, 2020, 01:52:29 AM
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/i-want-to-know-who-the-hell-thought-this-was-a-goo

The Star Citizen player base is super racist, who could've imagined!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 09, 2020, 08:01:24 AM
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/i-want-to-know-who-the-hell-thought-this-was-a-goo

The Star Citizen player base is super racist, who could've imagined!

Page not found... All Google gives me is :

Quote
I want to know who the hell thought this was a good idea
Wow... You go after any backer that expresses any political commentary.. And then turn around and post this shit publicly CIG? What the hell are you thinking?

Though I can make a couple of educated guesses considering current events. :lol

https://m.imgur.com/gallery/8o8kTbo (https://m.imgur.com/gallery/8o8kTbo)

I TOLD YOU ABOUT THE STAIRS SPACE CADET ! I TOLD YOU !
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 13, 2020, 04:36:46 PM
https://www.altchar.com/game-news/star-citizen-funding-hits-300-million-as-people-buy-4600-ship-packs-apTay1q7BQPv


Quote
Between May 26 and June 1, 2020, Star Citizen backers pledged around $8 million. That is less than one week, meaning it was significantly more than $1 million per day.

 :lol :lol :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on June 13, 2020, 05:09:31 PM
https://www.youtube.com/watch?v=sEKB7pi1mbc
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: BIONIC on June 14, 2020, 02:29:18 AM
Ok, fess up.

Which one of you sluts put money into this?  :ufup
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 14, 2020, 04:08:11 AM
It's in the title, duh.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 14, 2020, 04:22:30 AM
Quote
Bug or not, they put out two patch notes in the same patch. One said: "Known issues: NPC AI are standing on chairs" and the other said "Fixed: NPC AI should no longer stand on chairs". For the same patch.

https://www.resetera.com/threads/star-citizen-funding-hits-300-million-as-people-buy-4-600-ship-packs.226696/post-36886249 (https://www.resetera.com/threads/star-citizen-funding-hits-300-million-as-people-buy-4-600-ship-packs.226696/post-36886249)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 14, 2020, 08:35:37 AM
Quote
The alpha is fun as it is right now, as long as you accept that it's not a game, it's an entertaining collection of bugs that sometimes lets you do the thing you want to do. Spending more than $50 on it is kind of ridiculous, and mostly you can get enough of it by trying the Free Flight weeks they do every so often.

:neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 14, 2020, 08:57:44 AM
(https://forum.quartertothree.com/uploads/default/original/3X/5/e/5ee5acc2f003b503f4d7e3935e50a235cb1b9ee1.jpeg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 14, 2020, 09:21:14 AM
You'd think this is a parody, but nope, that's their latest roadmap update.

Quote
Notable Changes for June 12th, 2020

Mission Giver: Eddie Parr
Although we will release the bartender functionality with Alpha 3.10, Eddie Parr requires additional functionality as a mission giver and certain higher priority tasks need to be completed before the team can begin addressing those relevant to Eddie Parr. At the same time, we'll be reviewing mission givers overall and planning out what steps we can take to improve them. Because of this, we've removed Eddie Parr from the roadmap for the time being until we are able to determine where he will fall.

Docking
Certain scheduled work took more time than expected on tasks associated with this card, and additional work was identified by the team during the initial Q3 planning which has pushed Docking past the cutoff date for Alpha 3.11. Until we can solidify Docking's place in a future update, we've removed this card from the Roadmap.

Elevator Panel Updates
The feature's scope has increased in complexity since we initially planned this as an Alpha 3.10 goal and we will need more time to make the necessary UI code changes. We've moved this card to the Alpha 3.11 column.

Kruger Intergalactic P-72 Archimedes Emerald
The extended description has been updated on this card to clarify that it is indeed a skin, not a ship. | Implementing the Archimedes Emerald skin into the game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 14, 2020, 10:09:04 AM
Although we will release the bartender functionality with Alpha 3.10...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 14, 2020, 12:59:05 PM
Although we will release the bartender functionality with Alpha 3.10...

(https://i.imgur.com/hBXH7G7.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 14, 2020, 01:10:00 PM
Release the Eddie Parr cut!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 14, 2020, 02:32:20 PM
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/why-is-star-citizen-falling-behind-compared-to-gam/214259 (https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/why-is-star-citizen-falling-behind-compared-to-gam/214259)

Quote
Once Squadron 42 hits Beta and The PU gets its server shit together, the features we think CIG abandoned or is delaying needlessly will explode into the game. There are a lot of things ready to be put in now that can't be for technical network reasons.

 :maduro

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/why-is-star-citizen-falling-behind-compared-to-gam/3146770 (https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/why-is-star-citizen-falling-behind-compared-to-gam/3146770)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 14, 2020, 03:07:36 PM
Quote
The fundamental mistake you're making as a non-developer, is that you're holding CIG to the letter of their promises before they actually knew what the monthly burn rate was, how long things would take, if they could develop tech to produce assets based on early estimates, etc.

https://www.reddit.com/r/starcitizen/comments/gyrksb/comment/ftcal0o (https://www.reddit.com/r/starcitizen/comments/gyrksb/comment/ftcal0o)

Quote
I honestly couldn't care less about more star systems or SQ42 anyway.

Two or three gameplay loops + Server Meshing could already turn Stanton into the best space sim mmorpg ever created

https://www.reddit.com/r/starcitizen/comments/h07t7y/comment/ftkky03 (https://www.reddit.com/r/starcitizen/comments/h07t7y/comment/ftkky03)

Another update video for the single player game went MIA.

Quote
Last but not least, we’re aware that many of you eagerly await the Squadron 42 Update video we had mentioned previously. We’re eager too! So much so, that we jumped the gun and posted a publish date prematurely. We mentioned editorial issues, and to be very specific about what that meant, the video just wasn’t good enough, which oftentimes can be the case when working creatively. It’s very rare that we publish any video without it going through some level of iteration – our goal is to provide you all with meaningful content after-all. For this episode, it lacked the b-roll to properly illustrate what we were discussing, which led to it feeling like a lot of words without visual substance. We played with it, and added more visuals to better accompany our discussion. However, it became clear that we still weren’t quite there. So we’ve had to re-shoot some of it to better reflect what we want to show.

To properly set expectations, this specific video is just another way to share more information by checking in with Brian Chambers and some of the devs and seeing what they are working on. Our goal overall is simply to create more ways to share Squadron 42 progress updates with you, especially in lieu of the Roadmap visualization which is being updated. We don’t want to leave you in the dark! So, while progress continues on an updated Roadmap (which we’re looking forward to rolling out), stay tuned and we’ll update the community content schedule as quickly as possible, and not before it’s ready.

https://robertsspaceindustries.com/comm-link/citizens/17629-This-Week-In-Star-Citizen (https://robertsspaceindustries.com/comm-link/citizens/17629-This-Week-In-Star-Citizen)

The claimed to have passed 300m$ in crowdfunding, apparently not counting outside investments (50-75m$ or so).
 :playa
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 14, 2020, 03:09:48 PM
Quote
which led to it feeling like a lot of words without visual substance

Yeah that would be out of character.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 14, 2020, 04:39:50 PM
they’ve done a one-in-a-million job of monetizing concept and hope. That’s the real model to follow here.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 14, 2020, 04:44:43 PM
Hey remember when everyone talked about staggered development and how it would let them build the tools to build content in mere moments?

Turns out when your director is mercurial and chases the latest shiny out in the industry it only staggers problems.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 14, 2020, 06:52:57 PM
BoredGamer has a video on YouTube where he make some guesses and reckons they might have levied 425m$ in funds already if you add in other revenues : The subscriptions for the "premium video content" which indeed are not in the tracker IIRC and payment for some of the marketing tie-ins with PC components makers.

The funding for this is never going to stop, I think, unless/until they reach a total show stopper. None of the lawsuits stuck, whales are in more than ever... 500m$ (or shy of) on their public facing tracker doesn't seem so outlandish anymore.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 15, 2020, 03:26:28 AM
The public funding tracker is hilarious as shit. How are they on track for their best year of funding ever when the game is even more of a train wreck than normal AND there's a global pandemic and insane recession. It boggles the mind.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 15, 2020, 05:03:01 AM
Quote from: https://www.resetera.com/threads/star-citizen-funding-hits-300-million-as-people-buy-4-600-ship-packs.226696/post-36998500
Honestly marzoo if you were the REAL true backer (lmao what does this even mean) you say you are, you would know that in a reddit post on the Star Citizen reddit, Bearded-CIG was able to diagnose a reoccurring 30k issue that a player had because the ethernet cable was running along copper pipes. Moving the ethernet cable stopped the disconnections.

:smug
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 15, 2020, 10:21:51 AM
Maybe it's just the copper pipes in your house that's causing the game to be incomplete and buggy. :hans1
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 15, 2020, 12:32:06 PM
Need some high fidelity cable jpgs
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 15, 2020, 12:34:10 PM
Quote
I don't play fortnite and I think Star Citizen, personally, even in this state offers far more as a game than fortnite does.
:science
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 15, 2020, 03:51:34 PM
Quote
I know some people who spent more on Clash of Clans than Star Citizen (which is $45 for the entire game)

 :brain
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 16, 2020, 01:36:54 AM
Quote from: https://www.resetera.com/threads/star-citizen-funding-hits-300-million-as-people-buy-4-600-ship-packs.226696/post-37097941
This obsession with Robert's personal wealth is weird af.. Like do you honestly believe we are entitled to receipts from his personal finances?

 :money
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on June 16, 2020, 02:00:40 AM
Quote from: https://www.resetera.com/threads/star-citizen-funding-hits-300-million-as-people-buy-4-600-ship-packs.226696/post-37003423
Quote
Out of curiosity, what is the premise of this game? Is it like EVE Online meets No Man's Sky? Are they going for an MMO experience?
More EVE online, less No Man's Sky. The best description would be a space life simulator as that is the end goal now. https://robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-Spaceman

Similar to EVE, you make your own career path, but just like EVE folks with more cash will definitely have an edge over you. People can argue if it's pay-to-win depending on you define your end game goal. If you think of it is as an MMO where gear and loot is the endgame, then I'd consider other players already have an advantage. If you consider it as a game where you can fill an occupation of a space trucker, explorer, salvager or find a niche such as a bartender or space merchant then gear/loot wouldn't matter too much to you except none of these gameplay loops are implemented in-game yet, only cargo hauling.

Quote
I have one question: If I buy this right now, what can I actually do?
Since there are multiple types of purchases available, what you will need to buy is a Game Package, which includes a beginner ship and access to the Alpha testing of the game. Prices range from $45 (USD) to about $150 (USD), starting with the basic package to ships a tier higher depending on what you want to start with. Previously, the Game Package would give you access to the Persistent Universe (PU), plus Squadron 42 (single player campaign) and the two other multiplayer modules Arena Commander (gives you access to racing and ship combat) and Star Marine (is the FPS only multiplayer shooting portion). Besides the PU, no one really plays both of the modules, you can get a game once in awhile, but it will mostly you on an empty instanced server.

The main multiplayer portion is the PU that gives you the space sim aspect of the game. You will start from a selected space station or landing zone and begin from there. At this point you can select from a few different types of missions or just choose to explore the universe with your starter ship, but understand the missions are pretty rudimentary and a half broken.

The current main gameplay loops are combat, mining and cargo hauling. You can choose to explore the planets, which I think the fidelity and detail is quite amazing. There a quite a bit of combat missions that have you fighting pirates, looking for bounties, or protecting a ship. A few have you flying down onto a planet's surface and raiding a drug lab into FPS combat or finding a missing person in a cave. Although there are lots of missions, there's realistically only about 4-5 different variations that include delivery missions where you retrieve a package from location and drop it off in another destination. The mining portion requires that you have a mining ship, which there are only 2 currently available. You can either grind for the rental cost or buy in-game, which costs about 1.2 million. A delivery mission with the basic ship can fetch you about 1-3K in 10-30mins of gameplay, you do the math on how long it'll take to get a mining ship. And then there is cargo hauling which requires a ship with plenty of cargo. I believe all accounts will have a Freelancer (one of the mid-size cargo ships available), I think these are temporarily though, who knows how long it will be in your available ship. In different stations/landing zones, you can go to a trading console and purchase commodities you can haul to another location and sell those as there will be different pricing from locations.
wow thx
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 16, 2020, 03:23:48 AM
Well EA has a "Star Wars Squadrons" game now announced. Mark Hamill ('s model ?) might be in it too. Oops.

https://www.reddit.com/r/starcitizen/comments/h9r8vg/come_on_ea/ (https://www.reddit.com/r/starcitizen/comments/h9r8vg/come_on_ea/)

Quote
This is why I keep my mouth shut on anything related to star citizen.

They are trying to make a proper game which is way harder than EA just cutting all corners to ship out half baked games for fast cash.

 :engel

Promised SQ42 video still MIA :

https://www.reddit.com/r/starcitizen/comments/h9ox3t/another_week_of_no_sq42_update_video/ (https://www.reddit.com/r/starcitizen/comments/h9ox3t/another_week_of_no_sq42_update_video/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 16, 2020, 03:37:50 AM
Quote
CIG needs to stop communication of upcoming things and only stick to things that are being worked on or releasing RIGHT NOW. Clearly people don't have patience and telling them something is going to come at a certain time doesn't help.

 :mike

https://www.reddit.com/r/starcitizen/comments/h9ox3t/comment/fuy77go (https://www.reddit.com/r/starcitizen/comments/h9ox3t/comment/fuy77go)

Quote
Bear in mind that the UK is still under lockdown, which is where most of the mocap was being done. Sq42 is not an essential service, and travel is tricky so if specific actors are needed then that could slow things down.

The bit I find interesting is that they're putting it off to record more performances for the trailer. Are these just for the trailer? Will it find it's way into the game?

https://www.reddit.com/r/starcitizen/comments/h9ox3t/comment/fuyks9k (https://www.reddit.com/r/starcitizen/comments/h9ox3t/comment/fuyks9k)

Not that I think SQ42 is secretly ready for release but to be fair... It would be a good trump card to win back their crowd and instill new confidence to ship it. If their stats are to be believed they literally are printing money for almost nothing so why even bother ?

But I don't think Croberts is that cynical about it. Squadron 42 is his big wet dream Schindler's List Ten Commandements like project or his big toy he'll play with for as long as permitted.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 16, 2020, 05:07:11 AM
Wasn't the mocap done, like, 4 years ago? :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 16, 2020, 06:07:09 AM
Wasn't the mocap done, like, 4 years ago? :lol

There's semi-regular musings they have had sessions since then. Not sure you could all source them back to an official communication but some were definitely (though not so much with the big name stars) as recently as last year IIRC.

Good thing Serkis is letting them use the studio free for exposure !
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 16, 2020, 06:18:19 AM
Quote
Today I had a nightmare. EA buying CIG and changing every gender to no binary.

Looks like I have helicopters downvoting me

https://www.reddit.com/r/starcitizen/comments/h9r8vg/comment/fuzq2e3 (https://www.reddit.com/r/starcitizen/comments/h9r8vg/comment/fuzq2e3)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on June 16, 2020, 08:59:51 AM
Someone needs to do an investigation into how many backers have died in the 8+ years since they started taking money.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 16, 2020, 05:58:30 PM
Interview with a 42000$ backer :

https://www.reddit.com/r/starcitizen/comments/ha3hk0/star_citizen_interview_with_a_42000_backer/ (https://www.reddit.com/r/starcitizen/comments/ha3hk0/star_citizen_interview_with_a_42000_backer/)

Haven't watched it yet but figured it was worthy of being linked.

Edit : Going by one Reddit comment, he bought 8k$ worth of starter packages to gift... It's not the first time I hear about backers buying those (though not to that level) and another reason to take the CIG "account tracker" figure of 2m+ (IIRC) with some salt.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 16, 2020, 06:41:25 PM
Quote
Art (Characters)
The Character Team finished the first hairstyle under the finalized hair creation pipeline, and while they’re still expecting updates on the tech end, the artists are ready to start working through the remaining tasks

 :bow :bow2
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on June 16, 2020, 08:55:47 PM
Witness the firepower of this fully armed and operational finalized hair creation pipeline
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 17, 2020, 12:09:50 AM
Quote
Art (Characters)
The Character Team finished the first hairstyle under the finalized hair creation pipeline, and while they’re still expecting updates on the tech end, the artists are ready to start working through the remaining tasks

 :bow :bow2

9 years in and one hair style done!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 17, 2020, 01:56:33 PM
Watch it conflict, somehow, with bartender AI
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on June 17, 2020, 02:33:00 PM
Issue #7651: Bartenders get stuck in a loop adjusting their hair and never attend to customers
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 17, 2020, 04:22:39 PM
Quote
I backed SC pretty soon after it was announced. I have not played the game yet as my rig is pretty old. As long as Squadron 42 comes out, I will feel the project was worth it. Even if that is 3-5 years from now.

(https://www.pcinvasion.com/wp-content/uploads/2015/12/star-citizen-1-1200x675.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 17, 2020, 05:23:24 PM
5 years later.....
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 18, 2020, 03:39:43 AM
Quote from: https://www.reddit.com/r/starcitizen/comments/ha0dri/comment/fuzwywn
Quote
CIG can't release a damn video about Squadron 42's development on time and go radio silent for weeks, but every sale in the last 5 years is on time and it comes with a video, a commercial, a Q&A post, lore post and of course new ships to buy. The discrepancy is frustrating and concerns me.

I see that point I would argue they are equally as important.

I want the game to be successful - so the success of the funding model is important and I recognise sales and promotional videos (including any SQ42 news) helps achieve that. It's the system we have bought into.

It's been said before but it's also important to remember that CIG need to go on fundraising at the same levels. Money pledged is spent and allocated in that financial year it is received (otherwise it get taxed at 50 cents to a dollar).

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 18, 2020, 03:57:26 AM
:drudge BENJALARM :drudge

Serious Talk : Real Money Pledges and MMO Inflation (https://www.reddit.com/r/starcitizen/comments/ha9exa/serious_talk_real_money_pledges_and_mmo_inflation/)

Quote
Owning a Javelin will either require months ( years ? ) of farming in an aurora, or a pretty huge amount of cash.

Quote
Decouple the Aurora from the pilot. This isn't Eve and characters aren't embedded in their ships. If larger ships are becoming more prevalent, the demand for crew will climb. Ideally NPC crew will reflect supply and demand and not be seen as a cheap alternative to human crew. Potentially even a random chance of betrayal.

Now if a player enters the crew market, he can expect to receive a payment that is scaled to the outrageous amounts that a player with a large ship can supposedly earn. From day 1 crew will be in high demand. They will only become more in demand as they buy their own ships and need crew to man them.

Quote
You're assuming ship prices will remain fixed but from the looks of the quantum economy, the materials and components that go into a ship as well as the simulated labor cost will inflate the ship price just as the economy inflates. If there aren't enough materials to build a new Connie at a shipyard, you simply will have to wait or go to another shipyard.

Quote
The thing is tho a freelancer might be hired to haul a full haul of gold or diamonds to a secure warehouse for a lot of money. You probably won't have missiones to transport a hull E worth of diamonds.
(...)
Hull Es may find the bulk of their day to day money making is in hauling water or food items to spacestations to then be delivered to cities and distributed from there. Or lots of random shipments all at once like a large shipment of clothes to Casaba, refills for the pips and big bennies machines, stock for other stores, water, food, batteries, etc all being one delivery ordered by Port Tressler for example. While the high paying missions might be harder to find.

Quote
The economy is owned by the NPCs. Someone selling a Connie at a low price doesnt affect the economy when millions of transactions are not like this.
(...)
You are also not considering the fact that with a dynamic economy, no one is going to grind claimjumper missions, because those will be dynamically generated, not on a timer.

Quantum stage capitalism.  :juchesad
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 18, 2020, 05:20:26 AM
https://www.reddit.com/r/starcitizen/comments/ha9gvq/hi_cig_awhile_back_a_deepdive_into_the_games/
Quote
While I'd also love to see a deep-dive like that, my gut feeling says that that the actual architecture is their most valuable IP, way beyond Star Citizen.
:brain :brain
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 18, 2020, 05:25:13 AM
https://www.reddit.com/r/starcitizen/comments/hai4z8/i_have_a_question_about_service_guarantees/

:salute
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 18, 2020, 05:59:19 AM
https://www.reddit.com/r/starcitizen/comments/ha9gvq/hi_cig_awhile_back_a_deepdive_into_the_games/
Quote
While I'd also love to see a deep-dive like that, my gut feeling says that that the actual architecture is their most valuable IP, way beyond Star Citizen.
:brain :brain

Haven't seen pictures of Chris Roberts house but I can believe it.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 19, 2020, 01:01:52 AM
https://www.reddit.com/r/starcitizen/comments/hbq9v5/original_backer_grand_admiral_and_account_blocked/ (https://www.reddit.com/r/starcitizen/comments/hbq9v5/original_backer_grand_admiral_and_account_blocked/) :juche
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 19, 2020, 04:24:17 PM
SQ42 Beta in 11 days !

https://www.reddit.com/r/starcitizen/comments/hc0da4/squadron_42_is_still_advertised_to_be_content/ (https://www.reddit.com/r/starcitizen/comments/hc0da4/squadron_42_is_still_advertised_to_be_content/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 19, 2020, 04:28:26 PM
:crybaby

https://twitter.com/djsubgio/status/1273714365724794881
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 19, 2020, 05:01:44 PM
Adding new features to gaming itself.  :salute
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 19, 2020, 05:11:37 PM
:neogaf

https://youtu.be/KoIRG55oUnI

(https://i.imgur.com/GuaQ3gS.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 19, 2020, 05:32:08 PM
sandworm_not_found

https://www.reddit.com/r/starcitizen_refunds/comments/hatnaj/i_went_looking_for_the_sandworm/ (https://www.reddit.com/r/starcitizen_refunds/comments/hatnaj/i_went_looking_for_the_sandworm/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 20, 2020, 03:48:38 AM
Quote from: Patch note
There should no longer be NPCs missing clothing around the PU

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8545008 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8545008)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 20, 2020, 03:58:18 AM
Quote from: Patch note
There should no longer be NPCs missing clothing around the PU

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8545008 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8545008)

Funding down 90% from now on.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 21, 2020, 11:13:47 AM
Quote from: https://www.reddit.com/r/starcitizen/comments/hct9zm/comment/fvhrhbq
Quote
1000 player physicalized and salvageable fleet battles, coming soon~~!

Whoa, that's a bald-faced lie. They didn't say that. They said 1000 player server INSTANCES, which can interact with another 1000 player server instance INFINITELY and trade players between them and propagate/create new servers on the fly all seamlessly with no dilation or performance degradation!

Gosh, get it right! lol

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 23, 2020, 10:00:35 AM
https://www.reddit.com/r/starcitizen/comments/hct9zm/roughly_80_ships_is_what_it_takes_to_30k_a_server/fvimy6y?utm_source=share&utm_medium=web2x

 :girlaff :crowdlaff

Mans got annihilated
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on June 23, 2020, 02:31:25 PM
https://www.reddit.com/r/starcitizen/comments/hct9zm/roughly_80_ships_is_what_it_takes_to_30k_a_server/fvimy6y?utm_source=share&utm_medium=web2x

 :girlaff :crowdlaff

Mans got annihilated
Checked the guy's submissions out of curiosity. He not only big-dicked this poor guy, he's actually packing, too. I really hope OP saw it. :lol
 :nsfw https://www.reddit.com/r/AsiansGoneWild/comments/cgisip/its_still_a_struggle_for_my_petite_wife/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 23, 2020, 02:43:34 PM
:leon
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 23, 2020, 06:11:37 PM
https://www.youtube.com/watch?v=CsoLouA44_0
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 24, 2020, 01:31:36 AM
https://www.reddit.com/r/starcitizen/comments/hct9zm/roughly_80_ships_is_what_it_takes_to_30k_a_server/fvimy6y?utm_source=share&utm_medium=web2x

 :girlaff :crowdlaff

Mans got annihilated

"Now, I'm not a programmer (not formally)"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 24, 2020, 04:32:27 AM
Quote from: https://www.reddit.com/r/starcitizen/comments/hct9zm/comment/fvj0l2i
Imagine a Solar system sized kitchen (the game) at a super fancy restaurant. You and 10k of your closest friends go out to eat there.
Problem is there is just 1 server (waiter) for every table (that currently seats 50 persons and is walled off from the other tables).

Ordering is easy thanks to a magic menu that only shows you your favorite food item (OCS)...

Wait a minute... If they already know my favourite food item why do I need a menu and why do waiters need to take orders ?

Quote
Imagine a Solar system sized kitchen (the game) at a super fancy restaurant. You and 10k of your closest friends go out to eat there.
Problem is there is just 1 server (waiter) for every table (that currently seats 50 persons and is walled off from the other tables).

Ordering is easy thanks to a magic menu that only shows you your favorite food item (OCS).

You order food ... easy since it's basically 1 menu item, your 49 other friends at the table order their favorite food ... now the poor waiter has to go fetch 47 different dishes (assuming 3 chose the same thing (server side OCS). the 9999 other waiters do the same for their tables.

Server meshing will group the 10k friends on random different sized tables, sometimes shuffling a couple to another table depending on their order. You all order food like last time but now the waiter only has to get maybe 5 different dishes for a whole table, even better, the waiter doesnt even need to go to the kitchen anymore since now there are other waiter whose only job is to bring the food to the head waiter for your table, freeing up time needed and have Server Side OCS do it's magic.

But wait, there is more. You ask the waiter who is standing nearby to try another dish from another table and as if by magic you and your friends are now sitting on a bigger table with both dishes available, it's a fun table so more tables get added and since it's just those 2 dishes being served all is well ... but the evening drags on and it is time for desert, and everyone orders something unique and now you sit with just the closest friends on a small table, the giant table just a distant memory.

All the while the waiters are updating the kitchen as to each ones food preference, seating arrangements and even what other dishes you tried from your friends.

That is server meshing, the load on each server should be drastically lower since even though some servers will have way more people, they will all eat the same dish (container).
Currently servers are limited in a few ways, a lot of work has been done to remove the limits (entity rework should allow servers to pass containers around, physics rework should remove the 4 core limit for physics calculations, batch physics should allow for physics to run on other servers, server meshing would allow servers to only be responsible for a small part of the universe, general backend stuff would allow for finer container controls .... so there is no single item that will magically fix servers, it's all a tangled web that combined should be able to offer dynamic changing servers with no user visible limits.

 :biden
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 25, 2020, 06:13:31 PM
https://www.reddit.com/r/starcitizen/comments/hfalm8/sc_ship_pipeline_health_chart_june_2020/ (https://www.reddit.com/r/starcitizen/comments/hfalm8/sc_ship_pipeline_health_chart_june_2020/)

Only Star Citizen will have a graph to map concept ships.  :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 25, 2020, 06:19:12 PM
Quote
the number of ships backlogged in the pipeline is decreasing.

*adds a graph that shows a pretty much flat line for the past 5 years*
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 28, 2020, 05:32:12 AM
I don't think I quoted it but the current explanation for bartender AI being so forefront is that bartenders are, like, a mish mash &testbeds of all the major tasks needed for the game's NPC. They give missions and have routines.
 :idont

Quote from: https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8559178
Quote
So, apparently CIG are putting together a Vehicle Experience Team to look at how vehicles, including spaceships, should work...... 8 fracking years after they started development. 6 years after their initial estimate for the release of the game! You can't make this stuff up!
The Vehicle Experience Team has been a thing for about 6 months, maybe a little more. And it does give me some hope.

 :idont

Quote from: https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8559169
The ToW discussion was terrible. Sean and Richard didn't give any timeline or indication of when backers will see the next version. This is after telling the press it would release in early 2020.

 :idont
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 28, 2020, 09:55:54 AM
(https://i.imgur.com/2hpkTAh.jpg)

 :lol

https://www.reddit.com/r/starcitizen/comments/hdxr20/comment/fvz59mo (https://www.reddit.com/r/starcitizen/comments/hdxr20/comment/fvz59mo)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on June 28, 2020, 10:26:04 AM
I last looked at this game in like 2017. So, what have I missed?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 28, 2020, 11:30:46 AM
Lots of new ships (in .jpg form).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on June 28, 2020, 12:32:06 PM
BoredGamer has a video on YouTube where he make some guesses and reckons they might have levied 425m$ in funds already if you add in other revenues : The subscriptions for the "premium video content" which indeed are not in the tracker IIRC and payment for some of the marketing tie-ins with PC components makers.

The funding for this is never going to stop, I think, unless/until they reach a total show stopper. None of the lawsuits stuck, whales are in more than ever... 500m$ (or shy of) on their public facing tracker doesn't seem so outlandish anymore.


Yeah, this is the new Duke Nukem Forever from almost every comparable angle... Tech-chasing big personality "running" the ship, a bunch of heads-down devs in it for the stable paycheck, and a whole bunch of moronic investors who believe that "milestones" and "release targets" are more suggestion than any kind of imperative.

Difference now is thanks to the internet you can release alpha shit and people will gladly pay you for it...

If this were a boxed product like DNF I'd expect a similar outcome -- some outside publisher coming in and releasing whatever scraps of development are actually done once the CIG gravy train eventually stops. But yeah with this "early release" shit, CIG could theoretically keep this shit going forever without ever hitting gold/stable. Preeeeeetty cray.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on June 28, 2020, 04:40:07 PM
I last looked at this game in like 2017. So, what have I missed?

Nothing
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 28, 2020, 04:43:17 PM
Quote
If this were a boxed product like DNF I'd expect a similar outcome -- some outside publisher coming in and releasing whatever scraps of development are actually done once the CIG gravy train eventually stops. But yeah with this "early release" shit, CIG could theoretically keep this shit going forever without ever hitting gold/stable. Preeeeeetty cray.

That's what happened already on Freelancer with Chris Roberts.
I think the latest investors who poured in 8 figures are actual ruthless business men and have some plan to extract profit from the whole thing pending an hypothetical release. Excluding backers there were few actual investors we know of and they may have been closer to the rich enthusiast hobbyist type that populate the fanbase...

It's crowdfunding gone wrong on steroids but I don't think we'll see another game project reproduce it soon. This is a perfect storm of pushing the buttons for nostalgia, fantasies of an ultimate game and the appeal to hurt pride of a very specific demographic at an auspicious time period.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on June 30, 2020, 01:10:07 AM
IIRC the money from the Calders was like $40 million for marketing of SQ42, which was supposed to be out... this year at the time of the investment.

By most napkin math calculations CIG have burned through that money and then some and the beta for SQ42 isn't happening this year without a miracle.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 30, 2020, 03:13:14 AM
IIRC the money from the Calders was like $40 million for marketing of SQ42, which was supposed to be out... this year at the time of the investment.

By most napkin math calculations CIG have burned through that money and then some and the beta for SQ42 isn't happening this year without a miracle.

That's how Roberts presented it to the public and it was always a bit nonsensical though I guess it's possible the money is on account labelled SQ42 MARKETING DO NOT TOUCH.

Could the Calders have been bamboozled on the state of the game(s) ? I mean yeah, plenty of people with disposable income are in on the ride and billionaires are not superhuman smart and can be out of their own depth. I'm really skeptical they were naive enough to have all returns contingent on the actual release.

Since the Calder investment was disclosed in late 2018, the pace of the crowdfunding picked up by 26% in 2019 for a yearly total of 47m (if the numbers I'm reading in Polygon are correct) and 2020 is well on track to be their biggest year by a wide margin. I'd say it's not unlikely that the marketing & market research was amped up to maximise the fundraising efficiency, perhaps at the behest of the Calder investment...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 30, 2020, 05:06:12 AM
Though they're already selling the game at their own MSRP, whatever they label it.

The Calder could probably sell their shares at a profit considering revenue is up.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 30, 2020, 05:13:02 AM
https://www.reddit.com/r/starcitizen/comments/hiji2d/today_my_reminder_bot_of_3_years_ago_pinged_me/ (https://www.reddit.com/r/starcitizen/comments/hiji2d/today_my_reminder_bot_of_3_years_ago_pinged_me/)

Quote
I can only highly recommend to everyone from time to time to put a 3 year or 5 year reminder on top of star citizen topics and discussions you currently have. And oh boy we're we optimistic back then.

It put the progress of the last 3 years into a perspective and it is kind of a bummer. Many issues and missing loops which were expected to come years ago are still at the same state as back then.

 :neo

https://www.reddit.com/r/starcitizen/comments/hhvgw3/the_broken_promise_of_100_star_systems_in_star/ (https://www.reddit.com/r/starcitizen/comments/hhvgw3/the_broken_promise_of_100_star_systems_in_star/)

The "broken promise" of 100 Star Systems in Star Citizen.. which got replaced through gigantic design upgrades the "game press" and other detractors are conveniently ignoring

 :nothing
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 30, 2020, 09:52:44 AM
Typical lamestream games media.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on June 30, 2020, 12:22:54 PM
Quote
Now that the tools are there for creating planets quickly and easily, they could - in theory - create planets within weeks, if not days, as these are all organic entities.
This is still a thing huh :crowdlaff
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 30, 2020, 03:39:16 PM
https://www.reddit.com/r/starcitizen/comments/hioz2o/tomorrow_is_the_day_sq42_will_was_supposed_to_hit/ (https://www.reddit.com/r/starcitizen/comments/hioz2o/tomorrow_is_the_day_sq42_will_was_supposed_to_hit/)

Look Q3 ends in 3 months  :nothing
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 01, 2020, 01:36:25 AM
The Reddit is so good right now :lol

Today's post about how Squadron 42 is supposed to enter beta tomorrow is the kind of disinformation that plagues this sub and makes this community so divisive

https://www.reddit.com/r/starcitizen/comments/hixthm/todays_post_about_how_squadron_42_is_supposed_to/ (https://www.reddit.com/r/starcitizen/comments/hixthm/todays_post_about_how_squadron_42_is_supposed_to/)

CI(G) can't even release a video of Squadron 42 without it hitting development hell and them managing to acknowledge the delay openly, the game has been MIA for years save for a couple of video presentation. The arbitrary definition of what constitutes Q3 is the least of their problems.
:lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 01, 2020, 01:55:24 AM
https://twitter.com/CloudImperium/status/1277645817084403713
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 01, 2020, 02:53:28 AM
Some guy I know through drinking, he is an experienced video game producer who worked at CIG for awhile, I think some places even considered it newsworthy when they hired him as he was a producer on some pretty big name titles in the past. He dipped out after maybe a year? I believe his LinkedIn even mentioned working directly with both Roberts brothers. I just noticed he hasn't updated his twitter in 2 years and has been gone from CIG for almost a year. Looks like he moved to another city though so I might never get to find out, alas.

I think the turnover rate on producers at that place has to be among the highest in the industry. It's easy to understand why.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 01, 2020, 04:12:22 AM
Progress so quick their services are not needed anymore ?
:fabulous
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on July 01, 2020, 08:49:48 AM
Unconfirmed rumors from the SCLeaks discord are "S42 is primarily on time."
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 01, 2020, 05:14:31 PM
Quote from: https://www.reddit.com/r/starcitizen/comments/hj93sj/comment/fwl6n78
It's really not. There's just a large group of people here who carry the mentality of a Karen around with them. They want the game, and they want it now, and because they paid for it they think they're entitled to speak to the manager when they get angry about timelines not being the same thing as release dates.

I funded this game specifically because it wouldn't be rushed out the door by investors who can't wait longer than a year for returns.

 :karen
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on July 01, 2020, 05:21:56 PM
Imagine saying that about a game that has been in development for 8 years and is still almost certainly multiple years away from any kind of release.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 01, 2020, 05:23:19 PM
"Member of the Star Citizen community" is a plus to get hired in that lead producer position mentioned earlier.

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8569645 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8569645)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 01, 2020, 05:41:46 PM
I guess 8 years in is as good a time as any to get a lead producer.
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 01, 2020, 06:04:29 PM
Quote
MW: Yeah, it’s going to start making itself into the PTU towards the end of the year – it’ll be well, it’ll feed into SQ42 as well – it’ll be, for example, a Bartender won’t just stand there as a rigid NPC, won’t just dispense missions, it’ll go around and talk to various other patrons of the bar – it’ll pull the drinks, it’ll have a conversation with you if you’re not getting directly getting a mission from him – just to try and flesh these characters out and make them really rounded and feel like they’re really there and they are a proper person.

BARTENDERS
2016
Title: Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
Post by: VomKriege on July 01, 2020, 06:16:20 PM
Tall promises by Croberts once more...

Quote
In my opinion, like, we're gonna try to get the Stanton system for everyone at the end of the year with the big release at the end of the year, and you know, that's got four major planets and a bunch of moons and secondary areas like asteroid fields and stuff, like forty space stations and a huge amount of area, and that, I think, is, you know, plenty of, hundreds of hours of gameplay going between just because the amount of detail and, you know, the things that you can do vs. otherwise, [in games like NMS] you just go to star system after star system and just, it's kind of the same thing again and again.

 :walkaway
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 01, 2020, 09:43:35 PM
Epic needs to get BartenderTech into UE by 4.26 or benjipwnsclicker will need to look at Lumberyard.
Title: Re: It's About Ethics in Videogame Spaceships
Post by: VomKriege on July 02, 2020, 03:29:15 AM
https://www.youtube.com/watch?v=PeVuMMf-jyQ
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 02, 2020, 04:18:44 AM
The Monthly Reports are in...

Quote from: https://www.reddit.com/r/starcitizen/comments/hjle69/comment/fwn9qxl
why does it always sound like they are working on something that will eventually help them work on the actual feature that needs to be done???

(https://i.imgur.com/GqP77e2.png)

Quote from: https://www.reddit.com/r/starcitizen/comments/hjle69/comment/fwnw6df
The engineering team needs a translator. An engineer who can translate tech babble into meaningful sentences. It hurts so bad to read and I AM A FUCKING SOFTWARE ENGINEER.

Quote from: https://www.reddit.com/r/starcitizen/comments/hjle69/comment/fwnafw3
Leaks from interns at CIG as well as my own analysis of the data generated when graphing CIG's SQ42 Roadmap Progress both indicate that CIG is 1-2 quarters behind on SQ42, not "years".

It doesn't hurt to manage our expectations and be conservative on estimates for SQ42, but misinterpreting a single sentence in a monthly status update and extrapolating "2 years at min" is neither reasonable nor objective.

Only 6 months behind latest schedule with priors in delays. :goty
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 02, 2020, 04:32:50 AM
Remember this gem ? Remember the official HOTAS that was supposed to release with the game mid-201X ?
 :goty2

https://www.reddit.com/r/starcitizen/comments/hjqemb/remember_this_gem_what_ever_came_of_this/ (https://www.reddit.com/r/starcitizen/comments/hjqemb/remember_this_gem_what_ever_came_of_this/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 02, 2020, 03:02:01 PM
Quote
CIG is 1-2 quarters behind on SQ42

"Answer the call 2016"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 02, 2020, 04:28:52 PM
For people who still don't understand why Bartender AI is so important

https://www.reddit.com/r/starcitizen/comments/hjtv26/for_people_who_still_dont_understand_why/ (https://www.reddit.com/r/starcitizen/comments/hjtv26/for_people_who_still_dont_understand_why/)

MOAR  :aah

https://www.reddit.com/r/starcitizen/comments/hjlgc4/cig_please_stop_putting_the_2019_visual_teaser/ (https://www.reddit.com/r/starcitizen/comments/hjlgc4/cig_please_stop_putting_the_2019_visual_teaser/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 02, 2020, 04:51:26 PM
From the SQ42 June report :
Quote
The Character Team continued to work on hair, with blonde hair making progress. They also revisited the ‘bun’ style, which appears a large number of female characters. The rest of the team’s SQ42 focus was on refining the Vanduul.

“Our Vanduul base body needed to be tweaked and reskinned so that we could achieve higher fidelity animations. We’re wrapping the pass up this week and making an update pass on all Vanduul armors.” -The Character Team

Once the Vanduul characters are complete, work will begin on the Xi’an in earnest, which the artists recently blocked out.

So they're just starting on a whole alien race but things are on track.

From the Star Citizen one for June :

Quote
“We have begun modeling work on what we are calling the ‘Pyro Crab’. We don’t know what the future holds yet for this asset, but we’re excited to work on it.”

 :doge

Edit :

Also have read both on Reddit and Frontier that Chris Roberts public presence has been minimal for a few months and certainly scarcer. Some folks at Frontier feel it's also the case for a handful of familiar faces. Including Gardiner but let's be honest she was taking a lot of heat including the usual assortment of nasty things very online people say.

Maybe nothing or just the fact CI(G) is laying low as another deadline and update video have gone MIA... Some think there might have been a shake up.

Quote from: Mole HD, an OG backer and a level headed guy
There's an everlasting impression from Ci¬G these days that there's nobody really in charge any longer...the senior devs that are left holding the can are all appearing more and more like they're desperately dragging stuff out of the fire just in a last ditch attempt to keep this gigantic collander of game ideas floating by plugging some of the holes with spit.

Whether the snake oil salesman has finally abandoned ship with the rest of his nepotistic family into some tax haven or have been forced onto the sidelines by the new investors is unclear...but it's certainly apparent to all but the most steadfast of fanboys that something has been seriously amiss at Ci¬G since the much touted planning week at the beginning of the year.

I reckon they pared down the project development in that planning week (which turned into an entire month) to a bare minimum all round...that includes development of Sqn 42. It's not hard to grasp this when looking at the plans from last year and the actual development or non development this year where everything bar minimalistic fluff additions has fallen completely off the map.

Call it a hunch

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8570538 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8570538)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 02, 2020, 05:24:37 PM
Quote
The Bartender is working well in the latest evocati patch with very little issues. NPCs will walk up to the bar and order drinks. If you show up while he is tending to a NPC, he will tell you to wait.

If there is another NPC or player waiting at the bar before you, the bartender tends to them first, then you. You literally gotta wait in line at the bar, just like real life lmao


You can walk to any part of the bar and he’ll make his way to you.

There are minor issues like animation delay and snapping. I honestly don’t see the AI being delayed.

It’s only in two locations at the moment: M&V @ Lorville and Bar @ Grim Hex.

Rest Stops, Area 18’s Bar & Levski’s bar haven’t been updated yet.

:rofl
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 02, 2020, 06:01:26 PM
They should consider adding a singleplayer campaign to this game.

https://www.reddit.com/r/starcitizen/comments/hjkja0/they_should_consider_adding_a_singleplayer/ (https://www.reddit.com/r/starcitizen/comments/hjkja0/they_should_consider_adding_a_singleplayer/)

 :dead

Edit : Man that SQ42 June Report is  :killme

https://mailchi.mp/cloudimperiumgames/squadron-42-update-142756 (https://mailchi.mp/cloudimperiumgames/squadron-42-update-142756)

Quote
Last month, VFX continued to support gas clouds alongside the Art and Design Teams. This involved introducing 'themes' that allow the designers to select a singular option that changes various settings within a gas cloud. For example, making it ‘safe’ or ‘dangerous’. depending on the story requirements. They also continued researching destruction pipelines.

The team in Frankfurt fleshed out the Vanduul tech style and weapon visuals.

“We received some amazing VFX concept art to help with this. Here’s a concept image to show what the main gun on the Vanduul kingship could look like.”

Sounds like a game only a couple of quarters from beta !

Edit 02 : Some good old theory crafting about mechanics  :hyper

https://www.reddit.com/r/starcitizen/comments/hjwmk9/would_you_ever_hire_a_rando_to_crew_your_ship/ (https://www.reddit.com/r/starcitizen/comments/hjwmk9/would_you_ever_hire_a_rando_to_crew_your_ship/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 03, 2020, 09:24:22 AM
can't wait until the exegesis AI* finalizes so I can start a new space religion and recruit NPCs/other players.

*derived from bartender AI

https://www.reddit.com/r/starcitizen/comments/hkfv5j/hope_well_see_a_fps_repairs_to_ship_hulls_b_fps/
they keep requesting features lmao... CIG needs to develop some automated feature development tools to streamline all this feature development!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 03, 2020, 10:42:07 AM
can't wait until the exegesis AI* finalizes so I can start a new space religion and recruit NPCs/other players.

*derived from bartender AI

https://www.reddit.com/r/starcitizen/comments/hkfv5j/hope_well_see_a_fps_repairs_to_ship_hulls_b_fps/
they keep requesting features lmao... CIG needs to develop some automated feature development tools to streamline all this feature development!

Quote
FPS repair is what im looking most forward to. I mean, sure its nice being able to do massive repairs quick with a repair ship and its equipment. But IMO the same repairs should be doable by hand, taking longer and much less material efficient meaning if you have X amount of "ammo" for the repair tool/machine the FPS one would use more than the "fixed" equipment on a ship and also take longer (smaller beam = smaller area repaired when repairing). They did show the repairing was going to work with stripping damaged areas and then sort of 3d printing the plating back on. Looking forward to it.

And then on top of all this you have the fact you need spare components to replace broken components or you need the equipment to fix up the broken component, like the repair room in the carrack.

 :walkaway
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on July 03, 2020, 12:00:38 PM
What I’m most looking forward to is when the bartender AI has had a bad day and he takes an extra long time to get your drink because you remind him of his ex wife’s new boyfriend.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 03, 2020, 02:05:53 PM
Tfw you bartender charges 20 citizenbux for a wells drink  :-\
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 03, 2020, 02:12:24 PM
Quote
Based on what we knew going into the week, and some of the work we did on Alpha 3.8, we felt we could handle the near-term load during the event, but we underestimated the sheer number of people logging in to play. The reality is that we’ve known that our first-generation backend tech (that is rife with singletons) and inefficient data formats and usage patterns (on the client/server side) would have scalability challenges beyond a certain number of users. That’s why, for the last couple of years, we’ve had the Backend Team furiously working to remedy these issues, with the first fruits of those labors due to arrive in Q4 2020. The major mistake on our side was that we thought that our first-gen tech could hold out for another few quarters. In addition, we didn’t realize the impact that the first version of long-term persistence, activated in Alpha 3.8.1, would have on the size of the database fetches as we scaled up to unprecedented numbers of players. Since we don’t reset all player accounts with each new patch (unless we have to), and we don’t currently have limits on the number of items people can have, many players had thousands of items versus just a few dozen. The player load and the interim solutions for persistence all resulted in a perfect storm, causing server issues for a number of players.

 :whatsthedeal

https://robertsspaceindustries.com/comm-link/transmission/17671-Invictus-Launch-Week-Alpha-39X-Postmortem (https://robertsspaceindustries.com/comm-link/transmission/17671-Invictus-Launch-Week-Alpha-39X-Postmortem)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 03, 2020, 03:25:42 PM
So here's the thing about something like that. Riot games had all kinds of terrible internal technical debt that they're still working their way out of, so it isn't unprecedented or anything. But they also scaled a lot slower and more gradually and they didn't try to make a life simulator. And they didn't charge $5000 for a picture of a Teemo skin.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 04, 2020, 04:09:59 PM
https://www.reddit.com/r/starcitizen/comments/hl7054/tlou2_developer_published_technical_details_of/ (https://www.reddit.com/r/starcitizen/comments/hl7054/tlou2_developer_published_technical_details_of/)

POLYCOUNT
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 04, 2020, 05:23:41 PM
https://streamable.com/h3m76p (https://streamable.com/h3m76p)

BARTENDER VIDEO
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 04, 2020, 05:50:33 PM
IIRC the money from the Calders was like $40 million for marketing of SQ42, which was supposed to be out... this year at the time of the investment.

By most napkin math calculations CIG have burned through that money and then some and the beta for SQ42 isn't happening this year without a miracle.

That's how Roberts presented it to the public and it was always a bit nonsensical though I guess it's possible the money is on account labelled SQ42 MARKETING DO NOT TOUCH.

Could the Calders have been bamboozled on the state of the game(s) ? I mean yeah, plenty of people with disposable income are in on the ride and billionaires are not superhuman smart and can be out of their own depth. I'm really skeptical they were naive enough to have all returns contingent on the actual release.

Since the Calder investment was disclosed in late 2018, the pace of the crowdfunding picked up by 26% in 2019 for a yearly total of 47m (if the numbers I'm reading in Polygon are correct) and 2020 is well on track to be their biggest year by a wide margin. I'd say it's not unlikely that the marketing & market research was amped up to maximise the fundraising efficiency, perhaps at the behest of the Calder investment...

The Star Citizen Refunds reddit had a discussion along the same lines. Is all speculation but a couple of people mention that the Calders apparently got 4% more of the company earlier that year (on top of the 10% they owned already by that point).

https://www.reddit.com/r/starcitizen_refunds/comments/he6cqk/what_do_cigs_investors_get_from_this/ (https://www.reddit.com/r/starcitizen_refunds/comments/he6cqk/what_do_cigs_investors_get_from_this/)

They also fixed a jitter offset computation error with unified raymarching so that it works in harmony with the guided filter denoiser, and added transmittance-weighted depth-computation, which controls the width of the denoise kernel tin guided filtering and raymarching up-sampling results.

:confused

https://robertsspaceindustries.com/comm-link/transmission/17630-Star-Citizen-Monthly-Report-May-2020 (https://robertsspaceindustries.com/comm-link/transmission/17630-Star-Citizen-Monthly-Report-May-2020)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 04, 2020, 08:51:08 PM
https://streamable.com/h3m76p (https://streamable.com/h3m76p)

BARTENDER VIDEO
they had one job :stahp
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 04, 2020, 09:10:43 PM
https://streamable.com/h3m76p (https://streamable.com/h3m76p)

BARTENDER VIDEO
they had one job :stahp

CORRECTION:

Quote
why do you insist on being wrong all the time? name one game where you can go to a bar in-game and order a drink and one is taken out of the fridge and given to you. i'll wait.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 07, 2020, 10:27:32 AM
Quote
Quote
Hello! Tell me please, will Server Meshing and OCS technologies be used in Squdron 42? At what level? Does the lack of these technologies influence the progress in the development of Squdron 42 and increase the necessary development time?

CIG Chad McKinney@CIG_ChadMcKinney

No server meshing, but SOCS is actually very important to S42 as in single player the client is effectively a server.

Quote
From the lastest Squadron 42 monthly report:

Quote
Time was also spent completing tasks for server mesh implementation.

I am confused.

https://www.reddit.com/r/starcitizen/comments/hme4mo/comment/fx4vydo (https://www.reddit.com/r/starcitizen/comments/hme4mo/comment/fx4vydo)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 07, 2020, 11:20:11 AM
it's vital and critical to the success of squadron 42 but in no way is it holding development back. everything is moving as planned.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 07, 2020, 03:36:15 PM
https://www.reddit.com/r/starcitizen/comments/hm5vpp/my_litte_rstarcitizen_echochamber_test_results/ (https://www.reddit.com/r/starcitizen/comments/hm5vpp/my_litte_rstarcitizen_echochamber_test_results/)

My litte /r/starcitizen "Echochamber" test results

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 08, 2020, 06:48:28 PM
I don't think I ever told this but one day... 3 years ago at most ? I discovered a coworker (who worked in vidya at some point) was a Star Citizen backer while he was talking with another colleague. "They really decided to do this right." to paraphrase. He mentioned an outdated funding milestone (65m$ IIRC) so I think he was only keeping in touch very lightly with the ongoing development, he probably backed at some point and went on, confident it would be done when it's done. Didn't feel like getting into an actual IRL argument about it so I just cowardly didn't say anything...

I didn't know the guy this well but he had some direct or adjacent extensive experience with this sort of production and he never sounded any dumber than anyone (though opinionated and, I've been told, a bit know-it-all).

Reading the Canard PC threads is a bit weird. They put the boot down on excessive trolling. There's really a vibe mixing the patience of angels coupled with a willingful but unspoken obliviousness about some of the Soviet-sized red flags. I honestly don't know how you can deny, even being charitable and optimistic, that CIG is navigating this Tower of Babel project blindly and that they repeatedly misrepresented their progress so often that it's all in good faith.

:larry
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 09, 2020, 09:29:23 AM
Posting those for the lulz though they always come with a metric ton of salt...

Quote
From TheAgent on the SA forums:
- work from home has been a "huge hurdle" to overcome, per half a dozen different people
- problems with security and remote access to work stations continue to be an issue
- "There's days when (VPN/servers) are down two, three, four hours."
some feel the initial response to CV19 was poor due to crunch-like mentality
- "You come in. You're sick, it's what you do, not a big deal."
"People were still coming in to work, sick, or knowing someone that was ill."
- some communication from upper management/executives now almost non-existent
- guidance on tasks and workflow left up to non-management, depending on department
- several German/UK employees have left to positions elsewhere, outside of gaming
- Turbulent helping with Theaters of War/SQ42, additional coding help with SC in-game events and cinematics
- new investor buy in Q2 this year, NOT Calders supposedly
- "Nothing runs like we have all this money."
- Invictus Launch Week was supposed to coincide with the release of Theaters of War and 4.0
- variables that determine new flight mechanics have to be adjusted on a per ship basis
- "We are moving away from that system in the near future, thankfully."
- Yet another next-gen console rumor: "Expect the announcement for multiple platforms." (this is the Nth loving time I've heard this lol)
- quarterly updates to investors re: SQ42 have stalled, last update was early Q1
- these are supposed to include gameplay, cutscene and progress updates for the 2020 launch
- "soft-launch" or SQ42 prelude contains three to four hours of linear gameplay with an additional two hours of cutscenes, with some repeatable content across "open-world" planets
this was meant to test the console waters at a lower price point ($39.99) with additional chapters and the full game offered at a discount after the first buy-in (when released)
- target is one million sold in first 48 hours, additional four million sold within 30 days, digital sales only

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8582190 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8582190)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 09, 2020, 05:58:08 PM
Quote
As part of our commitment to open and transparent development, we’ll be regularly sharing these infographics with you to illustrate how our community’s current play habits provide us with valuable data that we use to shape and balance the Persistent Universe.

Valuable data infographics
(https://i.imgur.com/29PV99p.jpg)
[close]

https://robertsspaceindustries.com/comm-link/transmission/17682-Fashion-In-The-Verse (https://robertsspaceindustries.com/comm-link/transmission/17682-Fashion-In-The-Verse)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on July 13, 2020, 12:48:12 PM
(https://i.redd.it/fdh2ujp388a51.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Yeti on July 13, 2020, 04:24:11 PM
They should just change the name to Bar Citizen.

 :corona_rodney
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 13, 2020, 04:35:18 PM
They should just change the name to Bar Citizen.

 :corona_rodney

(https://i.imgur.com/xi7XnXH.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 13, 2020, 05:04:03 PM
https://www.reddit.com/r/starcitizen/comments/gchza8/ive_heard_of_strong_winds_but_this_really_takes/ (https://www.reddit.com/r/starcitizen/comments/gchza8/ive_heard_of_strong_winds_but_this_really_takes/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on July 13, 2020, 06:57:06 PM
If you think those winds are strong, you should see my mother-in-law.  :corona_rodney
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 13, 2020, 07:16:02 PM
If you think those winds are strong, you should see my mother-in-law.  :corona_rodney

Mother-in-law AI soon to.be incorporated as a test bed for the most ruthless enemies in the game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 13, 2020, 07:38:03 PM
Quote
If you don't turn off the engines before leaving your ship, your maneuvering thrusters remain active and ready to fire at all times. Since wind was introduced, gusts have pushed hard enough to rock the ship off its landing gear which seems to trigger IFCS into attempting to maintain VTOL and away it goes. I don't know if I'd classify it as a bug as much as I'd classify it as IFCS not understand that wind is a thing now and assuming that the ship only leaves the ground because the pilot asked for it.

I'm not sure if this is what's happening or if there's something about the wind ignoring ship mass instead.

A character doesn't move an inch but ships get blown off because something strong winds something ifcs vtol something something :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on July 13, 2020, 07:40:40 PM
Quote
If you don't turn off the engines before leaving your ship, your maneuvering thrusters remain active and ready to fire at all times. Since wind was introduced, gusts have pushed hard enough to rock the ship off its landing gear which seems to trigger IFCS into attempting to maintain VTOL and away it goes. I don't know if I'd classify it as a bug as much as I'd classify it as IFCS not understand that wind is a thing now and assuming that the ship only leaves the ground because the pilot asked for it.

I'm not sure if this is what's happening or if there's something about the wind ignoring ship mass instead.

A character doesn't move an inch but ships get blown off because something strong winds something ifcs vtol something something :lol

to be fair, you have to have a very high IQ to play Star Citizen
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 14, 2020, 02:40:26 AM
"Shit I'm out of ice cubes ! Reloading"
"Tap in the hole ! Flush him out !"
"Cover me ! I'm serving that table from the flank."
"Who is this Nomansky-Coke for ? Scanning room, asking for reinforcements."
"An explosion ? Huh. Probably nothing."
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 14, 2020, 04:12:04 PM
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/no-sq42-video-no-sq42-roadmap-no-pu-roadmap-past-3/218431 (https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/no-sq42-video-no-sq42-roadmap-no-pu-roadmap-past-3/218431)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on July 14, 2020, 04:15:07 PM
basically on schedule
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 14, 2020, 04:36:59 PM
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/no-sq42-video-no-sq42-roadmap-no-pu-roadmap-past-3/218431 (https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/no-sq42-video-no-sq42-roadmap-no-pu-roadmap-past-3/218431)
What I find funny is that if people could accept information without a huge uprising because they are not fans of some decisions... we would most likely already had all these things.

They already said that SQ42 video is delayed because they wanna make it properly and that they don't wanna put any label with date on it.
Same goes for SQ42 roadmap, it's connected to mentioned video.
PU roadmap? Community proved again and again that it can't handle delays at all, so why making anything further down the road public? They will share only info they are super sure about because anything else that gets changed light the spectrum on fire.
And they very well communicated the delay on 3.10, buggy mess is probably something you saw leaked somewhere, which just proves that NDA is needed because some kids can't really handle anything these days.

So, in the end... only thing you're doing here, is showing the ugly side of the community, that part that is impatient, doesn't understand a single thing about development of any kind and that any information we get, gets twisted and used against CIG.

Asking "when" for every single roadmap update, patch, ship, functionality, content, video and basically every single piece of information was always popular and it never got any response whatsoever.
In past CIG tried to share things freely, where they would tell us when they plan what and what is the progress, the huge amount of backlash from community for them not delivering what they hoped to achieve made them to close in, not share any info. And again a huge backlash from community forced them to change again.
No we are in state where they try to share only things they are very sure to be able to deliver. And still people whine and cry about every delay, not enough info etc. I know that people are hungry for more, I am too... but going through 5 posts a day about the same topic makes these forums worthless. The info is already out there, and until CIG says otherwise it's valid.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 14, 2020, 04:47:16 PM
https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8590347 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8590347)

Quote from: Patch notes
Testing Focus
High speed combat changes
Turret gameplay
New Targeting Method

Known Issues
Targeting another ship will cause the client to crash
Targeting pips are missing
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 16, 2020, 11:52:38 AM
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/cig-reddit-shouldn-t-be-the-best-source-of-info (https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/cig-reddit-shouldn-t-be-the-best-source-of-info)

Quote
Sorry OP but this has been hashed over for years. The fact that you have a healthy post count and have been a backer for a few years negates that this is a new subject to you.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 16, 2020, 06:01:16 PM
Bartender GIF
https://www.reddit.com/r/starcitizen/comments/hs89i8/bartenders_look_great/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 16, 2020, 07:22:49 PM
Quote
I was impressed has how great the bartenders animations are for a v1. He even go where you are, even if you move between order which is pretty nice.

Bonus: Regulars npc's speak now and ask for drinks too! The first time, i though that it was a player with VOIP because the audio is so loud but no at all. And the bartenders take their orders like normal.
Quote
Interesting here. If you look at the recent Cyberpunk 2077 footage, you'll notice the bartender mixes the drink behind the bar, probably because it's not an actual animation.
Quote
Skyrim AI does nothing like this. You think rather superficially.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 16, 2020, 10:08:22 PM
where is the fluid motion a la alyx?

(https://cdn.mos.cms.futurecdn.net/N8ka4XCkxE3KsBZ5VNby3C.gif)

someone send this to CIG and delay the game another 1+ year :teehee
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 16, 2020, 10:13:00 PM
Quote
ris Robert's vision is to make a fully fledged space simulator, where you're just a fully realized random citizen trying to make their way in the verse, hence the name. Unlike ED, which is a space "simulator" of the milky way galaxy where you can explore the entire galaxy without ever leaving your ship / car, the goal is to make everything feel as realistic as possible (assuming technology advances of course). Your character will have to eat, drink, clean and clothe themsleves based on how they want to be perceived by NPCs. Cargo will be visibly loaded and unloaded by crew and machines and will take real time, where you can make it go faster by physically helping unload.
I've waited for cargo to be unloaded from a C-17 this sounds terrible.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 16, 2020, 10:39:05 PM
If the game worked the way Citizens think it would work it would be the most loving boring game ever made.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 21, 2020, 02:59:21 AM
https://imgur.com/a/ZTbv12f
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 21, 2020, 09:50:23 AM
this is just a WIP testing for having a bartender accompany you on your ship

still no sq42 vid tho :teehee
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on July 21, 2020, 10:12:03 AM
I hope SQ42 is cancelled, no true Citizen wanted it anyway, this will just free up more resources for the PU. :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 22, 2020, 06:35:29 AM
Quote from: https://www.reddit.com/r/starcitizen/comments/hve6am/comment/fyufchm
Dude, seriously ? Can we please, please get over that lame ass "SQ42 video" trolling ? A bunch of trolls, supported by a handful of honest but clueless backers, raised a racket as if they would expect that the next SQ42 video would provide them with the answer to all questions in the universe, the meaning of life, etc.
I expect that the next video will probably be the teaser trailer for SQ42 beta, which btw will with 99.9% certainty not be a public beta test but merely an announcement by CIG that SQ42 is now in beta, full stop.
What other SQ42 video could there be ? "We are currently working full speed at SQ42, putting SC on a backburner so we can keep our schedule for Q4 2020 betatest ?"
Well we know that without a video, don't we ? So hat's the point ? At this point this racket about another SQ42 is just a stupid tantrum in my opinion. If people disagree, fine, just keep in mind that your outrage is far from a universal feeling in the community.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 22, 2020, 06:52:26 AM
Quote from: https://www.reddit.com/r/starcitizen/comments/hvnr46/comment/fyug37r
Good. The cesspool that is spectrum need to learn to follow the rules and not brigade a thread meant to be about 3.10 features with off topic comments

Official forums are a cesspool of haters. :lol

(https://i.imgur.com/A3gh45X.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on July 22, 2020, 10:31:41 PM
tbh seems like a bartender/bar simulator might be a decent spinoff pivot for the COVID era? :lucille
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 25, 2020, 03:15:48 AM
https://www.reddit.com/r/starcitizen/comments/hx9xbp/crusader_orison_landing_zone_delayed_to_q1q2_2021/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 25, 2020, 09:20:04 AM
https://www.reddit.com/r/starcitizen/comments/hx9xbp/crusader_orison_landing_zone_delayed_to_q1q2_2021/
lmao they have to bring the stuff up to the 'new standard'. working for this guy must be a miserable experience. starting to believe the only people really gung-ho about this game are engineer types who are happy to endlessly iterate on a product sans outside evaluation. explains a lot of the focus on 'tech' (who cares?) and the ceaseless fan theorizing about emergent gameplay (when everything is still broken).

maybe those 'suits' have a value-add after all :thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 25, 2020, 09:58:41 AM
https://www.reddit.com/r/starcitizen/comments/hxlqtr/unpopular_opinion_given_current_mood_of_the_sub/

this guy is big mad about ... reality :crowdlaff
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 25, 2020, 06:57:57 PM
(https://i.imgur.com/vqdmfDU.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on July 28, 2020, 01:04:39 AM
(https://i.imgflip.com/49mn0y.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 28, 2020, 01:15:49 PM
Quote from: https://www.reddit.com/r/starcitizen/comments/hyzkol/comment/fzhcaxo
The people still contributing to CIG's $100k/day revenue seem happy.

I recall last year in the dog days of summer we typically had donations around $30k/day, often even less.

Whatever CIG is doing now, they're doing it right as far as money is concerned. Why risk fucking that up because some people who aren't giving them money are complaining? How immeasurably stupid would they have to be to cave to internet demands when the money tells them everything is ok?

I don't think they would be in business to this day if they attempted to quell every internet uproar about them.

 :mindblown
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 28, 2020, 05:20:41 PM
https://www.resetera.com/threads/star-citizen-fans-call-on-cig-to-post-an-update-on-squadron-42-development-progress.256788/page-6#post-41007822

:lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 28, 2020, 07:36:33 PM
Al-Qaida in PC Gaming (AQIPG) has a message :

https://www.reddit.com/r/starcitizen/comments/hzi18q/your_suffering_is_exactly_why_i_backed_this_game/ (https://www.reddit.com/r/starcitizen/comments/hzi18q/your_suffering_is_exactly_why_i_backed_this_game/)

Quote
Long ago, a storm was heading for the city of Quin'lat. Everyone took protection within the walls except one man who remained outside. Kahless went to him and asked what he was doing. "I am not afraid," the man said. "I will not hide my face behind stone and mortar. I will stand before the wind and make it respect me." Kahless honored his choice and went back inside. The next day, the storm came, and the man was killed. Kahless replied, "The wind does not respect a fool".

 :picard
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 29, 2020, 03:39:15 AM
So backers and public outcry managed to extract something out of CI(G) :

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/squadron-42-roadmap-update/3260782 (https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/squadron-42-roadmap-update/3260782)

Quote
Ultimately, we decided that it wasn’t good enough to show, even for a “scrappy” video that was not meant to be a marketing sizzle trailer. However, before that “stop ship” message could permeate our entire marketing org, we had moved forward with a public publish date.

Quote
Therefore, our SQ42 art team could only work on capturing new footage after normal work hours. Add to the mix that key personnel were actually out sick for over a week, and you can see how our schedule kept getting pushed back further and further.

Quote
The SQ42 video is still coming (probably in the next few weeks), along with an assortment of other updates, including an overhaul to our Public Roadmap.

Quote
The new Roadmap is something we hinted at in March but because that is still very much in development

Quote
In the immediate future, we plan to deliver the following communications:
1 - Give an explanation of the goals of our new Roadmap and what to expect from it
2 - Show a rough mockup of the proposed new Roadmap
3 - Share a work in progress version of the Roadmap for at least one of our core teams
4 - And then finally transition to this new Roadmap
We’ll approach them in the order above, and we’ll likely need a few weeks between steps

 :itagaki
Gotta love the defensive tone too.

Quote from: https://www.reddit.com/r/starcitizen/comments/hzscsg/comment/fzlgdtf
"Here's 4 steps that will need 2 weeks between each step so 8-10 weeks total if I'm being honest as a release date to a roadmap" isn't the communication I wanted but it IS communication and I'm thrilled you guys are actually talking to us. So thanks for that.

Quote from: https://www.reddit.com/r/starcitizen/comments/hzscsg/comment/fzlbcef
This is my gripe also - if we are supposed to be in beta in a few months, then surely the road map posted in a few weeks would be completely barren except for the last two dev sprints, "enter beta" and then merely bug fixing for a quarter or two. Surely this does not entail having to invent a brand new road map communication system to communicate?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 29, 2020, 04:01:06 AM
Quote from: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/squadron-42-roadmap-update/3261376
This is like the most ridiculous train wreck of a development I have ever seen and I'm already $4k into pledges for these games.

 :walkaway
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on July 29, 2020, 08:47:34 AM
"Wait for SQ42" has been replaced with "Wait for the development roadmap" :neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: BIONIC on July 29, 2020, 09:01:48 AM
https://www.resetera.com/threads/cig-release-statement-on-squadron-42-lack-of-communication.257874/#post-41061825

Quote from: Naga, post: 41061825, member: 59598
Pretty transparent as usual (as much as can be done without leaking important parts obviously). Those roadmap changes were talked about for months, the pressure is pushing them to do it faster now.

Well known how much of a perfectionist Chris Roberts is, so hopefully they convince him to greenlight the video at some point...

edit: looks like it's already shitposting time, time to leave.

:walkaway
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on July 29, 2020, 10:53:51 AM
Quote
The SQ42 video is still coming (probably in the next few weeks), along with an assortment of other updates, including an overhaul to our Public Roadmap.

The video is only a few weeks behind on development, at most.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 29, 2020, 06:34:20 PM
I give this thing another year lmao.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on July 29, 2020, 08:03:39 PM
I'm starting to think maybe it can just go on indefinitely this way?  ??? 
like ... maybe they're just giving the backers what they want. they don't really want a concrete product with concrete limitations that can be criticized, they want to enjoy the game development theater while fantasizing about the ultimate space sim that will let them do everything they want.
video games are already fantasy to begin with, right? so if you can sell fantasizing about being a space pilot, why can't you sell fantasizing about fantasizing about being a space pilot?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on July 29, 2020, 08:07:36 PM
Classic sunk-cost fallacy situation.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Rufus on July 29, 2020, 08:39:05 PM
I'm starting to think maybe it can just go on indefinitely this way?  ??? 
like ... maybe they're just giving the backers what they want. they don't really want a concrete product with concrete limitations that can be criticized, they want to enjoy the game development theater while fantasizing about the ultimate space sim that will let them do everything they want.
video games are already fantasy to begin with, right? so if you can sell fantasizing about being a space pilot, why can't you sell fantasizing about fantasizing about being a space pilot?
Because of meanies who delight in popping their bubble. :'(
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 30, 2020, 12:09:06 AM
I'm starting to think maybe it can just go on indefinitely this way?  ??? 
like ... maybe they're just giving the backers what they want. they don't really want a concrete product with concrete limitations that can be criticized, they want to enjoy the game development theater while fantasizing about the ultimate space sim that will let them do everything they want.
video games are already fantasy to begin with, right? so if you can sell fantasizing about being a space pilot, why can't you sell fantasizing about fantasizing about being a space pilot?

That's pretty much exactly what it is at this point. They can't possibly deliver everything they've promised and every backer's dream is different.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: bluemax on July 30, 2020, 01:16:21 AM
https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=981#post506880198
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 30, 2020, 01:44:34 AM
I'm starting to think maybe it can just go on indefinitely this way?  ??? 
like ... maybe they're just giving the backers what they want. they don't really want a concrete product with concrete limitations that can be criticized, they want to enjoy the game development theater while fantasizing about the ultimate space sim that will let them do everything they want.
video games are already fantasy to begin with, right? so if you can sell fantasizing about being a space pilot, why can't you sell fantasizing about fantasizing about being a space pilot?

Not all backers are like that but it can last some more years probably. The biggest risk is probably engine obsolescence. And the realization that Squadron 42 may be truly nowhere, perhaps. I don't know if the true believers would also accept a drastic reduction in the production, it is part of the illusion that CI(G) is ballooning (with 500-600 persons working on it, apparently) which is maybe something that you may need to do at one point.

They're supposedly having a record year in funding. If the Calders, who heavily invested in it and have a 10%+ share, are really pulling the strings and smart they must making some good bank right now.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 30, 2020, 02:01:23 AM
(https://i.imgur.com/yCA2WDb.jpg)

 :ussrcry

https://www.reddit.com/r/starcitizen/comments/i05sc3/what_it_must_feel_like_to_work_at_cig_right_now/ (https://www.reddit.com/r/starcitizen/comments/i05sc3/what_it_must_feel_like_to_work_at_cig_right_now/)

 :juicy

https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=979#post506866381 (https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=979#post506866381)

 :neogaf
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on July 30, 2020, 02:57:55 AM
the cartoon in that Reddit link makes me want to get really high and dig into the code of TempleOS or something
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 31, 2020, 04:17:53 AM
Quote from: https://www.reddit.com/r/starcitizen/comments/i0s4i0/comment/fzu1omc
I feel like 2022 is reasonable for SQ42, and Star Citizen 'finished' in like 2030.

 :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 01, 2020, 03:37:50 AM
That first full star system out of 100 or 15 is still a bit away...

Quote from: https://www.reddit.com/r/starcitizen/comments/i1i67o/comment/fzymdfm
For me seeing Orison in whitebox stage has actually been a huge setback. Orison had been on the roadmap to be released last year already and even now it’s nothing close to be finished. I understand they might had troubles with planetary cloud tec and had to delay crusader because of that. But Orison is just an animated mesh that could be placed anywhere so I expected them being further in the development of this thing.

(https://i.imgur.com/KngxYkk.png)

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 01, 2020, 05:59:22 PM
Quote from: https://www.reddit.com/r/starcitizen/comments/i1sk93/comment/fzzwvz9
Quote
I want to know how the hell we went from a "almost done 2016 release"

An ex-Crytek wizard in CIG Frankfurt discovered how to make the engine render spherical procedural terrains in 2015, two years ahead of schedule, and that instantly redefined the release requirements for SQ42 to include procgen planet integration both on the technical level and in terms of game locations.

Ze Magic Germans.

(https://i.imgur.com/rCSGed9.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on August 01, 2020, 09:04:13 PM
If it was two years ahead of schedule in 2015, just imagine how far it is ahead of schedule now! :lawd
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 02, 2020, 10:09:45 AM
https://www.reddit.com/r/starcitizen/comments/i26b02/citizencon_2016_rant_while_drinking_beer/ (https://www.reddit.com/r/starcitizen/comments/i26b02/citizencon_2016_rant_while_drinking_beer/)

Revisiting CitCon 2016 with hindsight.  :lawd
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 02, 2020, 11:03:37 PM
(https://preview.redd.it/6c3szughhie51.png?width=966&format=png&auto=webp&s=28eecaee06da8d86ad377b390868ced9a8c719ab)

lmao of course CR's second bullet point for SQ42 is the A-list cast :sabu

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 02, 2020, 11:09:21 PM
https://imgur.com/a/P9PZSNw

oh man this is brutal
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 03, 2020, 05:16:23 PM
Revisiting the original Kickstarter page is always a treat, the more hindsight we get...

https://www.kickstarter.com/projects/cig/star-citizen (https://www.kickstarter.com/projects/cig/star-citizen)

Quote
10X the detail of current AAA games

Quote
Everything you would imagine would move or articulate on a spaceship or a device – does!

Quote
In each combat instance player slots are reserved for your friends so you can rally forces to join you in combat!

Quote
The universe will change based on the players' actions and adventures allowing them to become part of the history of the universe. As an example, players can scan for gravitational anomalies while out in space. If one is discovered and the player manages to successfully navigate this uncharted jump point, they’ll be able to sell their Nav- Computers recording of their jump flight path for a great profit to a space company for other users to download. But the real prize is getting the system or jump-point named after them!

Quote
We have backed Oculus Rift and will support it in Star Citizen / Squadron 42.

 :juche
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 04, 2020, 07:22:20 PM
Quote from: https://www.reddit.com/r/starcitizen/comments/i3ooou/comment/g0d67j0
Quote
we'll see proper communication from the developer we have 300 million to...

I never get this line of thinking. They pitched you an idea for a game, you gave them money to run with it, they are, you're pissed you haven't gotten said game in (what you assume to be) a timely manner. They owe you the game they promised you. Outside of that, they owe you shit. They are working on the game they promised you and no matter how much you bitch and moan (this goes for everyone on this sub) they are not going to release a half-baked, unfinished game.

You're no better than the publishers that CIG wanted to avoid, the same publishers that push half-baked games out the window so they can see a return on their investment sooner than letting it bake completely and reap even more rewards. (everyone likes to pick on EA as an example, but I'll choose someone new and go with Ubisoft or Activision as the example of publishers mucking up the development)

(https://i.imgur.com/2J9wmHD.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 05, 2020, 08:08:36 AM
Quote from: https://www.reddit.com/r/starcitizen/comments/i3ooou/comment/g0ffc6l
Quote
They were also "genuinely excited" to finally, after many months and delays, share the new and improved Ship Matrix that automatically takes data from the game so it's always current and correct.

Remember that shit?

I do.

I kinda have hope that they don't fuck it up with the roadmap because it's too important, but I'm seriously not holding my breath at this point.

Actually, people forget that they did build that Ship Matrix..... and it broken instantly.

That whole thread  :delicious

I'm going to repeat myself a bit : I don't know if it's by intent but CIG really mastered noise as communication. Someone said it on Reddit but there's been so many contradictory claims and hours upon hours of promotional material that it's actually very difficult to source any semi-obscure promise or quote. I haven't kept count but they had over half a dozen overlapping video shows (some discontinued), just to give an example. I'm sure that technically all the info is still online on CIG official accounts but all the small nooks and crannies only lives on as an oral history.

"But Derek Smart Vom, aren't you an hypocrite for berating too much communication ?" Maybe so (though I always contended it's a lot of missing forest for the trees)... I guess there's some consistency with the rest of the project : unfocused, hyperactive yet shallow.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: thisismyusername on August 05, 2020, 08:40:28 AM
Star Citizen is a cautionary tale in regards to kickstarter. If not that, the Chuck Tingle digital game is one. :doge
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 05, 2020, 06:43:08 PM
*theory crafting intensifies*

https://www.reddit.com/r/starcitizen/comments/i46err/given_the_mood_around_here_lately_this_seemed/ (https://www.reddit.com/r/starcitizen/comments/i46err/given_the_mood_around_here_lately_this_seemed/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Dickie Dee on August 06, 2020, 05:17:54 PM
Star Citizen is a cautionary tale in regards to kickstarter.

IDK, it's such an outlier it seems irrelevant
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 07, 2020, 03:27:12 AM
Star Citizen is a cautionary tale in regards to kickstarter.

IDK, it's such an outlier it seems irrelevant

It's a cautionary tale of a cool 300m$ with no strings attached.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 12, 2020, 01:38:17 AM
(https://i.imgur.com/XnTIMzO.png)

https://www.reddit.com/r/starcitizen/comments/i7awkj/heh_sometimes_it_be_like_that/ (https://www.reddit.com/r/starcitizen/comments/i7awkj/heh_sometimes_it_be_like_that/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 13, 2020, 01:31:45 AM
https://www.reddit.com/r/starcitizen/comments/i8l671/after_today_2020_will_officially_be_cigs_best/ (https://www.reddit.com/r/starcitizen/comments/i8l671/after_today_2020_will_officially_be_cigs_best/)

 :playa
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 17, 2020, 05:46:17 PM
https://www.reddit.com/r/starcitizen/comments/iaujs3/not_the_outcome_i_was_expecting/

 :angryjoe
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on August 23, 2020, 04:28:45 AM
SQ42 Roadmap Update :

https://www.reddit.com/r/starcitizen/comments/icrfvo/star_citizen_squadron_42_roadmap_update_roberts/ (https://www.reddit.com/r/starcitizen/comments/icrfvo/star_citizen_squadron_42_roadmap_update_roberts/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on August 24, 2020, 02:49:57 AM
SQ42 Roadmap Update :

https://www.reddit.com/r/starcitizen/comments/icrfvo/star_citizen_squadron_42_roadmap_update_roberts/ (https://www.reddit.com/r/starcitizen/comments/icrfvo/star_citizen_squadron_42_roadmap_update_roberts/)

A 5,000 words version of "shit takes time guys" :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on August 29, 2020, 09:07:25 AM
now we have the fruits of these labors

https://www.reddit.com/r/starcitizen/comments/iipw2i/star_citizen_roadmap_update_20200828/

:heh
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 01, 2020, 01:04:30 AM
Ben Parry, a minor figure on Star Citizen and Elite forums (mentioned a couple of times here, worked as a dev at Frontier then cloud Imperium) is out :

Quote from: https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8677327
My posts here have always been my own opinions, but I don't try to answer for or undercut people I work/worked with/for. As for toeing the company line though, uh... I actually don't work for CIG any more. I have a new job starting next week

(https://i.imgur.com/oe1DhIr.png)

(https://img.beyondreality.se/DarthSmart.gif)

:lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 02, 2020, 12:40:52 AM
https://twitter.com/klumaster/status/1300949375292780545
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 02, 2020, 12:51:16 AM
https://www.reddit.com/r/starcitizen/comments/iigri0/elevator_panel_update_has_now_been_delayed_for/ (https://www.reddit.com/r/starcitizen/comments/iigri0/elevator_panel_update_has_now_been_delayed_for/)

Quote
CIG: We are gonna give elevators some love.

Salty Players: really? Don't you think there are other things that are more important to focus on?

CIG: We are gonna focus on more important things.

Salty Players: MUH ELEVATORS!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 02, 2020, 05:40:47 PM
i like how you pretend that elevators are some easy checkbox development feature when in reality the elevators are a base for many significant mechanical technologies within the game. but i'm sure you NON developers know more than REAL ones.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 04, 2020, 01:51:12 AM
https://www.reddit.com/r/starcitizen/comments/im4l4i/no_more_slowass_elevators_docking_collars/ (https://www.reddit.com/r/starcitizen/comments/im4l4i/no_more_slowass_elevators_docking_collars/)

Quote
Quote
EightEx
mitra
2h
I need to update my game, is this a thing now??

Okora66
arrow
2h
No, soon. Hopefully by years end but dont count on it
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 05, 2020, 04:12:41 AM
https://www.reddit.com/r/starcitizen/comments/imqaie/sometimes_they_try_too_hard_to_make_this_game/ (https://www.reddit.com/r/starcitizen/comments/imqaie/sometimes_they_try_too_hard_to_make_this_game/)

 :corona_rodney
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on September 05, 2020, 06:13:22 AM
https://www.reddit.com/r/starcitizen/comments/ikc26h/physical_inventory_be_like/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 05, 2020, 07:56:37 AM
https://www.reddit.com/r/starcitizen/comments/imqaie/sometimes_they_try_too_hard_to_make_this_game/ (https://www.reddit.com/r/starcitizen/comments/imqaie/sometimes_they_try_too_hard_to_make_this_game/)

 :corona_rodney

Quote
My wife wants a new pair of $70 keds sneakers. To be fair, it’s not the worst thing I could get her but geez shoes are outrageous.
I don’t even know where to start
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 05, 2020, 09:16:34 AM
https://www.reddit.com/r/starcitizen/comments/imqaie/sometimes_they_try_too_hard_to_make_this_game/ (https://www.reddit.com/r/starcitizen/comments/imqaie/sometimes_they_try_too_hard_to_make_this_game/)

 :corona_rodney

Quote
My wife wants a new pair of $70 keds sneakers. To be fair, it’s not the worst thing I could get her but geez shoes are outrageous.
I don’t even know where to start

You can get a starter package for 45$
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 06, 2020, 02:57:30 AM
https://www.reddit.com/r/starcitizen/comments/imzk0v/star_citizen_roadmap_update_20200904/ (https://www.reddit.com/r/starcitizen/comments/imzk0v/star_citizen_roadmap_update_20200904/)

Mentioned in the thread : Over 100 open positions at Cloud Imperium (Games) they can't seem to fill.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 06, 2020, 10:20:32 AM
Quote
How come this post is infiltrated by refunders? Doesn't that warrant a ban for brigading?

Infiltrate a public subreddit, play it tactical.

Even the theory crafting gets a cold reception now :

https://www.reddit.com/r/starcitizen/comments/ingrms/imagine_all_these_flights_are_simulated_the/ (https://www.reddit.com/r/starcitizen/comments/ingrms/imagine_all_these_flights_are_simulated_the/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on September 06, 2020, 11:18:54 AM
https://www.reddit.com/r/starcitizen/comments/inivfs/coffee_experience/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 06, 2020, 09:20:37 PM
Quote from: https://www.reddit.com/r/starcitizen/comments/inpmfz/comment/g49ii2f
It's important to note that while features are removed from the public road map, that does not imply priorities have changed. The public road map is not their internal project management system. It's an abstraction of progress that's meant to communicate to the layman.

People believing it is an internal tracking system is a big part of why they stopped using it as well as they could've. It's a big part of why the whole thing is getting replaced. This misunderstanding is still going on.

Features removed from the public roadmap are not features that have stopped being developed.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on September 07, 2020, 12:04:29 PM
Trust the process.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 09, 2020, 04:56:47 PM
Trust the process.

Process the trust.  :money
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 10, 2020, 07:36:30 AM
Quote from: https://www.reddit.com/r/starcitizen/comments/iptqcq/i_got_my_cousin_to_try_the_game_out_during_the/
I got my cousin to try the game out during the free fly event after telling him how much I love it. He summed up his experience for me. I'm so embarrassed.

Attempt 1: Take elevator Take shuttle to spaceport Claim ship Take elevator to hangar Take off Get trapped in autopilot corrections for 10 minutes Get out finally Fool around for 5 mins Get approval to land again Impossible to guide landing bay Autopilot trap again Suicide doesn't work Turn off ship and plummet onto landing bay Kill self on the way down to respawn Attempt 2: Take elevator Take shuttle to spaceport Claim ship Take elevator to hangar Fall through floor 10 stories Land without taking damage Trapped in underbelly of spaceport Suicide button Attempt 3: Take elevator Take shuttle to spaceport Ship still on hangar Take elevator to hangar Climb through ship Elevator to cockpit doesn't work

Take elevator back from hangar to spaceport Tell spaceport to store ship Claim ship again 50 minute wait to process Log out 10/10. . .
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on September 10, 2020, 09:03:12 AM
Quote
Suicide doesn't work

 :existential
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 12, 2020, 11:36:49 AM
Quote from: https://www.reddit.com/r/starcitizen/comments/ir1v4f/comment/g4wavca
Quote
Why do we need like a 4th shotgun? Seriously what other game has this many shotguns and doesn’t allow you to throw a grenade?

this is Star Citizen, you can't just "throw a grenade". You have to reach for your pouch with your physicalized hand, search for the physicalized grenade (there are several types), manually select the explosion timer on the grenade and several additional settings (could be a small minigame). Then you hire Albert Einstein to calculate the trajectory of the grenade for you because it's all realistic, and then you can attempt to throw the grenade. Except by that time you're already stuck inside the floor and the grenade doesn't fly far, instead it starts shaking for a while and then blows up in your face, sending you to prison for some juicy gameplay loops.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: BIONIC on September 12, 2020, 12:15:17 PM
They had us in the first half, not gonna lie . gif
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 12, 2020, 07:14:08 PM
The Chairman is alive and well ! Don't believe the rumors by the paper tigers !
 :juche

https://massivelyop.com/2020/09/12/chris-roberts-says-star-citizen-is-not-a-pipe-dream-in-spite-of-taking-longer-than-planned/ (https://massivelyop.com/2020/09/12/chris-roberts-says-star-citizen-is-not-a-pipe-dream-in-spite-of-taking-longer-than-planned/)

Quote from: Croberts
“My biggest disappointment with modern internet discourse is that there’s a significant amount of cynicism, especially in forum or Reddit debates, and a portion of people assume the worst. If a feature is missing, late or buggy it’s because the company or the developer lied and or / is incompetent as opposed to the fact that it just took longer and had more problems than the team thought it would when they originally set out to build it. Developers by their very nature are optimistic. You have to be to build things that haven’t ever been built before. Otherwise the sheer weight of what is needed to be done can crush you. But being optimistic or not foreseeing issues isn’t the same as lying or deliberately misleading people. Everyone at CIG is incredibly passionate about making Star Citizen the most immersive massively multiplayer first person universe sandbox, and everyone works very hard to deliver that. If we could deliver harder, faster, better we would. We get just as frustrated with the time things take.

“I sense from your reply to me that it’s the time taken and priorities that you’re frustrated with, as you feel like we’re focusing on the wrong things. I can see that point of view, but you’re looking at it from the outside without the full knowledge of exactly what it will take, and the order it needs to be done in to deliver the gameplay that will set Star Citizen above everything else. This is the game I’ve dreamed of my whole life. Now I am in a position to realize it, I am not willing to compromise it’s potential because it is taking longer than I originally envisioned.

“I can promise you the gameplay I described is not a pipe dream, nor will it take 10 to 20 years to deliver.”

Game dev hard.  :itagaki

Edit - The full post :
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/atmospheric-room-system-4-years-later/3368356 (https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/atmospheric-room-system-4-years-later/3368356)

Straight from the horse's mouth : "Early alpha state"  :angryjoe
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 12, 2020, 07:28:07 PM
And potential leaks about SQ42

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8697662 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8697662)

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8697931 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8697931)

And rumors :

https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8697981 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8697981)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 12, 2020, 07:36:36 PM
Quote from: https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8697556
Frontier's Annual Report was published on Wednesday, and contained this:
Quote
For comparison, other high-profile space exploration games that entered Kickstarter in the early 2010s have still not released at all, speaking to the challenges of the genre and to our teams expertise and ability to deliver compelling product in a timely fashion.

That might have triggered Chris, seeing as he has been making these defensive public comments at 2am California-time these past two days.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tuckers Law on September 13, 2020, 12:36:31 AM
https://www.reddit.com/r/starcitizen/comments/ilwx21/star_citizen_figured_out_by_streamers_wife/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 13, 2020, 05:55:36 AM
Quote from: https://www.reddit.com/r/starcitizen/comments/ir8gzz/comment/g4x5bo2
Damn, he spoke not just for CIG but on behalf of all game devs ever.

:salute

Quote
Quote from: https://www.reddit.com/r/starcitizen/comments/ir8gzz/comment/g4wvpjc
Quote
on normal days we have an average of over 30,000 different people playing

I did not expect that number, that's almost on par with the PC numbers of several larger AAA games.

Puts it in context. Imagine when server meshing and more star systems comes in.

 :hyper

Quote
Chris is talking about unique players per day.

PC Steam numbers are hourly concurrent. Converting those to unique players per day you'd need to multiply the hourly concurrent 5 or 10 fold.

CIG gave us an infographic last year that someone worked out average hourly concurrent of 1,300 players. Another infographic early this year said 10,000 players completing missions each day. And a mining one said 35 people per hour mining.

Average concurrent numbers are probably higher now than last year, maybe doubled.

Oh.  :(
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 15, 2020, 05:40:49 AM
Bartender AI ponders void of existence :

https://www.reddit.com/r/starcitizen/comments/isp1ao/eddie_parr_looks_more_en_more_depressed_i_think/ (https://www.reddit.com/r/starcitizen/comments/isp1ao/eddie_parr_looks_more_en_more_depressed_i_think/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 15, 2020, 09:27:02 PM
well, imagine your brain serving as the critical bedrock of a $300M video game's AI scripting and only being allowed to pour three different cocktails.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 17, 2020, 06:32:41 PM
Chris Roberts is making up for his absence by setting a "ask the chairman" on the official forums.

Quote
I thought it may be fun to answer another question from you guys, but this time you can have a hand in determining what question I answer!

A few rules;

- No questions on timelines or schedules. When the revised Road Map is ready that will be the best place to see what we currently "estimate" (estimate != promise) as our task durations.
(...)
- Focus on systems that exist or we have said we plan to build. Bluesky theorycrafting isn't going to be that useful as we already have a huge backlog of stuff to achieve before we start wondering about "new" features.

Weird phrasing that makes it look like he'll answer one question :lol

https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/ask-the-chairman/ (https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/ask-the-chairman/)

https://www.reddit.com/r/starcitizen/comments/iugsk0/ask_the_chairman_chris_roberts_post/ (https://www.reddit.com/r/starcitizen/comments/iugsk0/ask_the_chairman_chris_roberts_post/)

Also employee headcount now at 630, if he's accurate...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 17, 2020, 06:38:49 PM
https://twitter.com/Lukas_Genever/status/1306534070747369472
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on September 17, 2020, 08:06:58 PM
recruiting recruiters huh
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 19, 2020, 06:18:01 AM
https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8708930 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8708930)

Quote
WIP on medic gameplay.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 19, 2020, 06:37:57 AM
https://youtu.be/299H4fWdpwc?t=5420 (https://youtu.be/299H4fWdpwc?t=5420)

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 20, 2020, 10:08:19 AM
https://www.reddit.com/r/starcitizen/comments/ivytut/this_game_has_so_much_survival_horror_potential/

Add one to the pile : Survival Horror

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 20, 2020, 06:12:46 PM
https://www.reddit.com/r/starcitizen/comments/iwcqlg/star_citizen_will_potentially_give_many_of_us_a/ (https://www.reddit.com/r/starcitizen/comments/iwcqlg/star_citizen_will_potentially_give_many_of_us_a/)

Quote
Star Citizen will potentially give many of us a game to play for the rest of our life.

I'm drinking a little bit but hear me out.

Quote
Being 50, I'm quite happy for another 10 years of development and feature creep - will be ideal for my retirement! (Genuine comment)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on September 20, 2020, 06:24:34 PM
https://www.reddit.com/r/starcitizen/comments/ivytut/this_game_has_so_much_survival_horror_potential/

Add one to the pile : Survival Horror
we need a sanity meter in this game asap
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on September 20, 2020, 11:24:14 PM
https://www.reddit.com/r/starcitizen/comments/ivytut/this_game_has_so_much_survival_horror_potential/

Add one to the pile : Survival Horror
we need a sanity meter in this game asap

It went to 0 a long time ago.  :-\
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on September 21, 2020, 12:39:09 PM
I guess the random bugs with the character models are very Silent Hill-esque yeah.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 23, 2020, 03:01:48 AM
Oh my god it really was an AMA with a single question picked :dead

https://massivelyop.com/2020/09/21/star-citizens-chris-roberts-says-the-games-economy-simulation-tech-is-still-a-ways-off/ (https://massivelyop.com/2020/09/21/star-citizens-chris-roberts-says-the-games-economy-simulation-tech-is-still-a-ways-off/)

Quote
10 minus 9 for the Chairman

Star Citizen’s Chris Roberts, bleary-eyed and exhausted from the self-reported “running a company of 630 people spread around the globe, while directing two projects [which] already takes way more than 40 hours a week,” thought to himself, “What if I open an AMA but I only answer one question that others vote up and as long as that question follows certain guidelines?” And so he did.

Quote
[T]he game’s Quantum system, which readers will recall is the economic simulation system (...) The goal (not promise, Roberts hastens to point out) is to have elements of the system come online towards the back end of next year.

Top comment by Derek Smart :dead
https://massivelyop.com/2020/09/21/star-citizens-chris-roberts-says-the-games-economy-simulation-tech-is-still-a-ways-off/#comment-767487 (https://massivelyop.com/2020/09/21/star-citizens-chris-roberts-says-the-games-economy-simulation-tech-is-still-a-ways-off/#comment-767487)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 23, 2020, 03:22:47 AM
https://www.reddit.com/r/starcitizen/comments/isf673/a_message_to_the_devs_and_community_at_large/ (https://www.reddit.com/r/starcitizen/comments/isf673/a_message_to_the_devs_and_community_at_large/)

Quote
TL;DR If you are going to be negative, find another hobby.
(...)
I would want it to be exactly what I envisioned it to be, and would want it to be something I was proud of. I don’t even have a gaming computer powerful enough to play the Alpha. But I am proud to be a part of this dream.

https://www.reddit.com/r/starcitizen/comments/iuuv0a/comment/g5nljjs (https://www.reddit.com/r/starcitizen/comments/iuuv0a/comment/g5nljjs)

Quote
I've always thought it would be around 2030 near a release date/soft launch. I could see it even stretching till 2035. I don't really mind so long as it's fun and plays well.

 :steel

https://www.reddit.com/r/starcitizen/comments/iu7504/comment/g5jrdld (https://www.reddit.com/r/starcitizen/comments/iu7504/comment/g5jrdld)

Quote
guys this wasn't supposed to be a shitstorm i'm just fucking high lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on September 23, 2020, 09:26:53 AM
i dont mind waiting 23 years for the game as long as its fun
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: zomgee on September 23, 2020, 10:27:41 AM
A delayed game is eventually good, a bad game is bad forever.

BAD FOREVER
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 24, 2020, 04:28:26 PM
Quote from: https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8715637
Quote
So did they ever add in the sign language?
Well, they've been giving the middle finger to backers for years.

NMS is getting sandworms next update :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on September 27, 2020, 03:45:10 PM
https://www.reddit.com/r/starcitizen/comments/j03f91/star_citizen_roadmap_update_20200925/ (https://www.reddit.com/r/starcitizen/comments/j03f91/star_citizen_roadmap_update_20200925/)

Elevator panels -23%

https://www.reddit.com/r/starcitizen/comments/iyaw9s/poor_guy/ (https://www.reddit.com/r/starcitizen/comments/iyaw9s/poor_guy/)

Sandworms
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on September 28, 2020, 08:11:14 PM
excellent use of text effects!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 01, 2020, 06:02:24 PM
https://www.reddit.com/r/starcitizen/comments/j3c9w9/i_never_thought_id_get_so_attached_to_a_fictional/ (https://www.reddit.com/r/starcitizen/comments/j3c9w9/i_never_thought_id_get_so_attached_to_a_fictional/)

 :doggy
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 10, 2020, 12:26:45 PM
 :killme

https://www.eurogamer.net/amp/2020-10-10-as-star-citizen-turns-eight-years-old-the-single-player-campaign-still-sounds-a-long-way-off (https://www.eurogamer.net/amp/2020-10-10-as-star-citizen-turns-eight-years-old-the-single-player-campaign-still-sounds-a-long-way-off)

Quote
"We still have a ways to go before we are in beta, but everyone on Squadron 42 is working very hard to deliver something great," CIG boss Chris Roberts said in an AMA on the Roberts Space Industries website to coincide with Star Citizen's eight birthday (Star Citizen was unveiled on 10th October 2012).

Quote
imminent release of a show focused just on Squadron 42 called The Briefing Room. New episodes are planned every three months until the game comes out.

Quote
The best answer for your question is Squadron 42 will be done when it is done

https://streamable.com/g5ctv3

Amazing.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on October 10, 2020, 01:16:37 PM
time to rock the vote

https://www.reddit.com/r/starcitizen/comments/j8hogb/2950_imperator_election_roberts_space_industries/

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 10, 2020, 08:46:59 PM
Quote
We chose to build a game of Star Citizen’s complexity and ambition, not because it is easy, but because it is hard.

:salute

https://robertsspaceindustries.com/comm-link/transmission/17805-Letter-From-The-Chairman (https://robertsspaceindustries.com/comm-link/transmission/17805-Letter-From-The-Chairman)

Quote
We have made great progress on iCache and are hoping to have it in a live build by Q2 of next year (“hoping” not “promising”).

Quote
Like our tech hurdles, it’s not a matter of if Star Citizen will ever reach critical mass but when. The future gets brighter quarter by quarter, as every release is an incremental and tangible step to the fully dynamic first-person universe sandbox that we have all dreamed of. You better bring shades!

Quote
Depending on Turbulent’s progress we are hoping to have the first iteration of the new Public Roadmap for Star Citizen and Squadron 42 to go live towards the end of this year.

 :mindblown
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 10, 2020, 09:02:45 PM
Quote
The SQ42 video is still coming (probably in the next few weeks), along with an assortment of other updates, including an overhaul to our Public Roadmap.

 :trumps
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on October 10, 2020, 09:34:42 PM
Quote
I don't see the problem, Roberts said he'd treat the backers like he'd would treat a publisher. Historically this means he keeps asking for money and doesn't deliver.
annihilated :girlaff
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 11, 2020, 12:06:28 AM
Was it just findom all along ?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 11, 2020, 04:02:57 AM
https://www.reddit.com/r/starcitizen/comments/j8vvpm/chris_roberts_reacts_to_negative_posts/ (https://www.reddit.com/r/starcitizen/comments/j8vvpm/chris_roberts_reacts_to_negative_posts/)

 :waluigi

Quote from: https://www.reddit.com/r/starcitizen/comments/j8t1w8/comment/g8flbyi
Quote
It's clear they consistently don't meet targets

I don't think thats mismanagement. The goal isn't to just push something out in a timely fashion, never has been. Its to create a good game. The target (date) is just a red herring to what actually matters. The quality of the game. And I don't think they're mismanaging that at all.

Quote from: https://www.reddit.com/r/starcitizen/comments/j8t1w8/comment/g8duq5a
Ouch. In the time since I started backing in 2014 I moved to a different state, moved back to my home state, worked 2 jobs, traveled to 3 countries, visited 45 different American cities, got married, had two children, financed and paid off a vehicle, and bought a house.

I don't have time for video games as of last year even though I check back in on reddit to see what's up. I wish I never backed this game.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on October 11, 2020, 09:04:31 AM
not even going to bother pasting quotes but it's amazing to me that after all these years of mostly fuck-all progress you *still* have people holding on to the naive idea that once the company develops the underlying systems and tools content will start flowing in immediately.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 11, 2020, 09:37:01 AM
Quote from: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/sq54-done-when-it-s-done/3438059
Quote
We’re getting more and more space games all the time. The field isn’t as barren as it was when this game started.
Which is great. It was even one of Chris's goals when he started this project.

Quote from: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/sq54-done-when-it-s-done/3438435
A lot of people on here are starting to sound like the big game studios.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 11, 2020, 09:46:33 AM
Quote from: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/they-did-not-show-us-anything/3440382
The silhouette civilians (read: non-backers) are really out in force tonight.

 :putin
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on October 11, 2020, 10:10:40 AM
Big Studio Energy :jeb :success
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 11, 2020, 04:47:06 PM
https://v.redd.it/bs803v97fis51/DASH_480.mp4 (https://v.redd.it/bs803v97fis51/DASH_480.mp4)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 14, 2020, 08:34:33 AM
Error
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on October 20, 2020, 05:08:56 AM
https://www.reddit.com/r/starcitizen/comments/jeh8dr/this_is_why_i_dont_actually_care_how_long_it_takes/

i sure am glad star citizen doesn't have anything like BOSSES. YEUCH BOSSES  :yuck :yuck :yuck :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on October 21, 2020, 12:03:07 AM
https://www.reddit.com/r/starcitizen/comments/jeh8dr/this_is_why_i_dont_actually_care_how_long_it_takes/

i sure am glad star citizen doesn't have anything like BOSSES. YEUCH BOSSES  :yuck :yuck :yuck :lol

Sometimes having to creatively work within time and resource constraints leads to more interesting and distinctive results than unbounded pursuit of a bland generic ideal.
A good cartoon.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Trent Dole on October 21, 2020, 12:35:55 AM
This will never actually finish or exist. I predict this will end like Yandere Sim - some day when tech has evolved a little more some kids will get annoyed and build it themselves in a few weeks.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on October 23, 2020, 10:03:19 PM
(https://external-preview.redd.it/OlsUfIxyOXRA7mgvjXKpBquHmFrZyy4s7W9aGb7FrNw.jpg?auto=webp&s=bd160c3c17dc78b227c13eb7a5b91c85a1e7911e)

(https://i.imgur.com/qPJg6Do.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 24, 2020, 02:41:31 AM
Elevator Panels keep regressing.  :goty2
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 24, 2020, 02:44:17 AM
2020 - The Year of the Roadmap Bloodbath.

https://www.reddit.com/r/starcitizen/comments/jgxxwa/2020_the_year_of_the_roadmap_bloodbath/ (https://www.reddit.com/r/starcitizen/comments/jgxxwa/2020_the_year_of_the_roadmap_bloodbath/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on October 24, 2020, 11:38:38 AM
https://www.reddit.com/r/starcitizen/comments/jh6ndt/comparing_odysseus_roadmaps_from_1018_to_1020/

These threads :crowdlaff
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on October 24, 2020, 07:10:06 PM
https://twitter.com/RobertsSpaceInd/status/1319750979193954305
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 24, 2020, 09:10:00 PM
Eight years ago:
Quote from: https://www.gameinformer.com/games/star_citizen/b/pc/archive/2012/10/10/chris-roberts-ventures-back-into-space-with-star-citizen.aspx
Wing Commander creator Chris Roberts teased his next project last month, and now he's providing some actual meaty details. Space sim fans, meet Space Citizen. As Roberts proclaims in a video, he's not buying into the doom and gloom proclamations that PC gaming is dead.

“In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre,” says Roberts. “I plan on bringing that kind of development mentality back into PC gaming and space sims in particular."

His project, Space Citizen, has been in development for a year, and now he needs players' help. He's turning to crowdsourcing to raise $2 million for the last stretch. He says the model is perfect for what he's trying to do, essentially a spiritual successor to his iconic space-sim series Wing Commander, because it eliminates the need for publishers and allows the studio to pour all of that cash into development. Don't expect to see this one on consoles or mobile devices, either.

“There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn’t take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver.”

Players take on tours of duty within the game, following a mission structure that should seem familiar to Wing Commanders. Those sections play out in a generally linear fashion, though players will have the opportunity to take different paths at various points. When they aren't committed to a formal job, however, pilots can explore the vast universe and make their mark. For instance, if you explore an obscure section of deep space and find an out-of-the-way jumpgate, that navigation point will be named after you, and other players will see it. The game will require a subscription, though it will be a one-time purchase, and not a month-to-month expense. Roberts promises regular updates and additional content rather than blasting players with major updates every year or so.

For more information on the game, visit the official website, where you can watch an in-depth video on the development goals, see some in-game assets, and pledge your cash to the project if you think it's something you'd like to play.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on October 27, 2020, 02:40:30 AM
(https://external-preview.redd.it/OlsUfIxyOXRA7mgvjXKpBquHmFrZyy4s7W9aGb7FrNw.jpg?auto=webp&s=bd160c3c17dc78b227c13eb7a5b91c85a1e7911e)

(https://i.imgur.com/qPJg6Do.gif)

I like the colors, make me feel nice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: BIONIC on October 27, 2020, 03:56:39 AM
(https://external-preview.redd.it/OlsUfIxyOXRA7mgvjXKpBquHmFrZyy4s7W9aGb7FrNw.jpg?auto=webp&s=bd160c3c17dc78b227c13eb7a5b91c85a1e7911e)

(https://i.imgur.com/qPJg6Do.gif)

I like the colors, make me feel nice

Graphic design is my passion.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on October 27, 2020, 11:51:20 AM
This out yet?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on November 24, 2020, 01:03:55 PM
Quote
TURBULENT CREATES NEW GAME DEVELOPMENT STUDIO IN MONTREAL TO MAKE WORLDS FOR STAR CITIZEN ​​​​​​​

Following Minority Stake Investment from Cloud Imperium Games in 2019, Turbulent Opens Montreal Studio Devoted to AAA Sci-Fi Game Development

Montreal, Canada, November 24, 2020 - Turbulent will open a Montreal game studio focused on building star systems for Cloud Imperium Game’s sci-fi Massively Multiplayer Online (MMO) game of unprecedented scale and uncompromising vision: Star Citizen. The studio will be directed by Benoit Beausejour (CTO and co-founder) and industry veterans Guillaume Voghel (Producer), Pierre-Luc Boulais (Art Director) and Louis Rousseau (Lead Game Designer).
https://www.gamespress.com/TURBULENT-CREATES-NEW-GAME-DEVELOPMENT-STUDIO-IN-MONTREAL-TO-MAKE-WORL

I believe this will be the sixth studio, and the third focusing primarily on Star Citizen, while the other three are mostly working on Squadron 42.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on November 24, 2020, 06:46:05 PM
https://www.reddit.com/r/starcitizen/comments/k08amc/turbulent_creates_new_game_development_studio_in/
Quote
Yep, its not like code. It scales fairly linearly with more people, assuming you have an unlimited source of work. Which CIG does.
did everyone forget about star marine or what
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 25, 2020, 04:55:08 AM
Content creation is doing great and the pace will pick up once we pipelined the tools we've been researching & developing for 8 years.

Also we're outsourcing big swathes of content.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 25, 2020, 05:00:06 AM
https://m.imgur.com/FStKsvp

Edit :
https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-8809991

 :science
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on November 25, 2020, 06:25:21 AM
Content creation is doing great and the pace will pick up once we pipelined the tools we've been researching & developing for 8 years.

Also we're outsourcing big swathes of content.

CIG owns 25% of Turbulent, they've been working on Star Citizen for a few years now. Also yes. Probably. We know that some capital ships and large freighters are basically done for example, but they wouldn't work in game at this point. The core issue is still the server infrastructure. At one point, a single shard, which ran an entire star system, could only handle around 10 people, with super wonky performance and constant server crashes. I only give the game a spin around once or twice a year now, and it was significantly smoother and more stable this week compared to my previous test, with a lot more content and 50 players per shard. Quite an improvement, but they pretty much reached the limits of what's possible with the classic server shard model. How long it will take to implement their server meshing feature is anyone's guess at this point though. iCache, a core feature required to enable server meshing (and multiple star systems), was supposed to go online this year, but it's not done yet and I doubt it'll make a surprise appearance in 3.12.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 25, 2020, 09:06:06 AM
Isn't Turbulent the studio that worked on the SC website or whatever?

Seems like a really good pick to help finish a game that is 6 years behind schedule :rofl
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on November 25, 2020, 09:28:39 AM
Isn't Turbulent the studio that worked on the SC website or whatever?

Seems like a really good pick to help finish a game that is 6 years behind schedule :rofl

Turbulent has done the website, the communication system both ingame and on the website, ingame UI systems and backend server infrastructure. The new studio is headed by former Ubisoft Montreal guys Turbulent poached between July and September (from the Rainbow Six Quarantine team) and Turbulent's CTO.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on November 25, 2020, 09:51:08 AM
"Turbulent" is too close to Turbine (LOTRO) for my tastes.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on November 25, 2020, 02:26:57 PM
turbulent is a fitting name for star citizen am i right  :corona_rodney
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 27, 2020, 04:19:12 AM
(https://i.imgur.com/ugqVsPQ.png)

I take it there's no new news about the roadmap's roadmap, the SQ42 video or Theaters of War ?

(https://i.redd.it/qdseidipnp161.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on November 27, 2020, 08:47:21 PM
Emperor Constantine: "Chill out guys, Rome can't be built in a day. I know some of you guys just wanted us to make a small tribal village, but it became way more than we ever thought possible. So just keep sleeping on the ground for a few more decades and keep sending us money, and it's gonna be totally worth it. Be patient."
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on November 27, 2020, 08:51:47 PM
(https://i.redd.it/qdseidipnp161.jpg)
Oh wow, they have crazy messed up physics space like in that TNG episode where the chick fused with the deck already?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on November 28, 2020, 01:54:47 AM
I take it there's no new news about the roadmap's roadmap, the SQ42 video or Theaters of War ?

New roadmap is coming in December: https://robertsspaceindustries.com/comm-link/transmission/17901-Upcoming-Roadmap-Update

TLDR: The new roadmap isn't written by hand anymore, it's connected to CIG's project management software, to give near realtime progress updates. It took so long because they obviously needed to create the frontend and interface and convert their internal data to something digestable and understandable. This new implementation will supposedly show everything they're working on, not just the things planned for the next three or four updates, and was designed to be used internally as well.

The SQ42 video was released in October:
https://www.youtube.com/watch?v=dO-fWiYJ1I4
https://www.youtube.com/watch?v=y-uR8lJFbMY

And I don't really follow Theaters of War's development (because I frankly don't give a fuck), but CIG fast tracked the main battle tank very recently specifically for that game mode.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on December 03, 2020, 12:00:43 AM
https://www.reddit.com/r/starcitizen/comments/k4xpyy/saw_a_great_comment_on_youtube_today_about_star/

so many to choose from but this is probably the best tbh
Quote
You lost all credibility at "half working screenshot generator". The tired drivel is silly. The game could ship as a fully featured mining game right now. There is a LOT to do beyond grab screenshots.
:crowdlaff
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on December 26, 2020, 07:00:52 AM
https://www.reddit.com/r/pcgaming/comments/kjl3wm/star_citizens_chris_roberts_delays_squadron_42/ (https://www.reddit.com/r/pcgaming/comments/kjl3wm/star_citizens_chris_roberts_delays_squadron_42/)

 :nothing
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on December 26, 2020, 11:52:48 AM
The joke that keeps on giving! :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on December 26, 2020, 05:13:32 PM
This is because it is too early to discuss release or finish dates on Squadron 42.

this is fine
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on December 26, 2020, 05:45:33 PM
Quote
Because of this I have decided that it is best to not show Squadron 42 gameplay publicly, nor discuss any release date until we are closer to the home stretch and have high confidence in the remaining time needed to finish the game to the quality we want.

Back in the day this is like what 99% of fangame projects would post on like GameMaker.net forums after the creator lost interest and school started back up and the game was well on its way to being vaporware but they really wanted to assure people it would get done eventually, pinky promise. (Such fangames were almost never finished.)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on December 26, 2020, 06:46:54 PM
Or every Kickstarter project that's already years past the initial estimated finish date and out of money.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Pissy F Benny on December 26, 2020, 11:22:02 PM
Does this mean they’re finally gonna cut and run :thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 30, 2020, 09:48:59 AM
https://www.reddit.com/r/pcgaming/comments/kjl3wm/star_citizens_chris_roberts_delays_squadron_42/ (https://www.reddit.com/r/pcgaming/comments/kjl3wm/star_citizens_chris_roberts_delays_squadron_42/)

 :nothing
How could they delay a game that had no release date in the first place? CIG stated in early 2019 that they hope to enter beta by the end of 2020. That obviously didn't happen, but there were no plans to release that beta to the public in the first place.

Also, the "they make more money not releasing the game" argument people love to bring up makes very little sense to me. Squadron 42 is $45, or a $15 addon to Star Citizen. That's it. All the expensive ships and cosmetics CIG sells for boatloads of money are for Star Citizen, not Squadron 42. If anything, releasing Squadron 42 as soon as possible would be the best possible way to promote their real cash cow - as long as it's actually finished, polished and good. But looking at the new progress tracker, that won't happen in 2021, either. Maybe 2022. Star Citizen will probably enter beta before Squadron 42 even has a release date.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on December 30, 2020, 10:11:46 AM
given the amount of pointless tweaking roberts is doing to star citizen its likely they have 1000 hours of unrecorded mocap script changes to complete before sq42 can get out the door. plus art/design.

also i think they've monetized theorycrafting to such a degree that whenever star citizen actually leaves 'alpha' interest in the IP deflate like a balloon. i'm sure everyone at cig realizes this by now, which is another reason why sq42 is getting backburned.

another problem I can see surfacing is that it isn't clear from a production standpoint which product is 'informing' the other... originally IIRC sq42 was the jump-off for star citizen; you play the solo game and sales would fund the persistent universe release that follows. that doesn't seem to be true anymore, so art/mechanics/lore edits are going to have to flow into SQ42, which has the pleasure of attempting to build a narrative around all of this murkiness. good luck lmao.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on December 30, 2020, 10:39:56 AM
I'm just so glad we have not one, but two new Duke Nukem Forevers to mock for the next decade and a half. :beetlejuice

When DNF actually released I missed having a large scale never-finished ego project on my mind's back burner I could check in on and laugh at every so often.

But now we have two! :jeb
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on December 30, 2020, 10:46:49 AM
given the amount of pointless tweaking roberts is doing to star citizen its likely they have 1000 hours of unrecorded mocap script changes to complete before sq42 can get out the door. plus art/design.

also i think they've monetized theorycrafting to such a degree that whenever star citizen actually leaves 'alpha' interest in the IP deflate like a balloon. i'm sure everyone at cig realizes this by now, which is another reason why sq42 is getting backburned.

another problem I can see surfacing is that it isn't clear from a production standpoint which product is 'informing' the other... originally IIRC sq42 was the jump-off for star citizen; you play the solo game and sales would fund the persistent universe release that follows. that doesn't seem to be true anymore, so art/mechanics/lore edits are going to have to flow into SQ42, which has the pleasure of attempting to build a narrative around all of this murkiness. good luck lmao.

According to Wiki:

Quote
Squadron 42, a single-player game set in the same universe, was announced in the Kickstarter as part of the same game universe, accessed through the same game client as Star Citizen. The player character's performance in Squadron 42 will reportedly have an impact on their career in Star Citizen.[9]

They were (are?) literally planning to bolt the two "games" together and let you launch either from the main menu, and your character is the same across both or something.

I'm not sure anyone told Chris Roberts that CCP already kinda did this idea with Dust 514 (an actual released game that was then shutdown three years later), which interacted with the also-actually-released (and still running) EVE Online.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on December 30, 2020, 10:57:50 AM
Roberts mostly focuses on Squadron, so Squadron should still inform everything else lore wise. And if you play the current Star Citizen alpha, there's very little lore regarding the event Squadron 42 is about. There are no Vanduul in Star Citizen yet, or any other alien races for that matter. The final planet in the Stanton system and the two neighboring star systems they're currently working on aren't going to change that, they are all in human space. They deliberately keep everything regarding the Vanduul or Earth politics to a minimum. The only mention of the war I remember is an inscription at the Hurston Dynamics HQ in Lorville. They're also holding back assets that are shared between both games but play an important role in Squadron 42.

That said, the technology Foundry 42 Frankfurt developed for Star Citizen absolutely informed the gameplay in Squadron 42 I believe. But it's also worth keeping in mind that most of the devs are working on Squadron 42 primarily or exclusively. The core technology group is shared between both games of course, and spread across all studios, But only two of the six studios, CIG Austin and Turbulent Montreal, are primarily dedicated to Star Citizen, and Austin mostly does backend and server stuff while Montreal only just opened.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on December 30, 2020, 01:55:37 PM
i predict sq42 to be a total bust; it's going to be a bunch of weird one-take mocap scenes, a terrible story, and all of the mechanics being hashed out and refined via crowdsourced feedback in star citizen will appear as half-formed and rushed versions.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on December 30, 2020, 10:52:18 PM
Does this mean they’re finally gonna cut and run :thinking

no, there's still too much grift to be made off people that think CD Project Roberts going radio-silent is a good thing because he must be really working super hard on it now
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on February 09, 2021, 04:14:33 PM
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/criminal-walking-on-javelin-can-cancel-entire-even

Quote
During a Xenothreat even, I went to Jericho Station to see a Javelin. I had a crimestat, so everyone started to shoot at me. I ejected and EVA to have a closer look at this majestic capital ship. While walking on its hull, accidentialy I have slightly glitched through a floor and joined a ship, which has enabled a station defenses, which started to shoot Javelin, heavily damaged it and it has canceled entire event on the server. I'm really, really sorry for ruining this event for 40 people, it was really not my intention.

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 09, 2021, 11:32:56 PM
Harboring a fugitive is a crime, citizen.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 11, 2021, 01:48:18 PM
Quote
And they'll happily offer you a refund if you aren't happy with the direction the game's development has shifted in. But just because you aren't happy with the direction, doesn't make it a scam.

I can't claim World of Warcraft is a scam because I bought it in 2005 and the game today is nothing at all like what I originally paid for, nor is the new gameplay direction something I personally wanted. That's just how GaaS products work. And I know, WoW is officially released and SC isn't. But it is playable, so these goalposts for calling it a scam have already changed significantly over the years, and it seems clear to me that it will release. They've built up a huge community who will happily spend money on this title for years to come if they keep development progressing.


 :lol :lol :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on March 16, 2021, 07:51:06 PM
So many of these people are trying to rationalize how to stay involved with that. It’s like no one understands the sunk costs fallacy
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on March 18, 2021, 05:28:39 PM
CIG is trying the outsourcing thing again:

Quote
LONDON, March 18th , 2021 – Today Cloud Imperium Games (CIG) and Firesprite publicly announced collaboration on the forthcoming Star Citizen multiplayer mode, “Theaters of War” (working title). This announcement comes as the ground-breaking multiplayer combined arms mode approaches its latest closed test within Star Citizen’s handpicked Evocati community.

Star Citizen’s “Theaters of War” mode is a PvP multiplayer experience first unveiled at Citizen-Con 2019. Gameplay features intense, large-scale, team-based skirmishes between attackers and defenders across multiple phases of combat on planetary surfaces, in upper atmosphere, and a final orbital assault on a space station.

Firesprite’s collaboration with CIG on Theaters of War began in early 2019, when CIG outlined the vision for a multiplayer combined-arms experience taking place within the Star Citizen universe. Since then, Firesprite and CIG have collaborated to design and build this experience utilizing Star Citizen’s proprietary technology, tools, and game assets. The combined learnings and advancements made for the combined-arms game mode have benefited and continue to benefit the core gameplay of both Star Citizen and Squadron 42.

“Thanks to the talented team at Firesprite, we’ve managed to work closely together to bring significant improvements to Star Citizen’s Theaters of War mode, and as a result benefit key aspects of Star Citizen and Squadron 42,” said Sean Tracy, Technical Director, Content at Cloud Imperium Games. “I can’t wait for players to see the progress we’ve made together during future playtests.”

“We’re so excited to be able to convey what a privilege and a pleasure it’s been to work so closely with Cloud Imperium and develop Theaters of War from the kernel of an idea into a full-fledged experience,” said Graeme Ankers, Managing Director at Firesprite. “I want to pay tribute to our strike team here at Firesprite who have worked really hard behind the scenes in close collaboration with the talented creators at Cloud Imperium Games.”

Theaters of War was first unveiled at CitizenCon 2019 in Manchester, UK, with positively received test sessions for event attendees. From that event onwards, player feedback from Theaters of War closed tests for select Star Citizen community groups has been vital for improving the combined arms mode’s quality. Further online closed community tests are scheduled to begin this coming weekend, with more playtests to come throughout the mode’s development. This combined arms mode will continue to see iteration and development to help progress Star Citizen’s and Squadron 42’s combat, and future tests will expand beyond the closed Evocati group to eventually include players in the Public Test Universe.

Star Citizen combines classic space sim gameplay with boundary-pushing visuals in a massively multiplayer setting with unprecedented fidelity. Live how you want to live: shift paths from cargo hauler to outlaw, explorer, or any other role, whenever you want. Explore multiple planets and moons, including vast cities and underground caverns, all created with a unique combination of procedural planet technology and complementary hand-crafted design.
https://www.firesprite.com/news/2021/03/cloud-imperium-games-and-firesprite-unveil-development-partnership-for-star-citizen-multiplayer-mode/

Theaters of War is currently in Evocati testing (accessible to people outside of CIG who signed an NDA). They've apparently also explored the possibility of doing a console version of just that game mode as a standalone product. Firesprite was founded by former Psygnosis and Sony Studio Liverpool guys and developed Playroom and some Sackboy thing for Sony.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: naff on March 18, 2021, 05:41:39 PM
whatever side project they end up pushing out at this point is going to be tedious, average and at best; met with apathy from the general public and any remaining interest outside the cult of cig will just float away. it could also be spectacularly bad, but i feel like it'll be more just kinda tired and boring and only a few weirdos will play it like kara and that eve fps on ps3
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on March 18, 2021, 06:22:14 PM
Maybe. But there is an audience for games like Battlefield 2142, Planetside and ARMA. And since EA isn't really interested in reviving 2142 and Planetside is winding down, people might give it a spin. And CIG already has the assets and tech sitting around, anyway.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 22, 2021, 04:58:25 PM
https://v.redd.it/bf9vy0e196o61/DASH_480.mp4
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on March 22, 2021, 10:40:16 PM
And CIG already has the assets and tech sitting around, anyway.

citation needed
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 23, 2021, 04:35:56 PM
I found wsippel's twitter account

https://twitter.com/Jorunn_SC/status/1374072102114955276
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on March 23, 2021, 04:38:23 PM
Quote
Their "record breaking" funding is barely covering overhead.

How do you type such a sentence with zero self awareness?
Title: The answer:
Post by: Tasty on March 23, 2021, 04:39:12 PM
(https://i.imgur.com/d5OohPc.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on March 23, 2021, 04:40:19 PM
This dude literally makes his income from Star Citizen.

I'm sure he's unbiased.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on March 23, 2021, 04:49:14 PM
https://twitter.com/StarshipNemo/status/1373969347614498817

:notlikethis
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on March 23, 2021, 05:19:51 PM
Thank you for your service, Citizen. :salute
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on March 23, 2021, 05:28:20 PM
So I did Google it and this reads like multi-level marketing speak: https://en.wikipedia.org/wiki/Net_Promoter
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: BIONIC on March 23, 2021, 05:52:59 PM
:wut
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on April 07, 2021, 08:31:34 AM
So apparently, CIG can't expand their current office in Frankfurt any further, so they just signed a ten years lease for a new 3000 square meters office in a highrise currently under construction. They rented half the total office space in the building, enough room for 300 to 400 employees: https://www.one-frankfurt.de/newsblog/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on April 07, 2021, 11:56:17 AM
What kind of world will even be around in 10 years? :thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 07, 2021, 03:51:04 PM
So apparently, CIG can't expand their current office in Frankfurt any further, so they just signed a ten years lease for a new 3000 square meters office in a highrise currently under construction. They rented half the total office space in the building, enough room for 300 to 400 employees: https://www.one-frankfurt.de/newsblog/

They're gonna be able to make so many more ship jpegs :lawd
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on April 07, 2021, 04:07:05 PM

They're gonna be able to make so many more ship jpegs :lawd

Frankfurt is the core engine and technology team, they don't do spaceships as far as I know. Santa Monica and one of the two UK studios are responsible for ship JPEGs.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on April 07, 2021, 04:09:59 PM
What kind of world will even be around in 10 years? :thinking

A one where Star Citizen still hasn't been released.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on April 23, 2021, 03:16:04 PM
What kind of world will even be around in 10 years? :thinking

A one where Star Citizen still hasn't been released.
Probably.

Anyway, since it's all about balance, here's a trailer for 3.13, which was just released:

https://www.youtube.com/watch?v=eaF4An7M3sM

And a new general Star Citizen trailer:

https://www.youtube.com/watch?v=m-Rz5PTMuaw

Say what you will about the project, Pedro's music is fucking amazing...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 26, 2021, 04:35:53 PM
https://v.redd.it/a0gr7qcrl4v61/DASH_1080.mp4
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on April 26, 2021, 05:37:42 PM
Good ol' Star Citizen. :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 28, 2021, 03:47:02 PM
Fucking hell :lol

https://v.redd.it/dcl8x3a9bks61/DASH_480.mp4
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 10, 2021, 04:48:36 PM
Let's see how much progress they've made with ramps since that catastrophic live demo.

https://clips.twitch.tv/ImpossibleAmazingPheasantPMSTwin-MHFt7Wu5j1ou2Vza

Looks good :lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 13, 2021, 12:44:12 PM
Moar tank action

https://i.imgur.com/o3ph8St.mp4
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on May 20, 2021, 02:25:45 PM
https://i.imgur.com/mHdFXH1.mp4
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on May 23, 2021, 01:48:34 AM
https://www.youtube.com/watch?v=bYs_zn2pTZo
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on May 23, 2021, 07:47:42 PM
 :wong
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 09, 2021, 03:28:37 PM
Somebody did an oopsie with the funding tracker :lol

(https://i.imgur.com/suw9ZXI.png)

(https://cdn.discordapp.com/attachments/725357803056660591/852258921627910174/unknown.png)


spoiler (click to show/hide)
Or Roberts decided it was time to run with the money and pretend nothing ever happened
[close]
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on June 17, 2021, 03:23:10 AM
They’ve gotta be laundering money for postsoviet oligarchs or something. It’s a massive studio with an absurd burn rate.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on June 17, 2021, 06:39:12 PM
https://www.youtube.com/watch?v=bYs_zn2pTZo

that guy in the thumbnail needs to be facefucked by a photon torpedo
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on June 17, 2021, 09:41:33 PM
I know I’m old and have old dad style opinions, but I seriously cringe at these YouTubers putting their insincere, gaping mugs “reacting” in vid thumbnails.
:iface
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on June 19, 2021, 10:54:55 PM

Say what you will about the project, Pedro's music is fucking amazing...

he appears to be technically capable, but seems to have forgotten to give his music any personality (or the directors have forgotten to let him), at least for these two tracks.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on June 19, 2021, 11:07:54 PM
I know I’m old and have old dad style opinions, but I seriously cringe at these YouTubers putting their insincere, gaping mugs “reacting” in vid thumbnails.
:iface

Unfortunately, that's what gets you into the Youtube algorithm these days.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: recursivelyenumerable on June 19, 2021, 11:51:30 PM
yeah, let's not kinkshame the youtube algorithm. its desires are valid.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 22, 2021, 04:09:28 PM
This is a goldmine.

https://robertsspaceindustries.com/comm-link/transmission/18243-Alpha-313-Invictus-Launch-Week-Postmortem


Some nuggets:

Quote
What didn’t go so well?

Using a pre-existing ship weapon allowed us to iterate early on and dial in the metrics without having to create a whole suite of new art. This also had the advantage that, going forward, any Size 1 ship weapon could theoretically be mounted onto a mount. Unfortunately, this didn’t go as smoothly as we hoped, because ship weapons mount from the top rather than the bottom. This meant that the weapon was mounted upside down and had lots of additional geometry that blocked the main view. While this is a relatively easy fix, it does mean that any new weapon we want to use in the future will require further art tweaks and additional data to support it


Quote
What didn’t go so well?

The team were highly focused on making sure the trolley felt grounded in the world and they built an elaborate test map that tested multiple facets of the feature including loading onto a ship. This highlighted a significant problem. A lot of the trolleys built over the years had been designed to a character metric with relatively small wheels. Unfortunately, the ships all have different ramps, with some having very hard angular edges and others not lowering to touch the floor at all. This meant that a lot of the trolleys struggled to go up ship ramps and, in some cases, could not get over the edge of the ramp as it was too large (think trying to push a shopping trolley up a curb). As the Vehicle Team was already scheduled for the quarter, we were not able to deliver the full trolley experience.


Quote
What didn’t go so well?

A new high-speed AI service was needed to map live positions of mission-spawned NPCs, which ended up being deceptively complex. This new service required work from various teams and pillars, which caused delays and difficulties in testing. Many of our team resources continue to be absorbed addressing bugs that don’t end up being in our sphere of responsibility.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on July 23, 2021, 08:24:40 PM
https://www.reddit.com/r/starcitizen/comments/opt8js/laughs_in_star_citizen/

some gold itt
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on July 28, 2021, 03:21:32 PM
https://clips.twitch.tv/PoorAdorableStorkKappaWealth-XKMmTR7FxdLMrH9d
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on September 20, 2021, 01:54:09 PM
New update has implemented twerking v0.5 :rejoice

https://i.imgur.com/8Sg90Jq.mp4
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on September 20, 2021, 02:41:32 PM
New update has implemented twerking v0.5 :rejoice

https://i.imgur.com/8Sg90Jq.mp4

Quantum twerking, it was just supposed to be a theory :ohhh
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on September 24, 2021, 03:22:47 PM
Just because I know you guys love it, here's the Citizencon 2951 (2021) invitation trailer:

https://www.youtube.com/watch?v=Vmf3pcC7qZ0

Honestly, not even people who follow the project closely have any idea what they're gonna show this year. Maybe the fabled Star Citizen Alpha 4/ Beta 1, aka interstellar travel and static server meshing. They supposedly have not just one, but two or maybe even three star systems pretty much ready to go, and are just waiting for server meshing to be implemented. Or maybe that's all bullshit. Maybe the main topic will be Theaters of War, which is basically a modern day Battlefield 2042 which was supposed to be a stand alone spinoff game on consoles, but then Sony bought the developer, Firesprite Games. I don't think the main topic will be Squadron 42, considering the recent reshuffling, but who the fuck knows at this point.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on September 30, 2021, 07:57:48 PM
I wonder what it would take for someone to make this game, make a networked, massively-multiplayer version of Wing-Commander.

I mean, Tim Schafer became famous for the SCUMM games, and when he Kickstarted "DoubleFine Adventure," it was a $300K proposal to make one of the SCUMM games. Imagine if that is what he actually delivered. Instead, it went over $3M, and the features ballooned past it as well. Great project, but I think a nostalgia-grab on 8-bit-esque SCUMM adventure would have been great.

Roberts has exceeded that by a few orders of magnitude and still there's no end in sight. The game is the industry's current Duke Nukem Forever/Flying Dutchman.

It would be amazing to see someone swoop in and eat Cloud Imperium's lunch.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on October 01, 2021, 02:34:13 PM
I wonder what it would take for someone to make this game, make a networked, massively-multiplayer version of Wing-Commander.

I mean, Tim Schafer became famous for the SCUMM games, and when he Kickstarted "DoubleFine Adventure," it was a $300K proposal to make one of the SCUMM games. Imagine if that is what he actually delivered. Instead, it went over $3M, and the features ballooned past it as well. Great project, but I think a nostalgia-grab on 8-bit-esque SCUMM adventure would have been great.

Roberts has exceeded that by a few orders of magnitude and still there's no end in sight. The game is the industry's current Duke Nukem Forever/Flying Dutchman.

It would be amazing to see someone swoop in and eat Cloud Imperium's lunch.

"Networked Wing Commander" was what they initially pitched. But with all the money and support they got after the fact, the project evolved. You're not going to eat their lunch by just providing what they initially promised. Elite Dangerous was the closest competitor, but they stumbled super hard with Odyssey. To the point that people who initially questioned CIG's design approach (develop FPS mechanics first, then vehicles - micro scale to macro scale, whereas Elite went macro to micro) slowly get it now.

And since you mention Schafer, Gilbert did just what you suggested. And while I enjoyed Thimbleweed Park, it didn't exactly set the world on fire.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 19, 2021, 05:20:40 PM
https://www.youtube.com/watch?v=1MOfi5PasP8

 :lol

I think my favourite bit is the list of items for sale that moves around with the NPC (@10:46). Like an aiming minigame.

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on October 20, 2021, 11:24:14 PM
https://www.reddit.com/r/TwoBestFriendsPlay/comments/qaxbum/star_citizen_now_has_needle_based_pvp_where/
Quote
Star Citizen now has needle based PvP where players go around OD-ing eachother.
Yes this is real and I needed you guys to know. So basically in the latest patch Star Citizen added a new inventory and persistence mechanic. Basically, you die now and you lose all your stuff on you and other players can loot it. This might seems small but has huge consequences, dying no longer is a minor hindrance it once was and stuff is actually worth having/collecting.

So players usually spawn in a starting area. These areas are armistice zones, which block PvP. However "healing" a player through a involuntarily needle injection isn't seen as PvP. You can see where this is going. Players spot a geared guy and bum rush him and stab him full. The player then actually overdoses and dies and the gear is yours for the taking.

This meta is fucking wild, players started countering this by pre-dosing with a anti-overdose medicine before entering player hubs but even then if you get stabbed enough it's lights out. This is some Space Station 13 levels of shananigan's.

Pat was right, the fear is real.

https://www.youtube.com/watch?v=acdRH2Uq5LQ
Quote
Drugging, overdosing and then kidnapping poor dude inside Grim Hex.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 30, 2021, 03:01:38 PM
What a bargain.

(https://i.redd.it/w0o52yowff781.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on January 02, 2022, 07:19:34 AM
What a bargain.

(https://i.redd.it/w0o52yowff781.png)

This whale pack contains basically one of every thing they've sold to date. Nobody needs it and it's not advertised, it exists for people with more money than sense who absolutely want to give it to CIG. If there's demand, why wouldn't they offer it for the five people who want it? But to put things into perspective: $40,000 would get you a single Star Atlas capital ship. And somebody actually bought that, too.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on January 02, 2022, 08:08:55 AM
Looked it up and you have to have already spent $1k just to be in the Chairman's Club  :money
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on January 05, 2022, 02:53:50 AM
https://en.wikipedia.org/wiki/Star_Citizen

US$400M in crowdfunding, plus US$63M+ more in private funding, and in development for 10 years on an originally 3 year schedule? WHO keeps buying ships from this used car salesman?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 05, 2022, 08:45:46 AM
WHO keeps buying ships from this used car salesman?

Here (http://www.thebore.com/forum/index.php?action=profile;u=40481)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Great Rumbler on January 05, 2022, 09:24:19 PM
https://en.wikipedia.org/wiki/Star_Citizen

US$400M in crowdfunding, plus US$63M+ more in private funding, and in development for 10 years on an originally 3 year schedule? WHO keeps buying ships from this used car salesman?

It's like when you send $10k to a Nigerian prince and because he's gonna give you back $1 million but then he keeps asking for a little bit more money and you keep sending it because you know eventually you're gonna get that million and life's gonna be great.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 21, 2022, 07:14:02 PM
Important update :

Quote
AI Content continued to improve the bartenders and patrons for Alpha 3.16 and added more drink options, including Cuba Libres and Mai Tais.

https://robertsspaceindustries.com/comm-link/transmission/18515-Star-Citizen-Monthly-Report-November-December-2021 (https://robertsspaceindustries.com/comm-link/transmission/18515-Star-Citizen-Monthly-Report-November-December-2021)

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on January 21, 2022, 09:40:53 PM
Seriously, I don’t understand how anything like that can be posted with a straight face in this day and age, with this much money spent, this much time passed. Updated text strings on a bar‘s menu? This has to be trolling.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on January 22, 2022, 04:16:41 AM
WHO keeps buying ships from this used car salesman?

Here (http://www.thebore.com/forum/index.php?action=profile;u=40481)

I own two ships, but one of them came from a giveaway. I think I spent around $80 to $100 total over the years - not even dolphin territory.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: archnemesis on January 22, 2022, 04:40:04 AM
Seriously, I don’t understand how anything like that can be posted with a straight face in this day and age, with this much money spent, this much time passed. Updated text strings on a bar‘s menu? This has to be trolling.
I would not be surprised if they have staff who's main purpose is to release these monthly reports. Without enough real progress this is what they're left with.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 22, 2022, 10:41:30 AM
Seriously, I don’t understand how anything like that can be posted with a straight face in this day and age, with this much money spent, this much time passed. Updated text strings on a bar‘s menu? This has to be trolling.
I would not be surprised if they have staff who's main purpose is to release these monthly reports. Without enough real progress this is what they're left with.

People joke they copy and paste bits year over year... It's probably someone's job full time indeed (CI reported 19% of their spending this year went into marketing...) which is normal, but the noise to clear signal ratio in those reports is a little crazy.
I think there's a report for Squadron 42 which uses some of the same paragraphs (including the Cuba Libre one) along specific ones. Can't find it at the moment but it doesn't give the impression they're very far in development especially for a game that was supposed to be in Beta late 2020 (and released in 2016-15-14...).
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 22, 2022, 10:47:00 AM
They're still receiving new mocap data  :doge

Quote
The past couple of months saw AI Features focus on improving Human combat. This involved adjusting the perception systems to support NPCs perceiving dead or incapacitated bodies and implementing a behavior so they react as intended. If not already in combat, the first AI to find the body will go and check on them and then trigger investigative behaviors to search for the perpetrator. In the future, some incapacitated bodies will be able to be revived, healed, or released from captivity by an appropriate agent.

Quote
For Vanduul combat, a section of gameplay was completed where enemy perception is reduced when searching for the player. This led to discussions of how to implement low visibility and other sense reductions across the board. They then prototyped the initial implementation for this specific gameplay use, which will also be used as a springboard for fully developing the feature. Vanduul perception and investigation progressed too.

https://www.reddit.com/r/starcitizen/comments/s81x7x/squadron_42_monthly_report_november_december_2021/ (https://www.reddit.com/r/starcitizen/comments/s81x7x/squadron_42_monthly_report_november_december_2021/)

I can't imagine you can really design single player missions without this locked down.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Pissy F Benny on January 22, 2022, 10:53:24 AM
This is the best scam ever, instead of cutting and running with a shitload of money just do enough legit work and promise enough to be able to live a jet setting baller lifestyle for a decade plus :win

It doesn't matter if the game ever comes out to Chris Roberts, as long as he keeps getting to do pure columbian coke off a strippers snatch in Miami on multiple times per year :success
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on January 22, 2022, 12:00:09 PM
DNF 2.0 :rejoice
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 24, 2022, 05:06:54 AM
DNF 2.0 :rejoice

No, that was released at some point.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on January 25, 2022, 06:27:25 PM
https://twitter.com/dAmionGER/status/1485985215579402259
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 26, 2022, 04:05:12 PM
Quote from: https://massivelyop.com/2021/12/27/star-citizen-fans-complain-about-luminalia-gift-advertisements-ship-pricing-and-legatus-pack-price-hike/
One of the first spotlights thrown on SC involves the game’s Luminalia holiday, which promised 12 days of gifts to be handed out to visitors of the event’s landing page. On day six of the giveaway, all that was offered was a “sneak peek” at a digital goodies pack that was coming soon, ultimately coming to a reveal of a new hoverbike on day 12. However, that free gift was not an actual free hoverbike but a free picture of one, leading many to refer to the gifts as advertisements. The post further notes that CIG stealth-changed the “Reveal” link to “Reveal-Wallpaper.”
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 26, 2022, 04:39:37 PM
2018 :

www.reddit.com/r/starcitizen/comments/8plwkk/monthly_studio_report/

Quote
"Vanduul AI progress is also continuing along in the prototype phase.

Regarding Vanduul combat, a lot of work was done to previz the way they fight. The emphasis was to make them as different from Humans as possible, so players have a completely different experience when fighting the Vanduul. The team is happy with the current results and are approaching full production for the Vanduul enemies.

The team also made some important strides on the Vanduul animation, creating a behavior set to provide a visual guide on how they will move and operate in Squadron 42.

They also collaborated with other teams to get the Vanduul fully functional and ready for motion capture."

2021 :

Quote
For Vanduul combat, a section of gameplay was completed where enemy perception is reduced when searching for the player. This led to discussions of how to implement low visibility and other sense reductions across the board. They then prototyped the initial implementation for this specific gameplay use, which will also be used as a springboard for fully developing the feature. Vanduul perception and investigation progressed too.

https://www.reddit.com/r/starcitizen/comments/s81x7x/squadron_42_monthly_report_november_december_2021/ (https://www.reddit.com/r/starcitizen/comments/s81x7x/squadron_42_monthly_report_november_december_2021/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on January 26, 2022, 08:55:01 PM
https://youtu.be/I79rnabAAuU
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: nudemacusers on February 03, 2022, 01:49:42 AM
https://robertsspaceindustries.com/comm-link/transmission/18520-Roadmap-Roundup-February-2nd-2021

Quote
However, at the same time, we felt that while the focus should be on development progress, we also still saw value in showing players what features and content they could look forward to down the line, and when they could get their hands on them. Thus, the Release View remained. Instead of removing the Release View, we opted to add new functionality, where cards could be marked as Tentatively Planned or Committed. And in trying to preserve the legacy and maintain the precedence of the old Roadmap, we decided to still hold to a four-quarters-out Release View. In hindsight, after living with this new Public Roadmap for the past 6 quarters, we’ve come to realize that this was a mistake. It put too much attention on features that had a high probability of shifting around. It has become abundantly clear to us that despite our best efforts to communicate the fluidity of development, and how features marked as Tentative should sincerely not be relied upon, the general focus of many of our most passionate players has continued to lead them to interpret anything on the Release View as a promise. We want to acknowledge that not all of you saw it that way; many took our new focus and our words to heart and understood exactly what we tried to convey. But there still remains a very loud contingent of Roadmap watchers who see projections as promises. And their continued noise every time we shift deliverables has become a distraction both internally at CIG and within our community, as well as to prospective Star Citizen fans watching from the sidelines at our Open Development communications.
:crowdlaff :girlaff

classic grift drying up, ship NFTs coming soon lmao
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on February 03, 2022, 08:56:16 AM
If people are already paying $10k+ for straight-up JPEGs of ships, you just know CIG is rubbing their mitts together over the thought of NFTs...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 03, 2022, 10:37:27 AM
I expect things to be back to normal scam operations soon as it always had until now but the official forums and the Reddit are up in arms like they never had before. Definitely CI went a little too hard on shifting the blame on the backers this time and the whole the check the game is in the mail.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on February 03, 2022, 11:09:25 AM
So I really don't know, but if all this roadmap stuff has been public for so long, surely there's some completed tickets in Jira or somewhere right? Like, there's actual stuff to be shown for this effort...?

Or is it really a DNF situation where every few years they throw everything out and start over saying it'll be "better this time," and roadmaps from the last cycle don't even apply?

Genuinely curious. :thinking

Even watching gameplay footage, I really have no idea. Yup, it's a space gaem.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 03, 2022, 01:13:02 PM
It's a nightmare. They also have written reports for SC and SQ42 and just read one of those to get a demonstration of the noise to signal ratio.

They have trackers and roadmaps of all kinds but they keep adding or retrieving stuff, they keep pushing a bunch of buzzwords and vague concepts, they always play footsies with the "it's not a tracker of deliverables actually", etc... When things get implemented it's immediately qualified as "Tier 0".
On the surface there's a lot of communication but when you get into it you see how (willingfully IMO) obfuscating it is. Busy work, essentially.

There's some glacial progress made and they added stuff to their alpha but they keep teasing some big items by putting it on the roadmap only to pull the rug at the last moment. I don't know how many times they claimed "salvage" or "refueling" was around the next patch corner at this point.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 03, 2022, 01:15:13 PM
From 2 years ago for instance

Quote from: https://www.reddit.com/r/starcitizen/comments/inpmfz/comment/g49ii2f
It's important to note that while features are removed from the public road map, that does not imply priorities have changed. The public road map is not their internal project management system. It's an abstraction of progress that's meant to communicate to the layman.

People believing it is an internal tracking system is a big part of why they stopped using it as well as they could've. It's a big part of why the whole thing is getting replaced. This misunderstanding is still going on.

Features removed from the public roadmap are not features that have stopped being developed.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 03, 2022, 01:16:32 PM
Quote
"They also fixed a jitter offset computation error with unified raymarching so that it works in harmony with the guided filter denoiser, and added transmittance-weighted depth-computation, which controls the width of the denoise kernel tin guided filtering and raymarching up-sampling results."

:confused

https://robertsspaceindustries.com/comm-link/transmission/17630-Star-Citizen-Monthly-Report-May-2020
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Let's Cyber on February 03, 2022, 05:41:06 PM
https://robertsspaceindustries.com/comm-link/transmission/18520-Roadmap-Roundup-February-2nd-2021

Quote
However, at the same time, we felt that while the focus should be on development progress, we also still saw value in showing players what features and content they could look forward to down the line, and when they could get their hands on them. Thus, the Release View remained. Instead of removing the Release View, we opted to add new functionality, where cards could be marked as Tentatively Planned or Committed. And in trying to preserve the legacy and maintain the precedence of the old Roadmap, we decided to still hold to a four-quarters-out Release View. In hindsight, after living with this new Public Roadmap for the past 6 quarters, we’ve come to realize that this was a mistake. It put too much attention on features that had a high probability of shifting around. It has become abundantly clear to us that despite our best efforts to communicate the fluidity of development, and how features marked as Tentative should sincerely not be relied upon, the general focus of many of our most passionate players has continued to lead them to interpret anything on the Release View as a promise. We want to acknowledge that not all of you saw it that way; many took our new focus and our words to heart and understood exactly what we tried to convey. But there still remains a very loud contingent of Roadmap watchers who see projections as promises. And their continued noise every time we shift deliverables has become a distraction both internally at CIG and within our community, as well as to prospective Star Citizen fans watching from the sidelines at our Open Development communications.
:crowdlaff :girlaff

classic grift drying up, ship NFTs coming soon lmao
holy jesus this is embarrassing.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on February 03, 2022, 09:32:24 PM
It's a nightmare. They also have written reports for SC and SQ42 and just read one of those to get a demonstration of the noise to signal ratio.

They have trackers and roadmaps of all kinds but they keep adding or retrieving stuff, they keep pushing a bunch of buzzwords and vague concepts, they always play footsies with the "it's not a tracker of deliverables actually", etc... When things get implemented it's immediately qualified as "Tier 0".
On the surface there's a lot of communication but when you get into it you see how (willingfully IMO) obfuscating it is. Busy work, essentially.

There's some glacial progress made and they added stuff to their alpha but they keep teasing some big items by putting it on the roadmap only to pull the rug at the last moment. I don't know how many times they claimed "salvage" or "refueling" was around the next patch corner at this point.

Thanks for the insight. That sounds like insanity.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on February 03, 2022, 09:33:56 PM
From 2 years ago for instance

Quote from: https://www.reddit.com/r/starcitizen/comments/inpmfz/comment/g49ii2f
It's important to note that while features are removed from the public road map, that does not imply priorities have changed. The public road map is not their internal project management system. It's an abstraction of progress that's meant to communicate to the layman.

People believing it is an internal tracking system is a big part of why they stopped using it as well as they could've. It's a big part of why the whole thing is getting replaced. This misunderstanding is still going on.

Features removed from the public roadmap are not features that have stopped being developed.

With this line of thought why even communicate at all lol. Could go full 3D Realms and show jack shit for 7 years straight.

But I guess that'd deflate hype aka money spent on ships...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 04, 2022, 01:15:21 PM
(https://i.imgur.com/QxxQWGL.jpg)

https://www.reddit.com/r/starcitizen_refunds/comments/sjx2p0/taken_from_sc_official_discord_lol_the_fact_that/ (https://www.reddit.com/r/starcitizen_refunds/comments/sjx2p0/taken_from_sc_official_discord_lol_the_fact_that/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on February 04, 2022, 01:28:39 PM
So I really don't know, but if all this roadmap stuff has been public for so long, surely there's some completed tickets in Jira or somewhere right? Like, there's actual stuff to be shown for this effort...?

Or is it really a DNF situation where every few years they throw everything out and start over saying it'll be "better this time," and roadmaps from the last cycle don't even apply?

Genuinely curious. :thinking

Even watching gameplay footage, I really have no idea. Yup, it's a space gaem.
With this line of thought why even communicate at all lol. Could go full 3D Realms and show jack shit for 7 years straight.

But I guess that'd deflate hype aka money spent on ships...
Vom already mentioned and illustrated what CIG has been doing with theirs but this kind of shit with the roadmaps is all over the place in the game industry (and I assume elsewhere in the tech industry) the EGS roadmap was so bad they took it down completely so people would stop criticizing it and bringing up how many dates they'd missed because Epic themselves had stopped updating and paying attention to the public one. EA's roadmaps for Origin and now the "replacement" EA App are borderline gibberish with random dates attached and there are ones on the EA App roadmap that EA took off the Origin one after they had pushed the dates multiple times for like two years and then disappeared off the roadmap.

One of the ones earlier in this thread I kept making fun of a few years back were GAS CLOUDS which CIG had weirdly prioritized and said would be done in three months or something before a bunch of the gameplay modules were even past their first stages. Then they pushed it another couple months, then it disappeared, then somebody in here randomly noticed like a year later or more that GAS CLOUDS were back on the map prioritized again. Then there's all the stuff with the bartenders and mixed drinks which has been hilarious while whole parts of the game that were supposed to be done five years ago are missing.

At the same time they show they're able to actually rush fix things that weren't problems like when they accidentally created the whole overdose gameplay mechanic and people were having stupid fun with it but it made CIG look dumb so they patched it within a few days.

Of course some of these things are relatively easy to implement and fix and work on, especially compared to major gameplay modules, and putting everyone on one task isn't smart but it makes the whole thing look slapdash when they go radio silent about things people really want done but they'll roll out with attention all these things nobody actually wants now but wouldn't mind years down the line. The salvage stuff Vom mentions is like one of the core components of what the early gameplay was supposed to look like but it's never been satisfactory for players and people have always complained it's fundamentally busted in a bunch of ways.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on February 05, 2022, 06:55:21 AM
If I'm not mistaken 343 just went through their own "sorry we have to delay the roadmap" controversy just now. In that sense Star Citizen superficially isn't unique, probably because the trainwreck largely has its roots in Chris Roberts dramatic underestimation of just how much more complex game making has become in the decades long hiatus he took.

Not unlike the annals school of History, you have to look at the term communication to see just how long and frequently they delay features and are off target on stuff that the announced explicitly and implicitly just being around the corner.

There's no rhyme or reason to the single player game, Squadron 42, to have had a bunch of big cinematics presented 7 years ago, a couple of limited vertical slices (that had no ship to ship combat, despite it being the supposedly core gameplay) shown 3 and 8-9 years ago, several assurances and statements it was all in grey box or that some QA guys played through all the levels yet being a total no show otherwise while the monthly reports drone on and on about how they're working on very early AI features (like NPC identifying other NPC being in a "dead" state). And promising the game would release or reach beta in 2014, 2015, 2016, etc... The most charitable explanation is that the development is just completely FUBAR.

Quote
The salvage stuff Vom mentions is like one of the core components of what the early gameplay was supposed to look like but it's never been satisfactory for players and people have always complained it's fundamentally busted in a bunch of ways.

wsippel will correct me but AFAIK it's never been implemented in the alpha.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on February 10, 2022, 09:41:40 PM
https://www.polygon.com/22925538/star-citizen-2022-experience-gameplay-features-player-reception

I'm legitimately disgusted by this article. "It's amazing how when your friend excitedly spends money on a game for you, your expectations and standards are way lower!"

At this point casting SC in any kind of positive light is only going to do more harm than good. "All the haters with their 'snarky headlines' just don't get it, man." Fuck off.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 28, 2022, 03:12:15 PM
So CI officially announced that contractor Firesprite that was supposedly churning most of the content of the "Theatres of War" mode (which was to have mixed FPS / vehicle combat IIRC) ended their stint and all the work was shipped back internally. Firesprite in the meantime became a Sony subsidiary so probably was unavailable to extend the contract anyway.

Quote
The name is a working title and could change over development. The game mode was announced at CitizenCon 2019 with a playable demo on-site. It was originally planned for Q1 2020.[1] It is in closed testing in June 2020 by CIG and Evocati players.[3][4] This was the furthest point the game-mode ever came to being published. Until now (April 2022), there has been no mention of further development and the game has not been tested outside of CIG again. It is supposedly being worked on by Firesprite, but in April 2022, development was transferred back to an internal CIG vehicle tech team.[6]

Not released but the whole lore is painfully detailed :
https://starcitizen.tools/Theatres_of_War (https://starcitizen.tools/Theatres_of_War)

Quote
We've transitioned work on Arena Commander, Star Marine, and Theaters of War from Firesprite to the internal Vehicle Tech Team. This team is now named the Arena Commander Feature Team, and will have additional deliverables added to their schedule as time goes on.

Arena Commander was the module where you could duel/dogfight with ships that was IIRC one of the first playable thing they had way back, Star Marine the long delayed FPS bit they already shipped to a third party that didn't finish the development because somehow the whole thing was unusable because of some lost in briefing detail that made it impossible to reconcile back in the engine.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 28, 2022, 03:21:23 PM
I'm pretty sure that in the last 4 months I missed nothing major was added except more ships being put up for sale.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 28, 2022, 03:28:27 PM
https://youtu.be/pZ9cpuyCdRw
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Pissy F Benny on April 29, 2022, 09:00:17 AM
what are the chances that they end up dumping the code online and let modders finish it at some point in the future?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 29, 2022, 01:49:00 PM
Not anytime soon because it's still raking a ton of money (in fact more than ever according to the dev). It could happen but official development can probably continue for a decade of more even if an undead state with diminishing returns.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 30, 2022, 04:28:03 PM
(https://i.imgur.com/V8WzCNF.jpg)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 30, 2022, 04:31:08 PM
Also some fuckery with the inventory in the newest patch
https://www.reddit.com/r/starcitizen/comments/uezg4k/my_first_2_hours_of_317_live_ive_spent_the_entire/ (https://www.reddit.com/r/starcitizen/comments/uezg4k/my_first_2_hours_of_317_live_ive_spent_the_entire/)

Quote
Make CR sit down and tell him he needs to sell an average player's 3.16 inventory. Watch how rapidly this shit gets unfucked after he realises he is not even close to getting started on selling everything after 15 minutes of repetitive clicking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on April 30, 2022, 04:42:12 PM
I'm pretty sure that in the last 4 months I missed nothing major was added except more ships being put up for sale.

For what has been added to the game in 3.16 and 3.17 (which launched a few hours ago):

https://www.youtube.com/watch?v=8kCaz6GT_NY
https://www.youtube.com/watch?v=6dV4m9DwJxU

Completely redone flight model for gravlev vehicles, new dynamic events, in-flight refueling, refinery ships, mining enhancements, inventory improvements, new derelicts, river and lake generation, and a bunch of new gear has been added to the game, including the first Hull series ship (which was unveiled many years ago). There's also a bunch of things not shown in the trailers, like more planets converted to volumetric clouds, serious performance improvements (I've not tested it myself, but early benchmarks and impressions have been very positive), and more parts of the backend simulation have been moved to Quantum. So not great, not terrible.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 30, 2022, 04:44:55 PM
:salute
Everyone seems to agree the performances and frame rates are getting better though and they switched to Vulkan iirc.

Quote from: https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-9826509
The main problem with the new physicalised personal inventory is the fact it includes all the miscellaneous crap that's present in the web page based hangar section of your account....all the T-shirts, pairs of shoes, keks, hats...really crap free armour sets and subscriber weapon skins that you've accumulated over several years...everything. It also doesn't group items by type so all this crap is spread over the entire local and personal inventory UI in game making it an inordinate pain just to sort through it item by item and transfer, dispose of, drop... or now sell... items that really serve no gameplay function by being in there in the first place.

Every patch since they introduced the physicalised inventory, my first task in game was to spawn a smallish ship...empty my local and personal inventory by dragging and dropping all that useless crap directly onto the deck and then hitting the ship's self destruct button. Inventory management 101
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 30, 2022, 04:54:54 PM
A curated story of dynamic weather implementation roadmap :
https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-9825141 (https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-9825141)

OMG yes
(https://i.imgur.com/yoDUKGs.gif)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on April 30, 2022, 05:17:25 PM
https://twitter.com/7hillsI/status/1517222195256344579
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on April 30, 2022, 05:33:45 PM
:salute
Everyone seems to agree the performances and frame rates are getting better though and they switched to Vulkan iirc.

They've not switched yet, but the renderer is getting refactored in preparation. Though that switch might actually happen in our lifetime. I think 3.18 or 3.19 is the current target. Which would be nice, as they'll supposedly also release the Linux build once they switched to Vulkan.

Quote
Quote from: https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-9826509
The main problem with the new physicalised personal inventory is the fact it includes all the miscellaneous crap that's present in the web page based hangar section of your account....all the T-shirts, pairs of shoes, keks, hats...really crap free armour sets and subscriber weapon skins that you've accumulated over several years...everything. It also doesn't group items by type so all this crap is spread over the entire local and personal inventory UI in game making it an inordinate pain just to sort through it item by item and transfer, dispose of, drop... or now sell... items that really serve no gameplay function by being in there in the first place.

Every patch since they introduced the physicalised inventory, my first task in game was to spawn a smallish ship...empty my local and personal inventory by dragging and dropping all that useless crap directly onto the deck and then hitting the ship's self destruct button. Inventory management 101

Yeah, inventory management needs work, especially filtering and sorting, but I'm sure that's coming, and it's way better than what we had before. It's also a bit of a stop gap solution, as some aspects don't yet work the way they're intended to work to begin with. But having played many RPGs and MMOs over the years, hardly any developer gets that shit right. Even Eve Online took forever to implement basic features, and you still had to use dumb workarounds like station containers decades after the games initial release.

EDIT: Also, dynamic weather is already in the game, and it does affect you, but I think it's currently random, and supposed to be systemic at some point. Either way, it's already there, with more impact and immersion than in most open world games out there.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 01, 2022, 02:49:32 AM
Dynamic weather is in ? Can you detail it a little ? Because this discussion from 2 months ago reads like it's not in :
https://www.reddit.com/r/starcitizen/comments/sqj8wu/star_citizen_live_planet_content_team_qa/ (https://www.reddit.com/r/starcitizen/comments/sqj8wu/star_citizen_live_planet_content_team_qa/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on May 01, 2022, 04:47:31 AM
Nothing in that discussion suggests there's no dynamic weather (which wouldn't make sense to begin with, because there is), it's all about how CIG intends to flesh it out further going forward, with more effects, weather affecting volumetric clouds in atmosphere and vice versa, making the entire thing systemic, and they want to introduce weather so hostile, it'll makes flying in certain environments basically impossible, to force players to use ground vehicles.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 01, 2022, 08:56:04 AM
Nothing in that discussion suggests there's no dynamic weather (which wouldn't make sense to begin with, because there is), it's all about how CIG intends to flesh it out further going forward, with more effects, weather affecting volumetric clouds in atmosphere and vice versa, making the entire thing systemic, and they want to introduce weather so hostile, it'll makes flying in certain environments basically impossible, to force players to use ground vehicles.

OK but what is in the PTU now ?

https://twitter.com/Jorunn_SC/status/1499105058390220803

Not Star Citizen, someone else finally did the "...but with NFTs" bit
https://youtu.be/Q2xez6rV-HM
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on May 02, 2022, 02:52:22 AM
OK but what is in the PTU now ?
https://www.youtube.com/watch?v=Gn_jMmneDV8

This was added in December 2019. Simple particle effects were already in the game before that, but the wind simulation was a huge step up. And yes, winds also affect the flight model.

Quote
https://twitter.com/Jorunn_SC/status/1499105058390220803


Dumb tweet aside, the river tech is more important than it might appear, as the same core technology will also be used to generate ravines and roads.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 07, 2022, 10:23:34 AM
Star Citizen is doing 'bedsheet deformation' physics now, because of course it is

https://www.pcgamer.com/star-citizen-is-doing-bedsheet-deformation-physics-now-because-of-course-it-is/ (https://www.pcgamer.com/star-citizen-is-doing-bedsheet-deformation-physics-now-because-of-course-it-is/)

Quote
"We knew early on that, to hit the fidelity we expect for Sq42, we would need to do some R&D on bedsheet deformation," the AI Content team explained, apparently straight-faced. "This work is currently underway and, if successful, will allow the AI to deform their sheets when entering, exiting, or sleeping inside them. This is a challenging assignment and expands the complexity of the feature. For example, what happens to the sheets if the AI needs to exit the bed in an emergency?"

Fear not though

Quote
As I said in the other thread on this exact same thing:

Programmers that are experts of sheet deformation will know little to nothing about combat balance or server stability. These specialized artists are doing their thing while the hundreds of others that are working on game loops are also doing their thing.

This isn't Stellaris whre you can only research 3 things at once. There's hundreds of projects being worked on that are part of the whole of Star Citizen, and bed sheets is one of those items.

https://www.reddit.com/r/starcitizen/comments/uig88y/comment/i7ca8bz/ (https://www.reddit.com/r/starcitizen/comments/uig88y/comment/i7ca8bz/)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on May 07, 2022, 11:19:39 AM
Star Citizen is doing 'bedsheet deformation' physics now, because of course it is

Remember the barista? Turns out that was an onboarding task for a new tech artist. Pretty sure this is the same thing. CIG likes giving those nice-to-have, but ultimately unimportant stuff to new employees, so they can familiarise themselves with the codebase and workflow without breaking something important in their first few months on the job. The Reclaimer derelict by Turbulent Montreal was another onboarding job, it wasn't originally expected to be added to the game (similar wording to the bed sheet feature, "we might add it if it turns out well").
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on May 07, 2022, 12:07:33 PM
CIG likes giving those nice-to-have, but ultimately unimportant stuff to new employees, so they can familiarise themselves with the codebase and workflow without breaking something important in their first few months on the job.

And assign the important stuff like ramps to the seasoned pros  :ohyeah
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on May 11, 2022, 10:12:52 AM
Spreadsheet gaming :nope

Bedsheet gaming : :ohyeah
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on May 19, 2022, 06:00:37 AM
So we got our first official update from Chris Roberts since December 2020 yesterday, and it's quite interesting. They reportedly had the first successful test of their new microservice persistence backend last week, and plan to move the game over for 3.18. But since they had an unexpected influx of new players since 2021 (some big Youtubers have picked up the game, so they get unusual amounts of positive coverage lately), they don't want to release updates with minimal testing as they did in the past. Instead, 3.18 will enter testing as usual, but remain in PTU for much longer, probably until late Q3. To keep things fresh on the live servers, they plan a major 3.17.2 content patch for late Q2, around the time 3.18 live was originally scheduled. Similar things are planned for the Q4 patch, as 3.18 is currently intended to be the last 3.x release. Server meshing and interstellar travel should enter testing at the end of the year, leading up to alpha 4.0 in late Q1 2023 if all goes well (it probably won't, but we'll see).

Chris sounded pretty confident in the letter, and they even decided to drop the Citizencon keynote this year (which is big for funding), as he feels they're close to the biggest milestone in years and don't want to waste time on a flashy presentation, especially since two of their studios are also moving to new locations in the coming months. Citizencon will still happen, but it'll be virtual again, and there will only be minor presentations and discussions, no big keynote.

Chris also confirmed that the Austin and Santa Monica studios will be moving to larger locations starting late next year, to accommodate more staff.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on May 19, 2022, 05:10:16 PM
don't want to waste time on a flashy presentation

lol
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on May 19, 2022, 06:58:13 PM
don't want to waste time on a flashy presentation

lol

That's what they used to do though? And a lot of the shit they created for previous Citizencon keynotes still isn't in the game all those years later.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 21, 2022, 02:10:37 PM
https://robertsspaceindustries.com/comm-link/transmission/18696-Letter-From-The-Chairman (https://robertsspaceindustries.com/comm-link/transmission/18696-Letter-From-The-Chairman)

Quote
For all of those of us that have been around from the start, it is easy to take for granted a lot of the features that Star Citizen has, that no other game does. After all, we all know every feature, its bugs, and more importantly what is not done, so it can be easy to focus on the cup half empty, rather than full. But what other game has the combination of scale and detail; the ability to seamlessly go from on foot, to onboard a fully realized ship, with functioning components and a livable interior you can move around, take off towards a twinkling pin prick of light in the sky, up through clouds into the blackness of outer space, only to get intercepted by a group of pirates looking to liberate your cargo from you, best them in an intense dogfight and continue your journey towards the twinkling light in the distance… that becomes another planet, that you can enter it’s atmosphere and land on, lower your ramp and walk out into a bustling city or beautiful river bank nestled in trees to harvest some alien fruit? All without loading screens, and rendered in incredible millimeter detail in either first person or third person? There are other games that have some of these elements, but none that have everything with the level of fidelity that Star Citizen offers.

Quote
The game being built today is a game that encompasses many; It is a dogfighting spacesim, it is a first person shooter, it is a trading game, a resource collecting game, a resource management game, an adventure game, a survival game and a social game. Star Citizen is a universe sim. It is a game for everyone, as in real life there are many different paths to walk, and success is defined by what makes you happy.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on May 21, 2022, 05:23:00 PM
In the last two months I had the unsettling realization Star Citizen might actually make it and be good, and possibly released (as a "1.0 gold master") sooner than 20 years from now.

I suppose I should be happy that other people will be happy. Will try to bend my emotions towards that ideal.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on May 22, 2022, 04:54:21 AM
There's a free fly event going on right now, so anybody can check out what the game currently has to offer and fly almost every available (military) ship without paying a dime.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on May 24, 2022, 08:50:47 PM
don't want to waste time on a flashy presentation

lol

That's what they used to do though? And a lot of the shit they created for previous Citizencon keynotes still isn't in the game all those years later.

Which game is that? Is it actually live now? I mean, other than the event's demo version you've mentioned?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on May 30, 2022, 08:44:28 AM
Quote from: https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=2073#post523784872
I used to work at Riot games when I used to follow SC gossip, around the corner from CGI-LA's mothership. I bumped into an ex-senior CIG guy and he told me the story that Chris literally had a good chunk of the concept/art team spend 5-6 just to do art primarily for the vinyl wall wraps of the office. The guy took it as a hint to jump ship to another studio when the timing was right. This was years ago.

Fun quotes there too :
https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=2074#post523792590 (https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=2074#post523792590)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 03, 2022, 12:29:50 PM
Quote
Finally, the VFX Tech Art team reviewed the gas cloud setup to ensure it’s still functioning as expected

Quote
Animation progressed with various social AI aspects, including beds, the chow-line, arcade machine assets, female characters sitting on bar stools, standing console updates, drinking in various useables, and more.

Quote
A technically challenging scene involving two characters unloading crates from a spaceship was finished and is looking great in-game.

Quote
They also delivered a substantial new scene for chapter five that features the player getting into an elevator.

https://mailchi.mp/cloudimperiumgames/squadron-42-update-147048 (https://mailchi.mp/cloudimperiumgames/squadron-42-update-147048)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 06, 2022, 07:41:28 AM
Quote from: https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=2080#post523952495
After ten loving years Star Citizen has more shell companies than planets. I think it's plain to see what the Crobler's priorities are.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 07, 2022, 12:38:48 AM
December 2017

Quote from: https://www.resetera.com/threads/star-citizen-presents-squadron-42-holiday-special-12-22-12-pm-pst.12006/page-8#post-2424937
Quote
I wonder how mature the crew interactions will be. Could you hear someone masturbating when passing by the showers, or have vulgar dialogue among crewmates fighting under the tension, discover traitors you need to dispose of after becoming friends with them and shit like that? Could have racist and sexist slurs used, then somehow have to get everyone to respect and depend on each other after that. Would be pretty disappointing if it's a disneyfied story, take more cues from early BSG please (but not the god stuff).
Another 3 years added to the development so you can hear someone fapping in the shower.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on June 07, 2022, 12:51:34 AM
It's interesting because a few places I've seen once skeptical people talk about how Star Citizen is actually to a fairly fun point for what it is if you finally hopped into it now but lots of people just aren't interested anymore and other stuff has stepped into the original gap.

As for me, I refuse to participate until the Gas Clouds are finished.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on June 07, 2022, 08:59:01 PM
December 2017

Quote from: https://www.resetera.com/threads/star-citizen-presents-squadron-42-holiday-special-12-22-12-pm-pst.12006/page-8#post-2424937
Quote
I wonder how mature the crew interactions will be. Could you hear someone masturbating when passing by the showers, or have vulgar dialogue among crewmates fighting under the tension, discover traitors you need to dispose of after becoming friends with them and shit like that? Could have racist and sexist slurs used, then somehow have to get everyone to respect and depend on each other after that. Would be pretty disappointing if it's a disneyfied story, take more cues from early BSG please (but not the god stuff).
Another 3 years added to the development so you can hear someone fapping in the shower.

Well, at least that wouldn't take another 10 years to program, we already have that technology.

https://twitter.com/WriteArthur/status/1534104189382676480
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 08, 2022, 02:47:28 PM
It's interesting because a few places I've seen once skeptical people talk about how Star Citizen is actually to a fairly fun point for what it is if you finally hopped into it now but lots of people just aren't interested anymore and other stuff has stepped into the original gap.

As for me, I refuse to participate until the Gas Clouds are finished.

According to the Croberts there's scores of new accounts and the funding tracker is only going up up up (with 2022 supposedly already on pace to be the record year). I suspect the marketing got a lot more agressive (10 sales already in 2022) past 3 years or so but who can say really ?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 12, 2022, 06:37:15 AM
https://twitter.com/SandiRoberts42/status/1535759871559143424
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 12, 2022, 06:44:01 AM
https://i.imgur.com/lasJmyR.mp4

 :ohyou
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on June 13, 2022, 02:20:37 AM

According to the Croberts there's scores of new accounts and the funding tracker is only going up up up (with 2022 supposedly already on pace to be the record year). I suspect the marketing got a lot more agressive (10 sales already in 2022) past 3 years or so but who can say really ?

There has been less marketing in the past two years if anything. But a bunch of big streamers and youtubers picked the game up, mostly from the Battlefield, ARMA and GTARP scene. And through that, the game is suddenly (back) on many people's radar. It helps that it's more playable and has many more toys and much more to do now than ever before. And there's a good bit of hype because of 3.18 and 4.0, and Star Citizen's first "raid", which should go live with 3.17.2 at the end of June.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 22, 2022, 11:53:27 AM
Quote from: https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=2101#post524310479
I've been mulling over making a youtube video about this. Somewhere around the time Roberts stopped appearing in promotions, I think the entire business model shifted from promoting video game content to trying to be a "prestige" brand like Rolex or Ferrari. It's more important to sell a lifestyle like Rolex sells "be just like James Bond by buying his watch." Except it's "be a super space captain, buy an Idris". It exploits sim dads' need for status.

The actual game doesn't matter, it's about selling a lifestyle and exploiting FOMO by artificially limiting supply (just like Rolex and Ferrari!). Chris' experience in exotic used cars sales probably gave him the idea.

And yes, it is extremely loving stupid.

LOL
https://imgur.io/P5W2BU5
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on June 22, 2022, 12:19:06 PM
CIG Austin apparently has a return-to-office policy that not all employee were pleased about :
https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=2099#post524279103 (https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=2099#post524279103)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on June 22, 2022, 02:25:01 PM
Quote
The actual game doesn't matter, it's about selling a lifestyle and exploiting FOMO by artificially limiting supply (just like Rolex and Ferrari!).

Wait are we talking about Star Citizen or crypto and NFTs here? :thinking
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on June 22, 2022, 07:26:06 PM
https://www.youtube.com/watch?v=wBSZSYoC3_o
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on June 22, 2022, 10:07:30 PM
Quote
The actual game doesn't matter, it's about selling a lifestyle and exploiting FOMO by artificially limiting supply (just like Rolex and Ferrari!).

Wait are we talking about Star Citizen or crypto and NFTs here? :thinking
While I would never say any of these things are inherently frauds and don't have possible merits, I would note that the historical record is pretty clear on how many fraud schemes have been unchanged for centuries and simply keep reoccurring with a new gloss. The "brilliance" of Bernie Madoff's scheme was how it was a simple ponzi scheme scaled up, nobody thought it could be because it would be obvious and somebody important would notice, right? (Parallels to WeWork? :thinking)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 01, 2022, 11:19:34 AM
https://twitter.com/listening2day/status/1542527970593542144
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 01, 2022, 11:40:09 AM
https://twitter.com/RobertsSpaceInd/status/1540821700429975553
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on July 07, 2022, 03:43:46 PM
https://twitter.com/BlackShrubberie/status/1544995542555627522
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on July 24, 2022, 05:54:34 AM
It took CCP a decade to implement a "loot all" button in Eve Online, the most requested feature even before the game launched. It really isn't as simple as it might seem. The operation has to be atomic to prevent exploits while not causing too much traffic or server load.

Anyway, in a somewhat unexpected move, 3.17.2 saw massive netcode improvements, and with those, CIG raised the player cap per instance from 50 to 120. Morphologis managed to cram 114 players into a single spaceship. There are still a few desync issues, but it's now better with more than a hundred players than it was in the past with just a dozen. Also, Morphologis' connection might cause some of the issues, as he lives in Singapore and has to deal with a 400ms ping.

https://www.youtube.com/watch?v=voUEbcMnmVg
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Tasty on July 25, 2022, 11:36:55 PM
Throw another decade or two of tech at EVE and it really could be The Matrix someday.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on July 29, 2022, 08:59:19 AM
https://www.youtube.com/watch?v=eH0ppWX0TAc

Pretty decent for a minor release (though it is technically the Q3 patch as well). The player cap on the live servers was raised from 50 to around 100. They implemented dynamic caps based on server load, so one instance might top out at 120 players while another might only allow 80. That's a thing they want to start testing now as they need it for meshing in the future. 3.18, and with it the first major test of CIG's new graph database backend, could reportedly already enter closed testing next week.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: wsippel on October 12, 2022, 05:52:49 PM
People thought the graph database backend could enter testing in early August. August came and went, but it now finally happened: It's in closed alpha as of a few hours ago. Hope this shit works. A two month delay is pretty fucking great by Star Citizen standards. That said, CIG claimed it'd be public in November a few days ago, but they also expected the closed test to last for at least three months earlier this year, so that math doesn't really check out - I guess we'll see...
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on February 17, 2023, 01:54:50 AM
https://i.imgur.com/hc6uR0r.mp4
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on February 21, 2023, 09:55:31 AM
That's how Dale Earnhardt died.  :usacry
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 14, 2023, 02:08:00 PM
https://www.pcgamer.com/the-launch-of-star-citizens-biggest-update-has-been-a-shambles-and-players-are-frustrated-this-is-embarrassingly-bad/

Quote
The launch of Star Citizen's biggest update has been a shambles, and players are frustrated: 'This is embarrassingly bad'

:pika

Quote
"I've been playing for hours, but I can't hail ATC, use my inventory, claim a ship, land when I do get through to ATC, accept any missions, or use any terminals," Star Citizen player dasinternet (opens in new tab) noted on the subreddit.

Quote
"Dozens of login attempts," AdmiralGrogan (opens in new tab) wrote on the official forums. "Managed to get in ONCE for 10 minutes and nothing could be interacted with. Terminals didn't work, Ship controls... missions... nothing. And then a 30k crash. This is embarrassingly bad, even by star citizen standards."


Another 12 years of development should fix this. Probably.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on March 14, 2023, 02:19:57 PM
But once you get in do the bartenders work?

edit: Can't believe I forgot to ask about the Gas Clouds!
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 16, 2023, 02:39:15 PM
(https://i.imgur.com/Avc8vI9.png)

:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on March 16, 2023, 03:54:52 PM
But once you get in do the bartenders work?

edit: Can't believe I forgot to ask about the Gas Clouds!

Asketh and ye shalt receiveth.

(https://i.redd.it/04tpqav4d4oa1.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on March 16, 2023, 04:07:03 PM
Here I've been making fun of the Gas Clouds and they were making the Crysis of Gas Clouds the entire time.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on March 19, 2023, 03:37:00 PM
I love their mansplaining of technical shit

"The game runs on a computer. You see, a computer consists of various components. Graphical rendering uses your RAM. RAM stands for..."

Half a billion bucks and now they're saying "oh we might write some integration tests now so we don't break anything"
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 07, 2023, 03:52:08 PM
https://mailchi.mp/cloudimperiumgames/squadron-42-update-149080

Another 12 years and it should be close enough to a demo.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 09, 2023, 01:53:11 PM
(https://i.redd.it/qgjyjq1n8usa1.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 23, 2023, 03:22:15 PM
Quote
I'm really hoping the wheel issue with the PTV is addressed soon, it's basically impossible to complete a lap once you have debris on the field and you're racing other players.

https://www.youtube.com/watch?v=VvoyWSMAN_Q


Buggy racing indeed :teehee
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on April 23, 2023, 09:47:20 PM
FPS you promised: :nope

buggy racing: :ohyeah
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: benjipwns on August 31, 2023, 12:06:14 AM
https://www.reddit.com/r/LivestreamFail/comments/165p0mo/lirik_cleaning_up_his_450_irl_dollar_spaceship/
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Coax on September 05, 2023, 04:32:21 AM
Quote from: https://news.ycombinator.com/item?id=37387607
I bought into Star Citizen on Kickstarter in 2013, then went to jail for 10 years. Got out and it's still not done...

Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: The Sceneman on September 13, 2023, 06:39:56 PM
Quote from: https://news.ycombinator.com/item?id=37387607
I bought into Star Citizen on Kickstarter in 2013, then went to jail for 10 years. Got out and it's still not done...

:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Pissy F Benny on September 18, 2023, 11:02:59 AM
Posted in the wrong thread like a fucking idiot
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on September 18, 2023, 03:23:11 PM
Posted in the wrong thread like a fucking idiot

To be fair this was a more substantial update to the thread than what CIG has put out for SQ42 since 2012.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on September 30, 2023, 06:00:33 AM
:dead
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Joe Molotov on October 22, 2023, 10:07:26 PM
https://m.youtube.com/watch?si=9F2P9GEqVJfK070x&v=IDtjzLzs7V8

It’s happening!  :sicko :sicko :sicko :sicko
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on October 23, 2023, 07:33:58 AM
No release date hey. What are we betting on, 2027?
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on November 11, 2023, 03:09:59 PM
https://www.youtube.com/watch?v=HIIN2CRbpqU
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: VomKriege on November 25, 2023, 10:28:01 AM
In Space, no one can hear you go far left
https://youtu.be/xrsXt-pPqV0

Guess they did add the Pyro map.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on December 17, 2023, 06:52:03 PM
(https://i.imgur.com/j073SOu.png)
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: chronovore on January 11, 2024, 03:11:48 AM
I was recently shocked to learn that the game is actually playable.
Title: Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
Post by: Raist on April 03, 2024, 04:32:23 PM
(https://i.imgur.com/JsIQtdA.png)

I guess they forgot a few things when they said "Squadron 42 is done, just polishing now"