Author Topic: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE  (Read 306940 times)

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CatsCatsCats

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #540 on: June 29, 2016, 01:19:58 PM »
The vision tho  :lol

benjipwns

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #541 on: June 29, 2016, 04:12:49 PM »
Is the vision "what happens when you spawn way too many of the wrong and giant objects on a server that doesn't have limits properly set on a map where nothing has collision checks in Garry's Mod"?

Only with just one object?

VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #542 on: June 30, 2016, 05:21:35 PM »
Inside the place where the magic happens :




Dat steel and rivet desk :kobeyuck .
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benjipwns

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #543 on: June 30, 2016, 05:40:58 PM »
No expense was spared...in making our office look like garbage.

Great Rumbler

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #544 on: June 30, 2016, 10:37:10 PM »
And look at that weird lamp with all the exposed lightbulbs. 'scust
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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #545 on: June 30, 2016, 10:59:00 PM »
Yeah not sure I'm sharing the vision of that office

bluemax

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #546 on: July 01, 2016, 12:30:41 AM »
I went to their old Santa Monica office, it was decidedly less garish.
NO

VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #547 on: July 01, 2016, 01:52:27 AM »
The steel desk and the bookshelf for only 4000$ or so  :snob

https://www.restorationhardware.com/

Meanwhile :



The "patches" are still in the dozens of gygabytes size.
« Last Edit: July 01, 2016, 04:17:10 AM by VomKriege »
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nudemacusers

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #549 on: July 01, 2016, 07:11:15 AM »
Bro I know u ain't knocking restoration hardware
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Dickie Dee

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #550 on: July 01, 2016, 05:25:00 PM »
Is that lamp supposed to evoke the rotary engine of a fighter and tie in with that shitty desk and shelf?

:confused
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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #551 on: July 01, 2016, 07:16:26 PM »
According to the website, the lamp is supposed to evoke Sputnik.
dog

VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #552 on: July 01, 2016, 07:18:59 PM »
Your craving for Star Citizen bugs now available in manageable chunk size !

https://twitter.com/issue_council

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The number of asteroids has been increased again, and it has gone too far.

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Actual Result: Refuel sound did not stop after refueling and could be heard by everyone on server

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Expected Result: Not to die when exiting any ship.

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Actual Result: You die when you enter the ship or the ship moves away from you Expected Result: Get in the ship without the die part.

« Last Edit: July 01, 2016, 08:37:36 PM by VomKriege »
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #553 on: July 02, 2016, 03:56:06 AM »
So a couple weeks ago, RSI started to hype a special video of Chris Roberts and Technical Director Sean Tracy called Citizentalk. It took the place of this week's ask-Roberts-about-stuff 10 for the Chairman as said here .

The transcript of the latest Reverse the Verse episode elaborated a bit on that...
http://imperialnews.network/2016/07/reverse-the-verse-episode-101-summary/

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Citizentalk will not be coming out today as it’s not ready yet. 10 for the Chairman may not return either as they’re changing their video format.

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Talking about ATV 100. It was originally planned to have it be a two hour episode (...) they split it up into probably four episodes. No it’s not because of us, it’s just easier for the viewers to digest and enjoy. Over the coming weeks you will therefore see ATV 100 part 1 (this week), ATV 100 part 2 next week, then part 3, then part 4. (...) They’re completely revamping their video content as seen in ATV 100 which will be the standard from then on, shorter, but more concise segments and wanting to keep the runtime to 30 minutes or less.

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They’re in the middle of drastically changing their video content, but nothing is set in stone so everything they’re discussing can change, they just want to explore a variety of ideas and take all of your feedback seriously from the forums, chat, etc. (...) There’s a poll on the subscriber den about voting for their favourite segments in the past to give them an idea of what the majority like. (...) Lots of changes are happening and some things may take time like the CitizenTalk that isn’t coming out today and may not come out next week even, but bear with them as they go through the changes. They take the subscriber funds seriously and they sure to never use development funds for Community content.

The lady doth protest too much, methinks.

About the delay of the Citizentalk video, community manager Discolandohad this to say :

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Lando just explained on Captain Richard's stream that they found out that they didn't have the footage they wanted because CR and Sean Tracy wanted to speak about some of the more cutting edge stuff that there simply wasn't enough footage of. And they found out that they didn't have it until an hour before RTV went live.

https://as.reddit.com/r/starcitizen/comments/4qv3su/so_the_special_chairman_video_has_been_delayed/

 :doge

Star Citizen : We'll also refactor our featurettes, we have no idea what we are doing :derp

They also just announced that the people subscribing to the community content will get to have free fly each month on a different ship for the alpha. If you don't know, they sworn a while back that Star Citizen wouldn't have subs to play, kinda sound they try to get around that. That subscription apparently already gave you priority access to the limited release of upcoming patches...



They're also now planning to have a big booth at Gamescom "shaped like the bridge of the Idris ship". Last time we heard, it was gonna be a very informal presence. Maybe CIG is playing their cards close to the chest, but I'd say it looks like momentus changes are decided in an hurry, maybe following Roberts's diktats and whatever direction they feel the wind is blowing.

EDIT : Oh god, the latest Derek Smart rumor mill

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Chris is reported to now be building a FUCKING MOVIE SET at Imaginarium studios in the UK where they've done some mocap work.

http://www.twitlonger.com/show/n_1sorq6p

If true :neogaf
« Last Edit: July 02, 2016, 04:10:46 AM by VomKriege »
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #554 on: July 02, 2016, 04:23:28 AM »
Holy mother of god :

https://twitter.com/HamillHimself/status/749143382010761216

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Such jobs stress-Back 2 work on #StarCitizenSquadron42 today w/out a day off Someone has to guard the universe!#Whew

They're still shooting !?  :PP :heyman
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thisismyusername

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #555 on: July 02, 2016, 11:09:45 AM »
EDIT : Oh god, the latest Derek Smart rumor mill

Quote
Chris is reported to now be building a FUCKING MOVIE SET at Imaginarium studios in the UK where they've done some mocap work.

http://www.twitlonger.com/show/n_1sorq6p

If true :neogaf

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Seriously, there is simply NO GAME.

Someone needs to shop that "PS3 has no game" image into "Star Citizen has no game."

VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #556 on: July 02, 2016, 12:03:13 PM »
To be fair, I suspect Hamill might be brought in for shooting some prerendered promo fluff.
Smart speaking of a "movie set" is weird, not having those is sort of the point of "performance capture", but he might be unaware of the details of the craft.

EDIT :

Well I guess I was being too kind...

https://twitter.com/HamillHimself/status/750024718036504577

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Me too! Working on #StarCitizenSquadron42 all day today & all this week!
« Last Edit: July 04, 2016, 02:09:25 PM by VomKriege »
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #557 on: July 03, 2016, 11:28:45 AM »
https://www.youtube.com/watch?v=PG-oJWaPLyg&feature=youtu.be&t=5m01s

NEW canned animations for using ladders !
Half joking but 10% of all gameplay in the game is using ladders and rotating chairs.
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #558 on: July 06, 2016, 04:13:21 AM »
So as it turns out, the video show "10 for the Chairman" (Chris Roberts answering questions) was cancelled. To replace it, CIG hyped for a full week a video with Chris Roberts and Sean Tracy, so good backers "should rejoice of the knowledge they will drop on you" which was delayed due to the absence of video footage of all the unbelievable features they mentioned. Well, that was sent direct to the garbage bin :

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With that in mind, we shot what was essentially a pilot for something called "Citizen Talk" that we thought we'd be able to put out on Friday. (...) But the simple truth is that it wasn't very good. On Friday morning we weren't happy with what we had (...) So the segment is not cancelled. It is the first major evolution of 10 for the Chairman since that show began. It's just not ready to launch, yet, and we're going to try again once Chris returns from the UK. This also has the added benefit of giving Sean Tracy and the team time to improve the visual elements of the show we're hoping to include as well. When it's ready, it will be the same segment we intended to release on Friday, just crafted better.

https://forums.robertsspaceindustries.com/discussion/comment/6803116/#Comment_6803116

I was joking up there but they in fact can't even keep deadlines for hype videos neither can they have consistent excuses. The whole thing is in cold storage anyway because Croberts is in the UK (playing director at the Imaginarium, most likely). It's actually so bad that even that huge shill (I've seen the dude white knighting SC both on the forums and other sites) is calling them out on it.

Well, some of them. A few are lost for good.



 :neo
« Last Edit: July 06, 2016, 04:41:52 AM by VomKriege »
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Sho Nuff

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CatsCatsCats

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #560 on: July 06, 2016, 10:31:54 AM »
Lol I got up until he started talking about how not having a hunger meter would ruin immersion and if you disagree he finds you very ignorant.

Joe Molotov

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #561 on: July 06, 2016, 10:50:40 AM »
Quote
With that in mind, we made what was essentially a beta for something called "Star Marine" that we thought we'd be able to put out on Friday. (...) But the simple truth is that it wasn't very good. On Friday morning we weren't happy with what we had (...) So the module is not cancelled. It is the first major evolution of Star Citizen since that game began. It's just not ready to launch, yet, and we're going to try again once Chris returns from the UK. This also has the added benefit of giving the team time to improve the visual elements of the game we're hoping to include as well. When it's ready, it will be the same module we intended to release in 2015, just crafted better.

Just plug in different words, and it works for anything.
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #562 on: July 06, 2016, 11:57:29 AM »




:holeup
 :holeup
 :holeup
 :holeup
 :holeup :holeup :holeup
« Last Edit: July 06, 2016, 12:31:01 PM by VomKriege »
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Sho Nuff

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #563 on: July 06, 2016, 03:42:47 PM »
We are truly in the darkest timeline

(Goes back to play Duck Game)

bluemax

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #564 on: July 07, 2016, 01:04:53 AM »


DOES NOT INCLUDE STAR
NO

Joe Molotov

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #565 on: July 07, 2016, 10:27:55 AM »
Is a star system that does not include a star really a completed star system? @neiltyson
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Yulwei

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #566 on: July 07, 2016, 12:49:19 PM »
The ship combat needs a ** as well because what they have now isn't even as good as stuff like Elite Dangerous.

They should be finished with the game in the next 20 years or so.  :)

VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #567 on: July 07, 2016, 02:13:59 PM »
spoiler (click to show/hide)
[close]

Image shown to the subscribers for the UI. Features some vantage Lorem Ipsum placeholder, so probably a mock-up.
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #568 on: July 07, 2016, 06:44:20 PM »
No Man's Sky going gold while SQ42 and SC are still nowhere that we know of :lol
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #569 on: July 08, 2016, 12:13:16 PM »
Foundry 42 has filed brief accounts for last year :

https://beta.companieshouse.gov.uk/company/08703814/filing-history

The short of it : Foundry 42 had a 2015 year with expenses at 15m£ (roughly 20m$ at current exchange rate) for 130 employees or so (as can be seen on a recent photo by S.Gardiner). It all seems pretty sensible and to align with both educated guesses and the expenses of Elite's dev Frontier. It is hard to believe those numbers also covers any expense for the shooting of cutscenes, but who knows ? A 30-40m$ yearly burn rate for the whole endeavor at this point seems spot on and it's reasonable to think they've at least used half, if not the two-third, of their alleged budget at this point.



:confused
You're probably not shooting at any studio free of charge for 60 days, even if a friend of yours would own it. Come on now...
« Last Edit: July 09, 2016, 12:48:32 AM by VomKriege »
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Great Rumbler

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #570 on: July 09, 2016, 12:14:27 PM »
Some of the people who backed this game are just completely delusional, aren't they?
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Yulwei

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #571 on: July 09, 2016, 12:25:01 PM »
:dead :dead

Great Rumbler

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #572 on: July 09, 2016, 01:14:20 PM »
Real talk: Established professionals, in any field, almost never give away their services/products for free [or for, lmao, advertising value], except in rare cases where they have a close friendship with someone or feel very strongly about the project. Andy Serkis got paid, I have no doubt about that.
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The Sceneman

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #573 on: July 09, 2016, 06:06:12 PM »
Think of the exposure Serkis could gain from the arrangement, though. Struggling creatives need all they help they can get!
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #574 on: July 10, 2016, 03:16:45 AM »
Meanwhile, on the forums, wild fantasies inflation about the spaceship carrier "Bengal" :

Quote
But in the interview at 28:08 he tells us that the Bengal has about 90 Turrets and missile launchers.
(...)
So the Bengal alone would at this point hold players:
45 (Turrets) +
6 (Minimum human crew) +
5 (Ship security) +
20 (Pilots/crew of the smaller ships)
--------------------
65 Player in the Bengal alone... at least. Probably quite some more.
And this is not adding any ships that might be escorting the Bengal.

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They said in the past that a Bengal can be owned by an ORG, but cannot log off but is continously persistent and so if an ORG hold one they need to have crew for it 24/7

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there are 2 levels in the hangar.. and the 7 gladius u see there are just at the very front of the hangar..i think u can put up to 30 of them in there AT LEAST. So the crew should be even higher ;)

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I see a crew of at least 360 people, however not all of them have to be players of cause.

Quote
The figure would be far higher than this. The Bengal is supposed to carry 100 Hornets, so that's 100 pilots plus 95 gunners, and that's not even counting things like Marines, Damage Control Teams, Medical, Deck Crews, etc.

A Bengal probably needs 500 crew.

Quote
All in all I could see an Org needing a 500 character crew, or maybe even more, to have a combat ready Bengal. And this still doesn't include close quarter combat troops for boarding actions.

Quote
20 fighters is way less than what the Bengal will hold.
I'd expect 100+ fighters on a Bengal.

Quote
I am content that Chris's bottomless pit of drive for perfection will not let us down, no matter how many netcode workers quit between now and then, someone will get it done.

Most games don't redevelop their source code as much as Star Citizen is, I believe that's a very important thing to remember in this development. They have a vision for the tech they need to make the game they envision happen. People are working to make that tech happen, so the game can happen.

Quote
Given the large numbers of personnel necessary to not just operate, but supply and finance such a vessel, which member will be the guy who logs into the game to play "Star Accountant?" I mean all those people will want to be paid semi-regularly. Right? That alone will be a full time job.

:dead

There's some sanity there still :

Quote
The Bengal is going to be a set-piece for SQ42 and possibly a static space station in SC.

It will not be something players can fly, do battle with, or otherwise take advantage of those 90 turrets in the PU. The game simply cannot handle 16 players, let alone 10x that number.

I realize CIG made a lot of promises with the bengal, and until they can actually show their servers can handle it, its safer to assume its not going to happen.

I'm no game dev™, but setting aside the matter that CIG hasn't shown yet they can manage anything but standard online multi (if that) and the incredibly high expectation of EVE-like coordination and dedication from the playing base, is having 200+ players in a real-time, input intensive single battle even remotely feasible ? I know MAG did it but it was a much more simpler game.
« Last Edit: July 10, 2016, 03:21:59 AM by VomKriege »
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Sho Nuff

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #575 on: July 10, 2016, 04:00:18 AM »
Quote
The game simply cannot handle 16 players, let alone 10x that number.

Yeah that's what I've been thinking all this time, the vision does not even remotely match up with what is architecturally feasible with CryEngine

nudemacusers

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #576 on: July 10, 2016, 08:15:30 AM »
Lol you fools. They hired cryengine people for just these issues! Just a couple of quick code tweaks and problem solved. Take ur L bore!
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #578 on: July 10, 2016, 08:09:13 PM »
https://www.reddit.com/r/starcitizen/comments/4s1dfy/what_gas_cloud_tech_should_look_like/

Entering self parody status

Quote
Quote
Problem 1: Gas clouds would have a heavy impact on performance.
Problem 2: Poors with shit computers will complain and want to turn off gas clouds.
Result: Everyone turns off gas clouds because they can't see people to shoot if they're turned on.

"Let´s stay on the trees forever, descending might be dangerous!"

:lol
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Joe Molotov

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #579 on: July 11, 2016, 12:25:30 AM »
Quote
In 20 years we will have nearly reached singularity. This tech is five years out tops.

:rejoice
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bluemax

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #580 on: July 11, 2016, 02:15:38 AM »
Quote
I am content that Chris's bottomless pit of drive for perfection will not let us down, no matter how many netcode workers quit between now and then, someone will get it done.


There are a finite number of network game engineers on planet earth, and in my experience the more a studio gains a reputation for being a bad place to work, the more people will avoid it, especially those with the skills to pick and choose where they want to work.

Quote
Most games don't redevelop their source code as much as Star Citizen is, I believe that's a very important thing to remember in this development. They have a vision for the tech they need to make the game they envision happen. People are working to make that tech happen, so the game can happen.

The games I can think of that have re-done their source code as much as Star Citizen are not games that anyone should strive to emulate. I'm sure George Broussard had a vision or five of what Duke Nukem Forever was supposed to be.
NO

VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #581 on: July 11, 2016, 03:15:48 AM »
About the Bengal Carrier :

https://www.youtube.com/watch?v=tpalZlE4FC8#t=1603s



Is it normal to create as-is unusable assets for games :confused

And some promo fluff on the AVID site regarding SQ42 :

http://www.avid.com/products/mediacentral-platform/behind-the-scenes/detail?story=Star-Citizen

Quote
I set up Avid suites in Los Angeles and Manchester, with my main suite located in London's Soho. With all of this material to ingest, log, sync, edit and export

Sounds cheap !
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benjipwns

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #582 on: July 11, 2016, 03:51:14 AM »
This reads like old PS2 porting development woes. "We couldn't figure out how to fit the PC-version map into memory and didn't have anyone who could alter the Unreal Engine so we broke it up into eight chunks with loading inbetween."

And ditched half the animation frames.

Joe Molotov

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #583 on: July 11, 2016, 02:16:29 PM »
About the Bengal Carrier :

https://www.youtube.com/watch?v=tpalZlE4FC8#t=1603s

(Image removed from quote.)

Is it normal to create as-is unusable assets for games :confused

Once we reach the singularity, they'll be able to figure out how to make it work. Star Citizen should go gold shortly thereafter.
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #584 on: July 11, 2016, 07:03:42 PM »
https://forums.robertsspaceindustries.com/discussion/comment/6815989/#Comment_6815989

Quote
Do not expect anything small and unimpressive about the initial release of SQ42, CIG has tens of millions of potential customers riding on it being a Holiday Season blockbuster. That means if it were a hit, with 20 Million sold there would be 800 million dollars of immediate income at $40 per copy.

CIG will try to maximize their potential by going big and impressive on SQ42.
Squadron 42 is the teaser to turn Star Citizen into the WOW killer.

Quote
I have no idea of your credentials and I have none of my own for judging how many copies SQ42 will sell. I was merely defining the play field. If SQ42 merely makes you really happy at 2 million copies, then SC will be starting from double the customer base which WOW started at. 1.5 Million. If SQ42 were a hit then SC would eclipse WOW at it's highest point of 12 million from the outset.

:comeon
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bluemax

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #585 on: July 12, 2016, 12:32:47 AM »
This reads like old PS2 porting development woes. "We couldn't figure out how to fit the PC-version map into memory and didn't have anyone who could alter the Unreal Engine so we broke it up into eight chunks with loading inbetween."

And ditched half the animation frames.

That's what we did when we ported MUA2 from PS2 to PSP. Shit was awful. Levels were cut in completely random places. Of course we had an operating budget of like $0.

https://forums.robertsspaceindustries.com/discussion/comment/6815989/#Comment_6815989

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Do not expect anything small and unimpressive about the initial release of SQ42, CIG has tens of millions of potential customers riding on it being a Holiday Season blockbuster. That means if it were a hit, with 20 Million sold there would be 800 million dollars of immediate income at $40 per copy.

CIG will try to maximize their potential by going big and impressive on SQ42.
Squadron 42 is the teaser to turn Star Citizen into the WOW killer.

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I have no idea of your credentials and I have none of my own for judging how many copies SQ42 will sell. I was merely defining the play field. If SQ42 merely makes you really happy at 2 million copies, then SC will be starting from double the customer base which WOW started at. 1.5 Million. If SQ42 were a hit then SC would eclipse WOW at it's highest point of 12 million from the outset.

:comeon

Remember when SQ42 was just a space sim and not a WoW killer?
NO

Tasty

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #586 on: July 12, 2016, 01:22:01 AM »
Every single time this thread is bumped I get excited. Each new update always makes me smirk or outright chuckle. This entire saga has been worth it for this delicious drama alone.

VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #587 on: July 12, 2016, 07:07:48 PM »
https://forums.robertsspaceindustries.com/discussion/336502/20-min-of-60-fps-crusader

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I thought I was dreaming. I spawned in Olisar with a steady 60 frames. I thought it was just a sudden peeking but when it remained steady when I came down, I immediately wrote in the chat - "first"

People started following with second, third but the frames remained a steady 60 FPS. So even when a couple of us started calling ships and lifting off to do out stuff the frames remained. The Pirates spawned but the frames remained.

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Everybody else was commenting the same thing in the chat. It was a topic of the session. Nothing else could have been. People reported crying out of joy.


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I really want to believe you. Do you have the Shadowplay recording?

That is so exciting. The low frames is worse than all the bugs right now.

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Dude, change the title to include an AMA, this is no small feat.

 :usacry :american

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One thing though..even at 60 FPS the ships feel like snails. There's absolutely no feeling of speed at least not at 200 m/s. And space feels more like a dusty desert than vacume.

 :lol
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Yulwei

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #588 on: July 12, 2016, 07:14:37 PM »
uh oh.. that last comment is problematic  :lol :lol

VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #589 on: July 13, 2016, 08:17:51 PM »
Well, there's long been threats or unverifiable claims that the Curious Case of Star Citizen's Funding has been brought to the attention of various authorities in the United Kingdom or Australia but the latest story do feature some actual legalese involving California's Attorney General.

http://www.pcinvasion.com/star-citizen-backer-earns-3k-refund-contacting-us-district-attorney

In the comments :

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moved to Concern

:lol

The backer in question had the guts or foolishness to do an impromptu AMA on r/DerekSmart

https://www.reddit.com/r/DerekSmart/comments/4sjhcn/new_ds_rant_boom_there_it_is_if_your_browser/

EDIT : Also Star Citizen was featured in an HuffPo article in Québec, and there's a couple of noteworthy figures there.

https://www.reddit.com/r/starcitizen/comments/4sifhi/interview_with_turbulent_and_some_backers_figures/

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Of the one million user accounts that includes the Roberts Space Industries platform, 500,000 fans have already pre-purchased content in the game, which is actively involved in its funding.

Not certain the figure is up to date, but that's as good as it gets...
« Last Edit: July 13, 2016, 08:33:38 PM by VomKriege »
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naff

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #590 on: July 13, 2016, 11:01:42 PM »
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The game simply cannot handle 16 players, let alone 10x that number.

Yeah that's what I've been thinking all this time, the vision does not even remotely match up with what is architecturally feasible with CryEngine

:lol

Wish Crobert never went all crazy with this mmo buzz and just made Squadron 42 with instanced multiplayer modes like a sane developer. After playing Elite for way longer than it deserves, the multiplayer elements are just bad... Excluding combat. Not to mention the game overall is a terribly boring fetchquest. Adding to that, extended, repetitive animation sequences also suck, entering your hanger every.... single.... time for immershun becomes really, really tiresome and SC looks far worse than Elite for this.
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bluemax

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #591 on: July 14, 2016, 12:21:18 AM »
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The game simply cannot handle 16 players, let alone 10x that number.

Yeah that's what I've been thinking all this time, the vision does not even remotely match up with what is architecturally feasible with CryEngine

:lol

Wish Crobert never went all crazy with this mmo buzz and just made Squadron 42 with instanced multiplayer modes like a sane developer. After playing Elite for way longer than it deserves, the multiplayer elements are just bad... Excluding combat. Not to mention the game overall is a terribly boring fetchquest. Adding to that, extended, repetitive animation sequences also suck, entering your hanger every.... single.... time for immershun becomes really, really tiresome and SC looks far worse than Elite for this.

I got bored watching the intro hangar/launch shit for Elite when I was at Best Buy watching someone try the PSVR demo, you mean that shit isn't skippable?
NO

CatsCatsCats

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #592 on: July 14, 2016, 01:27:05 AM »
You can an auto docking computer but no you can't skip the animations of like entering the hangar and shit

Kara

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #593 on: July 14, 2016, 10:58:30 PM »
I want this shirt.


Joe Molotov

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #594 on: July 14, 2016, 11:19:36 PM »
I've always said that coke machine had it coming.
©@©™

VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #595 on: July 15, 2016, 04:00:37 AM »
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“There was nothing special about this situation. The fact that this particular party used a complaint form that is online and openly available doesn’t make this any different.”

http://massivelyop.com/2016/07/14/star-citizen-rep-nothing-special-about-3000-kickstarter-refund

Also of note in streetroller's case :

- He was first denied a Paypal refund because "shipment tracking proving a delivery of merchandise" was given by CIG/RSI. Might be Paypal using stock language in their forms, but at the very least it's clear that CIG/RSI will fight Paypal charges by claiming some product was delivered.
- Also, big surprise shocker, they're purposefully ignoring that streetroller claims to not have agreed to the new terms of service. That certainly proves that they view the new ToS as a standard applying to all backers.

EDIT :

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"Takebacks", CIG said, "are not compatible with the whole concept of crowdfunding since it is simply not fair to the fundraising backers who join our community every month."

http://www.eurogamer.net/articles/2016-07-15-through-gritted-teeth-star-citizen-developer-gives-player-whopping-usd2500-refund

Takebacks are not fair to new backers. Changing scope, release dates and terms of service twice in the space of a year is all peachy tho.
« Last Edit: July 15, 2016, 05:51:12 AM by VomKriege »
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #596 on: July 15, 2016, 09:12:57 AM »
Some new rumors read on Derek Smart's Blog from the Manchester dev scene.

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After a lot of silence on the part of CIG once again there has been *something* poking the hornets nest in Manchester. Picked this up from a game devs meet and greet,

This I have been unable to verify despite my best efforts:

Some workers are currently tight lipped in regard to ongoing work of the project which is obvious but for a different reason. They are trying to discover leaks which are apparently unrelated to Derek Smart rather information leaking from the studio on their ongoing work. Not too sure what they mean by unrelated, this apparently ties in to their customer service team. It has been speculated their management team is merely suffering from paranoia and likely jumping at ghosts for whatever reason. From the sounds of it they are trying to prevent future leaks rather than deal with information already out there.

This I can confirm as somewhat genuine, although I am still skeptical:

Some developers have been asked informally not to attend game developer events outside of CIG or to have contact to other people in the industry, other game studios without approval from management. This seems to tie to the point above from a different source which offers some small amount credibility. To me it sounds more like a cult than a UK company.

These are genuine after speaking to third parties at a few of the meet and greets,  and another company:

They are attempting recruitment drives again in Manchester, sadly they have managed to piss off some recruitment agencies in the process over constantly changing requirements, long delays at responding to possible hires, odd informal background checks on new hires to verify they are who they say they are, odd reference requirements for positions which are driving one recruitment agency half mad. Along with arbitrary requirements on possible hires which change last minute, sometimes it takes CIG 2 weeks to respond.

Some other local companies are upset and unhappy that CIG got a large part of the funding pie from the local council. It seems they stumped up more money than they should have from the local government which meant other companies did not get an equal or entirely their share. This is in reference to CIG creating UK jobs and business which some other local game development studios are understandably upset over.
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #597 on: July 17, 2016, 07:11:43 AM »
Read on SA

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So, it turns out I have an inside source of sorts. I have a friend who works at significant (as in, they make real AAA games that sell by the boatlaod) non-indie games company in Manchester. (Bear in mind I have a loving ton of friends due to the sheer number of events I attend, I have no idea what most of them do in the real world. I literally didn't know till now what they did for a living)

 Here's what they had to say about the situation.

Foundry 42 are poaching staff members from other companies by overbidding on wages.

 So, bin those ideas of CIG paying "industry minimum/industry standard wages". They are spending over the odds, enough to lure people away from successful companies.

 Can't divulge source, they asked to remain anon
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #598 on: July 18, 2016, 06:53:31 PM »
Community manager discolando, about GamesCom

https://www.reddit.com/r/starcitizen/comments/4tesjx/who_else_is_excited_for_gamescon_im_really/d5gwvav

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There are not, at present, any "big reveals" planned for the Showfloor Booth at Gamescom. In the past, we've never made any reveals from the Showfloor Booth, those were always saved for either the Press Booth (also referred to as the B2B Booth) or our "Gamescom Party Event" (The big livestream event.)

This year, we will be streaming gameplay live from the Showfloor Booth, using the current build of Star Citizen at that time, and doing giveaways and generally having fun and celebrating Star Citizen.

While all things are subject to change in game development, this is how things stand at present. =)

Delusion, start your engines !

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Perhaps Lando doesn't have all details. While he is the CM. He also "just" the CM. And with 4 studios some stuff might happen behind closed doors. Or in Foundry 42 (UK or Germany).

He also might have a different idea of what a big reveal is than us.

Oh, also...



"Item 2.0" is the thing that has been thrown around for a few months and that supposedly will make contextual interactions less shallow...
« Last Edit: July 18, 2016, 07:32:27 PM by VomKriege »
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VomKriege

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Re: STAR CITIZEN: LES SECRETS D'UNE MACHINE À CASH
« Reply #599 on: July 19, 2016, 04:22:08 AM »
A question for the most accounting savvy.

I have seen this in RSI forums :

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Yep, agreed. I think that the most probable route CIG is taking is simply using the crowdfunding money as a collateral for a standard line of credit. Any company that is developing a product for sale is functioning that way, since it needs a steady outflow of money for development and things like monthy salaries etc. The amounts they have received so far are enough to give them access to more than $250M of credit, given the standard financial practices. $250M is btw a pretty conservative estimate.

I don't see any trouble coming from the financial side, anytime soon.

https://forums.robertsspaceindustries.com/discussion/comment/6825607/#Comment_6825607

Dante80 is not a mindless cultist and I do not doubt that RSI/CIG could borrow a non trivial amount of money, but do you reckon it could go up to 250m$ or so ? That would require CIG to earn twice all the revenue they claim to have generated in 4 years from pledges, wouldn't a bank be a tad skeptical or cautious ? Obviously I'm only guessing as far as their finaces go, but I feel that even under the most favorable forecasts they would struggle with paybacks even with a term coming a few years down the line...
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