Author Topic: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE  (Read 307086 times)

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #960 on: February 23, 2017, 04:06:22 AM »
Yet another ship sale, yet another fighter (?), yet another 175$ reward

https://www.reddit.com/r/starcitizen/comments/5vlvoi/the_hurricane_will_be_on_sale_for_175_this_friday/

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Right.... I can't wait for UEC purchasing to come online so this shit stops.

 :girlaff
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zomgee

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #961 on: February 23, 2017, 04:14:55 PM »
I don't know how you do it, Vom.
rub

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #962 on: February 23, 2017, 07:21:21 PM »
Don't play videogames anymore and after a grueling day at work, I love my crowdfunded telenovela  :-\
Even if they ship something decent, the amount of daily fuckery is amazing.

Star Citizen petition launches requesting more open development

A fluff piece on Red Bull (?) where the "massive size" is illustrated by a funding graph with perfect geometric growth and the number of pages in the script : Link

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #963 on: February 25, 2017, 01:26:32 PM »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #964 on: February 27, 2017, 05:23:32 AM »
November 19, 2016. Letter from the Chairman Chris Roberts :

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What if we didn’t give you just an estimated date, but instead shared our internal schedule? No filter, no hedging. You see what we see. (...) So for Star Citizen Alpha 2.6 we’re going to share our internal schedule and its breakouts on a weekly basis.

https://robertsspaceindustries.com/comm-link/transmission/15603-Letter-From-The-Chairman

3 days ago, production schedule doesn't get updated as expected. Community Manager Disco Lando :

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Basically production has to cull all the relevant data, go through IC reports, see what worked, what didn't, what still needs fixing, make priorities, then examine progress on intended features, put that all into some production calculus that's way over my head, and then spit out a schedule. Some patches take longer than others, so I don't know when the first version of the 2.6.2 schedule will be ready, but I don't think it's gonna be tonight.

https://www.reddit.com/r/starcitizen/comments/5w27pe/about_262_production_schedule/

So... hum. You don't even have a rough internal schedule for your next incremental patch ?  :doge

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I see that we have evolved from getting the content/patches delayed at the last possible moment to getting the schedule with the stuff that will get delayed at the last possible moment delayed at the last possible moment

Luckily the sales are still on time.

https://www.reddit.com/r/starcitizen/comments/5w27pe/about_262_production_schedule/de6ysfj/

:dead
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zomgee

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #965 on: February 27, 2017, 03:40:07 PM »
rub

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #966 on: February 27, 2017, 06:31:02 PM »
Some more ass shots in cockpits :
http://imgur.com/a/Xofb3
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #967 on: March 02, 2017, 02:04:33 AM »
One of the alien races shares a name with a chinese city and a plane manufacturer.

https://www.reddit.com/r/starcitizen/comments/5wwm9z/til_xian_aircraft_industrial_corporation_is_an/dedie4i/

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So are we speculating here that this is a possible large investor?

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bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #968 on: March 02, 2017, 11:43:54 PM »
It'd be hilarious if Tencent bought them and then they stopped being open about the game.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #970 on: March 08, 2017, 03:08:17 AM »
http://gamingbolt.com/star-citizen-interview-a-game-as-infinite-as-the-universe-itself

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Chris told us that he wants the game to achieve the kinds of visuals that were in James Cameron’s Avatar.

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Right now, we’re very focused on delivering this on PC. But could it be on the consoles? Why not?

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So our immersion is there, and the VR technology is absolutely on our radar to work on in the future. It just depends on when we get there and in what order we will do it.

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How long do you think Star Citizen will continue to evolve?

Can forever be an answer?

 :stop :takei

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When do you think Squadron 42 Episode 1 will come out?

We have an idea, obviously, a firm idea of what we are trying to achieve, and what we would like to do, but- we won’t be sharing any specific information or dates. But we do have a good grasp on what the goal is we want to achieve, and achieving it, for Episode 1 as well as for our Star Citizen 3.0. I can’t say more than that, but we have a very firm idea of where we are going.

 :lol :lol :lol
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #971 on: March 08, 2017, 05:20:57 AM »
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I backed star citizen because i wanted a downloader client that would push my router and internet connection to their absolute limits and beyond. Something that would suck up every bit of bandwidth so I could get the most out of my connection. And i can safely say, CIG has delivered.

It's like a homemade ddos system

Hell, I think my entire street knows when I forget to fix the default download settings

:dead

https://www.reddit.com/r/starcitizen/comments/5y36s4/comment/demsx7r
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #972 on: March 09, 2017, 02:53:04 AM »
https://www.reddit.com/r/starcitizen/comments/5ycrr8/will_the_netcode_revision_be_a_major_money_maker/

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Question to those with the tech knowledge: It seems to me that the new netcode in 3.0 will be revolutionary, and is sort of a make-or-break for the whole vision of the game. Without it, they can't handle objects en mass across such massive play areas. They obviously think they can solve it. If and/or when they do, it will instantly change the nature of online gaming by allowing almost unlimited sandboxing. Can they license this out as proprietary, given that they bought the code base from CryEngine, and make a shit-ton of money from it? Because it seems to me that's what's really at stake here: either they get that right and become one of the biggest gaming companies in the world overnight, or they have to scale back the universe sectors in order to accommodate masses of players. Am I right? I admit I don't know enough about coding to figure this out.

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Exactly. The fans sometimes lose sight of the fact that we're currently writing history.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #973 on: March 09, 2017, 04:20:24 AM »
https://www.reddit.com/r/starcitizen/comments/5yc3q4/it_would_be_cool_if_the_vandul_slowly_took_over/

https://www.youtube.com/watch?v=uZm3iwplH_s&feature=youtu.be&t=10m46s

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Apocraphon: Will there be something to the effect of FPS dungeons/instances? Something like taking a five man FPS team into a Vanduul mining station or arms factory and either steathing or killing everything that moves on your way to the objective?

Chris Roberts : Yes. Absolutely, that's actually a core part of the PvE FPS gameplay mechanic we're designing for the PU. We're coming up with a really cool mission building system for the PU, Tony talked a little about it earlier, but missions won't necessarily be stand-alone, some will interlink, or drive into other ones. We've got an awesome NPC/Boss-NPC system, if anyone has player Shadow of Mordor and liked their nemesis system, this takes it another level beyond that, it'll add a much more personal level of interaction, your actions will effect those NPCs and those around you etc.

Only dreams now.

Meanwhile they still haven't released the player female model they've been working on for over 9 months now.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #974 on: March 09, 2017, 12:16:55 PM »
A new one for the novlangue lexicon :

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Netcode rework aka StarNetwork

https://www.reddit.com/r/starcitizen/comments/5y8ldh/comment/deof253
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Joe Molotov

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #975 on: March 09, 2017, 12:34:30 PM »
Meanwhile they still haven't released the player female model they've been working on for over 9 months now.

Making characters in real-time, what a pioneer.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #976 on: March 10, 2017, 04:46:21 PM »
https://www.reddit.com/r/starcitizen/comments/5yj55a/what_has_all_of_this_magic_from_frankfurt_really/

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Now on to something else, that I noticed from last weeks ATV.. they seem to be using this texturing, to try and fool us into thinking its a 3D object..and at least to me its incredibly obvious.
[images in spoiler]
spoiler (click to show/hide)

[close]
If you go to last weeks ATV and scrub over to 8:55 you can see what I'm talking about better, it looks like its supposed to be a 3D asset..then as the player runs over it, it kinda flattens out and is just a texture with clever shading.

Meanwhile...

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5261541&viewfull=1#post5261541

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PU Animation team: create animations for NPC characters to interact with environment including replacing rough retargeted animations on the female with properly shot animations of female performance (...) With Code and Design, researching better ways to implement hundreds of animations developed over the years, for example creating an entire eating experience for characters specifically NPCs

https://twitter.com/RobertsSpaceInd/status/839631816612962304
« Last Edit: March 10, 2017, 05:24:21 PM by VomKriege »
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bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #977 on: March 10, 2017, 11:45:22 PM »
I spoke with a CIG:LA employee last night who was genuinely happy about working there.

I asked him about that whole sand worm thing and he sounded as delusional as most of the hardcore SC fans, so yeah.
NO

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #978 on: March 11, 2017, 04:40:24 AM »
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We did learn today on the Happy Hour that they've had a breakthrough on the capture and animation side, one that allowed them to save stages of edits for animations into an EDL that could be applied quickly to models. Apparently it turned what was a half day or longer job up until recently into a half hour task.
Sean Tracy said that absent the EDL tool, they projected they'd be dealing with animation issues until 2025. So at least one big bottleneck they've opened up.

https://www.reddit.com/r/starcitizen/comments/5ypzhe/comment/des1iky

:what
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Trent Dole

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #979 on: March 11, 2017, 04:52:27 AM »
This is still a thing? :doge
Hi

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #980 on: March 15, 2017, 02:50:15 AM »
Money is still reportedly flowing in. :yeshrug

Apparently the "Monthly report" (Progress made by each studio in written form) is being discontinued and merged into the video show "Around the 'verse"

https://www.reddit.com/r/starcitizen/comments/5zfj2e/confirmed_monthly_report_is_changed_into_atv/

TheAgent latest joke leak (?) is that Amazon is in effect the publisher now and is injecting new funds, devs and execs. As usual with TheAgent : probably BS at this point but hilarious if true.

Cargo management is back to being "realistic" again.

https://relay.sc/transcript/10-for-the-chairman-professions-in-alpha-3-0

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Q: What are the plans for loading cargo on bigger ships? Will it be manual, using specialised ships like the Argo, or automatic?

A: It won't be "click a button and you're done". It will take a significant time to unload and would generate missions for NPCs and players. The current design is being iterated as it works well for smaller ship but doesn't scale so well. The goal is at bigger ports there will be loading and unloading services (and players could even take on that role) but at smaller ports the crew may have to do it themselves.

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Q: Clarification on loading/unloading, manual or automatic or both? Long term goals?

A: You will have the option of loading a ship manually or automatically, but that may depend on where you’re at and what size of ship. A very large ship may have automatic loading as that’s what normally would happen whereas a smaller ship landing at a remote location would have to unload by hand. Long term they hope to build more devices to help players move objects around for loading and other purposes.
« Last Edit: March 15, 2017, 03:06:08 AM by VomKriege »
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VomKriege

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #982 on: March 17, 2017, 07:58:00 PM »
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bluemax

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VomKriege

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Joe Molotov

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #985 on: March 19, 2017, 07:36:23 PM »
The ensuing battle was tense. I got stuck in an office desk for a few seconds mid fire fight.
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bluemax

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VomKriege

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #988 on: March 24, 2017, 07:02:23 PM »
https://www.reddit.com/r/starcitizen/comments/617pni/trackir_in_262_what_a_disappointment/

We were told more than two years ago (Huntokar was previously a developer at CIG) that the plan for the implementation of TrackIR is not supposed to reflect the functionality we had back before 2.0. But after more than a year since it's implementation broke it seems like CIG have done nothing more than get the protocol working again, now with a helmet occluding your view so it's a wasted effort.
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Huff

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #989 on: March 24, 2017, 08:46:50 PM »
They should start crowd-sourcing funds for the sequel
dur

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #990 on: March 25, 2017, 05:44:05 AM »
https://www.reddit.com/r/starcitizen/comments/61bbyy/bravo_calix_now_if_you_want_basketball_added_to/

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This needs to be added to the game. Not only because the game already actually has basketball (in the Javelin hangar), so it exists in lore, but because it would be both FUN and support EMERGENT GAMEPLAY. All we need is the ball, and the mechanics Calix threw together ... the rest (such as full contact rules with melee weapons or shooting hoops to pass the time waiting for friends to log in etc) player could make up.
And no, we don't need fancy animations. But those likely already exist anyway, for NPC crew idles in Sq 42. After all, that hoop on that Javelin isn't an accident: it screams "scene: NPC shooting hoops."

EMERGENT
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benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #991 on: March 25, 2017, 09:44:05 AM »
i better be able to throw it backwards over my head like Ripley

benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #992 on: March 25, 2017, 09:44:51 AM »
but for real, me and a friend played basketball for like a half hour in saints row 2 co-op once :doge

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #993 on: March 26, 2017, 04:55:56 AM »


Beware, wet fidelity : do not touch
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #995 on: March 27, 2017, 02:00:37 AM »
Of big titties in space games :

spoiler (click to show/hide)
[close]
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #996 on: March 30, 2017, 06:09:26 PM »
Latest TheAgent leaks / disinfo

spoiler (click to show/hide)
supposedly CIG working on something "exceptional" for E3
Roberts has been MIA the majority of the year
many design and gameplay changes are stalled due to lack of his approval
since leads left or were fired, almost all decisions sit with Roberts
CIG is using unpaid interns to help code and complete artwork
several backers have been selected to help the design team
special select backers were recently invited for an "appreciation" meeting/dinner
unsure what the criteria was, but one backer had purchased over $100,000 worth of ships
planetary module still coming along
loading screen transition still in
atmo fighting "in discussion"
Star Marine a failure, Roberts unhappy with it entirely
Roberts "imagined a different game" and blame devs that left for problems
top execs blame recent bad funding on backers unwilling to help more
"It's like giving a cat an Easy-Bake oven and expecting it to cater the Royal Wedding" on current tools
"Bullies playing with the nerdy kids toys" on new mocap
[close]

Otherwise Goons are theorizing that when the player's 3D model enters a ship, he becomes the ship (That's how the stock engine did it, if I understood correctly) and the player's avatar is sent in the Negative Zone. Or at least that's what they think this below is (which has been seen by quite a many, including in older videos of Major Tom / pgabz) :

#t=82s

It does look like this model is stepping down a ship using a ladder to be spawned back again in the real world... The disjointed model often shows movement at hands and ankles, as if they were "operating" levers and pedals ?

Meanwhile CIG is looking for a "Concierge Specialist" aka someone being the butler of whales :
https://cloudimperiumgames.com/jobs/531-Concierge-Specialist

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• Service industry or fine dining experience a bonus

I guess it makes sense, but there's something a bit amiss with the whole "actual game" bit being not yet here.

And on Reddit, everything is fine :
https://www.reddit.com/r/starcitizen/comments/62e2zq/is_subsumption_in_essence_an_artificial_god/

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It's a synonym for "Delay"
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #998 on: March 31, 2017, 05:24:00 PM »

Just like I wrote in my July Blog...

EDIT :

Well, they're begging for people to log on...

https://www.reddit.com/r/starcitizen/comments/62ky6f/262e_we_need_you_testing/

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Hey all,

What is says on the tin, we need people online and testing 2.6.2e. Even if you just download and can log on for 5 minutes!

Lots of people not too eager to download 30Go to do it, still no delta patcher... Speaking of, a quote lifted from SA :

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On a related note, I saw some questions about how more players would participate with the long-awaited delta patcher system. We're hard at work on this and are happy to say we're reaching some very critical milestones!

https://www.reddit.com/r/starcitizen/comments/62mxfo/will_soulcrusher_leverett_262_testing_and_release/

Sweet Jesus Christ just how exactly is it to program a delta patcher ? Don't most if not all games do this now ?

The rationalizations are amazing tho :
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Well the delta patcher is only going to be useful for builds after 3.0 I think. Since the jump from 2.6 to 3.0 is pretty much going to be like re downloading the whole game I would have thought. I have been anticipating the delta patcher to go Live after 3.0

And from the latest promo video...

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Cinematic team:

    Work on new SQ42 scenes and polishing existing ones.

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Evo Herzig has been busy building the core foundation for AI movement.
His work has been about taking mocap data which is used for fixed and predictable scenarios, to unpredictable and varied interactions.

So you're barely starting at animating your NPCs then ?

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Completed first pass on refactoring the perception for spaceships to allow AI to interface with spaceships when inside them and control the behaviors of AI on spaceships.

 :doge

https://forums.frontier.co.uk/showthread.php/259596-The-Star-Citizen-Thread-v5?p=5333472&viewfull=1#post5333472
« Last Edit: April 03, 2017, 07:38:15 PM by VomKriege »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #999 on: April 03, 2017, 07:17:35 PM »
"Rubes are starting to be in a state of unrest mylord !"

https://www.youtube.com/watch?v=i_-9J1x4GoI#t=4050s

spoiler (click to show/hide)
https://www.reddit.com/r/starcitizen/comments/5sobue/the_benefits_of_castration/

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The Benefits of Castration self.starcitizen
Submitted 3 hours ago by jadesuccubusDoctor

Hello, my fellow citizens! I'd like to go over some medical notes in regard to bounty hunting and helping those that do similar jobs obtain some extra safety and budget flexibility.

In the live game, if you do higher risk work there's going to be a major factors on if you make money: Ship capacity.

What I refer to is if you have a ship with four prisoner pods, you're capped at a maximum of four prisoners via the pods at once. The storage capacity will influence which contracts and missions will generate profit or loss due to this cap: EG five capture contracts in one area may require a return trip and additional fuel/time cost or lower the profit beyond what it could be due to increased expenses. I've previously made a thesis on helping bounty hunters here, however new information has been laid out since then.

In particular, one bit may aid lower budget bounty hunters, mercs and organizations that don't yet have a lot of resources to increase their safety nets and cost-effectiveness: the combination of the limb damage system and the ability to place people in crates.

If you are a poorer player starting with only a humble aurora to your name, you may not be able to have multiple prisoner pods - but you could instead have a single storage crate for that you can stuff a human in after removing their arms and legs. You may even be able to create makeshift crates such as using a mustang's bathroom or simply keeping the body on the floor, if the arms and legs have been removed and they cannot move or attempt malcompliance.

Remember: a requirement to deliver someone alive does not necessarily mean in one piece - if they need to confess, they need to speak. They don't need to walk, see, hold things, or have testicles producing testosterone that increases aggression, upper body strength, and risks of malcompliance - so if you have a simple medkit, these non-essential items can be removed by crippling the arms, legs, and torso into a ruined state then halting the bleeding.

This may allow a humble aurora/mustang pilot, or other organizations that need to reduce costs and increase profit margin so they can upgrade their equipment faster, to have more saving power and more flexibility for taking on jobs as well as bigger cash reserves for safety nets. Suppose you are a small family organization and the only member on is a low-budget kiddo with an aurora that plays with his father. You can have more credits on hand to help him out if he's mauled by pirates if your profit margins are higher. At the risk of making a cliche, think of the children!

If it is not possible for a target with ruined arms to open doors, you may be able to safely store prisoners in a bathroom, closet, box, on the counter in a mustang, under the bed, or in any other random location, which will allow much more flexibility in which ships can take on which jobs and much less restriction on storage space for prisoners. That means higher profit margins!

Hopefully, the reduced weight of the lost limbs will allow some space efficiency like placing multiple prisoners in a box. This brings up another point though - the importance of castration.

It's listed that the torso on the medical diagrams will each have consequences for being ruined - in the case of the torso, it encompasses the groin, heart, lungs, and though they are non-essential many males seem to consider them so, testicles. Presumably there will be related penalties to a ruined torso. In the case of a male NPC, the removal of the testicles can mirror soviet medical experiment results IRL - that the lack of testosterone production will reduce rebelliousness and malcompliance risks. This has several effects on a real human:

A) The subject will not have as much upper body strength and will not be as likely to instigate a prison riot or be as difficult to restrain.

B) The subject will suffer negative psychological effects due to the loss of testosterone production and may be more compliant with interrogation, forced labor, protracted detainment, etc.

C) The subject will in addition to being unable to assault the bounty hunter or otherwise disrupt the operation due to limb removal, potentially slip into depression and can be controlled via medications that will make them more dependent on the prison, or if they need testosterone for forced labor, it can be provided by supplement rather than produced naturally, for the same reason of increasing compliance due to dependency on provision of the supplement. To be fair, I got that idea from half life 2's stalkers that have their organs removed to hook them on a nutrition provided by the combine and cause them to starve in the event of malcompliance and hands removed for tool grafts - which I think is an excellent idea if prisoner management becomes a thing in-universe.

The effects of the above could be placed in for NPC's to increase the ease of an interrogation, reduce costs, increase compliance or confession chances, or any other possible benefit of the above, should castration be included in torso ruining in addition to the heart, lungs, and others. Most males I know seem to consider the testicles a critical item so I think it's fair the removal of them have consequences, at least in the case of male human NPC's. Possibly also an option for capturing and interrogating Vanduul if their physiology has similar consequences for their removal, so this may be very helpful for management of Vanduul prisoners as well.

Anyway, TL;DR: due to the ability to "hide" a person in a crate, it may be possible to forcefully place a prisoner in a crate or mundane location such as a bathroom via crippling the arms, legs, and torso/groin. This could allow lower budget organizations, casual players, poorer players, smaller orgs, etc. to have more flexibility in which members and which ships can take which roles, and help overcome lower profit margin penalties that would otherwise occur. This could be especially helpful for small family orgs that have say a parent and a child that are playing together and may not have a lot of free time and need some higher profit margins. It could be helpful to them if a humble aurora can be used to cart around prisoners instead of needing to obtain a ship with a full prison pod loadout first. Similarly, this could increase flexibility of other ships such as a freelancer or cutlass red to take on a non-traditional role and store captives in this manner.

Thank you for reading, and I hope this was helpful to you; especially for those just starting out, and those that must start from little at live! May fortune favor you.

<3Mwah

~Doctor Jade
[close]

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recursivelyenumerable

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1000 on: April 03, 2017, 10:40:32 PM »
when this officially crashes will it somehow kick off a chain reaction that will bring down the world economy?????
QED

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1001 on: April 04, 2017, 02:35:58 AM »
More madness, one step beyond :

spoiler (click to show/hide)
[close]

when this officially crashes will it somehow kick off a chain reaction that will bring down the world economy?????

World economy only ? Considering how fidelitious it will be, I fear for the whole 'verse economy  :omg
« Last Edit: April 04, 2017, 02:53:36 AM by VomKriege »
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Rufus

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1002 on: April 04, 2017, 09:23:45 AM »
when this officially crashes will it somehow kick off a chain reaction that will bring down the world economy?????
I suspect a lot of student loan money to have gone into this, so sort of? Maybe?

bluemax

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1004 on: April 05, 2017, 02:22:43 AM »
Read on Something Awful :

Quote
It's a shame Derek Smart made mortal enemies of the people who actually want an autistic space sandbox with a 100 page manual.

:dead

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Raist

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1006 on: April 06, 2017, 06:27:06 PM »


Of stars and nepotism :
spoiler (click to show/hide)
[close]

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bluemax

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1008 on: April 08, 2017, 03:51:57 AM »
Star Citizen will surely enter behind the Stanford Prison study and the Milgram one the pantheon of social experiments.

Delta patcher is still months away

Quote
Considering that after 2.6.3 there won't be anything to download for months I think it's ok.

Production schedule updated ! ...for a minor bug fix and not the Jesus patch they teased back in 2016

Quote
As expected, but with the update going live too that means next 2 weeks should be getting 3.0 schedule. If they wanted to stall they would release it live next friday to stall

Ben Lesnick "Hope right now": No intermediate patch - Straight to the Miracle one

Quote
Quote
I don't know why anyone would think they have more credibility this time than all the other times.

Erin Roberts reputation and the fact that we expect a schedule. Ben is merely echoing what we already knew.

Quote
Quote
3.0 is the first release that I think really qualifies as an Alpha build. It's the first time we're actually going to see something representative of the finished game that they're building towards.
(...)
It is certain to be the single largest update the game has every received.

So, is this a good thing? Yes, absolutely. To complain that we won't see another minor update first would be like complaining that you don't get to watch more trailers because the film is starting.

Imagine waiting 4 hours in the cinema with no trailers and just one pack of popcorn. Alone.

This is real life scenario.

Quote
Is 3.0 close? Who knows. Define "close".

Patience, your name is "Star Citizen backers".
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1009 on: April 08, 2017, 06:04:04 AM »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1010 on: April 08, 2017, 05:54:40 PM »
Forums of the official site are about to be closed in a few days, everything is being sent towards "Spectrum" which is an in game platform or something.

http://i.imgur.com/7gCcNmg.mp4
http://i.imgur.com/IIBCoO1.mp4
https://gfycat.com/DazzlingAccomplishedKudu
http://i.imgur.com/gwStNxu.mp4

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bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1011 on: April 10, 2017, 02:19:20 PM »
From what I understand Spectrum is their barely functioning Discord equivalent.

Because instead of just using Discord they had to program their own. From scratch.
NO

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1012 on: April 12, 2017, 02:31:27 AM »
Derek Smart has been banned (again) from Something Awful.  :hulk :kinison
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1013 on: April 15, 2017, 05:13:47 AM »
:drudge Suck it haters : it's finally here :drudge
 
 :bow CIG released (the schedule for) the next big update  :bow2
https://robertsspaceindustries.com/media/6wkm33wpsnd1qr/source/EndofYear_PUTimeline_MonthsKey_Lines.png

This schedule by itself is already better than any game failed big publishers could produce !

https://www.youtube.com/watch?v=qOjXfNnhxf0#t=10m7s

Quote
"You know, the interesting thing about scheduling is, they're living entities, you can't just say, 'Oh we've made a schedule we're done!' it's, 'Oh, we've made a schedule, now we can start.'"

Apparently still doesn't have any mining mechanics or a full star system as promised last year (three moons at best to start with IIRC, the first planets will comme with "3.1" and "3.2")(1). :trumps

https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=939#post471380658

Quote from: Sarsapariller on Something Awful
Ahahaha, this is a complete goddamn abomination and I love it. No project manager would ever sign off on this horseshit. What does a horizontal row mean? I mean in one row you've got weapons, "item 2.0", in-game chat use, and ship to ship refuel system. So a row can't possibly represent a single team or a series of deliverables that have to be done in sequence. It kind of looks like they just told everyone "In order to put out a minimum viable product, please list all of the work you'd have to have finished" and then crammed all of that end-to-end on a "Chart" with no regard for actual timelines or whether or not any piece of it was dependent on any other. Not only is it poorly designed and visually confusing, with bars apparently scattered randomly up and down the chart but it assumes massively parallel work flows that just aren't loving possible. Some highlights:

spoiler (click to show/hide)
-    "Network/Backend" has as many as eight simultaneous priorities in May alone. And it's not small stuff! "Server Migration" and "Network Bind/Unbind" and "New Message Queue" and "Physics Serialization" are all going out at the same time. Well! I'm sure your database won't be a right clusterfuck after you do all of those simultaneously through different people in the span of a couple of weeks.

-    "Fist Combat" is on a different track from "Throwable Weapons" which is apparently happening in parallel with "Knife Melee." "Takedowns (Front, Side, Rear)" are happening simultaneous with "Knockdown/Knockback." So that's at least 5 separate takes on how players are going to do physical damage to each other, all in the space of a loving month, all scattered willy-nilly around the chart. No reason to put those back to back or maybe even combine them into one cohesive system! Nope!

-    It sure is a good thing that basically everything is going to be done by May! I was a little worried because we hadn't seen one bit of planetary tools, or solar system tools, or object container: load and unload, but it turns out they've just been working on them all at once, this whole time, for five years, and they'll all be finished in the next month! What a nice and satisfying unit of time- just far enough out to be a little vague, but close enough to feel like real progress is happening. It's definitely not a massively telling visual representation of your own project managers lying to you about when poo poo will get done. It's just that literally everything they've ever worked on is about four weeks from completion, right now. Whew!

-    They promised us a ship pipeline and boy are they set to loving deliver! Look at that, as many as 12 simultaneous ship projects at once! They're finishing an average of four a month, every month, for the next 8 months! Half of these ships are marked as finished before things like Ship To Ship Refuel or Cargo System or Player Manned Turrets are done! How the gently caress are you going to deliver rovers years before you have your planets?

-    Also, on ships: I'm really enjoying how individual variants are assigned different tracks with randomized completion lengths. See how many times you can find the words "Cutlass" and "Freelancer" on that chart, ships that have been in the game for 3+ years. It's weird, I don't see the Javelin that they just put out a 30 minute video about on there at all! Or the Idris! Or the Bengal carrier! In fact it looks like it's mostly
    variants of existing small craft from here to 2018.

-    Also also on ships: glad to know that they're done selling ships forever, since apparently they have not made any time for new ship concepts or development on this chart.

-    I'm loving the loving time they assign to some of this stuff. Tell me more about how "Game Persistence" is apparently a two week project but your "Omnisky Laser Cannon" art or whatever the gently caress is going to take six goddamn months of work?!?

-    "Inventory System UI" apparently starts a full month before, and takes twice as long as, "Inventory System Gamecode." Okay!

-    "In-Game Chat To Use Spectrum" apparently starts months before, and takes longer than, "Spectrum Integration In Game." Sure am glad this schedule passed a rigorous review process!
[close]

Yes, this is definitely a fully realized diagram and not the last-minute throwing together of about 5 overwhelmingly untruthful department reports from completely buried project leads. Given the last 5 years of delivering 1 to 2 minor changes per month, I am completely unsurprised that they found yet another way to promise that literally everything is right around the loving corner. I look forward to the celebratory ship sale.

Hats off to CIG for placating their whales with the schedule of the actual thing they promised.

https://twitter.com/SandiGardiner/status/851943332959756289

https://twitter.com/SandiGardiner/status/853037590668234753

(1) EDIT : Turns out the contractor who actually made the landing zones and stuff parted ways with CIG...

https://www.reddit.com/r/starcitizen/comments/65hlrd/per_the_newsletter_stanton_planets_are_delayed/

Quote
We had originally hoped to deliver most of the Stanton Landing Zones with the first release of Planetary Tech, but that proved optimistic once the talented team at Behaviour, who had built ArcCorp, Levski, Grim HEX and had begun work on the remaining landing zones of Stanton, moved off Star Citizen and onto another Behaviour project in December. We had been steadily shifting our reliance away from external resources and we felt it would be unfair to block them from the opportunity to work on their own game. Unfortunately, replacing an Environment team of over 20 is no small task, which has set back the progress we had originally planned to make on the landing zones of Stanton. As of today, we have just about replaced the team with internal hires and we are continuing to hire additional environment artists as fast as we can find ones that meet our quality bar. The Environment Team is now some 37 artists strong, so long term we feel we are better situated to deliver the vast amount of locations that Star Citizen and Squadron 42 needs.
« Last Edit: April 15, 2017, 06:54:26 PM by VomKriege »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1014 on: April 15, 2017, 06:48:22 PM »
I don't want to slander outsourcing, which is common in technical industries, but the latest bit of info (which the backers were informed of four months late, most open dev etc) makes me wonder what is it exactly that they do internally when not swiping images from databanks ? I want to say "moar ships" but even that is not a given

Anyway it's at least the second major outsourcing partner leaving the project without completing the assigned job...

https://www.reddit.com/r/starcitizen/comments/65hamg/beyond_30_2017_schedule/dgac1p9/

Quote from:  Community Manager Disco Lando
Quote
Quote
Do we know why the mining is missing ?

According to Disco Lando, Mining will still be in 3.0 but doesn't have a completion date currently.

That is SO NOT what I said. I said it wasn't on the schedule because we don't have the schedule ready to release for it yet, and that like every schedule before it, the schedule we have will be updated regularly as new information is available.

I have no idea when or what patch it's going to be in. After the release of this schedule, I know what you know as far as the schedule goes and what's in each patch.

So The ScheduleTM actually misses some more schedules...  :doge

New ship sale, though. 185$.
https://www.reddit.com/r/starcitizen/comments/65lapt/banu_defender_185/

Quote
Too cheap.

Lots of good material on Reddit, for instance from fans "proud of CIG for publishing this schedule".

https://www.reddit.com/r/starcitizen/comments/65ijms/for_those_asking_there_are_several_hints_pointing/

Quote
I'm fairly certain a lot of it comes down to the subsumtion AI taking a lot longer than anticipated, it is supposed to drive all NPCs, especially the 24-hour cycle of wroking-eating-sleeping-relaxing. As I understand it CIG are looking to do what was tried in Skyrim and Oblivion, only a lot better and realistic. It was sort of mentioned a few times, but I certainly agree that they could have spelled it out better.
« Last Edit: April 15, 2017, 06:53:35 PM by VomKriege »
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recursivelyenumerable

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1015 on: April 16, 2017, 04:24:41 AM »
this is worse than shit-tier project management ... it's, like, dev-tier project management
QED

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1016 on: April 16, 2017, 05:14:18 PM »
https://www.reddit.com/r/starcitizen/comments/65pr87/comment/dgcau6g

Quote
Quote
Quote
Mining was always slated for 3.1 as per the slides on the CitCon.

They had announced a while back that mining was moved up to 3.0. Looks like that promise was too optimistic.

My suspicion is that Brian Chambers was working with a different working definition of "3.0" than what we received when he said that at the time.

Yeah obviously the "development director" is not gonna be too aware at what is aimed for which version.  ::)
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bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1017 on: April 17, 2017, 02:01:17 PM »
I wonder if the outsourcing companies leaving has more to do with CIG and their moving goal posts than the company's ability to complete the task.

this is worse than shit-tier project management ... it's, like, dev-tier project management

The last time I saw a schedule that incomprehensible was on student teams when no one knew how to do anything.
NO

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1018 on: April 17, 2017, 05:41:24 PM »

benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1019 on: April 18, 2017, 04:01:25 AM »
I think after some careful consideration, my favorite thing is the giant brown bar in the middle of the chart allocating six months for "Gas Cloud."

I hope it's literal and it means just one gas cloud.