Id also like to see them introduce 2 PL co-op and get Treasure to dev it ;)
http://www.evilbore.com/forum/index.php?topic=21208.msg522484#msg522484:bow :bow :bow
:omg
-Rockman 9 will feature a retro 8-bit art style, a homage to the earlier games.
-Two playable characters: Rockman and Blues (ProtoMan). Each has their own unique storylines.
-A popular belief is that RM9 will act as the 'link' to the events of the X Series. This is not so, The storyline DOES NOT lead into the X Series, rather it's a 'traditional' plot.
-Many new characters, new Robot Masters and maybe some new supporting characters.
-Gameplay is reminiscent of Rockman 3-6.
-Online components: Leader boards and some unknown form of online play
-RM9 will be on all major home consoles: Wii, X360 and PS3. X360 and PS3 users will be able to purchase the game from their respective download services. It's unknown how the Wii version will work, whether it will be a downloaded game or not.
"Robots Have Expiring Dates" -The Shadow
Once again, I attempting to get some more RM9 info out of PRC's very own Deepthroat, "The Shadow" who is still very hush hush about game play specifics. However, I was given a "clue" concerning the plot of the game:
"Robots have [expiration] dates."
That's a pretty deep concept for a supposed "traditional" plot. Regardless, I expect more 'leaks' to appear soon enough, hopefully some clarification.
On a completely different note: I did some more research about the OFLC, even contacted them for some clarification. Apparently, the OFLC has never in its history listed a "rumored" game, implying that the RM9/MM9 listing is no mistake, it is real.
liak, no way
liak, no way
I cannot decipher this mysterious comment. WHAT DO YOU MEAN
Mega Man 9 shouldn't exist.
Make Powered Up 2 with the money instead and put it on PSN/XBLA/Steam...maybe Wiiware if Nintendo gets their act together.
Please don't suck like the ZX series.werd
saw this on another forum (nsfw)spoiler (click to show/hide)http://i26.tinypic.com/2zntkja.jpg[close]
saw this on another forum (nsfw)spoiler (click to show/hide)http://i26.tinypic.com/2zntkja.jpg[close]
Why is Mega Man's sister looking at him seductively.
oh wait this is a japanese game
saw this on another forum (nsfw)spoiler (click to show/hide)http://i26.tinypic.com/2zntkja.jpg[close]
Why is Mega Man's sister looking at him seductively.
oh wait this is a japanese game
So it's going to have what...tentacle rape, dp, incest, scat, loli, watersports, amputee, cheeseburger, pregnant, lactation, bukakke, that sort of thing? Pretty typical. *YAWN CAPCOM* ::)
Lol at people bitching over at GAF that MM9 should be innovative and change the formula. Wasn't that what the last 10 years of Mega Man games were? And out of those ten years the best to come from the new games were Maverick Hunter X and Powered Up which are very traditional (sans the level editor). The Zero games were fun but still lacked that something that makes me enjoy those games as much as the older ones.
Robot Masters:
Magma Man
Galaxy Man
Jewel Man
Concrete Man
Hornet Man
Plug Man
Tornado Man
Splash Woman (Um, not too sure on the last one.)
Inticreates is working on this.
The article is an interview with Inafune. He confirms the control scheme is like the old games. No waggle or motion stuff. You hold the wiimote horizontally, and you have jump and shoot. That's all.
Here's what Inafune has to say about why it's 8-bit after MM8 (the question was about whether the game included elements from previous MMs that they had to cut):
"This isn't really an answer to the question, but Mega Man fans give Mega Man 2 the most praise, and we wanted to surpass that. We weren't thinking about how 9 would look after 8, but how it would look following 1 or 2. We wanted to put out a fun game that gets back to basics."
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.no need for super graphics, a new MMX would do for 360/ps3.
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.
Music will be 8-bit as well. There's a composer from Inticreates that worked on the Zero series, as well as a composer that worked on the NES games as well.
Dreams do come true. The new issue of Nintendo Power is hitting mailboxes, and inside is the scoop on what we've been waiting for: Solid, concrete proof of Mega Man 9.
While there is no confirmation yet of its existence as a game for Xbox Live Arcade or the PlayStation Network, at least we do now know that it will be a downloadable game in a place where it most makes sense: WiiWare.
Further, the rumors of an 8-bit artstyle were not only true, but quite literal: So far, this looks just like one of the NES games, rather than the later fare of Mega Man 7 and Mega Man 8, each of which has its fans and detractors.
So what's the story? Apparently the rumor of a more "standard" story holds true as well, as robots are on the rampage, and Dr. Wily is back; only this time, he says that the robot attacks are the fault of Mega Man's creator, Dr. Light. And so it falls to Mega Man to prove his creator's innocence.
So who are the bad boys of metal musculature causing this high-tech havoc? The roster reads thusly: Magma Man, Galaxy Man, Jewel Man, Concrete Man, Hornet Man, Plug Man, Tornado Man, and Splash... Woman?
They each inhabit a trap-filled lair that reflects their respective themes, leading to Mega Man traversing molten material in Magma Man's domain, while Tornado Man's stage features spinning magnetic platforms which allow the Blue Bomber to defy gravity. And Plug Man's stage features certain walls that will force the Titanium Titan to square off against shadowy dopplegangers when he walks past.
And of course, when a Robot Master gets pwned, Mega Man will acquire their special weapons for his own personal arsenal, such as Galaxy Man's Black Hole Bombs, for which he'll have to find the next boss in line to whom it works against. Hmm, Black Hole Bomb? I bet Hornet Man might have a hard time escaping that...
The article also provides some insights from franchise mastermind Keiji Inafune of Capcom, who these days is perhaps better known for such fare as Onimusha, Dead Rising, and Lost Planet. According to Inafune, the simple fun of a classic Mega Man game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations."
He goes on to say that if he did push to have a new game like the classic Mega Man made, it would be criticized for things like being simplistic, outdated, or too expensive, thus making it too difficult to bring it out in the current climate. And that's where programs like WiiWare come in, from which the popularity of retrogaming services such as the Virtual Console lead to the group to decide to make a new "NES" game.
The new game is being developed by Inti Creates, who have a wealth of experience in the Mega Man franchise with their creation of the Mega Man Zero and ZX titles, plus MegaMan Battle Chip Challenge. In addition, to celebrate Mega Man's 20th anniversary, Mega Man ZX Advent featured a mini game of three levels made in the NES Mega Man style.
For controlling the Blue Bomber, players will be able to hold the Wii Remote sideways in NES-style, with the control pad moving Mega Man and the two buttons set to Jump and Fire. Doesn't look like there will be any flashy shaking going on here.
But while he says there are no new mechanical devices for Mega Man to obtain, Inafune states that the robodog Rush makes a triumphant return, as they wanted to make sure some of the other classic characters are in.
The reason for the return to NES-style graphics is due to the desire to please longtime fans who wanted to play a new game that was like the originals. In addition, the popularity of retro graphics on things like t-shirts and other paraphernalia "made it seem like the right time" to bring out an oldschool game. Plus, they wanted to show what the upper-limits of 8-bit graphics could do.
But will we get to see an 8-bit Bass and Treble?
And in addition to the graphics, the music will be styled in an 8-bit fashion, as well as 8-bit styled cinema cutscenes. "I am sure when people see the opening scenes- new content with 8-bit graphics- they're going to be very excited."
In terms of difficulty, Inafune says they aren't holding back for players whose reflexes might have deteriorated over the years, but they will try to keep it as close to that of the NES games as possible. Sounds good to me.
While the "cycloptic monsters" (aka Devils) won't be in, Inafune promises lots of exciting new bosses, plus the return of mainstay series cannon-fodder such as Sniper Joes and Mets.
Rumors suggested that Mega Man's mysterious older brother, Proto Man, would be playable, but when asked of other playable characters, Inafune said that it's classified; "you'll have to wait and see."
With Mega Man 2 as the most highly regarded of the series, Inafune states that he'd like to surpass that with this game, and hopefully be able to make "a whole lot more."
And finally, to the Mega Man fans, he says: "The moment you've been waiting for is here! We're not just giving you Mega Man 9, we're giving you a new NES game. This is a game that brings back the fun of the old games, and I hope you all enjoy it!"
Be sure to check out The Mega Man Network for the other scans from the article and a peek at the included screens, and check out the new issue of Nintendo Power for the full interview.
low budget games :'(Fatal Inertia :'(
low budget games :'(low budget and high budget can coexist. hopefully, we get more richer and varied low budget games instead of the majority shovelware trash software found on the Wii.
low budget games :'(Fatal Inertia :'(
Lair :'(
MGS4 :'(
Mega Man :hyper
8 bit graphics AND 8 bit music? Fuck this game.
8 bit graphics AND 8 bit music? Fuck this game.
:rofl
I don't like 8 bit anything. :-Xdie :punch
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.
You mean Mega Man Legends 3? Sounds already better than being stuck in the past. Wrestling :lol
I don't like 8 bit anything. :-Xdie :punch
nvm.
Wario Land Wii
Mega Man 9
Treasure
Wii the console for true videogamers confirmed. :bow2
8 bit music is cool. 8 bit graphics are hokey and stupid. I'm sure people who wear an NES controller as a belt buckle with be happy, but I would rather have it look better than Megaman 8.Agreed. I'll still get it though.
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.
You mean Mega Man Legends 3? Sounds already better than being stuck in the past. Wrestling :lol
I watch MMA now, sorry holmes. Don't you have an achievement points to OCD about? :-\
PS - Is Mega Man's dog from Mega Man 3 going to be in this?
Will buy
No date right?
Cool, so I can play it for free anyway :D
/me huggles Twilight Hack
Cool, so I can play it for free anyway :D
/me huggles Twilight Hack
Twilight hack works for wii ware?!
demi, have you tried just about everything on Wii Ware? Is anything actually good?
Maverick Hunter 3D is ugly.your face is ugly! :maf
capcom should go back to remaking the original and x games in 3d instead, this one is going to suck.
legends 3 = framework engine (lost planet, dead rising...etc) = expensive, no can do.
unless they do it on the wii.
I would much rather see a Powered Up game based on MM2 and/or MM3.
i think wiiware is a good move for the title.no, a good move is releasing it on all platforms, even handhelds.
i think wiiware is a good move for the title.
Did you guys all know that Yuichi Kanemori, the battle system designer for Kingdom Hearts 1-2 and Chain of Memories, was also a lead designer for Mega Man 8 before leaving Capcom for Square in '98?no we didn't you nerd.
I would much rather see a Powered Up game based on MM2 and/or MM3.
i think wiiware is a good move for the title.
i think wiiware is a good move for the title.
Wiiware is not a good move for any title.
this is a cute idea, but the thing about 8 bit megaman games is that there are already more of them than anybody can keep track of...there are 6 of them.
i think wiiware is a good move for the title.
Wiiware is not a good move for any title.
Yep, and I like the Wii. Nintendo needs to address the storage issue.
drohne can't keep track of anything after the masterpiece mgs4.this is a cute idea, but the thing about 8 bit megaman games is that there are already more of them than anybody can keep track of...there are 6 of them.
So it's possible this could also come out on XBLA and PSN. Then maybe we'd get some REAL fanbiy reactions, LOLZ.Exactly my thinking. This should have been an update in the vein of Pac-Man CE or Space Invaders Extreme. But what we have hear is something I'd argue is far more ballsy.
I don't mind them going 8-bit. Hopefully Intecreates (sp) can make something as good as Mega Man 1-3 were. But it would have been so much cooler if they made the game Pac-Man CE style, using the classic 8-bit sprites with updated effects and backgrounds.
Pass. No dash, wall slide, wall dash, 8 bit visuals. I don't have any nostalgia at all for 8 bit Mega Man.
they did the zero games. which are pretty awesome. and the zx games. which i haven't really gotten to because there are so many fucking zero games
hey, at least it's not fucking backbone, or whoever they've got doing their xbla/psn games
commando 3 :yuck :yuck :yuck
you know what, DOUBLE FUCK commando 3, which, besides being a waste of $10, is full of those ACHIEVEMENTS WITH WEIRD POINT VALUES THAT LEAVE YOUR GAMERSCORE WITH A '3' OR A '7' AT THE END AHHHHHHH
good thing there's never going to be any reason to use my xbox 360 again
Hey, if the game is shit, at least we have Powered Up.
nes metroid > n > wiiWii has Super Metroid and Treasure, so you're saying that the NES Metroid is better than Super Metroid and Treasure combined.
LoZ and Zelda 2 still offer things no other Zelda titles have.Yes, but in horribly antiquated ways that crave updating, while the original Mega Man games got it right the first time.
LoZ is perfectOh boy I love starting in the same goddamned spot every time and having to walk around one-screen rooms and clumsily attack my enemies in palette-swapped dungeons with no puzzles beyond "poosh blox, blo up wal, dodongo dislikes smoke."
i just don't understand why people think classic mm is better than mmx or mmzThe better gameplay.
is there something i'm missing?
i just don't understand why people think classic mm is better than mmx or mmz
is there something i'm missing?
oh man himuro look at those flashy graphics and ninja speed and listen to that rock music it must be better gameplayspoiler (click to show/hide)yes, classic gameplay is better than that, sorry[close]
it's not just the flashy graphics it's the mix of platforming and action.Look I'm not denying that mmz is a good series, but when you show me a video that starts out with zero dashing forward across flat plains for the whole level and slicing up practically immobile enemies with no challenge, it's kinda odd that you'd follow it up with that.
All I remember from ZX Advent is that I tried playing a bit of a friends copy only to find out that I needed to sit through like 5 minutes of dialog is a mega man game a long with shitty anime cutscenes and horrid voice acting. What the fuck? At least let me skip that shit.Hey, if the game is shit, at least we have Powered Up.
Capcom is good at making awesome game, then ignoring them while salting the earth. Powered Up needs a sequel. Dead Rising needs a sequel. Stop trying to buy into nostalgia, damn you. At least they are doing Bionic Commando right. Rearmed looks amazing and the 3D game doesn't look to shabby either. And Street Fighter 4. Well, I am actually only basing this on the Mega Man 9 announcement and I can only be extra negative because of the overwhelmingly positive reaction of others.
I still can't believe that thread about people wanting games to be done the same way MM9 was. The worst is that people are listing Metroid. You know why Super Metroid is considered one of the greatest games of all time and not Metroid? BECAUSE OF THE POWAH OF SNES MAKING IT A LOT MORE FUN. Why people are so infatuated by degradation confuses me. If you are gonna go with that angle, take note of what Pac Man CE or Space Invaders Extreme did. I seriously doubt anyone even beat the NES Metroid that is saying they want more things like it. I don't even think people all happy for Mega Man 9 even played all 6 main games on the NES, not to mention games that followed.
The more Himuro hates something, the more it becomes objective fact that that thing is awesome, and vice-versa.
PS: Stop showing me Zero's slide-and-slice across the vast prairie of flatland, i thought you had platforming to show me.
I would like to see more sidescrollers look like that new Wario Land game. It's like a cel shaded version, which looks like the 16 bit games with more colors. I saw that and wondered how great a game in the Super Mario World style would look like if it was remade. Nintendo especially needs to bring that style back for the next DS game IMO. New Super Mario Bros sucked style wise and had very little charm.
Himumu says (9:19 PM):
i've never played diablos 2
Personally I would really like to see more games with the style of Yoshi's Island or Kirby 3.
Wait, I could have ended this debate a long time ago.QuoteHimumu says (9:19 PM):
i've never played diablos 2
Well they did make Yoshi's Island 2. It's kind of discouraging though when you think about it Super Mario World was the last, and only, 16 bit sprite true traditional Mario game. Surely they could make a new one on DS right?
I would like to see more sidescrollers look like that new Wario Land game. It's like a cel shaded version, which looks like the 16 bit games with more colors. I saw that and wondered how great a game in the Super Mario World style would look like if it was remade. Nintendo especially needs to bring that style back for the next DS game IMO. New Super Mario Bros sucked style wise and had very little charm.
And Himuro, the MMZ games are awesome, but they aren't platformers. I think that they are both good in their own way, but personally I prefer the more platformer approach of older Mega Man games to straight up action combat.
I like the gameplay better in classic Mega Man games.
I like the controls better, I like the platforming better, I like the action better. All of these things were plainly evident in my statements.
Why do you seem to think that nobody can think otherwise without it being "nostalgia"?
And saying the gameplay is better is entirely vague. You never really said how.Whereas posting a video and saying, "How can it be better than this *snicker lol it can't it's obvious i'm right lol*" is not vague at all.
not bad
I remember that level
one of the few with really good music
And saying the gameplay is better is entirely vague. You never really said how.Whereas posting a video and saying, "How can it be better than this *snicker lol it can't it's obvious i'm right lol*" is not vague at all.
I dunno. When I think of Mega Man X and Zero series, I think of them as action platformers, and they're a lot funner than classic mega man. Apparently the reason I think classic mega man makes for horrible platformers in the first place are the absolutely floaty controls. I think put together all the best elements of classic MM without being so damn annoying to play. I like MM1, MM3, MM4, MM7 and 8 but I don't think they're nearly as good as the MMX and Z have to offer and I don't get the statement that the Zero games aren't action platformers.
I mean, how can someone say that's not a platformer? At least, that's how I play MMX and Z since...well..that's me playing!
...You were the one making the assertion in the first place that oh for fuck's sake forget it you can't even rememberAnd saying the gameplay is better is entirely vague. You never really said how.Whereas posting a video and saying, "How can it be better than this *snicker lol it can't it's obvious i'm right lol*" is not vague at all.
I already said the reasons I like MMX and Z over classic MM: dash, wall dash make things more maneuverable, and I don't see a lack of platforming you say is there. It's a small reason, but classic MM is too damn slow and I'm not fond of the controls. The level designs can be brilliant sometimes, but I found X and Z just as brilliant if not more so. I just find them far more fun to play.
Why should I give you a straight answer when you said the reason I thought gta4 would be better than past gta's just because of graphics and content? I'm hardly a graphics whore. then you say classic mm has better gameplay. you give a vague answer, I give a vague reply.
rockman + forte rules. probably my favorite in the series
you know what, DOUBLE FUCK commando 3, which, besides being a waste of $10, is full of those ACHIEVEMENTS WITH WEIRD POINT VALUES THAT LEAVE YOUR GAMERSCORE WITH A '3' OR A '7' AT THE END AHHHHHHHcan we leper this filth please?
good thing there's never going to be any reason to use my xbox 360 again
...You were the one making the assertion in the first place that oh for fuck's sake forget it you can't even rememberAnd saying the gameplay is better is entirely vague. You never really said how.Whereas posting a video and saying, "How can it be better than this *snicker lol it can't it's obvious i'm right lol*" is not vague at all.
I already said the reasons I like MMX and Z over classic MM: dash, wall dash make things more maneuverable, and I don't see a lack of platforming you say is there. It's a small reason, but classic MM is too damn slow and I'm not fond of the controls. The level designs can be brilliant sometimes, but I found X and Z just as brilliant if not more so. I just find them far more fun to play.
Why should I give you a straight answer when you said the reason I thought gta4 would be better than past gta's just because of graphics and content? I'm hardly a graphics whore. then you say classic mm has better gameplay. you give a vague answer, I give a vague reply.
Himuro, making something more complicated doesn't necessarily make it better. I definitely prefer classic Mega Man's gameplay over the later series.
X games weren't complicated, at least X1 to 5.
they are easier and better in about everything.
They are more complicated in the ways that Himuro is talking about. I didn't say they were too complicated, but that they were more complicated.
Unfortunately this is down to individual preference which is entirely subjective and cannot be factually proven to be right or wrong in this case. Himuro is basically saying the only reason someone could hold a preference for the classic series is if they are addled with nostalgia, and his basis for that is that the later series offer more complicated maneuvers.
It irritates me when people poo-poo other people's preferences based on an arbitrary metric, I dunno.
what's a snigger
[youtube=425,350]d9bpAXhb4cI[/youtube]
http://youtube.com/watch?v=d9bpAXhb4cI
:bow 16bit :bow2
agreed.
the thing about the X series (the early ones at least) is that you can play it exactly like the old games, you can beat it without sub tanks, upgrades or whatever.
rockman + forte rules. probably my favorite in the seriesDefinitely.
we're gonna do a mega man x playthough soon bitchesI'm in. Just send me the rom. I only have X@ and X3 for some reason.
the wiimote d-pad is the single worst i've ever used. yes, worse than 360's.hahahaha okay your joke posting just jumped the shark there
but megaman doesn't use diagonals anyway
hey, i've played super star soldier r for all of the ten minutes it takes to achieve a one-life clear and place fairly high on the regional leaderboards, and i couldn't hit diagonals for SHIT. either
no i played them before. my position still stands about MM1-3. They're horrible.
no i played them before. my position still stands about MM1-3. They're horrible.
no i played them before. my position still stands about MM1-3. They're horrible.
Larger scans::zzz does nothing for me
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(http://i29.tinypic.com/szjtol.png)
(http://i31.tinypic.com/5ext29.png)
(http://i27.tinypic.com/2h3mwx2.png)
(http://i25.tinypic.com/t4wnkl.png)
(http://i32.tinypic.com/2cnywwl.png)
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Judging from the rotating platforms and the amount of sprites in that last screen, they definitely aren't working within the NES' limits.
Whatever, then skip Mega Man 9 and play whatever. I'd rather have this than the pastel fucking nightmare of MM8.What's so great about this, though? Would MM9 with glorious high-def gfx with the same exact gameplay be worse? I understand the nostalgia factor but I would've much preferred an HD remake / sequel with the same gameplay. Look at Bionic Commando: Rearmed, for example.
What are the best MM X games? I played through the first one yesterday but I didn't think it was that good, kinda expected more. And shit, the final boss was incredibly hardX1, X3, and X4 are considered best
Larger scans::zzz does nothing for me
(http://i27.tinypic.com/ei2sdd.png)
(http://i29.tinypic.com/szjtol.png)
(http://i31.tinypic.com/5ext29.png)
(http://i27.tinypic.com/2h3mwx2.png)
(http://i25.tinypic.com/t4wnkl.png)
(http://i32.tinypic.com/2cnywwl.png)
(http://i31.tinypic.com/fucl5x.png)
(http://i30.tinypic.com/3588jk8.png)
(http://i26.tinypic.com/23r1wrp.jpg)
Judging from the rotating platforms and the amount of sprites in that last screen, they definitely aren't working within the NES' limits.
It's 2008. I have no desire to play a game that looks like this and, yes, I owned an NES and played Mega Man.
Mega Man Powered Up is 10x better than this.
Bobo nostalgia. Whatever..
What are the best MM X games? I played through the first one yesterday but I didn't think it was that good, kinda expected more. And shit, the final boss was incredibly hardX1, X3, and X4 are considered best
What are the best MM X games? I played through the first one yesterday but I didn't think it was that good, kinda expected more. And shit, the final boss was incredibly hardX1, X3, and X4 are considered best
Update: Capcom pinged us to let us know that the game is currently slated "for WiiWare only" and that the information data indicating otherwise in the E3 roster was a mistake on its part.
Neither do Call of Duty/Gears of War players.I love and play both those series
Pretty much what I'm about to say. I prefer MM2\3\4 over 7\8 and visuals are nothing to tickle me off especially in MM games. Definitely looking forward to it.
In the end, it's going to be all about gameplay, they can't rely on fancy graphics or shit like many games can now. Oldskool Megaman games played so well, and if this game plays as well as those, then it's a hell of a lot better than a mediocre but fancy looking game like some of the newer Megaman games.
Gameplay over graphics!
X5 wasn't awful either, it was just very easy.
try playing x5 with vanilla mega man
hardest mega man game.
i'm fucking serious.
that stupid submarine level is my most hated level of any megaman game. truly brutal. every time i play the game with x i have to use his cheap fully powered-up suit just to make it through without controller throwing.
Don't you guys like the upgrades? or you're just ramping up the difficulty? because they were awesome :interracial
http://www.neogaf.com/forum/showthread.php?t=325528
HIMU HAS JOINED THE SIDE OF LIGHT
http://www.neogaf.com/forum/showthread.php?t=325528
HIMU HAS JOINED THE SIDE OF LIGHT
himu - yer fukkin awesome - i love mm2....that music!
I think Flashman was my fav - whats the runtime? like 45 minutes? I may need to boot up MM collection.
my order of nes games awesomeness
2 > 5 > 3 > 4 > 6
1 is not mentioned because I get too frustrated and never got too far in it
demi is the final boss of the internet. stfu
Wait, did Himu just flip flop on a game again?
You write great impressions of games but only when you are actually playing them at that moment.
Yeah i'm suprised himuro didn't mention that bullshit wily boss with the walls you have to destroy with crash bombs.
Yeah i'm suprised himuro didn't mention that bullshit wily boss with the walls you have to destroy with crash bombs. That's like, the worst designed boss in MM history. If that's the level i'm thinking of, it also had that horrible section with the platform that moves long the lines (like the ones in crash man's stage, but way worse.) I really, really despise that level.
What is that guys name in MM2! His name starts with C! I forgot his name because he's such an easy boss. I get his name mixed up with Charge Man from Mm5.
How the fuck are you suppose to dodge some of these enemy attacks!? It's like the game wants you to get hit and you can't do shit about it.
[youtube=425,350]PciC_uW5Tuk[/youtube]
http://youtube.com/watch?v=PciC_uW5Tuk
LIQUIIIID!!!!
best robot design in the entire series
eat your heart out Zero!
Anymore than $5 is a ripoff. It is an NES game, so charge the same amount.i know you're being sarcastic, but it looks like the old games because it uses the same fucking sprites. i agree with you, but i have a feeling it's going to be like $15 because it's "new." i'm not even against the idea, but i'm not going to pay much for this.
I mean, I can get Bionic Commando Rearmed for $10. Great 3D graphics. Co-op. Versus mode. What is MM9? just another Mega Man game that we don't know the quality of, but apparently it is awesome because it looked like the old games.
How the fuck are you suppose to dodge some of these enemy attacks!? It's like the game wants you to get hit and you can't do shit about it.
You have to jump. And yeah, I agree. MM3 is my favorite classic MM so far because the slide allows maneuverability MM1 and 2 just don't have. It feels so MMX-ish. If you can manage dodging an enemy attack, slide, jump out of the way. The boss fights are REALLY fun because of this.
Jump over him. Shoot him in the eye. Requires lots of patience. He has the same pattern.
just came home with megaman anniversary for like $11less mmmm. more like hmm..
mmmm
Music is a bit weak.
protoman is so badass in mm & bass
HADOUKEN
gotta love that guy
protoman is so badass in mm & bass
HADOUKEN
gotta love that guy
HE'S IN MM AND BASS?
OMGGGGGGGG
levels filled with the same four or five enemies
finished MMX 2 today. Thought it was better than X1, enjoyed the design of the levels more. How were you supposed to get Zero's parts? In some stages the game notified you of having an extra boss, but I never encountered those while playing. Is the ending the same with both outcomes?i remember 2 rooms:
Started X3 immediately afterwards and that was an epic intro! Also first time you get control over Zero, which is neat
X5 is way better than X3 and gets too much flack. X5 is underrated as fuck.
new video: http://wii.ign.com/dor/objects/14260822/mega-man-9/videos/mm9multidebu.html
And it is coming to PSN and XBLA. Suck it Wii exclusivity.
new video: http://wii.ign.com/dor/objects/14260822/mega-man-9/videos/mm9multidebu.htmlthank god. now i can save my precious wii kilobytes for bomberman
And it is coming to PSN and XBLA. Suck it Wii exclusivity.
omg that was awesome.
also i don't have to dust off my Xbox 360 for it.
if you're gonna play it on wii, might i introduce you to my friend the twilight hacki thought they patched it
i was going to mention that, but i didn't think anyone could be that :-\
if you're gonna play it on wii, might i introduce you to my friend the twilight hacki thought they patched it
what i meant but the sprite scaling or altering was when Mega jumped on that thingy, and he turns upside down. It looked so...so smooth. Smother than any thing an 8 bit system could possibly do.
the nes megamans suck, play the GB ones insteadHuh. Weren't the GB ones just remixes of the original NES games?
PS3 version of Bionic Commando lets you play on the PSP, so maybe this will also.
Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator. It's got flicker and everything. Cool, I guess?I never saw flicker. When during the trailer did you see it? ???
Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator. It's got flicker and everything. Cool, I guess?I never saw flicker. When during the trailer did you see it? ???
Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator. It's got flicker and everything. Cool, I guess?
It blinked when it was shot. If this was running on an NES emulator, it would probably be flickering like there's no tomorrow just from having all those flame sprites and dragon on screen at once.Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator. It's got flicker and everything. Cool, I guess?I never saw flicker. When during the trailer did you see it? ???
During the dragon fight, when he has all the projectiles on the screen and on the same raster line as the character.
It blinked when it was shot. If this was running on an NES emulator, it would probably be flickering like there's no tomorrow just from having all those flame sprites and dragon on screen at once.Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator. It's got flicker and everything. Cool, I guess?I never saw flicker. When during the trailer did you see it? ???
During the dragon fight, when he has all the projectiles on the screen and on the same raster line as the character.
It blinked when it was shot. If this was running on an NES emulator, it would probably be flickering like there's no tomorrow just from having all those flame sprites and dragon on screen at once.Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator. It's got flicker and everything. Cool, I guess?I never saw flicker. When during the trailer did you see it? ???
During the dragon fight, when he has all the projectiles on the screen and on the same raster line as the character.
I really don't think you guys are right, I just watched it another 3 times and there are a number of places where it looks like there is light flicker happening. We'll see, I suppose. I'm sure production details will come out later.
Unless the team is secretly making a NES ROM and lying to Inafune about it being made with modern programming techniques, then it is definitely not a NES ROM!
How could it be an NES ROM with online leaderboards and DLC.
How could it be an NES ROM with online leaderboards and DLC.
Unless the team is secretly making a NES ROM and lying to Inafune about it being made with modern programming techniques, then it is definitely not a NES ROM!
I reject your reality, and substitute my own.
I still think this is an NES ROM.
beat mm6
started mm7
and uh...this game is fucking weird after playing 1-6 this past week
Well, color me unimpressed. That trailer just showed rehashed Mega Man game play from the previous games. Seemed ultra-uninspired and that music was "meh." Mega Man is still dead. :'(you saw the screens. you read about it. you read all the bitching and all the loving. you know capcom is laser-targeting a very specific group of people. so what, pray tell, did you actually, truly expect once you clicked that play button?
Set Dash to L1. It's smoother than down + Jump.
Set Dash to L1. It's smoother than down + Jump.
I like how difficult the bosses are. Cyborg Peacock did dominate me with those stupid homing missiles and all the intense dodging was awesome. I wish I just had the air dash before I fought him. Dragoon was super easy if only because you can take the mech into the battle with you and beat the shit out of him to at least 50% health. From there you just need to dodge his movies (that were all taken from Ryu!) and slash the him a bit more. The Walrus was also super easy when you have the shoryuken.
yep, just had all those bosses. beating them with their weaknesses felt good. I started the manta stage next but I don't like how it's a non stop bike race. I do not welcome shit like that in my mega man game
pussy.
fight dragoon without the mech. then we'll talk.
use the analog fegs.
use the analog fegs.
i only have trouble with 2d fighting games.use the analog fegs.
I hate using the analog for anything other than 3D games.
yep, just had all those bosses. beating them with their weaknesses felt good. I started the manta stage next but I don't like how it's a non stop bike race. I do not welcome shit like that in my mega man game
how is it any different from the wave man stage in MM5? It's an evolved version of that.
Well, color me unimpressed. That trailer just showed rehashed Mega Man game play from the previous games. Seemed ultra-uninspired and that music was "meh." Mega Man is still dead. :'(you saw the screens. you read about it. you read all the bitching and all the loving. you know capcom is laser-targeting a very specific group of people. so what, pray tell, did you actually, truly expect once you clicked that play button?
indeed. I can play MMX and MMZ just perfect with analog sticks, but not so much with classic MM. I need a d-pad. Are there any game controller accessories you can use so you can play a ps2 controller on a 360? Or better yet, a saturn controller?
LEGENDS
You knkow, I've never played Legends 2.
Darunia, did you warm up to MMX4?
i was gonna ask you how you could rank Legends 1 over Legends 2, but now i see it's because you don't have it. you need to get this game. seriously the jump in quality is comparable to MM1->MM2. the levels are bigger and much more diverse than the same-y ruins in 1, the weapon selection is huge and much more useful, and the cutscenes are some of the best on PSX. my only real complaint is that the last boss is sooo fucking cheap if you have the highest ranking. But this game is amazing and you really need to play it while you're still riding this MM boner.
i was gonna ask you how you could rank Legends 1 over Legends 2, but now i see it's because you don't have it. you need to get this game. seriously the jump in quality is comparable to MM1->MM2. the levels are bigger and much more diverse than the same-y ruins in 1, the weapon selection is huge and much more useful, and the cutscenes are some of the best on PSX. my only real complaint is that the last boss is sooo fucking cheap if you have the highest ranking. But this game is amazing and you really need to play it while you're still riding this MM boner.
are they in english
I am still waiting for Legends 3 on the PS3 or 360. I am even willing to have a Wii or PSP version at this point.
how long does Legends take to beat approx?
how long does Legends take to beat approx?
how long does Legends take to beat approx?
under 10 hrs, iirc
Bionic next gen version and digital download are both outsourced to GRIN.
it's pretty obvious capcom is focusing on their biggest game, RE5.
don't forget that DR2 is being outsourced to some western company ;_;
if it were developed by western company they would probably dumb it down to appease the masses who complained about the save system. hey, how about you fuck off, feggits?
darunia: http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=62436
free mml trial
This is the worst list of anything Mega Man ever: http://www.1up.com/do/feature?cId=3159344
So bad that I'm going to ignore the understanding of opinion to hate on it.
X3 ISN'T worth it.
Or maybe they just kept it simple, which is the entire fucking point of the game and which they've been saying they were doing all along. Seriously. People actually thought you'd be able to buy the ability to slide?? I like the slide and charging up too, yet MM2 is my favorite classic Megaman game, and has neither. Clearly a great game can be made without them -- what's the big deal? Can't we stay hopeful that they've managed to design an awesome game around the more limited move set? I think that's what they set out to do, right?
But man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes.
http://www.toastyfrog.com/verbalspew/archives/entry_718.phpQuote from: ParishBut man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes.
'kay, I won't be buying this. My love for any given Mega Man extends only as far as the block section(s).
http://www.toastyfrog.com/verbalspew/archives/entry_718.phpQuote from: ParishBut man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes.
'kay, I won't be buying this. My love for any given Mega Man extends only as far as the block section(s).
http://www.toastyfrog.com/verbalspew/archives/entry_718.phpQuote from: ParishBut man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes.
'kay, I won't be buying this. My love for any given Mega Man extends only as far as the block section(s).
there is a video of it, ive seen
its really not that bad
Gee, what a surprise, Jeremy Parish is incompetent.
Disappearing blocks are amazing. The best is when you see a really high one and think "ca...can I make it, or should I wait for another one", then you jump and feeling of choosing the right option overwhelms you.
http://www.toastyfrog.com/verbalspew/archives/entry_718.phpQuote from: ParishBut man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes.
'kay, I won't be buying this. My love for any given Mega Man extends only as far as the block section(s).
How would it be real if its a WiiWare game,http://www.1up.com/do/blogEntry?bId=8809808&publicUserId=5379721