THE BORE

General => Video Game Bored => Topic started by: abrader on June 17, 2008, 11:08:58 AM

Title: So Mega Man 9
Post by: abrader on June 17, 2008, 11:08:58 AM
I am pretty hyped to hear about this...

What platform do you suspect?

Id prefer it has some next-genisms in the GFX and ends up being a DLC game on XBLA/PSN.

Last thing we need is a Wii only release on disk...

Id also like to see them introduce 2 PL co-op and get Treasure to dev it ;)




Title: Re: So Mega Man 9
Post by: bork on June 17, 2008, 11:16:10 AM
I thought GAFfers already said it was supposed to be an XBL/PSN title, with the same game as a standard Wii release?


Id also like to see them introduce 2 PL co-op and get Treasure to dev it ;)






 :yuck First FPS Contra, now this?  Damn abrader!   :lol  The man who made Mega Man what it is today is still at Capcom IIRC, so I'd want him doing it.   2D, old-school style.  Just make a standard game with good level design, bosses, and challenge.  That's all it needs.
Title: Re: So Mega Man 9
Post by: MrAngryFace on June 17, 2008, 11:17:38 AM
Capcoms totally whoring out for XBLA, so I wouldnt be shocked.
Title: Re: So Mega Man 9
Post by: bork on June 17, 2008, 11:20:03 AM
I would much rather see a Powered Up game based on MM2 and/or MM3.
Title: Re: So Mega Man 9
Post by: MrAngryFace on June 17, 2008, 11:46:46 AM
Ditto. After the latest DS title im a bit skeptical of their ability to create entirely new games :(
Title: Re: So Mega Man 9
Post by: demi on June 17, 2008, 12:22:16 PM
http://www.evilbore.com/forum/index.php?topic=21208.msg522484#msg522484

:omg
Title: Re: So Mega Man 9
Post by: Positive Touch on June 17, 2008, 12:27:34 PM
damn, demi truly is the master :bow2
Title: Re: So Mega Man 9
Post by: Bloodwake on June 17, 2008, 12:28:03 PM
I approve this news.

Straight out Mega Man. Awesome. Purchase confirmed.
Title: Re: So Mega Man 9
Post by: MCD on June 17, 2008, 12:47:02 PM
http://www.evilbore.com/forum/index.php?topic=21208.msg522484#msg522484

:omg
:bow :bow :bow
Title: Re: So Mega Man 9
Post by: Raban on June 17, 2008, 01:01:04 PM
Demi is the new Surfer Girl.
Title: Re: So Mega Man 9
Post by: abrader on June 17, 2008, 01:42:00 PM
I do not read GAF - and MegaMan needs a makeover - they also cant develop 2pl co-op as well as treasure can.

Title: Re: So Mega Man 9
Post by: abrader on June 17, 2008, 01:44:41 PM
Also contra FPS could be cooler than yer face.

Title: Re: So Mega Man 9
Post by: Crushed on June 17, 2008, 01:51:16 PM
http://www.neogaf.com/forum/showpost.php?p=11593157&postcount=196

Quote
-Rockman 9 will feature a retro 8-bit art style, a homage to the earlier games.

-Two playable characters: Rockman and Blues (ProtoMan). Each has their own unique storylines.

-A popular belief is that RM9 will act as the 'link' to the events of the X Series. This is not so, The storyline DOES NOT lead into the X Series, rather it's a 'traditional' plot.

-Many new characters, new Robot Masters and maybe some new supporting characters.

-Gameplay is reminiscent of Rockman 3-6.

-Online components: Leader boards and some unknown form of online play

-RM9 will be on all major home consoles: Wii, X360 and PS3. X360 and PS3 users will be able to purchase the game from their respective download services. It's unknown how the Wii version will work, whether it will be a downloaded game or not.

http://www.neogaf.com/forum/showpost.php?p=11606147&postcount=287
Quote
"Robots Have Expiring Dates" -The Shadow

Once again, I attempting to get some more RM9 info out of PRC's very own Deepthroat, "The Shadow" who is still very hush hush about game play specifics. However, I was given a "clue" concerning the plot of the game:

"Robots have [expiration] dates."

That's a pretty deep concept for a supposed "traditional" plot. Regardless, I expect more 'leaks' to appear soon enough, hopefully some clarification.

On a completely different note: I did some more research about the OFLC, even contacted them for some clarification. Apparently, the OFLC has never in its history listed a "rumored" game, implying that the RM9/MM9 listing is no mistake, it is real.

Title: Re: So Mega Man 9
Post by: demi on June 17, 2008, 01:55:45 PM
liak, no way
Title: Re: So Mega Man 9
Post by: Crushed on June 17, 2008, 02:00:14 PM
liak, no way

I cannot decipher this mysterious comment. WHAT DO YOU MEAN
Title: Re: So Mega Man 9
Post by: Vizzys on June 17, 2008, 02:00:30 PM
all I really hope is that the music doesnt suck

id play a mediocre megaman game for the awesome music, Ive done it before
Title: Re: So Mega Man 9
Post by: abrader on June 17, 2008, 02:01:53 PM
liak, no way

I cannot decipher this mysterious comment. WHAT DO YOU MEAN

He is playing Bimbette Demi.

Title: Re: So Mega Man 9
Post by: Tucah on June 17, 2008, 02:02:48 PM
Please don't suck like the ZX series.
Title: Re: So Mega Man 9
Post by: cool breeze on June 17, 2008, 02:11:33 PM
Mega Man 9 shouldn't exist.

Make Powered Up 2 with the money instead and put it on PSN/XBLA/Steam...maybe Wiiware if Nintendo gets their act together.
Title: Re: So Mega Man 9
Post by: Crushed on June 17, 2008, 02:40:43 PM
Mega Man 9 shouldn't exist.

Make Powered Up 2 with the money instead and put it on PSN/XBLA/Steam...maybe Wiiware if Nintendo gets their act together.

Powered Up 2 on WiiWare would be like some kind of heaven for me.
Title: Re: So Mega Man 9
Post by: Oblivion on June 17, 2008, 03:01:20 PM
Powered Up was certainly awesome, but no one really needs the super deformed look. MMX4 style sprites pls.
Title: Re: So Mega Man 9
Post by: Himu on June 17, 2008, 03:50:01 PM
please don't suck
Title: Re: So Mega Man 9
Post by: muckson on June 17, 2008, 06:38:56 PM
Please don't suck like the ZX series.
werd
Title: Re: So Mega Man 9
Post by: Enl on June 17, 2008, 06:55:38 PM
Lol at people bitching over at GAF that MM9 should be innovative and change the formula. Wasn't that what the last 10 years of Mega Man games were? And out of those ten years the best to come from the new games were Maverick Hunter X and Powered Up which are very traditional (sans the level editor). The Zero games were fun but still lacked that something that makes me enjoy those games as much as the older ones.

If a game is to call itself Mega Man 9 it SHOULD be traditional but differentiate itself from the others with level design and the weapons you get. If they were to innovate with a 3d Mega Man then they should do it with Legends and the not the classic series.
Title: Re: So Mega Man 9
Post by: ananus on June 17, 2008, 11:43:48 PM
saw this on another forum (nsfw)
spoiler (click to show/hide)
http://i26.tinypic.com/2zntkja.jpg
[close]
Title: Re: So Mega Man 9
Post by: Vizzys on June 17, 2008, 11:48:25 PM
id pay good money to play that

Title: Re: So Mega Man 9
Post by: Crushed on June 18, 2008, 12:01:38 AM
saw this on another forum (nsfw)
spoiler (click to show/hide)
http://i26.tinypic.com/2zntkja.jpg
[close]

Why is Mega Man's sister looking at him seductively.


oh wait this is a japanese game
Title: Re: So Mega Man 9
Post by: bork on June 18, 2008, 12:08:55 AM
saw this on another forum (nsfw)
spoiler (click to show/hide)
http://i26.tinypic.com/2zntkja.jpg
[close]

Why is Mega Man's sister looking at him seductively.


oh wait this is a japanese game

So it's going to have what...tentacle rape, dp, incest, scat, loli, watersports, amputee, cheeseburger, pregnant, lactation, bukakke, that sort of thing?  Pretty typical.  *YAWN CAPCOM*   ::)
Title: Re: So Mega Man 9
Post by: Vizzys on June 18, 2008, 12:11:39 AM
it will have drugs, sex, and rock and roll
Title: Re: So Mega Man 9
Post by: Enl on June 18, 2008, 08:28:23 AM
saw this on another forum (nsfw)
spoiler (click to show/hide)
http://i26.tinypic.com/2zntkja.jpg
[close]

Why is Mega Man's sister looking at him seductively.


oh wait this is a japanese game

So it's going to have what...tentacle rape, dp, incest, scat, loli, watersports, amputee, cheeseburger, pregnant, lactation, bukakke, that sort of thing?  Pretty typical.  *YAWN CAPCOM*   ::)

Actually you're pretty dead on. The leaked list of this "revamped" Mega Man has shown the bosses to be:

Tentacle Rape Man
cheeseburger Man (?)
Loli Man (???)
Bukakke Man
Old Business Man (Strangely he seems to be weak to most of the weapons)
Hard Man
Pregnant Man
Lactating Teet Man
I'm the Best Mane (new final boss geared towards the Western audience)

The game is also apparently one big FPS escort mission where you are to make sure that Roll is kept safe in the world of 20XXX. Good luck Mega Man!
Title: Re: So Mega Man 9
Post by: Himu on June 18, 2008, 09:50:30 AM
Lol at people bitching over at GAF that MM9 should be innovative and change the formula. Wasn't that what the last 10 years of Mega Man games were? And out of those ten years the best to come from the new games were Maverick Hunter X and Powered Up which are very traditional (sans the level editor). The Zero games were fun but still lacked that something that makes me enjoy those games as much as the older ones.

 :-X :-X :-X

mega man zero series is the best mega man series
Title: Re: So Mega Man 9
Post by: Crushed on June 26, 2008, 01:53:37 PM
Nintendo Power scans have apparently surfaced somewhere. It's for WiiWare, and it's using 8-bit sprites.

Quote
Robot Masters:

Magma Man
Galaxy Man
Jewel Man
Concrete Man
Hornet Man
Plug Man
Tornado Man
Splash Woman (Um, not too sure on the last one.)

Inticreates is working on this.
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on June 26, 2008, 01:54:18 PM
http://blue-bomber.jvmwriter.org/index.php?title=Main_Page

8-bit poo
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 01:56:29 PM
no wonder it's for the wii.

thanks junpei.
Title: Re: So Mega Man 9
Post by: demi on June 26, 2008, 01:56:39 PM
Cool, so I can play it for free anyway  :D
/me huggles Twilight Hack
Title: Re: So Mega Man 9
Post by: Crushed on June 26, 2008, 01:56:50 PM
(http://i28.tinypic.com/10hspkp.jpg) (http://i26.tinypic.com/2wrjac9.jpg) (http://i26.tinypic.com/1o3o5y.jpg)

:hyper :hyper :hyper
Title: Re: So Mega Man 9
Post by: Narag on June 26, 2008, 01:57:00 PM
holy shit 8-bit awesome
Title: Re: So Mega Man 9
Post by: Vizzys on June 26, 2008, 01:57:15 PM
those are some small ass scans

lol they are afraid to post bigger ones
Title: Re: So Mega Man 9
Post by: evilromero on June 26, 2008, 02:03:49 PM
I'm not sure what to think at this point. It's hard to tell from the small scans but I think retro visuals could look a lot more stylish. I'm imagining something like the 8-bit stuff from Super Paper Mario.
Title: Re: So Mega Man 9
Post by: Crushed on June 26, 2008, 02:04:43 PM
"This isn't really an answer to the question, but Mega Man fans give Mega Man 2 the most praise, and we wanted to surpass that. We weren't thinking about how 9 would look after 8, but how it would look following 1 or 2. We wanted to put out a fun game that gets back to basics."

:hyper
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 02:05:14 PM
Quote from: duckroll
The article is an interview with Inafune. He confirms the control scheme is like the old games. No waggle or motion stuff. You hold the wiimote horizontally, and you have jump and shoot. That's all.

Quote from: duckroll
Here's what Inafune has to say about why it's 8-bit after MM8 (the question was about whether the game included elements from previous MMs that they had to cut):

"This isn't really an answer to the question, but Mega Man fans give Mega Man 2 the most praise, and we wanted to surpass that. We weren't thinking about how 9 would look after 8, but how it would look following 1 or 2. We wanted to put out a fun game that gets back to basics."

I'm not a fan of the original MM series but this should be pretty good if they want to surpass MM2, no?
Title: Re: So Mega Man 9
Post by: Hollywood on June 26, 2008, 02:05:49 PM
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.
Title: Re: So Mega Man 9
Post by: Crushed on June 26, 2008, 02:06:02 PM
MEGA MAN 2 IS THE BEST 8-BIT GAME EVER so yeah that's a pretty good goal.
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 02:08:46 PM
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.
no need for super graphics, a new MMX would do for 360/ps3.
Title: Re: So Mega Man 9
Post by: demi on June 26, 2008, 02:10:09 PM
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.

You mean Mega Man Legends 3? Sounds already better than being stuck in the past. Wrestling :lol
Title: Re: So Mega Man 9
Post by: tiesto on June 26, 2008, 02:12:30 PM
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.

:piss Graphic Whores :piss2
Title: Re: So Mega Man 9
Post by: Enl on June 26, 2008, 02:23:22 PM
The innerchild in me just had an orgasm. It's pretty ballsy to take a series back to its true roots. Sure I would've liked a well animated HD version, but yeah, I'll definitely take a suped up 8 bit version too.
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 02:24:04 PM
Quote from: duckroll
Music will be 8-bit as well. There's a composer from Inticreates that worked on the Zero series, as well as a composer that worked on the NES games as well.
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 02:27:10 PM
Quote
Dreams do come true. The new issue of Nintendo Power is hitting mailboxes, and inside is the scoop on what we've been waiting for: Solid, concrete proof of Mega Man 9.

While there is no confirmation yet of its existence as a game for Xbox Live Arcade or the PlayStation Network, at least we do now know that it will be a downloadable game in a place where it most makes sense: WiiWare.

Further, the rumors of an 8-bit artstyle were not only true, but quite literal: So far, this looks just like one of the NES games, rather than the later fare of Mega Man 7 and Mega Man 8, each of which has its fans and detractors.

So what's the story? Apparently the rumor of a more "standard" story holds true as well, as robots are on the rampage, and Dr. Wily is back; only this time, he says that the robot attacks are the fault of Mega Man's creator, Dr. Light. And so it falls to Mega Man to prove his creator's innocence.

So who are the bad boys of metal musculature causing this high-tech havoc? The roster reads thusly: Magma Man, Galaxy Man, Jewel Man, Concrete Man, Hornet Man, Plug Man, Tornado Man, and Splash... Woman?

They each inhabit a trap-filled lair that reflects their respective themes, leading to Mega Man traversing molten material in Magma Man's domain, while Tornado Man's stage features spinning magnetic platforms which allow the Blue Bomber to defy gravity. And Plug Man's stage features certain walls that will force the Titanium Titan to square off against shadowy dopplegangers when he walks past.

And of course, when a Robot Master gets pwned, Mega Man will acquire their special weapons for his own personal arsenal, such as Galaxy Man's Black Hole Bombs, for which he'll have to find the next boss in line to whom it works against. Hmm, Black Hole Bomb? I bet Hornet Man might have a hard time escaping that...

The article also provides some insights from franchise mastermind Keiji Inafune of Capcom, who these days is perhaps better known for such fare as Onimusha, Dead Rising, and Lost Planet. According to Inafune, the simple fun of a classic Mega Man game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations."

He goes on to say that if he did push to have a new game like the classic Mega Man made, it would be criticized for things like being simplistic, outdated, or too expensive, thus making it too difficult to bring it out in the current climate. And that's where programs like WiiWare come in, from which the popularity of retrogaming services such as the Virtual Console lead to the group to decide to make a new "NES" game.

The new game is being developed by Inti Creates, who have a wealth of experience in the Mega Man franchise with their creation of the Mega Man Zero and ZX titles, plus MegaMan Battle Chip Challenge. In addition, to celebrate Mega Man's 20th anniversary, Mega Man ZX Advent featured a mini game of three levels made in the NES Mega Man style.

For controlling the Blue Bomber, players will be able to hold the Wii Remote sideways in NES-style, with the control pad moving Mega Man and the two buttons set to Jump and Fire. Doesn't look like there will be any flashy shaking going on here.

But while he says there are no new mechanical devices for Mega Man to obtain, Inafune states that the robodog Rush makes a triumphant return, as they wanted to make sure some of the other classic characters are in.

The reason for the return to NES-style graphics is due to the desire to please longtime fans who wanted to play a new game that was like the originals. In addition, the popularity of retro graphics on things like t-shirts and other paraphernalia "made it seem like the right time" to bring out an oldschool game. Plus, they wanted to show what the upper-limits of 8-bit graphics could do.

But will we get to see an 8-bit Bass and Treble?

And in addition to the graphics, the music will be styled in an 8-bit fashion, as well as 8-bit styled cinema cutscenes. "I am sure when people see the opening scenes- new content with 8-bit graphics- they're going to be very excited."

In terms of difficulty, Inafune says they aren't holding back for players whose reflexes might have deteriorated over the years, but they will try to keep it as close to that of the NES games as possible. Sounds good to me.

While the "cycloptic monsters" (aka Devils) won't be in, Inafune promises lots of exciting new bosses, plus the return of mainstay series cannon-fodder such as Sniper Joes and Mets.

Rumors suggested that Mega Man's mysterious older brother, Proto Man, would be playable, but when asked of other playable characters, Inafune said that it's classified; "you'll have to wait and see."

With Mega Man 2 as the most highly regarded of the series, Inafune states that he'd like to surpass that with this game, and hopefully be able to make "a whole lot more."

And finally, to the Mega Man fans, he says: "The moment you've been waiting for is here! We're not just giving you Mega Man 9, we're giving you a new NES game. This is a game that brings back the fun of the old games, and I hope you all enjoy it!"

Be sure to check out The Mega Man Network for the other scans from the article and a peek at the included screens, and check out the new issue of Nintendo Power for the full interview.
Title: Re: So Mega Man 9
Post by: tiesto on June 26, 2008, 02:30:25 PM
HOLY SHIT AT 8-BIT SOUNDING CHIPTUNES  :o :o :o

Although with the popularity of minimal, electro and tech-house nowadays, 8-bit sounding music is pretty vogue ATM. 8)
Title: Re: So Mega Man 9
Post by: Crushed on June 26, 2008, 02:35:23 PM
Wario Land Wii
Mega Man 9
Treasure

Wii the console for true videogamers confirmed. :bow2
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 02:36:32 PM
low budget games  :'(
Title: Re: So Mega Man 9
Post by: Crushed on June 26, 2008, 02:37:28 PM
low budget games  :'(
Fatal Inertia  :'(
Lair  :'(
MGS4  :'(

Mega Man :hyper
Title: Re: So Mega Man 9
Post by: Rman on June 26, 2008, 02:46:29 PM
Looks great.  I'm a big retro fan and it's nice to see contemporary software with a retro look.
Title: Re: So Mega Man 9
Post by: Rman on June 26, 2008, 02:48:18 PM
low budget games  :'(
low budget and high budget can coexist.  hopefully, we get more richer and varied low budget games instead of the majority shovelware trash software found on the Wii.
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 02:51:10 PM
it's a joke...

anyway, inticreates can't do graphics so 8bit wouldn't be a problem for them.
Title: Re: So Mega Man 9
Post by: Oblivion on June 26, 2008, 03:39:45 PM
8 bit graphics AND 8 bit music? Fuck this game.
Title: Re: So Mega Man 9
Post by: demi on June 26, 2008, 03:43:03 PM
low budget games  :'(
Fatal Inertia  :'(
Lair  :'(
MGS4  :'(

Mega Man :hyper


He listed Sony games, lol
Title: Re: So Mega Man 9
Post by: cool breeze on June 26, 2008, 03:48:58 PM
8 bit music is cool.  8 bit graphics are hokey and stupid.  I'm sure people who wear an NES controller as a belt buckle with be happy, but I would rather have it look better than Megaman 8.  Wario Land looks awesome on the Wii, they should have done that instead.
Title: Re: So Mega Man 9
Post by: demi on June 26, 2008, 03:50:55 PM
8 bit graphics AND 8 bit music? Fuck this game.

:rofl
Title: Re: So Mega Man 9
Post by: Oblivion on June 26, 2008, 03:52:20 PM
8 bit graphics AND 8 bit music? Fuck this game.

:rofl

What's so funny?
Title: Re: So Mega Man 9
Post by: demi on June 26, 2008, 03:53:47 PM
I thought a nintard like you would be cumming in his tighty whities
Title: Re: So Mega Man 9
Post by: Oblivion on June 26, 2008, 03:55:32 PM
I don't like 8 bit anything.  :-X
Title: Re: So Mega Man 9
Post by: Crushed on June 26, 2008, 03:57:08 PM
I don't like 8 bit anything.  :-X
die :punch
Title: Re: So Mega Man 9
Post by: Hollywood on June 26, 2008, 03:59:00 PM
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.

You mean Mega Man Legends 3? Sounds already better than being stuck in the past. Wrestling :lol

I watch MMA now, sorry holmes. Don't you have an achievement points to OCD about?  :-\

PS - Is Mega Man's dog from Mega Man 3 going to be in this?
Title: Re: So Mega Man 9
Post by: Oblivion on June 26, 2008, 04:00:02 PM
I don't like 8 bit anything.  :-X
die :punch

16 bit AT LEAST or bust, distinguished black fellow. :punch


edit: wtf? when the hell did that get censored?
Title: Re: So Mega Man 9
Post by: Grecco on June 26, 2008, 04:12:23 PM
This is great if only because Nintendo might make Metroid Dread on Wii Ware.
Title: Re: So Mega Man 9
Post by: Rman on June 26, 2008, 04:15:22 PM
nvm.
Title: Re: So Mega Man 9
Post by: Oblivion on June 26, 2008, 04:16:05 PM
nvm.

Yep. Wtf, Willco! :punch
Title: Re: So Mega Man 9
Post by: AdmiralViscen on June 26, 2008, 04:49:31 PM
Will buy

No date right?
Title: Re: So Mega Man 9
Post by: tiesto on June 26, 2008, 04:55:26 PM
Wario Land Wii
Mega Man 9
Treasure

Wii the console for true videogamers confirmed. :bow2

:bow2

This was pretty much my dream for Wii, to be a haven for 2D games due to low development costs and a desire to "simplify". Never expected it to come true... My only dream now is for a big 2D RPG to come out on the thing.
Title: Re: So Mega Man 9
Post by: Beezy on June 26, 2008, 04:55:56 PM
8 bit music is cool.  8 bit graphics are hokey and stupid.  I'm sure people who wear an NES controller as a belt buckle with be happy, but I would rather have it look better than Megaman 8.
Agreed. I'll still get it though.

Now if only they would make a Megaman X game to surpass the best X game, X1...
Title: Re: So Mega Man 9
Post by: TVC15 on June 26, 2008, 05:00:16 PM
Shitbin.
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 05:12:54 PM
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.

You mean Mega Man Legends 3? Sounds already better than being stuck in the past. Wrestling :lol

I watch MMA now, sorry holmes. Don't you have an achievement points to OCD about?  :-\

PS - Is Mega Man's dog from Mega Man 3 going to be in this?

"But while he says there are no new mechanical devices for Mega Man to obtain, Inafune states that the robodog Rush makes a triumphant return, as they wanted to make sure some of the other classic characters are in."
Title: Re: So Mega Man 9
Post by: Darunia on June 26, 2008, 05:22:48 PM
this is the best thing announced this year. capcom reigns supreme :mrt
Title: Re: So Mega Man 9
Post by: Grecco on June 26, 2008, 05:28:55 PM
Will buy

No date right?

fall
Title: Re: So Mega Man 9
Post by: bachikarn on June 26, 2008, 05:34:18 PM
Cool, so I can play it for free anyway  :D
/me huggles Twilight Hack

Twilight hack works for wii ware?!
Title: Re: So Mega Man 9
Post by: ananus on June 26, 2008, 05:34:49 PM
remember when people complained about the morrigan sprite back in the day? now this is okay though, omg 8 bit omg awesome. capcom should go back to remaking the original and x games in 3d instead, this one is going to suck.
Title: Re: So Mega Man 9
Post by: demi on June 26, 2008, 05:38:01 PM
Cool, so I can play it for free anyway  :D
/me huggles Twilight Hack

Twilight hack works for wii ware?!

Yeah bro, always has. Works with VC, too.
Title: Re: So Mega Man 9
Post by: AdmiralViscen on June 26, 2008, 05:39:31 PM
demi, have you tried just about everything on Wii Ware? Is anything actually good?
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 05:40:12 PM
Maverick Hunter 3D is ugly.
Title: Re: So Mega Man 9
Post by: demi on June 26, 2008, 05:41:27 PM
demi, have you tried just about everything on Wii Ware? Is anything actually good?

No I got bored with it after Star Soldier R. WiiWare is shit.
Title: Re: So Mega Man 9
Post by: ananus on June 26, 2008, 05:41:49 PM
Maverick Hunter 3D is ugly.
your face is ugly! :maf

besides, it looks better than this.
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 05:43:44 PM
not a fan of 8 bit so i have to agree.

i just preferred MMX 2d sprites.
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 06:03:38 PM
(http://i28.tinypic.com/juefq9.png) (http://i32.tinypic.com/3305h8h.png) (http://i26.tinypic.com/eskg75.png)
(http://i31.tinypic.com/dotj5t.png) (http://i32.tinypic.com/2ihozkw.png) (http://i25.tinypic.com/20t5kiu.png)
(http://i29.tinypic.com/ivwxo3.png) (http://i26.tinypic.com/2e2ksv7.png)
(http://i29.tinypic.com/2ii8l0y.png)(http://i29.tinypic.com/28ib0aa.png) 
Title: Re: So Mega Man 9
Post by: Vizzys on June 26, 2008, 06:15:33 PM
capcom should go back to remaking the original and x games in 3d instead, this one is going to suck.

worst idea ever

after this the only thing I want to hear about megaman is LEGENDS 3
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 06:17:35 PM
legends 3 = framework engine (lost planet, dead rising...etc) = expensive, no can do.

unless they do it on the wii.
Title: Re: So Mega Man 9
Post by: Olivia Wilde Homo on June 26, 2008, 06:20:17 PM
In the spirit of 8 bit, I expect that this game will cost 500 points.  Otherwise, Capcom can fuck off.
Title: Re: So Mega Man 9
Post by: Vizzys on June 26, 2008, 06:21:44 PM
legends 3 = framework engine (lost planet, dead rising...etc) = expensive, no can do.

unless they do it on the wii.

the whole point of that engine was for legends 3

so says the devs

well in addition to those you mentioned
Title: Re: So Mega Man 9
Post by: Van Cruncheon on June 26, 2008, 06:36:43 PM
pass

give me hd 2d visuals and crazy-ass animation and effects
Title: Re: So Mega Man 9
Post by: E-DuB on June 26, 2008, 06:44:21 PM
I would much rather see a Powered Up game based on MM2 and/or MM3.


THIS
Title: Re: So Mega Man 9
Post by: abrader on June 26, 2008, 06:48:19 PM
i think wiiware is a good move for the title.

Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 06:50:31 PM
i think wiiware is a good move for the title.


no, a good move is releasing it on all platforms, even handhelds.

profit.
Title: Re: So Mega Man 9
Post by: AdmiralViscen on June 26, 2008, 06:51:18 PM
That hasn't been ruled out, has it?
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 06:52:31 PM
not yet.
Title: Re: So Mega Man 9
Post by: demi on June 26, 2008, 06:53:21 PM
i think wiiware is a good move for the title.



:lol
Title: Re: So Mega Man 9
Post by: abrader on June 26, 2008, 07:00:01 PM
Hey I think the Wii can have its mega man 9 - umm XPS360'ers get Bionic commando....

Title: Re: So Mega Man 9
Post by: recursivelyenumerable on June 26, 2008, 07:02:11 PM
Did you guys all know that Yuichi Kanemori, the battle system designer for Kingdom Hearts 1-2 and Chain of Memories, was also a lead designer for Mega Man 8 before leaving Capcom for Square in '98?
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 07:03:22 PM
Did you guys all know that Yuichi Kanemori, the battle system designer for Kingdom Hearts 1-2 and Chain of Memories, was also a lead designer for Mega Man 8 before leaving Capcom for Square in '98?
no we didn't you nerd.
Title: Re: So Mega Man 9
Post by: cool breeze on June 26, 2008, 07:30:41 PM
I would much rather see a Powered Up game based on MM2 and/or MM3.

Totally.  And on PSN, XBLA and Steam with the ability to trade levels online in a youtube like way.  Basically LBP, but Mega Man.

I don't know if I really like what Capcom is doing.  Unlike with SF4 where they are recreating SF2 with hot 3D graphics and smooth animations and tweaks galore, this looks to be another one of the MM 1-6 games again.  If I wanted to play an 8-bit Mega Man game, I have 6 of them to play.  If they managed to make it either like SF4/BCR or Wario Land, that would have been awesome, but just a throw back for 8-bitz fanz to wank to is a bit lame considering fans have been waiting 10+ years for this game.  Hopefully it turns up good, but right now I am just assuming it will be at the level of some rom hack of Mega Man 6.
Title: Re: So Mega Man 9
Post by: drohne on June 26, 2008, 08:52:24 PM
this is a cute idea, but the thing about 8 bit megaman games is that there are already more of them than anybody can keep track of
Title: Re: So Mega Man 9
Post by: Howard Alan Treesong on June 26, 2008, 08:53:20 PM
i think wiiware is a good move for the title.

Wiiware is not a good move for any title.
Title: Re: So Mega Man 9
Post by: Rman on June 26, 2008, 08:56:44 PM
i think wiiware is a good move for the title.

Wiiware is not a good move for any title.

Yep, and I like the Wii.  Nintendo needs to address the storage issue.
Title: Re: So Mega Man 9
Post by: recursivelyenumerable on June 26, 2008, 08:57:50 PM
Here's hoping whoever winds up with the IP will take this example and hire Kato to do Ninja Gaiden 4  8)
Title: Re: So Mega Man 9
Post by: Crushed on June 26, 2008, 08:59:35 PM
this is a cute idea, but the thing about 8 bit megaman games is that there are already more of them than anybody can keep track of
...there are 6 of them.
Title: Re: So Mega Man 9
Post by: Howard Alan Treesong on June 26, 2008, 09:02:24 PM
i think wiiware is a good move for the title.

Wiiware is not a good move for any title.

Yep, and I like the Wii.  Nintendo needs to address the storage issue.

Right, this. I don't like the Wii but I don't have a mad hate-on for it. But I'll be damned if I'm going to spend any amount of money on downloading things to a system with less storage space than a Motorola RAZR.
Title: Re: So Mega Man 9
Post by: MCD on June 26, 2008, 09:06:08 PM
this is a cute idea, but the thing about 8 bit megaman games is that there are already more of them than anybody can keep track of
...there are 6 of them.
drohne can't keep track of anything after the masterpiece mgs4.

poor thing.
Title: Re: So Mega Man 9
Post by: bork on June 26, 2008, 10:26:11 PM
So it's possible this could also come out on XBLA and PSN.  Then maybe we'd get some REAL fanbiy reactions, LOLZ.

I don't mind them going 8-bit.  Hopefully Intecreates (sp) can make something as good as Mega Man 1-3 were.  But it would have been so much cooler if they made the game Pac-Man CE style, using the classic 8-bit sprites with updated effects and backgrounds.
Title: Re: So Mega Man 9
Post by: evilromero on June 26, 2008, 10:28:34 PM
So it's possible this could also come out on XBLA and PSN.  Then maybe we'd get some REAL fanbiy reactions, LOLZ.

I don't mind them going 8-bit.  Hopefully Intecreates (sp) can make something as good as Mega Man 1-3 were.  But it would have been so much cooler if they made the game Pac-Man CE style, using the classic 8-bit sprites with updated effects and backgrounds.
Exactly my thinking. This should have been an update in the vein of Pac-Man CE or Space Invaders Extreme. But what we have hear is something I'd argue is far more ballsy.
Title: Re: So Mega Man 9
Post by: bork on June 26, 2008, 10:30:27 PM
Hey, if the game is shit, at least we have Powered Up. 
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 12:12:29 AM
Pass. No dash, wall slide, wall dash, 8 bit visuals. I don't have any nostalgia at all for 8 bit Mega Man.
Title: Re: So Mega Man 9
Post by: TakingBackSunday on June 27, 2008, 12:17:01 AM
What's the history on the developer?
Title: Re: So Mega Man 9
Post by: drohne on June 27, 2008, 12:19:18 AM
they did the zero games. which are pretty awesome. and the zx games. which i haven't really gotten to because there are so many fucking zero games

hey, at least it's not fucking backbone, or whoever they've got doing their xbla/psn games

commando 3 :yuck :yuck :yuck
Title: Re: So Mega Man 9
Post by: abrader on June 27, 2008, 12:22:46 AM
Pass. No dash, wall slide, wall dash, 8 bit visuals. I don't have any nostalgia at all for 8 bit Mega Man.

I do - but I also think this is Capcoms biggest heist in years....

No doubt they will just make new 8bit palettes for characters and stage blocks and somehow sell it for $30.

Title: Re: So Mega Man 9
Post by: drohne on June 27, 2008, 12:23:12 AM
you know what, DOUBLE FUCK commando 3, which, besides being a waste of $10, is full of those ACHIEVEMENTS WITH WEIRD POINT VALUES THAT LEAVE YOUR GAMERSCORE WITH A '3' OR A '7' AT THE END AHHHHHHH

good thing there's never going to be any reason to use my xbox 360 again
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 12:28:45 AM
they did the zero games. which are pretty awesome. and the zx games. which i haven't really gotten to because there are so many fucking zero games

hey, at least it's not fucking backbone, or whoever they've got doing their xbla/psn games

commando 3 :yuck :yuck :yuck

ZX games suck
Title: Re: So Mega Man 9
Post by: abrader on June 27, 2008, 12:29:51 AM
yeah the ZX games are like MetroidMegaMan

Title: Re: So Mega Man 9
Post by: Narag on June 27, 2008, 12:30:41 AM
I liked the gameplay in the first ZX ...
when I could figure out where to go. Fucking shitty map.
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 12:38:46 AM
I don't like the gameplay because it is run and gun instead of action platformer

there's a few cool stages tho
Title: Re: So Mega Man 9
Post by: Grecco on June 27, 2008, 12:48:21 AM
you know what, DOUBLE FUCK commando 3, which, besides being a waste of $10, is full of those ACHIEVEMENTS WITH WEIRD POINT VALUES THAT LEAVE YOUR GAMERSCORE WITH A '3' OR A '7' AT THE END AHHHHHHH

good thing there's never going to be any reason to use my xbox 360 again

Why did you buy Commando?
Title: Re: So Mega Man 9
Post by: drohne on June 27, 2008, 12:49:29 AM
sfhd beta. which rulz. much better netcode than sf2t xbla. and the sprites are only a bit dodgy
Title: Re: So Mega Man 9
Post by: Bloodwake on June 27, 2008, 01:02:13 AM
OK.

Mega Man 9 is going to be in 8 bit with 8 bit graphics?

YES YES YES YES YES YES YES.

Konami fucks over Castlevania forever, followed by Capcom resurrecting Mega Man (not X or Zero) from the grave with THIS.
Title: Re: So Mega Man 9
Post by: cool breeze on June 27, 2008, 01:03:52 AM
All I remember from ZX Advent is that I tried playing a bit of a friends copy only to find out that I needed to sit through like 5 minutes of dialog is a mega man game a long with shitty anime cutscenes and horrid voice acting.  What the fuck? At least let me skip that shit.

Hey, if the game is shit, at least we have Powered Up. 

Capcom is good at making awesome game, then ignoring them while salting the earth.  Powered Up needs a sequel.  Dead Rising needs a sequel.  Stop trying to buy into nostalgia, damn you.  At least they are doing Bionic Commando right.  Rearmed looks amazing and the 3D game doesn't look to shabby either.  And Street Fighter 4.  Well, I am actually only basing this on the Mega Man 9 announcement and I can only be extra negative because of the overwhelmingly positive reaction of others.

I still can't believe that thread about people wanting games to be done the same way MM9 was.  The worst is that people are listing Metroid.  You know why Super Metroid is considered one of the greatest games of all time and not Metroid? BECAUSE OF THE POWAH OF SNES MAKING IT A LOT MORE FUN.  Why people are so infatuated by degradation confuses me.  If you are gonna go with that angle, take note of what Pac Man CE or Space Invaders Extreme did.  I seriously doubt anyone even beat the NES Metroid that is saying they want more things like it.  I don't even think people all happy for Mega Man 9 even played all 6 main games on the NES, not to mention games that followed.

Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 01:15:50 AM
I did.

I liked the NES games better.



But I don't understand how ANYONE could want to go back to 8-bit Zelda or Metroid, considering that the later incarnations were better in almost every way. Hell, the original Metroid was actually pretty bad.
Title: Re: So Mega Man 9
Post by: cool breeze on June 27, 2008, 01:22:13 AM
Yeah, the NES games are better than the Mega Man games that did come after.  That is one of the few cases where this happened.  Off the top of my head the others are Punch Out and Tecmo Bowl.
Title: Re: So Mega Man 9
Post by: drohne on June 27, 2008, 01:26:02 AM
nes metroid > n > wii
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 01:28:22 AM
nes metroid > n > wii
Wii has Super Metroid and Treasure, so you're saying that the NES Metroid is better than Super Metroid and Treasure combined.

Defeated.
Title: Re: So Mega Man 9
Post by: drohne on June 27, 2008, 01:30:44 AM
wii has got treasure in the same way that my modded xbox has got treasure, except my modded xbox will upscale treasure to 720p

super metroid is useless
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 01:31:22 AM
why do you hate videogames so much
Title: Re: So Mega Man 9
Post by: AdmiralViscen on June 27, 2008, 01:34:48 AM
LoZ and Zelda 2 still offer things no other Zelda titles have.
Title: Re: So Mega Man 9
Post by: MrAngryFace on June 27, 2008, 01:35:38 AM
Powered Up > MM9
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 01:37:26 AM
LoZ and Zelda 2 still offer things no other Zelda titles have.
Yes, but in horribly antiquated ways that crave updating, while the original Mega Man games got it right the first time.
Title: Re: So Mega Man 9
Post by: AdmiralViscen on June 27, 2008, 01:38:19 AM
LoZ is perfect
Title: Re: So Mega Man 9
Post by: Positive Touch on June 27, 2008, 01:40:40 AM
yes, because boming every single square in the game world to find the entrances to dungeons is perfection
Title: Re: So Mega Man 9
Post by: AdmiralViscen on June 27, 2008, 01:41:26 AM
Who doesn't remember where to go?

it's a zelda game that doesn't make you listen to blah blah blah and let's you pick your own order for dungeons
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 01:41:54 AM
LoZ is perfect

Oh boy I love starting in the same goddamned spot every time and having to walk around one-screen rooms and clumsily attack my enemies in palette-swapped dungeons with no puzzles beyond "poosh blox, blo up wal, dodongo dislikes smoke."

maybe i can go visit one of hyrules five cave people for a potion. better not spend too much, my arrows are made of money for some reason
Title: Re: So Mega Man 9
Post by: AdmiralViscen on June 27, 2008, 01:43:24 AM
Yea, who would want to do the same shit over and over again in a Zelda game :lol
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 01:45:57 AM
i just don't understand why people think classic mm is better than mmx or mmz

is there something i'm missing?
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 01:47:20 AM
i just don't understand why people think classic mm is better than mmx or mmz

is there something i'm missing?
The better gameplay.

It's probably why you thought GTA4 was going to be better than GTAIII, etc. You were blinded by more content and better graphics.
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 01:52:29 AM
how is the gameplay better at all?

serious question

classic mm gameplay better than this?

[youtube=425,350]ThcOox7Uilo[/youtube]

nostalgia is a bitch

*snigger*
Title: Re: So Mega Man 9
Post by: cool breeze on June 27, 2008, 01:52:38 AM
i just don't understand why people think classic mm is better than mmx or mmz

is there something i'm missing?

They were more platformers than action games.
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 01:56:47 AM
oh man himuro look at those flashy graphics and ninja speed and listen to that rock music it must be better gameplay

spoiler (click to show/hide)
yes, classic gameplay is better than that, sorry
[close]
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 01:57:37 AM
oh man himuro look at those flashy graphics and ninja speed and listen to that rock music it must be better gameplay

spoiler (click to show/hide)
yes, classic gameplay is better than that, sorry
[close]

it's not just the flashy graphics it's the mix of platforming and action.

I bet you can't get past one level in mega man zero.
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 01:59:52 AM
it's not just the flashy graphics it's the mix of platforming and action.
Look I'm not denying that mmz is a good series, but when you show me a video that starts out with zero dashing forward across flat plains for the whole level and slicing up practically immobile enemies with no challenge, it's kinda odd that you'd follow it up with that.
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 02:01:47 AM
more classic mega man ownage

[youtube=425,350]wd-87M4PTUg[/youtube]
Title: Re: So Mega Man 9
Post by: Hollywood on June 27, 2008, 02:02:29 AM
All I remember from ZX Advent is that I tried playing a bit of a friends copy only to find out that I needed to sit through like 5 minutes of dialog is a mega man game a long with shitty anime cutscenes and horrid voice acting.  What the fuck? At least let me skip that shit.

Hey, if the game is shit, at least we have Powered Up. 

Capcom is good at making awesome game, then ignoring them while salting the earth.  Powered Up needs a sequel.  Dead Rising needs a sequel.  Stop trying to buy into nostalgia, damn you.  At least they are doing Bionic Commando right.  Rearmed looks amazing and the 3D game doesn't look to shabby either.  And Street Fighter 4.  Well, I am actually only basing this on the Mega Man 9 announcement and I can only be extra negative because of the overwhelmingly positive reaction of others.

I still can't believe that thread about people wanting games to be done the same way MM9 was.  The worst is that people are listing Metroid.  You know why Super Metroid is considered one of the greatest games of all time and not Metroid? BECAUSE OF THE POWAH OF SNES MAKING IT A LOT MORE FUN.  Why people are so infatuated by degradation confuses me.  If you are gonna go with that angle, take note of what Pac Man CE or Space Invaders Extreme did.  I seriously doubt anyone even beat the NES Metroid that is saying they want more things like it.  I don't even think people all happy for Mega Man 9 even played all 6 main games on the NES, not to mention games that followed.



Certain games just look better in the NES 8-bit style, than the SNES 16 bit style, or the fake 2.5D stuff of a side scroller with polygons like New Super Mario Bros. DS. I think Mega Man is one of those. Metroid definitely is NOT. I'm not into Metroid much, I've played Fusion and Prime, and personally I think someone is off their rocker to want a Metroid that looks like the first.

Games I think fit the 8-bit style? Tecmo Super Bowl for example, I think the new one on DS is more 16 bit looking, but its still very much in that original style. The original Legend of Zelda had that gritty style I don't think any others had, in the dungeons especially.

I would like to see more sidescrollers look like that new Wario Land game. It's like a cel shaded version, which looks like the 16 bit games with more colors. I saw that and wondered how great a game in the Super Mario World style would look like if it was remade. Nintendo especially needs to bring that style back for the next DS game IMO. New Super Mario Bros sucked style wise and had very little charm.
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 02:04:23 AM
The more Himuro hates something, the more it becomes objective fact that that thing is awesome, and vice-versa.


PS: Stop showing me Zero's slide-and-slice across the vast prairie of flatland, i thought you had platforming to show me.
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 02:12:33 AM
The more Himuro hates something, the more it becomes objective fact that that thing is awesome, and vice-versa.


PS: Stop showing me Zero's slide-and-slice across the vast prairie of flatland, i thought you had platforming to show me.

i don't hate classic MM but I just don't see why classic MM is so much better than MMX or MMZ.

[youtube=425,350]yHje8twfBhc[/youtube]

:bow
Title: Re: So Mega Man 9
Post by: cool breeze on June 27, 2008, 02:14:51 AM
I would like to see more sidescrollers look like that new Wario Land game. It's like a cel shaded version, which looks like the 16 bit games with more colors. I saw that and wondered how great a game in the Super Mario World style would look like if it was remade. Nintendo especially needs to bring that style back for the next DS game IMO. New Super Mario Bros sucked style wise and had very little charm.

Personally I would really like to see more games with the style of Yoshi's Island or Kirby 3.


And Himuro, the MMZ games are awesome, but they aren't platformers.  I think that they are both good in their own way, but personally I prefer the more platformer approach of older Mega Man games to straight up action combat.
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 02:15:19 AM
Wait, I could have ended this debate a long time ago.
Quote
Himumu says (9:19 PM):
i've never played diablos 2
Title: Re: So Mega Man 9
Post by: Hollywood on June 27, 2008, 02:20:40 AM

Personally I would really like to see more games with the style of Yoshi's Island or Kirby 3.


Well they did make Yoshi's Island 2. It's kind of discouraging though when you think about it Super Mario World was the last, and only, 16 bit sprite true traditional Mario game. Surely they could make a new one on DS right?
Title: Re: So Mega Man 9
Post by: Vizzys on June 27, 2008, 02:20:56 AM
that guy has teh skills
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 02:21:10 AM
Wait, I could have ended this debate a long time ago.
Quote
Himumu says (9:19 PM):
i've never played diablos 2

That's a great rebuttal!

No, really!

You still haven't answered the question. Swaggaz has. I guess you can't make an actual debate without posting a seemingly random image!

Title: Re: So Mega Man 9
Post by: cool breeze on June 27, 2008, 02:23:39 AM
Well they did make Yoshi's Island 2. It's kind of discouraging though when you think about it Super Mario World was the last, and only, 16 bit sprite true traditional Mario game. Surely they could make a new one on DS right?

Nope, lol.  NSMB was enough of a success for them to think they are doing something right.  Maybe some day.
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 02:26:54 AM
I would like to see more sidescrollers look like that new Wario Land game. It's like a cel shaded version, which looks like the 16 bit games with more colors. I saw that and wondered how great a game in the Super Mario World style would look like if it was remade. Nintendo especially needs to bring that style back for the next DS game IMO. New Super Mario Bros sucked style wise and had very little charm.

And Himuro, the MMZ games are awesome, but they aren't platformers.  I think that they are both good in their own way, but personally I prefer the more platformer approach of older Mega Man games to straight up action combat.

I dunno. When I think of Mega Man X and Zero series, I think of them as action platformers, and they're a lot funner than classic mega man. Apparently the reason I think classic mega man makes for horrible platformers in the first place are the absolutely floaty controls. I think put together all the best elements of classic MM without being so damn annoying to play. I like MM1, MM3, MM4, MM7 and 8 but I don't think they're nearly as good as the MMX and Z have to offer and I don't get the statement that the Zero games aren't action platformers.

[youtube=425,350]BL6svHTjIHQ[/youtube]

I mean, how can someone say that's not a platformer? At least, that's how I play MMX and Z since...well..that's me playing!
Title: Re: So Mega Man 9
Post by: Vizzys on June 27, 2008, 02:29:24 AM
not bad

I remember that level

one of the few with really good music
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 02:32:02 AM
I like the gameplay better in classic Mega Man games.

I like the controls better, I like the platforming better, I like the action better. All of these things were plainly evident in my statements.


Why do you seem to think that nobody can think otherwise without it being "nostalgia"?
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 02:35:36 AM
I like the gameplay better in classic Mega Man games.

I like the controls better, I like the platforming better, I like the action better. All of these things were plainly evident in my statements.


Why do you seem to think that nobody can think otherwise without it being "nostalgia"?

All you said was the gameplay was better. Swaggaz actually gave intelligent responses.

And saying the gameplay is better is entirely vague. You never really said how. Even in classic MM there are times when you fight nothing but enemies.

I'd REALLY like to play megaman and bass

it's on the gba

looks sweet
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 02:37:13 AM
And saying the gameplay is better is entirely vague. You never really said how.
Whereas posting a video and saying, "How can it be better than this *snicker lol it can't it's obvious i'm right lol*" is not vague at all.
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 02:38:20 AM
not bad

I remember that level

one of the few with really good music

yeah it got cut off right in the middle of the boss fight. i dunno how. I should record the entire fucking game and make a thread at gaf where we do MEGA MAN ZERO 2 CHALLENGE.

[youtube=425,350]oOyPtqdFXgg[/youtube]

Looks really appealing to me. Looks based off of the MM8 engine and it was originally an SNES game. How about that?  :o Level design looks badass.
Title: Re: So Mega Man 9
Post by: drohne on June 27, 2008, 02:40:20 AM
rockman + forte rules. probably my favorite in the series
Title: Re: So Mega Man 9
Post by: Narag on June 27, 2008, 02:41:37 AM
Now I'm wondering if the MM stuff was left off of the VC so they could use them to hype MM9 later in the year.
Title: Re: So Mega Man 9
Post by: Vizzys on June 27, 2008, 02:42:08 AM
haven't played it but that music rox
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 02:42:35 AM
And saying the gameplay is better is entirely vague. You never really said how.
Whereas posting a video and saying, "How can it be better than this *snicker lol it can't it's obvious i'm right lol*" is not vague at all.

I already said the reasons I like MMX and Z over classic MM: dash, wall dash make things more maneuverable, and I don't see a lack of platforming you say is there. It's a small reason, but classic MM is too damn slow and I'm not fond of the controls. The level designs can be brilliant sometimes, but I found X and Z just as brilliant if not more so. I just find them far more fun to play.

Why should I give you a straight answer when you said the reason I thought gta4 would be better than past gta's just because of graphics and content? I'm hardly a graphics whore. then you say classic mm has better gameplay. you give a vague answer, I give a vague reply.
Title: Re: So Mega Man 9
Post by: cool breeze on June 27, 2008, 02:43:41 AM
I dunno. When I think of Mega Man X and Zero series, I think of them as action platformers, and they're a lot funner than classic mega man. Apparently the reason I think classic mega man makes for horrible platformers in the first place are the absolutely floaty controls. I think put together all the best elements of classic MM without being so damn annoying to play. I like MM1, MM3, MM4, MM7 and 8 but I don't think they're nearly as good as the MMX and Z have to offer and I don't get the statement that the Zero games aren't action platformers.

I mean, how can someone say that's not a platformer? At least, that's how I play MMX and Z since...well..that's me playing!

I guess they can be considered action platformers, but they are not nearly as much of it there or as complex than in previous Mega Man games.  And I am going to assume that you are also not a big fan of older Castlevania games.  Like older Castlevania games, the old Mega Man games were about understanding the distances of the jump and how to approach it while not as much about just quick reflexes/wall jumping/dashing and the such.  Older Mega Man games had sections where you needed to create your own platforms to jump between.  Nothing in the Zero or later X games got as challenging as things like that. 

I actually think the switch between a big platforming focus to action was with X4.  I don't have a problem with it and I consider X4 one of the best Mega Man (same with Zero 2) despite not really being what I would consider a platformer.

And I do think that this is getting a bit too anal about what genre is what, but whatever.  At least it isn't that dumb Smash Bros argument.
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 02:44:23 AM
And saying the gameplay is better is entirely vague. You never really said how.
Whereas posting a video and saying, "How can it be better than this *snicker lol it can't it's obvious i'm right lol*" is not vague at all.

I already said the reasons I like MMX and Z over classic MM: dash, wall dash make things more maneuverable, and I don't see a lack of platforming you say is there. It's a small reason, but classic MM is too damn slow and I'm not fond of the controls. The level designs can be brilliant sometimes, but I found X and Z just as brilliant if not more so. I just find them far more fun to play.

Why should I give you a straight answer when you said the reason I thought gta4 would be better than past gta's just because of graphics and content? I'm hardly a graphics whore. then you say classic mm has better gameplay. you give a vague answer, I give a vague reply.
...You were the one making the assertion in the first place that oh for fuck's sake forget it you can't even remember
Title: Re: So Mega Man 9
Post by: Raban on June 27, 2008, 02:44:49 AM
Crushed, every time I try to love you, you scorn me. Why, my love, why? :'(

Classic Mega Man games, while very fun, are trounced in gameplay from the sequels. Maybe not in music, character design and all that, but gameplay elements like the dash and wallclimbing add irrevocable depth to the original Mega Man formula. To deny this is stupidity. You can argue over opinions all you like, but the facts are clear as day.
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 02:45:09 AM
rockman + forte rules. probably my favorite in the series

[youtube=425,350]NHZkr75Ft5I[/youtube]

:bow

actually good controls (judging from the fact it looks like mm8's engine) :bow

fast paced platforming :bow
Title: Re: So Mega Man 9
Post by: MCD on June 27, 2008, 02:45:35 AM
you know what, DOUBLE FUCK commando 3, which, besides being a waste of $10, is full of those ACHIEVEMENTS WITH WEIRD POINT VALUES THAT LEAVE YOUR GAMERSCORE WITH A '3' OR A '7' AT THE END AHHHHHHH

good thing there's never going to be any reason to use my xbox 360 again
can we leper this filth please?
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 02:45:55 AM
And saying the gameplay is better is entirely vague. You never really said how.
Whereas posting a video and saying, "How can it be better than this *snicker lol it can't it's obvious i'm right lol*" is not vague at all.

I already said the reasons I like MMX and Z over classic MM: dash, wall dash make things more maneuverable, and I don't see a lack of platforming you say is there. It's a small reason, but classic MM is too damn slow and I'm not fond of the controls. The level designs can be brilliant sometimes, but I found X and Z just as brilliant if not more so. I just find them far more fun to play.

Why should I give you a straight answer when you said the reason I thought gta4 would be better than past gta's just because of graphics and content? I'm hardly a graphics whore. then you say classic mm has better gameplay. you give a vague answer, I give a vague reply.
...You were the one making the assertion in the first place that oh for fuck's sake forget it you can't even remember

fuck it crushed. I'm a lover, not a fighter. We can both agree Megaman ZX sucks right? Agree to disagree and blowjobs in the morning.
Title: Re: So Mega Man 9
Post by: MCD on June 27, 2008, 02:50:00 AM
I thought ZX was decent but ZXA overdid it.

both are about the same as the zero games but with a distinguished mentally-challenged map and power rangers shit.
Title: Re: So Mega Man 9
Post by: Vizzys on June 27, 2008, 02:52:23 AM
zx was ok, map aside

zx advent was made of fail and lose
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 02:57:42 AM
I think that ZX is too easy and that the whole implementation of bosses having weakpoints in certain areas make some bosses more trouble than they should be. I just started busting up bosses any where, I didn't give a shit. Too bad you would end up with a damage live metal if you did. Fucking gay.
Title: Re: So Mega Man 9
Post by: Narag on June 27, 2008, 03:00:21 AM
A game rewarding the player for skillbased gameplay? Well I never.
Title: Re: So Mega Man 9
Post by: MCD on June 27, 2008, 03:01:13 AM
i don't know about the old games but MM7 and MM and Bass were my favorite.

7 = fighting bass and protoman + transforming with rush :bow

MM and Bass is cool but the levels were mostly made for Bass, if you like playing as MM you might have some trouble lol.

Bass :bow
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 03:02:06 AM
it's just annoying and more trouble than it's worth. I mean, most of the time it's just some random area and not based around skill at all. This also makes it impossible to beat some enemies with the sword, which completely nullifies that weapons use. I thought mega man gave players options when they fight?
Title: Re: So Mega Man 9
Post by: MCD on June 27, 2008, 03:05:04 AM
i didn't have trouble with the zero games.

spoiler (click to show/hide)
after the 2nd run, fucking distinguished mentally-challenged rankings system
[close]
Title: Re: So Mega Man 9
Post by: MCD on June 27, 2008, 04:55:38 AM
[youtube=425,350]d9bpAXhb4cI[/youtube]
http://youtube.com/watch?v=d9bpAXhb4cI

:bow 16bit :bow2
Title: Re: So Mega Man 9
Post by: MCD on June 27, 2008, 09:58:51 AM
X games weren't complicated, at least X1 to 5.

they are easier and better in about everything.
Title: Re: So Mega Man 9
Post by: Enl on June 27, 2008, 10:12:11 AM
Himuro, making something more complicated doesn't necessarily make it better.  I definitely prefer classic Mega Man's gameplay over the later series. 


Yeah there's nothing wrong or broken with the classic series gameplay. The game is still pretty responsive today and it's not sluggish like the old NES Castlevanias. Had they stripped the dash and wall slide from Mega Man X or Zero then I would have an issue. My only concern at the moment is the level design which I can't really tell anything from the screenshots.
Title: Re: So Mega Man 9
Post by: y2kev on June 27, 2008, 10:18:09 AM
what's a snigger
Title: Re: So Mega Man 9
Post by: MCD on June 27, 2008, 10:21:19 AM
agreed.

the thing about the X series (the early ones at least) is that you can play it exactly like the old games, you can beat it without sub tanks, upgrades or whatever.
Title: Re: So Mega Man 9
Post by: AdmiralViscen on June 27, 2008, 11:29:30 AM
Wasn't Mega Man and Bass a port of some game that didn't come out in the US, with a different name or something?

X games weren't complicated, at least X1 to 5.

they are easier and better in about everything.

They are more complicated in the ways that Himuro is talking about.  I didn't say they were too complicated, but that they were more complicated. 

Unfortunately this is down to individual preference which is entirely subjective and cannot be factually proven to be right or wrong in this case.  Himuro is basically saying the only reason someone could hold a preference for the classic series is if they are addled with nostalgia, and his basis for that is that the later series offer more complicated maneuvers. 

It irritates me when people poo-poo other people's preferences based on an arbitrary metric, I dunno. 

Sounds like exactly what Crushed said about Zelda, just swap maneuvers for environments.

I thought the argument was funny :lol
Title: Re: So Mega Man 9
Post by: demi on June 27, 2008, 11:30:31 AM
what's a snigger

yo momma's pussy bitch
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 11:36:39 AM
Larger scans:

(http://i27.tinypic.com/ei2sdd.png)
(http://i29.tinypic.com/szjtol.png)
(http://i31.tinypic.com/5ext29.png)
(http://i27.tinypic.com/2h3mwx2.png)
(http://i25.tinypic.com/t4wnkl.png)
(http://i32.tinypic.com/2cnywwl.png)
(http://i31.tinypic.com/fucl5x.png)
(http://i30.tinypic.com/3588jk8.png)
(http://i26.tinypic.com/23r1wrp.jpg)

Judging from the rotating platforms and the amount of sprites in that last screen, they definitely aren't working within the NES' limits.
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 11:42:56 AM
[youtube=425,350]d9bpAXhb4cI[/youtube]
http://youtube.com/watch?v=d9bpAXhb4cI

:bow 16bit :bow2

yeah

i guess my whole problem here is 8 bit

:piss 8 bit :piss2

gameboy is a good 8 bit system though

There are few NES games I still like. I can't even get into Super Mario Bros. 3 any more because I find the levels far too short.
Title: Re: So Mega Man 9
Post by: Himu on June 27, 2008, 11:44:51 AM
agreed.

the thing about the X series (the early ones at least) is that you can play it exactly like the old games, you can beat it without sub tanks, upgrades or whatever.

that's the ONLY WAY TO PLAY MEGA MAN X.

Take on armadillo without any e-tanks with just the x-buster

OWNZOOOORED

we're gonna do a mega man x playthough soon bitches
Title: Re: So Mega Man 9
Post by: Oblivion on June 27, 2008, 12:04:44 PM
I didn't really care much to play the original MM games, but I know for sure I VASTLY prefer the controls of the X series. The originals feel way too clunky and stiff for me.
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 01:14:08 PM
Looks like it is indeed going to XBLA and PSN as well. (http://arstechnica.com/journals/thumbs.ars/2008/06/27/megaman-9-to-be-the-first-game-to-hit-wiiware-xbla-and-psn)
Title: Re: So Mega Man 9
Post by: Vizzys on June 27, 2008, 01:22:54 PM
good to hear

Title: Re: So Mega Man 9
Post by: MCD on June 27, 2008, 01:24:40 PM
shit, now i can't troll it anymore.
Title: Re: So Mega Man 9
Post by: Rman on June 27, 2008, 01:30:32 PM
rockman + forte rules. probably my favorite in the series
Definitely.

The difficulty level was great as well.  Not too easy like most MM games.
Title: Re: So Mega Man 9
Post by: Beezy on June 27, 2008, 02:00:51 PM
we're gonna do a mega man x playthough soon bitches
I'm in. Just send me the rom. I only have X@ and X3 for some reason.
Title: Re: So Mega Man 9
Post by: drohne on June 27, 2008, 07:03:43 PM
next gen versions will feature superior 1080p 8 bit graphics

ps3 version will feature 8 bit chiptunes in uncompressed pcm

wii owned again


Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 07:04:38 PM
DualShock and 360 D-Pads.  :'(
Title: Re: So Mega Man 9
Post by: drohne on June 27, 2008, 07:08:21 PM
the wiimote d-pad is the single worst i've ever used. yes, worse than 360's. but megaman doesn't use diagonals anyway, so even that piece of shit will basically suffice

dualshock d pad :bow2*

*that :bow is relative
Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 07:09:30 PM
the wiimote d-pad is the single worst i've ever used. yes, worse than 360's.
hahahaha okay your joke posting just jumped the shark there

but megaman doesn't use diagonals anyway

Someone never got the Metal Blade in MM2. :wag
Title: Re: So Mega Man 9
Post by: Howard Alan Treesong on June 27, 2008, 07:11:54 PM
awesome, I can play this on the DualShock 3

the Wii controller is an aborrrtion

turning it sideways to play NES games is somehow more painful than the original NES controller
Title: Re: So Mega Man 9
Post by: drohne on June 27, 2008, 07:12:29 PM
hey, i've played super star soldier r for all of the ten minutes it takes to achieve a one-life clear and place fairly high on the regional leaderboards, and i couldn't hit diagonals for SHIT. either

a. my wiimote is broken

or

b. we're getting the usual ninthing conspiracy of silence on this subject

Title: Re: So Mega Man 9
Post by: Crushed on June 27, 2008, 07:18:21 PM
hey, i've played super star soldier r for all of the ten minutes it takes to achieve a one-life clear and place fairly high on the regional leaderboards, and i couldn't hit diagonals for SHIT. either

Well I've never noticed it. Weird.  ???
Title: Re: So Mega Man 9
Post by: MCD on June 27, 2008, 08:25:32 PM
drohne, what a disgusting sfag.
Title: Re: So Mega Man 9
Post by: Olivia Wilde Homo on June 27, 2008, 08:30:51 PM
Rockman and Forte >>>>>>>>>>>>>>>>>>>>>>>>>> Mega Man 9

I'm calling it now.

That game was awesome and difficult on the SNES.  I didn't get to play the GBA port or the WonderSwan sequel.  Lots of platforming, lots of challenge, lots of awesome.  Going back to 8 bit isn't the smartest idea.  Its fanbase will be limited to nostalgic nerds who buy T-Shirts with NES controllers on it and the undersexed, such as Crushed.
Title: Re: So Mega Man 9
Post by: MCD on June 27, 2008, 08:33:44 PM
i was just playing rockman and forte, honestly only thing hard in it is king 2nd fight and willy, playing as forte here. can't be bothered with rockman distinguished mentally-challenged jump and slide.
Title: Re: So Mega Man 9
Post by: Himu on June 28, 2008, 03:16:40 AM
I'm going to say this right now.

I never really "got" classic 8 bit MM. I think this is mostly because I heard how MM2 was the best Mega Man ever and I got Anniversary Collection, tried it out, found it flawed up the ass and never really gave other MM's a fair chance. I love X and Zero, but I could never get into MM because of that bitterness of being let down from MM2.

So I popped in Anniversary Collection today and played some MM5.

I've played every game on the compilation to some degree but not in much depth.

I've never really gotten far due to my bitterness about 1. Mega Man 2, 2. the fact the games aren't fast like X and Z. X and Z were my first Mega Man's so it was kinda hard to go from them to classic MM.

But I tried giving it a fair chance tonight and I love MM5.

Gravity Man's stage is funner than anything than the trial and error bullshit stages in MM2.

I find the game far easier than any MMX or Z (except maybe MMX3) so far though.
Title: Re: So Mega Man 9
Post by: Howard Alan Treesong on June 28, 2008, 04:23:50 AM
MM5 > MM2

smh = smh
Title: Re: So Mega Man 9
Post by: Himu on June 28, 2008, 04:41:17 AM
I gave MM1-3 another shot and I still really really don't care for them at all. I don't like the interface at all (especially MM3 because I can only call on Rush if go through start). On top of this, MM4 has charge shot AND the slide.

But I play MM4-8 and I think they're fun as fuck.

The level designs are far tighter and less trial and error and they're just fun. I don't find MM1-3 fun at ALL.

But one complaint still remains constant. I fucking hate how these games handles respawning enemies.

The only thing I care about MM2 is the music.
Title: Re: So Mega Man 9
Post by: originalz on June 28, 2008, 11:24:15 PM
Wait, so you were bashing the 8bit games without having actually played any of them besides 2 before?

Ah well, Megaman games are the kind that slowly evolve, yet still play extremely well even many years later.  If they can capture the magic of an oldskool MM game, I'll be all over this.

Classic Controller's D-pad destroys every other D-pad this generation.
Title: Re: So Mega Man 9
Post by: Himu on June 28, 2008, 11:41:57 PM
no i played them before. my position still stands about MM1-3. They're horrible.
Title: Re: So Mega Man 9
Post by: bork on June 29, 2008, 12:46:21 AM
no i played them before. my position still stands about MM1-3. They're horrible.

Holy shit, holy shit, HOLY SHIT.  WHAT THE FUCK   :-\

Mega Man 1-3 are the best games in the series, bar none.  MM2 in particular is the stand-out with the best level design and bosses.  :bow MM2 :bow2


Title: Re: So Mega Man 9
Post by: homborg on June 29, 2008, 02:59:31 AM
no i played them before. my position still stands about MM1-3. They're horrible.

please just get the fuck off of planet earth. i'm not even kidding. go.
Title: Re: So Mega Man 9
Post by: demi on June 29, 2008, 03:23:47 AM
^ rofl
Title: Re: So Mega Man 9
Post by: Narag on June 29, 2008, 03:39:09 AM
no i played them before. my position still stands about MM1-3. They're horrible.

... the hell?
Title: Re: So Mega Man 9
Post by: Darunia on June 29, 2008, 05:20:03 AM
What are the best MM X games? I played through the first one yesterday but I didn't think it was that good, kinda expected more. And shit, the final boss was incredibly hard
Title: Re: So Mega Man 9
Post by: CHOW CHOW on June 29, 2008, 06:24:34 AM
Larger scans:

(http://i27.tinypic.com/ei2sdd.png)
(http://i29.tinypic.com/szjtol.png)
(http://i31.tinypic.com/5ext29.png)
(http://i27.tinypic.com/2h3mwx2.png)
(http://i25.tinypic.com/t4wnkl.png)
(http://i32.tinypic.com/2cnywwl.png)
(http://i31.tinypic.com/fucl5x.png)
(http://i30.tinypic.com/3588jk8.png)
(http://i26.tinypic.com/23r1wrp.jpg)

Judging from the rotating platforms and the amount of sprites in that last screen, they definitely aren't working within the NES' limits.
:zzz does nothing for me

It's 2008.  I have no desire to play a game that looks like this and, yes, I owned an NES and played Mega Man. 

Mega Man Powered Up is 10x better than this.

Bobo nostalgia.  Whatever..
Title: Re: So Mega Man 9
Post by: CHOW CHOW on June 29, 2008, 06:53:48 AM
Whatever, then skip Mega Man 9 and play whatever.  I'd rather have this than the pastel fucking nightmare of MM8.
What's so great about this, though?  Would MM9 with glorious high-def gfx with the same exact gameplay be worse?  I understand the nostalgia factor but I would've much preferred an HD remake / sequel with the same gameplay.  Look at Bionic Commando: Rearmed, for example.
Title: Re: So Mega Man 9
Post by: originalz on June 29, 2008, 09:13:33 AM
http://www.indiegames.com/blog/2008/06/remake_game_pick_rockman_7fc_m.html#more

Here's a way to see if you would enjoy MM7 as much as an 8bit game.

In the end, it's going to be all about gameplay, they can't rely on fancy graphics or shit like many games can now.  Oldskool Megaman games played so well, and if this game plays as well as those, then it's a hell of a lot better than a mediocre but fancy looking game like some of the newer Megaman games.

Gameplay over graphics!
Title: Re: So Mega Man 9
Post by: bork on June 29, 2008, 09:26:47 AM
That MM7 FC remaks looks awesome.

Ghouls N' Ghosts remains!
[youtube=425,350]13Hc61MUk0c[/youtube]
Title: Re: So Mega Man 9
Post by: Beezy on June 29, 2008, 09:54:13 AM
What are the best MM X games? I played through the first one yesterday but I didn't think it was that good, kinda expected more. And shit, the final boss was incredibly hard
X1, X3, and X4 are considered best
Title: Re: So Mega Man 9
Post by: tiesto on June 29, 2008, 09:59:12 AM
Holy shit at the MM7 remake... I didn't care much for MM7 due to the size of Mega Man, just felt a bit "off"... but I'm definitely gonna try the FC remake a try, that's really cool.
Title: Re: So Mega Man 9
Post by: Enl on June 29, 2008, 10:45:32 AM
Just played some of MM7-FC and it's actually a pretty well done remake. Make sure to grab JoytoKey to map keyboard keys to a controller. I think I may end up playing this first before the SNES version on my MM series runthrough.

Great find good sir/mam!
Title: Re: So Mega Man 9
Post by: MoxManiac on June 29, 2008, 01:44:28 PM
Larger scans:

(http://i27.tinypic.com/ei2sdd.png)
(http://i29.tinypic.com/szjtol.png)
(http://i31.tinypic.com/5ext29.png)
(http://i27.tinypic.com/2h3mwx2.png)
(http://i25.tinypic.com/t4wnkl.png)
(http://i32.tinypic.com/2cnywwl.png)
(http://i31.tinypic.com/fucl5x.png)
(http://i30.tinypic.com/3588jk8.png)
(http://i26.tinypic.com/23r1wrp.jpg)

Judging from the rotating platforms and the amount of sprites in that last screen, they definitely aren't working within the NES' limits.
:zzz does nothing for me

It's 2008.  I have no desire to play a game that looks like this and, yes, I owned an NES and played Mega Man. 

Mega Man Powered Up is 10x better than this.

Bobo nostalgia.  Whatever..

Powered up would have been fine if everything wasn't so goddamn big. You couldn't do shit for making levels because megaman could jump so high and the tiles were so huge.  :-\
Title: Re: So Mega Man 9
Post by: Himu on June 29, 2008, 01:56:39 PM
What are the best MM X games? I played through the first one yesterday but I didn't think it was that good, kinda expected more. And shit, the final boss was incredibly hard
X1, X3, and X4 are considered best

X2 is great too
Title: Re: So Mega Man 9
Post by: cool breeze on June 29, 2008, 04:11:57 PM
X5 wasn't awful either, it was just very easy.
Title: Re: So Mega Man 9
Post by: Tristam on June 30, 2008, 03:01:32 AM
What are the best MM X games? I played through the first one yesterday but I didn't think it was that good, kinda expected more. And shit, the final boss was incredibly hard
X1, X3, and X4 are considered best

My favorite is always skipped.  :'(

X2 introduced the mid-air dash (sweet!) and had a pretty frickin' sweet finale.

X4 is great if you play with Zero.
Title: Re: So Mega Man 9
Post by: MCD on June 30, 2008, 10:32:34 PM
http://arstechnica.com/journals/thumbs.ars/2008/06/27/megaman-9-to-be-the-first-game-to-hit-wiiware-xbla-and-psn

Quote
Update: Capcom pinged us to let us know that the game is currently slated "for WiiWare only" and that the information data indicating otherwise in the E3 roster was a mistake on its part.

shit game.

Title: Re: So Mega Man 9
Post by: Vizzys on June 30, 2008, 10:36:52 PM
there went megaman 9s sales
Title: Re: So Mega Man 9
Post by: Grecco on June 30, 2008, 10:46:35 PM
Really?  :lol (It probably would have been delisted on XBL in 6 months).

Its going to sell a shit load in Wii Ware.
Title: Re: So Mega Man 9
Post by: Vizzys on June 30, 2008, 11:52:28 PM
 who the fuck owns a wii?

except for old people

old people dont play megaman
Title: Re: So Mega Man 9
Post by: Grecco on June 30, 2008, 11:58:06 PM
Neither do Call of Duty/Gears of War players.
Title: Re: So Mega Man 9
Post by: Narag on July 01, 2008, 12:00:48 AM
People who own a Wii are people that want a second console to go with their 360 and BRD player.
Title: Re: So Mega Man 9
Post by: Vizzys on July 01, 2008, 12:02:57 AM
Neither do Call of Duty/Gears of War players.
I love and play both those series

and megaman
Title: Re: So Mega Man 9
Post by: Rain on July 01, 2008, 01:22:39 AM


In the end, it's going to be all about gameplay, they can't rely on fancy graphics or shit like many games can now.  Oldskool Megaman games played so well, and if this game plays as well as those, then it's a hell of a lot better than a mediocre but fancy looking game like some of the newer Megaman games.

Gameplay over graphics!
Pretty much what I'm about to say. I prefer MM2\3\4 over 7\8 and visuals are nothing to tickle me off especially in MM games. Definitely looking forward to it.
Title: Re: So Mega Man 9
Post by: Himu on July 01, 2008, 06:35:31 AM
X5 wasn't awful either, it was just very easy.

try playing x5 with vanilla mega man

hardest mega man game.

i'm fucking serious.
Title: Re: So Mega Man 9
Post by: Himu on July 01, 2008, 10:20:25 AM
naw.

play MMX5 with vanilla X. Me, Hitokage, lyre, and error couldn't beat that fucking game with vanilla X. That's X without ANY upgrades. Try to fight that fucking submarine boss without any upgrades.

Shit is hard.
Title: Re: So Mega Man 9
Post by: cool breeze on July 01, 2008, 10:35:07 AM
try playing x5 with vanilla mega man

hardest mega man game.

i'm fucking serious.

I might try it.  I sold off X6, but I still own X4 and X5 on PS1.  I might rip it and put it on my PSP.
Title: Re: So Mega Man 9
Post by: Himu on July 01, 2008, 10:39:33 AM
i got the mega man x collection
Title: Re: So Mega Man 9
Post by: Positive Touch on July 01, 2008, 11:01:54 AM
that stupid submarine level is my most hated level of any megaman game.  truly brutal.  every time i play the game with x i have to use his cheap fully powered-up suit just to make it through without controller throwing.
Title: Re: So Mega Man 9
Post by: Himu on July 01, 2008, 11:38:39 AM
that stupid submarine level is my most hated level of any megaman game.  truly brutal.  every time i play the game with x i have to use his cheap fully powered-up suit just to make it through without controller throwing.

:rofl

its EASY with upgrades though
Title: Re: So Mega Man 9
Post by: Rain on July 01, 2008, 11:51:44 AM
Don't you guys like the upgrades? or you're just ramping up the difficulty? because they were awesome :interracial
Title: Re: So Mega Man 9
Post by: Positive Touch on July 01, 2008, 12:00:39 PM
i know the level is easy with upgrades - that's the point.  i'll play it, thinking "THIS time i'm gonna kick this level's ass," but i end up getting destroyed over and over.  then i blast the fuck out of everything with the powered-up suit and i'm like "HOW DO YOU LIKE IT NOW?"  even though i know that i'm weak. 

and rain, i like using the upgrades the first time though, but playing through without them is much more challenging and rewarding.
Title: Re: So Mega Man 9
Post by: Himu on July 01, 2008, 12:14:09 PM
Don't you guys like the upgrades? or you're just ramping up the difficulty? because they were awesome :interracial

I like to ramp up the difficulty. When I first got into MM 2 years ago, some challenged me to play MM games without upgrades. This thought process of masochism has been drilled into my head and now I really only play MM without using upgrades. Although, I did in ZX because it accomidated different play styles. Zero in the X games and Zero games doesn't count though because for example, in X4, he learns a bunch of cool moves which really don't feel like upgrades. I'm mostly talking about upgraded beam cannons, armor, shit like that.
Title: Re: So Mega Man 9
Post by: demi on July 01, 2008, 12:39:06 PM
GOOD I hope it's wiiware exclusive, so I dont have to spend money on it
Title: Re: So Mega Man 9
Post by: MCD on July 03, 2008, 02:56:18 PM
http://www.gamesradar.com/wii/mega-man-9-wiiware/preview/mega-man-9-exclusive-reveal/a-20080702154756565049/g-20080626165055938021
http://www.gamesradar.com/f/mega-man-9-exclusive-interview-with-the-mind-behind-the-machines/a-2008070217152878013
Title: Re: So Mega Man 9
Post by: cool breeze on July 03, 2008, 09:13:59 PM
New pictures look like how you would expect it to look, Mega Man 2 again.

And faux Mega Man fans are insane.  Mega man is comparable to religion, did you know that?
Title: Re: So Mega Man 9
Post by: Oblivion on July 04, 2008, 12:18:14 AM
MMX6 is the hardest MM game, actually. God I hated it.
Title: Re: So Mega Man 9
Post by: MCD on July 04, 2008, 02:04:14 AM
it's only hard if you wanna save every reploid.
Title: Re: So Mega Man 9
Post by: Vizzys on July 04, 2008, 02:46:30 AM
i beat mmx6


fucking nightmare things piss me off
Title: Re: So Mega Man 9
Post by: duckroll on July 04, 2008, 07:15:54 AM
Apparently Capcom is planning a sort of Rockman revival on the Wii in Japan. Rockman will hit VC in July, with Rockman 2 hitting in August, and Rockman 9 on WiiWare in September. The director of Rockman 9 is also revealed to be Hayato Tsuru, who was a main planner on Dead Rising and Onimusha, as well as the Main Game Designer of Onimusha 2. He's a regular in Inafune's teams and worked on previous Rockman Dash and Rockman Battle and Chase games as well.
Title: Re: So Mega Man 9
Post by: MCD on July 04, 2008, 07:19:08 AM
HE SHOULD BE WORKING ON DEAD RISING 2 Aggfdxdffgdgxgfdhhfhhgh
Title: Re: So Mega Man 9
Post by: Himu on July 04, 2008, 03:04:46 PM
;_;
Title: Re: So Mega Man 9
Post by: Crushed on July 04, 2008, 03:33:00 PM
http://www.neogaf.com/forum/showthread.php?t=325528

HIMU HAS JOINED THE SIDE OF LIGHT
Title: Re: So Mega Man 9
Post by: Vizzys on July 04, 2008, 03:41:36 PM
http://www.neogaf.com/forum/showthread.php?t=325528

HIMU HAS JOINED THE SIDE OF LIGHT

thats good

you know I rarely browse gaf and megaman interests me so I read such threads

but himuros really, really bad at trolling megaman and it got old seeing his posts about it pretty quickly

sorry himu
Title: Re: So Mega Man 9
Post by: Himu on July 04, 2008, 03:42:51 PM
You wouldn't believe how many times I tried to get into these games the past year. Fuck.
Title: Re: So Mega Man 9
Post by: Crushed on July 04, 2008, 04:23:39 PM
Seeing that Yellow Devil fight reminded me of this:

THE FINAL BOSS OF THE INTERNET (http://img.photobucket.com/albums/v233/MastahCrushed/Interweb/Flash/Finalboss.swf)
Title: Re: So Mega Man 9
Post by: Himu on July 04, 2008, 04:25:13 PM
demi is the final boss of the internet. stfu
Title: Re: So Mega Man 9
Post by: MoxManiac on July 04, 2008, 04:26:53 PM
http://www.neogaf.com/forum/showthread.php?t=325528

HIMU HAS JOINED THE SIDE OF LIGHT

http://waderwoom.ytmnd.com/
Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 04:26:00 AM
Alright. I beat Mega Man 2 a few minutes ago. Whew! Time to compare.

Mega Man 1:

+ Pretty simplistic, but challenging level designs.
+ Platforming is more than simply jumping from block to block, you have to memorize where blocks fall. which is pretty different from the other platforming I've seen in games lately. It was refreshing.
+ Wily section of the game is absolutely excellent.
+ Fun bosses.
+ It's fun seeing which enemy is weak against what attack.
+ ElecMan's stage music.

- It's pretty basic. Not that this is a bad thing.
- Many sections can be trial and error. This is by far the most trial and error based Mega Man I've played. Some bosses are impossible to beat without using specific weapons.
- Magnet beam!

I thought it was a really enjoyable game despite all this though.

But Mega Man 2 up the ants and improves upon its processor in a lot of ways.

Mega Man 2

+ The fact that most enemies can be taken care of in multiple ways gives the game a versatile, varied feel when compared to the original. The game based its gameplay entirely around the powers you gain from the bosses and the game benefits from this highly. Figuring out each weapons use is sooo fun. I even pretty much replaced my Buster shot in this game. I mostly used Metal Arm and Quick Shot instead. Sooo awesome.

+ The level design. Holy shit. There are only three levels in MM2 I do not like, those being Air Man, Charge Man (the ladder part is AGONIZING), and Flash Man. These levels are either a. annoying or b. just not fun. The slippery surface in Flash Man's level just make it plain annoying, on top of this the level is entirely too short. In Air Man's stage there are these birds that drop their eggs on you. One or two birds drop eggs on you on top of the clouds, making it impossible to see them with no warning at all. Every other level is AAA Mega Man. From Quick Man's stage to Wood Man's, and my personal favorite: Heat Man's stage. The boss fights, unlike MM1, feel like they can be taken out with your own personal play style. I know that Air Man's weakness is Leaf but I don't like leaf because it's boring and slow and shit. I use Quick Man's power instead, because it is as powerful as the buster (2 clicks taken off per shot with the buster) but twice as fast. I can take MOST bosses out with the P-shot if I want to but in MM2 it's not fun to do that. Further more, Wily's Castle is classic Mega Man at work except the platforming here is absolutely amazing. Way better than anything in X games in my opinion.

+ Bosses. The bosses are GREAAT. There's really only one boss I don't like and it's Air Man! Fuck Air Man! His attacks are IMPOSSIBLE to dodge for the most part. The boss designs are AMAZING and far more interesting compared to MM1's mostly dull roster.

I mean, look at this:

(http://i28.tinypic.com/205lli.gif)

My personal favorite boss in the game is easily Heat Man. I love his flame animation where he shoots across the screen. That's some of the best animation I've ever seen for an NES game.

+ Difficulty. Oldschoolgamer disagreed, but I think MM2 is way harder than MM1. The only part in MM1 where I was stuck was the Yellow Demon. That took me an hour to beat. In MM2 there were multiple places. Puzzles: figuring out how to safely get past Quick Man's stage, the platforming bit in Heat Man's stage where I didn't have the jet to get across the river of lava. The 5th stage in Wily's Castle was hardcore awesome Mega Man traditional boss gauntlet. While the bosses were easy, Wily really tested me. It took me a long while to beat the guy. MM2 required mt to put forth a 110% effort in order to win. MM1 took me 50%.

+ The music. Holy shit the music. The only good thing about Crash Man's stage is the platform part and the THE SONG. OH MY GOD. And the Wily Castle music?! CLASSIC.

- The fact the game places emphasis on abilities is both its blessing and its curse. In Wily's Castle I ended up with  4 energy tanks by the boss gauntlet/Wily stage. Thing is, I entirely ran out of or almost ran out of my most important powers. Being metal, quick boomerang, and a few other things. The game put in a boss gauntlet and gave me no way to use my stuff against the bosses. I ended up having a game over. Furthermore, there is a section in Level (or was 3?) of Wily's castle where you have to take on wall sentries with the charge bombs. You have a limited supply of Crash bombs and you have to destroy those AND the walls in front of them. The general strategy I did was break the walls, die on purpose, and go back and kill the sentries. No one should have to do this. That is terrible boss design. If the game balanced this out and let you recharge your powers more, I'd enjoy it a lot more.

- The three levels mentioned above: Airman, Flash Man, and Crash Man. Their stages aren't really fun at all. If they were on par with the rest of the game and my above problem was fixed this would be THE definitive classic Mega Man.

I can understand why Mega Man 2 is revered as the best Mega Man. It certainly does enough well to deserve that claim, but the two things I mentioned above hold the game back. It's a great game, and I hope the Mega man games past 2 fix these two problems.
Title: Re: So Mega Man 9
Post by: abrader on July 05, 2008, 04:39:20 AM
himu - yer fukkin awesome - i love mm2....that music!
Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 04:52:09 AM
himu - yer fukkin awesome - i love mm2....that music!

[youtube=425,350]vWwAM30N0No[/youtube]

[youtube=425,350]
5holgw14HQo[/youtube]

Someone post that gif of Mega Man rocking it out by banging his head.
Title: Re: So Mega Man 9
Post by: abrader on July 05, 2008, 04:58:16 AM
I think Flashman was my fav - whats the runtime? like 45 minutes? I may need to boot up MM collection.

Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 04:59:09 AM
I think Flashman was my fav - whats the runtime? like 45 minutes? I may need to boot up MM collection.



of those youtubes? short. they're music remixes. fucking amazing remixes.
Title: Re: So Mega Man 9
Post by: abrader on July 05, 2008, 04:59:49 AM
no i mean whats the runtime of MM2? I havent played it in 6+ years...

Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 05:02:21 AM
i dunno. i beat it for the first time today. i'd say uhhhh

it took me 5-6 hours including deaths.
Title: Re: So Mega Man 9
Post by: abrader on July 05, 2008, 05:05:43 AM
Thats seems long - I seem to remember besting MM in like 45 to 1:20

ITs been SOOO LONG tho.

Man I was playing MM and MM2 when they first came out on NES.

I think I camped MM2 hahaha

Title: Re: So Mega Man 9
Post by: Darunia on July 05, 2008, 05:11:56 AM
my order of nes games awesomeness

2 > 5 > 3 > 4 > 6

1 is not mentioned because I get too frustrated and never got too far in it
Title: Re: So Mega Man 9
Post by: abrader on July 05, 2008, 05:12:56 AM
my order of nes games awesomeness

2 > 5 > 3 > 4 > 6

1 is not mentioned because I get too frustrated and never got too far in it

YOU MUST Finish MM1 - the Dr. Wily stages are <3<3<3

Title: Re: So Mega Man 9
Post by: AdmiralViscen on July 05, 2008, 10:47:51 AM
Wait, did Himu just flip flop on a game again?

You write great impressions of games but only when you are actually playing them at that moment.
Title: Re: So Mega Man 9
Post by: demi on July 05, 2008, 11:10:39 AM
demi is the final boss of the internet. stfu

final boss of evilbore*
Title: Re: So Mega Man 9
Post by: Shuri on July 05, 2008, 11:31:09 AM
You know, MM9 might be cool, but the color palet is all over the place. Look at the color palette of MM2 for exemple, the color scheme was awesome and fun.

But.. MM9's color palette is all over the place and back them, during the nes days, it would have been considered wtf. I guess it's a drawback of technology. Artists back then had to limit themselves and veteran nes artists knew what worked and what didnt, and they could come up with palettes that were enjoyable and looked good.

You can see that mm9 is being made by newer people that never really had to deal with such limited color options; the colors are so awful; it feels like a title made by the nes-era THQ

Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 11:33:46 AM
Wait, did Himu just flip flop on a game again?

You write great impressions of games but only when you are actually playing them at that moment.

No, it's not me playing them at the moment. Classic MM is nothing LIKE MMX or MMZ. I have been playing MMX and MMZ like every 2 months for the past 2 years. It's a tough habit to break.
Title: Re: So Mega Man 9
Post by: MoxManiac on July 05, 2008, 12:58:02 PM
Yeah i'm suprised himuro didn't mention that bullshit wily boss with the walls you have to destroy with crash bombs. That's like, the worst designed boss in MM history. If that's the level i'm thinking of, it also had that horrible section with the platform that moves long the lines (like the ones in crash man's stage, but way worse.) I really, really despise that level.
Title: Re: So Mega Man 9
Post by: Enl on July 05, 2008, 12:58:26 PM
I've been going through a bunch of fan hacks lately, trying to see if I dig out any gems in the mountains of shit out there, and I actually found a Mega Man 2 one that is pretty damn good. It's called Rock Man No Constancy. Unlike 99% of the hacks out there the this one actually seems to have paid good attention to level design and the reworking of the game's style. Graphics and music has been reworked and the bosses attack patterns are different. It feels thought out and not randomly put together like most hacks.

There's two versions: 'normal' which is hard but fair, and 'hard' which is fucking ridiculous. You can find it here: Rock Man No Constancy (http://www.romhacking.net/hacks/321/)



(http://i29.photobucket.com/albums/c296/SamSawyr/Happy%20Fun/nc2.gif)(http://i29.photobucket.com/albums/c296/SamSawyr/Happy%20Fun/nc6.gif)
(http://i29.photobucket.com/albums/c296/SamSawyr/Happy%20Fun/nc4.gif)(http://i29.photobucket.com/albums/c296/SamSawyr/Happy%20Fun/nc3.gif)
(http://i29.photobucket.com/albums/c296/SamSawyr/Happy%20Fun/nc5.gif)(http://i29.photobucket.com/albums/c296/SamSawyr/Happy%20Fun/nc1.gif)
Title: Re: So Mega Man 9
Post by: Enl on July 05, 2008, 12:59:18 PM
Yeah i'm suprised himuro didn't mention that bullshit wily boss with the walls you have to destroy with crash bombs.

Read harder.
Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 01:20:33 PM
Yeah i'm suprised himuro didn't mention that bullshit wily boss with the walls you have to destroy with crash bombs. That's like, the worst designed boss in MM history. If that's the level i'm thinking of, it also had that horrible section with the platform that moves long the lines (like the ones in crash man's stage, but way worse.) I really, really despise that level.

i love the platforming section. it's the bullshit boss i have a problem with.

I did mention the bullshit boss. It's in the negatives section.
Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 01:27:12 PM
What is that guys name in MM2! His name starts with C! I forgot his name because he's such an easy boss. I get his name mixed up with Charge Man from Mm5.
Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 01:30:27 PM
Crash Man, yeah!

zzz Crash Man! FEEL MY AIR SHOTS YOU PUSSY
Title: Re: So Mega Man 9
Post by: Crushed on July 05, 2008, 01:31:58 PM
What is that guys name in MM2! His name starts with C! I forgot his name because he's such an easy boss. I get his name mixed up with Charge Man from Mm5.

Crash Man.

[youtube=425,350]LdzjVnH9YoY[/youtube]
Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 01:55:11 PM
why is crash man so gay????
Title: Re: So Mega Man 9
Post by: evilromero on July 05, 2008, 02:15:03 PM
MM2 isn't nearly so difficult but that Orb boss in Wily Tower gave me some serious issues. I can't figure out the pattern to conserve crash shots or what order to shoot the walls.
Title: Re: So Mega Man 9
Post by: MoxManiac on July 05, 2008, 02:27:29 PM
Yeah, I have reading comprehension problems, sorry  :'(
Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 02:32:09 PM
:bow MAGNET MAN :bow2
Title: Re: So Mega Man 9
Post by: Don Flamenco on July 05, 2008, 02:43:29 PM
Unleper this filth. 

Great impressions, himuro.  I just started playing MM:Anniversary after having not played the games since I was like 8 or so (I'm mamesj on gaf, so you may have already seen that post.)
Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 05:11:11 PM
MM3 >>>>> MM2

It's about fixed every problem  I had with that game and then some. The Robot Master designs are nearly as good (only Magnet's design is on par with MM2's RM designs) and the music isn't NEARLY  as good, but the level design, boss fights, every thing is much better. Sliding adds an element of depth not seen in MM1 and 2. I feel like I can actually avoid attacks now! On top of this, the game draws lines to MMX2, my favorite snes Mega Man X. That game was full of surprises as well. MM3 kicks that games ass. I mean, there's Proto Man, then there's the whole "fight MM2 bosses" thing which is remarkably similar to MMX2's "defeat these enemies in order to not fight Zero" thing. But in MMX2, all of that was optional. In MM3, you HAVE to defeat these guys to continue.

I'm taking a break now because the levels are starting to kick my ass.
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on July 05, 2008, 05:15:31 PM
Since the love of classic 1-6 seems to be so great,I guesss I owe it to myself to pirate it. However,8-bit is still poo.
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on July 05, 2008, 05:56:56 PM
Yeeeah...I'm not liking this.
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on July 05, 2008, 06:25:51 PM
How the fuck are you suppose to dodge some of these enemy attacks!? It's like the game wants you to get hit and you can't do shit about it.
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on July 05, 2008, 08:12:54 PM
WTF at Gutsman. How the fuck can you guys like this shit.
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on July 05, 2008, 08:15:33 PM
Ignore the last post,I just beat him without getting hit.
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on July 05, 2008, 08:50:42 PM
WHY THE FUCK CAN FIREMAN SHOOT SO FAST!? MEGAMAN CANNOT JUMP THAT FAST! I SWEAR MORONS DEVOLOPED THIS GAME.
Title: Re: So Mega Man 9
Post by: Enl on July 05, 2008, 08:54:42 PM
It's ok. You just suck at playing games.
Title: Re: So Mega Man 9
Post by: Darunia on July 05, 2008, 09:29:43 PM
Instead of posting 6 times, cool down and start up MM2 on normal mode

I never beat MM3 but I did it just now. I agree with Himuro, they keep duping and surprising the player which is awesome. I loved the ending music too
Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 09:46:26 PM
See Junpei. I was the same way. You are mirroring my exact thoughts just a week ago. BREATHE IN. BREATHE OUT.

Start with Cutman! Cutman is easy and can beaten with just the buster. Then go for ElecMan. ElecMan is weak against Cutman's cut attacks! Then head for Ice man. He's OBVIOUSLY weak against Electricity!

So on and so forth. Experiment! This isn't like most 2d actoin games where you can beat them vanilla. You have to experiment the powers. That's the series main gimmick!
Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 09:48:50 PM
How the fuck are you suppose to dodge some of these enemy attacks!? It's like the game wants you to get hit and you can't do shit about it.

You have to jump. And yeah, I agree. MM3 is my favorite classic MM so far because the slide allows maneuverability MM1 and 2 just don't have. It feels so MMX-ish. If you can manage dodging an enemy attack, slide, jump out of the way. The boss fights are REALLY fun because of this.
Title: Re: So Mega Man 9
Post by: Rman on July 05, 2008, 10:54:59 PM
Did you play Powered Up, Himu?  I really recommend it.  It is a really well done remake of MM1.
Title: Re: So Mega Man 9
Post by: Himu on July 05, 2008, 11:02:12 PM
no i haven't
Title: Re: So Mega Man 9
Post by: Enl on July 05, 2008, 11:14:33 PM
Powered Up is fricking awesome. I still mess around with the stage editor to this day.
Title: Re: So Mega Man 9
Post by: Rman on July 05, 2008, 11:22:29 PM
The challenges are pretty hardcore.
Title: Re: So Mega Man 9
Post by: Positive Touch on July 06, 2008, 01:52:31 AM
what are you guys talking about with the whole normal/hard modes?  is there some kind of bonus hard mode on the collection that i'm not aware of?
Title: Re: So Mega Man 9
Post by: Himu on July 06, 2008, 02:13:33 AM
nes version of mm2 has normal and difficult difficulty levels. difficult was the jp default difficulty. They added normal, a toned down difficulty for the westerners. MMAC comes with difficult as default. you can't switch the difficulties.
Title: Re: So Mega Man 9
Post by: Positive Touch on July 06, 2008, 02:21:40 AM
wow @ me not remebering that.  thanks, though!
Title: Re: So Mega Man 9
Post by: Darunia on July 06, 2008, 09:01:59 AM
(http://i30.tinypic.com/nfiliu.jpg)

what? I thought that magnet beam thing was optional in MM1 :| I can't pass
Title: Re: So Mega Man 9
Post by: Himu on July 06, 2008, 09:03:08 AM
get it in elecman's stage with gutsmans power.

and people tell me classic mm isn't trial and error. it can be.
Title: Re: So Mega Man 9
Post by: Darunia on July 06, 2008, 09:15:29 AM
yeah what kind of shit design is this

automatically makes this game inferior to the rest
Title: Re: So Mega Man 9
Post by: Darunia on July 06, 2008, 07:26:36 PM
mega man 7 is wacky! Weird MM sprite, only four bosses availabe at a time, easy levels... All feels kinda off. I did love the nods to Air Man's stage on the What's going on in that second inventory screen? All these empty boxes for items and other collectable shit, I hope these will be actually worthwile additions. I don't see how classic MM needs anything other than weapons/lives/tanks though

I like the little intermissions in between stages in Light's lab and I was also strangely entertained by the intro (MM gets an metool helmet lol)
Title: Re: So Mega Man 9
Post by: Himu on July 06, 2008, 08:01:59 PM
darunia. you have to play mega man powered up. it's so much better than mm1.
Title: Re: So Mega Man 9
Post by: Darunia on July 06, 2008, 08:19:10 PM
I don't have a psp :/

wow awesome fanservice in MM7, Wily picking up gutsman from the robot depository with classic tunes in the background
Title: Re: So Mega Man 9
Post by: Himu on July 07, 2008, 02:10:59 AM
Beat Mega Man 3 an hour ago.

Review time!

(http://speeddemosarchive.com/gfx/mm3.jpg)

+ Game improves upon everything that was wrong with Mega Man 2. From the level design, to the boss fights, to the general balance of things. The only thing I think MM2 has over MM3 are Robot Master designs, music, and a better group of Wily stages. The emphasis on weapons in MM2 is now gone, so now if you need to beat a boss with the P-shot you can if you want! But it may be harder if you do! The game gives an abundance of power ups, whether it be replenishing health or weapon power or fuel. The game is never annoying like MM2.

+ PROTO MAN! Ever since I was a kid and I watched the Mega Man cartoon, Proto Man has always been my favorite. He's so COOL! (http://i27.tinypic.com/207are9.gif) Every time I hear that damn whistle I swoon like the gif I just posted. He's just so cool! And who saves Mega in the end? Proto Man!

+ The slide adds so much to the classic MM formula. Mega is now entirely maneuverable as opposed to feeling sorta neutered in MM1 and 2. Sliding past and under attacks, jumping behind and shooting fuckers never gets old. This helps bridge the gap between MM and MMX.

+ This game continously dupes, surprises, and keeps the player on his/hers toes. You never know when Proto Man might show up. When you defeat all the robot masters you expect to be immediately taken to Wily's castle. Not so much in MM3! You get to fight the bosses from MM2 with remixed (and harder levels) than the ones before them. The MM2 bosses this time are far harder too, and it's fun finding out their weaknesses again. Finally, the ending. I didn't expect for that Dr. Wily to be a robot! What's more, Wily being crushed by a chunk of whatever it was, and Proto Man (http://i27.tinypic.com/207are9.gif) coming to save the day! End the end, the game harks back to my favorite Mega Man X game, Mega Man X2. In that game it managed to continously surprise the player also, but not nearly as well. It took this games premise; fighting extra bosses within levels and gives you a time limit in order to save Zero. Then when you get to Sigma's fortress you get to fight Zero! MM3 and MMX2 have so many similarities it's not even funny and for that reason, MM3 is my favorite nes MM so far.

+ Excellent music. The music didn't fall on my good side until later in the game, but dammit is it good! I take back what I said, I prefer MM3's soundtrack to MM1's. Wily's castle music for stages 3/4 is so hot. It reminds me of music you'd hear in Sonic 1. I was playing those levels with a smile on my face because I felt like a kid again due to the music.

+ Excellent boss fights. Gemini Man is THE best classic Mega man boss fight thus far. So awesome!

+ Great level designs. The remixed versions of MM3's levels hold some of the best platforming I've ever seen in a game!

+ Awesome story! I don't care what you think, I like Mega Man and Mega Man X stories! Proto Man!  (http://i27.tinypic.com/207are9.gif) I kept wondering which side Proto Man was on. The ending was great. Proto Man rocks!

- The Robot Master designs. Shit. All of these bastards look the same! What was this guy's weakness again? Hard Man? Needle Man? Penis Man? I don't remember! Aside from Magnet Man, I'm not a big fan of the designs at all and their color palletes make me think they're all the same. I hate that. They're lacking imagination, especially when compared to MM1 and 2's Robot Masters, which are all classic designs.

- Wily stage is too easy, and lacking imagination, especially compared to MM2.

Uhhhhh that's...about it. Other than that, I'd have to say I put this game on par with Mega Man X1, X2, X4; Mega Man Zero 2, Z4, Mega Man Legends, and Tron Bonne. Fucking masterpiece. They made the series better and better until 3, which is the ultimate.

I started a new game of MM4 and immediately blasted through it. I've beaten 4/8 Robot Masters in the span of 20 or so minutes. I'll tackle the rest tomorrow and beat the game and start on 5. Either way, I highly doubt it'll hold a candle to 3.

(http://img530.imageshack.us/img530/4651/img778screenshotvy2.jpg)

Fuck. Yes.

Make a Mega Man Powered Up for Mega Man 3! Skip Mega Man 2!!
Title: Re: So Mega Man 9
Post by: Vizzys on July 07, 2008, 02:16:02 AM
himuro is gay for protoman
Title: Re: So Mega Man 9
Post by: Himu on July 07, 2008, 02:19:59 AM
PROTO MAN!!! :heartbeat :heartbeat :heartbeat
Title: Re: So Mega Man 9
Post by: MCD on July 07, 2008, 02:21:34 AM
[youtube=425,350]PciC_uW5Tuk[/youtube]
http://youtube.com/watch?v=PciC_uW5Tuk

LIQUIIIID!!!!
Title: Re: So Mega Man 9
Post by: Himu on July 07, 2008, 02:21:59 AM
(http://gamecheetz.com/Protoman.gif)

best robot design in the entire series

eat your heart out Zero!
Title: Re: So Mega Man 9
Post by: Himu on July 07, 2008, 02:23:15 AM
[youtube=425,350]PciC_uW5Tuk[/youtube]
http://youtube.com/watch?v=PciC_uW5Tuk

LIQUIIIID!!!!

omg
Title: Re: So Mega Man 9
Post by: MCD on July 07, 2008, 02:40:53 AM
[youtube=425,350]GB3ua7RCNXI[/youtube]
http://youtube.com/watch?v=GB3ua7RCNXI

[youtube=425,350]J_ClXzXZIzs[/youtube]
http://youtube.com/watch?v=J_ClXzXZIzs

love how mega man gets it easy, bitch.
Title: Re: So Mega Man 9
Post by: JustinP on July 07, 2008, 04:39:06 AM
has this MM9 footage been posted yet? http://www.dailymotion.com/video/x61ltv_mega-man-9-first-footage_videogames
Title: Re: So Mega Man 9
Post by: cool breeze on July 07, 2008, 04:41:41 AM
Music is a bit weak.

best robot design in the entire series

eat your heart out Zero!

Protoman is awesome, but Zero in X1 is more awesome.  I think Zero's design got worse as the games went on.
Title: Re: So Mega Man 9
Post by: demi on July 07, 2008, 04:44:34 AM
WOW ITS LIKE, JUST LIKE MEGAMAN

Waste of money, anyone could make a romhack of this shit
Title: Re: So Mega Man 9
Post by: Vizzys on July 07, 2008, 04:55:11 AM
way oldschool
Title: Re: So Mega Man 9
Post by: JustinP on July 07, 2008, 05:27:21 AM
has a price been confirmed?  any more than $10 and i won't even consider it.  dont' even know if i'd spend $10 on any wiiware title.  already feel ripped off from the few VC titles i bought. 
Title: Re: So Mega Man 9
Post by: cool breeze on July 07, 2008, 05:30:14 AM
Anymore than $5 is a ripoff.  It is an NES game, so charge the same amount.

I mean, I can get Bionic Commando Rearmed for $10.  Great 3D graphics.  Co-op.  Versus mode.  What is MM9? just another Mega Man game that we don't know the quality of, but apparently it is awesome because it looked like the old games.
Title: Re: So Mega Man 9
Post by: JustinP on July 07, 2008, 05:33:09 AM
Anymore than $5 is a ripoff.  It is an NES game, so charge the same amount.

I mean, I can get Bionic Commando Rearmed for $10.  Great 3D graphics.  Co-op.  Versus mode.  What is MM9? just another Mega Man game that we don't know the quality of, but apparently it is awesome because it looked like the old games.
i know you're being sarcastic, but it looks like the old games because it uses the same fucking sprites.  i agree with you, but i have a feeling it's going to be like $15 because it's "new."  i'm not even against the idea, but i'm not going to pay much for this. 
Title: Re: So Mega Man 9
Post by: tiesto on July 07, 2008, 08:07:20 AM
Himu - MM3 is my personal favorite of all the MM games... love the music and the level design, although 2 would be my second favorite. I'm a bit disappointed that I hear they probably won't be bringing back the slide for MM9 since they want to simplify things even further... although some of the additions past MM3 were superfluous (charged Mega Buster, Beat, Rush armor), I really liked the slide, it added a great deal of flexibility to your movement.
Title: Re: So Mega Man 9
Post by: Darunia on July 07, 2008, 08:55:02 AM
I really doubt the slide will be missing. That gamesradar preview said that in the time they've played it, they saw some tunnels that you could only get through using the slide in previous games. Maybe you'll unlock it along the way

finished 7. That was a pretty good game. I'm most impressed by the animation, some good work done in that department.
Title: Re: So Mega Man 9
Post by: MCD on July 07, 2008, 08:57:37 AM
play Mega Man and Bass (Rockman and Forte) next, darunia.

good shit, make sure to grab the snes version, it's only in japanese but you can find fan translations easily with google.
Title: Re: So Mega Man 9
Post by: Darunia on July 07, 2008, 09:02:30 AM
will do. how's MM8 btw?
Title: Re: So Mega Man 9
Post by: MCD on July 07, 2008, 09:06:17 AM
didn't like it.

slow animations and too much on rail stuff.
Title: Re: So Mega Man 9
Post by: MCD on July 07, 2008, 11:55:07 AM
[youtube=425,350]5UypYZDSTdo[/youtube]
http://youtube.com/watch?v=5UypYZDSTdo

Jump jump jump jump slide slide
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on July 07, 2008, 12:42:39 PM
HOW THE FUCK ARE YOU SUPPOSE TO BEAT THIS FUCKING BLOB BOSS THAT LOVES TO SEND PIECES OF HIMSELF ACROSS THE ROOM!? MEGAMAN CANNOT SLIDE. FUCKING CRAPCOM.



How the fuck are you suppose to dodge some of these enemy attacks!? It's like the game wants you to get hit and you can't do shit about it.

You have to jump. And yeah, I agree. MM3 is my favorite classic MM so far because the slide allows maneuverability MM1 and 2 just don't have. It feels so MMX-ish. If you can manage dodging an enemy attack, slide, jump out of the way. The boss fights are REALLY fun because of this.

:(
Title: Re: So Mega Man 9
Post by: Himu on July 07, 2008, 12:49:59 PM
Jump over him. Shoot him in the eye. Requires lots of patience. He has the same pattern.
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on July 07, 2008, 12:57:22 PM
Jump over him. Shoot him in the eye. Requires lots of patience. He has the same pattern.

Yeah I just beat him,I had to save state the crap out of him but I got down his pattern. That was neat.
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on July 07, 2008, 01:02:27 PM
This has a gaunlet!? Holy shit. I didn't know Capcom started doing this so early.
Title: Re: So Mega Man 9
Post by: Himu on July 07, 2008, 01:08:26 PM
are you kidding? lol
Title: Re: So Mega Man 9
Post by: Darunia on July 07, 2008, 01:09:11 PM
started Rock & Bass

I'm stuck at this boss now, forgot his name, he's a boost/charge man that's incredibly fast and has the ice wall for weakness and he takes a bunch of damage from falling into spikes, but I'm lucky if I can pull it off two times. Shit is hard. I must've pressed F4 like 50 times already
Title: Re: So Mega Man 9
Post by: Third on July 07, 2008, 01:46:26 PM
Damn, this game does look like shit.
Title: Re: So Mega Man 9
Post by: JustinP on July 07, 2008, 04:20:50 PM
just came home with megaman anniversary for like $11

mmmm
Title: Re: So Mega Man 9
Post by: Himu on July 07, 2008, 04:21:46 PM
Playing Mega Man 4 just makes me want to play mega Man 3 again. It's not nearly as good. I know what you guys mean. The game certainly isn't *worse* but it lacks something that made 1-3 awesome.
Title: Re: So Mega Man 9
Post by: MoxManiac on July 07, 2008, 05:32:38 PM
I like MM4 :(

Has my favorite soundtrack of the NES games too.
Title: Re: So Mega Man 9
Post by: JustinP on July 07, 2008, 05:43:31 PM
just came home with megaman anniversary for like $11

mmmm
less mmmm.  more like hmm..

delay on controls  :maf :maf :maf
Title: Re: So Mega Man 9
Post by: Darunia on July 07, 2008, 07:42:41 PM
protoman is so badass in mm & bass

HADOUKEN

gotta love that guy


Title: Re: So Mega Man 9
Post by: tiesto on July 07, 2008, 08:38:28 PM
Music is a bit weak.

IMO the music sounds pretty damn good... more reminiscent in style of 5's and 6's than 2's and 3's... which I thought were the best soundtracks (and some of the best soundtracks in all of gamedom), but I dig. Gameplay looks awesome too.
Title: Re: So Mega Man 9
Post by: Himu on July 07, 2008, 09:11:35 PM
protoman is so badass in mm & bass

HADOUKEN

gotta love that guy




HE'S IN MM AND BASS?

OMGGGGGGGG
Title: Re: So Mega Man 9
Post by: cool breeze on July 07, 2008, 09:35:20 PM
I was bored so I played through MM2.  I completely forgot in which order to fight the bosses, but I did remember how amazing it was.
Title: Re: So Mega Man 9
Post by: Darunia on July 07, 2008, 09:48:40 PM
protoman is so badass in mm & bass

HADOUKEN

gotta love that guy




HE'S IN MM AND BASS?

OMGGGGGGGG

you haven't played it yet? a protoman fan like yourself will love his appearances
Title: Re: So Mega Man 9
Post by: Darunia on July 08, 2008, 07:05:51 PM
finished MMX 2 today. Thought it was better than X1, enjoyed the design of the levels more. How were you supposed to get Zero's parts? In some stages the game notified you of having an extra boss, but I never encountered those while playing. Is the ending the same with both outcomes?

Started X3 immediately afterwards and that was an epic intro! Also first time you get control over Zero, which is neat
Title: Re: So Mega Man 9
Post by: Bloodwake on July 08, 2008, 08:47:16 PM
Honestly I felt like 3 lacked something that made 1 and 2 awesome.
Title: Re: So Mega Man 9
Post by: Positive Touch on July 08, 2008, 08:53:47 PM
X3 has long levels filled with the same four or five enemies, the special weapons suck, and like 5 of the bosses are aquatic-themed.  shit game.

also using zero is actually not fun wtf
Title: Re: So Mega Man 9
Post by: Darunia on July 08, 2008, 10:14:23 PM
hey boba fett is in this game

Quote
levels filled with the same four or five enemies

I've only played 4 levels so far but you've got a point there. little tanks and wall crawlers seem to be everywhere!

what I do like is the music. the ice and ground rhino stages had some good tunes.
Title: Re: So Mega Man 9
Post by: Himu on July 08, 2008, 11:16:56 PM
X3 is flawed. I don't see how anyone can hold it in the same league as X1, 2, 4, or 5. The game regurgitates enemy after enemy and the levels lack enemy variety and level variety of the past MMX's. Have X and Zero switch at random times is distinguished mentally-challenged too.

X4 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> X3
Title: Re: So Mega Man 9
Post by: MoxManiac on July 08, 2008, 11:17:40 PM
or 5? X5 (and X6 and X7) is a piece of crap :(
Title: Re: So Mega Man 9
Post by: Himu on July 08, 2008, 11:18:59 PM
X5 is way better than X3 and gets too much flack. X5 is underrated as fuck.
Title: Re: So Mega Man 9
Post by: MCD on July 08, 2008, 11:23:34 PM
finished MMX 2 today. Thought it was better than X1, enjoyed the design of the levels more. How were you supposed to get Zero's parts? In some stages the game notified you of having an extra boss, but I never encountered those while playing. Is the ending the same with both outcomes?

Started X3 immediately afterwards and that was an epic intro! Also first time you get control over Zero, which is neat
i remember 2 rooms:

in Wire Sponge stage, under elevator platforming thing.

in Overdrive Ostrich, it's at the beginning but you need Wheel Gator's weapon to drill the blocks.

there is a room in every stage iirc, read a guide if you wanna know more.

only thing change is that you save the original zero and he destroy sigma's fake copy, no need to fight him.
Title: Re: So Mega Man 9
Post by: cool breeze on July 09, 2008, 03:06:09 AM
X5 is way better than X3 and gets too much flack. X5 is underrated as fuck.

It is because X4 was unbelievably amazing and it is easier to say "Games after X4..." instead of "Games after X4, EXCEPT X3".

For X games I think X4 and X1 are tied, if not X4 beating it because of Zero.  X5 isn't bad, I just thought it was too easy.  It was almost laughable how easy it was compared to hell X4 was at the time (I actually bought it when I was really sick and couldn't go to school and played it all day without sleeping).
Title: Re: So Mega Man 9
Post by: Himu on July 09, 2008, 03:57:57 AM
Megaman 4 is so booooooooring.

Megaman 5 rox
Title: Re: So Mega Man 9
Post by: Darunia on July 09, 2008, 07:09:53 AM
fuck X3, seriously. I'm calling it quits on that game. The last level I played put me against Boba Fett first, then you have to escape the factory, only to begin the level again. Then I get attacked by this Bit who rapes me with my almost non upgraded life bar. I played for this long without seeing the maverick of the stage. This game's a wash
Title: Re: So Mega Man 9
Post by: MCD on July 09, 2008, 09:22:24 AM
i hated the red capsules, especially since there is a more powerful hidden capsule if you didn't get any red parts and the 2 random boss fights (Vile isn't random) which are only available for a short time.

not only that but you have to defeat the three bosses with their weakness or else no z-saber for you, fucking tiresome.
Title: Re: So Mega Man 9
Post by: originalz on July 09, 2008, 09:29:08 AM
http://www.famitsu.com/game/news/1216501_1124.html

1000 points
Title: Re: So Mega Man 9
Post by: Himu on July 10, 2008, 04:57:54 AM
Beat mm5.

Review time:

(http://mmhp.net/ScreenShots/MM5/MM5Title.GIF)

+ The Robot Master stages were excellent. From Wave Man to Star Man and most particularly Gravity Man. The levels all had their own gimmicks and this makes each level unique and fun. 

+ The music is pretty catchy, especially after the mostly forgettable music that is in Megaman 4. It sports one of the best stage selection screens in the series, and one of my favorite game over screen songs. It reminds me of some gameboy game.

+ The emphasis on Protoman. (http://i27.tinypic.com/207are9.gif) Protoman saves the day and kicks ass once again.

+ Good premise, storywise. If only for Protoman.

- The Protoman Castle stages are mostly crap and/or annoying with the exception of the last one, which was on par with the rest of the game's level design. The Wily stages tended to be awesome because they took elements from the Robot Master stages. Easily the most platform heavy and interesting Wily Castle since MM2.

- Having Protoman's castle AND Wily's castle feels unnecessary and makes the game feel longer than it should, especially since Protoman's castle sucks ass, and nothing related to Protoman SHOULD SUCK ASS! I thought I was about to beat the game when I beat the robot parading as Protoman, but it turned out I had a whole nother castle to clear. Which tested my patience since I had to leave my ps2 on all day since, well, once you're in a castle in MM you have to stay there until you beat the game and I wasn't sure if it saved between Protoman and Wily's castles. I didn't want to risk my chances and left the ps2 on when I left earlier. Lame.

- The final boss is bullshit. You have no clue where he's going to show up and this results in so many bullshit hits. And since you have to go through those annoying gunner robots at the beginning of the level AND the the first form of the boss beforehand you want all the energy you can get. I just used the Rush-Jet to zoom past those annoying enemies at the beginning of the level so I could be at full health.

- The robot masters, despite being easy, take entirely too long to kill. When I'm doing a boss gauntlet in MM, I want it to go as fast as possible. Not this bullshit. MM2's boss gauntlet's take me 2-3 minutes. In MM5 it feels like 5-6 minutes or something.

- Lack of emphasis on Rush Jet and Rush Coil. In general, the the rush coil and jet suck ass in MM5, I thought. The coil is hardly useful AT ALL. There were some sections where I'd use the coil where I thought it was deemed necessary and the thing wouldn't let me jump high enough to reach it. So I tried to pull out my Rush Jet and had to go as far back as possible, jump on and jump in the middle of the platform in order to reach the top. The game makes you think you'll have to use one item when you probably have to use another. It's unintuitive, unlike MM1-3.

- The game is far too easy and brain dead. The boss fights are hardly memorable, the game is far too lenient with 1ups.

Overall, it's a decent game but not especially memorable. Definitely better than MM4, but probably on par with Megaman X3, which is a really fucking weak Megaman X title. The level designs in the Robot Master levels are pretty good, but that doesn't make it one of the better Megaman titles because it gets just about everything else wrong.

The magic of MM1-3 is starting to wane. Definitely. I still haven't beaten MM4 even though I'm almost done with the Robot Masters. I started a brief game of MM6 and put up for the night. Hopefully MM6 puts the quality MM4 and 5 brought. So far, the story sounds absolutely distinguished mentally-challenged and there's no sign of my lovely Protoman.
Title: Re: So Mega Man 9
Post by: cool breeze on July 10, 2008, 07:41:49 PM
new video: http://wii.ign.com/dor/objects/14260822/mega-man-9/videos/mm9multidebu.html

And it is coming to PSN and XBLA.  Suck it Wii exclusivity.
Title: Re: So Mega Man 9
Post by: Crushed on July 10, 2008, 07:44:04 PM
new video: http://wii.ign.com/dor/objects/14260822/mega-man-9/videos/mm9multidebu.html

And it is coming to PSN and XBLA.  Suck it Wii exclusivity.

by the lord god
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on July 10, 2008, 07:55:17 PM
(http://farm4.static.flickr.com/3102/2656325311_9a9f2cb486_o.jpg)

4/10 at best. Not very good Capcom,not very good at all. Time for Megaman 2!

That MM9 news is good though,I don't have to buy an adapter for the Wii now.
Title: Re: So Mega Man 9
Post by: Darunia on July 10, 2008, 07:56:57 PM
fuuuuuuuck
Title: Re: So Mega Man 9
Post by: JustinP on July 10, 2008, 07:57:02 PM
new video: http://wii.ign.com/dor/objects/14260822/mega-man-9/videos/mm9multidebu.html

And it is coming to PSN and XBLA.  Suck it Wii exclusivity.
thank god.  now i can save my precious wii kilobytes for bomberman
Title: Re: So Mega Man 9
Post by: Himu on July 10, 2008, 07:57:30 PM
One thing I noticed is that they've recycled the bubble platforming from MM5. lol

I'm disappointed Capcom is opting to take the series a step back graphics wise, but honestly, looking at that trailer...the nes can't do all of that. This is definitely a stylistic choice more than anything else. I have yet to see an 8 bit or pre-super FX chip snes games that can pull sprite scaling off like that.
Title: Re: So Mega Man 9
Post by: demi on July 10, 2008, 07:59:47 PM
omg that was awesome.

also i don't have to dust off my Xbox 360 for it.

fixed for someone of your status
Title: Re: So Mega Man 9
Post by: demi on July 10, 2008, 08:03:01 PM
if you're gonna play it on wii, might i introduce you to my friend the twilight hack
Title: Re: So Mega Man 9
Post by: Narag on July 10, 2008, 08:19:07 PM
I'll probably get this twice. Once to keep the MM stuff together on the Wii, once for DELICIOUS ACHIEVEMENT POINTS> FUCK YEAH.
Title: Re: So Mega Man 9
Post by: JustinP on July 10, 2008, 08:20:07 PM
if you're gonna play it on wii, might i introduce you to my friend the twilight hack
i thought they patched it
Title: Re: So Mega Man 9
Post by: Van Cruncheon on July 10, 2008, 08:39:01 PM
i saw no sprite scaling
Title: Re: So Mega Man 9
Post by: Crushed on July 10, 2008, 08:44:33 PM
yeah himuro i don't think you know what sprite scaling means
Title: Re: So Mega Man 9
Post by: drohne on July 10, 2008, 08:47:53 PM
i think he mistook those transitions where megaman zooms into the screen for actual game elements. oh himumu

psn version :o

wii fails again
Title: Re: So Mega Man 9
Post by: cool breeze on July 10, 2008, 08:49:24 PM
If I wasn't lazy, I would cut together a trailer featuring gameplay/music from 4-6 and I guarantee that people will believe it is MM9.
Title: Re: So Mega Man 9
Post by: Narag on July 10, 2008, 08:49:52 PM
i was going to mention that, but i didn't think anyone could be that :-\

Same here. Its the first thing I thought actually then figured no way.
Title: Re: So Mega Man 9
Post by: cool breeze on July 10, 2008, 09:04:38 PM
It would be meant to trick those who are hyped up for a MM9 game, yet probably never touched most of the NES games.  The people who actually played all the games are totally justified.
Title: Re: So Mega Man 9
Post by: Himu on July 10, 2008, 10:09:19 PM
I'm just glad there's a psn/xbl version. But what about ds/psp.
Title: Re: So Mega Man 9
Post by: Himu on July 10, 2008, 10:10:49 PM
what i meant but the sprite scaling or altering was when Mega jumped on that thingy, and he turns upside down. It looked so...so smooth. Smother than any thing an 8 bit system could possibly do.
Title: Re: So Mega Man 9
Post by: cool breeze on July 10, 2008, 10:11:05 PM
PS3 version of Bionic Commando lets you play on the PSP, so maybe this will also.
Title: Re: So Mega Man 9
Post by: demi on July 10, 2008, 10:11:28 PM
if you're gonna play it on wii, might i introduce you to my friend the twilight hack
i thought they patched it

Hackers dont get stopped by "patches"

I also have homebrew channel
Title: Re: So Mega Man 9
Post by: demi on July 10, 2008, 10:13:05 PM
what i meant but the sprite scaling or altering was when Mega jumped on that thingy, and he turns upside down. It looked so...so smooth. Smother than any thing an 8 bit system could possibly do.

haha

hey himuro, when you get a mushroom, mario goes from small to big

insane sprite scaling
Title: Re: So Mega Man 9
Post by: Himu on July 10, 2008, 10:32:57 PM
True. I entirely forgot about the spinning. I think it's MM3.
Title: Re: So Mega Man 9
Post by: Himu on July 10, 2008, 10:33:19 PM
Gonna start MM6 in a few minutes!
Title: Re: So Mega Man 9
Post by: demi on July 10, 2008, 10:36:07 PM
the nes megamans suck, play the GB ones instead
Title: Re: So Mega Man 9
Post by: Rman on July 10, 2008, 10:43:50 PM
the nes megamans suck, play the GB ones instead
Huh.  Weren't the GB ones just remixes of the original NES games?
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on July 10, 2008, 10:48:36 PM
Colourless remixes at that. Unless he means the GBA ones.
Title: Re: So Mega Man 9
Post by: Jansen on July 11, 2008, 10:41:26 AM
PS3 version of Bionic Commando lets you play on the PSP, so maybe this will also.

your post got me all excited and then i found out you can only do this is via the joke feature known as remote play.

screw you!
Title: Re: So Mega Man 9
Post by: MCD on July 11, 2008, 11:14:12 AM
man, the music is so sweet.

http://www.mediafire.com/?ccdftu1mbzm
Title: Re: So Mega Man 9
Post by: disgruntled_jojo on July 11, 2008, 01:01:36 PM
Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator.  It's got flicker and everything.  Cool, I guess? 
Title: Re: So Mega Man 9
Post by: Crushed on July 11, 2008, 01:10:52 PM
Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator.  It's got flicker and everything.  Cool, I guess? 
I never saw flicker. When during the trailer did you see it?  ???
Title: Re: So Mega Man 9
Post by: disgruntled_jojo on July 11, 2008, 03:08:41 PM
Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator.  It's got flicker and everything.  Cool, I guess? 
I never saw flicker. When during the trailer did you see it?  ???

During the dragon fight, when he has all the projectiles on the screen and on the same raster line as the character.
Title: Re: So Mega Man 9
Post by: Howard Alan Treesong on July 11, 2008, 03:19:35 PM
Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator.  It's got flicker and everything.  Cool, I guess? 

it's definitely not an emulated ROM, much as it looks like one

they did a REALLY good job of fooling us however
Title: Re: So Mega Man 9
Post by: Crushed on July 11, 2008, 03:30:05 PM
Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator.  It's got flicker and everything.  Cool, I guess? 
I never saw flicker. When during the trailer did you see it?  ???

During the dragon fight, when he has all the projectiles on the screen and on the same raster line as the character.
It blinked when it was shot. If this was running on an NES emulator, it would probably be flickering like there's no tomorrow just from having all those flame sprites and dragon on screen at once.
Title: Re: So Mega Man 9
Post by: disgruntled_jojo on July 11, 2008, 05:09:28 PM
Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator.  It's got flicker and everything.  Cool, I guess? 
I never saw flicker. When during the trailer did you see it?  ???

During the dragon fight, when he has all the projectiles on the screen and on the same raster line as the character.
It blinked when it was shot. If this was running on an NES emulator, it would probably be flickering like there's no tomorrow just from having all those flame sprites and dragon on screen at once.

I really don't think you guys are right, I just watched it another 3 times and there are a number of places where it looks like there is light flicker happening.  We'll see, I suppose.  I'm sure production details will come out later.
Title: Re: So Mega Man 9
Post by: Vizzys on July 11, 2008, 05:20:21 PM
not seeing this flickering you speak of

anyway music is awesome and its good to hear I can get it elsewhere like psn or xbla
Title: Re: So Mega Man 9
Post by: Howard Alan Treesong on July 11, 2008, 05:50:30 PM
Glad that this is now confirmed for XBLA and PSN. A bit puzzled that this is not a true 'current gen' game using 8-bit sprites and music - from the trailers it's is clearly running on an NES emulator.  It's got flicker and everything.  Cool, I guess? 
I never saw flicker. When during the trailer did you see it?  ???

During the dragon fight, when he has all the projectiles on the screen and on the same raster line as the character.
It blinked when it was shot. If this was running on an NES emulator, it would probably be flickering like there's no tomorrow just from having all those flame sprites and dragon on screen at once.

I really don't think you guys are right, I just watched it another 3 times and there are a number of places where it looks like there is light flicker happening.  We'll see, I suppose.  I'm sure production details will come out later.

Unless the team is secretly making a NES ROM and lying to Inafune about it being made with modern programming techniques, then it is definitely not a NES ROM!
Title: Re: So Mega Man 9
Post by: demi on July 11, 2008, 06:38:32 PM
Definitely a NES ROM. Don't buy it. I'll teach you all the Twilight Hack. Just dont buy it. I'm begging you.
Title: Re: So Mega Man 9
Post by: TVC15 on July 11, 2008, 06:47:04 PM
Well, I'll be buying this now that it's been confirmed on systems that are not complete garbage.  Not sure whether I will get it for PS3 or 360.  I think the PS3 has the edge here.  I wish I knew what this was going to look like at 720p.  I'm guessing they will put black bars on the sides of the screen since the room by room structure won't fit well with widescreen support.

I still don't think it looks great, or deserves the jizzings that are being sprayed over it, but hey, cheap megaman.
Title: Re: So Mega Man 9
Post by: disgruntled_jojo on July 11, 2008, 06:58:06 PM
Unless the team is secretly making a NES ROM and lying to Inafune about it being made with modern programming techniques, then it is definitely not a NES ROM!

I reject your reality, and substitute my own.

I still think this is an NES ROM.
Title: Re: So Mega Man 9
Post by: Crushed on July 11, 2008, 07:02:45 PM
How could it be an NES ROM with online leaderboards and DLC.
Title: Re: So Mega Man 9
Post by: disgruntled_jojo on July 11, 2008, 07:03:40 PM
How could it be an NES ROM with online leaderboards and DLC.

Haven't seen anything about DLC.  That's interesting.

Title: Re: So Mega Man 9
Post by: cool breeze on July 11, 2008, 07:19:21 PM
How could it be an NES ROM with online leaderboards and DLC.

Online leaderboards = people jotting down a password and going to a website.
DLC = rom hack

Proto Man DLC:

[youtube=425,350]phs5JV7fSJ4[/youtube]
Title: Re: So Mega Man 9
Post by: Howard Alan Treesong on July 11, 2008, 07:25:28 PM
Unless the team is secretly making a NES ROM and lying to Inafune about it being made with modern programming techniques, then it is definitely not a NES ROM!

I reject your reality, and substitute my own.

I still think this is an NES ROM.

nobody today even knows HOW to make a NES ROM, let alone a complex one with a few cool graphical tricks

it's not a ROM, dude!
Title: Re: So Mega Man 9
Post by: cool breeze on July 11, 2008, 07:39:22 PM
It really doesn't matter too much.  Weather it is a rom or something else, it isn't going to make the game any worse or better than it will be.  The graphics debate at least hold some substance.
Title: Re: So Mega Man 9
Post by: cool breeze on July 11, 2008, 07:41:23 PM
It's a tumor.
Title: Re: So Mega Man 9
Post by: Howard Alan Treesong on July 11, 2008, 08:09:40 PM
(http://i36.tinypic.com/jr6wk5.jpg)
Title: Re: So Mega Man 9
Post by: Himu on July 12, 2008, 04:48:10 AM
beat mm6

started mm7

and uh...this game is fucking weird after playing 1-6 this past week
Title: Re: So Mega Man 9
Post by: Tristam on July 12, 2008, 04:58:19 AM
beat mm6

started mm7

and uh...this game is fucking weird after playing 1-6 this past week

That's because it fucking sucks.
Title: Re: So Mega Man 9
Post by: Himu on July 12, 2008, 04:59:39 AM
i swear it takes mega a fucking minute to get a full charge :rofl
Title: Re: So Mega Man 9
Post by: Darunia on July 12, 2008, 06:11:24 AM
mm7 is rad, fuck all y'all haters
Title: Re: So Mega Man 9
Post by: bork on July 12, 2008, 06:33:08 AM
Well, color me unimpressed.  That trailer just showed rehashed Mega Man game play from the previous games.  Seemed ultra-uninspired and that music was "meh."  Mega Man is still dead.   :'(
Title: Re: So Mega Man 9
Post by: cool breeze on July 12, 2008, 04:02:10 PM
I was just playing some MM8 and despite the game still not being great (my memories served me right again!), the game looks phenomenal.  Even the smoke clouds to block platforms in Frost Man's stage look amazing.  This just makes me want MM9 to be a high res 2D game so much more.  I mean, this is the PS1 and it looks this great.  Imagine with what they could do on the PS3 and 360! I would even settle for a  Wii game if it looks really nice.  Oh well.

Don't get me wrong here, MM8 is pretty bad.  Frost Man's stage is that stupid snowboarding shit with "JUMP! SLIDE! JUMP! JUMP! JUMP!" the entire time.  Tengu Man's had that shitty riding on Rush segment.  All the bosses are pretty lame in general.  I mean, Clown Man? really?
Title: Re: So Mega Man 9
Post by: homborg on July 12, 2008, 05:23:48 PM
Well, color me unimpressed.  That trailer just showed rehashed Mega Man game play from the previous games.  Seemed ultra-uninspired and that music was "meh."  Mega Man is still dead.   :'(
you saw the screens. you read about it. you read all the bitching and all the loving. you know capcom is laser-targeting a very specific group of people. so what, pray tell, did you actually, truly expect once you clicked that play button?
Title: Re: So Mega Man 9
Post by: cool breeze on July 12, 2008, 05:59:44 PM
After playing a lot of MMX4 just now I made some stunning observations (all my opinion of course).  MMX series should have kept sliding/dashing as Down+Jump.  I know that for air dashes you can't do that, but they could have still kept the option or just have double tap only.  MM2 is the best Mega Man game when you play as Mega Man.  I enjoy MMX4 more, but only when playing as Zero.  Not to say that MMX4 is bad when playing as X, it is just that playing Zero in that game is utterly amazing.  MMX4 has some of the best voice acting in any game or cartoon.
Title: Re: So Mega Man 9
Post by: Himu on July 12, 2008, 06:29:55 PM
Set Dash to L1. It's smoother than down + Jump.
Title: Re: So Mega Man 9
Post by: Darunia on July 12, 2008, 06:52:37 PM
Set Dash to L1. It's smoother than down + Jump.

this is good advice. I have to use dash like no tomorrow in X4 with Zero and setting it to that button helped a lot.
Title: Re: So Mega Man 9
Post by: cool breeze on July 12, 2008, 07:15:30 PM
Set Dash to L1. It's smoother than down + Jump.

That is how I had it on my memory card, so me in the past did the same thing.  I haven't played X4 in a long time and forgot how amazing it is.  I have to play Legends now.
Title: Re: So Mega Man 9
Post by: Darunia on July 12, 2008, 07:29:45 PM
I had a really hard time with X4 in the beginning (playing as Zero). The stages are easy, but the bosses were so hard with a non upgraded life bar and not knowing the weaknesses. Like that mushroom? I wouldn't even dream of tackling that guy without the triangle attack. With his clone he's all over the place.

Now that I have 6 mavericks beat it's like night and day. The double jump, flame attack, upgraded saber... It's a lot of fun going through the levels now.
Title: Re: So Mega Man 9
Post by: cool breeze on July 12, 2008, 07:51:29 PM
I like how difficult the bosses are.  Cyborg Peacock did dominate me with those stupid homing missiles and all the intense dodging was awesome.  I wish I just had the air dash before I fought him.  Dragoon was super easy if only because you can take the mech into the battle with you and beat the shit out of him to at least 50% health.  From there you just need to dodge his movies (that were all taken from Ryu!) and slash the him a bit more.  The Walrus was also super easy when you have the shoryuken.
Title: Re: So Mega Man 9
Post by: Darunia on July 12, 2008, 07:57:28 PM
yep, just had all those bosses. beating them with their weaknesses felt good. I started the manta stage next but I don't like how it's a non stop bike race. I do not welcome shit like that in my mega man game
Title: Re: So Mega Man 9
Post by: cool breeze on July 12, 2008, 08:02:18 PM
I didn't mind it too much because your bike had a saber on the front, which is awesome!  It is also less shitty than the stuff from MM8 I just played recently.  That boss fight was actually more annoying than anything since 90% of that fight was jumping and slashing at him.
Title: Re: So Mega Man 9
Post by: Himu on July 12, 2008, 10:56:41 PM
X4 is heaven. Playing as Zero is tough. Try your best to not use his super moves. God, Dragoon's stage is so fucking AMAZING
Title: Re: So Mega Man 9
Post by: Himu on July 12, 2008, 10:59:06 PM
I think mega man zero 2 is a better game than mmx4 but....mmx4 is my definitive mega man title. two playable characters. amazingly creative stages and bosses...ugh. HEAVEN.

It is my favorite MM title.

I can't wait to replay it once I start replaying the X titles.
Title: Re: So Mega Man 9
Post by: Himu on July 12, 2008, 11:00:47 PM
I like how difficult the bosses are.  Cyborg Peacock did dominate me with those stupid homing missiles and all the intense dodging was awesome.  I wish I just had the air dash before I fought him.  Dragoon was super easy if only because you can take the mech into the battle with you and beat the shit out of him to at least 50% health.  From there you just need to dodge his movies (that were all taken from Ryu!) and slash the him a bit more.  The Walrus was also super easy when you have the shoryuken.

pussy.

fight dragoon without the mech. then we'll talk.
Title: Re: So Mega Man 9
Post by: Himu on July 12, 2008, 11:01:38 PM
yep, just had all those bosses. beating them with their weaknesses felt good. I started the manta stage next but I don't like how it's a non stop bike race. I do not welcome shit like that in my mega man game

how is it any different from the wave man stage in MM5? It's an evolved version of that.
Title: Re: So Mega Man 9
Post by: cool breeze on July 12, 2008, 11:05:09 PM
pussy.

fight dragoon without the mech. then we'll talk.

I already did years ago. I went through everything in that game.  My save files are golden.
Title: Re: So Mega Man 9
Post by: Himu on July 12, 2008, 11:06:03 PM
my man.

my maaayyyyyyyyne
Title: Re: So Mega Man 9
Post by: MCD on July 12, 2008, 11:07:43 PM
:bow black x and zero :bow2
Title: Re: So Mega Man 9
Post by: Himu on July 12, 2008, 11:12:30 PM
:rock
Title: Re: So Mega Man 9
Post by: tiesto on July 12, 2008, 11:14:40 PM
I'm buying this for either Wii or PS3... It just feels right playing on Wii, and I really like the classic controller, but the whole storage space issue sucks. Oh well, I can always delete Lost Winds (boring and overrated game, why oh why didn't I buy FFCC instead? Stupid GAF hype) 360 would be cool, w/achievements but you couldn't pay me to use that horrible dpad.
Title: Re: So Mega Man 9
Post by: Himu on July 12, 2008, 11:15:32 PM
import the hori pad
Title: Re: So Mega Man 9
Post by: MCD on July 12, 2008, 11:16:31 PM
use the analog fegs.
Title: Re: So Mega Man 9
Post by: cool breeze on July 12, 2008, 11:17:31 PM
If I could find that Hori 360 pad I would order it right away.  Right now I'm thinking about MM9 on PS3 since I think I will be able to use my Saturn controller.
Title: Re: So Mega Man 9
Post by: Himu on July 12, 2008, 11:21:53 PM
use the analog fegs.

I use analog stick for MMX and MMZ, but I can't stand it with classic MM.
Title: Re: So Mega Man 9
Post by: tiesto on July 12, 2008, 11:23:06 PM
use the analog fegs.

I hate using the analog for anything other than 3D games.
Title: Re: So Mega Man 9
Post by: MCD on July 12, 2008, 11:26:17 PM
use the analog fegs.

I hate using the analog for anything other than 3D games.
i only have trouble with 2d fighting games.

MMZ with gamecube analog rocked :rock
Title: Re: So Mega Man 9
Post by: Himu on July 12, 2008, 11:28:39 PM
yeah, mmz with analog stick is amazing
Title: Re: So Mega Man 9
Post by: Junpei the Tracer! on July 13, 2008, 01:28:00 AM
X4/X5 are the best games in the series.  :bow At final Sigma in X4 :bow2
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 01:52:23 AM
FUCK Sigma in X4! He's IMPOSSIBLE with X! It's hilarious. The entire game is easy as balls with X, but the final boss is fucking HARD. With Zero, the entire game is mostly challenging due to the lack of a projectile weapon, and the final boss with him is fucking EASY.
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 04:41:38 AM
http://www.neogaf.com/forum/showpost.php?p=11933127&postcount=349

 8)
Title: Re: So Mega Man 9
Post by: MCD on July 13, 2008, 05:20:56 AM
good read himu, loved it.
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 05:22:22 AM
thanks
Title: Re: So Mega Man 9
Post by: Darunia on July 13, 2008, 05:55:41 AM
yep, just had all those bosses. beating them with their weaknesses felt good. I started the manta stage next but I don't like how it's a non stop bike race. I do not welcome shit like that in my mega man game

how is it any different from the wave man stage in MM5? It's an evolved version of that.

Well in Wave Man's stage it was still just a segment, you had other things to do besides that. It was more fun in X1, where it was pretty much optional, but fun if you wanted to cross the level quickly. In X4 it's like trial & error, the gaps are visible way too late

As it stands X2 is still way better than X4, but maybe the game will grow on me
Title: Re: So Mega Man 9
Post by: bork on July 13, 2008, 06:30:06 AM
Well, color me unimpressed.  That trailer just showed rehashed Mega Man game play from the previous games.  Seemed ultra-uninspired and that music was "meh."  Mega Man is still dead.   :'(
you saw the screens. you read about it. you read all the bitching and all the loving. you know capcom is laser-targeting a very specific group of people. so what, pray tell, did you actually, truly expect once you clicked that play button?

Something good?

Something like Mega Man 1-3, particularly closer to MM2, not something that gave off MM4-6 vibes.   :-\
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 08:39:53 AM
in x4 the section takes practice and remembering every single jump.

kinda like the disappearing platforms in MM1-6.
Title: Re: So Mega Man 9
Post by: cool breeze on July 13, 2008, 10:46:56 AM
I have to go replay MMZ2 and Legends now.  I am not going crazy and replaying every Mega Man game, just my past favorites or random ones.  I already did MM2 and MM3, which are my two favorite NES ones.  Although I think MM3 might have better gameplay, I think the bosses, music, and power ups in MM2 make it my favorite.  Although MM3 probably has one of my favorite tunes in any game when Protoman shows up.  The slide is also great.  I honestly don't understand the hate for the slide.  I do understand the hate for the charge shot, but not for the slide.  I also replayed MMX4, which again reaffirms my old memories that it is amazing.
Title: Re: So Mega Man 9
Post by: Jansen on July 13, 2008, 10:48:36 AM
i keep seeing people mention the hori pad but i think it's been discontinued as i can't find it online :(

unless msft puts out a new pad with an improved dpad i'll be forced to get this on ps3.
Title: Re: So Mega Man 9
Post by: cool breeze on July 13, 2008, 11:06:27 AM
Yeah, I can't find the Hori pad anywhere.  I'll check Ebay, the price are probably jacked up.
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:11:35 AM
indeed. I can play MMX and MMZ just perfect with analog sticks, but not so much with classic MM. I need a d-pad. Are there any game controller accessories you can use so you can play a ps2 controller on a 360? Or better yet, a saturn controller?
Title: Re: So Mega Man 9
Post by: Darunia on July 13, 2008, 11:15:17 AM
i have the hori pad, picked that thing up back in the day for SC 2 and never used it again. Now it'll come in handy again.

Finished X4, overall I'd rank it below the first two SNES games

Maybe I will play Legends now!
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:17:54 AM
LEGENDS

You knkow, I've never played Legends 2.

Darunia, did you warm up to MMX4?
Title: Re: So Mega Man 9
Post by: cool breeze on July 13, 2008, 11:19:14 AM
indeed. I can play MMX and MMZ just perfect with analog sticks, but not so much with classic MM. I need a d-pad. Are there any game controller accessories you can use so you can play a ps2 controller on a 360? Or better yet, a saturn controller?

If Microsoft wasn't a bastard they could have simple USB controllers work on the 360 like they do on the PS3.  That way I could use my saturn controller, PS2 controller, Dreamcast controller (for Rez) or original Xbox S controller (better than the 360 one).  If only.

And Legends 2 isn't as good a the first game, but it is still great.  BTW, how are you guys playing the PS1 games? I'm emulating them on my PC so I can upscale them.
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:22:17 AM
MMAC
Title: Re: So Mega Man 9
Post by: cool breeze on July 13, 2008, 11:24:15 AM
I have the AC and the X Collection, but I still own X4/5 Legends 1/2/Tron on PS1.

And I forgot about the Mega Man Xtreme games for GBC.  I have those in my closet.  I have to go replay them since I do remember enjoying them.
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:25:23 AM
I have Legends 1 and Tron Bonne for ps1.
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:25:51 AM
they really need to release a legends collection for the folks who out on those. highly underrated.
Title: Re: So Mega Man 9
Post by: Darunia on July 13, 2008, 11:27:09 AM
LEGENDS

You knkow, I've never played Legends 2.

Darunia, did you warm up to MMX4?

Overall I thought it was a hit or miss game. Some stages I really enjoyed (magma, jungle, ice, owl stage), but others were tedious and devoid of any creativity (train level). Playing with Zero got more fun as the game went on though.

I'm emulating the ps games on epsxe, but it's so hard to get the graphics to look ok. I have downloaded a graphics plugin for it, but there's so many setting I don't know what I should turn on or off.
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:28:01 AM
i loved that cyberspace level and the level where you fight the mushroom.
Title: Re: So Mega Man 9
Post by: cool breeze on July 13, 2008, 11:30:36 AM
Legends 1 and 2 both came out on PSP in Japan, but neither of those came to the states.  No reason to since there is a PSN store now.

And the train level was awesome!  The intro the boss fight where he runs up and jumps on was great.
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:32:03 AM
are they in english
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:32:32 AM
what about tron bonne. that's more important! tron bonne > legends!
Title: Re: So Mega Man 9
Post by: Positive Touch on July 13, 2008, 11:33:08 AM
i was gonna ask you how you could rank Legends 1 over Legends 2, but now i see it's because you don't have it.  you need to get this game.  seriously the jump in quality is comparable to MM1->MM2.  the levels are bigger and much more diverse than the same-y ruins in 1, the weapon selection is huge and much more useful, and the cutscenes are some of the best on PSX.  my only real complaint is that the last boss is sooo fucking cheap if you have the highest ranking.  But this game is amazing and you really need to play it while you're still riding this MM boner. 
Title: Re: So Mega Man 9
Post by: Positive Touch on July 13, 2008, 11:34:20 AM
also the late-game plot twist is so lol-worthy that it could have come from an MGS game
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:35:10 AM
i was gonna ask you how you could rank Legends 1 over Legends 2, but now i see it's because you don't have it.  you need to get this game.  seriously the jump in quality is comparable to MM1->MM2.  the levels are bigger and much more diverse than the same-y ruins in 1, the weapon selection is huge and much more useful, and the cutscenes are some of the best on PSX.  my only real complaint is that the last boss is sooo fucking cheap if you have the highest ranking.  But this game is amazing and you really need to play it while you're still riding this MM boner. 

ommmg
Title: Re: So Mega Man 9
Post by: Positive Touch on July 13, 2008, 11:36:39 AM
FUUUUUCK i'm playing legends 2 as soon as i get home :hyper
Title: Re: So Mega Man 9
Post by: MCD on July 13, 2008, 11:38:08 AM
all i remember from legends is the creepy ass dungeons music.
Title: Re: So Mega Man 9
Post by: Positive Touch on July 13, 2008, 11:40:50 AM
the bonnes are the best villans in video game history, period

 :heartbeat Teisel :heartbeat
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:42:31 AM
:heartbeat :heartbeat :heartbeat
Title: Re: So Mega Man 9
Post by: cool breeze on July 13, 2008, 11:45:10 AM
i was gonna ask you how you could rank Legends 1 over Legends 2, but now i see it's because you don't have it.  you need to get this game.  seriously the jump in quality is comparable to MM1->MM2.  the levels are bigger and much more diverse than the same-y ruins in 1, the weapon selection is huge and much more useful, and the cutscenes are some of the best on PSX.  my only real complaint is that the last boss is sooo fucking cheap if you have the highest ranking.  But this game is amazing and you really need to play it while you're still riding this MM boner. 

I liked MML1 more and I even played MML2 before it.  I'm gonna replay both of them to make sure my memories aren't failing me.  Tron Bonne also needs to be replayed.

are they in english

Nope.

Title: Re: So Mega Man 9
Post by: MCD on July 13, 2008, 11:46:48 AM
also, i remember hitting up garbage cans for parts lol.
Title: Re: So Mega Man 9
Post by: Positive Touch on July 13, 2008, 11:49:33 AM
1 is great, but it just feels so basic compared to 2's EPICNESS.  one town, dungeons that look the same, simple plot.  2 is just so much bigger.  it's a shame it didn't catch on because is really is one of the best action games on the PSX.
Title: Re: So Mega Man 9
Post by: cool breeze on July 13, 2008, 11:53:02 AM
I am still waiting for Legends 3 on the PS3 or 360.  I am even willing to have a Wii or PSP version at this point.
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:53:23 AM
I am still waiting for Legends 3 on the PS3 or 360.  I am even willing to have a Wii or PSP version at this point.

ditto  :'(
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:54:41 AM
imo mega man legends  and tron bonne have the best psx 3d graphics, because they try to be more artistic with it.
Title: Re: So Mega Man 9
Post by: MCD on July 13, 2008, 11:55:14 AM
infaune needs 15 million to make legends 3 next gen lulz
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 11:57:26 AM
inafune-san where is dead rising 2?!
Title: Re: So Mega Man 9
Post by: Darunia on July 13, 2008, 12:00:07 PM
how long does Legends take to beat approx?
Title: Re: So Mega Man 9
Post by: cool breeze on July 13, 2008, 12:00:52 PM
Seriously! Dead Rising 2 and MML3 NOW!

I can't be too pissed.  Bionic Commando and Rearmed both look awesome.   :bow Capcom :bow2

how long does Legends take to beat approx?

I remember finishing MML1 in one or two sittings, but then again I finished Halo 3 in one sitting.  So my sittings are long.
Title: Re: So Mega Man 9
Post by: Positive Touch on July 13, 2008, 12:02:45 PM
how long does Legends take to beat approx?

under 10 hrs, iirc
Title: Re: So Mega Man 9
Post by: MCD on July 13, 2008, 12:03:32 PM
Bionic next gen version and digital download are both outsourced to GRIN.

it's pretty obvious capcom is focusing on their biggest game, RE5.
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 12:04:23 PM
don't forget that DR2 is being outsourced to some western company ;_;
Title: Re: So Mega Man 9
Post by: Darunia on July 13, 2008, 12:04:53 PM
how long does Legends take to beat approx?

under 10 hrs, iirc

wow! awesome.
Title: Re: So Mega Man 9
Post by: cool breeze on July 13, 2008, 12:06:08 PM
Bionic next gen version and digital download are both outsourced to GRIN.

it's pretty obvious capcom is focusing on their biggest game, RE5.

I don't care.  Both still look awesome and they are allowing them to make a game based around a grapple.  As I was saying:   :bow Capcom :bow2

RE5 also looks stellar.

don't forget that DR2 is being outsourced to some western company ;_;

I thought that was a rumor.  That I would be pissed about.  Dead Rising was awesome because of all the broken Japanese gaming ideologies.  I mean, the save system had people crying over it while I loved how they had consequence and having to pick what is the most important thing to do at that moment.  Dead Rising was so awesome.  Easily the best exclusive 360 game.
Title: Re: So Mega Man 9
Post by: Himu on July 13, 2008, 12:13:00 PM
if it were developed by western company they would probably dumb it down to appease the masses who complained about the save system. hey, how about you fuck off, feggits?

darunia: http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=62436

free mml trial
Title: Re: So Mega Man 9
Post by: EmCeeGrammar on July 13, 2008, 08:33:04 PM
A megaman legend game did get ported to psp. I heard it was a bad port.
Title: Re: So Mega Man 9
Post by: Rman on July 13, 2008, 10:34:35 PM
if it were developed by western company they would probably dumb it down to appease the masses who complained about the save system. hey, how about you fuck off, feggits?

darunia: http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=62436

free mml trial

I never understood why people complained about the save system.  You had save points in restrooms--how hard is that to understand.  I guess everyone is so used to instant saves.

Back OT, does MM9 have an official release date?
Title: Re: So Mega Man 9
Post by: cool breeze on July 13, 2008, 11:02:49 PM
Because people have sandy vaginas and think a game is over when they beat it once.  Dead Rising is a game about playing it over and over again to see everything.  Both times you play it are totally different. 
Title: Re: So Mega Man 9
Post by: cool breeze on July 13, 2008, 11:38:20 PM
This is the worst list of anything Mega Man ever: http://www.1up.com/do/feature?cId=3159344

So bad that I'm going to ignore the understanding of opinion to hate on it.
Title: Re: So Mega Man 9
Post by: Himu on July 15, 2008, 12:23:33 AM
http://www.1up.com/do/previewPage?cId=3168726&p=37

FUCK. No SLIDE.
Title: Re: So Mega Man 9
Post by: cool breeze on July 15, 2008, 12:27:27 AM
Yeah.  This is Mega Man 2...2
Title: Re: So Mega Man 9
Post by: Tristam on July 15, 2008, 01:55:50 AM
This is the worst list of anything Mega Man ever: http://www.1up.com/do/feature?cId=3159344

So bad that I'm going to ignore the understanding of opinion to hate on it.

Who the fuck says 4, X2, and X3 aren't worth it? 1up editors, that's who.
Title: Re: So Mega Man 9
Post by: Himu on July 15, 2008, 02:23:38 AM
X3 ISN'T worth it.
Title: Re: So Mega Man 9
Post by: Himu on July 15, 2008, 07:21:00 AM
same
Title: Re: So Mega Man 9
Post by: tiesto on July 15, 2008, 07:38:28 AM
Damn, no slide... was hoping the game would be more MM3 than 2, personally, as 3 is my favorite, and I love the maneuverability the slide gives you. Oh well, still on my radar for day 1.
Title: Re: So Mega Man 9
Post by: cool breeze on July 15, 2008, 08:32:49 AM
X3 ISN'T worth it.

It is more than X8, but apparently due to some stupid logic, X8 makes the cut since it is was apparently the only good Mega Man game in years!  Lowered Expectations for the writer.
Title: Re: So Mega Man 9
Post by: Himu on July 15, 2008, 08:49:02 AM
but it's jeremy parish. he's NOT SUPPOSED TO MAKE SENSE
Title: Re: So Mega Man 9
Post by: cool breeze on July 15, 2008, 08:51:02 AM
I almost forgot!  This is the same bozo who runs a retro gaming podcast and pretends like old games are better, yet when they release Ultimate Ghouls and Goblins it got a 4.5 since it was too hard.  PHONY!
Title: Re: So Mega Man 9
Post by: Himu on July 15, 2008, 11:04:08 AM
:rofl

this guy is dumb

Quote
Or maybe they just kept it simple, which is the entire fucking point of the game and which they've been saying they were doing all along. Seriously. People actually thought you'd be able to buy the ability to slide?? I like the slide and charging up too, yet MM2 is my favorite classic Megaman game, and has neither. Clearly a great game can be made without them -- what's the big deal? Can't we stay hopeful that they've managed to design an awesome game around the more limited move set? I think that's what they set out to do, right?

SO BECAUSE MM3 AND UP HAVE SLIDE THEY ARE SO MUCH MORE COMPLEX

::)
Title: Re: So Mega Man 9
Post by: Tristam on July 15, 2008, 02:18:06 PM
I'm disappointed that the slide is out, but MM2 remains my favorite classic MM title. I think it's because the boss fights -- particular those in the Wily stages -- are so wonderfully varied. I especially remember fighting those guarded, wall-mounted lasers with the crash missile -- I was four years old when I played that and it totally blew me away.
Title: Re: So Mega Man 9
Post by: Himu on July 15, 2008, 02:33:36 PM
i agree that it has the most varied bosses and their designs are awesome
Title: Re: So Mega Man 9
Post by: Crushed on July 16, 2008, 12:18:18 PM
The intro to the game (http://www.gametrailers.com/player/36520.html)

Chun-Li as the news reporter.  :lol
Title: Re: So Mega Man 9
Post by: cool breeze on July 16, 2008, 12:29:20 PM
Street Fighter the movie is canon!
Title: Re: So Mega Man 9
Post by: Crushed on July 16, 2008, 07:02:38 PM
http://www.gametrailers.com/player/36627.html

Plug Man's level.


At around 0:37, you see some kind of item sitting between two pipes; it's too narrow unless it has the slide. I guess it's unlockable, or there's some kind of grabber item.  ???


http://www.gametrailers.com/player/36604.html

Concrete Man's level
Title: Re: So Mega Man 9
Post by: cool breeze on July 16, 2008, 07:03:28 PM
The guy playing is really bad.
Title: Re: So Mega Man 9
Post by: Darunia on July 16, 2008, 07:11:03 PM
at the end I was really rooting for him, 'come on, you can make the stairs!', but he failed :(
Title: Re: So Mega Man 9
Post by: Himu on July 16, 2008, 07:21:26 PM
:lol
Title: Re: So Mega Man 9
Post by: jiji on July 16, 2008, 07:28:18 PM
http://www.toastyfrog.com/verbalspew/archives/entry_718.php

Quote from: Parish
But man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes.

'kay, I won't be buying this.  My love for any given Mega Man extends only as far as the block section(s).
Title: Re: So Mega Man 9
Post by: Tristam on July 16, 2008, 07:30:04 PM
http://www.toastyfrog.com/verbalspew/archives/entry_718.php

Quote from: Parish
But man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes.

'kay, I won't be buying this.  My love for any given Mega Man extends only as far as the block section(s).

What the fuck? My love for any given Mega Man begins with the block section(s). I almost got a boner reading Parish's description; given his aversion to challenge, though, I imagine he's exaggerating the comparison to Heat Man's level.
Title: Re: So Mega Man 9
Post by: Vizzys on July 16, 2008, 07:30:32 PM
http://www.toastyfrog.com/verbalspew/archives/entry_718.php

Quote from: Parish
But man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes.

'kay, I won't be buying this.  My love for any given Mega Man extends only as far as the block section(s).

there is a video of it, ive seen

its really not that bad
Title: Re: So Mega Man 9
Post by: Himu on July 16, 2008, 07:31:13 PM
Disappearing block levels in mega man games are the best levels

jeremy parish is a stupid cunt.
Title: Re: So Mega Man 9
Post by: Himu on July 16, 2008, 07:31:38 PM
http://www.toastyfrog.com/verbalspew/archives/entry_718.php

Quote from: Parish
But man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes.

'kay, I won't be buying this.  My love for any given Mega Man extends only as far as the block section(s).

there is a video of it, ive seen

its really not that bad

it really isn't.

ice man's level looks harder.
Title: Re: So Mega Man 9
Post by: cool breeze on July 16, 2008, 07:33:25 PM
Gee, what a surprise, Jeremy Parish is incompetent.

Disappearing blocks are amazing.  The best is when you see a really high one and think "ca...can I make it, or should I wait for another one", then you jump and feeling of choosing the right option overwhelms you.
Title: Re: So Mega Man 9
Post by: Himu on July 16, 2008, 07:33:30 PM
i bet you jeremy parish is one of those pussies who can't get past heat man's stage without item 2
Title: Re: So Mega Man 9
Post by: Tristam on July 16, 2008, 07:45:20 PM
Gee, what a surprise, Jeremy Parish is incompetent.

Disappearing blocks are amazing.  The best is when you see a really high one and think "ca...can I make it, or should I wait for another one", then you jump and feeling of choosing the right option overwhelms you.

I love it when you've nearly -- but not perfectly -- memorized a long disappearing block chain (as in Heat Man's level), and near the end you're only half sure (either due to the block's timing or positioning) that when you jump a block is going to appear and catch you. You take a leap of faith ('cuz you're gonna die anyway) and lo and behold, you hear the chime and see the block that saves the little blue guy's life.
Title: Re: So Mega Man 9
Post by: Enl on July 16, 2008, 07:45:48 PM
Heat Man's stage isn't all that bad. The length of the level is really short and the only tricky part of the block puzzle comes at the last four blocks of the final stretch. Plus Heat Man himself is the easiest boss out of the group next to Metal Man.

I like what I've seen from the trickery in Plug Man's blocks but the over reliance on spikes is a bit unimaginative. How about replacing those with sudden death electric fields or something more in tune with the character's theme (like Heat Man's lava).
Title: Re: So Mega Man 9
Post by: AdmiralViscen on July 16, 2008, 07:47:29 PM
http://www.toastyfrog.com/verbalspew/archives/entry_718.php

Quote from: Parish
But man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes.

'kay, I won't be buying this.  My love for any given Mega Man extends only as far as the block section(s).

This sounds like an exaggerated description of everything seen in the GT video. If that's as bad as it gets then I don't really see the problem.

I mean, that last part is completely optional.
Title: Re: So Mega Man 9
Post by: Himu on July 16, 2008, 08:00:24 PM
watch this game get bad reviews :lol
Title: Re: So Mega Man 9
Post by: cool breeze on July 16, 2008, 08:17:28 PM
How long until we see rom hacks based on the footage? I say 4 days.
Title: Re: So Mega Man 9
Post by: Enl on July 17, 2008, 05:00:54 AM
Behold the box art for Mega Man 9:

 (http://img.photobucket.com/albums/v139/XavierGarcia/392.jpg)


Title: Re: So Mega Man 9
Post by: Vizzys on July 17, 2008, 08:10:29 AM
its...beautiful
Title: Re: So Mega Man 9
Post by: Crushed on July 17, 2008, 10:55:10 AM
Please tell me that's real.
Title: Re: So Mega Man 9
Post by: TakingBackSunday on July 17, 2008, 11:35:31 AM
How would it be real if its a WiiWare game,
Title: Re: So Mega Man 9
Post by: cool breeze on July 17, 2008, 11:43:49 AM
Wiiware games have digital manuals like VC games, right? I'm guessing that this is where it comes in.
Title: Re: So Mega Man 9
Post by: Positive Touch on July 17, 2008, 11:57:06 AM
so does this mean you can dual-wield in MM9? :hyper
Title: Re: So Mega Man 9
Post by: Crushed on July 17, 2008, 12:11:08 PM
How would it be real if its a WiiWare game,
http://www.1up.com/do/blogEntry?bId=8809808&publicUserId=5379721

It's real.
Title: Re: So Mega Man 9
Post by: Positive Touch on July 17, 2008, 12:15:02 PM
wow.  they really are going all-out.
Title: Re: So Mega Man 9
Post by: cool breeze on July 17, 2008, 03:42:38 PM
http://e3.gamespot.com/live.html?tag=event_nav;live

watch!
Title: Re: So Mega Man 9
Post by: Himu on July 17, 2008, 03:46:38 PM
holy fuck that looked awesome.
Title: Re: So Mega Man 9
Post by: Himu on July 17, 2008, 03:50:28 PM
Holy fuck.

I saw some platforming section and holy shit. There's like 9999 of those guys that come out of pipes and then there's this disappearing tile section nearby, and there's these tiles that are WAY up there and I have no clue how Mega can get there.

THIS is platformer of the year. Not Ratchet. Not Banjo. Not Mirror's Edge. THIS.
Title: Re: So Mega Man 9
Post by: Vizzys on July 17, 2008, 03:51:55 PM
caught a bit, good stuff

I want to shoot some teal elephants
Title: Re: So Mega Man 9
Post by: Himu on July 17, 2008, 03:55:10 PM
i want to kill those robot elephants!!
Title: Re: So Mega Man 9
Post by: cool breeze on July 17, 2008, 03:56:06 PM
Yeah, that was great.