Author Topic: So Mega Man 9  (Read 75144 times)

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drohne

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Re: So Mega Man 9
« Reply #120 on: June 27, 2008, 12:49:29 AM »
sfhd beta. which rulz. much better netcode than sf2t xbla. and the sprites are only a bit dodgy

Bloodwake

  • Legend in his own mind
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Re: So Mega Man 9
« Reply #121 on: June 27, 2008, 01:02:13 AM »
OK.

Mega Man 9 is going to be in 8 bit with 8 bit graphics?

YES YES YES YES YES YES YES.

Konami fucks over Castlevania forever, followed by Capcom resurrecting Mega Man (not X or Zero) from the grave with THIS.
HLR

cool breeze

  • Senior Member
Re: So Mega Man 9
« Reply #122 on: June 27, 2008, 01:03:52 AM »
All I remember from ZX Advent is that I tried playing a bit of a friends copy only to find out that I needed to sit through like 5 minutes of dialog is a mega man game a long with shitty anime cutscenes and horrid voice acting.  What the fuck? At least let me skip that shit.

Hey, if the game is shit, at least we have Powered Up. 

Capcom is good at making awesome game, then ignoring them while salting the earth.  Powered Up needs a sequel.  Dead Rising needs a sequel.  Stop trying to buy into nostalgia, damn you.  At least they are doing Bionic Commando right.  Rearmed looks amazing and the 3D game doesn't look to shabby either.  And Street Fighter 4.  Well, I am actually only basing this on the Mega Man 9 announcement and I can only be extra negative because of the overwhelmingly positive reaction of others.

I still can't believe that thread about people wanting games to be done the same way MM9 was.  The worst is that people are listing Metroid.  You know why Super Metroid is considered one of the greatest games of all time and not Metroid? BECAUSE OF THE POWAH OF SNES MAKING IT A LOT MORE FUN.  Why people are so infatuated by degradation confuses me.  If you are gonna go with that angle, take note of what Pac Man CE or Space Invaders Extreme did.  I seriously doubt anyone even beat the NES Metroid that is saying they want more things like it.  I don't even think people all happy for Mega Man 9 even played all 6 main games on the NES, not to mention games that followed.

« Last Edit: June 27, 2008, 01:12:37 AM by swaggaz »

Crushed

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Re: So Mega Man 9
« Reply #123 on: June 27, 2008, 01:15:50 AM »
I did.

I liked the NES games better.



But I don't understand how ANYONE could want to go back to 8-bit Zelda or Metroid, considering that the later incarnations were better in almost every way. Hell, the original Metroid was actually pretty bad.
wtc

cool breeze

  • Senior Member
Re: So Mega Man 9
« Reply #124 on: June 27, 2008, 01:22:13 AM »
Yeah, the NES games are better than the Mega Man games that did come after.  That is one of the few cases where this happened.  Off the top of my head the others are Punch Out and Tecmo Bowl.

drohne

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Re: So Mega Man 9
« Reply #125 on: June 27, 2008, 01:26:02 AM »
nes metroid > n > wii

Crushed

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Re: So Mega Man 9
« Reply #126 on: June 27, 2008, 01:28:22 AM »
nes metroid > n > wii
Wii has Super Metroid and Treasure, so you're saying that the NES Metroid is better than Super Metroid and Treasure combined.

Defeated.
wtc

drohne

  • Senior Member
Re: So Mega Man 9
« Reply #127 on: June 27, 2008, 01:30:44 AM »
wii has got treasure in the same way that my modded xbox has got treasure, except my modded xbox will upscale treasure to 720p

super metroid is useless

Crushed

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Re: So Mega Man 9
« Reply #128 on: June 27, 2008, 01:31:22 AM »
why do you hate videogames so much
wtc

AdmiralViscen

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Re: So Mega Man 9
« Reply #129 on: June 27, 2008, 01:34:48 AM »
LoZ and Zelda 2 still offer things no other Zelda titles have.

MrAngryFace

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Re: So Mega Man 9
« Reply #130 on: June 27, 2008, 01:35:38 AM »
Powered Up > MM9
o_0

Crushed

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Re: So Mega Man 9
« Reply #131 on: June 27, 2008, 01:37:26 AM »
LoZ and Zelda 2 still offer things no other Zelda titles have.
Yes, but in horribly antiquated ways that crave updating, while the original Mega Man games got it right the first time.
wtc

AdmiralViscen

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Re: So Mega Man 9
« Reply #132 on: June 27, 2008, 01:38:19 AM »
LoZ is perfect

Positive Touch

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Re: So Mega Man 9
« Reply #133 on: June 27, 2008, 01:40:40 AM »
yes, because boming every single square in the game world to find the entrances to dungeons is perfection
pcp

AdmiralViscen

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Re: So Mega Man 9
« Reply #134 on: June 27, 2008, 01:41:26 AM »
Who doesn't remember where to go?

it's a zelda game that doesn't make you listen to blah blah blah and let's you pick your own order for dungeons

Crushed

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Re: So Mega Man 9
« Reply #135 on: June 27, 2008, 01:41:54 AM »
LoZ is perfect

Oh boy I love starting in the same goddamned spot every time and having to walk around one-screen rooms and clumsily attack my enemies in palette-swapped dungeons with no puzzles beyond "poosh blox, blo up wal, dodongo dislikes smoke."

maybe i can go visit one of hyrules five cave people for a potion. better not spend too much, my arrows are made of money for some reason
wtc

AdmiralViscen

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Re: So Mega Man 9
« Reply #136 on: June 27, 2008, 01:43:24 AM »
Yea, who would want to do the same shit over and over again in a Zelda game :lol

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #137 on: June 27, 2008, 01:45:57 AM »
i just don't understand why people think classic mm is better than mmx or mmz

is there something i'm missing?
IYKYK

Crushed

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Re: So Mega Man 9
« Reply #138 on: June 27, 2008, 01:47:20 AM »
i just don't understand why people think classic mm is better than mmx or mmz

is there something i'm missing?
The better gameplay.

It's probably why you thought GTA4 was going to be better than GTAIII, etc. You were blinded by more content and better graphics.
wtc

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #139 on: June 27, 2008, 01:52:29 AM »
how is the gameplay better at all?

serious question

classic mm gameplay better than this?

[youtube=425,350]ThcOox7Uilo[/youtube]

nostalgia is a bitch

*snigger*
IYKYK

cool breeze

  • Senior Member
Re: So Mega Man 9
« Reply #140 on: June 27, 2008, 01:52:38 AM »
i just don't understand why people think classic mm is better than mmx or mmz

is there something i'm missing?

They were more platformers than action games.

Crushed

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Re: So Mega Man 9
« Reply #141 on: June 27, 2008, 01:56:47 AM »
oh man himuro look at those flashy graphics and ninja speed and listen to that rock music it must be better gameplay

spoiler (click to show/hide)
yes, classic gameplay is better than that, sorry
[close]
wtc

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #142 on: June 27, 2008, 01:57:37 AM »
oh man himuro look at those flashy graphics and ninja speed and listen to that rock music it must be better gameplay

spoiler (click to show/hide)
yes, classic gameplay is better than that, sorry
[close]

it's not just the flashy graphics it's the mix of platforming and action.

I bet you can't get past one level in mega man zero.
IYKYK

Crushed

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Re: So Mega Man 9
« Reply #143 on: June 27, 2008, 01:59:52 AM »
it's not just the flashy graphics it's the mix of platforming and action.
Look I'm not denying that mmz is a good series, but when you show me a video that starts out with zero dashing forward across flat plains for the whole level and slicing up practically immobile enemies with no challenge, it's kinda odd that you'd follow it up with that.
wtc

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #144 on: June 27, 2008, 02:01:47 AM »
more classic mega man ownage

[youtube=425,350]wd-87M4PTUg[/youtube]
IYKYK

Hollywood

  • Member
Re: So Mega Man 9
« Reply #145 on: June 27, 2008, 02:02:29 AM »
All I remember from ZX Advent is that I tried playing a bit of a friends copy only to find out that I needed to sit through like 5 minutes of dialog is a mega man game a long with shitty anime cutscenes and horrid voice acting.  What the fuck? At least let me skip that shit.

Hey, if the game is shit, at least we have Powered Up. 

Capcom is good at making awesome game, then ignoring them while salting the earth.  Powered Up needs a sequel.  Dead Rising needs a sequel.  Stop trying to buy into nostalgia, damn you.  At least they are doing Bionic Commando right.  Rearmed looks amazing and the 3D game doesn't look to shabby either.  And Street Fighter 4.  Well, I am actually only basing this on the Mega Man 9 announcement and I can only be extra negative because of the overwhelmingly positive reaction of others.

I still can't believe that thread about people wanting games to be done the same way MM9 was.  The worst is that people are listing Metroid.  You know why Super Metroid is considered one of the greatest games of all time and not Metroid? BECAUSE OF THE POWAH OF SNES MAKING IT A LOT MORE FUN.  Why people are so infatuated by degradation confuses me.  If you are gonna go with that angle, take note of what Pac Man CE or Space Invaders Extreme did.  I seriously doubt anyone even beat the NES Metroid that is saying they want more things like it.  I don't even think people all happy for Mega Man 9 even played all 6 main games on the NES, not to mention games that followed.



Certain games just look better in the NES 8-bit style, than the SNES 16 bit style, or the fake 2.5D stuff of a side scroller with polygons like New Super Mario Bros. DS. I think Mega Man is one of those. Metroid definitely is NOT. I'm not into Metroid much, I've played Fusion and Prime, and personally I think someone is off their rocker to want a Metroid that looks like the first.

Games I think fit the 8-bit style? Tecmo Super Bowl for example, I think the new one on DS is more 16 bit looking, but its still very much in that original style. The original Legend of Zelda had that gritty style I don't think any others had, in the dungeons especially.

I would like to see more sidescrollers look like that new Wario Land game. It's like a cel shaded version, which looks like the 16 bit games with more colors. I saw that and wondered how great a game in the Super Mario World style would look like if it was remade. Nintendo especially needs to bring that style back for the next DS game IMO. New Super Mario Bros sucked style wise and had very little charm.

Crushed

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Re: So Mega Man 9
« Reply #146 on: June 27, 2008, 02:04:23 AM »
The more Himuro hates something, the more it becomes objective fact that that thing is awesome, and vice-versa.


PS: Stop showing me Zero's slide-and-slice across the vast prairie of flatland, i thought you had platforming to show me.
wtc

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #147 on: June 27, 2008, 02:12:33 AM »
The more Himuro hates something, the more it becomes objective fact that that thing is awesome, and vice-versa.


PS: Stop showing me Zero's slide-and-slice across the vast prairie of flatland, i thought you had platforming to show me.

i don't hate classic MM but I just don't see why classic MM is so much better than MMX or MMZ.

[youtube=425,350]yHje8twfBhc[/youtube]

:bow
IYKYK

cool breeze

  • Senior Member
Re: So Mega Man 9
« Reply #148 on: June 27, 2008, 02:14:51 AM »
I would like to see more sidescrollers look like that new Wario Land game. It's like a cel shaded version, which looks like the 16 bit games with more colors. I saw that and wondered how great a game in the Super Mario World style would look like if it was remade. Nintendo especially needs to bring that style back for the next DS game IMO. New Super Mario Bros sucked style wise and had very little charm.

Personally I would really like to see more games with the style of Yoshi's Island or Kirby 3.


And Himuro, the MMZ games are awesome, but they aren't platformers.  I think that they are both good in their own way, but personally I prefer the more platformer approach of older Mega Man games to straight up action combat.

Crushed

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Re: So Mega Man 9
« Reply #149 on: June 27, 2008, 02:15:19 AM »
Wait, I could have ended this debate a long time ago.
Quote
Himumu says (9:19 PM):
i've never played diablos 2
wtc

Hollywood

  • Member
Re: So Mega Man 9
« Reply #150 on: June 27, 2008, 02:20:40 AM »

Personally I would really like to see more games with the style of Yoshi's Island or Kirby 3.


Well they did make Yoshi's Island 2. It's kind of discouraging though when you think about it Super Mario World was the last, and only, 16 bit sprite true traditional Mario game. Surely they could make a new one on DS right?

Vizzys

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Re: So Mega Man 9
« Reply #151 on: June 27, 2008, 02:20:56 AM »
that guy has teh skills
萌え~

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #152 on: June 27, 2008, 02:21:10 AM »
Wait, I could have ended this debate a long time ago.
Quote
Himumu says (9:19 PM):
i've never played diablos 2

That's a great rebuttal!

No, really!

You still haven't answered the question. Swaggaz has. I guess you can't make an actual debate without posting a seemingly random image!

IYKYK

cool breeze

  • Senior Member
Re: So Mega Man 9
« Reply #153 on: June 27, 2008, 02:23:39 AM »
Well they did make Yoshi's Island 2. It's kind of discouraging though when you think about it Super Mario World was the last, and only, 16 bit sprite true traditional Mario game. Surely they could make a new one on DS right?

Nope, lol.  NSMB was enough of a success for them to think they are doing something right.  Maybe some day.

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #154 on: June 27, 2008, 02:26:54 AM »
I would like to see more sidescrollers look like that new Wario Land game. It's like a cel shaded version, which looks like the 16 bit games with more colors. I saw that and wondered how great a game in the Super Mario World style would look like if it was remade. Nintendo especially needs to bring that style back for the next DS game IMO. New Super Mario Bros sucked style wise and had very little charm.

And Himuro, the MMZ games are awesome, but they aren't platformers.  I think that they are both good in their own way, but personally I prefer the more platformer approach of older Mega Man games to straight up action combat.

I dunno. When I think of Mega Man X and Zero series, I think of them as action platformers, and they're a lot funner than classic mega man. Apparently the reason I think classic mega man makes for horrible platformers in the first place are the absolutely floaty controls. I think put together all the best elements of classic MM without being so damn annoying to play. I like MM1, MM3, MM4, MM7 and 8 but I don't think they're nearly as good as the MMX and Z have to offer and I don't get the statement that the Zero games aren't action platformers.

[youtube=425,350]BL6svHTjIHQ[/youtube]

I mean, how can someone say that's not a platformer? At least, that's how I play MMX and Z since...well..that's me playing!
IYKYK

Vizzys

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Re: So Mega Man 9
« Reply #155 on: June 27, 2008, 02:29:24 AM »
not bad

I remember that level

one of the few with really good music
萌え~

Crushed

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Re: So Mega Man 9
« Reply #156 on: June 27, 2008, 02:32:02 AM »
I like the gameplay better in classic Mega Man games.

I like the controls better, I like the platforming better, I like the action better. All of these things were plainly evident in my statements.


Why do you seem to think that nobody can think otherwise without it being "nostalgia"?
wtc

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #157 on: June 27, 2008, 02:35:36 AM »
I like the gameplay better in classic Mega Man games.

I like the controls better, I like the platforming better, I like the action better. All of these things were plainly evident in my statements.


Why do you seem to think that nobody can think otherwise without it being "nostalgia"?

All you said was the gameplay was better. Swaggaz actually gave intelligent responses.

And saying the gameplay is better is entirely vague. You never really said how. Even in classic MM there are times when you fight nothing but enemies.

I'd REALLY like to play megaman and bass

it's on the gba

looks sweet
IYKYK

Crushed

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Re: So Mega Man 9
« Reply #158 on: June 27, 2008, 02:37:13 AM »
And saying the gameplay is better is entirely vague. You never really said how.
Whereas posting a video and saying, "How can it be better than this *snicker lol it can't it's obvious i'm right lol*" is not vague at all.
wtc

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #159 on: June 27, 2008, 02:38:20 AM »
not bad

I remember that level

one of the few with really good music

yeah it got cut off right in the middle of the boss fight. i dunno how. I should record the entire fucking game and make a thread at gaf where we do MEGA MAN ZERO 2 CHALLENGE.

[youtube=425,350]oOyPtqdFXgg[/youtube]

Looks really appealing to me. Looks based off of the MM8 engine and it was originally an SNES game. How about that?  :o Level design looks badass.
IYKYK

drohne

  • Senior Member
Re: So Mega Man 9
« Reply #160 on: June 27, 2008, 02:40:20 AM »
rockman + forte rules. probably my favorite in the series

Narag

  • Member
Re: So Mega Man 9
« Reply #161 on: June 27, 2008, 02:41:37 AM »
Now I'm wondering if the MM stuff was left off of the VC so they could use them to hype MM9 later in the year.
DMC

Vizzys

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Re: So Mega Man 9
« Reply #162 on: June 27, 2008, 02:42:08 AM »
haven't played it but that music rox
萌え~

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #163 on: June 27, 2008, 02:42:35 AM »
And saying the gameplay is better is entirely vague. You never really said how.
Whereas posting a video and saying, "How can it be better than this *snicker lol it can't it's obvious i'm right lol*" is not vague at all.

I already said the reasons I like MMX and Z over classic MM: dash, wall dash make things more maneuverable, and I don't see a lack of platforming you say is there. It's a small reason, but classic MM is too damn slow and I'm not fond of the controls. The level designs can be brilliant sometimes, but I found X and Z just as brilliant if not more so. I just find them far more fun to play.

Why should I give you a straight answer when you said the reason I thought gta4 would be better than past gta's just because of graphics and content? I'm hardly a graphics whore. then you say classic mm has better gameplay. you give a vague answer, I give a vague reply.
IYKYK

cool breeze

  • Senior Member
Re: So Mega Man 9
« Reply #164 on: June 27, 2008, 02:43:41 AM »
I dunno. When I think of Mega Man X and Zero series, I think of them as action platformers, and they're a lot funner than classic mega man. Apparently the reason I think classic mega man makes for horrible platformers in the first place are the absolutely floaty controls. I think put together all the best elements of classic MM without being so damn annoying to play. I like MM1, MM3, MM4, MM7 and 8 but I don't think they're nearly as good as the MMX and Z have to offer and I don't get the statement that the Zero games aren't action platformers.

I mean, how can someone say that's not a platformer? At least, that's how I play MMX and Z since...well..that's me playing!

I guess they can be considered action platformers, but they are not nearly as much of it there or as complex than in previous Mega Man games.  And I am going to assume that you are also not a big fan of older Castlevania games.  Like older Castlevania games, the old Mega Man games were about understanding the distances of the jump and how to approach it while not as much about just quick reflexes/wall jumping/dashing and the such.  Older Mega Man games had sections where you needed to create your own platforms to jump between.  Nothing in the Zero or later X games got as challenging as things like that. 

I actually think the switch between a big platforming focus to action was with X4.  I don't have a problem with it and I consider X4 one of the best Mega Man (same with Zero 2) despite not really being what I would consider a platformer.

And I do think that this is getting a bit too anal about what genre is what, but whatever.  At least it isn't that dumb Smash Bros argument.

Crushed

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Re: So Mega Man 9
« Reply #165 on: June 27, 2008, 02:44:23 AM »
And saying the gameplay is better is entirely vague. You never really said how.
Whereas posting a video and saying, "How can it be better than this *snicker lol it can't it's obvious i'm right lol*" is not vague at all.

I already said the reasons I like MMX and Z over classic MM: dash, wall dash make things more maneuverable, and I don't see a lack of platforming you say is there. It's a small reason, but classic MM is too damn slow and I'm not fond of the controls. The level designs can be brilliant sometimes, but I found X and Z just as brilliant if not more so. I just find them far more fun to play.

Why should I give you a straight answer when you said the reason I thought gta4 would be better than past gta's just because of graphics and content? I'm hardly a graphics whore. then you say classic mm has better gameplay. you give a vague answer, I give a vague reply.
...You were the one making the assertion in the first place that oh for fuck's sake forget it you can't even remember
wtc

Raban

  • Senior Member
Re: So Mega Man 9
« Reply #166 on: June 27, 2008, 02:44:49 AM »
Crushed, every time I try to love you, you scorn me. Why, my love, why? :'(

Classic Mega Man games, while very fun, are trounced in gameplay from the sequels. Maybe not in music, character design and all that, but gameplay elements like the dash and wallclimbing add irrevocable depth to the original Mega Man formula. To deny this is stupidity. You can argue over opinions all you like, but the facts are clear as day.
« Last Edit: June 27, 2008, 02:47:13 AM by Raban »

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #167 on: June 27, 2008, 02:45:09 AM »
rockman + forte rules. probably my favorite in the series

[youtube=425,350]NHZkr75Ft5I[/youtube]

:bow

actually good controls (judging from the fact it looks like mm8's engine) :bow

fast paced platforming :bow
IYKYK

MCD

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Re: So Mega Man 9
« Reply #168 on: June 27, 2008, 02:45:35 AM »
you know what, DOUBLE FUCK commando 3, which, besides being a waste of $10, is full of those ACHIEVEMENTS WITH WEIRD POINT VALUES THAT LEAVE YOUR GAMERSCORE WITH A '3' OR A '7' AT THE END AHHHHHHH

good thing there's never going to be any reason to use my xbox 360 again
can we leper this filth please?

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #169 on: June 27, 2008, 02:45:55 AM »
And saying the gameplay is better is entirely vague. You never really said how.
Whereas posting a video and saying, "How can it be better than this *snicker lol it can't it's obvious i'm right lol*" is not vague at all.

I already said the reasons I like MMX and Z over classic MM: dash, wall dash make things more maneuverable, and I don't see a lack of platforming you say is there. It's a small reason, but classic MM is too damn slow and I'm not fond of the controls. The level designs can be brilliant sometimes, but I found X and Z just as brilliant if not more so. I just find them far more fun to play.

Why should I give you a straight answer when you said the reason I thought gta4 would be better than past gta's just because of graphics and content? I'm hardly a graphics whore. then you say classic mm has better gameplay. you give a vague answer, I give a vague reply.
...You were the one making the assertion in the first place that oh for fuck's sake forget it you can't even remember

fuck it crushed. I'm a lover, not a fighter. We can both agree Megaman ZX sucks right? Agree to disagree and blowjobs in the morning.
IYKYK

MCD

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Re: So Mega Man 9
« Reply #170 on: June 27, 2008, 02:50:00 AM »
I thought ZX was decent but ZXA overdid it.

both are about the same as the zero games but with a distinguished mentally-challenged map and power rangers shit.

Vizzys

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Re: So Mega Man 9
« Reply #171 on: June 27, 2008, 02:52:23 AM »
zx was ok, map aside

zx advent was made of fail and lose
萌え~

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #172 on: June 27, 2008, 02:57:42 AM »
I think that ZX is too easy and that the whole implementation of bosses having weakpoints in certain areas make some bosses more trouble than they should be. I just started busting up bosses any where, I didn't give a shit. Too bad you would end up with a damage live metal if you did. Fucking gay.
IYKYK

Narag

  • Member
Re: So Mega Man 9
« Reply #173 on: June 27, 2008, 03:00:21 AM »
A game rewarding the player for skillbased gameplay? Well I never.
DMC

MCD

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Re: So Mega Man 9
« Reply #174 on: June 27, 2008, 03:01:13 AM »
i don't know about the old games but MM7 and MM and Bass were my favorite.

7 = fighting bass and protoman + transforming with rush :bow

MM and Bass is cool but the levels were mostly made for Bass, if you like playing as MM you might have some trouble lol.

Bass :bow

Himu

  • Senior Member
Re: So Mega Man 9
« Reply #175 on: June 27, 2008, 03:02:06 AM »
it's just annoying and more trouble than it's worth. I mean, most of the time it's just some random area and not based around skill at all. This also makes it impossible to beat some enemies with the sword, which completely nullifies that weapons use. I thought mega man gave players options when they fight?
IYKYK

MCD

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Re: So Mega Man 9
« Reply #176 on: June 27, 2008, 03:05:04 AM »
i didn't have trouble with the zero games.

spoiler (click to show/hide)
after the 2nd run, fucking distinguished mentally-challenged rankings system
[close]

MCD

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Re: So Mega Man 9
« Reply #177 on: June 27, 2008, 04:55:38 AM »
[youtube=425,350]d9bpAXhb4cI[/youtube]


:bow 16bit :bow2

MCD

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Re: So Mega Man 9
« Reply #178 on: June 27, 2008, 09:58:51 AM »
X games weren't complicated, at least X1 to 5.

they are easier and better in about everything.

Enl

  • Senior Member
Re: So Mega Man 9
« Reply #179 on: June 27, 2008, 10:12:11 AM »
Himuro, making something more complicated doesn't necessarily make it better.  I definitely prefer classic Mega Man's gameplay over the later series. 


Yeah there's nothing wrong or broken with the classic series gameplay. The game is still pretty responsive today and it's not sluggish like the old NES Castlevanias. Had they stripped the dash and wall slide from Mega Man X or Zero then I would have an issue. My only concern at the moment is the level design which I can't really tell anything from the screenshots.
mmm