Ratchet & Clank: Quest for Booty is a 3,181MB download, we can report. Because we're downloading a review copy and have nothing better to do in the meantime.
Insomniac Games' latest PS3-exclusive is due out this Thursday, 21st August, and will cost GBP 9.99 on the PlayStation Store.
If you prefer, you can also buy it on Blu-ray in Europe from 12th September, and you won't have to pay a penny more. Unless you tell them to keep the change.
Quest for Booty is a 3D platformer that picks up where Ratchet & Clank: Tools of Destruction left off, with Clank off with the Zoni and Ratchet on a mission to save him.
It'd take me longer to download it than to play it. I'll wait for the disc version,Slow bandwidth eh?
Where is the problem?
http://www.eurogamer.net/article.php?article_id=218340QuoteRatchet & Clank: Quest for Booty is a 3,181MB download, we can report. Because we're downloading a review copy and have nothing better to do in the meantime.
Insomniac Games' latest PS3-exclusive is due out this Thursday, 21st August, and will cost GBP 9.99 on the PlayStation Store.
If you prefer, you can also buy it on Blu-ray in Europe from 12th September, and you won't have to pay a penny more. Unless you tell them to keep the change.
Quest for Booty is a 3D platformer that picks up where Ratchet & Clank: Tools of Destruction left off, with Clank off with the Zoni and Ratchet on a mission to save him.
WTF PSN :wtf
jesus you will cry about anything. it doesn't matter how long the download is -- unless you're a fucking idiot and you watch the bar for the entire duration.
jesus you will cry about anything. it doesn't matter how long the download is -- unless you're a fucking idiot and you watch the bar for the entire duration.
My only question is if it extends past the ending of Tools of Destruction
AND I STICK BANANAS UP MY BUTT!!jesus you will cry about anything. it doesn't matter how long the download is -- unless you're a fucking idiot and you watch the bar for the entire duration.
Ignored by: 13 members
He actually wanted people banned for spoiling the plot in the last game. :rofl
Yeah, Mario usually has a better story.
Nope. I've played more Ratchet and Clank than probably anyone on this forum, and I can't remember anything more memorable than standard videogame pap.
I think future is the only Ratchet game where the story at least attempts to have a presence. They attempt to explain the deal with the whatever the fuck race Ratchet is, then again with some weird destiny Clank has to fulfill. Still is really basic shit.
I would also say that Mario Galaxy is also the first Mario game (outside of the RPG ones) that attempts to have more of a story outside of an end goal.
Complete with a general storyline, relevant and returning characters, an actual plot and hell, dialog. Well written and presented such, at that.
Any word on a disc version for the US? I'd like to park it alongside ToD as my second PS3 game.
Complete with a general storyline, relevant and returning characters, an actual plot and hell, dialog. Well written and presented such, at that.
Join a book club, bro. It'll broaden your horizons.
QuoteTotally, like, I could get some of those fascinating Halo books!
actually ... you should. The ones by Nyland anyways.
I just wish he'd been involved with the Halo game stories :/
Totally, like, I could get some of those fascinating Halo books! Seriously now, no one is comparing game writing to literary work. But Ratchet story and presentation is well above the acceptable norm of the medium as such, let alone the "cartoony" sector. All I'm saying is, people don't like to have stuff spoiled, even for relatively "simplistic" stuff. Only, when it comes to something like Halo, it's suddenly perfectly alright to act like a panicked tart at the mere suggestion that someone in the vicinity might be talking openly about story events.
Besides, someone who goes into a thread or other discussion specifically to post spoilers is a bastard, irrespective of game.
Totally, like, I could get some of those fascinating Halo books! Seriously now, no one is comparing game writing to literary work. But Ratchet story and presentation is well above the acceptable norm of the medium as such, let alone the "cartoony" sector. All I'm saying is, people don't like to have stuff spoiled, even for relatively "simplistic" stuff. Only, when it comes to something like Halo, it's suddenly perfectly alright to act like a panicked tart at the mere suggestion that someone in the vicinity might be talking openly about story events.
Besides, someone who goes into a thread or other discussion specifically to post spoilers is a bastard, irrespective of game.
did you cry more when aeris died or when gaf spoiled the scene for you
be nice, tvc. i am sure he is close to the eighth-grade reading level required for the mgs games or braid.
ratchet is basically the pixar movie of the game industry. fun little stories presented very well (in the context of their specific industries).
ratchet is basically the pixar movie of the game industry. fun little stories presented very well (in the context of their specific industries).
Maybe there isn't one?...
Valve is for producing those Team Fortress 2 videos. At least they are the closest when it comes to video games.those aren't even part of the games though. they are promotional material.
Did it cross your mind that game narrative is such garbage that there really isn't a narrative counterpart in the medium to fairly well done children's entertainment?you can talk all day about how horrible games tell stories, but when one stands out from the others, it opens it up for comparisons. pixar stands out over the straight to DVD kids movies just as ratchet stands out over similar games.
Did it cross your mind that game narrative is such garbage that there really isn't a narrative counterpart in the medium to fairly well done children's entertainment? Or that there probably shouldn't be?
those aren't even part of the games though. they are promotional material.
Valve is for producing those Team Fortress 2 videos. At least they are the closest when it comes to video games.those aren't even part of the games though. they are promotional material.Did it cross your mind that game narrative is such garbage that there really isn't a narrative counterpart in the medium to fairly well done children's entertainment?you can talk all day about how horrible games tell stories, but when one stands out from the others, it opens it up for comparisons. pixar stands out over the straight to DVD kids movies just as ratchet stands out over similar games.
when someone says "relative to other games," it doesn't fucking matter how good they are compared to movies.
you guys are all brain dead if you think i was arguing that ratchet games have stories, presentation, or narrative comparable to pixar movies.
you guys are all brain dead if you think i was arguing that ratchet games have stories, presentation, or narrative comparable to pixar movies.
Well, you did open by referring to the stories of Ratchet games and Pixar movies as "fun little stories presented very well"
"(in the context of their specific industries)"
on the other hand, xbox folks are content to burp and call each other gay and occasionally pretend that they were a marine sharpshooter and/or date strippers
"(in the context of their specific industries)"
Why does there always need some sort of justification to be present to be able to enjoy PS3 exclusive games here?????
If you enjoy the game, more power to you. damn...
The problem is that Xbots are given far too much freedom to enjoy their Xbot fodder unchallenged.
But that's just plain not a sensible argument. Pixar productions are choice productions, excellent in just about every way that the medium grants, and entirely irrespective of categorization or target audience. If you can honestly feel justified in discounting them as "fun little stories," then I honestly wonder if you have seen a whole lot of them.i don't really care for pixar movies.
what are you on about.
ratchet is basically the pixar movie of the game industry. fun little stories presented very well (in the context of their specific industries).
I don't know, but there hasn't been that many really bad 360 games that fans latched on to.
oh, Kameo. People actually want a sequel to that shit.
what are you on about.oh, Kameo. People actually want a sequel to that shit.
I'm not even a proper xbot, but you guys are so easy to troll now that ninthings have retreated to sales>everything else now.
what are you on about.oh, Kameo. People actually want a sequel to that shit.
Well, people want sequels to Ratchet too...
what are you on about.oh, Kameo. People actually want a sequel to that shit.
Well, people want sequels to Ratchet too...
what are you on about.oh, Kameo. People actually want a sequel to that shit.
Well, people want sequels to Ratchet too...
what are you on about.oh, Kameo. People actually want a sequel to that shit.
Well, people want sequels to Ratchet too...
Not according to sales numbers.
what are you on about.oh, Kameo. People actually want a sequel to that shit.
Well, people want sequels to Ratchet too...
Then again, if all the trolls were of this caliber, the sour anchovies would likely never reach beyond the nearest hedge.
uhhhh, i am an xfag par excellence, and while i wasn't a big fan of resistance, it was ENTIRE PARSECS better than pdz
5 is only average on a purely mathematical scale, by the way, it doesn't have any relation to reality. Most reviewers use a us school grading system, and the average of all scores is remarkably close to 7.
5 is only average on a purely mathematical scale, by the way, it doesn't have any relation to reality. Most reviewers use a us school grading system, and the average of all scores is remarkably close to 7.
No, see, the problem isn't that. The problem is that Xbots are given far too much freedom to enjoy their Xbot fodder unchallenged.
I've played all the R&C games to completion minus the PS3 one and the PSP one. The PSP one I toyed with, and it was well done, but it just didn't grab me. Plus other things monopolized my PSP time. The PS3 one was decent enough, but at that point I think the formula was wearing a little bit thin for me.
That ign scale is inline with a college gradin scale, where you are expected to do good to pass.
given the mauling that many xbot sacred cows recieved here -- mass effect and halo 3 in particular -- i have no idea what duckman is on about. late to the 'bore, i suppose!
Halo 3? Fo real? Maybe on the visual front, but overall?
Hey, I'm digging Too Human. It's quality C- minus gaming, and I can guarantee I will have Prole singing its graces within the next 2 weeks.
I don't think Ratchet future is better then UYA. It's probably on par with it, but only for graphics whoreism.
UYA still let you re-upgrade your weapons on new game + right? In Future it just increased your damage, no nifty new shit.
be nice, tvc. i am sure he is close to the eighth-grade reading level required for the mgs games or braid.
Well, I can't think of a Ratchet game that had a more terrible narrative than MGS4. I'd say stick to the Ratchet.
this forum hasn't been collectively kind to many games. i think of the recent spate of games, mgs4 got off the easiest, and gta4 -- also a 360 great white hope -- got the most pilloried. mostly we just laugh at the grim yet tragic hopefulness of sony fans, who insist on constantly attempting to calibrate the ps3's pathetic now against an illusory future only they percieve
we call this delusion, and it's fun to poke at
but it doesn't mean we play nice with the 360 library
be nice, tvc. i am sure he is close to the eighth-grade reading level required for the mgs games or braid.
Well, I can't think of a Ratchet game that had a more terrible narrative than MGS4. I'd say stick to the Ratchet.
Actually, these two games are far more similar than they appear to be. Because of R&C's kiddy graphics, it's not immediately apparent that, like MGS4, R&C is not just a videogame but also a social commentary on the war economy. While the focus of MGS4 is on the threat of PMCs, R&C chooses to tackle the subject of WMDS. Under close examination, it can be seen that the weapon upgrading system in R&C really is a poignant metaphor for the endless cycle of big weapons generating more money and more money generating even bigger weapons.
remember, most folks here are single-player onlythat explains everything. this forum is a bunch of pussies.
when are they going to stop making these games and make more sly cooper games.
Apart from the length, the lack of new weapons is also disappointing. The wrench abilities are nice, but they're no substitute for a new Groovitron. Instead we get old favourites the Predator Launcher (allowing you to direct a few targeted rockets while dodging incoming fire), and the trusty old Combuster and Fusion Grenades, along with the Tornado Launcher, Shock Ravager, Nano-Swarmers and the Alpha Cannon, most of which are simply given to you, rendering all the bolt-collection largely moot. There's no Trophy support either - apparently the game was already complete when Sony patched in the PS3's new Achievement-esque reward system.
Which doesn't leave a lot to be enthusiastic about, as we can only mention the wrench abilities so many times. Quest for Booty is a solid, funny little platform game with good camerawork and controls so long established that their pristine execution scarcely warrants mention, but it feels so much like a regular Ratchet & Clank game that it's jarring to discover it ends so quickly, leaving us to damn it over and over again with faint praise. At GBP 9.99 it's probably worth it for a couple of evenings of entertainment, but for all the respawning swashbucklers and the catchy Pirates of the Caribbean style theme tune, it's could really do with another significant hook.
7/10
I can't believe every shitty PS3 exclusive gets such huge threads here. Every single one.
What happened to the Bore I love?
Another quality PS3 exclusive like Lair, Heavenly Sword and Genji 2.
LBP, Heavy Rain and Afrika next.
Hype those exclusives, sfags. Hype them good.
be nice, tvc. i am sure he is close to the eighth-grade reading level required for the mgs games or braid.
Well, I can't think of a Ratchet game that had a more terrible narrative than MGS4. I'd say stick to the Ratchet.
Actually, these two games are far more similar than they appear to be. Because of R&C's kiddy graphics, it's not immediately apparent that, like MGS4, R&C is not just a videogame but also a social commentary on the war economy. While the focus of MGS4 is on the threat of PMCs, R&C chooses to tackle the subject of WMDS. Under close examination, it can be seen that the weapon upgrading system in R&C really is a poignant metaphor for the endless cycle of big weapons generating more money and more money generating even bigger weapons.
::) ::) ::) ::) ::)
I haven't played any of the Ratchet games on the PS2, but downloaded the demo of Future Tools of Destruction and really enjoyed myself... especially compared to most of what else is out on PS3 at the moment. What is the best Ratchet game for me to play? Pref. the most platforming-heavy with the best level design.
And due to all the AltogetherAndrews hype, I finally played the Haze demo for the first time last night, and yeah it's not that great a game... controls feel too loose and the enemies seem like they just absorb bullets, it lacks the "weight" of other FPSes like say the Halo series (still the best "feel" in an FPS in my opinion).
1UP - 7.5
IGN - 7.4
PS3 Fanboy - 7.5
Total Playstation - 7.0
Eurogamer - 7.0
seems over for r&c
And I don't think Halo 3 is bad or anything, but I do call it out on lots of shit. I think the main reason I do it is because I felt it was ignorant as hell to have 2 games where you had shitty enemies like the Flood, and shitty levels like the Library, get tons of bitching and complaints about how terrible they were, then think that the solution is to bring them back and have a level worse than the Library? Fuck that.
And due to all the AltogetherAndrews hype, I finally played the Haze demo for the first time last night, and yeah it's not that great a game... controls feel too loose and the enemies seem like they just absorb bullets, it lacks the "weight" of other FPSes like say the Halo series (still the best "feel" in an FPS in my opinion).
Cortana, is that in Halo 3? I haven't gotten out of the jungle yet.
By the way, I second the Going Commando recommendation. It seems to be more popular to recommend Up Your Arsenal, but I think Going Commando is the overall most fun of them. Gameplay (gunplay) had been dramatically improved from the first game, but it still had a colorful platformer base.
Also, Ratchet - which game was it that had the lava gun? It always annoyed me that the level 1 lava stream turned into some stupid chunky rock launcher at higher levels. It went from my favorite gun to my least used. Anyone else have this feeling?
And I don't think Halo 3 is bad or anything, but I do call it out on lots of shit. I think the main reason I do it is because I felt it was ignorant as hell to have 2 games where you had shitty enemies like the Flood, and shitty levels like the Library, get tons of bitching and complaints about how terrible they were, then think that the solution is to bring them back and have a level worse than the Library? Fuck that.
You know, I'll never understand the hate for The Flood, or the Library level. It felt like a cool throw-back to splat 'em dead shooters like Doom and Quake. Those balloon critters got to be annoying, but the more "evolved" Flood felt like pretty good opposition.
I still consider Going Commando my favorite game of all-time. I think that UYA improved upon everything and the MP was fantastic, but it was alot shorter than GC. I loved the bomb in GC that created a mushroom cloud upon impact.
yea, Future's lack of multi was bullshit. I got eviscerated for saying that in milder form on that other forum.
And I admit that I never tried Halo 3 four player co-op. I did try two player split screen, and I did enjoy that more, but I never knew that the only way to do co-op in Halo 3 online is by inviting people on your friends list. I don't have many people on my friends list who play that often or are willing to go through it on co-op. I still have to try that one day.
And if Rare ever made a new Conker, I would be so happy if they made the multiplayer like the N64 game and not the Xbox one.
I'll be running through the game once in solo mode, but after that I'm game for some co-op.
GT: sandline
Quote from: tiestoAnd due to all the AltogetherAndrews hype, I finally played the Haze demo for the first time last night, and yeah it's not that great a game... controls feel too loose and the enemies seem like they just absorb bullets, it lacks the "weight" of other FPSes like say the Halo series (still the best "feel" in an FPS in my opinion).
Hey man, don't blame me. I disowned that one well in advance of even the demo.
What was the 64 Conker mp like?
The xbox mp was very much a core third person shooter.
What was the 64 Conker mp like?
The xbox mp was very much a core third person shooter.
The 64 conker multiplayer basically was the platforming/shooting stuff from single player with a variety of modes. There was the usual death match mode, a mode called heist, tank fighting, another where it was cavemen vs raptors, racing modes, one called beach where one side had to lay down fire and kill off anyone who was trying to climb the beach (D-day like). There was a lot of variety to it.
So the install ended. Now to compare how much time has passed while this game installed.
ALMOST 10 MINUTES. What the fuck.
Insomniac needs to kill Ratchet, I am so pissed they are doing another one.
Insomniac needs to kill Ratchet, I am so pissed they are doing another one.
Ratchet would be a better game if it incorporates more and better platforming while cutting down on the shooting. The difficulty level of the platforming stuff in the PS3 game was a joke.
Ratchet would be a better game if it incorporates more and better platforming while cutting down on the shooting. The difficulty level of the platforming stuff in the PS3 game was a joke.
That, and I really think its time to retire the rail grinding.
You guys weren't joking about the Cortana level. God damn this level sucks balls. It's like a more annoying version of the tunnel level in Resistance. How long is it? I think Petey Piranha just told me that he was going to bring the pain.
Galaxy had that whole bit where you read the book and understood history of how Rosetta, the starbits, and the spaceship came to be. At least that was something to flesh out the story.
It's not very long, it's just annoyingly harder than other levels, like in that part where you have to go up and there's all these spike dudes in the wall, and it's like a freaking labyrinth going up and it just sucks.
What's TOD?
I played Ratchet on the Ps3, and that one was shit as far as story goes. What Halo has is, a awesome universe and characters, and MC is badass.
The overall story is good, it's the way its told that sucks. But i'll take that over whatever that shit is in Ratchet, a pointless and stupid ass story with shitty ass characters, but with nice cutscenes, yay, it's like Heavenly sword.
I played Ratchet on the Ps3, and that one was shit as far as story goes. What Halo has is, a awesome universe and characters, and MC is badass.
The overall story is good, it's the way its told that sucks. But i'll take that over whatever that shit is in Ratchet, a pointless and stupid ass story with shitty ass characters, but with nice cutscenes, yay, it's like Heavenly sword.
I don't get the praise for HD's story either. It's got far too many distinguished mentally-challenged characters to be taken seriously.
The Gollumish voice acting was :yuck as well.
Also, my thoughts on R&C's story, in case anyone missed it: http://www.evilbore.com/forum/index.php?topic=24135.msg616823#msg616823
Kai sucked.
Hey look a distinguished mentally-challenged warrior, so awesome. The villains sucked dick, all that animations and acting wasn't worth shit. And ratchet, dude, the only character worth a damn is hat super hero dude, everyone else including the metal midget suck.
I didn't get very far in Heavenly Sword before returning, but I do remember disliking the stage acting approach to VA in the cut-scenes that I've seen. I view it as an example of why actors, generally, do not make the best directors.
I played Ratchet on the Ps3, and that one was shit as far as story goes. What Halo has is, a awesome universe and characters, and MC is badass.
The overall story is good, it's the way its told that sucks. But i'll take that over whatever that shit is in Ratchet, a pointless and stupid ass story with shitty ass characters, but with nice cutscenes, yay, it's like Heavenly sword.
The Halo universe was interesting when it was fairly limited and contained, like in Halo CE. Beyond that it has had all the subtlety of a steam engine, relying on heavy handed religious references of Master Christ saving the Universe from mislead intergalactic fanatics, their maniacal leader and another Flood, baked in with "twists" of MGS level absurdity. Which, really, that's fine for a stupid action flick, but it takes itself so bloody seriously, and the Very Important cut-scenes are executed so poorly, that the whole thing becomes a farce.
And the characters? Master Chief is a good character because hey, he's a super soldier who is good at killing stuff, but he really has all the personality of a toaster, which luckily means that there is less there for Bungie to screw up. Cortana is good because she offers hints and provides relevant in-game narrative (something that was, like so many other things, much better done in Halo CE than any of the sequels). Sarge is likable, but that's because he's a familiar sight and a well trodden path, a walking cliché and a nearly unmodified rip-off of beloved characters that we know from movies. But even his character fell victim to the overbearing seriousness of the cut-scene writing. The Grunts are probably the best characters in the game, presumably because they were designed to be sort of goofy, and therefore well within Bungie's abilities.
So yeah, a well presented story that is intentionally goofy > the poorly presented, self-important shit that Bungie allowed to happen to Halo.
Kai sucked.
Hey look a distinguished mentally-challenged warrior, so awesome. The villains sucked dick, all that animations and acting wasn't worth shit. And ratchet, dude, the only character worth a damn is hat super hero dude, everyone else including the metal midget suck.
Kai was awesome. The villains were lame, and the father was terrible, but Kai was awesome.
The story has to take itself seriously, it's not a comedy.
So hey, take your shitty ratchet, i'll take my halo every day, any day, and i'm not alone, no surprise there. From books, to comic books, to big talent in hollywood wanting to work with the universe. :D
The story has to take itself seriously, it's not a comedy.
I'm certainly not saying that it should have been approached as comedy; I'm saying that I wish that Bungie would have never allowed this nice little sci-fi story to become as prominent and bloody serious as it did, as its ambition clearly eclipses its ability to present it well. Halo CE was a great FPS action game with an engaging enough story to make the encounters feel justified and interesting. That is, apparently, what Bungie excels at.So hey, take your shitty ratchet, i'll take my halo every day, any day, and i'm not alone, no surprise there. From books, to comic books, to big talent in hollywood wanting to work with the universe. :D
Great argument, good hook to drag this into the most basic of 'this vs that' arguments. Hell, I'd take Halo over Ratchet too, and I'm pretty sure I've already said that. That, however, doesn't affect anything that I've said about either game. Then again, seeing as how you seem to basically agree with my original argument, yet you apparently have some deeper drive to continue arguing for no good reason, I take it you're just running on fanboy fumes now.
I played a bit of this last night. Truth is the 7s and what not aren't coming due to its length, but because it's well, probably the worst Ratchet game. I mean, it's not bad but it's nowhere near as engaging as the other games in the series (including Deadlocked). It's kind of boring
I played a bit of this last night. Truth is the 7s and what not aren't coming due to its length, but because it's well, probably the worst Ratchet game. I mean, it's not bad but it's nowhere near as engaging as the other games in the series (including Deadlocked). It's kind of boring
What's the Gamespot guy smoking? He claims that this latest game is the best since UYA because the short length forced the gameplay to be tightly controlled.
I played a bit of this last night. Truth is the 7s and what not aren't coming due to its length, but because it's well, probably the worst Ratchet game. I mean, it's not bad but it's nowhere near as engaging as the other games in the series (including Deadlocked). It's kind of boring
What's the Gamespot guy smoking? He claims that this latest game is the best since UYA because the short length forced the gameplay to be tightly controlled.
Rail grinding has always sucked. I am still confused by why Sonic and Ratchet games keep including it.
Rail grinding has always sucked. I am still confused by why Sonic and Ratchet games keep including it.