THE BORE

General => Video Game Bored => Topic started by: Eel O'Brian on October 13, 2008, 12:48:57 PM

Title: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on October 13, 2008, 12:48:57 PM
*strategy guide

(http://i26.photobucket.com/albums/c121/KParrott/Bannerlbpdelayed.jpg)

it's out this week

who's buyin?

you buyin?

i'm buyin
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: hyp on October 13, 2008, 12:55:00 PM
i'm buyinnnnnnn

i enjoyed what i've played of the beta so far. 
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: y2kev on October 13, 2008, 12:55:44 PM
I thought it was out next week.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on October 13, 2008, 01:04:35 PM
please, guys, let's keep this thread specific to the littlebigplanet strategy guide, which is in stores this week

Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: AdmiralViscen on October 13, 2008, 01:05:44 PM
:lol
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: archie4208 on October 13, 2008, 01:10:23 PM
please, guys, let's keep this thread specific to the littlebigplanet strategy guide, which is in stores this week



will it give me hints on how to make the best penis level possible? :o
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: WrikaWrek on October 13, 2008, 01:10:42 PM
Hopefully the game will bomb straight out of the gate. Don't wanna hear PS3 fanboys trying to shove down on everybody's throat on how a platformer with a level creator is the best game of the decade.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: muckhole on October 13, 2008, 01:12:15 PM
*strategy guide

(http://i26.photobucket.com/albums/c121/KParrott/Bannerlbp.jpg)


 :rofl It lives.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on October 13, 2008, 01:13:32 PM
the littlebigplanet strategy guide, in stores this week from BradyGames™ features:

The book is over 300 pages (320 to be exact) and is PACKED with content.
100% Completion on all 25 storyline levels
Detailed listing and locations of every hidden item in the game (over 1,000)
Tips and Tricks on all mini-levels
Interviews (7 total) with the developers – Media Molecule
Guide has a very cool 2-sided wall poster/foldout
A MAJOR part of the guide is dedicated to Level Creation:
Shows users how to use the tool set
Shows users how to create simple and complex objects/elements
Shows users how to create an ENTIRE level – step-by-step – based on what we’ve taught you in the guide
Playable levels based on we teach you in the guide will be available on the LBP Community site
Advanced Tricks and Design Strategies
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Tieno on October 13, 2008, 01:13:57 PM
Nevermind, it's about the strategy guide.

Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on October 13, 2008, 01:32:11 PM
spoiler (click to show/hide)
talk about whatever you want, i was joking
[close]
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Don Flamenco on October 13, 2008, 01:32:53 PM
I'm REALLY fucking psyched about this guide.  Brady Games has been in kind of a slump, but this guide is going to launch them right back to the top over those Prima fucks.  FUCK Prima, god I fucking hate Prima they're such fucking fanboys, I"M GONNA FUGIN KILL PRIMA

I'm totally gonna read it cover to coverr day 1.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: AdmiralViscen on October 13, 2008, 01:34:21 PM
G*OTY

spoiler (click to show/hide)
*Guide
[close]
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 13, 2008, 01:36:03 PM
I don't know if I would buy it or not.  I usually only buy over the top guides that are hardcover and incredibly inconvenient to use.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on October 13, 2008, 01:37:44 PM
you just know they're gonna release a goty edition later on with extra words you can't get anywhere else
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Tieno on October 13, 2008, 01:38:03 PM
i see that you all are not familiar with my comedy stylings

spoiler (click to show/hide)
talk about whatever you want, i was joking
[close]
No, it's going to be about the guide. You get what you asked for!
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Howard Alan Treesong on October 13, 2008, 11:36:26 PM
HOLY FUCKING CRAP

[youtube=425,350]ZiRgYBHoAoU[/youtube]
http://www.youtube.com/watch?v=ZiRgYBHoAoU
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: pilonv1 on October 13, 2008, 11:41:27 PM
cant wait till sony send me a free one
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: muckhole on October 13, 2008, 11:43:01 PM
HOLY FUCKING CRAP

[youtube=425,350]ZiRgYBHoAoU[/youtube]
http://www.youtube.com/watch?v=ZiRgYBHoAoU

I just had an anyeurism. Kinda neat, and then the reveal  :o.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Vizzys on October 13, 2008, 11:44:07 PM
wow
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Hitler Stole My Potato on October 14, 2008, 12:25:24 AM
HOLY FUCKING CRAP

[youtube=425,350]ZiRgYBHoAoU[/youtube]
http://www.youtube.com/watch?v=ZiRgYBHoAoU

I don't get it.  What am I supposed to be "wowing" about here?
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 14, 2008, 12:28:12 AM
Were you in the beta? If not, it is basically an incredibly complex mechanism this guy worked out to make a calculator.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Hitler Stole My Potato on October 14, 2008, 12:31:17 AM
Nah, I wasn't in the beta.  No code for this homo.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 14, 2008, 12:37:58 AM
Well, if you ever do get a change to play LBP and start messing around with the creator and learn about it all, that whole stage would be put in perspective.  I don't think I could ever do that even if I had the time...I probably wouldn't want to either, but still it is really impressive. 
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Howard Alan Treesong on October 14, 2008, 12:41:30 AM
HOLY FUCKING CRAP

[youtube=425,350]ZiRgYBHoAoU[/youtube]
http://www.youtube.com/watch?v=ZiRgYBHoAoU

I don't get it.  What am I supposed to be "wowing" about here?

it's a simple calculator built using ENTIRELY physical mechanisms - there is no "game logic" here, it is all wires, pullies, and physics.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Hitler Stole My Potato on October 14, 2008, 12:45:19 AM
Yeah now I understand.  Pretty damn impressive.  I can't imagine how much time must've been spent trying to build something like that.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: pilonv1 on October 14, 2008, 12:48:42 AM
so now maths being fun is only possible due to cell and sony?
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Jansen on October 14, 2008, 12:54:43 AM
[youtube=425,350]mgC-d-Dp-N0[/youtube]

best level that i came across in the beta
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on October 14, 2008, 12:58:27 AM
That's fucking crazy. Not just the level itself or the mechanics behind it, but that the dude even thought of creating it.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: muckhole on October 14, 2008, 01:08:58 AM
Jesus. It took me a second to realize that wasn't canned background music. Impressive.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Jansen on October 14, 2008, 06:04:57 AM
This is one of my pet hates with LBP.
It's awesome that this guy has the brain to put this into the game world, but a good level it does not fucking make. Grab block and pull for a couple of minutes, win. WTF is that!? If you have the brains to make something like that, at least stretch yourself a little more and make it fun at the same time. Same with the fucking calculator :(

i liked it because it seemed inventive and was easy to complete. most of the levels i played were a fucking mess and a pain in the ass to finish because of floaty ass jumping and distinguished mentally-challenged fellows making levels that made you try for precision jumps over obstacles.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: WrikaWrek on October 14, 2008, 06:11:35 AM
The dude that made the calculator thing is a psycho.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 14, 2008, 07:29:48 AM
This is one of my pet hates with LBP.
It's awesome that this guy has the brain to put this into the game world, but a good level it does not fucking make. Grab block and pull for a couple of minutes, win. WTF is that!? If you have the brains to make something like that, at least stretch yourself a little more and make it fun at the same time. Same with the fucking calculator :(

I agree, but it's still neat.  It is kind of like those youtube videos of people making songs in Mario Paint.  The only music experiments I tried with LBP was to have an off screen music player that plays by itself, but I got lazy and never worked ito ut.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Cormacaroni on October 14, 2008, 08:10:21 AM
"The controls could be a tad tighter and the plane-shifting stuff needs works, but the overall package design is simply phenominal. The editor is amazing given that it's on a console."

I know who needs an amazing editor...


Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: CurseoftheGods on October 14, 2008, 09:25:52 AM
The plane-shifting mechanic is the only thing I hated about the beta. Everything else is awesome.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Third on October 14, 2008, 09:40:04 AM
Day 1  :-*

Game, not guide.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Draft on October 14, 2008, 10:11:32 AM
This is one of my pet hates with LBP.
It's awesome that this guy has the brain to put this into the game world, but a good level it does not fucking make. Grab block and pull for a couple of minutes, win. WTF is that!? If you have the brains to make something like that, at least stretch yourself a little more and make it fun at the same time. Same with the fucking calculator :(

i liked it because it seemed inventive and was easy to complete. most of the levels i played were a fucking mess and a pain in the ass to finish because of floaty ass jumping and distinguished mentally-challenged fellows making levels that made you try for precision jumps over obstacles.
:lol Yeah, pretty fucking easy to complete.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: CajoleJuice on October 14, 2008, 10:38:58 AM
that calculator is fucking insane

holy mother of god
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Flannel Boy on October 14, 2008, 10:44:42 AM
Might as well buy something for my blu-ray player.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: pilonv1 on October 14, 2008, 06:09:21 PM
MAN LBP IS OFF THE HOOK LAST NIGHT I ADDED 2 + 2 AND GOT FOUR. IT BLEW MY FUCKING MIND MAN
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: fistfulofmetal on October 14, 2008, 06:30:11 PM
The mechanics involved in making a working calculator is what's mind blowing. It's not a level, it's a proof of concept. You see a lot of stuff like that when something like is just released. People trying to see what they can and can't do.

Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: y2kev on October 14, 2008, 06:37:08 PM
Dude, don't  :lol

I saw a level with an off-screen soundboard that was triggered by a moving cloud as the level progressed.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: CurseoftheGods on October 14, 2008, 08:39:03 PM
Yeah, No Surprises is an awesome level. I hope we see more like it.

[youtube=425,350]_8QPgbGCEiw[/youtube]
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Don Flamenco on October 14, 2008, 09:14:12 PM
The calculator really isn't that cool. XP comes with a much better calculator and you don't have to pay $599 for the 60gb console and $59 for the game to use it.  Not to mention the cost of internet service to download the level.  The only consolation here is that the PSN is free.  This game is sent to die.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on October 14, 2008, 10:10:55 PM
It's my sad duty to inform all you LittleBigPlaneteers that the release of BradyGames™ Official LittleBigPlanet Strategy Guide has been pushed  back until  10/21/08, to coincide with the release of the game.  But, think of it this way - we're not losing a week to read and plan, we're gaining a week to dream.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Don Flamenco on October 14, 2008, 10:50:17 PM
It's my sad duty to inform all you LittleBigPlaneteers that the release of BradyGames™ Official LittleBigPlanet Strategy Guide has been pushed  back until  10/21/08, to coincide with the release of the game.  But, think of it this way - we're not losing a week to read and plan, we're gaining a week to dream.

welp, just canceled my preorder.  Screw brady.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Mr. Gundam on October 14, 2008, 10:53:47 PM
That No Surprises level is FUCKING AWESOME.

I want a level based on Lucky.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Oblivion on October 16, 2008, 05:48:51 PM
So who's gonna make this month's NPD thread?
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: hyp on October 16, 2008, 06:03:52 PM
So who's gonna make this month's NPD thread?

http://www.evilbore.com/forum/index.php?topic=25724.0
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on October 16, 2008, 06:59:35 PM


Gamespot's review is up:

http://www.gamespot.com/ps3/action/littlebigplanet/review.html


Let me guess, GAF wants the head of Guy Cocker

spoiler (click to show/hide)
what a name  :lol
[close]
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on October 16, 2008, 08:55:33 PM
i'd be willing to bet they patch a slight control tweak pretty shortly after release, the sticky jump between levels of depth and the floatiness seem to be major complaints - even one of the media molecule guys said it occasionally irritated him in something i read
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on October 16, 2008, 09:20:08 PM
it could work, they could do that with the addition of physics switches, like the sound/etc. switches

jinfash, i think it will be a very slight tweak, if the MM guys are admitting to it being bothersome then i think it's coming

besides, it won't matter much, because of all the levels i played almost no one seemed to take into account the looseness of the controls, a lot of them had pinpoint jump spots which frustrated me to the point of quitting

"jump like mario!' doesn't work in this game, at all
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on October 16, 2008, 09:45:32 PM
Well, it's a game based on community participation and communication, so chances are that it will see ample support from the developer. If there's a strong enough community response, things will likely be added and adjusted. When that will happen is another question altogether, but I don't recall Sony and its partners as having been particularly slow out with patches and additions.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Kestastrophe on October 17, 2008, 06:35:39 AM
Saints Row 2 a 5? Edge must have took the month off
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: trippingmartian on October 17, 2008, 10:19:47 AM
HOLY FUCKING SHIT YESSSS

Edge has reviewed LBP and:

IT'S A "10" PEOPLE!

I can see the colors again, god exist, etc etc

/lbpfag

http://www.neogaf.com/forum/showthread.php?t=339177
Edge can't be serious.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on October 17, 2008, 10:57:13 AM
So can we now finally come together and agree that the fabled tough and balanced Edge is just that, a fable? I'd say that you could add Eurogamer to that, but they lost their credibility with the Hailstorm so they don't even count these days.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: The Innocent X on October 17, 2008, 11:01:35 AM
LBP has been delayed in europe due to containing lyrics from the Quran. Now looks to be 14th Nov. Expensive mistake, as they had already shipped it out to stores.

Keep your early copies for ebay

FAble got a 9 in edge and a 9.5 ( I think ) in OXM
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: The Innocent X on October 17, 2008, 11:13:54 AM
http://www.gamesindustry.biz/articles/littlebigplanet-release-delayed-in-europe

Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 17, 2008, 11:26:47 AM
Either understand that Edge has gone mad or accept the scores they give things.  I think they have gone mad giving SR2 a 5 after giving GTA4 a 10.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: The Innocent X on October 17, 2008, 11:32:10 AM
Quote
The game was due for release next week, October 24, but now some retailers are estimating the game may be delayed by three weeks until November 14.

it's not an official statement, and they don't mention the Quran...


True, but something is afoot, and the peices do fit. Wait for Sony to respond I guess. I would thing they would be looking to avoid controversy with a family title.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: The Innocent X on October 17, 2008, 12:14:14 PM
Quote
Regards,
yasser
psn id : solid08

this is the fucker's ID, do you job people.

Sad day when someone can't even report a potential problem without fear of a witchhunt
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on October 19, 2008, 10:16:50 AM
It's out!

The reviews are in:

 "Bradygames™ LittleBigPlanet Signature Series Guide is an excellent source of information for the budding level creator or treasure-hunting collector - 9.5" (http://www.evilbore.com/forum/index.php?topic=25617.msg670821#msg670821)

(http://ecx.images-amazon.com/images/I/61HiEayI6JL._SS500_.jpg)

Bradygames™ LittleBigPlanet Signature Series Guide, in stores now!

Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 20, 2008, 12:25:04 AM
It this was planned, then this is the dumbest shit Sony has done and they funded home.

Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: ferrarimanf355 on October 20, 2008, 12:30:03 AM
Does anyone know if the week one astronaut outfit is a PS store download, or if I have to download that in game? I want to hold off on this one a bit so I can play some freaking Midnight Club...
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: pilonv1 on October 20, 2008, 06:36:46 AM
viral campaign = delay would be perfect for the PS3. this is waiting
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 25, 2008, 01:43:19 PM
video upload! nice
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Mrbob on October 25, 2008, 02:14:30 PM
Jinfash the user created video you shown has almost sold me on the game.

It is the first time I've seen a level where it isn't just go right right right right.

I didn't realize LBP custom level creations could get that complex.  Very impressive. 
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 25, 2008, 02:21:07 PM
That blueprint thing is also cool.  I probably will mess around with it in my break between classes instead of scribbling shit on my notebook.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: fistfulofmetal on October 25, 2008, 02:24:50 PM
just picked my copy up! :hyper
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 25, 2008, 03:14:12 PM
just picked my copy up! :hyper

Same here.  I'm gonna finish Fable 2 first, but still, awesome.

And what's your PSN? I'll add you and we can do co-op.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: fistfulofmetal on October 25, 2008, 03:30:07 PM
fistfulofmetal
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 25, 2008, 03:55:55 PM
ah, I don't know why I never thought of using gas clouds on the front to make it seem like water.  I used glass in my beta levels.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: fistfulofmetal on October 25, 2008, 04:31:16 PM
I still really want to create my Dante's Inferno level... but I don't think I have the creativity to do such a thing.
The Meerkat level in Africa gives me a lot of inspiration for an underground level. I just need to get more stuff like fire, switches, etc learned before I can even start.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Mr. Gundam on October 25, 2008, 04:46:25 PM
I've had the game for a couple days, but have only played the levels, I haven't tried to make anything yet.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Mrbob on October 25, 2008, 04:47:04 PM
Wow that looks awesome.

I can't believe the levels we are seeing already and the game isn't even technically out yet.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: abrader on October 25, 2008, 05:45:53 PM
I got the game today. It has met but not exceededmy expectations. To be fair I have only played the included king and savanah levels.

It's very fun. Controls and floatiness remind me a bit of Lego star wars.

Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 25, 2008, 09:39:41 PM
fuck...I was doing the stages I already played in the beta with headphones on, then I turned my chair, my headphone cord snapped and now I have to use my shitty old earbuds for audio on my computer.  Oh well, Wallet rape continues.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: fistfulofmetal on October 25, 2008, 10:19:21 PM
the MM levels in this game are nuts
so good

Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: TVC15 on October 26, 2008, 02:12:42 AM
I have an extra God of War item code.  If anyone wants to swap me for the Heavenly Sword shit, lemme know.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: abrader on October 26, 2008, 03:45:56 AM
I got the game today. It has met but not exceededmy expectations. To be fair I have only played the included king and savanah levels.

It's very fun. Controls and floatiness remind me a bit of Lego star wars.



weren't you in the Beta?

No. I never play betas.

Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 26, 2008, 03:54:46 AM
The single player levels are amazing.  My only problem with the game so far is that almost every level has items that require two people, but the servers aren't up yet so no online is up yet, so I'm stuck doing all I can do until it's up.  It also gets a bit difficult, and I don't even think I'm close to being finished.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Greatness Gone on October 26, 2008, 03:58:36 AM
I sorta think this looks like shit, but it looks kinda fun at the same time. I'll probably get this. I beat Too Human, so I guess I can stomach anything.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Mr. Gundam on October 26, 2008, 03:49:28 PM
The single player levels are amazing.  My only problem with the game so far is that almost every level has items that require two people, but the servers aren't up yet so no online is up yet, so I'm stuck doing all I can do until it's up.  It also gets a bit difficult, and I don't even think I'm close to being finished.

You could play with you know, with a friend or significant other or something.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 26, 2008, 03:58:49 PM
I know, but all the close friends who I can call up and be like "HELLO WILL YOU LIKE TO UNLOCK THINGS WITH ME IN VIDEO GAME" while breathing deeply aren't around my area.  Well, there is one person.  I don't know if I should call him or not.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Mr. Gundam on October 26, 2008, 04:00:00 PM
On-line gameplay has fucking killed gaming.

smh
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 26, 2008, 04:14:18 PM
online gaming :bow2

As much as I do enjoy gaming with actual people, it isn't so simple anymore.  I welcome the future in which I don't need to drive 20-30 minutes to a friends house to do the same task I could do on my comfy couch and nice TV.  At least when I was in dorm rooms two years ago I could play games with my roommate, neighbors, or other friends on campus. 

btw, servers are apparently going up tomorrow.

and I'm pretty sure that I heard the song that caused all the controversy in the game, only without the lyrics.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: fistfulofmetal on October 26, 2008, 04:44:36 PM
This is one of the few games where I have a few friends who all own PS3s and are getting this. One of which is in a Socom clan who's all getting it as well.


So I'll have plenty of friends I know to play online with.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 26, 2008, 05:19:45 PM
getting perfect in some stages is really hard.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Beardo on October 27, 2008, 03:47:02 PM
I hate being a hater but I went to a friends house to play this yesterday and I was bored after 20 minutes. You just swing around and collect stickers and doll accessories. What is the appeal of this game?


I will admit the music as awesome and the game was seeping with creativity.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: fistfulofmetal on October 27, 2008, 04:25:25 PM
this brings back memories of me jerking around in Garry's Mod trying to do stuff, but not having the mechanical know-how to actually do it.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 27, 2008, 04:56:37 PM
I barely even touched the creator since I'm doing the story levels.  They make me both excited and a bit weary of the community ones.  If it does get to a point where there is a constant stream of levels on par if not better than the MM levels, then I probably won't get bored of this game for a long time.

And fistfulofmetal, I added you to PSN.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 27, 2008, 06:38:44 PM
(http://i33.tinypic.com/15x64o6.jpg)

Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 27, 2008, 07:01:12 PM
Actually, there is a situation right now where some guy stole another persons level, republished it and took credit for it so he could get trophies.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 27, 2008, 07:16:49 PM
well, it isn't considering it was carried over from the Beta where you couldn't lock levels.  The creator that level probably didn't sign on to get access to his beta levels yet.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: CurseoftheGods on October 27, 2008, 07:47:55 PM
Guys, do any of you know how to go past the second set of rolling wheels in The Mines? I keep falling to my death. I have played this level about 5 times now. :( Are there any alternate paths?
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: CurseoftheGods on October 27, 2008, 07:58:44 PM
OMG I CAN ACTUALLY GRAB ONTO THE RED WHEELS HOW FUCKING GAY AM I
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Sho Nuff on October 27, 2008, 08:54:59 PM
This is an interesting game though I must question its depth

My question is, can I make everything that I see in the MM levels via the editor? Like animated alligators and shit

Also, can I import textures from something other than a PS Eye? Because I am NOT making shitty webcam textures
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: CurseoftheGods on October 27, 2008, 09:10:43 PM
Sho Nuff: Yes to your first question, no to the second.

Alright, how do you beat the boss at The Construction Site? :'(
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: CurseoftheGods on October 27, 2008, 09:12:10 PM
nvm got it :D
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 27, 2008, 09:21:44 PM
This is an interesting game though I must question its depth

My question is, can I make everything that I see in the MM levels via the editor? Like animated alligators and shit

Also, can I import textures from something other than a PS Eye? Because I am NOT making shitty webcam textures

No to the first question, but it is incredibly close.  The MM levels have custom made objects.  The only way they really differ is cosmetically, so function wise anything will work.

And the last two levels of this game are brutal.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 27, 2008, 09:29:56 PM
Like I said, it's incredibly close and purely cosmetic.  It's like that Azure blade from that guy's level, he didn't make that sword, it was the sword from a later level with lights strapped on. 
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: ManaByte on October 28, 2008, 04:50:58 AM
Servers dead. Sony can't launch any game online correctly. Resistance 2 will suck.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Jansen on October 28, 2008, 05:29:38 AM
the servers are dead? :lol

good jon sony/MM
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 28, 2008, 08:43:13 AM
Yeah, yesterday was a mess online. I had to sign out of PSN to play the single player.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Kestastrophe on October 28, 2008, 08:48:34 AM
Gametrailers Review
http://www.gametrailers.com/player/42079.html (http://www.gametrailers.com/player/42079.html)

Epid Fail for the reviewer repeatedly calling it "LPB"
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Kestastrophe on October 28, 2008, 09:05:11 AM
Given the difficulty that Sony has had implementing the online parts of MGS4 and LBP, its 2 biggest exclusives, just imagine when HOME launches. Apparently Sony didn't take notice of Live's shittiness over the holidays last year
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 28, 2008, 09:09:21 AM
To be fair, MGS4s online mishaps were due to Konami and their whole 'Konami ID' bullshit they forced.  LBP was also a bad case considering how many people bought the game earlier before the servers went up.  SOCOM was completely their fault and just a complete and utter disaster.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: TVC15 on October 28, 2008, 01:07:42 PM
I dunno, it's hard not to blame them for LBP.  At the time the servers went live, most of the people that had the game were those that already had preorders, and Sony or Media Molecule should have known what they needed in place to cover those.  They also should have been able to extrapolate what resources they would need by the physical amount of copies they shipped, especially considering the game's servers are region-specific.  This is a pretty sizable flopza on Sony's part and I hope it's cleared up by today, or else I will upgrade the flopza to epic flopza.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on October 29, 2008, 01:31:06 AM
Cool, so the "A problem occured when attempting to connect to the LittleBigPlanet servers" is normal".  For a second I thought I got screwed again for having a JPN PS3 and it was trying to connect to Japan or something and failing.

So ummm, I haven't followed this game at all.  Didn't play the beta, haven't read any of the threads, didn't follow it beyond seeing the first or second video at E3 showing a level.  Now I stuck it in and tried it for the first time and wow, this is awesome.  Like really polished and the gameplay of trying to get mad combos is gripping me to my seat.  I honestly thought this was going to be a forgettable game I'd play over a weekend and never touch again, but goddamn this feels like something epic.  Like the first time playing SoTC or something.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Smooth Groove on October 29, 2008, 01:47:56 AM
So did anyone who didn't enjoy the beta like the final version?  Did they get rid of the excessive blur?

Neither the gameplay nor the graphics of the beta was particularly impressive so I didn't even pick it up. 
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 29, 2008, 02:40:05 AM
If you weren't a fan of the core gameplay and all that from the beta, then you probably wouldn't be a fan of the final game.  The biggest difference gameplay wise is that getting the jetpack off is now circle instead of shaking the controller.  General jumping and stuff is also a bit better, but it's not so far changed that it would make you like it after not enjoying the beta.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: drew on October 29, 2008, 10:30:11 PM
jinfash should buzz his hair

spoiler (click to show/hide)
:-*
[close]
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: CurseoftheGods on October 29, 2008, 10:56:23 PM
Online is still fucked. I had more fun in the beta. >:(
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: fistfulofmetal on October 30, 2008, 03:02:59 AM
There aren't many bugs, but the ones that are the are fucking annoying.
Every now and then when you unstick something for whatever reason, it'll unstick EVERYTHING IN YOUR LEVEL. Then when you unpause time your entire level will fall apart. Z
So then you rewind time, but WHOOPS now it's taking upwards of 30 seconds to do it.

Great.


I'm willing to understand the server issues. I went to school for that kind of stuff, and I know first hand how it feels to have a server go down for no apparent reason. When it comes to that, shit is unpredictable so I'm not too biffed about it.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 30, 2008, 12:35:06 PM
Can us American players play with you Japanese guys or is there a region based thing?

And yeah, the single player levels are really good.  That was what I was most skeptical about, but they are genuinely great levels.  The only bad part is that they make the user created ones look like shit.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on October 30, 2008, 03:16:55 PM
So wait, the user levels are not region locked after all?  I thought I read they were going to be but I saw a bunch of JPN levels from the beta floating around and played them.

Played some 4 player online today.  It was...chaotic.  But fun.  Saw a lot of screen tearing on one level though >_<

Still really enjoying it. 
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 30, 2008, 04:39:11 PM
What's your PSN name, Jinfash?
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: CurseoftheGods on October 30, 2008, 06:18:56 PM
Got home, installed the patch, and the servers are offline.

Fuck this.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: TVC15 on October 30, 2008, 08:34:55 PM
I really want to play this, but I'm not going to try until the online issues are worked out.  The beta worked fine.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on October 30, 2008, 09:10:13 PM
The costume prices announced for the US are kindy rapey.
$1 a costume for generics, $2 a costume for recognizable characters. 

Meanwhile Japan gets the Ape Escape outfit free.

Oh and the US isn't getting the Halloween outfit until AFTER Halloween even though Japan has it right now.   ::)


When the servers went back up I played some more online levels and SP.  I think the game is more of a party game than anything.  Especially since you need 2+ players to get 100% on most levels.  Playing with other people is a blast.  Playing by yourself is generally pretty good in the disc levels, ok to meh in most user levels.

I'm fine with the core mechanics, my only tech complaint is really the blur is really overdone.  It's hard to see what's going on sometimes in motion.  Probably the worst use of blur in a game.  Which is too bad because when there's just that little bit of blur when the camera is close up after you beat a level the blur makes it look like CG.  It's just during sections with a lot going on it hurts the eyes.  Maybe they can patch in a blur bar in the options?

Oh and I played some user level (the batman one) that almost killed my PS3.  DON'T LOAD YOUR LEVELS WITH TOO MUCH STUFF.  It really screws up your jumps when the PS3 goes CLUNK and stutters when you are trying to make tight jumps.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Smooth Groove on October 30, 2008, 09:14:16 PM
The costume prices announced for the US are kindy rapey.
$1 a costume for generics, $2 a costume for recognizable characters. 

Meanwhile Japan gets the Ape Escape outfit free.

Oh and the US isn't getting the Halloween outfit until AFTER Halloween even though Japan has it right now.   ::)


When the servers went back up I played some more online levels and SP.  I think the game is more of a party game than anything.  Especially since you need 2+ players to get 100% on most levels.  Playing with other people is a blast.  Playing by yourself is generally pretty good in the disc levels, ok to meh in most user levels.

I'm fine with the core mechanics, my only tech complaint is really the blur is really overdone.  It's hard to see what's going on sometimes in motion.  Probably the worst use of blur in a game.  Which is too bad because when there's just that little bit of blur when the camera is close up after you beat a level the blur makes it look like CG.  It's just during sections with a lot going on it hurts the eyes.  Maybe they can patch in a blur bar in the options?

Oh and I played some user level (the batman one) that almost killed my PS3.  DON'T LOAD YOUR LEVELS WITH TOO MUCH STUFF.  It really screws up your jumps when the PS3 goes CLUNK and stutters when you are trying to make tight jumps.

You serious?

My PS3 is too important as a Blu-ray player for me to risk its reliability for a game like LBP.  Also, I agree w/you completely on the excessive blur.  It's one of the main reasons why I felt lukewarm about the beta. 
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Sho Nuff on October 30, 2008, 09:15:49 PM
Wait, the servers STILL aren't up?  :lol

Looks like another weekend of Far Cry 2

:bow Games in Africa :bow2
:bow Getting mauled by wildebeests :bow2

spoiler (click to show/hide)
The Far Cry 2 map sharing servers work
[close]
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on October 30, 2008, 11:12:37 PM
The Japanese costumes are AWESOME!
That piposaru costume is made up of individual pieces - the monkey "sack", the hat, the googly eyes and the yellow pants. The spacesuit is also hella cute. Not interested in the pumpkin so much but grabbed anyway as it's free.

But WTF at the tearing in some of the user levels - Sackman Begins, in particular, has some atrocious tearing. Give it a try. The level itself is pretty cool though. Oh, and you should check out the Dig Dug stage my friend made. It's all kinds of cool.

hehe, I actually played the Dig Dug stage earlier.

Since there's no way of sorting levels, the method I'm using is going through my friends list and playing all the levels they have bookmarked.  When I went to your profile I saw you had that level bookmarked so I played it :P

That batman level was the one that was really making my PS3 struggle.  Even the disc levels tear with 4p sometimes.  I did the first level of world 2 with 4p and there was plenty of tearing when swinging across monkeys.

Man I'm so jealous of your Ape Escape costume :(


Anyone want to play now?  I want to go through the story levels (haven't played world 3+) but it's better with 2-4 people.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on October 31, 2008, 01:01:25 AM
I played a dozen or so user levels with a friend and there was this level "starstruck" (star~something, I think that's the name though) that was really good.  It's the longest user level I've seen and it's continually fun.  Probably like 10mins+.  Has some neat gameplay ideas too.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: tiesto on October 31, 2008, 01:06:54 AM
Wait, the servers STILL aren't up?  :lol

Looks like another weekend of Far Cry 2

:bow Games in Africa :bow2
:bow Getting mauled by wildebeests :bow2

spoiler (click to show/hide)
The Far Cry 2 map sharing servers work
[close]

Far Cry 2 takes place in Africa? Shit, I think I gotta look into this now...
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 31, 2008, 01:51:45 AM
I'm still waiting for the servers to get all up before I can 100% story mode (three levels require 4 people at once to get all items and I don't have those) and then I can begin making my levels.  If even one of my levels turns out as cool as it seems on paper (...I actually wrote these down on paper in one of my boring classes last week, like, detailed explanations on how I would make it.  smh, me), I could only hope people check it out.  The shitty levels I made in the beta had only 50 people playing them, which isn't too bad considering how little effort I put into them.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 31, 2008, 02:29:10 AM
[youtube=425,350]94Od68qkFsY[/youtube]
[youtube=425,350]O5xZO6DuKG0[/youtube]
[youtube=425,350]sztt1ZdDcj4[/youtube]

wow

I think these are even just beta stages
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: fistfulofmetal on October 31, 2008, 02:52:50 AM
My level is progressing at a comically slow pace.

I really don't think I'm gonna be able to do all of Dante's Inferno in one level so I'll probably do one circle at a time. I haven't even gotten to the river Acheron yet and I still have to do it and Limbo. :\
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Brehvolution on October 31, 2008, 04:21:31 PM
Does anyone know the name of the music in the main pod?
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 31, 2008, 06:39:32 PM
I'm linkzg

and it's swaggaz, Jinflash.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on October 31, 2008, 08:14:43 PM
creator is unlocked after the 3rd level
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: fistfulofmetal on November 01, 2008, 03:02:09 AM
he may have passed a point where people cant join

but yeah, online is janky.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 01, 2008, 03:11:26 AM
I'll play with you guys tomorrow.  I've been getting lost in Fallout 3, but I need to get back into LBP after hearing about some cool levels.

and seriously people, why'd everyone skip over all those awesome videos I posted? at least watch this:

[youtube=425,350]94Od68qkFsY[/youtube]

He isn't all the way there yet, but it's brilliant how he did that.  If you can't tell what's happening, the actual player is behind the screen using a jetpack, and the vic viper is set to follow at a fast speed so it's instant movement.

and there is even a new one.

[youtube=425,350]40WBTtCM9XQ[/youtube]

wow
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Tieno on November 01, 2008, 03:31:29 AM
I was so hyped for this game when it first came out, in large part bought a PS3 for this but now that it's close to release I already feel burned out on it.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Cormacaroni on November 01, 2008, 04:30:44 AM
This game is JOY
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Cormacaroni on November 01, 2008, 05:55:09 AM
We had no connection problems at all, even when playing with DCharlie. Then again, I was hosting (with Sho Nuff also playing locally).

I think 2 player co-op may well be more fun for many levels. With 4, everyone rushes and you miss too much. But it's still a blast. Even if the level is shit, you can switch out pretty fast and the party sticks together. People seemed quite willing to keep level-surfing with us...no bitching or whining. Refreshing really. I won't be able to play a ton of this online sadly but my handle is DerpDerpDerp if anybody wants to add me.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Brehvolution on November 01, 2008, 04:38:31 PM
swaggers/zero hero which of you is Linkzg64? :lol

big fan yours at gaf lol
My PSN is zerohero375. ;)
Adding you now.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Oblivion on November 01, 2008, 05:19:06 PM
That tetris video is neat, but is that supposed to be a mini game or something?

edit: And I don't understand what's interesting about the space shooter video. The physics?
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 01, 2008, 06:10:38 PM
It's just the concept of how the guy was able to work out a Galaga style shooter in the creator. 
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 02, 2008, 07:55:38 PM
[youtube=425,350]Wg0ZBHdz7wM[/youtube]

Completed Gradius stage.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Mr. Gundam on November 02, 2008, 08:16:35 PM
Gradius level = WOW
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Smooth Groove on November 02, 2008, 08:32:51 PM
Nice, the custom levels are looking good.  LBP will be excellent in a few months once people separate the cream from the crap. 

I can see people still caring about LBP a few years from now, unlike the other heavily hyped PS3 franchises. 


Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Cormacaroni on November 02, 2008, 09:07:04 PM
well, let's be honest...if that version of Gradius were released anywhere else but LBP, NONE of us would play it ;) The jet-pack controls are horribly floaty, there are no power-ups, and you can't get projectiles to go in a straight line so none of the design of the original makes any sense. It's a brilliant attempt but doomed from the start. Hopefully, the smart, creative people are just copying stuff as experiments with the editor before getting into making their own stuff. I'm hugely intimidated already though.

btw, the most fun user level I've played was called "World of Color". Straight platforming goodness...works well in multiplayer.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 02, 2008, 09:13:19 PM
I think the reason it's so amazing for me is that it is a totally different genre done in this game.  The controls are actually good in the level, but you do need to hold down x the entire time.  R1 is to shoot.  The only problem with it is that if you get hit, the level ends.

The guy who made it (search for RRR3000) also made the Tetris level.  Tetris was a lot more fun, especially with two people.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Cormacaroni on November 02, 2008, 09:18:59 PM
I think the reason it's so amazing for me is that it is a totally different genre done in this game.  The controls are actually good in the level, but you do need to hold down x the entire time.  R1 is to shoot.  The only problem with it is that if you get hit, the level ends.

The guy who made it (search for RRR3000) also made the Tetris level.  Tetris was a lot more fun, especially with two people.

What I like about the game in general is being thrust into a new situation where you don't know the rules all the time. I  open up this, and think "Oh, it's Gradius!" and then "Wait, it's JUST Gradius, but shitty"

But once the training wheels come off, I'm sure the guy will do crazy stuff.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 02, 2008, 09:33:44 PM
I think that's the reason why the Tetris stage was actually a good level and not just an interesting proof of concept.  It was Tetris, same basic idea and all that, but the way you play it was totally different and you could also do it with 3 other people.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 02, 2008, 10:02:22 PM
I saw the message, but I was in the middle of something to reply, then you sent the never mind message.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: BlackMage on November 03, 2008, 03:40:14 PM
PSN = Jonny0318
please add me my evilbore PS3 brethren!
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Mr. Gundam on November 03, 2008, 04:05:43 PM
World of Color, Little Big Sky Pirates and that Sledge Mania level were my favorites during the beta. I haven't checked out the user created levels since then, though.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Brehvolution on November 03, 2008, 08:48:58 PM
That's pretty cool Jin. reminds me of the DE_Rats maps from counter strike.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Hitler Stole My Potato on November 03, 2008, 09:18:24 PM
Holy crap.  I just checked the status of my PS3 that I sent off to be repaired and it shows that'll be back tomorrow.  That was fucking fast. 

Sony :rock

Now I gotta get a copy of LBP.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Cormacaroni on November 03, 2008, 09:32:42 PM
I played a TON of user levels last night. I think I liked 'The Great Escape' best, but it's very linear.

I'm a bit frustrated with having to restart levels because somebody thought it would be fun to introduce some random instant death sections with no warning or hints near the end of their otherwise fun level. I don't want to play your level 100x; i just want to barrel through it, scoop the metaphorical cream off the top and go on to the next one.  Even some of the MM levels annoyed me - the bit near the end (?) of Frida's Wedding where you have to jump onto the gaping mouths? WTF is that about.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Cormacaroni on November 03, 2008, 09:43:04 PM
cool... what's your PSN ID Cormacaroni?

I'm trying to add everyone in this thread and check their favorites every now and then (so start +fav good levels already!!!)

http://www.evilbore.com/forum/index.php?topic=25617.msg684050#msg684050

less posting, more reading ;)
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: CurseoftheGods on November 03, 2008, 10:14:41 PM
My PSN ID is CurseoftheGods. If anyone wants to play, feel free to add me. :)


Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 03, 2008, 10:18:44 PM
would someone please list THE MOST impressive levels they stumbled on? (not ok, not good, I want the BEST)

Best level I've played is still Starstruck.  It's has some great moments.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Sho Nuff on November 03, 2008, 10:48:28 PM
How do you actually shoot in the Gradius level?
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 03, 2008, 10:56:17 PM
My PSN ID is CurseoftheGods. If anyone wants to play, feel free to add me. :)

:-*

would someone please list THE MOST impressive levels they stumbled on? (not ok, not good, I want the BEST)

Best level I've played is still Starstruck.  It's has some great moments.

great! I hope you have it hearted, I'm adding you too if you don't mind :)

I don't think I have it hearted :(  I keep forgetting to.  One of the guys on my friends list has it hearted and I just use his bookmark ^^;
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 04, 2008, 12:54:18 AM
How do you actually shoot in the Gradius level?

I've only seen videos, but I think it says press R to shoot in the intro blurb, or something.

yeah, it's R1.  You are inside material that can be grabbed, then the switch activates and it shoots. 
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Cormacaroni on November 04, 2008, 08:49:51 AM
How do you actually shoot in the Gradius level?

I've only seen videos, but I think it says press R to shoot in the intro blurb, or something.

yeah, it's R1.  You are inside material that can be grabbed, then the switch activates and it shoots. 

I gave it a whirl, and as expected, the cool factor wore off real fast.

Danielsan's SOTC level (Little Big Colossus I think) is quite nice but he breaks some of the unwritten rules really badly - he tells you to jump blind, then kills you, drives you towards spots that you get stuck in, etc. And I really hate when people set up a sequence of jumps that LOOKS like you can take it in one unbroken run, but really, you have to pause at some points. In other words, this is why the pros get paid the big bucks, because they test their shit! They know how far the main character can jump, the effect of accumulating momentum and so on. /grumpy

Star Gardens is nice though.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Brehvolution on November 04, 2008, 09:57:24 AM
All my girls want to do after school now is play this game. It's fun to have a game we can all have fun with.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 04, 2008, 11:10:43 PM
(http://farm4.static.flickr.com/3254/3002663511_176a095dcc.jpg)
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Arbys Roast Beef Sandwich on November 05, 2008, 01:20:26 AM
(http://farm4.static.flickr.com/3254/3002663511_176a095dcc.jpg)


Not being able to import shit from the hard drive pissed me off SO much during the beta.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Sho Nuff on November 05, 2008, 01:23:36 AM
Yessss let me make my own textures!

Too bad I can't import my own normal maps and bump maps though :(

MUST COLLECT MOAR MATERIALS
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 05, 2008, 02:39:06 AM
It will help a lot.  I remember having trouble just trying to take a picture of the Dead Spce suit for my Dead Space level that I eventually gave up on when I realized I wasn't smart enough to make a mock Zero-G room.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 05, 2008, 10:49:23 AM
http://www.littlebigworkshop.com/en-us/

It's actually a pretty cool site.  They even linked a ton of youtube LBP videos on there.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 05, 2008, 11:49:19 AM
someone on gaf posted it.  it's apparently from the MM flickr page, so not a photoshop or anything stupid like that.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 05, 2008, 12:54:56 PM
btw, does anyone want a Kratos/GoW code? I just found the spare I had.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 05, 2008, 01:42:17 PM
btw, does anyone want a Kratos/GoW code? I just found the spare I had.

I do!

I don't pre-order anything so I don't get any of these promos.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 05, 2008, 07:05:36 PM
yeah, sorry.  I also sent it to bebpo.

 
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 06, 2008, 07:03:59 PM
LBP is my GoTY but people who make levels really tick me off.

They make these fantastic levels and then 10 mins into them you either:
A)  Can't figure out wtf to do to move on because the level maker didn't make it at least a little obvious
B)  You hit a glitch preventing you from finishing the level (my favorite is when level makers put a trigger wall before the level finish button that can only be activated once.  So when the wall lifts up for a second if you are on the outside when it drops you have to restart the entire level over)

The last two good levels I played both had glitches 5-10 mins in that prevented me from finishing the level.  This is laaaame, especially since these guys are talented enough to make top quality levels.   >:(
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: BlackMage on November 06, 2008, 09:23:24 PM
Best level is AIRMAN SONG! do do do do do do do
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: radioheadrule83 on November 07, 2008, 08:57:46 PM
Its been laggy as shit for me tonight. Its not my connection... has it been like this generally tonight? (EU)
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 09, 2008, 12:54:43 AM
[youtube=425,350]pKtXXUaRQP0[/youtube]

This is an awesome commercial.  It doesn't really appeal to anyone, but it's still awesome.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on November 09, 2008, 01:26:02 AM
My kid loves this game. Now to build some cool levels. Pretty jarring to go from KZ2 straight into this, but it's jarring in a good way.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 10, 2008, 11:36:15 PM
The Domain was pretty sick.  Shows the potential for user levels.  I think even LBP haters (do they exist?) would like it.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 10, 2008, 11:42:14 PM
I'll try it tomorrow.  I played the Ico level today and it was really awesome.

And I remembered that people could comment on pages, so I checked he comments on one of my levels and saw that everyone was complaining that it was broken, so I checked it out and there was a glitch in the transition from beta to final where the entire level disappears midway.  I fixed it up and reuploaded it.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 10, 2008, 11:58:12 PM
I'll try it tomorrow.  I played the Ico level today and it was really awesome.

And I remembered that people could comment on pages, so I checked he comments on one of my levels and saw that everyone was complaining that it was broken, so I checked it out and there was a glitch in the transition from beta to final where the entire level disappears midway.  I fixed it up and reuploaded it.

You can leave real comments and not just the pre-made words?
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 11, 2008, 12:00:22 AM
Yeah, it's all the way to the right when you check out the details to a level.  I'm surprised that they weren't youtube like comments.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on November 11, 2008, 12:16:10 PM
Just jumping into Quick Play levels is pretty hot. These levels are really well designed, it's way the hell deeper than I had thought.

:bow LBP crocodiles :bow2
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 13, 2008, 12:47:52 AM
yeah, I posted that on gaf.  It looks awesome.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on November 13, 2008, 12:48:38 AM
God damn, these MM designed levels are HOT
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 14, 2008, 11:58:07 AM
You can actually unlock that prototype character for LBP by acing the last stage.  I unlocked it and it's pretty cool because it's completely flat.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on November 14, 2008, 12:21:43 PM
You know, I really hope these guys make a PSN platformer. No editing tools, no stickers, just a bunch of MM-designed levels set to some story of whatever quality.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 14, 2008, 04:34:20 PM
It's not hard.  I aced it.  I aced every stage.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 15, 2008, 12:40:41 PM
I didn't realize it, but the MM levels are kinda tough.  Normally I wouldn't mind this but the randomness of the physics at times + the LENGTH of the levels can occasionally = argh.

I wish MM cut the levels in half and made twice the levels at half the length.  I have an issue with this in user levels as well.  Making 10 min+ levels where suddenly there is a real hard section or physics dependent section at the end is distinguished mentally-challenged.  When I die 7/8 mins into a level I don't think "yay, I want to do all that again to get back to the hard part I was at!" I think "well I guess I'm not finishing this level".

I know some people will be against it, but honestly I think LBP would have been better with infinite lifes and special bonuses for finishing a level by acing it or under X amount of lives.  I mean you basically have infinite lives in Mario and can just keep retrying a section until you get it.   
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on November 15, 2008, 12:44:52 PM
I can't believe they are charging for costumes. Not much, but still.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: CurseoftheGods on November 15, 2008, 03:08:27 PM
That's my main complaint too. The second half of the MM levels are frustratingly difficult, and they kind of turned me off the game after I've finished the story. I haven't played LBP for the past two weeks, but I expect I'll do so once the fall rush is over and there are more good levels online.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 15, 2008, 03:36:44 PM
I can't believe they are charging for costumes. Not much, but still.

Yeah, I don't plan to buy any of them, but the things that piss me off are the game related ones.

Like, if they had common sense they would make it: Buy Motorstorm PR, get Motorstorm costume.  Instead it's $2.  It's such a dumb move.  I'm guessing the Killzone, MGS4, and FF7 ones will all be the same.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 15, 2008, 04:36:34 PM
That's my main complaint too. The second half of the MM levels are frustratingly difficult, and they kind of turned me off the game after I've finished the story. I haven't played LBP for the past two weeks, but I expect I'll do so once the fall rush is over and there are more good levels online.

If I make a level, instead of making one ten minute level I'm going to make 3 three minute levels and call them 1-1, 1-2, 1-3.

It's a little annoying because there are so many incredible user levels out there already and I love playing them.  But if I die over 6-7 mins into one of them I'm not going to replay it, I'll just try another level.  I think most people are like that and level creators need to keep that in mind and be plentiful in checkpoints and lives.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 15, 2008, 11:00:51 PM
Uh, so the entire moderation process of this game is fucked up.  The Azure Palace level was taken down because it had blood stains in the level.  Apparently the World of Colour level was also taken down, but that was in protest because the user's GoW level was removed.  Those were two of the best community levels.  What a mess.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 16, 2008, 01:57:44 AM
wow, they even got to the Tetris level.  Are they fucked in the head or something? how is this a good idea at all?
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: MrAngryFace on November 16, 2008, 02:13:31 AM
HORSE ARMOR
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on November 16, 2008, 03:18:04 AM
Console gaming  :gloomy

The camera shit is still the most annoying thing. Sony has boasted about this open format approach since before the generation began, and now when that approach can finally be applied in a positive way, they strangle it.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on November 16, 2008, 03:28:42 AM
That thing, about charging for costumes, that just seems like a complete disconnect between financial and marketing. These things could be neat little marketing tools, but putting a price on them makes them immediately inaccessible to most, to be purchased almost exclusively by the already convinced. It doesn't matter that they are "cheap," as that is still a cost. For a fucking Sackboy costume. I love this game and I'm happy that they tried, but it really sucks to see it crumble. Not sure what this is going to mean for other games with a strong content creation and sharing component.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 16, 2008, 05:01:17 AM
It's such a shame that there is so much bullshit happening with this game since the actual core game and idea is so damn good.  It's one of my favorite games this year, if not my favorite game this year, or even throughout this entire gen...but it's such a mess.  I check the gaf LBP thread every once in a while and you have people excited that the servers are up, almost like it's a gift to play the main draw of the game.  Now there is the DLC and moderation nonsense going on.

I will say that I would totally but substantial level packs made by MM for this game for DLC, just not costumes.  The MM levels are sooo good.  And again, why they aren't releasing level DLC with costumes as the prizes for those levels? I don't know.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Hitler Stole My Potato on November 16, 2008, 02:28:12 PM
I don't know if the core game is all that great 'cause the character is just way too floaty, the physics can really get in the way on some levels, and having it on 3 seperate planes hurts the experience rather than enhance it.  I'm finding the user created levels to be more enjoyable than some of the later stuff in the story mode but I'm feeling compelled to go back to MM's levels not because they were fun but just to collect the stickers...which is a little odd since I'll probably never actually sit down and build my own level.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 16, 2008, 03:13:51 PM
I didn't have a problem with the 3 planes or the floaty controls once I got the hang of them.  The controls aren't so much floaty as they are based on inertia, and once you get that down, it all makes a lot of sense.  I got by the game fine, but it really 'clicked' in the later levels where you need to take advantage of the inertia based gameplay to get by some areas.  And the 3 planes isn't a problem if the level is well designed, the MM levels even showed how you can do some cool stuff by using them.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: CurseoftheGods on November 16, 2008, 04:48:24 PM
And the 3 planes isn't a problem if the level is well designed, the MM levels even showed how you can do some cool stuff by using them.

That's the problem right there. After playing a bunch of levels online, it's almost apparent that MM are the only ones that know how to use the three planes in a good manner. Not a lot of users know how to take advantage of the z-axis properly.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 16, 2008, 04:50:43 PM
I don't find the controls floaty, but yeah the 3 plane thing was a bad idea.  I think the game would've been better in everywhere if it was just a 2.5d platformer on a single plane.  The 3 plane thing limits you at times when building a level because you don't want the player to jump back into a plane full of lava or something when making a front plane jump.  I noticed this being a big issue when trying to ace the skulldozer level.

Otoh, some of you guys like DC need to chill about LBP suddenly collapsing and everything being a failure.  Sure there are problems, but all in all they affect you maybe 10% of the time.  The majority of the time LBP delivers on being an incredible user-content driven game.  Go play the levels in the gaf user-level thread and come back and try to say you are disappointed in LBP.  There are already more MM-calibur user-levels than there are MM levels in the game.  Once image importation from the hard drive is implemented (and it is 100% coming going by the devs blog), levels are just going to get even better.  Sure there will be hiccups with moderation and good levels will be taken down occasionally (though if the creators are not stubborn they will just re-up the level with visual changes; you can't copyright gameplay [well, maybe tetris]), but overall LBP has continued to produce incredible experiences one after another since launch and I only see the community getting better, not worse as months and years go by.

I agree that LBP is flawed.  It's probably an 8.5-9.0 game to me from a critical perspective.  Yet it's easily the best game I've played not only on the PS3, but this entire generation by giving form to the imagination of people around the world.  There are hundreds of "worlds" people have created already from the depths of their minds and the joy of exploring them and obtaining their objects/textures for your own creations is pure fun.  I was always a fan of rpg maker, fighter maker, N+, and any game that stresses the endless imagination of user minds.  LBP is the best realization of this to date, and as a nice bonus it's a pretty darn good looking engine to make visual beauties out of.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 16, 2008, 05:53:02 PM
Quote
I agree that LBP is flawed.  It's probably an 8.5-9.0 game to me from a critical perspective.  Yet it's easily the best game I've played not only on the PS3, but this entire generation by giving form to the imagination of people around the world

but here's the problem - the moderation system is now become so weird that any level ideas i had (well, especially as the main one was to recreate an old ZX Spectrum game) has been flushed because there's no point making it if it's going to get pulled (which it will). And that is running counter to the imagination/build angle.

Also - anything decent/good has been moderated out :/

I have this horrible feeling that this is going to end up just being a corporate download tool for disney/other sony game levels that we pay for :(



A few levels have been moderated.  I don't see what the big deal is.  Take the level that got moderated because it had some blood...just change the blood texture and re-up it!  The gameplay will be the same great level, who cares if it has some visual changes to make it more PG. 

For things like remaking old games, it's a shame but outside the nostalgia factor and the "wow, they made mario 1-1!" wowness, most of them aren't particularly good from a gameplay perspective.  Even the gradius level is a cool idea but not a very good level.  Instead it'll be a great start for the guy to make an ORIGINAL level incorporating gameplay mechanics from his gradius level.

Instead of recreating an old ZX Spectrum game, why not make a NEW ZX Spectrum styled game.

In general I think remakes and such are a bit of a waste of resources.  If you're a quality level maker then use your time and make something original that people will enjoy and appreciate you for.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on November 16, 2008, 07:36:33 PM
yeah, clever and original levels like that azure palace level

oh wait


...


this game is done, no one's going to put forth the time and effort into making intricate levels (that azure palace guy said it took him a week to finish) just to get it snatched down for no apparent reason, with no way to alter it because it's locked on your own system - that's the big deal, subjective opinions on quality don't even factor into it

hope you like simple rollercoaster rides and rocket car races that last ten seconds, because six months from now that's all you'll be getting

there is no way in hell image import will be added now, i'd be willing to bet money on it
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 16, 2008, 08:10:02 PM
yeah, clever and original levels like that azure palace level

oh wait


...


this game is done, no one's going to put forth the time and effort into making intricate levels (that azure palace guy said it took him a week to finish) just to get it snatched down for no apparent reason, with no way to alter it because it's locked on your own system - that's the big deal, subjective opinions on quality don't even factor into it

hope you like simple rollercoaster rides and rocket car races that last ten seconds, because six months from now that's all you'll be getting

there is no way in hell image import will be added now, i'd be willing to bet money on it

From what I've read the game allows you to alter your levels and re-publish them.  Also if they were taken down for no reason like Azure Palace the author can just re-publish them as is as many times as they are taken down.  Image importation is still coming.  We don't know why certain levels were taken down as of now.  I'm sure the MM guys will be talking to Sony about this once the work week beings on Monday.

But whatever, keep on living in your dream that because there was one weekend on incorrect moderation the entire game is doomed and there won't be boatloads of excellent new levels every week.  There are still new great levels that came out yesterday, today.  Guess those guys don't know about the moderation that destroys the game!

Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on November 16, 2008, 08:18:17 PM
sdf go!

whatever, dude, it's fucking bullshit and you know it

"my dream"

i'm the one who told drinky on gaf the game justified my ps3 purchase, and i even bought a pseye just for lbp

of course, that was during the beta, when none of this insanity was going on - coincidentally, when reviewers were partially basing their scores off the online beta

if you think i'm taking delight in the fact that a neat and original game is being shitted up by a bunch of red tape and poorly implemented organization after the fact, then you're the one living in a nytol stupor

Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Hitler Stole My Potato on November 16, 2008, 09:46:37 PM
Private Hoffman made a "protest" level.  :lol

Quote
Okay I published my protest level.

"LittleBigPlanet Alternate Ending: The Petition"

Try searching for "Alternate Ending:" and look in the US. It's easy to find because I have a picture of Patrick Swayze with a horse as the icon.

Play it, Heart it, Comment on it.

It's now time for my favorite part of LBP - handing out 1 stars like candy on Halloween.  Let the downgrade commence!
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 16, 2008, 11:09:43 PM
sdf go!

whatever, dude, it's fucking bullshit and you know it

"my dream"

i'm the one who told drinky on gaf the game justified my ps3 purchase, and i even bought a pseye just for lbp

of course, that was during the beta, when none of this insanity was going on - coincidentally, when reviewers were partially basing their scores off the online beta

if you think i'm taking delight in the fact that a neat and original game is being shitted up by a bunch of red tape and poorly implemented organization after the fact, then you're the one living in a nytol stupor

More like LBPDF.  I think it's the first PS3 exclusive that actually lived up to the hype and is AAAwesome.

Do I think the moderation is bad?  Sure, just as much as it is on a message board or how you can't call yourself "shawn" or any words that are close to curse words in a dozen games.  The moderation has abuseable problems but I think everyone running around waiving their hands like the sky is falling are ridiculous.  This JUST happened and it's a weekend when no one is working at MM's office or the main Sony offices.  Give a little time for MM to get to the bottom of this and see what happens.

Also if the people making levels are so ticked off that oh no they lose their l33t played/hearted count when they re-up their level to the point where they decide to quit level making in LBP, then /shrug.  I'll miss their good levels, but seeing them cry is satisfying since they're making levels for the wrong reasons in the first place.  Everyone else will just continue making levels and if they get taken down they will re-upload them either as identical versions or with slight changes if they feel the moderation was justified.

For all the problems LBP has, I can turn it on right now and have the same great experience I've been having with the user community that I've had since day 1.  It's the most interesting game in a long time and yeah, I'll defend it since it's still fucking awesome even this minute if you go online and play.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: pilonv1 on November 18, 2008, 05:56:34 AM
First night with the game and servers seem to be down :gloomy

I had fun with it but the Z-axis with a shitty camera at times infuriates me. Other than that it's amazing. And XFE has nailed why community driven stuff on consoles will never work. You're always going to be at the mercy of someone's interests.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 18, 2008, 06:25:40 AM
Apparently the Azure Palace came back up.  I don't think anyone knows what's going on at this point with moderation.  I can only assume that they take levels down to look at them before putting them back up and thereafter ignoring the 'good grief' suggestions.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: pilonv1 on November 19, 2008, 04:53:00 AM
Azure Palace is back. but i cant load it (can load everything else)

fuck mm and fuck sony :'(
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 20, 2008, 02:53:31 PM
Finished all the main story levels.

WOW

Even with all the annoyances I have with the game, these levels were incredible and the best platforming I've had since Mario Galaxy.  The ninja palace levels were :O!!!  And the final levels were creative and challenging.  The final boss was solid as well.  Man, the main levels are polished as hell.  They also show how to make HARD levels that aren't STUPID HARD.  Too many user levels are trying to be hardcore platformers to the point where they are punishing as hell and the timing on stuff is bullshit.  While the MM levels got hard, they were always fair and you could run through them without losing a life to get the ace item.  People need to replicate that when they try to make hard levels.  For instance I played the new God of War level "Trial of the Gods" and there's a lot of really bad frustrating design in there because they wanted to make it hard.  Bad hard; good hard.  Level makers need to learn the difference.

Still, this game took me by surprise.  I was one of the not-haters, but non-believers, and really didn't care about the game until I popped it in and started playing and right from the intro I was heavily impressed and it only got better.  In a year with games like this and L4D, 2008 went VERY WELL for gaming.

Anyone who hasn't finished the story levels and has just been playing user levels should go and finish the rest of the story.  It's  :o :o :o

Metropolitan was awesome as well.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 20, 2008, 05:07:49 PM
Yeah, after playing the MM levels my standards for what a good level is went way up.  Since I probably couldn't make a level like that, my levels are more adventure/puzzle like.  And by my levels I mean one I've been thinking about and haven't made yet.  It will be out sometime and it will be great.

First level I wanted to make on the final was gonna a 'sack to the future' type thing where you would time travel and do things in the same area in different time periods, but I got bored of that idea.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: pilonv1 on November 20, 2008, 06:08:13 PM
so azure palace is fun.

but these long levels...fuck theres no way im going to do a long level if i dont make it to the end. replaying 5 minutes of floaty platforming? no thanks
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on November 20, 2008, 06:13:21 PM
Yeah... I'm hoping we'll see a straight platformer from these guys
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 28, 2008, 08:29:23 PM
http://www.gametrailers.com/player/usermovies/292476.html
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: fistfulofmetal on November 28, 2008, 08:35:04 PM
what the hell  :o
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Hitler Stole My Potato on November 28, 2008, 08:47:09 PM
Yet another "look this is kind of neat" LBP user level but in the end what we get is not very fun to play.

As a creative editor LBP is all winner winner chicken dinner but as an actual game the thing fails big time.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on November 28, 2008, 08:51:27 PM
Yet another "look this is kind of neat" LBP user level but in the end what we get is not very fun to play.

As a creative editor LBP is all winner winner chicken dinner but as an actual game the thing fails big time.

Says the dude who has been a grated cunt about it all along.  :-X

:piss HitlerStoleMyPotato  :piss2
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 28, 2008, 08:55:50 PM
Yet another "look this is kind of neat" LBP user level but in the end what we get is not very fun to play.

As a creative editor LBP is all winner winner chicken dinner but as an actual game the thing fails big time.

If you want fun levels, go read the user levels thread at gaf.  It probably has 40+ levels by now and most of them have great gameplay as well as creative designs.

I'll agree that the ratio of good to bad levels is terrible and it's very difficult to find the good levels without someone TELLING YOU which ones are good ones to play, but when there's still 5-10 good levels pumped out a week it's hard to complain.  I'm already far backlogged on catching up to all the quality levels that are out there.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Draft on November 28, 2008, 08:58:16 PM
He's right, though.

The user content for this game is so weird. None of it looks compelling. All the value is in that initial "how'd they do that" wonder.

Someone needs to develop a DOTA for this game.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on November 28, 2008, 08:58:45 PM
I've only given out one crappy rating so far, and that was a level that we managed to actually break into unplayability. Then again, I don't spend much time with user created levels; the MM levels are brilliant enough that 'd rather just play through those several times than spend time trying to find similar brilliance online. Hopefully they release a "Best Of People" pack somewhere down the line, with MM-picked levels.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on November 28, 2008, 09:00:48 PM
He's right, though.

The user content for this game is so weird. None of it looks compelling. All the value is in that initial "how'd they do that" wonder.

Someone needs to develop a DOTA for this game.

Uneven quality of user created levels hardly translates into the game "failing" as a game though, considering that there's a heap of good, professionally developed content there.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: y2kev on November 28, 2008, 09:01:28 PM
There are a number of fun levels that people don't bother to upload to youtube because they aren't showy or use the technology in new ways.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on November 28, 2008, 09:02:49 PM
There are a number of fun levels that people don't bother to upload to youtube because they aren't showy or use the technology in new ways.

I suppose that's likely true; unless it does some wacky crazy thing, people aren't going to notice it on Youtube. Still, it'd be nice if it was easier to find the good amongst the shit.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: y2kev on November 28, 2008, 09:05:36 PM
I had fun finishing the game with Bebpo. He saved me <3
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 28, 2008, 09:06:03 PM
Yeah, that Zelda level like the Gradius and Duck Hunt levels aren't really fun, and really they are almost fundamentally broken, but it's still interesting to see how they can adapt a different type of game into the tool set meant to make 2D Platformer levels.  Of the interesting/cool levels that have different gameplay, the one that really works is the Tetris one.  The Tetris level is so much fun co-op.

I'd actually go as far as to say that by watching that video, you have probably experienced that level at it's best. 

And yeah, MM really needs to improve the level searching for this game.  I play once or more a week and check out the levels people suggest, then I usually go play random ones hoping to find something good.  More often than not I'd drawn to ones with creative titles, the problem is that people know that's the key and you end up with really shitty puns as titles for everything.

Last time I played a multiplayer game, this random guy took me into some of his levels and they were actually a lot of fun.  It's probably one of those levels that has very few plays because it doesn't standout.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Hitler Stole My Potato on November 28, 2008, 09:12:32 PM
He's right, though.

The user content for this game is so weird. None of it looks compelling. All the value is in that initial "how'd they do that" wonder.

Someone needs to develop a DOTA for this game.

Uneven quality of user created levels hardly translates into the game "failing" as a game though, considering that there's a heap of good, professionally developed content there.


I don't think the professionally designed levels are all that great either but that has less to do with their actual design than it does with the basic mechanics of the game not being that compelling in the first place.  It's just not that great of a platformer, period.

And yeah, I've been "grated cunt" about LBP forever now, haven't I AA?  How many fucking posts have I made around here or GAF or anywhere else for that matter where I've been ragging on LBP?  Please hunt them down and show them to me.  I'd love to read this shit.  I remember making one (1) comment during the beta on how the game seemed a little boring and your sfag defense hardware kicked in.  I mean I bought the fucking game, why the hell would I want it to be bad?  So I could waste 60 bucks?
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 28, 2008, 09:21:20 PM
I had fun finishing the game with Bebpo. He saved me <3

I did?  ^^; 
Some of those co-op challenges are tough >_<
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: y2kev on November 28, 2008, 09:22:11 PM
Yeah, I could not do that giant wheel at the end of the game if my life depended on it. But maybe because with two people the camera zooms way out.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on November 28, 2008, 09:24:21 PM
If you two ever want to play again and happen to find a fourth person, I'll help you guys get through those final levels so you can help me get the 4 people required items.  I aced every level, so yeah, I'm pretty awesome.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: demi on November 29, 2008, 04:29:20 PM
I've got LBP!!!!!!

demibear is back in action
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Eel O'Brian on November 29, 2008, 04:44:40 PM
i'll play with you sometime

i played co-op through some of the story mode with a friend the other night and had a lot of fun

he complained about the jumping, though
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on November 29, 2008, 04:50:49 PM
I've got LBP!!!!!!

demibear is back in action

Nice.  Like Jinfash said, play the story levels first because they are awesome.  It's more fun co-op but also harder so be warned (easier if you play with someone whose beat the levels before).  Then play hearted levels from people who have good taste.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on December 04, 2008, 01:36:31 PM
http://www.sackbook.com/

it's a step forward to finding good levels to play, but it isn't exactly within the game.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on December 20, 2008, 04:15:01 AM
So I hadn't played in a couple of weeks because of finals and I popped it in today to play some of the AAA user levels made recently.  First of all, LBP seems to have been updated quite a bit and the search tools are much better.  Also it seems you can export your photos/screenshots (YAY) and new items/objects have been added.

Second, I played Razhotep's Tomb and wow, user levels are getting impressive now.  Took me over 30 mins and that wasn't because of any stupid "you are stuck" puzzles.  It was just good challenging and varied platforming.  Tons of original textures, creatures, a story, a boss fight, secrets, multiplayer optional areas, lots of frequent checkpoints with 8-10 lives (though I wish all levels used the infinite checkpoint that someone on gaf made).

I wish I had more time to give to this game.  I run through the screenshot threads from the top 50 or so user levels and so many of them look great but if they take 15-30 mins each there's no way I can play most of them.  Plus playing all these creative levels really makes me want to build my own, but I just don't have the time for it :(  LBP feels like the perfect game if my house sets on fire and I lose my entire game collection and it's the only game I have to play for the next year. 
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: demi on December 20, 2008, 04:31:54 AM
got bored of this within 30 minutes

6/10
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: Bebpo on December 20, 2008, 11:58:01 AM
got bored of this within 30 minutes

6/10

Not knowing true fun  :'(
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: duckman2000 on December 20, 2008, 07:36:25 PM
I'm really impressed with the MM created levels. But I'd enjoy the game a hell of a lot more if I could play all levels without running into insufferable lag when playing with people on other continents. Some work better than others, but lag + platforming =  :punch
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: demi on December 20, 2008, 07:38:21 PM
got bored of this within 30 minutes

6/10

Not knowing true fun  :'(

Vesperia > LittleDickPlanet
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: cool breeze on December 23, 2008, 10:29:24 PM
the user made levels are really good now, but even though they've improved, as soon as I played the MGS DLC you can tell that MM is still way ahead.

a good example is how to make a light gun game, one guy build an entire contraption to simulate a crosshair and all that.  First level of the MGS DLC has enemies pop out and you put a bullet hole sticker on them.  The users over complicate things.
Title: Re: The Evilbore Official LittleBigPlanet* Thread
Post by: fistfulofmetal on December 24, 2008, 12:36:22 AM
oh god the final boss in the MGS pack is INSANE. And the paintgun is so good.

and i want the costumes really bad omg omg