BUY MIRROR'S EDGE
I don't know, the video review basically spelled "It's a great ride, you just don't need a whole lot of skill".
Guess what, i don't play games to test some distinguished mentally-challenged ass skill, i play games for the ride they involve. Who gives a fuck about how skilled i can be?
I don't know, the video review basically spelled "It's a great ride, you just don't need a whole lot of skill".God WrikaWrek, you suck so much.
Guess what, i don't play games to test some distinguished mentally-challenged ass skill, i play games for the ride they involve. Who gives a fuck about how skilled i can be?
:lolI don't know, the video review basically spelled "It's a great ride, you just don't need a whole lot of skill".
Guess what, i don't play games to test some distinguished mentally-challenged ass skill, i play games for the ride they involve. Who gives a fuck about how skilled i can be?
What other redeeming qualities do they have? please don't say you play for narrative and sensory stimulation. :lol
oh right you're the guy who thought the trailer was the 21st century's greatest artistic accomplishment thus far....
I don't know, the video review basically spelled "It's a great ride, you just don't need a whole lot of skill".
Guess what, i don't play games to test some distinguished mentally-challenged ass skill, i play games for the ride they involve. Who gives a fuck about how skilled i can be?
What other redeeming qualities do they have? please don't say you play for narrative and sensory stimulation. :lol
oh right you're the guy who thought the trailer was the 21st century's greatest artistic accomplishment thus far....
I don't know, the video review basically spelled "It's a great ride, you just don't need a whole lot of skill".God WrikaWrek, you suck so much.
Guess what, i don't play games to test some distinguished mentally-challenged ass skill, i play games for the ride they involve. Who gives a fuck about how skilled i can be?
I want to play the game, I don't what the game to play itself.
I get little to no satisfaction out of watching my dude see do cool stuff that I hardly feel like I have any input over myself. It feels disconnected.
I guess WrikaWrek is all hard and sweaty over Heavy Rain
What other redeeming qualities do they have? please don't say you play for narrative and sensory stimulation. :lol
oh right you're the guy who thought the trailer was the 21st century's greatest artistic accomplishment thus far....
What other redeeming qualities do they have? please don't say you play for narrative and sensory stimulation. :lol
oh right you're the guy who thought the trailer was the 21st century's greatest artistic accomplishment thus far....
he also thinks cod4 campaign is one amazing thrill ride :lol
seems to enjoy rides
rided? :'(
I'm not all about challenge. I like plenty of easy games. I didn't say this game would suck or is bad. Just that it sounds kind of differently focused than PoP classic.
As someone who spent dozens of amazingly fun hours with Assassin's Creed (enough to get every single damn thing in the game, including all achievements), I can't wait for some more Ubi Soft "auto" platforming.
Especially since I'm in the middle of tearing through Mirror's Edge and want to break the disc every time I miss a jump if I'm looking two inches in the wrong direction. I'm slowly becoming an ornery old man who doesn't like to be frustrated, and it seems like Ubi Soft did everything in their power to eliminate most of the frustration common to adventure/platforming games with Prince of Persia.
?
No i didn't. I said the trailer was really well put and was better than other videogame trailers. Why you putting shit in my mouth?
And the redeeming qualities? The experience. Yes, it's all make believe to me, like movies, in movies i get to watch, in games i get to control, that's what's appealing to me, but then again, i only became a gamer with the Playstation generation. I like games to be cinematic, i want an adventure, regardless of whether the game requires great skill or not (guess what, i like finishing games that cost me 70 euros, who would've thought).
As far as I feel like I am playing the game and I have to make effort to pull off stuff. It's more difficult to make fun challenging gameplay that's not overly frustrating cause it requires a lot of time and effort to finetune the gameplay, Ubisoft chose to easy way. It's one of the reasons why the AC gameplay was so boring because there was too much disconnect between what your character is doing and how you had to control him.It was ultimately boring to crawl up a building, compare that to the simple platforming mechanics of Crackdown. Another bad example was relying on the Uncharted animation system to keep you safe from danger when jumping, you could actually see it line up and take over.I don't know, the video review basically spelled "It's a great ride, you just don't need a whole lot of skill".God WrikaWrek, you suck so much.
Guess what, i don't play games to test some distinguished mentally-challenged ass skill, i play games for the ride they involve. Who gives a fuck about how skilled i can be?
I want to play the game, I don't what the game to play itself.
I get little to no satisfaction out of watching my dude see do cool stuff that I hardly feel like I have any input over myself. It feels disconnected.
Heh, how far can you go? Seriously, how far can you go? After all it's just a game pad with some face buttons. The character does what the controller tells him to do.
People who say "video game experience" are the new "where is the lester bangs of video games" nutcases. maybe they are the same people.
People who say "video game experience" are the new "where is the lester bangs of video games" nutcases. maybe they are the same people.
a game experience without challenge is like watching a movie while having to keep pressing various combinations of buttons on the remote to keep the movie playing.
this thread :yuck
Lol, missing jumps in Mirrors Edge.
Still remember the 1upshow where they were all like "I know i can do this, but then i gotta go down there and kill the suckers because she is so slow on the pipe".
Did that shit on my 2nd try without killing anyone.
WrikaWrek doesnt know what hes talkin about. Obviously didnt do the speedruns or time trials.
RIP Ubisoft. When you were young and full of imagination I loved you, and then you became a sell-out poser whore of an empty shell. :(
RIP:
Beyond Good & Evil
Splinter Cell
Prince of Persia Sands of Time
Rainbow Six 3
XIII
Rayman
Actually looking back, Ubisoft was never really that great. I think nostalgia somehow made them seem like a more artsy and exciting company than they ever were.
The strong prevail
1000/1000 :bow
Skill :bow
RIP Ubisoft. When you were young and full of imagination I loved you, and then you became a sell-out poser whore of an empty shell. :(rainbow six vegas was fuck awesome. it was like uncharted if uncharted was a a lot better game with good mechanics and fun.
RIP:
Beyond Good & Evil
Splinter Cell
Prince of Persia Sands of Time
Rainbow Six 3
XIII
Rayman
Actually looking back, Ubisoft was never really that great. I think nostalgia somehow made them seem like a more artsy and exciting company than they ever were.
Skill :bow
I'm nearing 82k, mainly on blunt force (though it's a solid score mostly not padded by shit games, especially lately). I'm at work so xbox.com is blocked (thank God Evilbore isn't...I've found my new home away from home!), but aren't you somewhere around the same score?
I don't know, the video review basically spelled "It's a great ride, you just don't need a whole lot of skill".
Guess what, i don't play games to test some distinguished mentally-challenged ass skill, i play games for the ride they involve. Who gives a fuck about how skilled i can be?
Vegas 2 is a lot better, though.
qtes :yuckPeople who say "video game experience" are the new "where is the lester bangs of video games" nutcases. maybe they are the same people.
a game experience without challenge is like watching a movie while having to keep pressing various combinations of buttons on the remote to keep the movie playing.
shenmue :yuck :lol :yuck
himuro :yuck
this thread :yuck
they also released all those pretty awesome games (well, XIII was only half awesome but still not bad) damn near simultaniously, and got really surprised when they all failed to sell, not only competing against themselves but against every other holiday blockbuster that year. That was stupid, stupid, stupid, stupid.RIP Ubisoft. When you were young and full of imagination I loved you, and then you became a sell-out poser whore of an empty shell. :(
RIP:
Beyond Good & Evil
Splinter Cell
Prince of Persia Sands of Time
Rainbow Six 3
XIII
Rayman
Actually looking back, Ubisoft was never really that great. I think nostalgia somehow made them seem like a more artsy and exciting company than they ever were.
XIII, BG+E, and Sands of Time gave that impression. and when all 3 failed it was like "oh poor creative company, see what happens when people only buy Madden? woe is us."
Love the suckas who like hard games but don't finish hard games.
What was the last hard game you finished Himuro?
he said "hard" not "fucking ridiculous"
I did a one credit run through of Espgaluda at work a little while back. That is like taking most hard games and swallowing them and shitting out just the concentrated hard bits.
Love the suckas who like hard games but don't finish hard games.
What was the last hard game you finished Himuro?
probably ninja gaiden 2. or FF4 remake, but who knows if that classifies as hard? I still need to beat Bangai-O Spirits but that game has soooo many stages.
what was the last hard game you beat?
Love the suckas who like hard games but don't finish hard games.
What was the last hard game you finished Himuro?
probably ninja gaiden 2. or FF4 remake, but who knows if that classifies as hard? I still need to beat Bangai-O Spirits but that game has soooo many stages.
what was the last hard game you beat?
Ninja Gaiden 1, Ninja Gaiden 2 was easier but i wasn't feeling, went up to the Moscow level then left, was bored by it.
And wtf at JRPGs, ugh i'm not talking about level grinders, fuck that shit, worst games in existence.
Every gamer should be forced to master at least one evo character before commenting on games.
Tough. Not impossible Raizing games tough, but fucking tough. Once you grok the scoring system (which is OMFG) the game gets a little easier.I did a one credit run through of Espgaluda at work a little while back. That is like taking most hard games and swallowing them and shitting out just the concentrated hard bits.
I can one credit G-darius and darius gaiden which probably isn't so hot, but I can one credit them!
Espgaluda is tough? How tough?
If Ninja Gaiden was easy for you...then damn.
I guess, you are a really hardcore gamer.
If Ninja Gaiden was easy for you...then damn.
I guess, you are a really hardcore gamer.
The scoring system rewards you for building up bullets onscreen and then destroying their spawner. So you build up crystals (or some such) and wait until the screen is at max and go into secondary fire more. Once the spawner is killed in this mode it's bullets turn into points. It runs so smooth once you get into it.Tough. Not impossible Raizing games tough, but fucking tough. Once you grok the scoring system (which is OMFG) the game gets a little easier.I did a one credit run through of Espgaluda at work a little while back. That is like taking most hard games and swallowing them and shitting out just the concentrated hard bits.
I can one credit G-darius and darius gaiden which probably isn't so hot, but I can one credit them!
Espgaluda is tough? How tough?
what's great about the scoring system
Ninja Gaiden is easy
Shinobi on PS2 was easy
If Ninja Gaiden was easy for you...then damn.
I guess, you are a really hardcore gamer.
Ninja Gaiden (Xbox) was awesome, but really easy. I never understood all the butthurt moaning about the difficulty level.
and I'm curious to see what they mean when they say automatic platforming. If it's similar to Sands of Time in that you always knew where to jump and all that, then I don't see what's so bad about that. Do they just mean it's really obvious then? like you won't be making leaps of faith?
Shinobi on PS2 was easy
have you beaten the final boss?
A lot of the 3d games people I know say are hard (DMC, Jet Set Radio, ninja gaiden;etc etc) are really easy for me. I guess I wouldn't say easy, because there are moments where I'm like "heh how do I get past this?" but they aren't HARD either. I guess they're more in the middle? But these days, these kind of games ARE refreshing because most games now ARE easy.
However, 2d games can be a struggle for me. I think 2d games overall are just so much more difficult compared to 3d games.
If Ninja Gaiden was easy for you...then damn.
I guess, you are a really hardcore gamer.
Ninja Gaiden (Xbox) was awesome, but really easy. I never understood all the butthurt moaning about the difficulty level.
Some people found normal mode hard all the way through, most people found that it just had a steep learning curve at the beginning. The game gets easier as you progress- it forces you to be good.
on the other hand, Very Hard and Master Ninja are tough as nails. Those first few chapters are disgusting until you get the izuna drop and powered up weapons.
Shinobi on PS2 was easy
have you beaten the final boss?
A lot of the 3d games people I know say are hard (DMC, Jet Set Radio, ninja gaiden;etc etc) are really easy for me. I guess I wouldn't say easy, because there are moments where I'm like "heh how do I get past this?" but they aren't HARD either. I guess they're more in the middle? But these days, these kind of games ARE refreshing because most games now ARE easy.
if you miss a jump, the girl saves you. basically, no consequences for falling.
Lol 2d games, get out of the basement suckas
Anyway, kidding aside, yeah, i don't play games for that. If i want to learn a skill i'll learn a real skill.
Lol 2d games, get out of the basement suckas
Anyway, kidding aside, yeah, i don't play games for that. If i want to learn a skill i'll learn a real skill.
What counts as a real skill?
Yes, let's start with hard shit early on. Very intelligent game design.
smh
It should be about using your brain bitches, not how fast or skilled you are with a piece of shit controller.
Yes, let's start with hard shit early on. Very intelligent game design.
smh
It should be about using your brain bitches, not how fast or skilled you are with a piece of shit controller.
You gotta be kidding me.
Yes, let's start with hard shit early on. Very intelligent game design.
smh
It should be about using your brain bitches, not how fast or skilled you are with a piece of shit controller.Lol 2d games, get out of the basement suckas
Anyway, kidding aside, yeah, i don't play games for that. If i want to learn a skill i'll learn a real skill.
What counts as a real skill?
Something you can use outside of a fucking videogame. If i really want to "master" some shit, i'll master some musical instrument, i'll master a sport, etc
You know, shit that actually matters. Who gives a rats ass if you can finish Metal Slug in 40 min.
Yes, let's start with hard shit early on. Very intelligent game design.
smh
It should be about using your brain bitches, not how fast or skilled you are with a piece of shit controller.Lol 2d games, get out of the basement suckas
Anyway, kidding aside, yeah, i don't play games for that. If i want to learn a skill i'll learn a real skill.
What counts as a real skill?
Something you can use outside of a fucking videogame. If i really want to "master" some shit, i'll master some musical instrument, i'll master a sport, etc
You know, shit that actually matters. Who gives a rats ass if you can finish Metal Slug in 40 min.
lol @ "master real skills." I'm assuming you're sitting on a forum arguing with the rest of us losers because you've already run half a marathon, conducted an orchestra, built a house, and painted a masterpiece this morning?
c'mon...anyway, as I suspected, it seems like you have a similar conception of "challenge" (a game that takes some figuring out, then makes you apply what you've learned) but for some reason you don't equate it with skill.
did you know that you can skin your princedude as different characters
like playing dress-up with baby dolls, only you won't have to hide them in the hall closet when company comes over
poor Wrika Wrek got manhandled in this thread. :lolif only someone could grab his hand and deposit him back at the beginning of the thread
I was just reading through this thread and laughing my ass off. Wow, WrikaWrek got owned pretty hard here. :lol
Dude...just dude.
Game looks absolutely phenominal. I thought it looked great in pics and vids, but it didn't hit me until it was on my flat sceen. Combat is much improved too. You also get an achievement just for starting the game.
Dude...just dude.
Game looks absolutely phenominal. I thought it looked great in pics and vids, but it didn't hit me until it was on my flat sceen. Combat is much improved too. You also get an achievement just for starting the game.
looks
looks
And yeah the game is pretty easy.
Whatever, bitch.
so next weekAnd yeah the game is pretty easy.
Whatever, bitch.
*yawn* i'll pick it up when it's under 20
does he actually wisecrack? I mean the same voice actor was whatever that guy's name was from Assassin's Creed who was Altair's bitchy descendant.
does he actually wisecrack? I mean the same voice actor was whatever that guy's name was from Assassin's Creed who was Altair's bitchy descendant.
Oh no, the Prince in this game is Nathan Drake. It's like they brought him in to the studio and said, "Now do exactly what you did for that Uncharted game. Say, actually, do you have any shitty lines that you didn't use in Uncharted, because they'd fit in fine here."
People bitch so much here about Assassin's Creed these days, so sad. Great game. Yet Uncharted gets more lip service CUZ HES A DOUCHE LIKE ME! I CAN RELATE!Err, no. Assassin's Creed receives hate simply because it's an ultra repetitive, simplified attempt at a stealth action game. They created a bunch of gameplay systems and basically allow the software to manage itself. There is such little design present within the various tasks you perform. I can appreciate what they attempted to do and don't actually hate the game, but I completely understand why many people do.
-It's beautiful
-It sounds amazing
-The platforming feels a little disconnected from the player--pressing A once results in the prince scurrying up a wall even if that requires him to "grab" twice
-The level design seems to be fuk brilliant
-Performance is great
-The CE is garbage
-Combat is boring but very cinematic
-The no dying thing works well
-The writing is not as snappy
-The prince is voiced by Nathan Drake
-It's impossible to get lost because the game tells you where to go
-There are no puzzles so far of any kind
This is a HUGE downgrade over the previous 3 games. Hopefully they realize they fucked up when they plan the sequel.
Ah, by their nature, most videogames are extremely repetitive. The difference here lies in the mechanics and scenario design. Uncharted uses a well designed gameplay system that is fun (clearly attempts to capture "30 seconds of fun"). They then allow the player to use this well defined system in a wide variety of scenarios. This is how virtually all modern shooters are designed, really. Gears, Halo 3, etc. all rely on the same type of design.sounds like uncharted, except for the stealth part. or should i say: sounds like uncharted 2. lulzPeople bitch so much here about Assassin's Creed these days, so sad. Great game. Yet Uncharted gets more lip service CUZ HES A DOUCHE LIKE ME! I CAN RELATE!Err, no. Assassin's Creed receives hate simply because it's an ultra repetitive, simplified attempt at a stealth action game.
is every next gen iteration of last gen popular games downgrades?
burnout's not a downgrade? I haven't played Paradise, but I played the demo and....barf.
Get Espgaluda Himu. It might be the best bullet hell shooter EVER
Ah, by their nature, most videogames are extremely repetitive. The difference here lies in the mechanics and scenario design. Uncharted uses a well designed gameplay system that is fun (clearly attempts to capture "30 seconds of fun"). They then allow the player to use this well defined system in a wide variety of scenarios. This is how virtually all modern shooters are designed, really. Gears, Halo 3, etc. all rely on the same type of design.sounds like uncharted, except for the stealth part. or should i say: sounds like uncharted 2. lulzPeople bitch so much here about Assassin's Creed these days, so sad. Great game. Yet Uncharted gets more lip service CUZ HES A DOUCHE LIKE ME! I CAN RELATE!Err, no. Assassin's Creed receives hate simply because it's an ultra repetitive, simplified attempt at a stealth action game.
Assassin's Creed, however, is very different in its repetitive nature. If you've played the game that should be obvious. Again, I don't think it's a bad game, but surely you can see the difference.
Ah, by their nature, most videogames are extremely repetitive. The difference here lies in the mechanics and scenario design. Uncharted uses a well designed gameplay system that is fun (clearly attempts to capture "30 seconds of fun"). They then allow the player to use this well defined system in a wide variety of scenarios.i disagree with the bolded parts.
uncharted's shooting mechanics are solid, yes, but oh so boring and unexciting in the long run. and there's absolutely ZERO variety in the scenarios. they all play out the same way. they might look a little different, but they're all essentially the same shoot-out arenas with several entrances for scripted, spawning enemies over and over and over again. there's no variety in the enemy designs either. later on there's a bunch of special guys with special weapons but the difference in how you approach them in combat is marginal at best. and they all behave pretty much the same.
in most combat situations there's nothing else to do besides SHOOTING GUYS, there's not even any real movement, progression or acrobatics inside the individual set pieces; the combat never slows down, the enemies never come at unexpected times or from unexpected places, they never hide for a long time or change up their tactics. shoot guys until they stop respawning, wait for the next rush of enemies from another entrance or proceed to next area, rinse and repeat.
the overall (physical) progress in the game and the progress in a combat situation are completely separate and disconnected. there's a huge disconnect between the framework, the story, the progression, all the window dressing and the actual gameplay. scenarios are just enemy dumping grounds instead of combat SITUATIONS that derive from unique locations, story points, setups etc. even if they do drop you into an interesting locale, it all gets destroyed once the place gets rushed by the same lame enemies with their predictable patterns in convenient groups of 4 or 5 at a time.
and considering the themes of the game - treasure hunting, exploration, adventure - it fails to deliver any sense of wonder, amazement or excitement. there's nothing mysterious or awe-inspiring or anything even remotely clever about the plot or the way the story is told. the characters and the writing are entirely forgettable c-grade trash. there are no puzzles. no, none. the "climbing" and platforming is ridiculous; lame, barely interactive filler material, again completely disconnected from the rest of the gameplay.
for the record: i didn't like gears of war very much. but it least it had more variety than uncharted.
now, take rainbow six vegas: a shooter that creates ACTUAL scenarios for its combat situations that are almost all unique in their setup and approach. plus it has the superior cover mechanic :P
But puzzles are the bread and butter of PoP.
It seems that many are using damage control in this case. It's like saying,"Oh yeah, the new Mario is good but the absence of platforming is pretty puzzling. But the graphics are great so whatever."
But puzzles are the bread and butter of PoP.
It seems that many are using damage control in this case. It's like saying,"Oh yeah, the new Mario is good but the absence of platforming is pretty puzzling. But the graphics are great so whatever."
Platforming is the bread and butter of PoP
But it's platforming blended into puzzle solving in many cases. I especially remember in the first game - not Sands of Time - where I said many a occasion,"How the hell do I get down there without dying?"
So if they've downgraded the platforming and took out puzzles entirely, then how the hell is this Prince of Persia aside from name?
But puzzles are the bread and butter of PoP.
It seems that many are using damage control in this case. It's like saying,"Oh yeah, the new Mario is good but the absence of platforming is pretty puzzling. But the graphics are great so whatever."
Platforming is the bread and butter of PoP
But it's platforming blended into puzzle solving in many cases. I especially remember in the first game - not Sands of Time - where I said many a occasion,"How the hell do I get down there without dying?"
So if they've downgraded the platforming and took out puzzles entirely, then how the hell is this Prince of Persia aside from name?
But puzzles are the bread and butter of PoP.
It seems that many are using damage control in this case. It's like saying,"Oh yeah, the new Mario is good but the absence of platforming is pretty puzzling. But the graphics are great so whatever."
Platforming is the bread and butter of PoP
But it's platforming blended into puzzle solving in many cases. I especially remember in the first game - not Sands of Time - where I said many a occasion,"How the hell do I get down there without dying?"
So if they've downgraded the platforming and took out puzzles entirely, then how the hell is this Prince of Persia aside from name?
SoT showed you exactly what you would be doing before you did it. I don't think I ever got stuck in that game-- the challenge was managing your five "lives" with the environmental obstacles.
"How the hell do I get down there without dying?"
I'm not dismissing it, I'm just curious. I mean, I haven't fully dismissed it at all, I still want to play it. It's just that it seems like every single one of my favorite series is starting to go down the toilet and it's starting to make me one jaded gamer.
God himuro you are dumb. MY BRAIN IS KEPT ACTIVE
I'm not dismissing it, I'm just curious. I mean, I haven't fully dismissed it at all, I still want to play it. It's just that it seems like every single one of my favorite series is starting to go down the toilet and it's starting to make me one jaded gamer.
I think gaming is as good as ever. Many older series I enjoyed had already run their course and I fully welcome many of the great new IPs that we've been getting over the last few years. I dunno...just be happier!
Uncharted is the sad sacred cow of Ps3 fans, when more attention should be given to MLB The Show 2008 and Valkyria ChroniclesI bought two copies of Valkyria Chronicles (one for me, another for someone else). It's a great game.
uncharted's shooting mechanics are solid, yes, but oh so boring and unexciting in the long run. and there's absolutely ZERO variety in the scenarios. they all play out the same way. they might look a little different, but they're all essentially the same shoot-out arenas with several entrances for scripted, spawning enemies over and over and over again. there's no variety in the enemy designs either. later on there's a bunch of special guys with special weapons but the difference in how you approach them in combat is marginal at best. and they all behave pretty much the same.
When I picked this up last night, the kid working at Gamestop was making fun of it because it is, and I quote, "a bad Super Mario Galaxy clone."
???
When I picked this up last night, the kid working at Gamestop was making fun of it because it is, and I quote, "a bad Super Mario Galaxy clone."
???
they are always making comments on the games i buy
just stfu and ring me up, register monkey
I like games just as much as ever, I just think next gen is balls.
they are always making comments on the games i buy
just stfu and ring me up, register monkey
One of these days I should be like "You know what, since you hate this game so much, I've decided that I don't want to give you my money" and then just walk out.
they are always making comments on the games i buy
just stfu and ring me up, register monkey
One of these days I should be like "You know what, since you hate this game so much, I've decided that I don't want to give you my money" and then just walk out.
LOL, what would that accomplish? I'd be like "peace" and move onto the next customer
It might get them reprimanded by their manager if they happened to be there, or if I canceled all my preorders with them.
The best was when I was still trading systems into that place (before I knew better.) I traded a PS2 for an Xbox and the clerk freaked out...I forgot what he said, but he got real sarcastic and was like "Oh yeah, really smart move, the PS2 has no games" etc. I brought up KOTOR and Shenmue 2 to get with it and he cooled down and said something like "hmm, well, I guess those are two good reasons to own an xbox." lolowned.
edit: but I'm gonna apply there for part time work next year along with my internship i'm doing. :-[
Freedom go to hell
this sounds so awful and looks so great. that fucking commercial with the sigur ros is going to sell me this. and i'm going to hate it. and i don't even like sigur ros
this sounds so awful and looks so great. that fucking commercial with the sigur ros is going to sell me this. and i'm going to hate it. and i don't even like sigur ros
Bebpo's impressions are like bizarro impressions. PS2 graphics but improved platforming? You had a wider array of platforming moves and more control over the Prince's actions in the Sands of Time Trilogy. I mean...period.
but you don't so anything special to make him run on the ceiling, control-wise; you just HOLD A like you do to climb and wall run. i'm not learning a new technique ala tomb raider, i'm just holding A as usual.
Ok, I do miss the trips from the 2d PoP and SoT. Getting the timings on running through chomping blades was always fun. Maybe they'll be in the later parts?
With all these things in combination, the result is a game where you pick an area to save from the corruption, go there, run to the top, do a fight, gather some orbs and then repeat. The platforming fluency is seductive, but it's a language of indifferent thumbing yawned through timing windows as wide as a house. The crushing thing about Prince of Persia, however, isn't this. It's that we're faced with yet another poor game planted in a bed of fantastic technology and interesting mechanics, which, rather than empowering the player to solve interesting problems in new and exciting ways, merely sends you for a long and elaborate stroll through a beautiful world devoid of challenge or variation, and marred by excessive repetition.http://www.eurogamer.net/article.php?article_id=324101&page=2
Ok, I do miss the trips from the 2d PoP and SoT. Getting the timings on running through chomping blades was always fun. Maybe they'll be in the later parts?
These are the things I'm talking about. That shit is badass. It's not in the new game?
that would require dying and the new hardcasual games only want to give the illusion of danger without the consequences.
Yeah, I'm a convert on the dying thing. That alone doesn't really affect the game's difficulty--it is just a no-loading checkpoint system (though the checkpoints are VERY frequent under this system). Buuuut the platforming itself is just easy and linear.
It's one of the few moments in the game where it rewards the player by letting him/her combine abilities and platforming to get the seeds. It's not like you can automatically get all of them - you actually have to think, "What ability do I need to get up there? How do I get up there?"
Yeah, I'm a convert on the dying thing. That alone doesn't really affect the game's difficulty--it is just a no-loading checkpoint system (though the checkpoints are VERY frequent under this system). Buuuut the platforming itself is just easy and linear.
Not true, there are a bunch of seeds spread throughout that are "unreachable" unless you find a color pad that gets you to certain areas that allow you to get to the seeds. Or let you get them incidentally (like flying).
So then you need to find the pad and if you don't have the power, you need to get it. I like that stuff.
-It's beautiful
-It sounds amazing
-The platforming feels a little disconnected from the player--pressing A once results in the prince scurrying up a wall even if that requires him to "grab" twice
-The level design seems to be fuk brilliant
-Performance is great
-The CE is garbage
-Combat is boring but very cinematic
-The no dying thing works well
-The writing is not as snappy
-The prince is voiced by Nathan Drake
-It's impossible to get lost because the game tells you where to go
-There are no puzzles so far of any kind
Lol at the Ps2 Hd graphics comments.
I guess unless the game throws photorealism at your face like an hammer you don't see the details. Bebpo can't comment on graphics from now on, officially.
Lol at the Ps2 Hd graphics comments.
I guess unless the game throws photorealism at your face like an hammer you don't see the details. Bebpo can't comment on graphics from now on, officially.
...or some people missed how good cell-shading got on PS2. Like Swaggaz said, if you played PoP on an SDTV it probably looks like Rogue Galaxy.
goddamn those pics look hawt
that + sands of time platforming = goty
wrika does have a point. bebpo owned.
good jon on picking the worst pop screenshot you could find and posting a pic from a ffxii cutscene
you lose bebpo. better luck next time!
Wait a minute, you just went and picked up the worst POP picture you could find, resized it, picked the best FF12 screen you could, which does not represent the game graphics in any way shape or form, running at a resolution not supported on the Ps2 and ran with it?
Really?
Wait a minute, you just went and picked up the worst POP picture you could find, resized it, picked the best FF12 screen you could, which does not represent the game graphics in any way shape or form, running at a resolution not supported on the Ps2 and ran with it?
Really?
good jon on picking the worst pop screenshot you could find and posting a pic from a ffxii cutscene
you lose bebpo. better luck next time!
They are both in-game cutscene pics. Both featuring the main female in a similar positioned shot.
Wait a minute, you just went and picked up the worst POP picture you could find, resized it, picked the best FF12 screen you could, which does not represent the game graphics in any way shape or form, running at a resolution not supported on the Ps2 and ran with it?
Really?
Go grab a shot of the main PoP guy and compare him to any of the more detailed FFXII characters. PoP is obviously better looking because the textures are 720p, but that's about it.
My main beefs with PoP on a tech level are that the characters are low poly for this current gen and the lighting is incredibly flat like a last-gen game. The artwork on the textures is excellent and I'd give the graphics a 9/10 on the review scale because of the art direction. But they could've done more with the visuals.
And you can just see how much detail there is in the textures of the Prince in that shot.
Lol, low detail textures, Cell shaded? Red alert, red alert
And you can just see how much detail there is in the textures of the Prince in that shot.
Lol, low detail textures, Cell shaded? Red alert, red alert
Errr...I never said the textures were low detailed. I said they were 720p detailed textures. I said the models were low-poly for this gen and I stick by it. Same with the lighting. I've never seen real-time lighting in PoP like in the graphical giants this gen.
Assassin's Creed is far more impressive on a tech level.
The textures are totally flat with cell shading that looks like PS2 cell-shaded games.
woooo this thread officially sucks now
I'm enjoying pressing one button and having the game do everything for me.
You stupid cunts arguing over graphics are shitting up this thread. Take that talk to GAF where it belongs.
I rented PoP today and it's pretty fun. I'm enjoying pressing one button and having the game do everything for me.
LOL well what is there to talk about? Gameplay???
So um. How bout that fighting system. You mash X, then mash B, then you occasionally press Y a few times and then A. It's so good. What do you all think? Best fighting system of 2008? Am I right or am I right?
dude after that i like, collected some light seeds. but then i fell? but it was ok, elika saved me. she rocks man.
You stupid cunts arguing over graphics are shitting up this thread. Take that talk to GAF where it belongs.
I rented PoP today and it's pretty fun. I'm enjoying pressing one button and having the game do everything for me.
then the prince made a joke about a camel and elika and i laughed cause he's such a trickster and full of spunk.
POP SUCKS AND WRICKA - SUCK MY BALLS
what the fuck, I am not posting in this thread until the new year:lol :lol
Beat it. I can confirm that this is better than Fallout 3.
Also better than Mirror's Edge, a little bit better than Tomb Raider.
Beat it. I can confirm that this is better than Fallout 3.
Also better than Mirror's Edge, a little bit better than Tomb Raider.
Yeah the ending is stupid. Its completely ICO too :lol
Was Rogue Galaxy any good? I picked it up for $20 a while back, and liked DC2.
FUCK UP WITH YOUR RIGHTEOUS SELF
the combat is really easy for the most part
for all the scrub enemies between areas, you just do B, B to throw them to the edge and you automatically finish them. For bosses you just do X, B, Y, Y, X and it takes off a good chunk of their health
I rate this as slightly better than Assassin's Creed. Really pretty, but super boring.
this game sucks
that's how this gen feels to me. everything is chunk sized and easily accessible, obvious and glorified but the parts don't come together to form a cohesive whole anymore.
It's the same boring game repeated 6 times over again,
It's the same boring game repeated 6 times over again,
hmm what other ubisoft game does this remind me of
hmm
hmmmmm
my review of prince of persia:
what's good isn't original, what's original isn't good
you may quote me
Why does Ubisoft want to waste our times in their games instead of enjoying them? Instead of platforming, I'm fighting lame enemies and pressing y for 2 minutes straight; in Far Cry 2 I'm just driving to get the chance to drive some more; in Assassin's Creed I'm trying to pickpocket some guy so I have the chance to kill someone eventually.
still, PoP is fun at times, very nice to look at (btw I just looked at my TV and these credits are still going on, and it doesn't help that they are the second set of credits...race between insomniac and ubi for who can have more obnoxious unskippable credits), nice music and things like that. Not worth buying. Questionable rental as well. Probably only get if you have gamefly and want to try it out if there is no demo because once you understand the core gameplay (wooo credits finally ended) the only thing that changes throughout the game are more chances to just press y and watch a boring cutscene. It never gets harder or anythign like that.
the overall aesthetic and score, and some of the level design
the story is sotc. elika is not helpless or even dependent, so imo if ico was the aim...complete failure. sotc totally though.
Questionable rental?
I love these uber high standards. You probably buy 3 or 4 games a year i'm sure.
Oh and i'm like 70% in, so far, Story being like SOTC comments, are complete bullshit.
yeah, people have standards sometimes. shocking, i know.
I've died more times in POP by now than i did in Mirrors Edge.
Questionable rental? :lol
I love these uber high standards. You probably buy 3 or 4 games a year i'm sure.
Oh and i'm like 70% in, so far, Story being like SOTC comments, are complete bullshit.
depends why you failed.
I played Spider-Man Web of Shadows two weeks ago, Sonic Unleashed a few days ago, and Castlevania Judgement like a month ago. I enjoyed all of them (except Sonic for the most part) and PoP, so I'd say my standards aren't very high, but PoP is a game where you gain nothing from playing it since unlike a normal game there is nothing to challenge you and no real incentive to continue on unless you love the story and hearing all the quips back and forth. The gameplay actually gets worse as you continue on because of those power plates. If anything it was my moderately high expectations for this game that has me so letdown and actually bewildered as to how they could fuck up this game. People are saying that it's the same as SOTC as in you travel and fight bosses only, but here you fight 4 bosses 6 times each.
I enjoyed all of them (except Sonic for the most part) and PoP
this game sucks
(except for when I got really annoyed at having to fight the same enemy for a 5th time and saying it sucked, but it kind of does, I enjoyed it regardless).
yeah, people have standards sometimes. shocking, i know.
I don't know, 3 to 4 games a year, just sounds like your standards need an adjustment. Then again, you do save a lot of money.
yeah, people have standards sometimes. shocking, i know.
I don't know, 3 to 4 games a year, just sounds like your standards need an adjustment. Then again, you do save a lot of money.
this is more observational than based on my experience playing the game...I'll buy it soon and play it, then decide if I could give less of a shit about the challenge or how derisive it seems of other games. That's always a possibility.
and feel free to voice whatever you hate about the games I like any time, if you feel inclined. :)
This game way better than spidershit.
It's better than all those games I mentioned btw..
this is like that horrible deconstructed food trend. they take apart any stupid dish or dessert and glorify the individual ingredients. they take apart a fucking sandwich because the ingredients are so nice to look at and supposedly taste delicious on their own and then they arrange them on a plate, dress them up with some fancy nonsense decoration and call it a day. all of a sudden you have a "gourmet deconstructed sandwich" that isn't even a FUCKING SANDWICH ANYMORE, just the goddamn ingredients. that's how this gen feels to me. everything is chunk sized and easily accessible, obvious and glorified but the parts don't come together to form a cohesive whole anymore.
seems to me that some of you not only have low standards but incredibly shitty taste
I really really like this game. I don't feel threaten or punished when I make a mistake. No worries , just good times. Try and get the Warrior and Concubine Special achievement/trophies. Those are good challenges.
And I got more trophies :hyper
seems to me that some of you not only have low standards but incredibly shitty taste
this PoP is at the very least worth a play but only if you get it super cheap or rent it.
just so you know i have impeccable taste when it comes to games so i'm beyond reproach when it comes to gaming matters.
I fucking hate Fallout 3.
But i'm gonna give it another shot, i have a Pc copy waiting around. I mean when you have every soul on EB saying its amazing, it's gotta count for something. Already saw the making of, which was dogshit.
I really really like this game. I don't feel threaten or punished when I make a mistake. No worries , just good times. Try and get the Warrior and Concubine Special achievement/trophies. Those are good challenges.
And I got more trophies :hyper
fuck this trophy talk. banned
this is like that horrible deconstructed food trend. they take apart any stupid dish or dessert and glorify the individual ingredients. they take apart a fucking sandwich because the ingredients are so nice to look at and supposedly taste delicious on their own and then they arrange them on a plate, dress them up with some fancy nonsense decoration and call it a day. all of a sudden you have a "gourmet deconstructed sandwich" that isn't even a FUCKING SANDWICH ANYMORE, just the goddamn ingredients. that's how this gen feels to me. everything is chunk sized and easily accessible, obvious and glorified but the parts don't come together to form a cohesive whole anymore.
Fallout 3 makes up for this shitty generation
can't you recognize me? i've had this avatar for awhile now :\
and trophies do suck. i don't think you can even compare which trophies you've gotten with someone else while you're in a game.
NO Fallout 3 is a piece of shit too sucka
I just realized that there was never a Prince in this game and Nathan Drake didn't have a name
and I think that the ending could actually be cool if they borrow the story from Versus in thatspoiler (click to show/hide)it's basically an endless battle that keeps resetting with positions changed, like this time around Nathan Drake is the one Eleka runs away from and he is the one Ahriman controls in the sequel. That would be pretty dumb actually, but they already had a dumb ending, so go for the bronze.[close]
So would anyone here recommend picking this up at $30?
This game is only $30 at play-asia right now.
Is it worth it? Would you say it's better or worse than Assassin's Creed?
This game is only $30 at play-asia right now.
Is it worth it? Would you say it's better or worse than Assassin's Creed?
This game is only $30 at play-asia right now.
Is it worth it? Would you say it's better or worse than Assassin's Creed?
I liked Assassin's Creed better overall, but Prince of Persia does the OCD collection thing much better (collecting light seeds is much more fun and useful than collecting flags).
Um.. light seeds are detrimental to the flow of the game, and once you collect enough, the rest of them are as useless as the flags. They're shit
That's why the flags are perfect for OCD people... they are optional, not required
I don't think you really have OCD :wag
You aren't rewarded with anything for collecting the seeds either, lol
Despite what demi says, I've enjoyed my time in PoP and look forward to finishing it up soon. To enjoy it, you just have to get used to the slightly mushy controls.
Along these lines, is anyone else getting sick of "hey, replay the game" Achievements? This PoP less-than-12-hrs is one; the GTA IV less-than-30-hrs is another. I also was not fond of replaying BIOSHOCK again to get the Brass Balls Achievement, which would have been crazy hard to get on the first run.