God this is the only Wii game I'm jealous of not getting! what control schemes does it support?
To answer your question if I had a Wii I'd buy it in a heartbeat.the other was Tenchu 4, but that is coming to PSP in February
really? REALLY?
when was this announced?
Hopefully in time it will be an XBLA and PSN release
If the wii was region free I'd be all over Tatsunoko Vs. Capcom like it was an easy fuck.
If the wii was region free I'd be all over Tatsunoko Vs. Capcom like it was an easy fuck.
wait wait wait
Wii only?
wow, such fucking fail
God this is the only Wii game I'm jealous of not getting! what control schemes does it support?
To answer your question if I had a Wii I'd buy it in a heartbeat.the other was Tenchu 4, but that is coming to PSP in February
really? REALLY?
when was this announced?
If the wii was region free I'd be all over Tatsunoko Vs. Capcom like it was an easy fuck.
Talking about your mom? That's sick.
wait wait wait
Wii only?
wow, such fucking fail
I'll pick it up in a few week when I'm in Japan. I pick up almost all the fighters and play them with my 1 fighting game friend. Unfortunately most fighting games have been iffy in the last 4-5 years, so I'm wary of a 3 button Wii-audience vs. fighter. But I do like me some Viewtiful Joe and Lost Planet mech, so I'll give it a shot.
Hey Lyte, one of the things I don't like about the videos are that it looks like every character has the same combo chain. Like everyone juggles and does this generic air combo ending with a super. Are the character combos more varied in the real game? I really don't want a shallow 3-button fighter :(
Also I'm not shelling out extra $$$ for a Wii joystick I'll never use again. So I'll have to enjoy playing a fighting game on the Wiimote @_@
Yeah. If it was on the PS3/X360 or even PS2 maybe it could have had 6 buttons like a normal fighter! Or even 4 would be a little better (jab/fierce, short/roundhouse). 3 just seems sooooo wrong for a capcom fighter.
I'm waiting for a PS3 or 360 port.
and also the arcade version had a four button control scheme (weak, medium, strong, tag), so I'm not worried about TvC being watered down for the Wii.
and also the arcade version had a four button control scheme (weak, medium, strong, tag), so I'm not worried about TvC being watered down for the Wii.
But the arcade game was made with the Wii in mind. I still don't count it as a 4 button fighter just because you have a tag button instead of say "hit 2 buttons" to tag. I don't really understand how a non-separation of punches and kicks can work, but I will judge for myself.
So all punches are light attacks? All kicks are medium attacks? And a SS/RB power attack?
Sounds so...un-capcom. I can't really wrap my head around it without hands on.
So when you do a fireball, the three buttons act as jab/medium/fierce? But when you do a hurricane kick they act as short/forward/roundhouse?
When you play as Ryu and you're not doing a special move, which of the 3 punches does it throw out when you do a jumping punch/standing punch oor jumping kick/standing kick? Did they just pick the most used attack of the 3 and toss the other two?
Final boss plus Doronjo's ending. Nice to see ANIMATION in there. Also her ending with the credits is interactive.
http://www.youtube.com/watch?v=h34rhya4vGQ&fmt=18
What are the controls for the Wiimote? Does it even have 4 buttons?
Can you use a classic control or GC controller?
3 buttons :rofl
Damn, maybe I should just suck it up and buy a Japanese Wii...this plus some other games coming out are seriously tempting me! Maybe I can find a used one for sub-20000yen.
The unlocks are mainly for extra stuff like BGMs, illustrations, outfit colors...that sort of thing. You seem to get craploads of points pretty quick.3 buttons :rofl
Uh...
Tons of fighters use three buttons (it's actually four buttons, btw). That just comes off as ignorant.
3 buttons :roflSNK Fighters :rofl
The unlocks are mainly for extra stuff like BGMs, illustrations, outfit colors...that sort of thing. You seem to get craploads of points pretty quick.3 buttons :rofl
Uh...
Tons of fighters use three buttons (it's actually four buttons, btw). That just comes off as ignorant.
Not 2d fighters. 3 attack buttons really limits you in a 2d fighting game. In 3d you can have less because there are way more joystick motions.
Honestly I don't see why you are defending the Wii-ish button layout for the game. You know it would be better if it just had the same controls as MvC2.
3 buttons :roflSNK Fighters :rofl
um, no, wait, I mean :maf :punch :gun
A tag button is not a button. Sorry.
Didn't they add a 5th button to one of the guilty gears for tag or turn or something? That didn't make it a 5 button fighter.
You are gonna get perma-banned. :'(Don't be hasty dude, I'm defending the fewer buttons position. I've bought almost every single domestic SNK PS2 and DC release.
A tag button is not a button. Sorry.
Didn't they add a 5th button to one of the guilty gears for tag or turn or something? That didn't make it a 5 button fighter.
That would make it a five-button fighter. This is why special pads and sticks made for the game had five buttons. Also it's not a tag button, it's the dust attack button, used for launchers and such. And it's an attack button.
I'm still trying to figure out how the ASSIST BUTTON, USED FOR MAKING *ATTACKS* WITH YOUR PARTNER, is not an attack button, sorry.
A tag button is not a button. Sorry.
Didn't they add a 5th button to one of the guilty gears for tag or turn or something? That didn't make it a 5 button fighter.
That would make it a five-button fighter. This is why special pads and sticks made for the game had five buttons. Also it's not a tag button, it's the dust attack button, used for launchers and such. And it's an attack button.
I'm still trying to figure out how the ASSIST BUTTON, USED FOR MAKING *ATTACKS* WITH YOUR PARTNER, is not an attack button, sorry.
Because somehow other games that have used assist striker attacks have done so without giving it an entire button. Like the dust attack button in GG. In previous GG games you still had the attack but it was within the 4 buttons. Just separating a move to a separate button doesn't make it any deeper.
Anyhow, I'm just messing with you. I don't really care either way if it plays well.
You are gonna get perma-banned. :'(Don't be hasty dude, I'm defending the fewer buttons position. I've bought almost every single domestic SNK PS2 and DC release.
my point was that more buttons doesn't necessarily equal more gameplay complexity, like the ludicrously deep Last Blade series has shown us, or most of SNK's catalog in general. And if you ask me which side of the divide I fall on, yes, I'm an SNK lover before a Capcom lover. I know that war has long since passed, but dang it all, SNK never stopped being awesome while Capcom gave up on it post MvC2. I'm pleased as punch to see Capcom back in the genre they do best, but I still maintain there's somebody who does it better then them.
Damn, maybe I should just suck it up and buy a Japanese Wii...this plus some other games coming out are seriously tempting me! Maybe I can find a used one for sub-20000yen.
People are saying it works with the Freeloader version 3.2. You should check around, or do the Twilight hack.
Damn, maybe I should just suck it up and buy a Japanese Wii...this plus some other games coming out are seriously tempting me! Maybe I can find a used one for sub-20000yen.
People are saying it works with the Freeloader version 3.2. You should check around, or do the Twilight hack.
Don't feel like messing around with that crap, would rather just keep my Wii legit and not risk any future updates messing shit up. If I can get a Japanese Wii at a good price, I'll probably grab it. There are a lot of JPN games that I'm interested in playing.
I grew up loving Capcom, hating SNK.
I still enjoyed the occasional game like Garou, SS2, KoF 98'/99/2002/2003, but I'm very mehhh about 75% of SNK fighters. SvC :yuck
So I prefer my 2d fighters Capcom-ish.
Eighting made a lot of shallow, but fun and pretty, anime fighters last gen. I guess it makes sense they made this, though hopefully it's deeper than say the Naruto fighters.
I don't know anyone from the Tatsunoko side :\ Not my genre of anime.
And NGBC was :yuck
Especially on PS2 with 10 second load times!
Don't get me wrong, I've played pretty much all the SNK games over the years as I give almost any fighter a shot. I just never liked them much. The spritework looked stiff and the controls/combos felt stiff to me (Garou exception here). Capcom games just seemed easier to play and more fluid.
Will US arcades (CTF?) be getting this game at any time?javascript:void(0);
I dont see this ever being localized, but alot of people claim the licensing would screw up such an effort. Do companies still hold liscenses for tatsunoko in the U.S.A? All of these characters are obscure, none of the shows air anywhere, no dvds. Its like maybe back in the seventies and eighties it be a problem, but all of the tatsunoko characters look about as relevant today as hanah barbera heroes like space ghost and birdman.
I read somewhere that none of the licensing stuff matters for the game side of things, and that it could be done. Regardless, it doesn't even matter since no one knows what the hell "Tatsunoko" is outside of Japan, nor do they know who most of those characters are.
Super Robot Wars' licensing issues are so complex that it will never come to America.
Super Robot Wars' licensing issues are so complex that it will never come to America.
That's what I figured long ago.
What I'm confused about is Bandai not taking a chance on one of the SD Gundam G Generation titles. Not even one of the DS versions.
That's a mecha SRPG that is not hampered by multiple licenses. It's Gundam. One company has the rights to it in America: Bandai.
Super Robot Wars' licensing issues are so complex that it will never come to America.
That's what I figured long ago.
What I'm confused about is Bandai not taking a chance on one of the SD Gundam G Generation titles. Not even one of the DS versions.
That's a mecha SRPG that is not hampered by multiple licenses. It's Gundam. One company has the rights to it in America: Bandai.
To be fair, anime properties that arent easily marketable shonen reskins of the dragonball franchise (naruto, bleach) dont stand much of a chance. I used to be a big anime nerd but am kind of glad that it died down considerably in america.
Supposed first day sales 15K.
the west could helpi guess
Supposed first day sales 15K.
the west could helpi guess
Wowwwwwww
Wii is so shit. I think most sensible people thought a CAPCOM VS fighter with nostalgic ANIME characters could at least do a good deal better than what a doujin fighter does on PS2 (like Arcana Heart for instance [40k lifetime]) or even on par with something like Fate.
Lifetime is going to be <50k for this. I hope this means Capcom will PORT THE HELL OUT OF THIS GAME and put it on real systems like the PS2.
Here's hoping this means it gets ported to another system. I bet a PS2 version is-a-comin' now!
Here's hoping this means it gets ported to another system. I bet a PS2 version is-a-comin' now!
They need to stop relying on the PS2 in Japan. PS3/360 or bust.
Here's hoping this means it gets ported to another system. I bet a PS2 version is-a-comin' now!
They need to stop relying on the PS2 in Japan. PS3/360 or bust.
Here's hoping this means it gets ported to another system. I bet a PS2 version is-a-comin' now!
They need to stop relying on the PS2 in Japan. PS3/360 or bust.
I don't know how well the game would work on PS3/X360 since it's all SD assets.
I'm playing with the SNES controller and it's fine. It's somewhere between an anime/smash bros style fighter and a Street Fighter 2.
I haven't (and never will) play the crazy wii remote + nunchuck combo controls.
I want Capcom vs. Star Trek