THE BORE
General => Video Game Bored => Topic started by: duckman2000 on January 29, 2009, 12:15:39 PM
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Looks hot. And some reviews are in, seems like they did pretty alright. Good to hear that the A.I. is plenty good.
http://www.gamersyde.com/news_7488_en.html
Oh yeah, and apparently the demo difficulty (easy) did in fact affect the response time and general smarts of the enemy. Go figure.
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Look, you made a thread.
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Look, you made a thread.
And it actually has new, game related content without a single mention of any fegs whatsoever. Imagine that.
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Game looks amazing, thanks for the link.
Pre ordered already, kinda sucks the game is still so far away, it feels like the game should be hitting the stores tomorrow, with all the reviews and media being released. Weird.
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Do you trust these reviews, Andrews? After all the fibbing about Gears 2 and what not.
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When does the preorder demo come out? Today?
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yeah, I've seen people mention the demo today, but the slip I got said the 5th
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I want it now :(
Those videos look shit hot, looks way more Halo or Gears than CoD to me.
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Do you trust these reviews, Andrews? After all the fibbing about Gears 2 and what not.
What Gears 2 "fibbing?" Trolling on cruise control again, huh?
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Do you trust these reviews, Andrews? After all the fibbing about Gears 2 and what not.
What Gears 2 "fibbing?" Trolling on cruise control again, huh?
So you do trust these reviews. You don't they'll lead you astray like they did with COD4?
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Some I do, some I don't, even if "trust" is a poor choice of words. I trust my own impressions from playing it, and some of that (good and bad) can be found in a few of the reviews. If anything, the consistency is most surprising; given the "I want it to be exactly like this other game I play" attitude in some previews, I thought the controls and pacing would throw more reviewers off.
Anything else you need to know? If you want bitching and counter-bitching about reviews, there are at least two threads on GAF that should more than satisfy.
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Looks hot.
I'm ready to start making my own Killzone 2 vids now that I got my Hauppauge PVR - http://www.youtube.com/watch?v=XC2Y45RMea4&fmt=22 (http://www.youtube.com/watch?v=XC2Y45RMea4&fmt=22)
Bring it.
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Looks hot.
I'm ready to start making my own Killzone 2 vids now that I got my Hauppauge PVR - http://www.youtube.com/watch?v=XC2Y45RMea4&fmt=22 (http://www.youtube.com/watch?v=XC2Y45RMea4&fmt=22)
Bring it.
That's awesome. I can't wait to see them.
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looks pretty fucking incredible, day one
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There seems to be one thing where KZ2 really fails. Now, from the reviews, and videos, what we have here is a game whose developer was very smart, in the sense that they picked what they liked best about other great franchises, and made a game around it. Sure, they have their own spin on the "feel" of the controls, and motion, but that's superficial, that's icing on the cake, not the cake itself.
Now that ain't bad, it just means that the developers decided to focus on a polished and "safe" product. But there's one thing that they missed, they try to emulate Gears of War 2, in the whole tough guys cursing, but they completely miss it.
In Gears, they sound funny, and cool because it's all very bad boys 2iish. Here it's not, it just tries too hard.
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Looks like CoD: Future Warfare. I guess that's good
Does it hold 60fps?
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I think it's 30
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There seems to be one thing where KZ2 really fails. Now, from the reviews, and videos, what we have here is a game whose developer was very smart, in the sense that they picked what they liked best about other great franchises, and made a game around it. Sure, they have their own spin on the "feel" of the controls, and motion, but that's superficial, that's icing on the cake, not the cake itself.
Now that ain't bad, it just means that the developers decided to focus on a polished and "safe" product. But there's one thing that they missed, they try to emulate Gears of War 2, in the whole tough guys cursing, but they completely miss it.
In Gears, they sound funny, and cool because it's all very bad boys 2iish. Here it's not, it just tries too hard.
I think that may be because the developers are not native English speakers. (I'm assuming the someone at GG wrote the script.)
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I don't think they were going for the Gears style there. I also don't think they succeeded in whatever they wanted to do, but I don't think wisecracking roidmonster action hero was the target. Oh well, hammy VA is nothing new.
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The A.I. looked dumb as dogshit in videos as close as a week ago, but it actually looks competent here. What happened?
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Different difficulty modes it seems
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The A.I. looked dumb as dogshit in videos as close as a week ago, but it actually looks competent here. What happened?
Remember when people scoffed at Guerrilla staff for claiming that the A.I. was crap because it was set to "easy?" Turns out they weren't full of crap after all, at least if you're to believe the reviews. Difficulty settings allegedly affect reaction time and general combat ability.
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The A.I. looked dumb as dogshit in videos as close as a week ago, but it actually looks competent here. What happened?
Remember when people scoffed at Guerrilla staff for claiming that the A.I. was crap because it was set to "easy?" Turns out they weren't full of crap after all, at least if you're to believe the reviews. Difficulty settings allegedly affect reaction time and general combat ability.
I don't follow games or post on forums often, but naturally I assumed they were demoing the game on the normal difficulty. The game looks spectactular, now if only I hand interest in playing another FPS. Beta was fun but I think I've had enough of this genre for the time being, should make a great pick up next year.
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Pretty neat video showing off some of the environments. Helghan is a scary looking place.
http://www.gametrailers.com/player/44194.html
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you should probably change the title and make this the general KZ2 thread.
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should be 5 pm eastern time, right?
I hope that the Halo Wars and KZ2 demo are spaced out a bit throughout the day
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The demo is basically just a part of the first level though, right? Would be nice if it was some other level (with more intimate street fighting), but I assume they are going to want to demonstrate this fancy dress in a familiar environment rigged with explosives.
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wait, no, it's already up on the Euro store. No code needed. qq America
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Demo is really, really short. It's also pretty damn good. The aiming was a bit wonky at first, and it really feels like it needs a quick turn button, but I got used to it within 5 minutes (3/4th the demo length).
I also somewhat understand the midget thing. When you're up close to another enemy, or squad mate, you're at bj height.
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Nipplesuckle
I changed the controls to COD style. I like them much better. That was really nice, and I want to play more.
Man, the animation is soooo goood
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I changed it to CoD style at first, but when in cover, it's awkward to do both L2/L1 at the same time to aim when leaning out.
and yeah, the death animation is crazy. I was walking up the stairs at one point watching this guy slowly die, grasping his chest, and all that.
and the load screens are the menu from Smash Bros, but with Sixaxis
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I didn't have a problem holding down L2, but you might want to try L1 toggle. I'm going to experiment in the full game to see what feels best.
Damn that was really fun. Played it twice. The music is so good.
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just as i feared the weapon handling is ass. i'll keep trying to get used to it but right now, no matter how much i fiddle with the sensitivity settings, it just does not feel right at all.
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I didn't have a problem holding down L2, but you might want to try L1 toggle. I'm going to experiment in the full game to see what feels best.
Damn that was really fun. Played it twice. The music is so good.
I think what would be perfect is Alt 2, but when behind cover R3 also acts as the aim button. Melee isn't used behind cover, so why not? also, if they had toggle crouch/cover, it would be another solution.
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Yeah, that might be optimal. I'm not having too big of an issue to be honest, and I might try standard 1 again. It just feels weird after most shooters have you hold L1 and not toggle l1.
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We need a demo thread.
What kills the controls is not having crouch being toggled. I use standard 2 b/c I bought those real trigger things that make the DS3 almost like a real controller.
Go to cover
Hold crouch
Press up/left/right on left stick to see enemy from behind cover
Right Stick to zoom
Right Trigger to fire
Holding crouch just over-complicates it.
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I would like toggle cover but I don't think it's necessary for Standard. It's more useful for Alternate. But the option wouldn't hurt.
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Where's a good place to find addresses for making a Euro account?
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I didn't mind the lack of crouch toggle in the beta, but yeah, there's nothing wrong with options. The only major control issue I had in the beta, once I had gotten used to movement and aiming, was with the sight aim being toggle. Never got used to that.
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I didn't mind the lack of crouch toggle in the beta, but yeah, there's nothing wrong with options. The only major control issue I had in the beta, once I had gotten used to movement and aiming, was with the sight aim being toggle. Never got used to that.
You can turn it to hold in the demo. I moved to alternate 2 (l1 brings up ironsight), which I quite liked, but I can easily understand why people have trouble holding L2 in that case.
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the demo is apparently now up on the American store if you're too lazy to sign up for a Euro account
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the demo is apparently now up on the American store if you're too lazy to sign up for a Euro account
It's not. I am making a Euro account now.
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I am sort of reminded the way Medal of Honor does its controls. You can lean and peak when zoomed in. But again, you toggle crouch with B/O and use left trigger to zoom. I'm sure I'll get used to it, but first time through, I felt very uncomfortable fighting the ememies.
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only thing that didn't exactly feel right to me is the aiming. i set the sensitivity all the way up and it's still pretty slow.
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only thing that didn't exactly feel right to me is the aiming. i set the sensitivity all the way up and it's still pretty slow.
This might sound like backwards advice, but try playing it with low sensitivity. I noticed that in the beta, I first had issues because I felt that no matter the sensitivity, it never felt fast enough. And I think that's just it, it's not designed to be fast, so it ends up not feeling right. It also had far less auto-aim than any console shooter I had played recently, so slower aiming was almost necessary. So actually lowering the sensitivity to 50% horizontal and 25% vertical was the sweet spot for me.
I still think the game, and really any FPS, needs a quickturn button, at least when using SMGs and ARs. Have the character bring the weapon overhead or something.
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Is this the killzone 2 demo thread?
I thought the demo was bad. Maybe all the hype just set expectations too high, but the game feels super sluggish like you're walking through mud at all times. Is there no run button? Also I hate the long well-animated animations. Sure they look cool in VIDEOS when you just want to watch good animation, but reloading takes forever and that's not fun. One thing I really didn't like was how much of the screen your gun takes up. Makes it hard to see what is in your view.
Also the graphics remind me of why I hate the PS3 and its gimped setup. The textures are meh and FEAR2 on X360 shits all over them. The game tries to hide that it looks like a PS3 game by MOTION BLUR EVERYWHERE but it's way too much and gets annoying.
It feels/looks like Resistance but slooooower and with a different color scheme.
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I thought the demo was bad. Maybe all the hype just set expectations too high, but the game feels super sluggish like you're walking through mud at all times. Is there no run button? Also I hate the long well-animated animations. Sure they look cool in VIDEOS when you just want to watch good animation, but reloading takes forever and that's not fun.
I don't understand how hype could have affected anything, when the heavy feel has been a known thing (that may not appeal to everyone) since the beginning. And yes, there is a sprint button.
It feels/looks like Resistance but slooooower and with a different color scheme.
It looks nothing like Resistance.
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There is a sprint button? How? It doesn't tell you anywhere in the demo.
A sprint button would help my enjoyment A LOT. The game just felt so slow that it was unfun. I need my FPS games to be a reasonable speed. In R2 I hated that you could only run in bursts as I would always be holding the run button down because the default speed was too slow.
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I don't know which button it is in SP or with the control scheme you are using, but I think it was R3 in the beta. It was a click and forget sprint, and you could sprint pretty far. That may be different in SP.
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There is a sprint button? How? It doesn't tell you anywhere in the demo.
A sprint button would help my enjoyment A LOT. The game just felt so slow that it was unfun. I need my FPS games to be a reasonable speed. In R2 I hated that you could only run in bursts as I would always be holding the run button down because the default speed was too slow.
it's the same as CoD4. Click the left stick in, then you just need to hold forward until you stop. It tells you on the control screen.
what are the controls?
a blend between Rainbow Six and Call of Duty 4
sounds awful :yuck
Try the demo. It's on the Euro store and download surprisingly fast for PSN.
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It looks nothing like Resistance.
The textures seem on the same level as R2 and most PS3 games. I swear the only sharp looking game on PS3 is Uncharted. I need PS4 ASAP so my Sony games can look as sharp as my X360 games.
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It looks nothing like Resistance.
The textures seem on the same level as R2 and most PS3 games. I swear the only sharp looking game on PS3 is Uncharted. I need PS4 ASAP so my Sony games can look as sharp as my X360 games.
There were some dodgy textures in the beta, but overall they were plenty sharp. I'd imagine this is different in SP since you are closer to cover. Overall, I think Guerrilla did one hell of a job designing a game that takes advantage of the strengths while minimizing the shortcomings of the system. And it really doesn't look anything like R2, in any way. It's a completely different look, and R2 felt largely like an incompetent developer trying to cram a 360 game onto the PS3.
It's not even that I really disagree with you about wanting less compromises, but your point of comparison is just whack. As is ignoring the strengths of it. Maybe those things don't come through well in the demo, but I've seen enough of the level to know that it certainly doesn't look like R2. The kid has command of the local Blu-Ray player, so I'm stuck arguing here until Wall-E saves the day.
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Game looks amazing. Best looking game I've seen this gen.
And it plays great to.
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sourcunts need to learn to adapt or play wii amirite
edit: And bebpo wtf. Fear 2? really?
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I seen it, looks great, because of the lightning and motion blur. Character models and stuff are standard fare.
I like how RES5 looks better.
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only thing that didn't exactly feel right to me is the aiming. i set the sensitivity all the way up and it's still pretty slow.
Yeah, it's slower, but I think the game is designed for it. The Helghast come at you in a particular cone, though it's disguised pretty well, so you shouldn't do that much 360 turning. I love how weighty the weapons feel, and the controller pulse when you are at low health is awesome.
I tried Standard 1 and I think I like that a little better. Crouch really should be toggle. Oh well.
I'm impressed with the AI, send in am nintenho
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it's a good looking game, but really, the sluggish aiming sucks.
i don't really care about "weight" in a fps. i just want to aim and shoot w/o it feeling like i'm stuck in molasses
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• doesn't work with my hrap 3
• sev doesn't throw a fireball when i input qcf punch
• and it isn't because he's a charge character either wtf
2/10
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uhhhh
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it's a good looking game, but really, the sluggish aiming sucks.
i don't really care about "weight" in a fps. i just want to aim and shoot w/o it feeling like i'm stuck in molasses
Then you should probably stick with a game like that. I tend to like both, different experiences and such. This feels a bit like GRAW.
As for the demo, toggle crouch/cover would definitely help, although I had gotten the hang of it pretty well by the end of the demo. Weird ending of that, too.
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Love the title change. I can't wait to get home and DL it and the MLB 09:Teh Show demo.
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Downloading the demo! Demo will make or break my purchase of the game. If it controls right, I'm gonna pre-order it.
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Tieno, don't you live like right next to Holland? It seems like you should support your fellow Low Countryman.
Played it again. Yeah, I would like a crouch toggle, but it's still good. It's worth it to see the eye candy. I don't think the actual gameplay is anything more than "good", but it's presentation is superb.
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Ok, I gave it another shot, this time knowing the controls and it was pretty solid. I only wish I could put sprint on L2 and crouch on LS-push like Resistance. I'm too used to playing R2 and I keep pressing the wrong buttons in KZ2. Also when I put the sensitivity on both axis to max I could actually aim when zoomed in, which was nice.
I think once you get used to the controls it could be a fun game. Not PS3 savior or anything, but fun PS3 FPS that isn't Resistance. Hopefully the SP is nice, long and varied.
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It's basically a very nicely packaged, well playing FPS. It does what it does really well, even if what it does is familiar. The cover stuff sets it apart a bit, but I don't think it makes it any better (or worse). One of the more fun castle siege missions I've played, but I would have preferred something with more street fighting. Combat against Helghast is a lot of fun, plenty more fun than taking out pre-positioned explosive barrels to bring down a bridge.
I think once you get used to the controls it could be a fun game. Not PS3 savior or anything, but fun PS3 FPS that isn't Resistance. Hopefully the SP is nice, long and varied.
Do you play MP at all? There is no cover fire in MP, so it feels less jammed.
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I think what sets it apart is that the weapons feel great. Not really realistic or too arcade like, it's like Black in a way. It just feels like you're using a device meant to tear flesh instead of a CoD pea shooter.
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I think what sets it apart is that the weapons feel great. Not really realistic or too arcade like, it's like Black in a way.
It does remind me of the Black demo.
//never bought Black because of the demo :(
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I think what sets it apart is that the weapons feel great. Not really realistic or too arcade like, it's like Black in a way. It just feels like you're fighting a device meant to tear flesh instead of a CoD pea shooter.
That was my first impression in the beta, how lethal the weapons felt. That might have had something to do with suffering through R2 at the same time, but it really stood out as something special. Gears is the same way, in my opinion. The weapons feel like they are designed by people who really appreciate the lethality of real steel weapons.
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I think what sets it apart is that the weapons feel great. Not really realistic or too arcade like, it's like Black in a way.
It does remind me of the Black demo.
//never bought Black because of the demo :(
I really liked Black, but I know a lot of people who don't. It's not surprising.
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Black was hot, in spite of its many incredible shortcomings. Some considered it a pain in the ass to have to shoot a clip worth of bullets into an enemy to kill him, I saw it as a golden opportunity to fire off more rounds. I totally understand why some don't like it, but I had other priorities. I also stuck mostly with the BR in Halo despite its uselessness when compared to the pistol, simply because I liked the bullet hose feel of it.
Really? Because gears feels as though it was designed by people who think guns aren't that lethal, and that bullets don't do that much damage.
Perceived damage > actual damage stats. The guns in Gears feel and sound lethal, even if it takes a ton of bullets to actually kill the enemies. Between the metallic rattle of the guns and the blood spatter upon impact, they felt brutal. That they were ineffective is less of a concern for me. Luckily for those who don't share my mindset, the weapons on KZ2 should satisfy both sides, even if takes more than a couple of shots to the chest for an enemy to go down.
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That is bizaare, but you're a lazy developers wet dream.
Few developers have gotten it right, though. It's not that I don't want enemies to go down, and I love my tactical shooters, I just like shooting guns that feel good shooting. Most developers seem incapable of finding a good balance there, and most then err on the side of the critically boring, presumably to suit the tastes of dullards who would almost certainly also take a shitty racing sim over a sexy arcade racer. A perfect balance would be nice, but that's uncommon.
For the record though, I'm not really seeing the similarity to Black.
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welp just finished it
It looks great, plays ok. The guns feel weighty and hard to aim even with max sensitivity, I hate that. I love the grenades and the grenade timer.
Not really much else to say from such a short demo
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I honestly prefer all non-boss enemies to go down in either:
1 shot to the head
1 shotgun blast to the middle
4-6 shots to the body
I'm not a person who holds down the trigger in FPS games. I tap tap tap each shot so I want enemies to go down quickly. Although I do hold it in Gears cause the enemies take so many bullets you don't really have a choice.
And yeah the reason I never played Black was the enemies were taking far too long to go down in the demo.
One thing I liked about FEAR1 was the enemies went down like I just suggested. FEAR2 enemies seem more like Killzone 2 where you need to tap tap tap a bunch of shots into their head or a dozen+ into their body to take them down. Boo
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Might be weird. But...watching the game being played just made me want to play the next GRAW or Operation Flashpoint...
Weird i know.
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I honestly prefer all non-boss enemies to go down in either:
1 shot to the head
1 shotgun blast to the middle
4-6 shots to the body
There are weapons in MP that do this, including the shotgun. I rarely used them (because, again, I like firing lots of rounds and primarily stuck with the AR and SMG so that I could kill people up close), but the bolt action and sniper rifles were of the same type.
By the way, unless they changed it based on beta input, some of you would probably like the SMG a lot. The SMG has really fast handling, nearly felt like they had airlifted the P90 from COD4 to fill the SMG role.
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4-6 shots to the body
What? Man you must LOOOOOVE uncharted.
I personally hate that shit. Unloading a pistol clip on a guy to get him killed feels so goddamn lame. Is there some rule that says that pistols are supposed to feel like toys or some shit?
At max it should take 3 shots. You can stop any guy with 3 shots.
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welp just finished it
It looks great, plays ok. The guns feel weighty and hard to aim even with max sensitivity, I hate that. I love the grenades and the grenade timer.
Not really much else to say from such a short demo
Yup, pretty much. I liked it enough that I am going to buy it though. I think it's going to be better than either Resistance game was. The control set-up reminds me of Call of Duty, and sorry Bebpo, but how did you miss the run button? You just hit circle on the control schemes and it shows you a picture mapping. Can't imagine how bad it must have been playing this while walking slowly the whole time!
The dialogue is also laughably-bad. Guerilla Games doesn't seem to realize that "mature game" doesn't have to be just lines like "AW FUCK, AW CRAP, HOLY SHIT, FUCK!" over and over again.
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4-6 shots to the body
What? Man you must LOOOOOVE uncharted.
I personally hate that shit. Unloading a pistol clip on a guy to get him killed feels so goddamn lame. Is there some rule that says that pistols are supposed to feel like toys or some shit?
At max it should take 3 shots. You can stop any guy with 3 shots.
I'm assuming they are going by the notion that pistol bullets are of a less lethal caliber, which would make it less effective against ballistic protection. Hence why most games tend to include a second or third more powerful pistol type. Whether that's a standard that should stick around in games or not can certainly be debated, but I'd assume that's what's going on, a simple ramp up with one foot in reality.
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i turned off all hud elements on my third time through the demo, definitely adds to the experience. i will be playing through the full game this way. another great touch is that you can hear when ammo in the clip is low, so you don't really need the hud for anything.
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I tried playing the MP that way, pretty hot. But if I remember correctly, it removed arrows to current objectives, which was a pain in the ass during search and retrieve games.
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i turned off all hud elements on my third time through the demo, definitely adds to the experience. i will be playing through the full game this way. another great touch is that you can hear when ammo in the clip is low, so you don't really need the hud for anything.
I just played this way. It was really awesome. I might need the crosshairs though.
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Played it... this game is trash. Guess I'll be waiting a little longer
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Played it and I'm undecided. Everything is great, from audio to graphics and shit...except that I feel like a clots controlling it. If there's a way to zoom in with the left trigger, gears style, then tell me. It's a bit too tankey for my tastes, RE5 tankey. Maybe I'll get used to it after a bit more playtime.
Graphics didn't really have the wow-effect on me anymore cause everything was spoiled by the distinguished mentally-challenged fellows spamming KZ2 gifs everywhere.
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Played it and I'm undecided. Everything is great, from audio to graphics and shit...except that I feel like a clutch controlling it. If there's a way to zoom in with the left trigger, gears style, then tell me. It's a bit too tankey for my tastes, RE5 tankey.
Alt control scheme 2.
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re: general bullet stuff. I know duckman has his reservations (and it's NOT entirely perfect) but R6V1 on the highest difficult has been the closest a console game has come to a good level of lethal/AI difficulty. Sure the enemies will run past a pile of bodies to get to you, and sometimes they'll use simple weight of numbers in a head long rush, but sometimes the AI gives a good enough illusion and the fire fights feel dangerous enough that you know one or two bullets and your down, but you also know that the same applies back. It's not going to be like gears/uncharted where you're going to have to empty a ton of bullets into some one to drop them.
My issues with R6V are pretty much limited to goofy A.I. and deep personal resentment against the direction the franchise has taken. Combat is generally good in spite of sometimes oddball enemy actions (something damned near all games are guilty of anyway), as is the level of lethality. In Killzone, bullets aren't as lethal, but the combination of movement and damage tends to produce a similar result. Going mostly by MP experience here as the difficulty levels are limited in the demo, but if you allow yourself to get into some dude's line of sight, chances are you will be dead very fast. Sounds like that might be clunky, and to be honest that's what it felt like at first, but it's really not. It's a different type of game from the zip zap and/or hop out of the line of fire that most shooters go for. Whether it's better or worse is a matter of preference, but I like having the alternative. I really think it feels like GRAW.
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Kind of dull on the first play through :-\ It's solid enough, but the aiming just does not feel right. There's something off with the aim acceleration/weight. Enemies are pretty boring though they do throw grenades and take cover and all that. The enemies didn't seem too bullet resistant to me, just kind of hard to hit consistently. I wish there was more weapon feedback on the hitting end. The level's pretty boring, and all the overlayed effects make me feel a bit blind sometimes.
It's not bad and I'll get it eventually, but hopefully I can get a deal on it when I do. If there was split screen coop I'd get it right away. Multiplayer would be interesting to try.
Graphics and sound are fantastic, but like Tieno said, the wow is gone from oversaturation. I'll give it another playthough with the hud turned off and try alt control scheme 2.
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You guys are so fucking softcore
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Installing :hyper
PSN is very quick tonight.
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What is this, opposite day? It took me like an hour to download the demo >:(
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Two people i know working on Black said exactly the same thing : the bullet sponge effect was added at the last moment to increase the length of the game. Nothing more , nothing less because, in it's "true" configuration it was a sub 5 hour play through and that was considered a big no-no internally (hell, they should have delayed it to this gen!) . The game is apparently (and i never tried the cheat to enable any other settings) much more fun without the bullet sponge.
I really want to play that version
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When's this going to be available for the US store? I'm not setting up a fucking Euro account.
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The oddest thing about Black was Alex Ward freaking out about people not caring about the story. Er, dudes, the game was marketed as gun porn. I think most people were surprised it even had a story.
Anyway, did anyone else find the ending of the demo (the video) just a little bit over the top? I know the game is supposed to be brutal, war is hell and whatnot, but that felt a tad bit gratuitous.
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When's this going to be available for the US store? I'm not setting up a fucking Euro account.
if you have a code, right now; if you don't, in 20 days.
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Just played it again for kicks. Something isn't right cause this should be good but it's not. What happened?
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(shags 160Mb connection)
WTF
Japan.
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By the way if you don't believe me just log onto playstation.com and check my trophies
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Played it again... I'm actually OK with the default control scheme more than Alt 2.
No HUD looks great, though it's tough to know when you can pick stuff up/push circle.
I liked it a bit more the second time around... problem with a short demo like this is you can't really get used to a game and enjoy it before it's over. I think I was wrong about the weapon feedback, as there is quite a bit of dust AND glowing impact markers. I think the problem is simply the lack of contrast in the distance... it's grey dust on grey. The looseness of the aiming doesn't help much.
Decent enough game anyway, the cover mechanic isn't bad. Reminds me of MOH:Airborne (the demo anyway). I still don't like the aiming though... is there more interesting AI in the rest of the game? It doesn't feel good enough to survive just as a shooting gallery, IMO... though it's pretty enough to be worth playing.
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Supposedly, according to reviews, the A.I. changes dramatically on higher difficulty settings. No way to know how much of that is true or exactly what it means, but that's what they say. You will also be fighting other types of enemies, but I don't know in what way that changes the nature of the firefights. Not that I thought the enemies in the demo were absolute push-overs, either. The level is a pretty basic storm the fort affair, and it seemed about right for the scenario.
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When's this going to be available for the US store? I'm not setting up a fucking Euro account.
if you have a code, right now; if you don't, in 20 days.
Screw it. I'll set up a dirty Euro account.
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Jesus Christ. I'm in the middle of the slowest download the world has ever seen since 1995. At this rate, I should have the demo by Halloween.
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other than that, I'm a bit bored of the "ballet of death" angle though. It does look great in super slow mo , and it does add to the game but only a little.
My reaction was probably fueled a bit by the fact that the kid walked in right as that part played, and said "whooooaah." I'm pretty relaxed about that kind of stuff, but that was pushing it.
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graphics were nice.
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18%
*bangs head into wall*
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After playing the demo, all of the hype for this game is really unnecessary. It's just a pretty looking FPS that has the same mechanics as all the others. Nothing new is introduced to the formula.
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well, over hype.
I think it lived up to my exceeding low expectations of being a fun first person shooter, at least judging from the demo. It wasn't the best thing ever, I have no idea what killzowned means or waht the fuck a happle is, but I found the demo more enjoyable than the majority of console shooters I've played through this generation. Just to clarify, I think the majority of console shooters released in this 'gen' have so-so despite the sheer number of them.
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After playing the demo, all of the hype for this game is really unnecessary. It's just a pretty looking FPS that has the same mechanics as all the others. Nothing new is introduced to the formula.
That's sort of a crap statement though. The presentation itself is a legit selling point. And whether you like or not, it doesn't really have the same mechanics as all the others. Familiar scenarios or not, Guerrilla went an extra step with that cover system. They weren't the first to do it, but I haven't played anything that was quite like this. I doubt this is going to go down as one of my all-time favorites, but it's a feature-stacked and well crafted game that also has one hell of a presentation.
And this is just the campaign mode. MP is plenty more than your average effort. The clan and class systems, the player count, the map design, it's all well above the current accepted standard. It's worthy of excitement. Worthy of the blind, frothing excitement that the fanboys display? Obviously not, but then that's basically true for any of the hyped big games, on any platform.
I just really wish they'd have copied R6V and put you in 3rd person when you're in cover.
Different tastes and whatnot, but I say screw that. Rainbow Six Vegas constantly fucked with any sense of presence by pushing you out of first person view, and I'm glad they didn't take that route. It's not perfect, but it feels close enough.
well, over hype.
I think it lived up to my exceeding low expectations of being a fun first person shooter, at least judging from the demo. It wasn't the best thing ever, I have no idea what killzowned means or waht the fuck a happle is, but I found the demo more enjoyable than the majority of console shooters I've played through this generation. Just to clarify, I think the majority of console shooters released in this 'gen' have so-so despite the sheer number of them.
That's pretty much it. I think that what little I've played was good to excellent, the real question would be if it's excellent enough to warrant going through another FPS campaign. But then the presentation sort of sells it the rest of the way. Well, that and the MP.
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Supposedly, according to reviews, the A.I. changes dramatically on higher difficulty settings. No way to know how much of that is true or exactly what it means, but that's what they say. You will also be fighting other types of enemies, but I don't know in what way that changes the nature of the firefights. Not that I thought the enemies in the demo were absolute push-overs, either. The level is a pretty basic storm the fort affair, and it seemed about right for the scenario.
Hopefully the difficulty change makes it more interesting and not just impossible. I don't think the demo was easy either, it just wasn't all that fun to fight the guys.
I'll be interested to see/read what the enemy variety is.
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no one is saying that presentation and good graphics aren't a selling point, so i don't see why the statement is crap. I stress that it's on the basis of the demo, but i'd definitely stand by the opinion that the gameplay is your standard FPS and , we all agree, that the graphic/sound set it apart. Anyone pointing to the demo gameplay as the killer thing going for the game is, frankly, high.
The statement is crap for the reasons I stated. The hype is obviously in large part based on the presentation, and that certainly delivers.S that point of the hype is well justified. But more than anything, it's a crap statement because of the claim that the game has the same game mechanics as all other games. Unless I have missed a wealth of first person shooters with cover systems, let alone first person cover systems, then that's just not true. It's shortchanging the developer quite a bit. Whether you like the implementation or not, it's there, and it is currently nowhere near a standard. Standard would have been sticking with a very basic crouch. I don't think the game is some amazing triumph of gameplay, but the game mechanics don't adhere as closely to the status quo as people claim.
But at least you didn't have things blocking your view. i don't mind having my line of sight covered, but having your gun right in your face all the time is a huge pain in the ass.
It's very possible that I've just been beaten into acceptance of sightline interference by my other hobby, but it didn't strike me as annoying. I'm just happy I don't have to look at a hopper. :lol
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Just tried out the demo. Not the best game ever, but it's fun and absolutely gorgeous.
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Alright, so I think that some people shortchange Guerrilla a bit. But then I stumble across this quote:
HOLY SHIT!!!! If you friendly kill a couple of your guys they shoot you dead!! Fucking awesome, i've never seen that in a game
:duh
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Alright, so I think that some people shortchange Guerrilla a bit. But then I stumble across this quote:
HOLY SHIT!!!! If you friendly kill a couple of your guys they shoot you dead!! Fucking awesome, i've never seen that in a game
:duh
Well, the hardest of the hardcore sfags had zero interest in FPS games prior to this generation. Can't blame them for not knowing better.
::)
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no, but the GAMEPLAY is as bog standard as it comes, cover or not IN THE DEMO AT THE AI LEVEL IT'S SET. So the statement ISN'T crap at all. I don't see how having the occassional sticky wall changes anything in this demo. It's not required at the AI level of the demo , but it's there. But it's certainly not a crucial element IN THE DEMO and out side of that the game mechanics are basically the same as N.E.Other FPS : Go here, do this, do that, take this out, cover me!, etc. etc.
So outside of a cover system, which other first person shooters typically just plain don't have so much as a shred of, it's standard. I agree with that. But it is there, and it's available for those who prefer that game style. Whether you feel the need to use it here or not is honestly irrelevant, as it is still there, and that is not a standard inclusion. Hell, I could beat some skirmishes in Vegas without using cover at all, but that doesn't mean I'm going to take it away from the game that it does in fact have a deep cover system. Nor would I take away from it the excellent opportunities for tactical entries, despite having had plenty of success by simply storming the room as in any other shooter.
The scenarios and objectives are definitely standard, but the game mechanic is not. I'm not even convinced that I like the cover system, but it's there, and few other games have it.
Oh, and in the interest of actually tempering expectations, they really haven't reinvented the wheel in MP, they have just taken a lot of very cool things and made a very cool game mode out of it. Classes are nothing new, nor are clans. It's just a very good and very complete game mode.
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I like the cover system. The way it's integrated with crouch but still lets you stick to stuff is pretty slick and it works well. It adds to the immersiveness I think, which is the game's strong suit... though I did feel a bit more in danger when in cover than I would have liked considering the compromises.
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I like the cover system. The way it's integrated with crouch but still lets you stick to stuff is pretty slick and it works well. It adds to the immersiveness I think, which is the game's strong suit... though I did feel a bit more in danger when in cover than I would have liked considering the compromises.
The one time I got killed was while in cover. I think it was a matter of falling into a false sense of security, and I got jumped by some enemy while casually pondering whether or not to stick my head out of cover. :-[
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i don't like that it STICKS you to cover and the only way to unstick is to uncrouch, which exposes you.
i would have liked it to be more like Army of 2 where you just go to the cover and it puts you in the spot but you can remove yourself by simply walking away.
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After playing the demo, all of the hype for this game is really unnecessary. It's just a pretty looking FPS that has the same mechanics as all the others. Nothing new is introduced to the formula.
completely agree with this
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After playing the demo, all of the hype for this game is really unnecessary. It's just a pretty looking FPS that has the same mechanics as all the others. Nothing new is introduced to the formula.
But isn't this EVERY FPS? :lol
It's like you have games that follow the Quake (Doom?) formula, and games that follow the Rainbow Six (Counter-Strike?) formula.
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But isn't this EVERY FPS? :lol
It's like you have games that follow the Quake (Doom?) formula, and games that follow the Rainbow Six (Counter-Strike?) formula.
EVERY FPS doesn't create hype comparable to the second coming of Christ.
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If the one innovation that KZ2 makes to the single player is only liked by a niche group of fps gamers, then of course people will be disappointed. This game was hyped far more for its presentation than it was for its gameplay.
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:lol :lol :lol
I can't believe THIS is what everyone is so hyped for. It feels like a COD4 mod. I mean it's fine and all for what it does but there's certainly nothing earth shattering going on here and I don't know if I've just been over-exposed to all the Killzone media floating around but demo didn't have quite the graphical punch that I was expecting. Don't get me wrong, I think it looks good, it just didn't deliever the omg eye-gasm I thought was coming my way.
I recorded my first go around with the demo - it's pretty painful to watch though. I didn't know what the hell I was doing.
http://www.youtube.com/watch?v=FCN7nGsIGx8&fmt=22 (http://www.youtube.com/watch?v=FCN7nGsIGx8&fmt=22)
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Tried the demo again, now with alt 2, and it feels much better. I knew what I was doing and felt in control. Still wish I could map cover to the x button and the zooming-shooting to the big triggers.
I already can tell I won't play this for the multiplayer: the controls feel too alien for me and the gameplay is too shooter-basic and there's no co-op. Will probably play singleplayer.
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Fuck, it, can't be bothered
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hows it like cod4 though, I have that for ps3 and I can aim just fine, unlike in this game
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Tried the demo again, now with alt 2, and it feels much better. I knew what I was doing and felt in control. Still wish I could map cover to the x button and the zooming-shooting to the big triggers.
I already can tell I won't play this for the multiplayer: the controls feel too alien for me and the gameplay is too shooter-basic and there's no co-op. Will probably play singleplayer.
The seamless objective shape of MP makes it feel a bit like a co-op event, sans actual story and event set pieces. Moreso than for example the dedicated co-op in R2, but obviously not on Halo or Gears level. Also, if the controls feel alien in SP, chances are you'd actually like them more in MP.
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COD4 aiming/shooting feeling is much better then KZ2 aiming.
It's certainly easier, and more pick up and play friendly. I much prefer the flow of COD4 MP, but the guns (weight, kick, sound, impact on enemies) feel silly in comparison.
The handgun in the demo is a weird little thing. It feels absolutely awesome to shoot, but I'd rather run and hide than try to use it in actual combat. I think they missed the mark on that. Limiting ROF is alright, but it feels way exaggerated.
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No problems with controls here, and it looks fantastic. Alt 2 is definitely the way to go and makes things really simple.
Still it's not doing anything exciting for me. It's ticking all the right boxes but I don't have much interest in COD's single player so why would I care about this? I'm definitely interested in multiplayer though.
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sony must of sent out a lot of swag bags to reviewers
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Hmm,i am seeing lots of moaning about controls on forums and graphics are not spared too,graphics don't look as good as i "imagined"-maybe that's the problem :lol.
But it seems like a decent game for lets kill everything that moves,fps freaks.
Speed-run from some dude 3min,54sec...
http://www.youtube.com/watch?v=PTJw3gykY3w
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That speed run could have actually been on normal difficulty. He killed like half of the guys from behind.
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It's COD4, but heavy.
It's gud. I'm kinda glad it's not amazing though. I canceled my pre order, as i'm going into $ flow limitations. So i have to set my priorities to Cancun this year, and who knows what next year.
I'll have to choose Res5 over this one. But i'll pick it up eventually.
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It's COD4, but heavy.
Good description
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You going to Cancun Wrik?
Yup. During spring break. :pimp
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It's COD4, but heavy.
Good description
Really? It doesn't share a lot with CoD4. Each of the scenarios presented in the KZ2 demo are limited to a finite number of enemies. You approach each scenario with the "clearing the area" as an objective, rather than simply pushing forward to a specific point. The player is able to use each area as they choose and the AI reacts accordingly. This game actually plays like a slower, weighty version of Halo with a few improvements (cover system, iron sights aiming, running, etc). The level design is VERY Halo.
CoD4 always keeps you on its linear path. The flow of battle does NOT vary depending on how you play. If you see a bunch of guys holding down behind a wall in KZ2 or Halo, you can go after them, flush them out and take this area for yourself. The AI will adjust accordingly. This is not the case in CoD4. Enemies will continue to spawn and run for specific areas until you've crossed a certain point. The battles are not dynamic in any way.
What I don't understand is why so many people are surprised by what KZ2 is. They did not promise innovation, and that's OK. KZ2 is basically taking existing concepts and polishing them up to near perfection.
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It's COD4, but heavy.
Good description
Really? It doesn't share a lot with CoD4. Each of the scenarios presented in the KZ2 demo are limited to a finite number of enemies. You approach each scenario with the "clearing the area" as an objective, rather than simply pushing forward to a specific point. The player is able to use each area as they choose and the AI reacts accordingly. This game actually plays like a slower, weighty version of Halo with a few improvements (cover system, iron sights aiming, running, etc). The level design is VERY Halo.
CoD4 always keeps you on its linear path. The flow of battle does NOT vary depending on how you play. If you see a bunch of guys holding down behind a wall in KZ2 or Halo, you can go after them, flush them out and take this area for yourself. The AI will adjust accordingly. This is not the case in CoD4. Enemies will continue to spawn and run for specific areas until you've crossed a certain point. The battles are not dynamic in any way.
What I don't understand is why so many people are surprised by what KZ2 is. They did not promise innovation, and that's OK. KZ2 is basically taking existing concepts and polishing them up to near perfection.
I feel it plays more like a first person gears, in terms of weight, cover, shooting, enemy count and placement, slowness. That's why I want gears-like control layout. For now the slow turning and aiming in first person coupled with a seemingly narrow field of view gives me a weird feeling when I want to see the battlefield. The acceleration in higher sensitivity setting makes it harder to be accurate. Haven't gotten the time nor content to compare the battle/gameplay scenarios yet.
Everything else feels very good: shooting, reactions, guns, graphics, audio, menus. But it feels a bit like I have blinders on. Could be that I also need an adjustment period after Mirror's Edge (wider field of view, more sensitive).
Tried the demo again, now with alt 2, and it feels much better. I knew what I was doing and felt in control. Still wish I could map cover to the x button and the zooming-shooting to the big triggers.
I already can tell I won't play this for the multiplayer: the controls feel too alien for me and the gameplay is too shooter-basic and there's no co-op. Will probably play singleplayer.
The seamless objective shape of MP makes it feel a bit like a co-op event, sans actual story and event set pieces. Moreso than for example the dedicated co-op in R2, but obviously not on Halo or Gears level. Also, if the controls feel alien in SP, chances are you'd actually like them more in MP.
With MP I'm more casual, hence why I can enjoy Halo MP where I can dick around, be a warthog driver, drop shields, use mancannons.
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stuff stuff stuff. What I don't understand is why so many people are surprised by what KZ2 is. They did not promise innovation, and that's OK. KZ2 is basically taking existing concepts and polishing them up to near perfection.
you got all that from the same demo i played? :/
I'm not sure what you see as being wrong with it, to be honest. A demo of this length essentially serves as a chance to sample the core game mechanics and experience the presentation. It certainly seemed more polished than any other FPS I've played in the past year or two.
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for instance : the AI, from that demo , is polished up to perfection? It's hard to tell either way and that's what i was getting at. It's a pretty big statement for a 10 minute or demo.
or are you talking purely about visual/sound facets?
even then, it does sound a wee bit hype-y for a demo that shows so little (even less than the TGS demo in the end... bog standard "plant explosives on this tank" and "turn the six axis to open the door!" segments start just after the fade to black).
Mainly talking about visual/sound facets, really. I think the controls are quite solid as well and it gives a good indication of how the gameplay will work. The AI in the demo is not bad, though. I've spent some time messing around with the AI and simply observing reactions to different approaches as well as how the your teammates battle the AI if you leave them alone. The AI is capable of some pretty cool reactions. It feels like a mix between Halo and Metal Gear Solid 4 in terms of how the AI reacts to the player and the battlefield in general.
The demo doesn't really reveal a lot, but it gives enough insight to those examining various aspects of the game. The Biohazard 5 demo was very similar in that regard. Neither of them provide a lot of gameplay, but they answer a lot of questions in regards to how things function within the game and what you can expect from the final game.
In both cases, whether the games are great depend entirely upon how these core elements are used within the final game. The demo simply allows us to judge the core of the game. What they do with that core is what will ultimately matter. You see what I'm saying?
I think too many people are waiting to pounce on this game just as there are too many people hyping it to the heavens. Just imagine if your first Gears of War experience involved the hospital level from Gears 2 in demo form. I feel that the core mechanics would leave a positive impression, but it would be difficult to say whether or not the experience would be a success based on that level.
Of course, every big release seems to be met with severe backlash these days.
Just to make it clear, I'm not suggesting that KZ2 will be a great game just yet. I'm simply passing judgement on many of the design descisions made here and noting that the game shares little with Call of Duty 4 and is more Halo + Gears than anything else.
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I'm a day late because PS3 downloading sucks and it nuked my router again. But it is downloading much much faster today so soon you will all be blessed with my impressions.
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I don't understand. Gears 2 and COD4 aren't that apart.
Enemies spawn from the same places, they have the same initial routines, it's controlled section after controlled section, highly, highly scripted.
Gears is nothing like Halo. And Killzone is nothing like Halo either. Killzone is very much the same school of design of COD4, but adopts Gears of War weight and non infinite spawning enemies.
Which in COD4 makes sense, because we are talking about all out war scenarios, where it doesn't make sense for the player to "clear" up a battlefield...it's war, not some gang shootout.
Anyway, nothing like Halo.
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I love the demo, but something doesn't seem right with the controls. What's the closest thing to CoD4 out of the control alternatives?
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Wow, taking cover REALLY sucks. Also jumping is a joke. But I have no problem with anything else, game rocks.
I'm using alt 2 iirc
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but the press and gamers love cod4. so if you add in amazing production, why wouldn't you hype it to hell?
every big shooter gets hyped to hell. halo 3 got hyped to hell. and it was a fun game! I didn't need to dissect playing a 7 minute slice of it as to whether it lived up to the hype or not.
if you liked what you played, then I think it delivered. unless we're again going to start bitching about the crazies on gaf
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I didn't raelly notice that.
Why is there an action button? Couldn't you just hold the reload button in Halo? I doubt you'll be using the action button in the heat of combat (which you do in Halo to board vehicles, which is not a problem).
They could've made that a dedicated cover button, or put crouch there and let me put melee on a shoulder button.
I love that you can turn and even reload while running. Why did they make that so convenient and then make crouch and cover a hold-only nightmare.
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Yeah, Alt 2 seems to be the best option.
Game rocks, btw. :hyper
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I'm guessing the action button gets a lot more use in multiplayer since it was also the heal button in the demo.
and the only annoying thing I heard on the Idle Thumbs podcast was that you can only hold one weapon at a time. After the demo I expected a small pistol class and a big weapon class, but it seems like you can only swap your big weapon with another.
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WOW that was short
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I didn't raelly notice that.
Why is there an action button? Couldn't you just hold the reload button in Halo? I doubt you'll be using the action button in the heat of combat (which you do in Halo to board vehicles, which is not a problem).
They could've made that a dedicated cover button, or put crouch there and let me put melee on a shoulder button.
I love that you can turn and even reload while running. Why did they make that so convenient and then make crouch and cover a hold-only nightmare.
the QA manager guy said they are looking in to crouch toggle now to solve ALT 2 issues. so maybe it will be ironed out.
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but the press and gamers love cod4. so if you add in amazing production, why wouldn't you hype it to hell?
every big shooter gets hyped to hell. halo 3 got hyped to hell. and it was a fun game! I didn't need to dissect playing a 7 minute slice of it as to whether it lived up to the hype or not.
if you liked what you played, then I think it delivered. unless we're again going to start bitching about the crazies on gaf
yeah, that is a bit stupid. I'm sure I would have been letdown if I was to listen to how people were hyping it up. Even things like the Chick impressions come of as someone who set expectations (in a negative way) before playing it. But it's both radical sides here; one claiming it's super great, the other that it's a disappointment. For big games like this it's best to just ignore the news surrounding them. I'm probably going to do the same with Uncharted 2, Halo 3 ODST, etc.
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Is halo 3 STD standalone? I don't know where my copy of halo 3 is.
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I'm pretty sure it's standalone
I kinda wish GTA Lost and the Damned was standalone too, I don't really get why it isnt
I'm probably going to do the same with Uncharted 2, Halo 3 ODST, etc.
By doing this you will enjoy many more games.
yeah, unless it's a lesser known game like a MadWorld or Infamous, I'm not going to follow them too much anymore. GTA4 taught me that if you get too hyped, you're bound to get letdown.
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I didn't raelly notice that.
Why is there an action button? Couldn't you just hold the reload button in Halo? I doubt you'll be using the action button in the heat of combat (which you do in Halo to board vehicles, which is not a problem).
They could've made that a dedicated cover button, or put crouch there and let me put melee on a shoulder button.
I love that you can turn and even reload while running. Why did they make that so convenient and then make crouch and cover a hold-only nightmare.
the QA manager guy said they are looking in to crouch toggle now to solve ALT 2 issues. so maybe it will be ironed out.
Cool, maybe I will wait for that to play SP.
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unless we're again going to start bitching about the crazies on gaf
Well, for a gang of crazy shills, those crazies apparently have some crazy powers of suggestion. How else would you account for so many people here being disappointed in the game for not living up to the hype? You'd think the upper crust wouldn't be so impressionable as to allow their own perception of the game to be shaped by the opinions of those animals.
and the only annoying thing I heard on the Idle Thumbs podcast was that you can only hold one weapon at a time. After the demo I expected a small pistol class and a big weapon class, but it seems like you can only swap your big weapon with another.
I'm alright with one large weapon and one sidearm, but it would be nice if SMGs were classified as sidearms. I really don't like the pistol in the demo. It's different from the one in MP.
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I'm alright with one large weapon and one sidearm, but it would be nice if SMGs were classified as sidearms. I really don't like the pistol in the demo. It's different from the one in MP.
they have more pistols than the revolver?
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I'm alright with one large weapon and one sidearm, but it would be nice if SMGs were classified as sidearms. I really don't like the pistol in the demo. It's different from the one in MP.
they have more pistols than the revolver?
Yeah, the standard secondary weapon in MP is more of a traditional sidearm, lighter, a bit higher ROF and faster to reload.
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i like the term upper crust, aa
i am thinking of evilboreans sitting around and sipping tea!
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Noting, of course, that this upper crust party is apparently highly impressionable and regularly influenced by loose talk among the commoners. Inbreeding and what have you.
Anyway, I found a crappy video that shows the pistol in MP. I'm hoping that it's still the default sidearm in SP, and that they only included the revolver to show off the audio and kick. Watch with the sound off
[youtube=560,345]WcmVwbk1sBg[/youtube]
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so i actually played the demo just now, and i think i'd be pretty psyched for this if i was at all in the mood for an fps. the lighting and atmospheric effects and post processing are some next-level shit, and it feels fantastic once you get over the first couple minutes of disorientation -- weapons have got just the right level of stopping-power, the sights on the default rifle work beautifully, and the death animations haven't been staled by gif overexposure. wasn't really expecting much from the first-person cover system, but it's actually pretty neat -- pragamatically you're going to spend a lot of time hiding behind stuff in most any fps, and now it looks and feels right. it doesn't resemble gears, but it reminds me of playing the first gears in its visual shock and tactile satisfaction. so yeah, i still think i'm going to cancel my preorder and get both versions of sfiv, but i'll play this in a couple months when various forum twats and their various console politics can't ruin it for me
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I wanna play you drohne in SFIV :-*
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I'm not feeling the "weight" to the aiming.
Pretty fun, though. AI seems competent. Throws grenades when it should, which is like my first check box in whether or not AI is smart.
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What did you think of the cover system?
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The AI can throw grenades? I missed that. I need to try it on the harder difficulty or play something beyond the first 5 mins of the game, because all I did was cover behind one wall and take out all the guys one by one as they sat behind their cover and popped up every 20 seconds. It was very Gears.
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I wanna play you drohne in SFIV :-*
hells yeah
i know i've got cohen on my friends lists -- i'm 'drohne' on psn and xbl
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The AI can throw grenades? I missed that. I need to try it on the harder difficulty or play something beyond the first 5 mins of the game, because all I did was cover behind one wall and take out all the guys one by one as they sat behind their cover and popped up every 20 seconds. It was very Gears.
I tried doing that and they hit me with grenades constantly. I dont think the AI is that bad at default honestly.
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What did you think of the cover system?
Right off the bat I wish it was sticky since my finger gets uncomfortable holding down that trigger thing.
I only played the demo once, so I'm not really in any sort of position to make in depth analysis. It's OK. I'm not sure if I like that it works Gears style, very binary, you're either fully in cover or not in cover at all. I think that maybe the more organic cover method in FPS of yore, that is moving around so that environments are between you and the bullets, is a better, more elegant execution.
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Cover sucks, MP 4 lyfe
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Edge review 7/10
:violin
Hopefully scans will emerge soon
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What did you think of the cover system?
Right off the bat I wish it was sticky since my finger gets uncomfortable holding down that trigger thing.
I only played the demo once, so I'm not really in any sort of position to make in depth analysis. It's OK. I'm not sure if I like that it works Gears style, very binary, you're either fully in cover or not in cover at all. I think that maybe the more organic cover method in FPS of yore, that is moving around so that environments are between you and the bullets, is a better, more elegant execution.
I've already ranted enough about disliking being crippled in games (especially when the game serves up enemies and team mates that are perfectly capable of cover fire), but I'm honestly not sold on the implementation here, at least not yet. I thought the MOHA style felt more natural. I guess all buttons are spoken for, but a simple peek function would have been nice.
As for weapon weight, try playing a game like COD4 right after playing Killzone 2. Maybe weight is a bad term to use, but it feels like the guns are real steel objects.
Edge review 7/10
:violin
Hopefully scans will emerge soon
"Not Halo"
Airlifted from NeoGAF, supposedly a summary:
"No sense of humour; too much swearing from your irritating co-soldier, Rico; story is awful; "defaults to the genre's worst impulse" all the time (using obvioiusly-placed hardware, for the most part).
Multiplayer is amazing, apparently, but (final paragraph):
Thanks largely to its online play, Killzone 2 should find itself a fanbase no one can overlook. In singleplayer, it's a testament to craft and imagination, if only because one is so immaculate while the other barely exists. It fights a great battle, it's just a shame about the war.
... they liked the gunplay, the story 'stinks', the Helghast provide some of the best enemy AI seen yet, FEAR is name checked along with Stalker and COD4, the levels could be played in any order and still have no effect on the plot, multiplayer is good and probably bolsters the score of 7/10"
So meticulously crafted SP with incredible A.I. but annoying team mates, crap story and reliance on standards, and great multiplayer. Not so unexpected.
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just played the demo twice. Yes, the controls definately feel different, I'm not quite used to them yet. The whole not sticking to cover thing is a little weird too. I like alternate 2 because of it's semblance to cod4, but grabbing cover and zooming and fire needs you to hold L2, then L1 and R1? uncomfortable as fuck. Otherwise, the gameplay is decent.
I just wanna get my hands on the multiplayer already.
also, 7 lols.
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If anything, the F.E.A.R. score seems whack. Unless the demo was a complete misrepresentation of the game, but that would be very out of character for Monolith.
Anyway, people have taken a shine to claiming that it's the review text, not the scores, that they care about. The KZ2 review should put people on both sides to the test.
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If anything, the F.E.A.R. score seems whack. Unless the demo was a complete misrepresentation of the game, but that would be very out of character for Monolith.
Anyway, people have taken a shine to claiming that it's the review text, not the scores, that they care about. The KZ2 review should put people on both sides to the test.
With what information is out at the moment, it definately is a little weird to match up the score with text.
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So Garnett was right Fear 2>Killzone 2 :lol
Quote from Edge
As for you, Killzone (PP - Uh oh), mind your manners and stoop peering over the page at the score. It's unfortunate timing that sees two quite similar triple-A games sitting should-to-shoulder in a single issue, but unfortunate for who? Killzone 2 has the technology and spectacle; FEAR 2 has class, direction and a most mischievous sense of humour - and technology amd spectacle. It doesn't have that Hollywood shine or as modern a grasp of multiplayer, perhaps, but it does have something infinitely more important. It has fun.
K2 should have been Mp only game.
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Hey, at least there's no way the story could be any worse than Resistance 2.
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But is the story like...Gears 2 bad or MGS4 bad? Or it's like doom 3...
Because if it's bad like Gears 2 for example, i think it's great.
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But is the story like...Gears 2 bad or MGS4 bad? Or it's like doom 3...
Because if it's bad like Gears 2 for example, i think it's great.
Maybe this will give you better impression,from Edge
The fraught team dynamic is gone, as is Killzone's neat trick of having a Helghast operative fighting by your side. The dialogue is functional, the motives obvious. And too much time is given to Rico Velasquez, the ISA's version of Cole Train. he's rotten company, so foul-mouthed that you'll wonder when gaming will overcome its latest obsession. His squadmates, to their credit, hold him in equally low regard, his courage vastly outweighing his common sense. But still, he's infinitely harder on the ears than the Helghast, who aren't exactly choirboys themselves. One day, technology like this will produce a performance worthy of an Oscar, maybe even Jean-Claude Van Damme. But not today.
Worst of all, Killzone 2 doesn't just default to the genre's worst impulses some of the time; it does so whenever the fateful question's asked: "What now Sarge?" Answers include: get on that turret, marine; grab that bazooka and take out that tank; man that mech; watch for those sentry bots; and rendezvous with Alpha Team and secure that LZ. Sentry bots? You must be joking. If you can't think for yourself after so many millions of dollars have been spent, surely it's common courtesy to make your cliché's interesting. Not here, it seems, where half the chapters feel like multiplayer maps full of bots and random waypoints.
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Gotta say, as I spend more time with the demo (4th or 5th playthrough) and getting used to the standard control system (sensitivity cranked up a notch) the game is really winning me over. I don't feel stupid, do cool kills, use cover effectively, see the hellghast change positions as I move around (especially noticeable in the last fight of the demo). It took a while, but I'm liking it a lot. Definitely going to get it day one now.
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The AI is pretty good, throws grenades, takes cover, changes position based on where I'm going (see them jump over ledges to get away from me). It's all sold very convincingly by the good animation (like seeing a hellghast go prone and shooting from cover).
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Edge lost all credibility for me when they didn't give mgs4 a 10.
hmm I'm gonna post that on gaf to see what happens.
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But is the story like...Gears 2 bad or MGS4 bad? Or it's like doom 3...
Because if it's bad like Gears 2 for example, i think it's great.
Maybe this will give you better impression,from Edge
The fraught team dynamic is gone, as is Killzone's neat trick of having a Helghast operative fighting by your side. The dialogue is functional, the motives obvious. And too much time is given to Rico Velasquez, the ISA's version of Cole Train. he's rotten company, so foul-mouthed that you'll wonder when gaming will overcome its latest obsession. His squadmates, to their credit, hold him in equally low regard, his courage vastly outweighing his common sense. But still, he's infinitely harder on the ears than the Helghast, who aren't exactly choirboys themselves. One day, technology like this will produce a performance worthy of an Oscar, maybe even Jean-Claude Van Damme. But not today.
Worst of all, Killzone 2 doesn't just default to the genre's worst impulses some of the time; it does so whenever the fateful question's asked: "What now Sarge?" Answers include: get on that turret, marine; grab that bazooka and take out that tank; man that mech; watch for those sentry bots; and rendezvous with Alpha Team and secure that LZ. Sentry bots? You must be joking. If you can't think for yourself after so many millions of dollars have been spent, surely it's common courtesy to make your cliché's interesting. Not here, it seems, where half the chapters feel like multiplayer maps full of bots and random waypoints.
Haha, owned
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"Fear 2 has class"
lol
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I pre-ordered the game :cookiem
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Have you played KZ Liberation? If you have a PSP you should check it out.
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Killzone Liberation is a really great game. I still want a sequel to it in the future, but I don't know if GG will get the chance. I think it might go to another studio like how other Sony ip going portable did.
I just reminded myself how much I want Sony Bend to work on a PS3 game :'(
"Fear 2 has class"
lol
the demo did take place in a school
...
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:bow F.E.A.R. 2 :bow2
demo was fuckamazing
kz2 annihilated...
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sony bend has to be making something. they did get ps3 dev kits and i'd quit if i was relegated to having my games all sell 30k
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sony bend has to be making something. they did get ps3 dev kits and i'd quit if i was relegated to having my games all sell 30k
Fake, sorry. GAF this
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sony bend has to be making something. they did get ps3 dev kits and i'd quit if i was relegated to having my games all sell 30k
Fake, sorry. GAF this
Wheres that Famitsuday gif again?
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Just played the Fear 2 demo and found it rather uninteresting. Didn't really enjoy the combat and the enemies. Found the environment unexciting and the psycho stuff obtrusive. Don't feel like touching it ever again. It's competent, but ultimately not my cup of tea.
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I have a hard time judging the FEAR 2 demo since I know that if it had proper controls/settings, I would enjoy it a lot more. I honestly don't remember the last time I played a game that didn't me use side mouse buttons on PC. And then there is the mouse acceleration issue, the forced 16:9 with black bars, and the skipping through the demo. Console versions are also just a wonky.
I'm gonna get it because I really like FEAR, but it's such a poor showing considering their roots.
sony bend has to be making something. they did get ps3 dev kits and i'd quit if i was relegated to having my games all sell 30k
The Syphon Filter games sell bad on PSP? they're really excellent. The Resistance Retribution demo was also great and I'm really looking forward to it despite being released a week after RE5 and MadWorld.
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Jesus, steer clear of the EDGE thread for KZ2 on GAF. Christ, people care way too much about their precious games.
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That Edge thread is pathetic. Utterly.
Suprised at that HOTD score though :p
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I think I might go on a Wii buying spree soon. I kinda want HOTD and Let's Tap :'(
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Jesus, steer clear of the EDGE thread for KZ2 on GAF. Christ, people care way too much about their precious games.
yea its distinguished mentally-challenged.
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EDGE gave Fallout 3 also a 7
So I think I'm going to enjoy K2.
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Jesus, steer clear of the EDGE thread for KZ2 on GAF. Christ, people care way too much about their precious games.
It's just J-Rzez being distinguished mentally-challenged. Per usual.
Well Edge has given the haters the score they wanted, they're comfortable enough with that number and breathed a sigh of relief that they have something, anything, to use against the game.
Their prior scores are pretty damning against them though. GTA4 and Halo 3 getting 10's? Then the Gears scores, especially Gears 2's comments on MP which was flat out broken? Of course they gave LBP a good score, which is because there's nothing on any other console like it, so it's safe for them to throw that score on it. It's clear that it needs to at least be multiplatform or like nothing else on the 360 for a decent score, if you can't see an agenda, then there's something wrong with you. And don't throw that Halo Wars score around, it's not Halo, and I talked to a friend who played it at a show and is a hardcore 360 fan, and he said it sucked (which was a while ago, so things can change, but maybe not).
I think it's more funny to see the same people laughing, typing in "rage", and the sorts like that. Those people I think are way more pathetic than who they think they're making fun of. "Omg Rage'n on the net about a score, what a tool, but I'm gonna stalk threads and topics like this to get'em all! lolly". Some people may not do it, but others are putting up pretty damning evidence with an agenda that especially this rag has.
Quote:
Edge average review for a PS3 game: 66%
Edge average review for a 360 game: 63.3%
That's fine and all. Let's talk about the big games that matter. Outside of LBP, which again, has no competition on the other machine, pretty much all the other big exclusives, the selling points, have been shot down.
:nuhuh
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Outside Link Thread plz, then I'll tell you what I think of Jrzesszz
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Yeah, sorry about that. Ignore the gafaggotry.
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...
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there's a reason why J-Rzez is one of two people I have on ignore at gaf.
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...
No, he doesn't do that much anymore.
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Again we have the sony population throwiny a fit , yet the majority have played a 10 long demo at best and decided it is gotg. Acts of the new nintendo fans gains another page.
[youtube=560,345]t21uEh8AJ4g[/youtube]
can't argue with those facts
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Gave it another playthrough, and the revolver is so much worse than the demo pistol. The beta pistol felt a lot like the DE in COD4, which I thought did a good job balancing the line between speed and power.
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Again we have the sony population throwiny a fit , yet the majority have played a 10 long demo at best and decided it is gotg. Acts of the new nintendo fans gains another page.
[youtube=560,345]t21uEh8AJ4g[/youtube]
can't argue with those facts
:rofl :rofl :rofl
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:bow edge :bow2
still keepin it real
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Played it. Um...what's so special about it?
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It's a trey exclusive duh..
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there's a reason why J-Rzez is one of two people I have on ignore at gaf.
He's a fucking security guard at a mall. Who gives a fuck what he thinks?
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at least someone had the balls to give it the score that it deserves
:bow edge :bow2
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I thought the KZ2 demo was decent. It's a nice looking COD-wannabe shooter in terms of pacing and pyrotechnics with great visuals to boot. But there's just something about the KZ universe, and by extension the game, that feels totally soulless and by the numbers. I don't usually mind sci-fi being derivative, but in this case, it just feels TIRED.
I have gotten used to the control lag, but I still don't really prefer it. I'm sure it'll be a fine game, but it's not going to turn the fucking ship around like GAF thinks it will.
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Again we have the sony population throwiny a fit , yet the majority have played a 10 long demo at best and decided it is gotg. Acts of the new nintendo fans gains another page.
Ya, that mindset is an "sfag" exclusive for sure:
at least someone had the balls to give it the score that it deserves
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I thought the KZ2 demo was decent. It's a nice looking COD-wannabe shooter in terms of pacing and pyrotechnics with great visuals to boot. But there's just something about the KZ universe, and by extension the game, that feels totally soulless and by the numbers. I don't usually mind sci-fi being derivative, but in this case, it just feels TIRED.
::)
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I thought the KZ2 demo was decent. It's a nice looking COD-wannabe shooter in terms of pacing and pyrotechnics with great visuals to boot. But there's just something about the KZ universe, and by extension the game, that feels totally soulless and by the numbers. I don't usually mind sci-fi being derivative, but in this case, it just feels TIRED.
::)
Glad you also think the game is a hack job.
GO GO GO! OBLIGATORY FUCK! TAKE OUT THAT X!
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its funny seeing this thread trying to be as anti-gaf as possible :lol
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He's a fucking security guard at a mall. Who gives a fuck what he thinks?
It might be true and I love laughing at the guy, but that's kind of a harsh attitude. There's no reason to discard someone's opinion based solely on what they do for a living. I'd much rather discard his opinion because he's an idiotic, hypocritical, batshit insane lunatic who lives in a weird fantasy world.
With that said, even when I was a 17-year-old high school kid doing a peon's job at EB, we still laughed at the mall security guards. Seriously.
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I thought the KZ2 demo was decent. It's a nice looking COD-wannabe shooter in terms of pacing and pyrotechnics with great visuals to boot. But there's just something about the KZ universe, and by extension the game, that feels totally soulless and by the numbers. I don't usually mind sci-fi being derivative, but in this case, it just feels TIRED.
::)
Glad you also think the game is a hack job.
GO GO GO! OBLIGATORY FUCK! TAKE OUT THAT X!
I agree fully with that mission itself was very standard. To be expected perhaps given that it's the first mission of the game, but it's definitely by the book. Good by the book, but still by the book. Design of set pieces and overall look of the game, though, is so not derivative, at least not of any shooter I've played. Architecture, industrial design, deceptively basic things like color balance, it makes for a unique and striking look. Not this level, perhaps, but for example Blood Gracht is far more than just a copy and rebuild job. But yeah, the mission itself could have been lifted from any other game.
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Ya, that mindset is an "sfag" exclusive for sure
defending exclusives across the board (almost) to a man? i guess you are right, i forgot about Wii owners too.
I thought the point of contention was that these animals had stupidly declared a game they have only played for 10 minutes to be GOTY? Much like the resident xtards of the jackass variety who are cheering on lower scores because they know, from their extensive playtime, that the lower scores are the correct ones. Better living through denial, I suppose. This place is so GAF.
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I agree fully with that mission itself was very standard. To be expected perhaps given that it's the first mission of the game, but it's definitely by the book. Good by the book, but still by the book. Design of set pieces and overall look of the game, though, is so not derivative, at least not of any shooter I've played. Architecture, industrial design, deceptively basic things like color balance, it makes for a unique and striking look. Not this level, perhaps, but for example Blood Gracht is far more than just a copy and rebuild job.
Based on the short demo, the game design is extremely derivative of Gears (enemy tactics and placement) and Call of Duty (heavy, heavy scripting throughout). Seriously, if you put those two games in a blender and shit up the controls, you end up with Killzone 2.
By "design," did you actually meant "art design?"
What I think is most unique is actually not the art design itself, but the camera effects. There's some amazing visual stuff that most FPS developers will copy going forward.
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I don't know what you mean with derivative of Gears (in a bad way?), but general Hellghast infantry (in the demo) die a lot quicker and seem to have a bigger repertoire of behaviour when coming in contact with you. If you mean they also use cover...then yes. So far I've found them more fun than the general locust guys. I don't think the scripting is heavy in terms of the combat scenarios, it more reminds me of Halo where the basic shit and orders are set up (at the beach lift there's always a locust going to the left) and then it reacts to how you play and makes it different each time.
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I don't think it's Halo levels of dynamic battles, but it is better than Gears and leagues better than the CoD4 trash.
But there's just something about the KZ universe, and by extension the game, that feels totally soulless and by the numbers. I don't usually mind sci-fi being derivative, but in this case, it just feels TIRED.
Elaborate further if you can. I don't really understand where you're getting at there.
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the physics and post-processing work are pretty damn nuts, i'll give the game that
although after three years of work on a by-the-numbers platform-exclusive fps i'd expect at LEAST that
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off that demo? you have to be kidding, surely? It's as derivative as it comes. I know you've played a number of fps's so i simply can't accept this statement..
Maybe if you eased up a bit on the selective quoting, you'd have noticed the little blurb at the end of the full quote about the game's identity perhaps not coming through so well in the demo level. :wtf
By "design," did you actually meant "art design?"
I'm pretty sure I meant the things I listed. If you prefer it baked together and neatly served in the shape of a shitty term, then I guess that's as good of a shit term as any.
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I don't know what you mean with derivative of Gears (in a bad way?), but general Hellghast infantry (in the demo) die a lot quicker and seem to have a bigger repertoire of behaviour when coming in contact with you. If you mean they also use cover...then yes. So far I've found them more fun than the general locust guys. I don't think the scripting is heavy in terms of the combat scenarios, it more reminds me of Halo where the basic shit and orders are set up (at the beach lift there's always a locust going to the left) and then it reacts to how you play and makes it different each time.
I'm not saying it's a bad thing at all. I love Gears and I'm not yet tired of the formula. Remember, I'm just talking about how the enemies act in the environment, not how many bullets it takes to take them down. They get in cover, blind fire, and slowly move from cover to cover to try to flank you or flush you out. It's nothing we haven't seen in Gears, but it's still a fun formula.
Also, the enemies come in the same places and do the same things every time with only minor variations. That demo is HEAVILY-scripted in terms of pretty much everything, but you can influence what the enemies do after they've run through their first pattern.
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I don't know what you mean with derivative of Gears (in a bad way?), but general Hellghast infantry (in the demo) die a lot quicker and seem to have a bigger repertoire of behaviour when coming in contact with you. If you mean they also use cover...then yes. So far I've found them more fun than the general locust guys. I don't think the scripting is heavy in terms of the combat scenarios, it more reminds me of Halo where the basic shit and orders are set up (at the beach lift there's always a locust going to the left) and then it reacts to how you play and makes it different each time.
I'm not saying it's a bad thing at all. I love Gears and I'm not yet tired of the formula. Remember, I'm just talking about how the enemies act in the environment, not how many bullets it takes to take them down. They get in cover, blind fire, and slowly move from cover to cover to try to flank you or flush you out. It's nothing we haven't seen in Gears, but it's still a fun formula.
Also, the enemies come in the same places and do the same things every time with only minor variations. That demo is HEAVILY-scripted in terms of pretty much everything, but you can influence what the enemies do after they've run through their first pattern.
Oh, ok. Well, the game is about cover too, so that makes sense. But the shit they do in cover and the way the use it is realised better here though, somehow through animation and AI they made it feel like they want to preserve their life.
I don't mind the scripting in the placing of the chess pieces at a battle. Organised teams in MP (and real life) do this too.
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well , i wasn't aware you'd played the full SP game, i thought you were on the multiplayer beta and nothing else!
I ASSUME you are talking about the full SP game when talking about the set pieces at least....
Buh? I know what the architecture looks like beyond this SP level, from having seen a few of them in the MP. Or are you not aware of that the MP maps are basically lifted straight from SP? Blood Gracht, for example, is derived from the mission used to premiere the game. Not that it's a necessary requirement, anyway, given the vast amount of media available from this game by now. Derivative battle scenarios, I'll buy that. Derivative look? That's just giving other games too much credit.
And you aren't? you're almost pissing yourself on the rush to the keyboard every time someone posts anything mildly negative! You're just as bad as anyone else, if not worse!
Er, I'm not the one who is in such fucking deep state of denial that I'm in all seriousness trying to claim that these horrible fanboy ways of some other fanboy sort is somehow exclusive to that one side. As for me, I'm defending it well within reason. I didn't think it was anything amazing, but some of the points of criticism here seem nonsensical at best.
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? I know what the architecture looks like beyond this SP level, from having seen a few of them in the MP.
our understanding of what a set piece is in terms of a game is VASTLY different then.
Design of set pieces is talking about specific scenarios set out in the game, not the architecture.
I use the term to refer to objects and elements on the set, or in a scene. Which would apply to the look, and any supposedly derivative elements then. Directly translating foreign terms doesn't always work out perfectly. :-[
jesus christ, i'll put a billion smilies round the next time i post something that's obviously a joke just incase you get confused. FFS.
I'd buy it if it was a once or twice affair. But you dedicate far too many posts to drawing lines in the sand for me to buy that it's always a joke.
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I don't mind the scripting in the placing of the chess pieces at a battle. Organised teams in MP (and real life) do this too.
About enemies appearing from the same starting positions and at the same point on an event timeline, I'm not actually sure I've ever played a shooter that wasn't like that. Some do a better job than others at masking the fact, but it tends to all boil down to hitting a trigger to activate pre-placed hardpoints.
::)
EB - COME SERIOUS OR DON'T COME AT ALL. NO JOKES OR BITCH TALKING.\
seriously, are we reading the same board ??
Well, it's not like it's always blatantly obvious which board you're reading, considering the many references to happenings and trends on the GAF that are clouding whatever culture this board has. It's a bit like stumbling around drunk in Milwaukee during October Fest. :P Besides, arguing about the horrible ways of the sfags here seems akin to battling against windmills, especially when around here, the most reviled behavior of said dastardlies is mostly represented by fanboys of the other type.
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edit: This game has horrible controls, you have to be kidding me
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I don't mind the scripting in the placing of the chess pieces at a battle. Organised teams in MP (and real life) do this too.
About enemies appearing from the same starting positions and at the same point on an event timeline, I'm not actually sure I've ever played a shooter that wasn't like that. Some do a better job than others at masking the fact, but it tends to all boil down to hitting a trigger to activate pre-placed hardpoints.
Yeah, the Halo AI designer once explained on a podcast how they design and script their battles. They always script each battle at a higher level, giving different enemies a certain task or state to give a flow to the scenario and make them feel different.
http://aigamedev.com/reviews/halo-ai
Pretty interesting.
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Damn. Duckman is working hard in this thread.
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edit: This game has horrible controls, you have to be kidding me
Yeah, I've played through the demo around a half dozen times now and I'm still having a problem with the control lag. I've adjusted the X & Y axis sensitivity and while that helps somewhat it still doesn't feel as tight as it should be.
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edit: This game has horrible controls, you have to be kidding me
Yeah, I've played through the demo around a half dozen times now and I'm still having a problem with the control lag. I've adjusted the X & Y axis sensitivity and while that helps somewhat it still doesn't feel as tight as it should be.
BUT THAT'S EXACTLY HOW SONY WANTS THE GAME TO PLAY
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Like controlling a loaf of bread. I have now entered the Killzone.
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One other thing to note here guys, is that when I've played a shitload of Horde and some bot matches so I've seen how the Gears 2 AI works in much more varied situations than you get just from playing through the single-player campaign.
It's too bad that Killzone doesn't haven't any kind of co-op or Horde-type mode where you would really get to see the AI in action freed from the heavy scripting that (appears) to be present throughout the campaign.
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It's too bad that Killzone doesn't haven't any kind of co-op or Horde-type mode where you would really get to see the AI in action freed from the heavy scripting that (appears) to be present throughout the campaign.
You could always fill an MP match with just bots. Although, I guess that would cost the A.I. the ability to use cover, so it wouldn't be a proper representation.
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One other thing to note here guys, is that when I've played a shitload of Horde and some bot matches so I've seen how the Gears 2 AI works in much more varied situations than you get just from playing through the single-player campaign.
It's too bad that Killzone doesn't haven't any kind of co-op or Horde-type mode where you would really get to see the AI in action freed from the heavy scripting that (appears) to be present throughout the campaign.
I'd prefer something like the Border Patrol mode in GRAW.
Whatever. That, Horde, or Terrorist Hunt. The principle is still the same, and damn is it fun.
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Besides, arguing about the horrible ways of the sfags here seems akin to battling against windmills, especially when around here, the most reviled behavior of said dastardlies is mostly represented by fanboys of the other type.
really? what xbox exclusives do we endlessly hype, create official threads for, change our avatars to advertise for, and speak in manchild gibberish about?
really, all we're commenting on is the context: that this level of aggrandizement is hilarious for a game on the least popular console
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Besides, arguing about the horrible ways of the sfags here seems akin to battling against windmills, especially when around here, the most reviled behavior of said dastardlies is mostly represented by fanboys of the other type.
really? what xbox exclusives do we endlessly hype, create official threads for, change our avatars to advertise for, and speak in manchild gibberish about?
To the Stard mind, there are only Sony exclusives and non-Sony exclusives. Even with that qualifier, there is nothing remotely resembling that behavior going on for the "other" side.
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I've played the demo more than a few times and have yet to see this brilliant AI that the SDF has been deepthroating the forums with.
They take cover, and move between cover -- that's about it. They run to their new location, I drunkenly whip out my loaf of bread and shoot them in the head. Their helmet pops off (COD, really?) and I see that it's Anakin Skywalker clone wars underneath. They die.
The AI has yet to flank me, work as a team, or throw grenades to try and flush me out of cover. I've been playing Stalker: CS nonstop lately and even the AI there is more unpredictable and challenging.
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Killzone: Hobbit with a gun
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GUNHOBBIT
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I've played the demo more than a few times and have yet to see this brilliant AI that the SDF has been deepthroating the forums with.
They take cover, and move between cover -- that's about it. They run to their new location, I drunkenly whip out my loaf of bread and shoot them in the head. Their helmet pops off (COD, really?) and I see that it's Anakin Skywalker clone wars underneath. They die.
The AI has yet to flank me, work as a team, or throw grenades to try and flush me out of cover. I've been playing Stalker: CS nonstop lately and even the AI there is more unpredictable and challenging.
They've never played Gears so they're not aware that the same type of AI was done in 2006. Either that, or the AI is so bad in Resistance 2 that this looks like the second coming. I haven't played R2 yet, so I'm not sure if that's true.
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I've played the demo more than a few times and have yet to see this brilliant AI that the SDF has been deepthroating the forums with.
They take cover, and move between cover -- that's about it. They run to their new location, I drunkenly whip out my loaf of bread and shoot them in the head. Their helmet pops off (COD, really?) and I see that it's Anakin Skywalker clone wars underneath. They die.
The AI has yet to flank me, work as a team, or throw grenades to try and flush me out of cover. I've been playing Stalker: CS nonstop lately and even the AI there is more unpredictable and challenging.
They've never played Gears so they're not aware that the same type of AI was done in 2006. Either that, or the AI is so bad in Resistance 2 that this looks like the second coming. I haven't played R2 yet, so I'm not sure if that's true.
Nobody loves good dynamic AI in a shooter more than me dude. Ever since Half-Life firefights with those fucking marines, I've been looking for something equally as brutal. Halo on Legendary has similar thrills. FEAR was okay. Since then, there have been games that have tried to topple the HL marines throne but none have succeeded.
Point being, KZ2's AI doesn't even come CLOSE. It almost feels like the same guys who were defending HL2's AI all those years ago. Like... BUH?
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I've played the demo more than a few times and have yet to see this brilliant AI that the SDF has been deepthroating the forums with.
They take cover, and move between cover -- that's about it. They run to their new location, I drunkenly whip out my loaf of bread and shoot them in the head. Their helmet pops off (COD, really?) and I see that it's Anakin Skywalker clone wars underneath. They die.
The AI has yet to flank me, work as a team, or throw grenades to try and flush me out of cover. I've been playing Stalker: CS nonstop lately and even the AI there is more unpredictable and challenging.
You must have an extra special version of the demo then because the enemies do in fact do that. Not sure how effective they are at it as I've only died once (from being flanked while allowing myself to feel too safe behind cover), but the behavior is there.
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Chespace is just hating cause Killzone 2 looks better than any MS game coming out in the next 3 years.
Even Bungie bailed.
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Chespace is just hating cause Killzone 2 looks better than any MS game coming out in the next 3 years.
Even Bungie bailed.
To be sure, kZ2 will be the best looking shooter with the most mediocre gameplay this gen.
I wanted this game to be something special. At this point, with the laggy controls that SCEA says they're "looking into", the very average AI, the been there done that set pieces... it all amounts to just another weekend shooter.
Again, give me a game like Stalker: CS any day or you better out-fucking-COD4 if you're gonna step.
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You should check out multiplayer, if you haven't already. The controls may never stick perfectly (then again, if you could get used to PDZ, anything should be within reach), but the multiplayer is hot.
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You should check out multiplayer, if you haven't already. The controls may never stick perfectly (then again, if you could get used to PDZ, anything should be within reach), but the multiplayer is hot.
Yup, the MP might save it for me. We'll see. I also hope against hope that KZ2 will have more challenging AI on harder difficulties and not just distinguished mentally-challenged bullet damage ramped up.
I haven't played PDZ in a while, but I don't remember the controls being laggy. If anything, time and context always frames preference and taste. Kind of like how RE5 is the tank controls whipping boy these days.
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:bow pdz :bow2
:bow HEADSHOT! :bow2
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I just played the F.E.A.R. 2 demo for the first time and I've honestly found that to be more impressive than the Killzone one. Seriously.
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You should check out multiplayer, if you haven't already. The controls may never stick perfectly (then again, if you could get used to PDZ, anything should be within reach), but the multiplayer is hot.
Yup, the MP might save it for me. We'll see. I also hope against hope that KZ2 will have more challenging AI on harder difficulties and not just distinguished mentally-challenged bullet damage ramped up.
If you were to trust reviews, the A.I. does in fact change significantly at higher difficulty settings. It remains to be field proven, but I thought the A.I. was pretty alright even on this setting. Except for a genuine team effort, my playthrough demonstrated all of the things you claim to have never experienced, so hey.
That said, it's pretty obvious by now that in terms of SP, the game is just a well designed, by the books game. There was that Edge quote, "In singleplayer, it's a testament to craft and imagination, if only because one is so immaculate while the other barely exists."
really? what xbox exclusives do we endlessly hype, create official threads for, change our avatars to advertise for, and speak in manchild gibberish about?
I never said you did any of those things around here. Determining the quality of the game based on a 10 minute demo, which apparently is one of the great wrongs of the sfag doctrine? It's right in this thread.
As for fanboys elsewhere, you couldn't seriously be arguing that Xbots are immune to the old hype flu. I'll concede that it rarely reaches the same levels of craziness that the Sony fans can muster, but it's not as if Gears or Master Chief avatars are a rarity, or as if Gears 2 didn't get its own GAF-brand hype thread.
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Are you claiming that AI threw grenades to flush you out? Are you saying that they pressed on your position and didn't just swap between 2 different cover points only to get their white bald heads exposed by my waiting headshot ironsights? And if so, which area of the demo are you talking about?
Maybe we are playing different demos because mine felt very much like a static shooting gallery.
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Are you claiming that AI threw grenades to flush you out? Are you saying that they pressed on your position and didn't just swap between 2 different cover points only to get their white bald heads exposed by my waiting headshot ironsights? And if so, which area of the demo are you talking about?
Maybe we are playing different demos because mine felt very much like a static shooting gallery.
I absolutely had grenades lobbed at me while I was on cover, and I was absolutely flanked and rushed. More than once, although the point at which I died from it was right by the troop transports. Generally, the enemies offered up good resistance and used cover well, although their response time to an immediate threat was less impressive.
A couple of more playthroughs has made me feel that they really overshot the cover thing, though. I think removing the button command for sticking to cover would go a long way in making it feel more fluid.
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I've also had grenades lobbed at me repeatedly when I was in cover. Also been flanked and rushed. On every plathrough. Mind you this is a 10minute demo of the first level, you can only get so much from it except for fundamentals.
The hating here is not in proportion.
I just played the F.E.A.R. 2 demo for the first time and I've honestly found that to be more impressive than the Killzone one. Seriously.
Seriously, more impressive in what way?
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it has class
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FEAR 2 doesnt look like the first, it looks tons better. i just bought FEAR the other week to catch up. people are stupid
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I can see how the demo could throw people off on the AI. The starting bit was very scripted, 'shooting gallery', while the part immediately after where the Helghast shuffle out of the jeep is where I got a sense of how good it could be. It ended in that room where you knew where the enemies were coming in, not quite as straight forward as the first part, but a lot more so than the middle battle. It's weird to try and break up a ~10 minute demo like this, but it's all I have to go off of.
In that mid-demo fire fight, I did have enemies tossing grenades near, I saw them trying to flank from the left and right, in one playthrough a guy came up near me when I hit behind cover for too long and tried to melee me. It was leagues better than most console shooters these days. And btw, I played STALKER Clear Sky and the AI is pretty weak. Those types of games (STALKER, Crysis, Far Cry 2, to a lesser extend Fallout 3) are actually my favorite types of shooters, but none of them really boast great AI. For me, the enjoyment of those games come from a lot of meticulous planning before going into the battle, not from having to counter their attacks.
also, did anyone notice that there was a fourth main weapon in the KZ2 demo? I didn't notice it until a recent playthrough, but depending on the way a guy falls in the last firefight, you can grab his M1 Garand-esque rifle. It's pretty awesome and blows enemies heads off.
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Yeah, I get that weapon by blowing him off that rooftop with a grenade.
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I just played the F.E.A.R. 2 demo for the first time and I've honestly found that to be more impressive than the Killzone one. Seriously.
Seriously, more impressive in what way?
Well atmosphere and gameplay for starters. After playing the two demos, I think F.E.A.R. 2 seems to be a much more interesting game than Killzone 2. More variety, better atmosphere, better controls, and probably a better narative. Sure Killzone 2 smacks it around when it comes to graphical polish but that robot sequence in F.E.A.R. 2 is no slouch either.
I don't know. I had more fun with that than I have playing the Killzone demo. I'm still getting Killzone, but I'm just calling it as I see it.
And for the record, I've seen Killzone 2's AI do some pretty remarkable things in that warehouse area. The 1st half the demo is scripted all to hell but the AI definitely mixes it up in the 2nd half. I've played it around 6 or 7 times now and I've never really had the same battle everytime. It was almost Halo-esque.
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also, did anyone notice that there was a fourth main weapon in the KZ2 demo? I didn't notice it until a recent playthrough, but depending on the way a guy falls in the last firefight, you can grab his M1 Garand-esque rifle. It's pretty awesome and blows enemies heads off.
I never managed to get it in the demo, but that's one of the default weapons for one of the classes in the beta, may have been the Saboteur. Very powerful, but I just plain don't understand bolt action rifles.
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I can understand liking the FEAR 2 demo more. If they manage to fix all the problems in the PC demo (aspect ratio, horrible acceleration on mouse controls, allowing me to map more mouse buttons like in the first game, stuttering) I would probably really like that game. Even if they didn't, I'd probably get used to it and really enjoy it. It's more FEAR, that's a good thing.
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I dunno HSMP, I really can't stand that played out horror crap in the Fear 2 demo. The mech shit wasn't fun and was really kind of annoying with the screen blur and crap, but shooting at imaginary monsters sucks my ass.
Though I posted in the demo thread that I did enjoy the demo quite a bit, the horror stuff was cliched and uninteresting.
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I just played the F.E.A.R. 2 demo for the first time and I've honestly found that to be more impressive than the Killzone one. Seriously.
Seriously, more impressive in what way?
Well atmosphere and gameplay for starters. After playing the two demos, I think F.E.A.R. 2 seems to be a much more interesting game than Killzone 2. More variety, better atmosphere, better controls, and probably a better narative. Sure Killzone 2 smacks it around when it comes to graphical polish but that robot sequence in F.E.A.R. 2 is no slouch either.
I don't know. I had more fun with that than I have playing the Killzone demo. I'm still getting Killzone, but I'm just calling it as I see it.
And for the record, I've seen Killzone 2's AI do some pretty remarkable things in that warehouse area. The 1st half the demo is scripted all to hell but the AI definitely mixes it up in the 2nd half. I've played it around 6 or 7 times now and I've never really had the same battle everytime. It was almost Halo-esque.
I just can't get into a shooter like Fear. Psycho effects and a small scary girl just don't do it for me. The guns feel cool, but I don't like shooting badly designed enemies in small barely lit environments and sometimes having to use slow mo. Killzone 2's gameplay is more in the corner of the Haloes and the Gears which is where I like it. Even if Fear 2 has good AI, I just didn't like being in the game and found it unexciting and forgettable. I see Fear and I just want to say 'pass'. I almost want to lump it in with the Timeshifts, in terms of 'look' and boring subgenre.
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Alright, I'll pop in the demo again and see if I can get the AI to impress me.
I do agree that much of what AI can/can't do is probably dictated by level design/environments.
So far, the set pieces in the demo all feel fairly small, both indoors and out.
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Alright, I'll pop in the demo again and see if I can get the AI to impress me.
I do agree that much of what AI can/can't do is probably dictated by level design/environments.
So far, the set pieces in the demo all feel fairly small, both indoors and out.
And by difficulty, you're playing it on a normal. Enemies die rather quickly and since you, chespace, are incredibly skilled at gaming in general (with your asian heritage) the difficulty is too easy for you.
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LOL Killzone 2 AI
(http://i43.tinypic.com/ngulpf.gif)
sfags in tatters (http://opa-ages.com/forums/style_emoticons/default/oas-xboxflag.gif)
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Suddenly playing on harder difficulties is cool
Remember how that worked out for Call of Duty
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How did it work out with Call of Duty? I remember when Halo 3 came out the minimum way to play was on Heroic. This is nothing new.
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I dunno, play it on Veteran and see what happens
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Suddenly playing on harder difficulties is cool
Remember how that worked out for Call of Duty
COD4 on Veteran made me want to punch a baby and proves how hardcore demi is
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If you hate COD4 on veteran try COD3 on the hardest level. Makes COD4 veteran look like a cakewalk.
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Thinkin about it, I really can't recall any noteworthy instances of Xfags rabidly defending their own exclusives that failed to meet expectations compared to the other two fanbases.
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Demi, did you do COD5:WanK on vet too?
:o :o :o :o :o :o :o
Yeah
The AI was just, so real, man.
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has "good AI" in an FPS ever progressed beyond, "THEY FLANK YOU"?
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Considering most shooters out there have you fighting enemies who seem to have some sort of military training, using actual tactics is probably what they strive for.
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Thinkin about it, I really can't recall any noteworthy instances of Xfags rabidly defending their own exclusives that failed to meet expectations compared to the other two fanbases.
As the mighty draft said, "Don't be denis dyack's Eva Braun."
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Thinkin about it, I really can't recall any noteworthy instances of Xfags rabidly defending their own exclusives that failed to meet expectations compared to the other two fanbases.
As the mighty draft said, "Don't be denis dyack's Eva Braun."
Wanna name some examples?
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FACEPALM
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Maybe I misinterpreted what you were trying to say? :(
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Maybe I misinterpreted what you were trying to say? :(
It was just a TH joke. It's kind of the only one that was really bad. But there are throngs of people convinced Kameo was great (or PDZ). And there are people that got hyped when N3-2 got announced.
But people like what they like, yeah? I quite like b and c level games, so I'm not one to talk.
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Y2kev annihilated....
Too Human was defended before it released, before it was reviewed, and by a few that rightfully felt that the amount of dog shit the game was thrown to, was unfair, considering circumstances.
Fact that after all of it, the consensus was "The game is shit, fuck you Denis", and that nobody wants a sequel, stands as an impressive showing compared to notable moments in SDF history with the "You haven't played Lair, it's actually pretty good" defense, and the "Oh yeah mfoker? Heavenlly sword looks and sounds amazing, so it rocks!" episodes.
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The only really lame thing 360 fans do on gaf is try and overstate how good their console is. Most of it is really has to do with how many are ignorant of PC gaming.
"You haven't played Lair, it's actually pretty good"
That was actually a defense for Too Human, it was even in avatars. I believe it was "HEY, TOO HUMAN IS ACTUALLY GOOD!" or something like that.
and Lair is unplayable, unpleasant to look at, and your TV lets you turn off the display and listen to the music, there is no way you can find it entertaining.
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I want a sequel to Too Human
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That was actually a defense for Too Human, it was even in avatars. I believe it was "HEY, TOO HUMAN IS ACTUALLY GOOD!" or something like that.
Who did that? A couple of sidewalk pissers like Hannar, and the odd fan, that barely gets itself heard amongst the crowd?
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Maybe I misinterpreted what you were trying to say? :(
It was just a TH joke. It's kind of the only one that was really bad. But there are throngs of people convinced Kameo was great (or PDZ). And there are people that got hyped when N3-2 got announced.
But people like what they like, yeah? I quite like b and c level games, so I'm not one to talk.
Definitely they've defended their fare share of B-C level games too. I just think that as of late, the SDF just seems to come off as more vocal. And I like B-C level games too.
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I want a sequel to Too Human
You want a sequel to Too Human, a sequel to Advent Rising and you like The Last Remnant.
Shitty taste re-re-re-reconfirmed.
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Maybe I misinterpreted what you were trying to say? :(
It was just a TH joke. It's kind of the only one that was really bad. But there are throngs of people convinced Kameo was great (or PDZ). And there are people that got hyped when N3-2 got announced.
But people like what they like, yeah? I quite like b and c level games, so I'm not one to talk.
I think you need to go back and review what the hell was actually going on with Too Human before trying to make some sort of comparison between that and some game the sony army has trumpeted over the past couple of years because honestly there is no comparison. Too Human was a fucking mob scene of angry detractors well before the game came out or even demoed and that was because there was an air of carte blanche to say whatever you wanted to about Dyack. People got banned not for saying shit about Dyack or "protecting" the game (and there was like what, one or two of them?) but for trying to ask for some fucking civility. I should know, I was one of 'em. You may disagree with the guy and may not like his games but what went on over there was absolutely ridiculous. If you want to name a game where xbots went nuts use Halo 3 as an example, not Too Human.
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Halo 3 isn't really a good example because it has a pedigree.
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The difference is that X360 has enough exclusives that X360 fans don't feel the need to make every title their savior. They can just pick the better ones and hype them up (Gears/Halo/Forza/PGR/etc...) and then quietly ignore the lolz (Too Human/N3-2/etc...)
Sony has so few exclusives these days, every title gets a huge defense force regardless of quality. This is Sony's fault too. Their in-house development has been MISSING this entire generation for the PS3 outside of the Siren remake. Sony needed to get their games out in 2007 & 2008 and it's 2009 and nothing has still been announced outside of GoW3 which won't be until 2010 (same deal if a Team Ico game finally gets announced).
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I want a sequel to Too Human
You want a sequel to Too Human, a sequel to Advent Rising and you like The Last Remnant.
Shitty taste re-re-re-reconfirmed.
I just want what the people want. Nobody asked for a sequel to Killzone, man.
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Y2kev annihilated....
Too Human was defended before it released, before it was reviewed, and by a few that rightfully felt that the amount of dog shit the game was thrown to, was unfair, considering circumstances.
Fact that after all of it, the consensus was "The game is shit, fuck you Denis", and that nobody wants a sequel, stands as an impressive showing compared to notable moments in SDF history with the "You haven't played Lair, it's actually pretty good" defense, and the "Oh yeah mfoker? Heavenlly sword looks and sounds amazing, so it rocks!" episodes.
I think you need to go back and review what the hell was actually going on with Too Human before trying to make some sort of comparison between that and some game the sony army has trumpeted over the past couple of years because honestly there is no comparison. Too Human was a fucking mob scene of angry detractors well before the game came out or even demoed and that was because there was an air of carte blanche to say whatever you wanted to about Dyack. People got banned not for saying shit about Dyack or "protecting" the game (and there was like what, one or two of them?) but for trying to ask for some fucking civility. I should know, I was one of 'em. You may disagree with the guy and may not like his games but what went on over there was absolutely ridiculous. If you want to name a game where xbots went nuts use Halo 3 as an example, not Too Human.
I'm not looking for an instance of xbots going crazy, more of people defending a bad game. And there was plenty of defending of too human post-demo. I'm not going to go back and find anything and I don't like to make up quotes attributable to no one like our friend Wrika here, but at the same time I'm not going to argue that you aren't right. To an extent. Too Human got a rough deal from day 1. I don't think I was ever an angry detractor (I defended Dyack quite a bit during 2006 and 2007), but I knew that game was going to be a turd and I was critical of it. I think a lot of people were like that.
But, like, if you really go and look, you're not going to find the types of quotes about LAIR that Wrika is attempting to generate. There aren't that many people that feel that way. I'd wager there are at least as many Too Human fans are there are LAIR fans.
But this is really completely not what I mean to say. Psychoanalyzing fanboy groups is stupid, especially when they're there and we're here.
This console war is a prolonged joke because we've all been unable to accept Wii's dominance.
The difference is that X360 has enough exclusives that X360 fans don't feel the need to make every title their savior. They can just pick the better ones and hype them up (Gears/Halo/Forza/PGR/etc...) and then quietly ignore the lolz (Too Human/N3-2/etc...)
Sony has so few exclusives these days, every title gets a huge defense force regardless of quality. This is Sony's fault too. Their in-house development has been MISSING this entire generation for the PS3 outside of the Siren remake. Sony needed to get their games out in 2007 & 2008 and it's 2009 and nothing has still been announced outside of GoW3 which won't be until 2010 (same deal if a Team Ico game finally gets announced).
I'm sorry Bebpo but this is nonsense. Half of the "savior" meme comes from agitating fanboys of other consoles that ignite people like dfyb into causing shit. Where are people calling games like Folklore, HSG, and Valkyria talking about these games saving the console? Both systems have about the same number of exclusive titles...
Second, you are not looking at reality. Look at Sony's output last gen from their Japanese studios. It's Gran Turismo (represented on PS3), HSG (PS3), Siren (PS3), Team ICO (will be on PS3 shortly), Ape Escape (not on PS3), and then funding teams like Level 5 (on PS3), Game Republic (on PS3), and Mediavision (not on PS3).
There is no silver bullet from Japan. There never was.
And WRT Heavenly Sword, I think it's a really neat little game, most people like it when they go into it without crazy expectations, and it reviewed pretty well. It's a shame that the developer was pulled off it.
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The difference is that X360 has enough exclusives that X360 fans don't feel the need to make every title their savior. They can just pick the better ones and hype them up (Gears/Halo/Forza/PGR/etc...) and then quietly ignore the lolz (Too Human/N3-2/etc...)
This savior shit is so fucking overblown though, and that has just as much to do with other tards desperately wanting to label every PS3 exclusive as a failure of some form. If the game is actually good but not great, it can be called a failure because it failed to live up to the console savior role that it had been given. By whom, though? In the case of Lair, most people including major fanboys seemed reluctant to even jump aboard any hype train. I think people were generally expecting Lair to be a showcase game for the power of the system, but few were expecting much out of the game. People probably weren't prepared for scores of 4-5 either, but mediocrity was half expected. This system savior shit is purely a post-construct.
Not sure what any of that has to do with this game, though. The game is the sequel to Killzone, so it's an apparently very good sequel to a shit game. I'm not sure by what standard that could be considered a disappointment. Let me guess, it's not the great savior of the system, hence it's a failure?
And WRT Heavenly Sword, I think it's a really neat little game, most people like it when they go into it without crazy expectations, and it reviewed pretty well. It's a shame that the developer was pulled off it.
The developer had its priorities all wrong, though. It's nice that they considered the presentation so important and that they tried to push VA to another level, but that should probably have been given a slightly lesser role in the development of the game.
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That was actually a defense for Too Human, it was even in avatars. I believe it was "HEY, TOO HUMAN IS ACTUALLY GOOD!" or something like that.
Who did that? A couple of sidewalk pissers like Hannar, and the odd fan, that barely gets itself heard amongst the crowd?
Benjaminbirdie. Actually
but whatever who cares realy? a small minority of tards defended Too Human and a small minority defended Lair too. Who cares.
This savior shit is so fucking overblown though, and that has just as much to do with other tards desperately wanting to label every PS3 exclusive as a failure of some form.
this i disagree with.
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Sony has done such a poor job "community managing" fans this cycle. They've been left behind. Things are different now and Microsoft has done a great job shaping and communicating with the 360 fanbase. Meanwhile Sony has Jaffe telling people he fucked their mothers. Not that I don't prefer that to Major Nelson, but only Microsoft could have "Xbox Community Reps" giving away swag in a Halo megathread as bad as anything BruceLeeRoy has ever done and not have anyone blink twice.
I think this sort of stuff is really important. Microsoft and Edelman (to be specific) did a bang up job and Sony completely sat idly by.
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Free halo swag?
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Yeah, before the GAF mods decided to lock the thread and fake delete it to piss off Ghaleon and Luke.
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The difference is that X360 has enough exclusives that X360 fans don't feel the need to make every title their savior. They can just pick the better ones and hype them up (Gears/Halo/Forza/PGR/etc...) and then quietly ignore the lolz (Too Human/N3-2/etc...)
This savior shit is so fucking overblown though, and that has just as much to do with other tards desperately wanting to label every PS3 exclusive as a failure of some form.
Stereotypes exist for a reason, son.
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Let me guess, it's not the great savior of the system, hence it's a failure?
Technically. Fanboys don't actually care about how fun the game is and only care about the subjective review scores. Maybe it has to do with a lot of sony exclusives (GTA, FF, etc.) going multiplatform and so now they (sony-whores) want something that somehow doesn't make their life a complete failure?
KZ2 probably is a fun game but the fact that it had an impossible to match CGI trailer, that its prequel was hyped as a halo-killer, and that it is of course exclusive has the fanboys chafing.
TBH, even in this thread it didn't make sense for people to get so concerned with the AI and that's coming from me. The AI probably won't be the best any of us has seen in any game and it definitely wasn't the main appeal of this game.
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That was actually a defense for Too Human, it was even in avatars. I believe it was "HEY, TOO HUMAN IS ACTUALLY GOOD!" or something like that.
Who did that? A couple of sidewalk pissers like Hannar, and the odd fan, that barely gets itself heard amongst the crowd?
Benjaminbirdie. Actually
but whatever who cares realy? a small minority of tards defended Too Human and a small minority defended Lair too. Who cares.
This savior shit is so fucking overblown though, and that has just as much to do with other tards desperately wanting to label every PS3 exclusive as a failure of some form.
this i disagree with.
Cmon man. Benjamie Birdie?
That doesn't even count. That guy is a MS viral.
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Sony has done such a poor job "community managing" fans this cycle. They've been left behind. Things are different now and Microsoft has done a great job shaping and communicating with the 360 fanbase. Meanwhile Sony has Jaffe telling people he fucked their mothers. Not that I don't prefer that to Major Nelson, but only Microsoft could have "Xbox Community Reps" giving away swag in a Halo megathread as bad as anything BruceLeeRoy has ever done and not have anyone blink twice.
I think this sort of stuff is really important. Microsoft and Edelman (to be specific) did a bang up job and Sony completely sat idly by.
Pretty sure that was m0dus giving out free shit in that Halo thread. Infact I remember commenting here on how lame he was for doing it.
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I was just pointing out the shitty HAY GUYS TUU HUMAN IS GOOD avatar. Who it was.
I need to buy Too Human again eventually. I wanna get the full 1K pts.
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Sony has done such a poor job "community managing" fans this cycle. They've been left behind. Things are different now and Microsoft has done a great job shaping and communicating with the 360 fanbase. Meanwhile Sony has Jaffe telling people he fucked their mothers. Not that I don't prefer that to Major Nelson, but only Microsoft could have "Xbox Community Reps" giving away swag in a Halo megathread as bad as anything BruceLeeRoy has ever done and not have anyone blink twice.
I think this sort of stuff is really important. Microsoft and Edelman (to be specific) did a bang up job and Sony completely sat idly by.
Pretty sure that was m0dus giving out free shit in that Halo thread.
M0dus is (was?) an Xbox MVP though. There's no equivalent at all from Sony...I think they're missing an opportunity.
Oh, and I remember you knocking him for it. You're one of the more even handed posters I've read and I miss guys like you and Admiral on GAF cutting through bullshit. Not a lot of those members left really.
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The difference is that X360 has enough exclusives that X360 fans don't feel the need to make every title their savior. They can just pick the better ones and hype them up (Gears/Halo/Forza/PGR/etc...) and then quietly ignore the lolz (Too Human/N3-2/etc...)
This savior shit is so fucking overblown though, and that has just as much to do with other tards desperately wanting to label every PS3 exclusive as a failure of some form.
Stereotypes exist for a reason, son.
Well, what would you call these post-constructs of claiming that Lair was somehow PS3 "saviors?" Even the most psychotic of the fanboys had trouble letting themselves believe that it would be anything more than a tech demo and an at best decent game. Yet whenever the craziness of Sony fans is the topic, Lair is brought up as an example. The next step is to claim that Sony fans spend most of their time in the ashes of razed points of worship, which is also apparently not true since they had no problem throwing Resistance 2 on the fire. But oh wait, that was obviously not because Resistance 2 was a bona fide disappointment, but because they had a new place of worship. Am I doing it right?
I'm not at all denying that Sony fans are hype-happy. But this savior shit is just as fucking tired.
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wtf is an Xbox MVP?
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this savior shit is just as fucking tired.
Tell me about it. Sick of reading hyperbole hype going red alert with each sfag post.
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wtf is an Xbox MVP?
i have no idea how you get in but essentially you act viral on messageboards and get tons of free swag/access to early betas/demos/games.
Ill gladly sell myself for free swag. :-*
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Modus is now doing official dashboard art for the Ps3 isn't he?
Anyway.
Exploding barrels have got to go.
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wtf is an Xbox MVP?
i have no idea how you get in but essentially you act viral on messageboards and get tons of free swag/access to early betas/demos/games.
Ill gladly sell myself for free swag. :-*
i know you have to be recommended by an ms employee
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come now, it was getting some backlash but then it got the full force AFTER "that" podcast.
It might have gotten more widespread backlash after the podcast (which I never actually saw the fallout from myself, as I only heard about it on here), but it was under fire from the start of its "beta." I thought it was a disappointment in its own right, but if you want to attribute some of the KZ2 hype to it, a far more plausible scenario is that people were more critical of Resistance 2 after playing the KZ2 beta. Then again, Insomniac has always been praised for being so fast and efficient, so it's been a bit amusing to watch people complete backpedal on that.
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Exploding barrels have got to go.
it's not the first game to do it, but propulsion based on where you shoot the object is pretty cool. I shot a tiny fuel tank and it got pushed closer to the enemy before exploding.
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So I've played the demo a few more times, and have warmed up to the game overall.
The controls are still not ideal, but as long as you learn to compensate for the weird analog acceleration, it's fine (but not ideal).
I finally figured out how to get the AI (and the combat at large) to become more dynamic -- you have to be dynamic yourself. Previously, I kept going to the same cover spots to do the stop-and-pop style shooting that KZ2 encourages, and each time, AI results were mostly the same. They stayed in their same corners and popped their heads up for me to snipe. I found that if I tried different things, like throwing lots of grenades to force them to move, or jumped over my comfortable protective barrier to charge them or find new cover and generally be on the offensive, it forces them to react and become more dynamic.
While it isn't HL marines or Halo on legendary, it was way more fun when I took risks and played by the seat of my pants. I really like turning off all HUD and crosshair and firing from the hip. Really has a visceral blindfire quality to it. I guess the best part about the combat is that most of the results of the action seem very procedural, i.e., I toss a grenade and enemies' bodies go flying and landing in different places, which trigger other procedural/physics driven reactions. Reminds me of Max Payne 2 from a collateral standpoint.
So yeah, speaking of the midget protagonist/hero -- what's up with that? Why is your viewpoint about a head shorter than everyone else?
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The midget thing I've seen in plenty of first-person shooters. It's supposed to seem more natural than the camera actually being normal height, albeit until you're right up in the face of another character. I think HL2 does something similar, along with having NPC's eyes point slightly above the center of the camera; it looks more focused and less zoned out.
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The midget thing I've seen in plenty of first-person shooters. It's supposed to seem more natural than the camera actually being normal height, albeit until you're right up in the face of another character. I think HL2 does something similar, along with having NPC's eyes point slightly above the center of the camera; it looks more focused and less zoned out.
So, uh, how is it more natural again? (serious question).
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The midget thing is a bit noticeable, but it's not an issue or really worth bringing up past the initial "huh?" reaction. If I wanted to bitch about one odd thing, it would be the lack of modeled legs after they took such care into how the body moves. I mean, they have that bit where the guy pulls you up, all in first person, really nice looking..then you look down and don't see anything. It's one of those things that's bizarre in games for me.
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The midget thing I've seen in plenty of first-person shooters. It's supposed to seem more natural than the camera actually being normal height, albeit until you're right up in the face of another character. I think HL2 does something similar, along with having NPC's eyes point slightly above the center of the camera; it looks more focused and less zoned out.
So, uh, how is it more natural again? (serious question).
If you want to be technical about it, and if we were to ignore the basic stupidity of how guns are viewed in games, it'd be more natural in the sense that you're nearly eye level with the gun, and you don't typically sight a gun or move around standing straight up. I'm not sure if that's the excuse developers are going for or not, but it's the most plausible one I can think of.
On that topic, one of these days I'd like to at least try a shooter with a more natural gun placement. Guerrilla tries to cover for some of it by applying blur to it, but it's still the same weird gun handling as always.
The midget thing is a bit noticeable, but it's not an issue or really worth bringing up past the initial "huh?" reaction. If I wanted to bitch about one odd thing, it would be the lack of modeled legs after they took such care into how the body moves. I mean, they have that bit where the guy pulls you up, all in first person, really nice looking..then you look down and don't see anything. It's one of those things that's bizarre in games for me.
I haven't tried it in the demo, but I remember in the beta you couldn't actually sight straight down to where your feet should be. It stopped a foot out. Pretty weird, but at least there wasn't just a blob shadow like in the good old days. :lol
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The midget thing is a bit noticeable, but it's not an issue or really worth bringing up past the initial "huh?" reaction. If I wanted to bitch about one odd thing, it would be the lack of modeled legs after they took such care into how the body moves. I mean, they have that bit where the guy pulls you up, all in first person, really nice looking..then you look down and don't see anything. It's one of those things that's bizarre in games for me.
Yes, but the midget thing is, presumably, an easy camera height setting, while modeling and animating legs the entire time you're playing the game under a number of situations including inverse kinematics while you're running up slopes/hills/stairs could be troublesome. So again, WHAT THE FUCK? WHY? I know it's an initial "huh?" but it's one of those things that once you notice it, it's hard to "un-see" it.
I haven't really seen a first-person game (Riddick and Breakdown included) that models the rest of your body nicely to any degree. It's just way too hard to correlate a 1:1 between what you see and how it moves as you move.
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Uh people were definitely putting Lair on a major pedestal in the spring of 07, no question. I certainly didn't think it was going to be shit until that summer when word started to come out in the previews.
Anyway this thread sucks, holy fuck man this game's demo is pretty strong
Oh and to dredge up another point that is actually about this game, the AI definitely drops grenades in your lap, flanks you, and rushes you. And yes it is right before you go inside, with the troop carriers, but you can see it at the end of the last encounter too.
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The midget thing is a bit noticeable, but it's not an issue or really worth bringing up past the initial "huh?" reaction. If I wanted to bitch about one odd thing, it would be the lack of modeled legs after they took such care into how the body moves. I mean, they have that bit where the guy pulls you up, all in first person, really nice looking..then you look down and don't see anything. It's one of those things that's bizarre in games for me.
Yes, but the midget thing is, presumably, an easy camera height setting, while modeling and animating legs the entire time you're playing the game under a number of situations including inverse kinematics while you're running up slopes/hills/stairs could be troublesome. So again, WHAT THE FUCK? WHY? I know it's an initial "huh?" but it's one of those things that once you notice it, it's hard to "un-see" it.
I haven't really seen a first-person game (Riddick and Breakdown included) that models the rest of your body nicely to any degree. It's just way too hard to correlate a 1:1 between what you see and how it moves as you move.
I know in general it can seem like a chore to do, but in the case of KZ2, they really tried hard to give a sense of self when playing. There is that weight behind your character, so it's odd that they didn't go the extra mile. It's a minor complaint and I'm probably one of the few that have it.
It could just be because there are areas later in the game where it could get in the way. I remember on one podcast I listened to recently there was talk about how one reason HL2 didn't have modeled legs was so there wouldn't be an awkward transition to vehicles.
Uh people were definitely putting Lair on a major pedestal in the spring of 07, no question. I certainly didn't think it was going to be shit until that summer when word started to come out in the previews.
I still don't get why. It never looked like it would be a cool game. The only good thing to come from it was some pretty good music, but other than that, shit/bin quality from the start.
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I liked the Rogue Squadron games before the internet told me not to :-[
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Yea, that might have actually been the first game to get THE POWER OF CELL OMG 360 LAUNCHED TOO EARLY FUCK DVD DRIVES treatment. Or was it that F1 game.
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Well, that aspect of that hype was justified, at least if you were to go strictly by its theoretical performance. It's Factor 5, it was expected that they would make the PS3 sing (which they ultimately failed to do). But I do not remember there being any significant hype train rolling for the game itself, much thanks to Factor 5's track record of developing playable tech demos and little else. Who here honestly thought it would suck as bad as it ultimately did, though?
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I haven't really seen a first-person game (Riddick and Breakdown included) that models the rest of your body nicely to any degree. It's just way too hard to correlate a 1:1 between what you see and how it moves as you move.
I think that Mirror's Edge is the only fps game to have a "realistic" sightline or whatever. Most games squish the screen or lower the camera a little and it actually does add to the immersion if you don't think about it too much.
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I still don't get why. It never looked like it would be a cool game. The only good thing to come from it was some pretty good music, but other than that, shit/bin quality from the start.
the initial graphical demos were :O :O :O but the frame rate took a nose dive after those.
As dcharlie/duck said it was supposed to be the graphical showcase (given factor 5's reputation of having nice look games although they played shitty) and the scale they were touting was crazy also, but as it came nearer to release it started to not look very good.
Their was also the control scheme that sounded very interesting (motion control acting like the reigns to control the dragon) but it started to not work so well and add Factor 5s refusal to support the sticks docked even more points.
Ultimately the game basically played like Rouge Squadron again (with shitty ground combat also)
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I think that sony forced them to make motion-control mandatory. PS3 was a pretty new console and sony probably wanted to make the motion-control really feel like a major feature.
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The midget thing is a bit noticeable, but it's not an issue or really worth bringing up past the initial "huh?" reaction. If I wanted to bitch about one odd thing, it would be the lack of modeled legs after they took such care into how the body moves. I mean, they have that bit where the guy pulls you up, all in first person, really nice looking..then you look down and don't see anything. It's one of those things that's bizarre in games for me.
Yes, but the midget thing is, presumably, an easy camera height setting, while modeling and animating legs the entire time you're playing the game under a number of situations including inverse kinematics while you're running up slopes/hills/stairs could be troublesome. So again, WHAT THE FUCK? WHY? I know it's an initial "huh?" but it's one of those things that once you notice it, it's hard to "un-see" it.
I haven't really seen a first-person game (Riddick and Breakdown included) that models the rest of your body nicely to any degree. It's just way too hard to correlate a 1:1 between what you see and how it moves as you move.
What do you mean 1:1? Have you played Mirror's Edge :heartbeat :heart ? When I was just getting into it I'd use my legs to judge when to jump, now I still do it but I don't need to look down, I just know and feel when it's the right time.
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Ultimately the game basically played like Rouge Squadron again
i howled when i saw the "show me dragons" view
jesus, apparently helgast planet has stronger gravity and that's why there's "controller lag" , it's just realism. Also , here is a list of the item weights!
I wonder how they are going to explain the mech. Seemed like it was pretty mobile, which would possibly be a bit unrealistic for something of that mass with a much stronger gravity. ;)
unless it was a helgan mech
but seriously :lol
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Planet gravity only affects up and down movement(relative to the center of gravity),left,right movement is unaffected.
Realism :lol
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Yes,but 30kg on Earth is 30kg on Helgan,mass doesn't care about such petty things as gravity,vice-versa is not true.
Most realistic explanation is that in Killzone 2 you are a weakly midget that can barely hold a gun.
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Yes,but 30kg on Earth is 30kg on Helgan,mass doesn't care about such petty things as gravity,vice-versa is not true.
Most realistic explanation is that in Killzone 2 you are a weakly midget that can barely hold a gun.
Or a small nerd with a gun? Nerds don't have any strength.
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btw, Bruce LeeRoy has been working on the Official KZ2 thread for like 2 weeks in the secret mod-sanctioned forum at GAF. Prepare to be even more revolted than you were by his embarrassing R2 and MGS4 threads.
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btw, Bruce LeeRoy has been working on the Official KZ2 thread for like 2 weeks in the secret mod-sanctioned forum at GAF. Prepare to be even more revolted than you were by his embarrassing R2 and MGS4 threads.
He once contacted me to collaborate on the KZ2 thread, where I'd be his editor. I wanted to PM him saying I'd probably cut too much, but then he Pm'ed that he didn't want to do it anymore. What an opportunity. :(
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Yes,but 30kg on Earth is 30kg on Helgan,mass doesn't care about such petty things as gravity,vice-versa is not true.
Most realistic explanation is that in Killzone 2 you are a weakly midget that can barely hold a gun.
Or a small nerd with a gun? Nerds don't have any strength.
Yeah,that is even more likely,he also has thick glasses and vampire regeneration abilities.
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btw, Bruce LeeRoy has been working on the Official KZ2 thread for like 2 weeks in the secret mod-sanctioned forum at GAF. Prepare to be even more revolted than you were by his embarrassing R2 and MGS4 threads.
Wait, what? Who's this guy?
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btw, Bruce LeeRoy has been working on the Official KZ2 thread for like 2 weeks in the secret mod-sanctioned forum at GAF. Prepare to be even more revolted than you were by his embarrassing R2 and MGS4 threads.
Holy shit, he used nearly 40 posts in the MGS4 thread to lay out all the content. I would honestly rather give Whoopi Goldberg a bikini wax every day of my life than become like that guy. He MUST spend more time on that shit than on actually playing games.
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Hmm,i see lots of nerds at various forums that have retail version of the game...
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This Destructoid thing was linked at the other forum, some lulz in here actually
http://www.destructoid.com/black-smoke-the-power-of-suggestion-and-the-art-of-self-trolling-120985.phtml (http://www.destructoid.com/black-smoke-the-power-of-suggestion-and-the-art-of-self-trolling-120985.phtml)
about the G4TV 5/5 review:
"No matter what it's never enough," the comment ironically opens with. "5/5 huh yet no matter how badass it looks you can hear it in Adam and Morgan's voice that they were almost upset that the game is as good as it is."
This comment, this comment right here is what struck me with the epiphany that we are now living through our own War of the Worlds panic. When you can watch a glowing review of a game given a perfect score and then start hearing secret bias in the voices of the reviewers, then you have gone beyond. You have truly started climbing Jacob's Ladder.
hehe
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Microsoft has paid off virtually everyone in the gaming industry. It is truly Sony against the world.
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btw, Bruce LeeRoy has been working on the Official KZ2 thread for like 2 weeks in the secret mod-sanctioned forum at GAF. Prepare to be even more revolted than you were by his embarrassing R2 and MGS4 threads.
Wait, what? Who's this guy?
He's a fairly talented artist and a complete raving lunatic who spends dozens and dozens of hours creating shitty, massive OPs with a million pictures that should just be text that no one reads anyway.
And your fearless leader encourages this idiocy. But only for PS3 games.
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Do you want more proof of Sfags being nut cases?
The official threads for Ps3 exclusives in a place like GAF says it all.
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His mgs4 thread was awesome, the wallpapers an avatars sucked though.
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http://www.edge-online.com/magazine/killzone-2-the-edge-verdict
text to go with the 7
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btw, Bruce LeeRoy has been working on the Official KZ2 thread for like 2 weeks in the secret mod-sanctioned forum at GAF. Prepare to be even more revolted than you were by his embarrassing R2 and MGS4 threads.
Excellent :lol
the bitching should be glorious also
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His mgs4 thread was awesome, the wallpapers an avatars sucked though.
No, it wasn't awesome. It was pathetic for a guy not getting paid by Konami and it took forever to load.
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Theres a secret KZ Gaf mod forums?
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Ridiculously inflated official GAF thread with valid points of praise and criticism drowned in the bickering of touchy fanboys and disingenuous "concerned fans" > EB talking about it. I've been plenty guilty of it myself, but can't we at least pretend that this board isn't just Little GAF?
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Hey Admiral, I found this on GAF, it's a flowchart of the class system. I'm not relishing having to amass 2300 points to unlock my class of choice, but hey.
(http://i241.photobucket.com/albums/ff320/altogetherandrews/killzoneperks-1.gif)
Big version
http://i241.photobucket.com/albums/ff320/altogetherandrews/killzoneperksnoscale.jpg
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:bow this game :bow2
How many points do you get per kill, or in a typical match? It probably won't be so bad if you just hone in on particular classes in the early going.
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If I remember correctly, you get the points based on the objectives you complete. So 10 points for an assassination, 20 more for a few retrievals, and then a match point bonus if your team wins. You also lose points, if for example you kill a team member or yourself.
Just watch though, Sony will decide to schedule a major PSN overhaul on the night Killzone 2 launches. :gloomy
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I don't know how it works now, but in the beta you could select a general warzone. I don't think you're locked to one or the other, though. Personally, I'd be fine with a warzone that included every nation but France.
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Just got my buddy at SCEA to send me an early copy.
Sweet. Least I don't have to pay for it.
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Just got my buddy at SCEA to send me an early copy.
Sweet. Least I don't have to pay for it.
>:(
You should have a blast with MP. Just give yourself some time to get acclimated. I tend to dislike games like that, but it's so worth it here.
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Sorry for bragging. Also got a free copy of FEAR2 on PC.
ECONOMICALLY CHALLENGING TIMES CALL FOR BEGGING.
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Wow che I got a free copy of FEAR2 too, big whoop
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What's your point. Nobody cares about that game. Least of all you.
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Just got my buddy at SCEA to send me an early copy.
Sweet. Least I don't have to pay for it.
>:(
You should have a blast with MP. Just give yourself some time to get acclimated. I tend to dislike games like that, but it's so worth it here.
I'm looking forward to the whole package actually. Having played the demo some more over the weekend, I'm pretty much sold.
Still don't like the controls (feels like the Driving Emotion Type-S of shooters) but the eyecandy and overall immersion is just too good to pass up.
MP will be icing on the fucking polish sausage.
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What's your point. Nobody cares about that game. Least of all you.
my point is im awesome #1
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How did you get a free copy of FEAR2?
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I wonder...
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I wonder...
I thought they were talking about a legitimate free copy. Oh god scrolling up I see Che got it from SCEA. Nevermind then.
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Played the demo with the default controls and sticky aim, and surprisingly it felt a hell of a lot better than the alternative one I had been using before. This game is just fucking brutal. :hyper How in the hell do I get the bolt action rifle?
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You just played the demo? Well, get the rifle by throwing a grenade at the dude on top so he blasts off. Best is you do this from the high section where you enter that place.
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Oh, I've played it before, just not with this control layout. It wasn't so obvious in the beta, due to the lack of cover function, but I think their standard control layout is the best fit for the game.
I will try getting a grenade up there. I'm not that big on that rifle, but I want to decapitate some enemies.
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If you fail, just kill yourself.
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:lol
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How did you get a free copy of FEAR2?
Friend of mine from Monolith. They're based in Seattle.
demi am crying.
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How did you get a free copy of FEAR2?
Friend of mine from Monolith. They're based in Seattle.
demi am crying.
demi doesn't need friends to play PC games for free
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Che obliterated... have fun sucking your friends wenus when its time to return the favor
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http://weblogs.variety.com/the_cut_scene/2009/02/sony-fanboys-starting-to-resemble-rush-limbaugh.html (http://weblogs.variety.com/the_cut_scene/2009/02/sony-fanboys-starting-to-resemble-rush-limbaugh.html)
Variety writer and author of the book "All the President's Spin" compares KZ2 fanboys to republicans lolz
He specifically rips into Ben Dutka and his lulzworthy Edge Review critique at PSXextreme
http://www.psxextreme.com/ps3-news/4586.html (http://www.psxextreme.com/ps3-news/4586.html)
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http://weblogs.variety.com/the_cut_scene/2009/02/sony-fanboys-starting-to-resemble-rush-limbaugh.html (http://weblogs.variety.com/the_cut_scene/2009/02/sony-fanboys-starting-to-resemble-rush-limbaugh.html)
Variety writer and author of the book "All the President's Spin" compares KZ2 fanboys to republicans lolz
He specifically rips into Ben Dutka and his lulzworthy Edge Review critique at PSXextreme
http://www.psxextreme.com/ps3-news/4586.html (http://www.psxextreme.com/ps3-news/4586.html)
the comments section is hilarious
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http://weblogs.variety.com/the_cut_scene/2009/02/sony-fanboys-starting-to-resemble-rush-limbaugh.html (http://weblogs.variety.com/the_cut_scene/2009/02/sony-fanboys-starting-to-resemble-rush-limbaugh.html)
Variety writer and author of the book "All the President's Spin" compares KZ2 fanboys to republicans lolz
He specifically rips into Ben Dutka and his lulzworthy Edge Review critique at PSXextreme
http://www.psxextreme.com/ps3-news/4586.html (http://www.psxextreme.com/ps3-news/4586.html)
Must be an Xfag, duckman told me PS3 fans are just like everyone else
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the comments section is hilarious
Wow, seriously? Comparing a sony fan article to Rush Limbaugh?? A article that has legitimate opinions against an obvious outlier review. Sorry, but YOU are being Rush Limbaugh. Spinning words to make "Sony fanboys" look bad, when the only real idiots are the Xbots.
Fool me once shame on you, fool me twice, THANKS MICROSOFT!
This blog is a joke. And you're ugly, too.
OH IRONY!
Biggest fanboys on Microsoft Campain complaining about Sony Fanboys for DEFENDING with proof that they have the right reason.
COD4 wasn't downgraded for having no Co-Op
Most games don't get downgraded with break breaking issues.
Its also proven w/o the need to browse Microsoft site that Variety are as fanboys call them, xbots. Look at the Resistance 2 Review. Is that a review? a 10 year old can make a better review.
If we browse Microsoft site there are reports that Variety joined forces with Microsoft and are on their payroll.
Nice trolling fanboy. Hypocript.
Ben Fritz gave litle big planet a 7/10 which is 24% lower than the average review and is the lowest review score on metacritic. To say the guy is a sony hating fanboy is a bit of an understatement.
holy shit, did someone link this blog to gaf? :rofl
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Must be an Xfag, duckman told me PS3 fans are just like everyone else
Pfft. What I've said is that much of the behavior that people bitch about here is plentiful among xtards, including the apparently much reviled practice of determining game quality and value from a 10 minute demo. The more extreme of the Sony fantards are definitely in a league of their own these days, though.
Then again, this obsession with fantards is an illness in itself. :gloomy
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hypocript :rofl
belongs in the lexicon of epid fail
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I made a thread about it on GAF for the hilarity, expecting it to be closed though.
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Tieno :bow2
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http://weblogs.variety.com/the_cut_scene/2009/02/sony-fanboys-starting-to-resemble-rush-limbaugh.html (http://weblogs.variety.com/the_cut_scene/2009/02/sony-fanboys-starting-to-resemble-rush-limbaugh.html)
Variety writer and author of the book "All the President's Spin" compares KZ2 fanboys to republicans lolz
He specifically rips into Ben Dutka and his lulzworthy Edge Review critique at PSXextreme
http://www.psxextreme.com/ps3-news/4586.html (http://www.psxextreme.com/ps3-news/4586.html)
Must be an Xfag, duckman told me PS3 fans are just like everyone else
Well, I know one girl who used to (don't know if she still does) write for PSXExtreme and she's a hardcore republican... I had to set her straight a few times via a friend's Facebook wall.