Author Topic: Duckman freaks out; goes on a paintball shooting spree  (Read 50191 times)

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cool breeze

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wtf is an Xbox MVP?

WrikaWrek

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this savior shit is just as fucking tired.


Tell me about it. Sick of reading hyperbole hype going red alert with each sfag post.

Grecco

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wtf is an Xbox MVP?

i have no idea how you get in but essentially you act viral on messageboards and get tons of free swag/access to early betas/demos/games.

Ill gladly sell myself for free swag.  :-*

WrikaWrek

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Modus is now doing official dashboard art for the Ps3 isn't he?

Anyway.

Exploding barrels have got to go.

y2kev

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Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #304 on: February 08, 2009, 09:15:41 PM »
wtf is an Xbox MVP?

i have no idea how you get in but essentially you act viral on messageboards and get tons of free swag/access to early betas/demos/games.

Ill gladly sell myself for free swag.  :-*
i know you have to be recommended by an ms employee
haw

duckman2000

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come now, it was getting some backlash but then it got the full force AFTER "that" podcast.

It might have gotten more widespread backlash after the podcast (which I never actually saw the fallout from myself, as I only heard about it on here), but it was under fire from the start of its "beta." I thought it was a disappointment in its own right, but if you want to attribute some of the KZ2 hype to it, a far more plausible scenario is that people were more critical of Resistance 2 after playing the KZ2 beta. Then again, Insomniac has always been praised for being so fast and efficient, so it's been a bit amusing to watch people complete backpedal on that.

cool breeze

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Exploding barrels have got to go.

it's not the first game to do it, but propulsion based on where you shoot the object is pretty cool.  I shot a tiny fuel tank and it got pushed closer to the enemy before exploding. 

chespace

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So I've played the demo a few more times, and have warmed up to the game overall.

The controls are still not ideal, but as long as you learn to compensate for the weird analog acceleration, it's fine (but not ideal).

I finally figured out how to get the AI (and the combat at large) to become more dynamic -- you have to be dynamic yourself. Previously, I kept going to the same cover spots to do the stop-and-pop style shooting that KZ2 encourages, and each time, AI results were mostly the same. They stayed in their same corners and popped their heads up for me to snipe. I found that if I tried different things, like throwing lots of grenades to force them to move, or jumped over my comfortable protective barrier to charge them or find new cover and generally be on the offensive, it forces them to react and become more dynamic.

While it isn't HL marines or Halo on legendary, it was way more fun when I took risks and played by the seat of my pants. I really like turning off all HUD and crosshair and firing from the hip. Really has a visceral blindfire quality to it. I guess the best part about the combat is that most of the results of the action seem very procedural, i.e., I toss a grenade and enemies' bodies go flying and landing in different places, which trigger other procedural/physics driven reactions. Reminds me of Max Payne 2 from a collateral standpoint.

So yeah, speaking of the midget protagonist/hero -- what's up with that? Why is your viewpoint about a head shorter than everyone else?


Crushed

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The midget thing I've seen in plenty of first-person shooters. It's supposed to seem more natural than the camera actually being normal height, albeit until you're right up in the face of another character. I think HL2 does something similar, along with having NPC's eyes point slightly above the center of the camera; it looks more focused and less zoned out.
wtc

chespace

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The midget thing I've seen in plenty of first-person shooters. It's supposed to seem more natural than the camera actually being normal height, albeit until you're right up in the face of another character. I think HL2 does something similar, along with having NPC's eyes point slightly above the center of the camera; it looks more focused and less zoned out.

So, uh, how is it more natural again? (serious question).

cool breeze

  • Senior Member
The midget thing is a bit noticeable, but it's not an issue or really worth bringing up past the initial "huh?" reaction.  If I wanted to bitch about one odd thing, it would be the lack of modeled legs after they took such care into how the body moves.  I mean, they have that bit where the guy pulls you up, all in first person, really nice looking..then you look down and don't see anything.  It's one of those things that's bizarre in games for me.

duckman2000

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The midget thing I've seen in plenty of first-person shooters. It's supposed to seem more natural than the camera actually being normal height, albeit until you're right up in the face of another character. I think HL2 does something similar, along with having NPC's eyes point slightly above the center of the camera; it looks more focused and less zoned out.

So, uh, how is it more natural again? (serious question).

If you want to be technical about it, and if we were to ignore the basic stupidity of how guns are viewed in games, it'd be more natural in the sense that you're nearly eye level with the gun, and you don't typically sight a gun or move around standing straight up. I'm not sure if that's the excuse developers are going for or not, but it's the most plausible one I can think of.

On that topic, one of these days I'd like to at least try a shooter with a more natural gun placement. Guerrilla tries to cover for some of it by applying blur to it, but it's still the same weird gun handling as always.

The midget thing is a bit noticeable, but it's not an issue or really worth bringing up past the initial "huh?" reaction.  If I wanted to bitch about one odd thing, it would be the lack of modeled legs after they took such care into how the body moves.  I mean, they have that bit where the guy pulls you up, all in first person, really nice looking..then you look down and don't see anything.  It's one of those things that's bizarre in games for me.

I haven't tried it in the demo, but I remember in the beta you couldn't actually sight straight down to where your feet should be. It stopped a foot out. Pretty weird, but at least there wasn't just a blob shadow like in the good old days.  :lol
« Last Edit: February 08, 2009, 11:08:44 PM by duckman2000 »

chespace

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The midget thing is a bit noticeable, but it's not an issue or really worth bringing up past the initial "huh?" reaction.  If I wanted to bitch about one odd thing, it would be the lack of modeled legs after they took such care into how the body moves.  I mean, they have that bit where the guy pulls you up, all in first person, really nice looking..then you look down and don't see anything.  It's one of those things that's bizarre in games for me.

Yes, but the midget thing is, presumably, an easy camera height setting, while modeling and animating legs the entire time you're playing the game under a number of situations including inverse kinematics while you're running up slopes/hills/stairs could be troublesome. So again, WHAT THE FUCK? WHY? I know it's an initial "huh?" but it's one of those things that once you notice it, it's hard to "un-see" it.

I haven't really seen a first-person game (Riddick and Breakdown included) that models the rest of your body nicely to any degree. It's just way too hard to correlate a 1:1 between what you see and how it moves as you move.


AdmiralViscen

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Uh people were definitely putting Lair on a major pedestal in the spring of 07, no question. I certainly didn't think it was going to be shit until that summer when word started to come out in the previews.

Anyway this thread sucks, holy fuck man this game's demo is pretty strong

Oh and to dredge up another point that is actually about this game, the AI definitely drops grenades in your lap, flanks you, and rushes you. And yes it is right before you go inside, with the troop carriers, but you can see it at the end of the last encounter too.
« Last Edit: February 08, 2009, 11:06:04 PM by AdmiralViscen »

cool breeze

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The midget thing is a bit noticeable, but it's not an issue or really worth bringing up past the initial "huh?" reaction.  If I wanted to bitch about one odd thing, it would be the lack of modeled legs after they took such care into how the body moves.  I mean, they have that bit where the guy pulls you up, all in first person, really nice looking..then you look down and don't see anything.  It's one of those things that's bizarre in games for me.

Yes, but the midget thing is, presumably, an easy camera height setting, while modeling and animating legs the entire time you're playing the game under a number of situations including inverse kinematics while you're running up slopes/hills/stairs could be troublesome. So again, WHAT THE FUCK? WHY? I know it's an initial "huh?" but it's one of those things that once you notice it, it's hard to "un-see" it.

I haven't really seen a first-person game (Riddick and Breakdown included) that models the rest of your body nicely to any degree. It's just way too hard to correlate a 1:1 between what you see and how it moves as you move.



I know in general it can seem like a chore to do, but in the case of KZ2, they really tried hard to give a sense of self when playing.  There is that weight behind your character, so it's odd that they didn't go the extra mile.  It's a minor complaint and I'm probably one of the few that have it.

It could just be because there are areas later in the game where it could get in the way.  I remember on one podcast I listened to recently there was talk about how one reason HL2 didn't have modeled legs was so there wouldn't be an awkward transition to vehicles.

Uh people were definitely putting Lair on a major pedestal in the spring of 07, no question. I certainly didn't think it was going to be shit until that summer when word started to come out in the previews.

I still don't get why.  It never looked like it would be a cool game.  The only good thing to come from it was some pretty good music, but other than that, shit/bin quality from the start.

AdmiralViscen

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I liked the Rogue Squadron games before the internet told me not to  :-[

AdmiralViscen

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Yea, that might have actually been the first game to get THE POWER OF CELL OMG 360 LAUNCHED TOO EARLY FUCK DVD DRIVES treatment. Or was it that F1 game.

duckman2000

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Well, that aspect of that hype was justified, at least if you were to go strictly by its theoretical performance. It's Factor 5, it was expected that they would make the PS3 sing (which they ultimately failed to do). But I do not remember there being any significant hype train rolling for the game itself, much thanks to Factor 5's track record of developing playable tech demos and little else. Who here honestly thought it would suck as bad as it ultimately did, though?

brawndolicious

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I haven't really seen a first-person game (Riddick and Breakdown included) that models the rest of your body nicely to any degree. It's just way too hard to correlate a 1:1 between what you see and how it moves as you move.
I think that Mirror's Edge is the only fps game to have a "realistic" sightline or whatever.  Most games squish the screen or lower the camera a little and it actually does add to the immersion if you don't think about it too much.

Purple Filth

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Quote
I still don't get why.  It never looked like it would be a cool game.  The only good thing to come from it was some pretty good music, but other than that, shit/bin quality from the start.


the initial graphical demos were :O :O :O but the frame rate took a nose dive after those.


As dcharlie/duck said it was supposed to be the graphical showcase (given factor 5's reputation of having nice look games although they played shitty) and the scale they were touting was crazy also, but as it came nearer to release it started to not look very good.

Their was also the control scheme that sounded very interesting (motion control acting like the reigns to control the dragon) but it started to not work so well and add Factor 5s refusal to support the sticks docked even more points.

Ultimately the game basically played like Rouge Squadron again (with shitty ground combat also)

brawndolicious

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I think that sony forced them to make motion-control mandatory.  PS3 was a pretty new console and sony probably wanted to make the motion-control really feel like a major feature.

Tieno

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The midget thing is a bit noticeable, but it's not an issue or really worth bringing up past the initial "huh?" reaction.  If I wanted to bitch about one odd thing, it would be the lack of modeled legs after they took such care into how the body moves.  I mean, they have that bit where the guy pulls you up, all in first person, really nice looking..then you look down and don't see anything.  It's one of those things that's bizarre in games for me.

Yes, but the midget thing is, presumably, an easy camera height setting, while modeling and animating legs the entire time you're playing the game under a number of situations including inverse kinematics while you're running up slopes/hills/stairs could be troublesome. So again, WHAT THE FUCK? WHY? I know it's an initial "huh?" but it's one of those things that once you notice it, it's hard to "un-see" it.

I haven't really seen a first-person game (Riddick and Breakdown included) that models the rest of your body nicely to any degree. It's just way too hard to correlate a 1:1 between what you see and how it moves as you move.


What do you mean 1:1? Have you played Mirror's Edge  :heartbeat :heart ? When I was just getting into it I'd use my legs to judge when to jump, now I still do it but I don't need to look down, I just know and feel when it's the right time.
i

Purple Filth

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Quote
Ultimately the game basically played like Rouge Squadron again


i howled when i saw the "show me dragons" view

jesus, apparently helgast planet has stronger gravity and that's why there's "controller lag" , it's just realism. Also , here is a list of the item weights! 

I wonder how they are going to explain the mech. Seemed like it was pretty mobile, which would possibly be a bit unrealistic for something of that mass with a much stronger gravity. ;)


unless it was a helgan mech

but seriously  :lol

maxy

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Planet gravity only affects up and down movement(relative to the center of gravity),left,right movement is unaffected.

Realism :lol
cat

maxy

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Yes,but 30kg on Earth is 30kg on Helgan,mass doesn't care about such petty things as gravity,vice-versa is not true.

Most realistic explanation is that in Killzone 2 you are a weakly midget that can barely hold a gun.
cat

Tieno

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Yes,but 30kg on Earth is 30kg on Helgan,mass doesn't care about such petty things as gravity,vice-versa is not true.

Most realistic explanation is that in Killzone 2 you are a weakly midget that can barely hold a gun.
Or a small nerd with a gun? Nerds don't have any strength.
i

TVC15

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btw, Bruce LeeRoy has been working on the Official KZ2 thread for like 2 weeks in the secret mod-sanctioned forum at GAF.  Prepare to be even more revolted than you were by his embarrassing R2 and MGS4 threads.
« Last Edit: February 09, 2009, 05:11:33 AM by TVC 15 »
serge

Tieno

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btw, Bruce LeeRoy has been working on the Official KZ2 thread for like 2 weeks in the secret mod-sanctioned forum at GAF.  Prepare to be even more revolted than you were by his embarrassing R2 and MGS4 threads.
He once contacted me to collaborate on the KZ2 thread, where I'd be his editor. I wanted to PM him saying I'd probably cut too much, but then he Pm'ed that he didn't want to do it anymore. What an opportunity. :(
i

maxy

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Yes,but 30kg on Earth is 30kg on Helgan,mass doesn't care about such petty things as gravity,vice-versa is not true.

Most realistic explanation is that in Killzone 2 you are a weakly midget that can barely hold a gun.
Or a small nerd with a gun? Nerds don't have any strength.

Yeah,that is even more likely,he also has thick glasses and vampire regeneration abilities.
cat

T-Short

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Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #329 on: February 09, 2009, 05:37:41 AM »
btw, Bruce LeeRoy has been working on the Official KZ2 thread for like 2 weeks in the secret mod-sanctioned forum at GAF.  Prepare to be even more revolted than you were by his embarrassing R2 and MGS4 threads.

Wait, what? Who's this guy?
地平線

brawndolicious

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btw, Bruce LeeRoy has been working on the Official KZ2 thread for like 2 weeks in the secret mod-sanctioned forum at GAF.  Prepare to be even more revolted than you were by his embarrassing R2 and MGS4 threads.
Holy shit, he used nearly 40 posts in the MGS4 thread to lay out all the content.  I would honestly rather give Whoopi Goldberg a bikini wax every day of my life than become like that guy.  He MUST spend more time on that shit than on actually playing games.

maxy

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Hmm,i see lots of nerds at various forums that have retail version of the game...
cat

T-Short

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Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #332 on: February 09, 2009, 07:03:37 AM »
This Destructoid thing was linked at the other forum, some lulz in here actually

http://www.destructoid.com/black-smoke-the-power-of-suggestion-and-the-art-of-self-trolling-120985.phtml

about the G4TV 5/5 review:

Quote
"No matter what it's never enough," the comment ironically opens with. "5/5 huh yet no matter how badass it looks you can hear it in Adam and Morgan's voice that they were almost upset that the game is as good as it is."

This comment, this comment right here is what struck me with the epiphany that we are now living through our own War of the Worlds panic. When you can watch a glowing review of a game given a perfect score and then start hearing secret bias in the voices of the reviewers, then you have gone beyond. You have truly started climbing Jacob's Ladder.

hehe
« Last Edit: February 09, 2009, 07:06:08 AM by Hyoushi »
地平線

Olivia Wilde Homo

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Microsoft has paid off virtually everyone in the gaming industry.  It is truly Sony against the world.
🍆🍆

dammitmattt

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Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #334 on: February 09, 2009, 09:45:57 AM »
btw, Bruce LeeRoy has been working on the Official KZ2 thread for like 2 weeks in the secret mod-sanctioned forum at GAF.  Prepare to be even more revolted than you were by his embarrassing R2 and MGS4 threads.

Wait, what? Who's this guy?

He's a fairly talented artist and a complete raving lunatic who spends dozens and dozens of hours creating shitty, massive OPs with a million pictures that should just be text that no one reads anyway.

And your fearless leader encourages this idiocy.  But only for PS3 games.

WrikaWrek

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Do you want more proof of Sfags being nut cases?

The official threads for Ps3 exclusives in a place like GAF says it all.

Diunx

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His mgs4 thread was awesome, the wallpapers an avatars sucked though.
Drunk


Purple Filth

  • This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win—and it can—then I'll still be here tomorrow to high-five you yesterday, my friend. Peace
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btw, Bruce LeeRoy has been working on the Official KZ2 thread for like 2 weeks in the secret mod-sanctioned forum at GAF.  Prepare to be even more revolted than you were by his embarrassing R2 and MGS4 threads.

Excellent  :lol

the bitching should be glorious also

dammitmattt

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Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #339 on: February 09, 2009, 10:56:35 AM »
His mgs4 thread was awesome, the wallpapers an avatars sucked though.

No, it wasn't awesome.  It was pathetic for a guy not getting paid by Konami and it took forever to load.

Grecco

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Theres a secret KZ Gaf mod forums?

duckman2000

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Ridiculously inflated official GAF thread with valid points of praise and criticism drowned in the bickering of touchy fanboys and disingenuous "concerned fans" > EB talking about it. I've been plenty guilty of it myself, but can't we at least pretend that this board isn't just Little GAF?

duckman2000

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Hey Admiral, I found this on GAF, it's a flowchart of the class system. I'm not relishing having to amass 2300 points to unlock my class of choice, but hey.



Big version

http://i241.photobucket.com/albums/ff320/altogetherandrews/killzoneperksnoscale.jpg
« Last Edit: February 10, 2009, 02:33:51 PM by duckman2000 »

AdmiralViscen

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:bow this game :bow2

How many points do you get per kill, or in a typical match? It probably won't be so bad if you just hone in on particular classes in the early going.

duckman2000

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If I remember correctly, you get the points based on the objectives you complete. So 10 points for an assassination, 20 more for a few retrievals, and then a match point bonus if your team wins. You also lose points, if for example you kill a team member or yourself.

Just watch though, Sony will decide to schedule a major PSN overhaul on the night Killzone 2 launches.  :gloomy

duckman2000

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I don't know how it works now, but in the beta you could select a general warzone. I don't think you're locked to one or the other, though. Personally, I'd be fine with a warzone that included every nation but France.

chespace

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Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #346 on: February 10, 2009, 09:24:24 PM »
Just got my buddy at SCEA to send me an early copy.

Sweet. Least I don't have to pay for it.



duckman2000

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Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #347 on: February 10, 2009, 09:30:39 PM »
Just got my buddy at SCEA to send me an early copy.

Sweet. Least I don't have to pay for it.

 >:(

You should have a blast with MP. Just give yourself some time to get acclimated. I tend to dislike games like that, but it's so worth it here.
« Last Edit: February 10, 2009, 09:38:26 PM by duckman2000 »

chespace

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Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #348 on: February 10, 2009, 09:37:24 PM »
Sorry for bragging. Also got a free copy of FEAR2 on PC.

ECONOMICALLY CHALLENGING TIMES CALL FOR BEGGING.



demi

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Wow che I got a free copy of FEAR2 too, big whoop
fat

chespace

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Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #350 on: February 10, 2009, 09:50:57 PM »
What's your point. Nobody cares about that game. Least of all you.



chespace

  • Junior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #351 on: February 10, 2009, 09:55:16 PM »
Just got my buddy at SCEA to send me an early copy.

Sweet. Least I don't have to pay for it.

 >:(

You should have a blast with MP. Just give yourself some time to get acclimated. I tend to dislike games like that, but it's so worth it here.


I'm looking forward to the whole package actually. Having played the demo some more over the weekend, I'm pretty much sold.

Still don't like the controls (feels like the Driving Emotion Type-S of shooters) but the eyecandy and overall immersion is just too good to pass up.

MP will be icing on the fucking polish sausage.



demi

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Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #352 on: February 10, 2009, 11:28:27 PM »
What's your point. Nobody cares about that game. Least of all you.




my point is im awesome #1
fat

FatalT

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How did you get a free copy of FEAR2?

cool breeze

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I wonder...

FatalT

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I wonder...

I thought they were talking about a legitimate free copy. Oh god scrolling up I see Che got it from SCEA. Nevermind then.

duckman2000

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Played the demo with the default controls and sticky aim, and surprisingly it felt a hell of a lot better than the alternative one I had been using before. This game is just fucking brutal.  :hyper How in the hell do I get the bolt action rifle?

Tieno

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You just played the demo? Well, get the rifle by throwing a grenade at the dude on top so he blasts off. Best is you do this from the high section where you enter that place.
« Last Edit: February 11, 2009, 03:42:05 AM by Tieno »
i

duckman2000

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Oh, I've played it before, just not with this control layout. It wasn't so obvious in the beta, due to the lack of cover function, but I think their standard control layout is the best fit for the game.

I will try getting a grenade up there. I'm not that big on that rifle, but I want to decapitate some enemies.

Tieno

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If you fail, just kill yourself.
i