What did you think of the cover system?
Right off the bat I wish it was sticky since my finger gets uncomfortable holding down that trigger thing.
I only played the demo once, so I'm not really in any sort of position to make in depth analysis. It's OK. I'm not sure if I like that it works Gears style, very binary, you're either fully in cover or not in cover at all. I think that maybe the more organic cover method in FPS of yore, that is moving around so that environments are between you and the bullets, is a better, more elegant execution.
I've already ranted enough about disliking being crippled in games (especially when the game serves up enemies and team mates that are perfectly capable of cover fire), but I'm honestly not sold on the implementation here, at least not yet. I thought the MOHA style felt more natural. I guess all buttons are spoken for, but a simple peek function would have been nice.
As for weapon weight, try playing a game like COD4 right after playing Killzone 2. Maybe weight is a bad term to use, but it feels like the guns are real steel objects.
Edge review 7/10

Hopefully scans will emerge soon
"Not Halo"
Airlifted from NeoGAF, supposedly a summary:
"No sense of humour; too much swearing from your irritating co-soldier, Rico; story is awful; "defaults to the genre's worst impulse" all the time (using obvioiusly-placed hardware, for the most part).
Multiplayer is amazing, apparently, but (final paragraph):
Thanks largely to its online play, Killzone 2 should find itself a fanbase no one can overlook. In singleplayer, it's a testament to craft and imagination, if only because one is so immaculate while the other barely exists. It fights a great battle, it's just a shame about the war.
... they liked the gunplay, the story 'stinks', the Helghast provide some of the best enemy AI seen yet, FEAR is name checked along with Stalker and COD4, the levels could be played in any order and still have no effect on the plot, multiplayer is good and probably bolsters the score of 7/10"
So meticulously crafted SP with incredible A.I. but annoying team mates, crap story and reliance on standards, and great multiplayer. Not so unexpected.